
HuntFirstAid
Extremely interactive healing items balanced for H3VR gameplay from Hunt: Showdown! Configurable with new sounds!
By BitWizrd
Date uploaded | a month ago |
Version | 1.0.4 |
Download link | BitWizrd-HuntFirstAid-1.0.4.zip |
Downloads | 1511 |
Dependency string | BitWizrd-HuntFirstAid-1.0.4 |
This mod requires the following mods to function

README

Hunt: Showdown Healing Items
A variety of first aid kits and syringes from Hunt: Showdown to mix up your gameplay. I've been working on these for about six months now (seriously)
The functionality is designed to emulate Hunt: Showdown gameplay, including the commitment to bandaging and the quickness of syringes. Balanced for H3VR gameplay, but may need tweaking.
Update 1.0.4: Added configuration menu with multiple options. Check at the bottom of the page for the new settings.
Items
- First Aid Kit (3 charges that heal 33.4% each) - Base
- LeMonnier's Kit (3 charges that heal 66.8% each) - Doctor Trait
- Huff's Kit (3 charges that heals in 3 seconds of bandaging instead of 5) - Physician Trait
- Cold Snap Kit (4 charges instead of 3) - Frontiersman Trait
- Vitality Shot (instant 100% heal on injection)
- Weak Vitality Shot (instant 50% heal on injection)
- Regeneration Shot (300% healing over 3 minutes, can inject even at 100% health)
- Weak Regeneration Shot (200% healing over 3 minutes, can inject even at 100% health)
Features
- Motion based bandaging
- UI to keep track of charges on bandages
- Bandages indicate with big red Xs on both sides when used up to indicate if it could be used if found laying around
- Item names in game are the healing details
- First aid kit and syringe animations
- Half Life: Alyx style syringe use with a Hunt twist
- Vibration to indicate healing action similar to Alyx
- One handed use options for accessibility (head/neck)
- Syringes and Bandages despawn in 10 minutes after use so they can be used as surprise improvised weapons (yes, you can beat down and stab with these too) and immersion I guess
- Bepinex configuration menu
- Male, Female, Ding, and Mute sound options for healing
First Aid Instructions
- Be injured, the first aid kit bandaging function only activates if you're under 100% health.
- Pull trigger on the hand that's holding the first aid kit, First Aid Kit will open and present you a UI that shows how many charges you have left. To cancel, pull the trigger again, drop, or place in quickbelt to close the kit.
- To initiate bandaging, move the kit around and the current charge meter will fill red as the bandaging duration fills up. Interruptions in movement will reset the healing process back to zero.
- Once the bar is full you will be healed with a confirmation sound.
Syringe Instructions
- Be injured if using the vitality shot. Regeneration shot can be used at any time.
- Hold the tip of the syringe near your opposite hand or head for one armed use (don't punch your headset, the activation distance is pretty far). A stabbing sound will play when you're within activation range and a pull out sound will play when out of range.
- Pull trigger to inject syringe.
ObjectID List
- bitwizrd.HuntFirstAidKit.Base
- bitwizrd.HuntFirstAidKit.Doctor
- bitwizrd.HuntFirstAidKit.Physician
- bitwizrd.HuntFirstAidKit.Frontiersman
- bitwizrd.HuntSyringe.VitalityWeak
- bitwizrd.HuntSyringe.Vitality
- bitwizrd.HuntSyringe.RegenWeak
- bitwizrd.HuntSyringe.Regen
Metadata
- Era: WildWest
- Set: Grounded Fictional
- ModTags: BitWizrd, Hunt: Showdown
Spawner Menu
- Tools and Toys/Utility

Hunt First Aid Plugin Configuration Settings
Audio Settings
-------------------
HealingSoundType
Default: Male
Options: Male, Female, Ding, Mute
Controls which healing sound plays when medical items are used:
Male - Plays male healing sound
Female - Plays female healing sound
Ding - The standard powerup sausage ding sound
Mute - No healing sounds play at all
Syringe Behavior
-------------------
SyringeNoHealingSound
Default: False
When enabled: Disables healing sounds ONLY for regen-enabled syringes (heal-over-time shots that should be silent)
Note: Enabled setting is accurate to Hunt: Showdown gameplay where regen shots are silent
SyringeDespawnAfterUse
Default: True
When enabled: Syringes automatically disappear after a while after injection
When disabled: Syringes remain in the world after use
First Aid Behavior
-------------------
FirstAidDespawnAfterUse
Default: True
When enabled: First aid kits automatically disappear after a while after injection
When disabled: Empty first aid kits remain in the world
General Behavior
-------------------
EnableHaptics
Default: True
When enabled: Controller vibration plays during medical item usage
When disabled: No haptic feedback during healing
CHANGELOG
Version 1.0.4 - Fixing some inevitable minor bugs due to changing so many things.
Version 1.0.3 - Added plugin support and configuration file to tweak settings, if I messed something up please let me know because hoo boy
Version 1.0.2 - Internal file name corrections and tweaks. Minor bug fixes.
Version 1.0.1 - Fixed audio issue with healing sound being attached to the syringes and health kits instead of the player. Head/neck injection now vibrates the hand doing the injecting instead of the opposite hand. Fixed a bug that made the syringe trigger twice. Lowered volume of healing sound.
Version 1.0.0 - Initial Release