Decompiled source of EFT XM5 SPEAR v1.0.1
EFT_XM5_SPEAR.dll
Decompiled a month ago
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using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using FistVR; using H3VRUtils.FVRInteractiveObjects; using MeatKit; using OtherLoader; using Sodalite.Api; using Sodalite.Utilities; using UnityEditor; using UnityEngine; using UnityEngine.AI; using UnityEngine.UI; using UnityEngine.Windows.Speech; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace JerryComponent { public class CountDownFuzeInACase : MonoBehaviour { public AR15HandleSightFlipper trigger; public GameObject CaseOBJ; public GameObject ExplosionPrefab; public GameObject ExplosionFX; public Transform ExplosionPos; public float CountDown; public bool Activated = false; private void FixedUpdate() { //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) if (!trigger.m_isLargeAperture) { Activated = true; } if (Activated) { CountDown -= Time.deltaTime; if (CountDown <= 0f) { Object.Instantiate<GameObject>(ExplosionPrefab, ((Component)ExplosionPos).transform.position, ((Component)ExplosionPos).transform.rotation); Object.Instantiate<GameObject>(ExplosionFX, ((Component)ExplosionPos).transform.position, ((Component)ExplosionPos).transform.rotation); Object.Destroy((Object)(object)CaseOBJ); } } } } } namespace JerryGameMode { public class GRGmode : MonoBehaviour, IFVRDamageable { public Transform SpawnPoint_Large; public List<Transform> SpawnPoints_Small; [NonSerialized] public int m_curSmallPos; [NonSerialized] public GameObject CurrentlySpawnedRandomGun; [NonSerialized] public List<FVRObject> spawnCache = new List<FVRObject>(); [NonSerialized] public FVRObject TestRandRoutineObj; [NonSerialized] public FVRFireArm fa; public float _damageReceived; public float _damageRequired = 1E-08f; private void Start() { } public void OnCurGunFired(FVRFireArm firearm) { if ((Object)(object)firearm == (Object)(object)fa) { if ((Object)(object)CurrentlySpawnedRandomGun != (Object)null) { Object.Destroy((Object)(object)CurrentlySpawnedRandomGun); } GM.CurrentMovementManager.Hands[0].m_wristmenu.CleanUpScene_All(); GM.CurrentMovementManager.Hands[0].m_wristmenu.CleanUpScene_AllMags(); GM.CurrentMovementManager.Hands[0].m_wristmenu.CleanUpScene_Empties(); GM.CurrentMovementManager.Hands[0].m_wristmenu.CleanUpScene_Guns(); TryToSpawnRandomGun(); } } private void Awake() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown GM.CurrentSceneSettings.ShotFiredEvent += new ShotFired(OnCurGunFired); TryToSpawnRandomGun(); } public void TryToSpawnRandomGun() { spawnCache.Clear(); List<FVRObject> list = ManagerSingleton<IM>.Instance.odicTagCategory[(ObjectCategory)1]; Debug.Log((object)(list.Count + " guns found in all")); for (int i = 0; i < list.Count; i++) { FVRObject val = list[i]; if (val.OSple && val.SpawnedFromId != null && !(val.SpawnedFromId == string.Empty) && IM.HasSpawnedID(val.SpawnedFromId) && IM.GetSpawnerID(val.SpawnedFromId).IsDisplayedInMainEntry && GM.Rewards.RewardUnlocks.IsRewardUnlocked(IM.GetSpawnerID(val.SpawnedFromId))) { spawnCache.Add(val); } } Debug.Log((object)(spawnCache.Count + " guns post cull")); FVRObject o = spawnCache[Random.Range(0, spawnCache.Count)]; if ((Object)(object)TestRandRoutineObj != (Object)null) { o = TestRandRoutineObj; } Debug.Log((object)"Spawning Random gun 1"); AnvilManager.Run(SpawnRandomGunRoutine(o)); } public IEnumerator SpawnRandomGunRoutine(FVRObject o) { fa = null; Debug.Log((object)"Spawning Random gun 2"); GameObject tempGO2 = null; if ((Object)(object)o == (Object)null) { yield break; } yield return ((AnvilAsset)o).GetGameObjectAsync(); ItemSpawnerID tempID = IM.GetSpawnerID(o.SpawnedFromId); m_curSmallPos++; if (m_curSmallPos >= SpawnPoints_Small.Count) { m_curSmallPos = 0; } if ((Object)(object)tempID.SecondObject != (Object)null) { yield return ((AnvilAsset)tempID.SecondObject).GetGameObjectAsync(); if ((Object)(object)((AnvilAsset)tempID.SecondObject).GetGameObject() != (Object)null) { GameObject val = Object.Instantiate<GameObject>(((AnvilAsset)tempID.SecondObject).GetGameObject(), SpawnPoints_Small[m_curSmallPos].position, SpawnPoints_Small[m_curSmallPos].rotation); m_curSmallPos++; if (m_curSmallPos >= SpawnPoints_Small.Count) { m_curSmallPos = 0; } val.SetActive(true); } } if (tempID.Secondaries.Length > 0) { for (int i = 0; i < tempID.Secondaries.Length; i++) { yield return ((AnvilAsset)tempID.Secondaries[i].MainObject).GetGameObjectAsync(); if ((Object)(object)((AnvilAsset)tempID.Secondaries[i].MainObject).GetGameObject() != (Object)null) { GameObject val2 = Object.Instantiate<GameObject>(((AnvilAsset)tempID.Secondaries[i].MainObject).GetGameObject(), SpawnPoints_Small[m_curSmallPos].position, SpawnPoints_Small[m_curSmallPos].rotation); m_curSmallPos++; if (m_curSmallPos >= SpawnPoints_Small.Count) { m_curSmallPos = 0; } val2.SetActive(true); } } } tempGO2 = (CurrentlySpawnedRandomGun = Object.Instantiate<GameObject>(((AnvilAsset)o).GetGameObject(), SpawnPoint_Large.position + Vector3.up * 0.2f, SpawnPoint_Large.rotation)); tempGO2.SetActive(true); fa = tempGO2.GetComponent<FVRFireArm>(); if (!((Object)(object)fa == (Object)null)) { } } private void Update() { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)GM.CurrentMovementManager != (Object)null) { ((Component)GM.CurrentMovementManager).gameObject.transform.position = new Vector3(0f, 0f, 0f); ((Component)GM.CurrentMovementManager).gameObject.transform.eulerAngles = new Vector3(0f, 0f, 0f); } } private void OnDestroy() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown GM.CurrentSceneSettings.ShotFiredEvent -= new ShotFired(OnCurGunFired); } public void Damage(Damage dam) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) Vector3 val = dam.point + dam.hitNormal * Random.Range(0.002f, 0.008f); _damageReceived += dam.Dam_Blunt; _damageReceived += dam.Dam_TotalEnergetic; _damageReceived += dam.Dam_TotalKinetic; if (_damageReceived >= _damageRequired) { if ((Object)(object)fa != (Object)null) { ((FVRInteractiveObject)fa).ForceBreakInteraction(); } GM.CurrentMovementManager.Hands[0].m_wristmenu.CleanUpScene_All(); GM.CurrentMovementManager.Hands[0].m_wristmenu.CleanUpScene_AllMags(); GM.CurrentMovementManager.Hands[0].m_wristmenu.CleanUpScene_Empties(); GM.CurrentMovementManager.Hands[0].m_wristmenu.CleanUpScene_Guns(); TryToSpawnRandomGun(); } } } } namespace MeatKit { public class HideInNormalInspectorAttribute : PropertyAttribute { } } namespace JerryAr.EFT_XM5_SPEAR { [BepInPlugin("JerryAr.EFT_XM5_SPEAR", "EFT_XM5_SPEAR", "1.0.1")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class EFT_XM5_SPEARPlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { OtherLoader.RegisterDirectLoad(BasePath, "JerryAr.EFT_XM5_SPEAR", "", "", "m5spear", ""); } } } namespace JerryBepPlugin { [BepInPlugin("JerryAr.NVGOffset", "NVGOffset", "1.0.0")] [BepInProcess("h3vr.exe")] public class BepInExPlugin : BaseUnityPlugin { public bool moved = false; public HeadAttachment HA; public static ConfigEntry<float> MoveXAxis; public static ConfigEntry<float> MoveYAxis; public static ConfigEntry<float> MoveZAxis; private void SetConfig() { MoveXAxis = ((BaseUnityPlugin)this).Config.Bind<float>("MoveXAxis", "Offset", 0f, "Offset on X Axis(Right+ / left-)(requires restart)"); MoveYAxis = ((BaseUnityPlugin)this).Config.Bind<float>("MoveYAxis", "Offset", 0f, "Offset on Y Axis(Up+ / Down-)(requires restart)"); MoveZAxis = ((BaseUnityPlugin)this).Config.Bind<float>("MoveZAxis", "Offset", 0f, "Offset on Z Axis(Forward+ / Rearward-)(requires restart)"); } private void FixedUpdate() { //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_01f1: Unknown result type (might be due to invalid IL or missing references) SetConfig(); if ((Object)(object)HA == (Object)null) { HA = Object.FindObjectOfType<HeadAttachment>(); moved = false; } else { if (!((Object)(object)HA != (Object)null) || moved) { return; } HA.Root.localPosition = new Vector3(HA.Root.localPosition.x + MoveXAxis.Value, HA.Root.localPosition.y + MoveYAxis.Value, HA.Root.localPosition.z + MoveZAxis.Value); if (((Component)HA).gameObject.GetComponents<CameraRelativeRenderer>().Length > 0) { for (int i = 0; i < ((Component)HA).gameObject.GetComponents<CameraRelativeRenderer>().Length; i++) { if (((Component)HA).gameObject.GetComponents<CameraRelativeRenderer>()[i].pipScopes.Length > 0) { for (int j = 0; j < ((Component)HA).gameObject.GetComponents<CameraRelativeRenderer>()[i].pipScopes.Length; j++) { ((Component)((Component)HA).gameObject.GetComponents<CameraRelativeRenderer>()[i].pipScopes[j]).gameObject.transform.localEulerAngles = Vector3.RotateTowards(((Component)((Component)HA).gameObject.GetComponents<CameraRelativeRenderer>()[i].pipScopes[j]).gameObject.transform.localEulerAngles, ((Component)GM.CurrentMovementManager.Head).gameObject.transform.position, 100f, 100f); ((Component)((Component)HA).gameObject.GetComponents<CameraRelativeRenderer>()[i].pipScopes[j]).gameObject.transform.localEulerAngles = new Vector3(((Component)((Component)HA).gameObject.GetComponents<CameraRelativeRenderer>()[i].pipScopes[j]).gameObject.transform.localEulerAngles.x, 0f, 0f); } } } } moved = true; } } } } namespace SimpleLightProbePlacer { [RequireComponent(typeof(LightProbeGroup))] [AddComponentMenu("Rendering/Light Probe Group Control")] public class LightProbeGroupControl : MonoBehaviour { [SerializeField] private float m_mergeDistance = 0.5f; [SerializeField] private bool m_usePointLights = true; [SerializeField] private float m_pointLightRange = 1f; private int m_mergedProbes; private LightProbeGroup m_lightProbeGroup; public float MergeDistance { get { return m_mergeDistance; } set { m_mergeDistance = value; } } public int MergedProbes => m_mergedProbes; public bool UsePointLights { get { return m_usePointLights; } set { m_usePointLights = value; } } public float PointLightRange { get { return m_pointLightRange; } set { m_pointLightRange = value; } } public LightProbeGroup LightProbeGroup { get { if ((Object)(object)m_lightProbeGroup != (Object)null) { return m_lightProbeGroup; } return m_lightProbeGroup = ((Component)this).GetComponent<LightProbeGroup>(); } } public void DeleteAll() { LightProbeGroup.probePositions = null; m_mergedProbes = 0; } public void Create() { DeleteAll(); List<Vector3> list = CreatePositions(); list.AddRange(CreateAroundPointLights(m_pointLightRange)); list = MergeClosestPositions(list, m_mergeDistance, out m_mergedProbes); ApplyPositions(list); } public void Merge() { if (LightProbeGroup.probePositions != null) { List<Vector3> source = MergeClosestPositions(LightProbeGroup.probePositions.ToList(), m_mergeDistance, out m_mergedProbes); source = source.Select((Vector3 x) => ((Component)this).transform.TransformPoint(x)).ToList(); ApplyPositions(source); } } private void ApplyPositions(List<Vector3> positions) { LightProbeGroup.probePositions = positions.Select((Vector3 x) => ((Component)this).transform.InverseTransformPoint(x)).ToArray(); } private static List<Vector3> CreatePositions() { LightProbeVolume[] array = Object.FindObjectsOfType<LightProbeVolume>(); if (array.Length == 0) { return new List<Vector3>(); } List<Vector3> list = new List<Vector3>(); for (int i = 0; i < array.Length; i++) { list.AddRange(array[i].CreatePositions()); } return list; } private static List<Vector3> CreateAroundPointLights(float range) { List<Light> list = (from x in Object.FindObjectsOfType<Light>() where (int)x.type == 2 select x).ToList(); if (list.Count == 0) { return new List<Vector3>(); } List<Vector3> list2 = new List<Vector3>(); for (int i = 0; i < list.Count; i++) { list2.AddRange(CreatePositionsAround(((Component)list[i]).transform, range)); } return list2; } private static List<Vector3> MergeClosestPositions(List<Vector3> positions, float distance, out int mergedCount) { //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_016e: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) if (positions == null) { mergedCount = 0; return new List<Vector3>(); } int count = positions.Count; bool flag = false; while (!flag) { Dictionary<Vector3, List<Vector3>> dictionary = new Dictionary<Vector3, List<Vector3>>(); for (int i = 0; i < positions.Count; i++) { List<Vector3> list = positions.Where(delegate(Vector3 x) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) Vector3 val2 = x - positions[i]; return ((Vector3)(ref val2)).magnitude < distance; }).ToList(); if (list.Count > 0 && !dictionary.ContainsKey(positions[i])) { dictionary.Add(positions[i], list); } } positions.Clear(); List<Vector3> list2 = dictionary.Keys.ToList(); for (int j = 0; j < list2.Count; j++) { Vector3 center = dictionary[list2[j]].Aggregate(Vector3.zero, (Vector3 result, Vector3 target) => result + target) / (float)dictionary[list2[j]].Count; if (!positions.Exists((Vector3 x) => x == center)) { positions.Add(center); } } flag = positions.Select((Vector3 x) => positions.Where(delegate(Vector3 y) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) int result2; if (y != x) { Vector3 val = y - x; result2 = ((((Vector3)(ref val)).magnitude < distance) ? 1 : 0); } else { result2 = 0; } return (byte)result2 != 0; })).All((IEnumerable<Vector3> x) => !x.Any()); } mergedCount = count - positions.Count; return positions; } public static List<Vector3> CreatePositionsAround(Transform transform, float range) { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) Vector3[] source = (Vector3[])(object)new Vector3[8] { new Vector3(-0.5f, 0.5f, -0.5f), new Vector3(-0.5f, 0.5f, 0.5f), new Vector3(0.5f, 0.5f, 0.5f), new Vector3(0.5f, 0.5f, -0.5f), new Vector3(-0.5f, -0.5f, -0.5f), new Vector3(-0.5f, -0.5f, 0.5f), new Vector3(0.5f, -0.5f, 0.5f), new Vector3(0.5f, -0.5f, -0.5f) }; return source.Select((Vector3 x) => transform.TransformPoint(x * range)).ToList(); } } public enum LightProbeVolumeType { Fixed, Float } [AddComponentMenu("Rendering/Light Probe Volume")] public class LightProbeVolume : TransformVolume { [SerializeField] private LightProbeVolumeType m_type = LightProbeVolumeType.Fixed; [SerializeField] private Vector3 m_densityFixed = Vector3.one; [SerializeField] private Vector3 m_densityFloat = Vector3.one; public LightProbeVolumeType Type { get { return m_type; } set { m_type = value; } } public Vector3 Density { get { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) return (m_type != 0) ? m_densityFloat : m_densityFixed; } set { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) if (m_type == LightProbeVolumeType.Fixed) { m_densityFixed = value; } else { m_densityFloat = value; } } } public static Color EditorColor => new Color(1f, 0.9f, 0.25f); public List<Vector3> CreatePositions() { return CreatePositions(m_type); } public List<Vector3> CreatePositions(LightProbeVolumeType type) { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) return (type != 0) ? CreatePositionsFloat(((Component)this).transform, base.Origin, base.Size, Density) : CreatePositionsFixed(((Component)this).transform, base.Origin, base.Size, Density); } public static List<Vector3> CreatePositionsFixed(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) List<Vector3> list = new List<Vector3>(); Vector3 val = origin; float num = size.x / (float)Mathf.FloorToInt(density.x); float num2 = size.y / (float)Mathf.FloorToInt(density.y); float num3 = size.z / (float)Mathf.FloorToInt(density.z); val -= size * 0.5f; for (int i = 0; (float)i <= density.x; i++) { for (int j = 0; (float)j <= density.y; j++) { for (int k = 0; (float)k <= density.z; k++) { Vector3 val2 = val + new Vector3((float)i * num, (float)j * num2, (float)k * num3); val2 = volumeTransform.TransformPoint(val2); list.Add(val2); } } } return list; } public static List<Vector3> CreatePositionsFloat(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) List<Vector3> list = new List<Vector3>(); Vector3 val = origin; int num = Mathf.FloorToInt(size.x / density.x); int num2 = Mathf.FloorToInt(size.y / density.y); int num3 = Mathf.FloorToInt(size.z / density.z); val -= size * 0.5f; val.x += (size.x - (float)num * density.x) * 0.5f; val.y += (size.y - (float)num2 * density.y) * 0.5f; val.z += (size.z - (float)num3 * density.z) * 0.5f; for (int i = 0; i <= num; i++) { for (int j = 0; j <= num2; j++) { for (int k = 0; k <= num3; k++) { Vector3 val2 = val + new Vector3((float)i * density.x, (float)j * density.y, (float)k * density.z); val2 = volumeTransform.TransformPoint(val2); list.Add(val2); } } } return list; } } [AddComponentMenu("")] public class TransformVolume : MonoBehaviour { [SerializeField] private Volume m_volume = new Volume(Vector3.zero, Vector3.one); public Volume Volume { get { return m_volume; } set { m_volume = value; } } public Vector3 Origin => m_volume.Origin; public Vector3 Size => m_volume.Size; public bool IsInBounds(Vector3[] points) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) Bounds bounds = GetBounds(); return ((Bounds)(ref bounds)).Intersects(GetBounds(points)); } public bool IsOnBorder(Vector3[] points) { if (points.All((Vector3 x) => !IsInVolume(x))) { return false; } return !points.All(IsInVolume); } public bool IsInVolume(Vector3[] points) { return points.All(IsInVolume); } public bool IsInVolume(Vector3 position) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) Plane val = default(Plane); for (int i = 0; i < 6; i++) { ((Plane)(ref val))..ctor(GetSideDirection(i), GetSidePosition(i)); if (((Plane)(ref val)).GetSide(position)) { return false; } } return true; } public Vector3[] GetCorners() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_01a2: Unknown result type (might be due to invalid IL or missing references) //IL_01a7: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) Vector3[] array = (Vector3[])(object)new Vector3[8] { new Vector3(-0.5f, 0.5f, -0.5f), new Vector3(-0.5f, 0.5f, 0.5f), new Vector3(0.5f, 0.5f, 0.5f), new Vector3(0.5f, 0.5f, -0.5f), new Vector3(-0.5f, -0.5f, -0.5f), new Vector3(-0.5f, -0.5f, 0.5f), new Vector3(0.5f, -0.5f, 0.5f), new Vector3(0.5f, -0.5f, -0.5f) }; for (int i = 0; i < array.Length; i++) { ref Vector3 reference = ref array[i]; reference.x *= m_volume.Size.x; ref Vector3 reference2 = ref array[i]; reference2.y *= m_volume.Size.y; ref Vector3 reference3 = ref array[i]; reference3.z *= m_volume.Size.z; ref Vector3 reference4 = ref array[i]; reference4 = ((Component)this).transform.TransformPoint(m_volume.Origin + array[i]); } return array; } public Bounds GetBounds() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) return GetBounds(GetCorners()); } public Bounds GetBounds(Vector3[] points) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) Vector3 val = points.Aggregate(Vector3.zero, (Vector3 result, Vector3 point) => result + point) / (float)points.Length; Bounds result2 = default(Bounds); ((Bounds)(ref result2))..ctor(val, Vector3.zero); for (int i = 0; i < points.Length; i++) { ((Bounds)(ref result2)).Encapsulate(points[i]); } return result2; } public GameObject[] GetGameObjectsInBounds(LayerMask layerMask) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) MeshRenderer[] array = Object.FindObjectsOfType<MeshRenderer>(); List<GameObject> list = new List<GameObject>(); Bounds bounds = GetBounds(); for (int i = 0; i < array.Length; i++) { if (!((Object)(object)((Component)array[i]).gameObject == (Object)(object)((Component)((Component)this).transform).gameObject) && !((Object)(object)((Component)array[i]).GetComponent<TransformVolume>() != (Object)null) && ((1 << ((Component)array[i]).gameObject.layer) & ((LayerMask)(ref layerMask)).value) != 0 && ((Bounds)(ref bounds)).Intersects(((Renderer)array[i]).bounds)) { list.Add(((Component)array[i]).gameObject); } } return list.ToArray(); } public Vector3 GetSideDirection(int side) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) Vector3[] array = (Vector3[])(object)new Vector3[6]; Vector3 right = Vector3.right; Vector3 up = Vector3.up; Vector3 forward = Vector3.forward; array[0] = right; ref Vector3 reference = ref array[1]; reference = -right; array[2] = up; ref Vector3 reference2 = ref array[3]; reference2 = -up; array[4] = forward; ref Vector3 reference3 = ref array[5]; reference3 = -forward; return ((Component)this).transform.TransformDirection(array[side]); } public Vector3 GetSidePosition(int side) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) Vector3[] array = (Vector3[])(object)new Vector3[6]; Vector3 right = Vector3.right; Vector3 up = Vector3.up; Vector3 forward = Vector3.forward; array[0] = right; ref Vector3 reference = ref array[1]; reference = -right; array[2] = up; ref Vector3 reference2 = ref array[3]; reference2 = -up; array[4] = forward; ref Vector3 reference3 = ref array[5]; reference3 = -forward; return ((Component)this).transform.TransformPoint(array[side] * GetSizeAxis(side) + m_volume.Origin); } public float GetSizeAxis(int side) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) switch (side) { case 0: case 1: return m_volume.Size.x * 0.5f; case 2: case 3: return m_volume.Size.y * 0.5f; default: return m_volume.Size.z * 0.5f; } } public static Volume EditorVolumeControl(TransformVolume transformVolume, float handleSize, Color color) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Expected O, but got Unknown //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Expected O, but got Unknown //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Expected O, but got Unknown //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Expected O, but got Unknown //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Expected O, but got Unknown //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_01e3: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_01fe: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_0212: Unknown result type (might be due to invalid IL or missing references) //IL_0217: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_023b: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_024a: Unknown result type (might be due to invalid IL or missing references) //IL_024f: Unknown result type (might be due to invalid IL or missing references) //IL_0254: Unknown result type (might be due to invalid IL or missing references) //IL_026c: Unknown result type (might be due to invalid IL or missing references) //IL_0278: Unknown result type (might be due to invalid IL or missing references) //IL_027d: Unknown result type (might be due to invalid IL or missing references) //IL_0287: Unknown result type (might be due to invalid IL or missing references) //IL_028c: Unknown result type (might be due to invalid IL or missing references) //IL_0291: Unknown result type (might be due to invalid IL or missing references) //IL_02a9: Unknown result type (might be due to invalid IL or missing references) //IL_02ae: Unknown result type (might be due to invalid IL or missing references) //IL_02b3: Unknown result type (might be due to invalid IL or missing references) //IL_02c4: Unknown result type (might be due to invalid IL or missing references) //IL_02c9: Unknown result type (might be due to invalid IL or missing references) //IL_02ce: Unknown result type (might be due to invalid IL or missing references) //IL_02e7: Unknown result type (might be due to invalid IL or missing references) //IL_02ec: Unknown result type (might be due to invalid IL or missing references) //IL_02f1: Unknown result type (might be due to invalid IL or missing references) //IL_0302: Unknown result type (might be due to invalid IL or missing references) //IL_0307: Unknown result type (might be due to invalid IL or missing references) //IL_030c: Unknown result type (might be due to invalid IL or missing references) //IL_0325: Unknown result type (might be due to invalid IL or missing references) //IL_032a: Unknown result type (might be due to invalid IL or missing references) //IL_032f: Unknown result type (might be due to invalid IL or missing references) //IL_0340: Unknown result type (might be due to invalid IL or missing references) //IL_0345: Unknown result type (might be due to invalid IL or missing references) //IL_034a: Unknown result type (might be due to invalid IL or missing references) //IL_0359: Unknown result type (might be due to invalid IL or missing references) //IL_035a: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Expected O, but got Unknown Vector3[] array = (Vector3[])(object)new Vector3[6]; Transform transform = ((Component)transformVolume).transform; Handles.color = color; for (int i = 0; i < array.Length; i++) { ref Vector3 reference = ref array[i]; reference = transformVolume.GetSidePosition(i); } ref Vector3 reference2 = ref array[0]; reference2 = Handles.Slider(array[0], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference3 = ref array[1]; reference3 = Handles.Slider(array[1], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference4 = ref array[2]; reference4 = Handles.Slider(array[2], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference5 = ref array[3]; reference5 = Handles.Slider(array[3], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference6 = ref array[4]; reference6 = Handles.Slider(array[4], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference7 = ref array[5]; reference7 = Handles.Slider(array[5], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f); Vector3 origin = default(Vector3); origin.x = transform.InverseTransformPoint((array[0] + array[1]) * 0.5f).x; origin.y = transform.InverseTransformPoint((array[2] + array[3]) * 0.5f).y; origin.z = transform.InverseTransformPoint((array[4] + array[5]) * 0.5f).z; Vector3 size = default(Vector3); size.x = transform.InverseTransformPoint(array[0]).x - transform.InverseTransformPoint(array[1]).x; size.y = transform.InverseTransformPoint(array[2]).y - transform.InverseTransformPoint(array[3]).y; size.z = transform.InverseTransformPoint(array[4]).z - transform.InverseTransformPoint(array[5]).z; return new Volume(origin, size); } } [Serializable] public struct Volume { [SerializeField] private Vector3 m_origin; [SerializeField] private Vector3 m_size; public Vector3 Origin => m_origin; public Vector3 Size => m_size; public Volume(Vector3 origin, Vector3 size) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) m_origin = origin; m_size = size; } public static bool operator ==(Volume left, Volume right) { return left.Equals(right); } public static bool operator !=(Volume left, Volume right) { return !left.Equals(right); } public bool Equals(Volume other) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) return Origin == other.Origin && Size == other.Size; } public override bool Equals(object obj) { if (object.ReferenceEquals(null, obj)) { return false; } return obj is Volume && Equals((Volume)obj); } public override int GetHashCode() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) Vector3 origin = Origin; int num = ((object)(Vector3)(ref origin)).GetHashCode() * 397; Vector3 size = Size; return num ^ ((object)(Vector3)(ref size)).GetHashCode(); } public override string ToString() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) return $"Origin: {Origin}, Size: {Size}"; } } } namespace nrgill28.AtlasSampleScene { public class CTF_CaptureZone : MonoBehaviour { public CTF_Manager Manager; public CTF_Team Team; public void OnTriggerEnter(Collider other) { CTF_Flag component = ((Component)other).GetComponent<CTF_Flag>(); if (Object.op_Implicit((Object)(object)component) && component.Team != Team) { Manager.FlagCaptured(component); } } } public class CTF_Flag : FVRPhysicalObject { [Header("Flag stuffs")] public CTF_Team Team; public float RespawnDelay = 10f; public Vector3 FloorOffset = new Vector3(0f, 0.25f, 0f); private Vector3 _resetPosition; private Quaternion _resetRotation; private Transform _followTransform; private bool _isHeld; private bool _isTaken; private float _timer; private CTF_Sosig _heldBy; public override void Awake() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) ((FVRPhysicalObject)this).Awake(); _resetPosition = ((Component)this).transform.position; _resetRotation = ((Component)this).transform.rotation; } private void Update() { if (_isTaken && !_isHeld) { _timer -= Time.deltaTime; if (_timer < 0f) { ReturnFlag(); } } } public void Take() { _isHeld = true; _isTaken = true; } public void Drop() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).IsHeld = false; _timer = RespawnDelay; NavMeshHit val = default(NavMeshHit); NavMesh.SamplePosition(((Component)this).transform.position, ref val, 100f, -1); ((Component)this).transform.position = ((NavMeshHit)(ref val)).position + FloorOffset; ((Component)this).transform.rotation = Quaternion.identity; } public void ReturnFlag() { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) if (((FVRInteractiveObject)this).IsHeld) { ((FVRInteractiveObject)this).ForceBreakInteraction(); } if (Object.op_Implicit((Object)(object)_heldBy)) { _heldBy.HeldFlag = null; } ((Component)this).transform.SetPositionAndRotation(_resetPosition, _resetRotation); _isTaken = false; } private void OnTriggerEnter(Collider other) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) if (_isHeld) { return; } CTF_Sosig componentInParent = ((Component)other).GetComponentInParent<CTF_Sosig>(); if (Object.op_Implicit((Object)(object)componentInParent) && (int)componentInParent.Sosig.BodyState == 0) { if (componentInParent.Team == Team) { ReturnFlag(); return; } _heldBy = componentInParent; componentInParent.HeldFlag = this; Take(); } } public override void BeginInteraction(FVRViveHand hand) { ((FVRPhysicalObject)this).BeginInteraction(hand); Take(); } public override void EndInteraction(FVRViveHand hand) { ((FVRPhysicalObject)this).EndInteraction(hand); Drop(); } } public class CTF_Manager : MonoBehaviour { [Header("References")] public Text[] ScoreTexts; public Transform[] AttackPoints; public Text StartButtonText; [Header("Red Team")] public CTF_Flag RedFlag; public int RedTeamSize; public Transform[] RedSpawns; public SosigEnemyID[] RedTeam; [Header("Blue Team")] public CTF_Flag BlueFlag; public int BlueTeamSize; public Transform[] BlueSpawns; public SosigEnemyID[] BlueTeam; private int _blueScore; private int _redScore; private bool _running; private readonly List<CTF_Sosig> _sosigs = new List<CTF_Sosig>(); private readonly SpawnOptions _spawnOptions; public CTF_Manager() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown SpawnOptions val = new SpawnOptions(); val.SpawnState = (SosigOrder)7; val.SpawnActivated = true; val.EquipmentMode = (EquipmentSlots)7; val.SpawnWithFullAmmo = true; _spawnOptions = val; ((MonoBehaviour)this)..ctor(); } private void Start() { UpdateScoreText(); } public void ToggleGame() { if (_running) { EndGame(); StartButtonText.text = "Start Game"; } else { StartGame(); StartButtonText.text = "Stop Game"; } } private void StartGame() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Expected O, but got Unknown ResetGame(); _running = true; GM.CurrentSceneSettings.SosigKillEvent += new SosigKill(CurrentSceneSettingsOnSosigKillEvent); ((MonoBehaviour)this).StartCoroutine(DoInitialSpawns()); } private void EndGame() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown GM.CurrentSceneSettings.SosigKillEvent -= new SosigKill(CurrentSceneSettingsOnSosigKillEvent); foreach (CTF_Sosig sosig in _sosigs) { sosig.Sosig.ClearSosig(); } _running = false; } private void CurrentSceneSettingsOnSosigKillEvent(Sosig s) { CTF_Sosig cTF_Sosig = _sosigs.FirstOrDefault((CTF_Sosig x) => (Object)(object)x.Sosig == (Object)(object)s); if (Object.op_Implicit((Object)(object)cTF_Sosig)) { ((MonoBehaviour)this).StartCoroutine(RespawnSosig(cTF_Sosig)); } } private void SpawnSosig(CTF_Team team) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) _spawnOptions.IFF = (int)team; _spawnOptions.SosigTargetPosition = SodaliteUtils.GetRandom<Transform>((IList<Transform>)AttackPoints).position; Transform transform; SosigEnemyID random; if (team == CTF_Team.Red) { transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)RedSpawns)).transform; random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)RedTeam); } else { transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)BlueSpawns)).transform; random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)BlueTeam); } Sosig val = SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[random], _spawnOptions, transform.position, transform.rotation); CTF_Sosig cTF_Sosig = ((Component)val).gameObject.AddComponent<CTF_Sosig>(); _sosigs.Add(cTF_Sosig); cTF_Sosig.Sosig = val; cTF_Sosig.Team = team; } private IEnumerator DoInitialSpawns() { int i = 0; while (i < Mathf.Max(RedTeamSize, BlueTeamSize)) { if (i < RedTeamSize) { SpawnSosig(CTF_Team.Red); } if (i < BlueTeamSize) { SpawnSosig(CTF_Team.Blue); } i++; yield return (object)new WaitForSeconds(2.5f); } } private IEnumerator RespawnSosig(CTF_Sosig sosig) { yield return (object)new WaitForSeconds(5f); sosig.Sosig.ClearSosig(); _sosigs.Remove(sosig); yield return (object)new WaitForSeconds(5f); if (_running) { int sosigsLeft = _sosigs.Count((CTF_Sosig x) => x.Team == sosig.Team); int teamSize = ((sosig.Team != 0) ? BlueTeamSize : RedTeamSize); if (sosigsLeft < teamSize) { SpawnSosig(sosig.Team); } } } public void ResetGame() { _blueScore = 0; _redScore = 0; UpdateScoreText(); if (Object.op_Implicit((Object)(object)RedFlag)) { RedFlag.ReturnFlag(); } if (Object.op_Implicit((Object)(object)BlueFlag)) { BlueFlag.ReturnFlag(); } } public void FlagCaptured(CTF_Flag flag) { if (flag.Team == CTF_Team.Red) { _blueScore++; } else { _redScore++; } UpdateScoreText(); flag.ReturnFlag(); } public void UpdateScoreText() { Text[] scoreTexts = ScoreTexts; foreach (Text val in scoreTexts) { val.text = "<color=red>" + _redScore + "</color> - <color=blue>" + _blueScore + "</color>"; } } private void OnDrawGizmos() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) Gizmos.color = Color.red; Transform[] redSpawns = RedSpawns; foreach (Transform val in redSpawns) { Gizmos.DrawSphere(val.position, 0.15f); } Gizmos.color = Color.blue; Transform[] blueSpawns = BlueSpawns; foreach (Transform val2 in blueSpawns) { Gizmos.DrawSphere(val2.position, 0.15f); } Gizmos.color = Color.green; Transform[] attackPoints = AttackPoints; foreach (Transform val3 in attackPoints) { Gizmos.DrawSphere(val3.position, 0.15f); } } } public class CTF_Sosig : MonoBehaviour { public CTF_Team Team; public CTF_Flag HeldFlag; public Sosig Sosig; private void Awake() { Sosig = ((Component)this).GetComponent<Sosig>(); } private void Update() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)HeldFlag)) { Vector3 val = ((Component)Sosig).transform.position - ((Component)Sosig).transform.forward * 0.1f; ((Component)HeldFlag).transform.SetPositionAndRotation(val, ((Component)Sosig).transform.rotation); } } } public enum CTF_Team { Red, Blue } public class PopupTarget : MonoBehaviour, IFVRDamageable { [Flags] public enum TargetRange { Near = 1, Mid = 2, Far = 4, All = 7 } public PopupTargetManager Manager; public TargetRange Range; public Transform Pivot; public Vector3 SetRotation; private Quaternion _startRotation; private Quaternion _endRotation; private bool _set; public bool Set { get { return _set; } set { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) if (_set != value) { _set = value; ((MonoBehaviour)this).StartCoroutine((!_set) ? RotateTo(_endRotation, _startRotation) : RotateTo(_startRotation, _endRotation)); } } } private void Awake() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) _startRotation = Pivot.rotation; _endRotation = Quaternion.Euler(SetRotation + ((Quaternion)(ref _startRotation)).eulerAngles); } void IFVRDamageable.Damage(Damage dam) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Invalid comparison between Unknown and I4 if (Set && (int)dam.Class == 1) { Set = false; Manager.TargetHit(this); } } private IEnumerator RotateTo(Quaternion from, Quaternion to) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) float elapsed = 0f; while (elapsed < 0.25f) { yield return null; elapsed += Time.deltaTime; Pivot.localRotation = Quaternion.Slerp(from, to, elapsed / 0.25f); } Pivot.rotation = to; } } public class PopupTargetManager : MonoBehaviour { public List<PopupTarget> Targets; private readonly List<PopupTarget> _setTargets = new List<PopupTarget>(); private void Awake() { ((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All)); } private IEnumerator StartSetAsync(float minDelay, float maxDelay, int numTargets, PopupTarget.TargetRange ranges) { yield return (object)new WaitForSeconds(Random.Range(minDelay, maxDelay)); IListExtensions.Shuffle<PopupTarget>((IList<PopupTarget>)Targets); _setTargets.Clear(); foreach (PopupTarget target in Targets) { if ((target.Range & ranges) != 0) { target.Set = true; _setTargets.Add(target); numTargets--; } if (numTargets == 0) { break; } } } public void TargetHit(PopupTarget target) { if (_setTargets.Contains(target)) { _setTargets.Remove(target); if (_setTargets.Count == 0) { ((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All)); } } } } } namespace JerryComponent { [HelpURL("https://h3vr-modding.github.io/wiki/docs/h3vr/FistVR.FVRFoldingStockYAxis.html")] public class QFChamberLatch : FVRInteractiveObject { public enum StockPos { Closed, Mid, Open } public Transform Root; public Transform Stock; [NonSerialized] [HideInNormalInspector] public float rotAngle; public float MinRot; public float MaxRot; public StockPos m_curPos; public StockPos m_lastPos; public bool isMinClosed = true; public FVRFireArm FireArm; public FVRFireArmChamber FireArmChamber; public override void UpdateInteraction(FVRViveHand hand) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_01f9: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_0268: Unknown result type (might be due to invalid IL or missing references) //IL_0236: Unknown result type (might be due to invalid IL or missing references) //IL_0293: Unknown result type (might be due to invalid IL or missing references) //IL_0299: Invalid comparison between Unknown and I4 //IL_01bb: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_02bf: Unknown result type (might be due to invalid IL or missing references) //IL_029f: Unknown result type (might be due to invalid IL or missing references) //IL_02a5: Invalid comparison between Unknown and I4 //IL_02ea: Unknown result type (might be due to invalid IL or missing references) //IL_02ef: Unknown result type (might be due to invalid IL or missing references) //IL_02ca: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).UpdateInteraction(hand); Vector3 val = ((HandInput)(ref hand.Input)).Pos - Root.position; Vector3 val2 = Vector3.ProjectOnPlane(val, Root.up); val = ((Vector3)(ref val2)).normalized; Vector3 val3 = -((Component)Root).transform.forward; rotAngle = Mathf.Atan2(Vector3.Dot(Root.up, Vector3.Cross(val3, val)), Vector3.Dot(val3, val)) * 57.29578f; if (Mathf.Abs(rotAngle - MinRot) < 5f) { rotAngle = MinRot; } if (Mathf.Abs(rotAngle - MaxRot) < 5f) { rotAngle = MaxRot; } if (!(rotAngle >= MinRot) || !(rotAngle <= MaxRot)) { return; } Stock.localEulerAngles = new Vector3(0f, rotAngle, 0f); float num = Mathf.InverseLerp(MinRot, MaxRot, rotAngle); if (isMinClosed) { if (num < 0.02f) { m_curPos = (StockPos)0; FireArmChamber.IsManuallyExtractable = false; FireArmChamber.IsManuallyChamberable = false; FireArmChamber.IsAccessible = true; } else if (num > 0.9f) { m_curPos = (StockPos)2; FireArmChamber.IsManuallyExtractable = true; FireArmChamber.IsManuallyChamberable = true; FireArmChamber.IsAccessible = false; } else { m_curPos = (StockPos)1; FireArmChamber.IsManuallyExtractable = false; FireArmChamber.IsManuallyChamberable = false; FireArmChamber.IsAccessible = false; } } else if (num < 0.1f) { m_curPos = (StockPos)2; FireArmChamber.IsManuallyExtractable = true; FireArmChamber.IsManuallyChamberable = true; FireArmChamber.IsAccessible = false; } else if (num > 0.98f) { m_curPos = (StockPos)0; FireArmChamber.IsManuallyExtractable = false; FireArmChamber.IsManuallyChamberable = false; FireArmChamber.IsAccessible = true; } else { m_curPos = (StockPos)1; FireArmChamber.IsManuallyExtractable = false; FireArmChamber.IsManuallyChamberable = false; FireArmChamber.IsAccessible = false; } if ((int)m_curPos == 2 && (int)m_lastPos != 2) { FireArm.PlayAudioEvent((FirearmAudioEventType)30, 1f); } if ((int)m_curPos == 0 && (int)m_lastPos != 0) { FireArm.PlayAudioEvent((FirearmAudioEventType)31, 1f); } m_lastPos = m_curPos; } } } namespace JerryNPC { public class SOSIGHMGUNNER : MonoBehaviour { [NonSerialized] public GameObject itemTar; public GameObject heightTweak; public float fireCD = 0f; public bool isContious = true; public NavMeshAgent NMA; [NonSerialized] public FVRFireArm curGun; [NonSerialized] public FVRFireArmMagazine curMag; [NonSerialized] public FVRFireArmMagazine newMag; public Transform handL; public Vector3 refHandL; public Transform handR; public Vector3 refHandR; public Collider detectCol; public Transform aimPos; public Transform reloadPos; public Transform idlePos; public Transform magPouch; public Transform backpackpos; [NonSerialized] public List<SosigLink> currentAI = new List<SosigLink>(); [NonSerialized] public Transform nearestAI; public bool cocked = false; public bool pouched = false; public Transform aimRoot; public Vector3 refSlide; private void OnTriggerStay(Collider other) { //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_02a8: Unknown result type (might be due to invalid IL or missing references) //IL_02b3: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_0199: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Unknown result type (might be due to invalid IL or missing references) //IL_0214: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_0315: Unknown result type (might be due to invalid IL or missing references) //IL_0325: Unknown result type (might be due to invalid IL or missing references) //IL_0378: Unknown result type (might be due to invalid IL or missing references) //IL_0388: Unknown result type (might be due to invalid IL or missing references) //IL_0357: Unknown result type (might be due to invalid IL or missing references) //IL_03ad: Unknown result type (might be due to invalid IL or missing references) //IL_03bd: Unknown result type (might be due to invalid IL or missing references) //IL_0428: Unknown result type (might be due to invalid IL or missing references) //IL_0438: Unknown result type (might be due to invalid IL or missing references) //IL_03e8: Unknown result type (might be due to invalid IL or missing references) //IL_03f8: Unknown result type (might be due to invalid IL or missing references) //IL_0408: Unknown result type (might be due to invalid IL or missing references) if (!isContious) { return; } if (((Object)((Component)other).gameObject).name == "Sosig_Torso" && (Object)(object)((Component)other).gameObject.GetComponent<SosigLink>() != (Object)null && !currentAI.Contains(((Component)other).gameObject.GetComponent<SosigLink>())) { currentAI.Add(((Component)other).gameObject.GetComponent<SosigLink>()); } if ((Object)(object)((Component)other).gameObject.GetComponent<FVRFireArm>() != (Object)null && (Object)(object)curGun == (Object)null && (Object)(object)((Component)other).gameObject.GetComponent<Handgun>() != (Object)null && (Object)(object)((FVRPhysicalObject)((Component)other).gameObject.GetComponent<FVRFireArm>()).m_quickbeltSlot == (Object)null && !((FVRInteractiveObject)((Component)other).gameObject.GetComponent<FVRFireArm>()).m_isHeld) { if (Vector3.Distance(((Component)NMA).gameObject.transform.position, ((Component)other).gameObject.transform.position) > 1f) { itemTar = ((Component)other).gameObject; NMA.SetDestination(((Component)other).gameObject.transform.position); } else if (Vector3.Distance(((Component)NMA).gameObject.transform.position, ((Component)other).gameObject.transform.position) <= 1f) { if (Vector3.Distance(((Component)handR).gameObject.transform.position, ((Component)other).gameObject.transform.position) > 0.15f) { ((Component)handR).transform.position = Vector3.SmoothDamp(((Component)handR).transform.position, ((Component)other).gameObject.transform.position, ref refHandR, 0.25f); } else if (Vector3.Distance(((Component)handR).gameObject.transform.position, ((Component)other).gameObject.transform.position) <= 0.15f) { curGun = ((Component)other).gameObject.GetComponent<FVRFireArm>(); } } } if (!((Object)(object)((Component)other).gameObject.GetComponent<FVRFireArmMagazine>() != (Object)null) || !((Object)(object)curGun != (Object)null) || !((Object)(object)curMag == (Object)null) || !curGun.UsesMagazines || ((Component)other).gameObject.GetComponent<FVRFireArmMagazine>().m_numRounds <= 0 || ((Component)other).gameObject.GetComponent<FVRFireArmMagazine>().MagazineType != curGun.MagazineType || !((Object)(object)((FVRPhysicalObject)((Component)other).gameObject.GetComponent<FVRFireArmMagazine>()).m_quickbeltSlot == (Object)null) || ((FVRInteractiveObject)((Component)other).gameObject.GetComponent<FVRFireArmMagazine>()).m_isHeld || !((Object)(object)curGun.Magazine == (Object)null)) { return; } if (Vector3.Distance(((Component)NMA).gameObject.transform.position, ((Component)other).gameObject.transform.position) > 1f) { itemTar = ((Component)other).gameObject; NMA.SetDestination(((Component)other).gameObject.transform.position); } else { if (!(Vector3.Distance(((Component)NMA).gameObject.transform.position, ((Component)other).gameObject.transform.position) <= 1f)) { return; } if (Vector3.Distance(((Component)handL).gameObject.transform.position, ((Component)other).gameObject.transform.position) > 0.15f) { ((Component)handL).transform.position = Vector3.SmoothDamp(((Component)handL).transform.position, ((Component)other).gameObject.transform.position, ref refHandL, 0.25f); } else if (Vector3.Distance(((Component)handL).gameObject.transform.position, ((Component)other).gameObject.transform.position) <= 0.15f) { curMag = ((Component)other).gameObject.GetComponent<FVRFireArmMagazine>(); if ((Object)(object)itemTar != (Object)null) { itemTar = null; } } } } private void AxisLookAt(Transform tr_self, Vector3 lookPos, Vector3 directionAxis) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) Quaternion rotation = tr_self.rotation; Vector3 val = lookPos - tr_self.position; Vector3 val2 = tr_self.rotation * directionAxis; Vector3 val3 = Vector3.Cross(val2, val); Vector3 normalized = ((Vector3)(ref val3)).normalized; float num = Vector3.Angle(val2, val); tr_self.rotation = Quaternion.AngleAxis(num, normalized) * rotation; tr_self.localEulerAngles = new Vector3(tr_self.localEulerAngles.x, tr_self.localEulerAngles.y, 0f); } private void AxisLookAtY(Transform tr_self, Vector3 lookPos, Vector3 directionAxis) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) Quaternion rotation = tr_self.rotation; Vector3 val = lookPos - tr_self.position; Vector3 val2 = tr_self.rotation * directionAxis; Vector3 val3 = Vector3.Cross(val2, val); Vector3 normalized = ((Vector3)(ref val3)).normalized; float num = Vector3.Angle(val2, val); tr_self.rotation = Quaternion.AngleAxis(num, normalized) * rotation; tr_self.localEulerAngles = new Vector3(0f, tr_self.localEulerAngles.y, 0f); } private void Update() { //IL_0987: Unknown result type (might be due to invalid IL or missing references) //IL_098c: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_0b14: Unknown result type (might be due to invalid IL or missing references) //IL_0b19: Unknown result type (might be due to invalid IL or missing references) //IL_0b36: Unknown result type (might be due to invalid IL or missing references) //IL_0a10: Unknown result type (might be due to invalid IL or missing references) //IL_0a15: Unknown result type (might be due to invalid IL or missing references) //IL_0a29: Unknown result type (might be due to invalid IL or missing references) //IL_0a2e: Unknown result type (might be due to invalid IL or missing references) //IL_09ba: Unknown result type (might be due to invalid IL or missing references) //IL_09bf: Unknown result type (might be due to invalid IL or missing references) //IL_09d2: Unknown result type (might be due to invalid IL or missing references) //IL_0a8c: Unknown result type (might be due to invalid IL or missing references) //IL_0a91: Unknown result type (might be due to invalid IL or missing references) //IL_0aa5: Unknown result type (might be due to invalid IL or missing references) //IL_0aaa: Unknown result type (might be due to invalid IL or missing references) //IL_0a58: Unknown result type (might be due to invalid IL or missing references) //IL_0a5d: Unknown result type (might be due to invalid IL or missing references) //IL_0a71: Unknown result type (might be due to invalid IL or missing references) //IL_0ad4: Unknown result type (might be due to invalid IL or missing references) //IL_0ad9: Unknown result type (might be due to invalid IL or missing references) //IL_0aed: Unknown result type (might be due to invalid IL or missing references) //IL_081e: Unknown result type (might be due to invalid IL or missing references) //IL_082e: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_08c9: Unknown result type (might be due to invalid IL or missing references) //IL_08d9: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01e0: Unknown result type (might be due to invalid IL or missing references) //IL_01e5: Unknown result type (might be due to invalid IL or missing references) //IL_0205: Unknown result type (might be due to invalid IL or missing references) //IL_0215: Unknown result type (might be due to invalid IL or missing references) //IL_0225: Unknown result type (might be due to invalid IL or missing references) //IL_0245: Unknown result type (might be due to invalid IL or missing references) //IL_026b: Unknown result type (might be due to invalid IL or missing references) //IL_0270: Unknown result type (might be due to invalid IL or missing references) //IL_0869: Unknown result type (might be due to invalid IL or missing references) //IL_0889: Unknown result type (might be due to invalid IL or missing references) //IL_0899: Unknown result type (might be due to invalid IL or missing references) //IL_08a9: Unknown result type (might be due to invalid IL or missing references) //IL_0928: Unknown result type (might be due to invalid IL or missing references) //IL_094d: Unknown result type (might be due to invalid IL or missing references) //IL_0347: Unknown result type (might be due to invalid IL or missing references) //IL_0357: Unknown result type (might be due to invalid IL or missing references) //IL_0367: Unknown result type (might be due to invalid IL or missing references) //IL_0387: Unknown result type (might be due to invalid IL or missing references) //IL_03ba: Unknown result type (might be due to invalid IL or missing references) //IL_03cf: Unknown result type (might be due to invalid IL or missing references) //IL_0747: Unknown result type (might be due to invalid IL or missing references) //IL_0757: Unknown result type (might be due to invalid IL or missing references) //IL_0767: Unknown result type (might be due to invalid IL or missing references) //IL_0624: Unknown result type (might be due to invalid IL or missing references) //IL_0639: Unknown result type (might be due to invalid IL or missing references) //IL_04d5: Unknown result type (might be due to invalid IL or missing references) //IL_04e5: Unknown result type (might be due to invalid IL or missing references) //IL_04f5: Unknown result type (might be due to invalid IL or missing references) //IL_051a: Unknown result type (might be due to invalid IL or missing references) //IL_053f: Unknown result type (might be due to invalid IL or missing references) //IL_0559: Unknown result type (might be due to invalid IL or missing references) //IL_0569: Unknown result type (might be due to invalid IL or missing references) //IL_0435: Unknown result type (might be due to invalid IL or missing references) //IL_044a: Unknown result type (might be due to invalid IL or missing references) //IL_03fa: Unknown result type (might be due to invalid IL or missing references) //IL_040a: Unknown result type (might be due to invalid IL or missing references) //IL_041a: Unknown result type (might be due to invalid IL or missing references) //IL_06a4: Unknown result type (might be due to invalid IL or missing references) //IL_06b9: Unknown result type (might be due to invalid IL or missing references) //IL_0664: Unknown result type (might be due to invalid IL or missing references) //IL_0679: Unknown result type (might be due to invalid IL or missing references) //IL_0689: Unknown result type (might be due to invalid IL or missing references) //IL_047a: Unknown result type (might be due to invalid IL or missing references) //IL_048f: Unknown result type (might be due to invalid IL or missing references) //IL_06e9: Unknown result type (might be due to invalid IL or missing references) if (!isContious) { detectCol.enabled = false; pouched = false; } else { if (!isContious) { return; } detectCol.enabled = true; if ((Object)(object)curGun != (Object)null) { if (!((FVRInteractiveObject)curGun).m_isHeld && (Object)(object)((FVRPhysicalObject)curGun).m_quickbeltSlot == (Object)null) { ((Component)curGun).gameObject.transform.position = ((Component)handR).transform.position; ((Component)curGun).gameObject.transform.eulerAngles = ((Component)handR).transform.eulerAngles; if (Object.op_Implicit((Object)(object)((Component)curGun).gameObject.GetComponent<Handgun>())) { Handgun component = ((Component)curGun).gameObject.GetComponent<Handgun>(); if ((Object)(object)nearestAI == (Object)null && (Object)(object)curGun.Magazine != (Object)null) { ((Component)handR).transform.localPosition = Vector3.SmoothDamp(((Component)handR).transform.localPosition, ((Component)idlePos).transform.localPosition, ref refHandR, 0.2f); ((Component)handR).transform.localEulerAngles = ((Component)idlePos).transform.localEulerAngles; } else if ((Object)(object)nearestAI != (Object)null && (Object)(object)curGun.Magazine != (Object)null) { NMA.SetDestination(((Component)nearestAI).gameObject.transform.position); AxisLookAtY(((Component)NMA).gameObject.transform, ((Component)nearestAI).transform.position, Vector3.forward); ((Component)handR).transform.localPosition = Vector3.SmoothDamp(((Component)handR).transform.localPosition, ((Component)aimPos).transform.localPosition, ref refHandR, 0.1f); ((Component)handR).transform.localEulerAngles = ((Component)aimPos).transform.localEulerAngles; AxisLookAt(((Component)aimRoot).transform, ((Component)nearestAI).gameObject.transform.position, Vector3.forward); if (fireCD > 0f) { fireCD -= Time.deltaTime; } if (component.Chamber.IsFull && !component.Chamber.IsSpent && fireCD <= 0f) { component.Fire(); fireCD = Random.Range(0.1f, 0.5f); } } if (component.m_isSafetyEngaged) { component.ToggleSafety(); } if (((FVRFireArm)component).UsesMagazines) { if ((Object)(object)((FVRFireArm)component).Magazine == (Object)null) { if ((Object)(object)curMag != (Object)null) { ((Component)handR).transform.localPosition = Vector3.SmoothDamp(((Component)handR).transform.localPosition, ((Component)reloadPos).transform.localPosition, ref refHandR, 0.15f); ((Component)handR).transform.localEulerAngles = ((Component)reloadPos).transform.localEulerAngles; if (pouched) { if ((Object)(object)newMag == (Object)null) { if (Vector3.Distance(((Component)handL).transform.position, ((Component)curMag).gameObject.transform.position) > 0.05f) { ((Component)handL).transform.position = Vector3.SmoothDamp(((Component)handL).transform.position, ((Component)curMag).transform.position, ref refHandL, 0.1f); } else if (Vector3.Distance(((Component)handL).transform.position, ((Component)curMag).gameObject.transform.position) <= 0.1f) { GameObject val = Object.Instantiate<GameObject>(((Component)curMag).gameObject, ((Component)curMag).gameObject.transform.position, ((Component)curMag).gameObject.transform.rotation); newMag = val.GetComponent<FVRFireArmMagazine>(); } } else if ((Object)(object)newMag != (Object)null) { ((Component)handL).transform.position = Vector3.SmoothDamp(((Component)handL).transform.position, curGun.MagazineMountPos.position, ref refHandL, 0.1f); ((Component)newMag).gameObject.transform.position = ((Component)handL).transform.position; ((Component)newMag).gameObject.transform.eulerAngles = curGun.MagazineMountPos.eulerAngles; if (Vector3.Distance(((Component)newMag).gameObject.transform.position, curGun.MagazineMountPos.position) <= 0.025f) { curGun.LoadMag(newMag); curGun.Magazine = newMag; newMag.FireArm = curGun; newMag = null; } } } } } else if ((Object)(object)((FVRFireArm)component).Magazine != (Object)null) { if ((Object)(object)curMag == (Object)null) { ((FVRFireArm)component).EjectMag(false); } if (!component.Chamber.IsFull) { if (((FVRFireArm)component).Magazine.m_numRounds <= 0) { ((FVRFireArm)component).EjectMag(false); } if (Vector3.Distance(((Component)handL).transform.position, ((Component)component.Slide).gameObject.transform.position) > 0.05f) { ((Component)handL).transform.position = Vector3.SmoothDamp(((Component)handL).transform.position, ((Component)component.Slide).gameObject.transform.position, ref refHandL, 0.2f); } else if (Vector3.Distance(((Component)handL).transform.position, ((Component)component.Slide).gameObject.transform.position) <= 0.05f) { ((Component)handL).transform.position = ((Component)component.Slide).gameObject.transform.position; if (!cocked) { component.Slide.KnockToRear(); cocked = true; } } } else if (component.Chamber.IsFull) { cocked = false; ((Component)handL).transform.localPosition = Vector3.SmoothDamp(((Component)handL).transform.localPosition, ((Component)handR).transform.localPosition, ref refHandL, 0.15f); } } } } } if (((FVRInteractiveObject)curGun).m_isHeld || (Object)(object)((FVRPhysicalObject)curGun).m_quickbeltSlot != (Object)null) { curGun = null; } } if ((Object)(object)curMag != (Object)null) { if (((FVRInteractiveObject)curMag).m_isHeld || (Object)(object)((FVRPhysicalObject)curMag).m_quickbeltSlot != (Object)null) { curMag = null; } if (!((FVRInteractiveObject)curMag).m_isHeld && (Object)(object)((FVRPhysicalObject)curMag).m_quickbeltSlot == (Object)null) { if (Vector3.Distance(((Component)curMag).gameObject.transform.position, ((Component)magPouch).transform.position) > 0.1f && !pouched) { ((Component)curMag).gameObject.transform.position = ((Component)handL).transform.position; ((Component)handL).transform.localPosition = Vector3.SmoothDamp(((Component)handL).transform.localPosition, ((Component)magPouch).transform.localPosition, ref refHandL, 0.15f); } else if (Vector3.Distance(((Component)curMag).gameObject.transform.position, ((Component)magPouch).transform.position) <= 0.1f && !pouched) { pouched = true; } if (pouched) { ((Component)curMag).gameObject.transform.position = ((Component)magPouch).transform.position; ((Component)curMag).gameObject.transform.eulerAngles = ((Component)magPouch).transform.eulerAngles; } } } if ((Object)(object)itemTar == (Object)null) { NMA.stoppingDistance = 5f; if (heightTweak.transform.localPosition.y < 0f) { heightTweak.transform.localPosition = new Vector3(0f, heightTweak.transform.localPosition.y + Time.deltaTime, 0f); } } else if ((Object)(object)itemTar != (Object)null) { NMA.stoppingDistance = 0f; if (itemTar.transform.position.y > ((Component)handL).transform.position.y) { heightTweak.transform.localPosition = new Vector3(0f, heightTweak.transform.localPosition.y + Time.deltaTime, 0f); } else if (itemTar.transform.position.y < ((Component)handL).transform.position.y) { heightTweak.transform.localPosition = new Vector3(0f, heightTweak.transform.localPosition.y - Time.deltaTime, 0f); } } heightTweak.transform.localPosition = new Vector3(0f, Mathf.Clamp(heightTweak.transform.localPosition.y, -1f, 0f), 0f); if (currentAI == null) { return; } for (int i = 0; i < currentAI.Count; i++) { if ((Object)(object)currentAI[i] == (Object)null) { currentAI.Remove(currentAI[i]); } } nearestAI = GetNearestGameObject(((Component)this).gameObject.transform, currentAI); } } public Transform GetNearestGameObject(Transform player, List<SosigLink> objects) { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) Transform val = null; if (objects == null || (Object)(object)val == (Object)null) { } if (objects.Count > 0 && (Object)(object)objects[0] != (Object)null) { val = ((Component)objects[0]).transform; float num = Vector3.Distance(player.position, ((Component)objects[0]).transform.position); for (int i = 1; i < objects.Count; i++) { float num2 = Vector3.Distance(player.position, ((Component)objects[i]).transform.position); if (num > num2) { num = num2; val = ((Component)objects[i]).transform; } } } return val; } } } namespace JerryTF { [BepInPlugin("JerryTF", "JTF", "1.0.0")] [BepInProcess("h3vr.exe")] public class ThngFlingerPGin : BaseUnityPlugin { public List<ThingFlinger> Flingers = new List<ThingFlinger>(); private KeywordRecognizer keyword; private Dictionary<string, Action> dic = new Dictionary<string, Action>(); private void Keyword_OnPhraseRecognized(PhraseRecognizedEventArgs args) { Debug.Log((object)args.text); dic[args.text](); } private void Start() { //IL_05de: Unknown result type (might be due to invalid IL or missing references) //IL_05e8: Expected O, but got Unknown //IL_05f5: Unknown result type (might be due to invalid IL or missing references) //IL_05ff: Expected O, but got Unknown dic.Add("Launch.", StartWDelay); dic.Add("Launch now.", StartNow); dic.Add("Stop.", Stop); dic.Add("Scan.", Scan); dic.Add("Clear.", Clear); dic.Add("Set angle to 0.", Elev0); dic.Add("Set angle to 15.", Elev15); dic.Add("Set angle to 30.", Elev30); dic.Add("Set angle to 45.", Elev45); dic.Add("Set angle to 60.", Elev60); dic.Add("Set angle to 75.", Elev75); dic.Add("Set angle to 90.", Elev90); dic.Add("Set speed to 1.", Vel1); dic.Add("Set speed to 3.", Vel3); dic.Add("Set speed to 6.", Vel6); dic.Add("Set speed to 10.", Vel10); dic.Add("Set speed to 15.", Vel15); dic.Add("Set speed to 25.", Vel25); dic.Add("Set speed to 50.", Vel50); dic.Add("Set spread to 0.", Spr0); dic.Add("Set spread to 0.1.", Spr01); dic.Add("Set spread to 0.5.", Spr05); dic.Add("Set spread to 1.", Spr1); dic.Add("Set spread to 5.", Spr5); dic.Add("Set