using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEditor;
using UnityEngine;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace BitWizrd.HuntSparksSniper
{
[BepInPlugin("BitWizrd.HuntSparksSniper", "HuntSparksSniper", "1.0.4")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class HuntSparksSniperPlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "BitWizrd.HuntSparksSniper");
OtherLoader.RegisterDirectLoad(BasePath, "BitWizrd.HuntSparksSniper", "", "sparks sniper", "", "");
}
}
}
public class BloodBondSR : MonoBehaviour
{
private void Awake()
{
string name = "Ammo_69_CashMoney_D100(Clone)";
((Object)((Component)this).gameObject).name = name;
Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
for (int i = 0; i < componentsInChildren.Length; i++)
{
((Object)((Component)componentsInChildren[i]).gameObject).name = name;
}
}
}
namespace BitWizrd.Breech
{
public class BreechLoadingRifle : FVRFireArm
{
public enum BreechRifleState
{
HammerForward,
HammerBackBreechClosed,
HammerBackBreechOpen
}
[Header("Base Weapon Params")]
public FVRFireArmChamber Chamber;
public Transform Trigger;
public Vector2 TriggerRots;
public Transform Hammer;
public Vector2 HammerRots;
public Transform EjectPos;
[Header("Hammer Settings")]
public float hammerCockSpeed = 45f;
public float hammerCockDamping = 1.5f;
public float hammerReturnSpeed = 60f;
public float hammerReturnDamping = 2.5f;
public float hammerOvershoot = 4f;
public float hammerSnapThreshold = 4f;
public float hammerMaxVelocity = 1500f;
[Header("Breech Components")]
public Transform Breech;
public Vector2 BreechRots;
[Header("Breech Animation")]
public float openDuration = 0.15f;
public float closeDuration = 0.18f;
public float bounceBaseDuration = 0.3f;
public float bounceOvershootMin = 4f;
public float bounceOvershootMax = 6f;
public float bounceDamping = 3.5f;
public float bounceFrequency = 2.8f;
[Header("Interaction Settings")]
public Transform BreechInteractionPoint;
public float BreechInteractionDistance = 0.15f;
public bool UseSwipeToInteract = false;
public float SwipeInteractionDistance = 0.15f;
public float SwipeVelocityThreshold = 1f;
public float SwipeAngleThreshold = 60f;
[Header("Ejection Settings")]
public float forwardMultiplier = 1.2f;
public float rightMultiplier = 0.7f;
public float upMultiplier = 1.2f;
public float ejectForceMultiplier = 2f;
public float ejectUnfiredForceMultiplier = 2f;
public Vector2 ejectSpinRange = new Vector2(180f, 360f);
public bool bypassUnfiredEjection = false;
[Header("Trigger Hold Prevention Settings")]
public float TriggerBreakThreshold = 0.5f;
public float TriggerResetThreshold = 0.3f;
private BreechRifleState m_state;
private float m_curHammerRot;
private float m_tarHammerRot;
private float m_triggerVal;
private bool m_isPressedDown;
private float m_customCurBreechRot;
private Coroutine m_breechAnimation;
private float m_hammerVelocity;
private bool m_triggerWasHeldOnGrab = false;
public override void Awake()
{
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
((FVRFireArm)this).Awake();
base.FChambers.Add(Chamber);
base.IsBreachOpenForGasOut = false;
m_state = BreechRifleState.HammerForward;
m_customCurBreechRot = BreechRots.x;
if ((Object)(object)Breech != (Object)null)
{
Breech.localEulerAngles = new Vector3(m_customCurBreechRot, 0f, 0f);
}
if ((Object)(object)Hammer != (Object)null)
{
Hammer.localEulerAngles = new Vector3(HammerRots.x, 0f, 0f);
}
}
public override void BeginInteraction(FVRViveHand hand)
{
((FVRFireArm)this).BeginInteraction(hand);
m_triggerWasHeldOnGrab = hand.Input.TriggerFloat >= TriggerBreakThreshold;
}
public override void FVRUpdate()
{
((FVRFireArm)this).FVRUpdate();
UpdateHammerPhysics();
UpdateBreechState();
UpdateTriggerVisuals();
}
private void UpdateHammerPhysics()
{
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)Hammer == (Object)null)
{
return;
}
float tarHammerRot = m_tarHammerRot;
float curHammerRot = m_curHammerRot;
float num = tarHammerRot - curHammerRot;
if (Mathf.Abs(num) < hammerSnapThreshold)
{
m_curHammerRot = tarHammerRot;
m_hammerVelocity = 0f;
Hammer.localEulerAngles = new Vector3(m_curHammerRot, 0f, 0f);
return;
}
float num2 = 0f;
float num3 = 1f;
if (m_state == BreechRifleState.HammerBackBreechClosed || m_state == BreechRifleState.HammerBackBreechOpen)
{
num2 = num * hammerCockSpeed * 3f;
num3 = 1f - hammerCockDamping * Time.deltaTime;
}
else
{
num2 = num * hammerReturnSpeed * 4f;
num3 = 1f - hammerReturnDamping * Time.deltaTime;
}
m_hammerVelocity += num2 * Time.deltaTime;
m_hammerVelocity = Mathf.Clamp(m_hammerVelocity, 0f - hammerMaxVelocity, hammerMaxVelocity);
m_hammerVelocity *= Mathf.Clamp01(num3);
m_curHammerRot += m_hammerVelocity * Time.deltaTime * 2f;
if ((m_state == BreechRifleState.HammerBackBreechClosed || m_state == BreechRifleState.HammerBackBreechOpen) && m_curHammerRot >= HammerRots.y + hammerOvershoot)
{
m_tarHammerRot = HammerRots.y;
}
Hammer.localEulerAngles = new Vector3(m_curHammerRot, 0f, 0f);
}
private void UpdateBreechState()
{
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)Breech != (Object)null)
{
Breech.localEulerAngles = new Vector3(m_customCurBreechRot, 0f, 0f);
}
}
private void UpdateTriggerVisuals()
{
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)Trigger != (Object)null)
{
float num = Mathf.Lerp(TriggerRots.x, TriggerRots.y, m_triggerVal);
Trigger.localEulerAngles = new Vector3(num, 0f, 0f);
}
}
public override void UpdateInteraction(FVRViveHand hand)
{
m_triggerVal = hand.Input.TriggerFloat;
if (m_triggerVal < TriggerResetThreshold)
{
m_triggerWasHeldOnGrab = false;
}
HandleInputControls(hand);
HandleHammerRelease(hand);
HandleSwipeInteractions(hand);
}
private void HandleInputControls(FVRViveHand hand)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
Vector2 touchpadAxes = hand.Input.TouchpadAxes;
if (hand.IsInStreamlinedMode)
{
if (hand.Input.BYButtonDown)
{
ClickUpward();
}
if (hand.Input.AXButtonDown)
{
ClickDownward();
}
}
else if (hand.Input.TouchpadDown)
{
if (touchpadAxes.y > 0f)
{
ClickUpward();
}
else
{
ClickDownward();
}
}
}
private void HandleHammerRelease(FVRViveHand hand)
{
if (m_state == BreechRifleState.HammerBackBreechClosed && hand.Input.TriggerDown && !m_triggerWasHeldOnGrab)
{
m_isPressedDown = false;
DropHammer();
m_state = BreechRifleState.HammerForward;
}
}
private void HandleSwipeInteractions(FVRViveHand hand)
{
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
if (!UseSwipeToInteract || (Object)(object)hand.OtherHand == (Object)null || !((FVRInteractiveObject)this).IsHeld || (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null || ((FVRFireArm)this).IsTwoHandStabilized())
{
return;
}
FVRViveHand otherHand = hand.OtherHand;
Vector3 velLinearWorld = otherHand.Input.VelLinearWorld;
float num = Vector3.Distance(BreechInteractionPoint.position, otherHand.PalmTransform.position);
if (num > SwipeInteractionDistance || ((Vector3)(ref velLinearWorld)).magnitude <= SwipeVelocityThreshold)
{
return;
}
float num2 = Vector3.Angle(velLinearWorld, -((Component)this).transform.forward);
float num3 = Vector3.Angle(velLinearWorld, ((Component)this).transform.forward);
if (num2 < SwipeAngleThreshold)
{
if (m_state == BreechRifleState.HammerForward)
{
CockHammerAction();
}
else if (m_state == BreechRifleState.HammerBackBreechOpen)
{
CloseBreechAction();
}
}
else if (num3 < SwipeAngleThreshold && m_state == BreechRifleState.HammerBackBreechClosed)
{
OpenBreechAction();
}
}
private void CockHammerAction()
{
CockHammer();
m_state = BreechRifleState.HammerBackBreechClosed;
}
private void CloseBreechAction()
{
CloseCustomBreech();
m_state = BreechRifleState.HammerBackBreechClosed;
}
private void OpenBreechAction()
{
OpenCustomBreech();
m_state = BreechRifleState.HammerBackBreechOpen;
}
private void ClickUpward()
{
switch (m_state)
{
case BreechRifleState.HammerBackBreechClosed:
m_state = BreechRifleState.HammerForward;
DecockHammer();
break;
case BreechRifleState.HammerBackBreechOpen:
m_state = BreechRifleState.HammerBackBreechClosed;
CloseCustomBreech();
break;
}
}
private void ClickDownward()
{
switch (m_state)
{
case BreechRifleState.HammerForward:
CockHammer();
m_state = BreechRifleState.HammerBackBreechClosed;
break;
case BreechRifleState.HammerBackBreechClosed:
OpenCustomBreech();
m_state = BreechRifleState.HammerBackBreechOpen;
break;
}
}
private void CockHammer()
{
m_tarHammerRot = HammerRots.y + hammerOvershoot;
m_hammerVelocity = 0f;
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)7, 1f);
}
private void DecockHammer()
{
m_tarHammerRot = HammerRots.x;
m_hammerVelocity = 0f;
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
}
private void DropHammer()
{
m_tarHammerRot = HammerRots.x;
m_hammerVelocity = 0f;
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
if ((Object)(object)Chamber != (Object)null && Chamber.IsFull)
{
Fire();
}
}
private void OpenCustomBreech()
{
if (m_breechAnimation != null)
{
((MonoBehaviour)this).StopCoroutine(m_breechAnimation);
}
m_breechAnimation = ((MonoBehaviour)this).StartCoroutine(AnimateBreechOpen());
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)17, 1f);
if ((Object)(object)Chamber != (Object)null && Chamber.IsFull)
{
EjectRound();
}
base.IsBreachOpenForGasOut = true;
Chamber.IsAccessible = true;
}
private void CloseCustomBreech()
{
if (m_breechAnimation != null)
{
((MonoBehaviour)this).StopCoroutine(m_breechAnimation);
}
m_breechAnimation = ((MonoBehaviour)this).StartCoroutine(AnimateBreechClose());
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)18, 1f);
base.IsBreachOpenForGasOut = false;
Chamber.IsAccessible = false;
}
private IEnumerator AnimateBreechOpen()
{
float elapsed = 0f;
float startAngle = m_customCurBreechRot;
float openAngle = BreechRots.y;
while (elapsed < openDuration)
{
elapsed += Time.deltaTime;
m_customCurBreechRot = Mathf.Lerp(startAngle, openAngle, elapsed / openDuration);
yield return null;
}
m_customCurBreechRot = openAngle;
float bounceTimer = 0f;
float amplitude = Random.Range(bounceOvershootMin, bounceOvershootMax);
float naturalFreq = bounceFrequency * (float)Math.PI * 2f;
float damping = bounceDamping * 0.5f;
float velocity = amplitude * naturalFreq;
float position = 0f;
while (bounceTimer < bounceBaseDuration)
{
bounceTimer += Time.deltaTime;
float acceleration = (0f - naturalFreq) * naturalFreq * position - damping * velocity;
velocity += acceleration * Time.deltaTime;
position += velocity * Time.deltaTime;
m_customCurBreechRot = openAngle + position * Mathf.Exp((0f - bounceDamping) * bounceTimer);
if (Mathf.Abs(position) < 0.5f && velocity < 5f && bounceTimer > bounceBaseDuration * 0.3f)
{
break;
}
yield return null;
}
m_customCurBreechRot = openAngle;
m_breechAnimation = null;
}
private IEnumerator AnimateBreechClose()
{
float elapsed = 0f;
float startAngle = m_customCurBreechRot;
float closeAngle = BreechRots.x;
while (elapsed < closeDuration)
{
elapsed += Time.deltaTime;
m_customCurBreechRot = Mathf.Lerp(startAngle, closeAngle, elapsed / closeDuration);
yield return null;
}
m_customCurBreechRot = closeAngle;
m_breechAnimation = null;
}
private void Fire()
{
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
if (Chamber.Fire())
{
((FVRFireArm)this).Fire(Chamber, ((FVRFireArm)this).GetMuzzle(), true, 1f, -1f);
((FVRFireArm)this).FireMuzzleSmoke();
((FVRFireArm)this).Recoil(((FVRFireArm)this).IsTwoHandStabilized(), (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null, ((FVRFireArm)this).IsShoulderStabilized(), (FVRFireArmRecoilProfile)null, 1f);
((FVRFireArm)this).PlayAudioGunShot(Chamber.GetRound(), GM.CurrentPlayerBody.GetCurrentSoundEnvironment(), 1f);
}
}
public override List<FireArmRoundClass> GetChamberRoundList()
{
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
object result;
if (Chamber.IsFull && !Chamber.IsSpent)
{
List<FireArmRoundClass> list = new List<FireArmRoundClass>();
list.Add(Chamber.GetRound().RoundClass);
result = list;
}
else
{
result = null;
}
return (List<FireArmRoundClass>)result;
}
public override void SetLoadedChambers(List<FireArmRoundClass> rounds)
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
if (rounds.Count > 0)
{
Chamber.Autochamber(rounds[0]);
}
}
private void EjectRound()
{
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)Chamber == (Object)null) && Chamber.IsFull && (Chamber.IsSpent || !bypassUnfiredEjection))
{
Vector3 val = ((Component)this).transform.forward * forwardMultiplier + ((Component)this).transform.right * rightMultiplier + ((Component)this).transform.up * upMultiplier;
Vector3 normalized = ((Vector3)(ref val)).normalized;
float num = ((!Chamber.IsSpent) ? ejectUnfiredForceMultiplier : ejectForceMultiplier);
Chamber.EjectRound(((Component)this).transform.position, normalized * num, new Vector3(0f, 0f, Random.Range(ejectSpinRange.x, ejectSpinRange.y)), false);
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)29, 1f);
}
}
}
}
public class CooldownSound : MonoBehaviour
{
public ClosedBoltWeapon weapon;
public AudioClip[] audioClips;
public float volume = 1f;
public int minShots = 5;
public int maxShots = 10;
public float minDelay = 0.5f;
public float maxDelay = 2f;
public float resetTime = 1.5f;
private AudioSource audioSource;
private int shotCounter = 0;
private float lastShotTime;
private bool lastRoundSpent;
private int nextShotThreshold;
private bool isPlayingSound = false;
private void Start()
{
if ((Object)(object)weapon == (Object)null)
{
weapon = ((Component)this).GetComponent<ClosedBoltWeapon>();
}
if ((Object)(object)weapon == (Object)null)
{
Debug.LogError((object)"CooldownSound: Weapon reference is missing. Attach this script to a ClosedBoltWeapon.");
return;
}
audioSource = ((Component)weapon).gameObject.GetComponent<AudioSource>();
if ((Object)(object)audioSource == (Object)null)
{
audioSource = ((Component)weapon).gameObject.AddComponent<AudioSource>();
}
audioSource.spatialBlend = 1f;
audioSource.playOnAwake = false;
audioSource.rolloffMode = (AudioRolloffMode)0;
lastRoundSpent = weapon.Chamber.IsSpent;
SetNewShotThreshold();
}
private void Update()
{
DetectFiring();
}
private void DetectFiring()
{
if (weapon.Chamber.IsFull && weapon.Chamber.IsSpent && !lastRoundSpent)
{
OnWeaponFired();
}
lastRoundSpent = weapon.Chamber.IsSpent;
}
private void OnWeaponFired()
{
float num = Time.time - lastShotTime;
if (num > resetTime)
{
shotCounter = 0;
SetNewShotThreshold();
}
shotCounter++;
lastShotTime = Time.time;
if (shotCounter >= nextShotThreshold)
{
((MonoBehaviour)this).StartCoroutine(PlaySoundWithDelay());
shotCounter = 0;
SetNewShotThreshold();
}
}
private IEnumerator PlaySoundWithDelay()
{
if (!isPlayingSound)
{
isPlayingSound = true;
float delay = Random.Range(minDelay, maxDelay);
yield return (object)new WaitForSeconds(delay);
if (audioClips.Length > 0)
{
int index = Random.Range(0, audioClips.Length);
audioSource.clip = audioClips[index];
audioSource.PlayOneShot(audioSource.clip, volume);
yield return (object)new WaitForSeconds(audioSource.clip.length);
}
isPlayingSound = false;
}
}
private void SetNewShotThreshold()
{
nextShotThreshold = Random.Range(minShots, maxShots + 1);
}
}
public class CustomWaggleJoint : MonoBehaviour
{
public float distanceLimit = 0.25f;
public float angleLimitLeft = 45f;
public float angleLimitRight = 45f;
public float gravityScale = 1f;
public bool useSpring;
public float springApproachRate = 0.95f;
public float damping;
public Transform hingeGraphic;
public Vector3 hingeGraphicRotationOffset;
public bool invertWaggleAxis;
public bool ManualExecution;
public float onHitLimitCooldown = 0.05f;
public Vector3 waggleAxis = Vector3.up;
public Vector3 rotationAxis = Vector3.up;
[Header("Gizmo Options")]
public bool debugGizmos = false;
public bool showRotationExtremes = false;
public bool showRotationDirectionArrows = false;
private Vector3 particlePos;
private Vector3 particleVel;
private bool leftCatchState;
private bool rightCatchState;
private float lastTouchTime = float.MinValue;
private Vector3 EffectiveWaggleDir()
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
return ((Component)this).transform.TransformDirection((!invertWaggleAxis) ? waggleAxis : (-waggleAxis));
}
private void GetEffectiveAngleLimits(out float effectiveAngleMin, out float effectiveAngleMax)
{
if (invertWaggleAxis)
{
effectiveAngleMin = 0f - angleLimitLeft;
effectiveAngleMax = angleLimitRight;
}
else
{
effectiveAngleMin = 0f - angleLimitRight;
effectiveAngleMax = angleLimitLeft;
}
}
public void ResetParticlePos()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
particlePos = ((Component)this).transform.position + EffectiveWaggleDir() * distanceLimit;
particleVel = Vector3.zero;
}
private void OnHitLimit(float angularVelocity)
{
}
public void Execute()
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
float deltaTime = Time.deltaTime;
Transform transform = ((Component)this).transform;
Vector3 val = Physics.gravity * gravityScale;
Vector3 val2 = particlePos;
Vector3 val3 = particleVel * Mathf.Pow(1f - damping, deltaTime) + val * deltaTime;
Vector3 val4 = val2 + val3 * deltaTime;
Vector3 val5 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized);
Vector3 val6 = EffectiveWaggleDir();
Vector3 position = transform.position;
if (useSpring)
{
val4 = Vector3.Lerp(val4, position + val6 * distanceLimit, 1f - Mathf.Pow(1f - springApproachRate, deltaTime));
}
GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax);
particlePos = ProjectOnHinge(val4, position, val5, val6, distanceLimit, effectiveAngleMin, effectiveAngleMax);
particleVel = (particlePos - val2) / deltaTime;
if ((Object)(object)hingeGraphic != (Object)null)
{
hingeGraphic.rotation = Quaternion.LookRotation(particlePos - transform.position, val5) * Quaternion.Euler(hingeGraphicRotationOffset);
}
}
private Vector3 ProjectOnHinge(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection, float distanceLimit, float angleMin, float angleMax)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
float num = ToHingeAngle(point, hingePivot, hingeAxis, hingeDirection);
num = Mathf.Clamp(num, angleMin, angleMax);
Vector3 val = Quaternion.AngleAxis(num, hingeAxis) * hingeDirection;
return val * distanceLimit + hingePivot;
}
private float ToHingeAngle(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = point - hingePivot;
Vector3 val2 = Vector3.ProjectOnPlane(val, hingeAxis);
Vector3 normalized = ((Vector3)(ref val2)).normalized;
return SignedAngle(hingeDirection, normalized, hingeAxis);
}
private float SignedAngle(Vector3 from, Vector3 to, Vector3 axis)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
float num = Vector3.Angle(from, to);
return num * Mathf.Sign(Vector3.Dot(axis, Vector3.Cross(from, to)));
}
private void Start()
{
ResetParticlePos();
}
private void Update()
{
if (!ManualExecution)
{
Execute();
}
}
private void OnDrawGizmosSelected()
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
//IL_014c: Unknown result type (might be due to invalid IL or missing references)
//IL_0151: Unknown result type (might be due to invalid IL or missing references)
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
//IL_0161: Unknown result type (might be due to invalid IL or missing references)
//IL_0166: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
//IL_0172: Unknown result type (might be due to invalid IL or missing references)
//IL_0173: Unknown result type (might be due to invalid IL or missing references)
//IL_017a: Unknown result type (might be due to invalid IL or missing references)
//IL_017b: Unknown result type (might be due to invalid IL or missing references)
//IL_0182: Unknown result type (might be due to invalid IL or missing references)
//IL_018c: Unknown result type (might be due to invalid IL or missing references)
//IL_018d: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
//IL_01da: Unknown result type (might be due to invalid IL or missing references)
//IL_01df: Unknown result type (might be due to invalid IL or missing references)
//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0202: Unknown result type (might be due to invalid IL or missing references)
//IL_0207: Unknown result type (might be due to invalid IL or missing references)
//IL_020d: Unknown result type (might be due to invalid IL or missing references)
//IL_0212: Unknown result type (might be due to invalid IL or missing references)
//IL_0219: Unknown result type (might be due to invalid IL or missing references)
//IL_021e: Unknown result type (might be due to invalid IL or missing references)
//IL_0229: Unknown result type (might be due to invalid IL or missing references)
//IL_022e: Unknown result type (might be due to invalid IL or missing references)
//IL_0235: Unknown result type (might be due to invalid IL or missing references)
//IL_023a: Unknown result type (might be due to invalid IL or missing references)
//IL_0240: Unknown result type (might be due to invalid IL or missing references)
//IL_0245: Unknown result type (might be due to invalid IL or missing references)
//IL_024c: Unknown result type (might be due to invalid IL or missing references)
//IL_0251: Unknown result type (might be due to invalid IL or missing references)
if (debugGizmos && !((Object)(object)Selection.activeGameObject != (Object)(object)((Component)this).gameObject))
{
Transform transform = ((Component)this).transform;
Vector3 position = transform.position;
Vector3 val = EffectiveWaggleDir();
Vector3 val2 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized);
Vector3 val3 = position + val * distanceLimit;
Gizmos.color = Color.white;
float num = 0.01f;
Gizmos.DrawLine(position + Vector3.left * num, position + Vector3.right * num);
Gizmos.DrawLine(position + Vector3.up * num, position + Vector3.down * num);
Gizmos.DrawLine(position + Vector3.forward * num, position + Vector3.back * num);
Handles.BeginGUI();
Handles.Label(position, "Pivot");
Handles.EndGUI();
Gizmos.color = Color.green;
Gizmos.DrawLine(position, val3);
GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax);
Vector3 val4 = Quaternion.AngleAxis(effectiveAngleMax, val2) * val;
Vector3 val5 = Quaternion.AngleAxis(effectiveAngleMin, val2) * val;
Vector3 val6 = position + val4 * distanceLimit;
Vector3 val7 = position + val5 * distanceLimit;
Gizmos.color = Color.cyan;
Gizmos.DrawLine(position, val6);
Gizmos.DrawLine(position, val7);
Handles.color = Color.yellow;
Handles.DrawWireArc(position, val2, val5, effectiveAngleMax - effectiveAngleMin, distanceLimit * 0.5f);
if (Application.isPlaying)
{
Gizmos.color = Color.red;
float num2 = 0.01f;
Gizmos.DrawLine(particlePos + Vector3.left * num2, particlePos + Vector3.right * num2);
Gizmos.DrawLine(particlePos + Vector3.up * num2, particlePos + Vector3.down * num2);
Gizmos.DrawLine(particlePos + Vector3.forward * num2, particlePos + Vector3.back * num2);
}
}
}
}
public class GunStockLace : MonoBehaviour
{
public float length = 0.5f;
public float gravity = 9.81f;
public float damping = 0.05f;
public float maxDeviationAngle = 45f;
public LayerMask collisionMask;
public bool showGizmos = false;
private Vector3 pendulumDirection;
private Vector3 angularVelocity;
private Quaternion baseRotation;
private Vector3 restDirection;
private Vector3 previousPosition;
private void Start()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
baseRotation = ((Component)this).transform.rotation;
restDirection = baseRotation * -Vector3.up;
pendulumDirection = restDirection;
previousPosition = ((Component)this).transform.position;
}
private void FixedUpdate()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = ((Component)this).transform.position - previousPosition;
previousPosition = ((Component)this).transform.position;
float fixedDeltaTime = Time.fixedDeltaTime;
Vector3 val2 = Vector3.Cross(((Vector3)(ref pendulumDirection)).normalized, Vector3.down) * gravity / length;
Vector3 val3 = val * 10f / fixedDeltaTime;
angularVelocity += (val2 + val3) * fixedDeltaTime;
angularVelocity *= Mathf.Clamp01(1f - damping * fixedDeltaTime);
Quaternion val4 = Quaternion.Euler(angularVelocity * fixedDeltaTime * 57.29578f);
pendulumDirection = val4 * pendulumDirection;
HandleCollisionLimits();
ClampToMaxAngle();
((Component)this).transform.rotation = Quaternion.FromToRotation(-Vector3.up, pendulumDirection) * baseRotation;
}
private void HandleCollisionLimits()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
RaycastHit val = default(RaycastHit);
if (Physics.Raycast(((Component)this).transform.position, pendulumDirection, ref val, length, LayerMask.op_Implicit(collisionMask)))
{
Vector3 normal = ((RaycastHit)(ref val)).normal;
Vector3 val2 = Vector3.ProjectOnPlane(pendulumDirection, normal);
Vector3 normalized = ((Vector3)(ref val2)).normalized;
float num = Vector3.Angle(pendulumDirection, normalized);
pendulumDirection = Vector3.RotateTowards(pendulumDirection, normalized, num * ((float)Math.PI / 180f), 0f);
angularVelocity = Vector3.ProjectOnPlane(angularVelocity, normal);
}
}
private void ClampToMaxAngle()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
float num = Vector3.Angle(restDirection, pendulumDirection);
if (num > maxDeviationAngle)
{
pendulumDirection = Vector3.RotateTowards(restDirection, pendulumDirection, maxDeviationAngle * ((float)Math.PI / 180f), 0f);
angularVelocity *= 0.5f;
}
}
private void OnDrawGizmos()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
if (showGizmos)
{
Gizmos.color = Color.yellow;
Gizmos.DrawLine(((Component)this).transform.position, ((Component)this).transform.position + pendulumDirection * length);
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(((Component)this).transform.position + pendulumDirection * length, 0.02f);
}
}
}
public class HuntDollarSR : MonoBehaviour
{
private IEnumerator Start()
{
yield return (object)new WaitForSeconds(3f);
string str = "CharcoalBriquette(Clone)";
((Object)((Component)this).gameObject).name = str;
Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
for (int i = 0; i < componentsInChildren.Length; i++)
{
Component val = (Component)(object)componentsInChildren[i];
((Object)val.gameObject).name = str;
}
}
}
public class PlayRandomSoundOnSpawn : MonoBehaviour
{
public AudioClip[] spawnSounds;
public float volume = 1f;
[Header("Pitch Settings")]
public float minPitch = 0.9f;
public float maxPitch = 1.1f;
private AudioSource audioSource;
private void Start()
{
if (spawnSounds.Length > 0)
{
audioSource = ((Component)this).gameObject.AddComponent<AudioSource>();
audioSource.playOnAwake = false;
audioSource.spatialBlend = 1f;
audioSource.volume = volume;
AudioClip val = spawnSounds[Random.Range(0, spawnSounds.Length)];
audioSource.pitch = Random.Range(minPitch, maxPitch);
audioSource.PlayOneShot(val);
}
}
}
public class RandomSpinOnSpawn : MonoBehaviour
{
public float spinForce = 0.5f;
public Vector3 torqueAxis = new Vector3(1f, 0f, 0f);
private Rigidbody rb;
private void Start()
{
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
rb = ((Component)this).GetComponent<Rigidbody>();
if ((Object)(object)rb != (Object)null)
{
((Component)this).transform.rotation = Quaternion.Euler(0f, Random.Range(0f, 360f), 0f);
rb.AddTorque(((Vector3)(ref torqueAxis)).normalized * spinForce, (ForceMode)1);
}
}
}
namespace BitWizrd.Breech
{
public class Sparks : FVRFireArm
{
public enum BreechRifleState
{
HammerForward,
HammerBackBreechClosed,
HammerBackBreechOpen
}
[Header("Chamber Settings")]
public FVRFireArmChamber Chamber;
[Header("Transform References")]
public Transform Trigger;
public Transform Hammer;
public Transform Breech;
public Transform Lever;
public Transform LeverRoot;
public Transform BreechBlock;
[Header("Alternate Grip")]
public FVRAlternateGrip AltGrip;
[Header("Hammer Settings")]
public Vector2 HammerRots;
public float hammerCockSpeed = 45f;
public float hammerReturnSpeed = 60f;
[Header("Trigger Settings")]
public Vector2 TriggerRots;
[Header("Breech Settings")]
public Vector2 BreechRots;
public Vector3 BreechBlockPos_Up;
public Vector3 BreechBlockPos_Down;
[Header("Lever Settings")]
public Vector2 LeverAngleRange;
public float leverSpeed = 900f;
public float LeverClosedTolerance = 0.5f;
[Header("Ejection Settings")]
public float EjectOffset = 0f;
public float EjectSpeed = 0f;
public bool bypassUnfiredEjection = false;
[Header("Swipe Interaction Settings")]
public bool UseSwipeToInteract = true;
public float SwipeInteractionDistance = 0.5f;
public float SwipeVelocityThreshold = 1f;
public float SwipeAngleThreshold = 30f;
[Header("Auto Close Settings")]
public bool AutoCloseOnRegrab = true;
private BreechRifleState m_state;
private float m_tarHammerRot;
private float m_triggerVal;
private bool m_isHammerCocked;
private float leverProgress;
private float m_curLeverRot;
private float m_tarLeverRot;
private bool m_triggerWasHeldOnGrab;
private float m_rackingDisplacement;
private float m_lastHandZ;
private bool m_handZInitialized;
private bool m_wasBreechOpenOnRelease;
private float m_lastDistanceBetweenGrips = -1f;
public override void Awake()
{
((FVRFireArm)this).Awake();
base.FChambers.Add(Chamber);
m_tarLeverRot = LeverAngleRange.y;
m_curLeverRot = LeverAngleRange.y;
}
public override void BeginInteraction(FVRViveHand hand)
{
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
((FVRFireArm)this).BeginInteraction(hand);
if (AutoCloseOnRegrab && m_wasBreechOpenOnRelease)
{
leverProgress = 0f;
m_rackingDisplacement = 0f;
m_tarLeverRot = LeverAngleRange.y;
m_state = BreechRifleState.HammerBackBreechClosed;
CloseCustomBreech();
m_wasBreechOpenOnRelease = false;
}
m_triggerWasHeldOnGrab = hand.Input.TriggerFloat > 0f;
if (Object.op_Implicit((Object)(object)LeverRoot))
{
m_lastHandZ = LeverRoot.InverseTransformPoint(hand.PalmTransform.position).z;
m_handZInitialized = true;
}
if ((Object)(object)AltGrip != (Object)null && (Object)(object)((FVRInteractiveObject)AltGrip).m_hand != (Object)null)
{
m_lastDistanceBetweenGrips = Vector3.Distance(hand.PalmTransform.position, ((FVRInteractiveObject)AltGrip).m_hand.PalmTransform.position);
}
else
{
m_lastDistanceBetweenGrips = -1f;
}
}
public override void EndInteraction(FVRViveHand hand)
{
((FVRFireArm)this).EndInteraction(hand);
m_wasBreechOpenOnRelease = m_state == BreechRifleState.HammerBackBreechOpen;
m_handZInitialized = false;
m_lastDistanceBetweenGrips = -1f;
}
public override void FVRUpdate()
{
((FVRFireArm)this).FVRUpdate();
UpdateHammerPhysics();
UpdateTriggerVisuals();
}
public override void UpdateInteraction(FVRViveHand hand)
{
m_triggerVal = Mathf.Clamp(hand.Input.TriggerFloat, 0f, 1f);
if (m_triggerVal == 0f)
{
m_triggerWasHeldOnGrab = false;
}
HandleInputControls(hand);
HandleSwipeInteractions(hand);
HandleHammerRelease(hand);
if ((Object)(object)((FVRInteractiveObject)this).m_hand != (Object)null)
{
HandleLeverManualControl(hand);
}
}
public override void FVRFixedUpdate()
{
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
((FVRFireArm)this).FVRFixedUpdate();
if (!m_isHammerCocked)
{
leverProgress = 0f;
m_rackingDisplacement = 0f;
m_tarLeverRot = LeverAngleRange.y;
}
m_curLeverRot = Mathf.MoveTowards(m_curLeverRot, m_tarLeverRot, leverSpeed * Time.deltaTime);
Lever.localEulerAngles = new Vector3(m_curLeverRot, 0f, 0f);
float num = (LeverAngleRange.y - m_curLeverRot) / (LeverAngleRange.y - LeverAngleRange.x);
num = Mathf.Clamp01(num);
if (Object.op_Implicit((Object)(object)Breech))
{
Breech.localEulerAngles = new Vector3(Mathf.Lerp(BreechRots.x, BreechRots.y, num), 0f, 0f);
}
if (Object.op_Implicit((Object)(object)BreechBlock))
{
BreechBlock.localPosition = Vector3.Lerp(BreechBlockPos_Up, BreechBlockPos_Down, num);
}
base.IsBreachOpenForGasOut = (Object)(object)Chamber != (Object)null && Chamber.IsAccessible;
}
private bool IsLeverClosed()
{
float num = Mathf.Abs(m_curLeverRot - LeverAngleRange.y);
return num < LeverClosedTolerance;
}
private void HandleInputControls(FVRViveHand hand)
{
bool flag = false;
bool flag2 = false;
if (hand.IsInStreamlinedMode)
{
flag = hand.Input.BYButtonDown;
flag2 = hand.Input.AXButtonDown;
}
else if (hand.Input.TouchpadDown)
{
flag = hand.Input.TouchpadAxes.y > 0f;
flag2 = hand.Input.TouchpadAxes.y <= 0f;
}
if (flag)
{
HandleUpwardAction();
}
if (flag2)
{
HandleDownwardAction();
}
}
private void HandleUpwardAction()
{
if (m_state == BreechRifleState.HammerBackBreechOpen)
{
leverProgress = 0f;
m_rackingDisplacement = 0f;
m_tarLeverRot = LeverAngleRange.y;
m_state = BreechRifleState.HammerBackBreechClosed;
CloseCustomBreech();
}
else if (m_state == BreechRifleState.HammerBackBreechClosed)
{
m_state = BreechRifleState.HammerForward;
DecockHammer();
}
}
private void HandleDownwardAction()
{
if (!m_isHammerCocked)
{
CockHammer();
}
else if (m_state == BreechRifleState.HammerBackBreechClosed)
{
leverProgress = 1f;
m_rackingDisplacement = 0.04f;
m_tarLeverRot = LeverAngleRange.x;
m_state = BreechRifleState.HammerBackBreechOpen;
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)17, 1f);
Chamber.IsAccessible = true;
EjectRound();
}
}
private void HandleHammerRelease(FVRViveHand hand)
{
if (m_state == BreechRifleState.HammerBackBreechClosed && IsLeverClosed() && hand.Input.TriggerDown && !m_triggerWasHeldOnGrab)
{
DropHammer();
m_state = BreechRifleState.HammerForward;
}
}
private void HandleLeverManualControl(FVRViveHand hand)
{
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
if ((!((Object)(object)Chamber != (Object)null) || !Chamber.IsFull || Chamber.IsSpent || m_state != BreechRifleState.HammerBackBreechClosed) && m_isHammerCocked && !((Object)(object)AltGrip == (Object)null) && !((Object)(object)((FVRInteractiveObject)AltGrip).m_hand == (Object)null))
{
float num = Vector3.Distance(hand.PalmTransform.position, ((FVRInteractiveObject)AltGrip).m_hand.PalmTransform.position);
if (m_lastDistanceBetweenGrips < 0f)
{
m_lastDistanceBetweenGrips = num;
}
if (num < m_lastDistanceBetweenGrips)
{
float num2 = m_lastDistanceBetweenGrips - num;
m_rackingDisplacement += num2;
}
else
{
float num3 = num - m_lastDistanceBetweenGrips;
m_rackingDisplacement -= num3;
}
m_lastDistanceBetweenGrips = num;
m_rackingDisplacement = Mathf.Clamp(m_rackingDisplacement, 0f, 0.04f);
float num4 = Mathf.Clamp01(m_rackingDisplacement * 25f);
leverProgress = num4;
if (leverProgress >= 1f && m_state == BreechRifleState.HammerBackBreechClosed)
{
m_tarLeverRot = LeverAngleRange.x;
m_state = BreechRifleState.HammerBackBreechOpen;
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)17, 1f);
Chamber.IsAccessible = true;
EjectRound();
m_lastDistanceBetweenGrips = num;
}
else if (leverProgress <= 0f && m_state == BreechRifleState.HammerBackBreechOpen)
{
m_tarLeverRot = LeverAngleRange.y;
m_state = BreechRifleState.HammerBackBreechClosed;
CloseCustomBreech();
m_lastDistanceBetweenGrips = num;
}
}
}
private void UpdateHammerPhysics()
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)Hammer))
{
Quaternion val = Quaternion.Euler(m_tarHammerRot, 0f, 0f);
float num = ((!(m_tarHammerRot > Hammer.localEulerAngles.x)) ? hammerReturnSpeed : hammerCockSpeed);
Hammer.localRotation = Quaternion.RotateTowards(Hammer.localRotation, val, num * Time.deltaTime);
}
}
private void CockHammer()
{
m_tarHammerRot = HammerRots.x;
m_isHammerCocked = true;
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)7, 1f);
m_state = BreechRifleState.HammerBackBreechClosed;
}
private void DropHammer()
{
m_tarHammerRot = HammerRots.y;
m_isHammerCocked = false;
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
if (Chamber.IsFull)
{
Fire();
}
}
private void DecockHammer()
{
m_tarHammerRot = HammerRots.y;
m_isHammerCocked = false;
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
}
private void CloseCustomBreech()
{
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)18, 1f);
Chamber.IsAccessible = false;
}
private void EjectRound()
{
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)Chamber == (Object)null) && Chamber.IsFull && (Chamber.IsSpent || !bypassUnfiredEjection))
{
((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)29, 1f);
Chamber.EjectRound(((Component)Chamber).transform.position + ((Component)Chamber).transform.forward * EjectOffset, ((Component)Chamber).transform.forward * EjectSpeed, Vector3.right, false);
}
}
private void Fire()
{
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
if (Chamber.Fire())
{
((FVRFireArm)this).Fire(Chamber, ((FVRFireArm)this).GetMuzzle(), true, 1f, -1f);
((FVRFireArm)this).FireMuzzleSmoke();
bool flag = ((FVRFireArm)this).IsTwoHandStabilized();
bool flag2 = (Object)(object)AltGrip != (Object)null;
bool flag3 = ((FVRFireArm)this).IsShoulderStabilized();
((FVRFireArm)this).Recoil(flag, flag2, flag3, (FVRFireArmRecoilProfile)null, 1f);
((FVRFireArm)this).PlayAudioGunShot(Chamber.GetRound(), GM.CurrentPlayerBody.GetCurrentSoundEnvironment(), 1f);
}
}
public override List<FireArmRoundClass> GetChamberRoundList()
{
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
if (Chamber.IsFull && !Chamber.IsSpent)
{
List<FireArmRoundClass> list = new List<FireArmRoundClass>();
list.Add(Chamber.GetRound().RoundClass);
return list;
}
return null;
}
public override void SetLoadedChambers(List<FireArmRoundClass> rounds)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
if (rounds.Count > 0)
{
Chamber.Autochamber(rounds[0]);
}
}
private void UpdateTriggerVisuals()
{
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)Trigger))
{
float num = Mathf.Lerp(TriggerRots.x, TriggerRots.y, m_triggerVal);
Trigger.localEulerAngles = new Vector3(num, 0f, 0f);
}
}
private void HandleSwipeInteractions(FVRViveHand hand)
{
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
if (!UseSwipeToInteract || (Object)(object)hand.OtherHand == (Object)null || !((FVRInteractiveObject)this).IsHeld || ((FVRFireArm)this).IsTwoHandStabilized())
{
return;
}
FVRViveHand otherHand = hand.OtherHand;
Vector3 velLinearWorld = otherHand.Input.VelLinearWorld;
float num = Vector3.Distance(Hammer.position, otherHand.PalmTransform.position);
if (!(num > SwipeInteractionDistance) && !(((Vector3)(ref velLinearWorld)).magnitude <= SwipeVelocityThreshold))
{
float num2 = Vector3.Angle(velLinearWorld, -((Component)this).transform.forward);
if (num2 < SwipeAngleThreshold && m_state == BreechRifleState.HammerForward)
{
CockHammer();
}
}
}
}
}