Decompiled source of HuntFirstAid v1.0.7
HuntFirstAid.dll
Decompiled 2 weeks ago
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using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using FistVR; using HarmonyLib; using OtherLoader; using UnityEditor; using UnityEngine; using UnityEngine.UI; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] [BepInPlugin("MeatKit", "MeatKit Plugin", "1.0.0")] [BepInProcess("h3vr.exe")] public class MeatKitPlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { } } public class BloodBondSR : MonoBehaviour { private void Awake() { string name = "Ammo_69_CashMoney_D100(Clone)"; ((Object)((Component)this).gameObject).name = name; Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true); for (int i = 0; i < componentsInChildren.Length; i++) { ((Object)((Component)componentsInChildren[i]).gameObject).name = name; } } } public class CooldownSound : MonoBehaviour { public ClosedBoltWeapon weapon; public AudioClip[] audioClips; public float volume = 1f; public int minShots = 5; public int maxShots = 10; public float minDelay = 0.5f; public float maxDelay = 2f; public float resetTime = 1.5f; private AudioSource audioSource; private int shotCounter = 0; private float lastShotTime; private bool lastRoundSpent; private int nextShotThreshold; private bool isPlayingSound = false; private void Start() { if ((Object)(object)weapon == (Object)null) { weapon = ((Component)this).GetComponent<ClosedBoltWeapon>(); } if ((Object)(object)weapon == (Object)null) { Debug.LogError((object)"CooldownSound: Weapon reference is missing. Attach this script to a ClosedBoltWeapon."); return; } audioSource = ((Component)weapon).gameObject.GetComponent<AudioSource>(); if ((Object)(object)audioSource == (Object)null) { audioSource = ((Component)weapon).gameObject.AddComponent<AudioSource>(); } audioSource.spatialBlend = 1f; audioSource.playOnAwake = false; audioSource.rolloffMode = (AudioRolloffMode)0; lastRoundSpent = weapon.Chamber.IsSpent; SetNewShotThreshold(); } private void Update() { DetectFiring(); } private void DetectFiring() { if (weapon.Chamber.IsFull && weapon.Chamber.IsSpent && !lastRoundSpent) { OnWeaponFired(); } lastRoundSpent = weapon.Chamber.IsSpent; } private void OnWeaponFired() { float num = Time.time - lastShotTime; if (num > resetTime) { shotCounter = 0; SetNewShotThreshold(); } shotCounter++; lastShotTime = Time.time; if (shotCounter >= nextShotThreshold) { ((MonoBehaviour)this).StartCoroutine(PlaySoundWithDelay()); shotCounter = 0; SetNewShotThreshold(); } } private IEnumerator PlaySoundWithDelay() { if (!isPlayingSound) { isPlayingSound = true; float delay = Random.Range(minDelay, maxDelay); yield return (object)new WaitForSeconds(delay); if (audioClips.Length > 0) { int index = Random.Range(0, audioClips.Length); audioSource.clip = audioClips[index]; audioSource.PlayOneShot(audioSource.clip, volume); yield return (object)new WaitForSeconds(audioSource.clip.length); } isPlayingSound = false; } } private void SetNewShotThreshold() { nextShotThreshold = Random.Range(minShots, maxShots + 1); } } public class CustomWaggleJoint : MonoBehaviour { public float distanceLimit = 0.25f; public float angleLimitLeft = 45f; public float angleLimitRight = 45f; public float gravityScale = 1f; public bool useSpring; public float springApproachRate = 0.95f; public float damping; public Transform hingeGraphic; public Vector3 hingeGraphicRotationOffset; public bool invertWaggleAxis; public bool ManualExecution; public float onHitLimitCooldown = 0.05f; public Vector3 waggleAxis = Vector3.up; public Vector3 rotationAxis = Vector3.up; [Header("Gizmo Options")] public bool debugGizmos = false; public bool showRotationExtremes = false; public bool showRotationDirectionArrows = false; private Vector3 particlePos; private Vector3 particleVel; private bool leftCatchState; private bool rightCatchState; private float lastTouchTime = float.MinValue; private Vector3 EffectiveWaggleDir() { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) return ((Component)this).transform.TransformDirection((!invertWaggleAxis) ? waggleAxis : (-waggleAxis)); } private void GetEffectiveAngleLimits(out float effectiveAngleMin, out float effectiveAngleMax) { if (invertWaggleAxis) { effectiveAngleMin = 0f - angleLimitLeft; effectiveAngleMax = angleLimitRight; } else { effectiveAngleMin = 0f - angleLimitRight; effectiveAngleMax = angleLimitLeft; } } public void ResetParticlePos() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) particlePos = ((Component)this).transform.position + EffectiveWaggleDir() * distanceLimit; particleVel = Vector3.zero; } private void OnHitLimit(float angularVelocity) { } public void Execute() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) float deltaTime = Time.deltaTime; Transform transform = ((Component)this).transform; Vector3 val = Physics.gravity * gravityScale; Vector3 val2 = particlePos; Vector3 val3 = particleVel * Mathf.Pow(1f - damping, deltaTime) + val * deltaTime; Vector3 val4 = val2 + val3 * deltaTime; Vector3 val5 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized); Vector3 val6 = EffectiveWaggleDir(); Vector3 position = transform.position; if (useSpring) { val4 = Vector3.Lerp(val4, position + val6 * distanceLimit, 1f - Mathf.Pow(1f - springApproachRate, deltaTime)); } GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax); particlePos = ProjectOnHinge(val4, position, val5, val6, distanceLimit, effectiveAngleMin, effectiveAngleMax); particleVel = (particlePos - val2) / deltaTime; if ((Object)(object)hingeGraphic != (Object)null) { hingeGraphic.rotation = Quaternion.LookRotation(particlePos - transform.position, val5) * Quaternion.Euler(hingeGraphicRotationOffset); } } private Vector3 ProjectOnHinge(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection, float distanceLimit, float angleMin, float angleMax) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) float num = ToHingeAngle(point, hingePivot, hingeAxis, hingeDirection); num = Mathf.Clamp(num, angleMin, angleMax); Vector3 val = Quaternion.AngleAxis(num, hingeAxis) * hingeDirection; return val * distanceLimit + hingePivot; } private float ToHingeAngle(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) Vector3 val = point - hingePivot; Vector3 val2 = Vector3.ProjectOnPlane(val, hingeAxis); Vector3 normalized = ((Vector3)(ref val2)).normalized; return SignedAngle(hingeDirection, normalized, hingeAxis); } private float SignedAngle(Vector3 from, Vector3 to, Vector3 axis) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) float num = Vector3.Angle(from, to); return num * Mathf.Sign(Vector3.Dot(axis, Vector3.Cross(from, to))); } private void Start() { ResetParticlePos(); } private void Update() { if (!ManualExecution) { Execute(); } } private void OnDrawGizmosSelected() { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_0182: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) //IL_018d: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_01c3: Unknown result type (might be due to invalid IL or missing references) //IL_01c8: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01da: Unknown result type (might be due to invalid IL or missing references) //IL_01df: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Unknown result type (might be due to invalid IL or missing references) //IL_01eb: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_01fb: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Unknown result type (might be due to invalid IL or missing references) //IL_0207: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_0212: Unknown result type (might be due to invalid IL or missing references) //IL_0219: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_0229: Unknown result type (might be due to invalid IL or missing references) //IL_022e: Unknown result type (might be due to invalid IL or missing references) //IL_0235: Unknown result type (might be due to invalid IL or missing references) //IL_023a: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_0245: Unknown result type (might be due to invalid IL or missing references) //IL_024c: Unknown result type (might be due to invalid IL or missing references) //IL_0251: Unknown result type (might be due to invalid IL or missing references) if (debugGizmos && !((Object)(object)Selection.activeGameObject != (Object)(object)((Component)this).gameObject)) { Transform transform = ((Component)this).transform; Vector3 position = transform.position; Vector3 val = EffectiveWaggleDir(); Vector3 val2 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized); Vector3 val3 = position + val * distanceLimit; Gizmos.color = Color.white; float num = 0.01f; Gizmos.DrawLine(position + Vector3.left * num, position + Vector3.right * num); Gizmos.DrawLine(position + Vector3.up * num, position + Vector3.down * num); Gizmos.DrawLine(position + Vector3.forward * num, position + Vector3.back * num); Handles.BeginGUI(); Handles.Label(position, "Pivot"); Handles.EndGUI(); Gizmos.color = Color.green; Gizmos.DrawLine(position, val3); GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax); Vector3 val4 = Quaternion.AngleAxis(effectiveAngleMax, val2) * val; Vector3 val5 = Quaternion.AngleAxis(effectiveAngleMin, val2) * val; Vector3 val6 = position + val4 * distanceLimit; Vector3 val7 = position + val5 * distanceLimit; Gizmos.color = Color.cyan; Gizmos.DrawLine(position, val6); Gizmos.DrawLine(position, val7); Handles.color = Color.yellow; Handles.DrawWireArc(position, val2, val5, effectiveAngleMax - effectiveAngleMin, distanceLimit * 0.5f); if (Application.isPlaying) { Gizmos.color = Color.red; float num2 = 0.01f; Gizmos.DrawLine(particlePos + Vector3.left * num2, particlePos + Vector3.right * num2); Gizmos.DrawLine(particlePos + Vector3.up * num2, particlePos + Vector3.down * num2); Gizmos.DrawLine(particlePos + Vector3.forward * num2, particlePos + Vector3.back * num2); } } } } public class GunStockLace : MonoBehaviour { public float length = 0.5f; public float gravity = 9.81f; public float damping = 0.05f; public float maxDeviationAngle = 45f; public LayerMask collisionMask; public bool showGizmos = false; private Vector3 pendulumDirection; private Vector3 angularVelocity; private Quaternion baseRotation; private Vector3 restDirection; private Vector3 previousPosition; private void Start() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) baseRotation = ((Component)this).transform.rotation; restDirection = baseRotation * -Vector3.up; pendulumDirection = restDirection; previousPosition = ((Component)this).transform.position; } private void FixedUpdate() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) Vector3 val = ((Component)this).transform.position - previousPosition; previousPosition = ((Component)this).transform.position; float fixedDeltaTime = Time.fixedDeltaTime; Vector3 val2 = Vector3.Cross(((Vector3)(ref pendulumDirection)).normalized, Vector3.down) * gravity / length; Vector3 val3 = val * 10f / fixedDeltaTime; angularVelocity += (val2 + val3) * fixedDeltaTime; angularVelocity *= Mathf.Clamp01(1f - damping * fixedDeltaTime); Quaternion val4 = Quaternion.Euler(angularVelocity * fixedDeltaTime * 57.29578f); pendulumDirection = val4 * pendulumDirection; HandleCollisionLimits(); ClampToMaxAngle(); ((Component)this).transform.rotation = Quaternion.FromToRotation(-Vector3.up, pendulumDirection) * baseRotation; } private void HandleCollisionLimits() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) RaycastHit val = default(RaycastHit); if (Physics.Raycast(((Component)this).transform.position, pendulumDirection, ref val, length, LayerMask.op_Implicit(collisionMask))) { Vector3 normal = ((RaycastHit)(ref val)).normal; Vector3 val2 = Vector3.ProjectOnPlane(pendulumDirection, normal); Vector3 normalized = ((Vector3)(ref val2)).normalized; float num = Vector3.Angle(pendulumDirection, normalized); pendulumDirection = Vector3.RotateTowards(pendulumDirection, normalized, num * ((float)Math.PI / 180f), 0f); angularVelocity = Vector3.ProjectOnPlane(angularVelocity, normal); } } private void ClampToMaxAngle() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) float num = Vector3.Angle(restDirection, pendulumDirection); if (num > maxDeviationAngle) { pendulumDirection = Vector3.RotateTowards(restDirection, pendulumDirection, maxDeviationAngle * ((float)Math.PI / 180f), 0f); angularVelocity *= 0.5f; } } private void OnDrawGizmos() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) if (showGizmos) { Gizmos.color = Color.yellow; Gizmos.DrawLine(((Component)this).transform.position, ((Component)this).transform.position + pendulumDirection * length); Gizmos.color = Color.red; Gizmos.DrawWireSphere(((Component)this).transform.position + pendulumDirection * length, 0.02f); } } } namespace BitWizrd.HuntFirstAid { public class HealingSoundManager : MonoBehaviour { public static HealingSoundManager Instance { get; private set; } private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject); } else { Object.Destroy((Object)(object)((Component)this).gameObject); } } public static void PlayHealingSound(AudioEvent defaultSound, AudioEvent maleSound, AudioEvent femaleSound, Vector3 position) { //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) if (HuntFirstAidPlugin.configHealingSoundType.Value == "Mute") { return; } AudioEvent val = maleSound; val = (AudioEvent)(HuntFirstAidPlugin.configHealingSoundType.Value switch { "Male" => maleSound ?? defaultSound, "Female" => femaleSound ?? maleSound ?? defaultSound, "Ding" => defaultSound ?? maleSound, _ => maleSound ?? defaultSound, }); if (val != null) { if ((Object)(object)Camera.main != (Object)null) { SM.PlayGenericSound(val, ((Component)Camera.main).transform.position); } else { SM.PlayGenericSound(val, position); } } } public static void PlayActionSound(AudioEvent sound, Vector3 position) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) if (sound != null) { SM.PlayGenericSound(sound, position); } } public static void PlayUIFeedbackSound(AudioEvent sound, Vector3 position) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) if (sound != null) { SM.PlayGenericSound(sound, position); } } } } public class HuntDollarSR : MonoBehaviour { private IEnumerator Start() { yield return (object)new WaitForSeconds(3f); string str = "CharcoalBriquette(Clone)"; ((Object)((Component)this).gameObject).name = str; Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true); for (int i = 0; i < componentsInChildren.Length; i++) { Component val = (Component)(object)componentsInChildren[i]; ((Object)val.gameObject).name = str; } } } namespace BitWizrd.HuntFirstAid { [BepInPlugin("BitWizrd.HuntFirstAid", "HuntFirstAid", "1.0.7")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class HuntFirstAidPlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; public static ConfigEntry<string> configHealingSoundType; public static ConfigEntry<bool> configSyringeNoHealingSound; public static ConfigEntry<bool> configSyringeDespawnAfterUse; public static ConfigEntry<bool> configFirstAidDespawnAfterUse; public static ConfigEntry<bool> configEnableHaptics; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Logger.LogInfo((object)"Loading Hunt First Aid Plugin"); SetupConfiguration(); LoadAssets(); } private void SetupConfiguration() { //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Expected O, but got Unknown //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Expected O, but got Unknown //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Expected O, but got Unknown //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Expected O, but got Unknown //IL_01a5: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Expected O, but got Unknown configHealingSoundType = ((BaseUnityPlugin)this).Config.Bind<string>("Sound Settings", "HealingSoundType", "Male", new ConfigDescription("Type of healing sound to play when using medical items", (AcceptableValueBase)(object)new AcceptableValueList<string>(new string[4] { "Male", "Female", "Ding", "Mute" }), new object[1] { new ConfigurationManagerAttributes { Order = 10, Category = "Audio Settings" } })); configSyringeNoHealingSound = ((BaseUnityPlugin)this).Config.Bind<bool>("Syringe Settings", "SyringeNoHealingSound", false, new ConfigDescription("Disable healing sounds for regen-enabled syringes only (heal-over-time shots that should be silent). Disabled is accurate to Hunt: Showdown", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = 20, Category = "Syringe Behavior" } })); configSyringeDespawnAfterUse = ((BaseUnityPlugin)this).Config.Bind<bool>("Syringe Settings", "SyringeDespawnAfterUse", true, new ConfigDescription("Whether syringes should automatically despawn after being used", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = 21, Category = "Syringe Behavior" } })); configFirstAidDespawnAfterUse = ((BaseUnityPlugin)this).Config.Bind<bool>("First Aid Settings", "FirstAidDespawnAfterUse", true, new ConfigDescription("Whether first aid kits should automatically despawn when all charges are depleted", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = 30, Category = "First Aid Behavior" } })); configEnableHaptics = ((BaseUnityPlugin)this).Config.Bind<bool>("General Settings", "EnableHaptics", true, new ConfigDescription("Enable haptic feedback (controller vibration) when using medical items", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = 5, Category = "General Behavior" } })); Logger.LogInfo((object)"Hunt First Aid Plugin loaded successfully"); Logger.LogInfo((object)"Configuration loaded - check F1 menu (ConfigurationManager) to modify settings"); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "BitWizrd.HuntFirstAid"); OtherLoader.RegisterDirectLoad(BasePath, "BitWizrd.HuntFirstAid", "", "huntfirstaid", "", ""); } } internal sealed class ConfigurationManagerAttributes { public int? Order { get; set; } public string Category { get; set; } public string Description { get; set; } public bool? ReadOnly { get; set; } public bool? IsAdvanced { get; set; } } public class HuntFirstAidKit : FVRPhysicalObject { [Header("Basic Settings")] public bool DoesUseHandedPose = true; private bool m_isInRightHandMode = true; [Header("Audio Events")] public AudioEvent ActivationSound; public AudioEvent DeactivationSound; public AudioEvent BandagingSound; public AudioEvent DefaultHealingSound; public AudioEvent HealingSound; public AudioEvent FemaleHealingSound; public AudioEvent EmptyCharges; [Header("Healing Configuration")] public bool DestroyOnHeal; public float HealPercent = 33.33f; public float HealLimit = 100f; public float HealDuration = 2f; public bool HealOverTime = false; public float ManualHealingActivationTime = 2f; public int MaxCharges = 3; private int _remainingCharges; public bool DespawnAfterUse = false; [Header("State Variables")] private float _activationTimer; private bool _isTriggerHeld; private bool _isActivated; private bool _healingComplete; private bool _isOpeningAnimationComplete = false; private bool _openTriggered = false; private int _currentStage; [Header("Animation")] public float OpenAnimationLength = 1f; public float CloseAnimationLength = 1f; [Header("Physics")] public Animator animator; private Rigidbody medkitRigidbody; public float healingActivationVelocity = 0.1f; public float bandagingVelocityOffset = 0.02f; private float currentActivationVelocity; [Header("Internal State")] private bool _isHealingInProgress = false; private bool m_hasTriggeredUpSinceBeginHealthKit = false; [Header("Audio Management")] private FVRPooledAudioSource _currentBandagingSource; [Header("UI Elements")] public Image[] ChargeImages; public Image[] ChargeFillImages; public Image[] UsedChargeImages; public Canvas MedkitUICanvas; public CanvasGroup canvasGroup; public Image NoChargesImageFront; public Image NoChargesImageBack; [Header("UI Animation")] public float fadeDuration = 1f; private float fadeTime = 0f; private bool isFadingIn = false; private bool isFadingOut = false; [Header("Behavior")] public bool ToggleOpeningAnimation; private bool _isOpen; [Header("Despawn Settings")] public float DespawnDelaySeconds = 3f; public override void Start() { //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Expected O, but got Unknown ((FVRInteractiveObject)this).Start(); _remainingCharges = MaxCharges; _activationTimer = 0f; _healingComplete = false; _isOpeningAnimationComplete = false; _openTriggered = false; _isOpen = false; currentActivationVelocity = healingActivationVelocity; medkitRigidbody = ((Component)this).GetComponent<Rigidbody>(); SetUIVisibility(visible: false); if (UsedChargeImages != null) { Image[] usedChargeImages = UsedChargeImages; foreach (Image val in usedChargeImages) { ((Behaviour)val).enabled = false; } } UpdateUI(); if ((Object)(object)HealingSoundManager.Instance == (Object)null) { GameObject val2 = new GameObject("HealingSoundManager"); val2.AddComponent<HealingSoundManager>(); } DespawnAfterUse = HuntFirstAidPlugin.configFirstAidDespawnAfterUse.Value; } public override void UpdateInteraction(FVRViveHand hand) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Invalid comparison between Unknown and I4 //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) ((FVRPhysicalObject)this).UpdateInteraction(hand); bool flag = (int)hand.CMode == 0 || (int)hand.CMode == 2; bool flag2 = hand.Input.TouchpadPressed && Vector2.Angle(hand.Input.TouchpadAxes, Vector2.down) <= 45f; bool flag3 = hand.Input.TouchpadDown && Vector2.Angle(hand.Input.TouchpadAxes, Vector2.down) <= 45f; bool flag4 = !hand.IsInStreamlinedMode || flag; bool flag5 = ((!flag4) ? hand.Input.TriggerPressed : flag2); bool flag6 = ((!flag4) ? hand.Input.TriggerDown : flag3); if (!m_hasTriggeredUpSinceBeginHealthKit) { if (!flag5) { m_hasTriggeredUpSinceBeginHealthKit = true; } } else if (ToggleOpeningAnimation) { if (flag6) { if (!_isOpen) { OpenKit(hand); } else { CloseKit(); } } } else if (flag5) { _isTriggerHeld = true; if (_healingComplete) { _healingComplete = false; } if (!_openTriggered) { OpenKit(hand); } AnimatorStateInfo currentAnimatorStateInfo = animator.GetCurrentAnimatorStateInfo(0); if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).normalizedTime >= 1f && !animator.IsInTransition(0) && !_isOpeningAnimationComplete) { _isOpeningAnimationComplete = true; _activationTimer = 0f; } if (_isOpeningAnimationComplete) { CheckVelocityAndProcessHealing(); } } else { if (_isTriggerHeld) { CloseKit(); } ResetAudioState(); } } private void OpenKit(FVRViveHand hand) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) if (_remainingCharges <= 0) { HealingSoundManager.PlayUIFeedbackSound(EmptyCharges, ((Component)this).transform.position); return; } if ((Object)(object)animator != (Object)null) { animator.speed = 1f / OpenAnimationLength; animator.SetTrigger("TriggerPulled"); } HealingSoundManager.PlayUIFeedbackSound(ActivationSound, ((Component)this).transform.position); _openTriggered = true; SetUIVisibility(visible: true); _isOpen = true; } private void CloseKit() { //IL_0047: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)animator != (Object)null) { animator.speed = 1f / CloseAnimationLength; animator.SetTrigger("TriggerReleased"); } HealingSoundManager.PlayUIFeedbackSound(DeactivationSound, ((Component)this).transform.position); _healingComplete = _remainingCharges == 0; _openTriggered = false; SetUIVisibility(visible: false); _isOpen = false; } private void CheckVelocityAndProcessHealing() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) float num; if ((Object)(object)medkitRigidbody != (Object)null) { Vector3 velocity = medkitRigidbody.velocity; num = ((Vector3)(ref velocity)).magnitude; } else { num = 0f; } float num2 = num; if (GM.CurrentPlayerBody.GetPlayerHealth() >= HealLimit) { _activationTimer = 0f; return; } if (num2 >= healingActivationVelocity) { currentActivationVelocity = healingActivationVelocity - bandagingVelocityOffset; } if (num2 >= currentActivationVelocity) { _activationTimer += Time.deltaTime; if (_remainingCharges > 0 && !_isActivated) { if ((Object)(object)_currentBandagingSource == (Object)null || (Object)(object)_currentBandagingSource.Source == (Object)null || !_currentBandagingSource.Source.isPlaying) { _currentBandagingSource = SM.PlayCoreSound((FVRPooledAudioType)0, BandagingSound, ((Component)this).transform.position); } int num3 = MaxCharges - _remainingCharges; if (num3 >= 0 && num3 < ChargeFillImages.Length) { ((Behaviour)ChargeFillImages[num3]).enabled = true; } } if (_activationTimer >= ManualHealingActivationTime && !_isActivated) { ActivateHealing(); } _isHealingInProgress = true; UpdateUI(); } else { if (!(num2 < currentActivationVelocity)) { return; } currentActivationVelocity = healingActivationVelocity; if (_activationTimer > 0f) { _activationTimer -= Time.deltaTime; if (_activationTimer < 0f) { _activationTimer = 0f; } } if (!_healingComplete) { ResetHealing(); } if (_remainingCharges <= 0 || !_isHealingInProgress) { ((MonoBehaviour)this).StartCoroutine(FadeOutBandagingSound(1f)); } UpdateUI(); } } private void ResetHealing() { _isActivated = false; _isHealingInProgress = false; UpdateUI(); } private void ActivateHealing() { if (!_isActivated && _remainingCharges > 0) { _isActivated = true; PerformHealing(); } } private void PerformHealing() { //IL_010d: Unknown result type (might be due to invalid IL or missing references) if (_remainingCharges <= 0 || _healingComplete || GM.CurrentPlayerBody.GetPlayerHealth() >= HealLimit) { return; } if (HealOverTime) { GM.CurrentPlayerBody.DeActivateBuff(10); GM.CurrentPlayerBody.ActivateBuff(10, false); GM.CurrentPlayerBody.m_isHealing = true; GM.CurrentPlayerBody.m_isHurting = false; if (GM.CurrentPlayerBody.m_buffTime_Heal <= 0f) { GM.CurrentPlayerBody.m_buffIntensity_HealHarm = HealPercent / HealDuration; GM.CurrentPlayerBody.m_buffTime_Heal = HealDuration; } } else { float num = Mathf.Min(HealLimit - GM.CurrentPlayerBody.GetPlayerHealth(), HealPercent); GM.CurrentPlayerBody.HealPercent(num); } _remainingCharges--; DisableCurrentChargeBar(); HealingSoundManager.PlayHealingSound(DefaultHealingSound, HealingSound, FemaleHealingSound, ((Component)this).transform.position); TriggerRisingHaptics(); UpdateUI(); _activationTimer = 0f; if (_remainingCharges <= 0) { if ((Object)(object)NoChargesImageFront != (Object)null) { ((Behaviour)NoChargesImageFront).enabled = true; } if ((Object)(object)NoChargesImageBack != (Object)null) { ((Behaviour)NoChargesImageBack).enabled = true; } if (DespawnAfterUse) { ((MonoBehaviour)this).StartCoroutine(DelayedDespawn(((FVRInteractiveObject)this).m_hand)); } } _isActivated = false; _isHealingInProgress = false; } private void DisableCurrentChargeBar() { int num = MaxCharges - _remainingCharges - 1; if (num >= 0 && num < UsedChargeImages.Length) { ((Behaviour)UsedChargeImages[num]).enabled = true; } } private void TriggerRisingHaptics() { if (HuntFirstAidPlugin.configEnableHaptics.Value) { FVRViveHand component = ((Component)GM.CurrentPlayerBody.RightHand).GetComponent<FVRViveHand>(); FVRViveHand component2 = ((Component)GM.CurrentPlayerBody.LeftHand).GetComponent<FVRViveHand>(); if ((Object)(object)component != (Object)null && (Object)(object)component.Buzzer != (Object)null) { ((MonoBehaviour)this).StartCoroutine(PlayRisingHapticBuzz(component)); } if ((Object)(object)component2 != (Object)null && (Object)(object)component2.Buzzer != (Object)null) { ((MonoBehaviour)this).StartCoroutine(PlayRisingHapticBuzz(component2)); } } } private IEnumerator PlayRisingHapticBuzz(FVRViveHand hand) { if ((Object)(object)hand != (Object)null) { hand.Buzz(hand.Buzzer.Buzz_BeginInteraction); yield return (object)new WaitForSeconds(0.1f); hand.Buzz(hand.Buzzer.Buzz_BeginInteraction); yield return (object)new WaitForSeconds(0.1f); hand.Buzz(hand.Buzzer.Buzz_BeginInteraction); } } private IEnumerator FadeOutBandagingSound(float fadeDuration) { if ((Object)(object)_currentBandagingSource != (Object)null && (Object)(object)_currentBandagingSource.Source != (Object)null && _currentBandagingSource.Source.isPlaying) { float startVolume = _currentBandagingSource.Source.volume; while ((Object)(object)_currentBandagingSource != (Object)null && (Object)(object)_currentBandagingSource.Source != (Object)null && _currentBandagingSource.Source.volume > 0f) { AudioSource source = _currentBandagingSource.Source; source.volume -= startVolume * Time.deltaTime / fadeDuration; yield return null; } if ((Object)(object)_currentBandagingSource != (Object)null && (Object)(object)_currentBandagingSource.Source != (Object)null) { _currentBandagingSource.Source.Stop(); _currentBandagingSource.Source.volume = startVolume; } _currentBandagingSource = null; } } private void ResetAudioState() { _isTriggerHeld = false; _activationTimer = 0f; _isOpeningAnimationComplete = false; UpdateUI(); } private void UpdateUI() { if (ChargeImages == null || _remainingCharges < 0) { return; } int num = MaxCharges - _remainingCharges; if (num < ChargeImages.Length) { float fillAmount = Mathf.Clamp01(_activationTimer / ManualHealingActivationTime); if (num < ChargeFillImages.Length) { ChargeFillImages[num].fillAmount = fillAmount; } } } private void SetUIVisibility(bool visible) { if ((Object)(object)MedkitUICanvas != (Object)null) { if (visible) { StartFadeIn(); } else { StartFadeOut(); } } } private void StartFadeIn() { isFadingIn = true; isFadingOut = false; fadeTime = 0f; if ((Object)(object)canvasGroup != (Object)null) { canvasGroup.alpha = 0f; } ((Behaviour)MedkitUICanvas).enabled = true; } private void StartFadeOut() { isFadingOut = true; isFadingIn = false; fadeTime = 0f; } public override void SetQuickBeltSlot(FVRQuickBeltSlot slot) { ((FVRPhysicalObject)this).SetQuickBeltSlot(slot); if ((Object)(object)slot != (Object)null && _isOpen) { CloseKit(); } } private void Update() { if (isFadingIn && (Object)(object)canvasGroup != (Object)null) { fadeTime += Time.deltaTime; canvasGroup.alpha = Mathf.Lerp(0f, 1f, fadeTime / fadeDuration); if (fadeTime >= fadeDuration) { canvasGroup.alpha = 1f; isFadingIn = false; } } else if (isFadingOut && (Object)(object)canvasGroup != (Object)null) { fadeTime += Time.deltaTime; canvasGroup.alpha = Mathf.Lerp(1f, 0f, fadeTime / fadeDuration); if (fadeTime >= fadeDuration) { canvasGroup.alpha = 0f; isFadingOut = false; ((Behaviour)MedkitUICanvas).enabled = false; } } if (!_isHealingInProgress && !_healingComplete) { if (_activationTimer > 0f) { _activationTimer -= Time.deltaTime; if (_activationTimer < 0f) { _activationTimer = 0f; } } UpdateUI(); } if (ToggleOpeningAnimation && _isOpen) { CheckVelocityAndProcessHealing(); } } public override void EndInteraction(FVRViveHand hand) { ((FVRPhysicalObject)this).EndInteraction(hand); m_hasTriggeredUpSinceBeginHealthKit = false; if (ToggleOpeningAnimation && _isOpen) { CloseKit(); } } public override void BeginInteraction(FVRViveHand hand) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) if (DoesUseHandedPose) { if (!hand.IsThisTheRightHand && m_isInRightHandMode) { Quaternion rotation = ((FVRInteractiveObject)this).PoseOverride.rotation; ((FVRInteractiveObject)this).PoseOverride.rotation = rotation * Quaternion.Euler(0f, 190f, 0f); Quaternion rotation2 = ((FVRInteractiveObject)this).PoseOverride_Touch.rotation; ((FVRInteractiveObject)this).PoseOverride_Touch.rotation = rotation2 * Quaternion.Euler(0f, 190f, 0f); if ((Object)(object)MedkitUICanvas != (Object)null) { Transform transform = ((Component)MedkitUICanvas).transform; transform.rotation *= Quaternion.Euler(0f, 0f, 180f); } m_isInRightHandMode = false; } else if (hand.IsThisTheRightHand && !m_isInRightHandMode) { Quaternion rotation3 = ((FVRInteractiveObject)this).PoseOverride.rotation; ((FVRInteractiveObject)this).PoseOverride.rotation = rotation3 * Quaternion.Euler(0f, 170f, 0f); Quaternion rotation4 = ((FVRInteractiveObject)this).PoseOverride_Touch.rotation; ((FVRInteractiveObject)this).PoseOverride_Touch.rotation = rotation4 * Quaternion.Euler(0f, 170f, 0f); if ((Object)(object)MedkitUICanvas != (Object)null) { Transform transform2 = ((Component)MedkitUICanvas).transform; transform2.rotation *= Quaternion.Euler(0f, 0f, 180f); } m_isInRightHandMode = true; } } ((FVRPhysicalObject)this).BeginInteraction(hand); } private IEnumerator DelayedDespawn(FVRViveHand hand) { yield return (object)new WaitForSeconds(DespawnDelaySeconds); ((FVRInteractiveObject)this).EndInteraction(hand); ((Component)this).gameObject.SetActive(false); } } public class HuntSyringe : FVRPhysicalObject { [Header("Basic Settings")] public bool DoesUseHandedPose = true; private bool m_isInRightHandMode = true; [Header("Audio Events")] public AudioEvent InjectionSound; public AudioEvent DefaultHealingSound; public AudioEvent HealingSound; public AudioEvent FemaleHealingSound; public AudioEvent SyringeStabSound; public AudioEvent SyringePullOutSound; [Header("Healing Configuration")] private bool _healingComplete; [Header("Proximity Thresholds")] public float HeadInjectionThreshold = 0.15f; public float HeadVibrationThreshold = 0.15f; public float HandInjectionThreshold = 0.05f; public float OppositeHandThreshold = 0.1f; private float LeftHandInjectionThreshold; private float RightHandInjectionThreshold; [Header("State Variables")] private bool _isNeedleNearHand = false; private bool _isNeedleNearHead = false; private bool _wasNeedleNearHand = false; private bool _wasNeedleNearHead = false; [Header("References")] public Transform needletip; [Header("Healing Behavior")] public bool CanHealAtLimit = false; public bool DoesRegenStackOnApplication = true; public bool PlayHealingSound = true; public bool PlayProximitySoundAtFullHealth = false; [Header("Animation")] public Animator syringeAnimator; public float InjectionAnimationLength = 1f; public float HealingActionDelay = 0.5f; [Header("Internal State")] private bool m_hasTriggeredUpSinceBeginSyringe = false; private bool injectionStarted = false; private bool lockedIsInjectionHead = false; public float HealPercent = 25f; public float HealLimit = 100f; public float HealDuration = 2f; public bool HealOverTime = false; public bool DespawnAfterUse = false; public float DespawnDelaySeconds = 3f; private FVRHapticBuzzProfile risingBuzzProfile; private FVRHapticBuzzProfile finishingBuzzProfile; private bool hapticsInitialized = false; public override void Start() { //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Expected O, but got Unknown ((FVRInteractiveObject)this).Start(); _healingComplete = false; m_hasTriggeredUpSinceBeginSyringe = false; injectionStarted = false; LeftHandInjectionThreshold = HandInjectionThreshold; RightHandInjectionThreshold = HandInjectionThreshold; if ((Object)(object)HealingSoundManager.Instance == (Object)null) { GameObject val = new GameObject("HealingSoundManager"); val.AddComponent<HealingSoundManager>(); } DespawnAfterUse = HuntFirstAidPlugin.configSyringeDespawnAfterUse.Value; EnsureHapticProfiles(); } public override void UpdateInteraction(FVRViveHand hand) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Invalid comparison between Unknown and I4 //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) ((FVRPhysicalObject)this).UpdateInteraction(hand); CheckHandProximity(hand); CheckHeadProximity(); bool flag = (int)hand.CMode == 0 || (int)hand.CMode == 2; bool flag2 = hand.Input.TouchpadPressed && Vector2.Angle(hand.Input.TouchpadAxes, Vector2.down) <= 45f; bool flag3 = hand.Input.TouchpadDown && Vector2.Angle(hand.Input.TouchpadAxes, Vector2.down) <= 45f; bool flag4 = !hand.IsInStreamlinedMode || flag; bool flag5 = ((!flag4) ? hand.Input.TriggerPressed : flag2); bool flag6 = ((!flag4) ? hand.Input.TriggerDown : flag3); if (!m_hasTriggeredUpSinceBeginSyringe) { if (!flag5) { m_hasTriggeredUpSinceBeginSyringe = true; } return; } FVRViveHand component = ((Component)GM.CurrentPlayerBody.LeftHand).GetComponent<FVRViveHand>(); FVRViveHand component2 = ((Component)GM.CurrentPlayerBody.RightHand).GetComponent<FVRViveHand>(); bool flag7 = IsHoldingSyringe(component, null); bool flag8 = IsHoldingSyringe(null, component2); bool flag9 = (Object)(object)component.CurrentInteractable == (Object)null; bool flag10 = (Object)(object)component2.CurrentInteractable == (Object)null; if ((flag9 && flag8) || (flag10 && flag7) || (flag9 && flag10)) { ResetHandInjectionThreshold(); } else if (flag7 || flag8) { ApplyOppositeHandThreshold(component, component2); } if (flag6 && IsNeedleNearHeadOrHand() && (CanHealAtLimit || GM.CurrentPlayerBody.GetPlayerHealth() < HealLimit) && !_healingComplete && !injectionStarted) { injectionStarted = true; lockedIsInjectionHead = _isNeedleNearHead; if ((Object)(object)syringeAnimator != (Object)null) { syringeAnimator.speed = 1f / InjectionAnimationLength; syringeAnimator.SetTrigger("TriggerPulled"); } PlaySound(InjectionSound); ((MonoBehaviour)this).StartCoroutine(WaitForAnimationAndHeal(hand)); } } private IEnumerator WaitForAnimationAndHeal(FVRViveHand injectingHand) { yield return (object)new WaitForSeconds(InjectionAnimationLength); yield return (object)new WaitForSeconds(HealingActionDelay); ActivateHealing(injectingHand); } private void ActivateHealing(FVRViveHand injectingHand) { if ((CanHealAtLimit || !(GM.CurrentPlayerBody.GetPlayerHealth() >= HealLimit)) && !_healingComplete) { PerformHealing(injectingHand); _healingComplete = true; } } private void PerformHealing(FVRViveHand injectingHand) { //IL_00f2: Unknown result type (might be due to invalid IL or missing references) if (HealOverTime) { GM.CurrentPlayerBody.DeActivateBuff(10); GM.CurrentPlayerBody.ActivateBuff(10, false); GM.CurrentPlayerBody.m_isHealing = true; GM.CurrentPlayerBody.m_isHurting = false; if (GM.CurrentPlayerBody.m_buffTime_Heal <= 0f) { GM.CurrentPlayerBody.m_buffIntensity_HealHarm = HealPercent / HealDuration; GM.CurrentPlayerBody.m_buffTime_Heal = HealDuration; } } else { float num = ((!CanHealAtLimit) ? Mathf.Min(HealLimit - GM.CurrentPlayerBody.GetPlayerHealth(), HealPercent) : HealPercent); GM.CurrentPlayerBody.HealPercent(num); } if (!HealOverTime || !HuntFirstAidPlugin.configSyringeNoHealingSound.Value) { HealingSoundManager.PlayHealingSound(DefaultHealingSound, HealingSound, FemaleHealingSound, ((Component)this).transform.position); } if (HuntFirstAidPlugin.configEnableHaptics.Value) { if (lockedIsInjectionHead) { if ((Object)(object)injectingHand != (Object)null && (Object)(object)injectingHand.Buzzer != (Object)null) { ((MonoBehaviour)this).StartCoroutine(PlayRisingHapticBuzz(injectingHand)); } } else { FVRViveHand oppositeHand = GetOppositeHand(injectingHand); if ((Object)(object)oppositeHand != (Object)null && (Object)(object)oppositeHand.Buzzer != (Object)null) { ((MonoBehaviour)this).StartCoroutine(PlayRisingHapticBuzz(oppositeHand)); } } } if (DespawnAfterUse) { ((MonoBehaviour)this).StartCoroutine(DelayedDespawn()); } } private void PlaySound(AudioEvent sound) { //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) if (sound == null) { return; } if (sound == HealingSound) { if ((Object)(object)Camera.main != (Object)null) { SM.PlayGenericSound(sound, ((Component)Camera.main).transform.position); } else { SM.PlayGenericSound(sound, ((Component)this).transform.position); } } else { SM.PlayGenericSound(sound, ((Component)this).transform.position); } } private void CheckHeadProximity() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) Transform transform = ((Component)GM.CurrentPlayerBody.Head).transform; float num = Vector3.Distance(needletip.position, transform.position); _isNeedleNearHead = num < HeadInjectionThreshold; if (!injectionStarted && (PlayProximitySoundAtFullHealth || GM.CurrentPlayerBody.GetPlayerHealth() < HealLimit || CanHealAtLimit)) { if (_isNeedleNearHead && !_wasNeedleNearHead) { PlaySound(SyringeStabSound); } else if (!_isNeedleNearHead && _wasNeedleNearHead) { PlaySound(SyringePullOutSound); } } _wasNeedleNearHead = _isNeedleNearHead; } private void CheckHandProximity(FVRViveHand holdingHand) { //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) Transform leftHand = GM.CurrentPlayerBody.LeftHand; Transform rightHand = GM.CurrentPlayerBody.RightHand; bool flag = (Object)(object)holdingHand == (Object)null || (Object)(object)((Component)holdingHand).transform != (Object)(object)leftHand; bool flag2 = (Object)(object)holdingHand == (Object)null || (Object)(object)((Component)holdingHand).transform != (Object)(object)rightHand; _isNeedleNearHand = false; if (flag) { float num = Vector3.Distance(needletip.position, leftHand.position); _isNeedleNearHand |= num < LeftHandInjectionThreshold; } if (flag2) { float num2 = Vector3.Distance(needletip.position, rightHand.position); _isNeedleNearHand |= num2 < RightHandInjectionThreshold; } if (!injectionStarted && (PlayProximitySoundAtFullHealth || GM.CurrentPlayerBody.GetPlayerHealth() < HealLimit || CanHealAtLimit)) { if (_isNeedleNearHand && !_wasNeedleNearHand) { PlaySound(SyringeStabSound); } else if (!_isNeedleNearHand && _wasNeedleNearHand) { PlaySound(SyringePullOutSound); } } _wasNeedleNearHand = _isNeedleNearHand; } private bool IsNeedleNearHeadOrHand() { return _isNeedleNearHand || _isNeedleNearHead; } private bool IsHoldingSyringe(FVRViveHand leftHand, FVRViveHand rightHand) { bool flag = (Object)(object)leftHand != (Object)null && (Object)(object)leftHand.CurrentInteractable != (Object)null && (Object)(object)((Component)leftHand.CurrentInteractable).GetComponent<HuntSyringe>() != (Object)null; bool flag2 = (Object)(object)rightHand != (Object)null && (Object)(object)rightHand.CurrentInteractable != (Object)null && (Object)(object)((Component)rightHand.CurrentInteractable).GetComponent<HuntSyringe>() != (Object)null; return flag || flag2; } private void ApplyOppositeHandThreshold(FVRViveHand leftHand, FVRViveHand rightHand) { if ((Object)(object)leftHand.CurrentInteractable != (Object)null && (Object)(object)((Component)leftHand.CurrentInteractable).GetComponent<HuntSyringe>() != (Object)null) { if ((Object)(object)rightHand.CurrentInteractable != (Object)null && (Object)(object)((Component)rightHand.CurrentInteractable).GetComponent<HuntSyringe>() == (Object)null) { RightHandInjectionThreshold = OppositeHandThreshold; } } else if ((Object)(object)rightHand.CurrentInteractable != (Object)null && (Object)(object)((Component)rightHand.CurrentInteractable).GetComponent<HuntSyringe>() != (Object)null && (Object)(object)leftHand.CurrentInteractable != (Object)null && (Object)(object)((Component)leftHand.CurrentInteractable).GetComponent<HuntSyringe>() == (Object)null) { LeftHandInjectionThreshold = OppositeHandThreshold; } } private void ResetHandInjectionThreshold() { LeftHandInjectionThreshold = HandInjectionThreshold; RightHandInjectionThreshold = HandInjectionThreshold; } public override void BeginInteraction(FVRViveHand hand) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) if (DoesUseHandedPose) { if (!hand.IsThisTheRightHand && m_isInRightHandMode) { Vector3 up = ((FVRInteractiveObject)this).PoseOverride.up; Vector3 forward = ((FVRInteractiveObject)this).PoseOverride.forward; up = Vector3.Reflect(up, ((Component)this).transform.right); forward = Vector3.Reflect(forward, ((Component)this).transform.right); ((FVRInteractiveObject)this).PoseOverride.rotation = Quaternion.LookRotation(forward, up); up = ((FVRInteractiveObject)this).PoseOverride_Touch.up; forward = ((FVRInteractiveObject)this).PoseOverride_Touch.forward; up = Vector3.Reflect(up, ((Component)this).transform.right); forward = Vector3.Reflect(forward, ((Component)this).transform.right); ((FVRInteractiveObject)this).PoseOverride_Touch.rotation = Quaternion.LookRotation(forward, up); m_isInRightHandMode = false; } else if (hand.IsThisTheRightHand && !m_isInRightHandMode) { Vector3 up2 = ((FVRInteractiveObject)this).PoseOverride.up; Vector3 forward2 = ((FVRInteractiveObject)this).PoseOverride.forward; up2 = Vector3.Reflect(up2, ((Component)this).transform.right); forward2 = Vector3.Reflect(forward2, ((Component)this).transform.right); ((FVRInteractiveObject)this).PoseOverride.rotation = Quaternion.LookRotation(forward2, up2); up2 = ((FVRInteractiveObject)this).PoseOverride_Touch.up; forward2 = ((FVRInteractiveObject)this).PoseOverride_Touch.forward; up2 = Vector3.Reflect(up2, ((Component)this).transform.right); forward2 = Vector3.Reflect(forward2, ((Component)this).transform.right); ((FVRInteractiveObject)this).PoseOverride_Touch.rotation = Quaternion.LookRotation(forward2, up2); m_isInRightHandMode = true; } } ((FVRPhysicalObject)this).BeginInteraction(hand); } private FVRViveHand GetOppositeHand(FVRViveHand injectingHand) { FVRViveHand component = ((Component)GM.CurrentPlayerBody.LeftHand).GetComponent<FVRViveHand>(); FVRViveHand component2 = ((Component)GM.CurrentPlayerBody.RightHand).GetComponent<FVRViveHand>(); if ((Object)(object)injectingHand == (Object)(object)component) { return component2; } if ((Object)(object)injectingHand == (Object)(object)component2) { return component; } return null; } private IEnumerator PlayRisingHapticBuzz(FVRViveHand hand) { if (!((Object)(object)hand == (Object)null)) { EnsureHapticProfiles(); hand.Buzz(risingBuzzProfile); yield return (object)new WaitForSeconds(risingBuzzProfile.BuzzLength); hand.Buzz(finishingBuzzProfile); } } private IEnumerator DelayedDespawn() { yield return (object)new WaitForSeconds(DespawnDelaySeconds); ((Component)this).gameObject.SetActive(false); } private void EnsureHapticProfiles() { //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Expected O, but got Unknown if (!hapticsInitialized) { risingBuzzProfile = ScriptableObject.CreateInstance<FVRHapticBuzzProfile>(); risingBuzzProfile.BuzzLength = 0.8f; risingBuzzProfile.AmpMult = 1f; risingBuzzProfile.Freq = 180; risingBuzzProfile.BuzzCurve = new AnimationCurve((Keyframe[])(object)new Keyframe[6] { new Keyframe(0f, 0.9f), new Keyframe(0.093f, 0.8f), new Keyframe(0.227f, 0.6f), new Keyframe(0.368f, 0.4f), new Keyframe(0.513f, 0.1f), new Keyframe(1f, 0.1f) }); finishingBuzzProfile = ScriptableObject.CreateInstance<FVRHapticBuzzProfile>(); finishingBuzzProfile.BuzzLength = 0.2f; finishingBuzzProfile.AmpMult = 0.1f; finishingBuzzProfile.Freq = 150; finishingBuzzProfile.BuzzCurve = AnimationCurve.Linear(0f, 0.1f, 1f, 0.1f); hapticsInitialized = true; } } private void OnDestroy() { if ((Object)(object)risingBuzzProfile != (Object)null) { Object.Destroy((Object)(object)risingBuzzProfile); risingBuzzProfile = null; } if ((Object)(object)finishingBuzzProfile != (Object)null) { Object.Destroy((Object)(object)finishingBuzzProfile); finishingBuzzProfile = null; } hapticsInitialized = false; } } } public class PlayRandomSoundOnSpawn : MonoBehaviour { public AudioClip[] spawnSounds; public float volume = 1f; [Header("Pitch Settings")] public float minPitch = 0.9f; public float maxPitch = 1.1f; private AudioSource audioSource; private void Start() { if (spawnSounds.Length > 0) { audioSource = ((Component)this).gameObject.AddComponent<AudioSource>(); audioSource.playOnAwake = false; audioSource.spatialBlend = 1f; audioSource.volume = volume; AudioClip val = spawnSounds[Random.Range(0, spawnSounds.Length)]; audioSource.pitch = Random.Range(minPitch, maxPitch); audioSource.PlayOneShot(val); } } } namespace BitWizrd.HuntFirstAid { public class PowerupSyringe : FVRPhysicalObject { [Serializable] public class PowerupSetting { public PowerupType Type = (PowerupType)10; public PowerUpIntensity Intensity = (PowerUpIntensity)1; public PowerUpDuration Duration = (PowerUpDuration)0; public float DurationOverride = -1f; public bool IsInverted = false; public bool IsPuke = false; } [Header("Basic Settings")] public bool DoesUseHandedPose = true; private bool m_isInRightHandMode = true; [Header("Audio Events")] public AudioEvent InjectionSound; public AudioEvent DefaultHealingSound; public AudioEvent HealingSound; public AudioEvent FemaleHealingSound; public AudioEvent SyringeStabSound; public AudioEvent SyringePullOutSound; [Header("Powerup Configuration")] public PowerupSetting[] Powerups; public bool RequireHealthBelowLimit = false; [Header("Proximity Thresholds")] public float HeadInjectionThreshold = 0.15f; public float HeadVibrationThreshold = 0.15f; public float HandInjectionThreshold = 0.05f; public float OppositeHandThreshold = 0.1f; private float LeftHandInjectionThreshold; private float RightHandInjectionThreshold; [Header("State Variables")] private bool _isNeedleNearHand = false; private bool _isNeedleNearHead = false; private bool _wasNeedleNearHand = false; private bool _wasNeedleNearHead = false; [Header("References")] public Transform needletip; [Header("Activation Behavior")] public bool CanHealAtLimit = false; public float HealLimit = 100f; public bool PlayHealingSound = true; public bool PlayProximitySoundAtFullHealth = false; [Header("Animation")] public Animator syringeAnimator; public float InjectionAnimationLength = 1f; public float ActivationDelay = 0.5f; [Header("Internal State")] private bool m_hasTriggeredUpSinceBeginSyringe = false; private bool injectionStarted = false; private bool lockedIsInjectionHead = false; private bool _activationComplete; public bool DespawnAfterUse = false; public float DespawnDelaySeconds = 3f; private FVRHapticBuzzProfile risingBuzzProfile; private FVRHapticBuzzProfile finishingBuzzProfile; private bool hapticsInitialized = false; public override void Start() { //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Expected O, but got Unknown ((FVRInteractiveObject)this).Start(); _activationComplete = false; m_hasTriggeredUpSinceBeginSyringe = false; injectionStarted = false; LeftHandInjectionThreshold = HandInjectionThreshold; RightHandInjectionThreshold = HandInjectionThreshold; if ((Object)(object)HealingSoundManager.Instance == (Object)null) { GameObject val = new GameObject("HealingSoundManager"); val.AddComponent<HealingSoundManager>(); } DespawnAfterUse = HuntFirstAidPlugin.configSyringeDespawnAfterUse.Value; EnsureHapticProfiles(); } public override void UpdateInteraction(FVRViveHand hand) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Invalid comparison between Unknown and I4 //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) ((FVRPhysicalObject)this).UpdateInteraction(hand); CheckHandProximity(hand); CheckHeadProximity(); bool flag = (int)hand.CMode == 0 || (int)hand.CMode == 2; bool flag2 = hand.Input.TouchpadPressed && Vector2.Angle(hand.Input.TouchpadAxes, Vector2.down) <= 45f; bool flag3 = hand.Input.TouchpadDown && Vector2.Angle(hand.Input.TouchpadAxes, Vector2.down) <= 45f; bool flag4 = !hand.IsInStreamlinedMode || flag; bool flag5 = ((!flag4) ? hand.Input.TriggerPressed : flag2); bool flag6 = ((!flag4) ? hand.Input.TriggerDown : flag3); if (!m_hasTriggeredUpSinceBeginSyringe) { if (!flag5) { m_hasTriggeredUpSinceBeginSyringe = true; } return; } FVRViveHand component = ((Component)GM.CurrentPlayerBody.LeftHand).GetComponent<FVRViveHand>(); FVRViveHand component2 = ((Component)GM.CurrentPlayerBody.RightHand).GetComponent<FVRViveHand>(); bool flag7 = IsHoldingSyringe(component, null); bool flag8 = IsHoldingSyringe(null, component2); bool flag9 = (Object)(object)component.CurrentInteractable == (Object)null; bool flag10 = (Object)(object)component2.CurrentInteractable == (Object)null; if ((flag9 && flag8) || (flag10 && flag7) || (flag9 && flag10)) { ResetHandInjectionThreshold(); } else if (flag7 || flag8) { ApplyOppositeHandThreshold(component, component2); } if (flag6 && IsNeedleNearHeadOrHand() && CanActivate() && !_activationComplete && !injectionStarted) { injectionStarted = true; lockedIsInjectionHead = _isNeedleNearHead; if ((Object)(object)syringeAnimator != (Object)null) { syringeAnimator.speed = 1f / InjectionAnimationLength; syringeAnimator.SetTrigger("TriggerPulled"); } PlaySound(InjectionSound); ((MonoBehaviour)this).StartCoroutine(WaitForAnimationAndActivate(hand)); } } private bool CanActivate() { if (!RequireHealthBelowLimit) { return true; } return CanHealAtLimit || GM.CurrentPlayerBody.GetPlayerHealth() < HealLimit; } private IEnumerator WaitForAnimationAndActivate(FVRViveHand injectingHand) { yield return (object)new WaitForSeconds(InjectionAnimationLength); yield return (object)new WaitForSeconds(ActivationDelay); ActivatePowerups(injectingHand); } private void ActivatePowerups(FVRViveHand injectingHand) { //IL_0051: Unknown result type (might be due to invalid IL or missing references) if (_activationComplete) { return; } ApplyPowerups(); _activationComplete = true; if (PlayHealingSound && !HuntFirstAidPlugin.configSyringeNoHealingSound.Value) { HealingSoundManager.PlayHealingSound(DefaultHealingSound, HealingSound, FemaleHealingSound, ((Component)this).transform.position); } if (HuntFirstAidPlugin.configEnableHaptics.Value) { if (lockedIsInjectionHead) { if ((Object)(object)injectingHand != (Object)null && (Object)(object)injectingHand.Buzzer != (Object)null) { ((MonoBehaviour)this).StartCoroutine(PlayRisingHapticBuzz(injectingHand)); } } else { FVRViveHand oppositeHand = GetOppositeHand(injectingHand); if ((Object)(object)oppositeHand != (Object)null && (Object)(object)oppositeHand.Buzzer != (Object)null) { ((MonoBehaviour)this).StartCoroutine(PlayRisingHapticBuzz(oppositeHand)); } } } if (DespawnAfterUse) { ((MonoBehaviour)this).StartCoroutine(DelayedDespawn()); } } private void ApplyPowerups() { //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) if (Powerups == null || Powerups.Length == 0) { return; } for (int i = 0; i < Powerups.Length; i++) { PowerupSetting powerupSetting = Powerups[i]; if (powerupSetting != null) { float num = ((!(powerupSetting.DurationOverride > 0f)) ? (-1f) : powerupSetting.DurationOverride); GM.CurrentPlayerBody.ActivatePower(powerupSetting.Type, powerupSetting.Intensity, powerupSetting.Duration, powerupSetting.IsPuke, powerupSetting.IsInverted, num); } } } private void PlaySound(AudioEvent sound) { //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) if (sound == null) { return; } if (sound == HealingSound) { if ((Object)(object)Camera.main != (Object)null) { SM.PlayGenericSound(sound, ((Component)Camera.main).transform.position); } else { SM.PlayGenericSound(sound, ((Component)this).transform.position); } } else { SM.PlayGenericSound(sound, ((Component)this).transform.position); } } private void CheckHeadProximity() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) Transform transform = ((Component)GM.CurrentPlayerBody.Head).transform; float num = Vector3.Distance(needletip.position, transform.position); _isNeedleNearHead = num < HeadInjectionThreshold; if (!injectionStarted && (PlayProximitySoundAtFullHealth || CanActivate())) { if (_isNeedleNearHead && !_wasNeedleNearHead) { PlaySound(SyringeStabSound); } else if (!_isNeedleNearHead && _wasNeedleNearHead) { PlaySound(SyringePullOutSound); } } _wasNeedleNearHead = _isNeedleNearHead; } private void CheckHandProximity(FVRViveHand holdingHand) { //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) Transform leftHand = GM.CurrentPlayerBody.LeftHand; Transform rightHand = GM.CurrentPlayerBody.RightHand; bool flag = (Object)(object)holdingHand == (Object)null || (Object)(object)((Component)holdingHand).transform != (Object)(object)leftHand; bool flag2 = (Object)(object)holdingHand == (Object)null || (Object)(object)((Component)holdingHand).transform != (Object)(object)rightHand; _isNeedleNearHand = false; if (flag) { float num = Vector3.Distance(needletip.position, leftHand.position); _isNeedleNearHand |= num < LeftHandInjectionThreshold; } if (flag2) { float num2 = Vector3.Distance(needletip.position, rightHand.position); _isNeedleNearHand |= num2 < RightHandInjectionThreshold; } if (!injectionStarted && (PlayProximitySoundAtFullHealth || CanActivate())) { if (_isNeedleNearHand && !_wasNeedleNearHand) { PlaySound(SyringeStabSound); } else if (!_isNeedleNearHand && _wasNeedleNearHand) { PlaySound(SyringePullOutSound); } } _wasNeedleNearHand = _isNeedleNearHand; } private bool IsNeedleNearHeadOrHand() { return _isNeedleNearHand || _isNeedleNearHead; } private bool IsHoldingSyringe(FVRViveHand leftHand, FVRViveHand rightHand) { bool flag = (Object)(object)leftHand != (Object)null && (Object)(object)leftHand.CurrentInteractable != (Object)null && (Object)(object)((Component)leftHand.CurrentInteractable).GetComponent<PowerupSyringe>() != (Object)null; bool flag2 = (Object)(object)rightHand != (Object)null && (Object)(object)rightHand.CurrentInteractable != (Object)null && (Object)(object)((Component)rightHand.CurrentInteractable).GetComponent<PowerupSyringe>() != (Object)null; return flag || flag2; } private void ApplyOppositeHandThreshold(FVRViveHand leftHand, FVRViveHand rightHand) { if ((Object)(object)leftHand.CurrentInteractable != (Object)null && (Object)(object)((Component)leftHand.CurrentInteractable).GetComponent<PowerupSyringe>() != (Object)null) { if ((Object)(object)rightHand.CurrentInteractable != (Object)null && (Object)(object)((Component)rightHand.CurrentInteractable).GetComponent<PowerupSyringe>() == (Object)null) { RightHandInjectionThreshold = OppositeHandThreshold; } } else if ((Object)(object)rightHand.CurrentInteractable != (Object)null && (Object)(object)((Component)rightHand.CurrentInteractable).GetComponent<PowerupSyringe>() != (Object)null && (Object)(object)leftHand.CurrentInteractable != (Object)null && (Object)(object)((Component)leftHand.CurrentInteractable).GetComponent<PowerupSyringe>() == (Object)null) { LeftHandInjectionThreshold = OppositeHandThreshold; } } private void ResetHandInjectionThreshold() { LeftHandInjectionThreshold = HandInjectionThreshold; RightHandInjectionThreshold = HandInjectionThreshold; } public override void BeginInteraction(FVRViveHand hand) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or m