Decompiled source of HuntFirstAid v1.0.4

HuntFirstAid.dll

Decompiled a month ago
using System;
using System.Collections;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[BepInPlugin("MeatKit", "MeatKit Plugin", "1.0.0")]
[BepInProcess("h3vr.exe")]
public class MeatKitPlugin : BaseUnityPlugin
{
	private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

	internal static ManualLogSource Logger;

	private void Awake()
	{
		Logger = ((BaseUnityPlugin)this).Logger;
		LoadAssets();
	}

	private void LoadAssets()
	{
	}
}
public class BloodBondSR : MonoBehaviour
{
	private void Awake()
	{
		string name = "Ammo_69_CashMoney_D100(Clone)";
		((Object)((Component)this).gameObject).name = name;
		Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			((Object)((Component)componentsInChildren[i]).gameObject).name = name;
		}
	}
}
public class CooldownSound : MonoBehaviour
{
	public ClosedBoltWeapon weapon;

	public AudioClip[] audioClips;

	public float volume = 1f;

	public int minShots = 5;

	public int maxShots = 10;

	public float minDelay = 0.5f;

	public float maxDelay = 2f;

	public float resetTime = 1.5f;

	private AudioSource audioSource;

	private int shotCounter = 0;

	private float lastShotTime;

	private bool lastRoundSpent;

	private int nextShotThreshold;

	private bool isPlayingSound = false;

	private void Start()
	{
		if ((Object)(object)weapon == (Object)null)
		{
			weapon = ((Component)this).GetComponent<ClosedBoltWeapon>();
		}
		if ((Object)(object)weapon == (Object)null)
		{
			Debug.LogError((object)"CooldownSound: Weapon reference is missing. Attach this script to a ClosedBoltWeapon.");
			return;
		}
		audioSource = ((Component)weapon).gameObject.GetComponent<AudioSource>();
		if ((Object)(object)audioSource == (Object)null)
		{
			audioSource = ((Component)weapon).gameObject.AddComponent<AudioSource>();
		}
		audioSource.spatialBlend = 1f;
		audioSource.playOnAwake = false;
		audioSource.rolloffMode = (AudioRolloffMode)0;
		lastRoundSpent = weapon.Chamber.IsSpent;
		SetNewShotThreshold();
	}

	private void Update()
	{
		DetectFiring();
	}

	private void DetectFiring()
	{
		if (weapon.Chamber.IsFull && weapon.Chamber.IsSpent && !lastRoundSpent)
		{
			OnWeaponFired();
		}
		lastRoundSpent = weapon.Chamber.IsSpent;
	}

	private void OnWeaponFired()
	{
		float num = Time.time - lastShotTime;
		if (num > resetTime)
		{
			shotCounter = 0;
			SetNewShotThreshold();
		}
		shotCounter++;
		lastShotTime = Time.time;
		if (shotCounter >= nextShotThreshold)
		{
			((MonoBehaviour)this).StartCoroutine(PlaySoundWithDelay());
			shotCounter = 0;
			SetNewShotThreshold();
		}
	}

	private IEnumerator PlaySoundWithDelay()
	{
		if (!isPlayingSound)
		{
			isPlayingSound = true;
			float delay = Random.Range(minDelay, maxDelay);
			yield return (object)new WaitForSeconds(delay);
			if (audioClips.Length > 0)
			{
				int index = Random.Range(0, audioClips.Length);
				audioSource.clip = audioClips[index];
				audioSource.PlayOneShot(audioSource.clip, volume);
				yield return (object)new WaitForSeconds(audioSource.clip.length);
			}
			isPlayingSound = false;
		}
	}

	private void SetNewShotThreshold()
	{
		nextShotThreshold = Random.Range(minShots, maxShots + 1);
	}
}
public class CustomWaggleJoint : MonoBehaviour
{
	public float distanceLimit = 0.25f;

	public float angleLimitLeft = 45f;

	public float angleLimitRight = 45f;

	public float gravityScale = 1f;

	public bool useSpring;

	public float springApproachRate = 0.95f;

	public float damping;

	public Transform hingeGraphic;

	public Vector3 hingeGraphicRotationOffset;

	public bool invertWaggleAxis;

	public bool ManualExecution;

	public float onHitLimitCooldown = 0.05f;

	public Vector3 waggleAxis = Vector3.up;

	public Vector3 rotationAxis = Vector3.up;

	[Header("Gizmo Options")]
	public bool debugGizmos = false;

	public bool showRotationExtremes = false;

	public bool showRotationDirectionArrows = false;

	private Vector3 particlePos;

	private Vector3 particleVel;

	private bool leftCatchState;

	private bool rightCatchState;

	private float lastTouchTime = float.MinValue;

	private Vector3 EffectiveWaggleDir()
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		return ((Component)this).transform.TransformDirection((!invertWaggleAxis) ? waggleAxis : (-waggleAxis));
	}

	private void GetEffectiveAngleLimits(out float effectiveAngleMin, out float effectiveAngleMax)
	{
		if (invertWaggleAxis)
		{
			effectiveAngleMin = 0f - angleLimitLeft;
			effectiveAngleMax = angleLimitRight;
		}
		else
		{
			effectiveAngleMin = 0f - angleLimitRight;
			effectiveAngleMax = angleLimitLeft;
		}
	}

	public void ResetParticlePos()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		particlePos = ((Component)this).transform.position + EffectiveWaggleDir() * distanceLimit;
		particleVel = Vector3.zero;
	}

	private void OnHitLimit(float angularVelocity)
	{
	}

	public void Execute()
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_011f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0125: Unknown result type (might be due to invalid IL or missing references)
		//IL_012a: Unknown result type (might be due to invalid IL or missing references)
		//IL_012f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0131: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		//IL_013c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0141: Unknown result type (might be due to invalid IL or missing references)
		float deltaTime = Time.deltaTime;
		Transform transform = ((Component)this).transform;
		Vector3 val = Physics.gravity * gravityScale;
		Vector3 val2 = particlePos;
		Vector3 val3 = particleVel * Mathf.Pow(1f - damping, deltaTime) + val * deltaTime;
		Vector3 val4 = val2 + val3 * deltaTime;
		Vector3 val5 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized);
		Vector3 val6 = EffectiveWaggleDir();
		Vector3 position = transform.position;
		if (useSpring)
		{
			val4 = Vector3.Lerp(val4, position + val6 * distanceLimit, 1f - Mathf.Pow(1f - springApproachRate, deltaTime));
		}
		GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax);
		particlePos = ProjectOnHinge(val4, position, val5, val6, distanceLimit, effectiveAngleMin, effectiveAngleMax);
		particleVel = (particlePos - val2) / deltaTime;
		if ((Object)(object)hingeGraphic != (Object)null)
		{
			hingeGraphic.rotation = Quaternion.LookRotation(particlePos - transform.position, val5) * Quaternion.Euler(hingeGraphicRotationOffset);
		}
	}

	private Vector3 ProjectOnHinge(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection, float distanceLimit, float angleMin, float angleMax)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		float num = ToHingeAngle(point, hingePivot, hingeAxis, hingeDirection);
		num = Mathf.Clamp(num, angleMin, angleMax);
		Vector3 val = Quaternion.AngleAxis(num, hingeAxis) * hingeDirection;
		return val * distanceLimit + hingePivot;
	}

	private float ToHingeAngle(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = point - hingePivot;
		Vector3 val2 = Vector3.ProjectOnPlane(val, hingeAxis);
		Vector3 normalized = ((Vector3)(ref val2)).normalized;
		return SignedAngle(hingeDirection, normalized, hingeAxis);
	}

	private float SignedAngle(Vector3 from, Vector3 to, Vector3 axis)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		float num = Vector3.Angle(from, to);
		return num * Mathf.Sign(Vector3.Dot(axis, Vector3.Cross(from, to)));
	}

	private void Start()
	{
		ResetParticlePos();
	}

	private void Update()
	{
		if (!ManualExecution)
		{
			Execute();
		}
	}

	private void OnDrawGizmosSelected()
	{
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0084: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0091: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
		//IL_0102: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		//IL_010d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0120: Unknown result type (might be due to invalid IL or missing references)
		//IL_0121: Unknown result type (might be due to invalid IL or missing references)
		//IL_0126: Unknown result type (might be due to invalid IL or missing references)
		//IL_0127: Unknown result type (might be due to invalid IL or missing references)
		//IL_012c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0130: Unknown result type (might be due to invalid IL or missing references)
		//IL_0131: Unknown result type (might be due to invalid IL or missing references)
		//IL_0136: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		//IL_013c: Unknown result type (might be due to invalid IL or missing references)
		//IL_013e: Unknown result type (might be due to invalid IL or missing references)
		//IL_013f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0147: Unknown result type (might be due to invalid IL or missing references)
		//IL_014c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0151: Unknown result type (might be due to invalid IL or missing references)
		//IL_0153: Unknown result type (might be due to invalid IL or missing references)
		//IL_0154: Unknown result type (might be due to invalid IL or missing references)
		//IL_015c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0161: Unknown result type (might be due to invalid IL or missing references)
		//IL_0166: Unknown result type (might be due to invalid IL or missing references)
		//IL_0168: Unknown result type (might be due to invalid IL or missing references)
		//IL_0172: Unknown result type (might be due to invalid IL or missing references)
		//IL_0173: Unknown result type (might be due to invalid IL or missing references)
		//IL_017a: Unknown result type (might be due to invalid IL or missing references)
		//IL_017b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0182: Unknown result type (might be due to invalid IL or missing references)
		//IL_018c: Unknown result type (might be due to invalid IL or missing references)
		//IL_018d: Unknown result type (might be due to invalid IL or missing references)
		//IL_018e: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_01da: Unknown result type (might be due to invalid IL or missing references)
		//IL_01df: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0202: Unknown result type (might be due to invalid IL or missing references)
		//IL_0207: Unknown result type (might be due to invalid IL or missing references)
		//IL_020d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0212: Unknown result type (might be due to invalid IL or missing references)
		//IL_0219: Unknown result type (might be due to invalid IL or missing references)
		//IL_021e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0229: Unknown result type (might be due to invalid IL or missing references)
		//IL_022e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0235: Unknown result type (might be due to invalid IL or missing references)
		//IL_023a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0240: Unknown result type (might be due to invalid IL or missing references)
		//IL_0245: Unknown result type (might be due to invalid IL or missing references)
		//IL_024c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0251: Unknown result type (might be due to invalid IL or missing references)
		if (debugGizmos && !((Object)(object)Selection.activeGameObject != (Object)(object)((Component)this).gameObject))
		{
			Transform transform = ((Component)this).transform;
			Vector3 position = transform.position;
			Vector3 val = EffectiveWaggleDir();
			Vector3 val2 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized);
			Vector3 val3 = position + val * distanceLimit;
			Gizmos.color = Color.white;
			float num = 0.01f;
			Gizmos.DrawLine(position + Vector3.left * num, position + Vector3.right * num);
			Gizmos.DrawLine(position + Vector3.up * num, position + Vector3.down * num);
			Gizmos.DrawLine(position + Vector3.forward * num, position + Vector3.back * num);
			Handles.BeginGUI();
			Handles.Label(position, "Pivot");
			Handles.EndGUI();
			Gizmos.color = Color.green;
			Gizmos.DrawLine(position, val3);
			GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax);
			Vector3 val4 = Quaternion.AngleAxis(effectiveAngleMax, val2) * val;
			Vector3 val5 = Quaternion.AngleAxis(effectiveAngleMin, val2) * val;
			Vector3 val6 = position + val4 * distanceLimit;
			Vector3 val7 = position + val5 * distanceLimit;
			Gizmos.color = Color.cyan;
			Gizmos.DrawLine(position, val6);
			Gizmos.DrawLine(position, val7);
			Handles.color = Color.yellow;
			Handles.DrawWireArc(position, val2, val5, effectiveAngleMax - effectiveAngleMin, distanceLimit * 0.5f);
			if (Application.isPlaying)
			{
				Gizmos.color = Color.red;
				float num2 = 0.01f;
				Gizmos.DrawLine(particlePos + Vector3.left * num2, particlePos + Vector3.right * num2);
				Gizmos.DrawLine(particlePos + Vector3.up * num2, particlePos + Vector3.down * num2);
				Gizmos.DrawLine(particlePos + Vector3.forward * num2, particlePos + Vector3.back * num2);
			}
		}
	}
}
public class GunStockLace : MonoBehaviour
{
	public float length = 0.5f;

	public float gravity = 9.81f;

	public float damping = 0.05f;

	public float maxDeviationAngle = 45f;

	public LayerMask collisionMask;

	public bool showGizmos = false;

	private Vector3 pendulumDirection;

	private Vector3 angularVelocity;

	private Quaternion baseRotation;

	private Vector3 restDirection;

	private Vector3 previousPosition;

	private void Start()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		baseRotation = ((Component)this).transform.rotation;
		restDirection = baseRotation * -Vector3.up;
		pendulumDirection = restDirection;
		previousPosition = ((Component)this).transform.position;
	}

	private void FixedUpdate()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00da: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0107: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = ((Component)this).transform.position - previousPosition;
		previousPosition = ((Component)this).transform.position;
		float fixedDeltaTime = Time.fixedDeltaTime;
		Vector3 val2 = Vector3.Cross(((Vector3)(ref pendulumDirection)).normalized, Vector3.down) * gravity / length;
		Vector3 val3 = val * 10f / fixedDeltaTime;
		angularVelocity += (val2 + val3) * fixedDeltaTime;
		angularVelocity *= Mathf.Clamp01(1f - damping * fixedDeltaTime);
		Quaternion val4 = Quaternion.Euler(angularVelocity * fixedDeltaTime * 57.29578f);
		pendulumDirection = val4 * pendulumDirection;
		HandleCollisionLimits();
		ClampToMaxAngle();
		((Component)this).transform.rotation = Quaternion.FromToRotation(-Vector3.up, pendulumDirection) * baseRotation;
	}

	private void HandleCollisionLimits()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_0087: Unknown result type (might be due to invalid IL or missing references)
		RaycastHit val = default(RaycastHit);
		if (Physics.Raycast(((Component)this).transform.position, pendulumDirection, ref val, length, LayerMask.op_Implicit(collisionMask)))
		{
			Vector3 normal = ((RaycastHit)(ref val)).normal;
			Vector3 val2 = Vector3.ProjectOnPlane(pendulumDirection, normal);
			Vector3 normalized = ((Vector3)(ref val2)).normalized;
			float num = Vector3.Angle(pendulumDirection, normalized);
			pendulumDirection = Vector3.RotateTowards(pendulumDirection, normalized, num * ((float)Math.PI / 180f), 0f);
			angularVelocity = Vector3.ProjectOnPlane(angularVelocity, normal);
		}
	}

	private void ClampToMaxAngle()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		float num = Vector3.Angle(restDirection, pendulumDirection);
		if (num > maxDeviationAngle)
		{
			pendulumDirection = Vector3.RotateTowards(restDirection, pendulumDirection, maxDeviationAngle * ((float)Math.PI / 180f), 0f);
			angularVelocity *= 0.5f;
		}
	}

	private void OnDrawGizmos()
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		if (showGizmos)
		{
			Gizmos.color = Color.yellow;
			Gizmos.DrawLine(((Component)this).transform.position, ((Component)this).transform.position + pendulumDirection * length);
			Gizmos.color = Color.red;
			Gizmos.DrawWireSphere(((Component)this).transform.position + pendulumDirection * length, 0.02f);
		}
	}
}
namespace BitWizrd.HuntFirstAid
{
	public class HealingSoundManager : MonoBehaviour
	{
		public static HealingSoundManager Instance { get; private set; }

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
				Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
			}
			else
			{
				Object.Destroy((Object)(object)((Component)this).gameObject);
			}
		}

		public static void PlayHealingSound(AudioEvent defaultSound, AudioEvent maleSound, AudioEvent femaleSound, Vector3 position)
		{
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			if (HuntFirstAidPlugin.configHealingSoundType.Value == "Mute")
			{
				return;
			}
			AudioEvent val = maleSound;
			val = (AudioEvent)(HuntFirstAidPlugin.configHealingSoundType.Value switch
			{
				"Male" => maleSound ?? defaultSound, 
				"Female" => femaleSound ?? maleSound ?? defaultSound, 
				"Ding" => defaultSound ?? maleSound, 
				_ => maleSound ?? defaultSound, 
			});
			if (val != null)
			{
				if ((Object)(object)Camera.main != (Object)null)
				{
					SM.PlayGenericSound(val, ((Component)Camera.main).transform.position);
				}
				else
				{
					SM.PlayGenericSound(val, position);
				}
			}
		}

		public static void PlayActionSound(AudioEvent sound, Vector3 position)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			if (sound != null)
			{
				SM.PlayGenericSound(sound, position);
			}
		}

		public static void PlayUIFeedbackSound(AudioEvent sound, Vector3 position)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			if (sound != null)
			{
				SM.PlayGenericSound(sound, position);
			}
		}
	}
}
public class HuntDollarSR : MonoBehaviour
{
	private IEnumerator Start()
	{
		yield return (object)new WaitForSeconds(3f);
		string str = "CharcoalBriquette(Clone)";
		((Object)((Component)this).gameObject).name = str;
		Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			Component val = (Component)(object)componentsInChildren[i];
			((Object)val.gameObject).name = str;
		}
	}
}
namespace BitWizrd.HuntFirstAid
{
	[BepInPlugin("BitWizrd.HuntFirstAid", "HuntFirstAid", "1.0.4")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("h3vr.otherloader", "1.3.0")]
	public class HuntFirstAidPlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		public static ConfigEntry<string> configHealingSoundType;

		public static ConfigEntry<bool> configSyringeNoHealingSound;

		public static ConfigEntry<bool> configSyringeDespawnAfterUse;

		public static ConfigEntry<bool> configFirstAidDespawnAfterUse;

		public static ConfigEntry<bool> configEnableHaptics;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"Loading Hunt First Aid Plugin");
			SetupConfiguration();
			LoadAssets();
		}

		private void SetupConfiguration()
		{
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Expected O, but got Unknown
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Expected O, but got Unknown
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Expected O, but got Unknown
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_0162: Expected O, but got Unknown
			//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01af: Expected O, but got Unknown
			configHealingSoundType = ((BaseUnityPlugin)this).Config.Bind<string>("Sound Settings", "HealingSoundType", "Male", new ConfigDescription("Type of healing sound to play when using medical items", (AcceptableValueBase)(object)new AcceptableValueList<string>(new string[4] { "Male", "Female", "Ding", "Mute" }), new object[1]
			{
				new ConfigurationManagerAttributes
				{
					Order = 10,
					Category = "Audio Settings"
				}
			}));
			configSyringeNoHealingSound = ((BaseUnityPlugin)this).Config.Bind<bool>("Syringe Settings", "SyringeNoHealingSound", false, new ConfigDescription("Disable healing sounds for regen-enabled syringes only (heal-over-time shots that should be silent). Disabled is accurate to Hunt: Showdown", (AcceptableValueBase)null, new object[1]
			{
				new ConfigurationManagerAttributes
				{
					Order = 20,
					Category = "Syringe Behavior"
				}
			}));
			configSyringeDespawnAfterUse = ((BaseUnityPlugin)this).Config.Bind<bool>("Syringe Settings", "SyringeDespawnAfterUse", true, new ConfigDescription("Whether syringes should automatically despawn after being used", (AcceptableValueBase)null, new object[1]
			{
				new ConfigurationManagerAttributes
				{
					Order = 21,
					Category = "Syringe Behavior"
				}
			}));
			configFirstAidDespawnAfterUse = ((BaseUnityPlugin)this).Config.Bind<bool>("First Aid Settings", "FirstAidDespawnAfterUse", true, new ConfigDescription("Whether first aid kits should automatically despawn when all charges are depleted", (AcceptableValueBase)null, new object[1]
			{
				new ConfigurationManagerAttributes
				{
					Order = 30,
					Category = "First Aid Behavior"
				}
			}));
			configEnableHaptics = ((BaseUnityPlugin)this).Config.Bind<bool>("General Settings", "EnableHaptics", true, new ConfigDescription("Enable haptic feedback (controller vibration) when using medical items", (AcceptableValueBase)null, new object[1]
			{
				new ConfigurationManagerAttributes
				{
					Order = 5,
					Category = "General Behavior"
				}
			}));
			Logger.LogInfo((object)"Hunt First Aid Plugin loaded successfully");
			Logger.LogInfo((object)"Configuration loaded - check F1 menu (ConfigurationManager) to modify settings");
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "BitWizrd.HuntFirstAid");
			OtherLoader.RegisterDirectLoad(BasePath, "BitWizrd.HuntFirstAid", "", "huntfirstaid", "", "");
		}
	}
	internal sealed class ConfigurationManagerAttributes
	{
		public int? Order { get; set; }

		public string Category { get; set; }

		public string Description { get; set; }

		public bool? ReadOnly { get; set; }

		public bool? IsAdvanced { get; set; }
	}
	public class HuntFirstAidKit : FVRPhysicalObject
	{
		[Header("Basic Settings")]
		public bool DoesUseHandedPose = true;

		private bool m_isInRightHandMode = true;

		[Header("Audio Events")]
		public AudioEvent ActivationSound;

		public AudioEvent DeactivationSound;

		public AudioEvent BandagingSound;

		public AudioEvent DefaultHealingSound;

		public AudioEvent HealingSound;

		public AudioEvent FemaleHealingSound;

		public AudioEvent EmptyCharges;

		[Header("Healing Configuration")]
		public bool DestroyOnHeal;

		public float HealPercent = 33.33f;

		public float HealLimit = 100f;

		public float HealDuration = 2f;

		public bool HealOverTime = false;

		public float ManualHealingActivationTime = 2f;

		public int MaxCharges = 3;

		private int _remainingCharges;

		public bool DespawnAfterUse = false;

		[Header("State Variables")]
		private float _activationTimer;

		private bool _isTriggerHeld;

		private bool _isActivated;

		private bool _healingComplete;

		private bool _isOpeningAnimationComplete = false;

		private bool _openTriggered = false;

		private int _currentStage;

		[Header("Animation")]
		public float OpenAnimationLength = 1f;

		public float CloseAnimationLength = 1f;

		[Header("Physics")]
		public Animator animator;

		private Rigidbody medkitRigidbody;

		public float healingActivationVelocity = 0.1f;

		public float bandagingVelocityOffset = 0.02f;

		private float currentActivationVelocity;

		[Header("Internal State")]
		private bool _isHealingInProgress = false;

		private bool m_hasTriggeredUpSinceBeginHealthKit = false;

		[Header("Audio Management")]
		private FVRPooledAudioSource _currentBandagingSource;

		[Header("UI Elements")]
		public Image[] ChargeImages;

		public Image[] ChargeFillImages;

		public Image[] UsedChargeImages;

		public Canvas MedkitUICanvas;

		public CanvasGroup canvasGroup;

		public Image NoChargesImageFront;

		public Image NoChargesImageBack;

		[Header("UI Animation")]
		public float fadeDuration = 1f;

		private float fadeTime = 0f;

		private bool isFadingIn = false;

		private bool isFadingOut = false;

		[Header("Behavior")]
		public bool ToggleOpeningAnimation;

		private bool _isOpen;

		[Header("Despawn Settings")]
		public float DespawnDelaySeconds = 3f;

		public override void Start()
		{
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Expected O, but got Unknown
			((FVRInteractiveObject)this).Start();
			_remainingCharges = MaxCharges;
			_activationTimer = 0f;
			_healingComplete = false;
			_isOpeningAnimationComplete = false;
			_openTriggered = false;
			_isOpen = false;
			currentActivationVelocity = healingActivationVelocity;
			medkitRigidbody = ((Component)this).GetComponent<Rigidbody>();
			SetUIVisibility(visible: false);
			if (UsedChargeImages != null)
			{
				Image[] usedChargeImages = UsedChargeImages;
				foreach (Image val in usedChargeImages)
				{
					((Behaviour)val).enabled = false;
				}
			}
			UpdateUI();
			if ((Object)(object)HealingSoundManager.Instance == (Object)null)
			{
				GameObject val2 = new GameObject("HealingSoundManager");
				val2.AddComponent<HealingSoundManager>();
			}
			DespawnAfterUse = HuntFirstAidPlugin.configFirstAidDespawnAfterUse.Value;
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).UpdateInteraction(hand);
			if (!m_hasTriggeredUpSinceBeginHealthKit)
			{
				if (!hand.Input.TriggerPressed)
				{
					m_hasTriggeredUpSinceBeginHealthKit = true;
				}
			}
			else if (ToggleOpeningAnimation)
			{
				if (hand.Input.TriggerDown)
				{
					if (!_isOpen)
					{
						OpenKit(hand);
					}
					else
					{
						CloseKit();
					}
				}
			}
			else if (hand.Input.TriggerPressed)
			{
				_isTriggerHeld = true;
				if (_healingComplete)
				{
					_healingComplete = false;
				}
				if (!_openTriggered)
				{
					OpenKit(hand);
				}
				AnimatorStateInfo currentAnimatorStateInfo = animator.GetCurrentAnimatorStateInfo(0);
				if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).normalizedTime >= 1f && !animator.IsInTransition(0) && !_isOpeningAnimationComplete)
				{
					_isOpeningAnimationComplete = true;
					_activationTimer = 0f;
				}
				if (_isOpeningAnimationComplete)
				{
					CheckVelocityAndProcessHealing();
				}
			}
			else
			{
				if (_isTriggerHeld)
				{
					CloseKit();
				}
				ResetAudioState();
			}
		}

		private void OpenKit(FVRViveHand hand)
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			if (_remainingCharges <= 0)
			{
				HealingSoundManager.PlayUIFeedbackSound(EmptyCharges, ((Component)this).transform.position);
				return;
			}
			if ((Object)(object)animator != (Object)null)
			{
				animator.speed = 1f / OpenAnimationLength;
				animator.SetTrigger("TriggerPulled");
			}
			HealingSoundManager.PlayUIFeedbackSound(ActivationSound, ((Component)this).transform.position);
			_openTriggered = true;
			SetUIVisibility(visible: true);
			_isOpen = true;
		}

		private void CloseKit()
		{
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)animator != (Object)null)
			{
				animator.speed = 1f / CloseAnimationLength;
				animator.SetTrigger("TriggerReleased");
			}
			HealingSoundManager.PlayUIFeedbackSound(DeactivationSound, ((Component)this).transform.position);
			_healingComplete = _remainingCharges == 0;
			_openTriggered = false;
			SetUIVisibility(visible: false);
			_isOpen = false;
		}

		private void CheckVelocityAndProcessHealing()
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			float num;
			if ((Object)(object)medkitRigidbody != (Object)null)
			{
				Vector3 velocity = medkitRigidbody.velocity;
				num = ((Vector3)(ref velocity)).magnitude;
			}
			else
			{
				num = 0f;
			}
			float num2 = num;
			if (GM.CurrentPlayerBody.GetPlayerHealth() >= HealLimit)
			{
				_activationTimer = 0f;
				return;
			}
			if (num2 >= healingActivationVelocity)
			{
				currentActivationVelocity = healingActivationVelocity - bandagingVelocityOffset;
			}
			if (num2 >= currentActivationVelocity)
			{
				_activationTimer += Time.deltaTime;
				if (_remainingCharges > 0 && !_isActivated)
				{
					if ((Object)(object)_currentBandagingSource == (Object)null || (Object)(object)_currentBandagingSource.Source == (Object)null || !_currentBandagingSource.Source.isPlaying)
					{
						_currentBandagingSource = SM.PlayCoreSound((FVRPooledAudioType)0, BandagingSound, ((Component)this).transform.position);
					}
					int num3 = MaxCharges - _remainingCharges;
					if (num3 >= 0 && num3 < ChargeFillImages.Length)
					{
						((Behaviour)ChargeFillImages[num3]).enabled = true;
					}
				}
				if (_activationTimer >= ManualHealingActivationTime && !_isActivated)
				{
					ActivateHealing();
				}
				_isHealingInProgress = true;
				UpdateUI();
			}
			else
			{
				if (!(num2 < currentActivationVelocity))
				{
					return;
				}
				currentActivationVelocity = healingActivationVelocity;
				if (_activationTimer > 0f)
				{
					_activationTimer -= Time.deltaTime;
					if (_activationTimer < 0f)
					{
						_activationTimer = 0f;
					}
				}
				if (!_healingComplete)
				{
					ResetHealing();
				}
				if (_remainingCharges <= 0 || !_isHealingInProgress)
				{
					((MonoBehaviour)this).StartCoroutine(FadeOutBandagingSound(1f));
				}
				UpdateUI();
			}
		}

		private void ResetHealing()
		{
			_isActivated = false;
			_isHealingInProgress = false;
			UpdateUI();
		}

		private void ActivateHealing()
		{
			if (!_isActivated && _remainingCharges > 0)
			{
				_isActivated = true;
				PerformHealing();
			}
		}

		private void PerformHealing()
		{
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			if (_remainingCharges <= 0 || _healingComplete || GM.CurrentPlayerBody.GetPlayerHealth() >= HealLimit)
			{
				return;
			}
			if (HealOverTime)
			{
				GM.CurrentPlayerBody.DeActivateBuff(10);
				GM.CurrentPlayerBody.ActivateBuff(10, false);
				GM.CurrentPlayerBody.m_isHealing = true;
				GM.CurrentPlayerBody.m_isHurting = false;
				if (GM.CurrentPlayerBody.m_buffTime_Heal <= 0f)
				{
					GM.CurrentPlayerBody.m_buffIntensity_HealHarm = HealPercent / HealDuration;
					GM.CurrentPlayerBody.m_buffTime_Heal = HealDuration;
				}
			}
			else
			{
				float num = Mathf.Min(HealLimit - GM.CurrentPlayerBody.GetPlayerHealth(), HealPercent);
				GM.CurrentPlayerBody.HealPercent(num);
			}
			_remainingCharges--;
			DisableCurrentChargeBar();
			HealingSoundManager.PlayHealingSound(DefaultHealingSound, HealingSound, FemaleHealingSound, ((Component)this).transform.position);
			TriggerRisingHaptics();
			UpdateUI();
			_activationTimer = 0f;
			if (_remainingCharges <= 0)
			{
				if ((Object)(object)NoChargesImageFront != (Object)null)
				{
					((Behaviour)NoChargesImageFront).enabled = true;
				}
				if ((Object)(object)NoChargesImageBack != (Object)null)
				{
					((Behaviour)NoChargesImageBack).enabled = true;
				}
				if (DespawnAfterUse)
				{
					((MonoBehaviour)this).StartCoroutine(DelayedDespawn(((FVRInteractiveObject)this).m_hand));
				}
			}
			_isActivated = false;
			_isHealingInProgress = false;
		}

		private void DisableCurrentChargeBar()
		{
			int num = MaxCharges - _remainingCharges - 1;
			if (num >= 0 && num < UsedChargeImages.Length)
			{
				((Behaviour)UsedChargeImages[num]).enabled = true;
			}
		}

		private void TriggerRisingHaptics()
		{
			if (HuntFirstAidPlugin.configEnableHaptics.Value)
			{
				FVRViveHand component = ((Component)GM.CurrentPlayerBody.RightHand).GetComponent<FVRViveHand>();
				FVRViveHand component2 = ((Component)GM.CurrentPlayerBody.LeftHand).GetComponent<FVRViveHand>();
				if ((Object)(object)component != (Object)null && (Object)(object)component.Buzzer != (Object)null)
				{
					((MonoBehaviour)this).StartCoroutine(PlayRisingHapticBuzz(component));
				}
				if ((Object)(object)component2 != (Object)null && (Object)(object)component2.Buzzer != (Object)null)
				{
					((MonoBehaviour)this).StartCoroutine(PlayRisingHapticBuzz(component2));
				}
			}
		}

		private IEnumerator PlayRisingHapticBuzz(FVRViveHand hand)
		{
			if ((Object)(object)hand != (Object)null)
			{
				hand.Buzz(hand.Buzzer.Buzz_BeginInteraction);
				yield return (object)new WaitForSeconds(0.1f);
				hand.Buzz(hand.Buzzer.Buzz_BeginInteraction);
				yield return (object)new WaitForSeconds(0.1f);
				hand.Buzz(hand.Buzzer.Buzz_BeginInteraction);
			}
		}

		private IEnumerator FadeOutBandagingSound(float fadeDuration)
		{
			if ((Object)(object)_currentBandagingSource != (Object)null && (Object)(object)_currentBandagingSource.Source != (Object)null && _currentBandagingSource.Source.isPlaying)
			{
				float startVolume = _currentBandagingSource.Source.volume;
				while ((Object)(object)_currentBandagingSource != (Object)null && (Object)(object)_currentBandagingSource.Source != (Object)null && _currentBandagingSource.Source.volume > 0f)
				{
					AudioSource source = _currentBandagingSource.Source;
					source.volume -= startVolume * Time.deltaTime / fadeDuration;
					yield return null;
				}
				if ((Object)(object)_currentBandagingSource != (Object)null && (Object)(object)_currentBandagingSource.Source != (Object)null)
				{
					_currentBandagingSource.Source.Stop();
					_currentBandagingSource.Source.volume = startVolume;
				}
				_currentBandagingSource = null;
			}
		}

		private void ResetAudioState()
		{
			_isTriggerHeld = false;
			_activationTimer = 0f;
			_isOpeningAnimationComplete = false;
			UpdateUI();
		}

		private void UpdateUI()
		{
			if (ChargeImages == null || _remainingCharges < 0)
			{
				return;
			}
			int num = MaxCharges - _remainingCharges;
			if (num < ChargeImages.Length)
			{
				float fillAmount = Mathf.Clamp01(_activationTimer / ManualHealingActivationTime);
				if (num < ChargeFillImages.Length)
				{
					ChargeFillImages[num].fillAmount = fillAmount;
				}
			}
		}

		private void SetUIVisibility(bool visible)
		{
			if ((Object)(object)MedkitUICanvas != (Object)null)
			{
				if (visible)
				{
					StartFadeIn();
				}
				else
				{
					StartFadeOut();
				}
			}
		}

		private void StartFadeIn()
		{
			isFadingIn = true;
			isFadingOut = false;
			fadeTime = 0f;
			if ((Object)(object)canvasGroup != (Object)null)
			{
				canvasGroup.alpha = 0f;
			}
			((Behaviour)MedkitUICanvas).enabled = true;
		}

		private void StartFadeOut()
		{
			isFadingOut = true;
			isFadingIn = false;
			fadeTime = 0f;
		}

		public override void SetQuickBeltSlot(FVRQuickBeltSlot slot)
		{
			((FVRPhysicalObject)this).SetQuickBeltSlot(slot);
			if ((Object)(object)slot != (Object)null && _isOpen)
			{
				CloseKit();
			}
		}

		private void Update()
		{
			if (isFadingIn && (Object)(object)canvasGroup != (Object)null)
			{
				fadeTime += Time.deltaTime;
				canvasGroup.alpha = Mathf.Lerp(0f, 1f, fadeTime / fadeDuration);
				if (fadeTime >= fadeDuration)
				{
					canvasGroup.alpha = 1f;
					isFadingIn = false;
				}
			}
			else if (isFadingOut && (Object)(object)canvasGroup != (Object)null)
			{
				fadeTime += Time.deltaTime;
				canvasGroup.alpha = Mathf.Lerp(1f, 0f, fadeTime / fadeDuration);
				if (fadeTime >= fadeDuration)
				{
					canvasGroup.alpha = 0f;
					isFadingOut = false;
					((Behaviour)MedkitUICanvas).enabled = false;
				}
			}
			if (!_isHealingInProgress && !_healingComplete)
			{
				if (_activationTimer > 0f)
				{
					_activationTimer -= Time.deltaTime;
					if (_activationTimer < 0f)
					{
						_activationTimer = 0f;
					}
				}
				UpdateUI();
			}
			if (ToggleOpeningAnimation && _isOpen)
			{
				CheckVelocityAndProcessHealing();
			}
		}

		public override void EndInteraction(FVRViveHand hand)
		{
			((FVRPhysicalObject)this).EndInteraction(hand);
			m_hasTriggeredUpSinceBeginHealthKit = false;
			if (ToggleOpeningAnimation && _isOpen)
			{
				CloseKit();
			}
		}

		public override void BeginInteraction(FVRViveHand hand)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_012f: Unknown result type (might be due to invalid IL or missing references)
			//IL_013f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0144: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_016c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0180: Unknown result type (might be due to invalid IL or missing references)
			//IL_0185: Unknown result type (might be due to invalid IL or missing references)
			if (DoesUseHandedPose)
			{
				if (!hand.IsThisTheRightHand && m_isInRightHandMode)
				{
					Quaternion rotation = ((FVRInteractiveObject)this).PoseOverride.rotation;
					((FVRInteractiveObject)this).PoseOverride.rotation = rotation * Quaternion.Euler(0f, 190f, 0f);
					Quaternion rotation2 = ((FVRInteractiveObject)this).PoseOverride_Touch.rotation;
					((FVRInteractiveObject)this).PoseOverride_Touch.rotation = rotation2 * Quaternion.Euler(0f, 190f, 0f);
					if ((Object)(object)MedkitUICanvas != (Object)null)
					{
						Transform transform = ((Component)MedkitUICanvas).transform;
						transform.rotation *= Quaternion.Euler(0f, 0f, 180f);
					}
					m_isInRightHandMode = false;
				}
				else if (hand.IsThisTheRightHand && !m_isInRightHandMode)
				{
					Quaternion rotation3 = ((FVRInteractiveObject)this).PoseOverride.rotation;
					((FVRInteractiveObject)this).PoseOverride.rotation = rotation3 * Quaternion.Euler(0f, 170f, 0f);
					Quaternion rotation4 = ((FVRInteractiveObject)this).PoseOverride_Touch.rotation;
					((FVRInteractiveObject)this).PoseOverride_Touch.rotation = rotation4 * Quaternion.Euler(0f, 170f, 0f);
					if ((Object)(object)MedkitUICanvas != (Object)null)
					{
						Transform transform2 = ((Component)MedkitUICanvas).transform;
						transform2.rotation *= Quaternion.Euler(0f, 0f, 180f);
					}
					m_isInRightHandMode = true;
				}
			}
			((FVRPhysicalObject)this).BeginInteraction(hand);
		}

		private IEnumerator DelayedDespawn(FVRViveHand hand)
		{
			yield return (object)new WaitForSeconds(DespawnDelaySeconds);
			((FVRInteractiveObject)this).EndInteraction(hand);
			((Component)this).gameObject.SetActive(false);
		}
	}
	public class HuntSyringe : FVRPhysicalObject
	{
		[Header("Basic Settings")]
		public bool DoesUseHandedPose = true;

		private bool m_isInRightHandMode = true;

		[Header("Audio Events")]
		public AudioEvent InjectionSound;

		public AudioEvent DefaultHealingSound;

		public AudioEvent HealingSound;

		public AudioEvent FemaleHealingSound;

		public AudioEvent SyringeStabSound;

		public AudioEvent SyringePullOutSound;

		[Header("Healing Configuration")]
		private bool _healingComplete;

		[Header("Proximity Thresholds")]
		public float HeadInjectionThreshold = 0.15f;

		public float HeadVibrationThreshold = 0.15f;

		public float HandInjectionThreshold = 0.05f;

		public float OppositeHandThreshold = 0.1f;

		private float LeftHandInjectionThreshold;

		private float RightHandInjectionThreshold;

		[Header("State Variables")]
		private bool _isNeedleNearHand = false;

		private bool _isNeedleNearHead = false;

		private bool _wasNeedleNearHand = false;

		private bool _wasNeedleNearHead = false;

		[Header("References")]
		public Transform needletip;

		[Header("Healing Behavior")]
		public bool CanHealAtLimit = false;

		public bool DoesRegenStackOnApplication = true;

		public bool PlayHealingSound = true;

		[Header("Animation")]
		public Animator syringeAnimator;

		public float InjectionAnimationLength = 1f;

		public float HealingActionDelay = 0.5f;

		[Header("Internal State")]
		private bool m_hasTriggeredUpSinceBeginSyringe = false;

		private bool injectionStarted = false;

		private bool lockedIsInjectionHead = false;

		public float HealPercent = 25f;

		public float HealLimit = 100f;

		public float HealDuration = 2f;

		public bool HealOverTime = false;

		public bool DespawnAfterUse = false;

		public float DespawnDelaySeconds = 3f;

		public override void Start()
		{
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Expected O, but got Unknown
			((FVRInteractiveObject)this).Start();
			_healingComplete = false;
			m_hasTriggeredUpSinceBeginSyringe = false;
			injectionStarted = false;
			LeftHandInjectionThreshold = HandInjectionThreshold;
			RightHandInjectionThreshold = HandInjectionThreshold;
			if ((Object)(object)HealingSoundManager.Instance == (Object)null)
			{
				GameObject val = new GameObject("HealingSoundManager");
				val.AddComponent<HealingSoundManager>();
			}
			DespawnAfterUse = HuntFirstAidPlugin.configSyringeDespawnAfterUse.Value;
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			((FVRPhysicalObject)this).UpdateInteraction(hand);
			CheckHandProximity();
			CheckHeadProximity();
			if (!m_hasTriggeredUpSinceBeginSyringe)
			{
				if (!hand.Input.TriggerPressed)
				{
					m_hasTriggeredUpSinceBeginSyringe = true;
				}
				return;
			}
			FVRViveHand component = ((Component)GM.CurrentPlayerBody.LeftHand).GetComponent<FVRViveHand>();
			FVRViveHand component2 = ((Component)GM.CurrentPlayerBody.RightHand).GetComponent<FVRViveHand>();
			bool flag = IsHoldingSyringe(component, null);
			bool flag2 = IsHoldingSyringe(null, component2);
			bool flag3 = (Object)(object)component.CurrentInteractable == (Object)null;
			bool flag4 = (Object)(object)component2.CurrentInteractable == (Object)null;
			if ((flag3 && flag2) || (flag4 && flag) || (flag3 && flag4))
			{
				ResetHandInjectionThreshold();
			}
			else if (flag || flag2)
			{
				ApplyOppositeHandThreshold(component, component2);
			}
			if (hand.Input.TriggerPressed && IsNeedleNearHeadOrHand() && (CanHealAtLimit || GM.CurrentPlayerBody.GetPlayerHealth() < HealLimit) && !_healingComplete && !injectionStarted)
			{
				injectionStarted = true;
				lockedIsInjectionHead = _isNeedleNearHead;
				if ((Object)(object)syringeAnimator != (Object)null)
				{
					syringeAnimator.speed = 1f / InjectionAnimationLength;
					syringeAnimator.SetTrigger("TriggerPulled");
				}
				PlaySound(InjectionSound);
				((MonoBehaviour)this).StartCoroutine(WaitForAnimationAndHeal(hand));
			}
		}

		private IEnumerator WaitForAnimationAndHeal(FVRViveHand injectingHand)
		{
			yield return (object)new WaitForSeconds(InjectionAnimationLength);
			yield return (object)new WaitForSeconds(HealingActionDelay);
			ActivateHealing(injectingHand);
		}

		private void ActivateHealing(FVRViveHand injectingHand)
		{
			if ((CanHealAtLimit || !(GM.CurrentPlayerBody.GetPlayerHealth() >= HealLimit)) && !_healingComplete)
			{
				PerformHealing(injectingHand);
				_healingComplete = true;
			}
		}

		private void PerformHealing(FVRViveHand injectingHand)
		{
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			if (HealOverTime)
			{
				GM.CurrentPlayerBody.DeActivateBuff(10);
				GM.CurrentPlayerBody.ActivateBuff(10, false);
				GM.CurrentPlayerBody.m_isHealing = true;
				GM.CurrentPlayerBody.m_isHurting = false;
				if (GM.CurrentPlayerBody.m_buffTime_Heal <= 0f)
				{
					GM.CurrentPlayerBody.m_buffIntensity_HealHarm = HealPercent / HealDuration;
					GM.CurrentPlayerBody.m_buffTime_Heal = HealDuration;
				}
			}
			else
			{
				float num = ((!CanHealAtLimit) ? Mathf.Min(HealLimit - GM.CurrentPlayerBody.GetPlayerHealth(), HealPercent) : HealPercent);
				GM.CurrentPlayerBody.HealPercent(num);
			}
			if (!HealOverTime || !HuntFirstAidPlugin.configSyringeNoHealingSound.Value)
			{
				HealingSoundManager.PlayHealingSound(DefaultHealingSound, HealingSound, FemaleHealingSound, ((Component)this).transform.position);
			}
			if (HuntFirstAidPlugin.configEnableHaptics.Value)
			{
				if (lockedIsInjectionHead)
				{
					if ((Object)(object)injectingHand != (Object)null && (Object)(object)injectingHand.Buzzer != (Object)null)
					{
						((MonoBehaviour)this).StartCoroutine(PlayRisingHapticBuzz(injectingHand));
					}
				}
				else
				{
					FVRViveHand oppositeHand = GetOppositeHand(injectingHand);
					if ((Object)(object)oppositeHand != (Object)null && (Object)(object)oppositeHand.Buzzer != (Object)null)
					{
						((MonoBehaviour)this).StartCoroutine(PlayRisingHapticBuzz(oppositeHand));
					}
				}
			}
			if (DespawnAfterUse)
			{
				((MonoBehaviour)this).StartCoroutine(DelayedDespawn());
			}
		}

		private void PlaySound(AudioEvent sound)
		{
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			if (sound == null)
			{
				return;
			}
			if (sound == HealingSound)
			{
				if ((Object)(object)Camera.main != (Object)null)
				{
					SM.PlayGenericSound(sound, ((Component)Camera.main).transform.position);
				}
				else
				{
					SM.PlayGenericSound(sound, ((Component)this).transform.position);
				}
			}
			else
			{
				SM.PlayGenericSound(sound, ((Component)this).transform.position);
			}
		}

		private void CheckHeadProximity()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			Transform transform = ((Component)GM.CurrentPlayerBody.Head).transform;
			float num = Vector3.Distance(needletip.position, transform.position);
			_isNeedleNearHead = num < HeadInjectionThreshold;
			if (!injectionStarted && (GM.CurrentPlayerBody.GetPlayerHealth() < HealLimit || CanHealAtLimit))
			{
				if (_isNeedleNearHead && !_wasNeedleNearHead)
				{
					PlaySound(SyringeStabSound);
				}
				else if (!_isNeedleNearHead && _wasNeedleNearHead)
				{
					PlaySound(SyringePullOutSound);
				}
			}
			_wasNeedleNearHead = _isNeedleNearHead;
		}

		private void CheckHandProximity()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			Transform leftHand = GM.CurrentPlayerBody.LeftHand;
			Transform rightHand = GM.CurrentPlayerBody.RightHand;
			float num = Vector3.Distance(needletip.position, leftHand.position);
			float num2 = Vector3.Distance(needletip.position, rightHand.position);
			_isNeedleNearHand = num < LeftHandInjectionThreshold || num2 < RightHandInjectionThreshold;
			if (!injectionStarted && (GM.CurrentPlayerBody.GetPlayerHealth() < HealLimit || CanHealAtLimit))
			{
				if (_isNeedleNearHand && !_wasNeedleNearHand)
				{
					PlaySound(SyringeStabSound);
				}
				else if (!_isNeedleNearHand && _wasNeedleNearHand)
				{
					PlaySound(SyringePullOutSound);
				}
			}
			_wasNeedleNearHand = _isNeedleNearHand;
		}

		private bool IsNeedleNearHeadOrHand()
		{
			return _isNeedleNearHand || _isNeedleNearHead;
		}

		private bool IsHoldingSyringe(FVRViveHand leftHand, FVRViveHand rightHand)
		{
			bool flag = (Object)(object)leftHand != (Object)null && (Object)(object)leftHand.CurrentInteractable != (Object)null && (Object)(object)((Component)leftHand.CurrentInteractable).GetComponent<HuntSyringe>() != (Object)null;
			bool flag2 = (Object)(object)rightHand != (Object)null && (Object)(object)rightHand.CurrentInteractable != (Object)null && (Object)(object)((Component)rightHand.CurrentInteractable).GetComponent<HuntSyringe>() != (Object)null;
			return flag || flag2;
		}

		private void ApplyOppositeHandThreshold(FVRViveHand leftHand, FVRViveHand rightHand)
		{
			if ((Object)(object)leftHand.CurrentInteractable != (Object)null && (Object)(object)((Component)leftHand.CurrentInteractable).GetComponent<HuntSyringe>() != (Object)null)
			{
				if ((Object)(object)rightHand.CurrentInteractable != (Object)null && (Object)(object)((Component)rightHand.CurrentInteractable).GetComponent<HuntSyringe>() == (Object)null)
				{
					RightHandInjectionThreshold = OppositeHandThreshold;
				}
			}
			else if ((Object)(object)rightHand.CurrentInteractable != (Object)null && (Object)(object)((Component)rightHand.CurrentInteractable).GetComponent<HuntSyringe>() != (Object)null && (Object)(object)leftHand.CurrentInteractable != (Object)null && (Object)(object)((Component)leftHand.CurrentInteractable).GetComponent<HuntSyringe>() == (Object)null)
			{
				LeftHandInjectionThreshold = OppositeHandThreshold;
			}
		}

		private void ResetHandInjectionThreshold()
		{
			LeftHandInjectionThreshold = HandInjectionThreshold;
			RightHandInjectionThreshold = HandInjectionThreshold;
		}

		public override void BeginInteraction(FVRViveHand hand)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0126: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0144: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_014a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0151: Unknown result type (might be due to invalid IL or missing references)
			//IL_0156: Unknown result type (might be due to invalid IL or missing references)
			//IL_015b: Unknown result type (might be due to invalid IL or missing references)
			//IL_015c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0163: Unknown result type (might be due to invalid IL or missing references)
			//IL_0168: Unknown result type (might be due to invalid IL or missing references)
			//IL_016d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0174: Unknown result type (might be due to invalid IL or missing references)
			//IL_0175: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Unknown result type (might be due to invalid IL or missing references)
			if (DoesUseHandedPose)
			{
				if (!hand.IsThisTheRightHand && m_isInRightHandMode)
				{
					Vector3 up = ((FVRInteractiveObject)this).PoseOverride.up;
					Vector3 forward = ((FVRInteractiveObject)this).PoseOverride.forward;
					up = Vector3.Reflect(up, ((Component)this).transform.right);
					forward = Vector3.Reflect(forward, ((Component)this).transform.right);
					((FVRInteractiveObject)this).PoseOverride.rotation = Quaternion.LookRotation(forward, up);
					up = ((FVRInteractiveObject)this).PoseOverride_Touch.up;
					forward = ((FVRInteractiveObject)this).PoseOverride_Touch.forward;
					up = Vector3.Reflect(up, ((Component)this).transform.right);
					forward = Vector3.Reflect(forward, ((Component)this).transform.right);
					((FVRInteractiveObject)this).PoseOverride_Touch.rotation = Quaternion.LookRotation(forward, up);
					m_isInRightHandMode = false;
				}
				else if (hand.IsThisTheRightHand && !m_isInRightHandMode)
				{
					Vector3 up2 = ((FVRInteractiveObject)this).PoseOverride.up;
					Vector3 forward2 = ((FVRInteractiveObject)this).PoseOverride.forward;
					up2 = Vector3.Reflect(up2, ((Component)this).transform.right);
					forward2 = Vector3.Reflect(forward2, ((Component)this).transform.right);
					((FVRInteractiveObject)this).PoseOverride.rotation = Quaternion.LookRotation(forward2, up2);
					up2 = ((FVRInteractiveObject)this).PoseOverride_Touch.up;
					forward2 = ((FVRInteractiveObject)this).PoseOverride_Touch.forward;
					up2 = Vector3.Reflect(up2, ((Component)this).transform.right);
					forward2 = Vector3.Reflect(forward2, ((Component)this).transform.right);
					((FVRInteractiveObject)this).PoseOverride_Touch.rotation = Quaternion.LookRotation(forward2, up2);
					m_isInRightHandMode = true;
				}
			}
			((FVRPhysicalObject)this).BeginInteraction(hand);
		}

		private FVRViveHand GetOppositeHand(FVRViveHand injectingHand)
		{
			FVRViveHand component = ((Component)GM.CurrentPlayerBody.LeftHand).GetComponent<FVRViveHand>();
			FVRViveHand component2 = ((Component)GM.CurrentPlayerBody.RightHand).GetComponent<FVRViveHand>();
			if ((Object)(object)injectingHand == (Object)(object)component)
			{
				return component2;
			}
			if ((Object)(object)injectingHand == (Object)(object)component2)
			{
				return component;
			}
			return null;
		}

		private IEnumerator PlayRisingHapticBuzz(FVRViveHand hand)
		{
			float buzzLength = 0.8f;
			float elapsedTime = 0f;
			float startAmplitude = 0.9f;
			float endAmplitude = 0.1f;
			float minFrequency = 150f;
			float maxFrequency = 200f;
			float[] timePoints = new float[5] { 0f, 0.093f, 0.227f, 0.368f, 0.513f };
			float[] amplitudePoints = new float[5] { 0.9f, 0.8f, 0.6f, 0.4f, 0.1f };
			int currentPoint = 0;
			while (elapsedTime < buzzLength)
			{
				float progress = elapsedTime / buzzLength;
				if (elapsedTime >= timePoints[currentPoint] && currentPoint < timePoints.Length - 1)
				{
					currentPoint++;
				}
				float currentAmplitude = Mathf.Lerp(amplitudePoints[currentPoint], endAmplitude, progress);
				float currentFrequency = Mathf.Lerp(minFrequency, maxFrequency, Mathf.Sin(progress * (float)Math.PI));
				FVRHapticBuzzProfile customBuzzProfile = ScriptableObject.CreateInstance<FVRHapticBuzzProfile>();
				customBuzzProfile.BuzzLength = buzzLength;
				customBuzzProfile.AmpMult = currentAmplitude;
				customBuzzProfile.Freq = (int)currentFrequency;
				customBuzzProfile.BuzzCurve = AnimationCurve.Linear(0f, currentAmplitude, 1f, endAmplitude);
				hand.Buzz(customBuzzProfile);
				elapsedTime += Time.deltaTime;
				yield return null;
			}
			FVRHapticBuzzProfile finalBuzzProfile = ScriptableObject.CreateInstance<FVRHapticBuzzProfile>();
			finalBuzzProfile.BuzzLength = 0.2f;
			finalBuzzProfile.AmpMult = endAmplitude;
			finalBuzzProfile.Freq = (int)minFrequency;
			finalBuzzProfile.BuzzCurve = AnimationCurve.Linear(0f, endAmplitude, 1f, endAmplitude);
			hand.Buzz(finalBuzzProfile);
		}

		private IEnumerator DelayedDespawn()
		{
			yield return (object)new WaitForSeconds(DespawnDelaySeconds);
			((Component)this).gameObject.SetActive(false);
		}
	}
}
public class PlayRandomSoundOnSpawn : MonoBehaviour
{
	public AudioClip[] spawnSounds;

	public float volume = 1f;

	[Header("Pitch Settings")]
	public float minPitch = 0.9f;

	public float maxPitch = 1.1f;

	private AudioSource audioSource;

	private void Start()
	{
		if (spawnSounds.Length > 0)
		{
			audioSource = ((Component)this).gameObject.AddComponent<AudioSource>();
			audioSource.playOnAwake = false;
			audioSource.spatialBlend = 1f;
			audioSource.volume = volume;
			AudioClip val = spawnSounds[Random.Range(0, spawnSounds.Length)];
			audioSource.pitch = Random.Range(minPitch, maxPitch);
			audioSource.PlayOneShot(val);
		}
	}
}
public class RandomSpinOnSpawn : MonoBehaviour
{
	public float spinForce = 0.5f;

	public Vector3 torqueAxis = new Vector3(1f, 0f, 0f);

	private Rigidbody rb;

	private void Start()
	{
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		rb = ((Component)this).GetComponent<Rigidbody>();
		if ((Object)(object)rb != (Object)null)
		{
			((Component)this).transform.rotation = Quaternion.Euler(0f, Random.Range(0f, 360f), 0f);
			rb.AddTorque(((Vector3)(ref torqueAxis)).normalized * spinForce, (ForceMode)1);
		}
	}
}