using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using OtherLoader;
using UnityEngine;
using UnityEngine.UI;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[RequireComponent(typeof(ParticleSystem))]
public class CFX_AutoStopLoopedEffect : MonoBehaviour
{
public float effectDuration = 2.5f;
private float d;
private void OnEnable()
{
d = effectDuration;
}
private void Update()
{
if (!(d > 0f))
{
return;
}
d -= Time.deltaTime;
if (d <= 0f)
{
((Component)this).GetComponent<ParticleSystem>().Stop(true);
CFX_Demo_Translate component = ((Component)this).gameObject.GetComponent<CFX_Demo_Translate>();
if ((Object)(object)component != (Object)null)
{
((Behaviour)component).enabled = false;
}
}
}
}
public class CFX_Demo_RandomDir : MonoBehaviour
{
public Vector3 min = new Vector3(0f, 0f, 0f);
public Vector3 max = new Vector3(0f, 360f, 0f);
private void Awake()
{
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
((Component)this).transform.eulerAngles = new Vector3(Random.Range(min.x, max.x), Random.Range(min.y, max.y), Random.Range(min.z, max.z));
}
}
public class CFX_Demo_RotateCamera : MonoBehaviour
{
public static bool rotating = true;
public float speed = 30f;
public Transform rotationCenter;
private void Update()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
if (rotating)
{
((Component)this).transform.RotateAround(rotationCenter.position, Vector3.up, speed * Time.deltaTime);
}
}
}
public class CFX_Demo_Translate : MonoBehaviour
{
public float speed = 30f;
public Vector3 rotation = Vector3.forward;
public Vector3 axis = Vector3.forward;
public bool gravity;
private Vector3 dir;
private void Start()
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
dir = new Vector3(Random.Range(0f, 360f), Random.Range(0f, 360f), Random.Range(0f, 360f));
((Vector3)(ref dir)).Scale(rotation);
((Component)this).transform.localEulerAngles = dir;
}
private void Update()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
((Component)this).transform.Translate(axis * speed * Time.deltaTime, (Space)1);
}
}
public class WFX_Demo : MonoBehaviour
{
public float cameraSpeed = 10f;
public bool orderedSpawns = true;
public float step = 1f;
public float range = 5f;
private float order = -5f;
public GameObject walls;
public GameObject bulletholes;
public GameObject[] ParticleExamples;
private int exampleIndex;
private string randomSpawnsDelay = "0.5";
private bool randomSpawns;
private bool slowMo;
private bool rotateCam = true;
public Material wood;
public Material concrete;
public Material metal;
public Material checker;
public Material woodWall;
public Material concreteWall;
public Material metalWall;
public Material checkerWall;
private string groundTextureStr = "Checker";
private List<string> groundTextures = new List<string>(new string[4] { "Concrete", "Wood", "Metal", "Checker" });
public GameObject m4;
public GameObject m4fps;
private bool rotate_m4 = true;
private void OnMouseDown()
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
RaycastHit val = default(RaycastHit);
if (((Component)this).GetComponent<Collider>().Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), ref val, 9999f))
{
GameObject val2 = spawnParticle();
if (!((Object)val2).name.StartsWith("WFX_MF"))
{
val2.transform.position = ((RaycastHit)(ref val)).point + val2.transform.position;
}
}
}
public GameObject spawnParticle()
{
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Object.Instantiate<GameObject>(ParticleExamples[exampleIndex]);
if (((Object)val).name.StartsWith("WFX_MF"))
{
val.transform.parent = ParticleExamples[exampleIndex].transform.parent;
val.transform.localPosition = ParticleExamples[exampleIndex].transform.localPosition;
val.transform.localRotation = ParticleExamples[exampleIndex].transform.localRotation;
}
else if (((Object)val).name.Contains("Hole"))
{
val.transform.parent = bulletholes.transform;
}
SetActiveCrossVersions(val, active: true);
return val;
}
private void SetActiveCrossVersions(GameObject obj, bool active)
{
obj.SetActive(active);
for (int i = 0; i < obj.transform.childCount; i++)
{
((Component)obj.transform.GetChild(i)).gameObject.SetActive(active);
}
}
private void OnGUI()
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_02a3: Unknown result type (might be due to invalid IL or missing references)
//IL_02ef: Unknown result type (might be due to invalid IL or missing references)
//IL_02f4: Unknown result type (might be due to invalid IL or missing references)
//IL_0321: Unknown result type (might be due to invalid IL or missing references)
//IL_0326: Unknown result type (might be due to invalid IL or missing references)
//IL_033a: Unknown result type (might be due to invalid IL or missing references)
//IL_033f: Unknown result type (might be due to invalid IL or missing references)
//IL_03e5: Unknown result type (might be due to invalid IL or missing references)
GUILayout.BeginArea(new Rect(5f, 20f, (float)(Screen.width - 10), 60f));
GUILayout.BeginHorizontal((GUILayoutOption[])(object)new GUILayoutOption[0]);
GUILayout.Label("Effect: " + ((Object)ParticleExamples[exampleIndex]).name, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(280f) });
if (GUILayout.Button("<", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(30f) }))
{
prevParticle();
}
if (GUILayout.Button(">", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(30f) }))
{
nextParticle();
}
GUILayout.FlexibleSpace();
GUILayout.Label("Click on the ground to spawn the selected effect", (GUILayoutOption[])(object)new GUILayoutOption[0]);
GUILayout.FlexibleSpace();
if (GUILayout.Button((!rotateCam) ? "Rotate Camera" : "Pause Camera", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(110f) }))
{
rotateCam = !rotateCam;
}
if (GUILayout.Button((!((Component)this).GetComponent<Renderer>().enabled) ? "Show Ground" : "Hide Ground", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(90f) }))
{
((Component)this).GetComponent<Renderer>().enabled = !((Component)this).GetComponent<Renderer>().enabled;
}
if (GUILayout.Button((!slowMo) ? "Slow Motion" : "Normal Speed", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(100f) }))
{
slowMo = !slowMo;
if (slowMo)
{
Time.timeScale = 0.33f;
}
else
{
Time.timeScale = 1f;
}
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal((GUILayoutOption[])(object)new GUILayoutOption[0]);
GUILayout.Label("Ground texture: " + groundTextureStr, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(160f) });
if (GUILayout.Button("<", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(30f) }))
{
prevTexture();
}
if (GUILayout.Button(">", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(30f) }))
{
nextTexture();
}
GUILayout.EndHorizontal();
GUILayout.EndArea();
if (!m4.GetComponent<Renderer>().enabled)
{
return;
}
GUILayout.BeginArea(new Rect(5f, (float)(Screen.height - 100), (float)(Screen.width - 10), 90f));
rotate_m4 = GUILayout.Toggle(rotate_m4, "AutoRotate Weapon", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(250f) });
GUI.enabled = !rotate_m4;
float x = m4.transform.localEulerAngles.x;
x = ((!(x > 90f)) ? x : (x - 180f));
float y = m4.transform.localEulerAngles.y;
float z = m4.transform.localEulerAngles.z;
x = GUILayout.HorizontalSlider(x, 0f, 179f, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(256f) });
y = GUILayout.HorizontalSlider(y, 0f, 359f, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(256f) });
z = GUILayout.HorizontalSlider(z, 0f, 359f, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(256f) });
if (GUI.changed)
{
if (x > 90f)
{
x += 180f;
}
m4.transform.localEulerAngles = new Vector3(x, y, z);
Debug.Log((object)x);
}
GUILayout.EndArea();
}
private IEnumerator RandomSpawnsCoroutine()
{
while (true)
{
GameObject particles = spawnParticle();
if (orderedSpawns)
{
particles.transform.position = ((Component)this).transform.position + new Vector3(order, particles.transform.position.y, 0f);
order -= step;
if (order < 0f - range)
{
order = range;
}
}
else
{
particles.transform.position = ((Component)this).transform.position + new Vector3(Random.Range(0f - range, range), 0f, Random.Range(0f - range, range)) + new Vector3(0f, particles.transform.position.y, 0f);
}
yield return (object)new WaitForSeconds(float.Parse(randomSpawnsDelay));
}
}
private void Update()
{
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
if (Input.GetKeyDown((KeyCode)276))
{
prevParticle();
}
else if (Input.GetKeyDown((KeyCode)275))
{
nextParticle();
}
if (rotateCam)
{
((Component)Camera.main).transform.RotateAround(Vector3.zero, Vector3.up, cameraSpeed * Time.deltaTime);
}
if (rotate_m4)
{
m4.transform.Rotate(new Vector3(0f, 40f, 0f) * Time.deltaTime, (Space)0);
}
}
private void prevTexture()
{
int num = groundTextures.IndexOf(groundTextureStr);
num--;
if (num < 0)
{
num = groundTextures.Count - 1;
}
groundTextureStr = groundTextures[num];
selectMaterial();
}
private void nextTexture()
{
int num = groundTextures.IndexOf(groundTextureStr);
num++;
if (num >= groundTextures.Count)
{
num = 0;
}
groundTextureStr = groundTextures[num];
selectMaterial();
}
private void selectMaterial()
{
switch (groundTextureStr)
{
case "Concrete":
((Component)this).GetComponent<Renderer>().material = concrete;
((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = concreteWall;
((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = concreteWall;
break;
case "Wood":
((Component)this).GetComponent<Renderer>().material = wood;
((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = woodWall;
((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = woodWall;
break;
case "Metal":
((Component)this).GetComponent<Renderer>().material = metal;
((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = metalWall;
((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = metalWall;
break;
case "Checker":
((Component)this).GetComponent<Renderer>().material = checker;
((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = checkerWall;
((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = checkerWall;
break;
}
}
private void prevParticle()
{
exampleIndex--;
if (exampleIndex < 0)
{
exampleIndex = ParticleExamples.Length - 1;
}
showHideStuff();
}
private void nextParticle()
{
exampleIndex++;
if (exampleIndex >= ParticleExamples.Length)
{
exampleIndex = 0;
}
showHideStuff();
}
private void showHideStuff()
{
if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_MF Spr"))
{
m4.GetComponent<Renderer>().enabled = true;
}
else
{
m4.GetComponent<Renderer>().enabled = false;
}
if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_MF FPS"))
{
m4fps.GetComponent<Renderer>().enabled = true;
}
else
{
m4fps.GetComponent<Renderer>().enabled = false;
}
if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_BImpact"))
{
SetActiveCrossVersions(walls, active: true);
Renderer[] componentsInChildren = bulletholes.GetComponentsInChildren<Renderer>();
Renderer[] array = componentsInChildren;
foreach (Renderer val in array)
{
val.enabled = true;
}
}
else
{
SetActiveCrossVersions(walls, active: false);
Renderer[] componentsInChildren2 = bulletholes.GetComponentsInChildren<Renderer>();
Renderer[] array2 = componentsInChildren2;
foreach (Renderer val2 in array2)
{
val2.enabled = false;
}
}
if (((Object)ParticleExamples[exampleIndex]).name.Contains("Wood"))
{
groundTextureStr = "Wood";
selectMaterial();
}
else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Concrete"))
{
groundTextureStr = "Concrete";
selectMaterial();
}
else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Metal"))
{
groundTextureStr = "Metal";
selectMaterial();
}
else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Dirt") || ((Object)ParticleExamples[exampleIndex]).name.Contains("Sand") || ((Object)ParticleExamples[exampleIndex]).name.Contains("SoftBody"))
{
groundTextureStr = "Checker";
selectMaterial();
}
else if (((Object)ParticleExamples[exampleIndex]).name == "WFX_Explosion")
{
groundTextureStr = "Checker";
selectMaterial();
}
}
}
public class WFX_Demo_DeleteAfterDelay : MonoBehaviour
{
public float delay = 1f;
private void Update()
{
delay -= Time.deltaTime;
if (delay < 0f)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
}
public class WFX_Demo_New : MonoBehaviour
{
public Renderer groundRenderer;
public Collider groundCollider;
[Space]
[Space]
public Image slowMoBtn;
public Text slowMoLabel;
public Image camRotBtn;
public Text camRotLabel;
public Image groundBtn;
public Text groundLabel;
[Space]
public Text EffectLabel;
public Text EffectIndexLabel;
public GameObject[] AdditionalEffects;
public GameObject ground;
public GameObject walls;
public GameObject bulletholes;
public GameObject m4;
public GameObject m4fps;
public Material wood;
public Material concrete;
public Material metal;
public Material checker;
public Material woodWall;
public Material concreteWall;
public Material metalWall;
public Material checkerWall;
private string groundTextureStr = "Checker";
private List<string> groundTextures = new List<string>(new string[4] { "Concrete", "Wood", "Metal", "Checker" });
private GameObject[] ParticleExamples;
private int exampleIndex;
private bool slowMo;
private Vector3 defaultCamPosition;
private Quaternion defaultCamRotation;
private List<GameObject> onScreenParticles = new List<GameObject>();
private void Awake()
{
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
List<GameObject> list = new List<GameObject>();
int childCount = ((Component)this).transform.childCount;
for (int i = 0; i < childCount; i++)
{
GameObject gameObject = ((Component)((Component)this).transform.GetChild(i)).gameObject;
list.Add(gameObject);
}
list.AddRange(AdditionalEffects);
ParticleExamples = list.ToArray();
defaultCamPosition = ((Component)Camera.main).transform.position;
defaultCamRotation = ((Component)Camera.main).transform.rotation;
((MonoBehaviour)this).StartCoroutine("CheckForDeletedParticles");
UpdateUI();
}
private void Update()
{
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
//IL_0140: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
if (Input.GetKeyDown((KeyCode)276))
{
prevParticle();
}
else if (Input.GetKeyDown((KeyCode)275))
{
nextParticle();
}
else if (Input.GetKeyDown((KeyCode)127))
{
destroyParticles();
}
if (Input.GetMouseButtonDown(0))
{
RaycastHit val = default(RaycastHit);
if (groundCollider.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), ref val, 9999f))
{
GameObject val2 = spawnParticle();
if (!((Object)val2).name.StartsWith("WFX_MF"))
{
val2.transform.position = ((RaycastHit)(ref val)).point + val2.transform.position;
}
}
}
float axis = Input.GetAxis("Mouse ScrollWheel");
if (axis != 0f)
{
((Component)Camera.main).transform.Translate(Vector3.forward * ((!(axis < 0f)) ? 1f : (-1f)), (Space)1);
}
if (Input.GetMouseButtonDown(2))
{
((Component)Camera.main).transform.position = defaultCamPosition;
((Component)Camera.main).transform.rotation = defaultCamRotation;
}
}
public void OnToggleGround()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
Color white = Color.white;
groundRenderer.enabled = !groundRenderer.enabled;
white.a = ((!groundRenderer.enabled) ? 0.33f : 1f);
((Graphic)groundBtn).color = white;
((Graphic)groundLabel).color = white;
}
public void OnToggleCamera()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
Color white = Color.white;
CFX_Demo_RotateCamera.rotating = !CFX_Demo_RotateCamera.rotating;
white.a = ((!CFX_Demo_RotateCamera.rotating) ? 0.33f : 1f);
((Graphic)camRotBtn).color = white;
((Graphic)camRotLabel).color = white;
}
public void OnToggleSlowMo()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
Color white = Color.white;
slowMo = !slowMo;
if (slowMo)
{
Time.timeScale = 0.33f;
white.a = 1f;
}
else
{
Time.timeScale = 1f;
white.a = 0.33f;
}
((Graphic)slowMoBtn).color = white;
((Graphic)slowMoLabel).color = white;
}
public void OnPreviousEffect()
{
prevParticle();
}
public void OnNextEffect()
{
nextParticle();
}
private void UpdateUI()
{
EffectLabel.text = ((Object)ParticleExamples[exampleIndex]).name;
EffectIndexLabel.text = string.Format("{0}/{1}", (exampleIndex + 1).ToString("00"), ParticleExamples.Length.ToString("00"));
}
public GameObject spawnParticle()
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Object.Instantiate<GameObject>(ParticleExamples[exampleIndex]);
val.transform.position = new Vector3(0f, val.transform.position.y, 0f);
val.SetActive(true);
if (((Object)val).name.StartsWith("WFX_MF"))
{
val.transform.parent = ParticleExamples[exampleIndex].transform.parent;
val.transform.localPosition = ParticleExamples[exampleIndex].transform.localPosition;
val.transform.localRotation = ParticleExamples[exampleIndex].transform.localRotation;
}
else if (((Object)val).name.Contains("Hole"))
{
val.transform.parent = bulletholes.transform;
}
ParticleSystem component = val.GetComponent<ParticleSystem>();
if ((Object)(object)component != (Object)null)
{
MainModule main = component.main;
if (((MainModule)(ref main)).loop)
{
((Component)component).gameObject.AddComponent<CFX_AutoStopLoopedEffect>();
((Component)component).gameObject.AddComponent<CFX_AutoDestructShuriken>();
}
}
onScreenParticles.Add(val);
return val;
}
private IEnumerator CheckForDeletedParticles()
{
while (true)
{
yield return (object)new WaitForSeconds(5f);
for (int num = onScreenParticles.Count - 1; num >= 0; num--)
{
if ((Object)(object)onScreenParticles[num] == (Object)null)
{
onScreenParticles.RemoveAt(num);
}
}
}
}
private void prevParticle()
{
exampleIndex--;
if (exampleIndex < 0)
{
exampleIndex = ParticleExamples.Length - 1;
}
UpdateUI();
showHideStuff();
}
private void nextParticle()
{
exampleIndex++;
if (exampleIndex >= ParticleExamples.Length)
{
exampleIndex = 0;
}
UpdateUI();
showHideStuff();
}
private void destroyParticles()
{
for (int num = onScreenParticles.Count - 1; num >= 0; num--)
{
if ((Object)(object)onScreenParticles[num] != (Object)null)
{
Object.Destroy((Object)(object)onScreenParticles[num]);
}
onScreenParticles.RemoveAt(num);
}
}
private void prevTexture()
{
int num = groundTextures.IndexOf(groundTextureStr);
num--;
if (num < 0)
{
num = groundTextures.Count - 1;
}
groundTextureStr = groundTextures[num];
selectMaterial();
}
private void nextTexture()
{
int num = groundTextures.IndexOf(groundTextureStr);
num++;
if (num >= groundTextures.Count)
{
num = 0;
}
groundTextureStr = groundTextures[num];
selectMaterial();
}
private void selectMaterial()
{
switch (groundTextureStr)
{
case "Concrete":
ground.GetComponent<Renderer>().material = concrete;
((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = concreteWall;
((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = concreteWall;
break;
case "Wood":
ground.GetComponent<Renderer>().material = wood;
((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = woodWall;
((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = woodWall;
break;
case "Metal":
ground.GetComponent<Renderer>().material = metal;
((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = metalWall;
((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = metalWall;
break;
case "Checker":
ground.GetComponent<Renderer>().material = checker;
((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = checkerWall;
((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = checkerWall;
break;
}
}
private void showHideStuff()
{
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_MF Spr"))
{
m4.GetComponent<Renderer>().enabled = true;
((Component)Camera.main).transform.position = new Vector3(-2.482457f, 3.263842f, -0.004924395f);
((Component)Camera.main).transform.eulerAngles = new Vector3(20f, 90f, 0f);
}
else
{
m4.GetComponent<Renderer>().enabled = false;
}
if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_MF FPS"))
{
m4fps.GetComponent<Renderer>().enabled = true;
}
else
{
m4fps.GetComponent<Renderer>().enabled = false;
}
if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_BImpact"))
{
walls.SetActive(true);
Renderer[] componentsInChildren = bulletholes.GetComponentsInChildren<Renderer>();
Renderer[] array = componentsInChildren;
foreach (Renderer val in array)
{
val.enabled = true;
}
}
else
{
walls.SetActive(false);
Renderer[] componentsInChildren2 = bulletholes.GetComponentsInChildren<Renderer>();
Renderer[] array2 = componentsInChildren2;
foreach (Renderer val2 in array2)
{
val2.enabled = false;
}
}
if (((Object)ParticleExamples[exampleIndex]).name.Contains("Wood"))
{
groundTextureStr = "Wood";
selectMaterial();
}
else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Concrete"))
{
groundTextureStr = "Concrete";
selectMaterial();
}
else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Metal"))
{
groundTextureStr = "Metal";
selectMaterial();
}
else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Dirt") || ((Object)ParticleExamples[exampleIndex]).name.Contains("Sand") || ((Object)ParticleExamples[exampleIndex]).name.Contains("SoftBody"))
{
groundTextureStr = "Checker";
selectMaterial();
}
else if (((Object)ParticleExamples[exampleIndex]).name == "WFX_Explosion")
{
groundTextureStr = "Checker";
selectMaterial();
}
}
}
public class WFX_Demo_RandomDir : MonoBehaviour
{
public Vector3 min = new Vector3(0f, 0f, 0f);
public Vector3 max = new Vector3(0f, 360f, 0f);
private void Awake()
{
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
((Component)this).transform.eulerAngles = new Vector3(Random.Range(min.x, max.x), Random.Range(min.y, max.y), Random.Range(min.z, max.z));
}
}
public class WFX_Demo_Wall : MonoBehaviour
{
public WFX_Demo_New demo;
private void OnMouseDown()
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
RaycastHit val = default(RaycastHit);
if (((Component)this).GetComponent<Collider>().Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), ref val, 9999f))
{
GameObject val2 = demo.spawnParticle();
val2.transform.position = ((RaycastHit)(ref val)).point;
val2.transform.rotation = Quaternion.FromToRotation(Vector3.forward, ((RaycastHit)(ref val)).normal);
}
}
}
[RequireComponent(typeof(ParticleSystem))]
public class CFX_AutoDestructShuriken : MonoBehaviour
{
public bool OnlyDeactivate;
private void OnEnable()
{
((MonoBehaviour)this).StartCoroutine("CheckIfAlive");
}
private IEnumerator CheckIfAlive()
{
do
{
yield return (object)new WaitForSeconds(0.5f);
}
while (((Component)this).GetComponent<ParticleSystem>().IsAlive(true));
if (OnlyDeactivate)
{
((Component)this).gameObject.SetActive(false);
}
else
{
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
}
[RequireComponent(typeof(Light))]
public class CFX_LightIntensityFade : MonoBehaviour
{
public float duration = 1f;
public float delay = 0f;
public float finalIntensity = 0f;
private float baseIntensity;
public bool autodestruct;
private float p_lifetime = 0f;
private float p_delay;
private void Start()
{
baseIntensity = ((Component)this).GetComponent<Light>().intensity;
}
private void OnEnable()
{
p_lifetime = 0f;
p_delay = delay;
if (delay > 0f)
{
((Behaviour)((Component)this).GetComponent<Light>()).enabled = false;
}
}
private void Update()
{
if (p_delay > 0f)
{
p_delay -= Time.deltaTime;
if (p_delay <= 0f)
{
((Behaviour)((Component)this).GetComponent<Light>()).enabled = true;
}
}
else if (p_lifetime / duration < 1f)
{
((Component)this).GetComponent<Light>().intensity = Mathf.Lerp(baseIntensity, finalIntensity, p_lifetime / duration);
p_lifetime += Time.deltaTime;
}
else if (autodestruct)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
}
[RequireComponent(typeof(MeshFilter))]
public class WFX_BulletHoleDecal : MonoBehaviour
{
private static Vector2[] quadUVs = (Vector2[])(object)new Vector2[4]
{
new Vector2(0f, 0f),
new Vector2(0f, 1f),
new Vector2(1f, 0f),
new Vector2(1f, 1f)
};
public float lifetime = 10f;
public float fadeoutpercent = 80f;
public Vector2 frames;
public bool randomRotation = false;
public bool deactivate = false;
private float life;
private float fadeout;
private Color color;
private float orgAlpha;
private void Awake()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
color = ((Component)this).GetComponent<Renderer>().material.GetColor("_TintColor");
orgAlpha = color.a;
}
private void OnEnable()
{
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
int num = Random.Range(0, (int)(frames.x * frames.y));
int num2 = (int)((float)num % frames.x);
int num3 = (int)((float)num / frames.y);
Vector2[] array = (Vector2[])(object)new Vector2[4];
for (int i = 0; i < 4; i++)
{
array[i].x = (quadUVs[i].x + (float)num2) * (1f / frames.x);
array[i].y = (quadUVs[i].y + (float)num3) * (1f / frames.y);
}
((Component)this).GetComponent<MeshFilter>().mesh.uv = array;
if (randomRotation)
{
((Component)this).transform.Rotate(0f, 0f, Random.Range(0f, 360f), (Space)1);
}
life = lifetime;
fadeout = life * (fadeoutpercent / 100f);
color.a = orgAlpha;
((Component)this).GetComponent<Renderer>().material.SetColor("_TintColor", color);
((MonoBehaviour)this).StopAllCoroutines();
((MonoBehaviour)this).StartCoroutine("holeUpdate");
}
private IEnumerator holeUpdate()
{
while (life > 0f)
{
life -= Time.deltaTime;
if (life <= fadeout)
{
color.a = Mathf.Lerp(0f, orgAlpha, life / fadeout);
((Component)this).GetComponent<Renderer>().material.SetColor("_TintColor", color);
}
yield return null;
}
}
}
[RequireComponent(typeof(Light))]
public class WFX_LightFlicker : MonoBehaviour
{
public float time = 0.05f;
private float timer;
private void Start()
{
timer = time;
((MonoBehaviour)this).StartCoroutine("Flicker");
}
private IEnumerator Flicker()
{
while (true)
{
((Behaviour)((Component)this).GetComponent<Light>()).enabled = !((Behaviour)((Component)this).GetComponent<Light>()).enabled;
do
{
timer -= Time.deltaTime;
yield return null;
}
while (timer > 0f);
timer = time;
}
}
}
public class CFX_SpawnSystem : MonoBehaviour
{
private static CFX_SpawnSystem instance;
public GameObject[] objectsToPreload = (GameObject[])(object)new GameObject[0];
public int[] objectsToPreloadTimes = new int[0];
public bool hideObjectsInHierarchy = false;
public bool spawnAsChildren = true;
public bool onlyGetInactiveObjects = false;
public bool instantiateIfNeeded = false;
private bool allObjectsLoaded;
private Dictionary<int, List<GameObject>> instantiatedObjects = new Dictionary<int, List<GameObject>>();
private Dictionary<int, int> poolCursors = new Dictionary<int, int>();
public static bool AllObjectsLoaded => instance.allObjectsLoaded;
public static GameObject GetNextObject(GameObject sourceObj, bool activateObject = true)
{
int instanceID = ((Object)sourceObj).GetInstanceID();
if (!instance.poolCursors.ContainsKey(instanceID))
{
Debug.LogError((object)("[CFX_SpawnSystem.GetNextObject()] Object hasn't been preloaded: " + ((Object)sourceObj).name + " (ID:" + instanceID + ")\n"), (Object)(object)instance);
return null;
}
int num = instance.poolCursors[instanceID];
GameObject val = null;
if (instance.onlyGetInactiveObjects)
{
int num2 = num;
while (true)
{
val = instance.instantiatedObjects[instanceID][num];
instance.increasePoolCursor(instanceID);
num = instance.poolCursors[instanceID];
if ((Object)(object)val != (Object)null && !val.activeSelf)
{
break;
}
if (num == num2)
{
if (instance.instantiateIfNeeded)
{
Debug.Log((object)("[CFX_SpawnSystem.GetNextObject()] A new instance has been created for \"" + ((Object)sourceObj).name + "\" because no active instance were found in the pool.\n"), (Object)(object)instance);
PreloadObject(sourceObj);
List<GameObject> list = instance.instantiatedObjects[instanceID];
val = list[list.Count - 1];
break;
}
Debug.LogWarning((object)("[CFX_SpawnSystem.GetNextObject()] There are no active instances available in the pool for \"" + ((Object)sourceObj).name + "\"\nYou may need to increase the preloaded object count for this prefab?"), (Object)(object)instance);
return null;
}
}
}
else
{
val = instance.instantiatedObjects[instanceID][num];
instance.increasePoolCursor(instanceID);
}
if (activateObject && (Object)(object)val != (Object)null)
{
val.SetActive(true);
}
return val;
}
public static void PreloadObject(GameObject sourceObj, int poolSize = 1)
{
instance.addObjectToPool(sourceObj, poolSize);
}
public static void UnloadObjects(GameObject sourceObj)
{
instance.removeObjectsFromPool(sourceObj);
}
private void addObjectToPool(GameObject sourceObject, int number)
{
int instanceID = ((Object)sourceObject).GetInstanceID();
if (!instantiatedObjects.ContainsKey(instanceID))
{
instantiatedObjects.Add(instanceID, new List<GameObject>());
poolCursors.Add(instanceID, 0);
}
for (int i = 0; i < number; i++)
{
GameObject val = Object.Instantiate<GameObject>(sourceObject);
val.SetActive(false);
CFX_AutoDestructShuriken[] componentsInChildren = val.GetComponentsInChildren<CFX_AutoDestructShuriken>(true);
CFX_AutoDestructShuriken[] array = componentsInChildren;
foreach (CFX_AutoDestructShuriken cFX_AutoDestructShuriken in array)
{
cFX_AutoDestructShuriken.OnlyDeactivate = true;
}
CFX_LightIntensityFade[] componentsInChildren2 = val.GetComponentsInChildren<CFX_LightIntensityFade>(true);
CFX_LightIntensityFade[] array2 = componentsInChildren2;
foreach (CFX_LightIntensityFade cFX_LightIntensityFade in array2)
{
cFX_LightIntensityFade.autodestruct = false;
}
instantiatedObjects[instanceID].Add(val);
if (hideObjectsInHierarchy)
{
((Object)val).hideFlags = (HideFlags)1;
}
if (spawnAsChildren)
{
val.transform.parent = ((Component)this).transform;
}
}
}
private void removeObjectsFromPool(GameObject sourceObject)
{
int instanceID = ((Object)sourceObject).GetInstanceID();
if (!instantiatedObjects.ContainsKey(instanceID))
{
Debug.LogWarning((object)("[CFX_SpawnSystem.removeObjectsFromPool()] There aren't any preloaded object for: " + ((Object)sourceObject).name + " (ID:" + instanceID + ")\n"), (Object)(object)((Component)this).gameObject);
return;
}
for (int num = instantiatedObjects[instanceID].Count - 1; num >= 0; num--)
{
GameObject val = instantiatedObjects[instanceID][num];
instantiatedObjects[instanceID].RemoveAt(num);
Object.Destroy((Object)(object)val);
}
instantiatedObjects.Remove(instanceID);
poolCursors.Remove(instanceID);
}
private void increasePoolCursor(int uniqueId)
{
instance.poolCursors[uniqueId]++;
if (instance.poolCursors[uniqueId] >= instance.instantiatedObjects[uniqueId].Count)
{
instance.poolCursors[uniqueId] = 0;
}
}
private void Awake()
{
if ((Object)(object)instance != (Object)null)
{
Debug.LogWarning((object)"CFX_SpawnSystem: There should only be one instance of CFX_SpawnSystem per Scene!\n", (Object)(object)((Component)this).gameObject);
}
instance = this;
}
private void Start()
{
allObjectsLoaded = false;
for (int i = 0; i < objectsToPreload.Length; i++)
{
PreloadObject(objectsToPreload[i], objectsToPreloadTimes[i]);
}
allObjectsLoaded = true;
}
}
namespace Billiam_J_McGoonigan.SW_Safety_Hammerless;
[BepInPlugin("Billiam_J_McGoonigan.SW_Safety_Hammerless", "SW_Safety_Hammerless", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class SW_Safety_HammerlessPlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Billiam_J_McGoonigan.SW_Safety_Hammerless");
OtherLoader.RegisterDirectLoad(BasePath, "Billiam_J_McGoonigan.SW_Safety_Hammerless", "", "", "swsafety", "");
}
}