Decompiled source of Bergmann 1896 v1.0.3
Bergmann_1896.dll
Decompiled 2 months ago
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using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using FistVR; using HarmonyLib; using OtherLoader; using Sodalite.Api; using UnityEditor; using UnityEngine; using UnityEngine.UI; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace BitWizrd.BornheimPistol { public class Bornheim : Handgun { [Header("Follower Control")] public Transform Follower; public Axis FollowerAxis = (Axis)0; public float[] FollowerRotations; public float FollowerLoweredRotation = 0f; public BornheimMagazineDoor MagazineDoor; [Header("Magazine Door Ejection")] public bool EnableDoorEjection = true; private bool _autoEjected; private bool _prevHasMag; private int _prevRoundCount = -1; private bool _isSlideReleaseHeldDown; private HeldTouchpadAction _heldTouchpadAction; private Vector2 _touchpadClickInitiation = Vector2.zero; private bool _wasDoorClosed = true; private bool _magazineInsertedWhileClosed = false; private bool _isDoorOpen = false; public override void Awake() { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) ((Handgun)this).Awake(); base.HasMagReleaseInput = false; if (EnableDoorEjection && (Object)(object)MagazineDoor != (Object)null) { float num = ((Component)MagazineDoor).transform.localEulerAngles.x; if (num > 180f) { num -= 360f; } _isDoorOpen = num > 15f; } } public override void FVRUpdate() { ((Handgun)this).FVRUpdate(); bool prevHasMag = (Object)(object)((FVRFireArm)this).Magazine != (Object)null; _prevHasMag = prevHasMag; AutoEjectEmptyMagazine(); UpdateFollower(); if (EnableDoorEjection) { UpdateDoorEjectionLogic(); } } private void UpdateDoorEjectionLogic() { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)MagazineDoor == (Object)null) { return; } float num = ((Component)MagazineDoor).transform.localEulerAngles.x; if (num > 180f) { num -= 360f; } bool flag = num <= 15f; if (num >= 75f && (Object)(object)((FVRFireArm)this).Magazine != (Object)null && _magazineInsertedWhileClosed) { ((FVRFireArm)this).EjectMag(false); _magazineInsertedWhileClosed = false; } if (flag) { if (_isDoorOpen) { _isDoorOpen = false; if ((Object)(object)((FVRFireArm)this).Magazine != (Object)null) { _magazineInsertedWhileClosed = true; } } } else { if (!_isDoorOpen) { } _isDoorOpen = true; } } public override void LoadMag(FVRFireArmMagazine mag) { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) ((FVRFireArm)this).LoadMag(mag); if (EnableDoorEjection && (Object)(object)MagazineDoor != (Object)null) { float num = ((Component)MagazineDoor).transform.localEulerAngles.x; if (num > 180f) { num -= 360f; } if (num <= 15f) { _magazineInsertedWhileClosed = true; } else { _magazineInsertedWhileClosed = false; } } } public override void UpdateInteraction(FVRViveHand hand) { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Invalid comparison between Unknown and I4 //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) _isSlideReleaseHeldDown = false; if (!((FVRPhysicalObject)this).IsAltHeld) { if (hand.IsInStreamlinedMode) { if (hand.Input.AXButtonPressed) { _isSlideReleaseHeldDown = true; } } else { Vector2 touchpadAxes = hand.Input.TouchpadAxes; if (hand.Input.TouchpadDown) { _touchpadClickInitiation = touchpadAxes; if (((Vector2)(ref touchpadAxes)).magnitude > 0.2f) { if (Vector2.Angle(touchpadAxes, Vector2.down) <= 45f) { _heldTouchpadAction = (HeldTouchpadAction)3; } else { _heldTouchpadAction = (HeldTouchpadAction)0; } } } if (hand.Input.TouchpadPressed && (int)_heldTouchpadAction == 3 && ((Vector2)(ref touchpadAxes)).magnitude > 0.2f && Vector2.Angle(touchpadAxes, Vector2.down) <= 45f) { _isSlideReleaseHeldDown = true; } if (hand.Input.TouchpadUp) { _heldTouchpadAction = (HeldTouchpadAction)0; } } if (_isSlideReleaseHeldDown) { TryEngageSlideRelease(); } } ((Handgun)this).UpdateInteraction(hand); } private void TryEngageSlideRelease() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Invalid comparison between Unknown and I4 if (!((Object)(object)base.Slide == (Object)null) && (int)base.Slide.CurPos >= 2 && !((Handgun)this).IsSlideCatchEngaged()) { ((Handgun)this).EngageSlideRelease(); ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)4, 1f); } } private void AutoEjectEmptyMagazine() { if ((Object)(object)((FVRFireArm)this).Magazine == (Object)null) { _autoEjected = false; } else if (!_autoEjected && !((FVRFireArm)this).Magazine.HasARound()) { ((FVRFireArm)this).EjectMag(false); _autoEjected = true; } else if (((FVRFireArm)this).Magazine.HasARound()) { _autoEjected = false; } } private void UpdateFollower() { //IL_01fb: Unknown result type (might be due to invalid IL or missing references) //IL_0200: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_020a: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_019b: Unknown result type (might be due to invalid IL or missing references) //IL_0211: Unknown result type (might be due to invalid IL or missing references) //IL_0214: Invalid comparison between Unknown and I4 //IL_0253: Unknown result type (might be due to invalid IL or missing references) //IL_0219: Unknown result type (might be due to invalid IL or missing references) //IL_021c: Invalid comparison between Unknown and I4 //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_012d: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)Follower == (Object)null || FollowerRotations == null || FollowerRotations.Length == 0) { return; } int num = 0; if ((Object)(object)((FVRFireArm)this).Magazine != (Object)null) { num = ((FVRFireArm)this).Magazine.m_numRounds; } bool flag = num != _prevRoundCount; bool flag2 = false; if (flag) { _prevRoundCount = num; flag2 = true; } if (!flag2 && (!((Object)(object)((FVRFireArm)this).Magazine == (Object)null) || !((Object)(object)MagazineDoor != (Object)null)) && (!EnableDoorEjection || !((Object)(object)MagazineDoor != (Object)null))) { return; } float num2 = 0f; if ((Object)(object)((FVRFireArm)this).Magazine != (Object)null) { int num3 = FollowerRotations.Length - 1 - Mathf.Clamp(num, 0, FollowerRotations.Length - 1); num2 = FollowerRotations[num3]; if (EnableDoorEjection && (Object)(object)MagazineDoor != (Object)null && _isDoorOpen) { float num4 = ((Component)MagazineDoor).transform.localEulerAngles.x; if (num4 > 180f) { num4 -= 360f; } float num5 = Mathf.Clamp01(num4 / MagazineDoor.MaxRotation); num2 = Mathf.Lerp(num2, FollowerLoweredRotation, num5); } } else if ((Object)(object)MagazineDoor != (Object)null) { float num6 = ((Component)MagazineDoor).transform.localEulerAngles.x; if (num6 > 180f) { num6 -= 360f; } float num7 = Mathf.Clamp01(num6 / MagazineDoor.MaxRotation); float num8 = FollowerRotations[FollowerRotations.Length - 1]; num2 = Mathf.Lerp(num8, FollowerLoweredRotation, num7); } Vector3 localEulerAngles = Follower.localEulerAngles; Axis followerAxis = FollowerAxis; if ((int)followerAxis != 0) { if ((int)followerAxis != 1) { if ((int)followerAxis == 2) { localEulerAngles.z = num2; } } else { localEulerAngles.y = num2; } } else { localEulerAngles.x = num2; } Follower.localEulerAngles = localEulerAngles; } } public class BornheimMagazineDoor : FVRInteractiveObject { public FVRFireArm FireArm; [Header("Magazine Door Settings")] [Tooltip("Maximum rotation angle (degrees)")] public float MaxRotation = 90f; [Tooltip("Hand movement distance (in meters) that equals full door rotation")] public float HandMovementRange = 0.1f; [Tooltip("Threshold for playing opening sound")] public float OpeningSoundThreshold = 15f; [Tooltip("Threshold for playing closing sound")] public float ClosingSoundThreshold = 10f; [Header("Debug Gizmos")] [Tooltip("Show direction gizmos and interaction distance in scene view")] public bool ShowGizmos = true; private Vector3 startHandPos; private float startRotation; private float lastValidRotation; private float lastRotation; private bool hasPlayedOpeningSound = false; private bool hasPlayedClosingSound = false; private bool hadMagazine = false; private Coroutine fastCloseCoroutine; private float GetScaledDistance(float distance) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) float num = (((Component)this).transform.lossyScale.x + ((Component)this).transform.lossyScale.y + ((Component)this).transform.lossyScale.z) / 3f; return distance * num; } private float NormalizeAngle(float angle) { while (angle > 360f) { angle -= 360f; } while (angle < 0f) { angle += 360f; } return angle; } private IEnumerator FastCloseDoor() { float startAngle = NormalizeAngle(((Component)this).transform.localEulerAngles.x); float elapsed = 0f; float duration = 0.1f; while (elapsed < duration) { elapsed += Time.deltaTime; float t = elapsed / duration; float currentAngle = Mathf.Lerp(startAngle, 0f, t); ((Component)this).transform.localEulerAngles = new Vector3(currentAngle, 0f, 0f); lastValidRotation = currentAngle; if (currentAngle < ClosingSoundThreshold && !hasPlayedClosingSound) { FireArm.PlayAudioEvent((FirearmAudioEventType)24, 1f); hasPlayedClosingSound = true; hasPlayedOpeningSound = false; } yield return null; } ((Component)this).transform.localEulerAngles = new Vector3(0f, 0f, 0f); lastValidRotation = 0f; FireArm.IsTopCoverUp = false; fastCloseCoroutine = null; } private void StartFastClose() { if (fastCloseCoroutine != null) { ((MonoBehaviour)this).StopCoroutine(fastCloseCoroutine); } fastCloseCoroutine = ((MonoBehaviour)this).StartCoroutine(FastCloseDoor()); } private void CheckAudioThresholds(float currentRotation) { if (currentRotation > lastRotation) { if (!hasPlayedOpeningSound && lastRotation <= OpeningSoundThreshold && currentRotation > OpeningSoundThreshold) { FireArm.PlayAudioEvent((FirearmAudioEventType)23, 1f); hasPlayedOpeningSound = true; hasPlayedClosingSound = false; } } else if (currentRotation < lastRotation && !hasPlayedClosingSound && lastRotation >= ClosingSoundThreshold && currentRotation < ClosingSoundThreshold) { FireArm.PlayAudioEvent((FirearmAudioEventType)24, 1f); hasPlayedClosingSound = true; hasPlayedOpeningSound = false; } } private void Start() { hadMagazine = (Object)(object)FireArm != (Object)null && (Object)(object)FireArm.Magazine != (Object)null; } private void Update() { //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) bool flag = (Object)(object)FireArm != (Object)null && (Object)(object)FireArm.Magazine != (Object)null; if (!hadMagazine && flag) { float num = NormalizeAngle(((Component)this).transform.localEulerAngles.x); if (num > 5f && (Object)(object)base.m_hand == (Object)null) { StartFastClose(); } } hadMagazine = flag; } public override void BeginInteraction(FVRViveHand hand) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) if (fastCloseCoroutine != null) { ((MonoBehaviour)this).StopCoroutine(fastCloseCoroutine); fastCloseCoroutine = null; } startHandPos = ((HandInput)(ref hand.Input)).Pos; startRotation = NormalizeAngle(((Component)this).transform.localEulerAngles.x); lastValidRotation = startRotation; lastRotation = startRotation; hasPlayedOpeningSound = startRotation > OpeningSoundThreshold; hasPlayedClosingSound = startRotation < ClosingSoundThreshold; ((FVRInteractiveObject)this).BeginInteraction(hand); } public override void UpdateInteraction(FVRViveHand hand) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).UpdateInteraction(hand); Vector3 val = ((HandInput)(ref hand.Input)).Pos - startHandPos; Vector3 val2 = ((Component)FireArm).transform.forward * 0.7f + -((Component)FireArm).transform.up * 0.3f; Vector3 normalized = ((Vector3)(ref val2)).normalized; float num = Vector3.Dot(val, normalized); float scaledDistance = GetScaledDistance(HandMovementRange); float num2 = startRotation + num / scaledDistance * MaxRotation; num2 = Mathf.Clamp(num2, 0f, MaxRotation); CheckAudioThresholds(num2); lastRotation = num2; lastValidRotation = num2; ((Component)this).transform.localEulerAngles = new Vector3(num2, 0f, 0f); } public override void EndInteraction(FVRViveHand hand) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) float num = NormalizeAngle(((Component)this).transform.localEulerAngles.x); if (num >= MaxRotation - 10f) { ((Component)this).transform.localEulerAngles = new Vector3(MaxRotation, 0f, 0f); lastValidRotation = MaxRotation; FireArm.IsTopCoverUp = true; } else { StartFastClose(); } ((FVRInteractiveObject)this).EndInteraction(hand); } public override void TestHandDistance() { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) if (base.EndInteractionIfDistant) { float scaledDistance = GetScaledDistance(base.EndInteractionDistance); float num = Vector3.Distance(((FVRInteractiveObject)this).m_handPos, base.Transform.position); if (num >= scaledDistance) { float num2 = lastValidRotation; ((FVRInteractiveObject)this).ForceBreakInteraction(); ((Component)this).transform.localEulerAngles = new Vector3(num2, 0f, 0f); } } } public void CloseDoor() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) lastValidRotation = 0f; ((Component)this).transform.localEulerAngles = new Vector3(0f, 0f, 0f); FireArm.IsTopCoverUp = false; hasPlayedClosingSound = true; hasPlayedOpeningSound = false; FireArm.PlayAudioEvent((FirearmAudioEventType)24, 1f); } private void OnDrawGizmosSelected() { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_01bd: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_01c8: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01e5: Unknown result type (might be due to invalid IL or missing references) //IL_01ea: Unknown result type (might be due to invalid IL or missing references) if (ShowGizmos && !((Object)(object)FireArm == (Object)null)) { Vector3 position = ((Component)this).transform.position; float num = (((Component)this).transform.lossyScale.x + ((Component)this).transform.lossyScale.y + ((Component)this).transform.lossyScale.z) / 3f; float num2 = 1f / num; float scaledDistance = GetScaledDistance(base.EndInteractionDistance); Gizmos.color = Color.yellow; Gizmos.DrawWireSphere(position, scaledDistance); Vector3 val = ((Component)FireArm).transform.forward * 0.7f + -((Component)FireArm).transform.up * 0.3f; Vector3 normalized = ((Vector3)(ref val)).normalized; float scaledDistance2 = GetScaledDistance(HandMovementRange); Gizmos.color = Color.cyan; Vector3 val2 = position; Vector3 val3 = position + normalized * scaledDistance2; Gizmos.DrawLine(val2, val3); Gizmos.DrawWireCube(val3, Vector3.one * 0.02f * num2); Handles.color = Color.white; Vector3 val4 = Vector3.up * 0.02f * num2; Handles.Label(position + Vector3.up * (scaledDistance + 0.02f * num2), $"Interaction Distance: {base.EndInteractionDistance}m (Scaled: {scaledDistance:F2}m)"); Handles.Label(val3 + val4, $"Hand Range: {HandMovementRange}m (Scaled: {scaledDistance2:F2}m)"); Handles.Label(position + Vector3.up * 0.05f * num2, $"Current Angle: {NormalizeAngle(((Component)this).transform.localEulerAngles.x):F1}° | Open: {hasPlayedOpeningSound} | Close: {hasPlayedClosingSound}"); } } } } public class PassiveSosigFixer : MonoBehaviour { private Sosig mySosig; private void Awake() { mySosig = ((Component)this).GetComponent<SosigWearable>().S; if ((Object)(object)mySosig != (Object)null) { mySosig.IgnoresNeedForWeapons = true; } } } [RequireComponent(typeof(ParticleSystem))] public class CFX_AutoStopLoopedEffect : MonoBehaviour { public float effectDuration = 2.5f; private float d; private void OnEnable() { d = effectDuration; } private void Update() { if (!(d > 0f)) { return; } d -= Time.deltaTime; if (d <= 0f) { ((Component)this).GetComponent<ParticleSystem>().Stop(true); CFX_Demo_Translate component = ((Component)this).gameObject.GetComponent<CFX_Demo_Translate>(); if ((Object)(object)component != (Object)null) { ((Behaviour)component).enabled = false; } } } } public class CFX_Demo_RandomDir : MonoBehaviour { public Vector3 min = new Vector3(0f, 0f, 0f); public Vector3 max = new Vector3(0f, 360f, 0f); private void Awake() { //IL_0058: Unknown result type (might be due to invalid IL or missing references) ((Component)this).transform.eulerAngles = new Vector3(Random.Range(min.x, max.x), Random.Range(min.y, max.y), Random.Range(min.z, max.z)); } } public class CFX_Demo_RotateCamera : MonoBehaviour { public static bool rotating = true; public float speed = 30f; public Transform rotationCenter; private void Update() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) if (rotating) { ((Component)this).transform.RotateAround(rotationCenter.position, Vector3.up, speed * Time.deltaTime); } } } public class CFX_Demo_Translate : MonoBehaviour { public float speed = 30f; public Vector3 rotation = Vector3.forward; public Vector3 axis = Vector3.forward; public bool gravity; private Vector3 dir; private void Start() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) dir = new Vector3(Random.Range(0f, 360f), Random.Range(0f, 360f), Random.Range(0f, 360f)); ((Vector3)(ref dir)).Scale(rotation); ((Component)this).transform.localEulerAngles = dir; } private void Update() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) ((Component)this).transform.Translate(axis * speed * Time.deltaTime, (Space)1); } } public class WFX_Demo : MonoBehaviour { public float cameraSpeed = 10f; public bool orderedSpawns = true; public float step = 1f; public float range = 5f; private float order = -5f; public GameObject walls; public GameObject bulletholes; public GameObject[] ParticleExamples; private int exampleIndex; private string randomSpawnsDelay = "0.5"; private bool randomSpawns; private bool slowMo; private bool rotateCam = true; public Material wood; public Material concrete; public Material metal; public Material checker; public Material woodWall; public Material concreteWall; public Material metalWall; public Material checkerWall; private string groundTextureStr = "Checker"; private List<string> groundTextures = new List<string>(new string[4] { "Concrete", "Wood", "Metal", "Checker" }); public GameObject m4; public GameObject m4fps; private bool rotate_m4 = true; private void OnMouseDown() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) RaycastHit val = default(RaycastHit); if (((Component)this).GetComponent<Collider>().Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), ref val, 9999f)) { GameObject val2 = spawnParticle(); if (!((Object)val2).name.StartsWith("WFX_MF")) { val2.transform.position = ((RaycastHit)(ref val)).point + val2.transform.position; } } } public GameObject spawnParticle() { //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) GameObject val = Object.Instantiate<GameObject>(ParticleExamples[exampleIndex]); if (((Object)val).name.StartsWith("WFX_MF")) { val.transform.parent = ParticleExamples[exampleIndex].transform.parent; val.transform.localPosition = ParticleExamples[exampleIndex].transform.localPosition; val.transform.localRotation = ParticleExamples[exampleIndex].transform.localRotation; } else if (((Object)val).name.Contains("Hole")) { val.transform.parent = bulletholes.transform; } SetActiveCrossVersions(val, active: true); return val; } private void SetActiveCrossVersions(GameObject obj, bool active) { obj.SetActive(active); for (int i = 0; i < obj.transform.childCount; i++) { ((Component)obj.transform.GetChild(i)).gameObject.SetActive(active); } } private void OnGUI() { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_02a3: Unknown result type (might be due to invalid IL or missing references) //IL_02ef: Unknown result type (might be due to invalid IL or missing references) //IL_02f4: Unknown result type (might be due to invalid IL or missing references) //IL_0321: Unknown result type (might be due to invalid IL or missing references) //IL_0326: Unknown result type (might be due to invalid IL or missing references) //IL_033a: Unknown result type (might be due to invalid IL or missing references) //IL_033f: Unknown result type (might be due to invalid IL or missing references) //IL_03e5: Unknown result type (might be due to invalid IL or missing references) GUILayout.BeginArea(new Rect(5f, 20f, (float)(Screen.width - 10), 60f)); GUILayout.BeginHorizontal((GUILayoutOption[])(object)new GUILayoutOption[0]); GUILayout.Label("Effect: " + ((Object)ParticleExamples[exampleIndex]).name, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(280f) }); if (GUILayout.Button("<", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(30f) })) { prevParticle(); } if (GUILayout.Button(">", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(30f) })) { nextParticle(); } GUILayout.FlexibleSpace(); GUILayout.Label("Click on the ground to spawn the selected effect", (GUILayoutOption[])(object)new GUILayoutOption[0]); GUILayout.FlexibleSpace(); if (GUILayout.Button((!rotateCam) ? "Rotate Camera" : "Pause Camera", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(110f) })) { rotateCam = !rotateCam; } if (GUILayout.Button((!((Component)this).GetComponent<Renderer>().enabled) ? "Show Ground" : "Hide Ground", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(90f) })) { ((Component)this).GetComponent<Renderer>().enabled = !((Component)this).GetComponent<Renderer>().enabled; } if (GUILayout.Button((!slowMo) ? "Slow Motion" : "Normal Speed", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(100f) })) { slowMo = !slowMo; if (slowMo) { Time.timeScale = 0.33f; } else { Time.timeScale = 1f; } } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal((GUILayoutOption[])(object)new GUILayoutOption[0]); GUILayout.Label("Ground texture: " + groundTextureStr, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(160f) }); if (GUILayout.Button("<", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(30f) })) { prevTexture(); } if (GUILayout.Button(">", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(30f) })) { nextTexture(); } GUILayout.EndHorizontal(); GUILayout.EndArea(); if (!m4.GetComponent<Renderer>().enabled) { return; } GUILayout.BeginArea(new Rect(5f, (float)(Screen.height - 100), (float)(Screen.width - 10), 90f)); rotate_m4 = GUILayout.Toggle(rotate_m4, "AutoRotate Weapon", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(250f) }); GUI.enabled = !rotate_m4; float x = m4.transform.localEulerAngles.x; x = ((!(x > 90f)) ? x : (x - 180f)); float y = m4.transform.localEulerAngles.y; float z = m4.transform.localEulerAngles.z; x = GUILayout.HorizontalSlider(x, 0f, 179f, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(256f) }); y = GUILayout.HorizontalSlider(y, 0f, 359f, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(256f) }); z = GUILayout.HorizontalSlider(z, 0f, 359f, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(256f) }); if (GUI.changed) { if (x > 90f) { x += 180f; } m4.transform.localEulerAngles = new Vector3(x, y, z); Debug.Log((object)x); } GUILayout.EndArea(); } private IEnumerator RandomSpawnsCoroutine() { while (true) { GameObject particles = spawnParticle(); if (orderedSpawns) { particles.transform.position = ((Component)this).transform.position + new Vector3(order, particles.transform.position.y, 0f); order -= step; if (order < 0f - range) { order = range; } } else { particles.transform.position = ((Component)this).transform.position + new Vector3(Random.Range(0f - range, range), 0f, Random.Range(0f - range, range)) + new Vector3(0f, particles.transform.position.y, 0f); } yield return (object)new WaitForSeconds(float.Parse(randomSpawnsDelay)); } } private void Update() { //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) if (Input.GetKeyDown((KeyCode)276)) { prevParticle(); } else if (Input.GetKeyDown((KeyCode)275)) { nextParticle(); } if (rotateCam) { ((Component)Camera.main).transform.RotateAround(Vector3.zero, Vector3.up, cameraSpeed * Time.deltaTime); } if (rotate_m4) { m4.transform.Rotate(new Vector3(0f, 40f, 0f) * Time.deltaTime, (Space)0); } } private void prevTexture() { int num = groundTextures.IndexOf(groundTextureStr); num--; if (num < 0) { num = groundTextures.Count - 1; } groundTextureStr = groundTextures[num]; selectMaterial(); } private void nextTexture() { int num = groundTextures.IndexOf(groundTextureStr); num++; if (num >= groundTextures.Count) { num = 0; } groundTextureStr = groundTextures[num]; selectMaterial(); } private void selectMaterial() { switch (groundTextureStr) { case "Concrete": ((Component)this).GetComponent<Renderer>().material = concrete; ((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = concreteWall; ((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = concreteWall; break; case "Wood": ((Component)this).GetComponent<Renderer>().material = wood; ((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = woodWall; ((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = woodWall; break; case "Metal": ((Component)this).GetComponent<Renderer>().material = metal; ((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = metalWall; ((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = metalWall; break; case "Checker": ((Component)this).GetComponent<Renderer>().material = checker; ((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = checkerWall; ((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = checkerWall; break; } } private void prevParticle() { exampleIndex--; if (exampleIndex < 0) { exampleIndex = ParticleExamples.Length - 1; } showHideStuff(); } private void nextParticle() { exampleIndex++; if (exampleIndex >= ParticleExamples.Length) { exampleIndex = 0; } showHideStuff(); } private void showHideStuff() { if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_MF Spr")) { m4.GetComponent<Renderer>().enabled = true; } else { m4.GetComponent<Renderer>().enabled = false; } if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_MF FPS")) { m4fps.GetComponent<Renderer>().enabled = true; } else { m4fps.GetComponent<Renderer>().enabled = false; } if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_BImpact")) { SetActiveCrossVersions(walls, active: true); Renderer[] componentsInChildren = bulletholes.GetComponentsInChildren<Renderer>(); Renderer[] array = componentsInChildren; foreach (Renderer val in array) { val.enabled = true; } } else { SetActiveCrossVersions(walls, active: false); Renderer[] componentsInChildren2 = bulletholes.GetComponentsInChildren<Renderer>(); Renderer[] array2 = componentsInChildren2; foreach (Renderer val2 in array2) { val2.enabled = false; } } if (((Object)ParticleExamples[exampleIndex]).name.Contains("Wood")) { groundTextureStr = "Wood"; selectMaterial(); } else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Concrete")) { groundTextureStr = "Concrete"; selectMaterial(); } else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Metal")) { groundTextureStr = "Metal"; selectMaterial(); } else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Dirt") || ((Object)ParticleExamples[exampleIndex]).name.Contains("Sand") || ((Object)ParticleExamples[exampleIndex]).name.Contains("SoftBody")) { groundTextureStr = "Checker"; selectMaterial(); } else if (((Object)ParticleExamples[exampleIndex]).name == "WFX_Explosion") { groundTextureStr = "Checker"; selectMaterial(); } } } public class WFX_Demo_DeleteAfterDelay : MonoBehaviour { public float delay = 1f; private void Update() { delay -= Time.deltaTime; if (delay < 0f) { Object.Destroy((Object)(object)((Component)this).gameObject); } } } public class WFX_Demo_New : MonoBehaviour { public Renderer groundRenderer; public Collider groundCollider; [Space] [Space] public Image slowMoBtn; public Text slowMoLabel; public Image camRotBtn; public Text camRotLabel; public Image groundBtn; public Text groundLabel; [Space] public Text EffectLabel; public Text EffectIndexLabel; public GameObject[] AdditionalEffects; public GameObject ground; public GameObject walls; public GameObject bulletholes; public GameObject m4; public GameObject m4fps; public Material wood; public Material concrete; public Material metal; public Material checker; public Material woodWall; public Material concreteWall; public Material metalWall; public Material checkerWall; private string groundTextureStr = "Checker"; private List<string> groundTextures = new List<string>(new string[4] { "Concrete", "Wood", "Metal", "Checker" }); private GameObject[] ParticleExamples; private int exampleIndex; private bool slowMo; private Vector3 defaultCamPosition; private Quaternion defaultCamRotation; private List<GameObject> onScreenParticles = new List<GameObject>(); private void Awake() { //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) List<GameObject> list = new List<GameObject>(); int childCount = ((Component)this).transform.childCount; for (int i = 0; i < childCount; i++) { GameObject gameObject = ((Component)((Component)this).transform.GetChild(i)).gameObject; list.Add(gameObject); } list.AddRange(AdditionalEffects); ParticleExamples = list.ToArray(); defaultCamPosition = ((Component)Camera.main).transform.position; defaultCamRotation = ((Component)Camera.main).transform.rotation; ((MonoBehaviour)this).StartCoroutine("CheckForDeletedParticles"); UpdateUI(); } private void Update() { //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) if (Input.GetKeyDown((KeyCode)276)) { prevParticle(); } else if (Input.GetKeyDown((KeyCode)275)) { nextParticle(); } else if (Input.GetKeyDown((KeyCode)127)) { destroyParticles(); } if (Input.GetMouseButtonDown(0)) { RaycastHit val = default(RaycastHit); if (groundCollider.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), ref val, 9999f)) { GameObject val2 = spawnParticle(); if (!((Object)val2).name.StartsWith("WFX_MF")) { val2.transform.position = ((RaycastHit)(ref val)).point + val2.transform.position; } } } float axis = Input.GetAxis("Mouse ScrollWheel"); if (axis != 0f) { ((Component)Camera.main).transform.Translate(Vector3.forward * ((!(axis < 0f)) ? 1f : (-1f)), (Space)1); } if (Input.GetMouseButtonDown(2)) { ((Component)Camera.main).transform.position = defaultCamPosition; ((Component)Camera.main).transform.rotation = defaultCamRotation; } } public void OnToggleGround() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) Color white = Color.white; groundRenderer.enabled = !groundRenderer.enabled; white.a = ((!groundRenderer.enabled) ? 0.33f : 1f); ((Graphic)groundBtn).color = white; ((Graphic)groundLabel).color = white; } public void OnToggleCamera() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) Color white = Color.white; CFX_Demo_RotateCamera.rotating = !CFX_Demo_RotateCamera.rotating; white.a = ((!CFX_Demo_RotateCamera.rotating) ? 0.33f : 1f); ((Graphic)camRotBtn).color = white; ((Graphic)camRotLabel).color = white; } public void OnToggleSlowMo() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) Color white = Color.white; slowMo = !slowMo; if (slowMo) { Time.timeScale = 0.33f; white.a = 1f; } else { Time.timeScale = 1f; white.a = 0.33f; } ((Graphic)slowMoBtn).color = white; ((Graphic)slowMoLabel).color = white; } public void OnPreviousEffect() { prevParticle(); } public void OnNextEffect() { nextParticle(); } private void UpdateUI() { EffectLabel.text = ((Object)ParticleExamples[exampleIndex]).name; EffectIndexLabel.text = string.Format("{0}/{1}", (exampleIndex + 1).ToString("00"), ParticleExamples.Length.ToString("00")); } public GameObject spawnParticle() { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) GameObject val = Object.Instantiate<GameObject>(ParticleExamples[exampleIndex]); val.transform.position = new Vector3(0f, val.transform.position.y, 0f); val.SetActive(true); if (((Object)val).name.StartsWith("WFX_MF")) { val.transform.parent = ParticleExamples[exampleIndex].transform.parent; val.transform.localPosition = ParticleExamples[exampleIndex].transform.localPosition; val.transform.localRotation = ParticleExamples[exampleIndex].transform.localRotation; } else if (((Object)val).name.Contains("Hole")) { val.transform.parent = bulletholes.transform; } ParticleSystem component = val.GetComponent<ParticleSystem>(); if ((Object)(object)component != (Object)null) { MainModule main = component.main; if (((MainModule)(ref main)).loop) { ((Component)component).gameObject.AddComponent<CFX_AutoStopLoopedEffect>(); ((Component)component).gameObject.AddComponent<CFX_AutoDestructShuriken>(); } } onScreenParticles.Add(val); return val; } private IEnumerator CheckForDeletedParticles() { while (true) { yield return (object)new WaitForSeconds(5f); for (int num = onScreenParticles.Count - 1; num >= 0; num--) { if ((Object)(object)onScreenParticles[num] == (Object)null) { onScreenParticles.RemoveAt(num); } } } } private void prevParticle() { exampleIndex--; if (exampleIndex < 0) { exampleIndex = ParticleExamples.Length - 1; } UpdateUI(); showHideStuff(); } private void nextParticle() { exampleIndex++; if (exampleIndex >= ParticleExamples.Length) { exampleIndex = 0; } UpdateUI(); showHideStuff(); } private void destroyParticles() { for (int num = onScreenParticles.Count - 1; num >= 0; num--) { if ((Object)(object)onScreenParticles[num] != (Object)null) { Object.Destroy((Object)(object)onScreenParticles[num]); } onScreenParticles.RemoveAt(num); } } private void prevTexture() { int num = groundTextures.IndexOf(groundTextureStr); num--; if (num < 0) { num = groundTextures.Count - 1; } groundTextureStr = groundTextures[num]; selectMaterial(); } private void nextTexture() { int num = groundTextures.IndexOf(groundTextureStr); num++; if (num >= groundTextures.Count) { num = 0; } groundTextureStr = groundTextures[num]; selectMaterial(); } private void selectMaterial() { switch (groundTextureStr) { case "Concrete": ground.GetComponent<Renderer>().material = concrete; ((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = concreteWall; ((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = concreteWall; break; case "Wood": ground.GetComponent<Renderer>().material = wood; ((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = woodWall; ((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = woodWall; break; case "Metal": ground.GetComponent<Renderer>().material = metal; ((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = metalWall; ((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = metalWall; break; case "Checker": ground.GetComponent<Renderer>().material = checker; ((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = checkerWall; ((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = checkerWall; break; } } private void showHideStuff() { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_MF Spr")) { m4.GetComponent<Renderer>().enabled = true; ((Component)Camera.main).transform.position = new Vector3(-2.482457f, 3.263842f, -0.004924395f); ((Component)Camera.main).transform.eulerAngles = new Vector3(20f, 90f, 0f); } else { m4.GetComponent<Renderer>().enabled = false; } if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_MF FPS")) { m4fps.GetComponent<Renderer>().enabled = true; } else { m4fps.GetComponent<Renderer>().enabled = false; } if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_BImpact")) { walls.SetActive(true); Renderer[] componentsInChildren = bulletholes.GetComponentsInChildren<Renderer>(); Renderer[] array = componentsInChildren; foreach (Renderer val in array) { val.enabled = true; } } else { walls.SetActive(false); Renderer[] componentsInChildren2 = bulletholes.GetComponentsInChildren<Renderer>(); Renderer[] array2 = componentsInChildren2; foreach (Renderer val2 in array2) { val2.enabled = false; } } if (((Object)ParticleExamples[exampleIndex]).name.Contains("Wood")) { groundTextureStr = "Wood"; selectMaterial(); } else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Concrete")) { groundTextureStr = "Concrete"; selectMaterial(); } else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Metal")) { groundTextureStr = "Metal"; selectMaterial(); } else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Dirt") || ((Object)ParticleExamples[exampleIndex]).name.Contains("Sand") || ((Object)ParticleExamples[exampleIndex]).name.Contains("SoftBody")) { groundTextureStr = "Checker"; selectMaterial(); } else if (((Object)ParticleExamples[exampleIndex]).name == "WFX_Explosion") { groundTextureStr = "Checker"; selectMaterial(); } } } public class WFX_Demo_RandomDir : MonoBehaviour { public Vector3 min = new Vector3(0f, 0f, 0f); public Vector3 max = new Vector3(0f, 360f, 0f); private void Awake() { //IL_0058: Unknown result type (might be due to invalid IL or missing references) ((Component)this).transform.eulerAngles = new Vector3(Random.Range(min.x, max.x), Random.Range(min.y, max.y), Random.Range(min.z, max.z)); } } public class WFX_Demo_Wall : MonoBehaviour { public WFX_Demo_New demo; private void OnMouseDown() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) RaycastHit val = default(RaycastHit); if (((Component)this).GetComponent<Collider>().Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), ref val, 9999f)) { GameObject val2 = demo.spawnParticle(); val2.transform.position = ((RaycastHit)(ref val)).point; val2.transform.rotation = Quaternion.FromToRotation(Vector3.forward, ((RaycastHit)(ref val)).normal); } } } [RequireComponent(typeof(ParticleSystem))] public class CFX_AutoDestructShuriken : MonoBehaviour { public bool OnlyDeactivate; private void OnEnable() { ((MonoBehaviour)this).StartCoroutine("CheckIfAlive"); } private IEnumerator CheckIfAlive() { do { yield return (object)new WaitForSeconds(0.5f); } while (((Component)this).GetComponent<ParticleSystem>().IsAlive(true)); if (OnlyDeactivate) { ((Component)this).gameObject.SetActive(false); } else { Object.Destroy((Object)(object)((Component)this).gameObject); } } } [RequireComponent(typeof(Light))] public class CFX_LightIntensityFade : MonoBehaviour { public float duration = 1f; public float delay = 0f; public float finalIntensity = 0f; private float baseIntensity; public bool autodestruct; private float p_lifetime = 0f; private float p_delay; private void Start() { baseIntensity = ((Component)this).GetComponent<Light>().intensity; } private void OnEnable() { p_lifetime = 0f; p_delay = delay; if (delay > 0f) { ((Behaviour)((Component)this).GetComponent<Light>()).enabled = false; } } private void Update() { if (p_delay > 0f) { p_delay -= Time.deltaTime; if (p_delay <= 0f) { ((Behaviour)((Component)this).GetComponent<Light>()).enabled = true; } } else if (p_lifetime / duration < 1f) { ((Component)this).GetComponent<Light>().intensity = Mathf.Lerp(baseIntensity, finalIntensity, p_lifetime / duration); p_lifetime += Time.deltaTime; } else if (autodestruct) { Object.Destroy((Object)(object)((Component)this).gameObject); } } } [RequireComponent(typeof(MeshFilter))] public class WFX_BulletHoleDecal : MonoBehaviour { private static Vector2[] quadUVs = (Vector2[])(object)new Vector2[4] { new Vector2(0f, 0f), new Vector2(0f, 1f), new Vector2(1f, 0f), new Vector2(1f, 1f) }; public float lifetime = 10f; public float fadeoutpercent = 80f; public Vector2 frames; public bool randomRotation = false; public bool deactivate = false; private float life; private float fadeout; private Color color; private float orgAlpha; private void Awake() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) color = ((Component)this).GetComponent<Renderer>().material.GetColor("_TintColor"); orgAlpha = color.a; } private void OnEnable() { //IL_014d: Unknown result type (might be due to invalid IL or missing references) int num = Random.Range(0, (int)(frames.x * frames.y)); int num2 = (int)((float)num % frames.x); int num3 = (int)((float)num / frames.y); Vector2[] array = (Vector2[])(object)new Vector2[4]; for (int i = 0; i < 4; i++) { array[i].x = (quadUVs[i].x + (float)num2) * (1f / frames.x); array[i].y = (quadUVs[i].y + (float)num3) * (1f / frames.y); } ((Component)this).GetComponent<MeshFilter>().mesh.uv = array; if (randomRotation) { ((Component)this).transform.Rotate(0f, 0f, Random.Range(0f, 360f), (Space)1); } life = lifetime; fadeout = life * (fadeoutpercent / 100f); color.a = orgAlpha; ((Component)this).GetComponent<Renderer>().material.SetColor("_TintColor", color); ((MonoBehaviour)this).StopAllCoroutines(); ((MonoBehaviour)this).StartCoroutine("holeUpdate"); } private IEnumerator holeUpdate() { while (life > 0f) { life -= Time.deltaTime; if (life <= fadeout) { color.a = Mathf.Lerp(0f, orgAlpha, life / fadeout); ((Component)this).GetComponent<Renderer>().material.SetColor("_TintColor", color); } yield return null; } } } [RequireComponent(typeof(Light))] public class WFX_LightFlicker : MonoBehaviour { public float time = 0.05f; private float timer; private void Start() { timer = time; ((MonoBehaviour)this).StartCoroutine("Flicker"); } private IEnumerator Flicker() { while (true) { ((Behaviour)((Component)this).GetComponent<Light>()).enabled = !((Behaviour)((Component)this).GetComponent<Light>()).enabled; do { timer -= Time.deltaTime; yield return null; } while (timer > 0f); timer = time; } } } public class CFX_SpawnSystem : MonoBehaviour { private static CFX_SpawnSystem instance; public GameObject[] objectsToPreload = (GameObject[])(object)new GameObject[0]; public int[] objectsToPreloadTimes = new int[0]; public bool hideObjectsInHierarchy = false; public bool spawnAsChildren = true; public bool onlyGetInactiveObjects = false; public bool instantiateIfNeeded = false; private bool allObjectsLoaded; private Dictionary<int, List<GameObject>> instantiatedObjects = new Dictionary<int, List<GameObject>>(); private Dictionary<int, int> poolCursors = new Dictionary<int, int>(); public static bool AllObjectsLoaded => instance.allObjectsLoaded; public static GameObject GetNextObject(GameObject sourceObj, bool activateObject = true) { int instanceID = ((Object)sourceObj).GetInstanceID(); if (!instance.poolCursors.ContainsKey(instanceID)) { Debug.LogError((object)("[CFX_SpawnSystem.GetNextObject()] Object hasn't been preloaded: " + ((Object)sourceObj).name + " (ID:" + instanceID + ")\n"), (Object)(object)instance); return null; } int num = instance.poolCursors[instanceID]; GameObject val = null; if (instance.onlyGetInactiveObjects) { int num2 = num; while (true) { val = instance.instantiatedObjects[instanceID][num]; instance.increasePoolCursor(instanceID); num = instance.poolCursors[instanceID]; if ((Object)(object)val != (Object)null && !val.activeSelf) { break; } if (num == num2) { if (instance.instantiateIfNeeded) { Debug.Log((object)("[CFX_SpawnSystem.GetNextObject()] A new instance has been created for \"" + ((Object)sourceObj).name + "\" because no active instance were found in the pool.\n"), (Object)(object)instance); PreloadObject(sourceObj); List<GameObject> list = instance.instantiatedObjects[instanceID]; val = list[list.Count - 1]; break; } Debug.LogWarning((object)("[CFX_SpawnSystem.GetNextObject()] There are no active instances available in the pool for \"" + ((Object)sourceObj).name + "\"\nYou may need to increase the preloaded object count for this prefab?"), (Object)(object)instance); return null; } } } else { val = instance.instantiatedObjects[instanceID][num]; instance.increasePoolCursor(instanceID); } if (activateObject && (Object)(object)val != (Object)null) { val.SetActive(true); } return val; } public static void PreloadObject(GameObject sourceObj, int poolSize = 1) { instance.addObjectToPool(sourceObj, poolSize); } public static void UnloadObjects(GameObject sourceObj) { instance.removeObjectsFromPool(sourceObj); } private void addObjectToPool(GameObject sourceObject, int number) { int instanceID = ((Object)sourceObject).GetInstanceID(); if (!instantiatedObjects.ContainsKey(instanceID)) { instantiatedObjects.Add(instanceID, new List<GameObject>()); poolCursors.Add(instanceID, 0); } for (int i = 0; i < number; i++) { GameObject val = Object.Instantiate<GameObject>(sourceObject); val.SetActive(false); CFX_AutoDestructShuriken[] componentsInChildren = val.GetComponentsInChildren<CFX_AutoDestructShuriken>(true); CFX_AutoDestructShuriken[] array = componentsInChildren; foreach (CFX_AutoDestructShuriken cFX_AutoDestructShuriken in array) { cFX_AutoDestructShuriken.OnlyDeactivate = true; } CFX_LightIntensityFade[] componentsInChildren2 = val.GetComponentsInChildren<CFX_LightIntensityFade>(true); CFX_LightIntensityFade[] array2 = componentsInChildren2; foreach (CFX_LightIntensityFade cFX_LightIntensityFade in array2) { cFX_LightIntensityFade.autodestruct = false; } instantiatedObjects[instanceID].Add(val); if (hideObjectsInHierarchy) { ((Object)val).hideFlags = (HideFlags)1; } if (spawnAsChildren) { val.transform.parent = ((Component)this).transform; } } } private void removeObjectsFromPool(GameObject sourceObject) { int instanceID = ((Object)sourceObject).GetInstanceID(); if (!instantiatedObjects.ContainsKey(instanceID)) { Debug.LogWarning((object)("[CFX_SpawnSystem.removeObjectsFromPool()] There aren't any preloaded object for: " + ((Object)sourceObject).name + " (ID:" + instanceID + ")\n"), (Object)(object)((Component)this).gameObject); return; } for (int num = instantiatedObjects[instanceID].Count - 1; num >= 0; num--) { GameObject val = instantiatedObjects[instanceID][num]; instantiatedObjects[instanceID].RemoveAt(num); Object.Destroy((Object)(object)val); } instantiatedObjects.Remove(instanceID); poolCursors.Remove(instanceID); } private void increasePoolCursor(int uniqueId) { instance.poolCursors[uniqueId]++; if (instance.poolCursors[uniqueId] >= instance.instantiatedObjects[uniqueId].Count) { instance.poolCursors[uniqueId] = 0; } } private void Awake() { if ((Object)(object)instance != (Object)null) { Debug.LogWarning((object)"CFX_SpawnSystem: There should only be one instance of CFX_SpawnSystem per Scene!\n", (Object)(object)((Component)this).gameObject); } instance = this; } private void Start() { allObjectsLoaded = false; for (int i = 0; i < objectsToPreload.Length; i++) { PreloadObject(objectsToPreload[i], objectsToPreloadTimes[i]); } allObjectsLoaded = true; } } namespace Billiam_J_McHooligan.Bergmann_1896 { [BepInPlugin("Billiam_J_McHooligan.Bergmann_1896", "Bergmann_1896", "1.0.2")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class Bergmann_1896Plugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Billiam_J_McHooligan.Bergmann_1896"); OtherLoader.RegisterDirectLoad(BasePath, "Billiam_J_McHooligan.Bergmann_1896", "", "", "bergmann1896", ""); } } } public class TSR_Configurable_Course : MonoBehaviour { [Header("Course Setup")] [Tooltip("The courses to cycle through")] public TSR_Course[] courses; [Tooltip("The names of each course (name 1 goes to course 1 and so on)")] public string[] courseNames; [Tooltip("Game Object to enable whenever its corresponding course is selected (and disabled when another course is swapped to)")] public GameObject[] courseGameObjects; [Tooltip("The default course that is selected")] public int defaultCourseIndex; [Header("Objects")] [Tooltip("UI that the name of the current course is displayed to")] public Text currentCourseNameDisplay; [HideInInspector] public int courseIndex; private void Start() { courseIndex = defaultCourseIndex; UpdateVis(); } public void CycleCourseFoward() { bool flag = false; if (courses[courseIndex].isTargetsActive) { courses[courseIndex].SpawnTargets(); flag = true; } courseIndex = (courseIndex + 1) % courses.Length; if (flag) { courses[courseIndex].SpawnTargets(); } UpdateVis(); } public void CycleCourseBackward() { bool flag = false; if (courses[courseIndex].isTargetsActive) { courses[courseIndex].SpawnTargets(); flag = true; } courseIndex = (courseIndex - 1) % courses.Length; if (flag) { courses[courseIndex].SpawnTargets(); } UpdateVis(); } public void UpdateVis() { if ((Object)(object)currentCourseNameDisplay != (Object)null && courseNames[courseIndex] != null) { currentCourseNameDisplay.text = courseNames[courseIndex]; } if (courseGameObjects != null) { GameObject[] array = courseGameObjects; foreach (GameObject val in array) { if ((Object)(object)val != (Object)null) { val.SetActive(false); } } } if (courseGameObjects != null && (Object)(object)courseGameObjects[courseIndex] != (Object)null) { courseGameObjects[courseIndex].SetActive(true); } } } public class TSR_Course : MonoBehaviour { [Header("Target Setter/Resetter Setup")] [Tooltip("Array of targets")] public TSR_Target[] targets; [Tooltip("Total ammount of targets to spawn (leave -1 to spawn all targets)")] public int targetsToSpawn = -1; [Tooltip("Whether this button and its targets are enabled or disabled whenever the map starts")] public bool isTargetsEnabledAtStart; [Tooltip("Game Object thats enabled whenever the targets are turned on")] public GameObject enabledVis; [Tooltip("Game Object thats enabled whenever the targets are turned off")] public GameObject disabledVis; [HideInInspector] public bool isTargetsActive; [HideInInspector] public FVRObject mainObject; [HideInInspector] public List<GameObject> allTargets = new List<GameObject>(); [HideInInspector] public List<Sosig> activeSosigs = new List<Sosig>(); [HideInInspector] public bool buttonPressed; [HideInInspector] public List<TSR_ExternalButton> externalButtons = new List<TSR_ExternalButton>(); private void Start() { for (int i = 0; i < targets.Length; i++) { for (int num = ((Component)targets[i]).transform.childCount - 1; num >= 0; num--) { ((Component)((Component)targets[i]).transform.GetChild(num)).gameObject.SetActive(false); } } if (isTargetsEnabledAtStart) { SpawnTargets(); } else if (!isTargetsEnabledAtStart) { isTargetsActive = false; UpdateVis(); } } public void ResetTargets() { if (!isTargetsActive || !isTargetsActive) { return; } for (int i = 0; i < allTargets.Count; i++) { if ((Object)(object)allTargets[i] != (Object)null) { Object.Destroy((Object)(object)allTargets[i]); } } allTargets.Clear(); for (int j = 0; j < activeSosigs.Count; j++) { if ((Object)(object)activeSosigs[j] != (Object)null) { activeSosigs[j].ClearSosig(); } } activeSosigs.Clear(); TSR_Target[] array = targets; foreach (TSR_Target tSR_Target in array) { tSR_Target.isActive = false; } if (targetsToSpawn < 0 || targetsToSpawn > targets.Length) { for (int l = 0; l < targets.Length; l++) { SpawnTarget(targets[l]); } return; } int num = 0; while (num < targetsToSpawn) { int num2 = Random.Range(0, targets.Length); TSR_Target tSR_Target2 = targets[num2]; if (!tSR_Target2.isActive) { SpawnTarget(tSR_Target2); num++; } } } public void SpawnTargets() { if (!isTargetsActive) { if (targets != null) { if (targetsToSpawn < 0 || targetsToSpawn > targets.Length) { for (int i = 0; i < targets.Length; i++) { SpawnTarget(targets[i]); } } else { int num = 0; while (num < targetsToSpawn) { int num2 = Random.Range(0, targets.Length); TSR_Target tSR_Target = targets[num2]; if (!tSR_Target.isActive) { SpawnTarget(tSR_Target); num++; } } } } isTargetsActive = true; UpdateVis(); } else { if (!isTargetsActive) { return; } if (allTargets != null) { for (int j = 0; j < allTargets.Count; j++) { if ((Object)(object)allTargets[j] != (Object)null) { Object.Destroy((Object)(object)allTargets[j]); } } allTargets.Clear(); } if (activeSosigs != null) { for (int k = 0; k < activeSosigs.Count; k++) { if ((Object)(object)activeSosigs[k] != (Object)null) { activeSosigs[k].ClearSosig(); } } activeSosigs.Clear(); } if (targets != null) { TSR_Target[] array = targets; foreach (TSR_Target tSR_Target2 in array) { tSR_Target2.isActive = false; } } isTargetsActive = false; UpdateVis(); } } public void SpawnTarget(TSR_Target target) { //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Expected O, but got Unknown //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_0190: Expected O, but got Unknown //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_01f0: Unknown result type (might be due to invalid IL or missing references) //IL_01fe: Unknown result type (might be due to invalid IL or missing references) //IL_0205: Expected O, but got Unknown //IL_025a: Unknown result type (might be due to invalid IL or missing references) //IL_026c: Unknown result type (might be due to invalid IL or missing references) //IL_0277: Unknown result type (might be due to invalid IL or missing references) //IL_0230: Unknown result type (might be due to invalid IL or missing references) //IL_023b: Unknown result type (might be due to invalid IL or missing references) //IL_0325: Unknown result type (might be due to invalid IL or missing references) //IL_032f: Unknown result type (might be due to invalid IL or missing references) //IL_033b: Unknown result type (might be due to invalid IL or missing references) //IL_0342: Unknown result type (might be due to invalid IL or missing references) if (Random.Range(0f, 1f) > target.spawnChance) { return; } int num = 0; if (target.mixedTargets.Count <= 0) { return; } num = Random.Range(0, target.mixedTargets.Count); target.isActive = true; if (target.mixedTargets[num] is string) { string key = (string)target.mixedTargets[num]; if (IM.OD.TryGetValue(key, out mainObject)) { GameObject val = Object.Instantiate<GameObject>(((AnvilAsset)mainObject).GetGameObject(), ((Component)target).transform.position, ((Component)target).transform.rotation); allTargets.Add(val); if (target.isPhysicsLocked) { PhysLock(val); } } } else if (target.mixedTargets[num] is GameObject) { GameObject val2 = (GameObject)target.mixedTargets[num]; GameObject val3 = Object.Instantiate<GameObject>(val2, ((Component)target).transform.position, ((Component)target).transform.rotation); allTargets.Add(val3); if (target.isPhysicsLocked) { PhysLock(val3); } val3.SetActive(true); } else { if (!(target.mixedTargets[num] is TSR_Target_Sosig)) { return; } TSR_Target_Sosig tSR_Target_Sosig = (TSR_Target_Sosig)target.mixedTargets[num]; SpawnOptions val4 = new SpawnOptions(); val4.SpawnState = tSR_Target_Sosig.spawnState; val4.SpawnActivated = tSR_Target_Sosig.spawnActive; val4.EquipmentMode = tSR_Target_Sosig.equipmentMode; val4.SpawnWithFullAmmo = tSR_Target_Sosig.spawnWithFullAmmo; val4.IFF = tSR_Target_Sosig.iFF; val4.SosigTargetPosition = ((Component)target).transform.position; val4.SosigTargetRotation = ((Component)target).transform.eulerAngles; SpawnOptions val5 = val4; Sosig val6 = new Sosig(); val6 = ((!tSR_Target_Sosig.usesCustomSosigID) ? SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[tSR_Target_Sosig.vanillaSosigType], val5, ((Component)target).transform.position, ((Component)target).transform.rotation) : SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[(SosigEnemyID)tSR_Target_Sosig.customSosigID], val5, ((Component)target).transform.position, ((Component)target).transform.rotation)); activeSosigs.Add(val6); val6.IgnoresNeedForWeapons = tSR_Target_Sosig.ignoresNeedForWeapon; if (tSR_Target_Sosig.doesPath) { List<Vector3> list = new List<Vector3>(); List<Vector3> list2 = new List<Vector3>(); list = tSR_Target_Sosig.pathPoints.Select((Transform t) => t.position).ToList(); list2 = tSR_Target_Sosig.pathPoints.Select((Transform t) => t.eulerAngles).ToList(); val6.CommandPathTo(list, list2, 1f, Vector2.one * 4f, 2f, tSR_Target_Sosig.pathingMoveSpeed, tSR_Target_Sosig.pathingLoopType, (List<Sosig>)null, 0.2f, 1f, tSR_Target_Sosig.pathingIsPatrol, 50f); } } } public void PhysLock(GameObject obj) { Rigidbody component = obj.GetComponent<Rigidbody>(); if ((Object)(object)component != (Object)null) { component.isKinematic = true; } } public void UpdateVis() { if (isTargetsActive) { if ((Object)(object)enabledVis != (Object)null) { enabledVis.SetActive(true); } if ((Object)(object)disabledVis != (Object)null) { disabledVis.SetActive(false); } } else { if ((Object)(object)enabledVis != (Object)null) { enabledVis.SetActive(false); } if ((Object)(object)disabledVis != (Object)null) { disabledVis.SetActive(true); } } externalButtons.ForEach(delegate(TSR_ExternalButton b) { b.UpdateVis(); }); } private void OnTriggerEnter(Collider collider) { if (!buttonPressed && ((Component)collider).gameObject.tag == "GameController") { SpawnTargets(); buttonPressed = true; } } private void OnTriggerExit(Collider collider) { if (((Component)collider).gameObject.tag == "GameController") { buttonPressed = false; } } } public class TSR_Course_Linker : MonoBehaviour { public TSR_Course[] normalCourses; public TSR_Configurable_Course[] configurableCourses; [Tooltip("Whether this button and its targets are enabled or disabled whenever the map starts")] public bool isCoursesEnabledAtStart; [Tooltip("Game Object thats enabled whenever the targets are turned on")] public GameObject enabledVis; [Tooltip("Game Object thats enabled whenever the targets are turned off")] public GameObject disabledVis; [HideInInspector] public bool isCoursesActive; [HideInInspector] public List<TSR_ExternalButton> externalButtons = new List<TSR_ExternalButton>(); [HideInInspector] public bool buttonPressed; public void StartCourses() { if (normalCourses != null) { TSR_Course[] array = normalCourses; foreach (TSR_Course tSR_Course in array) { tSR_Course.SpawnTargets(); } } if (configurableCourses != null) { TSR_Configurable_Course[] array2 = configurableCourses; foreach (TSR_Configurable_Course tSR_Configurable_Course in array2) { tSR_Configurable_Course.courses[tSR_Configurable_Course.courseIndex].SpawnTargets(); } } isCoursesActive = true; UpdateVis(); } public void ResetCourses() { if (normalCourses != null) { TSR_Course[] array = normalCourses; foreach (TSR_Course tSR_Course in array) { tSR_Course.ResetTargets(); } } if (configurableCourses != null) { TSR_Configurable_Course[] array2 = configurableCourses; foreach (TSR_Configurable_Course tSR_Configurable_Course in array2) { tSR_Configurable_Course.courses[tSR_Configurable_Course.courseIndex].ResetTargets(); } } } public void UpdateVis() { if (isCoursesActive) { if ((Object)(object)enabledVis != (Object)null) { enabledVis.SetActive(true); } if ((Object)(object)disabledVis != (Object)null) { disabledVis.SetActive(false); } } else { if ((Object)(object)enabledVis != (Object)null) { enabledVis.SetActive(false); } if ((Object)(object)disabledVis != (Object)null) { disabledVis.SetActive(true); } } externalButtons.ForEach(delegate(TSR_ExternalButton b) { b.UpdateVis(); }); } private void OnTriggerEnter(Collider collider) { if (!buttonPressed && ((Component)collider).gameObject.tag == "GameController") { StartCourses(); buttonPressed = true; } } private void OnTriggerExit(Collider collider) { if (((Component)collider).gameObject.tag == "GameController") { buttonPressed = false; } } } public class TSR_ExternalButton : MonoBehaviour { public TSR_Course mainButton; public bool isLinkedCourseButton; public TSR_Course_Linker mainLinkedCourse; public bool isResetButton; public AudioSource resetAudio; [Tooltip("Game Object thats enabled whenever the targets are turned on")] public GameObject enabledVis; [Tooltip("Game Object thats enabled whenever the targets are turned off")] public GameObject disabledVis; [HideInInspector] public bool buttonPressed; private void Start() { if ((Object)(object)mainButton != (Object)null) { mainButton.externalButtons.Add(this); } if ((Object)(object)mainLinkedCourse != (Object)null) { mainLinkedCourse.externalButtons.Add(this); } UpdateVis(); } public void UpdateVis() { if (((Object)(object)mainButton != (Object)null && mainButton.isTargetsActive) || ((Object)(object)mainLinkedCourse != (Object)null && mainLinkedCourse.isCoursesActive)) { if ((Object)(object)enabledVis != (Object)null) { enabledVis.SetActive(true); } if ((Object)(object)disabledVis != (Object)null) { disabledVis.SetActive(false); } } else { if ((Object)(object)enabledVis != (Object)null) { enabledVis.SetActive(false); } if ((Object)(object)disabledVis != (Object)null) { disabledVis.SetActive(true); } } } private void OnTriggerEnter(Collider collider) { if (!buttonPressed && ((Component)collider).gameObject.tag == "GameController") { ClickButton(); buttonPressed = true; } } public void ClickButton() { if (isResetButton && !isLinkedCourseButton && mainButton.isTargetsActive) { mainButton.ResetTargets(); resetAudio.Play(); } else if (isResetButton && isLinkedCourseButton && mainLinkedCourse.isCoursesActive) { mainLinkedCourse.ResetCourses(); resetAudio.Play(); } else if (!isLinkedCourseButton && !isResetButton) { mainButton.SpawnTargets(); } else if (isLinkedCourseButton && !isResetButton) { mainLinkedCourse.StartCourses(); } } private void OnTriggerExit(Collider collider) { if (((Component)collider).gameObject.tag == "GameController") { buttonPressed = false; } } } public class TSR_Target : MonoBehaviour { [Header("Target Setup")] [Tooltip("Spawn this object ID at this transform")] public string[] itemID; [Tooltip("Spawn a custom prefab at this transform")] public GameObject[] targetPrefab; [Tooltip("Spawn a custom or vanilla sosig at this transform")] public TSR_Target_Sosig[] sosig; [Tooltip("Makes sure the object that is spawned is unable to be affected by physics (by checking for rigidbodies and making them kinematic)")] public bool isPhysicsLocked; [Tooltip("Chance this target spawns when called on (0-1)")] [Range(0f, 1f)] public float spawnChance = 1f; [HideInInspector] public List<object> mixedTargets = new List<object>(); [HideInInspector] public bool isActive; private void Start() { mixedTargets.AddRange(itemID); mixedTargets.AddRange(targetPrefab); mixedTargets.AddRange(sosig); } private void OnDrawGizmos() { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Unknown result type (might be due to invalid IL or missing references) if ((itemID != null && itemID.Length > 0) || (targetPrefab != null && targetPrefab.Length > 0) || (sosig != null && sosig.Length > 0)) { Gizmos.color = Color.yellow; Gizmos.DrawSphere(((Component)this).transform.position, 0.1f); Gizmos.DrawLine(((Component)this).transform.position, ((Component)this).transform.position + ((Component)this).transform.forward * 0.25f); } else { Gizmos.color = Color.gray; Gizmos.DrawSphere(((Component)this).gameObject.transform.position, 0.1f); Gizmos.DrawLine(((Component)this).gameObject.transform.position, ((Component)this).gameObject.transform.position + ((Component)this).gameObject.transform.forward * 0.25f); } if (isPhysicsLocked) { Gizmos.color = Color.green; Gizmos.DrawWireSphere(((Component)this).gameObject.transform.position, 0.11f); } } } [Serializable] public class TSR_Target_Sosig { [Tooltip("Vanilla sosigs already built in")] public SosigEnemyID vanillaSosigType; [Tooltip("Will ignore the vanilla sosig input when enabled")] public bool usesCustomSosigID = false; [Tooltip("For using sosig IDs for packer's custom sosig loader")] public int customSosigID = 0; [Header("Sosig Options")] [Tooltip("The IFF of this sosig")] public int iFF = 0; [Tooltip("Whether this sosig spawns with its AI enabled or not")] public bool spawnActive = true; [Tooltip("The state this sosig spawns in")] public SosigOrder spawnState = (SosigOrder)9; [Tooltip("What equipment this sosig is allowed to spawn with (eg: if you use only primary, this sosig wont spawn with any other gear it otherwise could spawn with)")] public EquipmentSlots equipmentMode = (EquipmentSlots)7; [Tooltip("I honestly dont know what happens if you disable this, use at your own peril")] public bool spawnWithFullAmmo = true; [Tooltip("Enable this if this sosig is supposed to be passive otherwise they'll immediately start trying to find a gun and cowering")] public bool ignoresNeedForWeapon = false; [Header("Pathing Options")] [Tooltip("Enable if you want this sosig to follow a path (eg: patrol or wander). Leave disabled if you want your sosig to stay where they spawn unless otherwise agrod")] public bool doesPath = false; [Tooltip("The points this sosig paths between")] public Transform[] pathPoints; [Tooltip("The speed this sosig paths between points")] public SosigMoveSpeed pathingMoveSpeed = (SosigMoveSpeed)3; [Tooltip("The behavior this sosig uses when looping through the pathing points")] public PathLoopType pathingLoopType = (PathLoopType)4; [Tooltip("Honestly, I forgot what this does, play with it and see lol")] public bool pathingIsPatrol = true; } public enum ControlMode { simple = 1, touch } public class VehicleControl : MonoBehaviour { [Serializable] public class CarWheels { public ConnectWheel wheels; } [Serializable] public class ConnectWheel { public bool frontWheelDrive = true; public Transform frontRight; public Transform frontLeft; public WheelSetting frontSetting; public bool backWheelDrive = true; public Transform backRight; public Transform backLeft; public WheelSetting rearSetting; } [Serializable] public class WheelSetting { public float Radius = 0.4f; public float Weight = 1000f; public float Distance = 0.2f; } [Serializable] public class CarLights { public Light[] brakeLights; public Light[] reverseLights; } [Serializable] public class CarSounds { public AudioSource IdleEngine; public AudioSource LowEngine; public AudioSource HighEngine; public float minPitch = 1f; public float maxPitch = 10f; public AudioSource nitro; public AudioSource switchGear; } [Serializable] public class CarParticles { public GameObject brakeParticlePerfab; public ParticleSystem shiftParticle1; public ParticleSystem shiftParticle2; private GameObject[] wheelParticle = (GameObject[])(object)new GameObject[4]; } [Serializable] public class CarSetting { public bool showNormalGizmos = false; public Transform carSteer; public HitGround[] hitGround; public List<Transform> cameraSwitchView; public float springs = 25000f; public float dampers = 1500f; public float carPower = 120f; public float shiftPower = 150f; public float brakePower = 8000f; public Vector3 shiftCentre = new Vector3(0f, -0.8f, 0f); public float maxSteerAngle = 25f; public float shiftDownRPM = 1500f; public float shiftUpRPM = 2500f; public float idleRPM = 500f; public float stiffness = 2f; public bool automaticGear = true; public float[] gears = new float[6] { -10f, 9f, 6f, 4.5f, 3f, 2.5f }; public float LimitBackwardSpeed = 60f; public float LimitForwardSpeed = 220f; } [Serializable] public class HitGround { public string tag = "street"; public bool grounded = false; public AudioClip brakeSound; public AudioClip groundSound; public Color brakeColor; } private class WheelComponent { public Transform wheel; public WheelCollider collider; public Vector3 startPos; public float rotation = 0f; public float rotation2 = 0f; public float maxSteer; public bool drive; public float pos_y = 0f; public WheelSetting settings; } public ControlMode controlMode = ControlMode.simple; public bool activeControl = false; public CarWheels carWheels; public CarLights carLights; public CarSounds carSounds; public CarParticles carParticles; public CarSetting carSetting; [HideInInspector] public float steer = 0f; [HideInInspector] public float accel = 0f; [HideInInspector] public bool brake; private bool shifmotor; [HideInInspector] public float curTorque = 100f; [HideInInspector] public float powerShift = 100f; [HideInInspector] public bool shift; private float torque = 100f; [HideInInspector] public float speed = 0f; private float lastSpeed = -10f; private bool shifting = false; private float[] efficiencyTable = new float[22] { 0.6f, 0.65f, 0.7f, 0.75f, 0.8f, 0.85f, 0.9f, 1f, 1f, 0.95f, 0.8f, 0.7f, 0.6f, 0.5f, 0.45f, 0.4f, 0.36f, 0.33f, 0.3f, 0.2f, 0.1f, 0.05f }; private float efficiencyTableStep = 250f; private float Pitch; private float PitchDelay; private float shiftTime = 0f; private float shiftDelay = 0f; [HideInInspector] public int currentGear = 0; [HideInInspector] public bool NeutralGear = true; [HideInInspector] public float motorRPM = 0f; [HideInInspector] public bool Backward = false; [HideInInspector] public float accelFwd = 0f; [HideInInspector] public float accelBack = 0f; [HideInInspector] public float steerAmount = 0f; private float wantedRPM = 0f; private float w_rotate; private float slip; private float slip2 = 0f; private GameObject[] Particle = (GameObject[])(object)new GameObject[4]; private Vector3 steerCurAngle; private Rigidbody myRigidbody; private WheelComponent[] wheels; public bool isOn = true; public bool isForciblyOff = false; private WheelComponent SetWheelComponent(Transform wheel, float maxSteer, bool drive, float pos_y, WheelSetting setting) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Expected O, but got Unknown //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) WheelComponent wheelComponent = new WheelComponent(); GameObject val = new GameObject(((Object)wheel).name + "WheelCollider"); val.transform.parent = ((Component)this).transform; val.transform.position = wheel.position; val.transform.eulerAngles = ((Component)this).transform.eulerAngles; pos_y = val.transform.localPosition.y; WheelCollider val2 = (WheelCollider)val.AddComponent(typeof(WheelCollider)); wheelComponent.wheel = wheel; wheelComponent.collider = val.GetComponent<WheelCollider>(); wheelComponent.drive = drive; wheelComponent.pos_y = pos_y; wheelComponent.maxSteer = maxSteer; wheelComponent.startPos = val.transform.localPosition; wheelComponent.settings = setting; return wheelComponent; } private void Awake() { //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_0228: Unknown result type (might be due to invalid IL or missing references) //IL_0250: Unknown result type (might be due to invalid IL or missing references) //IL_027f: Unknown result type (might be due to invalid IL or missing references) //IL_0284: Unknown result type (might be due to invalid IL or missing references) //IL_02be: Unknown result type (might be due to invalid IL or missing references) //IL_02c7: Unknown result type (might be due to invalid IL or missing references) //IL_02cc: Unknown result type (might be due to invalid IL or missing references) //IL_02fa: Unknown result type (might be due to invalid IL or missing references) if (carSetting.automaticGear) { NeutralGear = false; } myRigidbody = ((Component)((Component)this).transform).GetComponent<Rigidbody>(); wheels = new WheelComponent[4]; wheels[0] = SetWheelComponent(carWheels.wheels.frontRight, carSetting.maxSteerAngle, carWheels.wheels.frontWheelDrive, carWheels.wheels.frontRight.position.y, carWheels.wheels.frontSetting); wheels[1] = SetWheelComponent(carWheels.wheels.frontLeft, carSetting.maxSteerAngle, carWheels.wheels.frontWheelDrive, carWheels.wheels.frontLeft.position.y, carWheels.wheels.frontSetting); wheels[2] = SetWheelComponent(carWheels.wheels.backRight, 0f, carWheels.wheels.backWheelDrive, carWheels.wheels.backRight.position.y, carWheels.wheels.rearSetting); wheels[3] = SetWheelComponent(carWheels.wheels.backLeft, 0f, carWheels.wheels.backWheelDrive, carWheels.wheels.backLeft.position.y, carWheels.wheels.rearSetting); if (Object.op_Implicit((Object)(object)carSetting.carSteer)) { steerCurAngle = carSetting.carSteer.localEulerAngles; } WheelComponent[] array = wheels; foreach (WheelComponent wheelComponent in array) { WheelCollider collider = wheelComponent.collider; collider.suspensionDistance = wheelComponent.settings.Distance; JointSpring suspensionSpring = collider.suspensionSpring; suspensionSpring.spring = carSetting.springs; suspensionSpring.damper = carSetting.dampers; collider.suspensionSpring = suspensionSpring; collider.radius = wheelComponent.settings.Radius; collider.mass = wheelComponent.settings.Weight; WheelFrictionCurve val = collider.forwardFriction; ((WheelFrictionCurve)(ref val)).asymptoteValue = 5000f; ((WheelFrictionCurve)(ref val)).extremumSlip = 2f; ((WheelFrictionCurve)(ref val)).asymptoteSlip = 20f; ((WheelFrictionCurve)(ref val)).stiffness = carSetting.stiffness; collider.forwardFriction = val; val = collider.sidewaysFriction; ((WheelFrictionCurve)(ref val)).asymptoteValue = 7500f; ((WheelFrictionCurve)(ref val)).asymptoteSlip = 2f; ((WheelFrictionCurve)(ref val)).stiffness = carSetting.stiffness; collider.sidewaysFriction = val; } } public void TurnOnEngine(bool forcibly) { if (!isForciblyOff) { isOn = true; } else if (forcibly) { isForciblyOff = false; isOn = true; } } public void TurnOffEngine(bool forcibly) { isForciblyOff = forcibly; isOn = false; } public void ShiftTo(int newGear) { ((Component)carSounds.switchGear).GetComponent<AudioSource>().Play(); currentGear = newGear; if (currentGear == 0) { NeutralGear = true; } else { NeutralGear = false; } if (currentGear == -1) { currentGear = 0; } } public void ShiftUp(bool ignoreDelay) { float timeSinceLevelLoad = Time.timeSinceLevelLoad; if ((timeSinceLevelLoad < shiftDelay && !ignoreDelay) || currentGear >= carSetting.gears.Length - 1) { return; } ((Component)carSounds.switchGear).GetComponent<AudioSource>().Play(); if (!carSetting.automaticGear) { if (currentGear == 0) { if (NeutralGear) { currentGear++; NeutralGear = false; } else { NeutralGear = true; } } else { currentGear++; } } else { currentGear++; } shiftDelay = timeSinceLevelLoad + 1f; shiftTime = 1.5f; } public void ShiftDown(bool ignoreDelay) { float timeSinceLevelLoad = Time.timeSinceLevelLoad; if ((timeSinceLevelLoad < shiftDelay && !ignoreDelay) || (currentGear <= 0 && !NeutralGear)) { return; } ((Component)carSounds.switchGear).GetComponent<AudioSource>().Play(); if (!carSetting.automaticGear) { if (currentGear == 1) { if (!NeutralGear) { currentGear--; NeutralGear = true; } } else if (currentGear == 0) { NeutralGear = false; } else { currentGear--; } } else { currentGear--; } shiftDelay = timeSinceLevelLoad + 0.1f; shiftTime = 2f; } private void OnCollisionEnter(Collision collision) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)((Component)collision.transform.root).GetComponent<VehicleControl>())) { VehicleControl component = ((Component)collision.transform.root).GetComponent<VehicleControl>(); Vector3 relativeVelocity = collision.relativeVelocity; component.slip2 = Mathf.Clamp(((Vector3)(ref relativeVelocity)).magnitude, 0f, 10f); myRigidbody.angularVelocity = new Vector3((0f - myRigidbody.angularVelocity.x) * 0.5f, myRigidbody.angularVelocity.y * 0.5f, (0f - myRigidbody.angularVelocity.z) * 0.5f); myRigidbody.velocity = new Vector3(myRigidbody.velocity.x, myRigidbody.velocity.y * 0.5f, myRigidbody.velocity.z); } } private void OnCollisionStay(Collision collision) { if (Object.op_Implicit((Object)(object)((Component)collision.transform.root).GetComponent<VehicleControl>())) { ((Component)collision.transform.root).GetComponent<VehicleControl>().slip2 = 5f; } } private void Update() { } private void FixedUpdate() { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_0704: Unknown result type (might be due to invalid IL or missing references) //IL_0709: Unknown result type (might be due to invalid IL or missing references) //IL_0751: Unknown result type (might be due to invalid IL or missing references) //IL_075a: Unknown result type (might be due to invalid IL or missing references) //IL_075f: Unknown result type (might be due to invalid IL or missing references) //IL_079b: Unknown result type (might be due to invalid IL or missing references) //IL_0acf: Unknown result type (might be due to invalid IL or missing references) //IL_0ae0: Unknown result type (might be due to invalid IL or missing references) //IL_0ae5: Unknown result type (might be due to invalid IL or missing references) //IL_0fca: Unknown result type (might be due to invalid IL or missing references) //IL_0fd4: Unknown result type (might be due to invalid IL or missing references) //IL_0ee6: Unknown result type (might be due to invalid IL or missing references) //IL_0eed: Unknown result type (might be due to invalid IL or missing references) //IL_0ef2: Unknown result type (might be due to invalid IL or missing references) //IL_0f0c: Unknown result type (might be due to invalid IL or missing references) //IL_0f17: Unknown result type (might be due to invalid IL or missing references) //IL_0f1c: Unknown result type (might be due to invalid IL or missing references) //IL_0f25: Unknown result type (might be due to invalid IL or missing references) //IL_0fec: Unknown result type (might be due to invalid IL or missing references) //IL_0b3b: Unknown result type (might be due to invalid IL or missing references) //IL_0b40: Unknown result type (might be due to invalid IL or missing references) //IL_0d23: Unknown result type (might be due to invalid IL or missing references) if (!isOn) { accel = 0f; } Vector3 velocity = myRigidbody.velocity; speed = ((Vector3)(ref velocity)).magnitude * 2.7f; if (speed < lastSpeed - 10f && slip < 10f) { slip = lastSpeed / 15f; } lastSpeed = speed; if (slip2 != 0f) { slip2 = Mathf.MoveTowards(slip2, 0f, 0.1f); } myRigidbody.centerOfMass = carSetting.shiftCentre; if (!carWheels.wheels.frontWheelDrive && !carWheels.wheels.backWheelDrive) { accel = 0f; } if (Object.op_Implicit((Object)(object)carSetting.carSteer)) { carSetting.carSteer.localEulerAngles = new Vector3(steerCurAngle.x, steerCurAngle.y, steerCurAngle.z + steer * -120f); } if (carSetting.automaticGear && currentGear == 1 && accel < 0f) { if (speed < 5f) { S