Decompiled source of SR DesertStorm v1.0.1

SR_DesertStorm.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using Atlas;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using ProBuilder2.Common;
using ProBuilder2.MeshOperations;
using Sodalite.Api;
using Sodalite.Utilities;
using Technie.PhysicsCreator.QHull;
using UnityEditor;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.UI;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace MeatKit
{
	public class HideInNormalInspectorAttribute : PropertyAttribute
	{
	}
}
namespace DaggerAce.SR_DesertStorm
{
	[BepInPlugin("DaggerAce.SR_DesertStorm", "SR_DesertStorm", "1.0.0")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("nrgill28.Atlas", "1.0.1")]
	public class SR_DesertStormPlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "DaggerAce.SR_DesertStorm");
			AtlasPlugin.RegisterScene(Path.Combine(BasePath, "sr_ds"));
		}
	}
}
namespace localpcnerd.OnslaughtMode
{
	public class OnslaughtManager : MonoBehaviour
	{
		public enum difficulty
		{
			easy,
			med,
			hard
		}

		[Header("Sosig Settings")]
		public List<Spawner> sosigSpawners = new List<Spawner>();

		public Transform[] attackPoints;

		[HideInInspector]
		public List<SosigMarker> spawnedSosigs = new List<SosigMarker>();

		[Header("Game Settings")]
		public Transform teleportPoint;

		public Transform endgamePoint;

		[HideInInspector]
		public int maxSosigs;

		public bool gameRunning;

		public difficulty gameDifficulty = difficulty.med;

		public int sosigsEasy = 5;

		public int sosigsMed = 8;

		public int sosigsHard = 10;

		[Header("UI")]
		public Text sosigCount;

		public Text[] timerTexts;

		public Text killsText;

		public Text finalScoreText;

		[HideInInspector]
		public int kills;

		[HideInInspector]
		public float score;

		private float startTime;

		private bool runtimer = false;

		private float elapsed;

		private TimeSpan timePlaying;

		private void Awake()
		{
			gameRunning = false;
			runtimer = false;
		}

		private void Update()
		{
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Invalid comparison between Unknown and I4
			if (gameDifficulty == difficulty.easy)
			{
				maxSosigs = sosigsEasy;
			}
			else if (gameDifficulty == difficulty.med)
			{
				maxSosigs = sosigsMed;
			}
			else if (gameDifficulty == difficulty.hard)
			{
				maxSosigs = sosigsHard;
			}
			else
			{
				maxSosigs = sosigsEasy;
			}
			sosigCount.text = "Sosigs: " + maxSosigs;
			killsText.text = "Kills: " + kills;
			finalScoreText.text = "Final score: " + score;
			foreach (SosigMarker spawnedSosig in spawnedSosigs)
			{
				if ((int)spawnedSosig.sosig.BodyState == 3)
				{
					spawnedSosig.sosig.ClearSosig();
					spawnedSosigs.Remove(spawnedSosig);
					kills++;
				}
			}
			if (spawnedSosigs.Count <= maxSosigs / 2 && gameRunning)
			{
				CallSpawns();
			}
			if (GM.CurrentPlayerBody.Health <= 0f)
			{
				GM.CurrentSceneSettings.DeathResetPoint = ((Component)endgamePoint).transform;
				EndGame();
			}
		}

		public void startTimer()
		{
			startTime = Time.time;
			runtimer = true;
			((MonoBehaviour)this).StartCoroutine(RunTimer());
		}

		public IEnumerator RunTimer()
		{
			while (runtimer)
			{
				elapsed += Time.deltaTime;
				timePlaying = TimeSpan.FromSeconds(elapsed);
				string tps = timePlaying.Hours + ":" + timePlaying.Minutes + ":" + timePlaying.Seconds;
				Text[] array = timerTexts;
				foreach (Text val in array)
				{
					val.text = tps;
				}
				yield return null;
			}
		}

		public void StartGame()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			GM.CurrentMovementManager.TeleportToPoint(teleportPoint.position, true, teleportPoint.forward);
			initialSpawnCall();
			gameRunning = true;
			startTimer();
		}

		public void EndGame()
		{
			gameRunning = false;
			foreach (SosigMarker spawnedSosig in spawnedSosigs)
			{
				spawnedSosig.sosig.ClearSosig();
			}
			runtimer = false;
			CalcScore();
		}

		public void CallSpawns()
		{
			if (!gameRunning)
			{
				return;
			}
			foreach (Spawner sosigSpawner in sosigSpawners)
			{
				if (spawnedSosigs.Count >= maxSosigs)
				{
					break;
				}
				sosigSpawner.Spawn();
			}
		}

		public IEnumerator spawnDelay(float t)
		{
			yield return (object)new WaitForSeconds(t);
			CallSpawns();
		}

		public void initialSpawnCall()
		{
			float t = Random.Range(5f, 10f);
			((MonoBehaviour)this).StartCoroutine(spawnDelay(t));
		}

		public void SetDifficulty(int dif)
		{
			switch (dif)
			{
			case 0:
				gameDifficulty = difficulty.easy;
				break;
			case 1:
				gameDifficulty = difficulty.med;
				break;
			case 2:
				gameDifficulty = difficulty.hard;
				break;
			default:
				gameDifficulty = difficulty.easy;
				break;
			}
		}

		public void SetHealth(int hp)
		{
			switch (hp)
			{
			case 0:
				GM.CurrentPlayerBody.SetHealthThreshold(100f);
				GM.CurrentPlayerBody.ResetHealth();
				break;
			case 1:
				GM.CurrentPlayerBody.SetHealthThreshold(1000f);
				GM.CurrentPlayerBody.ResetHealth();
				break;
			case 2:
				GM.CurrentPlayerBody.SetHealthThreshold(5000f);
				GM.CurrentPlayerBody.ResetHealth();
				break;
			case 3:
				GM.CurrentPlayerBody.SetHealthThreshold(10000f);
				GM.CurrentPlayerBody.ResetHealth();
				break;
			default:
				GM.CurrentPlayerBody.SetHealthThreshold(100f);
				GM.CurrentPlayerBody.ResetHealth();
				break;
			}
		}

		public void CalcScore()
		{
			float num = (float)kills * elapsed;
			score = Mathf.Round((score = num / 10f) * 100f) / 100f;
		}
	}
	public class SosigMarker : MonoBehaviour
	{
		public Sosig sosig;

		public void Awake()
		{
			sosig = ((Component)this).GetComponent<Sosig>();
		}
	}
	public class Spawner : MonoBehaviour
	{
		public SosigEnemyID[] spawnableSosigs;

		public OnslaughtManager osm;

		private readonly SpawnOptions _spawnOptions;

		public Spawner()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			SpawnOptions val = new SpawnOptions();
			val.SpawnState = (SosigOrder)7;
			val.SpawnActivated = true;
			val.EquipmentMode = (EquipmentSlots)7;
			val.SpawnWithFullAmmo = true;
			val.IFF = 1;
			_spawnOptions = val;
			((MonoBehaviour)this)..ctor();
		}

		private void Update()
		{
			if ((Object)(object)osm == (Object)null)
			{
				osm = Object.FindObjectOfType<OnslaughtManager>();
			}
		}

		public void Spawn()
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			if (osm.spawnedSosigs.Count < osm.maxSosigs)
			{
				SosigEnemyID random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)spawnableSosigs);
				_spawnOptions.SosigTargetPosition = SodaliteUtils.GetRandom<Transform>((IList<Transform>)osm.attackPoints).position;
				Sosig val = SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[random], _spawnOptions, ((Component)this).transform.position, ((Component)this).transform.rotation);
				SosigMarker item = ((Component)val).gameObject.AddComponent<SosigMarker>();
				osm.spawnedSosigs.Add(item);
			}
		}
	}
}
namespace SimpleLightProbePlacer
{
	[RequireComponent(typeof(LightProbeGroup))]
	[AddComponentMenu("Rendering/Light Probe Group Control")]
	public class LightProbeGroupControl : MonoBehaviour
	{
		[SerializeField]
		private float m_mergeDistance = 0.5f;

		[SerializeField]
		private bool m_usePointLights = true;

		[SerializeField]
		private float m_pointLightRange = 1f;

		private int m_mergedProbes;

		private LightProbeGroup m_lightProbeGroup;

		public float MergeDistance
		{
			get
			{
				return m_mergeDistance;
			}
			set
			{
				m_mergeDistance = value;
			}
		}

		public int MergedProbes => m_mergedProbes;

		public bool UsePointLights
		{
			get
			{
				return m_usePointLights;
			}
			set
			{
				m_usePointLights = value;
			}
		}

		public float PointLightRange
		{
			get
			{
				return m_pointLightRange;
			}
			set
			{
				m_pointLightRange = value;
			}
		}

		public LightProbeGroup LightProbeGroup
		{
			get
			{
				if ((Object)(object)m_lightProbeGroup != (Object)null)
				{
					return m_lightProbeGroup;
				}
				return m_lightProbeGroup = ((Component)this).GetComponent<LightProbeGroup>();
			}
		}

		public void DeleteAll()
		{
			LightProbeGroup.probePositions = null;
			m_mergedProbes = 0;
		}

		public void Create()
		{
			DeleteAll();
			List<Vector3> list = CreatePositions();
			list.AddRange(CreateAroundPointLights(m_pointLightRange));
			list = MergeClosestPositions(list, m_mergeDistance, out m_mergedProbes);
			ApplyPositions(list);
		}

		public void Merge()
		{
			if (LightProbeGroup.probePositions != null)
			{
				List<Vector3> source = MergeClosestPositions(LightProbeGroup.probePositions.ToList(), m_mergeDistance, out m_mergedProbes);
				source = source.Select((Vector3 x) => ((Component)this).transform.TransformPoint(x)).ToList();
				ApplyPositions(source);
			}
		}

		private void ApplyPositions(List<Vector3> positions)
		{
			LightProbeGroup.probePositions = positions.Select((Vector3 x) => ((Component)this).transform.InverseTransformPoint(x)).ToArray();
		}

		private static List<Vector3> CreatePositions()
		{
			LightProbeVolume[] array = Object.FindObjectsOfType<LightProbeVolume>();
			if (array.Length == 0)
			{
				return new List<Vector3>();
			}
			List<Vector3> list = new List<Vector3>();
			for (int i = 0; i < array.Length; i++)
			{
				list.AddRange(array[i].CreatePositions());
			}
			return list;
		}

		private static List<Vector3> CreateAroundPointLights(float range)
		{
			List<Light> list = (from x in Object.FindObjectsOfType<Light>()
				where (int)x.type == 2
				select x).ToList();
			if (list.Count == 0)
			{
				return new List<Vector3>();
			}
			List<Vector3> list2 = new List<Vector3>();
			for (int i = 0; i < list.Count; i++)
			{
				list2.AddRange(CreatePositionsAround(((Component)list[i]).transform, range));
			}
			return list2;
		}

		private static List<Vector3> MergeClosestPositions(List<Vector3> positions, float distance, out int mergedCount)
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0173: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Unknown result type (might be due to invalid IL or missing references)
			if (positions == null)
			{
				mergedCount = 0;
				return new List<Vector3>();
			}
			int count = positions.Count;
			bool flag = false;
			while (!flag)
			{
				Dictionary<Vector3, List<Vector3>> dictionary = new Dictionary<Vector3, List<Vector3>>();
				for (int i = 0; i < positions.Count; i++)
				{
					List<Vector3> list = positions.Where(delegate(Vector3 x)
					{
						//IL_0000: Unknown result type (might be due to invalid IL or missing references)
						//IL_0012: Unknown result type (might be due to invalid IL or missing references)
						//IL_0017: Unknown result type (might be due to invalid IL or missing references)
						//IL_001c: Unknown result type (might be due to invalid IL or missing references)
						Vector3 val2 = x - positions[i];
						return ((Vector3)(ref val2)).magnitude < distance;
					}).ToList();
					if (list.Count > 0 && !dictionary.ContainsKey(positions[i]))
					{
						dictionary.Add(positions[i], list);
					}
				}
				positions.Clear();
				List<Vector3> list2 = dictionary.Keys.ToList();
				for (int j = 0; j < list2.Count; j++)
				{
					Vector3 center = dictionary[list2[j]].Aggregate(Vector3.zero, (Vector3 result, Vector3 target) => result + target) / (float)dictionary[list2[j]].Count;
					if (!positions.Exists((Vector3 x) => x == center))
					{
						positions.Add(center);
					}
				}
				flag = positions.Select((Vector3 x) => positions.Where(delegate(Vector3 y)
				{
					//IL_0000: Unknown result type (might be due to invalid IL or missing references)
					//IL_0002: Unknown result type (might be due to invalid IL or missing references)
					//IL_0011: Unknown result type (might be due to invalid IL or missing references)
					//IL_0013: Unknown result type (might be due to invalid IL or missing references)
					//IL_0018: Unknown result type (might be due to invalid IL or missing references)
					//IL_001d: Unknown result type (might be due to invalid IL or missing references)
					int result2;
					if (y != x)
					{
						Vector3 val = y - x;
						result2 = ((((Vector3)(ref val)).magnitude < distance) ? 1 : 0);
					}
					else
					{
						result2 = 0;
					}
					return (byte)result2 != 0;
				})).All((IEnumerable<Vector3> x) => !x.Any());
			}
			mergedCount = count - positions.Count;
			return positions;
		}

		public static List<Vector3> CreatePositionsAround(Transform transform, float range)
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] source = (Vector3[])(object)new Vector3[8]
			{
				new Vector3(-0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, -0.5f)
			};
			return source.Select((Vector3 x) => transform.TransformPoint(x * range)).ToList();
		}
	}
	public enum LightProbeVolumeType
	{
		Fixed,
		Float
	}
	[AddComponentMenu("Rendering/Light Probe Volume")]
	public class LightProbeVolume : TransformVolume
	{
		[SerializeField]
		private LightProbeVolumeType m_type = LightProbeVolumeType.Fixed;

		[SerializeField]
		private Vector3 m_densityFixed = Vector3.one;

		[SerializeField]
		private Vector3 m_densityFloat = Vector3.one;

		public LightProbeVolumeType Type
		{
			get
			{
				return m_type;
			}
			set
			{
				m_type = value;
			}
		}

		public Vector3 Density
		{
			get
			{
				//IL_0018: Unknown result type (might be due to invalid IL or missing references)
				//IL_000d: Unknown result type (might be due to invalid IL or missing references)
				//IL_001d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0023: Unknown result type (might be due to invalid IL or missing references)
				return (m_type != 0) ? m_densityFloat : m_densityFixed;
			}
			set
			{
				//IL_0019: Unknown result type (might be due to invalid IL or missing references)
				//IL_001a: Unknown result type (might be due to invalid IL or missing references)
				//IL_000d: Unknown result type (might be due to invalid IL or missing references)
				//IL_000e: Unknown result type (might be due to invalid IL or missing references)
				if (m_type == LightProbeVolumeType.Fixed)
				{
					m_densityFixed = value;
				}
				else
				{
					m_densityFloat = value;
				}
			}
		}

		public static Color EditorColor => new Color(1f, 0.9f, 0.25f);

		public List<Vector3> CreatePositions()
		{
			return CreatePositions(m_type);
		}

		public List<Vector3> CreatePositions(LightProbeVolumeType type)
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			return (type != 0) ? CreatePositionsFloat(((Component)this).transform, base.Origin, base.Size, Density) : CreatePositionsFixed(((Component)this).transform, base.Origin, base.Size, Density);
		}

		public static List<Vector3> CreatePositionsFixed(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			List<Vector3> list = new List<Vector3>();
			Vector3 val = origin;
			float num = size.x / (float)Mathf.FloorToInt(density.x);
			float num2 = size.y / (float)Mathf.FloorToInt(density.y);
			float num3 = size.z / (float)Mathf.FloorToInt(density.z);
			val -= size * 0.5f;
			for (int i = 0; (float)i <= density.x; i++)
			{
				for (int j = 0; (float)j <= density.y; j++)
				{
					for (int k = 0; (float)k <= density.z; k++)
					{
						Vector3 val2 = val + new Vector3((float)i * num, (float)j * num2, (float)k * num3);
						val2 = volumeTransform.TransformPoint(val2);
						list.Add(val2);
					}
				}
			}
			return list;
		}

		public static List<Vector3> CreatePositionsFloat(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			List<Vector3> list = new List<Vector3>();
			Vector3 val = origin;
			int num = Mathf.FloorToInt(size.x / density.x);
			int num2 = Mathf.FloorToInt(size.y / density.y);
			int num3 = Mathf.FloorToInt(size.z / density.z);
			val -= size * 0.5f;
			val.x += (size.x - (float)num * density.x) * 0.5f;
			val.y += (size.y - (float)num2 * density.y) * 0.5f;
			val.z += (size.z - (float)num3 * density.z) * 0.5f;
			for (int i = 0; i <= num; i++)
			{
				for (int j = 0; j <= num2; j++)
				{
					for (int k = 0; k <= num3; k++)
					{
						Vector3 val2 = val + new Vector3((float)i * density.x, (float)j * density.y, (float)k * density.z);
						val2 = volumeTransform.TransformPoint(val2);
						list.Add(val2);
					}
				}
			}
			return list;
		}
	}
	[AddComponentMenu("")]
	public class TransformVolume : MonoBehaviour
	{
		[SerializeField]
		private Volume m_volume = new Volume(Vector3.zero, Vector3.one);

		public Volume Volume
		{
			get
			{
				return m_volume;
			}
			set
			{
				m_volume = value;
			}
		}

		public Vector3 Origin => m_volume.Origin;

		public Vector3 Size => m_volume.Size;

		public bool IsInBounds(Vector3[] points)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			Bounds bounds = GetBounds();
			return ((Bounds)(ref bounds)).Intersects(GetBounds(points));
		}

		public bool IsOnBorder(Vector3[] points)
		{
			if (points.All((Vector3 x) => !IsInVolume(x)))
			{
				return false;
			}
			return !points.All(IsInVolume);
		}

		public bool IsInVolume(Vector3[] points)
		{
			return points.All(IsInVolume);
		}

		public bool IsInVolume(Vector3 position)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			Plane val = default(Plane);
			for (int i = 0; i < 6; i++)
			{
				((Plane)(ref val))..ctor(GetSideDirection(i), GetSidePosition(i));
				if (((Plane)(ref val)).GetSide(position))
				{
					return false;
				}
			}
			return true;
		}

		public Vector3[] GetCorners()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_016f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0174: Unknown result type (might be due to invalid IL or missing references)
			//IL_0196: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] array = (Vector3[])(object)new Vector3[8]
			{
				new Vector3(-0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, -0.5f)
			};
			for (int i = 0; i < array.Length; i++)
			{
				ref Vector3 reference = ref array[i];
				reference.x *= m_volume.Size.x;
				ref Vector3 reference2 = ref array[i];
				reference2.y *= m_volume.Size.y;
				ref Vector3 reference3 = ref array[i];
				reference3.z *= m_volume.Size.z;
				ref Vector3 reference4 = ref array[i];
				reference4 = ((Component)this).transform.TransformPoint(m_volume.Origin + array[i]);
			}
			return array;
		}

		public Bounds GetBounds()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			return GetBounds(GetCorners());
		}

		public Bounds GetBounds(Vector3[] points)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = points.Aggregate(Vector3.zero, (Vector3 result, Vector3 point) => result + point) / (float)points.Length;
			Bounds result2 = default(Bounds);
			((Bounds)(ref result2))..ctor(val, Vector3.zero);
			for (int i = 0; i < points.Length; i++)
			{
				((Bounds)(ref result2)).Encapsulate(points[i]);
			}
			return result2;
		}

		public GameObject[] GetGameObjectsInBounds(LayerMask layerMask)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			MeshRenderer[] array = Object.FindObjectsOfType<MeshRenderer>();
			List<GameObject> list = new List<GameObject>();
			Bounds bounds = GetBounds();
			for (int i = 0; i < array.Length; i++)
			{
				if (!((Object)(object)((Component)array[i]).gameObject == (Object)(object)((Component)((Component)this).transform).gameObject) && !((Object)(object)((Component)array[i]).GetComponent<TransformVolume>() != (Object)null) && ((1 << ((Component)array[i]).gameObject.layer) & ((LayerMask)(ref layerMask)).value) != 0 && ((Bounds)(ref bounds)).Intersects(((Renderer)array[i]).bounds))
				{
					list.Add(((Component)array[i]).gameObject);
				}
			}
			return list.ToArray();
		}

		public Vector3 GetSideDirection(int side)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] array = (Vector3[])(object)new Vector3[6];
			Vector3 right = Vector3.right;
			Vector3 up = Vector3.up;
			Vector3 forward = Vector3.forward;
			array[0] = right;
			ref Vector3 reference = ref array[1];
			reference = -right;
			array[2] = up;
			ref Vector3 reference2 = ref array[3];
			reference2 = -up;
			array[4] = forward;
			ref Vector3 reference3 = ref array[5];
			reference3 = -forward;
			return ((Component)this).transform.TransformDirection(array[side]);
		}

		public Vector3 GetSidePosition(int side)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] array = (Vector3[])(object)new Vector3[6];
			Vector3 right = Vector3.right;
			Vector3 up = Vector3.up;
			Vector3 forward = Vector3.forward;
			array[0] = right;
			ref Vector3 reference = ref array[1];
			reference = -right;
			array[2] = up;
			ref Vector3 reference2 = ref array[3];
			reference2 = -up;
			array[4] = forward;
			ref Vector3 reference3 = ref array[5];
			reference3 = -forward;
			return ((Component)this).transform.TransformPoint(array[side] * GetSizeAxis(side) + m_volume.Origin);
		}

		public float GetSizeAxis(int side)
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			switch (side)
			{
			case 0:
			case 1:
				return m_volume.Size.x * 0.5f;
			case 2:
			case 3:
				return m_volume.Size.y * 0.5f;
			default:
				return m_volume.Size.z * 0.5f;
			}
		}

		public static Volume EditorVolumeControl(TransformVolume transformVolume, float handleSize, Color color)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Expected O, but got Unknown
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Expected O, but got Unknown
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Expected O, but got Unknown
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Unknown result type (might be due to invalid IL or missing references)
			//IL_016a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0170: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Expected O, but got Unknown
			//IL_0198: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0184: Unknown result type (might be due to invalid IL or missing references)
			//IL_018e: Expected O, but got Unknown
			//IL_01de: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0203: Unknown result type (might be due to invalid IL or missing references)
			//IL_020d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0212: Unknown result type (might be due to invalid IL or missing references)
			//IL_0217: Unknown result type (might be due to invalid IL or missing references)
			//IL_022f: Unknown result type (might be due to invalid IL or missing references)
			//IL_023b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0240: Unknown result type (might be due to invalid IL or missing references)
			//IL_024a: Unknown result type (might be due to invalid IL or missing references)
			//IL_024f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0254: Unknown result type (might be due to invalid IL or missing references)
			//IL_026c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0278: Unknown result type (might be due to invalid IL or missing references)
			//IL_027d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0287: Unknown result type (might be due to invalid IL or missing references)
			//IL_028c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0291: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0302: Unknown result type (might be due to invalid IL or missing references)
			//IL_0307: Unknown result type (might be due to invalid IL or missing references)
			//IL_030c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0325: Unknown result type (might be due to invalid IL or missing references)
			//IL_032a: Unknown result type (might be due to invalid IL or missing references)
			//IL_032f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0340: Unknown result type (might be due to invalid IL or missing references)
			//IL_0345: Unknown result type (might be due to invalid IL or missing references)
			//IL_034a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0359: Unknown result type (might be due to invalid IL or missing references)
			//IL_035a: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d4: Expected O, but got Unknown
			Vector3[] array = (Vector3[])(object)new Vector3[6];
			Transform transform = ((Component)transformVolume).transform;
			Handles.color = color;
			for (int i = 0; i < array.Length; i++)
			{
				ref Vector3 reference = ref array[i];
				reference = transformVolume.GetSidePosition(i);
			}
			ref Vector3 reference2 = ref array[0];
			reference2 = Handles.Slider(array[0], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference3 = ref array[1];
			reference3 = Handles.Slider(array[1], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference4 = ref array[2];
			reference4 = Handles.Slider(array[2], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference5 = ref array[3];
			reference5 = Handles.Slider(array[3], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference6 = ref array[4];
			reference6 = Handles.Slider(array[4], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference7 = ref array[5];
			reference7 = Handles.Slider(array[5], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			Vector3 origin = default(Vector3);
			origin.x = transform.InverseTransformPoint((array[0] + array[1]) * 0.5f).x;
			origin.y = transform.InverseTransformPoint((array[2] + array[3]) * 0.5f).y;
			origin.z = transform.InverseTransformPoint((array[4] + array[5]) * 0.5f).z;
			Vector3 size = default(Vector3);
			size.x = transform.InverseTransformPoint(array[0]).x - transform.InverseTransformPoint(array[1]).x;
			size.y = transform.InverseTransformPoint(array[2]).y - transform.InverseTransformPoint(array[3]).y;
			size.z = transform.InverseTransformPoint(array[4]).z - transform.InverseTransformPoint(array[5]).z;
			return new Volume(origin, size);
		}
	}
	[Serializable]
	public struct Volume
	{
		[SerializeField]
		private Vector3 m_origin;

		[SerializeField]
		private Vector3 m_size;

		public Vector3 Origin => m_origin;

		public Vector3 Size => m_size;

		public Volume(Vector3 origin, Vector3 size)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			m_origin = origin;
			m_size = size;
		}

		public static bool operator ==(Volume left, Volume right)
		{
			return left.Equals(right);
		}

		public static bool operator !=(Volume left, Volume right)
		{
			return !left.Equals(right);
		}

		public bool Equals(Volume other)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			return Origin == other.Origin && Size == other.Size;
		}

		public override bool Equals(object obj)
		{
			if (object.ReferenceEquals(null, obj))
			{
				return false;
			}
			return obj is Volume && Equals((Volume)obj);
		}

		public override int GetHashCode()
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			Vector3 origin = Origin;
			int num = ((object)(Vector3)(ref origin)).GetHashCode() * 397;
			Vector3 size = Size;
			return num ^ ((object)(Vector3)(ref size)).GetHashCode();
		}

		public override string ToString()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			return $"Origin: {Origin}, Size: {Size}";
		}
	}
}
namespace nrgill28.AtlasSampleScene
{
	public class CTF_CaptureZone : MonoBehaviour
	{
		public CTF_Manager Manager;

		public CTF_Team Team;

		public void OnTriggerEnter(Collider other)
		{
			CTF_Flag component = ((Component)other).GetComponent<CTF_Flag>();
			if (Object.op_Implicit((Object)(object)component) && component.Team != Team)
			{
				Manager.FlagCaptured(component);
			}
		}
	}
	public class CTF_Flag : FVRPhysicalObject
	{
		[Header("Flag stuffs")]
		public CTF_Team Team;

		public float RespawnDelay = 10f;

		public Vector3 FloorOffset = new Vector3(0f, 0.25f, 0f);

		private Vector3 _resetPosition;

		private Quaternion _resetRotation;

		private Transform _followTransform;

		private bool _isHeld;

		private bool _isTaken;

		private float _timer;

		private CTF_Sosig _heldBy;

		public override void Awake()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).Awake();
			_resetPosition = ((Component)this).transform.position;
			_resetRotation = ((Component)this).transform.rotation;
		}

		private void Update()
		{
			if (_isTaken && !_isHeld)
			{
				_timer -= Time.deltaTime;
				if (_timer < 0f)
				{
					ReturnFlag();
				}
			}
		}

		public void Take()
		{
			_isHeld = true;
			_isTaken = true;
		}

		public void Drop()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).IsHeld = false;
			_timer = RespawnDelay;
			NavMeshHit val = default(NavMeshHit);
			NavMesh.SamplePosition(((Component)this).transform.position, ref val, 100f, -1);
			((Component)this).transform.position = ((NavMeshHit)(ref val)).position + FloorOffset;
			((Component)this).transform.rotation = Quaternion.identity;
		}

		public void ReturnFlag()
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			if (((FVRInteractiveObject)this).IsHeld)
			{
				((FVRInteractiveObject)this).ForceBreakInteraction();
			}
			if (Object.op_Implicit((Object)(object)_heldBy))
			{
				_heldBy.HeldFlag = null;
			}
			((Component)this).transform.SetPositionAndRotation(_resetPosition, _resetRotation);
			_isTaken = false;
		}

		private void OnTriggerEnter(Collider other)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			if (_isHeld)
			{
				return;
			}
			CTF_Sosig componentInParent = ((Component)other).GetComponentInParent<CTF_Sosig>();
			if (Object.op_Implicit((Object)(object)componentInParent) && (int)componentInParent.Sosig.BodyState == 0)
			{
				if (componentInParent.Team == Team)
				{
					ReturnFlag();
					return;
				}
				_heldBy = componentInParent;
				componentInParent.HeldFlag = this;
				Take();
			}
		}

		public override void BeginInteraction(FVRViveHand hand)
		{
			((FVRPhysicalObject)this).BeginInteraction(hand);
			Take();
		}

		public override void EndInteraction(FVRViveHand hand)
		{
			((FVRPhysicalObject)this).EndInteraction(hand);
			Drop();
		}
	}
	public class CTF_Manager : MonoBehaviour
	{
		[Header("References")]
		public Text[] ScoreTexts;

		public Transform[] AttackPoints;

		public Text StartButtonText;

		[Header("Red Team")]
		public CTF_Flag RedFlag;

		public int RedTeamSize;

		public Transform[] RedSpawns;

		public SosigEnemyID[] RedTeam;

		[Header("Blue Team")]
		public CTF_Flag BlueFlag;

		public int BlueTeamSize;

		public Transform[] BlueSpawns;

		public SosigEnemyID[] BlueTeam;

		private int _blueScore;

		private int _redScore;

		private bool _running;

		private readonly List<CTF_Sosig> _sosigs = new List<CTF_Sosig>();

		private readonly SpawnOptions _spawnOptions;

		public CTF_Manager()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			SpawnOptions val = new SpawnOptions();
			val.SpawnState = (SosigOrder)7;
			val.SpawnActivated = true;
			val.EquipmentMode = (EquipmentSlots)7;
			val.SpawnWithFullAmmo = true;
			_spawnOptions = val;
			((MonoBehaviour)this)..ctor();
		}

		private void Start()
		{
			UpdateScoreText();
		}

		public void ToggleGame()
		{
			if (_running)
			{
				EndGame();
				StartButtonText.text = "Start Game";
			}
			else
			{
				StartGame();
				StartButtonText.text = "Stop Game";
			}
		}

		private void StartGame()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			ResetGame();
			_running = true;
			GM.CurrentSceneSettings.SosigKillEvent += new SosigKill(CurrentSceneSettingsOnSosigKillEvent);
			((MonoBehaviour)this).StartCoroutine(DoInitialSpawns());
		}

		private void EndGame()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			GM.CurrentSceneSettings.SosigKillEvent -= new SosigKill(CurrentSceneSettingsOnSosigKillEvent);
			foreach (CTF_Sosig sosig in _sosigs)
			{
				sosig.Sosig.ClearSosig();
			}
			_running = false;
		}

		private void CurrentSceneSettingsOnSosigKillEvent(Sosig s)
		{
			CTF_Sosig cTF_Sosig = _sosigs.FirstOrDefault((CTF_Sosig x) => (Object)(object)x.Sosig == (Object)(object)s);
			if (Object.op_Implicit((Object)(object)cTF_Sosig))
			{
				((MonoBehaviour)this).StartCoroutine(RespawnSosig(cTF_Sosig));
			}
		}

		private void SpawnSosig(CTF_Team team)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			_spawnOptions.IFF = (int)team;
			_spawnOptions.SosigTargetPosition = SodaliteUtils.GetRandom<Transform>((IList<Transform>)AttackPoints).position;
			Transform transform;
			SosigEnemyID random;
			if (team == CTF_Team.Red)
			{
				transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)RedSpawns)).transform;
				random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)RedTeam);
			}
			else
			{
				transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)BlueSpawns)).transform;
				random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)BlueTeam);
			}
			Sosig val = SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[random], _spawnOptions, transform.position, transform.rotation);
			CTF_Sosig cTF_Sosig = ((Component)val).gameObject.AddComponent<CTF_Sosig>();
			_sosigs.Add(cTF_Sosig);
			cTF_Sosig.Sosig = val;
			cTF_Sosig.Team = team;
		}

		private IEnumerator DoInitialSpawns()
		{
			int i = 0;
			while (i < Mathf.Max(RedTeamSize, BlueTeamSize))
			{
				if (i < RedTeamSize)
				{
					SpawnSosig(CTF_Team.Red);
				}
				if (i < BlueTeamSize)
				{
					SpawnSosig(CTF_Team.Blue);
				}
				i++;
				yield return (object)new WaitForSeconds(2.5f);
			}
		}

		private IEnumerator RespawnSosig(CTF_Sosig sosig)
		{
			yield return (object)new WaitForSeconds(5f);
			sosig.Sosig.ClearSosig();
			_sosigs.Remove(sosig);
			yield return (object)new WaitForSeconds(5f);
			if (_running)
			{
				int sosigsLeft = _sosigs.Count((CTF_Sosig x) => x.Team == sosig.Team);
				int teamSize = ((sosig.Team != 0) ? BlueTeamSize : RedTeamSize);
				if (sosigsLeft < teamSize)
				{
					SpawnSosig(sosig.Team);
				}
			}
		}

		public void ResetGame()
		{
			_blueScore = 0;
			_redScore = 0;
			UpdateScoreText();
			if (Object.op_Implicit((Object)(object)RedFlag))
			{
				RedFlag.ReturnFlag();
			}
			if (Object.op_Implicit((Object)(object)BlueFlag))
			{
				BlueFlag.ReturnFlag();
			}
		}

		public void FlagCaptured(CTF_Flag flag)
		{
			if (flag.Team == CTF_Team.Red)
			{
				_blueScore++;
			}
			else
			{
				_redScore++;
			}
			UpdateScoreText();
			flag.ReturnFlag();
		}

		public void UpdateScoreText()
		{
			Text[] scoreTexts = ScoreTexts;
			foreach (Text val in scoreTexts)
			{
				val.text = "<color=red>" + _redScore + "</color> - <color=blue>" + _blueScore + "</color>";
			}
		}

		private void OnDrawGizmos()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			Gizmos.color = Color.red;
			Transform[] redSpawns = RedSpawns;
			foreach (Transform val in redSpawns)
			{
				Gizmos.DrawSphere(val.position, 0.15f);
			}
			Gizmos.color = Color.blue;
			Transform[] blueSpawns = BlueSpawns;
			foreach (Transform val2 in blueSpawns)
			{
				Gizmos.DrawSphere(val2.position, 0.15f);
			}
			Gizmos.color = Color.green;
			Transform[] attackPoints = AttackPoints;
			foreach (Transform val3 in attackPoints)
			{
				Gizmos.DrawSphere(val3.position, 0.15f);
			}
		}
	}
	public class CTF_Sosig : MonoBehaviour
	{
		public CTF_Team Team;

		public CTF_Flag HeldFlag;

		public Sosig Sosig;

		private void Awake()
		{
			Sosig = ((Component)this).GetComponent<Sosig>();
		}

		private void Update()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)HeldFlag))
			{
				Vector3 val = ((Component)Sosig).transform.position - ((Component)Sosig).transform.forward * 0.1f;
				((Component)HeldFlag).transform.SetPositionAndRotation(val, ((Component)Sosig).transform.rotation);
			}
		}
	}
	public enum CTF_Team
	{
		Red,
		Blue
	}
	public class PopupTarget : MonoBehaviour, IFVRDamageable
	{
		[Flags]
		public enum TargetRange
		{
			Near = 1,
			Mid = 2,
			Far = 4,
			All = 7
		}

		public PopupTargetManager Manager;

		public TargetRange Range;

		public Transform Pivot;

		public Vector3 SetRotation;

		private Quaternion _startRotation;

		private Quaternion _endRotation;

		private bool _set;

		public bool Set
		{
			get
			{
				return _set;
			}
			set
			{
				//IL_003e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0044: Unknown result type (might be due to invalid IL or missing references)
				//IL_0027: Unknown result type (might be due to invalid IL or missing references)
				//IL_002d: Unknown result type (might be due to invalid IL or missing references)
				if (_set != value)
				{
					_set = value;
					((MonoBehaviour)this).StartCoroutine((!_set) ? RotateTo(_endRotation, _startRotation) : RotateTo(_startRotation, _endRotation));
				}
			}
		}

		private void Awake()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			_startRotation = Pivot.rotation;
			_endRotation = Quaternion.Euler(SetRotation + ((Quaternion)(ref _startRotation)).eulerAngles);
		}

		void IFVRDamageable.Damage(Damage dam)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Invalid comparison between Unknown and I4
			if (Set && (int)dam.Class == 1)
			{
				Set = false;
				Manager.TargetHit(this);
			}
		}

		private IEnumerator RotateTo(Quaternion from, Quaternion to)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			float elapsed = 0f;
			while (elapsed < 0.25f)
			{
				yield return null;
				elapsed += Time.deltaTime;
				Pivot.localRotation = Quaternion.Slerp(from, to, elapsed / 0.25f);
			}
			Pivot.rotation = to;
		}
	}
	public class PopupTargetManager : MonoBehaviour
	{
		public List<PopupTarget> Targets;

		private readonly List<PopupTarget> _setTargets = new List<PopupTarget>();

		private void Awake()
		{
			((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All));
		}

		private IEnumerator StartSetAsync(float minDelay, float maxDelay, int numTargets, PopupTarget.TargetRange ranges)
		{
			yield return (object)new WaitForSeconds(Random.Range(minDelay, maxDelay));
			IListExtensions.Shuffle<PopupTarget>((IList<PopupTarget>)Targets);
			_setTargets.Clear();
			foreach (PopupTarget target in Targets)
			{
				if ((target.Range & ranges) != 0)
				{
					target.Set = true;
					_setTargets.Add(target);
					numTargets--;
				}
				if (numTargets == 0)
				{
					break;
				}
			}
		}

		public void TargetHit(PopupTarget target)
		{
			if (_setTargets.Contains(target))
			{
				_setTargets.Remove(target);
				if (_setTargets.Count == 0)
				{
					((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All));
				}
			}
		}
	}
}
namespace ProBuilder2.Examples
{
	public class CameraControls : MonoBehaviour
	{
		private const string INPUT_MOUSE_SCROLLWHEEL = "Mouse ScrollWheel";

		private const string INPUT_MOUSE_X = "Mouse X";

		private const string INPUT_MOUSE_Y = "Mouse Y";

		private const float MIN_CAM_DISTANCE = 10f;

		private const float MAX_CAM_DISTANCE = 40f;

		[Range(2f, 15f)]
		public float orbitSpeed = 6f;

		[Range(0.3f, 2f)]
		public float zoomSpeed = 0.8f;

		private float distance = 0f;

		public float idleRotation = 1f;

		private Vector2 dir = new Vector2(0.8f, 0.2f);

		private void Start()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			distance = Vector3.Distance(((Component)this).transform.position, Vector3.zero);
		}

		private void LateUpdate()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
			Quaternion localRotation = ((Component)this).transform.localRotation;
			Vector3 eulerAngles = ((Quaternion)(ref localRotation)).eulerAngles;
			eulerAngles.z = 0f;
			if (Input.GetMouseButton(0))
			{
				float axis = Input.GetAxis("Mouse X");
				float num = 0f - Input.GetAxis("Mouse Y");
				eulerAngles.x += num * orbitSpeed;
				eulerAngles.y += axis * orbitSpeed;
				dir.x = axis;
				dir.y = num;
				((Vector2)(ref dir)).Normalize();
			}
			else
			{
				eulerAngles.y += Time.deltaTime * idleRotation * dir.x;
				eulerAngles.x += Time.deltaTime * Mathf.PerlinNoise(Time.time, 0f) * idleRotation * dir.y;
			}
			((Component)this).transform.localRotation = Quaternion.Euler(eulerAngles);
			((Component)this).transform.position = ((Component)this).transform.localRotation * (Vector3.forward * (0f - distance));
			if (Input.GetAxis("Mouse ScrollWheel") != 0f)
			{
				float axis2 = Input.GetAxis("Mouse ScrollWheel");
				distance -= axis2 * (distance / 40f) * (zoomSpeed * 1000f) * Time.deltaTime;
				distance = Mathf.Clamp(distance, 10f, 40f);
				((Component)this).transform.position = ((Component)this).transform.localRotation * (Vector3.forward * (0f - distance));
			}
		}
	}
	[RequireComponent(typeof(AudioSource))]
	public class IcoBumpin : MonoBehaviour
	{
		private struct FaceRef
		{
			public pb_Face face;

			public Vector3 nrm;

			public int[] indices;

			public FaceRef(pb_Face f, Vector3 n, int[] i)
			{
				//IL_0009: Unknown result type (might be due to invalid IL or missing references)
				//IL_000a: Unknown result type (might be due to invalid IL or missing references)
				face = f;
				nrm = n;
				indices = i;
			}
		}

		private pb_Object ico;

		private Mesh icoMesh;

		private Transform icoTransform;

		private AudioSource audioSource;

		private FaceRef[] outsides;

		private Vector3[] original_vertices;

		private Vector3[] displaced_vertices;

		[Range(1f, 10f)]
		public float icoRadius = 2f;

		[Range(0f, 3f)]
		public int icoSubdivisions = 2;

		[Range(0f, 1f)]
		public float startingExtrusion = 0.1f;

		public Material material;

		[Range(1f, 50f)]
		public float extrusion = 30f;

		[Range(8f, 128f)]
		public int fftBounds = 32;

		[Range(0f, 10f)]
		public float verticalBounce = 4f;

		public AnimationCurve frequencyCurve;

		public LineRenderer waveform;

		public float waveformHeight = 2f;

		public float waveformRadius = 20f;

		public float waveformSpeed = 0.1f;

		public bool rotateWaveformRing = false;

		public bool bounceWaveform = false;

		public GameObject missingClipWarning;

		private Vector3 icoPosition = Vector3.zero;

		private float faces_length;

		private const float TWOPI = 6.283185f;

		private const int WAVEFORM_SAMPLES = 1024;

		private const int FFT_SAMPLES = 4096;

		private float[] fft = new float[4096];

		private float[] fft_history = new float[4096];

		private float[] data = new float[1024];

		private float[] data_history = new float[1024];

		private float rms = 0f;

		private float rms_history = 0f;

		private void Start()
		{
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
			audioSource = ((Component)this).GetComponent<AudioSource>();
			if ((Object)(object)audioSource.clip == (Object)null)
			{
				missingClipWarning.SetActive(true);
			}
			ico = pb_ShapeGenerator.IcosahedronGenerator(icoRadius, icoSubdivisions);
			pb_Face[] faces = ico.faces;
			pb_Face[] array = faces;
			foreach (pb_Face val in array)
			{
				val.material = material;
			}
			pb_Extrude.Extrude(ico, faces, (ExtrudeMethod)0, startingExtrusion);
			ico.ToMesh();
			ico.Refresh((RefreshMask)255);
			outsides = new FaceRef[faces.Length];
			Dictionary<int, int> dictionary = pb_IntArrayUtility.ToDictionary(ico.sharedIndices);
			for (int j = 0; j < faces.Length; j++)
			{
				ref FaceRef reference = ref outsides[j];
				reference = new FaceRef(faces[j], pb_Math.Normal(ico, faces[j]), pb_IntArrayUtility.AllIndicesWithValues(ico.sharedIndices, dictionary, (IList<int>)faces[j].distinctIndices).ToArray());
			}
			original_vertices = (Vector3[])(object)new Vector3[ico.vertices.Length];
			Array.Copy(ico.vertices, original_vertices, ico.vertices.Length);
			displaced_vertices = ico.vertices;
			icoMesh = ico.msh;
			icoTransform = ((Component)ico).transform;
			faces_length = outsides.Length;
			icoPosition = icoTransform.position;
			waveform.positionCount = 1024;
			if (bounceWaveform)
			{
				((Component)waveform).transform.parent = icoTransform;
			}
			audioSource.Play();
		}

		private void Update()
		{
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_020b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0210: Unknown result type (might be due to invalid IL or missing references)
			//IL_0214: Unknown result type (might be due to invalid IL or missing references)
			//IL_0219: Unknown result type (might be due to invalid IL or missing references)
			//IL_026c: Unknown result type (might be due to invalid IL or missing references)
			//IL_026e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01da: Unknown result type (might be due to invalid IL or missing references)
			audioSource.GetSpectrumData(fft, 0, (FFTWindow)5);
			audioSource.GetOutputData(data, 0);
			rms = RMS(data);
			for (int i = 0; i < outsides.Length; i++)
			{
				float num = (float)i / faces_length;
				int num2 = (int)(num * (float)fftBounds);
				Vector3 val = outsides[i].nrm * ((fft[num2] + fft_history[num2]) * 0.5f * (frequencyCurve.Evaluate(num) * 0.5f + 0.5f)) * extrusion;
				int[] indices = outsides[i].indices;
				foreach (int num3 in indices)
				{
					ref Vector3 reference = ref displaced_vertices[num3];
					reference = original_vertices[num3] + val;
				}
			}
			Vector3 zero = Vector3.zero;
			for (int k = 0; k < 1024; k++)
			{
				int num4 = ((k < 1023) ? k : 0);
				zero.x = Mathf.Cos((float)num4 / 1024f * 6.283185f) * (waveformRadius + (data[num4] + data_history[num4]) * 0.5f * waveformHeight);
				zero.z = Mathf.Sin((float)num4 / 1024f * 6.283185f) * (waveformRadius + (data[num4] + data_history[num4]) * 0.5f * waveformHeight);
				zero.y = 0f;
				waveform.SetPosition(k, zero);
			}
			if (rotateWaveformRing)
			{
				Quaternion localRotation = ((Component)waveform).transform.localRotation;
				Vector3 eulerAngles = ((Quaternion)(ref localRotation)).eulerAngles;
				eulerAngles.x = Mathf.PerlinNoise(Time.time * waveformSpeed, 0f) * 360f;
				eulerAngles.y = Mathf.PerlinNoise(0f, Time.time * waveformSpeed) * 360f;
				((Component)waveform).transform.localRotation = Quaternion.Euler(eulerAngles);
			}
			icoPosition.y = 0f - verticalBounce + (rms + rms_history) * verticalBounce;
			icoTransform.position = icoPosition;
			Array.Copy(fft, fft_history, 4096);
			Array.Copy(data, data_history, 1024);
			rms_history = rms;
			icoMesh.vertices = displaced_vertices;
		}

		private float RMS(float[] arr)
		{
			float num = 0f;
			float num2 = arr.Length;
			for (int i = 0; (float)i < num2; i++)
			{
				num += Mathf.Abs(arr[i]);
			}
			return Mathf.Sqrt(num / num2);
		}
	}
	public class HueCube : MonoBehaviour
	{
		private pb_Object pb;

		private void Start()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			pb = pb_ShapeGenerator.CubeGenerator(Vector3.one);
			int num = pb.sharedIndices.Length;
			Color[] array = (Color[])(object)new Color[num];
			for (int i = 0; i < num; i++)
			{
				ref Color reference = ref array[i];
				reference = HSVtoRGB((float)i / (float)num * 360f, 1f, 1f);
			}
			Color[] colors = pb.colors;
			for (int j = 0; j < pb.sharedIndices.Length; j++)
			{
				int[] array2 = pb.sharedIndices[j].array;
				foreach (int num2 in array2)
				{
					ref Color reference2 = ref colors[num2];
					reference2 = array[j];
				}
			}
			pb.SetColors(colors);
			pb.Refresh((RefreshMask)255);
		}

		private static Color HSVtoRGB(float h, float s, float v)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			if (s == 0f)
			{
				return new Color(v, v, v, 1f);
			}
			h /= 60f;
			int num = (int)Mathf.Floor(h);
			float num2 = h - (float)num;
			float num3 = v * (1f - s);
			float num4 = v * (1f - s * num2);
			float num5 = v * (1f - s * (1f - num2));
			float num6;
			float num7;
			float num8;
			switch (num)
			{
			case 0:
				num6 = v;
				num7 = num5;
				num8 = num3;
				break;
			case 1:
				num6 = num4;
				num7 = v;
				num8 = num3;
				break;
			case 2:
				num6 = num3;
				num7 = v;
				num8 = num5;
				break;
			case 3:
				num6 = num3;
				num7 = num4;
				num8 = v;
				break;
			case 4:
				num6 = num5;
				num7 = num3;
				num8 = v;
				break;
			default:
				num6 = v;
				num7 = num3;
				num8 = num4;
				break;
			}
			return new Color(num6, num7, num8, 1f);
		}
	}
}
public class ExtrudeRandomEdges : MonoBehaviour
{
	private pb_Object pb;

	private pb_Face lastExtrudedFace = null;

	public float distance = 1f;

	private void Start()
	{
		pb = pb_ShapeGenerator.PlaneGenerator(1f, 1f, 0, 0, (Axis)2, false);
		pb.SetFaceMaterial(pb.faces, pb_Constant.DefaultMaterial);
		lastExtrudedFace = pb.faces[0];
	}

	private void OnGUI()
	{
		if (GUILayout.Button("Extrude Random Edge", (GUILayoutOption[])(object)new GUILayoutOption[0]))
		{
			ExtrudeEdge();
		}
	}

	private void ExtrudeEdge()
	{
		//IL_0096: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00df: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0106: Unknown result type (might be due to invalid IL or missing references)
		//IL_0122: Unknown result type (might be due to invalid IL or missing references)
		//IL_0124: Unknown result type (might be due to invalid IL or missing references)
		//IL_016c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0174: Unknown result type (might be due to invalid IL or missing references)
		pb_Face sourceFace = lastExtrudedFace;
		List<pb_WingedEdge> wingedEdges = pb_WingedEdge.GetWingedEdges(pb, false);
		IEnumerable<pb_WingedEdge> source = wingedEdges.Where((pb_WingedEdge x) => x.face == sourceFace);
		List<pb_Edge> list = (from x in source
			where x.opposite == null
			select x into y
			select y.edge.local).ToList();
		int index = Random.Range(0, list.Count);
		pb_Edge val = list[index];
		Vector3 val2 = (pb.vertices[val.x] + pb.vertices[val.y]) * 0.5f - pb_Math.Average<int>((IList<int>)sourceFace.distinctIndices, (Func<int, Vector3>)((int x) => pb.vertices[x]), (IList<int>)null);
		((Vector3)(ref val2)).Normalize();
		pb_Edge[] selectedEdges = default(pb_Edge[]);
		pbMeshOps.Extrude(pb, (pb_Edge[])(object)new pb_Edge[1] { val }, 0f, false, true, ref selectedEdges);
		lastExtrudedFace = pb.faces.Last();
		pb.SetSelectedEdges((IEnumerable<pb_Edge>)selectedEdges);
		pb_Object_Utility.TranslateVertices(pb, pb.SelectedTriangles, val2 * distance);
		pb.ToMesh();
		pb.Refresh((RefreshMask)255);
	}
}
namespace ProBuilder2.Examples
{
	public class RuntimeEdit : MonoBehaviour
	{
		private class pb_Selection
		{
			public pb_Object pb;

			public pb_Face face;

			public pb_Selection(pb_Object _pb, pb_Face _face)
			{
				pb = _pb;
				face = _face;
			}

			public bool HasObject()
			{
				return (Object)(object)pb != (Object)null;
			}

			public bool IsValid()
			{
				return (Object)(object)pb != (Object)null && face != null;
			}

			public bool Equals(pb_Selection sel)
			{
				if (sel != null && sel.IsValid())
				{
					return (Object)(object)pb == (Object)(object)sel.pb && face == sel.face;
				}
				return false;
			}

			public void Destroy()
			{
				if ((Object)(object)pb != (Object)null)
				{
					Object.Destroy((Object)(object)((Component)pb).gameObject);
				}
			}

			public override string ToString()
			{
				return ("pb_Object: " + pb != null) ? (((Object)pb).name + "\npb_Face: " + ((face != null) ? ((object)face).ToString() : "Null")) : "Null";
			}
		}

		private pb_Selection currentSelection;

		private pb_Selection previousSelection;

		private pb_Object preview;

		public Material previewMaterial;

		private Vector2 mousePosition_initial = Vector2.zero;

		private bool dragging = false;

		public float rotateSpeed = 100f;

		private void Awake()
		{
			SpawnCube();
		}

		private void OnGUI()
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			if (GUI.Button(new Rect(5f, (float)(Screen.height - 25), 80f, 20f), "Reset"))
			{
				currentSelection.Destroy();
				Object.Destroy((Object)(object)((Component)preview).gameObject);
				SpawnCube();
			}
		}

		private void SpawnCube()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			pb_Object val = pb_ShapeGenerator.CubeGenerator(Vector3.one);
			((Component)val).gameObject.AddComponent<MeshCollider>().convex = false;
			currentSelection = new pb_Selection(val, null);
		}

		public void LateUpdate()
		{
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			if (!currentSelection.HasObject())
			{
				return;
			}
			if (Input.GetMouseButtonDown(1) || (Input.GetMouseButtonDown(0) && Input.GetKey((KeyCode)308)))
			{
				mousePosition_initial = Vector2.op_Implicit(Input.mousePosition);
				dragging = true;
			}
			if (dragging)
			{
				Vector2 val = Vector2.op_Implicit(Vector2.op_Implicit(mousePosition_initial) - Input.mousePosition);
				Vector3 val2 = default(Vector3);
				((Vector3)(ref val2))..ctor(val.y, val.x, 0f);
				((Component)currentSelection.pb).gameObject.transform.RotateAround(Vector3.zero, val2, rotateSpeed * Time.deltaTime);
				if (currentSelection.IsValid())
				{
					RefreshSelectedFacePreview();
				}
			}
			if (Input.GetMouseButtonUp(1) || Input.GetMouseButtonUp(0))
			{
				dragging = false;
			}
		}

		public void Update()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			if (!Input.GetMouseButtonUp(0) || Input.GetKey((KeyCode)308) || !FaceCheck(Input.mousePosition) || !currentSelection.IsValid())
			{
				return;
			}
			if (!currentSelection.Equals(previousSelection))
			{
				previousSelection = new pb_Selection(currentSelection.pb, currentSelection.face);
				RefreshSelectedFacePreview();
				return;
			}
			Vector3 val = pb_Math.Normal((IList<Vector3>)pbUtil.ValuesWithIndices<Vector3>(currentSelection.pb.vertices, currentSelection.face.distinctIndices));
			if (Input.GetKey((KeyCode)304))
			{
				pb_Object_Utility.TranslateVertices(currentSelection.pb, currentSelection.face.distinctIndices, ((Vector3)(ref val)).normalized * -0.5f);
			}
			else
			{
				pb_Object_Utility.TranslateVertices(currentSelection.pb, currentSelection.face.distinctIndices, ((Vector3)(ref val)).normalized * 0.5f);
			}
			currentSelection.pb.Refresh((RefreshMask)255);
			RefreshSelectedFacePreview();
		}

		public bool FaceCheck(Vector3 pos)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			Ray val = Camera.main.ScreenPointToRay(pos);
			RaycastHit val2 = default(RaycastHit);
			if (Physics.Raycast(((Ray)(ref val)).origin, ((Ray)(ref val)).direction, ref val2))
			{
				pb_Object component = ((Component)((RaycastHit)(ref val2)).transform).gameObject.GetComponent<pb_Object>();
				if ((Object)(object)component == (Object)null)
				{
					return false;
				}
				Mesh msh = component.msh;
				int[] array = new int[3]
				{
					msh.triangles[((RaycastHit)(ref val2)).triangleIndex * 3],
					msh.triangles[((RaycastHit)(ref val2)).triangleIndex * 3 + 1],
					msh.triangles[((RaycastHit)(ref val2)).triangleIndex * 3 + 2]
				};
				currentSelection.pb = component;
				return pb_Object_Utility.FaceWithTriangle(component, array, ref currentSelection.face);
			}
			return false;
		}

		private void RefreshSelectedFacePreview()
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Expected O, but got Unknown
			Vector3[] array = pb_Object_Utility.VerticesInWorldSpace(currentSelection.pb, currentSelection.face.indices);
			int[] array2 = new int[array.Length];
			for (int i = 0; i < array2.Length; i++)
			{
				array2[i] = i;
			}
			Vector3 val = pb_Math.Normal((IList<Vector3>)array);
			for (int j = 0; j < array.Length; j++)
			{
				ref Vector3 reference = ref array[j];
				reference += ((Vector3)(ref val)).normalized * 0.01f;
			}
			if (Object.op_Implicit((Object)(object)preview))
			{
				Object.Destroy((Object)(object)((Component)preview).gameObject);
			}
			preview = pb_Object.CreateInstanceWithVerticesFaces(array, (pb_Face[])(object)new pb_Face[1]
			{
				new pb_Face(array2)
			});
			preview.SetFaceMaterial(preview.faces, previewMaterial);
			preview.ToMesh();
			preview.Refresh((RefreshMask)255);
		}
	}
}
public class HighlightNearestFace : MonoBehaviour
{
	public float travel = 50f;

	public float speed = 0.2f;

	private pb_Object target;

	private pb_Face nearest = null;

	private void Start()
	{
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		target = pb_ShapeGenerator.PlaneGenerator(travel, travel, 25, 25, (Axis)2, false);
		target.SetFaceMaterial(target.faces, pb_Constant.DefaultMaterial);
		((Component)target).transform.position = new Vector3(travel * 0.5f, 0f, travel * 0.5f);
		target.ToMesh();
		target.Refresh((RefreshMask)255);
		Camera main = Camera.main;
		((Component)main).transform.position = new Vector3(25f, 40f, 0f);
		((Component)main).transform.localRotation = Quaternion.Euler(new Vector3(65f, 0f, 0f));
	}

	private void Update()
	{
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_0080: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
		//IL_013d: Unknown result type (might be due to invalid IL or missing references)
		float num = Time.time * speed;
		Vector3 position = default(Vector3);
		((Vector3)(ref position))..ctor(Mathf.PerlinNoise(num, num) * travel, 2f, Mathf.PerlinNoise(num + 1f, num + 1f) * travel);
		((Component)this).transform.position = position;
		if ((Object)(object)target == (Object)null)
		{
			Debug.LogWarning((object)"Missing the ProBuilder Mesh target!");
			return;
		}
		Vector3 val = ((Component)target).transform.InverseTransformPoint(((Component)this).transform.position);
		if (nearest != null)
		{
			target.SetFaceColor(nearest, Color.white);
		}
		int num2 = target.faces.Length;
		float num3 = float.PositiveInfinity;
		nearest = target.faces[0];
		for (int i = 0; i < num2; i++)
		{
			float num4 = Vector3.Distance(val, FaceCenter(target, target.faces[i]));
			if (num4 < num3)
			{
				num3 = num4;
				nearest = target.faces[i];
			}
		}
		target.SetFaceColor(nearest, Color.blue);
		target.RefreshColors();
	}

	private Vector3 FaceCenter(pb_Object pb, pb_Face face)
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		Vector3[] vertices = pb.vertices;
		Vector3 zero = Vector3.zero;
		int[] distinctIndices = face.distinctIndices;
		foreach (int num in distinctIndices)
		{
			zero.x += vertices[num].x;
			zero.y += vertices[num].y;
			zero.z += vertices[num].z;
		}
		float num2 = face.distinctIndices.Length;
		zero.x /= num2;
		zero.y /= num2;
		zero.z /= num2;
		return zero;
	}
}
namespace Technie.PhysicsCreator
{
	public class AxisAlignedBoxFitter
	{
		public void Fit(Hull hull, Vector3[] meshVertices, int[] meshIndices)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] selectedVertices = FaceAlignmentBoxFitter.GetSelectedVertices(hull, meshVertices, meshIndices);
			ConstructionPlane plane = new ConstructionPlane(Vector3.zero, Vector3.up, Vector3.right);
			RotatedBox computedBox = RotatedBoxFitter.FindTightestBox(plane, selectedVertices);
			RotatedBoxFitter.ApplyToHull(computedBox, hull);
		}
	}
	public class Pose
	{
		public Vector3 forward;

		public Vector3 up;

		public Vector3 right;
	}
	public class Triangle
	{
		public Vector3 normal;

		public float area;

		public Vector3 center;

		public Triangle(Vector3 p0, Vector3 p1, Vector3 p2)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = p1 - p0;
			Vector3 val2 = p2 - p0;
			Vector3 val3 = Vector3.Cross(val, val2);
			area = ((Vector3)(ref val3)).magnitude * 0.5f;
			normal = ((Vector3)(ref val3)).normalized;
			center = (p0 + p1 + p2) / 3f;
		}
	}
	public class TriangleBucket
	{
		private List<Triangle> triangles;

		private Vector3 averagedNormal;

		private Vector3 averagedCenter;

		private float totalArea;

		public float Area => totalArea;

		public TriangleBucket(Triangle initialTriangle)
		{
			triangles = new List<Triangle>();
			triangles.Add(initialTriangle);
			CalculateNormal();
			CalcTotalArea();
		}

		public void Add(Triangle t)
		{
			triangles.Add(t);
			CalculateNormal();
			CalcTotalArea();
		}

		public void Add(TriangleBucket otherBucket)
		{
			foreach (Triangle triangle in otherBucket.triangles)
			{
				triangles.Add(triangle);
			}
			CalculateNormal();
			CalcTotalArea();
		}

		private void CalculateNormal()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			averagedNormal = Vector3.zero;
			foreach (Triangle triangle in triangles)
			{
				averagedNormal += triangle.normal * triangle.area;
			}
			((Vector3)(ref averagedNormal)).Normalize();
		}

		public Vector3 GetAverageNormal()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			return averagedNormal;
		}

		public Vector3 GetAverageCenter()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			return triangles[0].center;
		}

		private void CalcTotalArea()
		{
			totalArea = 0f;
			foreach (Triangle triangle in triangles)
			{
				totalArea += triangle.area;
			}
		}
	}
	public class TriangleAreaSorter : IComparer<Triangle>
	{
		public int Compare(Triangle lhs, Triangle rhs)
		{
			if (lhs.area < rhs.area)
			{
				return 1;
			}
			if (lhs.area > rhs.area)
			{
				return -1;
			}
			return 0;
		}
	}
	public class TriangleBucketSorter : IComparer<TriangleBucket>
	{
		public int Compare(TriangleBucket lhs, TriangleBucket rhs)
		{
			if (lhs.Area < rhs.Area)
			{
				return 1;
			}
			if (lhs.Area > rhs.Area)
			{
				return -1;
			}
			return 0;
		}
	}
	public class FaceAlignmentBoxFitter
	{
		public void Fit(Hull hull, Vector3[] meshVertices, int[] meshIndices)
		{
			if (meshIndices.Length < 3)
			{
				return;
			}
			List<Triangle> list = FindTriangles(meshVertices, meshIndices, hull.selectedFaces);
			list.Sort(new TriangleAreaSorter());
			List<TriangleBucket> list2 = new List<TriangleBucket>();
			foreach (Triangle item in list)
			{
				TriangleBucket triangleBucket = FindBestBucket(item, 30f, list2);
				if (triangleBucket != null)
				{
					triangleBucket.Add(item);
					continue;
				}
				triangleBucket = new TriangleBucket(item);
				list2.Add(triangleBucket);
			}
			while (list2.Count > 3)
			{
				MergeClosestBuckets(list2);
			}
			list2.Sort(new TriangleBucketSorter());
			Vector3[] selectedVertices = GetSelectedVertices(hull, meshVertices, meshIndices);
			ConstructionPlane plane = CreateConstructionPlane(list2[0], (list2.Count <= 1) ? null : list2[1], (list2.Count <= 2) ? null : list2[2]);
			RotatedBox computedBox = RotatedBoxFitter.FindTightestBox(plane, selectedVertices);
			RotatedBoxFitter.ApplyToHull(computedBox, hull);
		}

		public static List<Triangle> FindTriangles(Vector3[] meshVertices, int[] meshIndices, List<int> selectedFaces)
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			List<Triangle> list = new List<Triangle>();
			foreach (int selectedFace in selectedFaces)
			{
				int num = meshIndices[selectedFace * 3];
				int num2 = meshIndices[selectedFace * 3 + 1];
				int num3 = meshIndices[selectedFace * 3 + 2];
				Vector3 p = meshVertices[num];
				Vector3 p2 = meshVertices[num2];
				Vector3 p3 = meshVertices[num3];
				Triangle item = new Triangle(p, p2, p3);
				list.Add(item);
			}
			return list;
		}

		public static void FindTriangles(Hull hull, Vector3[] meshVertices, int[] meshIndices, out Vector3[] hullVertices, out int[] hullIndices)
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			List<Vector3> list = new List<Vector3>();
			foreach (int selectedFace in hull.selectedFaces)
			{
				int num = meshIndices[selectedFace * 3];
				int num2 = meshIndices[selectedFace * 3 + 1];
				int num3 = meshIndices[selectedFace * 3 + 2];
				Vector3 item = meshVertices[num];
				Vector3 item2 = meshVertices[num2];
				Vector3 item3 = meshVertices[num3];
				list.Add(item);
				list.Add(item2);
				list.Add(item3);
			}
			hullVertices = list.ToArray();
			hullIndices = new int[hullVertices.Length];
			for (int i = 0; i < hullIndices.Length; i++)
			{
				hullIndices[i] = i;
			}
		}

		public static Vector3[] GetSelectedVertices(Hull hull, Vector3[] meshVertices, int[] meshIndices)
		{
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			Dictionary<int, int> dictionary = new Dictionary<int, int>();
			foreach (int selectedFace in hull.selectedFaces)
			{
				int num = meshIndices[selectedFace * 3];
				int num2 = meshIndices[selectedFace * 3 + 1];
				int num3 = meshIndices[selectedFace * 3 + 2];
				dictionary[num] = num;
				dictionary[num2] = num2;
				dictionary[num3] = num3;
			}
			List<Vector3> list = new List<Vector3>();
			foreach (int key in dictionary.Keys)
			{
				list.Add(meshVertices[key]);
			}
			return list.ToArray();
		}

		private TriangleBucket FindBestBucket(Triangle tri, float thresholdAngleDeg, List<TriangleBucket> buckets)
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			TriangleBucket result = null;
			float num = float.PositiveInfinity;
			foreach (TriangleBucket bucket in buckets)
			{
				float num2 = Vector3.Angle(tri.normal, bucket.GetAverageNormal());
				if (num2 < thresholdAngleDeg && num2 < num)
				{
					num = num2;
					result = bucket;
					continue;
				}
				float num3 = Vector3.Angle(tri.normal * -1f, bucket.GetAverageNormal());
				if (num3 < thresholdAngleDeg && num3 < num)
				{
					tri.normal *= -1f;
					num = num3;
					result = bucket;
				}
			}
			return result;
		}

		private void MergeClosestBuckets(List<TriangleBucket> buckets)
		{
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			TriangleBucket triangleBucket = null;
			TriangleBucket triangleBucket2 = null;
			float num = float.PositiveInfinity;
			for (int i = 0; i < buckets.Count; i++)
			{
				for (int j = i + 1; j < buckets.Count; j++)
				{
					TriangleBucket triangleBucket3 = buckets[i];
					TriangleBucket triangleBucket4 = buckets[j];
					float num2 = Vector3.Angle(triangleBucket3.GetAverageNormal(), triangleBucket4.GetAverageNormal());
					if (num2 < num)
					{
						num = num2;
						triangleBucket = triangleBucket3;
						triangleBucket2 = triangleBucket4;
					}
				}
			}
			if (triangleBucket != null && triangleBucket2 != null)
			{
				buckets.Remove(triangleBucket2);
				triangleBucket.Add(triangleBucket2);
			}
		}

		private ConstructionPlane CreateConstructionPlane(TriangleBucket primaryBucket, TriangleBucket secondaryBucket, TriangleBucket tertiaryBucket)
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004