Decompiled source of HellDivers2 SES Liberty GameMenu H3MP v1.1.2
HellDivers2_SES_Liberty_GameMenu_H3MP.dll
Decompiled 2 weeks ago
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using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using Atlas; using BepInEx; using BepInEx.Logging; using FistVR; using H3MP.Tracking; using HarmonyLib; using JerryHD2HP; using OtherLoader; using UnityEditor; using UnityEngine; using UnityEngine.AI; using UnityEngine.SceneManagement; using UnityEngine.UI; using Valve.VR; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace JerryHD2HP { public class HellPodOnStart : MonoBehaviour { public GameObject Pad; public Transform down; public Transform up; public Vector3 Padref; public float cd = 0f; public GameObject cover; public bool iscoverflew = false; public Rigidbody rig; private void Start() { //IL_0022: Unknown result type (might be due to invalid IL or missing references) GM.CurrentSceneSettings.UsesPlayerCatcher = false; Pad.transform.position = ((Component)down).transform.position; } private void FixedUpdate() { //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)GM.CurrentPlayerBody != (Object)null) { cd += Time.deltaTime; if (cd >= 2f && !iscoverflew) { Rigidbody val = cover.AddComponent<Rigidbody>(); val.AddForce(new Vector3(1f, 25f, 0f), (ForceMode)1); val.AddRelativeTorque(new Vector3(10f, 0f, 0f), (ForceMode)1); iscoverflew = true; } if (cd > 3.5f) { Pad.transform.localPosition = Vector3.SmoothDamp(Pad.transform.localPosition, up.localPosition, ref Padref, 0.25f); } if (cd <= 5f) { ((Component)GM.CurrentPlayerBody).transform.position = Pad.transform.position; } if (cd > 15f) { ((Behaviour)this).enabled = false; } } } private void OnDestroy() { Object.Destroy((Object)(object)cover); GM.CurrentSceneSettings.UsesPlayerCatcher = true; } } } namespace JerryHD2MP { [BepInPlugin("JerryHD2.Plugin", "JerryHD2.Plugin", "1.0.0")] [BepInProcess("h3vr.exe")] public class KidnapPlayerToShipMP : BaseUnityPlugin { public bool KidnapSucceed = false; public Sprite placeholder; [NonSerialized] public MainMenuScenePointable[] scenes; [NonSerialized] public List<string> scenenames = new List<string>(); [NonSerialized] public List<Sprite> icons = new List<Sprite>(); [NonSerialized] public GameObject sceneselector; [NonSerialized] public SelectMapMP script; [NonSerialized] public GameObject HellPod; [NonSerialized] public MainMenuScreen screen; public bool hellpoddeployed = false; public bool loaded = false; public float cd = 5f; public float lasttime; public bool isloadingring = false; [NonSerialized] public string mapname; [NonSerialized] public GameObject Pelican; private void Start() { } private void FixedUpdate() { //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_04f0: Unknown result type (might be due to invalid IL or missing references) //IL_04f5: Unknown result type (might be due to invalid IL or missing references) //IL_05e5: Unknown result type (might be due to invalid IL or missing references) //IL_05ea: Unknown result type (might be due to invalid IL or missing references) //IL_0602: Unknown result type (might be due to invalid IL or missing references) //IL_0607: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_0383: Unknown result type (might be due to invalid IL or missing references) //IL_0678: Unknown result type (might be due to invalid IL or missing references) //IL_06ba: Unknown result type (might be due to invalid IL or missing references) //IL_0793: Unknown result type (might be due to invalid IL or missing references) //IL_0736: Unknown result type (might be due to invalid IL or missing references) //IL_075a: Unknown result type (might be due to invalid IL or missing references) //IL_080f: Unknown result type (might be due to invalid IL or missing references) //IL_0833: Unknown result type (might be due to invalid IL or missing references) lasttime = LoaderStatus.LastLoadEventTime; if (lasttime > 1f) { loaded = true; } if ((Object)(object)HellPod == (Object)null || (Object)(object)script == (Object)null || (Object)(object)sceneselector == (Object)null || scenes == null || scenenames == null || (Object)(object)screen == (Object)null) { } Scene activeScene = SceneManager.GetActiveScene(); if (((Scene)(ref activeScene)).name == "MainMenu3" && !KidnapSucceed) { if (mapname == null) { cd -= Time.deltaTime; SteamVR_Fade.Start(new Color(0f, 0f, 0f, 1f), 0f, true); scenes = Object.FindObjectsOfType<MainMenuScenePointable>(); GameObject val = GameObject.Find("LevelLoadScreen"); screen = val.GetComponent<MainMenuScreen>(); for (int i = 0; i < scenes.Length; i++) { if (scenes[i].Def.SceneName != null) { if (!scenenames.Contains(scenes[i].Def.SceneName)) { scenenames.Add(scenes[i].Def.SceneName); } } else if (scenes[i].Def.SceneName == null && scenes[i].Def.Name != null && !scenenames.Contains(scenes[i].Def.Name) && scenes[i].Def.Name != "LibertyMP") { scenenames.Add(scenes[i].Def.Name); } if ((Object)(object)scenes[i].Def.Image != (Object)null) { if (!icons.Contains(scenes[i].Def.Image) && scenes[i].Def.Name != "LibertyMP") { icons.Add(scenes[i].Def.Image); } } else if ((Object)(object)scenes[i].Def.Image == (Object)null) { icons.Add(placeholder); } if (scenes[i].Def.Name == "LibertyMP") { screen.m_def = scenes[i].Def; } } if (loaded && cd <= 0f) { screen.LoadScene(); KidnapSucceed = true; isloadingring = false; hellpoddeployed = false; } } else { if (mapname == null) { return; } cd -= Time.deltaTime; SteamVR_Fade.Start(new Color(0f, 0f, 0f, 1f), 0f, true); scenes = Object.FindObjectsOfType<MainMenuScenePointable>(); GameObject val2 = GameObject.Find("LevelLoadScreen"); screen = val2.GetComponent<MainMenuScreen>(); for (int j = 0; j < scenes.Length; j++) { if (scenes[j].Def.SceneName == null) { if (scenes[j].Def.Name != null && scenes[j].Def.Name == mapname) { screen.m_def = scenes[j].Def; } } else if (scenes[j].Def.SceneName != null && scenes[j].Def.SceneName == mapname) { screen.m_def = scenes[j].Def; } } if (loaded && cd <= 0f) { screen.LoadScene(); KidnapSucceed = true; isloadingring = false; hellpoddeployed = false; mapname = null; } } return; } Scene activeScene2 = SceneManager.GetActiveScene(); if (((Scene)(ref activeScene2)).name == "LibertyMP") { if (KidnapSucceed) { cd = 5f; sceneselector = GameObject.Find("HD2SceneSelector"); if ((Object)(object)sceneselector != (Object)null && (Object)(object)sceneselector.GetComponent<SelectMapMP>() != (Object)null) { script = sceneselector.GetComponent<SelectMapMP>(); script.Maps = scenenames; script.previews = icons; KidnapSucceed = false; hellpoddeployed = false; isloadingring = false; } } else if (!KidnapSucceed && (Object)(object)script != (Object)null) { mapname = script.curmap; } return; } Scene activeScene3 = SceneManager.GetActiveScene(); if (!(((Scene)(ref activeScene3)).name != "LibertyMP")) { return; } Scene activeScene4 = SceneManager.GetActiveScene(); if (!(((Scene)(ref activeScene4)).name != "MainMenu3") || hellpoddeployed || !((Object)(object)GM.CurrentPlayerBody != (Object)null)) { return; } cd -= Time.deltaTime; if (!isloadingring) { cd = 1f; SteamVR_Fade.Start(new Color(0f, 0f, 0f, 1f), 0f, true); isloadingring = true; } else { if (!(cd <= 0f)) { return; } SteamVR_Fade.Start(new Color(0f, 0f, 0f, 0f), 0.1f, true); if (IM.OD.ContainsKey("PlayerHellPodPrefab")) { AnvilCallback<GameObject> gameObjectAsync = ((AnvilAsset)IM.OD["PlayerHellPodPrefab"]).GetGameObjectAsync(); if (Object.op_Implicit((Object)(object)gameObjectAsync.Result)) { HellPod = Object.Instantiate<GameObject>(gameObjectAsync.Result); HellPod.transform.position = ((Component)GM.CurrentPlayerBody).transform.position; HellPod.transform.eulerAngles = new Vector3(0f, 0f, 0f); hellpoddeployed = true; KidnapSucceed = false; cd = 5f; } } SteamVR_Fade.Start(new Color(0f, 0f, 0f, 0f), 0.1f, true); if (IM.OD.ContainsKey("PlayerPelicanPrefabMP")) { AnvilCallback<GameObject> gameObjectAsync2 = ((AnvilAsset)IM.OD["PlayerPelicanPrefabMP"]).GetGameObjectAsync(); if (Object.op_Implicit((Object)(object)gameObjectAsync2.Result)) { Pelican = Object.Instantiate<GameObject>(gameObjectAsync2.Result); Pelican.transform.position = ((Component)GM.CurrentPlayerBody).transform.position; Pelican.transform.eulerAngles = new Vector3(0f, 0f, 0f); } } } } } } namespace JerryHD2PelicanMP { public class PelicanTurretMP : MonoBehaviour { public SimpleLauncher launcher; public FVRFireArmChamber gun; public float firecd = 0.3f; public float firecdtotal = 1f; public float firecdbtw = 3f; public GameObject turretbase; public float scancd = 0f; [NonSerialized] public NavMeshAgent[] bugs; public Rigidbody rig; public Transform muzzle; public GameObject mark; [NonSerialized] public Transform curtarg; public GameObject lookAtObj; public Transform player; private Vector3 velocity; public GameObject firesound; private void FixedUpdate() { //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_025c: Unknown result type (might be due to invalid IL or missing references) //IL_026c: Unknown result type (might be due to invalid IL or missing references) //IL_0292: Unknown result type (might be due to invalid IL or missing references) //IL_0297: Unknown result type (might be due to invalid IL or missing references) //IL_029c: Unknown result type (might be due to invalid IL or missing references) scancd -= Time.deltaTime; if (scancd <= 0f) { bugs = Object.FindObjectsOfType<NavMeshAgent>(); scancd = 10f; } ((Component)rig).gameObject.transform.position = muzzle.position; ((Component)rig).gameObject.transform.eulerAngles = muzzle.eulerAngles; if ((Object)(object)curtarg == (Object)null) { mark.SetActive(false); mark.transform.localPosition = new Vector3(0f, 0f, 0f); turretbase.transform.localEulerAngles = new Vector3(0f, 0f, 0f); lookAtObj.transform.localEulerAngles = new Vector3(0f, 0f, 0f); } if ((Object)(object)curtarg != (Object)null) { mark.SetActive(true); mark.transform.position = Vector3.SmoothDamp(mark.transform.position, ((Component)curtarg).transform.position, ref velocity, 0.25f); AxisLookAtX(lookAtObj.transform, mark.gameObject.transform.position, Vector3.forward); AxisLookAtY(turretbase.transform, mark.gameObject.transform.position, Vector3.forward); firecdbtw -= Time.deltaTime; if (firecdbtw <= 0f) { firecdtotal -= Time.deltaTime; if (firecdtotal <= 0f) { firecdtotal = 1f; firecdbtw = 3f; } firecd -= Time.deltaTime; if (firecd <= 0f) { firesound.SetActive(false); gun.SetRound((FireArmRoundClass)181, ((Component)gun).transform.position, ((Component)gun).transform.rotation); launcher.Fire(); gun.EjectRound(((Component)gun).transform.position, Vector3.zero, Vector3.zero, false); firecd = 0.3f; firesound.SetActive(true); } } else if (firecdbtw > 0f) { firecdtotal = 1f; firecd = 0.3f; } } if (bugs.Length <= 0) { return; } for (int i = 0; i < bugs.Length - 1; i++) { if ((Object)(object)bugs[i] == (Object)null) { RemoveAt(ref bugs, i); } } curtarg = GetNearestGameObject(player, bugs); } public static void RemoveAt<T>(ref T[] arr, int index) { for (int i = index; i < arr.Length - 1; i++) { arr[i] = arr[i + 1]; } Array.Resize(ref arr, arr.Length - 1); } private void AxisLookAtX(Transform tr_self, Vector3 lookPos, Vector3 directionAxis) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) Quaternion rotation = tr_self.rotation; Vector3 val = lookPos - tr_self.position; Vector3 val2 = tr_self.rotation * directionAxis; Vector3 val3 = Vector3.Cross(val2, val); Vector3 normalized = ((Vector3)(ref val3)).normalized; float num = Vector3.Angle(val2, val); tr_self.rotation = Quaternion.AngleAxis(num, normalized) * rotation; tr_self.localEulerAngles = new Vector3(tr_self.localEulerAngles.x, 0f, 0f); } private void AxisLookAtY(Transform tr_self, Vector3 lookPos, Vector3 directionAxis) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) Quaternion rotation = tr_self.rotation; Vector3 val = lookPos - tr_self.position; Vector3 val2 = tr_self.rotation * directionAxis; Vector3 val3 = Vector3.Cross(val2, val); Vector3 normalized = ((Vector3)(ref val3)).normalized; float num = Vector3.Angle(val2, val); tr_self.rotation = Quaternion.AngleAxis(num, normalized) * rotation; tr_self.localEulerAngles = new Vector3(0f, tr_self.localEulerAngles.y, 0f); } public Transform GetNearestGameObject(Transform player, NavMeshAgent[] objects) { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) Transform val = null; if (objects == null || (Object)(object)val == (Object)null) { } if (objects.Length > 0 && (Object)(object)objects[0] != (Object)null) { val = ((Component)objects[0]).transform; float num = Vector3.Distance(player.position, ((Component)objects[0]).transform.position); for (int i = 1; i < objects.Length - 1; i++) { float num2 = Vector3.Distance(player.position, ((Component)objects[i]).transform.position); if (num > num2) { num = num2; val = ((Component)objects[i]).transform; } } } return val; } } public class PelicanExtractMP : MonoBehaviour { public TrackedPlayerBody[] Bodies; public List<Transform> PlayerHeads; public GameObject pelicanbase; public GameObject pelicanaway; public GameObject PelicanVehicle; public float pelicanrefy; public float pelicanrefz; public Vector3 pelicanrotref; public GameObject enginerot; public GameObject thrusterrot; public GameObject doorrot; public bool startextracting = false; public bool extracted = false; public GameObject extractbgm; public AudioSource extractost; public GameObject extractSuccessbgm; public AudioSource extractSuccessost; public AudioSource afterburner; public float abvolume; public float abref; public float cdlanding = 60f; public Transform extractpose; public GameObject ETA2; public GameObject ETA1; public GameObject CFL; public GameObject Comment; public GameObject afterburnerboost; public Material pelicanmat1; public Material pelicanmat2; public Material pelicanmat3; public Material pelicanmat4; public float mat1ref; public GameObject innerandlight; public float pelicanmatvalue = 1f; public PelicanTurretMP PT; public AR15HandleSightFlipper flipper; public GameObject beaconrot; public GameObject beaconrot2; public float cdbeacon = 15f; public GameObject evac; public GameObject cdtext; public Text text; public GameObject beam; public GameObject beacongeo; public float detcd = 0f; public GameObject playerref; public GameObject playerref2; public GameObject playerref3; public GameObject playerref4; public GameObject playerrefOWN; public GameObject p1pos; public GameObject p2pos; public GameObject p3pos; public GameObject p4pos; public bool p1onboard = false; public bool p2onboard = false; public bool p3onboard = false; public bool p4onboard = false; public bool seated = false; public List<GameObject> onboardpos = new List<GameObject>(); public Animator ani; private void Start() { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) ((Behaviour)PT).enabled = false; beaconrot.transform.localEulerAngles = new Vector3(0f, 0f, 0f); beaconrot.transform.localEulerAngles = new Vector3(0f, 0f, 0f); } private void FixedUpdate() { //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Unknown result type (might be due to invalid IL or missing references) //IL_02c4: Unknown result type (might be due to invalid IL or missing references) //IL_030a: Unknown result type (might be due to invalid IL or missing references) //IL_0323: Unknown result type (might be due to invalid IL or missing references) //IL_039e: Unknown result type (might be due to invalid IL or missing references) //IL_03c2: Unknown result type (might be due to invalid IL or missing references) //IL_03e3: Unknown result type (might be due to invalid IL or missing references) //IL_03f3: Unknown result type (might be due to invalid IL or missing references) //IL_0657: Unknown result type (might be due to invalid IL or missing references) //IL_0693: Unknown result type (might be due to invalid IL or missing references) //IL_06a3: Unknown result type (might be due to invalid IL or missing references) //IL_04ad: Unknown result type (might be due to invalid IL or missing references) //IL_04bd: Unknown result type (might be due to invalid IL or missing references) //IL_044f: Unknown result type (might be due to invalid IL or missing references) //IL_0473: Unknown result type (might be due to invalid IL or missing references) //IL_0497: Unknown result type (might be due to invalid IL or missing references) //IL_07bb: Unknown result type (might be due to invalid IL or missing references) //IL_07c0: Unknown result type (might be due to invalid IL or missing references) //IL_0718: Unknown result type (might be due to invalid IL or missing references) //IL_0728: Unknown result type (might be due to invalid IL or missing references) //IL_06d2: Unknown result type (might be due to invalid IL or missing references) //IL_0702: Unknown result type (might be due to invalid IL or missing references) //IL_0576: Unknown result type (might be due to invalid IL or missing references) //IL_0586: Unknown result type (might be due to invalid IL or missing references) //IL_04dc: Unknown result type (might be due to invalid IL or missing references) //IL_04ec: Unknown result type (might be due to invalid IL or missing references) //IL_0757: Unknown result type (might be due to invalid IL or missing references) //IL_05c1: Unknown result type (might be due to invalid IL or missing references) //IL_05e5: Unknown result type (might be due to invalid IL or missing references) //IL_053c: Unknown result type (might be due to invalid IL or missing references) //IL_0560: Unknown result type (might be due to invalid IL or missing references) //IL_0943: Unknown result type (might be due to invalid IL or missing references) //IL_0948: Unknown result type (might be due to invalid IL or missing references) //IL_0957: Unknown result type (might be due to invalid IL or missing references) //IL_095c: Unknown result type (might be due to invalid IL or missing references) //IL_0971: Unknown result type (might be due to invalid IL or missing references) //IL_0976: Unknown result type (might be due to invalid IL or missing references) //IL_097f: Unknown result type (might be due to invalid IL or missing references) //IL_09b3: Unknown result type (might be due to invalid IL or missing references) //IL_09b8: Unknown result type (might be due to invalid IL or missing references) //IL_09c7: Unknown result type (might be due to invalid IL or missing references) //IL_09cc: Unknown result type (might be due to invalid IL or missing references) //IL_09e1: Unknown result type (might be due to invalid IL or missing references) //IL_09e6: Unknown result type (might be due to invalid IL or missing references) //IL_09ef: Unknown result type (might be due to invalid IL or missing references) //IL_0a23: Unknown result type (might be due to invalid IL or missing references) //IL_0a28: Unknown result type (might be due to invalid IL or missing references) //IL_0a37: Unknown result type (might be due to invalid IL or missing references) //IL_0a3c: Unknown result type (might be due to invalid IL or missing references) //IL_0a51: Unknown result type (might be due to invalid IL or missing references) //IL_0a56: Unknown result type (might be due to invalid IL or missing references) //IL_0a5f: Unknown result type (might be due to invalid IL or missing references) //IL_0af4: Unknown result type (might be due to invalid IL or missing references) //IL_0af9: Unknown result type (might be due to invalid IL or missing references) //IL_0b08: Unknown result type (might be due to invalid IL or missing references) //IL_0b0d: Unknown result type (might be due to invalid IL or missing references) //IL_0b25: Unknown result type (might be due to invalid IL or missing references) //IL_0b2a: Unknown result type (might be due to invalid IL or missing references) //IL_0b33: Unknown result type (might be due to invalid IL or missing references) //IL_0b48: Unknown result type (might be due to invalid IL or missing references) //IL_0b58: Unknown result type (might be due to invalid IL or missing references) //IL_0a93: Unknown result type (might be due to invalid IL or missing references) //IL_0a98: Unknown result type (might be due to invalid IL or missing references) //IL_0aa7: Unknown result type (might be due to invalid IL or missing references) //IL_0aac: Unknown result type (might be due to invalid IL or missing references) //IL_0ac1: Unknown result type (might be due to invalid IL or missing references) //IL_0ac6: Unknown result type (might be due to invalid IL or missing references) //IL_0acf: Unknown result type (might be due to invalid IL or missing references) //IL_0bd8: Unknown result type (might be due to invalid IL or missing references) //IL_0be8: Unknown result type (might be due to invalid IL or missing references) //IL_0b9b: Unknown result type (might be due to invalid IL or missing references) //IL_0bb4: Unknown result type (might be due to invalid IL or missing references) //IL_0c68: Unknown result type (might be due to invalid IL or missing references) //IL_0c78: Unknown result type (might be due to invalid IL or missing references) //IL_0c2b: Unknown result type (might be due to invalid IL or missing references) //IL_0c44: Unknown result type (might be due to invalid IL or missing references) //IL_0cf8: Unknown result type (might be due to invalid IL or missing references) //IL_0d08: Unknown result type (might be due to invalid IL or missing references) //IL_0cbb: Unknown result type (might be due to invalid IL or missing references) //IL_0cd4: Unknown result type (might be due to invalid IL or missing references) //IL_0d88: Unknown result type (might be due to invalid IL or missing references) //IL_0d98: Unknown result type (might be due to invalid IL or missing references) //IL_0d4b: Unknown result type (might be due to invalid IL or missing references) //IL_0d64: Unknown result type (might be due to invalid IL or missing references) //IL_0db7: Unknown result type (might be due to invalid IL or missing references) //IL_0dc7: Unknown result type (might be due to invalid IL or missing references) //IL_0de6: Unknown result type (might be due to invalid IL or missing references) //IL_0df6: Unknown result type (might be due to invalid IL or missing references) //IL_0e76: Unknown result type (might be due to invalid IL or missing references) //IL_0e86: Unknown result type (might be due to invalid IL or missing references) //IL_0e15: Unknown result type (might be due to invalid IL or missing references) //IL_0e25: Unknown result type (might be due to invalid IL or missing references) //IL_0ea5: Unknown result type (might be due to invalid IL or missing references) //IL_0eb5: Unknown result type (might be due to invalid IL or missing references) //IL_0ed4: Unknown result type (might be due to invalid IL or missing references) //IL_0ee4: Unknown result type (might be due to invalid IL or missing references) //IL_0f64: Unknown result type (might be due to invalid IL or missing references) //IL_0f74: Unknown result type (might be due to invalid IL or missing references) //IL_0f03: Unknown result type (might be due to invalid IL or missing references) //IL_0f13: Unknown result type (might be due to invalid IL or missing references) //IL_0f93: Unknown result type (might be due to invalid IL or missing references) //IL_0fa3: Unknown result type (might be due to invalid IL or missing references) //IL_0fc2: Unknown result type (might be due to invalid IL or missing references) //IL_0fd2: Unknown result type (might be due to invalid IL or missing references) //IL_1052: Unknown result type (might be due to invalid IL or missing references) //IL_1062: Unknown result type (might be due to invalid IL or missing references) //IL_0ff1: Unknown result type (might be due to invalid IL or missing references) //IL_1001: Unknown result type (might be due to invalid IL or missing references) //IL_1081: Unknown result type (might be due to invalid IL or missing references) //IL_1091: Unknown result type (might be due to invalid IL or missing references) //IL_10b0: Unknown result type (might be due to invalid IL or missing references) //IL_10c0: Unknown result type (might be due to invalid IL or missing references) //IL_10df: Unknown result type (might be due to invalid IL or missing references) //IL_10ef: Unknown result type (might be due to invalid IL or missing references) if (cdbeacon > 0f) { cdbeacon -= Time.deltaTime; } else if (cdbeacon <= 0f && !startextracting) { beacongeo.SetActive(true); beaconrot.transform.localEulerAngles = new Vector3(90f, 0f, 0f); } if (!flipper.m_isLargeAperture && (Object)(object)GameObject.Find("EVACPin(Clone)") == (Object)null) { if (IM.OD.ContainsKey("EVACPin")) { AnvilCallback<GameObject> gameObjectAsync = ((AnvilAsset)IM.OD["EVACPin"]).GetGameObjectAsync(); if (Object.op_Implicit((Object)(object)gameObjectAsync.Result)) { Object.Instantiate<GameObject>(gameObjectAsync.Result); } } flipper.m_isLargeAperture = true; } if ((Object)(object)GameObject.Find("EVACPin(Clone)") != (Object)null) { startextracting = true; } if (!startextracting) { return; } cdtext.SetActive(true); evac.SetActive(false); text.text = ((int)cdlanding).ToString(); pelicanmat1.SetFloat("_DissolveCutoff", pelicanmatvalue); pelicanmat2.SetFloat("_DissolveCutoff", pelicanmatvalue); pelicanmat3.SetFloat("_DissolveCutoff", pelicanmatvalue); pelicanmat4.SetFloat("_DissolveCutoff", pelicanmatvalue); afterburner.volume = abvolume; if (cdlanding > 0f) { beaconrot2.transform.localEulerAngles = new Vector3(90f, 0f, 0f); beam.SetActive(true); cdlanding -= Time.deltaTime; } if (cdlanding > 30f && cdlanding < 60f) { extractbgm.SetActive(true); ETA2.SetActive(true); } if (cdlanding > 15f && cdlanding < 30f) { ETA1.SetActive(true); } if (cdlanding > 0f && cdlanding < 15f) { pelicanmatvalue = 1f; thrusterrot.transform.localEulerAngles = new Vector3(90f, 0f, 0f); } if (!(cdlanding <= 0f)) { return; } if (seated) { GM.CurrentPlayerBody.Health = 5000f; ((Component)GM.CurrentPlayerBody).gameObject.transform.localPosition = Vector3.zero; ((Component)GM.CurrentPlayerBody).gameObject.transform.localEulerAngles = Vector3.zero; } if (!extracted) { PelicanVehicle.SetActive(true); ani.SetBool("Landing", true); CFL.SetActive(true); pelicanmatvalue = Mathf.SmoothDamp(pelicanmatvalue, 0f, ref mat1ref, 2f); beaconrot.transform.localEulerAngles = new Vector3(0f, 0f, 0f); beaconrot2.transform.localEulerAngles = new Vector3(0f, 0f, 0f); beam.SetActive(false); if (Vector3.Distance(pelicanaway.transform.position, pelicanbase.transform.position) > 25f) { ((Behaviour)PT).enabled = true; abvolume = Mathf.SmoothDamp(abvolume, 0.75f, ref abref, 5f); enginerot.transform.localEulerAngles = new Vector3(0f, 0f, 0f); doorrot.transform.localEulerAngles = new Vector3(0f, 0f, 0f); thrusterrot.transform.localEulerAngles = new Vector3(0f, 0f, 0f); } if (Vector3.Distance(pelicanaway.transform.position, pelicanbase.transform.position) <= 25f && Vector3.Distance(pelicanaway.transform.position, pelicanbase.transform.position) > 5f) { abvolume = Mathf.SmoothDamp(abvolume, 0.05f, ref abref, 5f); enginerot.transform.localEulerAngles = new Vector3(90f, 0f, 0f); thrusterrot.transform.localEulerAngles = new Vector3(0f, 0f, 0f); } if (Vector3.Distance(pelicanaway.transform.position, pelicanbase.transform.position) <= 5f) { ((Behaviour)PT).enabled = false; doorrot.transform.localEulerAngles = new Vector3(90f, 0f, 0f); thrusterrot.transform.localEulerAngles = new Vector3(90f, 0f, 0f); } } else if (extracted) { ((Behaviour)PT).enabled = true; Comment.SetActive(true); extractbgm.SetActive(false); extractSuccessbgm.SetActive(true); ani.SetBool("Extract", true); SteamVR_Fade.Start(new Color(0f, 0f, 0f, 1f), 1f, true); abvolume = Mathf.SmoothDamp(abvolume, 0.75f, ref abref, 5f); if (Vector3.Distance(pelicanaway.transform.position, pelicanbase.transform.position) > 10f) { enginerot.transform.localEulerAngles = new Vector3(0f, 0f, 0f); afterburnerboost.SetActive(true); doorrot.transform.localEulerAngles = new Vector3(0f, 0f, 0f); } if (Vector3.Distance(pelicanaway.transform.position, pelicanbase.transform.position) > 2f) { thrusterrot.transform.localEulerAngles = new Vector3(0f, 0f, 0f); } if (!extractSuccessost.isPlaying) { SteamVR_LoadLevel.Begin("MainMenu3", false, 0f, 0f, 0f, 0f, 1f); startextracting = false; } } if (!((Object)(object)GM.CurrentPlayerBody != (Object)null) || !(doorrot.transform.localEulerAngles.x > 45f)) { return; } detcd -= Time.deltaTime; if (detcd <= 0f) { Bodies = null; Bodies = Object.FindObjectsOfType<TrackedPlayerBody>(); for (int i = 0; i < Bodies.Length; i++) { if ((Object)(object)Bodies[i].physicalPlayerBody != (Object)null && (Object)(object)Bodies[i].physicalPlayerBody.headTransform != (Object)null && !PlayerHeads.Contains(Bodies[i].physicalPlayerBody.headTransform)) { PlayerHeads.Add(Bodies[i].physicalPlayerBody.headTransform); } } detcd = 5f; } if (PlayerHeads.Count > 0) { for (int j = 0; j < PlayerHeads.Count; j++) { if ((Object)(object)PlayerHeads[j] == (Object)null) { PlayerHeads.Remove(PlayerHeads[j]); } } } if (PlayerHeads.Count >= 1) { playerref.transform.position = new Vector3(PlayerHeads[0].position.x, extractpose.position.y, PlayerHeads[0].position.z); } if (PlayerHeads.Count >= 2) { playerref2.transform.position = new Vector3(PlayerHeads[1].position.x, extractpose.position.y, PlayerHeads[1].position.z); } if (PlayerHeads.Count >= 3) { playerref3.transform.position = new Vector3(PlayerHeads[2].position.x, extractpose.position.y, PlayerHeads[2].position.z); } if (PlayerHeads.Count >= 4) { playerref4.transform.position = new Vector3(PlayerHeads[3].position.x, extractpose.position.y, PlayerHeads[3].position.z); } playerrefOWN.transform.position = new Vector3(((Component)GM.CurrentPlayerBody.Head).transform.position.x, extractpose.position.y, ((Component)GM.CurrentPlayerBody.Head).transform.position.z); if (Vector3.Distance(playerrefOWN.transform.position, p1pos.transform.position) <= 0.2f) { ((Component)GM.CurrentPlayerBody).gameObject.transform.SetParent(p1pos.transform); ((Component)GM.CurrentPlayerBody).gameObject.transform.localPosition = Vector3.zero; ((Component)GM.CurrentPlayerBody).gameObject.transform.localEulerAngles = Vector3.zero; p1onboard = true; seated = true; } if (Vector3.Distance(playerrefOWN.transform.position, p2pos.transform.position) <= 0.2f) { ((Component)GM.CurrentPlayerBody).gameObject.transform.SetParent(p2pos.transform); ((Component)GM.CurrentPlayerBody).gameObject.transform.localPosition = Vector3.zero; ((Component)GM.CurrentPlayerBody).gameObject.transform.localEulerAngles = Vector3.zero; p2onboard = true; seated = true; } if (Vector3.Distance(playerrefOWN.transform.position, p3pos.transform.position) <= 0.2f) { ((Component)GM.CurrentPlayerBody).gameObject.transform.SetParent(p3pos.transform); ((Component)GM.CurrentPlayerBody).gameObject.transform.localPosition = Vector3.zero; ((Component)GM.CurrentPlayerBody).gameObject.transform.localEulerAngles = Vector3.zero; p3onboard = true; seated = true; } if (Vector3.Distance(playerrefOWN.transform.position, p4pos.transform.position) <= 0.2f) { ((Component)GM.CurrentPlayerBody).gameObject.transform.SetParent(p4pos.transform); ((Component)GM.CurrentPlayerBody).gameObject.transform.localPosition = Vector3.zero; ((Component)GM.CurrentPlayerBody).gameObject.transform.localEulerAngles = Vector3.zero; p4onboard = true; seated = true; } if (Vector3.Distance(playerref.transform.position, p1pos.transform.position) <= 0.2f || Vector3.Distance(playerref2.transform.position, p1pos.transform.position) <= 0.2f || Vector3.Distance(playerref3.transform.position, p1pos.transform.position) <= 0.2f || Vector3.Distance(playerref4.transform.position, p1pos.transform.position) <= 0.2f) { if (!onboardpos.Contains(p1pos)) { onboardpos.Add(p1pos); } p1onboard = true; } if (Vector3.Distance(playerref.transform.position, p2pos.transform.position) <= 0.2f || Vector3.Distance(playerref2.transform.position, p2pos.transform.position) <= 0.2f || Vector3.Distance(playerref3.transform.position, p2pos.transform.position) <= 0.2f || Vector3.Distance(playerref4.transform.position, p2pos.transform.position) <= 0.2f) { if (!onboardpos.Contains(p2pos)) { onboardpos.Add(p2pos); } p2onboard = true; } if (Vector3.Distance(playerref.transform.position, p3pos.transform.position) <= 0.2f || Vector3.Distance(playerref2.transform.position, p3pos.transform.position) <= 0.35f || Vector3.Distance(playerref3.transform.position, p3pos.transform.position) <= 0.2f || Vector3.Distance(playerref4.transform.position, p3pos.transform.position) <= 0.2f) { if (!onboardpos.Contains(p3pos)) { onboardpos.Add(p3pos); } p3onboard = true; } if (Vector3.Distance(playerref.transform.position, p4pos.transform.position) <= 0.2f || Vector3.Distance(playerref2.transform.position, p4pos.transform.position) <= 0.35f || Vector3.Distance(playerref3.transform.position, p4pos.transform.position) <= 0.2f || Vector3.Distance(playerref4.transform.position, p4pos.transform.position) <= 0.2f) { if (!onboardpos.Contains(p4pos)) { onboardpos.Add(p4pos); } p4onboard = true; } if (onboardpos.Count >= PlayerHeads.Count && onboardpos.Count > 0 && seated) { extracted = true; } else if (PlayerHeads.Count <= 0 && seated) { extracted = true; } } } } namespace JerryHD2MP { public class SelectMapMP : MonoBehaviour { public TrackedPlayerBody[] Bodies; public List<Transform> PlayerHeads; public Transform nullref; public GameObject rocketFX; public GameObject rocketFX2; public GameObject rocketFX3; public GameObject rocketFX4; public GameObject otherRocketFX; public ShakeTransformS shake; public ShakeTransformS shake2; public ShakeTransformS shake3; public ShakeTransformS shake4; public bool shakestarted = false; public Sprite placeholder; public List<Sprite> previews; public Material Im1; public GameObject playerref; public GameObject playerref2; public GameObject playerref3; public GameObject playerref4; public GameObject playerrefOWN; public float podlightref; public Transform podposheadref; public Transform hellpodpos; public Transform hellpodpos2; public Transform hellpodpos3; public Transform hellpodpos4; public Transform hellpad; public Transform hellpad2; public Transform hellpad3; public Transform hellpad4; public GameObject HellpodGeo; public GameObject HellpodGeo2; public GameObject HellpodGeo3; public GameObject HellpodGeo4; public Transform shootpos; public Transform shootpos2; public Transform shootpos3; public Transform shootpos4; public AR15HandleSightFlipper prev; public AR15HandleSightFlipper next; public AR15HandleSightFlipper ok; public Text mapname; public string curmap; public bool mapselected = false; public bool hellpodactivated = false; public bool hellpodactivated2 = false; public bool hellpodactivated3 = false; public bool hellpodactivated4 = false; public List<GameObject> ActivatedPod; public int num; public List<string> Maps; public AudioEvent clickOK; public AudioEvent shoot; public AudioSource Mapselected; public AudioSource Mapdeselected; public GameObject podlid; public GameObject podlid2; public GameObject podlid3; public GameObject podlid4; public Transform podup; public Transform podup2; public Transform podup3; public Transform podup4; public Transform poddown; public Transform poddown2; public Transform poddown3; public Transform poddown4; public GameObject truecover; public GameObject truecover2; public GameObject truecover3; public GameObject truecover4; public GameObject piston; public GameObject piston2; public GameObject piston3; public GameObject piston4; public GameObject pistonend; public GameObject pistonend2; public GameObject pistonend3; public GameObject pistonend4; public GameObject cover; public GameObject cover2; public GameObject cover3; public GameObject cover4; public bool BGMLoaded = false; public float pistonref; public float pistonref2; public float pistonref3; public float pistonref4; public float pistonendref; public float pistonendref2; public float pistonendref3; public float pistonendref4; public float coverref; public float coverref2; public float coverref3; public float coverref4; public bool shot = false; public float selected; public float deselected; public Vector3 lidref; public Vector3 lidref2; public Vector3 lidref3; public Vector3 lidref4; public AudioSource HellDiveBGMPre; public AudioSource HellDiveBGMPost; public AudioSource whoosh; public float warnlightref; public float cd = 37f; public GameObject HMD; public GameObject headcam; public GameObject HMDRot; public float HMDRotref; public bool faded = false; public GameObject HellDoor; public float HellDoorref; public AudioSource HPP; public AudioSource HPLI; public AudioSource stepon; public AudioSource stepon2; public AudioSource stepon3; public AudioSource stepon4; public bool stept = false; public bool stept2 = false; public bool stept3 = false; public bool stept4 = false; public bool HellPodReady = false; public GameObject effect; public GameObject effect2; public GameObject effect3; public GameObject effect4; public float detcd = 5f; private void Start() { } private void FixedUpdate() { //IL_0256: Unknown result type (might be due to invalid IL or missing references) //IL_02db: Unknown result type (might be due to invalid IL or missing references) //IL_043d: Unknown result type (might be due to invalid IL or missing references) //IL_04e5: Unknown result type (might be due to invalid IL or missing references) //IL_04ea: Unknown result type (might be due to invalid IL or missing references) //IL_04f9: Unknown result type (might be due to invalid IL or missing references) //IL_04fe: Unknown result type (might be due to invalid IL or missing references) //IL_0513: Unknown result type (might be due to invalid IL or missing references) //IL_0518: Unknown result type (might be due to invalid IL or missing references) //IL_0521: Unknown result type (might be due to invalid IL or missing references) //IL_1407: Unknown result type (might be due to invalid IL or missing references) //IL_140c: Unknown result type (might be due to invalid IL or missing references) //IL_142f: Unknown result type (might be due to invalid IL or missing references) //IL_0555: Unknown result type (might be due to invalid IL or missing references) //IL_055a: Unknown result type (might be due to invalid IL or missing references) //IL_0569: Unknown result type (might be due to invalid IL or missing references) //IL_056e: Unknown result type (might be due to invalid IL or missing references) //IL_0583: Unknown result type (might be due to invalid IL or missing references) //IL_0588: Unknown result type (might be due to invalid IL or missing references) //IL_0591: Unknown result type (might be due to invalid IL or missing references) //IL_05c5: Unknown result type (might be due to invalid IL or missing references) //IL_05ca: Unknown result type (might be due to invalid IL or missing references) //IL_05d9: Unknown result type (might be due to invalid IL or missing references) //IL_05de: Unknown result type (might be due to invalid IL or missing references) //IL_05f3: Unknown result type (might be due to invalid IL or missing references) //IL_05f8: Unknown result type (might be due to invalid IL or missing references) //IL_0601: Unknown result type (might be due to invalid IL or missing references) //IL_0696: Unknown result type (might be due to invalid IL or missing references) //IL_069b: Unknown result type (might be due to invalid IL or missing references) //IL_06aa: Unknown result type (might be due to invalid IL or missing references) //IL_06af: Unknown result type (might be due to invalid IL or missing references) //IL_06c7: Unknown result type (might be due to invalid IL or missing references) //IL_06cc: Unknown result type (might be due to invalid IL or missing references) //IL_06d5: Unknown result type (might be due to invalid IL or missing references) //IL_06ea: Unknown result type (might be due to invalid IL or missing references) //IL_06fa: Unknown result type (might be due to invalid IL or missing references) //IL_0635: Unknown result type (might be due to invalid IL or missing references) //IL_063a: Unknown result type (might be due to invalid IL or missing references) //IL_0649: Unknown result type (might be due to invalid IL or missing references) //IL_064e: Unknown result type (might be due to invalid IL or missing references) //IL_0663: Unknown result type (might be due to invalid IL or missing references) //IL_0668: Unknown result type (might be due to invalid IL or missing references) //IL_0671: Unknown result type (might be due to invalid IL or missing references) //IL_14a4: Unknown result type (might be due to invalid IL or missing references) //IL_14c8: Unknown result type (might be due to invalid IL or missing references) //IL_14ec: Unknown result type (might be due to invalid IL or missing references) //IL_1510: Unknown result type (might be due to invalid IL or missing references) //IL_1684: Unknown result type (might be due to invalid IL or missing references) //IL_16b8: Unknown result type (might be due to invalid IL or missing references) //IL_1704: Unknown result type (might be due to invalid IL or missing references) //IL_1719: Unknown result type (might be due to invalid IL or missing references) //IL_1743: Unknown result type (might be due to invalid IL or missing references) //IL_1748: Unknown result type (might be due to invalid IL or missing references) //IL_1766: Unknown result type (might be due to invalid IL or missing references) //IL_1542: Unknown result type (might be due to invalid IL or missing references) //IL_07c3: Unknown result type (might be due to invalid IL or missing references) //IL_07d3: Unknown result type (might be due to invalid IL or missing references) //IL_0764: Unknown result type (might be due to invalid IL or missing references) //IL_179d: Unknown result type (might be due to invalid IL or missing references) //IL_17a2: Unknown result type (might be due to invalid IL or missing references) //IL_17b6: Unknown result type (might be due to invalid IL or missing references) //IL_17bb: Unknown result type (might be due to invalid IL or missing references) //IL_17db: Unknown result type (might be due to invalid IL or missing references) //IL_17e0: Unknown result type (might be due to invalid IL or missing references) //IL_17e9: Unknown result type (might be due to invalid IL or missing references) //IL_1575: Unknown result type (might be due to invalid IL or missing references) //IL_0794: Unknown result type (might be due to invalid IL or missing references) //IL_1a58: Unknown result type (might be due to invalid IL or missing references) //IL_182d: Unknown result type (might be due to invalid IL or missing references) //IL_1832: Unknown result type (might be due to invalid IL or missing references) //IL_1846: Unknown result type (might be due to invalid IL or missing references) //IL_184b: Unknown result type (might be due to invalid IL or missing references) //IL_186b: Unknown result type (might be due to invalid IL or missing references) //IL_1870: Unknown result type (might be due to invalid IL or missing references) //IL_1879: Unknown result type (might be due to invalid IL or missing references) //IL_15a8: Unknown result type (might be due to invalid IL or missing references) //IL_089c: Unknown result type (might be due to invalid IL or missing references) //IL_08ac: Unknown result type (might be due to invalid IL or missing references) //IL_083d: Unknown result type (might be due to invalid IL or missing references) //IL_18bd: Unknown result type (might be due to invalid IL or missing references) //IL_18c2: Unknown result type (might be due to invalid IL or missing references) //IL_18d6: Unknown result type (might be due to invalid IL or missing references) //IL_18db: Unknown result type (might be due to invalid IL or missing references) //IL_18fb: Unknown result type (might be due to invalid IL or missing references) //IL_1900: Unknown result type (might be due to invalid IL or missing references) //IL_1909: Unknown result type (might be due to invalid IL or missing references) //IL_15ff: Unknown result type (might be due to invalid IL or missing references) //IL_15db: Unknown result type (might be due to invalid IL or missing references) //IL_086d: Unknown result type (might be due to invalid IL or missing references) //IL_19c6: Unknown result type (might be due to invalid IL or missing references) //IL_19cb: Unknown result type (might be due to invalid IL or missing references) //IL_19df: Unknown result type (might be due to invalid IL or missing references) //IL_19e4: Unknown result type (might be due to invalid IL or missing references) //IL_1a04: Unknown result type (might be due to invalid IL or missing references) //IL_1a09: Unknown result type (might be due to invalid IL or missing references) //IL_1a12: Unknown result type (might be due to invalid IL or missing references) //IL_194d: Unknown result type (might be due to invalid IL or missing references) //IL_1952: Unknown result type (might be due to invalid IL or missing references) //IL_1966: Unknown result type (might be due to invalid IL or missing references) //IL_196b: Unknown result type (might be due to invalid IL or missing references) //IL_198b: Unknown result type (might be due to invalid IL or missing references) //IL_1990: Unknown result type (might be due to invalid IL or missing references) //IL_1999: Unknown result type (might be due to invalid IL or missing references) //IL_0975: Unknown result type (might be due to invalid IL or missing references) //IL_0985: Unknown result type (might be due to invalid IL or missing references) //IL_0916: Unknown result type (might be due to invalid IL or missing references) //IL_0946: Unknown result type (might be due to invalid IL or missing references) //IL_0a4e: Unknown result type (might be due to invalid IL or missing references) //IL_0a5e: Unknown result type (might be due to invalid IL or missing references) //IL_09ef: Unknown result type (might be due to invalid IL or missing references) //IL_0a7d: Unknown result type (might be due to invalid IL or missing references) //IL_0a8d: Unknown result type (might be due to invalid IL or missing references) //IL_0a1f: Unknown result type (might be due to invalid IL or missing references) //IL_0aac: Unknown result type (might be due to invalid IL or missing references) //IL_0abc: Unknown result type (might be due to invalid IL or missing references) //IL_0b31: Unknown result type (might be due to invalid IL or missing references) //IL_0b41: Unknown result type (might be due to invalid IL or missing references) //IL_0adb: Unknown result type (might be due to invalid IL or missing references) //IL_0aeb: Unknown result type (might be due to invalid IL or missing references) //IL_0b60: Unknown result type (might be due to invalid IL or missing references) //IL_0b70: Unknown result type (might be due to invalid IL or missing references) //IL_0b8f: Unknown result type (might be due to invalid IL or missing references) //IL_0b9f: Unknown result type (might be due to invalid IL or missing references) //IL_0c14: Unknown result type (might be due to invalid IL or missing references) //IL_0c24: Unknown result type (might be due to invalid IL or missing references) //IL_0bbe: Unknown result type (might be due to invalid IL or missing references) //IL_0bce: Unknown result type (might be due to invalid IL or missing references) //IL_0c43: Unknown result type (might be due to invalid IL or missing references) //IL_0c53: Unknown result type (might be due to invalid IL or missing references) //IL_0c72: Unknown result type (might be due to invalid IL or missing references) //IL_0c82: Unknown result type (might be due to invalid IL or missing references) //IL_0cf7: Unknown result type (might be due to invalid IL or missing references) //IL_0d07: Unknown result type (might be due to invalid IL or missing references) //IL_0ca1: Unknown result type (might be due to invalid IL or missing references) //IL_0cb1: Unknown result type (might be due to invalid IL or missing references) //IL_0d26: Unknown result type (might be due to invalid IL or missing references) //IL_0d36: Unknown result type (might be due to invalid IL or missing references) //IL_0d55: Unknown result type (might be due to invalid IL or missing references) //IL_0d65: Unknown result type (might be due to invalid IL or missing references) //IL_0d84: Unknown result type (might be due to invalid IL or missing references) //IL_0d94: Unknown result type (might be due to invalid IL or missing references) //IL_0df1: Unknown result type (might be due to invalid IL or missing references) //IL_0dfc: Unknown result type (might be due to invalid IL or missing references) //IL_0e0c: Unknown result type (might be due to invalid IL or missing references) //IL_0e21: Unknown result type (might be due to invalid IL or missing references) //IL_0e2c: Unknown result type (might be due to invalid IL or missing references) //IL_0f4c: Unknown result type (might be due to invalid IL or missing references) //IL_0f57: Unknown result type (might be due to invalid IL or missing references) //IL_0f67: Unknown result type (might be due to invalid IL or missing references) //IL_0f7c: Unknown result type (might be due to invalid IL or missing references) //IL_0f87: Unknown result type (might be due to invalid IL or missing references) //IL_0e61: Unknown result type (might be due to invalid IL or missing references) //IL_0e66: Unknown result type (might be due to invalid IL or missing references) //IL_0e84: Unknown result type (might be due to invalid IL or missing references) //IL_0ea4: Unknown result type (might be due to invalid IL or missing references) //IL_0ea9: Unknown result type (might be due to invalid IL or missing references) //IL_0ed1: Unknown result type (might be due to invalid IL or missing references) //IL_0efb: Unknown result type (might be due to invalid IL or missing references) //IL_0f00: Unknown result type (might be due to invalid IL or missing references) //IL_0f1e: Unknown result type (might be due to invalid IL or missing references) //IL_10a7: Unknown result type (might be due to invalid IL or missing references) //IL_10b2: Unknown result type (might be due to invalid IL or missing references) //IL_10c2: Unknown result type (might be due to invalid IL or missing references) //IL_10d7: Unknown result type (might be due to invalid IL or missing references) //IL_10e2: Unknown result type (might be due to invalid IL or missing references) //IL_0fbc: Unknown result type (might be due to invalid IL or missing references) //IL_0fc1: Unknown result type (might be due to invalid IL or missing references) //IL_0fdf: Unknown result type (might be due to invalid IL or missing references) //IL_0fff: Unknown result type (might be due to invalid IL or missing references) //IL_1004: Unknown result type (might be due to invalid IL or missing references) //IL_102c: Unknown result type (might be due to invalid IL or missing references) //IL_1056: Unknown result type (might be due to invalid IL or missing references) //IL_105b: Unknown result type (might be due to invalid IL or missing references) //IL_1079: Unknown result type (might be due to invalid IL or missing references) //IL_1202: Unknown result type (might be due to invalid IL or missing references) //IL_120d: Unknown result type (might be due to invalid IL or missing references) //IL_121d: Unknown result type (might be due to invalid IL or missing references) //IL_1232: Unknown result type (might be due to invalid IL or missing references) //IL_123d: Unknown result type (might be due to invalid IL or missing references) //IL_1117: Unknown result type (might be due to invalid IL or missing references) //IL_111c: Unknown result type (might be due to invalid IL or missing references) //IL_113a: Unknown result type (might be due to invalid IL or missing references) //IL_115a: Unknown result type (might be due to invalid IL or missing references) //IL_115f: Unknown result type (might be due to invalid IL or missing references) //IL_1187: Unknown result type (might be due to invalid IL or missing references) //IL_11b1: Unknown result type (might be due to invalid IL or missing references) //IL_11b6: Unknown result type (might be due to invalid IL or missing references) //IL_11d4: Unknown result type (might be due to invalid IL or missing references) //IL_1272: Unknown result type (might be due to invalid IL or missing references) //IL_1277: Unknown result type (might be due to invalid IL or missing references) //IL_1295: Unknown result type (might be due to invalid IL or missing references) //IL_12b5: Unknown result type (might be due to invalid IL or missing references) //IL_12ba: Unknown result type (might be due to invalid IL or missing references) //IL_12e2: Unknown result type (might be due to invalid IL or missing references) //IL_130c: Unknown result type (might be due to invalid IL or missing references) //IL_1311: Unknown result type (might be due to invalid IL or missing references) //IL_132f: Unknown result type (might be due to invalid IL or missing references) detcd -= Time.deltaTime; if (detcd <= 0f) { Bodies = null; Bodies = Object.FindObjectsOfType<TrackedPlayerBody>(); for (int i = 0; i < Bodies.Length; i++) { if ((Object)(object)Bodies[i].physicalPlayerBody != (Object)null && (Object)(object)Bodies[i].physicalPlayerBody.headTransform != (Object)null && !PlayerHeads.Contains(Bodies[i].physicalPlayerBody.headTransform)) { PlayerHeads.Add(Bodies[i].physicalPlayerBody.headTransform); } } detcd = 5f; } if (PlayerHeads.Count > 0) { for (int j = 0; j < PlayerHeads.Count; j++) { if ((Object)(object)PlayerHeads[j] == (Object)null) { PlayerHeads.Remove(PlayerHeads[j]); } } } curmap = Maps[num]; mapname.text = curmap; if (previews.Count > 0) { if ((Object)(object)previews[num] != (Object)null) { Im1.SetTexture("_EmissionMap", (Texture)(object)previews[num].texture); } else if ((Object)(object)previews[num] == (Object)null) { Im1.SetTexture("_EmissionMap", (Texture)(object)placeholder.texture); } } if (!prev.m_isLargeAperture) { if (num == 0) { num = Maps.Count - 1; } else if (num > 0) { num--; } SM.PlayCoreSound((FVRPooledAudioType)41, clickOK, ((Component)this).transform.position); prev.m_isLargeAperture = true; } if (!next.m_isLargeAperture) { if (num == Maps.Count - 1) { num = 0; } else if (num < Maps.Count - 1) { num++; } SM.PlayCoreSound((FVRPooledAudioType)41, clickOK, ((Component)this).transform.position); next.m_isLargeAperture = true; } if (ok.m_isLargeAperture && (Object)(object)GameObject.Find("MapPin(Clone)") == (Object)null) { mapselected = false; hellpodactivated = false; Mapselected.volume = Mathf.SmoothDamp(Mapselected.volume, 0f, ref selected, 0.05f); Mapdeselected.volume = Mathf.SmoothDamp(Mapdeselected.volume, 0.75f, ref selected, 0.05f); } else if (!ok.m_isLargeAperture && (Object)(object)GameObject.Find("MapPin(Clone)") == (Object)null && !mapselected) { if (IM.OD.ContainsKey("MapPin")) { AnvilCallback<GameObject> gameObjectAsync = ((AnvilAsset)IM.OD["MapPin"]).GetGameObjectAsync(); if (Object.op_Implicit((Object)(object)gameObjectAsync.Result)) { Object.Instantiate<GameObject>(gameObjectAsync.Result); } } mapselected = true; } if ((Object)(object)GameObject.Find("MapPin(Clone)") != (Object)null) { if (!HellPodReady) { SM.PlayCoreSound((FVRPooledAudioType)41, clickOK, ((Component)this).transform.position); Mapselected.Play(); HPP.Play(); HellPodReady = true; } Mapselected.volume = Mathf.SmoothDamp(Mapselected.volume, 0.75f, ref selected, 0.05f); Mapdeselected.volume = Mathf.SmoothDamp(Mapdeselected.volume, 0f, ref selected, 0.05f); if (PlayerHeads.Count >= 1) { playerref.transform.position = new Vector3(PlayerHeads[0].position.x, podposheadref.position.y, PlayerHeads[0].position.z); } if (PlayerHeads.Count >= 2) { playerref2.transform.position = new Vector3(PlayerHeads[1].position.x, podposheadref.position.y, PlayerHeads[1].position.z); } if (PlayerHeads.Count >= 3) { playerref3.transform.position = new Vector3(PlayerHeads[2].position.x, podposheadref.position.y, PlayerHeads[2].position.z); } if (PlayerHeads.Count >= 4) { playerref4.transform.position = new Vector3(PlayerHeads[3].position.x, podposheadref.position.y, PlayerHeads[3].position.z); } playerrefOWN.transform.position = new Vector3(((Component)GM.CurrentPlayerBody.Head).transform.position.x, podposheadref.position.y, ((Component)GM.CurrentPlayerBody.Head).transform.position.z); if (Vector3.Distance(playerrefOWN.transform.position, ((Component)hellpodpos).transform.position) <= 0.35f && !stept) { stepon.Play(); stept = true; } if (stept) { ((Component)GM.CurrentPlayerBody).gameObject.transform.SetParent(((Component)hellpad).transform); ((Component)GM.CurrentPlayerBody).transform.localPosition = Vector3.zero; if (!hellpodactivated) { effect.transform.localScale = new Vector3(1f, 1f, 1f); ActivatedPod.Add(HellpodGeo); hellpodactivated = true; } } if (Vector3.Distance(playerrefOWN.transform.position, ((Component)hellpodpos2).transform.position) <= 0.35f && !stept2) { stepon2.Play(); stept2 = true; } if (stept2) { ((Component)GM.CurrentPlayerBody).gameObject.transform.SetParent(((Component)hellpad2).transform); ((Component)GM.CurrentPlayerBody).transform.localPosition = Vector3.zero; if (!hellpodactivated2) { effect2.transform.localScale = new Vector3(1f, 1f, 1f); ActivatedPod.Add(HellpodGeo2); hellpodactivated2 = true; } } if (Vector3.Distance(playerrefOWN.transform.position, ((Component)hellpodpos3).transform.position) <= 0.35f && !stept3) { stepon3.Play(); stept3 = true; } if (stept3) { ((Component)GM.CurrentPlayerBody).gameObject.transform.SetParent(((Component)hellpad3).transform); ((Component)GM.CurrentPlayerBody).transform.localPosition = Vector3.zero; if (!hellpodactivated3) { effect3.transform.localScale = new Vector3(1f, 1f, 1f); ActivatedPod.Add(HellpodGeo3); hellpodactivated3 = true; } } if (Vector3.Distance(playerrefOWN.transform.position, ((Component)hellpodpos4).transform.position) <= 0.35f && !stept4) { stepon4.Play(); stept4 = true; } if (stept4) { ((Component)GM.CurrentPlayerBody).gameObject.transform.SetParent(((Component)hellpad4).transform); ((Component)GM.CurrentPlayerBody).transform.localPosition = Vector3.zero; if (!hellpodactivated4) { effect4.transform.localScale = new Vector3(1f, 1f, 1f); ActivatedPod.Add(HellpodGeo4); hellpodactivated4 = true; } } if ((Vector3.Distance(playerref.transform.position, ((Component)hellpodpos).transform.position) <= 0.35f || Vector3.Distance(playerref2.transform.position, ((Component)hellpodpos).transform.position) <= 0.35f || Vector3.Distance(playerref3.transform.position, ((Component)hellpodpos).transform.position) <= 0.35f || Vector3.Distance(playerref4.transform.position, ((Component)hellpodpos).transform.position) <= 0.35f) && !hellpodactivated) { ActivatedPod.Add(HellpodGeo); hellpodactivated = true; } if ((Vector3.Distance(playerref.transform.position, ((Component)hellpodpos2).transform.position) <= 0.35f || Vector3.Distance(playerref2.transform.position, ((Component)hellpodpos2).transform.position) <= 0.35f || Vector3.Distance(playerref3.transform.position, ((Component)hellpodpos2).transform.position) <= 0.35f || Vector3.Distance(playerref4.transform.position, ((Component)hellpodpos2).transform.position) <= 0.35f) && !hellpodactivated2) { ActivatedPod.Add(HellpodGeo2); hellpodactivated2 = true; } if ((Vector3.Distance(playerref.transform.position, ((Component)hellpodpos3).transform.position) <= 0.35f || Vector3.Distance(playerref2.transform.position, ((Component)hellpodpos3).transform.position) <= 0.35f || Vector3.Distance(playerref3.transform.position, ((Component)hellpodpos3).transform.position) <= 0.35f || Vector3.Distance(playerref4.transform.position, ((Component)hellpodpos3).transform.position) <= 0.35f) && !hellpodactivated3) { ActivatedPod.Add(HellpodGeo3); hellpodactivated3 = true; } if ((Vector3.Distance(playerref.transform.position, ((Component)hellpodpos4).transform.position) <= 0.35f || Vector3.Distance(playerref2.transform.position, ((Component)hellpodpos4).transform.position) <= 0.35f || Vector3.Distance(playerref3.transform.position, ((Component)hellpodpos4).transform.position) <= 0.35f || Vector3.Distance(playerref4.transform.position, ((Component)hellpodpos4).transform.position) <= 0.35f) && !hellpodactivated4) { ActivatedPod.Add(HellpodGeo4); hellpodactivated4 = true; } if (hellpodactivated) { podlid.transform.position = Vector3.SmoothDamp(podlid.transform.position, poddown.position, ref lidref, 1f); if (Vector3.Distance(podlid.transform.position, poddown.position) < 0.01f) { piston.transform.localEulerAngles = new Vector3(0f, 90f, Mathf.SmoothDamp(piston.transform.localEulerAngles.z, 100f, ref pistonref, 0.1f)); pistonend.transform.localPosition = new Vector3(Mathf.SmoothDamp(pistonend.transform.localPosition.x, -1.7f, ref pistonendref, 0.1f), 0f, 0f); cover.transform.localEulerAngles = new Vector3(0f, 0f, Mathf.SmoothDamp(cover.transform.localEulerAngles.z, 0f, ref coverref, 0.1f)); } } if (hellpodactivated2) { podlid2.transform.position = Vector3.SmoothDamp(podlid2.transform.position, poddown2.position, ref lidref2, 1f); if (Vector3.Distance(podlid2.transform.position, poddown2.position) < 0.01f) { piston2.transform.localEulerAngles = new Vector3(0f, 90f, Mathf.SmoothDamp(piston2.transform.localEulerAngles.z, 100f, ref pistonref2, 0.1f)); pistonend2.transform.localPosition = new Vector3(Mathf.SmoothDamp(pistonend2.transform.localPosition.x, -1.7f, ref pistonendref2, 0.1f), 0f, 0f); cover2.transform.localEulerAngles = new Vector3(0f, 0f, Mathf.SmoothDamp(cover2.transform.localEulerAngles.z, 0f, ref coverref2, 0.1f)); } } if (hellpodactivated3) { podlid3.transform.position = Vector3.SmoothDamp(podlid3.transform.position, poddown3.position, ref lidref3, 1f); if (Vector3.Distance(podlid3.transform.position, poddown3.position) < 0.01f) { piston3.transform.localEulerAngles = new Vector3(0f, 90f, Mathf.SmoothDamp(piston3.transform.localEulerAngles.z, 100f, ref pistonref3, 0.1f)); pistonend3.transform.localPosition = new Vector3(Mathf.SmoothDamp(pistonend3.transform.localPosition.x, -1.7f, ref pistonendref3, 0.1f), 0f, 0f); cover3.transform.localEulerAngles = new Vector3(0f, 0f, Mathf.SmoothDamp(cover3.transform.localEulerAngles.z, 0f, ref coverref3, 0.1f)); } } if (hellpodactivated4) { podlid4.transform.position = Vector3.SmoothDamp(podlid4.transform.position, poddown4.position, ref lidref4, 1f); if (Vector3.Distance(podlid4.transform.position, poddown4.position) < 0.01f) { piston4.transform.localEulerAngles = new Vector3(0f, 90f, Mathf.SmoothDamp(piston4.transform.localEulerAngles.z, 100f, ref pistonref4, 0.1f)); pistonend4.transform.localPosition = new Vector3(Mathf.SmoothDamp(pistonend4.transform.localPosition.x, -1.7f, ref pistonendref4, 0.1f), 0f, 0f); cover4.transform.localEulerAngles = new Vector3(0f, 0f, Mathf.SmoothDamp(cover4.transform.localEulerAngles.z, 0f, ref coverref4, 0.1f)); } } } if (shot) { Mapselected.volume = 0f; Mapdeselected.volume = 0f; } if (ActivatedPod.Count < PlayerHeads.Count || ActivatedPod.Count <= 0) { return; } Mapselected.volume = Mathf.SmoothDamp(Mapselected.volume, 0f, ref selected, 0.1f); Mapdeselected.volume = Mathf.SmoothDamp(Mapdeselected.volume, 0f, ref selected, 0.1f); HellDoor.transform.localPosition = new Vector3(0f, Mathf.SmoothDamp(HellDoor.transform.localPosition.y, 5f, ref HellDoorref, 1f), 0f); if (!BGMLoaded) { whoosh.Play(); HellDiveBGMPre.Play(); HPLI.Play(); BGMLoaded = true; } if (!HellDiveBGMPre.isPlaying && !shot) { truecover.transform.localPosition = new Vector3(0f, 0f, 1.45f); truecover2.transform.localPosition = new Vector3(0f, 0f, 1.45f); truecover3.transform.localPosition = new Vector3(0f, 0f, 1.45f); truecover4.transform.localPosition = new Vector3(0f, 0f, 1.45f); if (ActivatedPod.Contains(HellpodGeo)) { HellpodGeo.transform.position = shootpos.position; } if (ActivatedPod.Contains(HellpodGeo2)) { HellpodGeo2.transform.position = shootpos2.position; } if (ActivatedPod.Contains(HellpodGeo3)) { HellpodGeo3.transform.position = shootpos3.position; } if (ActivatedPod.Contains(HellpodGeo4)) { HellpodGeo4.transform.position = shootpos4.position; } HellDiveBGMPost.Play(); SM.PlayCoreSound((FVRPooledAudioType)41, shoot, hellpad.position); shot = true; } if (shot) { if (!shakestarted) { shake.Begin(); shake2.Begin(); shake3.Begin(); shake4.Begin(); shakestarted = true; otherRocketFX.SetActive(true); } headcam.transform.eulerAngles = ((Component)GM.CurrentPlayerBody.Head).transform.eulerAngles; headcam.transform.SetParent(((Component)GM.CurrentPlayerBody.Torso).transform); headcam.transform.localPosition = Vector3.zero; HMD.SetActive(true); headcam.SetActive(true); HMD.transform.SetParent(((Component)GM.CurrentPlayerBody.Head).transform); HMD.transform.localPosition = Vector3.zero; HMD.transform.localEulerAngles = Vector3.zero; HMDRot.transform.localEulerAngles = new Vector3(0f, 0f, Mathf.SmoothDamp(HMDRot.transform.localEulerAngles.z, 90f, ref HMDRotref, 0.2f)); if (ActivatedPod.Contains(HellpodGeo)) { HellpodGeo.transform.position = new Vector3(HellpodGeo.transform.position.x, HellpodGeo.transform.position.y - 25f * Time.deltaTime, HellpodGeo.transform.position.z); rocketFX.SetActive(true); } if (ActivatedPod.Contains(HellpodGeo2)) { HellpodGeo2.transform.position = new Vector3(HellpodGeo2.transform.position.x, HellpodGeo2.transform.position.y - 25f * Time.deltaTime, HellpodGeo2.transform.position.z); rocketFX2.SetActive(true); } if (ActivatedPod.Contains(HellpodGeo3)) { HellpodGeo3.transform.position = new Vector3(HellpodGeo3.transform.position.x, HellpodGeo3.transform.position.y - 25f * Time.deltaTime, HellpodGeo3.transform.position.z); rocketFX3.SetActive(true); } if (ActivatedPod.Contains(HellpodGeo4)) { HellpodGeo4.transform.position = new Vector3(HellpodGeo4.transform.position.x, HellpodGeo4.transform.position.y - 25f * Time.deltaTime, HellpodGeo4.transform.position.z); rocketFX4.SetActive(true); } otherRocketFX.transform.position = new Vector3(otherRocketFX.transform.position.x, otherRocketFX.transform.position.y - 20f * Time.deltaTime, otherRocketFX.transform.position.z); } if (shot && !whoosh.isPlaying && !faded) { SteamVR_Fade.Start(new Color(0f, 0f, 0f, 1f), 2.5f, true); faded = true; } if (shot && !HellDiveBGMPost.isPlaying) { SteamVR_LoadLevel.Begin("MainMenu3", false, 0f, 0f, 0f, 0f, 1f); } } } } namespace JerryHD2HP { public class ShakeTransformS : MonoBehaviour { public Transform shakeobj; public float shake = 0.2f; public void Begin() { ((MonoBehaviour)this).StartCoroutine("C"); } private IEnumerator C() { while (true) { shakeobj.localPosition = new Vector3(shakeobj.localPosition.x + Random.Range(0f, shake), shakeobj.localPosition.y, shakeobj.localPosition.z); shakeobj.localPosition = new Vector3(shakeobj.localPosition.x, shakeobj.localPosition.y + Random.Range(0f, 0.5f * shake), shakeobj.localPosition.z); shakeobj.localPosition = new Vector3(shakeobj.localPosition.x, shakeobj.localPosition.y, shakeobj.localPosition.z + Random.Range(0f, shake)); yield return (object)new WaitForSeconds(0.01f); shakeobj.localPosition = new Vector3(shakeobj.localPosition.x - Random.Range(0f, shake), shakeobj.localPosition.y, shakeobj.localPosition.z); shakeobj.localPosition = new Vector3(shakeobj.localPosition.x, shakeobj.localPosition.y - Random.Range(0f, 0.5f * shake), shakeobj.localPosition.z); shakeobj.localPosition = new Vector3(shakeobj.localPosition.x, shakeobj.localPosition.y, shakeobj.localPosition.z - Random.Range(0f, shake)); yield return (object)new WaitForSeconds(0.01f); } } public void FixedUpdate() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) ((Component)this).gameObject.transform.localPosition = new Vector3(Mathf.Clamp(((Component)this).gameObject.transform.localPosition.x, -0.1f, 0.1f), Mathf.Clamp(((Component)this).gameObject.transform.localPosition.y, -0.05f, 0.05f), Mathf.Clamp(((Component)this).gameObject.transform.localPosition.z, -0.1f, 0.1f)); } } } namespace JerryAr.HellDivers2_SES_Liberty_GameMenu_H3MP { [BepInPlugin("JerryAr.HellDivers2_SES_Liberty_GameMenu_H3MP", "HellDivers2_SES_Liberty_GameMenu_H3MP", "1.1.2")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("nrgill28.Atlas", "1.0.1")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class HellDivers2_SES_Liberty_GameMenu_H3MPPlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "JerryAr.HellDivers2_SES_Liberty_GameMenu_H3MP"); AtlasPlugin.RegisterScene(Path.Combine(BasePath, "libertymp")); OtherLoader.RegisterDirectLoad(BasePath, "JerryAr.HellDivers2_SES_Liberty_GameMenu_H3MP", "", "", "playerhellpodprefab", ""); OtherLoader.RegisterDirectLoad(BasePath, "JerryAr.HellDivers2_SES_Liberty_GameMenu_H3MP", "", "", "playerpelicanprefabmp", ""); } } } public class NavMeshCleaner : MonoBehaviour { private class Tri { public int i1; public int i2; public int i3; public int min; public int max; public Tri(int i1, int i2, int i3) { this.i1 = i1; this.i2 = i2; this.i3 = i3; min = Mathf.Min(new int[3] { i1, i2, i3 }); max = Mathf.Max(new int[3] { i1, i2, i3 }); } } private class Edge { public int i1; public int i2; public Edge(int i1, int i2) { this.i1 = i1; this.i2 = i2; } } [CustomEditor(typeof(NavMeshCleaner))] public class NavMeshCleanerEditor : Editor { private static class Styles { private static Dictionary<string, GUIStyle> texture = new Dictionary<string, GUIStyle>(); public static GUIStyle Get(string id) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown if (!texture.TryGetValue(id, out var value)) { value = new GUIStyle(GUIStyle.op_Implicit(id)); texture.Add(id, value); } return value; } } private NavMeshCleaner m_Target; private int m_OverPoint = -1; private static float kEpsilon = 1E-06f; private void OnEnable() { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Expected O, but got Unknown //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Expected O, but got Unknown m_Target = (NavMeshCleaner)(object)((Editor)this).target; Undo.undoRedoPerformed = (UndoRedoCallback)Delegate.Combine((Delegate?)(object)Undo.undoRedoPerformed, (Delegate?)new UndoRedoCallback(OnUndoOrRedo)); } private void OnDisable() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown Undo.undoRedoPerformed = (UndoRedoCallback)Delegate.Remove((Delegate?)(object)Undo.undoRedoPerformed, (Delegate?)new UndoRedoCallback(OnUndoOrRedo)); } private void OnUndoOrRedo() { ((Editor)this).Repaint(); } public override void OnInspectorGUI() { //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) EditorGUILayout.HelpBox((m_OverPoint == -1) ? "Press Control and click to add a walkable point." : "Press Control and click to remove the point.", (MessageType)((m_Target.m_WalkablePoint.Count != 0) ? 1 : 2)); ((Editor)this).OnInspectorGUI(); NavMeshCleaner navMeshCleaner = (NavMeshCleaner)(object)((Editor)this).target; if (navMeshCleaner.m_Child.Count > 0) { EditorGUI.BeginChangeCheck(); bool flag = EditorGUILayout.Toggle("Hide Temp Mesh Object In Hierarchy", ((((Object)navMeshCleaner.m_Child[0].gameObject).hideFlags & 1) != 0) ? true : false, (GUILayoutOption[])(object)new GUILayoutOption[0]); if (EditorGUI.EndChangeCheck()) { for (int i = 0; i < navMeshCleaner.m_Child.Count; i++) { ((Object)navMeshCleaner.m_Child[i].gameObject).hideFlags = (HideFlags)((!flag) ? (((Object)navMeshCleaner.m_Child[i].gameObject).hideFlags & -2) : (((Object)navMeshCleaner.m_Child[i].gameObject).hideFlags | 1)); } try { EditorApplication.RepaintHierarchyWindow(); EditorApplication.DirtyHierarchyWindowSorting(); } catch { } } } if (GUILayout.Button((!navMeshCleaner.HasMesh()) ? "Calculate" : "Recalculate", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) })) { navMeshCleaner.Build(); navMeshCleaner.SetMeshVisible(visible: true); SceneView.RepaintAll(); } if (navMeshCleaner.HasMesh() && GUILayout.Button((!navMeshCleaner.MeshVisible()) ? "Show Mesh" : "Hide Mesh", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) })) { bool meshVisible = !navMeshCleaner.MeshVisible(); navMeshCleaner.SetMeshVisible(meshVisible); SceneView.RepaintAll(); } if (navMeshCleaner.HasMesh() && GUILayout.Button("Reset Mesh", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) })) { navMeshCleaner.Reset(); SceneView.RepaintAll(); } if (navMeshCleaner.HasMesh() && GUILayout.Button("Reset WalkablePoints", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) })) { Undo.RecordObject(((Editor)this).target, "reset"); m_Target.m_WalkablePoint.Clear(); SceneView.RepaintAll(); } } private void DrawDisc(Vector3 p, Vector3 n, float radius) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) Vector3[] array = (Vector3[])(object)new Vector3[20]; Matrix4x4 val = Matrix4x4.TRS(p, Quaternion.LookRotation(n), Vector3.one * radius); for (int i = 0; i < 20; i++) { ref Vector3 reference = ref array[i]; reference = ((Matrix4x4)(ref val)).MultiplyPoint3x4(new Vector3(Mathf.Cos((float)Math.PI * 2f * (float)i / 19f), Mathf.Sin((float)Math.PI * 2f * (float)i / 19f), 0f)); } Handles.DrawAAPolyLine(array); } private void OnSceneGUI() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Invalid comparison between Unknown and I4 //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Invalid comparison between Unknown and I4 //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Invalid comparison between Unknown and I4 //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_0191: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Invalid comparison between Unknown and I4 //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Invalid comparison between Unknown and I4 //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Invalid comparison between Unknown and I4 SceneView currentDrawingSceneView = SceneView.currentDrawingSceneView; Event current = Event.current; if ((int)current.type == 7) { for (int i = 0; i < m_Target.m_WalkablePoint.Count; i++) { Vector3 val = ((Component)m_Target).transform.TransformPoint(m_Target.m_WalkablePoint[i]); float num = WorldSize(1f, currentDrawingSceneView.camera, val); Handles.color = Color.black; DrawDisc(val, Vector3.up, num * 15f); Handles.color = ((i != m_OverPoint) ? Color.green : Color.red); Handles.DrawSolidDisc(val, Vector3.up, num * 10f); Handles.DrawLine(val, val + Vector3.up * (num * 200f)); } } if ((int)current.type == 8 && current.control) { HandleUtility.AddDefaultControl(GUIUtility.GetControlID((FocusType)2)); } if (current.control) { EditorGUIUtility.AddCursorRect(new Rect(0f, 0f, (float)Screen.width, (float)Screen.height), (MouseCursor)((m_OverPoint != -1) ? 12 : 11)); } if (((int)current.type == 0 || (int)current.type == 3 || (int)current.type == 2 || (int)current.type == 1) && current.button == 0) { MouseEvent(current.type, current.mousePosition, (int)current.modifiers == 2); } } private void MouseEvent(EventType type, Vector2 mouseposition, bool controldown) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Invalid comparison between Unknown and I4 //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_0182: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Unknown result type (might be due to invalid IL or missing references) //IL_01e8: Unknown result type (might be due to invalid IL or missing references) //IL_01ef: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_01fb: Unknown result type (might be due to invalid IL or missing references) //IL_0200: Unknown result type (might be due to invalid IL or missing references) //IL_0218: Unknown result type (might be due to invalid IL or missing references) //IL_021a: Unknown result type (might be due to invalid IL or missing references) SceneView currentDrawingSceneView = SceneView.currentDrawingSceneView; Ray val = HandleUtility.GUIPointToWorldRay(mouseposition); if ((int)type == 2) { int num = -1; for (int i = 0; i < m_Target.m_WalkablePoint.Count; i++) { Vector3 val2 = ((Component)m_Target).transform.TransformPoint(m_Target.m_WalkablePoint[i]); float num2 = WorldSize(10f, currentDrawingSceneView.camera, val2) * 1.5f; if (DistanceRayVsPoint(val, val2) < num2) { num = i; break; } } if (num != m_OverPoint) { m_OverPoint = num; HandleUtility.Repaint(); } } if ((int)type != 0 || !controldown) { return; } if (m_OverPoint != -1) { Undo.RecordObject((Object)(object)m_Target, "Remove Point"); m_Target.m_WalkablePoint.RemoveAt(m_OverPoint); m_OverPoint = -1; } else { float num3 = 1000f; RaycastHit val3 = default(RaycastHit); if (Physics.Raycast(val, ref val3, num3)) { Undo.RecordObject((Object)(object)m_Target, "Add Point"); m_Target.m_WalkablePoint.Add(((Component)m_Target).transform.InverseTransformPoint(((RaycastHit)(ref val3)).point)); } else { NavMeshTriangulation val4 = NavMesh.CalculateTriangulation(); Vector3[] vertices = val4.vertices; int[] indices = val4.indices; Vector3 outNormal = Vector3.up; for (int j = 0; j < indices.Length; j += 3) { num3 = IntersectTest(val, vertices[indices[j]], vertices[indices[j + 1]], vertices[indices[j + 2]], num3, ref outNormal); } if (num3 < 1000f) { Undo.RecordObject((Object)(object)m_Target, "Add Point"); Vector3 val5 = ((Ray)(ref val)).origin + ((Ray)(ref val)).direction * num3; m_Target.m_WalkablePoint.Add(((Component)m_Target).transform.InverseTransformPoint(val5)); } } } HandleUtility.Repaint(); } private static float IntersectTest(Ray ray, Vector3 v0, Vector3 v1, Vector3 v2, float mint, ref Vector3 outNormal) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) Vector3 val = v1 - v0; Vector3 val2 = v2 - v0; Vector3 val3 = Vector3.Cross(((Ray)(ref ray)).direction, val2); float num = Vector3.Dot(val, val3); if (num > 0f - kEpsilon && num < kEpsilon) { return mint; } float num2 = 1f / num; Vector3 val4 = ((Ray)(ref ray)).origin - v0; float num3 = num2 * Vector3.Dot(val4, val3); if (num3 < 0f || num3 > 1f) { return mint; } Vector3 val5 = Vector3.Cross(val4, val); float num4 = num2 * Vector3.Dot(((Ray)(ref ray)).direction, val5); if (num4 < 0f || num3 + num4 > 1f) { return mint; } float num5 = num2 * Vector3.Dot(val2, val5); if (num5 > kEpsilon && num5 < mint) { outNormal = Vector3.Normalize(Vector3.Cross(((Vector3)(ref val)).normalized, ((Vector3)(ref val2)).normalized)); return num5; } return mint; } private static float WorldSize(float screensize, Camera camera, Vector3 p) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) if (!camera.orthographic) { Vector3 val = ((Component)camera).transform.InverseTransformPoint(p); float num = Mathf.Tan(camera.fieldOfView * ((float)Math.PI / 180f) * 0.5f) * val.z; return num * screensize / (float)camera.pixelHeight; } return camera.orthographicSize * screensize / (float)camera.pixelHeight; } private static float DistanceRayVsPoint(Ray mouseRay, Vector3 pos) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) Vector3 val = pos - ((Ray)(ref mouseRay)).origin; return Mathf.Sqrt(Vector3.Dot(val, val) - Vector3.Dot(((Ray)(ref mouseRay)).direction, val) * Vector3.Dot(((Ray)(ref mouseRay)).direction, val)); } private static Vector3 IntersectPlane(Vector3 inNormal, Vector3 inPoint, Ray mouseRay) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Unknown result type (might be due to invalid IL or missing references)