AirstrikeOnInterval
Updated a year agoAirstrikeOnInterval
This documentation provides an explanation of the code for the AirstrikeOnInterval
class.
Class Structure
The AirstrikeOnInterval
class is a MonoBehaviour
that inherits from the Unity class MonoBehaviour
. It is defined within the AndrewFTW
namespace.
Public Fields
The class has the following public fields:
Projectiles (ProjectileDataList[])
: An array ofProjectileDataList
objects representing the projectiles to be used in the airstrike.ListRepetitionNum (int)
: The number of times the list of projectiles will be repeated in the airstrike.SpawnAltitude (float)
: The altitude at which the projectiles will be spawned.CalledByPlayer (bool)
: A flag indicating whether the airstrike is called by the player.
Serializable Class
The AirstrikeOnInterval
class contains a nested serializable class ProjectileDataList
.
ProjectileDataList
Projectile (GameObject)
: The projectileGameObject
to be fired.InitVel (float)
: The initial velocity of the projectile.WaitBeforFire (float)
: The wait time before firing the projectile.ConeLerpAccuracy (float)
: The cone lerp accuracy for projectile direction.
Public Methods
Start()
: Called when the script instance is being loaded. It initializes thePosition
and starts the airstrike coroutine.IDKWhatToCallIt()
: A coroutine that performs the airstrike by iterating through theProjectiles
array and spawning the projectiles at regular intervals. Each projectile is instantiated and fired in the specified direction. The airstrike continues until the specified number of repetitions is reached.