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Bangin Bullet Impacts

Adds some OOMF to bullet impacts

CHANGELOG

Changelog

1.3.1

finally put the ghost of armorsoft to rest. it should no longer be disturbing the peace. thanks to the anomalous occult foundation for spotting such an anomaly.

1.3.0

all volume overrides replaced with the newly-supported volume multipliers so no.4 buck wont blow up your ears

all pitchoverrides replaced with the newly-supported pitch multipliers just to be safe

restored separate armorsoft impacts that i accidentally nuked

1.2.3

all following changes are courtesy of SirDoggy. shoutout to him for noticing what i overlooked

fix rare ricochet sounds not working

fix sound variations for glass

fix console errors

1.2.2

fixed invalid json file for metallight impacts (i forgot a comma)

1.2.1

fixed the terrible formatting on the changelog oh my god

reformatted all json files to be much easier to read/edit so people can make their own mods based off of this much easier.

packaged each material into separate modules so they can be toggled on/off at your discretion

(also preparation for adding new sounds for materials with shared sounds)

added slight volume fluctuation to sounds

ice and gravel impacts have a low chance to play a ricochet

plaster uses soft instead of concrete sounds

new sandbag impact sounds

SURELY there are no glaring oversights that break anything :D (i tested everything but you never know)

1.1.1

fixed reference to missing sand6.wav file spamming errors oops

1.1.0

lowered audio of metalsolid impacts by 30%~ so regenerative encryptions dont deal thorns damage to your ears

lowered audio of metalhard by 20% or so

made metallight impacts a smidge quieter than metalhard

made meat impacts 10%~ quieter

added some low chance ricochet sounds for hard concrete-based surfaces

fixed missing wood4 file

1.0.1

meat impacts actually work now, oops

preview video included

1.0.0

Release