AntiSosig-ELEVATOR icon

ELEVATOR

All of these rooms and corridors are randomly generated in each run, providing a high level of replayability. Each floor features random weapon drops.

Last updated 5 months ago
Total downloads 3842
Total rating 3 
Categories Maps
Dependency string AntiSosig-ELEVATOR-0.5.3
Dependants 1 other package depends on this package

This mod requires the following mods to function

nrgill28-Atlas-1.0.0 icon
nrgill28-Atlas

The next generation of mapping tools for H3VR

Preferred version: 1.0.0
nrgill28-HookGenPatcher_H3VR-1.2.3 icon
nrgill28-HookGenPatcher_H3VR

Generates MonoMod HookGen MMHOOK files during the bepinex preloader phase.

Preferred version: 1.2.3
BepInEx-BepInExPack_H3VR-5.4.1700 icon
BepInEx-BepInExPack_H3VR

BepInEx pack for H3VR. Preconfigured and ready to use.

Preferred version: 5.4.1700
Arpy-PuppyScripts-1.4.1 icon
Arpy-PuppyScripts

Lots of cool scripts, why don't you give em a try? Unless....you can't Unity? Shame.

Preferred version: 1.4.1
BepInEx-MonoMod_Loader-1.0.0 icon
BepInEx-MonoMod_Loader

Loader for MonoMod.MonoModPatches suited for use in BepInEx.

Preferred version: 1.0.0
nrgill28-Sodalite-1.4.2 icon
nrgill28-Sodalite

Modding API and tools for H3VR code plugins

Preferred version: 1.4.2
Stratum-Stratum-1.1.1 icon
Stratum-Stratum

A lite stage and asset management framework, designed with Thunderstore in mind.

Preferred version: 1.1.1
Stratum-Mason-1.0.4 icon
Stratum-Mason

A compiler that compiles project directories into BepInEx plugins that utilize Stratum asset loading.

Preferred version: 1.0.4
Stratum-Deliter-1.1.4 icon
Stratum-Deliter

Converts Deli mods to Stratum mods, given that their loaders have been converted.

Preferred version: 1.1.4

README

Welcome! The player starts in an elevator, where they acquire their guns, equipment, and a flashlight. The elevator serves as both the starting and ending point of the game. In front of the elevator lies a corridor that generates new rooms or other corridors, composing the map. All of these rooms and corridors are randomly generated in each run, providing a high level of replayability. The map is a SandBox shooter map, your objective is to eliminate all of the sosiges on the map to progress to the next level. After clearing the floor, you must return to the elevator to access the next floor. Each floor features random weapon drops. Features:

  • Progressing to the next floor
  • Random weapon drops
  • A handy minimap
  • Unique props and textures in every room and on every floor

SETUP: The package has a StreamingAssets folder. In order for this map to work, it's crucial to place the folder's contents in the game's StreamingAssets folder.