Decompiled source of Instant black on death screen v1.0.0

InstantBlackkScreen.mod_name.dll

Decompiled 7 months ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyCompany("Goosepamine")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Simply changes the ondeath black screen fade to instant")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("InstantBlackkScreen.mod_name")]
[assembly: AssemblyTitle("Instant black on death screen")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string id = null, string name = null, string version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string id = null, string name = null, string version = null)
		{
		}
	}
}
namespace Goosepamine
{
	[BepInPlugin("your.plugin.id", "InstantBlackScreen", "1.0.0")]
	[BepInProcess("h3vr.exe")]
	public class InstantBlackScreen : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(FVRSceneSettings))]
		[HarmonyPatch("Update")]
		private class MyWhateverClassName
		{
			private static void Postfix(FVRSceneSettings __instance)
			{
				__instance.PlayerDeathFade = 0f;
			}
		}

		[HarmonyPatch(typeof(FVRSceneSettings))]
		[HarmonyPatch("OnPlayerDeath")]
		private class myPatchClass
		{
			private static void Postfix(FVRSceneSettings __instance)
			{
				GM.CurrentPlayerBody.ModdingMasterVolumeMinBlend = 0f;
				((MonoBehaviour)__instance).StartCoroutine(UnmuteAudioAfterDelay());
			}

			private static IEnumerator UnmuteAudioAfterDelay()
			{
				yield return (object)new WaitForSeconds(3.3f);
				GM.CurrentPlayerBody.ModdingMasterVolumeMinBlend = 1f;
			}
		}

		internal static ManualLogSource Logger { get; private set; }

		private void Awake()
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			Logger = ((BaseUnityPlugin)this).Logger;
			Harmony val = new Harmony("NGA.RedHot");
			Logger.LogMessage((object)"New harmony");
			SetUpConfigFields();
			Logger.LogMessage((object)"Setted the fields");
			val.PatchAll();
			Logger.LogMessage((object)"Hello, world! Sent from NGA.RedHot 0.0.1");
		}

		private void SetUpConfigFields()
		{
		}
	}
}