Decompiled source of HuntBerthier1892 v1.0.3

HuntBerthier1892.dll

Decompiled a day ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEditor;
using UnityEngine;
using UnityEngine.Audio;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace BitWizrd.HuntBerthier1892
{
	[BepInPlugin("BitWizrd.HuntBerthier1892", "HuntBerthier1892", "1.0.3")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("h3vr.otherloader", "1.3.0")]
	public class HuntBerthier1892Plugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "BitWizrd.HuntBerthier1892");
			OtherLoader.RegisterDirectLoad(BasePath, "BitWizrd.HuntBerthier1892", "", "berthier 1892", "", "");
		}
	}
}
namespace BitWizrd.BerthierRifle
{
	public class Berthier : FVRFireArm
	{
		public enum ZPos
		{
			Forward,
			Middle,
			Rear
		}

		public enum HammerCockType
		{
			OnBack,
			OnUp,
			OnClose,
			OnForward
		}

		public enum FireSelectorModeType
		{
			Safe,
			Single
		}

		[Serializable]
		public class FireSelectorMode
		{
			public float SelectorPosition;

			public FireSelectorModeType ModeType;

			public bool IsBoltLocked;
		}

		[Header("BoltActionRifle Config")]
		public FVRFireArmChamber Chamber;

		public bool HasMagEjectionButton = true;

		public bool HasFireSelectorButton = true;

		public Berthier_Handle BoltHandle;

		public float BoltLerp;

		public bool BoltMovingForward;

		public Berthier_Handle.BoltActionHandleState CurBoltHandleState;

		public Berthier_Handle.BoltActionHandleState LastBoltHandleState;

		[Header("Hammer Config")]
		public bool HasVisualHammer;

		public Transform Hammer;

		public float HammerUncocked;

		public float HammerCocked;

		[NonSerialized]
		public bool m_isHammerCocked;

		public HammerCockType CockType;

		[NonSerialized]
		public FVRFirearmMovingProxyRound m_proxy;

		[Header("Round Positions Config")]
		public Transform Extraction_MagazinePos;

		public Transform Extraction_ChamberPos;

		public Transform Extraction_Ejecting;

		public Transform EjectionPos;

		public float UpwardEjectionForce;

		public float RightwardEjectionForce = 2f;

		public float YSpinEjectionTorque = 80f;

		public Transform Muzzle;

		public GameObject ReloadTriggerWell;

		[Header("Control Config")]
		public float TriggerResetThreshold = 0.1f;

		public float TriggerFiringThreshold = 0.8f;

		public bool FireOnTriggerDown = true;

		[NonSerialized]
		public float m_triggerFloat;

		[NonSerialized]
		public bool m_hasTriggerCycled;

		[NonSerialized]
		public bool m_isMagReleasePressed;

		public Transform Trigger_Display;

		public float Trigger_ForwardValue;

		public float Trigger_RearwardValue;

		public InterpStyle TriggerInterpStyle = (InterpStyle)1;

		public Transform Trigger_Display2;

		public float Trigger_ForwardValue2;

		public float Trigger_RearwardValue2;

		public InterpStyle TriggerInterpStyle2 = (InterpStyle)1;

		public Transform MagReleaseButton_Display;

		public Axis MagReleaseAxis;

		public InterpStyle MagReleaseInterpStyle = (InterpStyle)1;

		public float MagReleasePressedValue;

		public float MagReleaseUnpressedValue;

		[NonSerialized]
		public float m_magReleaseCurValue;

		[NonSerialized]
		public float m_magReleaseTarValue;

		[NonSerialized]
		public Vector2 TouchPadAxes = Vector2.zero;

		public Transform FireSelector_Display;

		public Axis FireSelector_Axis;

		public InterpStyle FireSelector_InterpStyle = (InterpStyle)1;

		public FireSelectorMode[] FireSelector_Modes;

		[NonSerialized]
		public int m_fireSelectorMode;

		public bool RequiresHammerUncockedToToggleFireSelector;

		public bool UsesSecondFireSelectorChange;

		public Transform FireSelector_Display_Secondary;

		public Axis FireSelector_Axis_Secondary;

		public InterpStyle FireSelector_InterpStyle_Secondary = (InterpStyle)1;

		public FireSelectorMode[] FireSelector_Modes_Secondary;

		[Header("Special Features")]
		public bool EjectsMagazineOnEmpty;

		public bool PlaysExtraTailOnShot;

		public FVRTailSoundClass ExtraTail = (FVRTailSoundClass)8;

		[Header("Reciprocating Barrel")]
		public bool HasReciprocatingBarrel;

		public G11RecoilingSystem RecoilSystem;

		[NonSerialized]
		public bool m_isQuickboltTouching;

		[NonSerialized]
		public Vector2 lastTPTouchPoint = Vector2.zero;

		[Header("Berthier Config")]
		public Transform UpwardMagEjection;

		public float MagEjectForce = 1.5f;

		public bool IsHammerCocked => m_isHammerCocked;

		public bool HasExtractedRound()
		{
			return m_proxy.IsFull;
		}

		public override void Awake()
		{
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Expected O, but got Unknown
			((FVRFireArm)this).Awake();
			base.FChambers.Add(Chamber);
			if (base.UsesClips && (Object)(object)base.ClipTrigger != (Object)null)
			{
				if (CurBoltHandleState == Berthier_Handle.BoltActionHandleState.Rear)
				{
					if (!base.ClipTrigger.activeSelf)
					{
						base.ClipTrigger.SetActive(true);
					}
				}
				else if (base.ClipTrigger.activeSelf)
				{
					base.ClipTrigger.SetActive(false);
				}
			}
			GameObject val = new GameObject("m_proxyRound");
			m_proxy = val.AddComponent<FVRFirearmMovingProxyRound>();
			m_proxy.Init(((Component)this).transform);
		}

		public bool CanBoltMove()
		{
			if (FireSelector_Modes.Length < 1)
			{
				return true;
			}
			if (FireSelector_Modes[m_fireSelectorMode].IsBoltLocked)
			{
				return false;
			}
			return true;
		}

		public override int GetTutorialState()
		{
			if (FireSelector_Modes[m_fireSelectorMode].ModeType == FireSelectorModeType.Safe)
			{
				return 4;
			}
			if (Chamber.IsFull)
			{
				if (Chamber.IsSpent)
				{
					return 0;
				}
				if ((Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null)
				{
					return 6;
				}
				return 5;
			}
			if ((Object)(object)base.Magazine != (Object)null && !base.Magazine.HasARound())
			{
				if (CurBoltHandleState == Berthier_Handle.BoltActionHandleState.Forward || CurBoltHandleState == Berthier_Handle.BoltActionHandleState.Mid)
				{
					return 0;
				}
				if ((Object)(object)base.Clip != (Object)null)
				{
					return 2;
				}
				if (!base.Magazine.IsFull())
				{
					return 1;
				}
				return 3;
			}
			return 3;
		}

		public override void BeginInteraction(FVRViveHand hand)
		{
			((FVRFireArm)this).BeginInteraction(hand);
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_024f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0267: Unknown result type (might be due to invalid IL or missing references)
			//IL_026d: Invalid comparison between Unknown and I4
			//IL_0223: Unknown result type (might be due to invalid IL or missing references)
			//IL_0228: Unknown result type (might be due to invalid IL or missing references)
			//IL_037c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0381: Unknown result type (might be due to invalid IL or missing references)
			//IL_0339: Unknown result type (might be due to invalid IL or missing references)
			//IL_033e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0608: Unknown result type (might be due to invalid IL or missing references)
			//IL_060d: Unknown result type (might be due to invalid IL or missing references)
			//IL_03ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_03b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_064b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0650: Unknown result type (might be due to invalid IL or missing references)
			//IL_0572: Unknown result type (might be due to invalid IL or missing references)
			//IL_0577: Unknown result type (might be due to invalid IL or missing references)
			//IL_04bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_04c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_055f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0564: Unknown result type (might be due to invalid IL or missing references)
			//IL_04db: Unknown result type (might be due to invalid IL or missing references)
			//IL_04dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_04e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_04e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_059a: Unknown result type (might be due to invalid IL or missing references)
			//IL_05af: Unknown result type (might be due to invalid IL or missing references)
			//IL_05d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_05d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_05de: Unknown result type (might be due to invalid IL or missing references)
			//IL_05e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0551: Unknown result type (might be due to invalid IL or missing references)
			//IL_0552: Unknown result type (might be due to invalid IL or missing references)
			//IL_0522: Unknown result type (might be due to invalid IL or missing references)
			//IL_0524: Unknown result type (might be due to invalid IL or missing references)
			//IL_052a: Unknown result type (might be due to invalid IL or missing references)
			TouchPadAxes = hand.Input.TouchpadAxes;
			if (((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && !((FVRPhysicalObject)this).IsAltHeld)
			{
				m_triggerFloat = hand.Input.TriggerFloat;
			}
			if (!m_hasTriggerCycled)
			{
				if (m_triggerFloat >= TriggerFiringThreshold)
				{
					m_hasTriggerCycled = true;
				}
			}
			else if (m_triggerFloat <= TriggerResetThreshold)
			{
				m_hasTriggerCycled = false;
			}
			m_isMagReleasePressed = false;
			bool flag = false;
			bool flag2 = false;
			bool flag3 = false;
			if (hand.IsInStreamlinedMode)
			{
				if (HasFireSelectorButton && hand.Input.BYButtonDown)
				{
					ToggleFireSelector();
				}
				if (HasMagEjectionButton && hand.Input.AXButtonPressed && ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin)
				{
					m_isMagReleasePressed = true;
				}
				if (HasMagEjectionButton && hand.Input.AXButtonDown && ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && CurBoltHandleState == Berthier_Handle.BoltActionHandleState.Rear)
				{
					EjectMagUpward();
				}
				flag3 = true;
				if ((Object)(object)((FVRPhysicalObject)this).Bipod != (Object)null && ((FVRPhysicalObject)this).Bipod.IsBipodActive)
				{
					flag3 = false;
				}
				if (!CanBoltMove())
				{
					flag2 = false;
					flag3 = false;
				}
				if (flag3 && !((FVRPhysicalObject)this).IsAltHeld && (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null && ((FVRInteractiveObject)((FVRPhysicalObject)this).AltGrip).m_hasTriggeredUpSinceBegin && ((FVRInteractiveObject)((FVRPhysicalObject)this).AltGrip).IsHeld && ((FVRInteractiveObject)((FVRPhysicalObject)this).AltGrip).m_hand.Input.BYButtonDown && BoltHandle.UsesQuickRelease && BoltHandle.HandleState == Berthier_Handle.BoltActionHandleState.Forward)
				{
					flag = true;
				}
			}
			else
			{
				if (HasMagEjectionButton && hand.Input.TouchpadPressed && ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && ((Vector2)(ref TouchPadAxes)).magnitude > 0.3f && Vector2.Angle(TouchPadAxes, Vector2.down) <= 45f)
				{
					m_isMagReleasePressed = true;
				}
				if ((int)GM.Options.QuickbeltOptions.BoltActionModeSetting == 0)
				{
					flag3 = true;
				}
				if ((int)GM.Options.QuickbeltOptions.BoltActionModeSetting == 1)
				{
					flag2 = true;
				}
				if (GM.Options.ControlOptions.UseGunRigMode2)
				{
					flag2 = true;
					flag3 = true;
				}
				if ((Object)(object)((FVRPhysicalObject)this).Bipod != (Object)null && ((FVRPhysicalObject)this).Bipod.IsBipodActive)
				{
					flag2 = true;
					flag3 = false;
				}
				if (!CanBoltMove())
				{
					flag2 = false;
					flag3 = false;
				}
				if (IsHammerCocked && BoltHandle.HandleState == Berthier_Handle.BoltActionHandleState.Forward && BoltHandle.HandleRot == Berthier_Handle.BoltActionHandleRot.Down)
				{
					flag2 = false;
				}
				if (!BoltHandle.UsesQuickRelease)
				{
					flag2 = false;
				}
				if (hand.Input.TouchpadDown && ((Vector2)(ref TouchPadAxes)).magnitude > 0.1f)
				{
					if (flag3 && Vector2.Angle(TouchPadAxes, Vector2.right) <= 45f && BoltHandle.UsesQuickRelease && BoltHandle.HandleState == Berthier_Handle.BoltActionHandleState.Forward)
					{
						flag = true;
					}
					else if (Vector2.Angle(TouchPadAxes, Vector2.left) <= 45f && HasFireSelectorButton)
					{
						ToggleFireSelector();
					}
					else if (Vector2.Angle(TouchPadAxes, Vector2.down) <= 45f && HasMagEjectionButton && CurBoltHandleState == Berthier_Handle.BoltActionHandleState.Rear)
					{
						EjectMagUpward();
					}
				}
			}
			if (m_isMagReleasePressed)
			{
				if ((Object)(object)ReloadTriggerWell != (Object)null)
				{
					ReloadTriggerWell.SetActive(false);
				}
			}
			else if ((Object)(object)ReloadTriggerWell != (Object)null)
			{
				ReloadTriggerWell.SetActive(true);
			}
			if (((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && !flag && flag2)
			{
				if (((Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null && !((FVRPhysicalObject)this).IsAltHeld) || GM.Options.ControlOptions.UseGunRigMode2 || ((Object)(object)((FVRPhysicalObject)this).Bipod != (Object)null && ((FVRPhysicalObject)this).Bipod.IsBipodActive))
				{
					if (hand.Input.TouchpadTouched)
					{
						Vector2 touchpadAxes = hand.Input.TouchpadAxes;
						if (((Vector2)(ref touchpadAxes)).magnitude > 0.1f)
						{
							bool isQuickboltTouching = m_isQuickboltTouching;
							if (Vector2.Angle(touchpadAxes, Vector2.right + Vector2.up) < 90f && !m_isQuickboltTouching)
							{
								m_isQuickboltTouching = true;
							}
							if (m_isQuickboltTouching && isQuickboltTouching)
							{
								float sAngle = GetSAngle(touchpadAxes, lastTPTouchPoint, hand.CMode);
								BoltHandle.DriveBolt((0f - sAngle) / 90f);
							}
							lastTPTouchPoint = touchpadAxes;
						}
						else
						{
							lastTPTouchPoint = Vector2.zero;
						}
					}
					else
					{
						lastTPTouchPoint = Vector2.zero;
					}
				}
				if (m_isQuickboltTouching)
				{
					Debug.DrawLine(((Component)BoltHandle.BoltActionHandleRoot).transform.position, ((Component)BoltHandle.BoltActionHandleRoot).transform.position + 0.1f * new Vector3(lastTPTouchPoint.x, lastTPTouchPoint.y, 0f), Color.blue);
				}
			}
			if (hand.Input.TouchpadTouchUp)
			{
				m_isQuickboltTouching = false;
				lastTPTouchPoint = Vector2.zero;
			}
			FiringSystem();
			((FVRPhysicalObject)this).UpdateInteraction(hand);
			if (flag && !((FVRPhysicalObject)this).IsAltHeld && (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null)
			{
				m_isQuickboltTouching = false;
				lastTPTouchPoint = Vector2.zero;
				hand.Buzz(hand.Buzzer.Buzz_BeginInteraction);
				hand.HandMadeGrabReleaseSound();
				hand.EndInteractionIfHeld((FVRInteractiveObject)(object)this);
				((FVRInteractiveObject)this).EndInteraction(hand);
				((FVRInteractiveObject)BoltHandle).BeginInteraction(hand);
				hand.ForceSetInteractable((FVRInteractiveObject)(object)BoltHandle);
				BoltHandle.TPInitiate();
			}
		}

		private void EjectMagUpward()
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			FVRFireArmMagazine magazine = base.Magazine;
			if ((Object)(object)magazine == (Object)null)
			{
				return;
			}
			ReleaseMag();
			if (!((Object)(object)UpwardMagEjection == (Object)null))
			{
				((Component)magazine).transform.position = UpwardMagEjection.position;
				((Component)magazine).transform.rotation = UpwardMagEjection.rotation;
				Rigidbody component = ((Component)magazine).GetComponent<Rigidbody>();
				if ((Object)(object)component != (Object)null)
				{
					component.velocity = Vector3.zero;
					component.angularVelocity = Vector3.zero;
					component.AddForce(UpwardMagEjection.up * MagEjectForce, (ForceMode)1);
				}
			}
		}

		public float GetSignedAngle(Vector2 from, Vector2 to)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			Vector2 val = default(Vector2);
			((Vector2)(ref val))..ctor(from.y, 0f - from.x);
			Vector2 normalized = ((Vector2)(ref val)).normalized;
			float num = Mathf.Sign(Vector2.Dot(from, normalized));
			float num2 = Vector2.Angle(from, to);
			return num2 * num;
		}

		public float GetSAngle(Vector2 v1, Vector2 v2, ControlMode m)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Invalid comparison between Unknown and I4
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			if ((int)m == 3)
			{
				return (v1.y - v2.y) * 130f;
			}
			float num = Mathf.Sign(v1.x * v2.y - v1.y * v2.x);
			return Vector2.Angle(v1, v2) * num;
		}

		public override void EndInteraction(FVRViveHand hand)
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			m_triggerFloat = 0f;
			m_hasTriggerCycled = false;
			m_isMagReleasePressed = false;
			m_isQuickboltTouching = false;
			lastTPTouchPoint = Vector2.zero;
			((FVRFireArm)this).EndInteraction(hand);
		}

		public void SetHasTriggeredUp()
		{
			((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin = true;
		}

		public void CockHammer()
		{
			if (!m_isHammerCocked)
			{
				m_isHammerCocked = true;
				if (HasVisualHammer)
				{
					((FVRPhysicalObject)this).SetAnimatedComponent(Hammer, HammerCocked, (InterpStyle)0, (Axis)2);
				}
			}
		}

		public void DropHammer()
		{
			if (IsHammerCocked)
			{
				m_isHammerCocked = false;
				((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
				Fire();
				if (HasVisualHammer)
				{
					((FVRPhysicalObject)this).SetAnimatedComponent(Hammer, HammerUncocked, (InterpStyle)0, (Axis)2);
				}
			}
		}

		public virtual void ToggleFireSelector()
		{
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			if ((RequiresHammerUncockedToToggleFireSelector && IsHammerCocked) || ((FVRInteractiveObject)BoltHandle).IsHeld || CurBoltHandleState != 0 || BoltHandle.HandleRot != Berthier_Handle.BoltActionHandleRot.Down || FireSelector_Modes.Length <= 1)
			{
				return;
			}
			m_fireSelectorMode++;
			if (m_fireSelectorMode >= FireSelector_Modes.Length)
			{
				m_fireSelectorMode -= FireSelector_Modes.Length;
			}
			((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)15, 1f);
			if ((Object)(object)FireSelector_Display != (Object)null)
			{
				((FVRPhysicalObject)this).SetAnimatedComponent(FireSelector_Display, FireSelector_Modes[m_fireSelectorMode].SelectorPosition, FireSelector_InterpStyle, FireSelector_Axis);
				if (UsesSecondFireSelectorChange)
				{
					((FVRPhysicalObject)this).SetAnimatedComponent(FireSelector_Display_Secondary, FireSelector_Modes_Secondary[m_fireSelectorMode].SelectorPosition, FireSelector_InterpStyle_Secondary, FireSelector_Axis_Secondary);
				}
			}
		}

		public void ReleaseMag()
		{
			if ((Object)(object)base.Magazine != (Object)null)
			{
				m_magReleaseCurValue = MagReleasePressedValue;
				((FVRFireArm)this).EjectMag(false);
			}
		}

		public FireSelectorMode GetFiringMode()
		{
			return FireSelector_Modes[m_fireSelectorMode];
		}

		public virtual void FiringSystem()
		{
			bool flag = false;
			if ((!FireOnTriggerDown) ? (FireSelector_Modes[m_fireSelectorMode].ModeType != 0 && !((FVRPhysicalObject)this).IsAltHeld && BoltHandle.HandleState == Berthier_Handle.BoltActionHandleState.Forward && BoltHandle.HandleRot != 0 && m_hasTriggerCycled) : (FireSelector_Modes[m_fireSelectorMode].ModeType != 0 && !((FVRPhysicalObject)this).IsAltHeld && BoltHandle.HandleState == Berthier_Handle.BoltActionHandleState.Forward && BoltHandle.HandleRot != 0 && (Object)(object)((FVRInteractiveObject)this).m_hand != (Object)null && ((FVRInteractiveObject)this).m_hand.Input.TriggerDown && ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin))
			{
				DropHammer();
			}
		}

		public bool Fire()
		{
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			FireSelectorMode fireSelectorMode = FireSelector_Modes[m_fireSelectorMode];
			if (!Chamber.Fire())
			{
				return false;
			}
			((FVRFireArm)this).Fire(Chamber, ((FVRFireArm)this).GetMuzzle(), true, 1f, -1f);
			((FVRFireArm)this).FireMuzzleSmoke();
			bool flag = ((FVRFireArm)this).IsTwoHandStabilized();
			bool flag2 = ((FVRFireArm)this).IsForegripStabilized();
			bool flag3 = ((FVRFireArm)this).IsShoulderStabilized();
			((FVRFireArm)this).Recoil(flag, flag2, flag3, (FVRFireArmRecoilProfile)null, 1f);
			FVRSoundEnvironment currentSoundEnvironment = GM.CurrentPlayerBody.GetCurrentSoundEnvironment();
			((FVRFireArm)this).PlayAudioGunShot(Chamber.GetRound(), currentSoundEnvironment, 1f);
			if (PlaysExtraTailOnShot)
			{
				AudioEvent tailSet = SM.GetTailSet(ExtraTail, currentSoundEnvironment);
				base.m_pool_tail.PlayClipVolumePitchOverride(tailSet, ((Component)this).transform.position, tailSet.VolumeRange * 1f, base.AudioClipSet.TailPitchMod_Main * tailSet.PitchRange.x, (AudioMixerGroup)null);
			}
			if (HasReciprocatingBarrel)
			{
				RecoilSystem.Recoil(false);
			}
			return true;
		}

		public override void FVRFixedUpdate()
		{
			((FVRFireArm)this).FVRFixedUpdate();
			UpdateComponentDisplay();
		}

		public void UpdateComponentDisplay()
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Invalid comparison between Unknown and I4
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0142: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Invalid comparison between Unknown and I4
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0199: Unknown result type (might be due to invalid IL or missing references)
			//IL_019e: Unknown result type (might be due to invalid IL or missing references)
			//IL_019f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a7: Invalid comparison between Unknown and I4
			//IL_01e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ae: Invalid comparison between Unknown and I4
			//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ee: Invalid comparison between Unknown and I4
			//IL_020f: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)Trigger_Display != (Object)null)
			{
				if ((int)TriggerInterpStyle == 0)
				{
					Trigger_Display.localPosition = new Vector3(0f, 0f, Mathf.Lerp(Trigger_ForwardValue, Trigger_RearwardValue, m_triggerFloat));
				}
				else if ((int)TriggerInterpStyle == 1)
				{
					Trigger_Display.localEulerAngles = new Vector3(Mathf.Lerp(Trigger_ForwardValue, Trigger_RearwardValue, m_triggerFloat), 0f, 0f);
				}
			}
			if ((Object)(object)Trigger_Display2 != (Object)null)
			{
				if ((int)TriggerInterpStyle == 0)
				{
					Trigger_Display2.localPosition = new Vector3(0f, 0f, Mathf.Lerp(Trigger_ForwardValue2, Trigger_RearwardValue2, m_triggerFloat));
				}
				else if ((int)TriggerInterpStyle == 1)
				{
					Trigger_Display2.localEulerAngles = new Vector3(Mathf.Lerp(Trigger_ForwardValue2, Trigger_RearwardValue2, m_triggerFloat), 0f, 0f);
				}
			}
			if ((Object)(object)MagReleaseButton_Display != (Object)null)
			{
				Vector3 zero = Vector3.zero;
				if (m_isMagReleasePressed)
				{
					m_magReleaseTarValue = MagReleasePressedValue;
				}
				else
				{
					m_magReleaseTarValue = MagReleaseUnpressedValue;
				}
				m_magReleaseCurValue = Mathf.Lerp(m_magReleaseCurValue, m_magReleaseTarValue, Time.deltaTime * 4f);
				float magReleaseCurValue = m_magReleaseCurValue;
				Axis magReleaseAxis = MagReleaseAxis;
				if ((int)magReleaseAxis != 0)
				{
					if ((int)magReleaseAxis != 1)
					{
						if ((int)magReleaseAxis == 2)
						{
							zero.z = magReleaseCurValue;
						}
					}
					else
					{
						zero.y = magReleaseCurValue;
					}
				}
				else
				{
					zero.x = magReleaseCurValue;
				}
				InterpStyle magReleaseInterpStyle = MagReleaseInterpStyle;
				if ((int)magReleaseInterpStyle != 0)
				{
					if ((int)magReleaseInterpStyle == 1)
					{
						MagReleaseButton_Display.localEulerAngles = zero;
					}
				}
				else
				{
					MagReleaseButton_Display.localPosition = zero;
				}
			}
			if (CurBoltHandleState == Berthier_Handle.BoltActionHandleState.Forward)
			{
				base.IsBreachOpenForGasOut = false;
			}
			else
			{
				base.IsBreachOpenForGasOut = true;
			}
		}

		public FVRFireArmRound UpdateBolt(Berthier_Handle.BoltActionHandleState State, float lerp, bool isCatchHeld)
		{
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_0332: Unknown result type (might be due to invalid IL or missing references)
			//IL_033d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0348: Unknown result type (might be due to invalid IL or missing references)
			//IL_0363: Unknown result type (might be due to invalid IL or missing references)
			//IL_036e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0379: Unknown result type (might be due to invalid IL or missing references)
			//IL_03a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_03b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_03bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_03d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_03ed: Unknown result type (might be due to invalid IL or missing references)
			FVRFireArmRound result = null;
			CurBoltHandleState = State;
			BoltLerp = lerp;
			if (base.UsesClips && (Object)(object)base.ClipTrigger != (Object)null)
			{
				if (CurBoltHandleState == Berthier_Handle.BoltActionHandleState.Rear)
				{
					if (!base.ClipTrigger.activeSelf)
					{
						base.ClipTrigger.SetActive(true);
					}
				}
				else if (base.ClipTrigger.activeSelf)
				{
					base.ClipTrigger.SetActive(false);
				}
			}
			if (CurBoltHandleState == Berthier_Handle.BoltActionHandleState.Rear && LastBoltHandleState != Berthier_Handle.BoltActionHandleState.Rear)
			{
				if (CockType == HammerCockType.OnBack)
				{
					CockHammer();
				}
				if (Chamber.IsFull)
				{
					FVRFireArmRound val = Chamber.EjectRound(EjectionPos.position, ((Component)this).transform.right * RightwardEjectionForce + ((Component)this).transform.up * UpwardEjectionForce, ((Component)this).transform.up * YSpinEjectionTorque, EjectionPos.position, EjectionPos.rotation, false);
					((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)10, 1f);
					((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)29, 1f);
					if (isCatchHeld && (Object)(object)val != (Object)null && !val.IsSpent)
					{
						result = val;
					}
				}
				else
				{
					((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)41, 1f);
				}
				BoltMovingForward = true;
			}
			else if (CurBoltHandleState == Berthier_Handle.BoltActionHandleState.Forward && LastBoltHandleState != 0)
			{
				if (CockType == HammerCockType.OnForward)
				{
					CockHammer();
				}
				if (m_proxy.IsFull && !Chamber.IsFull)
				{
					Chamber.SetRound(m_proxy.Round, false);
					m_proxy.ClearProxy();
					((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)11, 1f);
				}
				else
				{
					((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)40, 1f);
				}
				BoltMovingForward = false;
			}
			else if (CurBoltHandleState == Berthier_Handle.BoltActionHandleState.Mid && LastBoltHandleState == Berthier_Handle.BoltActionHandleState.Rear && (Object)(object)base.Magazine != (Object)null)
			{
				if (!m_proxy.IsFull && base.Magazine.HasARound() && !Chamber.IsFull)
				{
					GameObject fromPrefabReference = base.Magazine.RemoveRound(false);
					m_proxy.SetFromPrefabReference(fromPrefabReference);
				}
				if (EjectsMagazineOnEmpty && !base.Magazine.HasARound())
				{
					((FVRFireArm)this).EjectMag(false);
				}
			}
			if (CurBoltHandleState != 0 && !m_proxy.IsFull && !Chamber.IsFull)
			{
				Chamber.IsAccessible = true;
			}
			else
			{
				Chamber.IsAccessible = false;
			}
			if (m_proxy.IsFull)
			{
				m_proxy.ProxyRound.position = Vector3.Lerp(Extraction_ChamberPos.position, Extraction_MagazinePos.position, BoltLerp);
				m_proxy.ProxyRound.rotation = Quaternion.Slerp(Extraction_ChamberPos.rotation, Extraction_MagazinePos.rotation, BoltLerp);
			}
			if (Chamber.IsFull)
			{
				Chamber.ProxyRound.position = Vector3.Lerp(Extraction_ChamberPos.position, Extraction_Ejecting.position, BoltLerp);
				Chamber.ProxyRound.rotation = Quaternion.Slerp(Extraction_ChamberPos.rotation, Extraction_Ejecting.rotation, BoltLerp);
			}
			LastBoltHandleState = CurBoltHandleState;
			return result;
		}

		public override List<FireArmRoundClass> GetChamberRoundList()
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			if (Chamber.IsFull && !Chamber.IsSpent)
			{
				List<FireArmRoundClass> list = new List<FireArmRoundClass>();
				list.Add(Chamber.GetRound().RoundClass);
				return list;
			}
			return null;
		}

		public override void SetLoadedChambers(List<FireArmRoundClass> rounds)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			if (rounds.Count > 0)
			{
				Chamber.Autochamber(rounds[0]);
			}
		}

		public override void ConfigureFromFlagDic(Dictionary<string, string> f)
		{
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			string empty = string.Empty;
			string empty2 = string.Empty;
			empty = "HammerState";
			if (f.ContainsKey(empty))
			{
				empty2 = f[empty];
				if (empty2 == "Cocked")
				{
					m_isHammerCocked = true;
				}
				if (HasVisualHammer)
				{
					((FVRPhysicalObject)this).SetAnimatedComponent(Hammer, HammerCocked, (InterpStyle)0, (Axis)2);
				}
			}
			if (FireSelector_Modes.Length > 1)
			{
				empty = "FireSelectorState";
				if (f.ContainsKey(empty))
				{
					empty2 = f[empty];
					int.TryParse(empty2, out m_fireSelectorMode);
				}
				if ((Object)(object)FireSelector_Display != (Object)null)
				{
					FireSelectorMode fireSelectorMode = FireSelector_Modes[m_fireSelectorMode];
					((FVRPhysicalObject)this).SetAnimatedComponent(FireSelector_Display, fireSelectorMode.SelectorPosition, FireSelector_InterpStyle, FireSelector_Axis);
				}
			}
			((FVRFireArm)this).ConfigureFromFlagDic(f);
		}

		public override Dictionary<string, string> GetFlagDic()
		{
			Dictionary<string, string> flagDic = ((FVRFireArm)this).GetFlagDic();
			string key = "HammerState";
			string value = "Uncocked";
			if (m_isHammerCocked)
			{
				value = "Cocked";
			}
			flagDic.Add(key, value);
			if (FireSelector_Modes.Length > 1)
			{
				key = "FireSelectorState";
				value = m_fireSelectorMode.ToString();
				flagDic.Add(key, value);
			}
			return flagDic;
		}
	}
	public class Berthier_Handle : FVRInteractiveObject
	{
		public enum BoltActionHandleState
		{
			Forward,
			Mid,
			Rear
		}

		public enum BoltActionHandleRot
		{
			Up,
			Mid,
			Down
		}

		public Berthier Rifle;

		public bool UsesQuickRelease;

		public Transform BoltActionHandleRoot;

		public Transform BoltActionHandle;

		public float BaseRotOffset;

		[NonSerialized]
		public float rotAngle;

		public float MinRot;

		public float MaxRot;

		public float UnlockThreshold = 70f;

		public Transform Point_Forward;

		public Transform Point_Rearward;

		public Vector3 HandPosOffset = new Vector3(0f, 0f, 0f);

		[NonSerialized]
		public bool m_wasTPInitiated;

		public bool UsesExtraRotationPiece;

		public Transform ExtraRotationPiece;

		public BoltActionHandleState HandleState;

		public BoltActionHandleState LastHandleState;

		public BoltActionHandleRot HandleRot = BoltActionHandleRot.Down;

		public BoltActionHandleRot LastHandleRot = BoltActionHandleRot.Down;

		[NonSerialized]
		public Vector3 m_localHandPos_BoltDown;

		[NonSerialized]
		public Vector3 m_localHandPos_BoltUp;

		[NonSerialized]
		public Vector3 m_localHandPos_BoltBack;

		[NonSerialized]
		public float fakeBoltDrive;

		public bool CursedLeftHanded;

		public override void Awake()
		{
			((FVRInteractiveObject)this).Awake();
			CalculateHandPoses();
		}

		public void TPInitiate()
		{
			m_wasTPInitiated = true;
		}

		public override void EndInteraction(FVRViveHand hand)
		{
			m_wasTPInitiated = false;
			((FVRInteractiveObject)this).EndInteraction(hand);
		}

		public override bool IsInteractable()
		{
			if ((Object)(object)Rifle == (Object)null)
			{
				return false;
			}
			if (!Rifle.CanBoltMove())
			{
				return false;
			}
			return ((FVRInteractiveObject)this).IsInteractable();
		}

		public void CalculateHandPoses()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			m_localHandPos_BoltDown = ((Component)Rifle).transform.InverseTransformPoint(((Component)this).transform.position);
			Vector3 val = ((Component)this).transform.position - BoltActionHandleRoot.position;
			val = Quaternion.AngleAxis(Mathf.Abs(MaxRot - MinRot) + 10f, BoltActionHandleRoot.forward) * val;
			val += BoltActionHandleRoot.position;
			m_localHandPos_BoltUp = ((Component)Rifle).transform.InverseTransformPoint(val);
			Vector3 val2 = val + -BoltActionHandleRoot.forward * (0.005f + Vector3.Distance(Point_Forward.position, Point_Rearward.position));
			m_localHandPos_BoltBack = ((Component)Rifle).transform.InverseTransformPoint(val2);
		}

		public override void FVRUpdate()
		{
			((FVRInteractiveObject)this).FVRUpdate();
		}

		public void DriveBolt(float amount)
		{
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)((FVRFireArm)Rifle).Clip != (Object)null)
			{
				((FVRFireArm)Rifle).EjectClip();
				return;
			}
			fakeBoltDrive += amount;
			fakeBoltDrive = Mathf.Clamp(fakeBoltDrive, 0f, 1f);
			Vector3 val = ((fakeBoltDrive < 0.5f) ? Vector3.Slerp(m_localHandPos_BoltDown, m_localHandPos_BoltUp, fakeBoltDrive * 2f) : Vector3.Lerp(m_localHandPos_BoltUp, m_localHandPos_BoltBack, (fakeBoltDrive - 0.5f) * 2f));
			val = ((Component)Rifle).transform.TransformPoint(val);
			ManipulateBoltUsingPosition(val, touchpadDrive: true);
			float num = Mathf.InverseLerp(Point_Forward.localPosition.z, Point_Rearward.localPosition.z, BoltActionHandleRoot.localPosition.z);
			if (num < 0.05f)
			{
				HandleState = BoltActionHandleState.Forward;
			}
			else if (num > 0.95f)
			{
				HandleState = BoltActionHandleState.Rear;
			}
			else
			{
				HandleState = BoltActionHandleState.Mid;
			}
			Rifle.UpdateBolt(HandleState, num, isCatchHeld: false);
			LastHandleState = HandleState;
		}

		public bool ManipulateBoltUsingPosition(Vector3 pos, bool touchpadDrive)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_023b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0240: Unknown result type (might be due to invalid IL or missing references)
			//IL_0256: Unknown result type (might be due to invalid IL or missing references)
			//IL_025b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0260: Unknown result type (might be due to invalid IL or missing references)
			//IL_0276: Unknown result type (might be due to invalid IL or missing references)
			//IL_027b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0280: Unknown result type (might be due to invalid IL or missing references)
			//IL_0285: Unknown result type (might be due to invalid IL or missing references)
			//IL_028e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0299: Unknown result type (might be due to invalid IL or missing references)
			//IL_029e: Unknown result type (might be due to invalid IL or missing references)
			//IL_029f: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			bool result = false;
			if (HandleState == BoltActionHandleState.Forward)
			{
				Vector3 val = pos - BoltActionHandle.position;
				Vector3 val2 = Vector3.ProjectOnPlane(val, ((Component)BoltActionHandleRoot).transform.forward);
				val = ((Vector3)(ref val2)).normalized;
				Vector3 val3 = ((Component)BoltActionHandleRoot).transform.right;
				if (CursedLeftHanded)
				{
					val3 = -((Component)BoltActionHandleRoot).transform.right;
				}
				rotAngle = Mathf.Atan2(Vector3.Dot(BoltActionHandleRoot.forward, Vector3.Cross(val3, val)), Vector3.Dot(val3, val)) * 57.29578f;
				rotAngle += BaseRotOffset;
				rotAngle = Mathf.Clamp(rotAngle, MinRot, MaxRot);
				BoltActionHandle.localEulerAngles = new Vector3(0f, 0f, rotAngle);
				if (UsesExtraRotationPiece)
				{
					ExtraRotationPiece.localEulerAngles = new Vector3(0f, 0f, rotAngle);
				}
				if (rotAngle >= UnlockThreshold)
				{
					HandleRot = BoltActionHandleRot.Up;
				}
				else if (Mathf.Abs(rotAngle - MinRot) < 2f)
				{
					HandleRot = BoltActionHandleRot.Down;
				}
				else
				{
					HandleRot = BoltActionHandleRot.Mid;
				}
				if (HandleRot == BoltActionHandleRot.Up && LastHandleRot != 0)
				{
					((FVRFireArm)Rifle).PlayAudioEvent((FirearmAudioEventType)12, 1f);
					if (Rifle.CockType == Berthier.HammerCockType.OnUp)
					{
						Rifle.CockHammer();
					}
				}
				else if (HandleRot == BoltActionHandleRot.Down && LastHandleRot != BoltActionHandleRot.Down)
				{
					((FVRFireArm)Rifle).PlayAudioEvent((FirearmAudioEventType)13, 1f);
					if (Rifle.CockType == Berthier.HammerCockType.OnClose)
					{
						Rifle.CockHammer();
					}
					result = true;
				}
				LastHandleRot = HandleRot;
			}
			if (rotAngle >= UnlockThreshold)
			{
				Vector3 val4 = HandPosOffset.x * BoltActionHandleRoot.right + HandPosOffset.y * BoltActionHandleRoot.up + HandPosOffset.z * BoltActionHandleRoot.forward;
				Vector3 closestValidPoint = ((FVRInteractiveObject)this).GetClosestValidPoint(Point_Forward.position, Point_Rearward.position, pos - val4);
				BoltActionHandleRoot.position = closestValidPoint;
			}
			return result;
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			bool flag = false;
			if ((Object)(object)((FVRFireArm)Rifle).Clip != (Object)null)
			{
				((FVRFireArm)Rifle).EjectClip();
				return;
			}
			flag = ManipulateBoltUsingPosition(((HandInput)(ref hand.Input)).Pos, touchpadDrive: false);
			bool isCatchHeld = false;
			float num = Mathf.InverseLerp(Point_Forward.localPosition.z, Point_Rearward.localPosition.z, BoltActionHandleRoot.localPosition.z);
			if (base.m_hand.IsInStreamlinedMode)
			{
				if (base.m_hand.Input.AXButtonPressed)
				{
					isCatchHeld = true;
				}
			}
			else if (base.m_hand.Input.TouchpadPressed && Vector3.Angle(Vector2.op_Implicit(base.m_hand.Input.TouchpadAxes), Vector2.op_Implicit(Vector2.down)) < 45f)
			{
				isCatchHeld = true;
			}
			if (num < 0.025f)
			{
				HandleState = BoltActionHandleState.Forward;
			}
			else if (num > 0.975f)
			{
				HandleState = BoltActionHandleState.Rear;
			}
			else
			{
				HandleState = BoltActionHandleState.Mid;
			}
			if ((HandleState == BoltActionHandleState.Forward && LastHandleState != 0) || HandleState != BoltActionHandleState.Rear || LastHandleState != BoltActionHandleState.Rear)
			{
			}
			FVRFireArmRound val = Rifle.UpdateBolt(HandleState, num, isCatchHeld);
			LastHandleState = HandleState;
			((FVRInteractiveObject)this).UpdateInteraction(hand);
			if ((Object)(object)val == (Object)null && flag && UsesQuickRelease && m_wasTPInitiated && (((FVRPhysicalObject)Rifle).IsAltHeld || !((FVRInteractiveObject)Rifle).IsHeld))
			{
				hand.Buzz(hand.Buzzer.Buzz_BeginInteraction);
				((FVRInteractiveObject)this).EndInteraction(hand);
				((FVRInteractiveObject)Rifle).BeginInteraction(hand);
				hand.ForceSetInteractable((FVRInteractiveObject)(object)Rifle);
				if (!hand.Input.TriggerPressed)
				{
					Rifle.SetHasTriggeredUp();
				}
			}
			if ((Object)(object)val != (Object)null)
			{
				hand.Buzz(hand.Buzzer.Buzz_BeginInteraction);
				((FVRInteractiveObject)this).EndInteraction(hand);
				((FVRInteractiveObject)val).BeginInteraction(hand);
				hand.ForceSetInteractable((FVRInteractiveObject)(object)val);
			}
		}
	}
}
public class BloodBondSR : MonoBehaviour
{
	private void Awake()
	{
		string name = "Ammo_69_CashMoney_D100(Clone)";
		((Object)((Component)this).gameObject).name = name;
		Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			((Object)((Component)componentsInChildren[i]).gameObject).name = name;
		}
	}
}
public class CooldownSound : MonoBehaviour
{
	public ClosedBoltWeapon weapon;

	public AudioClip[] audioClips;

	public float volume = 1f;

	public int minShots = 5;

	public int maxShots = 10;

	public float minDelay = 0.5f;

	public float maxDelay = 2f;

	public float resetTime = 1.5f;

	private AudioSource audioSource;

	private int shotCounter = 0;

	private float lastShotTime;

	private bool lastRoundSpent;

	private int nextShotThreshold;

	private bool isPlayingSound = false;

	private void Start()
	{
		if ((Object)(object)weapon == (Object)null)
		{
			weapon = ((Component)this).GetComponent<ClosedBoltWeapon>();
		}
		if ((Object)(object)weapon == (Object)null)
		{
			Debug.LogError((object)"CooldownSound: Weapon reference is missing. Attach this script to a ClosedBoltWeapon.");
			return;
		}
		audioSource = ((Component)weapon).gameObject.GetComponent<AudioSource>();
		if ((Object)(object)audioSource == (Object)null)
		{
			audioSource = ((Component)weapon).gameObject.AddComponent<AudioSource>();
		}
		audioSource.spatialBlend = 1f;
		audioSource.playOnAwake = false;
		audioSource.rolloffMode = (AudioRolloffMode)0;
		lastRoundSpent = weapon.Chamber.IsSpent;
		SetNewShotThreshold();
	}

	private void Update()
	{
		DetectFiring();
	}

	private void DetectFiring()
	{
		if (weapon.Chamber.IsFull && weapon.Chamber.IsSpent && !lastRoundSpent)
		{
			OnWeaponFired();
		}
		lastRoundSpent = weapon.Chamber.IsSpent;
	}

	private void OnWeaponFired()
	{
		float num = Time.time - lastShotTime;
		if (num > resetTime)
		{
			shotCounter = 0;
			SetNewShotThreshold();
		}
		shotCounter++;
		lastShotTime = Time.time;
		if (shotCounter >= nextShotThreshold)
		{
			((MonoBehaviour)this).StartCoroutine(PlaySoundWithDelay());
			shotCounter = 0;
			SetNewShotThreshold();
		}
	}

	private IEnumerator PlaySoundWithDelay()
	{
		if (!isPlayingSound)
		{
			isPlayingSound = true;
			float delay = Random.Range(minDelay, maxDelay);
			yield return (object)new WaitForSeconds(delay);
			if (audioClips.Length > 0)
			{
				int index = Random.Range(0, audioClips.Length);
				audioSource.clip = audioClips[index];
				audioSource.PlayOneShot(audioSource.clip, volume);
				yield return (object)new WaitForSeconds(audioSource.clip.length);
			}
			isPlayingSound = false;
		}
	}

	private void SetNewShotThreshold()
	{
		nextShotThreshold = Random.Range(minShots, maxShots + 1);
	}
}
public class CustomWaggleJoint : MonoBehaviour
{
	public float distanceLimit = 0.25f;

	public float angleLimitLeft = 45f;

	public float angleLimitRight = 45f;

	public float gravityScale = 1f;

	public bool useSpring;

	public float springApproachRate = 0.95f;

	public float damping;

	public Transform hingeGraphic;

	public Vector3 hingeGraphicRotationOffset;

	public bool invertWaggleAxis;

	public bool ManualExecution;

	public float onHitLimitCooldown = 0.05f;

	public Vector3 waggleAxis = Vector3.up;

	public Vector3 rotationAxis = Vector3.up;

	[Header("Gizmo Options")]
	public bool debugGizmos = false;

	public bool showRotationExtremes = false;

	public bool showRotationDirectionArrows = false;

	private Vector3 particlePos;

	private Vector3 particleVel;

	private bool leftCatchState;

	private bool rightCatchState;

	private float lastTouchTime = float.MinValue;

	private Vector3 EffectiveWaggleDir()
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		return ((Component)this).transform.TransformDirection((!invertWaggleAxis) ? waggleAxis : (-waggleAxis));
	}

	private void GetEffectiveAngleLimits(out float effectiveAngleMin, out float effectiveAngleMax)
	{
		if (invertWaggleAxis)
		{
			effectiveAngleMin = 0f - angleLimitLeft;
			effectiveAngleMax = angleLimitRight;
		}
		else
		{
			effectiveAngleMin = 0f - angleLimitRight;
			effectiveAngleMax = angleLimitLeft;
		}
	}

	public void ResetParticlePos()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		particlePos = ((Component)this).transform.position + EffectiveWaggleDir() * distanceLimit;
		particleVel = Vector3.zero;
	}

	private void OnHitLimit(float angularVelocity)
	{
	}

	public void Execute()
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_011f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0125: Unknown result type (might be due to invalid IL or missing references)
		//IL_012a: Unknown result type (might be due to invalid IL or missing references)
		//IL_012f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0131: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		//IL_013c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0141: Unknown result type (might be due to invalid IL or missing references)
		float deltaTime = Time.deltaTime;
		Transform transform = ((Component)this).transform;
		Vector3 val = Physics.gravity * gravityScale;
		Vector3 val2 = particlePos;
		Vector3 val3 = particleVel * Mathf.Pow(1f - damping, deltaTime) + val * deltaTime;
		Vector3 val4 = val2 + val3 * deltaTime;
		Vector3 val5 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized);
		Vector3 val6 = EffectiveWaggleDir();
		Vector3 position = transform.position;
		if (useSpring)
		{
			val4 = Vector3.Lerp(val4, position + val6 * distanceLimit, 1f - Mathf.Pow(1f - springApproachRate, deltaTime));
		}
		GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax);
		particlePos = ProjectOnHinge(val4, position, val5, val6, distanceLimit, effectiveAngleMin, effectiveAngleMax);
		particleVel = (particlePos - val2) / deltaTime;
		if ((Object)(object)hingeGraphic != (Object)null)
		{
			hingeGraphic.rotation = Quaternion.LookRotation(particlePos - transform.position, val5) * Quaternion.Euler(hingeGraphicRotationOffset);
		}
	}

	private Vector3 ProjectOnHinge(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection, float distanceLimit, float angleMin, float angleMax)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		float num = ToHingeAngle(point, hingePivot, hingeAxis, hingeDirection);
		num = Mathf.Clamp(num, angleMin, angleMax);
		Vector3 val = Quaternion.AngleAxis(num, hingeAxis) * hingeDirection;
		return val * distanceLimit + hingePivot;
	}

	private float ToHingeAngle(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = point - hingePivot;
		Vector3 val2 = Vector3.ProjectOnPlane(val, hingeAxis);
		Vector3 normalized = ((Vector3)(ref val2)).normalized;
		return SignedAngle(hingeDirection, normalized, hingeAxis);
	}

	private float SignedAngle(Vector3 from, Vector3 to, Vector3 axis)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		float num = Vector3.Angle(from, to);
		return num * Mathf.Sign(Vector3.Dot(axis, Vector3.Cross(from, to)));
	}

	private void Start()
	{
		ResetParticlePos();
	}

	private void Update()
	{
		if (!ManualExecution)
		{
			Execute();
		}
	}

	private void OnDrawGizmosSelected()
	{
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0084: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0091: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
		//IL_0102: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		//IL_010d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0120: Unknown result type (might be due to invalid IL or missing references)
		//IL_0121: Unknown result type (might be due to invalid IL or missing references)
		//IL_0126: Unknown result type (might be due to invalid IL or missing references)
		//IL_0127: Unknown result type (might be due to invalid IL or missing references)
		//IL_012c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0130: Unknown result type (might be due to invalid IL or missing references)
		//IL_0131: Unknown result type (might be due to invalid IL or missing references)
		//IL_0136: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		//IL_013c: Unknown result type (might be due to invalid IL or missing references)
		//IL_013e: Unknown result type (might be due to invalid IL or missing references)
		//IL_013f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0147: Unknown result type (might be due to invalid IL or missing references)
		//IL_014c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0151: Unknown result type (might be due to invalid IL or missing references)
		//IL_0153: Unknown result type (might be due to invalid IL or missing references)
		//IL_0154: Unknown result type (might be due to invalid IL or missing references)
		//IL_015c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0161: Unknown result type (might be due to invalid IL or missing references)
		//IL_0166: Unknown result type (might be due to invalid IL or missing references)
		//IL_0168: Unknown result type (might be due to invalid IL or missing references)
		//IL_0172: Unknown result type (might be due to invalid IL or missing references)
		//IL_0173: Unknown result type (might be due to invalid IL or missing references)
		//IL_017a: Unknown result type (might be due to invalid IL or missing references)
		//IL_017b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0182: Unknown result type (might be due to invalid IL or missing references)
		//IL_018c: Unknown result type (might be due to invalid IL or missing references)
		//IL_018d: Unknown result type (might be due to invalid IL or missing references)
		//IL_018e: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_01da: Unknown result type (might be due to invalid IL or missing references)
		//IL_01df: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0202: Unknown result type (might be due to invalid IL or missing references)
		//IL_0207: Unknown result type (might be due to invalid IL or missing references)
		//IL_020d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0212: Unknown result type (might be due to invalid IL or missing references)
		//IL_0219: Unknown result type (might be due to invalid IL or missing references)
		//IL_021e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0229: Unknown result type (might be due to invalid IL or missing references)
		//IL_022e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0235: Unknown result type (might be due to invalid IL or missing references)
		//IL_023a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0240: Unknown result type (might be due to invalid IL or missing references)
		//IL_0245: Unknown result type (might be due to invalid IL or missing references)
		//IL_024c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0251: Unknown result type (might be due to invalid IL or missing references)
		if (debugGizmos && !((Object)(object)Selection.activeGameObject != (Object)(object)((Component)this).gameObject))
		{
			Transform transform = ((Component)this).transform;
			Vector3 position = transform.position;
			Vector3 val = EffectiveWaggleDir();
			Vector3 val2 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized);
			Vector3 val3 = position + val * distanceLimit;
			Gizmos.color = Color.white;
			float num = 0.01f;
			Gizmos.DrawLine(position + Vector3.left * num, position + Vector3.right * num);
			Gizmos.DrawLine(position + Vector3.up * num, position + Vector3.down * num);
			Gizmos.DrawLine(position + Vector3.forward * num, position + Vector3.back * num);
			Handles.BeginGUI();
			Handles.Label(position, "Pivot");
			Handles.EndGUI();
			Gizmos.color = Color.green;
			Gizmos.DrawLine(position, val3);
			GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax);
			Vector3 val4 = Quaternion.AngleAxis(effectiveAngleMax, val2) * val;
			Vector3 val5 = Quaternion.AngleAxis(effectiveAngleMin, val2) * val;
			Vector3 val6 = position + val4 * distanceLimit;
			Vector3 val7 = position + val5 * distanceLimit;
			Gizmos.color = Color.cyan;
			Gizmos.DrawLine(position, val6);
			Gizmos.DrawLine(position, val7);
			Handles.color = Color.yellow;
			Handles.DrawWireArc(position, val2, val5, effectiveAngleMax - effectiveAngleMin, distanceLimit * 0.5f);
			if (Application.isPlaying)
			{
				Gizmos.color = Color.red;
				float num2 = 0.01f;
				Gizmos.DrawLine(particlePos + Vector3.left * num2, particlePos + Vector3.right * num2);
				Gizmos.DrawLine(particlePos + Vector3.up * num2, particlePos + Vector3.down * num2);
				Gizmos.DrawLine(particlePos + Vector3.forward * num2, particlePos + Vector3.back * num2);
			}
		}
	}
}
public class GunStockLace : MonoBehaviour
{
	public float length = 0.5f;

	public float gravity = 9.81f;

	public float damping = 0.05f;

	public float maxDeviationAngle = 45f;

	public LayerMask collisionMask;

	public bool showGizmos = false;

	private Vector3 pendulumDirection;

	private Vector3 angularVelocity;

	private Quaternion baseRotation;

	private Vector3 restDirection;

	private Vector3 previousPosition;

	private void Start()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		baseRotation = ((Component)this).transform.rotation;
		restDirection = baseRotation * -Vector3.up;
		pendulumDirection = restDirection;
		previousPosition = ((Component)this).transform.position;
	}

	private void FixedUpdate()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00da: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0107: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = ((Component)this).transform.position - previousPosition;
		previousPosition = ((Component)this).transform.position;
		float fixedDeltaTime = Time.fixedDeltaTime;
		Vector3 val2 = Vector3.Cross(((Vector3)(ref pendulumDirection)).normalized, Vector3.down) * gravity / length;
		Vector3 val3 = val * 10f / fixedDeltaTime;
		angularVelocity += (val2 + val3) * fixedDeltaTime;
		angularVelocity *= Mathf.Clamp01(1f - damping * fixedDeltaTime);
		Quaternion val4 = Quaternion.Euler(angularVelocity * fixedDeltaTime * 57.29578f);
		pendulumDirection = val4 * pendulumDirection;
		HandleCollisionLimits();
		ClampToMaxAngle();
		((Component)this).transform.rotation = Quaternion.FromToRotation(-Vector3.up, pendulumDirection) * baseRotation;
	}

	private void HandleCollisionLimits()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_0087: Unknown result type (might be due to invalid IL or missing references)
		RaycastHit val = default(RaycastHit);
		if (Physics.Raycast(((Component)this).transform.position, pendulumDirection, ref val, length, LayerMask.op_Implicit(collisionMask)))
		{
			Vector3 normal = ((RaycastHit)(ref val)).normal;
			Vector3 val2 = Vector3.ProjectOnPlane(pendulumDirection, normal);
			Vector3 normalized = ((Vector3)(ref val2)).normalized;
			float num = Vector3.Angle(pendulumDirection, normalized);
			pendulumDirection = Vector3.RotateTowards(pendulumDirection, normalized, num * ((float)Math.PI / 180f), 0f);
			angularVelocity = Vector3.ProjectOnPlane(angularVelocity, normal);
		}
	}

	private void ClampToMaxAngle()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		float num = Vector3.Angle(restDirection, pendulumDirection);
		if (num > maxDeviationAngle)
		{
			pendulumDirection = Vector3.RotateTowards(restDirection, pendulumDirection, maxDeviationAngle * ((float)Math.PI / 180f), 0f);
			angularVelocity *= 0.5f;
		}
	}

	private void OnDrawGizmos()
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		if (showGizmos)
		{
			Gizmos.color = Color.yellow;
			Gizmos.DrawLine(((Component)this).transform.position, ((Component)this).transform.position + pendulumDirection * length);
			Gizmos.color = Color.red;
			Gizmos.DrawWireSphere(((Component)this).transform.position + pendulumDirection * length, 0.02f);
		}
	}
}
public class HuntDollarSR : MonoBehaviour
{
	private IEnumerator Start()
	{
		yield return (object)new WaitForSeconds(3f);
		string str = "CharcoalBriquette(Clone)";
		((Object)((Component)this).gameObject).name = str;
		Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			Component val = (Component)(object)componentsInChildren[i];
			((Object)val.gameObject).name = str;
		}
	}
}
public class PlayRandomSoundOnSpawn : MonoBehaviour
{
	public AudioClip[] spawnSounds;

	public float volume = 1f;

	[Header("Pitch Settings")]
	public float minPitch = 0.9f;

	public float maxPitch = 1.1f;

	private AudioSource audioSource;

	private void Start()
	{
		if (spawnSounds.Length > 0)
		{
			audioSource = ((Component)this).gameObject.AddComponent<AudioSource>();
			audioSource.playOnAwake = false;
			audioSource.spatialBlend = 1f;
			audioSource.volume = volume;
			AudioClip val = spawnSounds[Random.Range(0, spawnSounds.Length)];
			audioSource.pitch = Random.Range(minPitch, maxPitch);
			audioSource.PlayOneShot(val);
		}
	}
}
public class RandomSpinOnSpawn : MonoBehaviour
{
	public float spinForce = 0.5f;

	public Vector3 torqueAxis = new Vector3(1f, 0f, 0f);

	private Rigidbody rb;

	private void Start()
	{
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		rb = ((Component)this).GetComponent<Rigidbody>();
		if ((Object)(object)rb != (Object)null)
		{
			((Component)this).transform.rotation = Quaternion.Euler(0f, Random.Range(0f, 360f), 0f);
			rb.AddTorque(((Vector3)(ref torqueAxis)).normalized * spinForce, (ForceMode)1);
		}
	}
}