Decompiled source of HuntLebel1886 v1.0.4
HuntLebel1886.dll
Decompiled a month ago
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using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using FistVR; using HarmonyLib; using OtherLoader; using UnityEditor; using UnityEngine; using UnityEngine.Audio; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace BitWizrd.HuntLebel1886 { [BepInPlugin("BitWizrd.HuntLebel1886", "HuntLebel1886", "1.0.4")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class HuntLebel1886Plugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "BitWizrd.HuntLebel1886"); OtherLoader.RegisterDirectLoad(BasePath, "BitWizrd.HuntLebel1886", "", "lebelrifle", "", ""); } } } public class BloodBondSR : MonoBehaviour { private void Awake() { string name = "Ammo_69_CashMoney_D100(Clone)"; ((Object)((Component)this).gameObject).name = name; Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true); for (int i = 0; i < componentsInChildren.Length; i++) { ((Object)((Component)componentsInChildren[i]).gameObject).name = name; } } } public class CooldownSound : MonoBehaviour { public ClosedBoltWeapon weapon; public AudioClip[] audioClips; public float volume = 1f; public int minShots = 5; public int maxShots = 10; public float minDelay = 0.5f; public float maxDelay = 2f; public float resetTime = 1.5f; private AudioSource audioSource; private int shotCounter = 0; private float lastShotTime; private bool lastRoundSpent; private int nextShotThreshold; private bool isPlayingSound = false; private void Start() { if ((Object)(object)weapon == (Object)null) { weapon = ((Component)this).GetComponent<ClosedBoltWeapon>(); } if ((Object)(object)weapon == (Object)null) { Debug.LogError((object)"CooldownSound: Weapon reference is missing. Attach this script to a ClosedBoltWeapon."); return; } audioSource = ((Component)weapon).gameObject.GetComponent<AudioSource>(); if ((Object)(object)audioSource == (Object)null) { audioSource = ((Component)weapon).gameObject.AddComponent<AudioSource>(); } audioSource.spatialBlend = 1f; audioSource.playOnAwake = false; audioSource.rolloffMode = (AudioRolloffMode)0; lastRoundSpent = weapon.Chamber.IsSpent; SetNewShotThreshold(); } private void Update() { DetectFiring(); } private void DetectFiring() { if (weapon.Chamber.IsFull && weapon.Chamber.IsSpent && !lastRoundSpent) { OnWeaponFired(); } lastRoundSpent = weapon.Chamber.IsSpent; } private void OnWeaponFired() { float num = Time.time - lastShotTime; if (num > resetTime) { shotCounter = 0; SetNewShotThreshold(); } shotCounter++; lastShotTime = Time.time; if (shotCounter >= nextShotThreshold) { ((MonoBehaviour)this).StartCoroutine(PlaySoundWithDelay()); shotCounter = 0; SetNewShotThreshold(); } } private IEnumerator PlaySoundWithDelay() { if (!isPlayingSound) { isPlayingSound = true; float delay = Random.Range(minDelay, maxDelay); yield return (object)new WaitForSeconds(delay); if (audioClips.Length > 0) { int index = Random.Range(0, audioClips.Length); audioSource.clip = audioClips[index]; audioSource.PlayOneShot(audioSource.clip, volume); yield return (object)new WaitForSeconds(audioSource.clip.length); } isPlayingSound = false; } } private void SetNewShotThreshold() { nextShotThreshold = Random.Range(minShots, maxShots + 1); } } public class CustomWaggleJoint : MonoBehaviour { public float distanceLimit = 0.25f; public float angleLimitLeft = 45f; public float angleLimitRight = 45f; public float gravityScale = 1f; public bool useSpring; public float springApproachRate = 0.95f; public float damping; public Transform hingeGraphic; public Vector3 hingeGraphicRotationOffset; public bool invertWaggleAxis; public bool ManualExecution; public float onHitLimitCooldown = 0.05f; public Vector3 waggleAxis = Vector3.up; public Vector3 rotationAxis = Vector3.up; [Header("Gizmo Options")] public bool debugGizmos = false; public bool showRotationExtremes = false; public bool showRotationDirectionArrows = false; private Vector3 particlePos; private Vector3 particleVel; private bool leftCatchState; private bool rightCatchState; private float lastTouchTime = float.MinValue; private Vector3 EffectiveWaggleDir() { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) return ((Component)this).transform.TransformDirection((!invertWaggleAxis) ? waggleAxis : (-waggleAxis)); } private void GetEffectiveAngleLimits(out float effectiveAngleMin, out float effectiveAngleMax) { if (invertWaggleAxis) { effectiveAngleMin = 0f - angleLimitLeft; effectiveAngleMax = angleLimitRight; } else { effectiveAngleMin = 0f - angleLimitRight; effectiveAngleMax = angleLimitLeft; } } public void ResetParticlePos() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) particlePos = ((Component)this).transform.position + EffectiveWaggleDir() * distanceLimit; particleVel = Vector3.zero; } private void OnHitLimit(float angularVelocity) { } public void Execute() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) float deltaTime = Time.deltaTime; Transform transform = ((Component)this).transform; Vector3 val = Physics.gravity * gravityScale; Vector3 val2 = particlePos; Vector3 val3 = particleVel * Mathf.Pow(1f - damping, deltaTime) + val * deltaTime; Vector3 val4 = val2 + val3 * deltaTime; Vector3 val5 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized); Vector3 val6 = EffectiveWaggleDir(); Vector3 position = transform.position; if (useSpring) { val4 = Vector3.Lerp(val4, position + val6 * distanceLimit, 1f - Mathf.Pow(1f - springApproachRate, deltaTime)); } GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax); particlePos = ProjectOnHinge(val4, position, val5, val6, distanceLimit, effectiveAngleMin, effectiveAngleMax); particleVel = (particlePos - val2) / deltaTime; if ((Object)(object)hingeGraphic != (Object)null) { hingeGraphic.rotation = Quaternion.LookRotation(particlePos - transform.position, val5) * Quaternion.Euler(hingeGraphicRotationOffset); } } private Vector3 ProjectOnHinge(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection, float distanceLimit, float angleMin, float angleMax) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) float num = ToHingeAngle(point, hingePivot, hingeAxis, hingeDirection); num = Mathf.Clamp(num, angleMin, angleMax); Vector3 val = Quaternion.AngleAxis(num, hingeAxis) * hingeDirection; return val * distanceLimit + hingePivot; } private float ToHingeAngle(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) Vector3 val = point - hingePivot; Vector3 val2 = Vector3.ProjectOnPlane(val, hingeAxis); Vector3 normalized = ((Vector3)(ref val2)).normalized; return SignedAngle(hingeDirection, normalized, hingeAxis); } private float SignedAngle(Vector3 from, Vector3 to, Vector3 axis) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) float num = Vector3.Angle(from, to); return num * Mathf.Sign(Vector3.Dot(axis, Vector3.Cross(from, to))); } private void Start() { ResetParticlePos(); } private void Update() { if (!ManualExecution) { Execute(); } } private void OnDrawGizmosSelected() { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_0182: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) //IL_018d: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_01c3: Unknown result type (might be due to invalid IL or missing references) //IL_01c8: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01da: Unknown result type (might be due to invalid IL or missing references) //IL_01df: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Unknown result type (might be due to invalid IL or missing references) //IL_01eb: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_01fb: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Unknown result type (might be due to invalid IL or missing references) //IL_0207: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_0212: Unknown result type (might be due to invalid IL or missing references) //IL_0219: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_0229: Unknown result type (might be due to invalid IL or missing references) //IL_022e: Unknown result type (might be due to invalid IL or missing references) //IL_0235: Unknown result type (might be due to invalid IL or missing references) //IL_023a: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_0245: Unknown result type (might be due to invalid IL or missing references) //IL_024c: Unknown result type (might be due to invalid IL or missing references) //IL_0251: Unknown result type (might be due to invalid IL or missing references) if (debugGizmos && !((Object)(object)Selection.activeGameObject != (Object)(object)((Component)this).gameObject)) { Transform transform = ((Component)this).transform; Vector3 position = transform.position; Vector3 val = EffectiveWaggleDir(); Vector3 val2 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized); Vector3 val3 = position + val * distanceLimit; Gizmos.color = Color.white; float num = 0.01f; Gizmos.DrawLine(position + Vector3.left * num, position + Vector3.right * num); Gizmos.DrawLine(position + Vector3.up * num, position + Vector3.down * num); Gizmos.DrawLine(position + Vector3.forward * num, position + Vector3.back * num); Handles.BeginGUI(); Handles.Label(position, "Pivot"); Handles.EndGUI(); Gizmos.color = Color.green; Gizmos.DrawLine(position, val3); GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax); Vector3 val4 = Quaternion.AngleAxis(effectiveAngleMax, val2) * val; Vector3 val5 = Quaternion.AngleAxis(effectiveAngleMin, val2) * val; Vector3 val6 = position + val4 * distanceLimit; Vector3 val7 = position + val5 * distanceLimit; Gizmos.color = Color.cyan; Gizmos.DrawLine(position, val6); Gizmos.DrawLine(position, val7); Handles.color = Color.yellow; Handles.DrawWireArc(position, val2, val5, effectiveAngleMax - effectiveAngleMin, distanceLimit * 0.5f); if (Application.isPlaying) { Gizmos.color = Color.red; float num2 = 0.01f; Gizmos.DrawLine(particlePos + Vector3.left * num2, particlePos + Vector3.right * num2); Gizmos.DrawLine(particlePos + Vector3.up * num2, particlePos + Vector3.down * num2); Gizmos.DrawLine(particlePos + Vector3.forward * num2, particlePos + Vector3.back * num2); } } } } public class GunStockLace : MonoBehaviour { public float length = 0.5f; public float gravity = 9.81f; public float damping = 0.05f; public float maxDeviationAngle = 45f; public LayerMask collisionMask; public bool showGizmos = false; private Vector3 pendulumDirection; private Vector3 angularVelocity; private Quaternion baseRotation; private Vector3 restDirection; private Vector3 previousPosition; private void Start() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) baseRotation = ((Component)this).transform.rotation; restDirection = baseRotation * -Vector3.up; pendulumDirection = restDirection; previousPosition = ((Component)this).transform.position; } private void FixedUpdate() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) Vector3 val = ((Component)this).transform.position - previousPosition; previousPosition = ((Component)this).transform.position; float fixedDeltaTime = Time.fixedDeltaTime; Vector3 val2 = Vector3.Cross(((Vector3)(ref pendulumDirection)).normalized, Vector3.down) * gravity / length; Vector3 val3 = val * 10f / fixedDeltaTime; angularVelocity += (val2 + val3) * fixedDeltaTime; angularVelocity *= Mathf.Clamp01(1f - damping * fixedDeltaTime); Quaternion val4 = Quaternion.Euler(angularVelocity * fixedDeltaTime * 57.29578f); pendulumDirection = val4 * pendulumDirection; HandleCollisionLimits(); ClampToMaxAngle(); ((Component)this).transform.rotation = Quaternion.FromToRotation(-Vector3.up, pendulumDirection) * baseRotation; } private void HandleCollisionLimits() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) RaycastHit val = default(RaycastHit); if (Physics.Raycast(((Component)this).transform.position, pendulumDirection, ref val, length, LayerMask.op_Implicit(collisionMask))) { Vector3 normal = ((RaycastHit)(ref val)).normal; Vector3 val2 = Vector3.ProjectOnPlane(pendulumDirection, normal); Vector3 normalized = ((Vector3)(ref val2)).normalized; float num = Vector3.Angle(pendulumDirection, normalized); pendulumDirection = Vector3.RotateTowards(pendulumDirection, normalized, num * ((float)Math.PI / 180f), 0f); angularVelocity = Vector3.ProjectOnPlane(angularVelocity, normal); } } private void ClampToMaxAngle() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) float num = Vector3.Angle(restDirection, pendulumDirection); if (num > maxDeviationAngle) { pendulumDirection = Vector3.RotateTowards(restDirection, pendulumDirection, maxDeviationAngle * ((float)Math.PI / 180f), 0f); angularVelocity *= 0.5f; } } private void OnDrawGizmos() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) if (showGizmos) { Gizmos.color = Color.yellow; Gizmos.DrawLine(((Component)this).transform.position, ((Component)this).transform.position + pendulumDirection * length); Gizmos.color = Color.red; Gizmos.DrawWireSphere(((Component)this).transform.position + pendulumDirection * length, 0.02f); } } } public class HuntDollarSR : MonoBehaviour { private IEnumerator Start() { yield return (object)new WaitForSeconds(3f); string str = "CharcoalBriquette(Clone)"; ((Object)((Component)this).gameObject).name = str; Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true); for (int i = 0; i < componentsInChildren.Length; i++) { Component val = (Component)(object)componentsInChildren[i]; ((Object)val.gameObject).name = str; } } } namespace BitWizrd.LebelRifle { public class Lebel : FVRFireArm { public enum ZPos { Forward, Middle, Rear } public enum HammerCockType { OnBack, OnUp, OnClose, OnForward } public enum FireSelectorModeType { Safe, Single } public enum LifterState { Down, Up } [Serializable] public class FireSelectorMode { public float SelectorPosition; public FireSelectorModeType ModeType; public bool IsBoltLocked; } [Header("Bolt Action Config")] public FVRFireArmChamber Chamber; public bool HasMagEjectionButton = true; public bool HasFireSelectorButton = true; public Lebel_Handle BoltHandle; public float BoltLerp; public bool BoltMovingForward; public Lebel_Handle.BoltActionHandleState CurBoltHandleState; public Lebel_Handle.BoltActionHandleState LastBoltHandleState; [Header("Hammer Config")] public bool HasVisualHammer; public Transform Hammer; public float HammerUncocked; public float HammerCocked; private bool m_isHammerCocked; public HammerCockType CockType; private FVRFirearmMovingProxyRound m_proxy; [Header("Round Positions Config")] public Transform Extraction_MagazinePos; public Transform Extraction_ChamberPos; public Transform Extraction_Ejecting; public Transform EjectionPos; public Transform ManualChamberingPos; public float UpwardEjectionForce; public float RightwardEjectionForce = 2f; public float YSpinEjectionTorque = 80f; public Transform Muzzle; public GameObject ReloadTriggerWell; [Header("Trigger Config")] public float TriggerResetThreshold = 0.1f; public float TriggerFiringThreshold = 0.8f; public bool FireOnTriggerDown = false; private float m_triggerFloat; private bool m_hasTriggerCycled; public Transform Trigger_Display; public float Trigger_ForwardValue; public float Trigger_RearwardValue; public InterpStyle TriggerInterpStyle = (InterpStyle)1; public Transform Trigger_Display2; public float Trigger_ForwardValue2; public float Trigger_RearwardValue2; public InterpStyle TriggerInterpStyle2 = (InterpStyle)1; [Header("Magazine Release Config")] private bool m_isMagReleasePressed; public Transform MagReleaseButton_Display; public Axis MagReleaseAxis; public InterpStyle MagReleaseInterpStyle = (InterpStyle)1; public float MagReleasePressedValue; public float MagReleaseUnpressedValue; private float m_magReleaseCurValue; private float m_magReleaseTarValue; [Header("Fire Selector Config")] private Vector2 TouchPadAxes = Vector2.zero; public Transform FireSelector_Display; public Axis FireSelector_Axis; public InterpStyle FireSelector_InterpStyle = (InterpStyle)1; public FireSelectorMode[] FireSelector_Modes; private int m_fireSelectorMode; public bool RequiresHammerUncockedToToggleFireSelector; public bool UsesSecondFireSelectorChange; public Transform FireSelector_Display_Secondary; public Axis FireSelector_Axis_Secondary; public InterpStyle FireSelector_InterpStyle_Secondary = (InterpStyle)1; public FireSelectorMode[] FireSelector_Modes_Secondary; [Header("Special Features")] public bool EjectsMagazineOnEmpty; public bool PlaysExtraTailOnShot; public FVRTailSoundClass ExtraTail = (FVRTailSoundClass)8; [Header("Reciprocating Barrel")] public bool HasReciprocatingBarrel; public G11RecoilingSystem RecoilSystem; private bool m_isQuickboltTouching; private Vector2 lastTPTouchPoint = Vector2.zero; [Header("Lifter Config")] public LebelLifter LifterComponent; public float LifterUpRotation; public float LifterDownRotation; public float LifterLerpSpeed = 10f; public float MinBoltTravelDistance = 0.1f; public float LifterInteractionDistance = 0.1f; public float LifterHapticStrength = 0.5f; public float LifterHapticFrequency = 0.1f; public float LifterMovementThreshold = 0.01f; public Collider LifterTriggerCollider; public float LifterHapticIntensityMultiplier = 1f; public bool HasLifterLock = true; [Header("Lifter Lock Config")] public Transform LifterLockSwitch; public Transform LifterLockMechanism; public float LifterLockSwitchLockedPosition; public float LifterLockSwitchUnlockedPosition; public float LifterLockMechanismLockedRotation; public float LifterLockMechanismUnlockedRotation; private float m_lifterLockSwitchLerp = 0f; public FVRFirearmMovingProxyRound lifterProxy; private bool m_readyToExtractRound = false; private bool m_lifterHasCycledSinceEmpty = false; private bool m_lifterNeedsRaiseAfterLoad = false; private bool m_lifterNeedsLowerAfterRaise = false; private bool m_wasMagazineEmpty = true; private bool m_needsLifterCycle = false; private bool m_lifterProxyDisabledAfterChambering = false; public bool m_magazineFullPlusOne = false; public bool m_boltLockedDown = false; private bool m_wasManuallyChambered = false; private bool m_wasLifterUpWhenChambered = false; private Lebel_Handle.BoltActionHandleRot m_lastHandleRot; [Header("Magazine Config")] public FVRFireArmMagazineReloadTrigger MagazineReloadTrigger; public bool IsHammerCocked => m_isHammerCocked; public FVRFirearmMovingProxyRound Proxy => m_proxy; public FVRFirearmMovingProxyRound ProxyRound => m_proxy; public bool HasExtractedRound() { return m_proxy.IsFull; } public override void Awake() { //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Expected O, but got Unknown ((FVRFireArm)this).Awake(); base.FChambers.Add(Chamber); LebelChamber lebelChamber = Chamber as LebelChamber; if ((Object)(object)lebelChamber != (Object)null) { lebelChamber.ResetTracking(); } if (base.UsesClips && (Object)(object)base.ClipTrigger != (Object)null) { if (CurBoltHandleState == Lebel_Handle.BoltActionHandleState.Rear) { if (!base.ClipTrigger.activeSelf) { base.ClipTrigger.SetActive(true); } } else if (base.ClipTrigger.activeSelf) { base.ClipTrigger.SetActive(false); } } GameObject val = new GameObject("m_proxyRound"); m_proxy = val.AddComponent<FVRFirearmMovingProxyRound>(); m_proxy.Init(((Component)this).transform); m_lastHandleRot = (((Object)(object)BoltHandle != (Object)null) ? BoltHandle.HandleRot : Lebel_Handle.BoltActionHandleRot.Up); } public bool CanBoltMove() { if (FireSelector_Modes.Length < 1) { return true; } if (FireSelector_Modes[m_fireSelectorMode].IsBoltLocked) { return false; } return true; } public override int GetTutorialState() { if (FireSelector_Modes[m_fireSelectorMode].ModeType == FireSelectorModeType.Safe) { return 4; } if (Chamber.IsFull) { if (Chamber.IsSpent) { return 0; } if ((Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null) { return 6; } return 5; } if ((Object)(object)base.Magazine != (Object)null && !base.Magazine.HasARound()) { if (CurBoltHandleState == Lebel_Handle.BoltActionHandleState.Forward || CurBoltHandleState == Lebel_Handle.BoltActionHandleState.Mid) { return 0; } if ((Object)(object)base.Clip != (Object)null) { return 2; } if (!base.Magazine.IsFull()) { return 1; } return 3; } return 3; } public override void BeginInteraction(FVRViveHand hand) { ((FVRFireArm)this).BeginInteraction(hand); } public override void UpdateInteraction(FVRViveHand hand) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_024b: Unknown result type (might be due to invalid IL or missing references) //IL_0261: Unknown result type (might be due to invalid IL or missing references) //IL_0267: Invalid comparison between Unknown and I4 //IL_0221: Unknown result type (might be due to invalid IL or missing references) //IL_0226: Unknown result type (might be due to invalid IL or missing references) //IL_035c: Unknown result type (might be due to invalid IL or missing references) //IL_0361: Unknown result type (might be due to invalid IL or missing references) //IL_031b: Unknown result type (might be due to invalid IL or missing references) //IL_0320: Unknown result type (might be due to invalid IL or missing references) //IL_039f: Unknown result type (might be due to invalid IL or missing references) //IL_03a4: Unknown result type (might be due to invalid IL or missing references) //IL_05d3: Unknown result type (might be due to invalid IL or missing references) //IL_05d8: Unknown result type (might be due to invalid IL or missing references) //IL_0616: Unknown result type (might be due to invalid IL or missing references) //IL_061b: Unknown result type (might be due to invalid IL or missing references) //IL_054a: Unknown result type (might be due to invalid IL or missing references) //IL_054f: Unknown result type (might be due to invalid IL or missing references) //IL_0498: Unknown result type (might be due to invalid IL or missing references) //IL_049d: Unknown result type (might be due to invalid IL or missing references) //IL_0539: Unknown result type (might be due to invalid IL or missing references) //IL_053e: Unknown result type (might be due to invalid IL or missing references) //IL_04b8: Unknown result type (might be due to invalid IL or missing references) //IL_04b9: Unknown result type (might be due to invalid IL or missing references) //IL_04be: Unknown result type (might be due to invalid IL or missing references) //IL_04c3: Unknown result type (might be due to invalid IL or missing references) //IL_056b: Unknown result type (might be due to invalid IL or missing references) //IL_057b: Unknown result type (might be due to invalid IL or missing references) //IL_05a0: Unknown result type (might be due to invalid IL or missing references) //IL_05a5: Unknown result type (might be due to invalid IL or missing references) //IL_05aa: Unknown result type (might be due to invalid IL or missing references) //IL_05af: Unknown result type (might be due to invalid IL or missing references) //IL_052c: Unknown result type (might be due to invalid IL or missing references) //IL_052d: Unknown result type (might be due to invalid IL or missing references) //IL_04fd: Unknown result type (might be due to invalid IL or missing references) //IL_04ff: Unknown result type (might be due to invalid IL or missing references) //IL_0505: Unknown result type (might be due to invalid IL or missing references) ((FVRPhysicalObject)this).UpdateInteraction(hand); TouchPadAxes = hand.Input.TouchpadAxes; if (((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && !((FVRPhysicalObject)this).IsAltHeld) { m_triggerFloat = hand.Input.TriggerFloat; } if (!m_hasTriggerCycled) { if (m_triggerFloat >= TriggerFiringThreshold) { m_hasTriggerCycled = true; } } else if (m_triggerFloat <= TriggerResetThreshold) { m_hasTriggerCycled = false; } m_isMagReleasePressed = false; bool flag = false; bool flag2 = false; bool flag3 = false; if (hand.IsInStreamlinedMode) { if (HasFireSelectorButton && hand.Input.BYButtonDown) { ToggleFireSelector(); if (HasLifterLock) { ToggleLifterLock(); } } if (HasMagEjectionButton && hand.Input.AXButtonPressed && ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin) { m_isMagReleasePressed = true; } if (HasMagEjectionButton && hand.Input.AXButtonDown && ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin) { ReleaseMag(); } flag3 = true; if ((Object)(object)((FVRPhysicalObject)this).Bipod != (Object)null && ((FVRPhysicalObject)this).Bipod.IsBipodActive) { flag3 = false; } if (!CanBoltMove()) { flag2 = false; flag3 = false; } if (flag3 && !((FVRPhysicalObject)this).IsAltHeld && (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null && ((FVRInteractiveObject)((FVRPhysicalObject)this).AltGrip).m_hasTriggeredUpSinceBegin && ((FVRInteractiveObject)((FVRPhysicalObject)this).AltGrip).IsHeld && ((FVRInteractiveObject)((FVRPhysicalObject)this).AltGrip).m_hand.Input.BYButtonDown && BoltHandle.UsesQuickRelease && BoltHandle.HandleState == Lebel_Handle.BoltActionHandleState.Forward) { flag = true; } } else { if (HasMagEjectionButton && hand.Input.TouchpadPressed && ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && ((Vector2)(ref TouchPadAxes)).magnitude > 0.3f && Vector2.Angle(TouchPadAxes, Vector2.down) <= 45f) { m_isMagReleasePressed = true; } if ((int)GM.Options.QuickbeltOptions.BoltActionModeSetting == 0) { flag3 = true; } if ((int)GM.Options.QuickbeltOptions.BoltActionModeSetting == 1) { flag2 = true; } if (GM.Options.ControlOptions.UseGunRigMode2) { flag2 = true; flag3 = true; } if ((Object)(object)((FVRPhysicalObject)this).Bipod != (Object)null && ((FVRPhysicalObject)this).Bipod.IsBipodActive) { flag2 = true; flag3 = false; } if (!CanBoltMove()) { flag2 = false; flag3 = false; } if (IsHammerCocked && BoltHandle.HandleState == Lebel_Handle.BoltActionHandleState.Forward && BoltHandle.HandleRot == Lebel_Handle.BoltActionHandleRot.Down) { flag2 = false; } if (hand.Input.TouchpadDown && ((Vector2)(ref TouchPadAxes)).magnitude > 0.1f) { if (flag3 && Vector2.Angle(TouchPadAxes, Vector2.right) <= 45f && BoltHandle.UsesQuickRelease && BoltHandle.HandleState == Lebel_Handle.BoltActionHandleState.Forward) { flag = true; } else if (Vector2.Angle(TouchPadAxes, Vector2.left) <= 45f) { if (HasFireSelectorButton) { ToggleFireSelector(); } if (HasLifterLock) { ToggleLifterLock(); } } else if (Vector2.Angle(TouchPadAxes, Vector2.down) <= 45f && HasMagEjectionButton) { ReleaseMag(); } } } if (m_isMagReleasePressed) { if ((Object)(object)ReloadTriggerWell != (Object)null) { ReloadTriggerWell.SetActive(false); } } else if ((Object)(object)ReloadTriggerWell != (Object)null) { ReloadTriggerWell.SetActive(true); } if (((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && !flag && flag2) { if (((Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null && !((FVRPhysicalObject)this).IsAltHeld) || GM.Options.ControlOptions.UseGunRigMode2 || ((Object)(object)((FVRPhysicalObject)this).Bipod != (Object)null && ((FVRPhysicalObject)this).Bipod.IsBipodActive)) { if (hand.Input.TouchpadTouched) { Vector2 touchpadAxes = hand.Input.TouchpadAxes; if (((Vector2)(ref touchpadAxes)).magnitude > 0.1f) { bool isQuickboltTouching = m_isQuickboltTouching; if (Vector2.Angle(touchpadAxes, Vector2.right + Vector2.up) < 90f && !m_isQuickboltTouching) { m_isQuickboltTouching = true; } if (m_isQuickboltTouching && isQuickboltTouching) { float sAngle = GetSAngle(touchpadAxes, lastTPTouchPoint, hand.CMode); BoltHandle.DriveBolt((0f - sAngle) / 90f); } lastTPTouchPoint = touchpadAxes; } else { lastTPTouchPoint = Vector2.zero; } } else { lastTPTouchPoint = Vector2.zero; } } if (m_isQuickboltTouching) { Debug.DrawLine(BoltHandle.BoltActionHandleRoot.position, BoltHandle.BoltActionHandleRoot.position + 0.1f * new Vector3(lastTPTouchPoint.x, lastTPTouchPoint.y, 0f), Color.blue); } } if (hand.Input.TouchpadTouchUp) { m_isQuickboltTouching = false; lastTPTouchPoint = Vector2.zero; } FiringSystem(); ((FVRPhysicalObject)this).UpdateInteraction(hand); if (flag && !((FVRPhysicalObject)this).IsAltHeld && (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null) { m_isQuickboltTouching = false; lastTPTouchPoint = Vector2.zero; hand.Buzz(hand.Buzzer.Buzz_BeginInteraction); hand.HandMadeGrabReleaseSound(); hand.EndInteractionIfHeld((FVRInteractiveObject)(object)this); ((FVRInteractiveObject)this).EndInteraction(hand); ((FVRInteractiveObject)BoltHandle).BeginInteraction(hand); hand.ForceSetInteractable((FVRInteractiveObject)(object)BoltHandle); BoltHandle.TPInitiate(); } } private Vector3 GetClosestValidPoint(Vector3 start, Vector3 end, Vector3 point) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) Vector3 val = end - start; Vector3 val2 = point - start; float magnitude = ((Vector3)(ref val)).magnitude; Vector3 val3 = val / magnitude; float num = Vector3.Dot(val2, val3); num = Mathf.Clamp(num, 0f, magnitude); return start + val3 * num; } public float GetSignedAngle(Vector2 from, Vector2 to) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) Vector2 val = default(Vector2); ((Vector2)(ref val))..ctor(from.y, 0f - from.x); Vector2 normalized = ((Vector2)(ref val)).normalized; float num = Mathf.Sign(Vector2.Dot(from, normalized)); float num2 = Vector2.Angle(from, to); return num2 * num; } private float GetSAngle(Vector2 v1, Vector2 v2, ControlMode m) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Invalid comparison between Unknown and I4 //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) if ((int)m == 3) { return (v1.y - v2.y) * 130f; } float num = Mathf.Sign(v1.x * v2.y - v1.y * v2.x); return Vector2.Angle(v1, v2) * num; } public override void EndInteraction(FVRViveHand hand) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) m_triggerFloat = 0f; m_hasTriggerCycled = false; m_isMagReleasePressed = false; m_isQuickboltTouching = false; lastTPTouchPoint = Vector2.zero; ((FVRFireArm)this).EndInteraction(hand); } public void SetHasTriggeredUp() { ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin = true; } public void CockHammer() { if (!m_isHammerCocked) { m_isHammerCocked = true; if (HasVisualHammer) { ((FVRPhysicalObject)this).SetAnimatedComponent(Hammer, HammerCocked, (InterpStyle)0, (Axis)2); } } } public void DropHammer() { if (IsHammerCocked) { m_isHammerCocked = false; ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f); Fire(); if (HasVisualHammer) { ((FVRPhysicalObject)this).SetAnimatedComponent(Hammer, HammerUncocked, (InterpStyle)0, (Axis)2); } } } protected virtual void ToggleFireSelector() { //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) if ((RequiresHammerUncockedToToggleFireSelector && IsHammerCocked) || ((FVRInteractiveObject)BoltHandle).IsHeld || CurBoltHandleState != 0 || BoltHandle.HandleRot != Lebel_Handle.BoltActionHandleRot.Down || FireSelector_Modes.Length <= 1) { return; } m_fireSelectorMode++; if (m_fireSelectorMode >= FireSelector_Modes.Length) { m_fireSelectorMode -= FireSelector_Modes.Length; } ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)15, 1f); if ((Object)(object)FireSelector_Display != (Object)null) { ((FVRPhysicalObject)this).SetAnimatedComponent(FireSelector_Display, FireSelector_Modes[m_fireSelectorMode].SelectorPosition, FireSelector_InterpStyle, FireSelector_Axis); if (UsesSecondFireSelectorChange) { ((FVRPhysicalObject)this).SetAnimatedComponent(FireSelector_Display_Secondary, FireSelector_Modes_Secondary[m_fireSelectorMode].SelectorPosition, FireSelector_InterpStyle_Secondary, FireSelector_Axis_Secondary); } } } protected virtual void ToggleLifterLock() { if (!((FVRInteractiveObject)BoltHandle).IsHeld && CurBoltHandleState == Lebel_Handle.BoltActionHandleState.Rear && (!Chamber.IsFull || !((Object)(object)LifterComponent != (Object)null) || LifterComponent.GetLifterState() != 0) && LifterComponent.HasLifterLock) { bool flag = !LifterComponent.IsLifterLocked(); LifterComponent.SetLifterLocked(flag); if (flag && LifterComponent.GetLifterState() == LifterState.Down) { LifterComponent.SetLifterState(LifterState.Up); } ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)15, 1f); } } public void ReleaseMag() { if ((Object)(object)base.Magazine != (Object)null) { m_magReleaseCurValue = MagReleasePressedValue; ((FVRFireArm)this).EjectMag(false); } } public FireSelectorMode GetFiringMode() { return FireSelector_Modes[m_fireSelectorMode]; } protected virtual void FiringSystem() { bool flag = false; if (FireOnTriggerDown) { flag = FireSelector_Modes[m_fireSelectorMode].ModeType != 0 && BoltHandle.HandleState == Lebel_Handle.BoltActionHandleState.Forward && BoltHandle.HandleRot == Lebel_Handle.BoltActionHandleRot.Down && ((FVRInteractiveObject)this).m_hand.Input.TriggerDown && ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && (!Chamber.IsFull || !Chamber.IsSpent); } else { if (!m_hasTriggerCycled) { if (m_triggerFloat >= TriggerFiringThreshold) { m_hasTriggerCycled = true; } } else if (m_triggerFloat <= TriggerResetThreshold) { m_hasTriggerCycled = false; } flag = FireSelector_Modes[m_fireSelectorMode].ModeType != 0 && BoltHandle.HandleState == Lebel_Handle.BoltActionHandleState.Forward && BoltHandle.HandleRot == Lebel_Handle.BoltActionHandleRot.Down && m_hasTriggerCycled && (!Chamber.IsFull || !Chamber.IsSpent); } if (flag) { DropHammer(); if (!FireOnTriggerDown) { m_hasTriggerCycled = true; } } } public bool Fire() { //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) FireSelectorMode fireSelectorMode = FireSelector_Modes[m_fireSelectorMode]; if (!Chamber.Fire()) { return false; } LebelChamber lebelChamber = Chamber as LebelChamber; if ((Object)(object)lebelChamber != (Object)null) { lebelChamber.ResetTracking(); } ((FVRFireArm)this).Fire(Chamber, ((FVRFireArm)this).GetMuzzle(), true, 1f, -1f); ((FVRFireArm)this).FireMuzzleSmoke(); bool flag = ((FVRFireArm)this).IsTwoHandStabilized(); bool flag2 = ((FVRFireArm)this).IsForegripStabilized(); bool flag3 = ((FVRFireArm)this).IsShoulderStabilized(); ((FVRFireArm)this).Recoil(flag, flag2, flag3, (FVRFireArmRecoilProfile)null, 1f); FVRSoundEnvironment currentSoundEnvironment = GM.CurrentPlayerBody.GetCurrentSoundEnvironment(); ((FVRFireArm)this).PlayAudioGunShot(Chamber.GetRound(), currentSoundEnvironment, 1f); if (PlaysExtraTailOnShot) { AudioEvent tailSet = SM.GetTailSet(ExtraTail, currentSoundEnvironment); base.m_pool_tail.PlayClipVolumePitchOverride(tailSet, ((Component)this).transform.position, tailSet.VolumeRange * 1f, base.AudioClipSet.TailPitchMod_Main * tailSet.PitchRange.x, (AudioMixerGroup)null); } if (HasReciprocatingBarrel) { RecoilSystem.Recoil(false); } return true; } public override void FVRUpdate() { ((FVRFireArm)this).FVRUpdate(); UpdateChamberAccessibility(); } public override void FVRFixedUpdate() { //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) ((FVRFireArm)this).FVRFixedUpdate(); CheckMagazineState(); UpdateComponentDisplay(); UpdateChamberAccessibility(); UpdateLifterProxyVisibility(); if ((Object)(object)BoltHandle != (Object)null) { if (BoltHandle.HandleRot == Lebel_Handle.BoltActionHandleRot.Down && m_lastHandleRot != Lebel_Handle.BoltActionHandleRot.Down && (Object)(object)LifterComponent != (Object)null && !LifterComponent.IsLifterLocked()) { LifterComponent.SetLifterState(LifterState.Down); } m_lastHandleRot = BoltHandle.HandleRot; } if ((Object)(object)m_proxy != (Object)null && m_proxy.IsFull && (Object)(object)m_proxy.ProxyRound != (Object)null) { m_proxy.ProxyRound.position = Extraction_MagazinePos.position; m_proxy.ProxyRound.rotation = Extraction_MagazinePos.rotation; } } private void UpdateChamberAccessibility() { if ((Object)(object)Chamber == (Object)null) { return; } bool flag = (Object)(object)LifterComponent != (Object)null && LifterComponent.GetLifterState() == LifterState.Up; bool flag2 = !Chamber.IsFull; bool flag3 = (Object)(object)base.Magazine == (Object)null || !base.Magazine.HasARound(); bool flag4 = (Object)(object)base.Magazine != (Object)null && base.Magazine.IsFull(); bool flag5 = !flag4; bool flag6 = (Object)(object)LifterComponent != (Object)null && LifterComponent.IsLifterLocked(); bool flag7 = (Object)(object)LifterComponent != (Object)null && LifterComponent.GetLifterState() == LifterState.Down; bool flag8 = ((Object)(object)lifterProxy == (Object)null || !lifterProxy.IsFull) && flag; bool flag9 = flag && flag2 && flag3; bool flag10 = flag7 && flag2 && (flag4 || m_magazineFullPlusOne); bool flag11 = flag6 && flag2; bool flag12 = flag && flag2 && flag5; bool flag13 = flag9 || flag10 || flag11 || flag8 || flag12; Chamber.IsAccessible = flag13; if (flag13) { LebelChamber lebelChamber = Chamber as LebelChamber; if ((Object)(object)lebelChamber != (Object)null) { lebelChamber.SetFromMagazine(fromMagazine: false); } } } private void UpdateComponentDisplay() { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Invalid comparison between Unknown and I4 //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Invalid comparison between Unknown and I4 //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Invalid comparison between Unknown and I4 //IL_01d6: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Invalid comparison between Unknown and I4 //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_01f8: Invalid comparison between Unknown and I4 //IL_01e6: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)Trigger_Display != (Object)null) { if ((int)TriggerInterpStyle == 0) { Trigger_Display.localPosition = new Vector3(0f, 0f, Mathf.Lerp(Trigger_ForwardValue, Trigger_RearwardValue, m_triggerFloat)); } else if ((int)TriggerInterpStyle == 1) { Trigger_Display.localEulerAngles = new Vector3(Mathf.Lerp(Trigger_ForwardValue, Trigger_RearwardValue, m_triggerFloat), 0f, 0f); } } if ((Object)(object)Trigger_Display2 != (Object)null) { if ((int)TriggerInterpStyle2 == 0) { Trigger_Display2.localPosition = new Vector3(0f, 0f, Mathf.Lerp(Trigger_ForwardValue2, Trigger_RearwardValue2, m_triggerFloat)); } else if ((int)TriggerInterpStyle2 == 1) { Trigger_Display2.localEulerAngles = new Vector3(Mathf.Lerp(Trigger_ForwardValue2, Trigger_RearwardValue2, m_triggerFloat), 0f, 0f); } } if ((Object)(object)MagReleaseButton_Display != (Object)null) { Vector3 zero = Vector3.zero; m_magReleaseTarValue = ((!m_isMagReleasePressed) ? MagReleaseUnpressedValue : MagReleasePressedValue); m_magReleaseCurValue = Mathf.Lerp(m_magReleaseCurValue, m_magReleaseTarValue, Time.deltaTime * 4f); Axis magReleaseAxis = MagReleaseAxis; if ((int)magReleaseAxis != 0) { if ((int)magReleaseAxis != 1) { if ((int)magReleaseAxis == 2) { zero.z = m_magReleaseCurValue; } } else { zero.y = m_magReleaseCurValue; } } else { zero.x = m_magReleaseCurValue; } if ((int)MagReleaseInterpStyle == 0) { MagReleaseButton_Display.localPosition = zero; } else if ((int)MagReleaseInterpStyle == 1) { MagReleaseButton_Display.localEulerAngles = zero; } } base.IsBreachOpenForGasOut = CurBoltHandleState != Lebel_Handle.BoltActionHandleState.Forward; } private void CheckMagazineState() { //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)base.Magazine == (Object)null) { return; } if (!base.Magazine.HasARound()) { m_needsLifterCycle = true; } if (base.Magazine.IsFull() && base.Magazine.HasARound() && !m_proxy.IsFull) { GameObject val = base.Magazine.RemoveRound(false); if ((Object)(object)val != (Object)null) { m_proxy.SetFromPrefabReference(val); m_proxy.IsFull = true; m_proxy.UpdateProxyDisplay(); m_proxy.ProxyRound.position = Extraction_MagazinePos.position; m_proxy.ProxyRound.rotation = Extraction_MagazinePos.rotation; ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)28, 1f); m_magazineFullPlusOne = true; } } else if (m_magazineFullPlusOne && !m_proxy.IsFull) { m_magazineFullPlusOne = false; } if ((Object)(object)MagazineReloadTrigger != (Object)null) { ((Component)MagazineReloadTrigger).gameObject.SetActive(!m_magazineFullPlusOne); } } private void TryExtractFromMagazine() { //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) if (!m_needsLifterCycle) { if ((Object)(object)base.Magazine != (Object)null && base.Magazine.HasARound() && !m_proxy.IsFull && !Chamber.IsFull) { GameObject fromPrefabReference = base.Magazine.RemoveRound(false); m_proxy.SetFromPrefabReference(fromPrefabReference); m_proxy.IsFull = true; m_proxy.UpdateProxyDisplay(); m_proxy.ProxyRound.position = Extraction_MagazinePos.position; m_proxy.ProxyRound.rotation = Extraction_MagazinePos.rotation; } if (EjectsMagazineOnEmpty && (Object)(object)base.Magazine != (Object)null && !base.Magazine.HasARound()) { ((FVRFireArm)this).EjectMag(false); } } } public void NotifyLifterLowered() { if ((Object)(object)m_proxy.Round != (Object)null && (Object)(object)base.Magazine != (Object)null) { base.Magazine.AddRound(m_proxy.Round, true, true, false); m_proxy.ClearProxy(); ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)28, 1f); } } public void NotifyLifterRaised() { } public override List<FireArmRoundClass> GetChamberRoundList() { //IL_0034: Unknown result type (might be due to invalid IL or missing references) if (Chamber.IsFull && !Chamber.IsSpent) { List<FireArmRoundClass> list = new List<FireArmRoundClass>(); list.Add(Chamber.GetRound().RoundClass); return list; } return null; } public override void SetLoadedChambers(List<FireArmRoundClass> rounds) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) if (rounds.Count > 0) { Chamber.Autochamber(rounds[0]); LebelChamber lebelChamber = Chamber as LebelChamber; if ((Object)(object)lebelChamber != (Object)null) { lebelChamber.ResetTracking(); } } } public override void ConfigureFromFlagDic(Dictionary<string, string> f) { //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) string key = "HammerState"; if (f.ContainsKey(key)) { string text = f[key]; if (text == "Cocked") { m_isHammerCocked = true; } if (HasVisualHammer) { ((FVRPhysicalObject)this).SetAnimatedComponent(Hammer, HammerCocked, (InterpStyle)0, (Axis)2); } } if (FireSelector_Modes.Length > 1) { key = "FireSelectorState"; if (f.ContainsKey(key)) { string text = f[key]; int.TryParse(text, out m_fireSelectorMode); } if ((Object)(object)FireSelector_Display != (Object)null) { ((FVRPhysicalObject)this).SetAnimatedComponent(FireSelector_Display, FireSelector_Modes[m_fireSelectorMode].SelectorPosition, FireSelector_InterpStyle, FireSelector_Axis); } } LebelChamber lebelChamber = Chamber as LebelChamber; if ((Object)(object)lebelChamber != (Object)null) { lebelChamber.ResetTracking(); } ((FVRFireArm)this).ConfigureFromFlagDic(f); } public override Dictionary<string, string> GetFlagDic() { Dictionary<string, string> flagDic = ((FVRFireArm)this).GetFlagDic(); flagDic.Add("HammerState", (!m_isHammerCocked) ? "Uncocked" : "Cocked"); if (FireSelector_Modes.Length > 1) { flagDic.Add("FireSelectorState", m_fireSelectorMode.ToString()); } return flagDic; } public FVRFireArmRound UpdateBolt(Lebel_Handle.BoltActionHandleState State, float lerp, bool isCatchHeld) { //IL_06db: Unknown result type (might be due to invalid IL or missing references) //IL_06e6: Unknown result type (might be due to invalid IL or missing references) //IL_06f1: Unknown result type (might be due to invalid IL or missing references) //IL_070c: Unknown result type (might be due to invalid IL or missing references) //IL_0717: Unknown result type (might be due to invalid IL or missing references) //IL_0722: Unknown result type (might be due to invalid IL or missing references) //IL_023a: Unknown result type (might be due to invalid IL or missing references) //IL_0245: Unknown result type (might be due to invalid IL or missing references) //IL_0250: Unknown result type (might be due to invalid IL or missing references) //IL_025b: Unknown result type (might be due to invalid IL or missing references) //IL_0266: Unknown result type (might be due to invalid IL or missing references) //IL_026b: Unknown result type (might be due to invalid IL or missing references) //IL_0276: Unknown result type (might be due to invalid IL or missing references) //IL_0281: Unknown result type (might be due to invalid IL or missing references) //IL_028c: Unknown result type (might be due to invalid IL or missing references) //IL_0297: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_0760: Unknown result type (might be due to invalid IL or missing references) //IL_077b: Unknown result type (might be due to invalid IL or missing references) //IL_0666: Unknown result type (might be due to invalid IL or missing references) //IL_0671: Unknown result type (might be due to invalid IL or missing references) //IL_067c: Unknown result type (might be due to invalid IL or missing references) //IL_0697: Unknown result type (might be due to invalid IL or missing references) //IL_06a2: Unknown result type (might be due to invalid IL or missing references) //IL_06ad: Unknown result type (might be due to invalid IL or missing references) FVRFireArmRound result = null; CurBoltHandleState = State; BoltLerp = lerp; if (BoltHandle.HandleRot == Lebel_Handle.BoltActionHandleRot.Down && m_lastHandleRot != Lebel_Handle.BoltActionHandleRot.Down) { if ((Object)(object)LifterComponent != (Object)null && !LifterComponent.IsLifterLocked()) { LifterComponent.SetLifterState(LifterState.Down); } if ((Object)(object)LifterComponent != (Object)null && LifterComponent.GetLifterState() == LifterState.Down && (Object)(object)base.Magazine != (Object)null && base.Magazine.HasARound() && !m_proxy.IsFull && !m_magazineFullPlusOne) { GameObject val = base.Magazine.RemoveRound(false); if ((Object)(object)val != (Object)null) { m_proxy.SetFromPrefabReference(val); m_proxy.IsFull = true; m_proxy.UpdateProxyDisplay(); m_proxy.ProxyRound.position = Extraction_MagazinePos.position; m_proxy.ProxyRound.rotation = Extraction_MagazinePos.rotation; } } } if (CurBoltHandleState == Lebel_Handle.BoltActionHandleState.Rear && LastBoltHandleState != Lebel_Handle.BoltActionHandleState.Rear) { if (CockType == HammerCockType.OnBack) { CockHammer(); } bool flag = false; LebelChamber lebelChamber = Chamber as LebelChamber; if ((Object)(object)lebelChamber != (Object)null && lebelChamber.WasManuallyChambered) { if ((Object)(object)LifterComponent != (Object)null && LifterComponent.GetLifterState() == LifterState.Down) { flag = true; } else { lebelChamber.ResetTracking(); } } if (flag) { if ((Object)(object)LifterComponent != (Object)null && !LifterComponent.IsLifterLocked()) { LifterComponent.SetLifterState(LifterState.Up); } ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)41, 1f); } else if (Chamber.IsFull && !flag && (!((Object)(object)lebelChamber != (Object)null) || !lebelChamber.WasManuallyChambered)) { FVRFireArmRound val2 = Chamber.EjectRound(EjectionPos.position, ((Component)this).transform.right * RightwardEjectionForce + ((Component)this).transform.up * UpwardEjectionForce, ((Component)this).transform.up * YSpinEjectionTorque, EjectionPos.position, EjectionPos.rotation, false); ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)10, 1f); if (isCatchHeld && (Object)(object)val2 != (Object)null && !val2.IsSpent) { result = val2; } if ((Object)(object)lebelChamber != (Object)null) { lebelChamber.ResetTracking(); } } else { ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)41, 1f); } BoltMovingForward = true; if ((Object)(object)LifterComponent != (Object)null && !LifterComponent.IsLifterLocked()) { LifterComponent.SetLifterState(LifterState.Up); } } else if (CurBoltHandleState == Lebel_Handle.BoltActionHandleState.Forward && LastBoltHandleState != 0) { if (CockType == HammerCockType.OnForward) { CockHammer(); } if (m_proxy.IsFull && !Chamber.IsFull) { bool flag2 = true; if (m_magazineFullPlusOne && (Object)(object)LifterComponent != (Object)null && LifterComponent.GetLifterState() == LifterState.Down && !Chamber.IsFull) { flag2 = false; } if (flag2) { LebelChamber lebelChamber2 = Chamber as LebelChamber; if ((Object)(object)lebelChamber2 != (Object)null) { lebelChamber2.SetFromMagazine(fromMagazine: true); } Chamber.SetRound(m_proxy.Round, false); m_proxy.ClearProxy(); ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)11, 1f); } else { ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)40, 1f); } } else { ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)40, 1f); } BoltMovingForward = false; } else if (CurBoltHandleState == Lebel_Handle.BoltActionHandleState.Mid && LastBoltHandleState == Lebel_Handle.BoltActionHandleState.Rear && (Object)(object)base.Magazine != (Object)null) { if (!m_proxy.IsFull && base.Magazine.HasARound() && !Chamber.IsFull && (Object)(object)LifterComponent != (Object)null && LifterComponent.GetLifterState() == LifterState.Up && BoltHandle.HandleRot == Lebel_Handle.BoltActionHandleRot.Down) { GameObject fromPrefabReference = base.Magazine.RemoveRound(false); m_proxy.SetFromPrefabReference(fromPrefabReference); } if (EjectsMagazineOnEmpty && !base.Magazine.HasARound()) { ((FVRFireArm)this).EjectMag(false); } } if (CurBoltHandleState != LastBoltHandleState) { LebelChamber lebelChamber3 = Chamber as LebelChamber; if ((Object)(object)lebelChamber3 != (Object)null && (!lebelChamber3.WasManuallyChambered || (CurBoltHandleState == Lebel_Handle.BoltActionHandleState.Forward && LastBoltHandleState == Lebel_Handle.BoltActionHandleState.Mid))) { lebelChamber3.ResetTracking(); } } if (CurBoltHandleState != 0 && !m_proxy.IsFull && !Chamber.IsFull) { Chamber.IsAccessible = true; } else { Chamber.IsAccessible = false; } if (m_proxy.IsFull) { bool flag3 = true; if (m_magazineFullPlusOne && (Object)(object)LifterComponent != (Object)null && LifterComponent.GetLifterState() == LifterState.Down && !Chamber.IsFull) { flag3 = false; } LebelChamber lebelChamber4 = Chamber as LebelChamber; if (((Object)(object)lebelChamber4 == (Object)null || !lebelChamber4.WasManuallyChambered) && flag3) { m_proxy.ProxyRound.position = Vector3.Lerp(Extraction_ChamberPos.position, Extraction_MagazinePos.position, BoltLerp); m_proxy.ProxyRound.rotation = Quaternion.Slerp(Extraction_ChamberPos.rotation, Extraction_MagazinePos.rotation, BoltLerp); } } if (Chamber.IsFull) { Chamber.ProxyRound.position = Vector3.Lerp(Extraction_ChamberPos.position, Extraction_Ejecting.position, BoltLerp); Chamber.ProxyRound.rotation = Quaternion.Slerp(Extraction_ChamberPos.rotation, Extraction_Ejecting.rotation, BoltLerp); } if ((Object)(object)LifterComponent != (Object)null && LifterComponent.IsLifterBeingHeld()) { Extraction_MagazinePos.position = ((Component)LifterComponent).transform.position; Extraction_MagazinePos.rotation = ((Component)LifterComponent).transform.rotation; } LastBoltHandleState = CurBoltHandleState; m_lastHandleRot = BoltHandle.HandleRot; return result; } private void UpdateLifterProxyDisplay() { //IL_02c9: Unknown result type (might be due to invalid IL or missing references) //IL_02e4: Unknown result type (might be due to invalid IL or missing references) //IL_0231: Unknown result type (might be due to invalid IL or missing references) //IL_0237: Expected O, but got Unknown //IL_0187: Unknown result type (might be due to invalid IL or missing references) //IL_018d: Unknown result type (might be due to invalid IL or missing references) //IL_01ad: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_01d3: Unknown result type (might be due to invalid IL or missing references) //IL_01ee: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Expected O, but got Unknown if (m_needsLifterCycle) { if ((Object)(object)lifterProxy != (Object)null && (Object)(object)lifterProxy.ProxyRenderer != (Object)null) { ((Renderer)lifterProxy.ProxyRenderer).enabled = false; } return; } if (((Object)(object)base.Magazine != (Object)null && base.Magazine.HasARound() && !m_lifterProxyDisabledAfterChambering) || (m_magazineFullPlusOne && m_proxy.IsFull)) { if ((Object)(object)base.Magazine != (Object)null && base.Magazine.LoadedRounds != null && base.Magazine.LoadedRounds.Length > 0 && base.Magazine.m_numRounds > 0 && base.Magazine.LoadedRounds[base.Magazine.m_numRounds - 1] != null) { FVRLoadedRound val = base.Magazine.LoadedRounds[base.Magazine.m_numRounds - 1]; if ((Object)(object)lifterProxy == (Object)null) { GameObject val2 = new GameObject("LifterProxyRound"); lifterProxy = val2.AddComponent<FVRFirearmMovingProxyRound>(); lifterProxy.Init(((Component)this).transform); lifterProxy.NukeShadowCasting(); } lifterProxy.IsFull = true; lifterProxy.IsSpent = false; lifterProxy.ProxyMesh.mesh = AM.GetRoundMesh(base.Magazine.RoundType, val.LR_Class); ((Renderer)lifterProxy.ProxyRenderer).material = AM.GetRoundMaterial(base.Magazine.RoundType, val.LR_Class); lifterProxy.ProxyRound.position = Extraction_MagazinePos.position; lifterProxy.ProxyRound.rotation = Extraction_MagazinePos.rotation; } else if (m_magazineFullPlusOne && m_proxy.IsFull) { if ((Object)(object)lifterProxy == (Object)null) { GameObject val3 = new GameObject("LifterProxyRound"); lifterProxy = val3.AddComponent<FVRFirearmMovingProxyRound>(); lifterProxy.Init(((Component)this).transform); lifterProxy.NukeShadowCasting(); } lifterProxy.IsFull = true; lifterProxy.IsSpent = false; lifterProxy.ProxyMesh.mesh = m_proxy.ProxyMesh.mesh; ((Renderer)lifterProxy.ProxyRenderer).material = ((Renderer)m_proxy.ProxyRenderer).material; lifterProxy.ProxyRound.position = Extraction_MagazinePos.position; lifterProxy.ProxyRound.rotation = Extraction_MagazinePos.rotation; } } if (!((Object)(object)LifterComponent != (Object)null) || !((Object)(object)Chamber != (Object)null) || !((Object)(object)Chamber.ProxyRound != (Object)null) || !((Object)(object)((Component)Chamber.ProxyRound).GetComponent<Renderer>() != (Object)null)) { return; } bool flag = false; if (LifterComponent.GetLifterState() == LifterState.Down) { LebelChamber lebelChamber = Chamber as LebelChamber; if ((Object)(object)lebelChamber != (Object)null && lebelChamber.WasManuallyChambered) { flag = true; } } ((Component)Chamber.ProxyRound).GetComponent<Renderer>().enabled = !flag; } private void UpdateLifterProxyVisibility() { //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Expected O, but got Unknown //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) if (m_magazineFullPlusOne && m_proxy.IsFull && (Object)(object)LifterComponent != (Object)null) { if ((Object)(object)lifterProxy == (Object)null) { GameObject val = new GameObject("LifterProxyRound"); lifterProxy = val.AddComponent<FVRFirearmMovingProxyRound>(); lifterProxy.Init(((Component)this).transform); lifterProxy.NukeShadowCasting(); } lifterProxy.IsFull = true; lifterProxy.IsSpent = false; if ((Object)(object)m_proxy.ProxyMesh != (Object)null && (Object)(object)m_proxy.ProxyRenderer != (Object)null) { lifterProxy.ProxyMesh.mesh = m_proxy.ProxyMesh.mesh; ((Renderer)lifterProxy.ProxyRenderer).material = ((Renderer)m_proxy.ProxyRenderer).material; } if ((Object)(object)BoltHandle != (Object)null && BoltHandle.HandleRot == Lebel_Handle.BoltActionHandleRot.Down && LifterComponent.GetLifterState() == LifterState.Down) { ((Renderer)lifterProxy.ProxyRenderer).enabled = true; lifterProxy.ProxyRound.position = Extraction_MagazinePos.position; lifterProxy.ProxyRound.rotation = Extraction_MagazinePos.rotation; } } } } public class LebelChamber : FVRFireArmChamber { [Header("Lebel Chamber Tracking")] public bool WasManuallyChambered; private bool m_isFromMagazine; private bool m_hasDetectedManualChambering; public void ResetTracking() { WasManuallyChambered = false; m_isFromMagazine = false; m_hasDetectedManualChambering = false; } public void SetFromMagazine(bool fromMagazine) { m_isFromMagazine = fromMagazine; if (fromMagazine) { m_hasDetectedManualChambering = false; WasManuallyChambered = false; } } private void OnTriggerEnter(Collider other) { if (((Component)other).CompareTag("FVRFireArmRound")) { FVRFireArmRound component = ((Component)other).GetComponent<FVRFireArmRound>(); if ((Object)(object)component != (Object)null && !m_isFromMagazine && base.IsManuallyChamberable && base.IsAccessible && !m_hasDetectedManualChambering) { WasManuallyChambered = true; m_hasDetectedManualChambering = true; } } } public override void BeginInteraction(FVRViveHand hand) { ((FVRFireArmChamber)this).BeginInteraction(hand); } public override void FVRUpdate() { ((FVRFireArmChamber)this).FVRUpdate(); } public override void Awake() { //IL_004a: Unknown result type (might be due to invalid IL or missing references) ((FVRFireArmChamber)this).Awake(); base.IsFull = false; m_hasDetectedManualChambering = false; if ((Object)(object)((Component)this).GetComponent<Collider>() == (Object)null) { BoxCollider val = ((Component)this).gameObject.AddComponent<BoxCollider>(); ((Collider)val).isTrigger = true; val.size = new Vector3(0.02f, 0.02f, 0.05f); } } public override bool IsInteractable() { return ((FVRFireArmChamber)this).IsInteractable(); } public void OnRoundEnter(FVRFireArmRound round) { if ((Object)(object)round != (Object)null && !m_isFromMagazine && base.IsManuallyChamberable && base.IsAccessible && !m_hasDetectedManualChambering) { WasManuallyChambered = true; m_hasDetectedManualChambering = true; } } public void SetRoundWithTracking(FVRFireArmRound round, bool animate = false) { OnRoundEnter(round); ((FVRFireArmChamber)this).SetRound(round, animate); } public void SetRoundWithTracking(FVRFireArmRound round, Vector3 p, Quaternion r) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) OnRoundEnter(round); ((FVRFireArmChamber)this).SetRound(round, p, r); } public void Chamber(FVRFireArmRound round, bool makeChamberingSound) { if ((Object)(object)round != (Object)null && !base.IsFull && base.IsAccessible) { if (!m_isFromMagazine && !m_hasDetectedManualChambering) { WasManuallyChambered = true; m_hasDetectedManualChambering = true; } SetRoundWithTracking(round); if (makeChamberingSound) { ((FVRFireArmChamber)this).PlayChamberingAudio(); } } } } public class LebelLifter : FVRInteractiveObject { private Lebel m_parentLebel; private float m_lifterLerp = 0f; private bool m_isLifterBeingHeld = false; private Vector3 m_lastHandPosition; private float m_lifterHapticTimer = 0f; private bool m_isLifterMoving = false; private bool m_isHandInLifterTrigger = false; private bool m_isLifterLocked = false; private bool m_wasHandInLifterTrigger = false; private Vector3 m_initialHandPosition; private float m_initialLifterLerp; private float m_handZOffset; private float m_lifterLockSwitchLerp = 0f; private const float MANUAL_MOVEMENT_SPEED_MULTIPLIER = 3f; private float m_lastLifterLerp = 0f; private Lebel.LifterState m_currentLifterState = Lebel.LifterState.Down; public bool HasLifterLock => m_parentLebel.HasLifterLock; public override void Awake() { ((FVRInteractiveObject)this).Awake(); m_parentLebel = ((Component)this).GetComponentInParent<Lebel>(); } public override void BeginInteraction(FVRViveHand hand) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).BeginInteraction(hand); m_handZOffset = ((Component)this).transform.InverseTransformPoint(((HandInput)(ref hand.Input)).Pos).z; } public override void UpdateInteraction(FVRViveHand hand) { //IL_02cc: Unknown result type (might be due to invalid IL or missing references) //IL_02d1: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).UpdateInteraction(hand); if (!m_isLifterLocked && m_parentLebel.CurBoltHandleState == Lebel_Handle.BoltActionHandleState.Rear && m_parentLebel.BoltHandle.HandleRot == Lebel_Handle.BoltActionHandleRot.Up) { if ((Object)(object)m_parentLebel.LifterTriggerCollider != (Object)null) { m_isHandInLifterTrigger = Vector3.Distance(((Component)hand).transform.position, m_parentLebel.LifterTriggerCollider.ClosestPoint(((Component)hand).transform.position)) < m_parentLebel.LifterInteractionDistance; } if (m_isHandInLifterTrigger) { if (!m_wasHandInLifterTrigger) { m_initialHandPosition = ((Component)hand).transform.position; m_initialLifterLerp = m_lifterLerp; m_wasHandInLifterTrigger = true; } if (hand.Input.TriggerFloat > 0.5f) { m_isLifterBeingHeld = true; Vector3 pos = ((HandInput)(ref hand.Input)).Pos; Vector3 closestValidPoint = GetClosestValidPoint(((Component)this).transform.position + ((Component)this).transform.up * m_parentLebel.LifterUpRotation, ((Component)this).transform.position + ((Component)this).transform.up * m_parentLebel.LifterDownRotation, pos); float num = Mathf.InverseLerp(m_parentLebel.LifterUpRotation, m_parentLebel.LifterDownRotation, Vector3.Distance(closestValidPoint, ((Component)this).transform.position)); if (num < m_lifterLerp) { m_lifterLerp = Mathf.Lerp(m_lifterLerp, num, Time.deltaTime * m_parentLebel.LifterLerpSpeed * 3f); Lebel.LifterState lifterState = ((!(m_lifterLerp < 0.5f)) ? Lebel.LifterState.Up : Lebel.LifterState.Down); if (lifterState != m_currentLifterState) { SetLifterState(lifterState); } bool flag = (m_isLifterMoving = Mathf.Abs(m_lifterLerp - m_lastLifterLerp) > 0.001f); m_lastLifterLerp = m_lifterLerp; if (flag) { m_lifterHapticTimer += Time.deltaTime; if (m_lifterHapticTimer >= m_parentLebel.LifterHapticFrequency) { hand.Buzz(hand.Buzzer.Buzz_BeginInteraction); m_lifterHapticTimer = 0f; } } } } else { m_isLifterBeingHeld = false; m_isLifterMoving = false; } } else { m_wasHandInLifterTrigger = false; m_isLifterBeingHeld = false; m_isLifterMoving = false; } } else { m_isLifterBeingHeld = false; m_isLifterMoving = false; m_isHandInLifterTrigger = false; m_wasHandInLifterTrigger = false; } m_lastHandPosition = ((Component)hand).transform.position; } public override void FVRFixedUpdate() { //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).FVRFixedUpdate(); if (HasLifterLock) { if ((Object)(object)m_parentLebel.LifterLockSwitch != (Object)null) { float num = ((!m_isLifterLocked) ? 0f : 1f); m_lifterLockSwitchLerp = Mathf.Lerp(m_lifterLockSwitchLerp, num, Time.deltaTime * 10f); float num2 = Mathf.Lerp(m_parentLebel.LifterLockSwitchUnlockedPosition, m_parentLebel.LifterLockSwitchLockedPosition, m_lifterLockSwitchLerp); m_parentLebel.LifterLockSwitch.localPosition = new Vector3(0f, 0f, num2); } if ((Object)(object)m_parentLebel.LifterLockMechanism != (Object)null) { float num3 = Mathf.Lerp(m_parentLebel.LifterLockMechanismUnlockedRotation, m_parentLebel.LifterLockMechanismLockedRotation, m_lifterLockSwitchLerp); m_parentLebel.LifterLockMechanism.localEulerAngles = new Vector3(num3, 0f, 0f); } } float num4 = ((m_currentLifterState != Lebel.LifterState.Up) ? 0f : 1f); if (!m_isLifterBeingHeld) { m_lifterLerp = Mathf.Lerp(m_lifterLerp, num4, Time.deltaTime * m_parentLebel.LifterLerpSpeed); } float num5 = Mathf.Lerp(m_parentLebel.LifterDownRotation, m_parentLebel.LifterUpRotation, m_lifterLerp); ((Component)this).transform.localEulerAngles = new Vector3(num5, 0f, 0f); } private Vector3 GetClosestValidPoint(Vector3 start, Vector3 end, Vector3 point) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) Vector3 val = end - start; Vector3 val2 = point - start; float magnitude = ((Vector3)(ref val)).magnitude; Vector3 val3 = val / magnitude; float num = Vector3.Dot(val2, val3); num = Mathf.Clamp(num, 0f, magnitude); return start + val3 * num; } public void SetLifterState(Lebel.LifterState state) { //IL_01a7: Unknown result type (might be due to invalid IL or missing references) //IL_01c1: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) if (state != m_currentLifterState) { if (state == Lebel.LifterState.Up) { ((FVRFireArm)m_parentLebel).PlayAudioEvent((FirearmAudioEventType)23, 1f); m_parentLebel.NotifyLifterRaised(); } else { ((FVRFireArm)m_parentLebel).PlayAudioEvent((FirearmAudioEventType)24, 1f); m_parentLebel.NotifyLifterLowered(); } } m_currentLifterState = state; if ((Object)(object)m_parentLebel.Proxy != (Object)null && (Object)(object)m_parentLebel.Proxy.ProxyRenderer != (Object)null) { bool flag = state == Lebel.LifterState.Down && !m_parentLebel.Chamber.IsFull && !m_parentLebel.Proxy.IsSpent; ((Renderer)m_parentLe