Decompiled source of NakatomeatTower v0.9.5

NakatomeatTower.dll

Decompiled a day ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using System.Threading;
using Atlas;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using UnityEngine;
using UnityEngine.Events;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[HelpURL("https://geom.io/bakery/wiki/index.php?title=Manual#Bakery_Light_Filter")]
[DisallowMultipleComponent]
public class BakeryLightFilter : MonoBehaviour
{
	public Texture2D texture;

	[HideInInspector]
	public int lmid = 0;
}
namespace JalexInteractive.NakatomeatTower
{
	[BepInPlugin("JalexInteractive.NakatomeatTower", "NakatomeatTower", "0.9.5")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("nrgill28.Atlas", "1.0.1")]
	public class NakatomeatTowerPlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "JalexInteractive.NakatomeatTower");
			AtlasPlugin.RegisterScene(Path.Combine(BasePath, "nakatomi tower"));
		}
	}
}
public class CameraController : MonoBehaviour
{
	[SerializeField]
	private float navigationSpeed = 2.4f;

	[SerializeField]
	private float shiftMultiplier = 2f;

	[SerializeField]
	private float sensitivity = 1f;

	[SerializeField]
	private float panSensitivity = 0.5f;

	[SerializeField]
	private float mouseWheelZoomSpeed = 1f;

	private Camera cam;

	private Vector3 anchorPoint;

	private Quaternion anchorRot;

	private bool isPanning;

	private float pan_x;

	private float pan_y;

	private Vector3 panComplete;

	private void Awake()
	{
		cam = ((Component)this).GetComponent<Camera>();
	}

	private void Update()
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_012b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0130: Unknown result type (might be due to invalid IL or missing references)
		//IL_0138: Unknown result type (might be due to invalid IL or missing references)
		//IL_013d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0146: Unknown result type (might be due to invalid IL or missing references)
		//IL_014b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0157: Unknown result type (might be due to invalid IL or missing references)
		//IL_015c: Unknown result type (might be due to invalid IL or missing references)
		//IL_016f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0174: Unknown result type (might be due to invalid IL or missing references)
		//IL_0177: Unknown result type (might be due to invalid IL or missing references)
		//IL_017c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0181: Unknown result type (might be due to invalid IL or missing references)
		//IL_018a: Unknown result type (might be due to invalid IL or missing references)
		//IL_018f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0199: Unknown result type (might be due to invalid IL or missing references)
		//IL_019e: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Unknown result type (might be due to invalid IL or missing references)
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0087: Unknown result type (might be due to invalid IL or missing references)
		//IL_0088: Unknown result type (might be due to invalid IL or missing references)
		//IL_008e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_0098: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
		//IL_0117: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
		//IL_0100: Unknown result type (might be due to invalid IL or missing references)
		//IL_0106: Unknown result type (might be due to invalid IL or missing references)
		//IL_010b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0110: Unknown result type (might be due to invalid IL or missing references)
		MousePanning();
		if (isPanning)
		{
			return;
		}
		if (Input.GetMouseButton(1))
		{
			Vector3 val = Vector3.zero;
			float num = navigationSpeed * ((!Input.GetKey((KeyCode)304)) ? 1f : shiftMultiplier) * Time.deltaTime * 9.1f;
			if (Input.GetKey((KeyCode)119))
			{
				val += Vector3.forward * num;
			}
			if (Input.GetKey((KeyCode)115))
			{
				val -= Vector3.forward * num;
			}
			if (Input.GetKey((KeyCode)100))
			{
				val += Vector3.right * num;
			}
			if (Input.GetKey((KeyCode)97))
			{
				val -= Vector3.right * num;
			}
			if (Input.GetKey((KeyCode)101))
			{
				val += Vector3.up * num;
			}
			if (Input.GetKey((KeyCode)113))
			{
				val -= Vector3.up * num;
			}
			((Component)this).transform.Translate(val);
		}
		if (Input.GetMouseButtonDown(1))
		{
			anchorPoint = new Vector3(Input.mousePosition.y, 0f - Input.mousePosition.x);
			anchorRot = ((Component)this).transform.rotation;
		}
		if (Input.GetMouseButton(1))
		{
			Quaternion rotation = anchorRot;
			Vector3 val2 = anchorPoint - new Vector3(Input.mousePosition.y, 0f - Input.mousePosition.x);
			((Quaternion)(ref rotation)).eulerAngles = ((Quaternion)(ref rotation)).eulerAngles + val2 * sensitivity;
			((Component)this).transform.rotation = rotation;
		}
		MouseWheeling();
	}

	private void MouseWheeling()
	{
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0079: Unknown result type (might be due to invalid IL or missing references)
		//IL_0095: Unknown result type (might be due to invalid IL or missing references)
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
		float num = 10f * (mouseWheelZoomSpeed * ((!Input.GetKey((KeyCode)304)) ? 1f : shiftMultiplier) * Time.deltaTime * 9.1f);
		Vector3 val = ((Component)this).transform.position;
		if (Input.GetAxis("Mouse ScrollWheel") < 0f)
		{
			val -= ((Component)this).transform.forward * num;
			((Component)this).transform.position = val;
		}
		if (Input.GetAxis("Mouse ScrollWheel") > 0f)
		{
			val += ((Component)this).transform.forward * num;
			((Component)this).transform.position = val;
		}
	}

	private void MousePanning()
	{
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_0088: Unknown result type (might be due to invalid IL or missing references)
		pan_x = (0f - Input.GetAxis("Mouse X")) * panSensitivity;
		pan_y = (0f - Input.GetAxis("Mouse Y")) * panSensitivity;
		panComplete = new Vector3(pan_x, pan_y, 0f);
		if (Input.GetMouseButtonDown(2))
		{
			isPanning = true;
		}
		if (Input.GetMouseButtonUp(2))
		{
			isPanning = false;
		}
		if (isPanning)
		{
			((Component)this).transform.Translate(panComplete);
		}
	}
}
namespace Packer
{
	[RequireComponent(typeof(AudioSource))]
	public class Door : MonoBehaviour
	{
		[Tooltip("Switches connected to this door")]
		public DoorSwitch[] switches;

		[Tooltip("How fast the door opens (Meters a second)")]
		public float doorMoveSpeed = 1f;

		[Tooltip("How fast the door opens (Degrees a second")]
		public float doorRotateSpeed = 1f;

		[Tooltip("Auto close timing (>0 for no auto)")]
		public float autoClose = 0f;

		[Tooltip("Default State of this door")]
		public bool open = false;

		[Tooltip("Does this door move?")]
		public bool mover = false;

		[Tooltip("The closed local position of the door")]
		public Vector3 closeOffset;

		[Tooltip("The opened local position of the door")]
		public Vector3 openOffset;

		[Tooltip("Does this door rotate?")]
		public bool rotator = false;

		[Tooltip("The closed local rotation of the door, would reccomend not modifying these values directly unless you really know what you're doing")]
		public Quaternion closeRotation;

		[Tooltip("The opened local rotation of the door, would reccomend not modifying these values directly unless you really know what you're doing")]
		public Quaternion openRotation;

		public AudioClip openSound;

		public AudioClip closeSound;

		private AudioSource audioSource;

		private bool moving = false;

		private int doorIndex;

		private List<IEnumerator> WaitList = new List<IEnumerator>();

		private void Start()
		{
			audioSource = ((Component)this).GetComponent<AudioSource>();
			((Component)this).transform.hasChanged = false;
		}

		private void Update()
		{
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_012d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_018e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0194: Unknown result type (might be due to invalid IL or missing references)
			//IL_014f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0155: Unknown result type (might be due to invalid IL or missing references)
			//IL_0166: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c7: Unknown result type (might be due to invalid IL or missing references)
			while (WaitList.Count > 0)
			{
				((MonoBehaviour)this).StartCoroutine(WaitList[0]);
				WaitList.RemoveAt(0);
			}
			if (mover)
			{
				if (open && ((Component)this).transform.localPosition != openOffset)
				{
					((Component)this).transform.localPosition = Vector3.MoveTowards(((Component)this).transform.localPosition, openOffset, doorMoveSpeed * Time.deltaTime);
					moving = true;
				}
				else if (!open && ((Component)this).transform.localPosition != closeOffset)
				{
					((Component)this).transform.localPosition = Vector3.MoveTowards(((Component)this).transform.localPosition, closeOffset, doorMoveSpeed * Time.deltaTime);
					moving = true;
				}
				else
				{
					moving = false;
				}
			}
			if (rotator)
			{
				if (open && ((Component)this).transform.rotation != openRotation)
				{
					((Component)this).transform.rotation = Quaternion.RotateTowards(((Component)this).transform.rotation, openRotation, doorRotateSpeed * Time.deltaTime);
					moving = true;
				}
				else if (!open && ((Component)this).transform.rotation != closeRotation)
				{
					((Component)this).transform.rotation = Quaternion.RotateTowards(((Component)this).transform.rotation, closeRotation, doorRotateSpeed * Time.deltaTime);
					moving = true;
				}
				else
				{
					moving = false;
				}
			}
			if (open && autoClose > 0f && !moving)
			{
				new Thread((ThreadStart)delegate
				{
					WaitList.Add(Wait());
				}).Start();
			}
		}

		public void SetDoor(bool state)
		{
			open = state;
			if (open)
			{
				if ((Object)(object)openSound != (Object)null)
				{
					audioSource.PlayOneShot(openSound);
				}
			}
			else if ((Object)(object)closeSound != (Object)null)
			{
				audioSource.PlayOneShot(closeSound);
			}
		}

		public void SetOpenOffset()
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			if (!ErrorCheck())
			{
				openOffset = ((Component)this).transform.localPosition;
			}
		}

		public void SetCloseOffset()
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			if (!ErrorCheck())
			{
				closeOffset = ((Component)this).transform.localPosition;
			}
		}

		public void MoveToOpenOffset()
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			if (!ErrorCheck())
			{
				((Component)this).transform.localPosition = openOffset;
			}
		}

		public void MoveToCloseOffset()
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			if (!ErrorCheck())
			{
				((Component)this).transform.localPosition = closeOffset;
			}
		}

		public void SetOpenRotation()
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			if (!ErrorCheck())
			{
				openRotation = ((Component)this).transform.rotation;
			}
		}

		public void SetCloseRotation()
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			if (!ErrorCheck())
			{
				closeRotation = ((Component)this).transform.rotation;
			}
		}

		public void MoveToOpenRotation()
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			if (!ErrorCheck())
			{
				((Component)this).transform.rotation = openRotation;
			}
		}

		public void MoveToCloseRotation()
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			if (!ErrorCheck())
			{
				((Component)this).transform.rotation = closeRotation;
			}
		}

		private bool ErrorCheck()
		{
			if ((Object)(object)((Component)this).transform.parent == (Object)null)
			{
				Debug.LogError((object)(((Object)this).name + " is missing a parent gameobject"));
				return true;
			}
			return false;
		}

		private IEnumerator Wait()
		{
			yield return (object)new WaitForSeconds(autoClose);
			while (open && !moving)
			{
				if (!((Object)(object)switches[0] != (Object)null))
				{
					continue;
				}
				for (int i = 0; i < switches[0].doors.Length; i++)
				{
					if (((Object)switches[0].doors[i]).name == ((Object)this).name)
					{
						doorIndex = i;
					}
				}
				switches[0].ToggleSingleDoor(doorIndex);
			}
		}
	}
	[RequireComponent(typeof(AudioSource), typeof(BoxCollider))]
	public class DoorSwitch : MonoBehaviour
	{
		[Tooltip("All the doors that will be triggered when this switch is hit")]
		public Door[] doors;

		[Tooltip("All Switches that will be set to this switches state")]
		public DoorSwitch[] switches;

		[Tooltip("Default switch state")]
		public bool switchState = false;

		[Tooltip("Does this button accept only an empty hand, or any collision")]
		public bool physicsActive = false;

		public AudioClip openSound;

		public AudioClip closeSound;

		private BoxCollider triggerZone;

		private LayerMask mask;

		private AudioSource audioSource;

		private float timeout = 0f;

		private void Start()
		{
			audioSource = ((Component)this).GetComponent<AudioSource>();
			triggerZone = ((Component)this).GetComponent<BoxCollider>();
			((Collider)triggerZone).isTrigger = true;
			((Component)this).gameObject.layer = LayerMask.NameToLayer("Enviroment");
		}

		private void Update()
		{
			if (timeout > 0f)
			{
				timeout = Mathf.Clamp(timeout -= Time.deltaTime, 0f, 1f);
			}
		}

		public void ToggleDoors()
		{
			switchState = !switchState;
			for (int i = 0; i < doors.Length; i++)
			{
				if ((Object)(object)doors[i] != (Object)null)
				{
					doors[i].SetDoor(!doors[i].open);
				}
			}
			for (int j = 0; j < switches.Length; j++)
			{
				if ((Object)(object)switches[j] != (Object)null)
				{
					switches[j].switchState = switchState;
				}
			}
			if (switchState)
			{
				if ((Object)(object)openSound != (Object)null)
				{
					audioSource.PlayOneShot(openSound);
				}
			}
			else if ((Object)(object)closeSound != (Object)null)
			{
				audioSource.PlayOneShot(closeSound);
			}
		}

		public void ToggleSingleDoor(int doorIndex)
		{
			doors[doorIndex].SetDoor(!doors[doorIndex].open);
		}

		private void OnTriggerEnter(Collider collider)
		{
			if (physicsActive)
			{
				if (!(timeout > 0f))
				{
					timeout = 1f;
					ToggleDoors();
				}
			}
			else if (((Component)collider).gameObject.tag == "GameController" && !(timeout > 0f))
			{
				timeout = 1f;
				ToggleDoors();
			}
		}
	}
	public class Packer_Platform : MovingPlatformBase
	{
		public void Awake()
		{
			((MovingPlatformBase)this).Awake();
		}

		public void FixedUpdate()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			base.refT.position = ((Component)this).transform.position;
			base.refT.rotation = ((Component)this).transform.rotation;
		}

		public override Vector3 PhysicsStep()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			base.refT.position = ((Component)this).transform.position;
			base.refT.rotation = ((Component)this).transform.rotation;
			return ((MovingPlatformBase)this).PhysicsStep();
		}
	}
}
public class PlayerBodyTrigger : MonoBehaviour
{
	public bool LooksForPlayerBody;

	public bool LooksForPlayerHand;

	public List<UnityEvent> OnPlayerHeadOrBodyEnter;

	public List<UnityEvent> OnPlayerHeadOrBodyExit;

	public List<UnityEvent> OnPlayerHandEnter;

	public List<UnityEvent> OnPlayerHandExit;

	private void OnTriggerEnter(Collider other)
	{
		if (LooksForPlayerBody && ((Component)other).gameObject.layer == 15)
		{
			if (OnPlayerHeadOrBodyEnter == null)
			{
				return;
			}
			{
				foreach (UnityEvent item in OnPlayerHeadOrBodyEnter)
				{
					item.Invoke();
				}
				return;
			}
		}
		if (((Component)other).gameObject.layer != 9 || OnPlayerHandEnter == null)
		{
			return;
		}
		foreach (UnityEvent item2 in OnPlayerHandEnter)
		{
			item2.Invoke();
		}
	}

	private void OnTriggerExit(Collider other)
	{
		if (LooksForPlayerBody && ((Component)other).gameObject.layer == 15)
		{
			if (OnPlayerHeadOrBodyExit == null)
			{
				return;
			}
			{
				foreach (UnityEvent item in OnPlayerHeadOrBodyExit)
				{
					item.Invoke();
				}
				return;
			}
		}
		if (!LooksForPlayerHand || ((Component)other).gameObject.layer != 9 || OnPlayerHeadOrBodyExit == null)
		{
			return;
		}
		foreach (UnityEvent item2 in OnPlayerHandExit)
		{
			item2.Invoke();
		}
	}
}
public class ShatterableGlass : MonoBehaviour
{
	private class Figure
	{
		public Vector2[] Points;

		public int ForceScale;

		public Figure(Vector2[] Points, int ForceScale)
		{
			this.Points = Points;
			this.ForceScale = ForceScale;
		}

		public void GenerateCollider(float GlassThickness, GameObject Obj)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_0142: Unknown result type (might be due to invalid IL or missing references)
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			BoxCollider val = Obj.AddComponent<BoxCollider>();
			float num = Vector2.Distance(Points[2], Points[0]);
			float num2 = Vector2.Distance(Points[2], Points[1]);
			float num3 = Vector2.Distance(Points[1], Points[0]);
			float num4 = num + num2 + num3;
			float num5 = (num * Points[0].x + num2 * Points[1].x + num3 * Points[2].x) / num4;
			float num6 = (num * Points[0].y + num2 * Points[1].y + num3 * Points[2].y) / num4;
			num4 /= 2f;
			float num7 = Mathf.Sqrt((num4 - num) * (num4 - num2) * (num4 - num3) / num4);
			num7 *= Mathf.Sqrt(2f);
			val.center = new Vector3(num5, num6, 0f);
			val.size = new Vector3(num7, num7, GlassThickness);
		}

		public Mesh GenerateMesh(bool GenerateGlassSides, float GlassHalfThickness, Vector2 UVScale)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0150: Unknown result type (might be due to invalid IL or missing references)
			Mesh val = new Mesh();
			((Object)val).name = "GlassGib";
			if (GenerateGlassSides)
			{
				val.subMeshCount = 2;
			}
			bool flag = Points.Length == 3;
			Vector3[] array = (Vector3[])(object)new Vector3[flag ? ((!GenerateGlassSides) ? 3 : 9) : ((!GenerateGlassSides) ? 4 : 12)];
			Vector2[] array2 = (Vector2[])(object)new Vector2[array.Length];
			for (int i = 0; i < Points.Length; i++)
			{
				ref Vector3 reference = ref array[i];
				reference = Vector2.op_Implicit(Points[i]);
				ref Vector2 reference2 = ref array2[i];
				reference2 = new Vector2(Points[i].x / UVScale.x, Points[i].y / UVScale.y) + new Vector2(0.5f, 0.5f);
			}
			int[] array3 = ((!flag) ? new int[6] { 0, 1, 2, 3, 2, 1 } : new int[3] { 2, 1, 0 });
			if (GenerateGlassSides)
			{
				int[] array4;
				if (flag)
				{
					for (int j = 0; j < 3; j++)
					{
						GlassSideVertex(Points[j], ref array[j * 2 + 3], ref array[j * 2 + 4], GlassHalfThickness);
					}
					array4 = new int[18]
					{
						3, 4, 5, 4, 6, 5, 3, 4, 7, 7,
						8, 4, 5, 6, 8, 8, 7, 5
					};
				}
				else
				{
					for (int k = 0; k < 4; k++)
					{
						GlassSideVertex(Points[k], ref array[k * 2 + 4], ref array[k * 2 + 5], GlassHalfThickness);
					}
					array4 = new int[24]
					{
						7, 5, 4, 6, 7, 4, 11, 7, 6, 10,
						11, 6, 10, 11, 9, 9, 8, 10, 8, 9,
						5, 8, 4, 5
					};
				}
				val.vertices = array;
				val.SetTriangles(array3, 0);
				val.SetTriangles(array4, 1);
			}
			else
			{
				val.vertices = array;
				val.triangles = array3;
			}
			val.uv = array2;
			return val;
		}

		private void GlassSideVertex(Vector2 Ref, ref Vector3 A, ref Vector3 B, float GlassHalfThickness)
		{
			((Vector3)(ref A))..ctor(Ref.x, Ref.y, GlassHalfThickness);
			((Vector3)(ref B))..ctor(Ref.x, Ref.y, 0f - GlassHalfThickness);
		}
	}

	private class BaseLine
	{
		public Vector2[] Points;

		public BaseLine(Vector2 HitPoint, Vector2 End, int Count)
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			Points = (Vector2[])(object)new Vector2[Count + 1];
			Points[0] = HitPoint;
			Points[Count] = End;
			float num = 1f / (float)Count;
			float num2 = num;
			float num3 = Mathf.Atan2(Mathf.Max(HitPoint.y, End.y) - Mathf.Min(HitPoint.y, End.y), Mathf.Max(End.x, HitPoint.x) - Mathf.Min(HitPoint.x, End.x));
			float num4 = (float)Math.PI / 4f;
			float num5 = (float)Math.PI / 2f;
			if (num3 > num4)
			{
				num3 = num5 - num3;
			}
			float num6 = num3 / num4;
			for (int i = 0; i < Count - 1; i++)
			{
				ref Vector2 reference = ref Points[i + 1];
				reference = Vector2.Lerp(HitPoint, End, num2 * Mathf.Lerp(1f, Mathf.Sqrt(2f) / 2f, num6));
				num2 += num;
			}
		}
	}

	public int Sectors = 3;

	public int DetailsPerSector = 3;

	public float SimplifyThreshold = 0.05f;

	public bool GlassSides = true;

	public Material GlassSidesMaterial;

	public float GlassThickness = 0.01f;

	public bool ShatterButNotBreak = false;

	public bool SlightlyRotateGibs = true;

	public bool DestroyGibs = true;

	public float AfterSeconds = 5f;

	public bool GibsOnSeparateLayer = false;

	public int GibsLayer = 0;

	public float Force = 100f;

	public bool AdoptFragments = false;

	private Vector2[] Bounds = (Vector2[])(object)new Vector2[4];

	private float Area = 1f;

	private Material GlassMaterial;

	private AudioSource SoundEmitter;

	private void Start()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_008e: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
		float num = Mathf.Abs(((Component)this).transform.lossyScale.x / 2f);
		float num2 = Mathf.Abs(((Component)this).transform.lossyScale.y / 2f);
		Area = num * num2;
		ref Vector2 reference = ref Bounds[0];
		reference = new Vector2(num, num2);
		ref Vector2 reference2 = ref Bounds[1];
		reference2 = new Vector2(0f - num, num2);
		ref Vector2 reference3 = ref Bounds[2];
		reference3 = new Vector2(0f - num, 0f - num2);
		ref Vector2 reference4 = ref Bounds[3];
		reference4 = new Vector2(num, 0f - num2);
		SoundEmitter = ((Component)this).GetComponent<AudioSource>();
		if ((Object)(object)((Component)this).GetComponent<Renderer>() == (Object)null || (Object)(object)((Component)this).GetComponent<MeshFilter>() == (Object)null)
		{
			Debug.LogError((object)(((Object)((Component)this).gameObject).name + ": No Renderer and/or MeshFilter components!"));
			Object.Destroy((Object)(object)((Component)this).gameObject);
			return;
		}
		GlassMaterial = ((Component)this).GetComponent<Renderer>().material;
		if (GlassSides && (Object)(object)GlassSidesMaterial == (Object)null)
		{
			Debug.LogError((object)(((Object)((Component)this).gameObject).name + ": GlassSide material must be assigned! Glass will be destroyed."));
			Object.Destroy((Object)(object)((Component)this).gameObject);
		}
	}

	public void Shatter2D(Vector2 HitPoint)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		Shatter(HitPoint, ((Component)this).transform.forward);
	}

	public void Shatter3D(ShatterableGlassInfo Inf)
	{
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_014c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0151: Unknown result type (might be due to invalid IL or missing references)
		//IL_0170: Unknown result type (might be due to invalid IL or missing references)
		//IL_0175: Unknown result type (might be due to invalid IL or missing references)
		//IL_0195: Unknown result type (might be due to invalid IL or missing references)
		//IL_019a: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		Transform parent = ((Component)this).gameObject.transform.parent;
		bool flag = true;
		while ((Object)(object)parent != (Object)null)
		{
			if (parent.localScale.x != 1f || parent.localScale.y != 1f || parent.localScale.y != 1f)
			{
				flag = false;
			}
			parent = parent.parent;
		}
		if (!flag)
		{
			Debug.LogWarning((object)(((Object)((Component)this).gameObject).name + ": scale of all parents in hierarchy recommended to be {1, 1, 1}. Glass may shatter weirdly."));
		}
		Vector3 val = ((Component)this).transform.TransformPoint(new Vector3(-0.5f, -0.5f));
		Vector3 val2 = ((Component)this).transform.TransformPoint(new Vector3(0.5f, -0.5f));
		float num = Vector3.Distance(Inf.HitPoint, val);
		float num2 = Vector3.Distance(val2, val);
		float num3 = Vector3.Distance(Inf.HitPoint, val2);
		float num4 = (num3 + num + num2) / 2f;
		float num5 = Mathf.Sqrt(num4 * (num4 - num3) * (num4 - num) * (num4 - num2));
		float num6 = 2f / num2 * num5;
		float num7 = Mathf.Sqrt(num * num - num6 * num6);
		num6 -= Mathf.Abs(((Component)this).transform.lossyScale.y / 2f);
		num7 -= Mathf.Abs(((Component)this).transform.lossyScale.x / 2f);
		Shatter(new Vector2(num7 * Mathf.Sign(((Component)this).transform.lossyScale.x), num6 * Mathf.Sign(((Component)this).transform.lossyScale.y)), Inf.HitDirrection);
	}

	public void Shatter(Vector2 HitPoint, Vector3 ForceDirrection)
	{
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
		//IL_0103: Unknown result type (might be due to invalid IL or missing references)
		//IL_0118: Unknown result type (might be due to invalid IL or missing references)
		//IL_0138: Unknown result type (might be due to invalid IL or missing references)
		//IL_0151: Unknown result type (might be due to invalid IL or missing references)
		//IL_0231: Unknown result type (might be due to invalid IL or missing references)
		//IL_0236: Unknown result type (might be due to invalid IL or missing references)
		//IL_0251: Unknown result type (might be due to invalid IL or missing references)
		//IL_0256: Unknown result type (might be due to invalid IL or missing references)
		//IL_0262: Unknown result type (might be due to invalid IL or missing references)
		//IL_0263: Unknown result type (might be due to invalid IL or missing references)
		//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c4: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_029c: Unknown result type (might be due to invalid IL or missing references)
		//IL_02a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c2: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_02e6: Unknown result type (might be due to invalid IL or missing references)
		//IL_02eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_030e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0313: Unknown result type (might be due to invalid IL or missing references)
		//IL_036c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0373: Expected O, but got Unknown
		//IL_0380: Unknown result type (might be due to invalid IL or missing references)
		//IL_0397: Unknown result type (might be due to invalid IL or missing references)
		//IL_042b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0430: Unknown result type (might be due to invalid IL or missing references)
		//IL_043f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0444: Unknown result type (might be due to invalid IL or missing references)
		//IL_044d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0488: Unknown result type (might be due to invalid IL or missing references)
		//IL_04a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_04ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_054d: Unknown result type (might be due to invalid IL or missing references)
		int num = 4 + (Sectors - 1) * 4;
		BaseLine[] array = new BaseLine[num];
		for (int i = 0; i < 4; i++)
		{
			array[i * Sectors] = new BaseLine(HitPoint, Bounds[i], DetailsPerSector);
			float num2 = 1f / (float)Sectors;
			float num3 = num2;
			for (int j = 1; j < Sectors; j++)
			{
				array[i * Sectors + j] = new BaseLine(HitPoint, Vector2.Lerp(Bounds[i], Bounds[(i + 1) % 4], num3), DetailsPerSector);
				num3 += num2;
			}
		}
		List<Figure> list = new List<Figure>();
		for (int k = 0; k < num; k++)
		{
			int num4 = (k + 1) % num;
			float num5 = Vector2.Distance(HitPoint, array[k].Points[DetailsPerSector]);
			float num6 = Vector2.Distance(HitPoint, array[num4].Points[DetailsPerSector]);
			float num7 = Vector2.Distance(array[k].Points[DetailsPerSector], array[num4].Points[DetailsPerSector]);
			float num8 = (num5 + num6 + num7) * 0.5f;
			float num9 = Mathf.Sqrt(num8 * (num8 - num5) * (num8 - num6) * (num8 - num7));
			if (num9 < Area * SimplifyThreshold)
			{
				list.Add(new Figure((Vector2[])(object)new Vector2[3]
				{
					array[k].Points[DetailsPerSector],
					array[num4].Points[DetailsPerSector],
					HitPoint
				}, DetailsPerSector / 2));
				continue;
			}
			list.Add(new Figure((Vector2[])(object)new Vector2[3]
			{
				array[k].Points[1],
				array[num4].Points[1],
				HitPoint
			}, 1));
			for (int l = 1; l < DetailsPerSector; l++)
			{
				list.Add(new Figure((Vector2[])(object)new Vector2[4]
				{
					array[k].Points[l],
					array[(k + 1) % num].Points[l],
					array[k].Points[l + 1],
					array[(k + 1) % num].Points[l + 1]
				}, k + 1));
			}
		}
		foreach (Figure item in list)
		{
			GameObject val = new GameObject("GlassGib");
			val.transform.rotation = ((Component)this).transform.rotation;
			val.transform.position = ((Component)this).transform.position;
			if (AdoptFragments)
			{
				val.transform.parent = ((Component)this).transform.parent;
			}
			MeshFilter val2 = val.AddComponent<MeshFilter>();
			MeshRenderer val3 = val.AddComponent<MeshRenderer>();
			if (GlassSides)
			{
				((Renderer)val3).materials = (Material[])(object)new Material[2] { GlassMaterial, GlassSidesMaterial };
			}
			else
			{
				((Renderer)val3).material = GlassMaterial;
			}
			Mesh sharedMesh = item.GenerateMesh(GlassSides, GlassThickness / 2f, new Vector2(((Component)this).transform.lossyScale.x, ((Component)this).transform.lossyScale.y));
			val2.sharedMesh = sharedMesh;
			if (!ShatterButNotBreak)
			{
				item.GenerateCollider(GlassThickness, val);
				Rigidbody val4 = val.AddComponent<Rigidbody>();
				val4.AddForce(ForceDirrection * Random.Range(Force, Force * 1.5f) / (float)item.ForceScale);
				if (GibsOnSeparateLayer)
				{
					val.layer = GibsLayer;
				}
				if (DestroyGibs)
				{
					float num10 = AfterSeconds * 0.1f;
					Object.Destroy((Object)(object)val, Random.Range(AfterSeconds - num10, AfterSeconds + num10));
				}
			}
			else if (SlightlyRotateGibs)
			{
				val.transform.Rotate(new Vector3(Random.Range(-0.5f, 0.5f), Random.Range(-0.5f, 0.5f), Random.Range(-0.5f, 0.5f)));
			}
		}
		if (Object.op_Implicit((Object)(object)SoundEmitter))
		{
			SoundEmitter.Play();
		}
		Object.Destroy((Object)(object)((Component)this).GetComponent<Renderer>());
		Object.Destroy((Object)(object)((Component)this).GetComponent<MeshFilter>());
		Object.Destroy((Object)(object)((Component)this).GetComponent<ShatterableGlass>());
		if (ShatterButNotBreak)
		{
			((Component)this).gameObject.tag = "Untagged";
			return;
		}
		Object.Destroy((Object)(object)((Component)this).GetComponent<MeshCollider>());
		if (Object.op_Implicit((Object)(object)SoundEmitter))
		{
			if (Object.op_Implicit((Object)(object)SoundEmitter.clip))
			{
				Object.Destroy((Object)(object)((Component)this).gameObject, SoundEmitter.clip.length);
			}
			else
			{
				Debug.Log((object)(((Object)((Component)this).gameObject).name + ": AudioSource component is present, but SoundClip is not set."));
			}
		}
		else
		{
			Object.Destroy((Object)(object)((Component)this).gameObject);
		}
	}
}
public class ShatterableGlassInfo
{
	public Vector3 HitPoint;

	public Vector3 HitDirrection;

	public ShatterableGlassInfo(Vector3 HitPoint, Vector3 HitDirrection)
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		this.HitPoint = HitPoint;
		this.HitDirrection = HitDirrection;
	}
}
namespace ShatterableGlassScripts
{
	public class ShatterableGlassScripts : MonoBehaviour, IFVRDamageable
	{
		private ShatterableGlass _glass;

		private bool _smashed;

		public float MeleeDamageThreshold = 9999f;

		public float ExplosiveDamageThreshold = 1f;

		public float ProjectileDamageThreshold = 4500f;

		public float AbstractDamageThreshold = 1f;

		public float EnvironmentDamageThreshold = 1f;

		public float MeleeForceMultiplier = 1f;

		public float ExplosiveForceMultiplier = 1f;

		public float ProjectileForceMultiplier = 1f;

		public float AbstractForceMultiplier = 1f;

		public float EnvironmentForceMultiplier = 1f;

		private const float epsilon = 0.001f;

		private void Awake()
		{
			_glass = ((Component)this).GetComponent<ShatterableGlass>();
			_smashed = false;
		}

		public void Damage(Damage dam)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Invalid comparison between Unknown and I4
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Invalid comparison between Unknown and I4
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Invalid comparison between Unknown and I4
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bd: Invalid comparison between Unknown and I4
			//IL_012d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_0196: Unknown result type (might be due to invalid IL or missing references)
			//IL_019c: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0200: Unknown result type (might be due to invalid IL or missing references)
			//IL_0206: Unknown result type (might be due to invalid IL or missing references)
			//IL_020b: Unknown result type (might be due to invalid IL or missing references)
			if (!_smashed)
			{
				if ((int)dam.Class == 3 && dam.Dam_TotalKinetic > MeleeDamageThreshold + 0.001f)
				{
					_glass.Force = dam.Dam_TotalKinetic * MeleeForceMultiplier;
					_smashed = true;
					_glass.Shatter3D(new ShatterableGlassInfo(dam.point, -dam.hitNormal));
				}
				else if ((int)dam.Class == 2 && dam.Dam_TotalKinetic > ExplosiveDamageThreshold + 0.001f)
				{
					_glass.Force = dam.Dam_TotalKinetic * ExplosiveForceMultiplier;
					_smashed = true;
					_glass.Shatter3D(new ShatterableGlassInfo(dam.point, -dam.hitNormal));
				}
				else if ((int)dam.Class == 1 && dam.Dam_TotalKinetic > ProjectileDamageThreshold + 0.001f)
				{
					_glass.Force = dam.Dam_TotalKinetic * ProjectileForceMultiplier;
					_smashed = true;
					_glass.Shatter3D(new ShatterableGlassInfo(dam.point, -dam.hitNormal));
				}
				else if ((int)dam.Class == 0 && dam.Dam_TotalKinetic > AbstractDamageThreshold + 0.001f)
				{
					_glass.Force = dam.Dam_TotalKinetic * AbstractForceMultiplier;
					_smashed = true;
					_glass.Shatter3D(new ShatterableGlassInfo(dam.point, -dam.hitNormal));
				}
				else if ((int)dam.Class == 4 && dam.Dam_TotalKinetic > EnvironmentDamageThreshold + 0.001f)
				{
					_glass.Force = dam.Dam_TotalKinetic * EnvironmentForceMultiplier;
					_smashed = true;
					_glass.Shatter3D(new ShatterableGlassInfo(dam.point, -dam.hitNormal));
				}
			}
		}
	}
}
public class SpinnyFan : MonoBehaviour
{
	public int Speed;

	private void Start()
	{
	}

	private void Update()
	{
		((Component)this).transform.Rotate(0f, (float)Speed * Time.deltaTime, 0f, (Space)0);
	}
}
public class WigglyWave : MonoBehaviour
{
	private MeshRenderer meshRenderer;

	private MeshFilter meshFilter;

	[SerializeField]
	private float wavesStrength = 1f;

	[SerializeField]
	private float wavesSpeed = 1f;

	[SerializeField]
	private float wavesDirection = 0f;

	[SerializeField]
	private float textureScrollSpeed = 0.5f;

	private void Start()
	{
		meshRenderer = ((Component)this).GetComponent<MeshRenderer>();
		meshFilter = ((Component)this).GetComponent<MeshFilter>();
	}

	private void Update()
	{
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		float num = Mathf.Sin(wavesDirection * ((float)Math.PI / 180f));
		float num2 = Mathf.Cos(wavesDirection * ((float)Math.PI / 180f));
		Material material = ((Renderer)meshRenderer).material;
		material.mainTextureOffset += new Vector2(num, num2) * textureScrollSpeed * Time.deltaTime;
		Mesh mesh = meshFilter.mesh;
		Vector3[] vertices = mesh.vertices;
		for (int i = 0; i < vertices.Length; i++)
		{
			float num3 = vertices[i].x * num;
			float num4 = vertices[i].z * num2;
			float y = Mathf.Sin(num3 + num4 + Time.time * wavesSpeed) * wavesStrength;
			vertices[i].y = y;
		}
		mesh.vertices = vertices;
	}
}
public class CuttableMesh
{
	private MeshRenderer inputMeshRenderer;

	private bool hasUvs;

	private bool hasUv1s;

	private bool hasColours;

	private List<CuttableSubMesh> subMeshes;

	public CuttableMesh(Mesh inputMesh)
	{
		Init(inputMesh, ((Object)inputMesh).name);
	}

	public CuttableMesh(MeshRenderer input)
	{
		inputMeshRenderer = input;
		MeshFilter component = ((Component)input).GetComponent<MeshFilter>();
		Mesh sharedMesh = component.sharedMesh;
		Init(sharedMesh, ((Object)input).name);
	}

	public CuttableMesh(CuttableMesh inputMesh, List<CuttableSubMesh> newSubMeshes)
	{
		inputMeshRenderer = inputMesh.inputMeshRenderer;
		hasUvs = inputMesh.hasUvs;
		hasUv1s = inputMesh.hasUv1s;
		hasColours = inputMesh.hasColours;
		subMeshes = new List<CuttableSubMesh>();
		subMeshes.AddRange(newSubMeshes);
	}

	private void Init(Mesh inputMesh, string debugName)
	{
		subMeshes = new List<CuttableSubMesh>();
		if (inputMesh.isReadable)
		{
			Vector3[] vertices = inputMesh.vertices;
			Vector3[] normals = inputMesh.normals;
			Vector2[] uv = inputMesh.uv;
			Vector2[] uv2 = inputMesh.uv2;
			Color32[] colors = inputMesh.colors32;
			hasUvs = uv != null && uv.Length > 0;
			hasUv1s = uv2 != null && uv2.Length > 0;
			hasColours = colors != null && colors.Length > 0;
			for (int i = 0; i < inputMesh.subMeshCount; i++)
			{
				int[] indices = inputMesh.GetIndices(i);
				CuttableSubMesh item = new CuttableSubMesh(indices, vertices, normals, colors, uv, uv2);
				subMeshes.Add(item);
			}
		}
		else
		{
			Debug.LogError((object)("CuttableMesh's input mesh is not readable: " + debugName), (Object)(object)inputMesh);
		}
	}

	public void Add(CuttableMesh other)
	{
		if (subMeshes.Count != other.subMeshes.Count)
		{
			throw new Exception("Mismatched submesh count");
		}
		for (int i = 0; i < subMeshes.Count; i++)
		{
			subMeshes[i].Add(other.subMeshes[i]);
		}
	}

	public int NumSubMeshes()
	{
		return subMeshes.Count;
	}

	public bool HasUvs()
	{
		return hasUvs;
	}

	public bool HasColours()
	{
		return hasColours;
	}

	public List<CuttableSubMesh> GetSubMeshes()
	{
		return subMeshes;
	}

	public CuttableSubMesh GetSubMesh(int index)
	{
		return subMeshes[index];
	}

	public Transform GetTransform()
	{
		if ((Object)(object)inputMeshRenderer != (Object)null)
		{
			return ((Component)inputMeshRenderer).transform;
		}
		return null;
	}

	public MeshRenderer ConvertToRenderer(string newObjectName)
	{
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Expected O, but got Unknown
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_0097: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
		Mesh val = CreateMesh();
		if (val.vertexCount == 0)
		{
			return null;
		}
		GameObject val2 = new GameObject(newObjectName);
		val2.transform.SetParent(((Component)inputMeshRenderer).transform);
		val2.transform.localPosition = Vector3.zero;
		val2.transform.localRotation = Quaternion.identity;
		val2.transform.localScale = Vector3.one;
		MeshFilter val3 = val2.AddComponent<MeshFilter>();
		val3.mesh = val;
		MeshRenderer val4 = val2.AddComponent<MeshRenderer>();
		((Renderer)val4).shadowCastingMode = ((Renderer)inputMeshRenderer).shadowCastingMode;
		((Renderer)val4).reflectionProbeUsage = ((Renderer)inputMeshRenderer).reflectionProbeUsage;
		((Renderer)val4).lightProbeUsage = ((Renderer)inputMeshRenderer).lightProbeUsage;
		((Renderer)val4).sharedMaterials = ((Renderer)inputMeshRenderer).sharedMaterials;
		return val4;
	}

	public Mesh CreateMesh()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Expected O, but got Unknown
		Mesh val = new Mesh();
		int num = 0;
		for (int i = 0; i < subMeshes.Count; i++)
		{
			num += subMeshes[i].NumIndices();
		}
		List<Vector3> list = new List<Vector3>();
		List<Vector3> list2 = new List<Vector3>();
		List<Color32> list3 = ((!hasColours) ? null : new List<Color32>());
		List<Vector2> list4 = ((!hasUvs) ? null : new List<Vector2>());
		List<Vector2> list5 = ((!hasUv1s) ? null : new List<Vector2>());
		List<int> list6 = new List<int>();
		foreach (CuttableSubMesh subMesh in subMeshes)
		{
			list6.Add(list.Count);
			subMesh.AddTo(list, list2, list3, list4, list5);
		}
		val.vertices = list.ToArray();
		val.normals = list2.ToArray();
		val.colors32 = ((!hasColours) ? null : list3.ToArray());
		val.uv = ((!hasUvs) ? null : list4.ToArray());
		val.uv2 = ((!hasUv1s) ? null : list5.ToArray());
		val.subMeshCount = subMeshes.Count;
		for (int j = 0; j < subMeshes.Count; j++)
		{
			CuttableSubMesh cuttableSubMesh = subMeshes[j];
			int num2 = list6[j];
			int[] array = cuttableSubMesh.GenIndices();
			for (int k = 0; k < array.Length; k++)
			{
				array[k] += num2;
			}
			val.SetTriangles(array, j, true);
		}
		return val;
	}
}
public class CuttableSubMesh
{
	private List<Vector3> vertices;

	private List<Vector3> normals;

	private List<Color32> colours;

	private List<Vector2> uvs;

	private List<Vector2> uv1s;

	public CuttableSubMesh(bool hasNormals, bool hasColours, bool hasUvs, bool hasUv1)
	{
		vertices = new List<Vector3>();
		if (hasNormals)
		{
			normals = new List<Vector3>();
		}
		if (hasColours)
		{
			colours = new List<Color32>();
		}
		if (hasUvs)
		{
			uvs = new List<Vector2>();
		}
		if (hasUv1)
		{
			uv1s = new List<Vector2>();
		}
	}

	public CuttableSubMesh(int[] indices, Vector3[] inputVertices, Vector3[] inputNormals, Color32[] inputColours, Vector2[] inputUvs, Vector2[] inputUv1)
	{
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0124: Unknown result type (might be due to invalid IL or missing references)
		vertices = new List<Vector3>();
		if (inputNormals != null && inputNormals.Length > 0)
		{
			normals = new List<Vector3>();
		}
		if (inputColours != null && inputColours.Length > 0)
		{
			colours = new List<Color32>();
		}
		if (inputUvs != null && inputUvs.Length > 0)
		{
			uvs = new List<Vector2>();
		}
		if (inputUv1 != null && inputUv1.Length > 0)
		{
			uv1s = new List<Vector2>();
		}
		foreach (int num in indices)
		{
			vertices.Add(inputVertices[num]);
			if (normals != null)
			{
				normals.Add(inputNormals[num]);
			}
			if (colours != null)
			{
				colours.Add(inputColours[num]);
			}
			if (uvs != null)
			{
				uvs.Add(inputUvs[num]);
			}
			if (uv1s != null)
			{
				uv1s.Add(inputUv1[num]);
			}
		}
	}

	public void Add(CuttableSubMesh other)
	{
		for (int i = 0; i < other.vertices.Count; i++)
		{
			CopyVertex(i, other);
		}
	}

	public int NumVertices()
	{
		return vertices.Count;
	}

	public Vector3 GetVertex(int index)
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		return vertices[index];
	}

	public bool HasNormals()
	{
		return normals != null;
	}

	public bool HasColours()
	{
		return colours != null;
	}

	public bool HasUvs()
	{
		return uvs != null;
	}

	public bool HasUv1()
	{
		return uv1s != null;
	}

	public void CopyVertex(int srcIndex, CuttableSubMesh srcMesh)
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Unknown result type (might be due to invalid IL or missing references)
		vertices.Add(srcMesh.vertices[srcIndex]);
		if (normals != null)
		{
			normals.Add(srcMesh.normals[srcIndex]);
		}
		if (colours != null)
		{
			colours.Add(srcMesh.colours[srcIndex]);
		}
		if (uvs != null)
		{
			uvs.Add(srcMesh.uvs[srcIndex]);
		}
		if (uv1s != null)
		{
			uv1s.Add(srcMesh.uv1s[srcIndex]);
		}
	}

	public void AddInterpolatedVertex(int i0, int i1, float weight, CuttableSubMesh srcMesh)
	{
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		Vector3 vertex = srcMesh.GetVertex(i0);
		Vector3 vertex2 = srcMesh.GetVertex(i1);
		vertices.Add(Vector3.Lerp(vertex, vertex2, weight));
		if (normals != null)
		{
			List<Vector3> list = normals;
			Vector3 val = Vector3.Lerp(srcMesh.normals[i0], srcMesh.normals[i1], weight);
			list.Add(((Vector3)(ref val)).normalized);
		}
		if (colours != null)
		{
			colours.Add(Color32.Lerp(srcMesh.colours[i0], srcMesh.colours[i1], weight));
		}
		if (uvs != null)
		{
			uvs.Add(Vector2.Lerp(srcMesh.uvs[i0], srcMesh.uvs[i1], weight));
		}
		if (uv1s != null)
		{
			uv1s.Add(Vector2.Lerp(srcMesh.uv1s[i0], srcMesh.uv1s[i1], weight));
		}
	}

	public void AddTo(List<Vector3> destVertices, List<Vector3> destNormals, List<Color32> destColours, List<Vector2> destUvs, List<Vector2> destUv1s)
	{
		destVertices.AddRange(vertices);
		if (normals != null)
		{
			destNormals.AddRange(normals);
		}
		if (colours != null)
		{
			destColours.AddRange(colours);
		}
		if (uvs != null)
		{
			destUvs.AddRange(uvs);
		}
		if (uv1s != null)
		{
			destUv1s.AddRange(uv1s);
		}
	}

	public int NumIndices()
	{
		return vertices.Count;
	}

	public int[] GenIndices()
	{
		int[] array = new int[vertices.Count];
		for (int i = 0; i < array.Length; i++)
		{
			array[i] = i;
		}
		return array;
	}
}
public enum VertexClassification
{
	Front = 1,
	Back = 2,
	OnPlane = 4
}
public class MeshCutter
{
	private CuttableMesh inputMesh;

	private List<CuttableSubMesh> outputFrontSubMeshes;

	private List<CuttableSubMesh> outputBackSubMeshes;

	public void Cut(CuttableMesh input, Plane worldCutPlane)
	{
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		inputMesh = input;
		outputFrontSubMeshes = new List<CuttableSubMesh>();
		outputBackSubMeshes = new List<CuttableSubMesh>();
		Transform transform = inputMesh.GetTransform();
		Plane cutPlane = default(Plane);
		if ((Object)(object)transform != (Object)null)
		{
			Vector3 val = transform.InverseTransformPoint(ClosestPointOnPlane(worldCutPlane, Vector3.zero));
			Vector3 val2 = transform.InverseTransformDirection(((Plane)(ref worldCutPlane)).normal);
			((Plane)(ref cutPlane))..ctor(val2, val);
		}
		else
		{
			cutPlane = worldCutPlane;
		}
		foreach (CuttableSubMesh subMesh in input.GetSubMeshes())
		{
			Cut(subMesh, cutPlane);
		}
	}

	private static Vector3 ClosestPointOnPlane(Plane plane, Vector3 point)
	{
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		float distanceToPoint = ((Plane)(ref plane)).GetDistanceToPoint(point);
		if (((Plane)(ref plane)).GetSide(point))
		{
			return point - ((Plane)(ref plane)).normal * distanceToPoint;
		}
		return point + ((Plane)(ref plane)).normal * distanceToPoint;
	}

	public CuttableMesh GetFrontOutput()
	{
		return new CuttableMesh(inputMesh, outputFrontSubMeshes);
	}

	public CuttableMesh GetBackOutput()
	{
		return new CuttableMesh(inputMesh, outputBackSubMeshes);
	}

	private void Cut(CuttableSubMesh inputSubMesh, Plane cutPlane)
	{
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_0078: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_0121: Unknown result type (might be due to invalid IL or missing references)
		//IL_018e: Unknown result type (might be due to invalid IL or missing references)
		//IL_015b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0142: Unknown result type (might be due to invalid IL or missing references)
		//IL_02be: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c2: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
		//IL_02cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_02cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_02dd: Unknown result type (might be due to invalid IL or missing references)
		//IL_02df: Unknown result type (might be due to invalid IL or missing references)
		//IL_02e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01af: Unknown result type (might be due to invalid IL or missing references)
		//IL_021d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0204: Unknown result type (might be due to invalid IL or missing references)
		//IL_029d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0284: Unknown result type (might be due to invalid IL or missing references)
		//IL_0261: Unknown result type (might be due to invalid IL or missing references)
		//IL_0248: Unknown result type (might be due to invalid IL or missing references)
		bool hasNormals = inputSubMesh.HasNormals();
		bool hasColours = inputSubMesh.HasColours();
		bool hasUvs = inputSubMesh.HasUvs();
		bool hasUv = inputSubMesh.HasUv1();
		CuttableSubMesh cuttableSubMesh = new CuttableSubMesh(hasNormals, hasColours, hasUvs, hasUv);
		CuttableSubMesh cuttableSubMesh2 = new CuttableSubMesh(hasNormals, hasColours, hasUvs, hasUv);
		for (int i = 0; i < inputSubMesh.NumVertices(); i += 3)
		{
			int num = i;
			int num2 = i + 1;
			int num3 = i + 2;
			Vector3 vertex = inputSubMesh.GetVertex(num);
			Vector3 vertex2 = inputSubMesh.GetVertex(num2);
			Vector3 vertex3 = inputSubMesh.GetVertex(num3);
			VertexClassification vertexClassification = Classify(vertex, cutPlane);
			VertexClassification vertexClassification2 = Classify(vertex2, cutPlane);
			VertexClassification vertexClassification3 = Classify(vertex3, cutPlane);
			int numFront = 0;
			int numBehind = 0;
			CountSides(vertexClassification, ref numFront, ref numBehind);
			CountSides(vertexClassification2, ref numFront, ref numBehind);
			CountSides(vertexClassification3, ref numFront, ref numBehind);
			if (numFront > 0 && numBehind == 0)
			{
				KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh);
			}
			else if (numFront == 0 && numBehind > 0)
			{
				KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh2);
			}
			else if (numFront == 2 && numBehind == 1)
			{
				if (vertexClassification == VertexClassification.Back)
				{
					SplitA(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh);
				}
				else if (vertexClassification2 == VertexClassification.Back)
				{
					SplitA(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh);
				}
				else
				{
					SplitA(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh);
				}
			}
			else if (numFront == 1 && numBehind == 2)
			{
				if (vertexClassification == VertexClassification.Front)
				{
					SplitA(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
				}
				else if (vertexClassification2 == VertexClassification.Front)
				{
					SplitA(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
				}
				else
				{
					SplitA(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
				}
			}
			else if (numFront == 1 && numBehind == 1)
			{
				if (vertexClassification == VertexClassification.OnPlane)
				{
					if (vertexClassification3 == VertexClassification.Front)
					{
						SplitB(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
					}
					else
					{
						SplitBFlipped(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
					}
					continue;
				}
				switch (vertexClassification2)
				{
				case VertexClassification.OnPlane:
					if (vertexClassification == VertexClassification.Front)
					{
						SplitB(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
					}
					else
					{
						SplitBFlipped(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
					}
					break;
				case VertexClassification.Front:
					SplitB(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
					break;
				default:
					SplitBFlipped(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
					break;
				}
			}
			else if (numFront == 0 && numBehind == 0)
			{
				Vector3 val = vertex2 - vertex;
				Vector3 val2 = vertex3 - vertex;
				Vector3 val3 = Vector3.Cross(val, val2);
				if (Vector3.Dot(val3, ((Plane)(ref cutPlane)).normal) > 0f)
				{
					KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh2);
				}
				else
				{
					KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh);
				}
			}
		}
		outputFrontSubMeshes.Add(cuttableSubMesh);
		outputBackSubMeshes.Add(cuttableSubMesh2);
	}

	private VertexClassification Classify(Vector3 vertex, Plane cutPlane)
	{
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = default(Vector3);
		((Vector3)(ref val))..ctor(vertex.x, vertex.y, vertex.z);
		float distanceToPoint = ((Plane)(ref cutPlane)).GetDistanceToPoint(val);
		double num = 9.999999747378752E-06;
		if ((double)distanceToPoint > 0.0 - num && (double)distanceToPoint < num)
		{
			return VertexClassification.OnPlane;
		}
		if (distanceToPoint > 0f)
		{
			return VertexClassification.Front;
		}
		return VertexClassification.Back;
	}

	private void CountSides(VertexClassification c, ref int numFront, ref int numBehind)
	{
		switch (c)
		{
		case VertexClassification.Front:
			numFront++;
			break;
		case VertexClassification.Back:
			numBehind++;
			break;
		}
	}

	private void KeepTriangle(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, CuttableSubMesh destSubMesh)
	{
		destSubMesh.CopyVertex(i0, inputSubMesh);
		destSubMesh.CopyVertex(i1, inputSubMesh);
		destSubMesh.CopyVertex(i2, inputSubMesh);
	}

	private void SplitA(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh)
	{
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		Vector3 vertex = inputSubMesh.GetVertex(i0);
		Vector3 vertex2 = inputSubMesh.GetVertex(i1);
		Vector3 vertex3 = inputSubMesh.GetVertex(i2);
		CalcIntersection(vertex, vertex2, cutPlane, out var weight);
		CalcIntersection(vertex3, vertex, cutPlane, out var weight2);
		frontSubMesh.CopyVertex(i0, inputSubMesh);
		frontSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
		frontSubMesh.AddInterpolatedVertex(i2, i0, weight2, inputSubMesh);
		backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
		backSubMesh.CopyVertex(i1, inputSubMesh);
		backSubMesh.CopyVertex(i2, inputSubMesh);
		backSubMesh.CopyVertex(i2, inputSubMesh);
		backSubMesh.AddInterpolatedVertex(i2, i0, weight2, inputSubMesh);
		backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
	}

	private void SplitB(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh)
	{
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		Vector3 vertex = inputSubMesh.GetVertex(i0);
		Vector3 vertex2 = inputSubMesh.GetVertex(i2);
		CalcIntersection(vertex2, vertex, cutPlane, out var weight);
		frontSubMesh.CopyVertex(i0, inputSubMesh);
		frontSubMesh.CopyVertex(i1, inputSubMesh);
		frontSubMesh.AddInterpolatedVertex(i2, i0, weight, inputSubMesh);
		backSubMesh.CopyVertex(i1, inputSubMesh);
		backSubMesh.CopyVertex(i2, inputSubMesh);
		backSubMesh.AddInterpolatedVertex(i2, i0, weight, inputSubMesh);
	}

	private void SplitBFlipped(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh)
	{
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		Vector3 vertex = inputSubMesh.GetVertex(i0);
		Vector3 vertex2 = inputSubMesh.GetVertex(i1);
		CalcIntersection(vertex, vertex2, cutPlane, out var weight);
		frontSubMesh.CopyVertex(i0, inputSubMesh);
		frontSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
		frontSubMesh.CopyVertex(i2, inputSubMesh);
		backSubMesh.CopyVertex(i1, inputSubMesh);
		backSubMesh.CopyVertex(i2, inputSubMesh);
		backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
	}

	private Vector3 CalcIntersection(Vector3 v0, Vector3 v1, Plane plane, out float weight)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = v1 - v0;
		float magnitude = ((Vector3)(ref val)).magnitude;
		Ray val2 = default(Ray);
		((Ray)(ref val2))..ctor(v0, val / magnitude);
		float num = default(float);
		((Plane)(ref plane)).Raycast(val2, ref num);
		Vector3 result = ((Ray)(ref val2)).origin + ((Ray)(ref val2)).direction * num;
		weight = num / magnitude;
		return result;
	}
}