using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEditor;
using UnityEngine;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace BitWizrd.Hunt1865CarbineSilencer
{
[BepInPlugin("BitWizrd.Hunt1865CarbineSilencer", "Hunt1865CarbineSilencer", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class Hunt1865CarbineSilencerPlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "BitWizrd.Hunt1865CarbineSilencer");
OtherLoader.RegisterDirectLoad(BasePath, "BitWizrd.Hunt1865CarbineSilencer", "", "1865carbinesilencer", "", "");
}
}
}
public class BloodBondSR : MonoBehaviour
{
private void Awake()
{
string name = "Ammo_69_CashMoney_D100(Clone)";
((Object)((Component)this).gameObject).name = name;
Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
for (int i = 0; i < componentsInChildren.Length; i++)
{
((Object)((Component)componentsInChildren[i]).gameObject).name = name;
}
}
}
namespace BitWizrd.Carbine1865
{
public enum ZPos
{
Forward,
Middle,
Rear
}
[Serializable]
public class LeverActuatedPiece
{
public Transform Piece;
public Vector3 PosBack;
public Vector3 PosForward;
public InterpStyle InterpStyle;
public ActuationType ActuationType;
}
public enum ActuationType
{
Lever,
Hammer
}
public class Carbine65 : FVRFireArm
{
[Header("LeverAction Config")]
public FVRFireArmChamber Chamber;
public Transform Lever;
public Transform LeverRoot;
public Transform Hammer;
public Transform LoadingGate;
public Transform Trigger;
public Vector2 TriggerRotRange;
public FVRAlternateGrip ForeGrip;
public Vector2 LeverAngleRange = new Vector2(-68f, 0f);
public Vector2 HammerAngleRange = new Vector2(-36f, 0f);
public Vector2 LoadingGateAngleRange = new Vector2(-24f, 0f);
public Vector3 EjectionDir = new Vector3(0f, 2f, 0f);
public Vector3 EjectionSpin = new Vector3(80f, 0f, 0f);
private bool m_isLeverReleasePressed;
private float m_curLeverRot;
private float m_tarLeverRot;
private float m_leverRotSpeed = 700f;
private bool m_isActionMovingForward;
private ZPos m_curLeverPos = ZPos.Rear;
private ZPos m_lastLeverPos = ZPos.Rear;
private FVRFirearmMovingProxyRound m_proxy;
[Header("Round Positions Config")]
public Transform ReceiverLowerPathForward;
public Transform ReceiverLowerPathRearward;
public Transform ReceiverUpperPathForward;
public Transform ReceiverUpperPathRearward;
public Transform ReceiverEjectionPathForward;
public Transform ReceiverEjectionPathRearward;
public Transform ReceiverEjectionPoint;
public bool GrabsRoundFromMagOnBoltForward;
private bool m_isHammerCocked;
[Header("Spinning Config")]
public Transform PoseSpinHolder;
public bool CanSpin;
private bool m_isSpinning;
[Header("65Carbine Specific")]
public LeverActuatedPiece[] ActuatedPieces;
public bool RequiresHammerCockedForLever = true;
private bool useLinearRacking = true;
private float baseDistance = 1f;
private float BaseAngleOffset;
private bool m_wasLeverLocked;
private Vector3 m_baseSpinPosition = Vector3.zero;
private float curDistanceBetweenGrips = 1f;
private float lastDistanceBetweenGrips = -1f;
private float m_rackingDisplacement;
private float xSpinRot;
private float xSpinVel;
private bool m_isPlayerActuatingLever = false;
private bool m_wasHammerCockedLastFrame = false;
private Vector3 m_initialHandLocalPos;
[Header("Hammer Swipe Cocking")]
public bool CanSwipeCockHammer = false;
[Header("Magazine Rod System")]
public bool HasMagazineRod = false;
public Carbine65MagazineRodPseudo MagazineRod;
private bool m_magazineRodInserted = false;
[Header("Magazine Dumping")]
private bool m_hasCheckedMagazineDump = false;
public bool IsDummyMagazineActive => false;
public FVRFireArmMagazine StoredRealMagazine => base.Magazine;
public bool IsHammerCocked => m_isHammerCocked;
public override void Awake()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Expected O, but got Unknown
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
((FVRFireArm)this).Awake();
base.FChambers.Add(Chamber);
GameObject val = new GameObject("m_proxyRound");
m_proxy = val.AddComponent<FVRFirearmMovingProxyRound>();
m_proxy.Init(((Component)this).transform);
m_baseSpinPosition = PoseSpinHolder.localPosition;
if (HasMagazineRod && (Object)(object)MagazineRod != (Object)null)
{
m_magazineRodInserted = !MagazineRod.IsDetached;
}
}
public override Transform GetMuzzle()
{
return ((FVRFireArm)this).GetMuzzle();
}
public override void BeginInteraction(FVRViveHand hand)
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
((FVRFireArm)this).BeginInteraction(hand);
m_initialHandLocalPos = LeverRoot.InverseTransformPoint(hand.PalmTransform.position);
SetBaseHandAngle(hand);
}
private void SetBaseHandAngle(FVRViveHand hand)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = Vector3.ProjectOnPlane(((FVRInteractiveObject)this).m_hand.PoseOverride.forward, LeverRoot.right);
Vector3 normalized = ((Vector3)(ref val)).normalized;
Vector3 forward = LeverRoot.forward;
float baseAngleOffset = Mathf.Atan2(Vector3.Dot(LeverRoot.right, Vector3.Cross(forward, normalized)), Vector3.Dot(forward, normalized)) * 57.29578f;
BaseAngleOffset = baseAngleOffset;
}
public override void FVRFixedUpdate()
{
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
((FVRFireArm)this).FVRFixedUpdate();
m_curLeverRot = Mathf.MoveTowards(m_curLeverRot, m_tarLeverRot, m_leverRotSpeed * Time.deltaTime);
Lever.localEulerAngles = new Vector3(m_curLeverRot, 0f, 0f);
UpdateSpinning();
}
private void UpdateLever()
{
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Invalid comparison between Unknown and I4
//IL_0255: Unknown result type (might be due to invalid IL or missing references)
//IL_0535: Unknown result type (might be due to invalid IL or missing references)
//IL_03f7: Unknown result type (might be due to invalid IL or missing references)
//IL_0402: Unknown result type (might be due to invalid IL or missing references)
//IL_0407: Unknown result type (might be due to invalid IL or missing references)
//IL_040c: Unknown result type (might be due to invalid IL or missing references)
//IL_0410: Unknown result type (might be due to invalid IL or missing references)
//IL_0415: Unknown result type (might be due to invalid IL or missing references)
//IL_041d: Unknown result type (might be due to invalid IL or missing references)
//IL_0422: Unknown result type (might be due to invalid IL or missing references)
//IL_042a: Unknown result type (might be due to invalid IL or missing references)
//IL_042f: Unknown result type (might be due to invalid IL or missing references)
//IL_0431: Unknown result type (might be due to invalid IL or missing references)
//IL_0433: Unknown result type (might be due to invalid IL or missing references)
//IL_043d: Unknown result type (might be due to invalid IL or missing references)
//IL_043f: Unknown result type (might be due to invalid IL or missing references)
//IL_02a6: Unknown result type (might be due to invalid IL or missing references)
//IL_02bb: Unknown result type (might be due to invalid IL or missing references)
//IL_0383: Unknown result type (might be due to invalid IL or missing references)
//IL_0388: Unknown result type (might be due to invalid IL or missing references)
//IL_0393: Unknown result type (might be due to invalid IL or missing references)
//IL_039d: Unknown result type (might be due to invalid IL or missing references)
//IL_03a2: Unknown result type (might be due to invalid IL or missing references)
//IL_0be3: Unknown result type (might be due to invalid IL or missing references)
//IL_0b18: Unknown result type (might be due to invalid IL or missing references)
//IL_0b23: Unknown result type (might be due to invalid IL or missing references)
//IL_0b2a: Unknown result type (might be due to invalid IL or missing references)
//IL_0b45: Unknown result type (might be due to invalid IL or missing references)
//IL_0b50: Unknown result type (might be due to invalid IL or missing references)
//IL_0b57: Unknown result type (might be due to invalid IL or missing references)
//IL_0a7f: Unknown result type (might be due to invalid IL or missing references)
//IL_0a8a: Unknown result type (might be due to invalid IL or missing references)
//IL_0a91: Unknown result type (might be due to invalid IL or missing references)
//IL_0aac: Unknown result type (might be due to invalid IL or missing references)
//IL_0ab7: Unknown result type (might be due to invalid IL or missing references)
//IL_0abe: Unknown result type (might be due to invalid IL or missing references)
//IL_07b8: Unknown result type (might be due to invalid IL or missing references)
//IL_07c3: Unknown result type (might be due to invalid IL or missing references)
//IL_07d3: Unknown result type (might be due to invalid IL or missing references)
//IL_07de: Unknown result type (might be due to invalid IL or missing references)
//IL_07ee: Unknown result type (might be due to invalid IL or missing references)
//IL_07f3: Unknown result type (might be due to invalid IL or missing references)
//IL_07fe: Unknown result type (might be due to invalid IL or missing references)
//IL_080e: Unknown result type (might be due to invalid IL or missing references)
//IL_0813: Unknown result type (might be due to invalid IL or missing references)
//IL_081e: Unknown result type (might be due to invalid IL or missing references)
//IL_082e: Unknown result type (might be due to invalid IL or missing references)
//IL_0839: Unknown result type (might be due to invalid IL or missing references)
//IL_0849: Unknown result type (might be due to invalid IL or missing references)
//IL_084e: Unknown result type (might be due to invalid IL or missing references)
//IL_0859: Unknown result type (might be due to invalid IL or missing references)
//IL_0869: Unknown result type (might be due to invalid IL or missing references)
//IL_086e: Unknown result type (might be due to invalid IL or missing references)
//IL_0879: Unknown result type (might be due to invalid IL or missing references)
//IL_0884: Unknown result type (might be due to invalid IL or missing references)
//IL_0c10: Unknown result type (might be due to invalid IL or missing references)
//IL_0c1b: Unknown result type (might be due to invalid IL or missing references)
//IL_0c22: Unknown result type (might be due to invalid IL or missing references)
//IL_0c3d: Unknown result type (might be due to invalid IL or missing references)
//IL_0c48: Unknown result type (might be due to invalid IL or missing references)
//IL_0c4f: Unknown result type (might be due to invalid IL or missing references)
//IL_0b8e: Unknown result type (might be due to invalid IL or missing references)
//IL_0af5: Unknown result type (might be due to invalid IL or missing references)
//IL_0cb8: Unknown result type (might be due to invalid IL or missing references)
//IL_0d08: Unknown result type (might be due to invalid IL or missing references)
//IL_0d0e: Invalid comparison between Unknown and I4
//IL_0cda: Unknown result type (might be due to invalid IL or missing references)
//IL_0ce8: Unknown result type (might be due to invalid IL or missing references)
//IL_0cef: Unknown result type (might be due to invalid IL or missing references)
//IL_0d2b: Unknown result type (might be due to invalid IL or missing references)
//IL_0d39: Unknown result type (might be due to invalid IL or missing references)
//IL_0d40: Unknown result type (might be due to invalid IL or missing references)
bool flag = false;
bool flag2 = false;
if (((FVRInteractiveObject)this).IsHeld)
{
if (((FVRInteractiveObject)this).m_hand.IsInStreamlinedMode)
{
flag = ((FVRInteractiveObject)this).m_hand.Input.BYButtonPressed;
flag2 = ((FVRInteractiveObject)this).m_hand.Input.BYButtonUp;
}
else
{
flag = ((FVRInteractiveObject)this).m_hand.Input.TouchpadPressed;
flag2 = ((FVRInteractiveObject)this).m_hand.Input.TouchpadUp;
}
}
m_isLeverReleasePressed = false;
bool flag3 = false;
if (!((FVRPhysicalObject)this).IsAltHeld && (Object)(object)((FVRInteractiveObject)ForeGrip).m_hand != (Object)null)
{
if (((FVRInteractiveObject)ForeGrip).m_hand.Input.TriggerPressed && ((FVRInteractiveObject)ForeGrip).m_hasTriggeredUpSinceBegin && (int)GM.Options.ControlOptions.LongGunSnipingAssist != 1)
{
flag3 = true;
}
m_isLeverReleasePressed = true;
curDistanceBetweenGrips = Vector3.Distance(((FVRInteractiveObject)this).m_hand.PalmTransform.position, ((FVRInteractiveObject)((FVRPhysicalObject)this).AltGrip).m_hand.PalmTransform.position);
if (lastDistanceBetweenGrips < 0f)
{
lastDistanceBetweenGrips = curDistanceBetweenGrips;
}
}
else
{
lastDistanceBetweenGrips = -1f;
}
m_isSpinning = false;
if (!((FVRPhysicalObject)this).IsAltHeld && CanSpin && flag)
{
m_isSpinning = true;
}
if (m_curLeverPos == ZPos.Rear)
{
m_hasCheckedMagazineDump = false;
}
bool flag4 = false;
if (RequiresHammerCockedForLever && !m_isHammerCocked)
{
flag4 = true;
}
bool flag5 = Chamber.IsFull && !Chamber.IsSpent;
bool flag6 = m_curLeverPos == ZPos.Rear;
if (flag5 && flag6)
{
flag4 = true;
}
if ((Object)(object)((FVRPhysicalObject)this).AltGrip == (Object)null && !((FVRPhysicalObject)this).IsAltHeld)
{
flag4 = true;
}
if (flag3)
{
flag4 = false;
}
if (flag)
{
flag4 = false;
}
if (flag4 && useLinearRacking)
{
SetBaseHandAngle(((FVRInteractiveObject)this).m_hand);
}
m_wasLeverLocked = flag4;
if (flag2)
{
m_tarLeverRot = 0f;
PoseSpinHolder.localPosition = m_baseSpinPosition;
lastDistanceBetweenGrips = curDistanceBetweenGrips;
m_rackingDisplacement = 0f;
}
else if (m_isLeverReleasePressed && !flag4)
{
if (useLinearRacking)
{
curDistanceBetweenGrips = Vector3.Distance(((FVRInteractiveObject)this).m_hand.PalmTransform.position, ((FVRInteractiveObject)((FVRPhysicalObject)this).AltGrip).m_hand.PalmTransform.position);
float num = 0f;
if (curDistanceBetweenGrips < lastDistanceBetweenGrips)
{
num = lastDistanceBetweenGrips - curDistanceBetweenGrips;
m_rackingDisplacement += num;
}
else
{
num = curDistanceBetweenGrips - lastDistanceBetweenGrips;
m_rackingDisplacement -= num;
}
m_rackingDisplacement = Mathf.Clamp(m_rackingDisplacement, 0f, 0.04f);
if (m_rackingDisplacement < 0.005f)
{
m_rackingDisplacement = 0f;
}
if (m_rackingDisplacement > 0.035f)
{
m_rackingDisplacement = 0.04f;
}
PoseSpinHolder.localPosition = m_baseSpinPosition + Vector3.forward * m_rackingDisplacement * 2f;
m_tarLeverRot = Mathf.Lerp(LeverAngleRange.y, LeverAngleRange.x, m_rackingDisplacement * 25f);
lastDistanceBetweenGrips = curDistanceBetweenGrips;
}
else
{
Vector3 val = Vector3.ProjectOnPlane(((FVRInteractiveObject)this).m_hand.PoseOverride.forward, LeverRoot.right);
Vector3 normalized = ((Vector3)(ref val)).normalized;
Vector3 forward = LeverRoot.forward;
float num2 = Mathf.Atan2(Vector3.Dot(LeverRoot.right, Vector3.Cross(forward, normalized)), Vector3.Dot(forward, normalized)) * 57.29578f;
num2 -= BaseAngleOffset;
num2 *= 3f;
num2 = Mathf.Clamp(num2, LeverAngleRange.x, LeverAngleRange.y);
m_tarLeverRot = num2;
}
}
else if (m_isSpinning)
{
float num3 = Mathf.Clamp(((Vector3)(ref ((FVRInteractiveObject)this).m_hand.Input.VelLinearWorld)).magnitude - 1f, 0f, 3f);
float num4 = num3 * 120f;
float num5 = Mathf.Repeat(Mathf.Abs(xSpinRot), 360f);
num4 = Mathf.Clamp(num4, 0f, num5 * 0.5f);
m_tarLeverRot = Mathf.Clamp(0f - num4, LeverAngleRange.x, LeverAngleRange.y);
PoseSpinHolder.localPosition = m_baseSpinPosition;
}
if (Mathf.Abs(m_curLeverRot - LeverAngleRange.y) < 1f)
{
if (m_lastLeverPos == ZPos.Forward)
{
m_curLeverPos = ZPos.Middle;
}
else
{
m_curLeverPos = ZPos.Rear;
base.IsBreachOpenForGasOut = false;
}
}
else if (Mathf.Abs(m_curLeverRot - LeverAngleRange.x) < 1f)
{
if (m_lastLeverPos == ZPos.Rear)
{
m_curLeverPos = ZPos.Middle;
}
else
{
m_curLeverPos = ZPos.Forward;
base.IsBreachOpenForGasOut = true;
}
}
else
{
m_curLeverPos = ZPos.Middle;
base.IsBreachOpenForGasOut = true;
}
if (m_curLeverPos == ZPos.Rear && m_lastLeverPos != ZPos.Rear)
{
m_tarLeverRot = LeverAngleRange.y;
m_curLeverRot = LeverAngleRange.y;
if (m_isActionMovingForward && m_proxy.IsFull && !Chamber.IsFull)
{
((FVRInteractiveObject)this).m_hand.Buzz(((FVRInteractiveObject)this).m_hand.Buzzer.Buzz_OnHoverInteractive);
Chamber.SetRound(m_proxy.Round, false);
m_proxy.ClearProxy();
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)10, 1f);
}
else
{
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)41, 1f);
}
m_isActionMovingForward = false;
}
else if (m_curLeverPos == ZPos.Forward && m_lastLeverPos != 0)
{
m_tarLeverRot = LeverAngleRange.x;
m_curLeverRot = LeverAngleRange.x;
if (HasMagazineRod && MagazineRod.IsDetached && !m_hasCheckedMagazineDump && (Object)(object)base.Magazine != (Object)null && base.Magazine.HasARound())
{
((MonoBehaviour)this).StartCoroutine(DumpMagazineSequentially());
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)11, 1f);
m_hasCheckedMagazineDump = true;
}
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)7, 1f);
if (!m_isActionMovingForward && Chamber.IsFull)
{
((FVRInteractiveObject)this).m_hand.Buzz(((FVRInteractiveObject)this).m_hand.Buzzer.Buzz_OnHoverInteractive);
Chamber.EjectRound(ReceiverEjectionPoint.position, ((Component)this).transform.right * EjectionDir.x + ((Component)this).transform.up * EjectionDir.y + ((Component)this).transform.forward * EjectionDir.z, ((Component)this).transform.right * EjectionSpin.x + ((Component)this).transform.up * EjectionSpin.y + ((Component)this).transform.forward * EjectionSpin.z, ReceiverEjectionPoint.position, ReceiverEjectionPoint.rotation, false);
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)11, 1f);
}
else
{
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)40, 1f);
}
m_isActionMovingForward = true;
}
else if (!GrabsRoundFromMagOnBoltForward && m_curLeverPos == ZPos.Middle && m_lastLeverPos == ZPos.Rear)
{
if (CanMagazineFeed() && !Chamber.IsFull && (Object)(object)base.Magazine != (Object)null && !m_proxy.IsFull && base.Magazine.HasARound())
{
GameObject fromPrefabReference = base.Magazine.RemoveRound(false);
m_proxy.SetFromPrefabReference(fromPrefabReference);
if (m_proxy.IsFull)
{
((Component)m_proxy.ProxyRound).gameObject.SetActive(true);
}
}
}
else if (GrabsRoundFromMagOnBoltForward && m_curLeverPos != 0 && m_lastLeverPos == ZPos.Forward && CanMagazineFeed() && !Chamber.IsFull && (Object)(object)base.Magazine != (Object)null && !m_proxy.IsFull && base.Magazine.HasARound())
{
GameObject fromPrefabReference2 = base.Magazine.RemoveRound(false);
m_proxy.SetFromPrefabReference(fromPrefabReference2);
if (m_proxy.IsFull)
{
((Component)m_proxy.ProxyRound).gameObject.SetActive(true);
}
}
float num6 = Mathf.InverseLerp(LeverAngleRange.y, LeverAngleRange.x, m_curLeverRot);
if (m_proxy.IsFull)
{
if (m_isActionMovingForward)
{
m_proxy.ProxyRound.position = Vector3.Lerp(ReceiverUpperPathForward.position, ReceiverUpperPathRearward.position, num6);
m_proxy.ProxyRound.rotation = Quaternion.Slerp(ReceiverUpperPathForward.rotation, ReceiverUpperPathRearward.rotation, num6);
if ((Object)(object)LoadingGate != (Object)null)
{
LoadingGate.localEulerAngles = new Vector3(LoadingGateAngleRange.x, 0f, 0f);
}
}
else
{
m_proxy.ProxyRound.position = Vector3.Lerp(ReceiverLowerPathForward.position, ReceiverLowerPathRearward.position, num6);
m_proxy.ProxyRound.rotation = Quaternion.Slerp(ReceiverLowerPathForward.rotation, ReceiverLowerPathRearward.rotation, num6);
if ((Object)(object)LoadingGate != (Object)null)
{
LoadingGate.localEulerAngles = new Vector3(LoadingGateAngleRange.y, 0f, 0f);
}
}
((Component)m_proxy.ProxyRound).gameObject.SetActive(true);
}
else if ((Object)(object)LoadingGate != (Object)null)
{
LoadingGate.localEulerAngles = new Vector3(LoadingGateAngleRange.y, 0f, 0f);
}
if (Chamber.IsFull)
{
Chamber.ProxyRound.position = Vector3.Lerp(ReceiverEjectionPathForward.position, ReceiverEjectionPathRearward.position, num6);
Chamber.ProxyRound.rotation = Quaternion.Slerp(ReceiverEjectionPathForward.rotation, ReceiverEjectionPathRearward.rotation, num6);
}
Chamber.IsAccessible = m_curLeverPos != ZPos.Rear && !m_proxy.IsFull && ((Object)(object)base.Magazine == (Object)null || !base.Magazine.HasARound());
for (int i = 0; i < ActuatedPieces.Length; i++)
{
if ((int)ActuatedPieces[i].InterpStyle == 0)
{
ActuatedPieces[i].Piece.localPosition = Vector3.Lerp(ActuatedPieces[i].PosBack, ActuatedPieces[i].PosForward, num6);
}
else if ((int)ActuatedPieces[i].InterpStyle == 1)
{
ActuatedPieces[i].Piece.localEulerAngles = Vector3.Lerp(ActuatedPieces[i].PosBack, ActuatedPieces[i].PosForward, num6);
}
}
m_lastLeverPos = m_curLeverPos;
}
public override void UpdateInteraction(FVRViveHand hand)
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
//IL_02bb: Unknown result type (might be due to invalid IL or missing references)
//IL_02c0: Unknown result type (might be due to invalid IL or missing references)
//IL_02e5: Unknown result type (might be due to invalid IL or missing references)
//IL_01de: Unknown result type (might be due to invalid IL or missing references)
//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
//IL_025c: Unknown result type (might be due to invalid IL or missing references)
((FVRPhysicalObject)this).UpdateInteraction(hand);
UpdateLever();
Trigger.localEulerAngles = new Vector3(Mathf.Lerp(TriggerRotRange.x, TriggerRotRange.y, hand.Input.TriggerFloat), 0f, 0f);
bool flag = false;
if (((FVRInteractiveObject)this).IsHeld)
{
if (hand.IsInStreamlinedMode)
{
flag = hand.Input.AXButtonDown;
}
else
{
Vector2 touchpadAxes = hand.Input.TouchpadAxes;
flag = hand.Input.TouchpadDown && touchpadAxes.y < -0.1f;
}
}
if (hand.Input.TriggerDown && !((FVRPhysicalObject)this).IsAltHeld && m_curLeverPos == ZPos.Rear && ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && m_isHammerCocked)
{
Fire();
}
if (flag && !m_isHammerCocked && ((FVRInteractiveObject)this).IsHeld)
{
m_isHammerCocked = true;
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)7, 1f);
if ((Object)(object)Hammer != (Object)null)
{
Hammer.localEulerAngles = new Vector3(HammerAngleRange.x, 0f, 0f);
}
}
if (CanSwipeCockHammer && ((FVRInteractiveObject)this).IsHeld && (Object)(object)((FVRInteractiveObject)this).m_hand.OtherHand != (Object)null && (Object)(object)Hammer != (Object)null)
{
Vector3 velLinearWorld = ((FVRInteractiveObject)this).m_hand.OtherHand.Input.VelLinearWorld;
float num = Vector3.Distance(((FVRInteractiveObject)this).m_hand.OtherHand.PalmTransform.position, Hammer.position);
if (num < 0.15f && Vector3.Angle(velLinearWorld, -((Component)this).transform.forward) < 60f && ((Vector3)(ref velLinearWorld)).magnitude > 1f && !m_isHammerCocked)
{
m_isHammerCocked = true;
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)7, 1f);
if ((Object)(object)Hammer != (Object)null)
{
Hammer.localEulerAngles = new Vector3(HammerAngleRange.x, 0f, 0f);
}
}
}
if (((FVRInteractiveObject)this).IsHeld && (Object)(object)Hammer != (Object)null)
{
float num2 = ((!m_isHammerCocked) ? HammerAngleRange.y : HammerAngleRange.x);
Hammer.localEulerAngles = new Vector3(Mathf.Lerp(Hammer.localEulerAngles.x, num2, Time.deltaTime * 10f), 0f, 0f);
}
m_wasHammerCockedLastFrame = m_isHammerCocked;
}
public override void EndInteraction(FVRViveHand hand)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
Trigger.localEulerAngles = new Vector3(0f, 0f, 0f);
((FVRFireArm)this).EndInteraction(hand);
}
private void Fire()
{
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
if (!m_isHammerCocked)
{
return;
}
m_isHammerCocked = false;
if ((Object)(object)Hammer != (Object)null)
{
Hammer.localEulerAngles = new Vector3(HammerAngleRange.y, 0f, 0f);
}
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
bool flag = false;
bool flag2 = false;
if (Chamber.Fire())
{
flag = true;
flag2 = true;
}
if (flag)
{
Transform val = ((!flag2) ? base.MuzzlePos : ((FVRFireArm)this).GetMuzzle());
if (flag2)
{
((FVRFireArm)this).Fire(Chamber, val, true, 1f, -1f);
}
((FVRFireArm)this).FireMuzzleSmoke();
bool flag3 = ((FVRFireArm)this).IsTwoHandStabilized();
bool flag4 = (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null;
bool flag5 = ((FVRFireArm)this).IsShoulderStabilized();
((FVRFireArm)this).Recoil(flag3, flag4, flag5, (FVRFireArmRecoilProfile)null, 1f);
if (flag2)
{
((FVRFireArm)this).PlayAudioGunShot(Chamber.GetRound(), GM.CurrentPlayerBody.GetCurrentSoundEnvironment(), 1f);
}
}
}
private void UpdateSpinning()
{
//IL_0263: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_0205: Unknown result type (might be due to invalid IL or missing references)
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_016c: Unknown result type (might be due to invalid IL or missing references)
//IL_0171: Unknown result type (might be due to invalid IL or missing references)
if (!((FVRInteractiveObject)this).IsHeld || ((FVRPhysicalObject)this).IsAltHeld || (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null)
{
m_isSpinning = false;
}
if (m_isSpinning)
{
Vector3 val = Vector3.zero;
if ((Object)(object)((FVRInteractiveObject)this).m_hand != (Object)null)
{
val = ((FVRInteractiveObject)this).m_hand.Input.VelLinearWorld;
}
float num = Vector3.Dot(((Vector3)(ref val)).normalized, ((Component)this).transform.up);
num = Mathf.Clamp(num, 0f - ((Vector3)(ref val)).magnitude, ((Vector3)(ref val)).magnitude);
if (Mathf.Abs(xSpinVel) < 90f)
{
xSpinVel += num * Time.deltaTime * 600f;
}
else if (Mathf.Sign(num) == Mathf.Sign(xSpinVel))
{
xSpinVel += num * Time.deltaTime * 600f;
}
if (Mathf.Abs(xSpinVel) < 90f)
{
if (Vector3.Dot(((Component)this).transform.up, Vector3.down) >= 0f && Mathf.Sign(xSpinVel) == 1f)
{
xSpinVel += Time.deltaTime * 50f;
}
if (Vector3.Dot(((Component)this).transform.up, Vector3.down) < 0f && Mathf.Sign(xSpinVel) == -1f)
{
xSpinVel -= Time.deltaTime * 50f;
}
}
xSpinVel = Mathf.Clamp(xSpinVel, -200f, 200f);
xSpinRot += xSpinVel * Time.deltaTime * 5f;
PoseSpinHolder.localEulerAngles = new Vector3(xSpinRot, 0f, 0f);
xSpinVel = Mathf.Lerp(xSpinVel, 0f, Time.deltaTime * 0.6f);
}
else
{
xSpinRot = 0f;
xSpinVel = 0f;
PoseSpinHolder.localEulerAngles = new Vector3(xSpinRot, 0f, 0f);
}
}
public override List<FireArmRoundClass> GetChamberRoundList()
{
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
if (Chamber.IsFull && !Chamber.IsSpent)
{
List<FireArmRoundClass> list = new List<FireArmRoundClass>();
list.Add(Chamber.GetRound().RoundClass);
return list;
}
return null;
}
public override void SetLoadedChambers(List<FireArmRoundClass> rounds)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
if (rounds.Count > 0)
{
Chamber.Autochamber(rounds[0]);
}
}
private bool CanMagazineFeed()
{
if (HasMagazineRod)
{
return m_magazineRodInserted && (Object)(object)MagazineRod != (Object)null && MagazineRod.IsLockedInPlace;
}
return true;
}
public void OnMagazineRodStateChanged(bool isDetached)
{
if (HasMagazineRod)
{
m_magazineRodInserted = !isDetached;
}
}
private IEnumerator DumpMagazineSequentially()
{
yield return (object)new WaitForSeconds(0.1f);
while ((Object)(object)base.Magazine != (Object)null && base.Magazine.HasARound())
{
GameObject roundPrefab = base.Magazine.RemoveRound(false);
Vector3 ejectionPos = ((!((Object)(object)base.Magazine.RoundEjectionPos != (Object)null)) ? ReceiverEjectionPoint.position : base.Magazine.RoundEjectionPos.position);
Quaternion ejectionRot = ((!((Object)(object)base.Magazine.RoundEjectionPos != (Object)null)) ? ReceiverEjectionPoint.rotation : base.Magazine.RoundEjectionPos.rotation);
GameObject ejectedRound = Object.Instantiate<GameObject>(roundPrefab, ejectionPos, ejectionRot);
Rigidbody roundRB = ejectedRound.GetComponent<Rigidbody>();
if ((Object)(object)roundRB != (Object)null)
{
roundRB.velocity = Vector3.zero;
roundRB.angularVelocity = Vector3.zero;
}
FVRFireArmRound roundComponent = ejectedRound.GetComponent<FVRFireArmRound>();
if ((Object)(object)roundComponent != (Object)null)
{
((FVRPhysicalObject)roundComponent).SetIFF(GM.CurrentPlayerBody.GetPlayerIFF());
}
yield return (object)new WaitForSeconds(0.05f);
}
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)11, 1f);
}
}
public class Carbine65MagazineRod : FVRPhysicalObject
{
public override void Awake()
{
((FVRPhysicalObject)this).Awake();
((Component)this).gameObject.tag = "flintlock_ramrod";
}
}
public class Carbine65MagazineRodHolder : MonoBehaviour
{
public Carbine65 Carbine;
public void OnTriggerEnter(Collider other)
{
if ((Object)(object)other.attachedRigidbody == (Object)null)
{
return;
}
GameObject gameObject = ((Component)other.attachedRigidbody).gameObject;
if (gameObject.CompareTag("flintlock_ramrod"))
{
Carbine65MagazineRod component = gameObject.GetComponent<Carbine65MagazineRod>();
if (((FVRInteractiveObject)component).IsHeld)
{
FVRViveHand hand = ((FVRInteractiveObject)component).m_hand;
((FVRInteractiveObject)component).ForceBreakInteraction();
((Component)Carbine.MagazineRod).gameObject.SetActive(true);
Carbine.MagazineRod.MountToInserted(hand);
hand.ForceSetInteractable((FVRInteractiveObject)(object)Carbine.MagazineRod);
((FVRInteractiveObject)Carbine.MagazineRod).BeginInteraction(hand);
Object.Destroy((Object)(object)((Component)other).gameObject);
}
}
}
}
public class Carbine65MagazineRodPseudo : FVRInteractiveObject
{
public Transform Root;
public Transform Point_Inserted;
public Transform Point_Extracted;
private float lastHandZ;
private float m_rodZ;
private float m_minZ_inserted;
private float m_maxZ_inserted;
public GameObject RodPrefab;
private float m_curHandRodOffsetZ;
public Carbine65 ParentCarbine;
private Quaternion m_originalRotation;
private bool m_isRotationLocked = true;
private float m_lastRodZ;
private int m_lastClickIndex = -1;
[Header("Audio")]
public AudioEvent AudEvent_Grab;
public AudioEvent AudEvent_ExtractFromCarbine;
public AudioEvent AudEvent_InsertToCarbine;
public AudioEvent AudEvent_RodUnlock;
public AudioEvent AudEvent_RodLock;
public AudioEvent AudEvent_BulletClick;
public bool IsDetached => !((Component)this).gameObject.activeInHierarchy;
public bool IsLockedInPlace => m_isRotationLocked && m_rodZ >= m_maxZ_inserted;
public override void Awake()
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
((FVRInteractiveObject)this).Awake();
m_rodZ = ((Component)this).transform.localPosition.z;
m_maxZ_inserted = Point_Inserted.localPosition.z;
m_minZ_inserted = Point_Extracted.localPosition.z;
m_originalRotation = ((Component)this).transform.localRotation;
m_isRotationLocked = true;
m_lastRodZ = m_rodZ;
}
public override void BeginInteraction(FVRViveHand hand)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
((FVRInteractiveObject)this).BeginInteraction(hand);
Vector3 zero = Vector3.zero;
zero = Root.InverseTransformPoint(((HandInput)(ref hand.Input)).Pos);
SM.PlayGenericSound(AudEvent_Grab, ((Component)this).transform.position);
lastHandZ = zero.z;
m_curHandRodOffsetZ = ((Component)this).transform.InverseTransformPoint(((HandInput)(ref hand.Input)).Pos).z;
if (m_isRotationLocked)
{
((Component)this).transform.localRotation = m_originalRotation * Quaternion.Euler(0f, 0f, -90f);
m_isRotationLocked = false;
SM.PlayGenericSound(AudEvent_RodUnlock, ((Component)this).transform.position);
if ((Object)(object)ParentCarbine != (Object)null)
{
ParentCarbine.OnMagazineRodStateChanged(isDetached: true);
}
}
}
public override void UpdateInteraction(FVRViveHand hand)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
((FVRInteractiveObject)this).UpdateInteraction(hand);
Vector3 zero = Vector3.zero;
float num = 0f;
float z = Root.InverseTransformPoint(((HandInput)(ref hand.Input)).Pos).z;
float num2 = z - lastHandZ;
num2 = ((Component)this).transform.InverseTransformPoint(((HandInput)(ref hand.Input)).Pos).z - m_curHandRodOffsetZ;
MoveRod(num2, hand);
lastHandZ = z;
}
public void MountToInserted(FVRViveHand h)
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
((Component)this).transform.SetParent(Root);
m_rodZ = m_minZ_inserted + 0.0002f;
SM.PlayGenericSound(AudEvent_InsertToCarbine, ((Component)this).transform.position);
((Component)this).transform.localPosition = new Vector3(Point_Inserted.localPosition.x, Point_Inserted.localPosition.y, m_rodZ);
m_isRotationLocked = false;
m_lastClickIndex = -1;
m_lastRodZ = m_rodZ;
if ((Object)(object)h != (Object)null)
{
m_curHandRodOffsetZ = ((Component)this).transform.InverseTransformPoint(((HandInput)(ref h.Input)).Pos).z;
}
if ((Object)(object)ParentCarbine != (Object)null)
{
ParentCarbine.OnMagazineRodStateChanged(isDetached: true);
}
}
private void MoveRod(float delta, FVRViveHand hand)
{
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0268: Unknown result type (might be due to invalid IL or missing references)
//IL_0273: Unknown result type (might be due to invalid IL or missing references)
//IL_02aa: Unknown result type (might be due to invalid IL or missing references)
//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0203: Unknown result type (might be due to invalid IL or missing references)
//IL_0220: Unknown result type (might be due to invalid IL or missing references)
//IL_0308: Unknown result type (might be due to invalid IL or missing references)
//IL_0319: Unknown result type (might be due to invalid IL or missing references)
//IL_0194: Unknown result type (might be due to invalid IL or missing references)
float rodZ = m_rodZ;
m_rodZ += delta;
m_rodZ = Mathf.Clamp(m_rodZ, m_minZ_inserted, m_maxZ_inserted);
float num = m_rodZ - rodZ;
((Component)this).transform.localPosition = new Vector3(Point_Inserted.localPosition.x, Point_Inserted.localPosition.y, m_rodZ);
bool flag = m_rodZ > m_lastRodZ;
if (flag && (Object)(object)ParentCarbine != (Object)null && (Object)(object)((FVRFireArm)ParentCarbine).Magazine != (Object)null)
{
FVRFireArmMagazine magazine = ((FVRFireArm)ParentCarbine).Magazine;
int numRounds = magazine.m_numRounds;
int capacity = magazine.m_capacity;
if (numRounds > 0 && capacity > 0)
{
float num2 = m_maxZ_inserted - m_minZ_inserted;
float num3 = (m_rodZ - m_minZ_inserted) / num2;
float num4 = 0.125f;
float num5 = 1f - (float)numRounds / (float)capacity * (1f - num4);
num5 = Mathf.Max(num5, num4);
if (num3 >= num5)
{
float num6 = (num3 - num5) / (1f - num5);
float num7 = 1f / (float)numRounds;
int num8 = Mathf.FloorToInt(num6 / num7);
num8 = Mathf.Clamp(num8, 0, numRounds - 1);
if (num8 > m_lastClickIndex && num8 < numRounds)
{
SM.PlayGenericSound(AudEvent_BulletClick, ((Component)this).transform.position);
m_lastClickIndex = num8;
}
}
}
}
if (!flag)
{
m_lastClickIndex = -1;
}
m_lastRodZ = m_rodZ;
if (m_isRotationLocked && m_rodZ < m_maxZ_inserted)
{
((Component)this).transform.localRotation = m_originalRotation * Quaternion.Euler(0f, 0f, -90f);
m_isRotationLocked = false;
SM.PlayGenericSound(AudEvent_RodUnlock, ((Component)this).transform.position);
if ((Object)(object)ParentCarbine != (Object)null)
{
ParentCarbine.OnMagazineRodStateChanged(isDetached: true);
}
}
if (m_rodZ <= m_minZ_inserted)
{
GameObject val = Object.Instantiate<GameObject>(RodPrefab, ((Component)this).transform.position, ((Component)this).transform.rotation);
((FVRInteractiveObject)this).ForceBreakInteraction();
Carbine65MagazineRod component = val.GetComponent<Carbine65MagazineRod>();
hand.ForceSetInteractable((FVRInteractiveObject)(object)component);
((FVRInteractiveObject)component).BeginInteraction(hand);
SM.PlayGenericSound(AudEvent_ExtractFromCarbine, ((Component)this).transform.position);
if ((Object)(object)ParentCarbine != (Object)null)
{
ParentCarbine.OnMagazineRodStateChanged(isDetached: true);
}
Hide();
}
else if (m_rodZ >= m_maxZ_inserted && !m_isRotationLocked)
{
SM.PlayGenericSound(AudEvent_RodLock, ((Component)this).transform.position);
((Component)this).transform.localRotation = m_originalRotation;
m_isRotationLocked = true;
if ((Object)(object)ParentCarbine != (Object)null)
{
ParentCarbine.OnMagazineRodStateChanged(isDetached: false);
}
}
}
private void Hide()
{
((Component)this).gameObject.SetActive(false);
}
}
}
public class CooldownSound : MonoBehaviour
{
public ClosedBoltWeapon weapon;
public AudioClip[] audioClips;
public float volume = 1f;
public int minShots = 5;
public int maxShots = 10;
public float minDelay = 0.5f;
public float maxDelay = 2f;
public float resetTime = 1.5f;
private AudioSource audioSource;
private int shotCounter = 0;
private float lastShotTime;
private bool lastRoundSpent;
private int nextShotThreshold;
private bool isPlayingSound = false;
private void Start()
{
if ((Object)(object)weapon == (Object)null)
{
weapon = ((Component)this).GetComponent<ClosedBoltWeapon>();
}
if ((Object)(object)weapon == (Object)null)
{
Debug.LogError((object)"CooldownSound: Weapon reference is missing. Attach this script to a ClosedBoltWeapon.");
return;
}
audioSource = ((Component)weapon).gameObject.GetComponent<AudioSource>();
if ((Object)(object)audioSource == (Object)null)
{
audioSource = ((Component)weapon).gameObject.AddComponent<AudioSource>();
}
audioSource.spatialBlend = 1f;
audioSource.playOnAwake = false;
audioSource.rolloffMode = (AudioRolloffMode)0;
lastRoundSpent = weapon.Chamber.IsSpent;
SetNewShotThreshold();
}
private void Update()
{
DetectFiring();
}
private void DetectFiring()
{
if (weapon.Chamber.IsFull && weapon.Chamber.IsSpent && !lastRoundSpent)
{
OnWeaponFired();
}
lastRoundSpent = weapon.Chamber.IsSpent;
}
private void OnWeaponFired()
{
float num = Time.time - lastShotTime;
if (num > resetTime)
{
shotCounter = 0;
SetNewShotThreshold();
}
shotCounter++;
lastShotTime = Time.time;
if (shotCounter >= nextShotThreshold)
{
((MonoBehaviour)this).StartCoroutine(PlaySoundWithDelay());
shotCounter = 0;
SetNewShotThreshold();
}
}
private IEnumerator PlaySoundWithDelay()
{
if (!isPlayingSound)
{
isPlayingSound = true;
float delay = Random.Range(minDelay, maxDelay);
yield return (object)new WaitForSeconds(delay);
if (audioClips.Length > 0)
{
int index = Random.Range(0, audioClips.Length);
audioSource.clip = audioClips[index];
audioSource.PlayOneShot(audioSource.clip, volume);
yield return (object)new WaitForSeconds(audioSource.clip.length);
}
isPlayingSound = false;
}
}
private void SetNewShotThreshold()
{
nextShotThreshold = Random.Range(minShots, maxShots + 1);
}
}
public class CustomWaggleJoint : MonoBehaviour
{
public float distanceLimit = 0.25f;
public float angleLimitLeft = 45f;
public float angleLimitRight = 45f;
public float gravityScale = 1f;
public bool useSpring;
public float springApproachRate = 0.95f;
public float damping;
public Transform hingeGraphic;
public Vector3 hingeGraphicRotationOffset;
public bool invertWaggleAxis;
public bool ManualExecution;
public float onHitLimitCooldown = 0.05f;
public Vector3 waggleAxis = Vector3.up;
public Vector3 rotationAxis = Vector3.up;
[Header("Gizmo Options")]
public bool debugGizmos = false;
public bool showRotationExtremes = false;
public bool showRotationDirectionArrows = false;
private Vector3 particlePos;
private Vector3 particleVel;
private bool leftCatchState;
private bool rightCatchState;
private float lastTouchTime = float.MinValue;
private Vector3 EffectiveWaggleDir()
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
return ((Component)this).transform.TransformDirection((!invertWaggleAxis) ? waggleAxis : (-waggleAxis));
}
private void GetEffectiveAngleLimits(out float effectiveAngleMin, out float effectiveAngleMax)
{
if (invertWaggleAxis)
{
effectiveAngleMin = 0f - angleLimitLeft;
effectiveAngleMax = angleLimitRight;
}
else
{
effectiveAngleMin = 0f - angleLimitRight;
effectiveAngleMax = angleLimitLeft;
}
}
public void ResetParticlePos()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
particlePos = ((Component)this).transform.position + EffectiveWaggleDir() * distanceLimit;
particleVel = Vector3.zero;
}
private void OnHitLimit(float angularVelocity)
{
}
public void Execute()
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
float deltaTime = Time.deltaTime;
Transform transform = ((Component)this).transform;
Vector3 val = Physics.gravity * gravityScale;
Vector3 val2 = particlePos;
Vector3 val3 = particleVel * Mathf.Pow(1f - damping, deltaTime) + val * deltaTime;
Vector3 val4 = val2 + val3 * deltaTime;
Vector3 val5 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized);
Vector3 val6 = EffectiveWaggleDir();
Vector3 position = transform.position;
if (useSpring)
{
val4 = Vector3.Lerp(val4, position + val6 * distanceLimit, 1f - Mathf.Pow(1f - springApproachRate, deltaTime));
}
GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax);
particlePos = ProjectOnHinge(val4, position, val5, val6, distanceLimit, effectiveAngleMin, effectiveAngleMax);
particleVel = (particlePos - val2) / deltaTime;
if ((Object)(object)hingeGraphic != (Object)null)
{
hingeGraphic.rotation = Quaternion.LookRotation(particlePos - transform.position, val5) * Quaternion.Euler(hingeGraphicRotationOffset);
}
}
private Vector3 ProjectOnHinge(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection, float distanceLimit, float angleMin, float angleMax)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
float num = ToHingeAngle(point, hingePivot, hingeAxis, hingeDirection);
num = Mathf.Clamp(num, angleMin, angleMax);
Vector3 val = Quaternion.AngleAxis(num, hingeAxis) * hingeDirection;
return val * distanceLimit + hingePivot;
}
private float ToHingeAngle(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = point - hingePivot;
Vector3 val2 = Vector3.ProjectOnPlane(val, hingeAxis);
Vector3 normalized = ((Vector3)(ref val2)).normalized;
return SignedAngle(hingeDirection, normalized, hingeAxis);
}
private float SignedAngle(Vector3 from, Vector3 to, Vector3 axis)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
float num = Vector3.Angle(from, to);
return num * Mathf.Sign(Vector3.Dot(axis, Vector3.Cross(from, to)));
}
private void Start()
{
ResetParticlePos();
}
private void Update()
{
if (!ManualExecution)
{
Execute();
}
}
private void OnDrawGizmosSelected()
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
//IL_014c: Unknown result type (might be due to invalid IL or missing references)
//IL_0151: Unknown result type (might be due to invalid IL or missing references)
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
//IL_0161: Unknown result type (might be due to invalid IL or missing references)
//IL_0166: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
//IL_0172: Unknown result type (might be due to invalid IL or missing references)
//IL_0173: Unknown result type (might be due to invalid IL or missing references)
//IL_017a: Unknown result type (might be due to invalid IL or missing references)
//IL_017b: Unknown result type (might be due to invalid IL or missing references)
//IL_0182: Unknown result type (might be due to invalid IL or missing references)
//IL_018c: Unknown result type (might be due to invalid IL or missing references)
//IL_018d: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
//IL_01da: Unknown result type (might be due to invalid IL or missing references)
//IL_01df: Unknown result type (might be due to invalid IL or missing references)
//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0202: Unknown result type (might be due to invalid IL or missing references)
//IL_0207: Unknown result type (might be due to invalid IL or missing references)
//IL_020d: Unknown result type (might be due to invalid IL or missing references)
//IL_0212: Unknown result type (might be due to invalid IL or missing references)
//IL_0219: Unknown result type (might be due to invalid IL or missing references)
//IL_021e: Unknown result type (might be due to invalid IL or missing references)
//IL_0229: Unknown result type (might be due to invalid IL or missing references)
//IL_022e: Unknown result type (might be due to invalid IL or missing references)
//IL_0235: Unknown result type (might be due to invalid IL or missing references)
//IL_023a: Unknown result type (might be due to invalid IL or missing references)
//IL_0240: Unknown result type (might be due to invalid IL or missing references)
//IL_0245: Unknown result type (might be due to invalid IL or missing references)
//IL_024c: Unknown result type (might be due to invalid IL or missing references)
//IL_0251: Unknown result type (might be due to invalid IL or missing references)
if (debugGizmos && !((Object)(object)Selection.activeGameObject != (Object)(object)((Component)this).gameObject))
{
Transform transform = ((Component)this).transform;
Vector3 position = transform.position;
Vector3 val = EffectiveWaggleDir();
Vector3 val2 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized);
Vector3 val3 = position + val * distanceLimit;
Gizmos.color = Color.white;
float num = 0.01f;
Gizmos.DrawLine(position + Vector3.left * num, position + Vector3.right * num);
Gizmos.DrawLine(position + Vector3.up * num, position + Vector3.down * num);
Gizmos.DrawLine(position + Vector3.forward * num, position + Vector3.back * num);
Handles.BeginGUI();
Handles.Label(position, "Pivot");
Handles.EndGUI();
Gizmos.color = Color.green;
Gizmos.DrawLine(position, val3);
GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax);
Vector3 val4 = Quaternion.AngleAxis(effectiveAngleMax, val2) * val;
Vector3 val5 = Quaternion.AngleAxis(effectiveAngleMin, val2) * val;
Vector3 val6 = position + val4 * distanceLimit;
Vector3 val7 = position + val5 * distanceLimit;
Gizmos.color = Color.cyan;
Gizmos.DrawLine(position, val6);
Gizmos.DrawLine(position, val7);
Handles.color = Color.yellow;
Handles.DrawWireArc(position, val2, val5, effectiveAngleMax - effectiveAngleMin, distanceLimit * 0.5f);
if (Application.isPlaying)
{
Gizmos.color = Color.red;
float num2 = 0.01f;
Gizmos.DrawLine(particlePos + Vector3.left * num2, particlePos + Vector3.right * num2);
Gizmos.DrawLine(particlePos + Vector3.up * num2, particlePos + Vector3.down * num2);
Gizmos.DrawLine(particlePos + Vector3.forward * num2, particlePos + Vector3.back * num2);
}
}
}
}
public class GunStockLace : MonoBehaviour
{
public float length = 0.5f;
public float gravity = 9.81f;
public float damping = 0.05f;
public float maxDeviationAngle = 45f;
public LayerMask collisionMask;
public bool showGizmos = false;
private Vector3 pendulumDirection;
private Vector3 angularVelocity;
private Quaternion baseRotation;
private Vector3 restDirection;
private Vector3 previousPosition;
private void Start()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
baseRotation = ((Component)this).transform.rotation;
restDirection = baseRotation * -Vector3.up;
pendulumDirection = restDirection;
previousPosition = ((Component)this).transform.position;
}
private void FixedUpdate()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = ((Component)this).transform.position - previousPosition;
previousPosition = ((Component)this).transform.position;
float fixedDeltaTime = Time.fixedDeltaTime;
Vector3 val2 = Vector3.Cross(((Vector3)(ref pendulumDirection)).normalized, Vector3.down) * gravity / length;
Vector3 val3 = val * 10f / fixedDeltaTime;
angularVelocity += (val2 + val3) * fixedDeltaTime;
angularVelocity *= Mathf.Clamp01(1f - damping * fixedDeltaTime);
Quaternion val4 = Quaternion.Euler(angularVelocity * fixedDeltaTime * 57.29578f);
pendulumDirection = val4 * pendulumDirection;
HandleCollisionLimits();
ClampToMaxAngle();
((Component)this).transform.rotation = Quaternion.FromToRotation(-Vector3.up, pendulumDirection) * baseRotation;
}
private void HandleCollisionLimits()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
RaycastHit val = default(RaycastHit);
if (Physics.Raycast(((Component)this).transform.position, pendulumDirection, ref val, length, LayerMask.op_Implicit(collisionMask)))
{
Vector3 normal = ((RaycastHit)(ref val)).normal;
Vector3 val2 = Vector3.ProjectOnPlane(pendulumDirection, normal);
Vector3 normalized = ((Vector3)(ref val2)).normalized;
float num = Vector3.Angle(pendulumDirection, normalized);
pendulumDirection = Vector3.RotateTowards(pendulumDirection, normalized, num * ((float)Math.PI / 180f), 0f);
angularVelocity = Vector3.ProjectOnPlane(angularVelocity, normal);
}
}
private void ClampToMaxAngle()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
float num = Vector3.Angle(restDirection, pendulumDirection);
if (num > maxDeviationAngle)
{
pendulumDirection = Vector3.RotateTowards(restDirection, pendulumDirection, maxDeviationAngle * ((float)Math.PI / 180f), 0f);
angularVelocity *= 0.5f;
}
}
private void OnDrawGizmos()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
if (showGizmos)
{
Gizmos.color = Color.yellow;
Gizmos.DrawLine(((Component)this).transform.position, ((Component)this).transform.position + pendulumDirection * length);
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(((Component)this).transform.position + pendulumDirection * length, 0.02f);
}
}
}
public class HuntDollarSR : MonoBehaviour
{
private IEnumerator Start()
{
yield return (object)new WaitForSeconds(3f);
string str = "CharcoalBriquette(Clone)";
((Object)((Component)this).gameObject).name = str;
Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
for (int i = 0; i < componentsInChildren.Length; i++)
{
Component val = (Component)(object)componentsInChildren[i];
((Object)val.gameObject).name = str;
}
}
}
public class PlayRandomSoundOnSpawn : MonoBehaviour
{
public AudioClip[] spawnSounds;
public float volume = 1f;
[Header("Pitch Settings")]
public float minPitch = 0.9f;
public float maxPitch = 1.1f;
private AudioSource audioSource;
private void Start()
{
if (spawnSounds.Length > 0)
{
audioSource = ((Component)this).gameObject.AddComponent<AudioSource>();
audioSource.playOnAwake = false;
audioSource.spatialBlend = 1f;
audioSource.volume = volume;
AudioClip val = spawnSounds[Random.Range(0, spawnSounds.Length)];
audioSource.pitch = Random.Range(minPitch, maxPitch);
audioSource.PlayOneShot(val);
}
}
}
public class RandomSpinOnSpawn : MonoBehaviour
{
public float spinForce = 0.5f;
public Vector3 torqueAxis = new Vector3(1f, 0f, 0f);
private Rigidbody rb;
private void Start()
{
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
rb = ((Component)this).GetComponent<Rigidbody>();
if ((Object)(object)rb != (Object)null)
{
((Component)this).transform.rotation = Quaternion.Euler(0f, Random.Range(0f, 360f), 0f);
rb.AddTorque(((Vector3)(ref torqueAxis)).normalized * spinForce, (ForceMode)1);
}
}
}