Decompiled source of 9k111 v1.2.0
9k111.dll
Decompiled a month ago
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using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using FistVR; using H3VRUtils.MonoScripts.VisualModifiers; using HarmonyLib; using OtherLoader; using TheNext; using UnityEditor; using UnityEngine; using Valve.VR; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace JerryComponent { public class EnableIfDisabled : MonoBehaviour { public FVRFireArmRound Bullet; public WaggleJoint wag; public GameObject phy; private void Start() { } private void Update() { if (Bullet.IsSpent) { wag.angleLimitLeft = 180f; wag.angleLimitRight = 25f; } if (!Bullet.IsSpent) { wag.angleLimitLeft = 180f; wag.angleLimitRight = -180f; } if (Bullet.IsChambered) { phy.SetActive(false); } if (!Bullet.IsChambered) { phy.SetActive(true); } } } public class FagotGripX : MonoBehaviour { public GameObject Fagot; public GameObject fagotLaser; public string laser; public LAPD2019Laser l; public string GunName; public FVRPhysicalObject obj; public WorkingRigidbodies WR; private void Start() { //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) Fagot = GameObject.Find(GunName); fagotLaser = GameObject.Find(laser); l = fagotLaser.GetComponent<LAPD2019Laser>(); WR = Fagot.GetComponent<WorkingRigidbodies>(); if ((Object)(object)WR != (Object)null) { ((Component)this).gameObject.transform.position = ((Component)WR.G).transform.position; ((Component)this).gameObject.transform.eulerAngles = ((Component)WR.GP).transform.eulerAngles; ConfigurableJoint val = ((Component)this).gameObject.AddComponent<ConfigurableJoint>(); ((Joint)val).connectedBody = WR.G; ((Joint)val).autoConfigureConnectedAnchor = false; ((Joint)val).connectedAnchor = new Vector3(0f, 0f, 0f); ((Joint)val).anchor = new Vector3(0f, 0f, 0f); val.xMotion = (ConfigurableJointMotion)0; val.yMotion = (ConfigurableJointMotion)0; val.zMotion = (ConfigurableJointMotion)0; val.angularXMotion = (ConfigurableJointMotion)2; val.angularYMotion = (ConfigurableJointMotion)2; val.angularZMotion = (ConfigurableJointMotion)2; } if ((Object)(object)l != (Object)null) { l.PO = obj; } } private void Update() { if ((Object)(object)Fagot == (Object)null || (Object)(object)WR == (Object)null) { Object.Destroy((Object)(object)((Component)this).gameObject); } } } public class FagotGripY : MonoBehaviour { public GameObject FagotYMani; public string GunYName; public GameObject Fagot; public string Gun; public CarlGustaf CG; public FVRPhysicalObject obj; public WorkingRigidbodies WR; private JointLimits JL; private void Start() { //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Unknown result type (might be due to invalid IL or missing references) FagotYMani = GameObject.Find(GunYName); Fagot = GameObject.Find(Gun); CG = Fagot.GetComponent<CarlGustaf>(); WR = Fagot.GetComponent<WorkingRigidbodies>(); if ((Object)(object)WR != (Object)null) { ((Component)this).gameObject.transform.SetParent(((Component)WR.Y).transform); ((Component)this).gameObject.transform.localPosition = new Vector3(0f, 0f, 0f); ((Component)this).gameObject.transform.localEulerAngles = new Vector3(25f, 0f, 0f); HingeJoint val = ((Component)this).gameObject.AddComponent<HingeJoint>(); ((Joint)val).connectedBody = WR.Y; ((Joint)val).autoConfigureConnectedAnchor = false; ((Joint)val).connectedAnchor = new Vector3(0f, 0f, 0f); ((Joint)val).anchor = new Vector3(0f, 0f, 0f); ((Joint)val).axis = new Vector3(1f, 0f, 0f); val.useLimits = true; ((JointLimits)(ref JL)).max = 45f; ((JointLimits)(ref JL)).min = 0f; val.limits = JL; } } private void Update() { //IL_0029: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)FagotYMani != (Object)null) { FagotYMani.transform.eulerAngles = ((Component)this).gameObject.transform.eulerAngles; } if ((Object)(object)Fagot == (Object)null || Gun == null || (Object)(object)WR == (Object)null) { Object.Destroy((Object)(object)((Component)this).gameObject); } else if ((Object)(object)Fagot != (Object)null && Gun != null && (Object)(object)WR != (Object)null && (Object)(object)((FVRInteractiveObject)obj).m_hand != (Object)null && ((FVRInteractiveObject)obj).m_hand.Input.TriggerPressed && CG.Chamber.IsFull && !CG.Chamber.IsSpent) { CG.TryToChargeHandle(); CG.TryToFire(); } } } public class LauncherHandle : MonoBehaviour { public GameObject LCH; public string GunName; public FVRPhysicalObject obj; public CarlGustaf Gun; public WorkingRigidbodies WR; private void Start() { //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) LCH = GameObject.Find(GunName); Gun = LCH.GetComponent<CarlGustaf>(); WR = LCH.GetComponent<WorkingRigidbodies>(); if ((Object)(object)WR != (Object)null) { ((Component)this).gameObject.transform.position = ((Component)WR.G).transform.position; ((Component)this).gameObject.transform.eulerAngles = ((Component)WR.GP).transform.eulerAngles; ConfigurableJoint val = ((Component)this).gameObject.AddComponent<ConfigurableJoint>(); ((Joint)val).connectedBody = WR.G; ((Joint)val).autoConfigureConnectedAnchor = false; ((Joint)val).connectedAnchor = new Vector3(0f, 0f, 0f); ((Joint)val).anchor = new Vector3(0f, 0f, 0f); val.xMotion = (ConfigurableJointMotion)0; val.yMotion = (ConfigurableJointMotion)0; val.zMotion = (ConfigurableJointMotion)0; val.angularXMotion = (ConfigurableJointMotion)2; val.angularYMotion = (ConfigurableJointMotion)2; val.angularZMotion = (ConfigurableJointMotion)2; } } private void Update() { if ((Object)(object)LCH == (Object)null || (Object)(object)Gun == (Object)null || (Object)(object)WR == (Object)null) { Object.Destroy((Object)(object)((Component)this).gameObject); } else if ((Object)(object)LCH != (Object)null && (Object)(object)Gun != (Object)null && (Object)(object)WR != (Object)null && (Object)(object)((FVRInteractiveObject)obj).m_hand != (Object)null && ((FVRInteractiveObject)obj).m_hand.Input.TriggerPressed) { Gun.TryToFire(); } } } public class MuzzleEffectFagot : MonoBehaviour { public GameObject effect; public CarlGustaf gun; public bool fired = false; private void Start() { } private void Update() { //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) if (gun.Chamber.IsFull && !gun.Chamber.IsSpent) { fired = false; } else if (gun.Chamber.IsFull && gun.Chamber.IsSpent && !fired) { Object.Instantiate<GameObject>(effect, ((Component)((FVRFireArm)gun).MuzzlePos).transform.position, ((Component)((FVRFireArm)gun).MuzzlePos).transform.rotation); fired = true; } } } public class Syringe : FVRFireArmAttachment { public enum CartridgeState { Whole, BitOpen, Jammed } public List<Renderer> Rends; public CartridgeState CState; public int numPowderChunksLeft = 20; public AudioEvent AudEvent_Bite; public AudioEvent AudEvent_Tap; public Transform PowderSpawnPoint; public GameObject PowderPrefab; public GameObject BitPart; public AudioEvent AudEvent_Spit; public GameObject Splode; [NonSerialized] public bool m_isDestroyed; [NonSerialized] public float m_tickDownToSpit = 0.2f; [NonSerialized] public bool m_tickingDownToSpit; [NonSerialized] public float timeSinceSpawn = 1f; public PowerupType put; public PowerUpIntensity pui; public PowerUpDuration pud; public AudioEvent AudEvent_DIng; public FVRPhysicalObject PenObject; public bool isAlreadyInHeadRange = false; public bool isUsed = false; public KillAfter ka; public void SetRenderer(CartridgeState s) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Invalid comparison between Unknown and I4 for (int i = 0; i < Rends.Count; i++) { if ((int)s == i) { Rends[i].enabled = true; } else { Rends[i].enabled = false; } } } public override void Awake() { //IL_0009: Unknown result type (might be due to invalid IL or missing references) ((FVRFireArmAttachment)this).Awake(); SetRenderer(CState); } public override void UpdateInteraction(FVRViveHand hand) { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) ((FVRFireArmAttachment)this).UpdateInteraction(hand); if (((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin) { float num = Vector3.Angle(-((Component)this).transform.forward, Vector3.up); } if ((int)CState == 0) { Vector3 val = ((Component)GM.CurrentPlayerBody.Head).transform.position + ((Component)GM.CurrentPlayerBody.Head).transform.up * -0.2f; if (Vector3.Distance(((Component)this).transform.position, val) < 0.15f) { SM.PlayGenericSound(AudEvent_Bite, ((Component)this).transform.position); CState = (CartridgeState)1; SetRenderer(CState); m_tickingDownToSpit = true; m_tickDownToSpit = Random.Range(0.3f, 0.6f); } } } public override void FVRUpdate() { //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Invalid comparison between Unknown and I4 //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) ((FVRPhysicalObject)this).FVRUpdate(); if (timeSinceSpawn < 1f) { timeSinceSpawn += Time.deltaTime; } if (m_tickingDownToSpit) { m_tickDownToSpit -= Time.deltaTime; if (m_tickDownToSpit <= 0f) { m_tickingDownToSpit = false; Vector3 val = ((Component)GM.CurrentPlayerBody.Head).transform.position + ((Component)GM.CurrentPlayerBody.Head).transform.up * -0.2f; SM.PlayGenericSound(AudEvent_Spit, val); GameObject val2 = Object.Instantiate<GameObject>(BitPart, val, Random.rotation); Rigidbody component = val2.GetComponent<Rigidbody>(); component.velocity = GM.CurrentPlayerBody.Head.forward * Random.Range(2f, 4f) + Random.onUnitSphere; component.angularVelocity = Random.onUnitSphere * Random.Range(1f, 5f); } } if ((int)CState == 1) { float num = Vector3.Angle(-((Component)this).transform.forward, Vector3.up); if (num > 120f && numPowderChunksLeft > 0 && timeSinceSpawn > 0.04f) { numPowderChunksLeft--; timeSinceSpawn = 0f; Object.Instantiate<GameObject>(PowderPrefab, PowderSpawnPoint.position, Random.rotation); } } } private void Update() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Invalid comparison between Unknown and I4 float num = Vector3.Distance(((Component)this).transform.position, ((Component)GM.CurrentPlayerBody.Head).transform.position + Vector3.up * -0.1f); if ((double)num >= 0.19) { isAlreadyInHeadRange = false; } if ((double)num < 0.15) { if (!isAlreadyInHeadRange && (int)CState == 1 && !isUsed) { PowerUp(((FVRInteractiveObject)PenObject).m_hand); Console.Write("Yummy"); isUsed = true; } isAlreadyInHeadRange = true; } } public void PowerUp(FVRViveHand hand) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) SM.PlayCoreSound((FVRPooledAudioType)10, AudEvent_DIng, ((Component)this).transform.position); GM.CurrentSceneSettings.OnPowerupUse(put); GM.CurrentPlayerBody.ActivatePower(put, pui, pud, false, false, -1f); ((Behaviour)ka).enabled = true; } } public class BelfFedMGLifter : MonoBehaviour { public FVRFireArmTopCover cover; public FVRFoldingStockXAxis lifter; public BoxCollider col; public OpenBoltReceiver gun; public float a = 45f; private void Update() { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) if (!((FVRFireArm)gun).HasBelt && ((Component)cover).transform.localEulerAngles.x >= 45f) { ((Collider)col).enabled = true; } if (((FVRFireArm)gun).HasBelt || ((Component)cover).transform.localEulerAngles.x < 45f) { ((Collider)col).enabled = false; } if (((Component)lifter).transform.localEulerAngles.x < 45f) { a = ((Component)lifter).transform.localEulerAngles.x; ((Component)lifter).transform.localEulerAngles = new Vector3(a + 5f, 0f, 0f); } if (((Component)lifter).transform.localEulerAngles.x == 45f) { a = 45f; } if (((Component)lifter).transform.localEulerAngles.x > 45f) { ((Component)lifter).transform.localEulerAngles = new Vector3(45f, 0f, 0f); } } } public class BuletSearcher : MonoBehaviour { private BallisticProjectile boolet; public GameObject booletcam; private GameObject bullet; private bool spawned = false; private GameObject bc; private RaycastHit hit; private Ray ray; public LayerMask mask; private float timeb = 1f; private void Awake() { } private void Start() { } private void Update() { //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) timeb += Time.deltaTime; boolet = Object.FindObjectOfType<BallisticProjectile>(); if ((Object)(object)boolet != (Object)null) { bullet = ((Component)boolet).gameObject; } if ((Object)(object)boolet == (Object)null) { } if ((Object)(object)bullet != (Object)null && !spawned) { if (timeb >= 1f) { ray = new Ray(bullet.transform.position, bullet.transform.forward); if (Physics.Raycast(ray, ref hit, 2000f, LayerMask.op_Implicit(mask)) && ((Object)((Component)((RaycastHit)(ref hit)).collider).gameObject).name == "Geo_Head") { Time.timeScale = Mathf.Clamp(0.0001f, 0.0001f, 1f); Time.fixedDeltaTime = Time.timeScale / SteamVR.instance.hmd_DisplayFrequency; bc = Object.Instantiate<GameObject>(booletcam, bullet.transform.localPosition, Quaternion.identity); bc.transform.parent = bullet.transform; bc.transform.localEulerAngles = new Vector3(0f, 0f, 0f); timeb = 0f; } } if (!(timeb < 1f)) { } } if (spawned) { } if ((Object)(object)bc == (Object)null) { spawned = false; } if ((Object)(object)bc != (Object)null) { spawned = true; } } } public class ClosedBoltDoubleSideHandleRot : MonoBehaviour { public GameObject LeftHandle; public GameObject RightHandle; public FVRInteractiveObject bolt; private void Start() { } private void Update() { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0242: Unknown result type (might be due to invalid IL or missing references) //IL_0266: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_01a2: Unknown result type (might be due to invalid IL or missing references) //IL_01b2: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_01dc: Unknown result type (might be due to invalid IL or missing references) //IL_0200: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)bolt.m_hand != (Object)null) { if (Vector3.Distance(((Component)bolt.m_hand).transform.position, LeftHandle.transform.position) > Vector3.Distance(((Component)bolt.m_hand).transform.position, RightHandle.transform.position)) { RightHandle.transform.localEulerAngles = new Vector3(0f, 90f, 0f); LeftHandle.transform.localEulerAngles = new Vector3(0f, 0f, 0f); } else if (Vector3.Distance(((Component)bolt.m_hand).transform.position, LeftHandle.transform.position) < Vector3.Distance(((Component)bolt.m_hand).transform.position, RightHandle.transform.position)) { LeftHandle.transform.localEulerAngles = new Vector3(0f, 270f, 0f); RightHandle.transform.localEulerAngles = new Vector3(0f, 0f, 0f); } else if (Vector3.Distance(((Component)bolt.m_hand).transform.position, LeftHandle.transform.position) == Vector3.Distance(((Component)bolt.m_hand).transform.position, RightHandle.transform.position)) { LeftHandle.transform.localEulerAngles = new Vector3(0f, 270f, 0f); RightHandle.transform.localEulerAngles = new Vector3(0f, 90f, 0f); } } else if ((Object)(object)bolt.m_hand == (Object)null) { LeftHandle.transform.localEulerAngles = new Vector3(0f, 0f, 0f); RightHandle.transform.localEulerAngles = new Vector3(0f, 0f, 0f); } } } public class ClosedBoltHandleLock : ClosedBoltHandle { private bool isLocked = false; private bool springread = false; private float springh; private float springb; private void Update() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_0287: Unknown result type (might be due to invalid IL or missing references) //IL_02a8: Unknown result type (might be due to invalid IL or missing references) //IL_019c: Unknown result type (might be due to invalid IL or missing references) //IL_01bd: Unknown result type (might be due to invalid IL or missing references) //IL_0336: Unknown result type (might be due to invalid IL or missing references) //IL_0357: Unknown result type (might be due to invalid IL or missing references) if (!(Vector3.Distance(((Component)this).gameObject.transform.position, base.Point_Rear.position) < 0.01f) || !((Object)(object)((FVRInteractiveObject)this).m_hand != (Object)null)) { return; } if (!isLocked) { if ((((FVRInteractiveObject)this).m_hand.IsInStreamlinedMode && ((FVRInteractiveObject)this).m_hand.Input.BYButtonPressed) || (!((FVRInteractiveObject)this).m_hand.IsInStreamlinedMode && ((FVRInteractiveObject)this).m_hand.Input.Secondary2AxisNorthPressed)) { if (!springread) { springh = base.Speed_Forward; springb = base.Weapon.Bolt.Speed_Forward; springread = true; } base.Speed_Forward = 0f; base.Weapon.Bolt.Speed_Forward = 0f; base.Weapon.Bolt.LockBolt(); base.CurPos = (HandlePos)2; base.Weapon.Bolt.CurPos = (BoltPos)2; ((FVRInteractiveObject)this).ForceBreakInteraction(); isLocked = true; } if (((FVRInteractiveObject)this).m_hand.IsInStreamlinedMode && !((FVRInteractiveObject)this).m_hand.Input.BYButtonPressed && !((FVRInteractiveObject)this).m_hand.IsInStreamlinedMode && !((FVRInteractiveObject)this).m_hand.Input.Secondary2AxisNorthPressed) { if (springread) { base.Speed_Forward = springh; base.Weapon.Bolt.Speed_Forward = springb; base.CurPos = (HandlePos)0; base.Weapon.Bolt.ReleaseBolt(); base.Weapon.Bolt.CurPos = (BoltPos)0; springread = false; } isLocked = false; } } else { if (!isLocked) { return; } if ((((FVRInteractiveObject)this).m_hand.IsInStreamlinedMode && ((FVRInteractiveObject)this).m_hand.Input.BYButtonPressed) || (!((FVRInteractiveObject)this).m_hand.IsInStreamlinedMode && ((FVRInteractiveObject)this).m_hand.Input.Secondary2AxisNorthPressed)) { if (!springread) { springh = base.Speed_Forward; springb = base.Weapon.Bolt.Speed_Forward; springread = true; } base.Speed_Forward = 0f; base.Weapon.Bolt.Speed_Forward = 0f; base.CurPos = (HandlePos)2; base.Weapon.Bolt.LockBolt(); base.Weapon.Bolt.CurPos = (BoltPos)2; ((FVRInteractiveObject)this).ForceBreakInteraction(); isLocked = true; } if (((FVRInteractiveObject)this).m_hand.IsInStreamlinedMode && !((FVRInteractiveObject)this).m_hand.Input.BYButtonPressed && !((FVRInteractiveObject)this).m_hand.IsInStreamlinedMode && !((FVRInteractiveObject)this).m_hand.Input.Secondary2AxisNorthPressed) { if (springread) { base.Speed_Forward = springh; base.Weapon.Bolt.Speed_Forward = springb; base.CurPos = (HandlePos)0; base.Weapon.Bolt.ReleaseBolt(); base.Weapon.Bolt.CurPos = (BoltPos)0; springread = false; } isLocked = false; } } } } public class Lookat : MonoBehaviour { public GameObject mark; public Transform nearestAI; public SosigLink[] currentAI = null; public GameObject lookAtObj; public LAPD2019Laser laser; public Transform player; private void OnTriggerEnter(Collider other) { currentAI = ((Component)other).gameObject.GetComponents<SosigLink>(); } private void Update() { //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) if (currentAI == null || (Object)(object)nearestAI == (Object)null) { laser.TurnOff(); mark.SetActive(false); mark.transform.localPosition = new Vector3(0f, 0f, 0f); lookAtObj.transform.localEulerAngles = new Vector3(0f, 0f, 0f); } if ((Object)(object)nearestAI != (Object)null) { laser.TurnOn(); mark.SetActive(true); mark.transform.position = ((Component)nearestAI).transform.position; AxisLookAt(lookAtObj.transform, nearestAI.position, Vector3.forward); } AxisLookAt(mark.transform, lookAtObj.transform.position, Vector3.forward); if (currentAI != null) { nearestAI = GetNearestGameObject(player, currentAI); } } private void AxisLookAt(Transform tr_self, Vector3 lookPos, Vector3 directionAxis) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) Quaternion rotation = tr_self.rotation; Vector3 val = lookPos - tr_self.position; Vector3 val2 = tr_self.rotation * directionAxis; Vector3 val3 = Vector3.Cross(val2, val); Vector3 normalized = ((Vector3)(ref val3)).normalized; float num = Vector3.Angle(val2, val); tr_self.rotation = Quaternion.AngleAxis(num, normalized) * rotation; tr_self.localEulerAngles = new Vector3(tr_self.localEulerAngles.x, tr_self.localEulerAngles.y, 0f); } public Transform GetNearestGameObject(Transform player, SosigLink[] objects) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) Transform val = null; if (objects == null || (Object)(object)val == (Object)null) { } if (objects.Length > 0) { val = ((Component)objects[0]).transform; float num = Vector3.Distance(player.position, ((Component)objects[0]).transform.position); for (int i = 1; i < objects.Length; i++) { float num2 = Vector3.Distance(player.position, ((Component)objects[i]).transform.position); if (num > num2) { num = num2; val = ((Component)objects[i]).transform; } } } return val; } } public class Slotarea : MonoBehaviour { public GameObject parent; public void OnTriggerStay(Collider other) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) GameObject gameObject = ((Component)other).gameObject; FVRPhysicalObject component = gameObject.GetComponent<FVRPhysicalObject>(); if (!((Object)(object)component != (Object)null) || !((Object)(object)gameObject != (Object)(object)parent) || (int)component.QBSlotType != 0 || ((FVRInteractiveObject)component).m_isHeld || !((Object)(object)component.m_quickbeltSlot == (Object)null)) { return; } float num = Vector3.Distance(((Component)component).transform.position, ((Component)GM.CurrentPlayerBody.LeftHand).transform.position); float num2 = Vector3.Distance(((Component)component).transform.position, ((Component)GM.CurrentPlayerBody.RightHand).transform.position); if (num < 0.25f || num2 < 0.25f) { Rigidbody component2 = gameObject.GetComponent<Rigidbody>(); if ((Object)(object)component2 != (Object)null) { gameObject.transform.SetParent(parent.transform); component2.useGravity = false; component2.isKinematic = true; } } } public void OnTriggerExit(Collider other) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) GameObject gameObject = ((Component)other).gameObject; FVRPhysicalObject component = gameObject.GetComponent<FVRPhysicalObject>(); if ((Object)(object)component != (Object)null && (Object)(object)gameObject != (Object)(object)parent && (int)component.QBSlotType == 0 && ((FVRInteractiveObject)component).m_isHeld && (Object)(object)component.m_quickbeltSlot == (Object)null) { Rigidbody component2 = gameObject.GetComponent<Rigidbody>(); if ((Object)(object)component2 != (Object)null) { gameObject.transform.SetParent(parent.transform); component2.useGravity = true; component2.isKinematic = false; } } } private void Update() { } } public class DynamoFlashLight : MonoBehaviour { public float magnith = 2.5f; public float pullmag = 25000f; public Collider col; public GameObject r0; public AudioEvent AudioSt; public GameObject Audio; public AudioSource Audios; public Rigidbody R; public RotateOverTime Magni; public RotateOverTime Magni2; public Rigidbody str1; public Rigidbody str2; public Rigidbody ring; public Rigidbody base1; public Rigidbody base2; public GameObject ringobj; public GameObject ringbase; public Light spotlight; public Material MatBody; public Material MatLens; public FVRPhysicalObject Mainobj; public FVRPhysicalObject Pullobj; public float MovSpeed; public float LocalVel; public float LastAV; public bool pulled = false; public float weight = 0f; private void Start() { pulled = false; Audio.SetActive(false); MatBody.SetFloat("_EmissionWeight", 0f); MatLens.SetFloat("_EmissionWeight", 0f); spotlight.intensity = 0f; Magni.angularVelocity.x = 0f; Magni.angularVelocity.y = 0f; Magni.angularVelocity.z = 0f; Magni2.angularVelocity.x = 0f; Magni2.angularVelocity.y = 0f; Magni2.angularVelocity.z = 0f; } private void Update() { //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_0190: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_01ea: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Unknown result type (might be due to invalid IL or missing references) Magni2.angularVelocity.x = 0f; Magni2.angularVelocity.y = 0f; Magni2.angularVelocity.z = Magni.angularVelocity.z * 100f; str1.isKinematic = false; str2.isKinematic = false; ring.isKinematic = false; base1.isKinematic = false; base2.isKinematic = false; if ((Object)(object)((FVRInteractiveObject)Mainobj).m_hand == (Object)null) { col.enabled = false; } else if ((Object)(object)((FVRInteractiveObject)Mainobj).m_hand != (Object)null) { col.enabled = true; } if ((Object)(object)((FVRInteractiveObject)Mainobj).m_hand == (Object)null || (Object)(object)((FVRInteractiveObject)Pullobj).m_hand == (Object)null) { LocalVel = 0f; LastAV = 0f; } else if ((Object)(object)((FVRInteractiveObject)Mainobj).m_hand != (Object)null && (Object)(object)((FVRInteractiveObject)Pullobj).m_hand != (Object)null) { r0.transform.localEulerAngles = new Vector3(0f, 0f, Vector3.Distance(ringobj.transform.position, ringbase.transform.position) * 5000f); LocalVel = (Vector3.Distance(ringobj.transform.position, ringbase.transform.position) - LastAV) * Time.deltaTime; LastAV = LocalVel; LocalVel = (Vector3.Distance(ringobj.transform.position, ringbase.transform.position) - LastAV) * Time.deltaTime; LastAV = LocalVel; if (LocalVel > magnith) { Magni.angularVelocity.x = 0f; Magni.angularVelocity.y = 0f; Magni.angularVelocity.z = Magni.angularVelocity.z + LocalVel * pullmag * Time.deltaTime; } } spotlight.intensity = Magni.angularVelocity.z * 0.025f; weight = spotlight.intensity * 0.4f; if (weight > 1f) { weight = 1f; } else if (weight < 0f) { weight = 0f; } MatBody.SetFloat("_EmissionWeight", weight); MatLens.SetFloat("_EmissionWeight", weight); if (spotlight.intensity > 3f) { spotlight.intensity = 3f; } else if (spotlight.intensity < 0f) { spotlight.intensity = 0f; } if (Magni.angularVelocity.z > 0f) { Audio.SetActive(true); Audios.volume = Magni.angularVelocity.z * 0.1f; Audios.pitch = 0.1f + Magni.angularVelocity.z * 0.01f; } else if (Magni.angularVelocity.z <= 0f) { Audio.SetActive(false); Audios.pitch = 0f; Audios.volume = 0f; } else if (Magni.angularVelocity.z > 1000f) { Magni.angularVelocity.z = 1000f; } if (Magni.angularVelocity.z > 0f) { Magni.angularVelocity.z = Magni.angularVelocity.z - 2.5f * Time.deltaTime; } else if (Magni.angularVelocity.z < 0f) { Magni.angularVelocity.z = 0f; } if (Audios.volume > 1f) { Audios.volume = 1f; } else if (Audios.volume < 0f) { Audios.volume = 0f; } if (Audios.pitch > 2f) { Audios.pitch = 2f; } if (Audios.pitch < 0f) { Audios.pitch = 0f; } } private void OnDestroy() { Object.Destroy((Object)(object)((Component)str1).gameObject); Object.Destroy((Object)(object)((Component)str2).gameObject); Object.Destroy((Object)(object)((Component)ring).gameObject); Object.Destroy((Object)(object)((Component)R).gameObject); Object.Destroy((Object)(object)((Component)base1).gameObject); Object.Destroy((Object)(object)((Component)base2).gameObject); } } } [ExecuteInEditMode] [RequireComponent(typeof(Camera))] public class DeferredNightVisionEffect : MonoBehaviour { [SerializeField] [Tooltip("The main color of the NV effect")] public Color m_NVColor = new Color(0f, 1f, 0.1724138f, 0f); [SerializeField] [Tooltip("The color that the NV effect will 'bleach' towards (white = default)")] public Color m_TargetBleachColor = new Color(1f, 1f, 1f, 0f); [Range(0f, 0.1f)] [Tooltip("How much base lighting does the NV effect pick up")] public float m_baseLightingContribution = 0.025f; [Range(0f, 128f)] [Tooltip("The higher this value, the more bright areas will get 'bleached out'")] public float m_LightSensitivityMultiplier = 100f; private Material m_Material; private Shader m_Shader; [Tooltip("Do we want to apply a vignette to the edges of the screen?")] public bool useVignetting = true; public Shader NightVisionShader => m_Shader; private void DestroyMaterial(Material mat) { if (Object.op_Implicit((Object)(object)mat)) { Object.DestroyImmediate((Object)(object)mat); mat = null; } } private void CreateMaterials() { if ((Object)(object)m_Shader == (Object)null) { m_Shader = Shader.Find("Custom/DeferredNightVisionShader"); } if ((Object)(object)m_Material == (Object)null && (Object)(object)m_Shader != (Object)null && m_Shader.isSupported) { m_Material = CreateMaterial(m_Shader); } } private Material CreateMaterial(Shader shader) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Expected O, but got Unknown if (!Object.op_Implicit((Object)(object)shader)) { return null; } Material val = new Material(shader); ((Object)val).hideFlags = (HideFlags)61; return val; } private void OnDisable() { DestroyMaterial(m_Material); m_Material = null; m_Shader = null; } [ContextMenu("UpdateShaderValues")] public void UpdateShaderValues() { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)m_Material == (Object)null)) { m_Material.SetVector("_NVColor", Color.op_Implicit(m_NVColor)); m_Material.SetVector("_TargetWhiteColor", Color.op_Implicit(m_TargetBleachColor)); m_Material.SetFloat("_BaseLightingContribution", m_baseLightingContribution); m_Material.SetFloat("_LightSensitivityMultiplier", m_LightSensitivityMultiplier); m_Material.shaderKeywords = null; if (useVignetting) { Shader.EnableKeyword("USE_VIGNETTE"); } else { Shader.DisableKeyword("USE_VIGNETTE"); } } } private void OnEnable() { CreateMaterials(); UpdateShaderValues(); } public void ReloadShaders() { OnDisable(); } private void OnRenderImage(RenderTexture source, RenderTexture destination) { UpdateShaderValues(); CreateMaterials(); Graphics.Blit((Texture)(object)source, destination, m_Material); } } namespace JerryComponent { public class guitarreset : MonoBehaviour { public AudioSource song; public GameObject rot; private bool is45 = false; private void Start() { } private void over45() { if (is45) { song.Stop(); } is45 = false; } private void under45() { if (!is45) { song.Play(); song.Pause(); } is45 = true; } private void Update() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) if (rot.transform.localEulerAngles.x > 45f) { over45(); } if (rot.transform.localEulerAngles.x < 45f) { under45(); } } } public class guitarscript : MonoBehaviour { public GameObject reset; public AudioSource song; public GameObject resetvolume; private bool slaponce; private void Start() { } private void OnTriggerEnter(Collider other) { slaponce = true; } private void Update() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_01bb: Unknown result type (might be due to invalid IL or missing references) //IL_01c0: Unknown result type (might be due to invalid IL or missing references) //IL_01fb: Unknown result type (might be due to invalid IL or missing references) if (reset.transform.localEulerAngles.x > 15f) { resetvolume.SetActive(true); resetvolume.transform.localEulerAngles = new Vector3(0f, 0f, 0f); if (resetvolume.transform.localEulerAngles.x > 25f) { resetvolume.transform.localEulerAngles = new Vector3(25f, 0f, 0f); resetvolume.SetActive(false); } } if (reset.transform.localEulerAngles.x < 15f) { resetvolume.SetActive(false); resetvolume.transform.localEulerAngles = new Vector3(0f, 0f, 0f); } if (reset.transform.localEulerAngles.x < 25f) { song.UnPause(); } if (reset.transform.localEulerAngles.x > 25f) { reset.transform.localEulerAngles = new Vector3(25f, 0f, 0f); } if (reset.transform.localEulerAngles.x >= 25f) { song.Pause(); } song.volume = 1f - resetvolume.transform.localEulerAngles.x * 0.04f; if (slaponce) { reset.transform.localEulerAngles = new Vector3(0f, 0f, 0f); slaponce = false; } } } public class guitarslap : MonoBehaviour { public GameObject slide; public AudioSource asa1; public AudioSource asa2; private void Start() { } private void Update() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) asa1.pitch = slide.transform.localPosition.z; asa2.pitch = slide.transform.localPosition.z; } } public class guitarslap2 : MonoBehaviour { public int start = 0; public SphereCollider cols; public int[] notes1; public int[] notes2; public int[] notes3; public int[] notes4; public AudioEvent[] clips; public GameObject foregrip; public GameObject hold1; public GameObject hold2; public GameObject hold3; public GameObject hold4; public Transform pos; private void Start() { } private void OnTriggerEnter(Collider col) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_01d6: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Unknown result type (might be due to invalid IL or missing references) //IL_02a2: Unknown result type (might be due to invalid IL or missing references) //IL_02a7: Unknown result type (might be due to invalid IL or missing references) //IL_025a: Unknown result type (might be due to invalid IL or missing references) //IL_027e: Unknown result type (might be due to invalid IL or missing references) //IL_0326: Unknown result type (might be due to invalid IL or missing references) //IL_032b: Unknown result type (might be due to invalid IL or missing references) //IL_02de: Unknown result type (might be due to invalid IL or missing references) //IL_0302: Unknown result type (might be due to invalid IL or missing references) //IL_0362: Unknown result type (might be due to invalid IL or missing references) //IL_0386: Unknown result type (might be due to invalid IL or missing references) col = (Collider)(object)cols; if (hold1.transform.localEulerAngles.x < 45f && hold2.transform.localEulerAngles.x < 45f && hold3.transform.localEulerAngles.x < 45f && hold4.transform.localEulerAngles.x < 45f) { SM.PlayGenericSound(clips[0], pos.localPosition); start = 0; } if ((hold1.transform.localEulerAngles.x > 45f && notes1[start] == 0) || (hold2.transform.localEulerAngles.x > 45f && notes2[start] == 0) || (hold3.transform.localEulerAngles.x > 45f && notes3[start] == 0) || (hold4.transform.localEulerAngles.x > 45f && notes4[start] == 0)) { start = 0; } if (hold1.transform.localEulerAngles.x > 45f) { foregrip.transform.localPosition = new Vector3(0f, 0f, (float)notes1[start]); SM.PlayGenericSound(clips[notes1[start]], pos.localPosition); start++; } if (hold2.transform.localEulerAngles.x > 45f) { foregrip.transform.localPosition = new Vector3(0f, 0f, (float)notes2[start]); SM.PlayGenericSound(clips[notes2[start]], pos.localPosition); start++; } if (hold3.transform.localEulerAngles.x > 45f) { foregrip.transform.localPosition = new Vector3(0f, 0f, (float)notes3[start]); SM.PlayGenericSound(clips[notes3[start]], pos.localPosition); start++; } if (hold4.transform.localEulerAngles.x > 45f) { foregrip.transform.localPosition = new Vector3(0f, 0f, (float)notes4[start]); SM.PlayGenericSound(clips[notes4[start]], pos.localPosition); start++; } } private void FixedUpdate() { } private void Update() { } } public class LebelHandle : MonoBehaviour { public Mac11_Stock fakeboltt; public BoltActionRifle_Handle realbolt; public GameObject rot; public GameObject fakebolt; public FVRAlternateGrip foregrip; private GameObject _player = null; private FVRViveHand leftHand = null; private FVRViveHand rightHand = null; public bool istransfterd = true; private void Awake() { _player = ((Component)Object.FindObjectOfType<FVRPlayerBody>()).gameObject; } private void Start() { leftHand = ((Component)_player.transform.Find("Controller (left)")).GetComponent<FVRViveHand>(); rightHand = ((Component)_player.transform.Find("Controller (right)")).GetComponent<FVRViveHand>(); } private void BoltTransfer() { if (!istransfterd) { ((FVRInteractiveObject)fakeboltt).EndInteraction(rightHand); rightHand.ForceSetInteractable((FVRInteractiveObject)(object)realbolt); ((FVRInteractiveObject)realbolt).BeginInteraction(rightHand); istransfterd = true; } if (!istransfterd) { } } private void Update() { if (!fakebolt.activeInHierarchy) { BoltTransfer(); } if (fakebolt.activeInHierarchy) { istransfterd = false; } if (!((Object)(object)_player == (Object)null) && !((Object)(object)leftHand == (Object)null) && !((Object)(object)rightHand == (Object)null)) { } } } public class LeverActionHandle : MonoBehaviour { public LeverActionFirearm LAF; public FVRAlternateGrip LAFFore; public FVRFireArmChamber chamber; public FVRPhysicalObject lever; public FVRPhysicalObject leverfore; public Collider levercol; public Collider forecol; public Collider LAFcol; public Collider LAFforecol; public HingeJoint HJ; public JointLimits JL; private void Start() { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) ((JointLimits)(ref JL)).max = 0f; ((JointLimits)(ref JL)).min = 0f; LAF.m_curLeverPos = (ZPos)2; LAF.m_lastLeverPos = (ZPos)2; } private void Update() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) HJ.limits = JL; if (((Component)lever).transform.localEulerAngles.x < 15f && ((Component)lever).transform.localEulerAngles.x >= 10f) { LAF.m_curLeverPos = (ZPos)2; } else if (((Component)lever).transform.localEulerAngles.x < 50f && ((Component)lever).transform.localEulerAngles.x > 40f) { LAF.m_curLeverPos = (ZPos)1; } else if (((Component)lever).transform.localEulerAngles.x <= 78f && ((Component)lever).transform.localEulerAngles.x > 73f) { LAF.m_curLeverPos = (ZPos)0; } LAF.m_lastLeverPos = LAF.m_curLeverPos; if ((Object)(object)((FVRInteractiveObject)LAF).m_hand != (Object)null) { if ((Object)(object)((FVRInteractiveObject)leverfore).m_hand != (Object)null) { ((FVRInteractiveObject)LAFFore).BeginInteraction(((FVRInteractiveObject)leverfore).m_hand); ((FVRInteractiveObject)leverfore).ForceBreakInteraction(); } if ((Object)(object)((FVRInteractiveObject)LAFFore).m_hand == (Object)null) { if (chamber.IsFull && !chamber.IsSpent && !LAF.m_isLeverReleasePressed) { levercol.enabled = false; forecol.enabled = false; LAFcol.enabled = true; LAFforecol.enabled = true; ((JointLimits)(ref JL)).max = 0f; } else if (!chamber.IsFull || chamber.IsSpent || LAF.m_isLeverReleasePressed) { levercol.enabled = true; forecol.enabled = true; LAFcol.enabled = false; LAFforecol.enabled = false; ((FVRInteractiveObject)lever).BeginInteraction(((FVRInteractiveObject)LAF).m_hand); ((FVRInteractiveObject)LAF).ForceBreakInteraction(); ((JointLimits)(ref JL)).max = 68f; } } else if ((Object)(object)((FVRInteractiveObject)LAFFore).m_hand != (Object)null) { if (chamber.IsFull && !chamber.IsSpent && !LAF.m_isLeverReleasePressed) { levercol.enabled = false; forecol.enabled = false; LAFcol.enabled = true; LAFforecol.enabled = true; ((JointLimits)(ref JL)).max = 0f; } else if (!chamber.IsFull || chamber.IsSpent || LAF.m_isLeverReleasePressed) { levercol.enabled = true; forecol.enabled = true; LAFcol.enabled = false; LAFforecol.enabled = false; ((FVRInteractiveObject)lever).BeginInteraction(((FVRInteractiveObject)LAF).m_hand); ((FVRInteractiveObject)LAF).ForceBreakInteraction(); ((FVRInteractiveObject)leverfore).BeginInteraction(((FVRInteractiveObject)LAFFore).m_hand); ((FVRInteractiveObject)LAFFore).ForceBreakInteraction(); ((JointLimits)(ref JL)).max = 68f; } } } else if ((Object)(object)((FVRInteractiveObject)lever).m_hand != (Object)null) { if ((Object)(object)((FVRInteractiveObject)LAFFore).m_hand != (Object)null) { ((FVRInteractiveObject)leverfore).BeginInteraction(((FVRInteractiveObject)LAFFore).m_hand); ((FVRInteractiveObject)LAFFore).ForceBreakInteraction(); } if ((Object)(object)((FVRInteractiveObject)leverfore).m_hand == (Object)null) { if (chamber.IsFull && !chamber.IsSpent) { levercol.enabled = false; forecol.enabled = false; LAFcol.enabled = true; LAFforecol.enabled = true; ((FVRInteractiveObject)LAF).BeginInteraction(((FVRInteractiveObject)lever).m_hand); ((FVRInteractiveObject)lever).ForceBreakInteraction(); ((JointLimits)(ref JL)).max = 0f; } else if (!chamber.IsFull || chamber.IsSpent) { levercol.enabled = true; forecol.enabled = true; LAFcol.enabled = false; LAFforecol.enabled = false; ((JointLimits)(ref JL)).max = 68f; } } else if ((Object)(object)((FVRInteractiveObject)leverfore).m_hand == (Object)null) { if (chamber.IsFull && !chamber.IsSpent) { levercol.enabled = false; forecol.enabled = false; LAFcol.enabled = true; LAFforecol.enabled = true; ((FVRInteractiveObject)LAF).BeginInteraction(((FVRInteractiveObject)lever).m_hand); ((FVRInteractiveObject)lever).ForceBreakInteraction(); ((FVRInteractiveObject)LAFFore).BeginInteraction(((FVRInteractiveObject)leverfore).m_hand); ((FVRInteractiveObject)leverfore).ForceBreakInteraction(); ((JointLimits)(ref JL)).max = 0f; } else if (!chamber.IsFull || chamber.IsSpent) { levercol.enabled = true; forecol.enabled = true; LAFcol.enabled = false; LAFforecol.enabled = false; ((JointLimits)(ref JL)).max = 68f; } } } else if ((Object)(object)((FVRInteractiveObject)lever).m_hand == (Object)null && (Object)(object)((FVRInteractiveObject)LAF).m_hand == (Object)null) { forecol.enabled = false; LAFforecol.enabled = true; } } } public class DshapeGrip : MonoBehaviour { public ClosedBoltWeapon gun; public GameObject trigL; public GameObject trigR; public GameObject magrel; private void Start() { } private void Update() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) if (trigL.transform.localEulerAngles.x > 45f || trigR.transform.localEulerAngles.x > 45f) { gun.Fire(); } if (magrel.transform.localEulerAngles.x > 45f && (Object)(object)((FVRFireArm)gun).Magazine != (Object)null) { ((FVRFireArm)gun).EjectMag(false); } } } public class FireRopeOB : MonoBehaviour { public OpenBoltReceiver gun; public GameObject trigger; private void Start() { } private void Update() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) if (trigger.transform.localPosition.z >= 0.1f) { gun.Fire(); } else if (!(trigger.transform.localPosition.z < 0.1f)) { } } } public class KeepMeAlive : MonoBehaviour { public Rigidbody rb; private void Start() { } private void Update() { rb.isKinematic = false; } } public class MountedMG : MonoBehaviour { public GameObject elev; public GameObject hori; public GameObject XGEO; public GameObject YGEO; public WaggleJoint X; public WaggleJoint Y; public Rigidbody j1; public Rigidbody j2; public Rigidbody j3; public GameObject trig; public ClosedBoltWeapon gun; private void Start() { } private void Update() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_028f: Unknown result type (might be due to invalid IL or missing references) //IL_0294: Unknown result type (might be due to invalid IL or missing references) //IL_0226: Unknown result type (might be due to invalid IL or missing references) //IL_022b: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Unknown result type (might be due to invalid IL or missing references) //IL_031b: Unknown result type (might be due to invalid IL or missing references) //IL_0320: Unknown result type (might be due to invalid IL or missing references) //IL_02b2: Unknown result type (might be due to invalid IL or missing references) //IL_02b7: Unknown result type (might be due to invalid IL or missing references) //IL_0259: Unknown result type (might be due to invalid IL or missing references) //IL_0384: Unknown result type (might be due to invalid IL or missing references) //IL_0389: Unknown result type (might be due to invalid IL or missing references) //IL_034e: Unknown result type (might be due to invalid IL or missing references) //IL_02e5: Unknown result type (might be due to invalid IL or missing references) //IL_0410: Unknown result type (might be due to invalid IL or missing references) //IL_0415: Unknown result type (might be due to invalid IL or missing references) //IL_03a7: Unknown result type (might be due to invalid IL or missing references) //IL_03ac: Unknown result type (might be due to invalid IL or missing references) //IL_049c: Unknown result type (might be due to invalid IL or missing references) //IL_04a1: Unknown result type (might be due to invalid IL or missing references) //IL_0433: Unknown result type (might be due to invalid IL or missing references) //IL_0438: Unknown result type (might be due to invalid IL or missing references) //IL_03da: Unknown result type (might be due to invalid IL or missing references) //IL_0528: Unknown result type (might be due to invalid IL or missing references) //IL_052d: Unknown result type (might be due to invalid IL or missing references) //IL_04bf: Unknown result type (might be due to invalid IL or missing references) //IL_04c4: Unknown result type (might be due to invalid IL or missing references) //IL_0466: Unknown result type (might be due to invalid IL or missing references) //IL_054b: Unknown result type (might be due to invalid IL or missing references) //IL_0550: Unknown result type (might be due to invalid IL or missing references) //IL_04f2: Unknown result type (might be due to invalid IL or missing references) //IL_057e: Unknown result type (might be due to invalid IL or missing references) if (trig.transform.localPosition.x > 1f) { gun.Fire(); } if (trig.transform.localPosition.x < 1f) { } j1.isKinematic = false; j2.isKinematic = false; j3.isKinematic = false; if (elev.transform.localPosition.y < 0.5f) { XGEO.transform.localEulerAngles = new Vector3(0f, 0f, 0f); X.angleLimitLeft = 15f; X.angleLimitRight = 15f; } if (elev.transform.localPosition.y > 0.5f && elev.transform.localPosition.y < 1.5f) { XGEO.transform.localEulerAngles = new Vector3(15f, 0f, 0f); X.angleLimitLeft = 0f; X.angleLimitRight = 30f; } if (elev.transform.localPosition.y > 1.5f && elev.transform.localPosition.y < 2.5f) { XGEO.transform.localEulerAngles = new Vector3(0f, 0f, 0f); X.angleLimitLeft = 15f; X.angleLimitRight = 15f; } if (elev.transform.localPosition.y > 2.5f && elev.transform.localPosition.y < 3.5f) { XGEO.transform.localEulerAngles = new Vector3(345f, 0f, 0f); X.angleLimitLeft = 30f; X.angleLimitRight = 0f; } if (elev.transform.localPosition.y > 3.5f && elev.transform.localPosition.y < 4.5f) { XGEO.transform.localEulerAngles = new Vector3(0f, 0f, 0f); X.angleLimitLeft = 15f; X.angleLimitRight = 15f; } if (hori.transform.localPosition.y < 0.5f) { YGEO.transform.localEulerAngles = new Vector3(0f, 90f, 0f); Y.angleLimitLeft = 15f; Y.angleLimitRight = 15f; } if (hori.transform.localPosition.y > 0.5f && hori.transform.localPosition.y < 1.5f) { YGEO.transform.localEulerAngles = new Vector3(15f, 90f, 0f); Y.angleLimitLeft = 0f; Y.angleLimitRight = 30f; } if (hori.transform.localPosition.y > 1.5f && hori.transform.localPosition.y < 2.5f) { YGEO.transform.localEulerAngles = new Vector3(0f, 90f, 0f); Y.angleLimitLeft = 15f; Y.angleLimitRight = 15f; } if (hori.transform.localPosition.y > 2.5f && hori.transform.localPosition.y < 3.5f) { YGEO.transform.localEulerAngles = new Vector3(345f, 90f, 0f); Y.angleLimitLeft = 30f; Y.angleLimitRight = 0f; } if (hori.transform.localPosition.y > 3.5f && hori.transform.localPosition.y < 4.5f) { YGEO.transform.localEulerAngles = new Vector3(0f, 90f, 0f); Y.angleLimitLeft = 15f; Y.angleLimitRight = 15f; } } } public class Tripod : MonoBehaviour { public GameObject hinge; public GameObject trigger; public GameObject sliderot; public string gunname; public string gunnamebackup; public string gunnameold; public Transform slidemonut; public OpenBoltReceiver gun; private void Start() { } private void OnTriggerStay(Collider other) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01f0: Unknown result type (might be due to invalid IL or missing references) if (hinge.transform.localEulerAngles.x > 45f) { if (!(((Object)((Component)other).gameObject).name == gunname) && !(((Object)((Component)other).gameObject).name == gunnamebackup) && !(((Object)((Component)other).gameObject).name == gunnameold)) { return; } ((Component)other).gameObject.transform.SetParent(slidemonut); ((Component)other).gameObject.transform.localPosition = new Vector3(0f, 0f, 0f); ((Component)other).gameObject.transform.localEulerAngles = new Vector3(0f, 0f, 0f); gun = ((Component)other).gameObject.GetComponent<OpenBoltReceiver>(); Rigidbody component = ((Component)other).gameObject.GetComponent<Rigidbody>(); component.isKinematic = true; component.useGravity = false; if ((Object)(object)gun != (Object)null) { if (trigger.transform.localEulerAngles.x > 45f) { gun.ReleaseSeer(); gun.Fire(); } else if (trigger.transform.localEulerAngles.x < 45f) { gun.EngageSeer(); } if (gun.Chamber.IsFull) { sliderot.transform.localEulerAngles = new Vector3(90f, 0f, 0f); } else if (!gun.Chamber.IsFull) { sliderot.transform.localEulerAngles = new Vector3(0f, 0f, 0f); } } } else if (((Object)((Component)other).gameObject).name == gunname || ((Object)((Component)other).gameObject).name == gunnamebackup || ((Object)((Component)other).gameObject).name == gunnameold) { Rigidbody component2 = ((Component)other).gameObject.GetComponent<Rigidbody>(); component2.isKinematic = false; component2.useGravity = true; ((Component)other).gameObject.transform.SetParent((Transform)null); gun = null; } } private void OnTriggerExit(Collider other) { if (((Object)((Component)other).gameObject).name == gunname || ((Object)((Component)other).gameObject).name == gunnamebackup || ((Object)((Component)other).gameObject).name == gunnameold) { Rigidbody component = ((Component)other).gameObject.GetComponent<Rigidbody>(); component.isKinematic = false; component.useGravity = true; ((Component)other).gameObject.transform.SetParent((Transform)null); gun = null; } } private void Update() { if (!((Object)(object)gun == (Object)null)) { } } } public class barrelc : MonoBehaviour { public FVRFireArmAttachmentMount mount; public GameObject plate; private void Start() { } private void Update() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) if (plate.transform.localEulerAngles.y < 45f) { if (mount.HasAttachmentsOnIt()) { ((Component)mount.AttachmentsList[0].AttachmentInterface).gameObject.SetActive(true); } } else if (mount.HasAttachmentsOnIt()) { ((Component)mount.AttachmentsList[0].AttachmentInterface).gameObject.SetActive(false); } } } public class gunpodtrigger : MonoBehaviour { public FVRInteractiveObject obj; public GameObject trigger; private void Start() { } private void Update() { //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)obj.m_hand != (Object)null) { if (obj.m_hand.Input.TriggerPressed) { trigger.transform.localEulerAngles = new Vector3(90f, 0f, 0f); } else { trigger.transform.localEulerAngles = new Vector3(0f, 0f, 0f); } } else { trigger.transform.localEulerAngles = new Vector3(0f, 0f, 0f); } } } public class barrelchange : MonoBehaviour { public OpenBoltReceiver gun; public FVRFireArmAttachmentMount mount; private void Start() { } private void Update() { if (mount.HasAttachmentsOnIt()) { if (!(((Object)((Component)mount.AttachmentsList[0]).gameObject).name == "MG3Barrel(Clone)")) { gun.m_fireSelectorMode = 0; } } else { gun.m_fireSelectorMode = 0; } } } public class BarrelLatch : MonoBehaviour { public Collider boltgrab; public GameObject knob; public GameObject bolt; public GameObject grab; public GameObject barrel; public float speed = 0f; public float speed_multi = 0.001f; public float fore = 0.2344f; public float rear = 0f; public WaggleJoint dustcover; public bool islocked = true; public GameObject audioopen; public GameObject audioclose; public GameObject audioflipopen; public GameObject audioflipclose; private void Start() { } private void Update() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_012d: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Unknown result type (might be due to invalid IL or missing references) //IL_0279: Unknown result type (might be due to invalid IL or missing references) //IL_027e: Unknown result type (might be due to invalid IL or missing references) //IL_031c: Unknown result type (might be due to invalid IL or missing references) //IL_0321: Unknown result type (might be due to invalid IL or missing references) //IL_029c: Unknown result type (might be due to invalid IL or missing references) //IL_02a1: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_02bf: Unknown result type (might be due to invalid IL or missing references) //IL_02c4: Unknown result type (might be due to invalid IL or missing references) //IL_020a: Unknown result type (might be due to invalid IL or missing references) //IL_020f: Unknown result type (might be due to invalid IL or missing references) //IL_02f3: Unknown result type (might be due to invalid IL or missing references) //IL_023f: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Unknown result type (might be due to invalid IL or missing references) //IL_01f4: Unknown result type (might be due to invalid IL or missing references) if (barrel.transform.localPosition.z > 0.2f && bolt.transform.localPosition.z > 0.2f && dustcover.hingeGraphic.localRotation.x >= 20f) { dustcover.angleLimitLeft = 115f; dustcover.angleLimitRight = -115f; audioflipclose.SetActive(true); audioflipopen.SetActive(false); } if (barrel.transform.localPosition.z <= 0.2f || bolt.transform.localPosition.z <= 0.2f) { dustcover.angleLimitLeft = 100f; dustcover.angleLimitRight = 0f; audioflipclose.SetActive(false); audioflipopen.SetActive(true); } if (grab.transform.localEulerAngles.x < 45f && !islocked) { if (barrel.transform.localPosition.z < fore) { boltgrab.enabled = false; audioopen.SetActive(false); speed += speed_multi; if (speed > 1f) { speed = 1f; } barrel.transform.localPosition = Vector3.MoveTowards(barrel.transform.localPosition, new Vector3(0f, 0f, fore), speed); } if (barrel.transform.localPosition.z >= fore) { barrel.transform.localPosition = new Vector3(0f, 0f, fore); speed = 0f; audioopen.SetActive(true); boltgrab.enabled = true; } } if (grab.transform.localPosition.x > 45f && barrel.transform.localPosition.z < 0.01f && knob.transform.localEulerAngles.x < 45f) { barrel.transform.localPosition = new Vector3(0f, 0f, rear); islocked = true; audioclose.SetActive(true); } if (knob.transform.localEulerAngles.x > 45f) { islocked = false; audioclose.SetActive(false); } } } } namespace JerryAr.9k111 { [BepInPlugin("JerryAr.9k111", "9k111", "1.2.0")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class 9k111Plugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "JerryAr.9k111"); OtherLoader.RegisterDirectLoad(BasePath, "JerryAr.9k111", "", "", "9k114", ""); } } } namespace JerryComponent { public class ChargingHandleSwing : MonoBehaviour { public GameObject CH; public FVRPhysicalObject ChargingHandle; public Transform CHroot; public LineRenderer LR; public OpenBoltReceiverBolt bolt; public float z = 0f; public AudioEvent boltout; public bool sound = false; private void Start() { } private void Update() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) LR.SetPosition(0, ((Component)ChargingHandle).gameObject.transform.position); LR.SetPosition(1, CHroot.position); if (!((Object)(object)((FVRInteractiveObject)ChargingHandle).m_hand != (Object)null)) { return; } z = Vector3.Distance(CH.transform.position, CHroot.position); if (z < 0.5f) { ((Component)bolt).transform.localPosition = new Vector3(0f, 0f, 2f - 4f * z); } if (z < 0.5f) { sound = false; } if (z > 0.6f) { if (!sound) { SM.PlayCoreSound((FVRPooledAudioType)0, boltout, ((Component)bolt).gameObject.transform.position); sound = true; } bolt.SetBoltToRear(); } } } public class EjectionPort : MonoBehaviour { public OpenBoltReceiver gun; public GameObject Y; private void Start() { } private void Update() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) if (Y.transform.localEulerAngles.y > 0f && Y.transform.localEulerAngles.y < 45f) { gun.EjectionSpeed = new Vector3(Y.transform.localEulerAngles.y * 0.1f, 0f, 5f); } else if (Y.transform.localEulerAngles.y > 315f && Y.transform.localEulerAngles.y < 360f) { gun.EjectionSpeed = new Vector3((Y.transform.localEulerAngles.y - 360f) * 0.1f, 0f, 5f); } } } public class HMGGrip : MonoBehaviour { public GameObject HMG; public string GunName; public FVRPhysicalObject obj; public OpenBoltReceiver Gun; public WorkingRigidbodies WR; private void Start() { //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) HMG = GameObject.Find(GunName); Gun = HMG.GetComponent<OpenBoltReceiver>(); WR = HMG.GetComponent<WorkingRigidbodies>(); if ((Object)(object)WR != (Object)null) { ((Component)this).gameObject.transform.position = ((Component)WR.G).transform.position; ((Component)this).gameObject.transform.eulerAngles = ((Component)WR.GP).transform.eulerAngles; ConfigurableJoint val = ((Component)this).gameObject.AddComponent<ConfigurableJoint>(); ((Joint)val).connectedBody = WR.G; ((Joint)val).autoConfigureConnectedAnchor = false; ((Joint)val).connectedAnchor = new Vector3(0f, 0f, 0f); ((Joint)val).anchor = new Vector3(0f, 0f, 0f); val.xMotion = (ConfigurableJointMotion)0; val.yMotion = (ConfigurableJointMotion)0; val.zMotion = (ConfigurableJointMotion)0; val.angularXMotion = (ConfigurableJointMotion)2; val.angularYMotion = (ConfigurableJointMotion)2; val.angularZMotion = (ConfigurableJointMotion)2; } } private void Update() { //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)HMG == (Object)null || (Object)(object)Gun == (Object)null || (Object)(object)WR == (Object)null) { Object.Destroy((Object)(object)((Component)this).gameObject); } else { if (!((Object)(object)HMG != (Object)null) || !((Object)(object)Gun != (Object)null) || !((Object)(object)WR != (Object)null) || !((Object)(object)((FVRInteractiveObject)obj).m_hand != (Object)null)) { return; } if (((FVRInteractiveObject)obj).m_hand.Input.TriggerPressed) { if (((Component)WR.TC).transform.localEulerAngles.x < 10f) { Gun.ReleaseSeer(); } else if (((Component)WR.TC).transform.localEulerAngles.x > 10f) { Gun.EngageSeer(); } } else if (!((FVRInteractiveObject)obj).m_hand.Input.TriggerPressed) { Gun.EngageSeer(); } } } } public class OnlyOne : MonoBehaviour { private void Start() { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Expected O, but got Unknown int num = 0; Object[] array = Object.FindObjectsOfType(typeof(FVRPhysicalObject)); for (int i = 0; i < array.Length; i++) { FVRPhysicalObject val = (FVRPhysicalObject)array[i]; num++; if (((Object)((Component)val).gameObject).name == ((Object)((Component)this).gameObject).name && !((Object)(object)((Component)val).gameObject == (Object)(object)((Component)this).gameObject) && (Object)(object)((Component)val).gameObject != (Object)(object)((Component)this).gameObject) { Object.Destroy((Object)(object)((Component)this).gameObject); } } } private void Update() { } } public class SpringTopCover : MonoBehaviour { public GameObject topcover; public HingeJoint joint; public GameObject latch; public GameObject magwell; public GameObject Audioholder; public GameObject latchon; public GameObject latchoff; private JointSpring open; private JointSpring close; private bool TCclosed = true; private void Start() { open.spring = 50f; close.spring = 50f; open.damper = 1f; close.damper = 1f; open.targetPosition = 45f; close.targetPosition = 0f; } private void Update() { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) if (TCclosed) { topcover.transform.localEulerAngles = new Vector3(0f, 0f, 0f); magwell.SetActive(false); Audioholder.SetActive(true); } else if (!TCclosed) { magwell.SetActive(true); Audioholder.SetActive(false); } if (latch.transform.localEulerAngles.x < 25f) { latchon.SetActive(false); latchoff.SetActive(true); joint.spring = close; if (topcover.transform.localEulerAngles.x < 5f) { TCclosed = true; } } else if (latch.transform.localEulerAngles.x > 25f) { latchon.SetActive(true); latchoff.SetActive(false); TCclosed = false; joint.spring = open; } } } public class WorkingRigidbodies : MonoBehaviour { public Transform GP; public Rigidbody G; public Rigidbody X; public Rigidbody Y; public Rigidbody TC; public Rigidbody CH; private void Start() { } private void Update() { G.isKinematic = false; X.isKinematic = false; Y.isKinematic = false; TC.isKinematic = false; CH.isKinematic = false; } private void OnDestroy() { Object.Destroy((Object)(object)((Component)G).gameObject); Object.Destroy((Object)(object)((Component)X).gameObject); Object.Destroy((Object)(object)((Component)Y).gameObject); Object.Destroy((Object)(object)((Component)TC).gameObject); Object.Destroy((Object)(object)((Component)CH).gameObject); } } public class magphys : MonoBehaviour { public FVRFireArmMagazine mag; public GameObject phys; public Collider col1; public Collider col2; public Collider col3; private void Start() { } private void Update() { if ((Object)(object)mag.FireArm != (Object)null) { phys.SetActive(false); col1.enabled = false; col2.enabled = false; col3.enabled = false; col1.isTrigger = true; col2.isTrigger = true; col3.isTrigger = true; } else if ((Object)(object)mag.FireArm == (Object)null) { phys.SetActive(true); col1.enabled = true; col2.enabled = true; col3.enabled = true; col1.isTrigger = false; col2.isTrigger = false; col3.isTrigger = false; } } } public class AmmoBackPack : MonoBehaviour, IFVRDamageable { public Vector3 refv = Vector3.zero; public Transform belthold; public Transform beltexport; public SnapToPointRigidbody ltp; public Collider col; public GameObject main; public Rigidbody joint1; public Rigidbody joint2; public Rigidbody joint3; public Rigidbody joint4; public Rigidbody joint5; public Rigidbody joint6; public Rigidbody joint7; public Rigidbody SJroot; public string beltname; public GameObject newprefab; public GameObject brokenprefab; public GameObject beltlock; public GameObject belthead; public GameObject beltPieceObj; public FVRFireArmMagazine beltPiece; public float _damageRequired = 10000f; public float _damageReceived; private void Start() { newprefab.SetActive(true); brokenprefab.SetActive(false); beltPieceObj = GameObject.Find(beltname); if ((Object)(object)beltPieceObj != (Object)null) { beltPiece = beltPieceObj.GetComponent<FVRFireArmMagazine>(); belthead = ((Component)beltPiece.RoundEjectionPos).gameObject; } } public void Damage(Damage dam) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) if (!newprefab.activeInHierarchy) { return; } Vector3 val = dam.point + dam.hitNormal * Random.Range(0.002f, 0.008f); _damageReceived += dam.Dam_Blunt; if (_damageReceived >= _damageRequired) { ((Behaviour)ltp).enabled = false; newprefab.SetActive(false); brokenprefab.SetActive(true); if ((Object)(object)beltPiece != (Object)null) { beltPiece.m_numRounds = 0; beltPiece.m_capacity = 0; belthead.SetActive(false); } } } private void Update() { //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_01a0: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_0216: Unknown result type (might be due to invalid IL or missing references) //IL_0231: Unknown result type (might be due to invalid IL or missing references) col.enabled = true; col.isTrigger = false; ((Component)col).gameObject.layer = 0; SJroot.isKinematic = false; joint1.isKinematic = false; joint2.isKinematic = false; joint3.isKinematic = false; joint4.isKinematic = false; joint5.isKinematic = false; joint6.isKinematic = false; joint7.isKinematic = false; if ((Object)(object)beltPieceObj == (Object)null || (Object)(object)beltPiece == (Object)null || (Object)(object)belthead == (Object)null) { } if ((Object)(object)beltPieceObj != (Object)null && (Object)(object)beltPiece != (Object)null && (Object)(object)belthead != (Object)null) { beltlock.transform.position = belthead.transform.position; beltlock.transform.eulerAngles = belthead.transform.eulerAngles; if ((Object)(object)beltPieceObj.GetComponent<Rigidbody>() != (Object)null) { beltPieceObj.GetComponent<Rigidbody>().useGravity = false; } else if (!((Object)(object)beltPieceObj.GetComponent<Rigidbody>() == (Object)null)) { } if ((Object)(object)beltPiece.FireArm != (Object)null && Vector3.Distance(((Component)beltPiece.FireArm).transform.position, ((Component)beltexport).transform.position) > 1.5f) { beltPiece.FireArm.EjectMag(false); } if ((Object)(object)((FVRInteractiveObject)beltPiece).m_hand == (Object)null && (Object)(object)beltPiece.FireArm == (Object)null) { beltPieceObj.transform.position = belthold.position; beltPieceObj.transform.eulerAngles = belthold.eulerAngles; } } if ((Object)(object)main == (Object)null) { Object.Destroy((Object)(object)((Component)SJroot).gameObject); Object.Destroy((Object)(object)((Component)joint1).gameObject); Object.Destroy((Object)(object)((Component)joint2).gameObject); Object.Destroy((Object)(object)((Component)joint3).gameObject); Object.Destroy((Object)(object)((Component)joint4).gameObject); Object.Destroy((Object)(object)((Component)joint5).gameObject); Object.Destroy((Object)(object)((Component)joint6).gameObject); Object.Destroy((Object)(object)((Component)joint7).gameObject); if ((Object)(object)beltPieceObj != (Object)null && (Object)(object)beltPiece != (Object)null) { beltPiece.m_numRounds = 0; beltPiece.m_capacity = 0; belthead.SetActive(false); } Object.Destroy((Object)(object)((Component)this).gameObject); } } } public class AutoGrabMagWell : MonoBehaviour { public GameObject rot; public FVRFireArm gun; public MagFold fold; private void Awake() { } private void Start() { } private void Update() { //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)gun.Magazine)) { if (gun.Magazine.IsBeltBox && GM.CurrentMovementManager.Hands[1].Input.IsGrabbing && rot.transform.localEulerAngles.y < 45f) { if ((Object)(object)GM.CurrentMovementManager.Hands[1].CurrentInteractable == (Object)null) { GM.CurrentMovementManager.Hands[1].ForceSetInteractable((FVRInteractiveObject)(object)fold); ((FVRInteractiveObject)fold).BeginInteraction(GM.CurrentMovementManager.Hands[1]); } } else if (gun.Magazine.IsBeltBox && !GM.CurrentMovementManager.Hands[1].Input.IsGrabbing && rot.transform.localEulerAngles.y < 45f) { gun.EjectMag(false); } else if (gun.Magazine.IsBeltBox && rot.transform.localEulerAngles.y != 45f) { } } else if (Object.op_Implicit((Object)(object)gun.Magazine)) { } } } public class BeltAppear : MonoBehaviour { public FVRFireArmTopCover cover; public FVRFoldingStockXAxis lifter; public BoxCollider col; public OpenBoltReceiver gun; public FVRObject[] beltempt; public Transform beltpos; public GameObject follower; public int followerX = 0; public int beltL = 20; public float a = 45f; private void Start() { //IL_001b: Unknown result type (might be due to invalid IL or missing references) follower.transform.localPosition = new Vector3(0f, 0f, 0f); followerX = 0; } private void OnPKMShotFired(FVRFireArm fireArm) { if ((Object)(object)fireArm == (Object)(object)gun) { followerX++; if (followerX >= beltL) { Object.Instantiate<GameObject>(((AnvilAsset)beltempt[beltL]).GetGameObject(), beltpos); followerX = 0; } } } private void Awake() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown GM.CurrentSceneSettings.ShotFiredEvent += new ShotFired(OnPKMShotFired); } private void Update() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_01ec: Unknown result type (might be due to invalid IL or missing references) //IL_01f1: Unknown result type (might be due to invalid IL or missing references) //IL_0235: Unknown result type (might be due to invalid IL or missing references) //IL_023a: Unknown result type (might be due to invalid IL or missing references) //IL_021f: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_01d5: Unknown result type (might be due to invalid IL or missing references) //IL_0268: Unknown result type (might be due to invalid IL or missing references) follower.transform.localPosition = new Vector3((float)followerX, 0f, 0f); if (!((FVRFireArm)gun).HasBelt && ((Component)cover).transform.localEulerAngles.x >= 45f) { ((Collider)col).enabled = true; if ((Object)(object)((FVRFireArm)gun).Magazine != (Object)null && !((FVRFireArm)gun).Magazine.IsBeltBox) { ((Collider)col).enabled = false; } } else if (((FVRFireArm)gun).HasBelt || ((Component)cover).transform.localEulerAngles.x < 45f) { ((Collider)col).enabled = false; } if (((Component)lifter).transform.localEulerAngles.x <= 22.5f && followerX != 0) { Object.Instantiate<GameObject>(((AnvilAsset)beltempt[followerX]).GetGameObject(), beltpos); followerX = 0; } lifter.rotAngle = ((Component)lifter).transform.localEulerAngles.x; if (((Component)lifter).transform.localEulerAngles.x < 45f && (Object)(object)((FVRInteractiveObject)lifter).m_hand == (Object)null) { ((Component)lifter).transform.lo