using System;
using System.Collections;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEditor;
using UnityEngine;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace BitWizrd.HuntWinfield1876Shorty;
[BepInPlugin("BitWizrd.HuntWinfield1876Shorty", "HuntWinfield1876Shorty", "1.0.1")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class HuntWinfield1876ShortyPlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "BitWizrd.HuntWinfield1876Shorty");
OtherLoader.RegisterDirectLoad(BasePath, "BitWizrd.HuntWinfield1876Shorty", "", "winfield 1876 shorty", "", "");
}
}
public class BloodBondSR : MonoBehaviour
{
private void Awake()
{
string name = "Ammo_69_CashMoney_D100(Clone)";
((Object)((Component)this).gameObject).name = name;
Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
for (int i = 0; i < componentsInChildren.Length; i++)
{
((Object)((Component)componentsInChildren[i]).gameObject).name = name;
}
}
}
public class CooldownSound : MonoBehaviour
{
public ClosedBoltWeapon weapon;
public AudioClip[] audioClips;
public float volume = 1f;
public int minShots = 5;
public int maxShots = 10;
public float minDelay = 0.5f;
public float maxDelay = 2f;
public float resetTime = 1.5f;
private AudioSource audioSource;
private int shotCounter = 0;
private float lastShotTime;
private bool lastRoundSpent;
private int nextShotThreshold;
private bool isPlayingSound = false;
private void Start()
{
if ((Object)(object)weapon == (Object)null)
{
weapon = ((Component)this).GetComponent<ClosedBoltWeapon>();
}
if ((Object)(object)weapon == (Object)null)
{
Debug.LogError((object)"CooldownSound: Weapon reference is missing. Attach this script to a ClosedBoltWeapon.");
return;
}
audioSource = ((Component)weapon).gameObject.GetComponent<AudioSource>();
if ((Object)(object)audioSource == (Object)null)
{
audioSource = ((Component)weapon).gameObject.AddComponent<AudioSource>();
}
audioSource.spatialBlend = 1f;
audioSource.playOnAwake = false;
audioSource.rolloffMode = (AudioRolloffMode)0;
lastRoundSpent = weapon.Chamber.IsSpent;
SetNewShotThreshold();
}
private void Update()
{
DetectFiring();
}
private void DetectFiring()
{
if (weapon.Chamber.IsFull && weapon.Chamber.IsSpent && !lastRoundSpent)
{
OnWeaponFired();
}
lastRoundSpent = weapon.Chamber.IsSpent;
}
private void OnWeaponFired()
{
float num = Time.time - lastShotTime;
if (num > resetTime)
{
shotCounter = 0;
SetNewShotThreshold();
}
shotCounter++;
lastShotTime = Time.time;
if (shotCounter >= nextShotThreshold)
{
((MonoBehaviour)this).StartCoroutine(PlaySoundWithDelay());
shotCounter = 0;
SetNewShotThreshold();
}
}
private IEnumerator PlaySoundWithDelay()
{
if (!isPlayingSound)
{
isPlayingSound = true;
float delay = Random.Range(minDelay, maxDelay);
yield return (object)new WaitForSeconds(delay);
if (audioClips.Length > 0)
{
int index = Random.Range(0, audioClips.Length);
audioSource.clip = audioClips[index];
audioSource.PlayOneShot(audioSource.clip, volume);
yield return (object)new WaitForSeconds(audioSource.clip.length);
}
isPlayingSound = false;
}
}
private void SetNewShotThreshold()
{
nextShotThreshold = Random.Range(minShots, maxShots + 1);
}
}
public class CustomWaggleJoint : MonoBehaviour
{
public float distanceLimit = 0.25f;
public float angleLimitLeft = 45f;
public float angleLimitRight = 45f;
public float gravityScale = 1f;
public bool useSpring;
public float springApproachRate = 0.95f;
public float damping;
public Transform hingeGraphic;
public Vector3 hingeGraphicRotationOffset;
public bool invertWaggleAxis;
public bool ManualExecution;
public float onHitLimitCooldown = 0.05f;
public Vector3 waggleAxis = Vector3.up;
public Vector3 rotationAxis = Vector3.up;
[Header("Gizmo Options")]
public bool debugGizmos = false;
public bool showRotationExtremes = false;
public bool showRotationDirectionArrows = false;
private Vector3 particlePos;
private Vector3 particleVel;
private bool leftCatchState;
private bool rightCatchState;
private float lastTouchTime = float.MinValue;
private Vector3 EffectiveWaggleDir()
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
return ((Component)this).transform.TransformDirection((!invertWaggleAxis) ? waggleAxis : (-waggleAxis));
}
private void GetEffectiveAngleLimits(out float effectiveAngleMin, out float effectiveAngleMax)
{
if (invertWaggleAxis)
{
effectiveAngleMin = 0f - angleLimitLeft;
effectiveAngleMax = angleLimitRight;
}
else
{
effectiveAngleMin = 0f - angleLimitRight;
effectiveAngleMax = angleLimitLeft;
}
}
public void ResetParticlePos()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
particlePos = ((Component)this).transform.position + EffectiveWaggleDir() * distanceLimit;
particleVel = Vector3.zero;
}
private void OnHitLimit(float angularVelocity)
{
}
public void Execute()
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
float deltaTime = Time.deltaTime;
Transform transform = ((Component)this).transform;
Vector3 val = Physics.gravity * gravityScale;
Vector3 val2 = particlePos;
Vector3 val3 = particleVel * Mathf.Pow(1f - damping, deltaTime) + val * deltaTime;
Vector3 val4 = val2 + val3 * deltaTime;
Vector3 val5 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized);
Vector3 val6 = EffectiveWaggleDir();
Vector3 position = transform.position;
if (useSpring)
{
val4 = Vector3.Lerp(val4, position + val6 * distanceLimit, 1f - Mathf.Pow(1f - springApproachRate, deltaTime));
}
GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax);
particlePos = ProjectOnHinge(val4, position, val5, val6, distanceLimit, effectiveAngleMin, effectiveAngleMax);
particleVel = (particlePos - val2) / deltaTime;
if ((Object)(object)hingeGraphic != (Object)null)
{
hingeGraphic.rotation = Quaternion.LookRotation(particlePos - transform.position, val5) * Quaternion.Euler(hingeGraphicRotationOffset);
}
}
private Vector3 ProjectOnHinge(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection, float distanceLimit, float angleMin, float angleMax)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
float num = ToHingeAngle(point, hingePivot, hingeAxis, hingeDirection);
num = Mathf.Clamp(num, angleMin, angleMax);
Vector3 val = Quaternion.AngleAxis(num, hingeAxis) * hingeDirection;
return val * distanceLimit + hingePivot;
}
private float ToHingeAngle(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = point - hingePivot;
Vector3 val2 = Vector3.ProjectOnPlane(val, hingeAxis);
Vector3 normalized = ((Vector3)(ref val2)).normalized;
return SignedAngle(hingeDirection, normalized, hingeAxis);
}
private float SignedAngle(Vector3 from, Vector3 to, Vector3 axis)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
float num = Vector3.Angle(from, to);
return num * Mathf.Sign(Vector3.Dot(axis, Vector3.Cross(from, to)));
}
private void Start()
{
ResetParticlePos();
}
private void Update()
{
if (!ManualExecution)
{
Execute();
}
}
private void OnDrawGizmosSelected()
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
//IL_014c: Unknown result type (might be due to invalid IL or missing references)
//IL_0151: Unknown result type (might be due to invalid IL or missing references)
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
//IL_0161: Unknown result type (might be due to invalid IL or missing references)
//IL_0166: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
//IL_0172: Unknown result type (might be due to invalid IL or missing references)
//IL_0173: Unknown result type (might be due to invalid IL or missing references)
//IL_017a: Unknown result type (might be due to invalid IL or missing references)
//IL_017b: Unknown result type (might be due to invalid IL or missing references)
//IL_0182: Unknown result type (might be due to invalid IL or missing references)
//IL_018c: Unknown result type (might be due to invalid IL or missing references)
//IL_018d: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
//IL_01da: Unknown result type (might be due to invalid IL or missing references)
//IL_01df: Unknown result type (might be due to invalid IL or missing references)
//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0202: Unknown result type (might be due to invalid IL or missing references)
//IL_0207: Unknown result type (might be due to invalid IL or missing references)
//IL_020d: Unknown result type (might be due to invalid IL or missing references)
//IL_0212: Unknown result type (might be due to invalid IL or missing references)
//IL_0219: Unknown result type (might be due to invalid IL or missing references)
//IL_021e: Unknown result type (might be due to invalid IL or missing references)
//IL_0229: Unknown result type (might be due to invalid IL or missing references)
//IL_022e: Unknown result type (might be due to invalid IL or missing references)
//IL_0235: Unknown result type (might be due to invalid IL or missing references)
//IL_023a: Unknown result type (might be due to invalid IL or missing references)
//IL_0240: Unknown result type (might be due to invalid IL or missing references)
//IL_0245: Unknown result type (might be due to invalid IL or missing references)
//IL_024c: Unknown result type (might be due to invalid IL or missing references)
//IL_0251: Unknown result type (might be due to invalid IL or missing references)
if (debugGizmos && !((Object)(object)Selection.activeGameObject != (Object)(object)((Component)this).gameObject))
{
Transform transform = ((Component)this).transform;
Vector3 position = transform.position;
Vector3 val = EffectiveWaggleDir();
Vector3 val2 = transform.TransformDirection(((Vector3)(ref rotationAxis)).normalized);
Vector3 val3 = position + val * distanceLimit;
Gizmos.color = Color.white;
float num = 0.01f;
Gizmos.DrawLine(position + Vector3.left * num, position + Vector3.right * num);
Gizmos.DrawLine(position + Vector3.up * num, position + Vector3.down * num);
Gizmos.DrawLine(position + Vector3.forward * num, position + Vector3.back * num);
Handles.BeginGUI();
Handles.Label(position, "Pivot");
Handles.EndGUI();
Gizmos.color = Color.green;
Gizmos.DrawLine(position, val3);
GetEffectiveAngleLimits(out var effectiveAngleMin, out var effectiveAngleMax);
Vector3 val4 = Quaternion.AngleAxis(effectiveAngleMax, val2) * val;
Vector3 val5 = Quaternion.AngleAxis(effectiveAngleMin, val2) * val;
Vector3 val6 = position + val4 * distanceLimit;
Vector3 val7 = position + val5 * distanceLimit;
Gizmos.color = Color.cyan;
Gizmos.DrawLine(position, val6);
Gizmos.DrawLine(position, val7);
Handles.color = Color.yellow;
Handles.DrawWireArc(position, val2, val5, effectiveAngleMax - effectiveAngleMin, distanceLimit * 0.5f);
if (Application.isPlaying)
{
Gizmos.color = Color.red;
float num2 = 0.01f;
Gizmos.DrawLine(particlePos + Vector3.left * num2, particlePos + Vector3.right * num2);
Gizmos.DrawLine(particlePos + Vector3.up * num2, particlePos + Vector3.down * num2);
Gizmos.DrawLine(particlePos + Vector3.forward * num2, particlePos + Vector3.back * num2);
}
}
}
}
public class GunStockLace : MonoBehaviour
{
public float length = 0.5f;
public float gravity = 9.81f;
public float damping = 0.05f;
public float maxDeviationAngle = 45f;
public LayerMask collisionMask;
public bool showGizmos = false;
private Vector3 pendulumDirection;
private Vector3 angularVelocity;
private Quaternion baseRotation;
private Vector3 restDirection;
private Vector3 previousPosition;
private void Start()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
baseRotation = ((Component)this).transform.rotation;
restDirection = baseRotation * -Vector3.up;
pendulumDirection = restDirection;
previousPosition = ((Component)this).transform.position;
}
private void FixedUpdate()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = ((Component)this).transform.position - previousPosition;
previousPosition = ((Component)this).transform.position;
float fixedDeltaTime = Time.fixedDeltaTime;
Vector3 val2 = Vector3.Cross(((Vector3)(ref pendulumDirection)).normalized, Vector3.down) * gravity / length;
Vector3 val3 = val * 10f / fixedDeltaTime;
angularVelocity += (val2 + val3) * fixedDeltaTime;
angularVelocity *= Mathf.Clamp01(1f - damping * fixedDeltaTime);
Quaternion val4 = Quaternion.Euler(angularVelocity * fixedDeltaTime * 57.29578f);
pendulumDirection = val4 * pendulumDirection;
HandleCollisionLimits();
ClampToMaxAngle();
((Component)this).transform.rotation = Quaternion.FromToRotation(-Vector3.up, pendulumDirection) * baseRotation;
}
private void HandleCollisionLimits()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
RaycastHit val = default(RaycastHit);
if (Physics.Raycast(((Component)this).transform.position, pendulumDirection, ref val, length, LayerMask.op_Implicit(collisionMask)))
{
Vector3 normal = ((RaycastHit)(ref val)).normal;
Vector3 val2 = Vector3.ProjectOnPlane(pendulumDirection, normal);
Vector3 normalized = ((Vector3)(ref val2)).normalized;
float num = Vector3.Angle(pendulumDirection, normalized);
pendulumDirection = Vector3.RotateTowards(pendulumDirection, normalized, num * ((float)Math.PI / 180f), 0f);
angularVelocity = Vector3.ProjectOnPlane(angularVelocity, normal);
}
}
private void ClampToMaxAngle()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
float num = Vector3.Angle(restDirection, pendulumDirection);
if (num > maxDeviationAngle)
{
pendulumDirection = Vector3.RotateTowards(restDirection, pendulumDirection, maxDeviationAngle * ((float)Math.PI / 180f), 0f);
angularVelocity *= 0.5f;
}
}
private void OnDrawGizmos()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
if (showGizmos)
{
Gizmos.color = Color.yellow;
Gizmos.DrawLine(((Component)this).transform.position, ((Component)this).transform.position + pendulumDirection * length);
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(((Component)this).transform.position + pendulumDirection * length, 0.02f);
}
}
}
public class HuntDollarSR : MonoBehaviour
{
private IEnumerator Start()
{
yield return (object)new WaitForSeconds(3f);
string str = "CharcoalBriquette(Clone)";
((Object)((Component)this).gameObject).name = str;
Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>(true);
for (int i = 0; i < componentsInChildren.Length; i++)
{
Component val = (Component)(object)componentsInChildren[i];
((Object)val.gameObject).name = str;
}
}
}
public class PlayRandomSoundOnSpawn : MonoBehaviour
{
public AudioClip[] spawnSounds;
public float volume = 1f;
[Header("Pitch Settings")]
public float minPitch = 0.9f;
public float maxPitch = 1.1f;
private AudioSource audioSource;
private void Start()
{
if (spawnSounds.Length > 0)
{
audioSource = ((Component)this).gameObject.AddComponent<AudioSource>();
audioSource.playOnAwake = false;
audioSource.spatialBlend = 1f;
audioSource.volume = volume;
AudioClip val = spawnSounds[Random.Range(0, spawnSounds.Length)];
audioSource.pitch = Random.Range(minPitch, maxPitch);
audioSource.PlayOneShot(val);
}
}
}
public class RandomSpinOnSpawn : MonoBehaviour
{
public float spinForce = 0.5f;
public Vector3 torqueAxis = new Vector3(1f, 0f, 0f);
private Rigidbody rb;
private void Start()
{
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
rb = ((Component)this).GetComponent<Rigidbody>();
if ((Object)(object)rb != (Object)null)
{
((Component)this).transform.rotation = Quaternion.Euler(0f, Random.Range(0f, 360f), 0f);
rb.AddTorque(((Vector3)(ref torqueAxis)).normalized * spinForce, (ForceMode)1);
}
}
}