Decompiled source of HuntCrownAndKingShort v1.0.0

HuntCrownAndKingShort.dll

Decompiled a month ago
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace BitWizrd.HuntCrownAndKingShort
{
	[BepInPlugin("BitWizrd.HuntCrownAndKingShort", "HuntCrownAndKingShort", "1.0.0")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("h3vr.otherloader", "1.3.0")]
	public class HuntCrownAndKingShortPlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "BitWizrd.HuntCrownAndKingShort");
			OtherLoader.RegisterDirectLoad(BasePath, "BitWizrd.HuntCrownAndKingShort", "", "crownandking_short", "", "");
		}
	}
}
namespace BitWizrd.RevolverMod
{
	public class DoubleActionEjectorRod : FVRInteractiveObject
	{
		public DoubleActionLoadingGateRevolver revolver;
	}
	public class DoubleActionLoadingGateRevolver : SingleActionRevolver
	{
		[SerializeField]
		private bool disableFanning = false;

		private bool singleActionMode = false;

		private bool m_hasTriggerCycled = false;

		private float da_targetTriggerFloat = 0f;

		private float da_currentTriggerFloat = 0f;

		private bool da_isHammerCocking = false;

		private float da_triggerRotation = 0f;

		private float da_hammerRotation = 0f;

		private float da_cylinderLerp = 0f;

		private bool da_hasFired = false;

		[SerializeField]
		public bool doesCylinderSealForward = false;

		private bool isCylinderSealedForward = false;

		private bool m_hasTriggeredUpSinceBeginWeapon = false;

		private void Update()
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			if (disableFanning && (Object)(object)base.HammerFanDir != (Object)null)
			{
				base.HammerFanDir.localPosition = new Vector3(base.HammerFanDir.localPosition.x, base.HammerFanDir.localPosition.y, base.HammerFanDir.localPosition.z - 1f);
			}
		}

		public override void BeginInteraction(FVRViveHand hand)
		{
			((SingleActionRevolver)this).BeginInteraction(hand);
			if (hand.Input.TriggerPressed)
			{
				m_hasTriggeredUpSinceBeginWeapon = false;
			}
			else
			{
				m_hasTriggeredUpSinceBeginWeapon = true;
			}
		}

		public override void EndInteraction(FVRViveHand hand)
		{
			((SingleActionRevolver)this).EndInteraction(hand);
			m_hasTriggeredUpSinceBeginWeapon = false;
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			float triggerFloat = hand.Input.TriggerFloat;
			if (!m_hasTriggeredUpSinceBeginWeapon)
			{
				if (!hand.Input.TriggerPressed)
				{
					m_hasTriggeredUpSinceBeginWeapon = true;
					da_currentTriggerFloat = 0f;
					da_targetTriggerFloat = 0f;
				}
			}
			else
			{
				if (!base.m_isStateToggled && m_hasTriggerCycled && triggerFloat > 0.1f && ((!hand.IsInStreamlinedMode && hand.Input.TouchpadDown && Vector2.Angle(hand.Input.TouchpadAxes, Vector2.down) < 45f) || (hand.IsInStreamlinedMode && hand.Input.AXButtonDown)))
				{
					return;
				}
				((SingleActionRevolver)this).UpdateInteraction(hand);
				if (base.m_isHammerCocked)
				{
					singleActionMode = true;
					ResetDoubleActionVariables();
					return;
				}
				if (singleActionMode)
				{
					if (!base.m_isHammerCocked)
					{
						m_hasTriggerCycled = true;
						singleActionMode = false;
					}
					return;
				}
				if (m_hasTriggerCycled)
				{
					if (triggerFloat <= 0.1f)
					{
						m_hasTriggerCycled = false;
						ResetDoubleActionVariables();
						da_hasFired = false;
						if (doesCylinderSealForward && isCylinderSealedForward)
						{
							MoveCylinderToBackPosition();
							isCylinderSealedForward = false;
						}
					}
					else if (doesCylinderSealForward && isCylinderSealedForward)
					{
						MoveCylinderToFrontPosition();
					}
					return;
				}
				if (!base.m_isStateToggled && triggerFloat > 0.1f)
				{
					HandleDoubleActionTriggerPull(triggerFloat, hand);
				}
				else
				{
					ResetDoubleActionVariables();
					da_hasFired = false;
					if (doesCylinderSealForward && isCylinderSealedForward)
					{
						MoveCylinderToBackPosition();
						isCylinderSealedForward = false;
					}
				}
				if (doesCylinderSealForward && isCylinderSealedForward && triggerFloat > 0.1f)
				{
					MoveCylinderToFrontPosition();
				}
			}
		}

		private void HandleDoubleActionTriggerPull(float triggerAmount, FVRViveHand hand)
		{
			if (!singleActionMode && !base.m_isHammerCocked)
			{
				da_targetTriggerFloat = triggerAmount;
				da_currentTriggerFloat = Mathf.MoveTowards(da_currentTriggerFloat, da_targetTriggerFloat, Time.deltaTime * 14f);
				AnimateDoubleActionTrigger(da_currentTriggerFloat);
				AnimateDoubleActionHammer(da_currentTriggerFloat);
				AnimateDoubleActionCylinder(da_currentTriggerFloat);
				if (!da_isHammerCocking && da_currentTriggerFloat > 0f)
				{
					da_isHammerCocking = true;
				}
				if (da_currentTriggerFloat >= 0.95f && !da_hasFired)
				{
					FireDoubleAction(triggerAmount);
					m_hasTriggerCycled = true;
					da_isHammerCocking = false;
					da_hasFired = true;
					isCylinderSealedForward = true;
				}
			}
		}

		private void AnimateDoubleActionTrigger(float triggerAmount)
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)base.Trigger != (Object)null)
			{
				da_triggerRotation = Mathf.Lerp(base.Trigger_Rot_Forward, base.Trigger_Rot_Rearward, triggerAmount);
				base.Trigger.localRotation = Quaternion.Euler(da_triggerRotation, 0f, 0f);
			}
		}

		private void AnimateDoubleActionHammer(float triggerAmount)
		{
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)base.Hammer != (Object)null)
			{
				if (da_hasFired)
				{
					da_hammerRotation = base.Hammer_Rot_Uncocked;
				}
				else
				{
					da_hammerRotation = Mathf.Lerp(base.Hammer_Rot_Uncocked, base.Hammer_Rot_Cocked, triggerAmount);
				}
				base.Hammer.localRotation = Quaternion.Euler(da_hammerRotation, 0f, 0f);
			}
		}

		private void AnimateDoubleActionCylinder(float triggerAmount)
		{
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)base.Cylinder != (Object)null) || base.m_isStateToggled)
			{
				return;
			}
			if (da_hasFired)
			{
				((Component)base.Cylinder).transform.localRotation = base.Cylinder.GetLocalRotationFromCylinder(((SingleActionRevolver)this).CurChamber);
			}
			else
			{
				da_cylinderLerp = triggerAmount;
				int num = (((SingleActionRevolver)this).CurChamber + 1) % base.Cylinder.NumChambers;
				((Component)base.Cylinder).transform.localRotation = Quaternion.Slerp(base.Cylinder.GetLocalRotationFromCylinder(((SingleActionRevolver)this).CurChamber), base.Cylinder.GetLocalRotationFromCylinder(num), da_cylinderLerp);
			}
			if (doesCylinderSealForward)
			{
				if (isCylinderSealedForward)
				{
					((Component)base.Cylinder).transform.localPosition = base.CylinderFrontPos;
				}
				else
				{
					((Component)base.Cylinder).transform.localPosition = Vector3.Lerp(base.CylinderBackPos, base.CylinderFrontPos, triggerAmount);
				}
			}
		}

		private void FireDoubleAction(float triggerAmount)
		{
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			((SingleActionRevolver)this).CurChamber = (((SingleActionRevolver)this).CurChamber + 1) % base.Cylinder.NumChambers;
			((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
			FVRFireArmChamber val = base.Cylinder.Chambers[((SingleActionRevolver)this).CurChamber];
			if (val.Fire())
			{
				((FVRFireArm)this).Fire(val, ((FVRFireArm)this).GetMuzzle(), true, 1f, -1f);
				((FVRFireArm)this).FireMuzzleSmoke();
				bool flag = ((FVRFireArm)this).IsTwoHandStabilized();
				bool flag2 = (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null;
				bool flag3 = ((FVRFireArm)this).IsShoulderStabilized();
				((FVRFireArm)this).Recoil(flag, flag2, flag3, (FVRFireArmRecoilProfile)null, 1f);
				((FVRFireArm)this).PlayAudioGunShot(val.GetRound(), GM.CurrentPlayerBody.GetCurrentSoundEnvironment(), 1f);
				if (GM.CurrentSceneSettings.IsAmmoInfinite || GM.CurrentPlayerBody.IsInfiniteAmmo)
				{
					val.IsSpent = false;
					val.UpdateProxyDisplay();
				}
			}
			da_currentTriggerFloat = triggerAmount;
			da_targetTriggerFloat = da_currentTriggerFloat;
		}

		private void MoveCylinderToFrontPosition()
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)base.Cylinder != (Object)null)
			{
				((Component)base.Cylinder).transform.localPosition = base.CylinderFrontPos;
			}
		}

		private void MoveCylinderToBackPosition()
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)base.Cylinder != (Object)null)
			{
				((Component)base.Cylinder).transform.localPosition = base.CylinderBackPos;
			}
		}

		private void ResetDoubleActionVariables()
		{
			da_isHammerCocking = false;
			da_hammerRotation = base.Hammer_Rot_Uncocked;
			da_triggerRotation = base.Trigger_Rot_Forward;
			da_cylinderLerp = 0f;
			da_currentTriggerFloat = 0f;
			da_targetTriggerFloat = 0f;
		}
	}
}