Decompiled source of HuntStickyBomb v1.0.9

HuntStickyBomb.dll

Decompiled 2 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEditor;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace BitWizrd.HuntStickyBomb
{
	[BepInPlugin("BitWizrd.HuntStickyBomb", "HuntStickyBomb", "1.0.9")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("h3vr.otherloader", "1.3.0")]
	public class HuntStickyBombPlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "BitWizrd.HuntStickyBomb");
			OtherLoader.RegisterDirectLoad(BasePath, "BitWizrd.HuntStickyBomb", "", "huntstickybomb", "", "");
		}
	}
}
public class BloodBondSR : MonoBehaviour
{
	private void Awake()
	{
		string name = "Ammo_69_CashMoney_D100(Clone)";
		((Object)((Component)this).gameObject).name = name;
		Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			((Object)((Component)componentsInChildren[i]).gameObject).name = name;
		}
	}
}
public class CooldownSound : MonoBehaviour
{
	public ClosedBoltWeapon weapon;

	public AudioClip[] audioClips;

	public float volume = 1f;

	public int minShots = 5;

	public int maxShots = 10;

	public float minDelay = 0.5f;

	public float maxDelay = 2f;

	public float resetTime = 1.5f;

	private AudioSource audioSource;

	private int shotCounter = 0;

	private float lastShotTime;

	private bool lastRoundSpent;

	private int nextShotThreshold;

	private bool isPlayingSound = false;

	private void Start()
	{
		if ((Object)(object)weapon == (Object)null)
		{
			weapon = ((Component)this).GetComponent<ClosedBoltWeapon>();
		}
		if ((Object)(object)weapon == (Object)null)
		{
			Debug.LogError((object)"CooldownSound: Weapon reference is missing. Attach this script to a ClosedBoltWeapon.");
			return;
		}
		audioSource = ((Component)weapon).gameObject.GetComponent<AudioSource>();
		if ((Object)(object)audioSource == (Object)null)
		{
			audioSource = ((Component)weapon).gameObject.AddComponent<AudioSource>();
		}
		audioSource.spatialBlend = 1f;
		audioSource.playOnAwake = false;
		audioSource.rolloffMode = (AudioRolloffMode)0;
		lastRoundSpent = weapon.Chamber.IsSpent;
		SetNewShotThreshold();
	}

	private void Update()
	{
		DetectFiring();
	}

	private void DetectFiring()
	{
		if (weapon.Chamber.IsFull && weapon.Chamber.IsSpent && !lastRoundSpent)
		{
			OnWeaponFired();
		}
		lastRoundSpent = weapon.Chamber.IsSpent;
	}

	private void OnWeaponFired()
	{
		float num = Time.time - lastShotTime;
		if (num > resetTime)
		{
			shotCounter = 0;
			SetNewShotThreshold();
		}
		shotCounter++;
		lastShotTime = Time.time;
		if (shotCounter >= nextShotThreshold)
		{
			((MonoBehaviour)this).StartCoroutine(PlaySoundWithDelay());
			shotCounter = 0;
			SetNewShotThreshold();
		}
	}

	private IEnumerator PlaySoundWithDelay()
	{
		if (!isPlayingSound)
		{
			isPlayingSound = true;
			float delay = Random.Range(minDelay, maxDelay);
			yield return (object)new WaitForSeconds(delay);
			if (audioClips.Length > 0)
			{
				int index = Random.Range(0, audioClips.Length);
				audioSource.clip = audioClips[index];
				audioSource.PlayOneShot(audioSource.clip, volume);
				yield return (object)new WaitForSeconds(audioSource.clip.length);
			}
			isPlayingSound = false;
		}
	}

	private void SetNewShotThreshold()
	{
		nextShotThreshold = Random.Range(minShots, maxShots + 1);
	}
}
public class CustomWaggleJoint : MonoBehaviour
{
	public float distanceLimit = 0.25f;

	public float angleLimitLeft = 45f;

	public float angleLimitRight = 45f;

	public float gravityScale = 1f;

	public bool useSpring;

	public float springApproachRate = 0.95f;

	public float damping;

	public Transform hingeGraphic;

	public Vector3 hingeGraphicRotationOffset;

	public bool invertWaggleAxis;

	public bool ManualExecution;

	public float onHitLimitCooldown = 0.05f;

	public Vector3 waggleAxis = Vector3.up;

	public Vector3 rotationAxis = Vector3.up;

	[Header("Gizmo Options")]
	public bool debugGizmos = false;

	public bool showRotationExtremes = false;

	public bool showRotationDirectionArrows = false;

	private Vector3 particlePos;

	private Vector3 particleVel;

	private bool leftCatchState;

	private bool rightCatchState;

	private float lastTouchTime = float.MinValue;

	private Vector3 EffectiveWaggleDir()
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		return ((Component)this).transform.TransformDirection((!invertWaggleAxis) ? waggleAxis : (-waggleAxis));
	}

	private void GetEffectiveAngleLimits(out float effectiveAngleMin, out float effectiveAngleMax)
	{
		if (invertWaggleAxis)
		{
			effectiveAngleMin = 0f - angleLimitLeft;
			effectiveAngleMax = angleLimitRight;
		}
		else
		{
			effectiveAngleMin = 0f - angleLimitRight;
			effectiveAngleMax = angleLimitLeft;
		}
	}

	public void ResetParticlePos()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		particlePos = ((Component)this).transform.position + EffectiveWaggleDir() * distanceLimit;
		particleVel = Vector3.zero;
	}

	private void OnHitLimit(float angularVelocity)
	{
	}

	public void Execute()
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_011f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0125: Unknown result type (might be due to invalid IL or missing references)
		//IL_012a: Unknown result type (might be due to invalid IL or missing references)
		//IL_012f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0131: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		//IL_013c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0141: Unknown result type (might be due to invalid IL or missing references)
		float deltaTime = Time.deltaTime;
		Transform transform = ((Component)this).transform;
		Vector3 val = Physics.gravity * gravityScale;
		Vector3 val2 = particlePos;
		Vector3 val3 = particleVel * Mathf.Pow(1f - damping, deltaTime) + val * deltaTime;
		Vector3 val4 = val2 + val3 * deltaTime;
		Vector3 val5 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized);
		Vector3 val6 = EffectiveWaggleDir();
		Vector3 position = transform.position;
		if (useSpring)
		{
			val4 = Vector3.Lerp(val4, position + val6 * distanceLimit, 1f - Mathf.Pow(1f - springApproachRate, deltaTime));
		}
		GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax);
		particlePos = ProjectOnHinge(val4, position, val5, val6, distanceLimit, effectiveAngleMin, effectiveAngleMax);
		particleVel = (particlePos - val2) / deltaTime;
		if ((Object)(object)hingeGraphic != (Object)null)
		{
			hingeGraphic.rotation = Quaternion.LookRotation(particlePos - transform.position, val5) * Quaternion.Euler(hingeGraphicRotationOffset);
		}
	}

	private Vector3 ProjectOnHinge(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection, float distanceLimit, float angleMin, float angleMax)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		float num = ToHingeAngle(point, hingePivot, hingeAxis, hingeDirection);
		num = Mathf.Clamp(num, angleMin, angleMax);
		Vector3 val = Quaternion.AngleAxis(num, hingeAxis) * hingeDirection;
		return val * distanceLimit + hingePivot;
	}

	private float ToHingeAngle(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = point - hingePivot;
		Vector3 val2 = Vector3.ProjectOnPlane(val, hingeAxis);
		Vector3 normalized = ((Vector3)(ref val2)).normalized;
		return SignedAngle(hingeDirection, normalized, hingeAxis);
	}

	private float SignedAngle(Vector3 from, Vector3 to, Vector3 axis)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		float num = Vector3.Angle(from, to);
		return num * Mathf.Sign(Vector3.Dot(axis, Vector3.Cross(from, to)));
	}

	private void Start()
	{
		ResetParticlePos();
	}

	private void Update()
	{
		if (!ManualExecution)
		{
			Execute();
		}
	}

	private void OnDrawGizmosSelected()
	{
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0084: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0091: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
		//IL_0102: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		//IL_010d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0120: Unknown result type (might be due to invalid IL or missing references)
		//IL_0121: Unknown result type (might be due to invalid IL or missing references)
		//IL_0126: Unknown result type (might be due to invalid IL or missing references)
		//IL_0127: Unknown result type (might be due to invalid IL or missing references)
		//IL_012c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0130: Unknown result type (might be due to invalid IL or missing references)
		//IL_0131: Unknown result type (might be due to invalid IL or missing references)
		//IL_0136: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		//IL_013c: Unknown result type (might be due to invalid IL or missing references)
		//IL_013e: Unknown result type (might be due to invalid IL or missing references)
		//IL_013f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0147: Unknown result type (might be due to invalid IL or missing references)
		//IL_014c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0151: Unknown result type (might be due to invalid IL or missing references)
		//IL_0153: Unknown result type (might be due to invalid IL or missing references)
		//IL_0154: Unknown result type (might be due to invalid IL or missing references)
		//IL_015c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0161: Unknown result type (might be due to invalid IL or missing references)
		//IL_0166: Unknown result type (might be due to invalid IL or missing references)
		//IL_0168: Unknown result type (might be due to invalid IL or missing references)
		//IL_0172: Unknown result type (might be due to invalid IL or missing references)
		//IL_0173: Unknown result type (might be due to invalid IL or missing references)
		//IL_017a: Unknown result type (might be due to invalid IL or missing references)
		//IL_017b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0182: Unknown result type (might be due to invalid IL or missing references)
		//IL_018c: Unknown result type (might be due to invalid IL or missing references)
		//IL_018d: Unknown result type (might be due to invalid IL or missing references)
		//IL_018e: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_01da: Unknown result type (might be due to invalid IL or missing references)
		//IL_01df: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0202: Unknown result type (might be due to invalid IL or missing references)
		//IL_0207: Unknown result type (might be due to invalid IL or missing references)
		//IL_020d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0212: Unknown result type (might be due to invalid IL or missing references)
		//IL_0219: Unknown result type (might be due to invalid IL or missing references)
		//IL_021e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0229: Unknown result type (might be due to invalid IL or missing references)
		//IL_022e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0235: Unknown result type (might be due to invalid IL or missing references)
		//IL_023a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0240: Unknown result type (might be due to invalid IL or missing references)
		//IL_0245: Unknown result type (might be due to invalid IL or missing references)
		//IL_024c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0251: Unknown result type (might be due to invalid IL or missing references)
		if (debugGizmos && !((Object)(object)Selection.activeGameObject != (Object)(object)((Component)this).gameObject))
		{
			Transform transform = ((Component)this).transform;
			Vector3 position = transform.position;
			Vector3 val = EffectiveWaggleDir();
			Vector3 val2 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized);
			Vector3 val3 = position + val * distanceLimit;
			Gizmos.color = Color.white;
			float num = 0.01f;
			Gizmos.DrawLine(position + Vector3.left * num, position + Vector3.right * num);
			Gizmos.DrawLine(position + Vector3.up * num, position + Vector3.down * num);
			Gizmos.DrawLine(position + Vector3.forward * num, position + Vector3.back * num);
			Handles.BeginGUI();
			Handles.Label(position, "Pivot");
			Handles.EndGUI();
			Gizmos.color = Color.green;
			Gizmos.DrawLine(position, val3);
			GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax);
			Vector3 val4 = Quaternion.AngleAxis(effectiveAngleMax, val2) * val;
			Vector3 val5 = Quaternion.AngleAxis(effectiveAngleMin, val2) * val;
			Vector3 val6 = position + val4 * distanceLimit;
			Vector3 val7 = position + val5 * distanceLimit;
			Gizmos.color = Color.cyan;
			Gizmos.DrawLine(position, val6);
			Gizmos.DrawLine(position, val7);
			Handles.color = Color.yellow;
			Handles.DrawWireArc(position, val2, val5, effectiveAngleMax - effectiveAngleMin, distanceLimit * 0.5f);
			if (Application.isPlaying)
			{
				Gizmos.color = Color.red;
				float num2 = 0.01f;
				Gizmos.DrawLine(particlePos + Vector3.left * num2, particlePos + Vector3.right * num2);
				Gizmos.DrawLine(particlePos + Vector3.up * num2, particlePos + Vector3.down * num2);
				Gizmos.DrawLine(particlePos + Vector3.forward * num2, particlePos + Vector3.back * num2);
			}
		}
	}
}
namespace BitWizrd.ExplosionRicochet
{
	public class ExplosionRicochet : MonoBehaviour
	{
		public AudioClip[] whizBySounds;

		public AudioClip[] ricochetSounds;

		[Range(0f, 100f)]
		public float ricochetPlayChance = 5f;

		[Range(1f, 10f)]
		public int minWhizBySounds = 1;

		[Range(1f, 10f)]
		public int maxWhizBySounds = 5;

		[Range(1f, 10f)]
		public int minRicochetSounds = 1;

		[Range(1f, 10f)]
		public int maxRicochetSounds = 5;

		[Range(0f, 1f)]
		public float volume = 1f;

		public float minDelay = 0.1f;

		public float maxDelay = 1f;

		[Range(0f, 1f)]
		public float spatialBlend = 1f;

		public bool playOnSpawn = true;

		public bool debugMode = false;

		private const float speedOfSound = 343f;

		private const float maxWhizDistance = 20f;

		private const float maxRicochetDistance = 15f;

		private void Start()
		{
			if (playOnSpawn)
			{
				((MonoBehaviour)this).StartCoroutine(PlaySoundsWithDelay());
			}
		}

		public IEnumerator PlaySoundsWithDelay()
		{
			float delay = 0f;
			float distance = 0f;
			if ((Object)(object)GM.CurrentPlayerBody != (Object)null)
			{
				distance = Vector3.Distance(((Component)GM.CurrentPlayerBody).transform.position, ((Component)this).transform.position);
				delay = distance / 343f;
			}
			if (distance <= 20f && whizBySounds != null && whizBySounds.Length > 0)
			{
				List<AudioClip> availableWhizBySounds = new List<AudioClip>(whizBySounds);
				int whizBySoundCount = Mathf.Min(Random.Range(minWhizBySounds, maxWhizBySounds + 1), availableWhizBySounds.Count);
				for (int j = 0; j < whizBySoundCount; j++)
				{
					PlayBuzzingSound(ref availableWhizBySounds, delay, distance, 20f);
					float randomDelay2 = Random.Range(minDelay, maxDelay);
					yield return (object)new WaitForSeconds(randomDelay2);
				}
			}
			if (distance <= 15f && !(Random.Range(0f, 100f) > ricochetPlayChance) && ricochetSounds != null && ricochetSounds.Length > 0)
			{
				List<AudioClip> availableRicochetSounds = new List<AudioClip>(ricochetSounds);
				int ricochetSoundCount = Mathf.Min(Random.Range(minRicochetSounds, maxRicochetSounds + 1), availableRicochetSounds.Count);
				for (int i = 0; i < ricochetSoundCount; i++)
				{
					PlayBuzzingSound(ref availableRicochetSounds, delay, distance, 15f);
					float randomDelay = Random.Range(minDelay, maxDelay);
					yield return (object)new WaitForSeconds(randomDelay);
				}
			}
		}

		private void PlayBuzzingSound(ref List<AudioClip> availableSounds, float soundDelay, float distance, float maxDistance)
		{
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Expected O, but got Unknown
			if (availableSounds.Count != 0)
			{
				int index = Random.Range(0, availableSounds.Count);
				AudioClip val = availableSounds[index];
				availableSounds.RemoveAt(index);
				GameObject val2 = new GameObject("TempAudioObject");
				AudioSource val3 = val2.AddComponent<AudioSource>();
				val3.clip = val;
				float num = Mathf.Clamp01(1f - distance / maxDistance);
				val3.volume = num * volume;
				val3.spatialBlend = spatialBlend;
				float panStereo = ((!(Random.Range(0f, 1f) < 0.5f)) ? Random.Range(0.5f, 1f) : Random.Range(-1f, -0.5f));
				val3.panStereo = panStereo;
				val3.PlayDelayed(soundDelay);
				Object.Destroy((Object)(object)val2, val.length + soundDelay);
			}
		}
	}
}
namespace BitWizrd.GrenadeMod
{
	public static class PlayerBleedingImmunity
	{
		private static bool s_isBloodlessActive = false;

		public static void SetBloodless(bool isActive)
		{
			s_isBloodlessActive = isActive;
		}

		public static bool IsBloodless()
		{
			return s_isBloodlessActive;
		}
	}
	public class GrenadeBleedingMod : MonoBehaviour
	{
		[Header("Bleeding Settings")]
		public bool InducesBleeding = false;

		public float BleedingRadius = 10f;

		[Tooltip("Bleeding amount per projectile. Each projectile that hits will apply this amount (scaled by distance). Multiple hits accumulate. Note: This value is further multiplied by BleedDamageMult (typically 0.5) when applied to sosigs. Default 20 provides noticeable bleeding per hit.")]
		public float BleedingAmount = 20f;

		[Header("Player Bleeding")]
		public bool CanBleedPlayer = false;

		[Tooltip("Total damage percent that will be applied to player over the bleeding duration. For example, 0.1 = 10% of max health over the duration.")]
		public float PlayerBleedingDamagePercent = 0.1f;

		[Tooltip("Duration in seconds for player bleeding effect (damage over time).")]
		public float PlayerBleedingDuration = 5f;

		[Header("Bleed Projectiles")]
		public int BleedProjectileCount = 20;

		public float BleedProjectileSpread = 180f;

		[Tooltip("Layer mask that determines which layers the bleed projectile raycasts will hit. Only sosigs on these layers will be affected by bleeding. Set to -1 (Everything) to check all layers, or specify only sosig layers for better performance. Sosigs are usually on the 'AgentBody' layer (layer index 17).")]
		public LayerMask SosigLayerMask = LayerMask.op_Implicit(-1);

		[Header("Debug Gizmos")]
		public bool ShowGizmos = false;

		public Color GizmoRaycastColor = Color.red;

		public Color GizmoRadiusColor = Color.yellow;

		private bool hasAppliedBleeding = false;

		private bool previousShowGizmos = false;

		private Vector3[] cachedGizmoDirections;

		private RaycastHit[] cachedGizmoHits;

		private bool[] cachedGizmoHitResults;

		private GrenadeExplosion grenadeExplosion;

		private void Awake()
		{
			grenadeExplosion = ((Component)this).GetComponent<GrenadeExplosion>();
			if ((Object)(object)grenadeExplosion == (Object)null)
			{
				Debug.LogWarning((object)"GrenadeBleedingMod: No GrenadeExplosion component found on same GameObject. This script must be on the explosion prefab!");
			}
		}

		private void OnEnable()
		{
			if (InducesBleeding && !hasAppliedBleeding)
			{
				ApplyBleeding();
				hasAppliedBleeding = true;
			}
		}

		private void ApplyBleeding()
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0195: Unknown result type (might be due to invalid IL or missing references)
			//IL_019a: Unknown result type (might be due to invalid IL or missing references)
			if (!InducesBleeding)
			{
				return;
			}
			Vector3 position = ((Component)this).transform.position;
			RaycastHit val = default(RaycastHit);
			for (int i = 0; i < BleedProjectileCount; i++)
			{
				Vector3 randomDirection = GetRandomDirection();
				if (!Physics.Raycast(position, randomDirection, ref val, BleedingRadius, LayerMask.op_Implicit(SosigLayerMask)))
				{
					continue;
				}
				Collider collider = ((RaycastHit)(ref val)).collider;
				if (CanBleedPlayer && (Object)(object)GM.CurrentPlayerBody != (Object)null)
				{
					if (PlayerBleedingImmunity.IsBloodless())
					{
						continue;
					}
					FVRPlayerHitbox component = ((Component)collider).GetComponent<FVRPlayerHitbox>();
					if ((Object)(object)component != (Object)null)
					{
						float distance = ((RaycastHit)(ref val)).distance;
						float num = 1f - distance / BleedingRadius;
						num = Mathf.Clamp01(num);
						float num2 = PlayerBleedingDamagePercent / (float)BleedProjectileCount * num;
						if (num2 > 0f)
						{
							ApplyPlayerBleeding(num2);
						}
					}
				}
				SosigLink component2 = ((Component)collider).GetComponent<SosigLink>();
				if ((Object)(object)component2 == (Object)null && (Object)(object)collider.attachedRigidbody != (Object)null)
				{
					component2 = ((Component)collider.attachedRigidbody).GetComponent<SosigLink>();
				}
				if ((Object)(object)component2 != (Object)null && (Object)(object)component2.S != (Object)null && component2.S.Mustard > 0f)
				{
					float distance2 = ((RaycastHit)(ref val)).distance;
					float num3 = 1f - distance2 / BleedingRadius;
					num3 = Mathf.Clamp01(num3);
					float num4 = BleedingAmount * num3;
					if (num4 > 0f)
					{
						CreateBleedingEvent(component2, ((RaycastHit)(ref val)).point, randomDirection, num4);
					}
				}
			}
		}

		private void CreateBleedingEvent(SosigLink sosigLink, Vector3 hitPoint, Vector3 direction, float bloodAmount)
		{
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_0170: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Invalid comparison between Unknown and I4
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_017c: Unknown result type (might be due to invalid IL or missing references)
			//IL_014b: Unknown result type (might be due to invalid IL or missing references)
			//IL_014c: Unknown result type (might be due to invalid IL or missing references)
			//IL_015b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0162: Expected O, but got Unknown
			if ((Object)(object)sosigLink == (Object)null || (Object)(object)sosigLink.S == (Object)null || sosigLink.S.Mustard <= 0f)
			{
				return;
			}
			Sosig s = sosigLink.S;
			float num = bloodAmount * s.BleedDamageMult;
			Vector3 val = sosigLink.C.ClosestPoint(hitPoint);
			Vector3 val2 = -((Vector3)(ref direction)).normalized;
			if (num >= 10f && (Object)(object)s.DamageFX_LargeMustardBurst != (Object)null)
			{
				Object.Instantiate<GameObject>(s.DamageFX_LargeMustardBurst, val, Quaternion.LookRotation(val2));
			}
			if (num >= 1f && (Object)(object)s.DamageFX_SmallMustardBurst != (Object)null)
			{
				Object.Instantiate<GameObject>(s.DamageFX_SmallMustardBurst, val, Quaternion.LookRotation(val2));
			}
			if (num >= 0.1f)
			{
				GameObject val3 = ((!(num >= 10f)) ? s.DamageFX_MustardSpoutSmall : s.DamageFX_MustardSpoutLarge);
				if ((Object)(object)val3 != (Object)null)
				{
					Type typeFromHandle = typeof(Sosig);
					FieldInfo field = typeFromHandle.GetField("m_bleedingEvents", BindingFlags.Instance | BindingFlags.NonPublic);
					if ((object)field != null && field.GetValue(s) is List<BleedingEvent> list)
					{
						float num2 = Mathf.Max(num, 1f);
						BleedingEvent item = new BleedingEvent(val3, sosigLink, num2, val, val2, num2 * 0.25f, s.BleedVFXIntensity);
						list.Add(item);
					}
				}
			}
			if ((int)s.BodyState != 3 && (int)sosigLink.BodyPart == 0)
			{
				Type typeFromHandle2 = typeof(Sosig);
				typeFromHandle2.GetField("m_receivedHeadShot", BindingFlags.Instance | BindingFlags.NonPublic)?.SetValue(s, true);
			}
		}

		private void ApplyPlayerBleeding(float damagePercent)
		{
			if (!((Object)(object)GM.CurrentPlayerBody == (Object)null))
			{
				GM.CurrentPlayerBody.m_isHurting = true;
				GM.CurrentPlayerBody.m_isHealing = false;
				float buffIntensity_HealHarm = damagePercent / PlayerBleedingDuration;
				if (GM.CurrentPlayerBody.m_debuffTime_Hurt <= 0f)
				{
					GM.CurrentPlayerBody.m_buffIntensity_HealHarm = buffIntensity_HealHarm;
					GM.CurrentPlayerBody.m_debuffTime_Hurt = PlayerBleedingDuration;
					return;
				}
				float num = GM.CurrentPlayerBody.m_buffIntensity_HealHarm * GM.CurrentPlayerBody.m_debuffTime_Hurt;
				float num2 = num + damagePercent;
				float num3 = Mathf.Max(GM.CurrentPlayerBody.m_debuffTime_Hurt, PlayerBleedingDuration);
				GM.CurrentPlayerBody.m_buffIntensity_HealHarm = num2 / num3;
				GM.CurrentPlayerBody.m_debuffTime_Hurt = num3;
			}
		}

		public void StopPlayerBleeding()
		{
			if (!((Object)(object)GM.CurrentPlayerBody == (Object)null))
			{
				GM.CurrentPlayerBody.m_isHurting = false;
				GM.CurrentPlayerBody.m_debuffTime_Hurt = 0f;
				GM.CurrentPlayerBody.m_buffIntensity_HealHarm = 0f;
			}
		}

		public bool IsPlayerBleeding()
		{
			if ((Object)(object)GM.CurrentPlayerBody == (Object)null)
			{
				return false;
			}
			return GM.CurrentPlayerBody.m_isHurting && GM.CurrentPlayerBody.m_debuffTime_Hurt > 0f;
		}

		private Vector3 GetRandomDirection()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = Random.onUnitSphere;
			if (BleedProjectileSpread < 180f)
			{
				Vector3 forward = Vector3.forward;
				float num = BleedProjectileSpread * ((float)Math.PI / 180f) * 0.5f;
				float num2 = Random.Range(0f, num);
				float num3 = Random.Range(0f, (float)Math.PI * 2f);
				val = Quaternion.Euler(Mathf.Sin(num3) * num2 * 57.29578f, Mathf.Cos(num3) * num2 * 57.29578f, 0f) * forward;
			}
			return ((Vector3)(ref val)).normalized;
		}

		private void OnValidate()
		{
			if (ShowGizmos && !previousShowGizmos)
			{
				GenerateGizmoRaycasts();
			}
			previousShowGizmos = ShowGizmos;
		}

		private void GenerateGizmoRaycasts()
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			if (BleedProjectileCount <= 0)
			{
				cachedGizmoDirections = null;
				cachedGizmoHits = null;
				cachedGizmoHitResults = null;
				return;
			}
			Vector3 position = ((Component)this).transform.position;
			cachedGizmoDirections = (Vector3[])(object)new Vector3[BleedProjectileCount];
			cachedGizmoHits = (RaycastHit[])(object)new RaycastHit[BleedProjectileCount];
			cachedGizmoHitResults = new bool[BleedProjectileCount];
			for (int i = 0; i < BleedProjectileCount; i++)
			{
				Vector3 randomDirection = GetRandomDirection();
				cachedGizmoDirections[i] = randomDirection;
				cachedGizmoHitResults[i] = Physics.Raycast(position, randomDirection, ref cachedGizmoHits[i], BleedingRadius, LayerMask.op_Implicit(SosigLayerMask));
			}
		}

		private void OnDrawGizmos()
		{
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			//IL_0109: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			if (!ShowGizmos || !InducesBleeding)
			{
				return;
			}
			if (cachedGizmoDirections == null || cachedGizmoHits == null || cachedGizmoHitResults == null)
			{
				GenerateGizmoRaycasts();
			}
			Vector3 position = ((Component)this).transform.position;
			Gizmos.color = GizmoRadiusColor;
			Gizmos.DrawWireSphere(position, BleedingRadius);
			if (cachedGizmoDirections == null || cachedGizmoDirections.Length <= 0)
			{
				return;
			}
			Gizmos.color = GizmoRaycastColor;
			for (int i = 0; i < cachedGizmoDirections.Length; i++)
			{
				Vector3 val = cachedGizmoDirections[i];
				if (cachedGizmoHitResults[i])
				{
					Gizmos.DrawLine(position, ((RaycastHit)(ref cachedGizmoHits[i])).point);
					Gizmos.DrawSphere(((RaycastHit)(ref cachedGizmoHits[i])).point, 0.05f);
				}
				else
				{
					Vector3 val2 = position + val * BleedingRadius;
					Gizmos.DrawLine(position, val2);
					Gizmos.DrawWireSphere(val2, 0.03f);
				}
			}
		}
	}
	public class GrenadeMod : FVRPhysicalObject
	{
		[Header("Grenade Settings")]
		public GameObject grenadeGameObject;

		public PinnedGrenadeRing pinnedGrenadeRing;

		public Rigidbody grenadeRigidbody;

		public bool activateLeverOnPinPull = false;

		[Header("Sticky Grenade Settings")]
		public bool isStickyGrenade = true;

		public Collider stickyCollider;

		public float stickingDistance = 0.1f;

		public LayerMask stickyLayers;

		public float embeddingDistance = 0.02f;

		public bool playStickSoundForRigidbodiesOnly = true;

		public AudioSource stickSoundSource;

		public AudioClip[] stickSounds;

		public float minimumStickVelocity = 2f;

		public float regrabActivationDelay = 0.5f;

		public float massWhileStuck = 10f;

		[Header("Grenade Cooking Settings")]
		public GameObject pinPullEffectPrefab;

		public AudioSource cookingAudioSource;

		public AudioClip[] cookingClips;

		public float cookingSoundDelay = 1f;

		[Header("Grenade Fast Throw Settings")]
		public AudioSource fastThrowAudioSource;

		public AudioClip[] fastThrowClips;

		public float fastThrowVelocityThreshold = 10f;

		public float releaseWindow = 0.5f;

		private PinnedGrenade grenade;

		private Collider grenadeCollider;

		private bool hasPlayedFastThrowSound = false;

		private bool isPinPulled = false;

		private bool isHeld = false;

		private bool wasHeld = false;

		private bool pinPulledChecked = false;

		private bool shouldCheckVelocity = false;

		private bool hasReleasedLever = false;

		private bool isSticking = false;

		private float timeSinceRelease = 0f;

		private GameObject parentObject;

		private FVRInteractiveObject interactiveObject;

		private bool isCookingCoroutineRunning = false;

		public override void Start()
		{
			interactiveObject = ((Component)this).GetComponent<FVRInteractiveObject>();
			((FVRInteractiveObject)this).Start();
		}

		public override void FVRUpdate()
		{
			((FVRPhysicalObject)this).FVRUpdate();
			if ((Object)(object)grenadeGameObject == (Object)null)
			{
				return;
			}
			grenade = grenadeGameObject.GetComponent<PinnedGrenade>();
			if ((Object)(object)grenade == (Object)null)
			{
				return;
			}
			FVRPhysicalObject component = grenadeGameObject.GetComponent<FVRPhysicalObject>();
			if ((Object)(object)component == (Object)null)
			{
				return;
			}
			grenadeCollider = grenadeGameObject.GetComponent<Collider>();
			if ((Object)(object)grenadeCollider == (Object)null)
			{
				return;
			}
			isHeld = ((FVRInteractiveObject)component).IsHeld;
			if ((Object)(object)pinnedGrenadeRing != (Object)null)
			{
				isPinPulled = pinnedGrenadeRing.HasPinDetached();
				if (!pinPulledChecked && isPinPulled)
				{
					pinPulledChecked = true;
					shouldCheckVelocity = true;
					if (isStickyGrenade)
					{
						EnableStickyCollider();
					}
					if ((Object)(object)pinPullEffectPrefab != (Object)null)
					{
						pinPullEffectPrefab.SetActive(true);
					}
				}
				if (!wasHeld && isHeld)
				{
					hasPlayedFastThrowSound = false;
					timeSinceRelease = 0f;
					if (isPinPulled)
					{
						EnableStickyCollider();
					}
					shouldCheckVelocity = isPinPulled;
					wasHeld = true;
					isSticking = false;
					FixedJoint component2 = ((Component)this).GetComponent<FixedJoint>();
					if ((Object)(object)component2 != (Object)null)
					{
						Object.Destroy((Object)(object)component2);
						grenadeRigidbody.isKinematic = false;
						grenadeRigidbody.detectCollisions = true;
						grenadeRigidbody.useGravity = true;
						grenadeRigidbody.constraints = (RigidbodyConstraints)0;
						Debug.Log((object)"FixedJoint grenade unstuck upon being picked up.");
					}
					else if ((Object)(object)((Component)this).transform.parent != (Object)null && ((Object)((Component)((Component)this).transform.parent).gameObject).name == "DummyParent")
					{
						GameObject gameObject = ((Component)((Component)this).transform.parent).gameObject;
						((Component)this).transform.SetParent((Transform)null, true);
						Object.Destroy((Object)(object)gameObject);
						grenadeRigidbody.isKinematic = false;
						grenadeRigidbody.detectCollisions = true;
						grenadeRigidbody.useGravity = true;
						grenadeRigidbody.constraints = (RigidbodyConstraints)0;
						Debug.Log((object)"Static-stuck grenade unstuck upon being picked up.");
					}
					if (isStickyGrenade)
					{
						DisableStickyColliderTemporarily();
					}
				}
				if (wasHeld && !isHeld)
				{
					isSticking = false;
					wasHeld = false;
				}
			}
			if (isPinPulled || !isHeld)
			{
				DisableMeleeDamage(component);
			}
			else
			{
				EnableMeleeDamage(component);
			}
			if (isPinPulled && !cookingAudioSource.isPlaying && cookingClips.Length > 0 && !isCookingCoroutineRunning)
			{
				if (cookingSoundDelay == 0f)
				{
					PlayCookingSoundImmediately();
				}
				else
				{
					((MonoBehaviour)this).StartCoroutine(HandleCookingSoundDelay());
				}
			}
			if (isPinPulled && (Object)(object)pinPullEffectPrefab != (Object)null)
			{
				pinPullEffectPrefab.SetActive(true);
			}
			if (isPinPulled && activateLeverOnPinPull && !hasReleasedLever)
			{
				grenade.ReleaseLever();
				hasReleasedLever = true;
			}
		}

		public override void FVRFixedUpdate()
		{
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).FVRFixedUpdate();
			if (!shouldCheckVelocity || isHeld)
			{
			}
			if (!shouldCheckVelocity || isHeld)
			{
				return;
			}
			timeSinceRelease += Time.fixedDeltaTime;
			if (timeSinceRelease <= releaseWindow)
			{
				Vector3 velocity = grenadeRigidbody.velocity;
				if (((Vector3)(ref velocity)).magnitude > fastThrowVelocityThreshold && !hasPlayedFastThrowSound)
				{
					PlayFastThrowSound();
				}
			}
			else
			{
				shouldCheckVelocity = false;
			}
		}

		private void DisableMeleeDamage(FVRPhysicalObject physicalObject)
		{
			if (physicalObject.MP != null && physicalObject.MP.IsMeleeWeapon)
			{
				physicalObject.MP.IsMeleeWeapon = false;
			}
		}

		private void EnableMeleeDamage(FVRPhysicalObject physicalObject)
		{
			if (physicalObject.MP != null && !physicalObject.MP.IsMeleeWeapon)
			{
				physicalObject.MP.IsMeleeWeapon = true;
			}
		}

		private void PlayFastThrowSound()
		{
			if (fastThrowClips.Length > 0 && (Object)(object)fastThrowAudioSource != (Object)null)
			{
				AudioClip val = fastThrowClips[Random.Range(0, fastThrowClips.Length)];
				fastThrowAudioSource.PlayOneShot(val);
			}
			hasPlayedFastThrowSound = true;
		}

		public override void OnCollisionEnter(Collision collision)
		{
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).OnCollisionEnter(collision);
			if (!isPinPulled || isSticking || !isStickyGrenade || !((Object)(object)stickyCollider != (Object)null) || (Object)(object)collision.gameObject.GetComponent<BreakableGlass>() != (Object)null || (Object)(object)collision.gameObject.GetComponent<PinnedGrenade>() != (Object)null || (Object)(object)collision.gameObject.GetComponent<PinnedGrenadePin>() != (Object)null || (Object)(object)collision.gameObject.GetComponent<SosigWeapon>() != (Object)null)
			{
				return;
			}
			ContactPoint[] contacts = collision.contacts;
			for (int i = 0; i < contacts.Length; i++)
			{
				ContactPoint contact = contacts[i];
				if (!((Object)(object)((ContactPoint)(ref contact)).thisCollider == (Object)(object)stickyCollider))
				{
					continue;
				}
				if ((LayerMask.op_Implicit(stickyLayers) & (1 << collision.gameObject.layer)) == 0 || !IsContactPointWithinStickingDistance(((ContactPoint)(ref contact)).point))
				{
					break;
				}
				isSticking = true;
				StickToSurface(collision, contact);
				PlayStickingSound(collision);
				parentObject = collision.gameObject;
				if ((Object)(object)parentObject != (Object)null)
				{
					DestroyNotifier destroyNotifier = parentObject.GetComponent<DestroyNotifier>();
					if ((Object)(object)destroyNotifier == (Object)null)
					{
						destroyNotifier = parentObject.AddComponent<DestroyNotifier>();
					}
					destroyNotifier.OnDestroyed += OnDestroyUnstickGrenade;
				}
				break;
			}
		}

		private bool IsContactPointWithinStickingDistance(Vector3 contactPoint)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = stickyCollider.ClosestPoint(contactPoint);
			float num = Vector3.Distance(contactPoint, val);
			return num < stickingDistance;
		}

		private void StickToSurface(Collision collision, ContactPoint contact)
		{
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0137: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Expected O, but got Unknown
			//IL_0147: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0206: Unknown result type (might be due to invalid IL or missing references)
			//IL_020b: Unknown result type (might be due to invalid IL or missing references)
			//IL_020c: Unknown result type (might be due to invalid IL or missing references)
			//IL_021c: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)stickyCollider == (Object)null)
			{
				return;
			}
			if ((Object)(object)interactiveObject != (Object)null && interactiveObject.IsHeld)
			{
				interactiveObject.ForceBreakInteraction();
			}
			Vector3 lossyScale = ((Component)this).transform.lossyScale;
			Quaternion rotation = ((Component)this).transform.rotation;
			Rigidbody rigidbody = collision.rigidbody;
			Vector3 val = ((ContactPoint)(ref contact)).normal * embeddingDistance;
			if ((Object)(object)rigidbody != (Object)null)
			{
				((Component)this).transform.position = ((ContactPoint)(ref contact)).point + val;
				FixedJoint component = ((Component)this).GetComponent<FixedJoint>();
				if ((Object)(object)component != (Object)null)
				{
					Object.Destroy((Object)(object)component);
				}
				FixedJoint val2 = ((Component)this).gameObject.AddComponent<FixedJoint>();
				((Joint)val2).connectedBody = rigidbody;
				((Joint)val2).breakForce = float.MaxValue;
				((Joint)val2).breakTorque = float.MaxValue;
				grenadeRigidbody.useGravity = false;
				grenadeRigidbody.isKinematic = false;
				grenadeRigidbody.constraints = (RigidbodyConstraints)0;
				grenadeRigidbody.mass = massWhileStuck;
				SetCollidersToLayer(stickyCollider, "NoCol");
			}
			else
			{
				GameObject val3 = new GameObject("DummyParent");
				val3.transform.position = ((ContactPoint)(ref contact)).point;
				val3.transform.rotation = collision.transform.rotation;
				grenadeRigidbody.isKinematic = true;
				val3.transform.SetParent(collision.transform, true);
				((Component)this).transform.SetParent(val3.transform, false);
				((Component)this).transform.localScale = new Vector3(lossyScale.x / ((Component)this).transform.lossyScale.x, lossyScale.y / ((Component)this).transform.lossyScale.y, lossyScale.z / ((Component)this).transform.lossyScale.z);
				((Component)this).transform.position = ((ContactPoint)(ref contact)).point + val;
				((Component)this).transform.rotation = rotation;
			}
		}

		private void EnableStickyCollider()
		{
			if ((Object)(object)stickyCollider != (Object)null)
			{
				stickyCollider.enabled = true;
			}
		}

		private void DisableStickyColliderTemporarily()
		{
			if ((Object)(object)stickyCollider != (Object)null)
			{
				stickyCollider.enabled = false;
			}
			((MonoBehaviour)this).StartCoroutine(ReenableStickyColliderAfterDelay());
		}

		private IEnumerator ReenableStickyColliderAfterDelay()
		{
			yield return (object)new WaitForSeconds(regrabActivationDelay);
			EnableStickyCollider();
		}

		private void PlayStickingSound(Collision collision)
		{
			if ((Object)(object)stickSoundSource != (Object)null && stickSounds.Length > 0 && ((playStickSoundForRigidbodiesOnly && (Object)(object)collision.rigidbody != (Object)null) || !playStickSoundForRigidbodiesOnly))
			{
				int num = Random.Range(0, stickSounds.Length);
				stickSoundSource.clip = stickSounds[num];
				stickSoundSource.Play();
			}
		}

		private void OnDestroyUnstickGrenade()
		{
			if ((Object)(object)this == (Object)null)
			{
				return;
			}
			if ((Object)(object)parentObject != (Object)null)
			{
				DestroyNotifier component = parentObject.GetComponent<DestroyNotifier>();
				if ((Object)(object)component != (Object)null)
				{
					component.OnDestroyed -= OnDestroyUnstickGrenade;
				}
				parentObject = null;
			}
			FixedJoint component2 = ((Component)this).GetComponent<FixedJoint>();
			if ((Object)(object)component2 != (Object)null)
			{
				Object.Destroy((Object)(object)component2);
			}
			else if ((Object)(object)((Component)this).transform.parent != (Object)null)
			{
				((Component)this).transform.SetParent((Transform)null);
			}
			if ((Object)(object)grenadeRigidbody != (Object)null)
			{
				grenadeRigidbody.isKinematic = false;
				grenadeRigidbody.detectCollisions = true;
				grenadeRigidbody.useGravity = true;
				grenadeRigidbody.constraints = (RigidbodyConstraints)0;
			}
			isSticking = false;
			if ((Object)(object)stickyCollider != (Object)null)
			{
				stickyCollider.enabled = false;
			}
		}

		private void SetCollidersToLayer(Collider collider, string layer)
		{
			((Component)collider).gameObject.layer = LayerMask.NameToLayer(layer);
		}

		private IEnumerator HandleCookingSoundDelay()
		{
			isCookingCoroutineRunning = true;
			if (cookingSoundDelay > 0f)
			{
				yield return (object)new WaitForSeconds(cookingSoundDelay);
			}
			if ((Object)(object)cookingAudioSource != (Object)null && cookingClips.Length > 0)
			{
				int num = Random.Range(0, cookingClips.Length);
				cookingAudioSource.clip = cookingClips[num];
				cookingAudioSource.Play();
			}
			isCookingCoroutineRunning = false;
		}

		private void PlayCookingSoundImmediately()
		{
			if ((Object)(object)cookingAudioSource != (Object)null && cookingClips.Length > 0)
			{
				int num = Random.Range(0, cookingClips.Length);
				cookingAudioSource.clip = cookingClips[num];
				cookingAudioSource.Play();
			}
		}

		public override void OnDestroy()
		{
			if ((Object)(object)parentObject != (Object)null)
			{
				DestroyNotifier component = parentObject.GetComponent<DestroyNotifier>();
				if ((Object)(object)component != (Object)null)
				{
					component.OnDestroyed -= OnDestroyUnstickGrenade;
				}
			}
			((FVRPhysicalObject)this).OnDestroy();
		}
	}
	public class DestroyNotifier : MonoBehaviour
	{
		public delegate void DestroyedAction();

		public event DestroyedAction OnDestroyed;

		private void OnDestroy()
		{
			if (this.OnDestroyed != null)
			{
				this.OnDestroyed();
			}
		}
	}
}
public class GunStockLace : MonoBehaviour
{
	public float length = 0.5f;

	public float gravity = 9.81f;

	public float damping = 0.05f;

	public float maxDeviationAngle = 45f;

	public LayerMask collisionMask;

	public bool showGizmos = false;

	private Vector3 pendulumDirection;

	private Vector3 angularVelocity;

	private Quaternion baseRotation;

	private Vector3 restDirection;

	private Vector3 previousPosition;

	private void Start()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		baseRotation = ((Component)this).transform.rotation;
		restDirection = baseRotation * -Vector3.up;
		pendulumDirection = restDirection;
		previousPosition = ((Component)this).transform.position;
	}

	private void FixedUpdate()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00da: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0107: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = ((Component)this).transform.position - previousPosition;
		previousPosition = ((Component)this).transform.position;
		float fixedDeltaTime = Time.fixedDeltaTime;
		Vector3 val2 = Vector3.Cross(((Vector3)(ref pendulumDirection)).normalized, Vector3.down) * gravity / length;
		Vector3 val3 = val * 10f / fixedDeltaTime;
		angularVelocity += (val2 + val3) * fixedDeltaTime;
		angularVelocity *= Mathf.Clamp01(1f - damping * fixedDeltaTime);
		Quaternion val4 = Quaternion.Euler(angularVelocity * fixedDeltaTime * 57.29578f);
		pendulumDirection = val4 * pendulumDirection;
		HandleCollisionLimits();
		ClampToMaxAngle();
		((Component)this).transform.rotation = Quaternion.FromToRotation(-Vector3.up, pendulumDirection) * baseRotation;
	}

	private void HandleCollisionLimits()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_0087: Unknown result type (might be due to invalid IL or missing references)
		RaycastHit val = default(RaycastHit);
		if (Physics.Raycast(((Component)this).transform.position, pendulumDirection, ref val, length, LayerMask.op_Implicit(collisionMask)))
		{
			Vector3 normal = ((RaycastHit)(ref val)).normal;
			Vector3 val2 = Vector3.ProjectOnPlane(pendulumDirection, normal);
			Vector3 normalized = ((Vector3)(ref val2)).normalized;
			float num = Vector3.Angle(pendulumDirection, normalized);
			pendulumDirection = Vector3.RotateTowards(pendulumDirection, normalized, num * ((float)Math.PI / 180f), 0f);
			angularVelocity = Vector3.ProjectOnPlane(angularVelocity, normal);
		}
	}

	private void ClampToMaxAngle()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		float num = Vector3.Angle(restDirection, pendulumDirection);
		if (num > maxDeviationAngle)
		{
			pendulumDirection = Vector3.RotateTowards(restDirection, pendulumDirection, maxDeviationAngle * ((float)Math.PI / 180f), 0f);
			angularVelocity *= 0.5f;
		}
	}

	private void OnDrawGizmos()
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		if (showGizmos)
		{
			Gizmos.color = Color.yellow;
			Gizmos.DrawLine(((Component)this).transform.position, ((Component)this).transform.position + pendulumDirection * length);
			Gizmos.color = Color.red;
			Gizmos.DrawWireSphere(((Component)this).transform.position + pendulumDirection * length, 0.02f);
		}
	}
}
public class HuntDollarSR : MonoBehaviour
{
	private IEnumerator Start()
	{
		yield return (object)new WaitForSeconds(3f);
		string str = "CharcoalBriquette(Clone)";
		((Object)((Component)this).gameObject).name = str;
		Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			Component val = (Component)(object)componentsInChildren[i];
			((Object)val.gameObject).name = str;
		}
	}
}
public class PlayRandomSoundOnSpawn : MonoBehaviour
{
	public AudioClip[] spawnSounds;

	public float volume = 1f;

	[Header("Pitch Settings")]
	public float minPitch = 0.9f;

	public float maxPitch = 1.1f;

	private AudioSource audioSource;

	private void Start()
	{
		if (spawnSounds.Length > 0)
		{
			audioSource = ((Component)this).gameObject.AddComponent<AudioSource>();
			audioSource.playOnAwake = false;
			audioSource.spatialBlend = 1f;
			audioSource.volume = volume;
			AudioClip val = spawnSounds[Random.Range(0, spawnSounds.Length)];
			audioSource.pitch = Random.Range(minPitch, maxPitch);
			audioSource.PlayOneShot(val);
		}
	}
}
public class RandomSpinOnSpawn : MonoBehaviour
{
	public float spinForce = 0.5f;

	public Vector3 torqueAxis = new Vector3(1f, 0f, 0f);

	private Rigidbody rb;

	private void Start()
	{
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		rb = ((Component)this).GetComponent<Rigidbody>();
		if ((Object)(object)rb != (Object)null)
		{
			((Component)this).transform.rotation = Quaternion.Euler(0f, Random.Range(0f, 360f), 0f);
			rb.AddTorque(((Vector3)(ref torqueAxis)).normalized * spinForce, (ForceMode)1);
		}
	}
}