using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using FistVR;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyCompany("Teleport")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Teleport")]
[assembly: AssemblyTitle("Teleport")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Teleport
{
[BepInProcess("h3vr.exe")]
[BepInPlugin("HLin-Teleport", "Teleport", "1.0.2")]
public class Plugin : BaseUnityPlugin
{
public void Awake()
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Expected O, but got Unknown
((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Teleport Successfully!");
Harmony val = new Harmony("HLin-Teleport");
MethodInfo methodInfo = AccessTools.Method(typeof(FVRMovementManager), "FindValidPointCurved", (Type[])null, (Type[])null);
MethodInfo methodInfo2 = AccessTools.Method(typeof(Plugin), "FindValidPointCurved_MyPatch", (Type[])null, (Type[])null);
val.Patch((MethodBase)methodInfo, new HarmonyMethod(methodInfo2), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
}
public static bool FindValidPointCurved_MyPatch(FVRMovementManager __instance, ref Vector3 __result, Vector3 castOrigin, Vector3 castDir, float initialVel)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
float num = 5000f;
__instance.m_hasValidPoint = false;
__result = Vector3.zero;
Vector3 val = castDir * initialVel * num;
float num2 = 1f / ((Component)GM.CurrentPlayerBody).transform.localScale.x;
if (Physics.Raycast(castOrigin, val, ref __instance.m_hit_ray, num, LayerMask.op_Implicit(__instance.LM_TeleCast)) && !((Component)((RaycastHit)(ref __instance.m_hit_ray)).transform).gameObject.CompareTag("NoTeleport"))
{
__instance.m_hasValidPoint = true;
__result = ((RaycastHit)(ref __instance.m_hit_ray)).point;
for (int i = 0; i < 3; i++)
{
((Component)__instance.Cylinders[i]).gameObject.SetActive(true);
__instance.Cylinders[i].position = castOrigin;
__instance.Cylinders[i].rotation = Quaternion.LookRotation(val);
__instance.Cylinders[i].localScale = new Vector3(0.1f, 0.1f, ((RaycastHit)(ref __instance.m_hit_ray)).distance) * num2;
}
}
return false;
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "Teleport";
public const string PLUGIN_NAME = "Teleport";
public const string PLUGIN_VERSION = "1.0.0";
}
}