using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using Atlas;
using Atlas.MappingComponents.Sandbox;
using Atlas.MappingComponents.TakeAndHold;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using Sodalite.Api;
using Sodalite.Utilities;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
public class PrefabLoader : MonoBehaviour
{
private AssetBundle LoadedPrefabAssetBundle;
public string PrefabPath;
public string Prefab_to_Load;
private void Start()
{
LoadPrefab(PrefabPath);
ActivatePrefab(Prefab_to_Load);
}
private void LoadPrefab(string bundleURL)
{
LoadedPrefabAssetBundle = AssetBundle.LoadFromFile(bundleURL);
Debug.Log((object)((!((Object)(object)LoadedPrefabAssetBundle == (Object)null)) ? ("Loaded AssetBundle " + PrefabPath) : "AssetBundle Failed to load"));
}
private void ActivatePrefab(string Prefab_to_Load)
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
Object val = LoadedPrefabAssetBundle.LoadAsset(Prefab_to_Load);
Object.Instantiate(val, ((Component)this).transform.position, ((Component)this).transform.rotation);
}
}
namespace AntiSosig.ELEVATOR
{
[BepInPlugin("AntiSosig.ELEVATOR", "ELEVATOR", "0.5.3")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("nrgill28.Atlas", "1.0.1")]
public class ELEVATORPlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "AntiSosig.ELEVATOR");
AtlasPlugin.RegisterScene(Path.Combine(BasePath, "onlytakesandbox"));
}
}
public class ColChechker : MonoBehaviour
{
[HideInInspector]
public GameObject RoomToSpawn;
public GameObject Wall;
public Transform spawnpoint;
public bool once = false;
[HideInInspector]
public RoomList rl;
[HideInInspector]
public RoomSpawner rs;
public void SpawnRoom(GameObject room)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
GameObject item = Object.Instantiate<GameObject>(room, spawnpoint.position, spawnpoint.rotation);
rl.spawned.Add(item);
Object.Destroy((Object)(object)((Component)spawnpoint).gameObject);
}
private void Start()
{
}
private IEnumerator wait()
{
yield return (object)new WaitForSeconds(0.2f);
rl.CRC++;
rs.spawned = true;
SpawnRoom(RoomToSpawn);
}
private void FixedUpdate()
{
MyCollisions();
}
private void MyCollisions()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
Collider[] array = Physics.OverlapBox(((Component)this).gameObject.transform.position, ((Component)this).transform.localScale / 2f, spawnpoint.rotation);
int num = 0;
while (num < array.Length)
{
Debug.Log((object)("Hit : " + ((Object)array[num]).name + num));
if (((Object)array[num]).name != ((Object)spawnpoint).name)
{
num++;
}
}
if (num > 0 || rl.CRC >= rl.max_RC)
{
Debug.Log((object)"Can't place it");
GameObject item = Object.Instantiate<GameObject>(Wall, spawnpoint.position, spawnpoint.rotation);
rs.spawned_type = -1;
rs.spawned = true;
rl.spawned.Add(item);
Object.Destroy((Object)(object)((Component)spawnpoint).gameObject);
}
else if (num <= 0 && !once)
{
once = true;
((MonoBehaviour)this).StartCoroutine(wait());
}
}
private void OnDrawGizmos()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
Gizmos.color = Color.red;
Gizmos.DrawWireCube(((Component)this).transform.position, ((Component)this).transform.localScale);
}
}
public class Data_Sphere : MonoBehaviour
{
private RoomList rl;
public Text sosig_num;
private void Awake()
{
rl = GameObject.Find("ROOML").GetComponent<RoomList>();
}
private void Update()
{
if (rl.sosigs.Count > 0)
{
sosig_num.text = "" + rl.sosigs.Count;
}
else
{
sosig_num.text = "END";
}
}
}
public class Data_SphereBeacon : MonoBehaviour
{
public Vector3 offset;
public GameObject DS;
private void Update()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
Vector3 position = DS.transform.position;
Vector3 position2 = position + offset;
((Component)this).transform.position = position2;
}
}
}
public class KillBox : MonoBehaviour
{
private void OnTriggerEnter(Collider other)
{
Object.Destroy((Object)(object)((Component)other).gameObject);
}
}
namespace AntiSosig.ELEVATOR
{
public class LiftManager : MonoBehaviour
{
public Transform Corridor_spawn;
public GameObject Corridor;
public Text Timer;
public Text SosigNum;
public GameObject SosigNum_O;
public Text Level;
public GameObject StartButton;
public GameObject NextButton;
public GameObject TimerText;
public int curr_level = 0;
public RoomList rl;
private bool started_counting = false;
private bool started_hunt = false;
private float time = 10f;
public MiniCam MiniMap;
private void Start()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
GameObject item = Object.Instantiate<GameObject>(Corridor, Corridor_spawn.position, Corridor_spawn.rotation);
rl.spawned.Add(item);
}
private void Update()
{
Level.text = "" + curr_level;
if (rl.navMeshDone)
{
started_counting = true;
}
if (started_counting)
{
Timer.text = "" + time;
if (time > 0f)
{
time -= Time.deltaTime;
}
else
{
EnableToOpen();
}
}
else
{
Timer.text = ">-<";
}
if (started_hunt)
{
if (rl.sosigs.Count > 0)
{
SosigNum.text = "" + rl.sosigs.Count;
}
else
{
SosigNum.text = "END";
SosigNum_O.SetActive(false);
NextButton.SetActive(true);
if (Input.GetKeyDown((KeyCode)278))
{
New_level();
}
}
}
if (Input.GetKeyDown((KeyCode)279))
{
StartHunt();
}
}
private void EnableToOpen()
{
started_counting = false;
time = 10f;
TimerText.SetActive(false);
NextButton.SetActive(false);
StartButton.SetActive(true);
}
public void StartHunt()
{
TimerText.SetActive(false);
StartButton.SetActive(false);
NextButton.SetActive(false);
SosigNum_O.SetActive(true);
started_hunt = true;
}
public void New_level()
{
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
rl.Swipe();
rl.CRC = 0;
MiniMap.rooms.Clear();
MiniMap.rooms.Add(((Component)this).gameObject.transform);
started_counting = false;
started_hunt = false;
time = 10f;
curr_level++;
TimerText.SetActive(true);
StartButton.SetActive(false);
SosigNum_O.SetActive(false);
NextButton.SetActive(false);
GameObject item = Object.Instantiate<GameObject>(Corridor, Corridor_spawn.position, Corridor_spawn.rotation);
rl.spawned.Add(item);
}
}
public class MiniCam : MonoBehaviour
{
public List<Transform> rooms = new List<Transform>();
public Vector3 offset;
private void LateUpdate()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
Vector3 center = GetCenter();
Vector3 position = center + offset;
((Component)this).transform.position = position;
Debug.Log((object)GetDistance());
((Component)this).GetComponent<Camera>().orthographicSize = GetDistance() + 10f;
}
private float GetDistance()
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
if (rooms.Count == 1)
{
return 5f;
}
Bounds val = default(Bounds);
((Bounds)(ref val))..ctor(rooms[0].position, Vector3.zero);
for (int i = 0; i < rooms.Count; i++)
{
((Bounds)(ref val)).Encapsulate(rooms[i].position);
}
return ((Bounds)(ref val)).size.x;
}
private Vector3 GetCenter()
{
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
if (rooms.Count == 1)
{
return rooms[0].position;
}
Bounds val = default(Bounds);
((Bounds)(ref val))..ctor(rooms[0].position, Vector3.zero);
for (int i = 0; i < rooms.Count; i++)
{
((Bounds)(ref val)).Encapsulate(rooms[i].position);
}
return ((Bounds)(ref val)).center;
}
}
public class PanelSizer : MonoBehaviour
{
private bool swtch = false;
public Vector3 small;
public Vector3 small_pos;
public Vector3 big;
public Vector3 big_pos;
public void Update()
{
if (Input.GetKeyDown((KeyCode)115))
{
Sizer();
}
}
public void Sizer()
{
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
if (!swtch)
{
((Component)this).transform.localPosition = big_pos;
((Component)this).transform.localScale = big;
swtch = true;
}
else
{
((Component)this).transform.localPosition = small_pos;
((Component)this).transform.localScale = small;
swtch = false;
}
}
}
public class RH : MonoBehaviour
{
private RoomList rl;
private void Awake()
{
rl = GameObject.Find("ROOML").GetComponent<RoomList>();
}
private void Start()
{
}
}
public class ReadBundleTest : MonoBehaviour
{
public string elevator_path = "";
public bool ready = false;
private void Awake()
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
string location = executingAssembly.Location;
Debug.Log((object)("Assembly Path: " + location));
elevator_path = Path.GetDirectoryName(location);
Debug.Log((object)("ELEVATOR PATH: " + elevator_path));
ready = true;
}
}
public class RndGunSpawn : MonoBehaviour
{
public GameObject ammo;
public GameObject gun;
public bool starter = false;
private GameObject LM;
public bool lidoff = false;
private string E_P = "";
private void Awake()
{
LM = GameObject.Find("Lift");
E_P = GameObject.Find("ELEVATOR_PATH").GetComponent<ReadBundleTest>().elevator_path;
}
private void Start()
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Expected O, but got Unknown
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Expected O, but got Unknown
//IL_016b: Unknown result type (might be due to invalid IL or missing references)
//IL_0172: Expected O, but got Unknown
//IL_02c5: Unknown result type (might be due to invalid IL or missing references)
//IL_02cc: Expected O, but got Unknown
//IL_021c: Unknown result type (might be due to invalid IL or missing references)
//IL_0223: Expected O, but got Unknown
if (starter)
{
string path = Path.Combine(E_P, "Starter.txt");
string[] array = File.ReadAllLines(path);
Random val = new Random();
int num = Random.Range(0, array.Length - 1);
string[] array2 = array[num].Split(new char[1] { ';' });
Debug.Log((object)array2[0]);
ammo.AddComponent<ObjectSpawnPoint>().ObjectId = array2[1];
gun.AddComponent<ObjectSpawnPoint>().ObjectId = array2[0];
return;
}
int curr_level = LM.GetComponent<LiftManager>().curr_level;
if (curr_level <= 1)
{
string path2 = Path.Combine(E_P, "Low.txt");
string[] array3 = File.ReadAllLines(path2);
Random val2 = new Random();
int num2 = Random.Range(0, array3.Length - 1);
string[] array4 = array3[num2].Split(new char[1] { ';' });
Debug.Log((object)array4[0]);
ammo.AddComponent<ObjectSpawnPoint>().SpawnOnStart = false;
ammo.GetComponent<ObjectSpawnPoint>().ObjectId = array4[1];
gun.AddComponent<ObjectSpawnPoint>().SpawnOnStart = false;
gun.GetComponent<ObjectSpawnPoint>().ObjectId = array4[0];
}
else if (curr_level > 1 && curr_level <= 3)
{
string path3 = Path.Combine(E_P, "Med.txt");
string[] array5 = File.ReadAllLines(path3);
Random val3 = new Random();
int num3 = Random.Range(0, array5.Length - 1);
string[] array6 = array5[num3].Split(new char[1] { ';' });
Debug.Log((object)array6[0]);
ammo.AddComponent<ObjectSpawnPoint>().SpawnOnStart = false;
ammo.GetComponent<ObjectSpawnPoint>().ObjectId = array6[1];
gun.AddComponent<ObjectSpawnPoint>().SpawnOnStart = false;
gun.GetComponent<ObjectSpawnPoint>().ObjectId = array6[0];
}
else if (curr_level > 3 && curr_level < 5)
{
string path4 = Path.Combine(E_P, "Upper.txt");
string[] array7 = File.ReadAllLines(path4);
Random val4 = new Random();
int num4 = Random.Range(0, array7.Length - 1);
string[] array8 = array7[num4].Split(new char[1] { ';' });
Debug.Log((object)array8[0]);
ammo.AddComponent<ObjectSpawnPoint>().SpawnOnStart = false;
ammo.GetComponent<ObjectSpawnPoint>().ObjectId = array8[1];
gun.AddComponent<ObjectSpawnPoint>().SpawnOnStart = false;
gun.GetComponent<ObjectSpawnPoint>().ObjectId = array8[0];
}
else if (curr_level >= 5)
{
string path5 = Path.Combine(E_P, "Uber.txt");
string[] array9 = File.ReadAllLines(path5);
Random val5 = new Random();
int num5 = Random.Range(0, array9.Length - 1);
string[] array10 = array9[num5].Split(new char[1] { ';' });
Debug.Log((object)array10[0]);
ammo.AddComponent<ObjectSpawnPoint>().SpawnOnStart = false;
ammo.GetComponent<ObjectSpawnPoint>().ObjectId = array10[1];
gun.AddComponent<ObjectSpawnPoint>().SpawnOnStart = false;
gun.GetComponent<ObjectSpawnPoint>().ObjectId = array10[0];
}
}
public void Update()
{
if (lidoff)
{
Object.Destroy((Object)(object)((Component)this).gameObject, 0.5f);
}
}
public void Open()
{
if (!starter)
{
ammo.GetComponent<ObjectSpawnPoint>().Spawn();
gun.GetComponent<ObjectSpawnPoint>().Spawn();
}
}
}
public class RndPowerupSpawn : MonoBehaviour
{
public GameObject powerup;
public bool lidoff = false;
private string E_P = "";
private void Awake()
{
E_P = GameObject.Find("ELEVATOR_PATH").GetComponent<ReadBundleTest>().elevator_path;
}
private void Start()
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Expected O, but got Unknown
string path = Path.Combine(E_P, "power.txt");
string[] array = File.ReadAllLines(path);
Random val = new Random();
int num = Random.Range(0, array.Length - 1);
powerup.AddComponent<ObjectSpawnPoint>().SpawnOnStart = false;
powerup.GetComponent<ObjectSpawnPoint>().ObjectId = array[num];
}
public void Update()
{
if (lidoff)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
public void Open()
{
powerup.GetComponent<ObjectSpawnPoint>().Spawn();
}
}
public class RoomList : MonoBehaviour
{
public int CRC = 0;
public int max_RC = 30;
public GameObject[] Rooms;
public GameObject[] cols;
public NavMeshSurface navMeshSurface;
public bool navMeshDone = false;
public List<RoomSpawner> queue = new List<RoomSpawner>();
public List<Sosig> sosigs = new List<Sosig>();
public List<GameObject> spawned = new List<GameObject>();
public GameObject Beacon;
private void Start()
{
((MonoBehaviour)this).StartCoroutine(loop());
}
private IEnumerator loop()
{
yield return (object)new WaitForSeconds(20f);
navMeshSurface.BuildNavMesh();
Debug.Log((object)"Done");
navMeshDone = true;
Debug.Log((object)Camera.allCameras.Length);
if (Camera.allCameras.Length > 0)
{
Camera[] allCameras = Camera.allCameras;
foreach (Camera val in allCameras)
{
val.useOcclusionCulling = false;
val.farClipPlane = 1000f;
}
}
}
public void Update()
{
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
if (queue.Count > 0)
{
queue[0].SpawnRoom();
queue.RemoveAt(0);
}
if (Input.GetKeyDown((KeyCode)107))
{
foreach (Sosig sosig in sosigs)
{
sosig.Mustard = 0f;
sosig.BodyState = (SosigBodyState)3;
}
}
if (Input.GetKeyDown((KeyCode)100))
{
Swipe();
}
}
public void Swipe()
{
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
foreach (GameObject item in spawned)
{
Object.Destroy((Object)(object)item);
}
spawned.Clear();
List<GameObject> list = new List<GameObject>();
Scene activeScene = SceneManager.GetActiveScene();
((Scene)(ref activeScene)).GetRootGameObjects(list);
for (int i = 0; i < list.Count; i++)
{
GameObject val = list[i];
if (((Object)val).name == "Sosig_Torso")
{
Object.Destroy((Object)(object)val);
}
}
navMeshSurface.RemoveData();
navMeshDone = false;
((MonoBehaviour)this).StartCoroutine(loop());
}
}
public class RoomSpawner : MonoBehaviour
{
private RoomList rl;
public int spawned_type = 0;
public bool spawned = false;
private void Awake()
{
rl = GameObject.Find("ROOML").GetComponent<RoomList>();
}
public void SpawnRoom()
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
int num = (spawned_type = Random.Range(0, rl.Rooms.Length - 1));
GameObject val = Object.Instantiate<GameObject>(rl.cols[num], ((Component)this).transform.position, ((Component)this).transform.rotation);
int num2 = Random.Range(0, 999);
val.GetComponentInChildren<ColChechker>().rl = rl;
val.GetComponentInChildren<ColChechker>().rs = ((Component)this).gameObject.GetComponent<RoomSpawner>();
((Object)val).name = "Check" + num2;
val.GetComponentInChildren<ColChechker>().RoomToSpawn = rl.Rooms[num];
}
public void Request_Spawn()
{
rl.queue.Add(((Component)this).gameObject.GetComponent<RoomSpawner>());
}
private void Start()
{
Request_Spawn();
}
}
public class SoCheck : MonoBehaviour
{
private Sosig sosig;
public RoomList rl;
[HideInInspector]
public GameObject Beacon;
private void Awake()
{
sosig = ((Component)this).gameObject.GetComponent<Sosig>();
}
private void Update()
{
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Invalid comparison between Unknown and I4
if (sosig.Mustard <= 0f || (int)sosig.BodyState == 3)
{
rl.sosigs.Remove(sosig);
Object.Destroy((Object)(object)Beacon);
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
}
public class SoSpawner : MonoBehaviour
{
public SosigEnemyID[] sosig_IDs;
public Transform[] sosig_spawns;
public bool is_event = true;
public bool event_started = false;
private Transform[] CoversAndPositions;
public SosigOrder order;
private RoomList rl;
private bool collected = false;
public string RoomSeed = "";
public RoomSpawner[] rss;
private MiniCam mc;
public Transform Room_miniMapO;
public GameObject[] Designs;
public Transform Design_Point;
private GameObject Beacon;
private readonly SpawnOptions spawnOptions;
public SoSpawner()
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
SpawnOptions val = new SpawnOptions();
val.SpawnState = (SosigOrder)1;
val.IFF = 1;
val.SpawnActivated = true;
val.EquipmentMode = (EquipmentSlots)7;
val.SpawnWithFullAmmo = true;
spawnOptions = val;
((MonoBehaviour)this)..ctor();
}
private void Awake()
{
CoversAndPositions = sosig_spawns;
rl = GameObject.Find("ROOML").GetComponent<RoomList>();
mc = GameObject.Find("MiniMap").GetComponent<MiniCam>();
mc.rooms.Add(Room_miniMapO);
Beacon = rl.Beacon;
}
private void Start()
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
if (Designs.Length > 0)
{
GameObject random = SodaliteUtils.GetRandom<GameObject>((IList<GameObject>)Designs);
Object.Instantiate<GameObject>(random, Design_Point.position, Design_Point.rotation, Design_Point);
}
if (!is_event)
{
SpawnButton();
}
}
private void Update()
{
if (!rl.navMeshDone)
{
return;
}
if (!event_started)
{
SpawnButton();
}
if (collected || rss.Length <= 0)
{
return;
}
RoomSpawner[] array = rss;
foreach (RoomSpawner roomSpawner in array)
{
if (roomSpawner.spawned)
{
RoomSeed = RoomSeed + "" + roomSpawner.spawned_type;
}
}
collected = true;
}
public void SpawnButton()
{
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
event_started = true;
int num = 0;
num = ((sosig_spawns.Length <= 1) ? 1 : Random.Range(1, sosig_spawns.Length));
for (int i = 0; i < num; i++)
{
spawnOptions.SosigTargetPosition = SodaliteUtils.GetRandom<Transform>((IList<Transform>)CoversAndPositions).position;
spawnOptions.SpawnState = order;
int num2 = Random.Range(0, sosig_IDs.Length - 1);
Sosig val = SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[sosig_IDs[num2]], spawnOptions, sosig_spawns[i].position, sosig_spawns[i].rotation);
((Component)val).gameObject.AddComponent<SoCheck>();
GameObject val2 = Object.Instantiate<GameObject>(Beacon, ((Component)this).transform.position, ((Component)this).transform.rotation);
val2.GetComponent<Data_SphereBeacon>().DS = ((Component)val).gameObject;
((Component)val).gameObject.GetComponent<SoCheck>().rl = rl;
((Component)val).gameObject.GetComponent<SoCheck>().Beacon = val2;
rl.sosigs.Add(val);
}
}
}
}
public class spawnadd : MonoBehaviour
{
private void Awake()
{
GameObject val = GameObject.FindGameObjectWithTag("Settings");
val.GetComponent<TNH_ManagerOverride>().SupplyPoints.Add(((Component)this).gameObject.GetComponent<AtlasSupplyPoint>());
}
private void Update()
{
}
}