ELEVATOR
All of these rooms and corridors are randomly generated in each run, providing a high level of replayability. Each floor features random weapon drops.
By AntiSosig
Last updated | 4 months ago |
Total downloads | 3513 |
Total rating | 3 |
Categories | Maps |
Dependency string | AntiSosig-ELEVATOR-0.5.3 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-MonoMod_Loader
Loader for MonoMod.MonoModPatches suited for use in BepInEx.
Preferred version: 1.0.0nrgill28-HookGenPatcher_H3VR
Generates MonoMod HookGen MMHOOK files during the bepinex preloader phase.
Preferred version: 1.2.3Stratum-Stratum
A lite stage and asset management framework, designed with Thunderstore in mind.
Preferred version: 1.1.1Stratum-Mason
A compiler that compiles project directories into BepInEx plugins that utilize Stratum asset loading.
Preferred version: 1.0.4BepInEx-BepInExPack_H3VR
BepInEx pack for H3VR. Preconfigured and ready to use.
Preferred version: 5.4.1700Arpy-PuppyScripts
Lots of cool scripts, why don't you give em a try? Unless....you can't Unity? Shame.
Preferred version: 1.4.1Stratum-Deliter
Converts Deli mods to Stratum mods, given that their loaders have been converted.
Preferred version: 1.1.4README
Welcome! The player starts in an elevator, where they acquire their guns, equipment, and a flashlight. The elevator serves as both the starting and ending point of the game. In front of the elevator lies a corridor that generates new rooms or other corridors, composing the map. All of these rooms and corridors are randomly generated in each run, providing a high level of replayability. The map is a SandBox shooter map, your objective is to eliminate all of the sosiges on the map to progress to the next level. After clearing the floor, you must return to the elevator to access the next floor. Each floor features random weapon drops. Features:
- Progressing to the next floor
- Random weapon drops
- A handy minimap
- Unique props and textures in every room and on every floor
SETUP: The package has a StreamingAssets folder. In order for this map to work, it's crucial to place the folder's contents in the game's StreamingAssets folder.