using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEditor;
using UnityEngine;
using UnityEngine.Audio;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace BitWizrd.HuntBerthier1892
{
[BepInPlugin("BitWizrd.HuntBerthier1892", "HuntBerthier1892", "1.0.3")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class HuntBerthier1892Plugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "BitWizrd.HuntBerthier1892");
OtherLoader.RegisterDirectLoad(BasePath, "BitWizrd.HuntBerthier1892", "", "berthier 1892", "", "");
}
}
}
namespace BitWizrd.BerthierRifle
{
public class Berthier : FVRFireArm
{
public enum ZPos
{
Forward,
Middle,
Rear
}
public enum HammerCockType
{
OnBack,
OnUp,
OnClose,
OnForward
}
public enum FireSelectorModeType
{
Safe,
Single
}
[Serializable]
public class FireSelectorMode
{
public float SelectorPosition;
public FireSelectorModeType ModeType;
public bool IsBoltLocked;
}
[Header("BoltActionRifle Config")]
public FVRFireArmChamber Chamber;
public bool HasMagEjectionButton = true;
public bool HasFireSelectorButton = true;
public Berthier_Handle BoltHandle;
public float BoltLerp;
public bool BoltMovingForward;
public Berthier_Handle.BoltActionHandleState CurBoltHandleState;
public Berthier_Handle.BoltActionHandleState LastBoltHandleState;
[Header("Hammer Config")]
public bool HasVisualHammer;
public Transform Hammer;
public float HammerUncocked;
public float HammerCocked;
[NonSerialized]
public bool m_isHammerCocked;
public HammerCockType CockType;
[NonSerialized]
public FVRFirearmMovingProxyRound m_proxy;
[Header("Round Positions Config")]
public Transform Extraction_MagazinePos;
public Transform Extraction_ChamberPos;
public Transform Extraction_Ejecting;
public Transform EjectionPos;
public float UpwardEjectionForce;
public float RightwardEjectionForce = 2f;
public float YSpinEjectionTorque = 80f;
public Transform Muzzle;
public GameObject ReloadTriggerWell;
[Header("Control Config")]
public float TriggerResetThreshold = 0.1f;
public float TriggerFiringThreshold = 0.8f;
public bool FireOnTriggerDown = true;
[NonSerialized]
public float m_triggerFloat;
[NonSerialized]
public bool m_hasTriggerCycled;
[NonSerialized]
public bool m_isMagReleasePressed;
public Transform Trigger_Display;
public float Trigger_ForwardValue;
public float Trigger_RearwardValue;
public InterpStyle TriggerInterpStyle = (InterpStyle)1;
public Transform Trigger_Display2;
public float Trigger_ForwardValue2;
public float Trigger_RearwardValue2;
public InterpStyle TriggerInterpStyle2 = (InterpStyle)1;
public Transform MagReleaseButton_Display;
public Axis MagReleaseAxis;
public InterpStyle MagReleaseInterpStyle = (InterpStyle)1;
public float MagReleasePressedValue;
public float MagReleaseUnpressedValue;
[NonSerialized]
public float m_magReleaseCurValue;
[NonSerialized]
public float m_magReleaseTarValue;
[NonSerialized]
public Vector2 TouchPadAxes = Vector2.zero;
public Transform FireSelector_Display;
public Axis FireSelector_Axis;
public InterpStyle FireSelector_InterpStyle = (InterpStyle)1;
public FireSelectorMode[] FireSelector_Modes;
[NonSerialized]
public int m_fireSelectorMode;
public bool RequiresHammerUncockedToToggleFireSelector;
public bool UsesSecondFireSelectorChange;
public Transform FireSelector_Display_Secondary;
public Axis FireSelector_Axis_Secondary;
public InterpStyle FireSelector_InterpStyle_Secondary = (InterpStyle)1;
public FireSelectorMode[] FireSelector_Modes_Secondary;
[Header("Special Features")]
public bool EjectsMagazineOnEmpty;
public bool PlaysExtraTailOnShot;
public FVRTailSoundClass ExtraTail = (FVRTailSoundClass)8;
[Header("Reciprocating Barrel")]
public bool HasReciprocatingBarrel;
public G11RecoilingSystem RecoilSystem;
[NonSerialized]
public bool m_isQuickboltTouching;
[NonSerialized]
public Vector2 lastTPTouchPoint = Vector2.zero;
[Header("Berthier Config")]
public Transform UpwardMagEjection;
public float MagEjectForce = 1.5f;
public bool IsHammerCocked => m_isHammerCocked;
public bool HasExtractedRound()
{
return m_proxy.IsFull;
}
public override void Awake()
{
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Expected O, but got Unknown
((FVRFireArm)this).Awake();
base.FChambers.Add(Chamber);
if (base.UsesClips && (Object)(object)base.ClipTrigger != (Object)null)
{
if (CurBoltHandleState == Berthier_Handle.BoltActionHandleState.Rear)
{
if (!base.ClipTrigger.activeSelf)
{
base.ClipTrigger.SetActive(true);
}
}
else if (base.ClipTrigger.activeSelf)
{
base.ClipTrigger.SetActive(false);
}
}
GameObject val = new GameObject("m_proxyRound");
m_proxy = val.AddComponent<FVRFirearmMovingProxyRound>();
m_proxy.Init(((Component)this).transform);
}
public bool CanBoltMove()
{
if (FireSelector_Modes.Length < 1)
{
return true;
}
if (FireSelector_Modes[m_fireSelectorMode].IsBoltLocked)
{
return false;
}
return true;
}
public override int GetTutorialState()
{
if (FireSelector_Modes[m_fireSelectorMode].ModeType == FireSelectorModeType.Safe)
{
return 4;
}
if (Chamber.IsFull)
{
if (Chamber.IsSpent)
{
return 0;
}
if ((Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null)
{
return 6;
}
return 5;
}
if ((Object)(object)base.Magazine != (Object)null && !base.Magazine.HasARound())
{
if (CurBoltHandleState == Berthier_Handle.BoltActionHandleState.Forward || CurBoltHandleState == Berthier_Handle.BoltActionHandleState.Mid)
{
return 0;
}
if ((Object)(object)base.Clip != (Object)null)
{
return 2;
}
if (!base.Magazine.IsFull())
{
return 1;
}
return 3;
}
return 3;
}
public override void BeginInteraction(FVRViveHand hand)
{
((FVRFireArm)this).BeginInteraction(hand);
}
public override void UpdateInteraction(FVRViveHand hand)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_024f: Unknown result type (might be due to invalid IL or missing references)
//IL_0267: Unknown result type (might be due to invalid IL or missing references)
//IL_026d: Invalid comparison between Unknown and I4
//IL_0223: Unknown result type (might be due to invalid IL or missing references)
//IL_0228: Unknown result type (might be due to invalid IL or missing references)
//IL_037c: Unknown result type (might be due to invalid IL or missing references)
//IL_0381: Unknown result type (might be due to invalid IL or missing references)
//IL_0339: Unknown result type (might be due to invalid IL or missing references)
//IL_033e: Unknown result type (might be due to invalid IL or missing references)
//IL_0608: Unknown result type (might be due to invalid IL or missing references)
//IL_060d: Unknown result type (might be due to invalid IL or missing references)
//IL_03ae: Unknown result type (might be due to invalid IL or missing references)
//IL_03b3: Unknown result type (might be due to invalid IL or missing references)
//IL_064b: Unknown result type (might be due to invalid IL or missing references)
//IL_0650: Unknown result type (might be due to invalid IL or missing references)
//IL_0572: Unknown result type (might be due to invalid IL or missing references)
//IL_0577: Unknown result type (might be due to invalid IL or missing references)
//IL_04bb: Unknown result type (might be due to invalid IL or missing references)
//IL_04c0: Unknown result type (might be due to invalid IL or missing references)
//IL_055f: Unknown result type (might be due to invalid IL or missing references)
//IL_0564: Unknown result type (might be due to invalid IL or missing references)
//IL_04db: Unknown result type (might be due to invalid IL or missing references)
//IL_04dc: Unknown result type (might be due to invalid IL or missing references)
//IL_04e1: Unknown result type (might be due to invalid IL or missing references)
//IL_04e6: Unknown result type (might be due to invalid IL or missing references)
//IL_059a: Unknown result type (might be due to invalid IL or missing references)
//IL_05af: Unknown result type (might be due to invalid IL or missing references)
//IL_05d4: Unknown result type (might be due to invalid IL or missing references)
//IL_05d9: Unknown result type (might be due to invalid IL or missing references)
//IL_05de: Unknown result type (might be due to invalid IL or missing references)
//IL_05e3: Unknown result type (might be due to invalid IL or missing references)
//IL_0551: Unknown result type (might be due to invalid IL or missing references)
//IL_0552: Unknown result type (might be due to invalid IL or missing references)
//IL_0522: Unknown result type (might be due to invalid IL or missing references)
//IL_0524: Unknown result type (might be due to invalid IL or missing references)
//IL_052a: Unknown result type (might be due to invalid IL or missing references)
TouchPadAxes = hand.Input.TouchpadAxes;
if (((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && !((FVRPhysicalObject)this).IsAltHeld)
{
m_triggerFloat = hand.Input.TriggerFloat;
}
if (!m_hasTriggerCycled)
{
if (m_triggerFloat >= TriggerFiringThreshold)
{
m_hasTriggerCycled = true;
}
}
else if (m_triggerFloat <= TriggerResetThreshold)
{
m_hasTriggerCycled = false;
}
m_isMagReleasePressed = false;
bool flag = false;
bool flag2 = false;
bool flag3 = false;
if (hand.IsInStreamlinedMode)
{
if (HasFireSelectorButton && hand.Input.BYButtonDown)
{
ToggleFireSelector();
}
if (HasMagEjectionButton && hand.Input.AXButtonPressed && ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin)
{
m_isMagReleasePressed = true;
}
if (HasMagEjectionButton && hand.Input.AXButtonDown && ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && CurBoltHandleState == Berthier_Handle.BoltActionHandleState.Rear)
{
EjectMagUpward();
}
flag3 = true;
if ((Object)(object)((FVRPhysicalObject)this).Bipod != (Object)null && ((FVRPhysicalObject)this).Bipod.IsBipodActive)
{
flag3 = false;
}
if (!CanBoltMove())
{
flag2 = false;
flag3 = false;
}
if (flag3 && !((FVRPhysicalObject)this).IsAltHeld && (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null && ((FVRInteractiveObject)((FVRPhysicalObject)this).AltGrip).m_hasTriggeredUpSinceBegin && ((FVRInteractiveObject)((FVRPhysicalObject)this).AltGrip).IsHeld && ((FVRInteractiveObject)((FVRPhysicalObject)this).AltGrip).m_hand.Input.BYButtonDown && BoltHandle.UsesQuickRelease && BoltHandle.HandleState == Berthier_Handle.BoltActionHandleState.Forward)
{
flag = true;
}
}
else
{
if (HasMagEjectionButton && hand.Input.TouchpadPressed && ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && ((Vector2)(ref TouchPadAxes)).magnitude > 0.3f && Vector2.Angle(TouchPadAxes, Vector2.down) <= 45f)
{
m_isMagReleasePressed = true;
}
if ((int)GM.Options.QuickbeltOptions.BoltActionModeSetting == 0)
{
flag3 = true;
}
if ((int)GM.Options.QuickbeltOptions.BoltActionModeSetting == 1)
{
flag2 = true;
}
if (GM.Options.ControlOptions.UseGunRigMode2)
{
flag2 = true;
flag3 = true;
}
if ((Object)(object)((FVRPhysicalObject)this).Bipod != (Object)null && ((FVRPhysicalObject)this).Bipod.IsBipodActive)
{
flag2 = true;
flag3 = false;
}
if (!CanBoltMove())
{
flag2 = false;
flag3 = false;
}
if (IsHammerCocked && BoltHandle.HandleState == Berthier_Handle.BoltActionHandleState.Forward && BoltHandle.HandleRot == Berthier_Handle.BoltActionHandleRot.Down)
{
flag2 = false;
}
if (!BoltHandle.UsesQuickRelease)
{
flag2 = false;
}
if (hand.Input.TouchpadDown && ((Vector2)(ref TouchPadAxes)).magnitude > 0.1f)
{
if (flag3 && Vector2.Angle(TouchPadAxes, Vector2.right) <= 45f && BoltHandle.UsesQuickRelease && BoltHandle.HandleState == Berthier_Handle.BoltActionHandleState.Forward)
{
flag = true;
}
else if (Vector2.Angle(TouchPadAxes, Vector2.left) <= 45f && HasFireSelectorButton)
{
ToggleFireSelector();
}
else if (Vector2.Angle(TouchPadAxes, Vector2.down) <= 45f && HasMagEjectionButton && CurBoltHandleState == Berthier_Handle.BoltActionHandleState.Rear)
{
EjectMagUpward();
}
}
}
if (m_isMagReleasePressed)
{
if ((Object)(object)ReloadTriggerWell != (Object)null)
{
ReloadTriggerWell.SetActive(false);
}
}
else if ((Object)(object)ReloadTriggerWell != (Object)null)
{
ReloadTriggerWell.SetActive(true);
}
if (((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && !flag && flag2)
{
if (((Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null && !((FVRPhysicalObject)this).IsAltHeld) || GM.Options.ControlOptions.UseGunRigMode2 || ((Object)(object)((FVRPhysicalObject)this).Bipod != (Object)null && ((FVRPhysicalObject)this).Bipod.IsBipodActive))
{
if (hand.Input.TouchpadTouched)
{
Vector2 touchpadAxes = hand.Input.TouchpadAxes;
if (((Vector2)(ref touchpadAxes)).magnitude > 0.1f)
{
bool isQuickboltTouching = m_isQuickboltTouching;
if (Vector2.Angle(touchpadAxes, Vector2.right + Vector2.up) < 90f && !m_isQuickboltTouching)
{
m_isQuickboltTouching = true;
}
if (m_isQuickboltTouching && isQuickboltTouching)
{
float sAngle = GetSAngle(touchpadAxes, lastTPTouchPoint, hand.CMode);
BoltHandle.DriveBolt((0f - sAngle) / 90f);
}
lastTPTouchPoint = touchpadAxes;
}
else
{
lastTPTouchPoint = Vector2.zero;
}
}
else
{
lastTPTouchPoint = Vector2.zero;
}
}
if (m_isQuickboltTouching)
{
Debug.DrawLine(((Component)BoltHandle.BoltActionHandleRoot).transform.position, ((Component)BoltHandle.BoltActionHandleRoot).transform.position + 0.1f * new Vector3(lastTPTouchPoint.x, lastTPTouchPoint.y, 0f), Color.blue);
}
}
if (hand.Input.TouchpadTouchUp)
{
m_isQuickboltTouching = false;
lastTPTouchPoint = Vector2.zero;
}
FiringSystem();
((FVRPhysicalObject)this).UpdateInteraction(hand);
if (flag && !((FVRPhysicalObject)this).IsAltHeld && (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null)
{
m_isQuickboltTouching = false;
lastTPTouchPoint = Vector2.zero;
hand.Buzz(hand.Buzzer.Buzz_BeginInteraction);
hand.HandMadeGrabReleaseSound();
hand.EndInteractionIfHeld((FVRInteractiveObject)(object)this);
((FVRInteractiveObject)this).EndInteraction(hand);
((FVRInteractiveObject)BoltHandle).BeginInteraction(hand);
hand.ForceSetInteractable((FVRInteractiveObject)(object)BoltHandle);
BoltHandle.TPInitiate();
}
}
private void EjectMagUpward()
{
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
FVRFireArmMagazine magazine = base.Magazine;
if ((Object)(object)magazine == (Object)null)
{
return;
}
ReleaseMag();
if (!((Object)(object)UpwardMagEjection == (Object)null))
{
((Component)magazine).transform.position = UpwardMagEjection.position;
((Component)magazine).transform.rotation = UpwardMagEjection.rotation;
Rigidbody component = ((Component)magazine).GetComponent<Rigidbody>();
if ((Object)(object)component != (Object)null)
{
component.velocity = Vector3.zero;
component.angularVelocity = Vector3.zero;
component.AddForce(UpwardMagEjection.up * MagEjectForce, (ForceMode)1);
}
}
}
public float GetSignedAngle(Vector2 from, Vector2 to)
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
Vector2 val = default(Vector2);
((Vector2)(ref val))..ctor(from.y, 0f - from.x);
Vector2 normalized = ((Vector2)(ref val)).normalized;
float num = Mathf.Sign(Vector2.Dot(from, normalized));
float num2 = Vector2.Angle(from, to);
return num2 * num;
}
public float GetSAngle(Vector2 v1, Vector2 v2, ControlMode m)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Invalid comparison between Unknown and I4
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
if ((int)m == 3)
{
return (v1.y - v2.y) * 130f;
}
float num = Mathf.Sign(v1.x * v2.y - v1.y * v2.x);
return Vector2.Angle(v1, v2) * num;
}
public override void EndInteraction(FVRViveHand hand)
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
m_triggerFloat = 0f;
m_hasTriggerCycled = false;
m_isMagReleasePressed = false;
m_isQuickboltTouching = false;
lastTPTouchPoint = Vector2.zero;
((FVRFireArm)this).EndInteraction(hand);
}
public void SetHasTriggeredUp()
{
((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin = true;
}
public void CockHammer()
{
if (!m_isHammerCocked)
{
m_isHammerCocked = true;
if (HasVisualHammer)
{
((FVRPhysicalObject)this).SetAnimatedComponent(Hammer, HammerCocked, (InterpStyle)0, (Axis)2);
}
}
}
public void DropHammer()
{
if (IsHammerCocked)
{
m_isHammerCocked = false;
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
Fire();
if (HasVisualHammer)
{
((FVRPhysicalObject)this).SetAnimatedComponent(Hammer, HammerUncocked, (InterpStyle)0, (Axis)2);
}
}
}
public virtual void ToggleFireSelector()
{
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
if ((RequiresHammerUncockedToToggleFireSelector && IsHammerCocked) || ((FVRInteractiveObject)BoltHandle).IsHeld || CurBoltHandleState != 0 || BoltHandle.HandleRot != Berthier_Handle.BoltActionHandleRot.Down || FireSelector_Modes.Length <= 1)
{
return;
}
m_fireSelectorMode++;
if (m_fireSelectorMode >= FireSelector_Modes.Length)
{
m_fireSelectorMode -= FireSelector_Modes.Length;
}
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)15, 1f);
if ((Object)(object)FireSelector_Display != (Object)null)
{
((FVRPhysicalObject)this).SetAnimatedComponent(FireSelector_Display, FireSelector_Modes[m_fireSelectorMode].SelectorPosition, FireSelector_InterpStyle, FireSelector_Axis);
if (UsesSecondFireSelectorChange)
{
((FVRPhysicalObject)this).SetAnimatedComponent(FireSelector_Display_Secondary, FireSelector_Modes_Secondary[m_fireSelectorMode].SelectorPosition, FireSelector_InterpStyle_Secondary, FireSelector_Axis_Secondary);
}
}
}
public void ReleaseMag()
{
if ((Object)(object)base.Magazine != (Object)null)
{
m_magReleaseCurValue = MagReleasePressedValue;
((FVRFireArm)this).EjectMag(false);
}
}
public FireSelectorMode GetFiringMode()
{
return FireSelector_Modes[m_fireSelectorMode];
}
public virtual void FiringSystem()
{
bool flag = false;
if ((!FireOnTriggerDown) ? (FireSelector_Modes[m_fireSelectorMode].ModeType != 0 && !((FVRPhysicalObject)this).IsAltHeld && BoltHandle.HandleState == Berthier_Handle.BoltActionHandleState.Forward && BoltHandle.HandleRot != 0 && m_hasTriggerCycled) : (FireSelector_Modes[m_fireSelectorMode].ModeType != 0 && !((FVRPhysicalObject)this).IsAltHeld && BoltHandle.HandleState == Berthier_Handle.BoltActionHandleState.Forward && BoltHandle.HandleRot != 0 && (Object)(object)((FVRInteractiveObject)this).m_hand != (Object)null && ((FVRInteractiveObject)this).m_hand.Input.TriggerDown && ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin))
{
DropHammer();
}
}
public bool Fire()
{
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
FireSelectorMode fireSelectorMode = FireSelector_Modes[m_fireSelectorMode];
if (!Chamber.Fire())
{
return false;
}
((FVRFireArm)this).Fire(Chamber, ((FVRFireArm)this).GetMuzzle(), true, 1f, -1f);
((FVRFireArm)this).FireMuzzleSmoke();
bool flag = ((FVRFireArm)this).IsTwoHandStabilized();
bool flag2 = ((FVRFireArm)this).IsForegripStabilized();
bool flag3 = ((FVRFireArm)this).IsShoulderStabilized();
((FVRFireArm)this).Recoil(flag, flag2, flag3, (FVRFireArmRecoilProfile)null, 1f);
FVRSoundEnvironment currentSoundEnvironment = GM.CurrentPlayerBody.GetCurrentSoundEnvironment();
((FVRFireArm)this).PlayAudioGunShot(Chamber.GetRound(), currentSoundEnvironment, 1f);
if (PlaysExtraTailOnShot)
{
AudioEvent tailSet = SM.GetTailSet(ExtraTail, currentSoundEnvironment);
base.m_pool_tail.PlayClipVolumePitchOverride(tailSet, ((Component)this).transform.position, tailSet.VolumeRange * 1f, base.AudioClipSet.TailPitchMod_Main * tailSet.PitchRange.x, (AudioMixerGroup)null);
}
if (HasReciprocatingBarrel)
{
RecoilSystem.Recoil(false);
}
return true;
}
public override void FVRFixedUpdate()
{
((FVRFireArm)this).FVRFixedUpdate();
UpdateComponentDisplay();
}
public void UpdateComponentDisplay()
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Invalid comparison between Unknown and I4
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
//IL_0142: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Invalid comparison between Unknown and I4
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0199: Unknown result type (might be due to invalid IL or missing references)
//IL_019e: Unknown result type (might be due to invalid IL or missing references)
//IL_019f: Unknown result type (might be due to invalid IL or missing references)
//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
//IL_01a7: Invalid comparison between Unknown and I4
//IL_01e0: Unknown result type (might be due to invalid IL or missing references)
//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
//IL_01ae: Invalid comparison between Unknown and I4
//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
//IL_01ec: Unknown result type (might be due to invalid IL or missing references)
//IL_01ee: Invalid comparison between Unknown and I4
//IL_020f: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)Trigger_Display != (Object)null)
{
if ((int)TriggerInterpStyle == 0)
{
Trigger_Display.localPosition = new Vector3(0f, 0f, Mathf.Lerp(Trigger_ForwardValue, Trigger_RearwardValue, m_triggerFloat));
}
else if ((int)TriggerInterpStyle == 1)
{
Trigger_Display.localEulerAngles = new Vector3(Mathf.Lerp(Trigger_ForwardValue, Trigger_RearwardValue, m_triggerFloat), 0f, 0f);
}
}
if ((Object)(object)Trigger_Display2 != (Object)null)
{
if ((int)TriggerInterpStyle == 0)
{
Trigger_Display2.localPosition = new Vector3(0f, 0f, Mathf.Lerp(Trigger_ForwardValue2, Trigger_RearwardValue2, m_triggerFloat));
}
else if ((int)TriggerInterpStyle == 1)
{
Trigger_Display2.localEulerAngles = new Vector3(Mathf.Lerp(Trigger_ForwardValue2, Trigger_RearwardValue2, m_triggerFloat), 0f, 0f);
}
}
if ((Object)(object)MagReleaseButton_Display != (Object)null)
{
Vector3 zero = Vector3.zero;
if (m_isMagReleasePressed)
{
m_magReleaseTarValue = MagReleasePressedValue;
}
else
{
m_magReleaseTarValue = MagReleaseUnpressedValue;
}
m_magReleaseCurValue = Mathf.Lerp(m_magReleaseCurValue, m_magReleaseTarValue, Time.deltaTime * 4f);
float magReleaseCurValue = m_magReleaseCurValue;
Axis magReleaseAxis = MagReleaseAxis;
if ((int)magReleaseAxis != 0)
{
if ((int)magReleaseAxis != 1)
{
if ((int)magReleaseAxis == 2)
{
zero.z = magReleaseCurValue;
}
}
else
{
zero.y = magReleaseCurValue;
}
}
else
{
zero.x = magReleaseCurValue;
}
InterpStyle magReleaseInterpStyle = MagReleaseInterpStyle;
if ((int)magReleaseInterpStyle != 0)
{
if ((int)magReleaseInterpStyle == 1)
{
MagReleaseButton_Display.localEulerAngles = zero;
}
}
else
{
MagReleaseButton_Display.localPosition = zero;
}
}
if (CurBoltHandleState == Berthier_Handle.BoltActionHandleState.Forward)
{
base.IsBreachOpenForGasOut = false;
}
else
{
base.IsBreachOpenForGasOut = true;
}
}
public FVRFireArmRound UpdateBolt(Berthier_Handle.BoltActionHandleState State, float lerp, bool isCatchHeld)
{
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_010e: Unknown result type (might be due to invalid IL or missing references)
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_0332: Unknown result type (might be due to invalid IL or missing references)
//IL_033d: Unknown result type (might be due to invalid IL or missing references)
//IL_0348: Unknown result type (might be due to invalid IL or missing references)
//IL_0363: Unknown result type (might be due to invalid IL or missing references)
//IL_036e: Unknown result type (might be due to invalid IL or missing references)
//IL_0379: Unknown result type (might be due to invalid IL or missing references)
//IL_03a6: Unknown result type (might be due to invalid IL or missing references)
//IL_03b1: Unknown result type (might be due to invalid IL or missing references)
//IL_03bc: Unknown result type (might be due to invalid IL or missing references)
//IL_03d7: Unknown result type (might be due to invalid IL or missing references)
//IL_03e2: Unknown result type (might be due to invalid IL or missing references)
//IL_03ed: Unknown result type (might be due to invalid IL or missing references)
FVRFireArmRound result = null;
CurBoltHandleState = State;
BoltLerp = lerp;
if (base.UsesClips && (Object)(object)base.ClipTrigger != (Object)null)
{
if (CurBoltHandleState == Berthier_Handle.BoltActionHandleState.Rear)
{
if (!base.ClipTrigger.activeSelf)
{
base.ClipTrigger.SetActive(true);
}
}
else if (base.ClipTrigger.activeSelf)
{
base.ClipTrigger.SetActive(false);
}
}
if (CurBoltHandleState == Berthier_Handle.BoltActionHandleState.Rear && LastBoltHandleState != Berthier_Handle.BoltActionHandleState.Rear)
{
if (CockType == HammerCockType.OnBack)
{
CockHammer();
}
if (Chamber.IsFull)
{
FVRFireArmRound val = Chamber.EjectRound(EjectionPos.position, ((Component)this).transform.right * RightwardEjectionForce + ((Component)this).transform.up * UpwardEjectionForce, ((Component)this).transform.up * YSpinEjectionTorque, EjectionPos.position, EjectionPos.rotation, false);
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)10, 1f);
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)29, 1f);
if (isCatchHeld && (Object)(object)val != (Object)null && !val.IsSpent)
{
result = val;
}
}
else
{
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)41, 1f);
}
BoltMovingForward = true;
}
else if (CurBoltHandleState == Berthier_Handle.BoltActionHandleState.Forward && LastBoltHandleState != 0)
{
if (CockType == HammerCockType.OnForward)
{
CockHammer();
}
if (m_proxy.IsFull && !Chamber.IsFull)
{
Chamber.SetRound(m_proxy.Round, false);
m_proxy.ClearProxy();
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)11, 1f);
}
else
{
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)40, 1f);
}
BoltMovingForward = false;
}
else if (CurBoltHandleState == Berthier_Handle.BoltActionHandleState.Mid && LastBoltHandleState == Berthier_Handle.BoltActionHandleState.Rear && (Object)(object)base.Magazine != (Object)null)
{
if (!m_proxy.IsFull && base.Magazine.HasARound() && !Chamber.IsFull)
{
GameObject fromPrefabReference = base.Magazine.RemoveRound(false);
m_proxy.SetFromPrefabReference(fromPrefabReference);
}
if (EjectsMagazineOnEmpty && !base.Magazine.HasARound())
{
((FVRFireArm)this).EjectMag(false);
}
}
if (CurBoltHandleState != 0 && !m_proxy.IsFull && !Chamber.IsFull)
{
Chamber.IsAccessible = true;
}
else
{
Chamber.IsAccessible = false;
}
if (m_proxy.IsFull)
{
m_proxy.ProxyRound.position = Vector3.Lerp(Extraction_ChamberPos.position, Extraction_MagazinePos.position, BoltLerp);
m_proxy.ProxyRound.rotation = Quaternion.Slerp(Extraction_ChamberPos.rotation, Extraction_MagazinePos.rotation, BoltLerp);
}
if (Chamber.IsFull)
{
Chamber.ProxyRound.position = Vector3.Lerp(Extraction_ChamberPos.position, Extraction_Ejecting.position, BoltLerp);
Chamber.ProxyRound.rotation = Quaternion.Slerp(Extraction_ChamberPos.rotation, Extraction_Ejecting.rotation, BoltLerp);
}
LastBoltHandleState = CurBoltHandleState;
return result;
}
public override List<FireArmRoundClass> GetChamberRoundList()
{
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
if (Chamber.IsFull && !Chamber.IsSpent)
{
List<FireArmRoundClass> list = new List<FireArmRoundClass>();
list.Add(Chamber.GetRound().RoundClass);
return list;
}
return null;
}
public override void SetLoadedChambers(List<FireArmRoundClass> rounds)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
if (rounds.Count > 0)
{
Chamber.Autochamber(rounds[0]);
}
}
public override void ConfigureFromFlagDic(Dictionary<string, string> f)
{
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
string empty = string.Empty;
string empty2 = string.Empty;
empty = "HammerState";
if (f.ContainsKey(empty))
{
empty2 = f[empty];
if (empty2 == "Cocked")
{
m_isHammerCocked = true;
}
if (HasVisualHammer)
{
((FVRPhysicalObject)this).SetAnimatedComponent(Hammer, HammerCocked, (InterpStyle)0, (Axis)2);
}
}
if (FireSelector_Modes.Length > 1)
{
empty = "FireSelectorState";
if (f.ContainsKey(empty))
{
empty2 = f[empty];
int.TryParse(empty2, out m_fireSelectorMode);
}
if ((Object)(object)FireSelector_Display != (Object)null)
{
FireSelectorMode fireSelectorMode = FireSelector_Modes[m_fireSelectorMode];
((FVRPhysicalObject)this).SetAnimatedComponent(FireSelector_Display, fireSelectorMode.SelectorPosition, FireSelector_InterpStyle, FireSelector_Axis);
}
}
((FVRFireArm)this).ConfigureFromFlagDic(f);
}
public override Dictionary<string, string> GetFlagDic()
{
Dictionary<string, string> flagDic = ((FVRFireArm)this).GetFlagDic();
string key = "HammerState";
string value = "Uncocked";
if (m_isHammerCocked)
{
value = "Cocked";
}
flagDic.Add(key, value);
if (FireSelector_Modes.Length > 1)
{
key = "FireSelectorState";
value = m_fireSelectorMode.ToString();
flagDic.Add(key, value);
}
return flagDic;
}
}
public class Berthier_Handle : FVRInteractiveObject
{
public enum BoltActionHandleState
{
Forward,
Mid,
Rear
}
public enum BoltActionHandleRot
{
Up,
Mid,
Down
}
public Berthier Rifle;
public bool UsesQuickRelease;
public Transform BoltActionHandleRoot;
public Transform BoltActionHandle;
public float BaseRotOffset;
[NonSerialized]
public float rotAngle;
public float MinRot;
public float MaxRot;
public float UnlockThreshold = 70f;
public Transform Point_Forward;
public Transform Point_Rearward;
public Vector3 HandPosOffset = new Vector3(0f, 0f, 0f);
[NonSerialized]
public bool m_wasTPInitiated;
public bool UsesExtraRotationPiece;
public Transform ExtraRotationPiece;
public BoltActionHandleState HandleState;
public BoltActionHandleState LastHandleState;
public BoltActionHandleRot HandleRot = BoltActionHandleRot.Down;
public BoltActionHandleRot LastHandleRot = BoltActionHandleRot.Down;
[NonSerialized]
public Vector3 m_localHandPos_BoltDown;
[NonSerialized]
public Vector3 m_localHandPos_BoltUp;
[NonSerialized]
public Vector3 m_localHandPos_BoltBack;
[NonSerialized]
public float fakeBoltDrive;
public bool CursedLeftHanded;
public override void Awake()
{
((FVRInteractiveObject)this).Awake();
CalculateHandPoses();
}
public void TPInitiate()
{
m_wasTPInitiated = true;
}
public override void EndInteraction(FVRViveHand hand)
{
m_wasTPInitiated = false;
((FVRInteractiveObject)this).EndInteraction(hand);
}
public override bool IsInteractable()
{
if ((Object)(object)Rifle == (Object)null)
{
return false;
}
if (!Rifle.CanBoltMove())
{
return false;
}
return ((FVRInteractiveObject)this).IsInteractable();
}
public void CalculateHandPoses()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
m_localHandPos_BoltDown = ((Component)Rifle).transform.InverseTransformPoint(((Component)this).transform.position);
Vector3 val = ((Component)this).transform.position - BoltActionHandleRoot.position;
val = Quaternion.AngleAxis(Mathf.Abs(MaxRot - MinRot) + 10f, BoltActionHandleRoot.forward) * val;
val += BoltActionHandleRoot.position;
m_localHandPos_BoltUp = ((Component)Rifle).transform.InverseTransformPoint(val);
Vector3 val2 = val + -BoltActionHandleRoot.forward * (0.005f + Vector3.Distance(Point_Forward.position, Point_Rearward.position));
m_localHandPos_BoltBack = ((Component)Rifle).transform.InverseTransformPoint(val2);
}
public override void FVRUpdate()
{
((FVRInteractiveObject)this).FVRUpdate();
}
public void DriveBolt(float amount)
{
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)((FVRFireArm)Rifle).Clip != (Object)null)
{
((FVRFireArm)Rifle).EjectClip();
return;
}
fakeBoltDrive += amount;
fakeBoltDrive = Mathf.Clamp(fakeBoltDrive, 0f, 1f);
Vector3 val = ((fakeBoltDrive < 0.5f) ? Vector3.Slerp(m_localHandPos_BoltDown, m_localHandPos_BoltUp, fakeBoltDrive * 2f) : Vector3.Lerp(m_localHandPos_BoltUp, m_localHandPos_BoltBack, (fakeBoltDrive - 0.5f) * 2f));
val = ((Component)Rifle).transform.TransformPoint(val);
ManipulateBoltUsingPosition(val, touchpadDrive: true);
float num = Mathf.InverseLerp(Point_Forward.localPosition.z, Point_Rearward.localPosition.z, BoltActionHandleRoot.localPosition.z);
if (num < 0.05f)
{
HandleState = BoltActionHandleState.Forward;
}
else if (num > 0.95f)
{
HandleState = BoltActionHandleState.Rear;
}
else
{
HandleState = BoltActionHandleState.Mid;
}
Rifle.UpdateBolt(HandleState, num, isCatchHeld: false);
LastHandleState = HandleState;
}
public bool ManipulateBoltUsingPosition(Vector3 pos, bool touchpadDrive)
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_023b: Unknown result type (might be due to invalid IL or missing references)
//IL_0240: Unknown result type (might be due to invalid IL or missing references)
//IL_0256: Unknown result type (might be due to invalid IL or missing references)
//IL_025b: Unknown result type (might be due to invalid IL or missing references)
//IL_0260: Unknown result type (might be due to invalid IL or missing references)
//IL_0276: Unknown result type (might be due to invalid IL or missing references)
//IL_027b: Unknown result type (might be due to invalid IL or missing references)
//IL_0280: Unknown result type (might be due to invalid IL or missing references)
//IL_0285: Unknown result type (might be due to invalid IL or missing references)
//IL_028e: Unknown result type (might be due to invalid IL or missing references)
//IL_0299: Unknown result type (might be due to invalid IL or missing references)
//IL_029e: Unknown result type (might be due to invalid IL or missing references)
//IL_029f: Unknown result type (might be due to invalid IL or missing references)
//IL_02a1: Unknown result type (might be due to invalid IL or missing references)
//IL_02a6: Unknown result type (might be due to invalid IL or missing references)
//IL_02ab: Unknown result type (might be due to invalid IL or missing references)
//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
bool result = false;
if (HandleState == BoltActionHandleState.Forward)
{
Vector3 val = pos - BoltActionHandle.position;
Vector3 val2 = Vector3.ProjectOnPlane(val, ((Component)BoltActionHandleRoot).transform.forward);
val = ((Vector3)(ref val2)).normalized;
Vector3 val3 = ((Component)BoltActionHandleRoot).transform.right;
if (CursedLeftHanded)
{
val3 = -((Component)BoltActionHandleRoot).transform.right;
}
rotAngle = Mathf.Atan2(Vector3.Dot(BoltActionHandleRoot.forward, Vector3.Cross(val3, val)), Vector3.Dot(val3, val)) * 57.29578f;
rotAngle += BaseRotOffset;
rotAngle = Mathf.Clamp(rotAngle, MinRot, MaxRot);
BoltActionHandle.localEulerAngles = new Vector3(0f, 0f, rotAngle);
if (UsesExtraRotationPiece)
{
ExtraRotationPiece.localEulerAngles = new Vector3(0f, 0f, rotAngle);
}
if (rotAngle >= UnlockThreshold)
{
HandleRot = BoltActionHandleRot.Up;
}
else if (Mathf.Abs(rotAngle - MinRot) < 2f)
{
HandleRot = BoltActionHandleRot.Down;
}
else
{
HandleRot = BoltActionHandleRot.Mid;
}
if (HandleRot == BoltActionHandleRot.Up && LastHandleRot != 0)
{
((FVRFireArm)Rifle).PlayAudioEvent((FirearmAudioEventType)12, 1f);
if (Rifle.CockType == Berthier.HammerCockType.OnUp)
{
Rifle.CockHammer();
}
}
else if (HandleRot == BoltActionHandleRot.Down && LastHandleRot != BoltActionHandleRot.Down)
{
((FVRFireArm)Rifle).PlayAudioEvent((FirearmAudioEventType)13, 1f);
if (Rifle.CockType == Berthier.HammerCockType.OnClose)
{
Rifle.CockHammer();
}
result = true;
}
LastHandleRot = HandleRot;
}
if (rotAngle >= UnlockThreshold)
{
Vector3 val4 = HandPosOffset.x * BoltActionHandleRoot.right + HandPosOffset.y * BoltActionHandleRoot.up + HandPosOffset.z * BoltActionHandleRoot.forward;
Vector3 closestValidPoint = ((FVRInteractiveObject)this).GetClosestValidPoint(Point_Forward.position, Point_Rearward.position, pos - val4);
BoltActionHandleRoot.position = closestValidPoint;
}
return result;
}
public override void UpdateInteraction(FVRViveHand hand)
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
bool flag = false;
if ((Object)(object)((FVRFireArm)Rifle).Clip != (Object)null)
{
((FVRFireArm)Rifle).EjectClip();
return;
}
flag = ManipulateBoltUsingPosition(((HandInput)(ref hand.Input)).Pos, touchpadDrive: false);
bool isCatchHeld = false;
float num = Mathf.InverseLerp(Point_Forward.localPosition.z, Point_Rearward.localPosition.z, BoltActionHandleRoot.localPosition.z);
if (base.m_hand.IsInStreamlinedMode)
{
if (base.m_hand.Input.AXButtonPressed)
{
isCatchHeld = true;
}
}
else if (base.m_hand.Input.TouchpadPressed && Vector3.Angle(Vector2.op_Implicit(base.m_hand.Input.TouchpadAxes), Vector2.op_Implicit(Vector2.down)) < 45f)
{
isCatchHeld = true;
}
if (num < 0.025f)
{
HandleState = BoltActionHandleState.Forward;
}
else if (num > 0.975f)
{
HandleState = BoltActionHandleState.Rear;
}
else
{
HandleState = BoltActionHandleState.Mid;
}
if ((HandleState == BoltActionHandleState.Forward && LastHandleState != 0) || HandleState != BoltActionHandleState.Rear || LastHandleState != BoltActionHandleState.Rear)
{
}
FVRFireArmRound val = Rifle.UpdateBolt(HandleState, num, isCatchHeld);
LastHandleState = HandleState;
((FVRInteractiveObject)this).UpdateInteraction(hand);
if ((Object)(object)val == (Object)null && flag && UsesQuickRelease && m_wasTPInitiated && (((FVRPhysicalObject)Rifle).IsAltHeld || !((FVRInteractiveObject)Rifle).IsHeld))
{
hand.Buzz(hand.Buzzer.Buzz_BeginInteraction);
((FVRInteractiveObject)this).EndInteraction(hand);
((FVRInteractiveObject)Rifle).BeginInteraction(hand);
hand.ForceSetInteractable((FVRInteractiveObject)(object)Rifle);
if (!hand.Input.TriggerPressed)
{
Rifle.SetHasTriggeredUp();
}
}
if ((Object)(object)val != (Object)null)
{
hand.Buzz(hand.Buzzer.Buzz_BeginInteraction);
((FVRInteractiveObject)this).EndInteraction(hand);
((FVRInteractiveObject)val).BeginInteraction(hand);
hand.ForceSetInteractable((FVRInteractiveObject)(object)val);
}
}
}
}
public class BloodBondSR : MonoBehaviour
{
private void Awake()
{
string name = "Ammo_69_CashMoney_D100(Clone)";
((Object)((Component)this).gameObject).name = name;
Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
for (int i = 0; i < componentsInChildren.Length; i++)
{
((Object)((Component)componentsInChildren[i]).gameObject).name = name;
}
}
}
public class CooldownSound : MonoBehaviour
{
public ClosedBoltWeapon weapon;
public AudioClip[] audioClips;
public float volume = 1f;
public int minShots = 5;
public int maxShots = 10;
public float minDelay = 0.5f;
public float maxDelay = 2f;
public float resetTime = 1.5f;
private AudioSource audioSource;
private int shotCounter = 0;
private float lastShotTime;
private bool lastRoundSpent;
private int nextShotThreshold;
private bool isPlayingSound = false;
private void Start()
{
if ((Object)(object)weapon == (Object)null)
{
weapon = ((Component)this).GetComponent<ClosedBoltWeapon>();
}
if ((Object)(object)weapon == (Object)null)
{
Debug.LogError((object)"CooldownSound: Weapon reference is missing. Attach this script to a ClosedBoltWeapon.");
return;
}
audioSource = ((Component)weapon).gameObject.GetComponent<AudioSource>();
if ((Object)(object)audioSource == (Object)null)
{
audioSource = ((Component)weapon).gameObject.AddComponent<AudioSource>();
}
audioSource.spatialBlend = 1f;
audioSource.playOnAwake = false;
audioSource.rolloffMode = (AudioRolloffMode)0;
lastRoundSpent = weapon.Chamber.IsSpent;
SetNewShotThreshold();
}
private void Update()
{
DetectFiring();
}
private void DetectFiring()
{
if (weapon.Chamber.IsFull && weapon.Chamber.IsSpent && !lastRoundSpent)
{
OnWeaponFired();
}
lastRoundSpent = weapon.Chamber.IsSpent;
}
private void OnWeaponFired()
{
float num = Time.time - lastShotTime;
if (num > resetTime)
{
shotCounter = 0;
SetNewShotThreshold();
}
shotCounter++;
lastShotTime = Time.time;
if (shotCounter >= nextShotThreshold)
{
((MonoBehaviour)this).StartCoroutine(PlaySoundWithDelay());
shotCounter = 0;
SetNewShotThreshold();
}
}
private IEnumerator PlaySoundWithDelay()
{
if (!isPlayingSound)
{
isPlayingSound = true;
float delay = Random.Range(minDelay, maxDelay);
yield return (object)new WaitForSeconds(delay);
if (audioClips.Length > 0)
{
int index = Random.Range(0, audioClips.Length);
audioSource.clip = audioClips[index];
audioSource.PlayOneShot(audioSource.clip, volume);
yield return (object)new WaitForSeconds(audioSource.clip.length);
}
isPlayingSound = false;
}
}
private void SetNewShotThreshold()
{
nextShotThreshold = Random.Range(minShots, maxShots + 1);
}
}
public class CustomWaggleJoint : MonoBehaviour
{
public float distanceLimit = 0.25f;
public float angleLimitLeft = 45f;
public float angleLimitRight = 45f;
public float gravityScale = 1f;
public bool useSpring;
public float springApproachRate = 0.95f;
public float damping;
public Transform hingeGraphic;
public Vector3 hingeGraphicRotationOffset;
public bool invertWaggleAxis;
public bool ManualExecution;
public float onHitLimitCooldown = 0.05f;
public Vector3 waggleAxis = Vector3.up;
public Vector3 rotationAxis = Vector3.up;
[Header("Gizmo Options")]
public bool debugGizmos = false;
public bool showRotationExtremes = false;
public bool showRotationDirectionArrows = false;
private Vector3 particlePos;
private Vector3 particleVel;
private bool leftCatchState;
private bool rightCatchState;
private float lastTouchTime = float.MinValue;
private Vector3 EffectiveWaggleDir()
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
return ((Component)this).transform.TransformDirection((!invertWaggleAxis) ? waggleAxis : (-waggleAxis));
}
private void GetEffectiveAngleLimits(out float effectiveAngleMin, out float effectiveAngleMax)
{
if (invertWaggleAxis)
{
effectiveAngleMin = 0f - angleLimitLeft;
effectiveAngleMax = angleLimitRight;
}
else
{
effectiveAngleMin = 0f - angleLimitRight;
effectiveAngleMax = angleLimitLeft;
}
}
public void ResetParticlePos()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
particlePos = ((Component)this).transform.position + EffectiveWaggleDir() * distanceLimit;
particleVel = Vector3.zero;
}
private void OnHitLimit(float angularVelocity)
{
}
public void Execute()
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
float deltaTime = Time.deltaTime;
Transform transform = ((Component)this).transform;
Vector3 val = Physics.gravity * gravityScale;
Vector3 val2 = particlePos;
Vector3 val3 = particleVel * Mathf.Pow(1f - damping, deltaTime) + val * deltaTime;
Vector3 val4 = val2 + val3 * deltaTime;
Vector3 val5 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized);
Vector3 val6 = EffectiveWaggleDir();
Vector3 position = transform.position;
if (useSpring)
{
val4 = Vector3.Lerp(val4, position + val6 * distanceLimit, 1f - Mathf.Pow(1f - springApproachRate, deltaTime));
}
GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax);
particlePos = ProjectOnHinge(val4, position, val5, val6, distanceLimit, effectiveAngleMin, effectiveAngleMax);
particleVel = (particlePos - val2) / deltaTime;
if ((Object)(object)hingeGraphic != (Object)null)
{
hingeGraphic.rotation = Quaternion.LookRotation(particlePos - transform.position, val5) * Quaternion.Euler(hingeGraphicRotationOffset);
}
}
private Vector3 ProjectOnHinge(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection, float distanceLimit, float angleMin, float angleMax)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
float num = ToHingeAngle(point, hingePivot, hingeAxis, hingeDirection);
num = Mathf.Clamp(num, angleMin, angleMax);
Vector3 val = Quaternion.AngleAxis(num, hingeAxis) * hingeDirection;
return val * distanceLimit + hingePivot;
}
private float ToHingeAngle(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = point - hingePivot;
Vector3 val2 = Vector3.ProjectOnPlane(val, hingeAxis);
Vector3 normalized = ((Vector3)(ref val2)).normalized;
return SignedAngle(hingeDirection, normalized, hingeAxis);
}
private float SignedAngle(Vector3 from, Vector3 to, Vector3 axis)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
float num = Vector3.Angle(from, to);
return num * Mathf.Sign(Vector3.Dot(axis, Vector3.Cross(from, to)));
}
private void Start()
{
ResetParticlePos();
}
private void Update()
{
if (!ManualExecution)
{
Execute();
}
}
private void OnDrawGizmosSelected()
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
//IL_014c: Unknown result type (might be due to invalid IL or missing references)
//IL_0151: Unknown result type (might be due to invalid IL or missing references)
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
//IL_0161: Unknown result type (might be due to invalid IL or missing references)
//IL_0166: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
//IL_0172: Unknown result type (might be due to invalid IL or missing references)
//IL_0173: Unknown result type (might be due to invalid IL or missing references)
//IL_017a: Unknown result type (might be due to invalid IL or missing references)
//IL_017b: Unknown result type (might be due to invalid IL or missing references)
//IL_0182: Unknown result type (might be due to invalid IL or missing references)
//IL_018c: Unknown result type (might be due to invalid IL or missing references)
//IL_018d: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
//IL_01da: Unknown result type (might be due to invalid IL or missing references)
//IL_01df: Unknown result type (might be due to invalid IL or missing references)
//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0202: Unknown result type (might be due to invalid IL or missing references)
//IL_0207: Unknown result type (might be due to invalid IL or missing references)
//IL_020d: Unknown result type (might be due to invalid IL or missing references)
//IL_0212: Unknown result type (might be due to invalid IL or missing references)
//IL_0219: Unknown result type (might be due to invalid IL or missing references)
//IL_021e: Unknown result type (might be due to invalid IL or missing references)
//IL_0229: Unknown result type (might be due to invalid IL or missing references)
//IL_022e: Unknown result type (might be due to invalid IL or missing references)
//IL_0235: Unknown result type (might be due to invalid IL or missing references)
//IL_023a: Unknown result type (might be due to invalid IL or missing references)
//IL_0240: Unknown result type (might be due to invalid IL or missing references)
//IL_0245: Unknown result type (might be due to invalid IL or missing references)
//IL_024c: Unknown result type (might be due to invalid IL or missing references)
//IL_0251: Unknown result type (might be due to invalid IL or missing references)
if (debugGizmos && !((Object)(object)Selection.activeGameObject != (Object)(object)((Component)this).gameObject))
{
Transform transform = ((Component)this).transform;
Vector3 position = transform.position;
Vector3 val = EffectiveWaggleDir();
Vector3 val2 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized);
Vector3 val3 = position + val * distanceLimit;
Gizmos.color = Color.white;
float num = 0.01f;
Gizmos.DrawLine(position + Vector3.left * num, position + Vector3.right * num);
Gizmos.DrawLine(position + Vector3.up * num, position + Vector3.down * num);
Gizmos.DrawLine(position + Vector3.forward * num, position + Vector3.back * num);
Handles.BeginGUI();
Handles.Label(position, "Pivot");
Handles.EndGUI();
Gizmos.color = Color.green;
Gizmos.DrawLine(position, val3);
GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax);
Vector3 val4 = Quaternion.AngleAxis(effectiveAngleMax, val2) * val;
Vector3 val5 = Quaternion.AngleAxis(effectiveAngleMin, val2) * val;
Vector3 val6 = position + val4 * distanceLimit;
Vector3 val7 = position + val5 * distanceLimit;
Gizmos.color = Color.cyan;
Gizmos.DrawLine(position, val6);
Gizmos.DrawLine(position, val7);
Handles.color = Color.yellow;
Handles.DrawWireArc(position, val2, val5, effectiveAngleMax - effectiveAngleMin, distanceLimit * 0.5f);
if (Application.isPlaying)
{
Gizmos.color = Color.red;
float num2 = 0.01f;
Gizmos.DrawLine(particlePos + Vector3.left * num2, particlePos + Vector3.right * num2);
Gizmos.DrawLine(particlePos + Vector3.up * num2, particlePos + Vector3.down * num2);
Gizmos.DrawLine(particlePos + Vector3.forward * num2, particlePos + Vector3.back * num2);
}
}
}
}
public class GunStockLace : MonoBehaviour
{
public float length = 0.5f;
public float gravity = 9.81f;
public float damping = 0.05f;
public float maxDeviationAngle = 45f;
public LayerMask collisionMask;
public bool showGizmos = false;
private Vector3 pendulumDirection;
private Vector3 angularVelocity;
private Quaternion baseRotation;
private Vector3 restDirection;
private Vector3 previousPosition;
private void Start()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
baseRotation = ((Component)this).transform.rotation;
restDirection = baseRotation * -Vector3.up;
pendulumDirection = restDirection;
previousPosition = ((Component)this).transform.position;
}
private void FixedUpdate()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = ((Component)this).transform.position - previousPosition;
previousPosition = ((Component)this).transform.position;
float fixedDeltaTime = Time.fixedDeltaTime;
Vector3 val2 = Vector3.Cross(((Vector3)(ref pendulumDirection)).normalized, Vector3.down) * gravity / length;
Vector3 val3 = val * 10f / fixedDeltaTime;
angularVelocity += (val2 + val3) * fixedDeltaTime;
angularVelocity *= Mathf.Clamp01(1f - damping * fixedDeltaTime);
Quaternion val4 = Quaternion.Euler(angularVelocity * fixedDeltaTime * 57.29578f);
pendulumDirection = val4 * pendulumDirection;
HandleCollisionLimits();
ClampToMaxAngle();
((Component)this).transform.rotation = Quaternion.FromToRotation(-Vector3.up, pendulumDirection) * baseRotation;
}
private void HandleCollisionLimits()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
RaycastHit val = default(RaycastHit);
if (Physics.Raycast(((Component)this).transform.position, pendulumDirection, ref val, length, LayerMask.op_Implicit(collisionMask)))
{
Vector3 normal = ((RaycastHit)(ref val)).normal;
Vector3 val2 = Vector3.ProjectOnPlane(pendulumDirection, normal);
Vector3 normalized = ((Vector3)(ref val2)).normalized;
float num = Vector3.Angle(pendulumDirection, normalized);
pendulumDirection = Vector3.RotateTowards(pendulumDirection, normalized, num * ((float)Math.PI / 180f), 0f);
angularVelocity = Vector3.ProjectOnPlane(angularVelocity, normal);
}
}
private void ClampToMaxAngle()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
float num = Vector3.Angle(restDirection, pendulumDirection);
if (num > maxDeviationAngle)
{
pendulumDirection = Vector3.RotateTowards(restDirection, pendulumDirection, maxDeviationAngle * ((float)Math.PI / 180f), 0f);
angularVelocity *= 0.5f;
}
}
private void OnDrawGizmos()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
if (showGizmos)
{
Gizmos.color = Color.yellow;
Gizmos.DrawLine(((Component)this).transform.position, ((Component)this).transform.position + pendulumDirection * length);
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(((Component)this).transform.position + pendulumDirection * length, 0.02f);
}
}
}
public class HuntDollarSR : MonoBehaviour
{
private IEnumerator Start()
{
yield return (object)new WaitForSeconds(3f);
string str = "CharcoalBriquette(Clone)";
((Object)((Component)this).gameObject).name = str;
Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
for (int i = 0; i < componentsInChildren.Length; i++)
{
Component val = (Component)(object)componentsInChildren[i];
((Object)val.gameObject).name = str;
}
}
}
public class PlayRandomSoundOnSpawn : MonoBehaviour
{
public AudioClip[] spawnSounds;
public float volume = 1f;
[Header("Pitch Settings")]
public float minPitch = 0.9f;
public float maxPitch = 1.1f;
private AudioSource audioSource;
private void Start()
{
if (spawnSounds.Length > 0)
{
audioSource = ((Component)this).gameObject.AddComponent<AudioSource>();
audioSource.playOnAwake = false;
audioSource.spatialBlend = 1f;
audioSource.volume = volume;
AudioClip val = spawnSounds[Random.Range(0, spawnSounds.Length)];
audioSource.pitch = Random.Range(minPitch, maxPitch);
audioSource.PlayOneShot(val);
}
}
}
public class RandomSpinOnSpawn : MonoBehaviour
{
public float spinForce = 0.5f;
public Vector3 torqueAxis = new Vector3(1f, 0f, 0f);
private Rigidbody rb;
private void Start()
{
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
rb = ((Component)this).GetComponent<Rigidbody>();
if ((Object)(object)rb != (Object)null)
{
((Component)this).transform.rotation = Quaternion.Euler(0f, Random.Range(0f, 360f), 0f);
rb.AddTorque(((Vector3)(ref torqueAxis)).normalized * spinForce, (ForceMode)1);
}
}
}