| Date uploaded | 2 months ago |
| Version | 1.3.1 |
| Download link | Christinson-Bangin_Bullet_Impacts-1.3.1.zip |
| Downloads | 1329 |
| Dependency string | Christinson-Bangin_Bullet_Impacts-1.3.1 |
This mod requires the following mods to function
README
Bangin Bullet Impacts
Replaces all bullet surface impacts with audio from various games (mainly Insurgency 2 and Insurgency Sandstorm) to make getting shot at a bit scarier. Utilizes SideLoaderMint's audio override feature, making bullet impacts louder overall, so you will DEFINITELY know when you're getting shot at.
Almost every sound has been directly replaced minus some redundancies like concrete vs rock which use shared sounds for my sanity.
Metal, meat, and armor surface impacts have more emphasis to provide better feedback when shooting encryptions/sosigs.
with the power of sideloadermint i've become unstoppable
CHANGELOG
Changelog
1.3.1
finally put the ghost of armorsoft to rest. it should no longer be disturbing the peace. thanks to the anomalous occult foundation for spotting such an anomaly.
1.3.0
all volume overrides replaced with the newly-supported volume multipliers so no.4 buck wont blow up your ears
all pitchoverrides replaced with the newly-supported pitch multipliers just to be safe
restored separate armorsoft impacts that i accidentally nuked
1.2.3
all following changes are courtesy of SirDoggy. shoutout to him for noticing what i overlooked
fix rare ricochet sounds not working
fix sound variations for glass
fix console errors
1.2.2
fixed invalid json file for metallight impacts (i forgot a comma)
1.2.1
fixed the terrible formatting on the changelog oh my god
reformatted all json files to be much easier to read/edit so people can make their own mods based off of this much easier.
packaged each material into separate modules so they can be toggled on/off at your discretion
(also preparation for adding new sounds for materials with shared sounds)
added slight volume fluctuation to sounds
ice and gravel impacts have a low chance to play a ricochet
plaster uses soft instead of concrete sounds
new sandbag impact sounds
SURELY there are no glaring oversights that break anything :D (i tested everything but you never know)
1.1.1
fixed reference to missing sand6.wav file spamming errors oops
1.1.0
lowered audio of metalsolid impacts by 30%~ so regenerative encryptions dont deal thorns damage to your ears
lowered audio of metalhard by 20% or so
made metallight impacts a smidge quieter than metalhard
made meat impacts 10%~ quieter
added some low chance ricochet sounds for hard concrete-based surfaces
fixed missing wood4 file
1.0.1
meat impacts actually work now, oops
preview video included
1.0.0
Release