Cult Killers
Howdy Rookie, you've been voluntarily conscripted for operation Moldy Corndog. your objective is to destroy the cultist's main datacenter allowing our coalition forces to finally break through the cultist's mainline and put an end to this decade of war.
By Engine_INK
Last updated | 17 hours ago |
Total downloads | 157 |
Total rating | 2 |
Categories | Characters |
Dependency string | Engine_INK-Cult_Killers-1.1.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
DeliCollective-Deli
A modding framework which provides a uniform way of packaging and loading mods, each containing any type or number of assets.
Preferred version: 0.4.3cityrobo-BackpackHarnessEnabler
Enables use of Backpacks while they are harnessed to your back. Also allows you to blindly grab stuff from it or put stuff on. This behavior can be changed in the config.
Preferred version: 1.0.0sirpotatos-PotatoSkins
Variety of wearables including breakable helmets, armor, and H3's first ghillie suit!
Preferred version: 1.1.0ISD-TNHFramework
A framework for modifying Take & Hold, successor to Take & Hold Tweaker.
Preferred version: 0.1.5README
Cult Killers
Description
After years of solo development (with a lot of help) I’m excited to present to you my new character!
Cult Killers is a looter-shooter focused on fighting hordes of Sosigs with a variety of behaviors and levels of armor.
Alongside this I’ve focused on making runs extremely varied by making a huge pool of possible starting gear and having allot of random sosig loot drops. While also balancing out the games economy to maximize as many possible playstyles as possible.
allowing for endless cursed guns to propel you to victory!
Lore
Howdy Rookie, you've been "voluntarily" conscripted for operation Moldy Corndog.
your objective is to destroy the cultist's main datacenter allowing our coalition forces to finally break through the cultist's mainline and put an end to this decade of war.
your deployed on-site with your standard issue gear, little did you know that the cultist's mainline reserves were stationed on base. Good luck,
Feature list
76 custom Sosigs
24 painted icons
Enhanced and varied Sosig behaviors
Full Melee rebalance ( you can kill any target with melee)
Playtested on all available tnh maps
runs on Institution
Potato skins integration
Arpys back packs integration
supports any modded gun
Confirmed beatable
Original soundtrack by Engine INK.
Intended Configuration
Spawn lock ONLY!
Must use Hardcore AI for custom sosig behaviors
smaller maps are harder but larger maps are not easy ( balanced for Hallways and Northest Dakota )
will work well on any map size
use akimbo settings with potato soup for a smoother experience
set music to 120% ( or less its your choice)
Special Thanks
Sirpotatos : for their Amazing mentorship and mods
Potatoes : for their excellent audio framework and support
The ISD team : for their robust take-and-hold framework and support
ODekaK : for their updated MagazinePatcher
finally special thanks to the broader H3vr community. I would have never made this mod if I hadn't played so much of this game and the community content available.
not to mention all the devlogs and jeditobiwan streams!
I hope you all enjoy this mod as much as I have in the three years it took me to develop it.
thank you all so much for your time.
Engine INK.,
Like the mod?
Consider supporting me on Ko-fi!
any support is deeply appreciated
the Ost will be avalable on youtube a little while after the mod release!
Changelog
[1.0.0] - 01-27-2025
- Initial Release
[1.0.1] - 01-27-2025
- Grammer fixes :D
[1.1.1] - 01-28-2025
- broad nerf to patrol spawn rates, nerfed early sosigs
to do!
make the text on the icons more readable