Dr_Dog_PhD-Ammo_Pouch icon

Ammo Pouch

[Beta] [Tutorial on Thunderstore] Redefining and streamlining limited ammo.

Last updated 2 months ago
Total downloads 3471
Total rating 4 
Categories Items Tools
Dependency string Dr_Dog_PhD-Ammo_Pouch-0.1.5
Dependants 1 other package depends on this package

This mod requires the following mods to function

devyndamonster-OtherLoader-1.3.0 icon
devyndamonster-OtherLoader

A whole new loader

Preferred version: 1.3.0
Dr_Dog_PhD-Ammo_Pouch_Scripts-0.1.5 icon
Dr_Dog_PhD-Ammo_Pouch_Scripts

Necessary scripts and hooks for the Ammo Pouch.

Preferred version: 0.1.5

README

Ammo Pouch

By Dr. Dog PhD

[Beta 2.0] Redefining and streamlining ammo management with this mod that adds an all-in-one ammo pouch to the game. Simple and intuitive, performance friendly and easy to use, this item revolutionizes the gameplay loop for the TnH, SupplyRaid, spawnlock and limited ammo gamemodes.

How to Use

The pouch stores multiple items with the same itemID, or multiple rounds of the same round type (i.e. 45 ACP / 12 gauge shell).

The pouch automatically collects items when close to its opening.

To remove items, either grab it with your other hand, or put the pouch in a quickbelt slot and harness it.

When harnessed in a quickbelt slot, you grab items from inside the pouch. When not harnessed, you grab the pouch itself.

NEW! Reworked ammo retention mode to keep empty mags.

NEW! Now has integration with TnH and the Supply Raid gamemodes (See details in Features).

Tutorial Playlist: https://www.youtube.com/playlist?list=PL3TRQIcX4dahWr1RSOUd-WrrL9rHZQ2d9

Features:

  • Now integrated into Take and Hold!

    • All firearm now come with a free pouch (Configurable)

    • Ammo Reloader panel reloads all existing mags/speedloaders/clips in the pouch (Does not add mags)

    • Ammo Reloader panel refills pouch entirely when using shells/individual rounds

    • Mag Duplicator panel can now be used to make new pouches

    • Compatible with TnH Tweaker

  • Now integrated into Supply Raid!

    • All firearms spawn with a free pouch (Configurable)

    • Ammo Reloader panel works the exact same as in TnH

    • Mag Duplicator adds a mag directly into the pouch, does not make a new pouch

  • Safehouse/Vault Saveable!

    • Only one camo can be used on the items in the pouch.

    • Using the "Lock Item ID" will also lock the camo to the one on the current display.

    • Swap camo by inserting new item into pouch with "Lock Item ID" turned off.

  • Accepts magazines, clips, speedloaders, shells, and individual rounds!

  • Sorting methods for mags, clips, and speedloaders including:

    • (Reworked) Ammo Retention - How most games handle ammo management. Condenses partial magazines into full magazines. Now keeps empty maps. The capacity display is updated and shows something like this when in retention mode: "2 (3) / 10".

      • The 2 indicates that there are two magazines/speedloaders/clips containing bullets

      • The 3 indicates that there are 3 total magazines (so 1 empty mag, and maybe 1 partial mag)

      • The 10 is the total capacity for the pouch

      • This is now the default sorting mode.

    • Last in, first out (LIFO) - Returns the most recent object put in the pouch

    • Fullest First - Returns the mag/clip/speed loader with the most rounds.

    • Emptiest First - Return the mag/clip/speed loader the the least rounds.

  • When using rounds, you can increase or decrease the number of rounds pulled at one time.

    • When holding a firearm, magazine, clip, etc. in your other hand, the pouch only gives you enough rounds to fill the object. This is similar to how rounds work when spawnlocked.

Future Plans:

  • More customization (obviously)

  • Larger pouches for large magazines/ammo boxes/multiple small mags

  • Take rounds from other items if they have the same round type

  • Cheat menu

  • Configurable capacities

  • Integration with TnH Mag Duplicator, Mag Upgrader, and Ammo Reloader panel

  • Integration SupplyRaid Mag Duplicator, Mag Upgrader, and Ammo Reloader panel

  • Tactical retention keeps track of previous max capacity so it can reload up to that point

  • Add picatinny rail so it can attach to guns themselves

Known bugs:

  • The camo of contained objects was not vault saved. Fixed

  • Grabbing a mag near the same time it enters the pouch deletes the display mag. Fixed

  • Duplication glitch with overlapping colliders Fixed

  • Wrist button "Remove Empty Mags" can lead to errors.

  • The rotation of some of mags can be off inside the pouch (i.e. P90 and AK mags)

If you have a comment/suggestion/bug report, feel free to send it via discord or https://forms.gle/PzTSypnDNxnBKQgU7

Changelog

0.1.5

  • Fixed integration and error with Ammo_Pouch_Scripts

0.1.3

  • Added integration into TnH and Supply Raid

  • Reworked Ammo Retention

  • Seperated code into separate project

  • Bug fixes

0.1.1

  • Added vault saving for the camos inside the pouch.

  • Fixed display mag bug.

0.1.0

  • Beta Release