using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using Atlas;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using NGA;
using UnityEditor;
using UnityEngine;
using UnityEngine.AI;
using Valve.VR;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace JerryComponent
{
public class DeathActivate : MonoBehaviour
{
public float countdown = 3f;
public bool loadouted = false;
private void Start()
{
}
private void EnterWithLoadOut()
{
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Expected O, but got Unknown
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Expected O, but got Unknown
if (countdown >= 0f)
{
countdown -= Time.deltaTime;
}
if (!loadouted && countdown < 0f)
{
loadouted = true;
Transform transform = new GameObject().transform;
transform.position = ((Component)GM.CurrentPlayerBody).transform.position;
VaultFile val = new VaultFile();
string text = default(string);
if (!VaultSystem.LoadVaultFile(SafehouseMP.raid_extracted_loadout_filename, (VaultFileDisplayMode)1, ref val))
{
Debug.Log((object)"ERROR: Loading saved loadout failed.");
}
else if (!VaultSystem.SpawnObjects((VaultFileDisplayMode)1, val, ref text, transform, Vector3.zero))
{
Debug.Log((object)"ERROR: Spawning saved loadout failed.");
}
else if (SafehouseMP.config_delete_loadout_on_spawn.Value)
{
VaultFile val2 = new VaultFile();
VaultSystem.SaveVaultFile(SafehouseMP.raid_extracted_loadout_filename, (VaultFileDisplayMode)1, val2);
}
}
}
private void Update()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
if (Vector3.Distance(((Component)this).transform.position, GM.CurrentMovementManager.Head.position) < 0.5f)
{
EnterWithLoadOut();
}
}
}
public class DeathBody : MonoBehaviour
{
public GameObject deathswitch;
public GameObject body;
public Transform spawnpoint;
public GameObject player;
public bool dead = false;
private DropItems deadbody;
public FVRQuickBeltSlot headslotalive;
public FVRQuickBeltSlot bodyslotalive;
public FVRQuickBeltSlot maskslotalive;
private FVRPhysicalObject helmet;
private FVRPhysicalObject vest;
private FVRPhysicalObject mask;
public MeshRenderer armband;
private void Start()
{
}
private void Update()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
//IL_0151: Unknown result type (might be due to invalid IL or missing references)
//IL_0176: Unknown result type (might be due to invalid IL or missing references)
//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
//IL_04c2: Unknown result type (might be due to invalid IL or missing references)
//IL_04d2: Unknown result type (might be due to invalid IL or missing references)
if (deathswitch.transform.localEulerAngles.x < 45f)
{
}
if (!(deathswitch.transform.localEulerAngles.x > 45f))
{
return;
}
if ((Object)(object)deadbody == (Object)null || !dead || (Object)(object)helmet == (Object)null || (Object)(object)vest == (Object)null || (Object)(object)mask == (Object)null)
{
}
if ((Object)(object)deadbody != (Object)null && dead)
{
deadbody.dc.isdead = true;
if ((Object)(object)helmet != (Object)null)
{
((Component)helmet).gameObject.transform.position = deadbody.headslot.position;
((Component)helmet).gameObject.transform.eulerAngles = deadbody.headslot.eulerAngles;
}
if ((Object)(object)vest != (Object)null)
{
((Component)vest).gameObject.transform.position = deadbody.bodyslot.position;
((Component)vest).gameObject.transform.eulerAngles = deadbody.bodyslot.eulerAngles;
}
if ((Object)(object)mask != (Object)null)
{
((Component)mask).gameObject.transform.position = deadbody.maskslot.position;
((Component)mask).gameObject.transform.eulerAngles = deadbody.maskslot.eulerAngles;
}
if ((Object)(object)headslotalive.CurObject != (Object)null)
{
helmet = headslotalive.CurObject;
headslotalive.CurObject.ClearQuickbeltState();
}
if ((Object)(object)maskslotalive.CurObject != (Object)null)
{
mask = maskslotalive.CurObject;
maskslotalive.CurObject.ClearQuickbeltState();
}
if ((Object)(object)bodyslotalive.CurObject != (Object)null)
{
vest = bodyslotalive.CurObject;
bodyslotalive.CurObject.ClearQuickbeltState();
}
}
if (GM.IsDead())
{
for (int num = GM.CurrentPlayerBody.QuickbeltSlots.Count - 1; num >= 0; num--)
{
if ((Object)(object)GM.CurrentPlayerBody.QuickbeltSlots[num] != (Object)null && (Object)(object)GM.CurrentPlayerBody.QuickbeltSlots[num].CurObject != (Object)null)
{
FVRPhysicalObject curObject = GM.CurrentPlayerBody.QuickbeltSlots[num].CurObject;
curObject.ClearQuickbeltState();
curObject.DeRegisterQuickbeltSlots();
curObject.SetIsKinematicLocked(false);
curObject.SetQuickBeltSlot((FVRQuickBeltSlot)null);
curObject.SetParentage((Transform)null);
((FVRInteractiveObject)curObject).SetAllCollidersToLayer(false, "Default");
((FVRInteractiveObject)curObject).BeginInteraction(GM.CurrentMovementManager.Hands[0]);
((FVRInteractiveObject)curObject).EndInteraction(GM.CurrentMovementManager.Hands[0]);
GM.CurrentPlayerBody.QuickbeltSlots[num].CurObject = null;
}
}
if ((Object)(object)GM.CurrentMovementManager.Hands[0].CurrentInteractable != (Object)null)
{
GM.CurrentMovementManager.Hands[0].CurrentInteractable.IsHeld = false;
GM.CurrentMovementManager.Hands[0].CurrentInteractable.EndInteraction(GM.CurrentMovementManager.Hands[0]);
GM.CurrentMovementManager.Hands[0].EndInteractionIfHeld(GM.CurrentMovementManager.Hands[0].CurrentInteractable);
}
if ((Object)(object)GM.CurrentMovementManager.Hands[1].CurrentInteractable != (Object)null)
{
GM.CurrentMovementManager.Hands[1].CurrentInteractable.IsHeld = false;
GM.CurrentMovementManager.Hands[1].CurrentInteractable.EndInteraction(GM.CurrentMovementManager.Hands[1]);
GM.CurrentMovementManager.Hands[1].EndInteractionIfHeld(GM.CurrentMovementManager.Hands[1].CurrentInteractable);
}
DropQuickbeltContents();
((Renderer)armband).enabled = false;
player.SetActive(false);
if (!dead)
{
int quickbeltPreset = GM.Options.QuickbeltOptions.QuickbeltPreset;
GM.CurrentPlayerBody.ConfigureQuickbelt(quickbeltPreset + 1);
deadbody = Object.Instantiate<GameObject>(body, ((Component)spawnpoint).transform.position, ((Component)spawnpoint).transform.rotation).GetComponent<DropItems>();
dead = true;
}
}
if (!GM.IsDead())
{
if ((Object)(object)deadbody != (Object)null)
{
deadbody.dc.cam.SetActive(false);
deadbody.dc.isdead = false;
}
if (dead)
{
int quickbeltPreset2 = GM.Options.QuickbeltOptions.QuickbeltPreset;
GM.CurrentPlayerBody.ConfigureQuickbelt(quickbeltPreset2);
}
if ((Object)(object)helmet != (Object)null)
{
((Component)helmet).transform.SetParent((Transform)null);
}
if ((Object)(object)vest != (Object)null)
{
((Component)vest).transform.SetParent((Transform)null);
}
if ((Object)(object)mask != (Object)null)
{
((Component)mask).transform.SetParent((Transform)null);
}
helmet = null;
vest = null;
mask = null;
((Renderer)armband).enabled = true;
player.SetActive(true);
dead = false;
}
}
public void DropQuickbeltContents()
{
}
}
public class DeathCamera : MonoBehaviour
{
public bool spawned = true;
public bool isdead = true;
public GameObject cam;
public GameObject cam2;
public GameObject camholderpos;
public GameObject camholderrot;
private void Start()
{
cam.SetActive(false);
spawned = true;
}
private void Update()
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
if (isdead)
{
cam.SetActive(true);
((Component)GM.CurrentMovementManager).transform.eulerAngles = cam2.transform.eulerAngles;
camholderpos.transform.localPosition = -((Component)GM.CurrentPlayerBody.Head).gameObject.transform.localPosition;
spawned = false;
}
if (!isdead)
{
cam.SetActive(false);
if (!spawned)
{
((Component)GM.CurrentMovementManager).transform.position = GM.CurrentSceneSettings.DeathResetPoint.position;
spawned = true;
}
((Component)GM.CurrentMovementManager).transform.eulerAngles = new Vector3(0f, ((Component)GM.CurrentMovementManager).transform.eulerAngles.y, 0f);
}
}
private void OnDestroy()
{
cam.SetActive(false);
}
}
public class DestroyOnAudioStop : MonoBehaviour
{
public GameObject thisobj;
public AudioSource thisaudio;
private void Start()
{
Object.DontDestroyOnLoad((Object)(object)thisobj);
}
private void Update()
{
if (!thisaudio.isPlaying)
{
Object.Destroy((Object)(object)thisobj);
}
}
}
public class DropItems : MonoBehaviour
{
public DeathCamera dc;
public Rigidbody head;
public Rigidbody pelvis;
public Rigidbody spine;
public Rigidbody thighL;
public Rigidbody thighR;
public Rigidbody calfL;
public Rigidbody calfR;
public Rigidbody upperarmL;
public Rigidbody upperarmR;
public Rigidbody forearmL;
public Rigidbody forearmR;
public Transform headslot;
public Transform bodyslot;
public Transform maskslot;
private void Start()
{
}
private void Update()
{
head.isKinematic = false;
pelvis.isKinematic = false;
spine.isKinematic = false;
thighL.isKinematic = false;
thighR.isKinematic = false;
calfL.isKinematic = false;
calfR.isKinematic = false;
upperarmL.isKinematic = false;
upperarmR.isKinematic = false;
forearmL.isKinematic = false;
forearmR.isKinematic = false;
}
}
public class EFTMode : MonoBehaviour
{
public TextMesh countdowntext;
public GameObject countdownboard;
public float countdownstart = 3f;
public bool startcount = false;
public bool tele = true;
public GameObject playerdetectpoint;
public bool m_isLoading = false;
public GameObject death;
public GameObject escape;
public float deathcountdownnum = 15f;
public bool addcomp = false;
private void Start()
{
escape.SetActive(false);
death.SetActive(false);
}
private void Update()
{
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_016f: Unknown result type (might be due to invalid IL or missing references)
//IL_0184: Unknown result type (might be due to invalid IL or missing references)
if (startcount)
{
countdownboard.SetActive(true);
countdownstart -= Time.deltaTime;
countdowntext.text = "SpawnLoadout" + countdownstart.ToString("f1");
}
if (countdownstart < 0f)
{
countdownboard.SetActive(false);
startcount = false;
}
if (!addcomp && (Object)(object)GM.CurrentPlayerBody != (Object)null && (Object)(object)Object.FindObjectOfType<DeathActivate>() == (Object)null)
{
playerdetectpoint.AddComponent<DeathActivate>();
startcount = true;
addcomp = true;
}
if ((Object)(object)GM.CurrentMovementManager != (Object)null)
{
playerdetectpoint.transform.position = GM.CurrentMovementManager.Head.position;
playerdetectpoint.transform.eulerAngles = GM.CurrentMovementManager.Head.eulerAngles;
}
if (!GM.IsDead())
{
return;
}
deathcountdownnum -= 1f * Time.deltaTime;
if (deathcountdownnum < 10f)
{
death.SetActive(true);
if (tele)
{
GM.CurrentMovementManager.TeleportToPoint(new Vector3(0f, 0f, 0f), true, new Vector3(0f, 0f, 0f));
tele = false;
}
}
if (!m_isLoading && deathcountdownnum < 0f)
{
m_isLoading = true;
}
}
}
}
namespace JerryComponent1
{
[BepInPlugin("JerryAR.EFT_Components", "EFT_Components", "0.0.1")]
[BepInDependency("nrgill28.Sodalite", "1.4.1")]
[BepInDependency("nrgill28.Atlas", "1.0.0")]
[BepInProcess("h3vr.exe")]
public class ExtractLoots : BaseUnityPlugin
{
public void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("JerryAR.EFT_Components");
val.PatchAll();
Debug.Log((object)"Uhm, Testing? Sent from JerryAR.EFT_Components 0.0.1");
}
}
}
namespace JerryComponent
{
public class Extractpoint : MonoBehaviour
{
public float telecountdown = 1f;
public bool telecount = false;
public bool telecount2 = false;
public GameObject motherboard;
public bool startcountdown = false;
public EFTMode modemain;
public float countdownnum = 12f;
public bool sceneswitched = false;
public GameObject countdownboard;
public Transform hidepoint;
public TextMesh countdowntext;
private void OnTriggerStay(Collider other)
{
if ((Object)(object)((Component)other).gameObject == (Object)(object)modemain.playerdetectpoint)
{
startcountdown = true;
}
}
private void OnTriggerExit(Collider other)
{
if ((Object)(object)((Component)other).gameObject == (Object)(object)modemain.playerdetectpoint)
{
startcountdown = false;
}
}
private void Start()
{
motherboard.SetActive(true);
}
private void Update()
{
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_013a: Unknown result type (might be due to invalid IL or missing references)
//IL_015e: Unknown result type (might be due to invalid IL or missing references)
if (telecount)
{
telecountdown -= Time.deltaTime;
}
if (telecountdown < 0f && !telecount2)
{
telecount = false;
telecount2 = true;
modemain.escape.SetActive(true);
GM.CurrentMovementManager.TeleportToPoint(((Component)hidepoint).transform.position, true, ((Component)hidepoint).transform.localEulerAngles);
}
if (countdownnum < 2f)
{
motherboard.SetActive(false);
SteamVR_Fade.Start(new Color(0f, 0f, 0f, 1f), 0.25f, false);
telecount = true;
}
if (countdownnum < 0f && !sceneswitched)
{
Save();
Escape();
startcountdown = false;
sceneswitched = true;
}
if (startcountdown)
{
countdownboard.SetActive(true);
countdownboard.transform.position = ((Component)GM.CurrentMovementManager.Head).transform.position;
countdownboard.transform.eulerAngles = ((Component)GM.CurrentMovementManager.Head).transform.eulerAngles;
countdowntext.text = "Extract" + (countdownnum - 2f).ToString("f1");
countdownnum -= 1f * Time.deltaTime;
}
if (!startcountdown)
{
countdownboard.SetActive(false);
countdowntext.text = "Extract10";
countdownnum = 12f;
}
}
private void Save()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Expected O, but got Unknown
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
VaultFile val = new VaultFile();
if (VaultSystem.FindAndScanObjectsInQuickbelt(val))
{
if (!VaultSystem.SaveVaultFile(SafehouseMP.raid_extracted_loadout_filename, (VaultFileDisplayMode)1, val))
{
Debug.Log((object)"ERROR: Saving loadout failed.");
}
else if (SafehouseMP.config_delete_loadout_on_save.Value)
{
VaultFile val2 = new VaultFile();
FVRPlayerBody val3 = Object.FindObjectOfType<FVRPlayerBody>();
Transform transform = new GameObject().transform;
transform.position = ((Component)val3).transform.position;
string text = default(string);
if (!VaultSystem.SpawnObjects((VaultFileDisplayMode)1, val2, ref text, transform, Vector3.zero))
{
Debug.Log((object)("ERROR: Couldn't spawn empty loadout w status: " + text));
}
}
}
else
{
Debug.Log((object)"ERROR: Quickbelt scan failed.");
}
}
private void Escape()
{
SafehouseMP.extracting_to_safehouse_need_map = true;
for (int i = 0; i < GM.CurrentSceneSettings.QuitReceivers.Count; i++)
{
GM.CurrentSceneSettings.QuitReceivers[i].BroadcastMessage("QUIT", (SendMessageOptions)1);
}
if (((AnvilCallbackBase)GM.LoadingCallback).IsCompleted)
{
CustomSceneInfo customScene = AtlasPlugin.GetCustomScene(SafehouseMP.GetSafehouseName());
if (customScene != null)
{
AtlasPlugin.LoadCustomScene(SafehouseMP.GetSafehouseName());
}
else
{
SteamVR_LoadLevel.Begin(SafehouseMP.GetSafehouseName(), false, 0f, 0f, 0f, 0f, 1f);
}
}
}
}
}
namespace JerryAr.EFT_Factory_Extractable_Sandbox
{
[BepInPlugin("JerryAr.EFT_Factory_Extractable_Sandbox", "EFT_Factory_Extractable_Sandbox", "0.1.2")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("nrgill28.Atlas", "1.0.1")]
public class EFT_Factory_Extractable_SandboxPlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "JerryAr.EFT_Factory_Extractable_Sandbox");
AtlasPlugin.RegisterScene(Path.Combine(BasePath, "factory"));
}
}
}
public class NavMeshCleaner : MonoBehaviour
{
private class Tri
{
public int i1;
public int i2;
public int i3;
public int min;
public int max;
public Tri(int i1, int i2, int i3)
{
this.i1 = i1;
this.i2 = i2;
this.i3 = i3;
min = Mathf.Min(new int[3] { i1, i2, i3 });
max = Mathf.Max(new int[3] { i1, i2, i3 });
}
}
private class Edge
{
public int i1;
public int i2;
public Edge(int i1, int i2)
{
this.i1 = i1;
this.i2 = i2;
}
}
[CustomEditor(typeof(NavMeshCleaner))]
public class NavMeshCleanerEditor : Editor
{
private static class Styles
{
private static Dictionary<string, GUIStyle> texture = new Dictionary<string, GUIStyle>();
public static GUIStyle Get(string id)
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
if (!texture.TryGetValue(id, out var value))
{
value = new GUIStyle(GUIStyle.op_Implicit(id));
texture.Add(id, value);
}
return value;
}
}
private NavMeshCleaner m_Target;
private int m_OverPoint = -1;
private static float kEpsilon = 1E-06f;
private void OnEnable()
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Expected O, but got Unknown
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
m_Target = (NavMeshCleaner)(object)((Editor)this).target;
Undo.undoRedoPerformed = (UndoRedoCallback)Delegate.Combine((Delegate?)(object)Undo.undoRedoPerformed, (Delegate?)new UndoRedoCallback(OnUndoOrRedo));
}
private void OnDisable()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
Undo.undoRedoPerformed = (UndoRedoCallback)Delegate.Remove((Delegate?)(object)Undo.undoRedoPerformed, (Delegate?)new UndoRedoCallback(OnUndoOrRedo));
}
private void OnUndoOrRedo()
{
((Editor)this).Repaint();
}
public override void OnInspectorGUI()
{
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
EditorGUILayout.HelpBox((m_OverPoint == -1) ? "Press Control and click to add a walkable point." : "Press Control and click to remove the point.", (MessageType)((m_Target.m_WalkablePoint.Count != 0) ? 1 : 2));
((Editor)this).OnInspectorGUI();
NavMeshCleaner navMeshCleaner = (NavMeshCleaner)(object)((Editor)this).target;
if (navMeshCleaner.m_Child.Count > 0)
{
EditorGUI.BeginChangeCheck();
bool flag = EditorGUILayout.Toggle("Hide Temp Mesh Object In Hierarchy", ((((Object)navMeshCleaner.m_Child[0].gameObject).hideFlags & 1) != 0) ? true : false, (GUILayoutOption[])(object)new GUILayoutOption[0]);
if (EditorGUI.EndChangeCheck())
{
for (int i = 0; i < navMeshCleaner.m_Child.Count; i++)
{
((Object)navMeshCleaner.m_Child[i].gameObject).hideFlags = (HideFlags)((!flag) ? (((Object)navMeshCleaner.m_Child[i].gameObject).hideFlags & -2) : (((Object)navMeshCleaner.m_Child[i].gameObject).hideFlags | 1));
}
try
{
EditorApplication.RepaintHierarchyWindow();
EditorApplication.DirtyHierarchyWindowSorting();
}
catch
{
}
}
}
if (GUILayout.Button((!navMeshCleaner.HasMesh()) ? "Calculate" : "Recalculate", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) }))
{
navMeshCleaner.Build();
navMeshCleaner.SetMeshVisible(visible: true);
SceneView.RepaintAll();
}
if (navMeshCleaner.HasMesh() && GUILayout.Button((!navMeshCleaner.MeshVisible()) ? "Show Mesh" : "Hide Mesh", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) }))
{
bool meshVisible = !navMeshCleaner.MeshVisible();
navMeshCleaner.SetMeshVisible(meshVisible);
SceneView.RepaintAll();
}
if (navMeshCleaner.HasMesh() && GUILayout.Button("Reset Mesh", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) }))
{
navMeshCleaner.Reset();
SceneView.RepaintAll();
}
if (navMeshCleaner.HasMesh() && GUILayout.Button("Reset WalkablePoints", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) }))
{
Undo.RecordObject(((Editor)this).target, "reset");
m_Target.m_WalkablePoint.Clear();
SceneView.RepaintAll();
}
}
private void DrawDisc(Vector3 p, Vector3 n, float radius)
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
Vector3[] array = (Vector3[])(object)new Vector3[20];
Matrix4x4 val = Matrix4x4.TRS(p, Quaternion.LookRotation(n), Vector3.one * radius);
for (int i = 0; i < 20; i++)
{
ref Vector3 reference = ref array[i];
reference = ((Matrix4x4)(ref val)).MultiplyPoint3x4(new Vector3(Mathf.Cos((float)Math.PI * 2f * (float)i / 19f), Mathf.Sin((float)Math.PI * 2f * (float)i / 19f), 0f));
}
Handles.DrawAAPolyLine(array);
}
private void OnSceneGUI()
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Invalid comparison between Unknown and I4
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Invalid comparison between Unknown and I4
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
//IL_015a: Invalid comparison between Unknown and I4
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0185: Unknown result type (might be due to invalid IL or missing references)
//IL_018b: Unknown result type (might be due to invalid IL or missing references)
//IL_0191: Unknown result type (might be due to invalid IL or missing references)
//IL_0197: Invalid comparison between Unknown and I4
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_0166: Invalid comparison between Unknown and I4
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_016c: Unknown result type (might be due to invalid IL or missing references)
//IL_0172: Invalid comparison between Unknown and I4
SceneView currentDrawingSceneView = SceneView.currentDrawingSceneView;
Event current = Event.current;
if ((int)current.type == 7)
{
for (int i = 0; i < m_Target.m_WalkablePoint.Count; i++)
{
Vector3 val = ((Component)m_Target).transform.TransformPoint(m_Target.m_WalkablePoint[i]);
float num = WorldSize(1f, currentDrawingSceneView.camera, val);
Handles.color = Color.black;
DrawDisc(val, Vector3.up, num * 15f);
Handles.color = ((i != m_OverPoint) ? Color.green : Color.red);
Handles.DrawSolidDisc(val, Vector3.up, num * 10f);
Handles.DrawLine(val, val + Vector3.up * (num * 200f));
}
}
if ((int)current.type == 8 && current.control)
{
HandleUtility.AddDefaultControl(GUIUtility.GetControlID((FocusType)2));
}
if (current.control)
{
EditorGUIUtility.AddCursorRect(new Rect(0f, 0f, (float)Screen.width, (float)Screen.height), (MouseCursor)((m_OverPoint != -1) ? 12 : 11));
}
if (((int)current.type == 0 || (int)current.type == 3 || (int)current.type == 2 || (int)current.type == 1) && current.button == 0)
{
MouseEvent(current.type, current.mousePosition, (int)current.modifiers == 2);
}
}
private void MouseEvent(EventType type, Vector2 mouseposition, bool controldown)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Invalid comparison between Unknown and I4
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
//IL_0166: Unknown result type (might be due to invalid IL or missing references)
//IL_016b: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_0175: Unknown result type (might be due to invalid IL or missing references)
//IL_0182: Unknown result type (might be due to invalid IL or missing references)
//IL_0195: Unknown result type (might be due to invalid IL or missing references)
//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0200: Unknown result type (might be due to invalid IL or missing references)
//IL_0218: Unknown result type (might be due to invalid IL or missing references)
//IL_021a: Unknown result type (might be due to invalid IL or missing references)
SceneView currentDrawingSceneView = SceneView.currentDrawingSceneView;
Ray val = HandleUtility.GUIPointToWorldRay(mouseposition);
if ((int)type == 2)
{
int num = -1;
for (int i = 0; i < m_Target.m_WalkablePoint.Count; i++)
{
Vector3 val2 = ((Component)m_Target).transform.TransformPoint(m_Target.m_WalkablePoint[i]);
float num2 = WorldSize(10f, currentDrawingSceneView.camera, val2) * 1.5f;
if (DistanceRayVsPoint(val, val2) < num2)
{
num = i;
break;
}
}
if (num != m_OverPoint)
{
m_OverPoint = num;
HandleUtility.Repaint();
}
}
if ((int)type != 0 || !controldown)
{
return;
}
if (m_OverPoint != -1)
{
Undo.RecordObject((Object)(object)m_Target, "Remove Point");
m_Target.m_WalkablePoint.RemoveAt(m_OverPoint);
m_OverPoint = -1;
}
else
{
float num3 = 1000f;
RaycastHit val3 = default(RaycastHit);
if (Physics.Raycast(val, ref val3, num3))
{
Undo.RecordObject((Object)(object)m_Target, "Add Point");
m_Target.m_WalkablePoint.Add(((Component)m_Target).transform.InverseTransformPoint(((RaycastHit)(ref val3)).point));
}
else
{
NavMeshTriangulation val4 = NavMesh.CalculateTriangulation();
Vector3[] vertices = val4.vertices;
int[] indices = val4.indices;
Vector3 outNormal = Vector3.up;
for (int j = 0; j < indices.Length; j += 3)
{
num3 = IntersectTest(val, vertices[indices[j]], vertices[indices[j + 1]], vertices[indices[j + 2]], num3, ref outNormal);
}
if (num3 < 1000f)
{
Undo.RecordObject((Object)(object)m_Target, "Add Point");
Vector3 val5 = ((Ray)(ref val)).origin + ((Ray)(ref val)).direction * num3;
m_Target.m_WalkablePoint.Add(((Component)m_Target).transform.InverseTransformPoint(val5));
}
}
}
HandleUtility.Repaint();
}
private static float IntersectTest(Ray ray, Vector3 v0, Vector3 v1, Vector3 v2, float mint, ref Vector3 outNormal)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = v1 - v0;
Vector3 val2 = v2 - v0;
Vector3 val3 = Vector3.Cross(((Ray)(ref ray)).direction, val2);
float num = Vector3.Dot(val, val3);
if (num > 0f - kEpsilon && num < kEpsilon)
{
return mint;
}
float num2 = 1f / num;
Vector3 val4 = ((Ray)(ref ray)).origin - v0;
float num3 = num2 * Vector3.Dot(val4, val3);
if (num3 < 0f || num3 > 1f)
{
return mint;
}
Vector3 val5 = Vector3.Cross(val4, val);
float num4 = num2 * Vector3.Dot(((Ray)(ref ray)).direction, val5);
if (num4 < 0f || num3 + num4 > 1f)
{
return mint;
}
float num5 = num2 * Vector3.Dot(val2, val5);
if (num5 > kEpsilon && num5 < mint)
{
outNormal = Vector3.Normalize(Vector3.Cross(((Vector3)(ref val)).normalized, ((Vector3)(ref val2)).normalized));
return num5;
}
return mint;
}
private static float WorldSize(float screensize, Camera camera, Vector3 p)
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
if (!camera.orthographic)
{
Vector3 val = ((Component)camera).transform.InverseTransformPoint(p);
float num = Mathf.Tan(camera.fieldOfView * ((float)Math.PI / 180f) * 0.5f) * val.z;
return num * screensize / (float)camera.pixelHeight;
}
return camera.orthographicSize * screensize / (float)camera.pixelHeight;
}
private static float DistanceRayVsPoint(Ray mouseRay, Vector3 pos)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = pos - ((Ray)(ref mouseRay)).origin;
return Mathf.Sqrt(Vector3.Dot(val, val) - Vector3.Dot(((Ray)(ref mouseRay)).direction, val) * Vector3.Dot(((Ray)(ref mouseRay)).direction, val));
}
private static Vector3 IntersectPlane(Vector3 inNormal, Vector3 inPoint, Ray mouseRay)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
Plane val = default(Plane);
((Plane)(ref val))..ctor(inNormal, inPoint);
float distanceToPoint = ((Plane)(ref val)).GetDistanceToPoint(((Ray)(ref mouseRay)).origin);
return ((Ray)(ref mouseRay)).origin + ((Ray)(ref mouseRay)).direction * (distanceToPoint / Vector3.Dot(-((Plane)(ref val)).normal, ((Ray)(ref mouseRay)).direction));
}
}
public List<Vector3> m_WalkablePoint = new List<Vector3>();
public float m_Height = 1f;
public float m_Offset = 0f;
public int m_MidLayerCount = 3;
private List<GameObject> m_Child = new List<GameObject>();
private void Awake()
{
SetMeshVisible(visible: false);
}
private void Reset()
{
Undo.RecordObject((Object)(object)this, "Reset");
for (int i = 0; i < m_Child.Count; i++)
{
Undo.DestroyObjectImmediate((Object)(object)m_Child[i]);
}
m_Child.Clear();
}
private void SetMeshVisible(bool visible)
{
for (int i = 0; i < m_Child.Count; i++)
{
m_Child[i].SetActive(visible);
}
}
public bool HasMesh()
{
return (m_Child.Count != 0) ? true : false;
}
public bool MeshVisible()
{
if (m_Child.Count > 0)
{
return m_Child[0].activeSelf;
}
return false;
}
private void Build()
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_011c->IL011c: Incompatible stack types: O vs I4
//IL_0106->IL011c: Incompatible stack types: I4 vs O
//IL_0106->IL011c: Incompatible stack types: O vs I4
Mesh[] array = CreateMesh();
Undo.RegisterCreatedObjectUndo((Object)(object)this, "build");
for (int i = 0; i < array.Length || i == 0; i++)
{
GameObject val;
if (i >= m_Child.Count)
{
val = new GameObject();
((Object)val).name = ((Object)((Component)this).gameObject).name + "_Mesh(DontSave)";
val.AddComponent<MeshFilter>();
MeshRenderer val2 = val.AddComponent<MeshRenderer>();
((Renderer)val2).sharedMaterial = AssetDatabase.GetBuiltinExtraResource<Material>("Default-Diffuse.mat");
val.transform.parent = ((Component)this).transform;
val.transform.localScale = Vector3.one;
val.transform.localPosition = Vector3.zero;
val.transform.localRotation = Quaternion.identity;
GameObjectUtility.SetStaticEditorFlags(val, (StaticEditorFlags)(GameObjectUtility.GetStaticEditorFlags(((Component)this).gameObject) | 8));
GameObjectUtility.SetNavMeshArea(val, 1);
m_Child.Add(val);
Undo.RegisterCreatedObjectUndo((Object)(object)val, "");
}
else
{
val = m_Child[i].gameObject;
}
object obj = val;
int num;
if (i == 0)
{
num = 53;
obj = num;
num = (int)obj;
}
else
{
obj = ((Object)m_Child[0].gameObject).hideFlags;
num = (int)obj;
}
((Object)num).hideFlags = (HideFlags)obj;
MeshFilter component = m_Child[i].GetComponent<MeshFilter>();
Undo.RecordObject((Object)(object)component, "MeshUpdate");
component.sharedMesh = ((array.Length != 0) ? array[i] : null);
}
while (m_Child.Count > array.Length)
{
Undo.DestroyObjectImmediate((Object)(object)m_Child[m_Child.Count - 1]);
m_Child.RemoveAt(m_Child.Count - 1);
}
}
private static int Find(Vector3[] vtx, int left, int right, Vector3 v, float key)
{
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
int num = (left + right) / 2;
if (num == left)
{
for (int i = left; i < vtx.Length && vtx[i].x <= key + 0.002f; i++)
{
if (Vector3.Magnitude(vtx[i] - v) <= 0.01f)
{
return i;
}
}
return -1;
}
if (key <= vtx[num].x)
{
return Find(vtx, left, num, v, key);
}
return Find(vtx, num, right, v, key);
}
private static bool Find(Edge[] edge, int left, int right, int i1, int i2)
{
int num = (left + right) / 2;
if (num == left)
{
for (int j = left; j < edge.Length && edge[j].i1 <= i1; j++)
{
if (edge[j].i1 == i1 && edge[j].i2 == i2)
{
return true;
}
}
return false;
}
if (i1 <= edge[num].i1)
{
return Find(edge, left, num, i1, i2);
}
return Find(edge, num, right, i1, i2);
}
private Mesh[] CreateMesh()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0716: Unknown result type (might be due to invalid IL or missing references)
//IL_0721: Unknown result type (might be due to invalid IL or missing references)
//IL_0726: Unknown result type (might be due to invalid IL or missing references)
//IL_072b: Unknown result type (might be due to invalid IL or missing references)
//IL_0618: Unknown result type (might be due to invalid IL or missing references)
//IL_061d: Unknown result type (might be due to invalid IL or missing references)
//IL_0628: Unknown result type (might be due to invalid IL or missing references)
//IL_062d: Unknown result type (might be due to invalid IL or missing references)
//IL_0632: Unknown result type (might be due to invalid IL or missing references)
//IL_0757: Unknown result type (might be due to invalid IL or missing references)
//IL_075c: Unknown result type (might be due to invalid IL or missing references)
//IL_0767: Unknown result type (might be due to invalid IL or missing references)
//IL_076c: Unknown result type (might be due to invalid IL or missing references)
//IL_0a2d: Unknown result type (might be due to invalid IL or missing references)
//IL_0a32: Unknown result type (might be due to invalid IL or missing references)
//IL_0a42: Unknown result type (might be due to invalid IL or missing references)
//IL_0a47: Unknown result type (might be due to invalid IL or missing references)
//IL_0a57: Unknown result type (might be due to invalid IL or missing references)
//IL_0a5c: Unknown result type (might be due to invalid IL or missing references)
//IL_0a5e: Unknown result type (might be due to invalid IL or missing references)
//IL_0a63: Unknown result type (might be due to invalid IL or missing references)
//IL_0a73: Unknown result type (might be due to invalid IL or missing references)
//IL_0a78: Unknown result type (might be due to invalid IL or missing references)
//IL_0a7a: Unknown result type (might be due to invalid IL or missing references)
//IL_0a7f: Unknown result type (might be due to invalid IL or missing references)
NavMeshTriangulation val = NavMesh.CalculateTriangulation();
Vector3[] vertices = val.vertices;
List<Vector3> list = new List<Vector3>();
list.AddRange(vertices);
list.Sort((Vector3 v1, Vector3 v2) => (v1.x == v2.x) ? ((v1.z != v2.z) ? ((!(v1.z < v2.z)) ? 1 : (-1)) : 0) : ((!(v1.x < v2.x)) ? 1 : (-1)));
Vector3[] vtx = list.ToArray();
int[] array = new int[val.vertices.Length];
for (int i = 0; i < array.Length; i++)
{
array[i] = Find(vtx, 0, list.Count, vertices[i], vertices[i].x - 0.001f);
if (i % 100 == 0)
{
EditorUtility.DisplayProgressBar($"Export Nav-Mesh (Phase #1/3) {i}/{array.Length}", "Weld Vertex", Mathf.InverseLerp(0f, (float)array.Length, (float)i));
}
}
int[] indices = val.indices;
List<Tri> list2 = new List<Tri>();
for (int j = 0; j < indices.Length; j += 3)
{
list2.Add(new Tri(array[indices[j]], array[indices[j + 1]], array[indices[j + 2]]));
}
list2.Sort((Tri t1, Tri t2) => (t1.min != t2.min) ? ((t1.min >= t2.min) ? 1 : (-1)) : 0);
int[] array2 = new int[(list2.Count + 127) / 128];
int[] array3 = new int[array2.Length];
int num = 0;
int num2 = 0;
while (num < list2.Count)
{
int num3 = list2[num].min;
int num4 = list2[num].max;
for (int k = 1; k < 128 && num + k < list2.Count; k++)
{
num3 = Mathf.Min(list2[num + k].min, num3);
num4 = Mathf.Max(list2[num + k].max, num4);
}
array2[num2] = num3;
array3[num2] = num4;
num += 128;
num2++;
}
int[] array4 = new int[indices.Length];
for (int l = 0; l < array4.Length; l += 3)
{
array4[l] = list2[l / 3].i1;
array4[l + 1] = list2[l / 3].i2;
array4[l + 2] = list2[l / 3].i3;
}
List<int> list3 = new List<int>();
List<int> list4 = new List<int>();
int[] array5 = new int[array4.Length / 3];
for (int m = 0; m < array4.Length; m += 3)
{
int num5 = -1;
int num6 = Mathf.Max(new int[3]
{
array4[m],
array4[m + 1],
array4[m + 2]
});
int num7 = Mathf.Min(new int[3]
{
array4[m],
array4[m + 1],
array4[m + 2]
});
int num8 = 0;
int num9 = 0;
while (num8 < m)
{
if (array2[num9] <= num6 && array3[num9] >= num7)
{
for (int n = num8; n < m && n < num8 + 384 && list2[n / 3].min <= num6; n += 3)
{
if (list2[n / 3].max < num7 || list3[array5[n / 3]] == num5)
{
continue;
}
for (int num10 = 0; num10 < 3; num10++)
{
int num11 = array4[n + num10];
if (array4[m] != num11 && array4[m + 1] != num11 && array4[m + 2] != num11)
{
continue;
}
if (num5 == -1)
{
num5 = list3[array5[n / 3]];
array5[m / 3] = num5;
break;
}
int num12 = list3[array5[n / 3]];
for (int num13 = 0; num13 < list3.Count; num13++)
{
if (list3[num13] == num12)
{
list3[num13] = num5;
}
}
break;
}
}
}
num8 += 384;
num9++;
}
if (num5 == -1)
{
num5 = list3.Count;
array5[m / 3] = num5;
list3.Add(num5);
list4.Add(0);
}
if (m / 3 % 100 == 0)
{
EditorUtility.DisplayProgressBar("Collect (Phase #2/3)", "Classification Group", Mathf.InverseLerp(0f, (float)array4.Length, (float)m));
}
}
for (int num14 = 0; num14 < array4.Length; num14 += 3)
{
array5[num14 / 3] = list3[array5[num14 / 3]];
list4[array5[num14 / 3]]++;
}
List<Mesh> list5 = new List<Mesh>();
List<Vector3> list6 = new List<Vector3>();
List<int> list7 = new List<int>();
int[] array6 = new int[list.Count];
for (int num15 = 0; num15 < array6.Length; num15++)
{
array6[num15] = -1;
}
Vector3[] points = m_WalkablePoint.ToArray();
for (int num16 = 0; num16 < list4.Count; num16++)
{
if (list4[num16] == 0)
{
continue;
}
List<Vector3> list8 = new List<Vector3>();
List<int> list9 = new List<int>();
for (int num17 = 0; num17 < array4.Length; num17 += 3)
{
if (array5[num17 / 3] != num16)
{
continue;
}
for (int num18 = 0; num18 < 3; num18++)
{
int num19 = array4[num17 + num18];
if (array6[num19] == -1)
{
array6[num19] = list8.Count;
list8.Add(((Component)this).transform.InverseTransformPoint(list[num19] + Vector3.up * m_Offset));
}
}
list9.Add(array6[array4[num17]]);
list9.Add(array6[array4[num17 + 1]]);
list9.Add(array6[array4[num17 + 2]]);
}
if (Contains(list8.ToArray(), list9.ToArray(), points))
{
continue;
}
int num20 = 32768;
if (list6.Count > num20 || list6.Count + list8.Count * (2 + m_MidLayerCount) >= 65536)
{
list5.Add(CreateMesh(list6.ToArray(), list7.ToArray()));
list6.Clear();
list7.Clear();
}
Vector3 val2 = ((Component)this).transform.InverseTransformVector(Vector3.up * m_Height);
int count = list6.Count;
int num21 = 2 + m_MidLayerCount;
for (int num22 = 0; num22 < list8.Count; num22++)
{
for (int num23 = 0; num23 < num21; num23++)
{
list6.Add(list8[num22] + val2 * ((float)num23 / (float)(num21 - 1)));
}
}
for (int num24 = 0; num24 < list9.Count; num24 += 3)
{
for (int num25 = 0; num25 < num21; num25++)
{
if (num25 == 0)
{
list7.AddRange(new int[3]
{
count + list9[num24] * num21 + num25,
count + list9[num24 + 2] * num21 + num25,
count + list9[num24 + 1] * num21 + num25
});
}
else
{
list7.AddRange(new int[3]
{
count + list9[num24] * num21 + num25,
count + list9[num24 + 1] * num21 + num25,
count + list9[num24 + 2] * num21 + num25
});
}
}
}
if (m_Height > 0f)
{
List<Edge> list10 = new List<Edge>();
for (int num26 = 0; num26 < list9.Count; num26 += 3)
{
list10.Add(new Edge(list9[num26], list9[num26 + 1]));
list10.Add(new Edge(list9[num26 + 1], list9[num26 + 2]));
list10.Add(new Edge(list9[num26 + 2], list9[num26]));
}
list10.Sort((Edge e1, Edge e2) => (e1.i1 != e2.i1) ? ((e1.i1 >= e2.i1) ? 1 : (-1)) : 0);
Edge[] edge = list10.ToArray();
for (int num27 = 0; num27 < list9.Count; num27 += 3)
{
int num28 = 2;
int num29 = 0;
while (num29 < 3)
{
int num30 = list9[num27 + num28];
int num31 = list9[num27 + num29];
if (!Find(edge, 0, list10.Count, num31, num30))
{
if (list6.Count + 4 >= 65536)
{
list5.Add(CreateMesh(list6.ToArray(), list7.ToArray()));
list6.Clear();
list7.Clear();
}
list7.AddRange(new int[6]
{
list6.Count,
list6.Count + 1,
list6.Count + 3,
list6.Count,
list6.Count + 3,
list6.Count + 2
});
list6.AddRange((IEnumerable<Vector3>)(object)new Vector3[4]
{
list8[num30],
list8[num31],
list8[num30] + val2,
list8[num31] + val2
});
}
num28 = num29++;
}
if (num27 % 600 == 0)
{
EditorUtility.DisplayProgressBar("Collect (Phase #3/3)", "Create Mesh", Mathf.InverseLerp(0f, (float)(list4.Count * 100), (float)(num16 * 100 + num27 * 100 / (num27 - list9.Count))));
}
}
}
EditorUtility.DisplayProgressBar("Collect (Phase #3/3)", "Create Mesh", Mathf.InverseLerp(0f, (float)list4.Count, (float)num16));
}
if (list6.Count > 0)
{
list5.Add(CreateMesh(list6.ToArray(), list7.ToArray()));
}
EditorUtility.ClearProgressBar();
return list5.ToArray();
}
private static Mesh CreateMesh(Vector3[] vtx, int[] indices)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
Mesh val = new Mesh();
((Object)val).hideFlags = (HideFlags)52;
val.vertices = vtx;
val.SetIndices(indices, (MeshTopology)0, 0);
val.RecalculateNormals();
val.RecalculateBounds();
return val;
}
private static bool Contains(Vector3[] vtx, int[] indices, Vector3[] points)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
foreach (Vector3 p in points)
{
for (int j = 0; j < indices.Length; j += 3)
{
if (indices[j] != indices[j + 1] && indices[j] != indices[j + 2] && indices[j + 1] != indices[j + 2] && PointInTriangle(vtx[indices[j]], vtx[indices[j + 2]], vtx[indices[j + 1]], p))
{
return true;
}
}
}
return false;
}
private static bool PointInTriangle(Vector3 v1, Vector3 v2, Vector3 v3, Vector3 p)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = Vector3.Cross(v3 - v1, v2 - v1);
if (Vector3.Dot(Vector3.Cross(p - v1, v2 - v1), val) > 0f && Vector3.Dot(Vector3.Cross(p - v2, v3 - v2), val) > 0f && Vector3.Dot(Vector3.Cross(p - v3, v1 - v3), val) > 0f)
{
return true;
}
return false;
}
}
public class CuttableMesh
{
private MeshRenderer inputMeshRenderer;
private bool hasUvs;
private bool hasUv1s;
private bool hasColours;
private List<CuttableSubMesh> subMeshes;
public CuttableMesh(Mesh inputMesh)
{
Init(inputMesh, ((Object)inputMesh).name);
}
public CuttableMesh(MeshRenderer input)
{
inputMeshRenderer = input;
MeshFilter component = ((Component)input).GetComponent<MeshFilter>();
Mesh sharedMesh = component.sharedMesh;
Init(sharedMesh, ((Object)input).name);
}
public CuttableMesh(CuttableMesh inputMesh, List<CuttableSubMesh> newSubMeshes)
{
inputMeshRenderer = inputMesh.inputMeshRenderer;
hasUvs = inputMesh.hasUvs;
hasUv1s = inputMesh.hasUv1s;
hasColours = inputMesh.hasColours;
subMeshes = new List<CuttableSubMesh>();
subMeshes.AddRange(newSubMeshes);
}
private void Init(Mesh inputMesh, string debugName)
{
subMeshes = new List<CuttableSubMesh>();
if (inputMesh.isReadable)
{
Vector3[] vertices = inputMesh.vertices;
Vector3[] normals = inputMesh.normals;
Vector2[] uv = inputMesh.uv;
Vector2[] uv2 = inputMesh.uv2;
Color32[] colors = inputMesh.colors32;
hasUvs = uv != null && uv.Length > 0;
hasUv1s = uv2 != null && uv2.Length > 0;
hasColours = colors != null && colors.Length > 0;
for (int i = 0; i < inputMesh.subMeshCount; i++)
{
int[] indices = inputMesh.GetIndices(i);
CuttableSubMesh item = new CuttableSubMesh(indices, vertices, normals, colors, uv, uv2);
subMeshes.Add(item);
}
}
else
{
Debug.LogError((object)("CuttableMesh's input mesh is not readable: " + debugName), (Object)(object)inputMesh);
}
}
public void Add(CuttableMesh other)
{
if (subMeshes.Count != other.subMeshes.Count)
{
throw new Exception("Mismatched submesh count");
}
for (int i = 0; i < subMeshes.Count; i++)
{
subMeshes[i].Add(other.subMeshes[i]);
}
}
public int NumSubMeshes()
{
return subMeshes.Count;
}
public bool HasUvs()
{
return hasUvs;
}
public bool HasColours()
{
return hasColours;
}
public List<CuttableSubMesh> GetSubMeshes()
{
return subMeshes;
}
public CuttableSubMesh GetSubMesh(int index)
{
return subMeshes[index];
}
public Transform GetTransform()
{
if ((Object)(object)inputMeshRenderer != (Object)null)
{
return ((Component)inputMeshRenderer).transform;
}
return null;
}
public MeshRenderer ConvertToRenderer(string newObjectName)
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
Mesh val = CreateMesh();
if (val.vertexCount == 0)
{
return null;
}
GameObject val2 = new GameObject(newObjectName);
val2.transform.SetParent(((Component)inputMeshRenderer).transform);
val2.transform.localPosition = Vector3.zero;
val2.transform.localRotation = Quaternion.identity;
val2.transform.localScale = Vector3.one;
MeshFilter val3 = val2.AddComponent<MeshFilter>();
val3.mesh = val;
MeshRenderer val4 = val2.AddComponent<MeshRenderer>();
((Renderer)val4).shadowCastingMode = ((Renderer)inputMeshRenderer).shadowCastingMode;
((Renderer)val4).reflectionProbeUsage = ((Renderer)inputMeshRenderer).reflectionProbeUsage;
((Renderer)val4).lightProbeUsage = ((Renderer)inputMeshRenderer).lightProbeUsage;
((Renderer)val4).sharedMaterials = ((Renderer)inputMeshRenderer).sharedMaterials;
return val4;
}
public Mesh CreateMesh()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
Mesh val = new Mesh();
int num = 0;
for (int i = 0; i < subMeshes.Count; i++)
{
num += subMeshes[i].NumIndices();
}
List<Vector3> list = new List<Vector3>();
List<Vector3> list2 = new List<Vector3>();
List<Color32> list3 = ((!hasColours) ? null : new List<Color32>());
List<Vector2> list4 = ((!hasUvs) ? null : new List<Vector2>());
List<Vector2> list5 = ((!hasUv1s) ? null : new List<Vector2>());
List<int> list6 = new List<int>();
foreach (CuttableSubMesh subMesh in subMeshes)
{
list6.Add(list.Count);
subMesh.AddTo(list, list2, list3, list4, list5);
}
val.vertices = list.ToArray();
val.normals = list2.ToArray();
val.colors32 = ((!hasColours) ? null : list3.ToArray());
val.uv = ((!hasUvs) ? null : list4.ToArray());
val.uv2 = ((!hasUv1s) ? null : list5.ToArray());
val.subMeshCount = subMeshes.Count;
for (int j = 0; j < subMeshes.Count; j++)
{
CuttableSubMesh cuttableSubMesh = subMeshes[j];
int num2 = list6[j];
int[] array = cuttableSubMesh.GenIndices();
for (int k = 0; k < array.Length; k++)
{
array[k] += num2;
}
val.SetTriangles(array, j, true);
}
return val;
}
}
public class CuttableSubMesh
{
private List<Vector3> vertices;
private List<Vector3> normals;
private List<Color32> colours;
private List<Vector2> uvs;
private List<Vector2> uv1s;
public CuttableSubMesh(bool hasNormals, bool hasColours, bool hasUvs, bool hasUv1)
{
vertices = new List<Vector3>();
if (hasNormals)
{
normals = new List<Vector3>();
}
if (hasColours)
{
colours = new List<Color32>();
}
if (hasUvs)
{
uvs = new List<Vector2>();
}
if (hasUv1)
{
uv1s = new List<Vector2>();
}
}
public CuttableSubMesh(int[] indices, Vector3[] inputVertices, Vector3[] inputNormals, Color32[] inputColours, Vector2[] inputUvs, Vector2[] inputUv1)
{
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
vertices = new List<Vector3>();
if (inputNormals != null && inputNormals.Length > 0)
{
normals = new List<Vector3>();
}
if (inputColours != null && inputColours.Length > 0)
{
colours = new List<Color32>();
}
if (inputUvs != null && inputUvs.Length > 0)
{
uvs = new List<Vector2>();
}
if (inputUv1 != null && inputUv1.Length > 0)
{
uv1s = new List<Vector2>();
}
foreach (int num in indices)
{
vertices.Add(inputVertices[num]);
if (normals != null)
{
normals.Add(inputNormals[num]);
}
if (colours != null)
{
colours.Add(inputColours[num]);
}
if (uvs != null)
{
uvs.Add(inputUvs[num]);
}
if (uv1s != null)
{
uv1s.Add(inputUv1[num]);
}
}
}
public void Add(CuttableSubMesh other)
{
for (int i = 0; i < other.vertices.Count; i++)
{
CopyVertex(i, other);
}
}
public int NumVertices()
{
return vertices.Count;
}
public Vector3 GetVertex(int index)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
return vertices[index];
}
public bool HasNormals()
{
return normals != null;
}
public bool HasColours()
{
return colours != null;
}
public bool HasUvs()
{
return uvs != null;
}
public bool HasUv1()
{
return uv1s != null;
}
public void CopyVertex(int srcIndex, CuttableSubMesh srcMesh)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
vertices.Add(srcMesh.vertices[srcIndex]);
if (normals != null)
{
normals.Add(srcMesh.normals[srcIndex]);
}
if (colours != null)
{
colours.Add(srcMesh.colours[srcIndex]);
}
if (uvs != null)
{
uvs.Add(srcMesh.uvs[srcIndex]);
}
if (uv1s != null)
{
uv1s.Add(srcMesh.uv1s[srcIndex]);
}
}
public void AddInterpolatedVertex(int i0, int i1, float weight, CuttableSubMesh srcMesh)
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
Vector3 vertex = srcMesh.GetVertex(i0);
Vector3 vertex2 = srcMesh.GetVertex(i1);
vertices.Add(Vector3.Lerp(vertex, vertex2, weight));
if (normals != null)
{
List<Vector3> list = normals;
Vector3 val = Vector3.Lerp(srcMesh.normals[i0], srcMesh.normals[i1], weight);
list.Add(((Vector3)(ref val)).normalized);
}
if (colours != null)
{
colours.Add(Color32.Lerp(srcMesh.colours[i0], srcMesh.colours[i1], weight));
}
if (uvs != null)
{
uvs.Add(Vector2.Lerp(srcMesh.uvs[i0], srcMesh.uvs[i1], weight));
}
if (uv1s != null)
{
uv1s.Add(Vector2.Lerp(srcMesh.uv1s[i0], srcMesh.uv1s[i1], weight));
}
}
public void AddTo(List<Vector3> destVertices, List<Vector3> destNormals, List<Color32> destColours, List<Vector2> destUvs, List<Vector2> destUv1s)
{
destVertices.AddRange(vertices);
if (normals != null)
{
destNormals.AddRange(normals);
}
if (colours != null)
{
destColours.AddRange(colours);
}
if (uvs != null)
{
destUvs.AddRange(uvs);
}
if (uv1s != null)
{
destUv1s.AddRange(uv1s);
}
}
public int NumIndices()
{
return vertices.Count;
}
public int[] GenIndices()
{
int[] array = new int[vertices.Count];
for (int i = 0; i < array.Length; i++)
{
array[i] = i;
}
return array;
}
}
public enum VertexClassification
{
Front = 1,
Back = 2,
OnPlane = 4
}
public class MeshCutter
{
private CuttableMesh inputMesh;
private List<CuttableSubMesh> outputFrontSubMeshes;
private List<CuttableSubMesh> outputBackSubMeshes;
public void Cut(CuttableMesh input, Plane worldCutPlane)
{
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
inputMesh = input;
outputFrontSubMeshes = new List<CuttableSubMesh>();
outputBackSubMeshes = new List<CuttableSubMesh>();
Transform transform = inputMesh.GetTransform();
Plane cutPlane = default(Plane);
if ((Object)(object)transform != (Object)null)
{
Vector3 val = transform.InverseTransformPoint(ClosestPointOnPlane(worldCutPlane, Vector3.zero));
Vector3 val2 = transform.InverseTransformDirection(((Plane)(ref worldCutPlane)).normal);
((Plane)(ref cutPlane))..ctor(val2, val);
}
else
{
cutPlane = worldCutPlane;
}
foreach (CuttableSubMesh subMesh in input.GetSubMeshes())
{
Cut(subMesh, cutPlane);
}
}
private static Vector3 ClosestPointOnPlane(Plane plane, Vector3 point)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
float distanceToPoint = ((Plane)(ref plane)).GetDistanceToPoint(point);
if (((Plane)(ref plane)).GetSide(point))
{
return point - ((Plane)(ref plane)).normal * distanceToPoint;
}
return point + ((Plane)(ref plane)).normal * distanceToPoint;
}
public CuttableMesh GetFrontOutput()
{
return new CuttableMesh(inputMesh, outputFrontSubMeshes);
}
public CuttableMesh GetBackOutput()
{
return new CuttableMesh(inputMesh, outputBackSubMeshes);
}
private void Cut(CuttableSubMesh inputSubMesh, Plane cutPlane)
{
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
//IL_015b: Unknown result type (might be due to invalid IL or missing references)
//IL_0142: Unknown result type (might be due to invalid IL or missing references)
//IL_02be: Unknown result type (might be due to invalid IL or missing references)
//IL_02c0: Unknown result type (might be due to invalid IL or missing references)
//IL_02c2: Unknown result type (might be due to invalid IL or missing references)
//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
//IL_02cb: Unknown result type (might be due to invalid IL or missing references)
//IL_02cd: Unknown result type (might be due to invalid IL or missing references)
//IL_02d2: Unknown result type (might be due to invalid IL or missing references)
//IL_02d4: Unknown result type (might be due to invalid IL or missing references)
//IL_02d6: Unknown result type (might be due to invalid IL or missing references)
//IL_02d8: Unknown result type (might be due to invalid IL or missing references)
//IL_02dd: Unknown result type (might be due to invalid IL or missing references)
//IL_02df: Unknown result type (might be due to invalid IL or missing references)
//IL_02e3: Unknown result type (might be due to invalid IL or missing references)
//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
//IL_01af: Unknown result type (might be due to invalid IL or missing references)
//IL_021d: Unknown result type (might be due to invalid IL or missing references)
//IL_0204: Unknown result type (might be due to invalid IL or missing references)
//IL_029d: Unknown result type (might be due to invalid IL or missing references)
//IL_0284: Unknown result type (might be due to invalid IL or missing references)
//IL_0261: Unknown result type (might be due to invalid IL or missing references)
//IL_0248: Unknown result type (might be due to invalid IL or missing references)
bool hasNormals = inputSubMesh.HasNormals();
bool hasColours = inputSubMesh.HasColours();
bool hasUvs = inputSubMesh.HasUvs();
bool hasUv = inputSubMesh.HasUv1();
CuttableSubMesh cuttableSubMesh = new CuttableSubMesh(hasNormals, hasColours, hasUvs, hasUv);
CuttableSubMesh cuttableSubMesh2 = new CuttableSubMesh(hasNormals, hasColours, hasUvs, hasUv);
for (int i = 0; i < inputSubMesh.NumVertices(); i += 3)
{
int num = i;
int num2 = i + 1;
int num3 = i + 2;
Vector3 vertex = inputSubMesh.GetVertex(num);
Vector3 vertex2 = inputSubMesh.GetVertex(num2);
Vector3 vertex3 = inputSubMesh.GetVertex(num3);
VertexClassification vertexClassification = Classify(vertex, cutPlane);
VertexClassification vertexClassification2 = Classify(vertex2, cutPlane);
VertexClassification vertexClassification3 = Classify(vertex3, cutPlane);
int numFront = 0;
int numBehind = 0;
CountSides(vertexClassification, ref numFront, ref numBehind);
CountSides(vertexClassification2, ref numFront, ref numBehind);
CountSides(vertexClassification3, ref numFront, ref numBehind);
if (numFront > 0 && numBehind == 0)
{
KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh);
}
else if (numFront == 0 && numBehind > 0)
{
KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh2);
}
else if (numFront == 2 && numBehind == 1)
{
if (vertexClassification == VertexClassification.Back)
{
SplitA(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh);
}
else if (vertexClassification2 == VertexClassification.Back)
{
SplitA(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh);
}
else
{
SplitA(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh);
}
}
else if (numFront == 1 && numBehind == 2)
{
if (vertexClassification == VertexClassification.Front)
{
SplitA(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
else if (vertexClassification2 == VertexClassification.Front)
{
SplitA(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
else
{
SplitA(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
}
else if (numFront == 1 && numBehind == 1)
{
if (vertexClassification == VertexClassification.OnPlane)
{
if (vertexClassification3 == VertexClassification.Front)
{
SplitB(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
else
{
SplitBFlipped(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
continue;
}
switch (vertexClassification2)
{
case VertexClassification.OnPlane:
if (vertexClassification == VertexClassification.Front)
{
SplitB(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
else
{
SplitBFlipped(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
break;
case VertexClassification.Front:
SplitB(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
break;
default:
SplitBFlipped(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
break;
}
}
else if (numFront == 0 && numBehind == 0)
{
Vector3 val = vertex2 - vertex;
Vector3 val2 = vertex3 - vertex;
Vector3 val3 = Vector3.Cross(val, val2);
if (Vector3.Dot(val3, ((Plane)(ref cutPlane)).normal) > 0f)
{
KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh2);
}
else
{
KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh);
}
}
}
outputFrontSubMeshes.Add(cuttableSubMesh);
outputBackSubMeshes.Add(cuttableSubMesh2);
}
private VertexClassification Classify(Vector3 vertex, Plane cutPlane)
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = default(Vector3);
((Vector3)(ref val))..ctor(vertex.x, vertex.y, vertex.z);
float distanceToPoint = ((Plane)(ref cutPlane)).GetDistanceToPoint(val);
double num = 9.999999747378752E-06;
if ((double)distanceToPoint > 0.0 - num && (double)distanceToPoint < num)
{
return VertexClassification.OnPlane;
}
if (distanceToPoint > 0f)
{
return VertexClassification.Front;
}
return VertexClassification.Back;
}
private void CountSides(VertexClassification c, ref int numFront, ref int numBehind)
{
switch (c)
{
case VertexClassification.Front:
numFront++;
break;
case VertexClassification.Back:
numBehind++;
break;
}
}
private void KeepTriangle(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, CuttableSubMesh destSubMesh)
{
destSubMesh.CopyVertex(i0, inputSubMesh);
destSubMesh.CopyVertex(i1, inputSubMesh);
destSubMesh.CopyVertex(i2, inputSubMesh);
}
private void SplitA(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh)
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
Vector3 vertex = inputSubMesh.GetVertex(i0);
Vector3 vertex2 = inputSubMesh.GetVertex(i1);
Vector3 vertex3 = inputSubMesh.GetVertex(i2);
CalcIntersection(vertex, vertex2, cutPlane, out var weight);
CalcIntersection(vertex3, vertex, cutPlane, out var weight2);
frontSubMesh.CopyVertex(i0, inputSubMesh);
frontSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
frontSubMesh.AddInterpolatedVertex(i2, i0, weight2, inputSubMesh);
backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
backSubMesh.CopyVertex(i1, inputSubMesh);
backSubMesh.CopyVertex(i2, inputSubMesh);
backSubMesh.CopyVertex(i2, inputSubMesh);
backSubMesh.AddInterpolatedVertex(i2, i0, weight2, inputSubMesh);
backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
}
private void SplitB(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh)
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
Vector3 vertex = inputSubMesh.GetVertex(i0);
Vector3 vertex2 = inputSubMesh.GetVertex(i2);
CalcIntersection(vertex2, vertex, cutPlane, out var weight);
frontSubMesh.CopyVertex(i0, inputSubMesh);
frontSubMesh.CopyVertex(i1, inputSubMesh);
frontSubMesh.AddInterpolatedVertex(i2, i0, weight, inputSubMesh);
backSubMesh.CopyVertex(i1, inputSubMesh);
backSubMesh.CopyVertex(i2, inputSubMesh);
backSubMesh.AddInterpolatedVertex(i2, i0, weight, inputSubMesh);
}
private void SplitBFlipped(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh)
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
Vector3 vertex = inputSubMesh.GetVertex(i0);
Vector3 vertex2 = inputSubMesh.GetVertex(i1);
CalcIntersection(vertex, vertex2, cutPlane, out var weight);
frontSubMesh.CopyVertex(i0, inputSubMesh);
frontSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
frontSubMesh.CopyVertex(i2, inputSubMesh);
backSubMesh.CopyVertex(i1, inputSubMesh);
backSubMesh.CopyVertex(i2, inputSubMesh);
backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
}
private Vector3 CalcIntersection(Vector3 v0, Vector3 v1, Plane plane, out float weight)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = v1 - v0;
float magnitude = ((Vector3)(ref val)).magnitude;
Ray val2 = default(Ray);
((Ray)(ref val2))..ctor(v0, val / magnitude);
float num = default(float);
((Plane)(ref plane)).Raycast(val2, ref num);
Vector3 result = ((Ray)(ref val2)).origin + ((Ray)(ref val2)).direction * num;
weight = num / magnitude;
return result;
}
}
namespace JerryComponent
{
public class RandomSpawn : MonoBehaviour
{
public bool spawnpicked = false;
public bool exitpicked = false;
public bool spawnremoved = false;
public bool exitremoved = false;
public Random Rand;
public Random Randext1;
public Random Randext2;
public GameObject[] spawnpoints;
public GameObject _Selected;
public GameObject[] exitpoints1;
public GameObject _Selectedexit1;
public GameObject[] exitpoints2;
public GameObject _Selectedexit2;
public int _MaxNum;
public int _Maxext1;
public int _Maxext2;
private void Start()
{
RandomPick();
spawnpicked = false;
RandomExit();
exitpicked = false;
}
private void Update()
{
if ((Object)(object)_Selected == (Object)null)
{
}
if (GM.IsDead())
{
if (!spawnremoved)
{
_Selected.SetActive(false);
spawnremoved = true;
}
RandomPick();
}
if (!GM.IsDead())
{
spawnremoved = false;
spawnpicked = false;
}
}
private void RandomPick()
{
if (!spawnpicked)
{
Rand = new Random();
Rand.Next(_MaxNum);
_Selected = spawnpoints[Rand.Next(_MaxNum)];
_Selected.SetActive(true);
spawnpicked = true;
}
}
private void RandomExit()
{
if (!exitpicked)
{
Randext1 = new Random();
Randext1.Next(_Maxext1);
_Selectedexit1 = exitpoints1[Randext1.Next(_Maxext1)];
_Selectedexit1.SetActive(true);
Randext2 = new Random();
Randext2.Next(_Maxext2);
_Selectedexit2 = exitpoints2[Randext2.Next(_Maxext2)];
_Selectedexit2.SetActive(true);
exitpicked = true;
}
}
}
public class control_component : MonoBehaviour
{
public GameObject Comp;
public GameObject Comp2;
public GameObject Rot;
private void Start()
{
}
private void Update()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
if (Rot.transform.localEulerAngles.x >= 45f)
{
Comp.SetActive(false);
Comp2.SetActive(true);
}
else
{
Comp.SetActive(true);
Comp2.SetActive(false);
}
}
}
}