Decompiled source of HuntSilverQuarter v1.0.0

HuntSilverQuarter.dll

Decompiled 9 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEditor;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace BitWizrd.HuntSilverQuarter
{
	[BepInPlugin("BitWizrd.HuntSilverQuarter", "HuntSilverQuarter", "1.0.0")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("h3vr.otherloader", "1.3.0")]
	public class HuntSilverQuarterPlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "BitWizrd.HuntSilverQuarter");
			OtherLoader.RegisterDirectLoad(BasePath, "BitWizrd.HuntSilverQuarter", "", "silver quarter", "", "");
		}
	}
}
public class BloodBondSR : MonoBehaviour
{
	private void Awake()
	{
		string name = "Ammo_69_CashMoney_D100(Clone)";
		((Object)((Component)this).gameObject).name = name;
		Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			((Object)((Component)componentsInChildren[i]).gameObject).name = name;
		}
	}
}
public class CooldownSound : MonoBehaviour
{
	public ClosedBoltWeapon weapon;

	public AudioClip[] audioClips;

	public float volume = 1f;

	public int minShots = 5;

	public int maxShots = 10;

	public float minDelay = 0.5f;

	public float maxDelay = 2f;

	public float resetTime = 1.5f;

	private AudioSource audioSource;

	private int shotCounter = 0;

	private float lastShotTime;

	private bool lastRoundSpent;

	private int nextShotThreshold;

	private bool isPlayingSound = false;

	private void Start()
	{
		if ((Object)(object)weapon == (Object)null)
		{
			weapon = ((Component)this).GetComponent<ClosedBoltWeapon>();
		}
		if ((Object)(object)weapon == (Object)null)
		{
			Debug.LogError((object)"CooldownSound: Weapon reference is missing. Attach this script to a ClosedBoltWeapon.");
			return;
		}
		audioSource = ((Component)weapon).gameObject.GetComponent<AudioSource>();
		if ((Object)(object)audioSource == (Object)null)
		{
			audioSource = ((Component)weapon).gameObject.AddComponent<AudioSource>();
		}
		audioSource.spatialBlend = 1f;
		audioSource.playOnAwake = false;
		audioSource.rolloffMode = (AudioRolloffMode)0;
		lastRoundSpent = weapon.Chamber.IsSpent;
		SetNewShotThreshold();
	}

	private void Update()
	{
		DetectFiring();
	}

	private void DetectFiring()
	{
		if (weapon.Chamber.IsFull && weapon.Chamber.IsSpent && !lastRoundSpent)
		{
			OnWeaponFired();
		}
		lastRoundSpent = weapon.Chamber.IsSpent;
	}

	private void OnWeaponFired()
	{
		float num = Time.time - lastShotTime;
		if (num > resetTime)
		{
			shotCounter = 0;
			SetNewShotThreshold();
		}
		shotCounter++;
		lastShotTime = Time.time;
		if (shotCounter >= nextShotThreshold)
		{
			((MonoBehaviour)this).StartCoroutine(PlaySoundWithDelay());
			shotCounter = 0;
			SetNewShotThreshold();
		}
	}

	private IEnumerator PlaySoundWithDelay()
	{
		if (!isPlayingSound)
		{
			isPlayingSound = true;
			float delay = Random.Range(minDelay, maxDelay);
			yield return (object)new WaitForSeconds(delay);
			if (audioClips.Length > 0)
			{
				int index = Random.Range(0, audioClips.Length);
				audioSource.clip = audioClips[index];
				audioSource.PlayOneShot(audioSource.clip, volume);
				yield return (object)new WaitForSeconds(audioSource.clip.length);
			}
			isPlayingSound = false;
		}
	}

	private void SetNewShotThreshold()
	{
		nextShotThreshold = Random.Range(minShots, maxShots + 1);
	}
}
public class CustomWaggleJoint : MonoBehaviour
{
	public float distanceLimit = 0.25f;

	public float angleLimitLeft = 45f;

	public float angleLimitRight = 45f;

	public float gravityScale = 1f;

	public bool useSpring;

	public float springApproachRate = 0.95f;

	public float damping;

	public Transform hingeGraphic;

	public Vector3 hingeGraphicRotationOffset;

	public bool invertWaggleAxis;

	public bool ManualExecution;

	public float onHitLimitCooldown = 0.05f;

	public Vector3 waggleAxis = Vector3.up;

	public Vector3 rotationAxis = Vector3.up;

	[Header("Gizmo Options")]
	public bool debugGizmos = false;

	public bool showRotationExtremes = false;

	public bool showRotationDirectionArrows = false;

	private Vector3 particlePos;

	private Vector3 particleVel;

	private bool leftCatchState;

	private bool rightCatchState;

	private float lastTouchTime = float.MinValue;

	private Vector3 EffectiveWaggleDir()
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		return ((Component)this).transform.TransformDirection((!invertWaggleAxis) ? waggleAxis : (-waggleAxis));
	}

	private void GetEffectiveAngleLimits(out float effectiveAngleMin, out float effectiveAngleMax)
	{
		if (invertWaggleAxis)
		{
			effectiveAngleMin = 0f - angleLimitLeft;
			effectiveAngleMax = angleLimitRight;
		}
		else
		{
			effectiveAngleMin = 0f - angleLimitRight;
			effectiveAngleMax = angleLimitLeft;
		}
	}

	public void ResetParticlePos()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		particlePos = ((Component)this).transform.position + EffectiveWaggleDir() * distanceLimit;
		particleVel = Vector3.zero;
	}

	private void OnHitLimit(float angularVelocity)
	{
	}

	public void Execute()
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_011f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0125: Unknown result type (might be due to invalid IL or missing references)
		//IL_012a: Unknown result type (might be due to invalid IL or missing references)
		//IL_012f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0131: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		//IL_013c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0141: Unknown result type (might be due to invalid IL or missing references)
		float deltaTime = Time.deltaTime;
		Transform transform = ((Component)this).transform;
		Vector3 val = Physics.gravity * gravityScale;
		Vector3 val2 = particlePos;
		Vector3 val3 = particleVel * Mathf.Pow(1f - damping, deltaTime) + val * deltaTime;
		Vector3 val4 = val2 + val3 * deltaTime;
		Vector3 val5 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized);
		Vector3 val6 = EffectiveWaggleDir();
		Vector3 position = transform.position;
		if (useSpring)
		{
			val4 = Vector3.Lerp(val4, position + val6 * distanceLimit, 1f - Mathf.Pow(1f - springApproachRate, deltaTime));
		}
		GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax);
		particlePos = ProjectOnHinge(val4, position, val5, val6, distanceLimit, effectiveAngleMin, effectiveAngleMax);
		particleVel = (particlePos - val2) / deltaTime;
		if ((Object)(object)hingeGraphic != (Object)null)
		{
			hingeGraphic.rotation = Quaternion.LookRotation(particlePos - transform.position, val5) * Quaternion.Euler(hingeGraphicRotationOffset);
		}
	}

	private Vector3 ProjectOnHinge(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection, float distanceLimit, float angleMin, float angleMax)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		float num = ToHingeAngle(point, hingePivot, hingeAxis, hingeDirection);
		num = Mathf.Clamp(num, angleMin, angleMax);
		Vector3 val = Quaternion.AngleAxis(num, hingeAxis) * hingeDirection;
		return val * distanceLimit + hingePivot;
	}

	private float ToHingeAngle(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = point - hingePivot;
		Vector3 val2 = Vector3.ProjectOnPlane(val, hingeAxis);
		Vector3 normalized = ((Vector3)(ref val2)).normalized;
		return SignedAngle(hingeDirection, normalized, hingeAxis);
	}

	private float SignedAngle(Vector3 from, Vector3 to, Vector3 axis)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		float num = Vector3.Angle(from, to);
		return num * Mathf.Sign(Vector3.Dot(axis, Vector3.Cross(from, to)));
	}

	private void Start()
	{
		ResetParticlePos();
	}

	private void Update()
	{
		if (!ManualExecution)
		{
			Execute();
		}
	}

	private void OnDrawGizmosSelected()
	{
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0084: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0091: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
		//IL_0102: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		//IL_010d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0120: Unknown result type (might be due to invalid IL or missing references)
		//IL_0121: Unknown result type (might be due to invalid IL or missing references)
		//IL_0126: Unknown result type (might be due to invalid IL or missing references)
		//IL_0127: Unknown result type (might be due to invalid IL or missing references)
		//IL_012c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0130: Unknown result type (might be due to invalid IL or missing references)
		//IL_0131: Unknown result type (might be due to invalid IL or missing references)
		//IL_0136: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		//IL_013c: Unknown result type (might be due to invalid IL or missing references)
		//IL_013e: Unknown result type (might be due to invalid IL or missing references)
		//IL_013f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0147: Unknown result type (might be due to invalid IL or missing references)
		//IL_014c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0151: Unknown result type (might be due to invalid IL or missing references)
		//IL_0153: Unknown result type (might be due to invalid IL or missing references)
		//IL_0154: Unknown result type (might be due to invalid IL or missing references)
		//IL_015c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0161: Unknown result type (might be due to invalid IL or missing references)
		//IL_0166: Unknown result type (might be due to invalid IL or missing references)
		//IL_0168: Unknown result type (might be due to invalid IL or missing references)
		//IL_0172: Unknown result type (might be due to invalid IL or missing references)
		//IL_0173: Unknown result type (might be due to invalid IL or missing references)
		//IL_017a: Unknown result type (might be due to invalid IL or missing references)
		//IL_017b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0182: Unknown result type (might be due to invalid IL or missing references)
		//IL_018c: Unknown result type (might be due to invalid IL or missing references)
		//IL_018d: Unknown result type (might be due to invalid IL or missing references)
		//IL_018e: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_01da: Unknown result type (might be due to invalid IL or missing references)
		//IL_01df: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0202: Unknown result type (might be due to invalid IL or missing references)
		//IL_0207: Unknown result type (might be due to invalid IL or missing references)
		//IL_020d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0212: Unknown result type (might be due to invalid IL or missing references)
		//IL_0219: Unknown result type (might be due to invalid IL or missing references)
		//IL_021e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0229: Unknown result type (might be due to invalid IL or missing references)
		//IL_022e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0235: Unknown result type (might be due to invalid IL or missing references)
		//IL_023a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0240: Unknown result type (might be due to invalid IL or missing references)
		//IL_0245: Unknown result type (might be due to invalid IL or missing references)
		//IL_024c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0251: Unknown result type (might be due to invalid IL or missing references)
		if (debugGizmos && !((Object)(object)Selection.activeGameObject != (Object)(object)((Component)this).gameObject))
		{
			Transform transform = ((Component)this).transform;
			Vector3 position = transform.position;
			Vector3 val = EffectiveWaggleDir();
			Vector3 val2 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized);
			Vector3 val3 = position + val * distanceLimit;
			Gizmos.color = Color.white;
			float num = 0.01f;
			Gizmos.DrawLine(position + Vector3.left * num, position + Vector3.right * num);
			Gizmos.DrawLine(position + Vector3.up * num, position + Vector3.down * num);
			Gizmos.DrawLine(position + Vector3.forward * num, position + Vector3.back * num);
			Handles.BeginGUI();
			Handles.Label(position, "Pivot");
			Handles.EndGUI();
			Gizmos.color = Color.green;
			Gizmos.DrawLine(position, val3);
			GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax);
			Vector3 val4 = Quaternion.AngleAxis(effectiveAngleMax, val2) * val;
			Vector3 val5 = Quaternion.AngleAxis(effectiveAngleMin, val2) * val;
			Vector3 val6 = position + val4 * distanceLimit;
			Vector3 val7 = position + val5 * distanceLimit;
			Gizmos.color = Color.cyan;
			Gizmos.DrawLine(position, val6);
			Gizmos.DrawLine(position, val7);
			Handles.color = Color.yellow;
			Handles.DrawWireArc(position, val2, val5, effectiveAngleMax - effectiveAngleMin, distanceLimit * 0.5f);
			if (Application.isPlaying)
			{
				Gizmos.color = Color.red;
				float num2 = 0.01f;
				Gizmos.DrawLine(particlePos + Vector3.left * num2, particlePos + Vector3.right * num2);
				Gizmos.DrawLine(particlePos + Vector3.up * num2, particlePos + Vector3.down * num2);
				Gizmos.DrawLine(particlePos + Vector3.forward * num2, particlePos + Vector3.back * num2);
			}
		}
	}
}
public class GunStockLace : MonoBehaviour
{
	public float length = 0.5f;

	public float gravity = 9.81f;

	public float damping = 0.05f;

	public float maxDeviationAngle = 45f;

	public LayerMask collisionMask;

	public bool showGizmos = false;

	private Vector3 pendulumDirection;

	private Vector3 angularVelocity;

	private Quaternion baseRotation;

	private Vector3 restDirection;

	private Vector3 previousPosition;

	private void Start()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		baseRotation = ((Component)this).transform.rotation;
		restDirection = baseRotation * -Vector3.up;
		pendulumDirection = restDirection;
		previousPosition = ((Component)this).transform.position;
	}

	private void FixedUpdate()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00da: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0107: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = ((Component)this).transform.position - previousPosition;
		previousPosition = ((Component)this).transform.position;
		float fixedDeltaTime = Time.fixedDeltaTime;
		Vector3 val2 = Vector3.Cross(((Vector3)(ref pendulumDirection)).normalized, Vector3.down) * gravity / length;
		Vector3 val3 = val * 10f / fixedDeltaTime;
		angularVelocity += (val2 + val3) * fixedDeltaTime;
		angularVelocity *= Mathf.Clamp01(1f - damping * fixedDeltaTime);
		Quaternion val4 = Quaternion.Euler(angularVelocity * fixedDeltaTime * 57.29578f);
		pendulumDirection = val4 * pendulumDirection;
		HandleCollisionLimits();
		ClampToMaxAngle();
		((Component)this).transform.rotation = Quaternion.FromToRotation(-Vector3.up, pendulumDirection) * baseRotation;
	}

	private void HandleCollisionLimits()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_0087: Unknown result type (might be due to invalid IL or missing references)
		RaycastHit val = default(RaycastHit);
		if (Physics.Raycast(((Component)this).transform.position, pendulumDirection, ref val, length, LayerMask.op_Implicit(collisionMask)))
		{
			Vector3 normal = ((RaycastHit)(ref val)).normal;
			Vector3 val2 = Vector3.ProjectOnPlane(pendulumDirection, normal);
			Vector3 normalized = ((Vector3)(ref val2)).normalized;
			float num = Vector3.Angle(pendulumDirection, normalized);
			pendulumDirection = Vector3.RotateTowards(pendulumDirection, normalized, num * ((float)Math.PI / 180f), 0f);
			angularVelocity = Vector3.ProjectOnPlane(angularVelocity, normal);
		}
	}

	private void ClampToMaxAngle()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		float num = Vector3.Angle(restDirection, pendulumDirection);
		if (num > maxDeviationAngle)
		{
			pendulumDirection = Vector3.RotateTowards(restDirection, pendulumDirection, maxDeviationAngle * ((float)Math.PI / 180f), 0f);
			angularVelocity *= 0.5f;
		}
	}

	private void OnDrawGizmos()
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		if (showGizmos)
		{
			Gizmos.color = Color.yellow;
			Gizmos.DrawLine(((Component)this).transform.position, ((Component)this).transform.position + pendulumDirection * length);
			Gizmos.color = Color.red;
			Gizmos.DrawWireSphere(((Component)this).transform.position + pendulumDirection * length, 0.02f);
		}
	}
}
public class HuntDollarSR : MonoBehaviour
{
	private IEnumerator Start()
	{
		yield return (object)new WaitForSeconds(3f);
		string str = "CharcoalBriquette(Clone)";
		((Object)((Component)this).gameObject).name = str;
		Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			Component val = (Component)(object)componentsInChildren[i];
			((Object)val.gameObject).name = str;
		}
	}
}
public class PlayRandomSoundOnSpawn : MonoBehaviour
{
	public AudioClip[] spawnSounds;

	public float volume = 1f;

	[Header("Pitch Settings")]
	public float minPitch = 0.9f;

	public float maxPitch = 1.1f;

	private AudioSource audioSource;

	private void Start()
	{
		if (spawnSounds.Length > 0)
		{
			audioSource = ((Component)this).gameObject.AddComponent<AudioSource>();
			audioSource.playOnAwake = false;
			audioSource.spatialBlend = 1f;
			audioSource.volume = volume;
			AudioClip val = spawnSounds[Random.Range(0, spawnSounds.Length)];
			audioSource.pitch = Random.Range(minPitch, maxPitch);
			audioSource.PlayOneShot(val);
		}
	}
}
namespace BitWizrd.Derringer
{
	public class QuadDerringer : FVRFireArm
	{
		[Serializable]
		public class DBarrel
		{
			public Transform MuzzlePoint;

			public FVRFireArmChamber Chamber;
		}

		public enum HingeState
		{
			Closed,
			Closing,
			Open,
			Opening
		}

		[Header("Derringer Params")]
		public List<DBarrel> Barrels;

		private int m_curBarrel;

		public bool DoesHammerIterateBarrel = true;

		public bool DoesFiringIterateBarrel = true;

		public bool DoesBarrelIterationPlaySound;

		public bool UsesBarrelIterationPiece;

		public Transform BarrelIteration_Piece;

		public Axis BarrelIteration_Axis;

		public InterpStyle BarrelIteration_InterpStyle;

		public List<float> BarrelIteration_Values = new List<float>();

		public Transform Hinge;

		public Axis Hinge_Axis;

		public InterpStyle Hinge_InterpStyle;

		public Vector2 HingeValues;

		private float m_hingeLerp;

		private HingeState m_hingeState;

		private bool m_isBarrelOpen = false;

		public bool DoesAutoEjectRounds;

		public bool HasLatchPiece;

		public Transform LatchPiece;

		public Axis Latch_Axis;

		public InterpStyle Latch_InterpStyle;

		public Vector2 LatchValues;

		public bool HasExternalHammer;

		private bool m_isExternalHammerCocked;

		public Transform ExternalHammer;

		public Axis ExternalHammer_Axis;

		public InterpStyle ExternalHammer_InterpStyle;

		public Vector2 ExternalHammer_Values;

		public bool HasExtractor;

		public Transform Extractor;

		public Axis Extractor_Axis;

		public InterpStyle Extractor_InterpStyle;

		public Vector2 Extractor_Values;

		public Transform Trigger;

		public Axis Trigger_Axis;

		public InterpStyle Trigger_InterpStyle;

		public Vector2 Trigger_Values;

		public bool IsTriggerDoubleAction;

		private bool m_hasTriggerReset;

		public bool DeletesCartridgeOnFire;

		public bool UseInvertedFlick;

		private float triggerFloat;

		[Header("Foregrip Hinge Control")]
		[Tooltip("Reference to the foregrip that can open/close the hinge")]
		public QuadDerringerForegrip ForegripRef;

		[Tooltip("Set by foregrip when player requests latch toggle via off-hand input")]
		public bool foregripLatch;

		[Tooltip("Threshold (0-1) at which the hinge snaps fully open")]
		public float HingeSnapOpenThreshold = 0.8f;

		[Tooltip("Threshold (0-1) at which the hinge snaps fully closed")]
		public float HingeSnapCloseThreshold = 0.2f;

		public bool IsHingeLinear => (int)Hinge_InterpStyle == 0;

		public bool IsBarrelOpen => m_isBarrelOpen;

		public Vector3 GetHingeAxisVector()
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Expected I4, but got Unknown
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)Hinge == (Object)null)
			{
				return Vector3.forward;
			}
			Axis hinge_Axis = Hinge_Axis;
			return (Vector3)((int)hinge_Axis switch
			{
				0 => Hinge.right, 
				1 => Hinge.up, 
				2 => Hinge.forward, 
				_ => Hinge.forward, 
			});
		}

		public float GetHingeTravelRange()
		{
			return Mathf.Abs(HingeValues.y - HingeValues.x);
		}

		public HingeState GetHingeState()
		{
			return m_hingeState;
		}

		public bool IsExternalHammerCocked()
		{
			return m_isExternalHammerCocked;
		}

		public float GetHingeLerp()
		{
			return m_hingeLerp;
		}

		public void SetHingeLerp(float value)
		{
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			m_hingeLerp = Mathf.Clamp01(value);
			((FVRPhysicalObject)this).SetAnimatedComponent(Hinge, Mathf.Lerp(HingeValues.x, HingeValues.y, m_hingeLerp), Hinge_InterpStyle, Hinge_Axis);
			if (HasLatchPiece)
			{
				((FVRPhysicalObject)this).SetAnimatedComponent(LatchPiece, Mathf.Lerp(LatchValues.x, LatchValues.y, m_hingeLerp), Latch_InterpStyle, Latch_Axis);
			}
			if (HasExtractor)
			{
				((FVRPhysicalObject)this).SetAnimatedComponent(Extractor, Mathf.Lerp(Extractor_Values.x, Extractor_Values.y, m_hingeLerp), Extractor_InterpStyle, Extractor_Axis);
			}
		}

		public void SetHingeState(HingeState state)
		{
			m_hingeState = state;
		}

		public void SetChambersAccessible(bool accessible)
		{
			m_isBarrelOpen = accessible;
			for (int i = 0; i < Barrels.Count; i++)
			{
				Barrels[i].Chamber.IsAccessible = accessible;
			}
		}

		public void OnHingeFullyOpened()
		{
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			if (DoesAutoEjectRounds)
			{
				bool flag = false;
				for (int i = 0; i < Barrels.Count; i++)
				{
					FVRFireArmChamber chamber = Barrels[i].Chamber;
					if (chamber.IsFull)
					{
						flag = true;
						Vector3 val = Random.onUnitSphere * 10f;
						chamber.EjectRound(((Component)chamber).transform.position + ((Component)chamber).transform.forward * -0.03f, ((Component)chamber).transform.forward * -0.3f, val, false);
					}
				}
				if (flag)
				{
					((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)29, 1f);
				}
			}
			for (int j = 0; j < Barrels.Count; j++)
			{
				Barrels[j].Chamber.IsAccessible = true;
			}
			m_isBarrelOpen = true;
		}

		public void OnHingeStartClosing()
		{
			for (int i = 0; i < Barrels.Count; i++)
			{
				Barrels[i].Chamber.IsAccessible = false;
			}
			m_isBarrelOpen = false;
		}

		public void TryAutoEjectRounds()
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			if (!DoesAutoEjectRounds)
			{
				return;
			}
			bool flag = false;
			for (int i = 0; i < Barrels.Count; i++)
			{
				FVRFireArmChamber chamber = Barrels[i].Chamber;
				if (chamber.IsFull)
				{
					flag = true;
					Vector3 val = Random.onUnitSphere * 10f;
					chamber.EjectRound(((Component)chamber).transform.position + ((Component)chamber).transform.forward * -0.03f, ((Component)chamber).transform.forward * -0.3f, val, false);
				}
			}
			if (flag)
			{
				((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)29, 1f);
			}
		}

		public override void Awake()
		{
			((FVRFireArm)this).Awake();
			foreach (DBarrel barrel in Barrels)
			{
				base.FChambers.Add(barrel.Chamber);
			}
		}

		public override Transform GetMuzzle()
		{
			return Barrels[m_curBarrel].MuzzlePoint;
		}

		private void CockHammer()
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			if (HasExternalHammer && !m_isExternalHammerCocked)
			{
				m_isExternalHammerCocked = true;
				((FVRPhysicalObject)this).SetAnimatedComponent(ExternalHammer, ExternalHammer_Values.y, ExternalHammer_InterpStyle, ExternalHammer_Axis);
				((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)7, 1f);
				if (DoesHammerIterateBarrel)
				{
					IterateBarrel();
				}
			}
		}

		private void DropHammer()
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			bool flag = false;
			if (HasExternalHammer)
			{
				if (m_isExternalHammerCocked)
				{
					m_isExternalHammerCocked = false;
					((FVRPhysicalObject)this).SetAnimatedComponent(ExternalHammer, ExternalHammer_Values.x, ExternalHammer_InterpStyle, ExternalHammer_Axis);
					((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
					flag = true;
				}
			}
			else
			{
				((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
				flag = true;
			}
			if (flag)
			{
				FireBarrel(m_curBarrel);
			}
		}

		public override void FVRUpdate()
		{
			//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0339: Unknown result type (might be due to invalid IL or missing references)
			//IL_033f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0235: Unknown result type (might be due to invalid IL or missing references)
			//IL_023b: Unknown result type (might be due to invalid IL or missing references)
			//IL_037f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0385: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			((FVRFireArm)this).FVRUpdate();
			bool flag = (Object)(object)ForegripRef != (Object)null && ((FVRPhysicalObject)this).IsAltHeld;
			if (m_hingeState == HingeState.Opening && !flag)
			{
				m_hingeLerp += Time.deltaTime * Mathf.Lerp(4f, 30f, m_hingeLerp * m_hingeLerp);
				if (m_hingeLerp >= 1f)
				{
					if (DoesAutoEjectRounds)
					{
						bool flag2 = false;
						for (int i = 0; i < Barrels.Count; i++)
						{
							FVRFireArmChamber chamber = Barrels[i].Chamber;
							if (chamber.IsFull)
							{
								flag2 = true;
								Vector3 val = Random.onUnitSphere * 10f;
								chamber.EjectRound(((Component)chamber).transform.position + ((Component)chamber).transform.forward * -0.03f, ((Component)chamber).transform.forward * -0.3f, val, false);
							}
						}
						if (flag2)
						{
							((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)29, 1f);
						}
					}
					m_hingeState = HingeState.Open;
					m_hingeLerp = 1f;
					for (int j = 0; j < Barrels.Count; j++)
					{
						Barrels[j].Chamber.IsAccessible = true;
					}
					m_isBarrelOpen = true;
				}
				((FVRPhysicalObject)this).SetAnimatedComponent(Hinge, Mathf.Lerp(HingeValues.x, HingeValues.y, m_hingeLerp), Hinge_InterpStyle, Hinge_Axis);
				if (HasLatchPiece)
				{
					((FVRPhysicalObject)this).SetAnimatedComponent(LatchPiece, Mathf.Lerp(LatchValues.x, LatchValues.y, m_hingeLerp), Latch_InterpStyle, Latch_Axis);
				}
				if (HasExtractor)
				{
					((FVRPhysicalObject)this).SetAnimatedComponent(Extractor, Mathf.Lerp(Extractor_Values.x, Extractor_Values.y, m_hingeLerp), Extractor_InterpStyle, Extractor_Axis);
				}
			}
			else if (m_hingeState == HingeState.Closing && !flag)
			{
				m_hingeLerp -= Time.deltaTime * Mathf.Lerp(3f, 25f, (m_hingeLerp - 1f) * (m_hingeLerp - 1f));
				if (m_hingeLerp <= 0f)
				{
					m_hingeState = HingeState.Closed;
					m_hingeLerp = 0f;
					((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)18, 1f);
				}
				((FVRPhysicalObject)this).SetAnimatedComponent(Hinge, Mathf.Lerp(HingeValues.x, HingeValues.y, m_hingeLerp), Hinge_InterpStyle, Hinge_Axis);
				if (HasLatchPiece)
				{
					((FVRPhysicalObject)this).SetAnimatedComponent(LatchPiece, Mathf.Lerp(LatchValues.x, LatchValues.y, m_hingeLerp), Latch_InterpStyle, Latch_Axis);
				}
				if (HasExtractor)
				{
					((FVRPhysicalObject)this).SetAnimatedComponent(Extractor, Mathf.Lerp(Extractor_Values.x, Extractor_Values.y, m_hingeLerp), Extractor_InterpStyle, Extractor_Axis);
				}
			}
		}

		private void Unlatch()
		{
			if (m_hingeState == HingeState.Closed)
			{
				m_hingeState = HingeState.Opening;
				m_hingeLerp = 0f;
				((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)17, 1f);
			}
		}

		public void UnlatchForForegrip()
		{
			if (m_hingeState == HingeState.Closed)
			{
				m_hingeState = HingeState.Open;
			}
		}

		private void Latch()
		{
			if (m_hingeState == HingeState.Open)
			{
				m_hingeState = HingeState.Closing;
				m_hingeLerp = 1f;
				for (int i = 0; i < Barrels.Count; i++)
				{
					Barrels[i].Chamber.IsAccessible = false;
				}
				m_isBarrelOpen = false;
			}
		}

		public void LatchForForegrip()
		{
			if (m_hingeState == HingeState.Open)
			{
				m_hingeState = HingeState.Closed;
				for (int i = 0; i < Barrels.Count; i++)
				{
					Barrels[i].Chamber.IsAccessible = false;
				}
				m_isBarrelOpen = false;
			}
		}

		private void ToggleLatchState()
		{
			if (m_hingeState == HingeState.Closed)
			{
				Unlatch();
			}
			else if (m_hingeState == HingeState.Open)
			{
				Latch();
			}
		}

		public void IterateBarrel()
		{
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			m_curBarrel++;
			if (m_curBarrel >= Barrels.Count)
			{
				m_curBarrel = 0;
			}
			if (DoesBarrelIterationPlaySound)
			{
				((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)15, 1f);
			}
			if (UsesBarrelIterationPiece)
			{
				((FVRPhysicalObject)this).SetAnimatedComponent(BarrelIteration_Piece, BarrelIteration_Values[m_curBarrel], BarrelIteration_InterpStyle, BarrelIteration_Axis);
			}
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Invalid comparison between Unknown and I4
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Invalid comparison between Unknown and I4
			//IL_018d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0192: Unknown result type (might be due to invalid IL or missing references)
			//IL_0166: Unknown result type (might be due to invalid IL or missing references)
			//IL_016b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_0213: Unknown result type (might be due to invalid IL or missing references)
			//IL_0219: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).UpdateInteraction(hand);
			if (!((Object)(object)ForegripRef != (Object)null) || !((FVRPhysicalObject)this).IsAltHeld)
			{
				float num = 0f;
				Axis hinge_Axis = Hinge_Axis;
				if ((int)hinge_Axis != 0)
				{
					if ((int)hinge_Axis != 1)
					{
						if ((int)hinge_Axis == 2)
						{
							num = ((Component)this).transform.InverseTransformDirection(hand.Input.VelAngularWorld).z;
						}
					}
					else
					{
						num = ((Component)this).transform.InverseTransformDirection(hand.Input.VelAngularWorld).y;
					}
				}
				else
				{
					num = ((Component)this).transform.InverseTransformDirection(hand.Input.VelAngularWorld).x;
				}
				if (UseInvertedFlick)
				{
					if (num > 15f)
					{
						Latch();
					}
				}
				else if (num < -15f)
				{
					Latch();
				}
			}
			if (hand.IsInStreamlinedMode)
			{
				if (hand.Input.BYButtonDown)
				{
					ToggleLatchState();
				}
				if (!((FVRPhysicalObject)this).IsAltHeld && hand.Input.AXButtonDown)
				{
					CockHammer();
				}
			}
			else if (hand.Input.TouchpadDown)
			{
				if (!((FVRPhysicalObject)this).IsAltHeld && Vector2.Angle(hand.Input.TouchpadAxes, Vector2.down) < 45f)
				{
					CockHammer();
				}
				if (Vector2.Angle(hand.Input.TouchpadAxes, Vector2.left) < 45f)
				{
					ToggleLatchState();
				}
			}
			if (((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && !((FVRPhysicalObject)this).IsAltHeld)
			{
				triggerFloat = hand.Input.TriggerFloat;
			}
			else
			{
				triggerFloat = 0f;
			}
			((FVRPhysicalObject)this).SetAnimatedComponent(Trigger, Mathf.Lerp(Trigger_Values.x, Trigger_Values.y, triggerFloat), Trigger_InterpStyle, Trigger_Axis);
			if (triggerFloat > 0.7f && m_hasTriggerReset)
			{
				m_hasTriggerReset = false;
				DropHammer();
			}
			else if (triggerFloat < 0.2f && ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && !m_hasTriggerReset)
			{
				m_hasTriggerReset = true;
				if (IsTriggerDoubleAction && DoesFiringIterateBarrel)
				{
					IterateBarrel();
				}
				((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)16, 1f);
			}
		}

		public override void EndInteraction(FVRViveHand hand)
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			((FVRFireArm)this).EndInteraction(hand);
			triggerFloat = 0f;
			((FVRPhysicalObject)this).SetAnimatedComponent(Trigger, 0f, Trigger_InterpStyle, Trigger_Axis);
		}

		private void FireBarrel(int i)
		{
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			if (m_hingeState != 0)
			{
				return;
			}
			FVRFireArmChamber chamber = Barrels[m_curBarrel].Chamber;
			if (chamber.Fire())
			{
				((FVRFireArm)this).Fire(chamber, ((FVRFireArm)this).GetMuzzle(), true, 1f, -1f);
				((FVRFireArm)this).FireMuzzleSmoke();
				bool flag = ((FVRFireArm)this).IsTwoHandStabilized();
				bool flag2 = (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null;
				bool flag3 = ((FVRFireArm)this).IsShoulderStabilized();
				((FVRFireArm)this).Recoil(flag, flag2, flag3, (FVRFireArmRecoilProfile)null, 1f);
				((FVRFireArm)this).PlayAudioGunShot(chamber.GetRound(), GM.CurrentPlayerBody.GetCurrentSoundEnvironment(), 1f);
				if (GM.CurrentSceneSettings.IsAmmoInfinite || GM.CurrentPlayerBody.IsInfiniteAmmo)
				{
					chamber.IsSpent = false;
					chamber.UpdateProxyDisplay();
				}
				else if (chamber.GetRound().IsCaseless)
				{
					chamber.SetRound((FVRFireArmRound)null, false);
				}
				if (DeletesCartridgeOnFire)
				{
					chamber.SetRound((FVRFireArmRound)null, false);
				}
			}
		}

		public override List<FireArmRoundClass> GetChamberRoundList()
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			bool flag = false;
			List<FireArmRoundClass> list = new List<FireArmRoundClass>();
			for (int i = 0; i < Barrels.Count; i++)
			{
				if (Barrels[i].Chamber.IsFull)
				{
					list.Add(Barrels[i].Chamber.GetRound().RoundClass);
					flag = true;
				}
			}
			if (flag)
			{
				return list;
			}
			return null;
		}

		public override void SetLoadedChambers(List<FireArmRoundClass> rounds)
		{
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			if (rounds.Count <= 0)
			{
				return;
			}
			for (int i = 0; i < Barrels.Count; i++)
			{
				if (i < rounds.Count)
				{
					Barrels[i].Chamber.Autochamber(rounds[i]);
				}
			}
		}

		public override void ConfigureFromFlagDic(Dictionary<string, string> f)
		{
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			string empty = string.Empty;
			string empty2 = string.Empty;
			empty = "HammerState";
			if (f.ContainsKey(empty))
			{
				empty2 = f[empty];
				if (empty2 == "Cocked")
				{
					m_isExternalHammerCocked = true;
					if ((Object)(object)ExternalHammer != (Object)null)
					{
						((FVRPhysicalObject)this).SetAnimatedComponent(ExternalHammer, ExternalHammer_Values.y, ExternalHammer_InterpStyle, ExternalHammer_Axis);
					}
				}
			}
			((FVRFireArm)this).ConfigureFromFlagDic(f);
		}

		public override Dictionary<string, string> GetFlagDic()
		{
			Dictionary<string, string> flagDic = ((FVRFireArm)this).GetFlagDic();
			string key = "HammerState";
			string value = "Uncocked";
			if (m_isExternalHammerCocked)
			{
				value = "Cocked";
			}
			flagDic.Add(key, value);
			return flagDic;
		}
	}
	public class QuadDerringerForegrip : FVRAlternateGrip
	{
		private enum ForePos
		{
			Rearward,
			Mid,
			Forward
		}

		[Header("Foregrip Thresholds")]
		[SerializeField]
		private float ChamberAccessThreshold = 0.5f;

		[SerializeField]
		private float ChamberAccessHysteresis = 0.03f;

		[SerializeField]
		private float PositionHysteresis = 0.02f;

		private const float ForegripLerpSpeed = 8f;

		private const float ForePosForwardEpsilon = 0.003f;

		private const float ForePosRearwardEpsilon = 0.001f;

		private QuadDerringer m_weapon;

		private bool m_hasUnlatched = false;

		private Vector3 m_grabStartPos;

		private float m_grabStartHingeLerp;

		private ForePos m_curPos = ForePos.Rearward;

		private ForePos m_lastPos = ForePos.Rearward;

		private bool m_areChambersAccessible = false;

		private QuadDerringer.HingeState m_lastHingeState = QuadDerringer.HingeState.Closed;

		private float m_lastHingeLerp = 0f;

		private float m_smoothedHingeLerp = 0f;

		private float m_handAxisOffset = 0f;

		private float m_grabStartAngle = 0f;

		private bool m_playedCloseSoundThisInteraction = false;

		public override void Awake()
		{
			((FVRAlternateGrip)this).Awake();
			m_weapon = ((Component)this).GetComponentInParent<QuadDerringer>();
			if ((Object)(object)m_weapon != (Object)null)
			{
				m_weapon.ForegripRef = this;
			}
		}

		public override bool IsInteractable()
		{
			return true;
		}

		public override void BeginInteraction(FVRViveHand hand)
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			((FVRAlternateGrip)this).BeginInteraction(hand);
			if (!((Object)(object)m_weapon == (Object)null))
			{
				m_grabStartPos = ((HandInput)(ref hand.Input)).Pos;
				m_grabStartHingeLerp = m_weapon.GetHingeLerp();
				m_smoothedHingeLerp = m_grabStartHingeLerp;
				m_curPos = GetForePos(m_grabStartHingeLerp);
				m_lastPos = m_curPos;
				m_areChambersAccessible = m_weapon.IsBarrelOpen;
				m_lastHingeState = m_weapon.GetHingeState();
				m_lastHingeLerp = m_grabStartHingeLerp;
				m_playedCloseSoundThisInteraction = false;
				Vector3 hingeAxisVector = m_weapon.GetHingeAxisVector();
				m_handAxisOffset = Vector3.Dot(((HandInput)(ref hand.Input)).Pos - m_weapon.Hinge.position, hingeAxisVector);
				m_grabStartAngle = GetHandAngle(hand, hingeAxisVector);
				if (((FVRInteractiveObject)m_weapon).IsHeld)
				{
					m_weapon.UnlatchForForegrip();
					m_hasUnlatched = true;
				}
				else
				{
					m_hasUnlatched = false;
				}
			}
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			((FVRAlternateGrip)this).UpdateInteraction(hand);
			if ((Object)(object)m_weapon == (Object)null)
			{
				return;
			}
			if (!m_hasUnlatched && ((FVRInteractiveObject)m_weapon).IsHeld)
			{
				m_weapon.UnlatchForForegrip();
				m_hasUnlatched = true;
				m_grabStartPos = ((HandInput)(ref hand.Input)).Pos;
				m_grabStartHingeLerp = m_weapon.GetHingeLerp();
				m_smoothedHingeLerp = m_grabStartHingeLerp;
				m_curPos = GetForePos(m_grabStartHingeLerp);
				m_lastPos = m_curPos;
				m_areChambersAccessible = m_weapon.IsBarrelOpen;
				m_lastHingeState = m_weapon.GetHingeState();
				m_lastHingeLerp = m_grabStartHingeLerp;
				m_playedCloseSoundThisInteraction = false;
			}
			if (m_hasUnlatched)
			{
				float num = CalculateHingeLerp(hand);
				m_smoothedHingeLerp = Mathf.MoveTowards(m_smoothedHingeLerp, num, 8f * Time.deltaTime);
				float hingeSnapOpenThreshold = m_weapon.HingeSnapOpenThreshold;
				float hingeSnapCloseThreshold = m_weapon.HingeSnapCloseThreshold;
				if (m_smoothedHingeLerp >= hingeSnapOpenThreshold - 0.003f)
				{
					m_smoothedHingeLerp = hingeSnapOpenThreshold;
				}
				m_weapon.SetHingeLerp(m_smoothedHingeLerp);
				m_curPos = ClampStep(GetForePos(m_smoothedHingeLerp), m_lastPos);
				if (m_curPos == ForePos.Rearward && m_lastPos != 0)
				{
					m_areChambersAccessible = false;
					m_weapon.SetChambersAccessible(accessible: false);
					((FVRFireArm)m_weapon).PlayAudioEvent((FirearmAudioEventType)18, 1f);
					m_playedCloseSoundThisInteraction = true;
				}
				else if (m_curPos != 0 && m_lastPos == ForePos.Rearward)
				{
					m_areChambersAccessible = true;
					m_weapon.SetChambersAccessible(accessible: true);
					((FVRFireArm)m_weapon).PlayAudioEvent((FirearmAudioEventType)17, 1f);
				}
				else if (m_curPos == ForePos.Forward && m_lastPos != ForePos.Forward)
				{
					m_weapon.TryAutoEjectRounds();
				}
				m_lastPos = m_curPos;
				if (m_smoothedHingeLerp >= m_weapon.HingeSnapOpenThreshold)
				{
					m_weapon.SetHingeState(QuadDerringer.HingeState.Open);
				}
				else if (m_smoothedHingeLerp <= m_weapon.HingeSnapCloseThreshold)
				{
					m_weapon.SetHingeState(QuadDerringer.HingeState.Closed);
				}
				if (m_weapon.GetHingeState() != m_lastHingeState)
				{
					m_lastHingeState = m_weapon.GetHingeState();
				}
				m_lastHingeLerp = m_smoothedHingeLerp;
			}
		}

		private ForePos GetForePos(float hingeLerp)
		{
			float hingeSnapCloseThreshold = m_weapon.HingeSnapCloseThreshold;
			float hingeSnapOpenThreshold = m_weapon.HingeSnapOpenThreshold;
			if (hingeLerp >= hingeSnapOpenThreshold - 0.003f)
			{
				return ForePos.Forward;
			}
			if (hingeLerp <= hingeSnapCloseThreshold + 0.001f)
			{
				return ForePos.Rearward;
			}
			return ForePos.Mid;
		}

		private float CalculateHingeLerp(FVRViveHand hand)
		{
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)m_weapon.Hinge == (Object)null)
			{
				return m_grabStartHingeLerp;
			}
			Transform hinge = m_weapon.Hinge;
			float hingeTravelRange = m_weapon.GetHingeTravelRange();
			if (hingeTravelRange < 0.0001f)
			{
				return m_grabStartHingeLerp;
			}
			if (m_weapon.IsHingeLinear)
			{
				Vector3 hingeAxisVector = m_weapon.GetHingeAxisVector();
				Vector3 val = ((HandInput)(ref hand.Input)).Pos - hingeAxisVector * m_handAxisOffset;
				Vector3 val2 = val - m_grabStartPos;
				float num = Vector3.Dot(val2, hingeAxisVector);
				float num2 = num / hingeTravelRange;
				return Mathf.Clamp01(m_grabStartHingeLerp + num2);
			}
			Vector3 hingeAxisVector2 = m_weapon.GetHingeAxisVector();
			float handAngle = GetHandAngle(hand, hingeAxisVector2);
			float num3 = handAngle - m_grabStartAngle;
			float num4 = num3 / hingeTravelRange;
			return Mathf.Clamp01(m_grabStartHingeLerp + num4);
		}

		private float GetHandAngle(FVRViveHand hand, Vector3 hingeAxisWorld)
		{
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)m_weapon == (Object)null || (Object)(object)m_weapon.Hinge == (Object)null)
			{
				return 0f;
			}
			Transform hinge = m_weapon.Hinge;
			Vector3 val = ((HandInput)(ref hand.Input)).Pos - hinge.position;
			Vector3 val2 = Vector3.ProjectOnPlane(val, hingeAxisWorld);
			Vector3 normalized = ((Vector3)(ref val2)).normalized;
			Vector3 val3 = Vector3.ProjectOnPlane(hinge.forward, hingeAxisWorld);
			Vector3 normalized2 = ((Vector3)(ref val3)).normalized;
			if (((Vector3)(ref normalized)).sqrMagnitude < 0.001f || ((Vector3)(ref normalized2)).sqrMagnitude < 0.001f)
			{
				return 0f;
			}
			float num = Vector3.Angle(normalized2, normalized);
			Vector3 val4 = Vector3.Cross(normalized2, normalized);
			if (Vector3.Dot(val4, hingeAxisWorld) < 0f)
			{
				num = 0f - num;
			}
			return num;
		}

		private ForePos ClampStep(ForePos desired, ForePos current)
		{
			return (ForePos)Mathf.Clamp((int)desired, (int)(current - 1), (int)(current + 1));
		}

		public override void EndInteraction(FVRViveHand hand)
		{
			if ((Object)(object)m_weapon != (Object)null)
			{
				m_weapon.foregripLatch = false;
				float hingeLerp = m_weapon.GetHingeLerp();
				if (hingeLerp <= m_weapon.HingeSnapCloseThreshold)
				{
					if (m_playedCloseSoundThisInteraction)
					{
						m_weapon.SetHingeState(QuadDerringer.HingeState.Closed);
					}
					else
					{
						m_weapon.SetHingeState(QuadDerringer.HingeState.Closing);
					}
				}
			}
			m_hasUnlatched = false;
			((FVRAlternateGrip)this).EndInteraction(hand);
		}
	}
}
public class RandomSpinOnSpawn : MonoBehaviour
{
	public float spinForce = 0.5f;

	public Vector3 torqueAxis = new Vector3(1f, 0f, 0f);

	private Rigidbody rb;

	private void Start()
	{
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		rb = ((Component)this).GetComponent<Rigidbody>();
		if ((Object)(object)rb != (Object)null)
		{
			((Component)this).transform.rotation = Quaternion.Euler(0f, Random.Range(0f, 360f), 0f);
			rb.AddTorque(((Vector3)(ref torqueAxis)).normalized * spinForce, (ForceMode)1);
		}
	}
}