Decompiled source of Mosin Dovetail Adapter v1.0.0

Mosin_Dovetail_Adapter.dll

Decompiled a day ago
using System;
using System.Collections;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using OtherLoader;
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace Danny.Mosin_Dovetail_Adapter;

[BepInPlugin("Danny.Mosin_Dovetail_Adapter", "Mosin_Dovetail_Adapter", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class Mosin_Dovetail_AdapterPlugin : BaseUnityPlugin
{
	private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

	internal static ManualLogSource Logger;

	private void Awake()
	{
		Logger = ((BaseUnityPlugin)this).Logger;
		LoadAssets();
	}

	private void LoadAssets()
	{
		Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Danny.Mosin_Dovetail_Adapter");
		OtherLoader.RegisterDirectLoad(BasePath, "Danny.Mosin_Dovetail_Adapter", "", "", "danny_mosin_dovetail_adapter", "");
	}
}
public class ReloadScene : MonoBehaviour
{
	public static bool isReloaded = false;

	private void Start()
	{
		Debug.Log((object)"SceneHasReloadedBlehg");
		if (!isReloaded)
		{
			((MonoBehaviour)this).StartCoroutine(Restart());
		}
	}

	private void Update()
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		if (Input.GetKeyDown((KeyCode)264))
		{
			Scene activeScene = SceneManager.GetActiveScene();
			SceneManager.LoadScene(((Scene)(ref activeScene)).name);
		}
		else if (Input.GetKeyDown((KeyCode)116))
		{
			ClearLog();
		}
	}

	private IEnumerator Restart()
	{
		yield return (object)new WaitForSeconds(0.5f);
		Scene scene = SceneManager.GetActiveScene();
		SceneManager.LoadScene(((Scene)(ref scene)).name);
		isReloaded = true;
	}

	private IEnumerator DelayedFunctions()
	{
		yield return (object)new WaitForSeconds(0.5f);
	}

	private void ClearLog()
	{
		Assembly assembly = Assembly.GetAssembly(typeof(ActiveEditorTracker));
		Type type = assembly.GetType("UnityEditorInternal.LogEntries");
		MethodInfo method = type.GetMethod("Clear");
		method.Invoke(new object(), null);
	}
}