using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using Sodalite.Api;
using UnityEngine;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
public class BreakActionMainHandFireSelector : MonoBehaviour
{
public BreakActionWeapon Weapon;
public Transform SelectorSwitch;
public Vector3 PosSingleFire;
public Vector3 PosMultiFire;
public bool IsRot = false;
public Vector3 RotEngaged;
public bool SwapsTrigger = false;
public Transform SecondTrigger;
public float SecondTriggerPulledAngle = 20f;
private Transform OriginalTrigger;
private float OriginalTriggerPulled;
private void Awake()
{
OriginalTrigger = Weapon.Triggers[0];
OriginalTriggerPulled = Weapon.TriggerPulled;
}
private void Update()
{
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
FVRViveHand hand = ((FVRInteractiveObject)Weapon).m_hand;
if (!((Object)(object)hand == (Object)null) && ((hand.IsInStreamlinedMode && hand.Input.AXButtonDown) || (!hand.IsInStreamlinedMode && hand.Input.TouchpadDown && ((Vector2)(ref hand.Input.TouchpadAxes)).magnitude > 0.2f && Vector2.Angle(hand.Input.TouchpadAxes, Vector2.down) <= 45f)))
{
SwapFiremodes();
}
}
public void SwapFiremodes()
{
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
((FVRFireArm)Weapon).PlayAudioEvent((FirearmAudioEventType)15, 1f);
if (Weapon.FireAllBarrels)
{
Weapon.FireAllBarrels = false;
if (!IsRot)
{
SelectorSwitch.localPosition = PosSingleFire;
}
if (IsRot)
{
SelectorSwitch.localEulerAngles = Vector3.zero;
}
if (SwapsTrigger)
{
Weapon.Triggers[0] = OriginalTrigger;
Weapon.TriggerPulled = OriginalTriggerPulled;
}
}
else if (!Weapon.FireAllBarrels)
{
Weapon.FireAllBarrels = true;
if (!IsRot)
{
SelectorSwitch.localPosition = PosMultiFire;
}
if (IsRot)
{
SelectorSwitch.localEulerAngles = RotEngaged;
}
if (SwapsTrigger)
{
Weapon.Triggers[0] = SecondTrigger;
Weapon.TriggerPulled = SecondTriggerPulledAngle;
}
}
}
}
namespace biddin.Back4Blood_The_Belgian;
[BepInPlugin("biddin.Back4Blood_The_Belgian", "Back4Blood_The_Belgian", "1.0.1")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
[BepInDependency("h3vr.cityrobo.ModularWorkshopManager", "1.0.0")]
[BepInDependency("nrgill28.Sodalite", "1.4.1")]
public class Back4Blood_The_BelgianPlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "biddin.Back4Blood_The_Belgian");
OtherLoader.RegisterDirectLoad(BasePath, "biddin.Back4Blood_The_Belgian", "", "", "back4blood_thebelgian", "");
GameAPI.PreloadAllAssets(Path.Combine(BasePath, "mw_back4blood_the_belgian"));
}
}