Decompiled source of HuntHaymaker v1.0.4

HuntHaymaker.dll

Decompiled 3 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEditor;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace BitWizrd.HuntHaymaker
{
	[BepInPlugin("BitWizrd.HuntHaymaker", "HuntHaymaker", "1.0.4")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("h3vr.otherloader", "1.3.0")]
	public class HuntHaymakerPlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "BitWizrd.HuntHaymaker");
			OtherLoader.RegisterDirectLoad(BasePath, "BitWizrd.HuntHaymaker", "", "haymaker", "", "");
		}
	}
}
public class BloodBondSR : MonoBehaviour
{
	private void Awake()
	{
		string name = "Ammo_69_CashMoney_D100(Clone)";
		((Object)((Component)this).gameObject).name = name;
		Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			((Object)((Component)componentsInChildren[i]).gameObject).name = name;
		}
	}
}
public class CooldownSound : MonoBehaviour
{
	public ClosedBoltWeapon weapon;

	public AudioClip[] audioClips;

	public float volume = 1f;

	public int minShots = 5;

	public int maxShots = 10;

	public float minDelay = 0.5f;

	public float maxDelay = 2f;

	public float resetTime = 1.5f;

	private AudioSource audioSource;

	private int shotCounter = 0;

	private float lastShotTime;

	private bool lastRoundSpent;

	private int nextShotThreshold;

	private bool isPlayingSound = false;

	private void Start()
	{
		if ((Object)(object)weapon == (Object)null)
		{
			weapon = ((Component)this).GetComponent<ClosedBoltWeapon>();
		}
		if ((Object)(object)weapon == (Object)null)
		{
			Debug.LogError((object)"CooldownSound: Weapon reference is missing. Attach this script to a ClosedBoltWeapon.");
			return;
		}
		audioSource = ((Component)weapon).gameObject.GetComponent<AudioSource>();
		if ((Object)(object)audioSource == (Object)null)
		{
			audioSource = ((Component)weapon).gameObject.AddComponent<AudioSource>();
		}
		audioSource.spatialBlend = 1f;
		audioSource.playOnAwake = false;
		audioSource.rolloffMode = (AudioRolloffMode)0;
		lastRoundSpent = weapon.Chamber.IsSpent;
		SetNewShotThreshold();
	}

	private void Update()
	{
		DetectFiring();
	}

	private void DetectFiring()
	{
		if (weapon.Chamber.IsFull && weapon.Chamber.IsSpent && !lastRoundSpent)
		{
			OnWeaponFired();
		}
		lastRoundSpent = weapon.Chamber.IsSpent;
	}

	private void OnWeaponFired()
	{
		float num = Time.time - lastShotTime;
		if (num > resetTime)
		{
			shotCounter = 0;
			SetNewShotThreshold();
		}
		shotCounter++;
		lastShotTime = Time.time;
		if (shotCounter >= nextShotThreshold)
		{
			((MonoBehaviour)this).StartCoroutine(PlaySoundWithDelay());
			shotCounter = 0;
			SetNewShotThreshold();
		}
	}

	private IEnumerator PlaySoundWithDelay()
	{
		if (!isPlayingSound)
		{
			isPlayingSound = true;
			float delay = Random.Range(minDelay, maxDelay);
			yield return (object)new WaitForSeconds(delay);
			if (audioClips.Length > 0)
			{
				int index = Random.Range(0, audioClips.Length);
				audioSource.clip = audioClips[index];
				audioSource.PlayOneShot(audioSource.clip, volume);
				yield return (object)new WaitForSeconds(audioSource.clip.length);
			}
			isPlayingSound = false;
		}
	}

	private void SetNewShotThreshold()
	{
		nextShotThreshold = Random.Range(minShots, maxShots + 1);
	}
}
public class CustomWaggleJoint : MonoBehaviour
{
	public float distanceLimit = 0.25f;

	public float angleLimitLeft = 45f;

	public float angleLimitRight = 45f;

	public float gravityScale = 1f;

	public bool useSpring;

	public float springApproachRate = 0.95f;

	public float damping;

	public Transform hingeGraphic;

	public Vector3 hingeGraphicRotationOffset;

	public bool invertWaggleAxis;

	public bool ManualExecution;

	public float onHitLimitCooldown = 0.05f;

	public Vector3 waggleAxis = Vector3.up;

	public Vector3 rotationAxis = Vector3.up;

	[Header("Gizmo Options")]
	public bool debugGizmos = false;

	public bool showRotationExtremes = false;

	public bool showRotationDirectionArrows = false;

	private Vector3 particlePos;

	private Vector3 particleVel;

	private bool leftCatchState;

	private bool rightCatchState;

	private float lastTouchTime = float.MinValue;

	private Vector3 EffectiveWaggleDir()
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		return ((Component)this).transform.TransformDirection((!invertWaggleAxis) ? waggleAxis : (-waggleAxis));
	}

	private void GetEffectiveAngleLimits(out float effectiveAngleMin, out float effectiveAngleMax)
	{
		if (invertWaggleAxis)
		{
			effectiveAngleMin = 0f - angleLimitLeft;
			effectiveAngleMax = angleLimitRight;
		}
		else
		{
			effectiveAngleMin = 0f - angleLimitRight;
			effectiveAngleMax = angleLimitLeft;
		}
	}

	public void ResetParticlePos()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		particlePos = ((Component)this).transform.position + EffectiveWaggleDir() * distanceLimit;
		particleVel = Vector3.zero;
	}

	private void OnHitLimit(float angularVelocity)
	{
	}

	public void Execute()
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_011f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0125: Unknown result type (might be due to invalid IL or missing references)
		//IL_012a: Unknown result type (might be due to invalid IL or missing references)
		//IL_012f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0131: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		//IL_013c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0141: Unknown result type (might be due to invalid IL or missing references)
		float deltaTime = Time.deltaTime;
		Transform transform = ((Component)this).transform;
		Vector3 val = Physics.gravity * gravityScale;
		Vector3 val2 = particlePos;
		Vector3 val3 = particleVel * Mathf.Pow(1f - damping, deltaTime) + val * deltaTime;
		Vector3 val4 = val2 + val3 * deltaTime;
		Vector3 val5 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized);
		Vector3 val6 = EffectiveWaggleDir();
		Vector3 position = transform.position;
		if (useSpring)
		{
			val4 = Vector3.Lerp(val4, position + val6 * distanceLimit, 1f - Mathf.Pow(1f - springApproachRate, deltaTime));
		}
		GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax);
		particlePos = ProjectOnHinge(val4, position, val5, val6, distanceLimit, effectiveAngleMin, effectiveAngleMax);
		particleVel = (particlePos - val2) / deltaTime;
		if ((Object)(object)hingeGraphic != (Object)null)
		{
			hingeGraphic.rotation = Quaternion.LookRotation(particlePos - transform.position, val5) * Quaternion.Euler(hingeGraphicRotationOffset);
		}
	}

	private Vector3 ProjectOnHinge(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection, float distanceLimit, float angleMin, float angleMax)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		float num = ToHingeAngle(point, hingePivot, hingeAxis, hingeDirection);
		num = Mathf.Clamp(num, angleMin, angleMax);
		Vector3 val = Quaternion.AngleAxis(num, hingeAxis) * hingeDirection;
		return val * distanceLimit + hingePivot;
	}

	private float ToHingeAngle(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = point - hingePivot;
		Vector3 val2 = Vector3.ProjectOnPlane(val, hingeAxis);
		Vector3 normalized = ((Vector3)(ref val2)).normalized;
		return SignedAngle(hingeDirection, normalized, hingeAxis);
	}

	private float SignedAngle(Vector3 from, Vector3 to, Vector3 axis)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		float num = Vector3.Angle(from, to);
		return num * Mathf.Sign(Vector3.Dot(axis, Vector3.Cross(from, to)));
	}

	private void Start()
	{
		ResetParticlePos();
	}

	private void Update()
	{
		if (!ManualExecution)
		{
			Execute();
		}
	}

	private void OnDrawGizmosSelected()
	{
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0084: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0091: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
		//IL_0102: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		//IL_010d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0120: Unknown result type (might be due to invalid IL or missing references)
		//IL_0121: Unknown result type (might be due to invalid IL or missing references)
		//IL_0126: Unknown result type (might be due to invalid IL or missing references)
		//IL_0127: Unknown result type (might be due to invalid IL or missing references)
		//IL_012c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0130: Unknown result type (might be due to invalid IL or missing references)
		//IL_0131: Unknown result type (might be due to invalid IL or missing references)
		//IL_0136: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		//IL_013c: Unknown result type (might be due to invalid IL or missing references)
		//IL_013e: Unknown result type (might be due to invalid IL or missing references)
		//IL_013f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0147: Unknown result type (might be due to invalid IL or missing references)
		//IL_014c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0151: Unknown result type (might be due to invalid IL or missing references)
		//IL_0153: Unknown result type (might be due to invalid IL or missing references)
		//IL_0154: Unknown result type (might be due to invalid IL or missing references)
		//IL_015c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0161: Unknown result type (might be due to invalid IL or missing references)
		//IL_0166: Unknown result type (might be due to invalid IL or missing references)
		//IL_0168: Unknown result type (might be due to invalid IL or missing references)
		//IL_0172: Unknown result type (might be due to invalid IL or missing references)
		//IL_0173: Unknown result type (might be due to invalid IL or missing references)
		//IL_017a: Unknown result type (might be due to invalid IL or missing references)
		//IL_017b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0182: Unknown result type (might be due to invalid IL or missing references)
		//IL_018c: Unknown result type (might be due to invalid IL or missing references)
		//IL_018d: Unknown result type (might be due to invalid IL or missing references)
		//IL_018e: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_01da: Unknown result type (might be due to invalid IL or missing references)
		//IL_01df: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0202: Unknown result type (might be due to invalid IL or missing references)
		//IL_0207: Unknown result type (might be due to invalid IL or missing references)
		//IL_020d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0212: Unknown result type (might be due to invalid IL or missing references)
		//IL_0219: Unknown result type (might be due to invalid IL or missing references)
		//IL_021e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0229: Unknown result type (might be due to invalid IL or missing references)
		//IL_022e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0235: Unknown result type (might be due to invalid IL or missing references)
		//IL_023a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0240: Unknown result type (might be due to invalid IL or missing references)
		//IL_0245: Unknown result type (might be due to invalid IL or missing references)
		//IL_024c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0251: Unknown result type (might be due to invalid IL or missing references)
		if (debugGizmos && !((Object)(object)Selection.activeGameObject != (Object)(object)((Component)this).gameObject))
		{
			Transform transform = ((Component)this).transform;
			Vector3 position = transform.position;
			Vector3 val = EffectiveWaggleDir();
			Vector3 val2 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized);
			Vector3 val3 = position + val * distanceLimit;
			Gizmos.color = Color.white;
			float num = 0.01f;
			Gizmos.DrawLine(position + Vector3.left * num, position + Vector3.right * num);
			Gizmos.DrawLine(position + Vector3.up * num, position + Vector3.down * num);
			Gizmos.DrawLine(position + Vector3.forward * num, position + Vector3.back * num);
			Handles.BeginGUI();
			Handles.Label(position, "Pivot");
			Handles.EndGUI();
			Gizmos.color = Color.green;
			Gizmos.DrawLine(position, val3);
			GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax);
			Vector3 val4 = Quaternion.AngleAxis(effectiveAngleMax, val2) * val;
			Vector3 val5 = Quaternion.AngleAxis(effectiveAngleMin, val2) * val;
			Vector3 val6 = position + val4 * distanceLimit;
			Vector3 val7 = position + val5 * distanceLimit;
			Gizmos.color = Color.cyan;
			Gizmos.DrawLine(position, val6);
			Gizmos.DrawLine(position, val7);
			Handles.color = Color.yellow;
			Handles.DrawWireArc(position, val2, val5, effectiveAngleMax - effectiveAngleMin, distanceLimit * 0.5f);
			if (Application.isPlaying)
			{
				Gizmos.color = Color.red;
				float num2 = 0.01f;
				Gizmos.DrawLine(particlePos + Vector3.left * num2, particlePos + Vector3.right * num2);
				Gizmos.DrawLine(particlePos + Vector3.up * num2, particlePos + Vector3.down * num2);
				Gizmos.DrawLine(particlePos + Vector3.forward * num2, particlePos + Vector3.back * num2);
			}
		}
	}
}
namespace BitWizrd.RevolverMod
{
	public class DoubleActionEjectorRod : FVRInteractiveObject
	{
		public DoubleActionLoadingGateRevolver revolver;
	}
	public class DoubleActionLoadingGateEjectorRod : FVRInteractiveObject
	{
		public DoubleActionLoadingGateRevolver Revolver;

		public override void SimpleInteraction(FVRViveHand hand)
		{
			((FVRInteractiveObject)this).SimpleInteraction(hand);
			Revolver.EjectPrevCylinder();
		}
	}
	public class DoubleActionLoadingGateRevolver : FVRFireArm
	{
		[Header("Single Action Revolver")]
		public bool AllowsSuppressor;

		public Transform Hammer;

		public Transform LoadingGate;

		public Transform Trigger;

		public Transform EjectorRod;

		public SingleActionRevolverCylinder Cylinder;

		public Transform HammerFanDir;

		private int m_curChamber;

		private float m_curChamberLerp;

		private float m_tarChamberLerp;

		[Header("Component Movement Params")]
		public float Hammer_Rot_Uncocked;

		public float Hammer_Rot_Halfcocked;

		public float Hammer_Rot_Cocked;

		public float LoadingGate_Rot_Closed;

		public float LoadingGate_Rot_Open;

		public float Trigger_Rot_Forward;

		public float Trigger_Rot_Rearward;

		public Vector3 EjectorRod_Pos_Forward;

		public Vector3 EjectorRod_Pos_Rearward;

		public bool DoesCylinderTranslateForward;

		public bool IsAccessTwoChambersBack;

		public Vector3 CylinderBackPos;

		public Vector3 CylinderFrontPos;

		[Header("Spinning Config")]
		public Transform PoseSpinHolder;

		public bool CanSpin = true;

		private bool m_isSpinning;

		[Header("StateToggling")]
		public bool StateToggles = true;

		private bool m_isStateToggled;

		public Transform Pose_Main;

		public Transform Pose_Toggled;

		public float TriggerThreshold = 0.9f;

		private float m_triggerFloat;

		private bool m_isHammerCocking;

		private bool m_isHammerCocked;

		private float m_hammerCockLerp;

		private float m_hammerCockSpeed = 10f;

		private float xSpinRot;

		private float xSpinVel;

		private float timeSinceColFire;

		[Header("DoubleAction Config")]
		private float m_tarTriggerFloat;

		private float m_tarRealTriggerFloat;

		private float m_triggerCurrentRot;

		private float m_curTriggerFloat;

		private float m_curRealTriggerFloat;

		private float lastTriggerRot;

		private RecockingState m_recockingState;

		private float m_recockingLerp;

		private bool m_shouldRecock;

		private bool DoesFiringRecock;

		private bool m_hasTriggerCycled;

		public bool CanManuallyCockHammer;

		private bool m_isHammerLocked;

		private float m_hammerCurrentRot;

		private Vector2 RecockingSpeeds = new Vector2(8f, 3f);

		public Transform RecockingPiece;

		public Transform RecockingPoint_Forward;

		public Transform RecockingPoint_Rearward;

		public float ejectedRoundOffset;

		public bool doesToggleStateHalfRotatesCylinder;

		public int CurChamber
		{
			get
			{
				return m_curChamber;
			}
			set
			{
				m_curChamber = value % Cylinder.NumChambers;
			}
		}

		public int NextChamber => (m_curChamber + 1) % Cylinder.NumChambers;

		public int PrevChamber
		{
			get
			{
				int num = m_curChamber - 1;
				return (num >= 0) ? num : (Cylinder.NumChambers - 1);
			}
		}

		public int PrevChamber2
		{
			get
			{
				int num = m_curChamber - 2;
				return (num >= 0) ? num : (Cylinder.NumChambers + num);
			}
		}

		public override void Awake()
		{
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			((FVRFireArm)this).Awake();
			FVRFireArmChamber[] chambers = Cylinder.Chambers;
			foreach (FVRFireArmChamber item in chambers)
			{
				base.FChambers.Add(item);
			}
			if ((Object)(object)((FVRInteractiveObject)this).PoseOverride_Touch != (Object)null)
			{
				Pose_Main.localPosition = ((FVRInteractiveObject)this).PoseOverride_Touch.localPosition;
				Pose_Main.localRotation = ((FVRInteractiveObject)this).PoseOverride_Touch.localRotation;
			}
		}

		public override void BeginInteraction(FVRViveHand hand)
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			((FVRFireArm)this).BeginInteraction(hand);
			if (((FVRPhysicalObject)this).IsAltHeld)
			{
				return;
			}
			if (!m_isStateToggled)
			{
				((FVRInteractiveObject)this).PoseOverride.localPosition = Pose_Main.localPosition;
				((FVRInteractiveObject)this).PoseOverride.localRotation = Pose_Main.localRotation;
				if ((Object)(object)((FVRInteractiveObject)this).m_grabPointTransform != (Object)null)
				{
					((FVRInteractiveObject)this).m_grabPointTransform.localPosition = Pose_Main.localPosition;
					((FVRInteractiveObject)this).m_grabPointTransform.localRotation = Pose_Main.localRotation;
				}
			}
			else
			{
				((FVRInteractiveObject)this).PoseOverride.localPosition = Pose_Toggled.localPosition;
				((FVRInteractiveObject)this).PoseOverride.localRotation = Pose_Toggled.localRotation;
				if ((Object)(object)((FVRInteractiveObject)this).m_grabPointTransform != (Object)null)
				{
					((FVRInteractiveObject)this).m_grabPointTransform.localPosition = Pose_Toggled.localPosition;
					((FVRInteractiveObject)this).m_grabPointTransform.localRotation = Pose_Toggled.localRotation;
				}
			}
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			//IL_017d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0182: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).UpdateInteraction(hand);
			m_isSpinning = false;
			if (!((FVRPhysicalObject)this).IsAltHeld)
			{
				if (!m_isStateToggled)
				{
					if (hand.Input.TouchpadPressed && !hand.IsInStreamlinedMode && (double)Vector2.Angle(hand.Input.TouchpadAxes, Vector2.up) < 45.0)
					{
						m_isSpinning = true;
					}
					if (hand.IsInStreamlinedMode)
					{
						if (hand.Input.BYButtonDown && StateToggles)
						{
							ToggleState();
							((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)17, 1f);
						}
					}
					else if (hand.Input.TouchpadDown && (double)Vector2.Angle(hand.Input.TouchpadAxes, Vector2.left) < 45.0 && StateToggles)
					{
						ToggleState();
						((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)17, 1f);
					}
				}
				else
				{
					if (hand.IsInStreamlinedMode)
					{
						if (hand.Input.AXButtonDown)
						{
							AdvanceCylinder();
						}
						if (hand.Input.BYButtonDown && StateToggles)
						{
							ToggleState();
							((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)17, 1f);
						}
					}
					else if (hand.Input.TouchpadDown)
					{
						if ((double)Vector2.Angle(hand.Input.TouchpadAxes, Vector2.left) < 45.0 && StateToggles)
						{
							ToggleState();
							((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)18, 1f);
						}
						else if ((double)Vector2.Angle(hand.Input.TouchpadAxes, Vector2.right) < 45.0)
						{
							AdvanceCylinder();
						}
					}
					if (hand.Input.TriggerDown)
					{
						EjectPrevCylinder();
					}
				}
			}
			UpdateTriggerHammer();
			UpdateCylinderRot();
			UpdateCylinderRelease();
			if (!((FVRInteractiveObject)this).IsHeld)
			{
				m_isSpinning = false;
			}
		}

		public override void EndInteraction(FVRViveHand hand)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			m_triggerFloat = 0f;
			((FVRFireArm)this).EndInteraction(hand);
			((FVRPhysicalObject)this).RootRigidbody.AddRelativeTorque(new Vector3(xSpinVel, 0f, 0f), (ForceMode)1);
		}

		public override void FVRFixedUpdate()
		{
			UpdateSpinning();
			if ((double)timeSinceColFire < 3.0)
			{
				timeSinceColFire += Time.deltaTime;
			}
			((FVRFireArm)this).FVRFixedUpdate();
			UpdateRecocking();
		}

		private void UpdateRecocking()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Invalid comparison between Unknown and I4
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Invalid comparison between Unknown and I4
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			RecockingState recockingState = m_recockingState;
			if ((int)recockingState != 1)
			{
				if ((int)recockingState == 2)
				{
					m_recockingLerp -= Time.deltaTime * RecockingSpeeds.y;
					if ((double)m_recockingLerp <= 0.0)
					{
						m_recockingState = (RecockingState)0;
					}
					m_recockingLerp = Mathf.Clamp(m_recockingLerp, 0f, 1f);
					RecockingPiece.position = Vector3.Lerp(RecockingPoint_Forward.position, RecockingPoint_Rearward.position, m_recockingLerp);
				}
			}
			else
			{
				m_recockingLerp += Time.deltaTime * RecockingSpeeds.x;
				if ((double)m_recockingLerp >= 1.0)
				{
					m_recockingState = (RecockingState)2;
					m_isHammerLocked = true;
				}
				m_recockingLerp = Mathf.Clamp(m_recockingLerp, 0f, 1f);
				RecockingPiece.position = Vector3.Lerp(RecockingPoint_Forward.position, RecockingPoint_Rearward.position, m_recockingLerp);
			}
		}

		private void InitiateRecock()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			if ((int)m_recockingState == 0)
			{
				m_recockingLerp = 0f;
				m_recockingState = (RecockingState)1;
			}
		}

		private void UpdateTriggerHammer()
		{
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_024b: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0523: Unknown result type (might be due to invalid IL or missing references)
			//IL_057b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0561: Unknown result type (might be due to invalid IL or missing references)
			//IL_0379: Unknown result type (might be due to invalid IL or missing references)
			//IL_03fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0400: Unknown result type (might be due to invalid IL or missing references)
			if (((FVRInteractiveObject)this).IsHeld && !m_isStateToggled && !m_isHammerCocked && !m_isHammerCocking && (Object)(object)((FVRInteractiveObject)this).m_hand.OtherHand != (Object)null)
			{
				Vector3 velLinearWorld = ((FVRInteractiveObject)this).m_hand.OtherHand.Input.VelLinearWorld;
				if (Vector3.Distance(((FVRInteractiveObject)this).m_hand.OtherHand.PalmTransform.position, HammerFanDir.position) < 0.15f && Vector3.Angle(velLinearWorld, HammerFanDir.forward) < 60f && ((Vector3)(ref velLinearWorld)).magnitude > 1f)
				{
					CockHammer(10f);
				}
			}
			if (((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && !m_isSpinning && !m_isStateToggled)
			{
				m_tarTriggerFloat = ((FVRInteractiveObject)this).m_hand.Input.TriggerFloat;
				m_tarRealTriggerFloat = ((FVRInteractiveObject)this).m_hand.Input.TriggerFloat;
			}
			else
			{
				m_tarTriggerFloat = 0f;
				m_tarRealTriggerFloat = 0f;
			}
			if (m_isHammerLocked)
			{
				m_tarTriggerFloat += 0.8f;
				m_triggerCurrentRot = Mathf.Lerp(Trigger_Rot_Forward, Trigger_Rot_Rearward, m_curTriggerFloat);
			}
			else
			{
				m_triggerCurrentRot = Mathf.Lerp(Trigger_Rot_Forward, Trigger_Rot_Rearward, m_curTriggerFloat);
			}
			m_curTriggerFloat = Mathf.MoveTowards(m_curTriggerFloat, m_tarTriggerFloat, Time.deltaTime * 14f);
			m_curRealTriggerFloat = Mathf.MoveTowards(m_curRealTriggerFloat, m_tarRealTriggerFloat, Time.deltaTime * 14f);
			if (DoesCylinderTranslateForward)
			{
				((Component)Cylinder).transform.localPosition = Vector3.Lerp(CylinderBackPos, CylinderFrontPos, m_curTriggerFloat);
			}
			if (Mathf.Abs(m_triggerCurrentRot - lastTriggerRot) > 0.01f && (Object)(object)Trigger != (Object)null)
			{
				Trigger.localEulerAngles = new Vector3(m_triggerCurrentRot, 0f, 0f);
			}
			lastTriggerRot = m_triggerCurrentRot;
			if (m_shouldRecock)
			{
				m_shouldRecock = false;
				InitiateRecock();
			}
			if (!m_hasTriggerCycled && !DoesFiringRecock)
			{
				bool flag = false;
				if (DoesFiringRecock && (int)m_recockingState != 0)
				{
					flag = true;
				}
				if (!flag && m_curTriggerFloat >= 0.98f && !((FVRInteractiveObject)this).m_hand.Input.TouchpadPressed)
				{
					if (!m_isStateToggled)
					{
						m_hasTriggerCycled = true;
						m_isHammerLocked = false;
						CurChamber++;
						m_curChamberLerp = 0f;
						m_tarChamberLerp = 0f;
						((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
						Fire();
						if (DoesFiringRecock)
						{
							m_shouldRecock = true;
						}
					}
				}
				else if (m_curTriggerFloat <= 0.08f && !m_isHammerLocked && CanManuallyCockHammer)
				{
					bool flag2 = false;
					if (DoesFiringRecock && (int)m_recockingState != 0)
					{
						flag2 = true;
					}
					if (!((FVRPhysicalObject)this).IsAltHeld && !flag2 && !m_isStateToggled)
					{
						if (((FVRInteractiveObject)this).m_hand.IsInStreamlinedMode)
						{
							if (((FVRInteractiveObject)this).m_hand.Input.AXButtonDown)
							{
								CockHammer(5f);
							}
						}
						else if (((FVRInteractiveObject)this).m_hand.Input.TouchpadDown && Vector2.Angle(((FVRInteractiveObject)this).m_hand.Input.TouchpadAxes, Vector2.down) < 45f)
						{
							CockHammer(5f);
						}
					}
				}
			}
			else if (m_hasTriggerCycled && m_curRealTriggerFloat <= 0.08f)
			{
				m_hasTriggerCycled = false;
				((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)16, 1f);
			}
			m_hammerCurrentRot = (m_hasTriggerCycled ? (m_isHammerLocked ? Mathf.Lerp(m_hammerCurrentRot, Hammer_Rot_Cocked, Time.deltaTime * 10f) : Mathf.Lerp(m_hammerCurrentRot, Hammer_Rot_Uncocked, Time.deltaTime * 30f)) : (m_isHammerLocked ? Mathf.Lerp(m_hammerCurrentRot, Hammer_Rot_Cocked, Time.deltaTime * 10f) : Mathf.Lerp(Hammer_Rot_Uncocked, Hammer_Rot_Cocked, m_curTriggerFloat)));
			if ((Object)(object)Hammer != (Object)null)
			{
				Hammer.localEulerAngles = new Vector3(m_hammerCurrentRot, 0f, 0f);
			}
			if ((Object)(object)LoadingGate != (Object)null)
			{
				LoadingGate.localEulerAngles = ((!m_isStateToggled) ? new Vector3(0f, 0f, LoadingGate_Rot_Closed) : new Vector3(0f, 0f, LoadingGate_Rot_Open));
			}
		}

		private void UpdateCylinderRelease()
		{
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			if (m_isHammerLocked)
			{
				m_tarChamberLerp = 1f;
			}
			else if (!m_hasTriggerCycled && doesToggleStateHalfRotatesCylinder && m_isStateToggled)
			{
				m_tarChamberLerp = 0.5f;
			}
			else if (!m_hasTriggerCycled)
			{
				m_tarChamberLerp = m_curTriggerFloat * 1.4f;
			}
			m_curChamberLerp = Mathf.Lerp(m_curChamberLerp, m_tarChamberLerp, Time.deltaTime * 16f);
			int num = (CurChamber + 1) % Cylinder.NumChambers;
			((Component)Cylinder).transform.localRotation = Quaternion.Slerp(Cylinder.GetLocalRotationFromCylinder(CurChamber), Cylinder.GetLocalRotationFromCylinder(num), m_curChamberLerp);
		}

		private void AdvanceCylinder()
		{
			CurChamber++;
			((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)15, 1f);
		}

		public void EjectPrevCylinder()
		{
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			if (m_isStateToggled)
			{
				int num = PrevChamber;
				if (IsAccessTwoChambersBack)
				{
					num = PrevChamber2;
				}
				FVRFireArmChamber val = Cylinder.Chambers[num];
				if (val.IsFull)
				{
					((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)29, 1f);
				}
				val.EjectRound(((Component)val).transform.position + ((Component)val).transform.forward * ejectedRoundOffset, -((Component)val).transform.forward, Vector3.zero, false);
			}
		}

		private void Fire()
		{
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
			if (Cylinder.Chambers[CurChamber].Fire())
			{
				FVRFireArmChamber val = Cylinder.Chambers[CurChamber];
				((FVRFireArm)this).Fire(val, ((FVRFireArm)this).GetMuzzle(), true, 1f, -1f);
				((FVRFireArm)this).FireMuzzleSmoke();
				((FVRFireArm)this).Recoil(((FVRFireArm)this).IsTwoHandStabilized(), (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null, ((FVRFireArm)this).IsShoulderStabilized(), (FVRFireArmRecoilProfile)null, 1f);
				((FVRFireArm)this).PlayAudioGunShot(val.GetRound(), GM.CurrentPlayerBody.GetCurrentSoundEnvironment(), 1f);
				if (GM.CurrentSceneSettings.IsAmmoInfinite || GM.CurrentPlayerBody.IsInfiniteAmmo)
				{
					val.IsSpent = false;
					val.UpdateProxyDisplay();
				}
			}
		}

		private void UpdateCylinderRot()
		{
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			if (m_isStateToggled)
			{
				int num = PrevChamber;
				if (IsAccessTwoChambersBack)
				{
					num = PrevChamber2;
				}
				for (int i = 0; i < Cylinder.Chambers.Length; i++)
				{
					Cylinder.Chambers[i].IsAccessible = i == num;
				}
				((Component)Cylinder).transform.localRotation = Cylinder.GetLocalRotationFromCylinder(CurChamber);
			}
			else
			{
				for (int j = 0; j < Cylinder.Chambers.Length; j++)
				{
					Cylinder.Chambers[j].IsAccessible = false;
				}
			}
		}

		private void UpdateSpinning()
		{
			//IL_022a: Unknown result type (might be due to invalid IL or missing references)
			//IL_022f: Unknown result type (might be due to invalid IL or missing references)
			//IL_023f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0255: Unknown result type (might be due to invalid IL or missing references)
			//IL_025a: Unknown result type (might be due to invalid IL or missing references)
			//IL_026c: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_013f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0144: Unknown result type (might be due to invalid IL or missing references)
			if (!((FVRInteractiveObject)this).IsHeld)
			{
				m_isSpinning = false;
			}
			if (m_isSpinning)
			{
				Vector3 val = Vector3.zero;
				if ((Object)(object)((FVRInteractiveObject)this).m_hand != (Object)null)
				{
					val = ((FVRInteractiveObject)this).m_hand.Input.VelLinearLocal;
				}
				float num = Mathf.Clamp(Vector3.Dot(((Vector3)(ref val)).normalized, ((Component)this).transform.up), 0f - ((Vector3)(ref val)).magnitude, ((Vector3)(ref val)).magnitude);
				if (Mathf.Abs(xSpinVel) < 90f)
				{
					xSpinVel += num * Time.deltaTime * 600f;
				}
				else if (Mathf.Sign(num) == Mathf.Sign(xSpinVel))
				{
					xSpinVel += num * Time.deltaTime * 600f;
				}
				if (Mathf.Abs(xSpinVel) < 90f)
				{
					if (Vector3.Dot(((Component)this).transform.up, Vector3.down) >= 0f && Mathf.Sign(xSpinVel) == 1f)
					{
						xSpinVel += Time.deltaTime * 50f;
					}
					if (Vector3.Dot(((Component)this).transform.up, Vector3.down) < 0f && Mathf.Sign(xSpinVel) == -1f)
					{
						xSpinVel -= Time.deltaTime * 50f;
					}
				}
				xSpinVel = Mathf.Clamp(xSpinVel, -500f, 500f);
				xSpinRot += xSpinVel * Time.deltaTime * 5f;
				PoseSpinHolder.localEulerAngles = new Vector3(xSpinRot, 0f, 0f);
				xSpinVel = Mathf.Lerp(xSpinVel, 0f, Time.deltaTime * 0.6f);
			}
			else
			{
				xSpinRot = 0f;
				xSpinVel = 0f;
				PoseSpinHolder.localRotation = Quaternion.RotateTowards(PoseSpinHolder.localRotation, Quaternion.identity, Time.deltaTime * 500f);
				PoseSpinHolder.localEulerAngles = new Vector3(PoseSpinHolder.localEulerAngles.x, 0f, 0f);
			}
		}

		private void CockHammer(float speed)
		{
			if (!m_isHammerLocked && !m_isHammerCocking && !m_isStateToggled)
			{
				m_isHammerLocked = true;
				((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)7, 1f);
			}
		}

		private void ToggleState()
		{
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			m_isHammerLocked = false;
			m_isStateToggled = !m_isStateToggled;
			if (!((FVRPhysicalObject)this).IsAltHeld)
			{
				if (!m_isStateToggled)
				{
					((FVRInteractiveObject)this).PoseOverride.localPosition = Pose_Main.localPosition;
					((FVRInteractiveObject)this).PoseOverride.localRotation = Pose_Main.localRotation;
					if ((Object)(object)((FVRInteractiveObject)this).m_grabPointTransform != (Object)null)
					{
						((FVRInteractiveObject)this).m_grabPointTransform.localPosition = Pose_Main.localPosition;
						((FVRInteractiveObject)this).m_grabPointTransform.localRotation = Pose_Main.localRotation;
					}
				}
				else
				{
					((FVRInteractiveObject)this).PoseOverride.localPosition = Pose_Toggled.localPosition;
					((FVRInteractiveObject)this).PoseOverride.localRotation = Pose_Toggled.localRotation;
					if ((Object)(object)((FVRInteractiveObject)this).m_grabPointTransform != (Object)null)
					{
						((FVRInteractiveObject)this).m_grabPointTransform.localPosition = Pose_Toggled.localPosition;
						((FVRInteractiveObject)this).m_grabPointTransform.localRotation = Pose_Toggled.localRotation;
					}
				}
			}
			m_isHammerCocking = false;
			m_isHammerCocked = false;
			m_hammerCockLerp = 0f;
		}

		public override void OnCollisionEnter(Collision col)
		{
			((FVRPhysicalObject)this).OnCollisionEnter(col);
		}

		public override List<FireArmRoundClass> GetChamberRoundList()
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			bool flag = false;
			List<FireArmRoundClass> list = new List<FireArmRoundClass>();
			for (int i = 0; i < Cylinder.Chambers.Length; i++)
			{
				if (Cylinder.Chambers[i].IsFull)
				{
					list.Add(Cylinder.Chambers[i].GetRound().RoundClass);
					flag = true;
				}
			}
			return (!flag) ? null : list;
		}

		public override void SetLoadedChambers(List<FireArmRoundClass> rounds)
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			if (rounds.Count <= 0)
			{
				return;
			}
			for (int i = 0; i < Cylinder.Chambers.Length; i++)
			{
				if (i < rounds.Count)
				{
					Cylinder.Chambers[i].Autochamber(rounds[i]);
				}
			}
		}
	}
}
public class GunStockLace : MonoBehaviour
{
	public float length = 0.5f;

	public float gravity = 9.81f;

	public float damping = 0.05f;

	public float maxDeviationAngle = 45f;

	public LayerMask collisionMask;

	public bool showGizmos = false;

	private Vector3 pendulumDirection;

	private Vector3 angularVelocity;

	private Quaternion baseRotation;

	private Vector3 restDirection;

	private Vector3 previousPosition;

	private void Start()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		baseRotation = ((Component)this).transform.rotation;
		restDirection = baseRotation * -Vector3.up;
		pendulumDirection = restDirection;
		previousPosition = ((Component)this).transform.position;
	}

	private void FixedUpdate()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00da: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0107: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = ((Component)this).transform.position - previousPosition;
		previousPosition = ((Component)this).transform.position;
		float fixedDeltaTime = Time.fixedDeltaTime;
		Vector3 val2 = Vector3.Cross(((Vector3)(ref pendulumDirection)).normalized, Vector3.down) * gravity / length;
		Vector3 val3 = val * 10f / fixedDeltaTime;
		angularVelocity += (val2 + val3) * fixedDeltaTime;
		angularVelocity *= Mathf.Clamp01(1f - damping * fixedDeltaTime);
		Quaternion val4 = Quaternion.Euler(angularVelocity * fixedDeltaTime * 57.29578f);
		pendulumDirection = val4 * pendulumDirection;
		HandleCollisionLimits();
		ClampToMaxAngle();
		((Component)this).transform.rotation = Quaternion.FromToRotation(-Vector3.up, pendulumDirection) * baseRotation;
	}

	private void HandleCollisionLimits()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_0087: Unknown result type (might be due to invalid IL or missing references)
		RaycastHit val = default(RaycastHit);
		if (Physics.Raycast(((Component)this).transform.position, pendulumDirection, ref val, length, LayerMask.op_Implicit(collisionMask)))
		{
			Vector3 normal = ((RaycastHit)(ref val)).normal;
			Vector3 val2 = Vector3.ProjectOnPlane(pendulumDirection, normal);
			Vector3 normalized = ((Vector3)(ref val2)).normalized;
			float num = Vector3.Angle(pendulumDirection, normalized);
			pendulumDirection = Vector3.RotateTowards(pendulumDirection, normalized, num * ((float)Math.PI / 180f), 0f);
			angularVelocity = Vector3.ProjectOnPlane(angularVelocity, normal);
		}
	}

	private void ClampToMaxAngle()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		float num = Vector3.Angle(restDirection, pendulumDirection);
		if (num > maxDeviationAngle)
		{
			pendulumDirection = Vector3.RotateTowards(restDirection, pendulumDirection, maxDeviationAngle * ((float)Math.PI / 180f), 0f);
			angularVelocity *= 0.5f;
		}
	}

	private void OnDrawGizmos()
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		if (showGizmos)
		{
			Gizmos.color = Color.yellow;
			Gizmos.DrawLine(((Component)this).transform.position, ((Component)this).transform.position + pendulumDirection * length);
			Gizmos.color = Color.red;
			Gizmos.DrawWireSphere(((Component)this).transform.position + pendulumDirection * length, 0.02f);
		}
	}
}
public class HuntDollarSR : MonoBehaviour
{
	private IEnumerator Start()
	{
		yield return (object)new WaitForSeconds(3f);
		string str = "CharcoalBriquette(Clone)";
		((Object)((Component)this).gameObject).name = str;
		Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			Component val = (Component)(object)componentsInChildren[i];
			((Object)val.gameObject).name = str;
		}
	}
}
namespace BitWizrd.Revolver
{
	public class Lemat : BreakActionWeapon
	{
		public enum FireMode
		{
			Revolver,
			Shotgun
		}

		[Header("Shotgun Hinge Setup")]
		public HingeJoint hinge;

		public float hingeLimit = 45f;

		public float hingeEjectLimit = 30f;

		[Header("Lemat Mode (Default Revolver)")]
		public FireMode CurrentMode = FireMode.Revolver;

		[Header("Barrels & Chambers")]
		public Transform RevolverMuzzle;

		public Transform ShotgunMuzzle;

		public FVRFireArmChamber ShotgunChamber;

		[Header("Shotgun Ejection")]
		public float ShotgunEjectOffset = -0.06f;

		public float ShotgunEjectSpeed = -2.5f;

		[Header("Selector Pin")]
		public Transform FireSelectorPin;

		public Vector3 RevolverPinRotation = Vector3.zero;

		public Vector3 ShotgunPinRotation = new Vector3(90f, 0f, 0f);

		[Header("Revolver Cylinder")]
		public SingleActionRevolverCylinder Cylinder;

		[Header("Revolver Mechanics")]
		public Transform Hammer;

		public Transform LoadingGate;

		public Transform Trigger;

		[Tooltip("Trigger rotates on X-axis.")]
		public float Trigger_Rot_Forward = 0f;

		public float Trigger_Rot_Rearward = 25f;

		private bool hasTriggeredUpSinceBegin = false;

		[Tooltip("Rotate revolve gate around Z-axis.")]
		public float LoadingGate_Rot_Closed = 0f;

		public float LoadingGate_Rot_Open = 40f;

		[Tooltip("Revolver hammer angles (X-axis).")]
		public float Hammer_Rot_Uncocked_Revolver = 0f;

		public float Hammer_Rot_Cocked_Revolver = 30f;

		[Tooltip("Shotgun hammer angles (X-axis).")]
		public float Hammer_Rot_Uncocked_Shotgun = 0f;

		public float Hammer_Rot_Cocked_Shotgun = 30f;

		[Tooltip("Revolver hammer angle for half-cock (X-axis).")]
		public float Hammer_Rot_Halfcock_Revolver = 15f;

		[Tooltip("Trigger threshold to fire.")]
		public float TriggerThreshold = 0.9f;

		[Header("Cylinder Mechanics (Classic Single-Action)")]
		public bool DoesCylinderTranslateForward;

		public bool DoesHalfCockHalfRotCylinder;

		public bool HasTransferBarSafety;

		public bool IsAccessTwoChambersBack;

		public Vector3 CylinderBackPos;

		public Vector3 CylinderFrontPos;

		[Header("Optional Spin Feature (Revolver Only)")]
		public Transform PoseSpinHolder;

		public bool CanSpin = true;

		[Tooltip("Allows revolve gate toggling (half-cock).")]
		public bool StateToggles = true;

		[Header("Revolver Muzzle Effects")]
		public int RevolverMuzzleFireIndex = 0;

		public int RevolverMuzzleSmokeIndex = 1;

		public int RevolverGasOutIndex = 2;

		[Header("Shotgun Muzzle Effects")]
		public int ShotgunMuzzleFireIndex = 0;

		public int ShotgunMuzzleSmokeIndex = 1;

		public int ShotgunGasOutIndex = 2;

		[Header("Revolver Pose Toggling (like SingleActionRevolver)")]
		public Transform Pose_Main;

		public Transform Pose_Toggled;

		public bool StateTogglesPose = true;

		[Header("LematMk2-Style Audio / Recoil")]
		public FVRFireArmRecoilProfile ShotgunRecoilProfile;

		[Header("Fanning")]
		public bool CanFan = true;

		public Transform HammerFanDir;

		public float FanDistance = 0.15f;

		public float FanAngle = 60f;

		public float FanVelocityThreshold = 1f;

		[Header("Foregrip Reference")]
		public LematForegrip ForegripRef;

		private bool _inputsBlocked = false;

		private bool m_isGateOpen;

		public bool m_isShotgunOpen;

		public bool foregripLatch;

		private bool m_isHammerCocked;

		private bool m_isHammerCocking;

		private float m_hammerCockLerp;

		private float m_hammerCockSpeed = 10f;

		private float Hammer_Rot_Uncocked;

		private float Hammer_Rot_Cocked;

		private int m_curChamber;

		private float m_curChamberLerp;

		private float m_tarChamberLerp;

		private float timeSinceColFire = 999f;

		private bool m_isSpinning;

		private float xSpinRot;

		private float xSpinVel;

		private bool mWasShotgunChamberFull;

		private bool mToggleDebounce;

		private Vector3 m_TargetSelectorRotation;

		private float m_SelectorPinSpeed = 10f;

		private bool mLemat_HasUnlockedBreak;

		private bool mLemat_HasEjectedThisOpen;

		private Vector3 m_HingeStartPos;

		public bool m_IsLatchHeldOpen;

		public bool TriggerReset = true;

		private float prevTriggerFloat = 0f;

		private bool m_isStateToggled = false;

		public int CurChamber
		{
			get
			{
				return m_curChamber;
			}
			set
			{
				m_curChamber = value % Cylinder.NumChambers;
			}
		}

		public int PrevChamber
		{
			get
			{
				int num = m_curChamber - 1;
				return (num >= 0) ? num : (Cylinder.NumChambers - 1);
			}
		}

		public int PrevChamber2
		{
			get
			{
				int num = m_curChamber - 2;
				return (num >= 0) ? num : (Cylinder.NumChambers + num);
			}
		}

		public override void Awake()
		{
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			((BreakActionWeapon)this).Awake();
			((BreakActionWeapon)this).SetHasLatchButton(false);
			((FVRFireArm)this).FChambers = new List<FVRFireArmChamber>();
			if ((Object)(object)Cylinder != (Object)null && Cylinder.Chambers != null)
			{
				FVRFireArmChamber[] chambers = Cylinder.Chambers;
				foreach (FVRFireArmChamber val in chambers)
				{
					if ((Object)(object)val != (Object)null)
					{
						val.Firearm = (FVRFireArm)(object)this;
						((FVRFireArm)this).FChambers.Add(val);
					}
				}
			}
			CurrentMode = FireMode.Revolver;
			Hammer_Rot_Uncocked = Hammer_Rot_Uncocked_Revolver;
			Hammer_Rot_Cocked = Hammer_Rot_Cocked_Revolver;
			m_TargetSelectorRotation = RevolverPinRotation;
			if ((Object)(object)FireSelectorPin != (Object)null)
			{
				FireSelectorPin.localEulerAngles = RevolverPinRotation;
			}
			m_IsLatchHeldOpen = false;
			m_isShotgunOpen = false;
			mLemat_HasUnlockedBreak = false;
			mLemat_HasEjectedThisOpen = false;
			((BreakActionWeapon)this).SetIsExternallyUnlatched(false);
			if ((Object)(object)hinge != (Object)null)
			{
				m_HingeStartPos = ((Component)hinge).transform.localPosition;
			}
		}

		public override void BeginInteraction(FVRViveHand hand)
		{
			((FVRFireArm)this).BeginInteraction(hand);
			if ((Object)(object)hand != (Object)null && hand.Input.TriggerFloat <= 0.45f)
			{
				hasTriggeredUpSinceBegin = true;
			}
			else
			{
				hasTriggeredUpSinceBegin = false;
			}
		}

		public override Transform GetMuzzle()
		{
			return (CurrentMode != 0) ? ShotgunMuzzle : RevolverMuzzle;
		}

		private void FireMuzzleFire(int index)
		{
			((FVRFireArm)this).FireMuzzleSmoke(index);
		}

		public void Fire()
		{
			if ((CurrentMode == FireMode.Revolver && m_isGateOpen) || (CurrentMode == FireMode.Shotgun && m_isShotgunOpen))
			{
				((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
			}
			else if (CurrentMode == FireMode.Revolver)
			{
				if ((Object)(object)Cylinder == (Object)null || Cylinder.Chambers == null || Cylinder.NumChambers == 0)
				{
					((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
					return;
				}
				FVRFireArmChamber val = Cylinder.Chambers[m_curChamber];
				if ((Object)(object)val == (Object)null || !val.IsFull || val.IsSpent || (Object)(object)val.GetRound() == (Object)null)
				{
					((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
				}
				else if (val.Fire())
				{
					FVRFireArmRound round = val.GetRound();
					((FVRFireArm)this).Fire(val, ((FVRFireArm)this).GetMuzzle(), true, 1f, -1f);
					FireMuzzleFire(RevolverMuzzleFireIndex);
					((FVRFireArm)this).FireMuzzleSmoke(RevolverMuzzleSmokeIndex);
					((FVRFireArm)this).AddGas(RevolverGasOutIndex);
					((FVRFireArm)this).Recoil(((FVRFireArm)this).IsTwoHandStabilized(), (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null, ((FVRFireArm)this).IsShoulderStabilized(), (FVRFireArmRecoilProfile)null, 1f);
					HandleRoundDischarge(val, round);
				}
			}
			else if ((Object)(object)ShotgunChamber == (Object)null || !ShotgunChamber.IsFull || ShotgunChamber.IsSpent || (Object)(object)ShotgunChamber.GetRound() == (Object)null)
			{
				((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
			}
			else if (ShotgunChamber.Fire())
			{
				FVRFireArmRound round2 = ShotgunChamber.GetRound();
				((FVRFireArm)this).Fire(ShotgunChamber, ((FVRFireArm)this).GetMuzzle(), true, 1f, -1f);
				FireMuzzleFire(ShotgunMuzzleFireIndex);
				((FVRFireArm)this).FireMuzzleSmoke(ShotgunMuzzleSmokeIndex);
				((FVRFireArm)this).AddGas(ShotgunGasOutIndex);
				((FVRFireArm)this).Recoil(((FVRFireArm)this).IsTwoHandStabilized(), (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null, ((FVRFireArm)this).IsShoulderStabilized(), ShotgunRecoilProfile, 1f);
				HandleRoundDischarge(ShotgunChamber, round2);
			}
		}

		private void HandleRoundDischarge(FVRFireArmChamber chamber, FVRFireArmRound round)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)round != (Object)null)
			{
				((FVRFireArm)this).PlayAudioGunShot(round, GM.CurrentPlayerBody.GetCurrentSoundEnvironment(), 1f);
				if (round.IsCaseless && !chamber.SuppressCaselessDeletion)
				{
					chamber.SetRound((FVRFireArmRound)null, false);
				}
			}
			if (GM.CurrentSceneSettings.IsAmmoInfinite || GM.CurrentPlayerBody.IsInfiniteAmmo)
			{
				chamber.IsSpent = false;
				chamber.UpdateProxyDisplay();
			}
		}

		public override void FVRUpdate()
		{
			((FVRFireArm)this).FVRUpdate();
			UpdateHammerShared();
			UpdateFanning();
			UpdateSpinning();
			UpdateTriggerLogic();
			if (CurrentMode == FireMode.Revolver)
			{
				UpdateCylinderRot();
			}
			UpdateChamberStateFeedback();
			UpdateSelectorPin();
			UpdateLoadingGate();
			if (StateTogglesPose && CurrentMode == FireMode.Revolver)
			{
				ToggleRevolverPose(m_isGateOpen);
			}
		}

		private void UpdateSelectorPin()
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)FireSelectorPin == (Object)null) && (CurrentMode != 0 || !m_isGateOpen))
			{
				float x = FireSelectorPin.localEulerAngles.x;
				float x2 = m_TargetSelectorRotation.x;
				float num = Mathf.LerpAngle(x, x2, Time.deltaTime * m_SelectorPinSpeed);
				FireSelectorPin.localEulerAngles = new Vector3(num, 0f, 0f);
			}
		}

		private void UpdateLoadingGate()
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			if (m_isShotgunOpen)
			{
				if ((Object)(object)LoadingGate != (Object)null)
				{
					LoadingGate.localEulerAngles = new Vector3(0f, 0f, LoadingGate_Rot_Closed);
				}
			}
			else if (CurrentMode == FireMode.Revolver && (Object)(object)LoadingGate != (Object)null)
			{
				float num = ((!m_isGateOpen) ? LoadingGate_Rot_Closed : LoadingGate_Rot_Open);
				LoadingGate.localEulerAngles = new Vector3(0f, 0f, num);
			}
			else if ((Object)(object)LoadingGate != (Object)null)
			{
				LoadingGate.localEulerAngles = new Vector3(0f, 0f, LoadingGate_Rot_Closed);
			}
		}

		public override void FVRFixedUpdate()
		{
			((BreakActionWeapon)this).FVRFixedUpdate();
			timeSinceColFire += Time.deltaTime;
			if (m_isShotgunOpen && !((BreakActionWeapon)this).IsLatched && (Object)(object)hinge != (Object)null && !mLemat_HasEjectedThisOpen && Mathf.Abs(hinge.angle) >= hingeEjectLimit)
			{
				mLemat_HasEjectedThisOpen = true;
				if (base.m_EjectsOnOpen)
				{
					PopOutEmpties();
				}
			}
			UpdateChamberAccessibility();
		}

		private void UpdateChamberAccessibility()
		{
			if (CurrentMode == FireMode.Shotgun && (Object)(object)ShotgunChamber != (Object)null)
			{
				ShotgunChamber.IsAccessible = m_isShotgunOpen && !((BreakActionWeapon)this).IsLatched;
			}
		}

		private void UpdateChamberStateFeedback()
		{
			if ((Object)(object)ShotgunChamber != (Object)null && ShotgunChamber.IsFull && !mWasShotgunChamberFull)
			{
				((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)20, 1f);
			}
			mWasShotgunChamberFull = (Object)(object)ShotgunChamber != (Object)null && ShotgunChamber.IsFull;
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			//IL_0134: Unknown result type (might be due to invalid IL or missing references)
			//IL_0139: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Unknown result type (might be due to invalid IL or missing references)
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_0163: Unknown result type (might be due to invalid IL or missing references)
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			//IL_016f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0170: Unknown result type (might be due to invalid IL or missing references)
			//IL_017b: Unknown result type (might be due to invalid IL or missing references)
			//IL_017c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0340: Unknown result type (might be due to invalid IL or missing references)
			//IL_0345: Unknown result type (might be due to invalid IL or missing references)
			((BreakActionWeapon)this).UpdateInteraction(hand);
			if ((Object)(object)hand == (Object)null)
			{
				return;
			}
			if (hand.IsInStreamlinedMode)
			{
				if (CurrentMode == FireMode.Revolver)
				{
					if (hand.Input.BYButtonDown)
					{
						ToggleRevolverGate(!m_isGateOpen);
					}
					if (hand.Input.AXButtonDown)
					{
						if (m_isGateOpen)
						{
							AdvanceCylinder();
						}
						else if (!m_isHammerCocked && !m_isHammerCocking)
						{
							CockHammerRevolver(5f);
						}
						else if (m_isHammerCocked)
						{
							ToggleFireMode();
						}
					}
				}
				else
				{
					if (hand.Input.BYButtonPressed)
					{
						m_IsLatchHeldOpen = true;
					}
					else
					{
						m_IsLatchHeldOpen = false;
					}
					if (hand.Input.AXButtonDown)
					{
						if (!m_isHammerCocked && !m_isHammerCocking)
						{
							CockHammerShotgun(5f);
						}
						else if (m_isHammerCocked)
						{
							ToggleFireMode();
						}
					}
				}
			}
			else
			{
				Vector2 touchpadAxes = hand.Input.TouchpadAxes;
				if (CurrentMode == FireMode.Revolver)
				{
					if (hand.Input.TouchpadDown)
					{
						float num = Vector2.Angle(touchpadAxes, Vector2.up);
						float num2 = Vector2.Angle(touchpadAxes, Vector2.down);
						float num3 = Vector2.Angle(touchpadAxes, Vector2.left);
						float num4 = Vector2.Angle(touchpadAxes, Vector2.right);
						if (num < 45f)
						{
							m_isSpinning = true;
						}
						else if (num2 < 45f)
						{
							if (!m_isHammerCocked && !m_isHammerCocking)
							{
								CockHammerRevolver(5f);
							}
							else if (m_isHammerCocked)
							{
								ToggleFireMode();
							}
						}
						else if (num3 < 45f)
						{
							ToggleRevolverGate(!m_isGateOpen);
						}
						else if (num4 < 45f && m_isGateOpen)
						{
							AdvanceCylinder();
						}
					}
				}
				else if (hand.Input.TouchpadPressed)
				{
					if (touchpadAxes.y > 0.1f)
					{
						m_IsLatchHeldOpen = true;
					}
					else
					{
						m_IsLatchHeldOpen = false;
					}
					if (hand.Input.TouchpadDown && touchpadAxes.y < -0.1f)
					{
						if (!m_isHammerCocked && !m_isHammerCocking)
						{
							CockHammerShotgun(5f);
						}
						else if (m_isHammerCocked)
						{
							ToggleFireMode();
						}
					}
				}
				else
				{
					m_IsLatchHeldOpen = false;
				}
			}
			m_IsLatchHeldOpen = m_IsLatchHeldOpen || foregripLatch;
			if (m_IsLatchHeldOpen)
			{
				if (!m_isShotgunOpen && !m_isGateOpen)
				{
					((BreakActionWeapon)this).SetIsExternallyUnlatched(true);
					BreakOpen();
				}
			}
			else if ((Object)(object)hinge != (Object)null && ((Component)hinge).transform.localEulerAngles.x <= 1f)
			{
				BreakClose();
			}
		}

		public override void EndInteraction(FVRViveHand hand)
		{
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			((BreakActionWeapon)this).EndInteraction(hand);
			if (m_isSpinning && (Object)(object)PoseSpinHolder != (Object)null && (Object)(object)hand != (Object)null)
			{
				((FVRPhysicalObject)this).RootRigidbody.AddRelativeTorque(new Vector3(xSpinVel, 0f, 0f), (ForceMode)1);
			}
			m_isSpinning = false;
		}

		private void UpdateTriggerLogic()
		{
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			float num = ((!((Object)(object)((FVRInteractiveObject)this).m_hand != (Object)null)) ? 0f : ((FVRInteractiveObject)this).m_hand.Input.TriggerFloat);
			if ((Object)(object)Trigger != (Object)null)
			{
				Trigger.localEulerAngles = new Vector3(Mathf.Lerp(Trigger_Rot_Forward, Trigger_Rot_Rearward, num), 0f, 0f);
			}
			if (num <= 0.45f)
			{
				hasTriggeredUpSinceBegin = true;
				TriggerReset = true;
			}
			float num2 = ((!hasTriggeredUpSinceBegin) ? 0f : num);
			if (!(num2 > TriggerThreshold))
			{
				return;
			}
			if (CurrentMode == FireMode.Revolver)
			{
				if (m_isGateOpen && !m_isShotgunOpen)
				{
					if (TriggerReset)
					{
						EjectAccessibleRevolverChamber();
						TriggerReset = false;
					}
				}
				else if (!m_isGateOpen && m_isShotgunOpen)
				{
					if (m_isHammerCocked && TriggerReset)
					{
						ResetHammerState();
						((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
						TriggerReset = false;
					}
				}
				else if (m_isHammerCocked)
				{
					m_isHammerCocked = false;
					m_isHammerCocking = false;
					m_hammerCockLerp = 0f;
					Fire();
				}
			}
			else
			{
				if (CurrentMode != FireMode.Shotgun)
				{
					return;
				}
				if (m_isShotgunOpen)
				{
					if (m_isHammerCocked && TriggerReset)
					{
						ResetHammerState();
						((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
						TriggerReset = false;
					}
				}
				else if (m_isHammerCocked)
				{
					ResetHammerState();
					Fire();
				}
			}
		}

		private void ResetHammerState()
		{
			m_isHammerCocked = false;
			m_isHammerCocking = false;
			m_hammerCockLerp = 0f;
		}

		private void UpdateHammerShared()
		{
			//IL_016f: Unknown result type (might be due to invalid IL or missing references)
			if (m_isHammerCocking)
			{
				if (m_hammerCockLerp < 1f)
				{
					m_hammerCockLerp += Time.deltaTime * m_hammerCockSpeed;
				}
				else
				{
					m_hammerCockLerp = 1f;
					m_isHammerCocking = false;
					m_isHammerCocked = true;
					if (CurrentMode == FireMode.Revolver && (Object)(object)Cylinder != (Object)null && Cylinder.Chambers != null)
					{
						m_curChamber++;
						if (m_curChamber >= Cylinder.NumChambers)
						{
							m_curChamber = 0;
						}
						m_curChamberLerp = 0f;
						m_tarChamberLerp = 0f;
					}
				}
			}
			if (CurrentMode == FireMode.Revolver && m_isGateOpen && !m_isHammerCocking && !m_isHammerCocked)
			{
				float num = Hammer_Rot_Cocked_Revolver - Hammer_Rot_Uncocked_Revolver;
				if (Mathf.Abs(num) > 0.001f)
				{
					float num2 = (Hammer_Rot_Halfcock_Revolver - Hammer_Rot_Uncocked_Revolver) / num;
					num2 = Mathf.Clamp01(num2);
					m_hammerCockLerp = num2;
				}
			}
			if ((Object)(object)Hammer != (Object)null)
			{
				float num3 = Mathf.Lerp(Hammer_Rot_Uncocked, Hammer_Rot_Cocked, m_hammerCockLerp);
				Hammer.localEulerAngles = new Vector3(num3, 0f, 0f);
			}
		}

		private void UpdateFanning()
		{
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			if (!CanFan || !((FVRInteractiveObject)this).IsHeld || (Object)(object)((FVRInteractiveObject)this).m_hand == (Object)null || (Object)(object)((FVRInteractiveObject)this).m_hand.OtherHand == (Object)null || (Object)(object)HammerFanDir == (Object)null || m_isHammerCocked || m_isHammerCocking || (CurrentMode == FireMode.Revolver && m_isGateOpen))
			{
				return;
			}
			Vector3 velLinearWorld = ((FVRInteractiveObject)this).m_hand.OtherHand.Input.VelLinearWorld;
			float num = Vector3.Distance(((FVRInteractiveObject)this).m_hand.OtherHand.PalmTransform.position, HammerFanDir.position);
			if (num < FanDistance && Vector3.Angle(velLinearWorld, HammerFanDir.forward) < FanAngle && ((Vector3)(ref velLinearWorld)).magnitude > FanVelocityThreshold)
			{
				if (CurrentMode == FireMode.Revolver)
				{
					CockHammerRevolver(10f);
				}
				else
				{
					CockHammerShotgun(10f);
				}
			}
		}

		private void UpdateSpinning()
		{
			//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_020b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0221: Unknown result type (might be due to invalid IL or missing references)
			//IL_0226: Unknown result type (might be due to invalid IL or missing references)
			//IL_0239: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			if (!CanSpin || !((FVRInteractiveObject)this).IsHeld || (Object)(object)PoseSpinHolder == (Object)null)
			{
				return;
			}
			bool isSpinning = false;
			if (!m_isGateOpen && (Object)(object)((FVRInteractiveObject)this).m_hand != (Object)null && !m_isHammerCocking && !m_isHammerCocked && !((FVRInteractiveObject)this).m_hand.IsInStreamlinedMode && ((FVRInteractiveObject)this).m_hand.Input.TouchpadPressed)
			{
				Vector2 touchpadAxes = ((FVRInteractiveObject)this).m_hand.Input.TouchpadAxes;
				if (Vector2.Angle(touchpadAxes, Vector2.up) < 45f)
				{
					isSpinning = true;
				}
			}
			m_isSpinning = isSpinning;
			if (m_isSpinning)
			{
				Vector3 velLinearLocal = ((FVRInteractiveObject)this).m_hand.Input.VelLinearLocal;
				float num = Vector3.Dot(((Vector3)(ref velLinearLocal)).normalized, ((Component)this).transform.up);
				if (Mathf.Abs(xSpinVel) < 90f)
				{
					xSpinVel += num * Time.deltaTime * 600f;
				}
				else if (Mathf.Sign(num) == Mathf.Sign(xSpinVel))
				{
					xSpinVel += num * Time.deltaTime * 600f;
				}
				xSpinVel = Mathf.Clamp(xSpinVel, -500f, 500f);
				xSpinRot += xSpinVel * Time.deltaTime * 5f;
				PoseSpinHolder.localEulerAngles = new Vector3(xSpinRot, 0f, 0f);
				xSpinVel = Mathf.Lerp(xSpinVel, 0f, Time.deltaTime * 0.6f);
			}
			else
			{
				xSpinRot = 0f;
				xSpinVel = 0f;
				PoseSpinHolder.localRotation = Quaternion.RotateTowards(PoseSpinHolder.localRotation, Quaternion.identity, Time.deltaTime * 500f);
				PoseSpinHolder.localEulerAngles = new Vector3(PoseSpinHolder.localEulerAngles.x, 0f, 0f);
			}
		}

		private void UpdateCylinderRot()
		{
			//IL_01fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_020a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0215: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0236: Unknown result type (might be due to invalid IL or missing references)
			//IL_023c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0247: Unknown result type (might be due to invalid IL or missing references)
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			if (m_isShotgunOpen)
			{
				for (int i = 0; i < Cylinder.Chambers.Length; i++)
				{
					Cylinder.Chambers[i].IsAccessible = false;
				}
			}
			else if (m_isStateToggled || m_isGateOpen)
			{
				int num = PrevChamber;
				if (IsAccessTwoChambersBack)
				{
					num = PrevChamber2;
				}
				for (int j = 0; j < Cylinder.Chambers.Length; j++)
				{
					Cylinder.Chambers[j].IsAccessible = j == num;
				}
				if (DoesHalfCockHalfRotCylinder)
				{
					int num2 = (CurChamber + 1) % Cylinder.NumChambers;
					((Component)Cylinder).transform.localRotation = Quaternion.Slerp(Cylinder.GetLocalRotationFromCylinder(CurChamber), Cylinder.GetLocalRotationFromCylinder(num2), 0.5f);
				}
				else
				{
					((Component)Cylinder).transform.localRotation = Cylinder.GetLocalRotationFromCylinder(CurChamber);
				}
				if (DoesCylinderTranslateForward)
				{
					((Component)Cylinder).transform.localPosition = CylinderBackPos;
				}
			}
			else
			{
				for (int k = 0; k < Cylinder.Chambers.Length; k++)
				{
					Cylinder.Chambers[k].IsAccessible = false;
				}
				m_tarChamberLerp = ((!m_isHammerCocking) ? 0f : m_hammerCockLerp);
				m_curChamberLerp = Mathf.Lerp(m_curChamberLerp, m_tarChamberLerp, Time.deltaTime * 16f);
				int num3 = (CurChamber + 1) % Cylinder.NumChambers;
				((Component)Cylinder).transform.localRotation = Quaternion.Slerp(Cylinder.GetLocalRotationFromCylinder(CurChamber), Cylinder.GetLocalRotationFromCylinder(num3), m_curChamberLerp);
				if (DoesCylinderTranslateForward)
				{
					((Component)Cylinder).transform.localPosition = Vector3.Lerp(CylinderBackPos, CylinderFrontPos, m_hammerCockLerp);
				}
			}
		}

		private void CockHammerRevolver(float speed)
		{
			if (!m_isHammerCocked && !m_isHammerCocking)
			{
				m_hammerCockSpeed = speed;
				m_isHammerCocking = true;
				((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)7, 1f);
			}
		}

		private void CockHammerShotgun(float speed)
		{
			if (!m_isHammerCocked && !m_isHammerCocking)
			{
				m_hammerCockSpeed = speed;
				m_isHammerCocking = true;
				((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)7, 1f);
			}
		}

		private void ToggleFireMode()
		{
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			if (!m_isGateOpen)
			{
				bool isHammerCocked = m_isHammerCocked;
				bool isHammerCocking = m_isHammerCocking;
				float hammerCockLerp = m_hammerCockLerp;
				if (CurrentMode == FireMode.Revolver)
				{
					CurrentMode = FireMode.Shotgun;
					Hammer_Rot_Uncocked = Hammer_Rot_Uncocked_Shotgun;
					Hammer_Rot_Cocked = Hammer_Rot_Cocked_Shotgun;
				}
				else
				{
					CurrentMode = FireMode.Revolver;
					Hammer_Rot_Uncocked = Hammer_Rot_Uncocked_Revolver;
					Hammer_Rot_Cocked = Hammer_Rot_Cocked_Revolver;
				}
				m_TargetSelectorRotation = ((CurrentMode != 0) ? ShotgunPinRotation : RevolverPinRotation);
				((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)15, 1f);
				m_isHammerCocked = isHammerCocked;
				m_isHammerCocking = isHammerCocking;
				m_hammerCockLerp = hammerCockLerp;
			}
		}

		private void ToggleRevolverPose(bool openGatePose)
		{
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)Pose_Main == (Object)null || (Object)(object)Pose_Toggled == (Object)null || ((FVRPhysicalObject)this).IsAltHeld || !((FVRInteractiveObject)this).IsHeld)
			{
				return;
			}
			if (!openGatePose)
			{
				((FVRInteractiveObject)this).PoseOverride.localPosition = Pose_Main.localPosition;
				((FVRInteractiveObject)this).PoseOverride.localRotation = Pose_Main.localRotation;
				if ((Object)(object)((FVRInteractiveObject)this).m_grabPointTransform != (Object)null)
				{
					((FVRInteractiveObject)this).m_grabPointTransform.localPosition = Pose_Main.localPosition;
					((FVRInteractiveObject)this).m_grabPointTransform.localRotation = Pose_Main.localRotation;
				}
			}
			else
			{
				((FVRInteractiveObject)this).PoseOverride.localPosition = Pose_Toggled.localPosition;
				((FVRInteractiveObject)this).PoseOverride.localRotation = Pose_Toggled.localRotation;
				if ((Object)(object)((FVRInteractiveObject)this).m_grabPointTransform != (Object)null)
				{
					((FVRInteractiveObject)this).m_grabPointTransform.localPosition = Pose_Toggled.localPosition;
					((FVRInteractiveObject)this).m_grabPointTransform.localRotation = Pose_Toggled.localRotation;
				}
			}
		}

		private void ToggleRevolverGate(bool open)
		{
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			if (m_isShotgunOpen || CurrentMode != 0 || m_isGateOpen == open)
			{
				return;
			}
			m_isGateOpen = open;
			((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)((!open) ? 31 : 30), 1f);
			if (!open)
			{
				ResetHammerState();
				if ((Object)(object)Hammer != (Object)null)
				{
					Hammer.localEulerAngles = new Vector3(Hammer_Rot_Uncocked, 0f, 0f);
				}
				return;
			}
			m_isHammerCocking = false;
			m_isHammerCocked = false;
			float num = Hammer_Rot_Cocked_Revolver - Hammer_Rot_Uncocked_Revolver;
			if (Mathf.Abs(num) > 0.001f)
			{
				float num2 = (Hammer_Rot_Halfcock_Revolver - Hammer_Rot_Uncocked_Revolver) / num;
				num2 = Mathf.Clamp01(num2);
				m_hammerCockLerp = num2;
			}
		}

		private void AdvanceCylinder()
		{
			m_curChamber++;
			if (m_curChamber >= Cylinder.NumChambers)
			{
				m_curChamber = 0;
			}
			((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)0, 1f);
		}

		private void EjectAccessibleRevolverChamber()
		{
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)Cylinder == (Object)null || Cylinder.Chambers == null)
			{
				return;
			}
			for (int i = 0; i < Cylinder.Chambers.Length; i++)
			{
				FVRFireArmChamber val = Cylinder.Chambers[i];
				if (val.IsAccessible)
				{
					if (val.IsFull)
					{
						((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)29, 1f);
					}
					val.EjectRound(((Component)val).transform.position + ((Component)val).transform.forward * 0.0025f, -((Component)val).transform.forward, Vector3.zero, false);
					break;
				}
			}
		}

		public void PopOutEmpties()
		{
			if ((Object)(object)ShotgunChamber != (Object)null && ShotgunChamber.IsFull && ShotgunChamber.IsSpent)
			{
				PopOutRound(ShotgunChamber);
			}
		}

		public void PopOutRound(FVRFireArmChamber chamber)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)21, 1f);
			chamber.EjectRound(((Component)chamber).transform.position + ((Component)chamber).transform.forward * base.EjectOffset, ((Component)chamber).transform.forward * base.EjectSpeed, Vector3.right, false);
			((FVRFireArm)this).AddGas(ShotgunGasOutIndex);
		}

		public void BreakOpen()
		{
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			if (!m_isShotgunOpen && !m_isGateOpen)
			{
				m_isShotgunOpen = true;
				((BreakActionWeapon)this).SetIsExternallyUnlatched(true);
				if ((Object)(object)hinge != (Object)null)
				{
					JointLimits limits = hinge.limits;
					((JointLimits)(ref limits)).max = hingeLimit;
					hinge.limits = limits;
				}
				if ((Object)(object)ShotgunChamber != (Object)null)
				{
					ShotgunChamber.IsAccessible = true;
				}
			}
		}

		public void BreakClose()
		{
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			if (m_isShotgunOpen)
			{
				m_isShotgunOpen = false;
				mLemat_HasEjectedThisOpen = false;
				((BreakActionWeapon)this).SetIsExternallyUnlatched(false);
				if ((Object)(object)hinge != (Object)null)
				{
					JointLimits limits = hinge.limits;
					((JointLimits)(ref limits)).max = 0f;
					hinge.limits = limits;
					((Component)hinge).transform.localPosition = m_HingeStartPos;
				}
				if ((Object)(object)ShotgunChamber != (Object)null)
				{
					ShotgunChamber.IsAccessible = false;
				}
			}
		}
	}
	public class LematForegrip : FVRAlternateGrip
	{
		[Header("Shotgun Setup")]
		public Transform ShotgunBase;

		public HingeJoint Hinge;

		private Vector3 localPosStart;

		private Rigidbody RB;

		private Lemat Wep;

		private float m_initialDamp = 0.05f;

		private float m_initialSpring = 0.05f;

		public override void Awake()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			((FVRAlternateGrip)this).Awake();
			localPosStart = ((Component)Hinge).transform.localPosition;
			RB = ((Component)Hinge).gameObject.GetComponent<Rigidbody>();
			Wep = ((Component)((Joint)Hinge).connectedBody).gameObject.GetComponent<Lemat>();
			if ((Object)(object)Wep != (Object)null)
			{
				Wep.ForegripRef = this;
			}
			JointSpring spring = Hinge.spring;
			m_initialSpring = spring.spring;
			m_initialDamp = spring.damper;
		}

		public override void FVRUpdate()
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).FVRUpdate();
			if (Vector3.Distance(((Component)Hinge).transform.localPosition, localPosStart) > 0.01f)
			{
				((Component)Hinge).transform.localPosition = localPosStart;
			}
		}

		public override void FVRFixedUpdate()
		{
			((FVRInteractiveObject)this).FVRFixedUpdate();
			if (((FVRInteractiveObject)Wep).IsHeld && ((FVRPhysicalObject)Wep).IsAltHeld)
			{
				RB.mass = 0.001f;
			}
			else
			{
				RB.mass = 0.1f;
			}
		}

		public override bool IsInteractable()
		{
			return true;
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0172: Unknown result type (might be due to invalid IL or missing references)
			//IL_0182: Unknown result type (might be due to invalid IL or missing references)
			//IL_0187: Unknown result type (might be due to invalid IL or missing references)
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			//IL_018d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0194: Unknown result type (might be due to invalid IL or missing references)
			//IL_0199: Unknown result type (might be due to invalid IL or missing references)
			//IL_019e: Unknown result type (might be due to invalid IL or missing references)
			//IL_019f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ca: Unknown result