Decompiled source of Hunt1865CarbineSilencer v1.0.0

Hunt1865CarbineSilencer.dll

Decompiled 17 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEditor;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace BitWizrd.Hunt1865CarbineSilencer
{
	[BepInPlugin("BitWizrd.Hunt1865CarbineSilencer", "Hunt1865CarbineSilencer", "1.0.0")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("h3vr.otherloader", "1.3.0")]
	public class Hunt1865CarbineSilencerPlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "BitWizrd.Hunt1865CarbineSilencer");
			OtherLoader.RegisterDirectLoad(BasePath, "BitWizrd.Hunt1865CarbineSilencer", "", "1865carbinesilencer", "", "");
		}
	}
}
public class BloodBondSR : MonoBehaviour
{
	private void Awake()
	{
		string name = "Ammo_69_CashMoney_D100(Clone)";
		((Object)((Component)this).gameObject).name = name;
		Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			((Object)((Component)componentsInChildren[i]).gameObject).name = name;
		}
	}
}
namespace BitWizrd.Carbine1865
{
	public enum ZPos
	{
		Forward,
		Middle,
		Rear
	}
	[Serializable]
	public class LeverActuatedPiece
	{
		public Transform Piece;

		public Vector3 PosBack;

		public Vector3 PosForward;

		public InterpStyle InterpStyle;

		public ActuationType ActuationType;
	}
	public enum ActuationType
	{
		Lever,
		Hammer
	}
	public class Carbine65 : FVRFireArm
	{
		[Header("LeverAction Config")]
		public FVRFireArmChamber Chamber;

		public Transform Lever;

		public Transform LeverRoot;

		public Transform Hammer;

		public Transform LoadingGate;

		public Transform Trigger;

		public Vector2 TriggerRotRange;

		public FVRAlternateGrip ForeGrip;

		public Vector2 LeverAngleRange = new Vector2(-68f, 0f);

		public Vector2 HammerAngleRange = new Vector2(-36f, 0f);

		public Vector2 LoadingGateAngleRange = new Vector2(-24f, 0f);

		public Vector3 EjectionDir = new Vector3(0f, 2f, 0f);

		public Vector3 EjectionSpin = new Vector3(80f, 0f, 0f);

		private bool m_isLeverReleasePressed;

		private float m_curLeverRot;

		private float m_tarLeverRot;

		private float m_leverRotSpeed = 700f;

		private bool m_isActionMovingForward;

		private ZPos m_curLeverPos = ZPos.Rear;

		private ZPos m_lastLeverPos = ZPos.Rear;

		private FVRFirearmMovingProxyRound m_proxy;

		[Header("Round Positions Config")]
		public Transform ReceiverLowerPathForward;

		public Transform ReceiverLowerPathRearward;

		public Transform ReceiverUpperPathForward;

		public Transform ReceiverUpperPathRearward;

		public Transform ReceiverEjectionPathForward;

		public Transform ReceiverEjectionPathRearward;

		public Transform ReceiverEjectionPoint;

		public bool GrabsRoundFromMagOnBoltForward;

		private bool m_isHammerCocked;

		[Header("Spinning Config")]
		public Transform PoseSpinHolder;

		public bool CanSpin;

		private bool m_isSpinning;

		[Header("65Carbine Specific")]
		public LeverActuatedPiece[] ActuatedPieces;

		public bool RequiresHammerCockedForLever = true;

		private bool useLinearRacking = true;

		private float baseDistance = 1f;

		private float BaseAngleOffset;

		private bool m_wasLeverLocked;

		private Vector3 m_baseSpinPosition = Vector3.zero;

		private float curDistanceBetweenGrips = 1f;

		private float lastDistanceBetweenGrips = -1f;

		private float m_rackingDisplacement;

		private float xSpinRot;

		private float xSpinVel;

		private bool m_isPlayerActuatingLever = false;

		private bool m_wasHammerCockedLastFrame = false;

		private Vector3 m_initialHandLocalPos;

		[Header("Hammer Swipe Cocking")]
		public bool CanSwipeCockHammer = false;

		[Header("Magazine Rod System")]
		public bool HasMagazineRod = false;

		public Carbine65MagazineRodPseudo MagazineRod;

		private bool m_magazineRodInserted = false;

		[Header("Magazine Dumping")]
		private bool m_hasCheckedMagazineDump = false;

		public bool IsDummyMagazineActive => false;

		public FVRFireArmMagazine StoredRealMagazine => base.Magazine;

		public bool IsHammerCocked => m_isHammerCocked;

		public override void Awake()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected O, but got Unknown
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			((FVRFireArm)this).Awake();
			base.FChambers.Add(Chamber);
			GameObject val = new GameObject("m_proxyRound");
			m_proxy = val.AddComponent<FVRFirearmMovingProxyRound>();
			m_proxy.Init(((Component)this).transform);
			m_baseSpinPosition = PoseSpinHolder.localPosition;
			if (HasMagazineRod && (Object)(object)MagazineRod != (Object)null)
			{
				m_magazineRodInserted = !MagazineRod.IsDetached;
			}
		}

		public override Transform GetMuzzle()
		{
			return ((FVRFireArm)this).GetMuzzle();
		}

		public override void BeginInteraction(FVRViveHand hand)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			((FVRFireArm)this).BeginInteraction(hand);
			m_initialHandLocalPos = LeverRoot.InverseTransformPoint(hand.PalmTransform.position);
			SetBaseHandAngle(hand);
		}

		private void SetBaseHandAngle(FVRViveHand hand)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = Vector3.ProjectOnPlane(((FVRInteractiveObject)this).m_hand.PoseOverride.forward, LeverRoot.right);
			Vector3 normalized = ((Vector3)(ref val)).normalized;
			Vector3 forward = LeverRoot.forward;
			float baseAngleOffset = Mathf.Atan2(Vector3.Dot(LeverRoot.right, Vector3.Cross(forward, normalized)), Vector3.Dot(forward, normalized)) * 57.29578f;
			BaseAngleOffset = baseAngleOffset;
		}

		public override void FVRFixedUpdate()
		{
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			((FVRFireArm)this).FVRFixedUpdate();
			m_curLeverRot = Mathf.MoveTowards(m_curLeverRot, m_tarLeverRot, m_leverRotSpeed * Time.deltaTime);
			Lever.localEulerAngles = new Vector3(m_curLeverRot, 0f, 0f);
			UpdateSpinning();
		}

		private void UpdateLever()
		{
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Invalid comparison between Unknown and I4
			//IL_0255: Unknown result type (might be due to invalid IL or missing references)
			//IL_0535: Unknown result type (might be due to invalid IL or missing references)
			//IL_03f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0402: Unknown result type (might be due to invalid IL or missing references)
			//IL_0407: Unknown result type (might be due to invalid IL or missing references)
			//IL_040c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0410: Unknown result type (might be due to invalid IL or missing references)
			//IL_0415: Unknown result type (might be due to invalid IL or missing references)
			//IL_041d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0422: Unknown result type (might be due to invalid IL or missing references)
			//IL_042a: Unknown result type (might be due to invalid IL or missing references)
			//IL_042f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0431: Unknown result type (might be due to invalid IL or missing references)
			//IL_0433: Unknown result type (might be due to invalid IL or missing references)
			//IL_043d: Unknown result type (might be due to invalid IL or missing references)
			//IL_043f: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_02bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0383: Unknown result type (might be due to invalid IL or missing references)
			//IL_0388: Unknown result type (might be due to invalid IL or missing references)
			//IL_0393: Unknown result type (might be due to invalid IL or missing references)
			//IL_039d: Unknown result type (might be due to invalid IL or missing references)
			//IL_03a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0be3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b18: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b23: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b2a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b45: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b50: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b57: Unknown result type (might be due to invalid IL or missing references)
			//IL_0a7f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0a8a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0a91: Unknown result type (might be due to invalid IL or missing references)
			//IL_0aac: Unknown result type (might be due to invalid IL or missing references)
			//IL_0ab7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0abe: Unknown result type (might be due to invalid IL or missing references)
			//IL_07b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_07c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_07d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_07de: Unknown result type (might be due to invalid IL or missing references)
			//IL_07ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_07f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_07fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_080e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0813: Unknown result type (might be due to invalid IL or missing references)
			//IL_081e: Unknown result type (might be due to invalid IL or missing references)
			//IL_082e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0839: Unknown result type (might be due to invalid IL or missing references)
			//IL_0849: Unknown result type (might be due to invalid IL or missing references)
			//IL_084e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0859: Unknown result type (might be due to invalid IL or missing references)
			//IL_0869: Unknown result type (might be due to invalid IL or missing references)
			//IL_086e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0879: Unknown result type (might be due to invalid IL or missing references)
			//IL_0884: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c10: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c1b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c22: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c3d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c48: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c4f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b8e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0af5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0cb8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0d08: Unknown result type (might be due to invalid IL or missing references)
			//IL_0d0e: Invalid comparison between Unknown and I4
			//IL_0cda: Unknown result type (might be due to invalid IL or missing references)
			//IL_0ce8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0cef: Unknown result type (might be due to invalid IL or missing references)
			//IL_0d2b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0d39: Unknown result type (might be due to invalid IL or missing references)
			//IL_0d40: Unknown result type (might be due to invalid IL or missing references)
			bool flag = false;
			bool flag2 = false;
			if (((FVRInteractiveObject)this).IsHeld)
			{
				if (((FVRInteractiveObject)this).m_hand.IsInStreamlinedMode)
				{
					flag = ((FVRInteractiveObject)this).m_hand.Input.BYButtonPressed;
					flag2 = ((FVRInteractiveObject)this).m_hand.Input.BYButtonUp;
				}
				else
				{
					flag = ((FVRInteractiveObject)this).m_hand.Input.TouchpadPressed;
					flag2 = ((FVRInteractiveObject)this).m_hand.Input.TouchpadUp;
				}
			}
			m_isLeverReleasePressed = false;
			bool flag3 = false;
			if (!((FVRPhysicalObject)this).IsAltHeld && (Object)(object)((FVRInteractiveObject)ForeGrip).m_hand != (Object)null)
			{
				if (((FVRInteractiveObject)ForeGrip).m_hand.Input.TriggerPressed && ((FVRInteractiveObject)ForeGrip).m_hasTriggeredUpSinceBegin && (int)GM.Options.ControlOptions.LongGunSnipingAssist != 1)
				{
					flag3 = true;
				}
				m_isLeverReleasePressed = true;
				curDistanceBetweenGrips = Vector3.Distance(((FVRInteractiveObject)this).m_hand.PalmTransform.position, ((FVRInteractiveObject)((FVRPhysicalObject)this).AltGrip).m_hand.PalmTransform.position);
				if (lastDistanceBetweenGrips < 0f)
				{
					lastDistanceBetweenGrips = curDistanceBetweenGrips;
				}
			}
			else
			{
				lastDistanceBetweenGrips = -1f;
			}
			m_isSpinning = false;
			if (!((FVRPhysicalObject)this).IsAltHeld && CanSpin && flag)
			{
				m_isSpinning = true;
			}
			if (m_curLeverPos == ZPos.Rear)
			{
				m_hasCheckedMagazineDump = false;
			}
			bool flag4 = false;
			if (RequiresHammerCockedForLever && !m_isHammerCocked)
			{
				flag4 = true;
			}
			bool flag5 = Chamber.IsFull && !Chamber.IsSpent;
			bool flag6 = m_curLeverPos == ZPos.Rear;
			if (flag5 && flag6)
			{
				flag4 = true;
			}
			if ((Object)(object)((FVRPhysicalObject)this).AltGrip == (Object)null && !((FVRPhysicalObject)this).IsAltHeld)
			{
				flag4 = true;
			}
			if (flag3)
			{
				flag4 = false;
			}
			if (flag)
			{
				flag4 = false;
			}
			if (flag4 && useLinearRacking)
			{
				SetBaseHandAngle(((FVRInteractiveObject)this).m_hand);
			}
			m_wasLeverLocked = flag4;
			if (flag2)
			{
				m_tarLeverRot = 0f;
				PoseSpinHolder.localPosition = m_baseSpinPosition;
				lastDistanceBetweenGrips = curDistanceBetweenGrips;
				m_rackingDisplacement = 0f;
			}
			else if (m_isLeverReleasePressed && !flag4)
			{
				if (useLinearRacking)
				{
					curDistanceBetweenGrips = Vector3.Distance(((FVRInteractiveObject)this).m_hand.PalmTransform.position, ((FVRInteractiveObject)((FVRPhysicalObject)this).AltGrip).m_hand.PalmTransform.position);
					float num = 0f;
					if (curDistanceBetweenGrips < lastDistanceBetweenGrips)
					{
						num = lastDistanceBetweenGrips - curDistanceBetweenGrips;
						m_rackingDisplacement += num;
					}
					else
					{
						num = curDistanceBetweenGrips - lastDistanceBetweenGrips;
						m_rackingDisplacement -= num;
					}
					m_rackingDisplacement = Mathf.Clamp(m_rackingDisplacement, 0f, 0.04f);
					if (m_rackingDisplacement < 0.005f)
					{
						m_rackingDisplacement = 0f;
					}
					if (m_rackingDisplacement > 0.035f)
					{
						m_rackingDisplacement = 0.04f;
					}
					PoseSpinHolder.localPosition = m_baseSpinPosition + Vector3.forward * m_rackingDisplacement * 2f;
					m_tarLeverRot = Mathf.Lerp(LeverAngleRange.y, LeverAngleRange.x, m_rackingDisplacement * 25f);
					lastDistanceBetweenGrips = curDistanceBetweenGrips;
				}
				else
				{
					Vector3 val = Vector3.ProjectOnPlane(((FVRInteractiveObject)this).m_hand.PoseOverride.forward, LeverRoot.right);
					Vector3 normalized = ((Vector3)(ref val)).normalized;
					Vector3 forward = LeverRoot.forward;
					float num2 = Mathf.Atan2(Vector3.Dot(LeverRoot.right, Vector3.Cross(forward, normalized)), Vector3.Dot(forward, normalized)) * 57.29578f;
					num2 -= BaseAngleOffset;
					num2 *= 3f;
					num2 = Mathf.Clamp(num2, LeverAngleRange.x, LeverAngleRange.y);
					m_tarLeverRot = num2;
				}
			}
			else if (m_isSpinning)
			{
				float num3 = Mathf.Clamp(((Vector3)(ref ((FVRInteractiveObject)this).m_hand.Input.VelLinearWorld)).magnitude - 1f, 0f, 3f);
				float num4 = num3 * 120f;
				float num5 = Mathf.Repeat(Mathf.Abs(xSpinRot), 360f);
				num4 = Mathf.Clamp(num4, 0f, num5 * 0.5f);
				m_tarLeverRot = Mathf.Clamp(0f - num4, LeverAngleRange.x, LeverAngleRange.y);
				PoseSpinHolder.localPosition = m_baseSpinPosition;
			}
			if (Mathf.Abs(m_curLeverRot - LeverAngleRange.y) < 1f)
			{
				if (m_lastLeverPos == ZPos.Forward)
				{
					m_curLeverPos = ZPos.Middle;
				}
				else
				{
					m_curLeverPos = ZPos.Rear;
					base.IsBreachOpenForGasOut = false;
				}
			}
			else if (Mathf.Abs(m_curLeverRot - LeverAngleRange.x) < 1f)
			{
				if (m_lastLeverPos == ZPos.Rear)
				{
					m_curLeverPos = ZPos.Middle;
				}
				else
				{
					m_curLeverPos = ZPos.Forward;
					base.IsBreachOpenForGasOut = true;
				}
			}
			else
			{
				m_curLeverPos = ZPos.Middle;
				base.IsBreachOpenForGasOut = true;
			}
			if (m_curLeverPos == ZPos.Rear && m_lastLeverPos != ZPos.Rear)
			{
				m_tarLeverRot = LeverAngleRange.y;
				m_curLeverRot = LeverAngleRange.y;
				if (m_isActionMovingForward && m_proxy.IsFull && !Chamber.IsFull)
				{
					((FVRInteractiveObject)this).m_hand.Buzz(((FVRInteractiveObject)this).m_hand.Buzzer.Buzz_OnHoverInteractive);
					Chamber.SetRound(m_proxy.Round, false);
					m_proxy.ClearProxy();
					((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)10, 1f);
				}
				else
				{
					((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)41, 1f);
				}
				m_isActionMovingForward = false;
			}
			else if (m_curLeverPos == ZPos.Forward && m_lastLeverPos != 0)
			{
				m_tarLeverRot = LeverAngleRange.x;
				m_curLeverRot = LeverAngleRange.x;
				if (HasMagazineRod && MagazineRod.IsDetached && !m_hasCheckedMagazineDump && (Object)(object)base.Magazine != (Object)null && base.Magazine.HasARound())
				{
					((MonoBehaviour)this).StartCoroutine(DumpMagazineSequentially());
					((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)11, 1f);
					m_hasCheckedMagazineDump = true;
				}
				((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)7, 1f);
				if (!m_isActionMovingForward && Chamber.IsFull)
				{
					((FVRInteractiveObject)this).m_hand.Buzz(((FVRInteractiveObject)this).m_hand.Buzzer.Buzz_OnHoverInteractive);
					Chamber.EjectRound(ReceiverEjectionPoint.position, ((Component)this).transform.right * EjectionDir.x + ((Component)this).transform.up * EjectionDir.y + ((Component)this).transform.forward * EjectionDir.z, ((Component)this).transform.right * EjectionSpin.x + ((Component)this).transform.up * EjectionSpin.y + ((Component)this).transform.forward * EjectionSpin.z, ReceiverEjectionPoint.position, ReceiverEjectionPoint.rotation, false);
					((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)11, 1f);
				}
				else
				{
					((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)40, 1f);
				}
				m_isActionMovingForward = true;
			}
			else if (!GrabsRoundFromMagOnBoltForward && m_curLeverPos == ZPos.Middle && m_lastLeverPos == ZPos.Rear)
			{
				if (CanMagazineFeed() && !Chamber.IsFull && (Object)(object)base.Magazine != (Object)null && !m_proxy.IsFull && base.Magazine.HasARound())
				{
					GameObject fromPrefabReference = base.Magazine.RemoveRound(false);
					m_proxy.SetFromPrefabReference(fromPrefabReference);
					if (m_proxy.IsFull)
					{
						((Component)m_proxy.ProxyRound).gameObject.SetActive(true);
					}
				}
			}
			else if (GrabsRoundFromMagOnBoltForward && m_curLeverPos != 0 && m_lastLeverPos == ZPos.Forward && CanMagazineFeed() && !Chamber.IsFull && (Object)(object)base.Magazine != (Object)null && !m_proxy.IsFull && base.Magazine.HasARound())
			{
				GameObject fromPrefabReference2 = base.Magazine.RemoveRound(false);
				m_proxy.SetFromPrefabReference(fromPrefabReference2);
				if (m_proxy.IsFull)
				{
					((Component)m_proxy.ProxyRound).gameObject.SetActive(true);
				}
			}
			float num6 = Mathf.InverseLerp(LeverAngleRange.y, LeverAngleRange.x, m_curLeverRot);
			if (m_proxy.IsFull)
			{
				if (m_isActionMovingForward)
				{
					m_proxy.ProxyRound.position = Vector3.Lerp(ReceiverUpperPathForward.position, ReceiverUpperPathRearward.position, num6);
					m_proxy.ProxyRound.rotation = Quaternion.Slerp(ReceiverUpperPathForward.rotation, ReceiverUpperPathRearward.rotation, num6);
					if ((Object)(object)LoadingGate != (Object)null)
					{
						LoadingGate.localEulerAngles = new Vector3(LoadingGateAngleRange.x, 0f, 0f);
					}
				}
				else
				{
					m_proxy.ProxyRound.position = Vector3.Lerp(ReceiverLowerPathForward.position, ReceiverLowerPathRearward.position, num6);
					m_proxy.ProxyRound.rotation = Quaternion.Slerp(ReceiverLowerPathForward.rotation, ReceiverLowerPathRearward.rotation, num6);
					if ((Object)(object)LoadingGate != (Object)null)
					{
						LoadingGate.localEulerAngles = new Vector3(LoadingGateAngleRange.y, 0f, 0f);
					}
				}
				((Component)m_proxy.ProxyRound).gameObject.SetActive(true);
			}
			else if ((Object)(object)LoadingGate != (Object)null)
			{
				LoadingGate.localEulerAngles = new Vector3(LoadingGateAngleRange.y, 0f, 0f);
			}
			if (Chamber.IsFull)
			{
				Chamber.ProxyRound.position = Vector3.Lerp(ReceiverEjectionPathForward.position, ReceiverEjectionPathRearward.position, num6);
				Chamber.ProxyRound.rotation = Quaternion.Slerp(ReceiverEjectionPathForward.rotation, ReceiverEjectionPathRearward.rotation, num6);
			}
			Chamber.IsAccessible = m_curLeverPos != ZPos.Rear && !m_proxy.IsFull && ((Object)(object)base.Magazine == (Object)null || !base.Magazine.HasARound());
			for (int i = 0; i < ActuatedPieces.Length; i++)
			{
				if ((int)ActuatedPieces[i].InterpStyle == 0)
				{
					ActuatedPieces[i].Piece.localPosition = Vector3.Lerp(ActuatedPieces[i].PosBack, ActuatedPieces[i].PosForward, num6);
				}
				else if ((int)ActuatedPieces[i].InterpStyle == 1)
				{
					ActuatedPieces[i].Piece.localEulerAngles = Vector3.Lerp(ActuatedPieces[i].PosBack, ActuatedPieces[i].PosForward, num6);
				}
			}
			m_lastLeverPos = m_curLeverPos;
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_014d: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_02bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01de: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_025c: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).UpdateInteraction(hand);
			UpdateLever();
			Trigger.localEulerAngles = new Vector3(Mathf.Lerp(TriggerRotRange.x, TriggerRotRange.y, hand.Input.TriggerFloat), 0f, 0f);
			bool flag = false;
			if (((FVRInteractiveObject)this).IsHeld)
			{
				if (hand.IsInStreamlinedMode)
				{
					flag = hand.Input.AXButtonDown;
				}
				else
				{
					Vector2 touchpadAxes = hand.Input.TouchpadAxes;
					flag = hand.Input.TouchpadDown && touchpadAxes.y < -0.1f;
				}
			}
			if (hand.Input.TriggerDown && !((FVRPhysicalObject)this).IsAltHeld && m_curLeverPos == ZPos.Rear && ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && m_isHammerCocked)
			{
				Fire();
			}
			if (flag && !m_isHammerCocked && ((FVRInteractiveObject)this).IsHeld)
			{
				m_isHammerCocked = true;
				((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)7, 1f);
				if ((Object)(object)Hammer != (Object)null)
				{
					Hammer.localEulerAngles = new Vector3(HammerAngleRange.x, 0f, 0f);
				}
			}
			if (CanSwipeCockHammer && ((FVRInteractiveObject)this).IsHeld && (Object)(object)((FVRInteractiveObject)this).m_hand.OtherHand != (Object)null && (Object)(object)Hammer != (Object)null)
			{
				Vector3 velLinearWorld = ((FVRInteractiveObject)this).m_hand.OtherHand.Input.VelLinearWorld;
				float num = Vector3.Distance(((FVRInteractiveObject)this).m_hand.OtherHand.PalmTransform.position, Hammer.position);
				if (num < 0.15f && Vector3.Angle(velLinearWorld, -((Component)this).transform.forward) < 60f && ((Vector3)(ref velLinearWorld)).magnitude > 1f && !m_isHammerCocked)
				{
					m_isHammerCocked = true;
					((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)7, 1f);
					if ((Object)(object)Hammer != (Object)null)
					{
						Hammer.localEulerAngles = new Vector3(HammerAngleRange.x, 0f, 0f);
					}
				}
			}
			if (((FVRInteractiveObject)this).IsHeld && (Object)(object)Hammer != (Object)null)
			{
				float num2 = ((!m_isHammerCocked) ? HammerAngleRange.y : HammerAngleRange.x);
				Hammer.localEulerAngles = new Vector3(Mathf.Lerp(Hammer.localEulerAngles.x, num2, Time.deltaTime * 10f), 0f, 0f);
			}
			m_wasHammerCockedLastFrame = m_isHammerCocked;
		}

		public override void EndInteraction(FVRViveHand hand)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			Trigger.localEulerAngles = new Vector3(0f, 0f, 0f);
			((FVRFireArm)this).EndInteraction(hand);
		}

		private void Fire()
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			if (!m_isHammerCocked)
			{
				return;
			}
			m_isHammerCocked = false;
			if ((Object)(object)Hammer != (Object)null)
			{
				Hammer.localEulerAngles = new Vector3(HammerAngleRange.y, 0f, 0f);
			}
			((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
			bool flag = false;
			bool flag2 = false;
			if (Chamber.Fire())
			{
				flag = true;
				flag2 = true;
			}
			if (flag)
			{
				Transform val = ((!flag2) ? base.MuzzlePos : ((FVRFireArm)this).GetMuzzle());
				if (flag2)
				{
					((FVRFireArm)this).Fire(Chamber, val, true, 1f, -1f);
				}
				((FVRFireArm)this).FireMuzzleSmoke();
				bool flag3 = ((FVRFireArm)this).IsTwoHandStabilized();
				bool flag4 = (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null;
				bool flag5 = ((FVRFireArm)this).IsShoulderStabilized();
				((FVRFireArm)this).Recoil(flag3, flag4, flag5, (FVRFireArmRecoilProfile)null, 1f);
				if (flag2)
				{
					((FVRFireArm)this).PlayAudioGunShot(Chamber.GetRound(), GM.CurrentPlayerBody.GetCurrentSoundEnvironment(), 1f);
				}
			}
		}

		private void UpdateSpinning()
		{
			//IL_0263: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_0205: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_016c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0171: Unknown result type (might be due to invalid IL or missing references)
			if (!((FVRInteractiveObject)this).IsHeld || ((FVRPhysicalObject)this).IsAltHeld || (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null)
			{
				m_isSpinning = false;
			}
			if (m_isSpinning)
			{
				Vector3 val = Vector3.zero;
				if ((Object)(object)((FVRInteractiveObject)this).m_hand != (Object)null)
				{
					val = ((FVRInteractiveObject)this).m_hand.Input.VelLinearWorld;
				}
				float num = Vector3.Dot(((Vector3)(ref val)).normalized, ((Component)this).transform.up);
				num = Mathf.Clamp(num, 0f - ((Vector3)(ref val)).magnitude, ((Vector3)(ref val)).magnitude);
				if (Mathf.Abs(xSpinVel) < 90f)
				{
					xSpinVel += num * Time.deltaTime * 600f;
				}
				else if (Mathf.Sign(num) == Mathf.Sign(xSpinVel))
				{
					xSpinVel += num * Time.deltaTime * 600f;
				}
				if (Mathf.Abs(xSpinVel) < 90f)
				{
					if (Vector3.Dot(((Component)this).transform.up, Vector3.down) >= 0f && Mathf.Sign(xSpinVel) == 1f)
					{
						xSpinVel += Time.deltaTime * 50f;
					}
					if (Vector3.Dot(((Component)this).transform.up, Vector3.down) < 0f && Mathf.Sign(xSpinVel) == -1f)
					{
						xSpinVel -= Time.deltaTime * 50f;
					}
				}
				xSpinVel = Mathf.Clamp(xSpinVel, -200f, 200f);
				xSpinRot += xSpinVel * Time.deltaTime * 5f;
				PoseSpinHolder.localEulerAngles = new Vector3(xSpinRot, 0f, 0f);
				xSpinVel = Mathf.Lerp(xSpinVel, 0f, Time.deltaTime * 0.6f);
			}
			else
			{
				xSpinRot = 0f;
				xSpinVel = 0f;
				PoseSpinHolder.localEulerAngles = new Vector3(xSpinRot, 0f, 0f);
			}
		}

		public override List<FireArmRoundClass> GetChamberRoundList()
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			if (Chamber.IsFull && !Chamber.IsSpent)
			{
				List<FireArmRoundClass> list = new List<FireArmRoundClass>();
				list.Add(Chamber.GetRound().RoundClass);
				return list;
			}
			return null;
		}

		public override void SetLoadedChambers(List<FireArmRoundClass> rounds)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			if (rounds.Count > 0)
			{
				Chamber.Autochamber(rounds[0]);
			}
		}

		private bool CanMagazineFeed()
		{
			if (HasMagazineRod)
			{
				return m_magazineRodInserted && (Object)(object)MagazineRod != (Object)null && MagazineRod.IsLockedInPlace;
			}
			return true;
		}

		public void OnMagazineRodStateChanged(bool isDetached)
		{
			if (HasMagazineRod)
			{
				m_magazineRodInserted = !isDetached;
			}
		}

		private IEnumerator DumpMagazineSequentially()
		{
			yield return (object)new WaitForSeconds(0.1f);
			while ((Object)(object)base.Magazine != (Object)null && base.Magazine.HasARound())
			{
				GameObject roundPrefab = base.Magazine.RemoveRound(false);
				Vector3 ejectionPos = ((!((Object)(object)base.Magazine.RoundEjectionPos != (Object)null)) ? ReceiverEjectionPoint.position : base.Magazine.RoundEjectionPos.position);
				Quaternion ejectionRot = ((!((Object)(object)base.Magazine.RoundEjectionPos != (Object)null)) ? ReceiverEjectionPoint.rotation : base.Magazine.RoundEjectionPos.rotation);
				GameObject ejectedRound = Object.Instantiate<GameObject>(roundPrefab, ejectionPos, ejectionRot);
				Rigidbody roundRB = ejectedRound.GetComponent<Rigidbody>();
				if ((Object)(object)roundRB != (Object)null)
				{
					roundRB.velocity = Vector3.zero;
					roundRB.angularVelocity = Vector3.zero;
				}
				FVRFireArmRound roundComponent = ejectedRound.GetComponent<FVRFireArmRound>();
				if ((Object)(object)roundComponent != (Object)null)
				{
					((FVRPhysicalObject)roundComponent).SetIFF(GM.CurrentPlayerBody.GetPlayerIFF());
				}
				yield return (object)new WaitForSeconds(0.05f);
			}
			((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)11, 1f);
		}
	}
	public class Carbine65MagazineRod : FVRPhysicalObject
	{
		public override void Awake()
		{
			((FVRPhysicalObject)this).Awake();
			((Component)this).gameObject.tag = "flintlock_ramrod";
		}
	}
	public class Carbine65MagazineRodHolder : MonoBehaviour
	{
		public Carbine65 Carbine;

		public void OnTriggerEnter(Collider other)
		{
			if ((Object)(object)other.attachedRigidbody == (Object)null)
			{
				return;
			}
			GameObject gameObject = ((Component)other.attachedRigidbody).gameObject;
			if (gameObject.CompareTag("flintlock_ramrod"))
			{
				Carbine65MagazineRod component = gameObject.GetComponent<Carbine65MagazineRod>();
				if (((FVRInteractiveObject)component).IsHeld)
				{
					FVRViveHand hand = ((FVRInteractiveObject)component).m_hand;
					((FVRInteractiveObject)component).ForceBreakInteraction();
					((Component)Carbine.MagazineRod).gameObject.SetActive(true);
					Carbine.MagazineRod.MountToInserted(hand);
					hand.ForceSetInteractable((FVRInteractiveObject)(object)Carbine.MagazineRod);
					((FVRInteractiveObject)Carbine.MagazineRod).BeginInteraction(hand);
					Object.Destroy((Object)(object)((Component)other).gameObject);
				}
			}
		}
	}
	public class Carbine65MagazineRodPseudo : FVRInteractiveObject
	{
		public Transform Root;

		public Transform Point_Inserted;

		public Transform Point_Extracted;

		private float lastHandZ;

		private float m_rodZ;

		private float m_minZ_inserted;

		private float m_maxZ_inserted;

		public GameObject RodPrefab;

		private float m_curHandRodOffsetZ;

		public Carbine65 ParentCarbine;

		private Quaternion m_originalRotation;

		private bool m_isRotationLocked = true;

		private float m_lastRodZ;

		private int m_lastClickIndex = -1;

		[Header("Audio")]
		public AudioEvent AudEvent_Grab;

		public AudioEvent AudEvent_ExtractFromCarbine;

		public AudioEvent AudEvent_InsertToCarbine;

		public AudioEvent AudEvent_RodUnlock;

		public AudioEvent AudEvent_RodLock;

		public AudioEvent AudEvent_BulletClick;

		public bool IsDetached => !((Component)this).gameObject.activeInHierarchy;

		public bool IsLockedInPlace => m_isRotationLocked && m_rodZ >= m_maxZ_inserted;

		public override void Awake()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).Awake();
			m_rodZ = ((Component)this).transform.localPosition.z;
			m_maxZ_inserted = Point_Inserted.localPosition.z;
			m_minZ_inserted = Point_Extracted.localPosition.z;
			m_originalRotation = ((Component)this).transform.localRotation;
			m_isRotationLocked = true;
			m_lastRodZ = m_rodZ;
		}

		public override void BeginInteraction(FVRViveHand hand)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).BeginInteraction(hand);
			Vector3 zero = Vector3.zero;
			zero = Root.InverseTransformPoint(((HandInput)(ref hand.Input)).Pos);
			SM.PlayGenericSound(AudEvent_Grab, ((Component)this).transform.position);
			lastHandZ = zero.z;
			m_curHandRodOffsetZ = ((Component)this).transform.InverseTransformPoint(((HandInput)(ref hand.Input)).Pos).z;
			if (m_isRotationLocked)
			{
				((Component)this).transform.localRotation = m_originalRotation * Quaternion.Euler(0f, 0f, -90f);
				m_isRotationLocked = false;
				SM.PlayGenericSound(AudEvent_RodUnlock, ((Component)this).transform.position);
				if ((Object)(object)ParentCarbine != (Object)null)
				{
					ParentCarbine.OnMagazineRodStateChanged(isDetached: true);
				}
			}
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).UpdateInteraction(hand);
			Vector3 zero = Vector3.zero;
			float num = 0f;
			float z = Root.InverseTransformPoint(((HandInput)(ref hand.Input)).Pos).z;
			float num2 = z - lastHandZ;
			num2 = ((Component)this).transform.InverseTransformPoint(((HandInput)(ref hand.Input)).Pos).z - m_curHandRodOffsetZ;
			MoveRod(num2, hand);
			lastHandZ = z;
		}

		public void MountToInserted(FVRViveHand h)
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			((Component)this).transform.SetParent(Root);
			m_rodZ = m_minZ_inserted + 0.0002f;
			SM.PlayGenericSound(AudEvent_InsertToCarbine, ((Component)this).transform.position);
			((Component)this).transform.localPosition = new Vector3(Point_Inserted.localPosition.x, Point_Inserted.localPosition.y, m_rodZ);
			m_isRotationLocked = false;
			m_lastClickIndex = -1;
			m_lastRodZ = m_rodZ;
			if ((Object)(object)h != (Object)null)
			{
				m_curHandRodOffsetZ = ((Component)this).transform.InverseTransformPoint(((HandInput)(ref h.Input)).Pos).z;
			}
			if ((Object)(object)ParentCarbine != (Object)null)
			{
				ParentCarbine.OnMagazineRodStateChanged(isDetached: true);
			}
		}

		private void MoveRod(float delta, FVRViveHand hand)
		{
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0268: Unknown result type (might be due to invalid IL or missing references)
			//IL_0273: Unknown result type (might be due to invalid IL or missing references)
			//IL_02aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0203: Unknown result type (might be due to invalid IL or missing references)
			//IL_0220: Unknown result type (might be due to invalid IL or missing references)
			//IL_0308: Unknown result type (might be due to invalid IL or missing references)
			//IL_0319: Unknown result type (might be due to invalid IL or missing references)
			//IL_0194: Unknown result type (might be due to invalid IL or missing references)
			float rodZ = m_rodZ;
			m_rodZ += delta;
			m_rodZ = Mathf.Clamp(m_rodZ, m_minZ_inserted, m_maxZ_inserted);
			float num = m_rodZ - rodZ;
			((Component)this).transform.localPosition = new Vector3(Point_Inserted.localPosition.x, Point_Inserted.localPosition.y, m_rodZ);
			bool flag = m_rodZ > m_lastRodZ;
			if (flag && (Object)(object)ParentCarbine != (Object)null && (Object)(object)((FVRFireArm)ParentCarbine).Magazine != (Object)null)
			{
				FVRFireArmMagazine magazine = ((FVRFireArm)ParentCarbine).Magazine;
				int numRounds = magazine.m_numRounds;
				int capacity = magazine.m_capacity;
				if (numRounds > 0 && capacity > 0)
				{
					float num2 = m_maxZ_inserted - m_minZ_inserted;
					float num3 = (m_rodZ - m_minZ_inserted) / num2;
					float num4 = 0.125f;
					float num5 = 1f - (float)numRounds / (float)capacity * (1f - num4);
					num5 = Mathf.Max(num5, num4);
					if (num3 >= num5)
					{
						float num6 = (num3 - num5) / (1f - num5);
						float num7 = 1f / (float)numRounds;
						int num8 = Mathf.FloorToInt(num6 / num7);
						num8 = Mathf.Clamp(num8, 0, numRounds - 1);
						if (num8 > m_lastClickIndex && num8 < numRounds)
						{
							SM.PlayGenericSound(AudEvent_BulletClick, ((Component)this).transform.position);
							m_lastClickIndex = num8;
						}
					}
				}
			}
			if (!flag)
			{
				m_lastClickIndex = -1;
			}
			m_lastRodZ = m_rodZ;
			if (m_isRotationLocked && m_rodZ < m_maxZ_inserted)
			{
				((Component)this).transform.localRotation = m_originalRotation * Quaternion.Euler(0f, 0f, -90f);
				m_isRotationLocked = false;
				SM.PlayGenericSound(AudEvent_RodUnlock, ((Component)this).transform.position);
				if ((Object)(object)ParentCarbine != (Object)null)
				{
					ParentCarbine.OnMagazineRodStateChanged(isDetached: true);
				}
			}
			if (m_rodZ <= m_minZ_inserted)
			{
				GameObject val = Object.Instantiate<GameObject>(RodPrefab, ((Component)this).transform.position, ((Component)this).transform.rotation);
				((FVRInteractiveObject)this).ForceBreakInteraction();
				Carbine65MagazineRod component = val.GetComponent<Carbine65MagazineRod>();
				hand.ForceSetInteractable((FVRInteractiveObject)(object)component);
				((FVRInteractiveObject)component).BeginInteraction(hand);
				SM.PlayGenericSound(AudEvent_ExtractFromCarbine, ((Component)this).transform.position);
				if ((Object)(object)ParentCarbine != (Object)null)
				{
					ParentCarbine.OnMagazineRodStateChanged(isDetached: true);
				}
				Hide();
			}
			else if (m_rodZ >= m_maxZ_inserted && !m_isRotationLocked)
			{
				SM.PlayGenericSound(AudEvent_RodLock, ((Component)this).transform.position);
				((Component)this).transform.localRotation = m_originalRotation;
				m_isRotationLocked = true;
				if ((Object)(object)ParentCarbine != (Object)null)
				{
					ParentCarbine.OnMagazineRodStateChanged(isDetached: false);
				}
			}
		}

		private void Hide()
		{
			((Component)this).gameObject.SetActive(false);
		}
	}
}
public class CooldownSound : MonoBehaviour
{
	public ClosedBoltWeapon weapon;

	public AudioClip[] audioClips;

	public float volume = 1f;

	public int minShots = 5;

	public int maxShots = 10;

	public float minDelay = 0.5f;

	public float maxDelay = 2f;

	public float resetTime = 1.5f;

	private AudioSource audioSource;

	private int shotCounter = 0;

	private float lastShotTime;

	private bool lastRoundSpent;

	private int nextShotThreshold;

	private bool isPlayingSound = false;

	private void Start()
	{
		if ((Object)(object)weapon == (Object)null)
		{
			weapon = ((Component)this).GetComponent<ClosedBoltWeapon>();
		}
		if ((Object)(object)weapon == (Object)null)
		{
			Debug.LogError((object)"CooldownSound: Weapon reference is missing. Attach this script to a ClosedBoltWeapon.");
			return;
		}
		audioSource = ((Component)weapon).gameObject.GetComponent<AudioSource>();
		if ((Object)(object)audioSource == (Object)null)
		{
			audioSource = ((Component)weapon).gameObject.AddComponent<AudioSource>();
		}
		audioSource.spatialBlend = 1f;
		audioSource.playOnAwake = false;
		audioSource.rolloffMode = (AudioRolloffMode)0;
		lastRoundSpent = weapon.Chamber.IsSpent;
		SetNewShotThreshold();
	}

	private void Update()
	{
		DetectFiring();
	}

	private void DetectFiring()
	{
		if (weapon.Chamber.IsFull && weapon.Chamber.IsSpent && !lastRoundSpent)
		{
			OnWeaponFired();
		}
		lastRoundSpent = weapon.Chamber.IsSpent;
	}

	private void OnWeaponFired()
	{
		float num = Time.time - lastShotTime;
		if (num > resetTime)
		{
			shotCounter = 0;
			SetNewShotThreshold();
		}
		shotCounter++;
		lastShotTime = Time.time;
		if (shotCounter >= nextShotThreshold)
		{
			((MonoBehaviour)this).StartCoroutine(PlaySoundWithDelay());
			shotCounter = 0;
			SetNewShotThreshold();
		}
	}

	private IEnumerator PlaySoundWithDelay()
	{
		if (!isPlayingSound)
		{
			isPlayingSound = true;
			float delay = Random.Range(minDelay, maxDelay);
			yield return (object)new WaitForSeconds(delay);
			if (audioClips.Length > 0)
			{
				int index = Random.Range(0, audioClips.Length);
				audioSource.clip = audioClips[index];
				audioSource.PlayOneShot(audioSource.clip, volume);
				yield return (object)new WaitForSeconds(audioSource.clip.length);
			}
			isPlayingSound = false;
		}
	}

	private void SetNewShotThreshold()
	{
		nextShotThreshold = Random.Range(minShots, maxShots + 1);
	}
}
public class CustomWaggleJoint : MonoBehaviour
{
	public float distanceLimit = 0.25f;

	public float angleLimitLeft = 45f;

	public float angleLimitRight = 45f;

	public float gravityScale = 1f;

	public bool useSpring;

	public float springApproachRate = 0.95f;

	public float damping;

	public Transform hingeGraphic;

	public Vector3 hingeGraphicRotationOffset;

	public bool invertWaggleAxis;

	public bool ManualExecution;

	public float onHitLimitCooldown = 0.05f;

	public Vector3 waggleAxis = Vector3.up;

	public Vector3 rotationAxis = Vector3.up;

	[Header("Gizmo Options")]
	public bool debugGizmos = false;

	public bool showRotationExtremes = false;

	public bool showRotationDirectionArrows = false;

	private Vector3 particlePos;

	private Vector3 particleVel;

	private bool leftCatchState;

	private bool rightCatchState;

	private float lastTouchTime = float.MinValue;

	private Vector3 EffectiveWaggleDir()
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		return ((Component)this).transform.TransformDirection((!invertWaggleAxis) ? waggleAxis : (-waggleAxis));
	}

	private void GetEffectiveAngleLimits(out float effectiveAngleMin, out float effectiveAngleMax)
	{
		if (invertWaggleAxis)
		{
			effectiveAngleMin = 0f - angleLimitLeft;
			effectiveAngleMax = angleLimitRight;
		}
		else
		{
			effectiveAngleMin = 0f - angleLimitRight;
			effectiveAngleMax = angleLimitLeft;
		}
	}

	public void ResetParticlePos()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		particlePos = ((Component)this).transform.position + EffectiveWaggleDir() * distanceLimit;
		particleVel = Vector3.zero;
	}

	private void OnHitLimit(float angularVelocity)
	{
	}

	public void Execute()
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_011f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0125: Unknown result type (might be due to invalid IL or missing references)
		//IL_012a: Unknown result type (might be due to invalid IL or missing references)
		//IL_012f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0131: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		//IL_013c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0141: Unknown result type (might be due to invalid IL or missing references)
		float deltaTime = Time.deltaTime;
		Transform transform = ((Component)this).transform;
		Vector3 val = Physics.gravity * gravityScale;
		Vector3 val2 = particlePos;
		Vector3 val3 = particleVel * Mathf.Pow(1f - damping, deltaTime) + val * deltaTime;
		Vector3 val4 = val2 + val3 * deltaTime;
		Vector3 val5 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized);
		Vector3 val6 = EffectiveWaggleDir();
		Vector3 position = transform.position;
		if (useSpring)
		{
			val4 = Vector3.Lerp(val4, position + val6 * distanceLimit, 1f - Mathf.Pow(1f - springApproachRate, deltaTime));
		}
		GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax);
		particlePos = ProjectOnHinge(val4, position, val5, val6, distanceLimit, effectiveAngleMin, effectiveAngleMax);
		particleVel = (particlePos - val2) / deltaTime;
		if ((Object)(object)hingeGraphic != (Object)null)
		{
			hingeGraphic.rotation = Quaternion.LookRotation(particlePos - transform.position, val5) * Quaternion.Euler(hingeGraphicRotationOffset);
		}
	}

	private Vector3 ProjectOnHinge(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection, float distanceLimit, float angleMin, float angleMax)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		float num = ToHingeAngle(point, hingePivot, hingeAxis, hingeDirection);
		num = Mathf.Clamp(num, angleMin, angleMax);
		Vector3 val = Quaternion.AngleAxis(num, hingeAxis) * hingeDirection;
		return val * distanceLimit + hingePivot;
	}

	private float ToHingeAngle(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = point - hingePivot;
		Vector3 val2 = Vector3.ProjectOnPlane(val, hingeAxis);
		Vector3 normalized = ((Vector3)(ref val2)).normalized;
		return SignedAngle(hingeDirection, normalized, hingeAxis);
	}

	private float SignedAngle(Vector3 from, Vector3 to, Vector3 axis)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		float num = Vector3.Angle(from, to);
		return num * Mathf.Sign(Vector3.Dot(axis, Vector3.Cross(from, to)));
	}

	private void Start()
	{
		ResetParticlePos();
	}

	private void Update()
	{
		if (!ManualExecution)
		{
			Execute();
		}
	}

	private void OnDrawGizmosSelected()
	{
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0084: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0091: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
		//IL_0102: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		//IL_010d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0120: Unknown result type (might be due to invalid IL or missing references)
		//IL_0121: Unknown result type (might be due to invalid IL or missing references)
		//IL_0126: Unknown result type (might be due to invalid IL or missing references)
		//IL_0127: Unknown result type (might be due to invalid IL or missing references)
		//IL_012c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0130: Unknown result type (might be due to invalid IL or missing references)
		//IL_0131: Unknown result type (might be due to invalid IL or missing references)
		//IL_0136: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		//IL_013c: Unknown result type (might be due to invalid IL or missing references)
		//IL_013e: Unknown result type (might be due to invalid IL or missing references)
		//IL_013f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0147: Unknown result type (might be due to invalid IL or missing references)
		//IL_014c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0151: Unknown result type (might be due to invalid IL or missing references)
		//IL_0153: Unknown result type (might be due to invalid IL or missing references)
		//IL_0154: Unknown result type (might be due to invalid IL or missing references)
		//IL_015c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0161: Unknown result type (might be due to invalid IL or missing references)
		//IL_0166: Unknown result type (might be due to invalid IL or missing references)
		//IL_0168: Unknown result type (might be due to invalid IL or missing references)
		//IL_0172: Unknown result type (might be due to invalid IL or missing references)
		//IL_0173: Unknown result type (might be due to invalid IL or missing references)
		//IL_017a: Unknown result type (might be due to invalid IL or missing references)
		//IL_017b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0182: Unknown result type (might be due to invalid IL or missing references)
		//IL_018c: Unknown result type (might be due to invalid IL or missing references)
		//IL_018d: Unknown result type (might be due to invalid IL or missing references)
		//IL_018e: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_01da: Unknown result type (might be due to invalid IL or missing references)
		//IL_01df: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0202: Unknown result type (might be due to invalid IL or missing references)
		//IL_0207: Unknown result type (might be due to invalid IL or missing references)
		//IL_020d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0212: Unknown result type (might be due to invalid IL or missing references)
		//IL_0219: Unknown result type (might be due to invalid IL or missing references)
		//IL_021e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0229: Unknown result type (might be due to invalid IL or missing references)
		//IL_022e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0235: Unknown result type (might be due to invalid IL or missing references)
		//IL_023a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0240: Unknown result type (might be due to invalid IL or missing references)
		//IL_0245: Unknown result type (might be due to invalid IL or missing references)
		//IL_024c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0251: Unknown result type (might be due to invalid IL or missing references)
		if (debugGizmos && !((Object)(object)Selection.activeGameObject != (Object)(object)((Component)this).gameObject))
		{
			Transform transform = ((Component)this).transform;
			Vector3 position = transform.position;
			Vector3 val = EffectiveWaggleDir();
			Vector3 val2 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized);
			Vector3 val3 = position + val * distanceLimit;
			Gizmos.color = Color.white;
			float num = 0.01f;
			Gizmos.DrawLine(position + Vector3.left * num, position + Vector3.right * num);
			Gizmos.DrawLine(position + Vector3.up * num, position + Vector3.down * num);
			Gizmos.DrawLine(position + Vector3.forward * num, position + Vector3.back * num);
			Handles.BeginGUI();
			Handles.Label(position, "Pivot");
			Handles.EndGUI();
			Gizmos.color = Color.green;
			Gizmos.DrawLine(position, val3);
			GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax);
			Vector3 val4 = Quaternion.AngleAxis(effectiveAngleMax, val2) * val;
			Vector3 val5 = Quaternion.AngleAxis(effectiveAngleMin, val2) * val;
			Vector3 val6 = position + val4 * distanceLimit;
			Vector3 val7 = position + val5 * distanceLimit;
			Gizmos.color = Color.cyan;
			Gizmos.DrawLine(position, val6);
			Gizmos.DrawLine(position, val7);
			Handles.color = Color.yellow;
			Handles.DrawWireArc(position, val2, val5, effectiveAngleMax - effectiveAngleMin, distanceLimit * 0.5f);
			if (Application.isPlaying)
			{
				Gizmos.color = Color.red;
				float num2 = 0.01f;
				Gizmos.DrawLine(particlePos + Vector3.left * num2, particlePos + Vector3.right * num2);
				Gizmos.DrawLine(particlePos + Vector3.up * num2, particlePos + Vector3.down * num2);
				Gizmos.DrawLine(particlePos + Vector3.forward * num2, particlePos + Vector3.back * num2);
			}
		}
	}
}
public class GunStockLace : MonoBehaviour
{
	public float length = 0.5f;

	public float gravity = 9.81f;

	public float damping = 0.05f;

	public float maxDeviationAngle = 45f;

	public LayerMask collisionMask;

	public bool showGizmos = false;

	private Vector3 pendulumDirection;

	private Vector3 angularVelocity;

	private Quaternion baseRotation;

	private Vector3 restDirection;

	private Vector3 previousPosition;

	private void Start()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		baseRotation = ((Component)this).transform.rotation;
		restDirection = baseRotation * -Vector3.up;
		pendulumDirection = restDirection;
		previousPosition = ((Component)this).transform.position;
	}

	private void FixedUpdate()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00da: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0107: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = ((Component)this).transform.position - previousPosition;
		previousPosition = ((Component)this).transform.position;
		float fixedDeltaTime = Time.fixedDeltaTime;
		Vector3 val2 = Vector3.Cross(((Vector3)(ref pendulumDirection)).normalized, Vector3.down) * gravity / length;
		Vector3 val3 = val * 10f / fixedDeltaTime;
		angularVelocity += (val2 + val3) * fixedDeltaTime;
		angularVelocity *= Mathf.Clamp01(1f - damping * fixedDeltaTime);
		Quaternion val4 = Quaternion.Euler(angularVelocity * fixedDeltaTime * 57.29578f);
		pendulumDirection = val4 * pendulumDirection;
		HandleCollisionLimits();
		ClampToMaxAngle();
		((Component)this).transform.rotation = Quaternion.FromToRotation(-Vector3.up, pendulumDirection) * baseRotation;
	}

	private void HandleCollisionLimits()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_0087: Unknown result type (might be due to invalid IL or missing references)
		RaycastHit val = default(RaycastHit);
		if (Physics.Raycast(((Component)this).transform.position, pendulumDirection, ref val, length, LayerMask.op_Implicit(collisionMask)))
		{
			Vector3 normal = ((RaycastHit)(ref val)).normal;
			Vector3 val2 = Vector3.ProjectOnPlane(pendulumDirection, normal);
			Vector3 normalized = ((Vector3)(ref val2)).normalized;
			float num = Vector3.Angle(pendulumDirection, normalized);
			pendulumDirection = Vector3.RotateTowards(pendulumDirection, normalized, num * ((float)Math.PI / 180f), 0f);
			angularVelocity = Vector3.ProjectOnPlane(angularVelocity, normal);
		}
	}

	private void ClampToMaxAngle()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		float num = Vector3.Angle(restDirection, pendulumDirection);
		if (num > maxDeviationAngle)
		{
			pendulumDirection = Vector3.RotateTowards(restDirection, pendulumDirection, maxDeviationAngle * ((float)Math.PI / 180f), 0f);
			angularVelocity *= 0.5f;
		}
	}

	private void OnDrawGizmos()
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		if (showGizmos)
		{
			Gizmos.color = Color.yellow;
			Gizmos.DrawLine(((Component)this).transform.position, ((Component)this).transform.position + pendulumDirection * length);
			Gizmos.color = Color.red;
			Gizmos.DrawWireSphere(((Component)this).transform.position + pendulumDirection * length, 0.02f);
		}
	}
}
public class HuntDollarSR : MonoBehaviour
{
	private IEnumerator Start()
	{
		yield return (object)new WaitForSeconds(3f);
		string str = "CharcoalBriquette(Clone)";
		((Object)((Component)this).gameObject).name = str;
		Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			Component val = (Component)(object)componentsInChildren[i];
			((Object)val.gameObject).name = str;
		}
	}
}
public class PlayRandomSoundOnSpawn : MonoBehaviour
{
	public AudioClip[] spawnSounds;

	public float volume = 1f;

	[Header("Pitch Settings")]
	public float minPitch = 0.9f;

	public float maxPitch = 1.1f;

	private AudioSource audioSource;

	private void Start()
	{
		if (spawnSounds.Length > 0)
		{
			audioSource = ((Component)this).gameObject.AddComponent<AudioSource>();
			audioSource.playOnAwake = false;
			audioSource.spatialBlend = 1f;
			audioSource.volume = volume;
			AudioClip val = spawnSounds[Random.Range(0, spawnSounds.Length)];
			audioSource.pitch = Random.Range(minPitch, maxPitch);
			audioSource.PlayOneShot(val);
		}
	}
}
public class RandomSpinOnSpawn : MonoBehaviour
{
	public float spinForce = 0.5f;

	public Vector3 torqueAxis = new Vector3(1f, 0f, 0f);

	private Rigidbody rb;

	private void Start()
	{
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		rb = ((Component)this).GetComponent<Rigidbody>();
		if ((Object)(object)rb != (Object)null)
		{
			((Component)this).transform.rotation = Quaternion.Euler(0f, Random.Range(0f, 360f), 0f);
			rb.AddTorque(((Vector3)(ref torqueAxis)).normalized * spinForce, (ForceMode)1);
		}
	}
}