using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using H3VRUtils.Vehicles;
using HarmonyLib;
using OtherLoader;
using UnityEngine;
using UnityEngine.UI;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace JerryComponent
{
public class turretrotation : MonoBehaviour
{
public GameObject turretX;
public GameObject turretY;
public GameObject trigger;
public ClosedBoltWeapon gun;
public float rotX = 180f;
public float rotY = 10f;
public GameObject followhands;
private void OnTriggerStay(Collider other)
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
followhands.transform.position = ((Component)other).gameObject.transform.position;
}
private void OnTriggerExit(Collider other)
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
followhands.transform.localPosition = new Vector3(0f, 0f, 0f);
}
private void Update()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
//IL_0178: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
if (trigger.transform.localEulerAngles.x > 2f && trigger.transform.localEulerAngles.x < 88f)
{
gun.Fire();
}
if (followhands.transform.localPosition.x >= 0.05f || followhands.transform.localPosition.x <= -0.05f)
{
rotX += followhands.transform.localPosition.x * 0.75f;
turretX.transform.localEulerAngles = new Vector3(0f, rotX, 0f);
}
if (followhands.transform.localPosition.y >= 0.05f || followhands.transform.localPosition.y <= -0.05f)
{
rotY += followhands.transform.localPosition.y * 0.25f;
turretY.transform.localEulerAngles = new Vector3(0f, 0f, rotY);
if (rotY < 2f)
{
rotY = 2f;
}
if (rotY > 47f)
{
rotY = 47f;
}
}
}
}
public class ButtonIgnition : FVRInteractiveObject
{
public VehicleControl vehicle;
public VehicleAudioSet audioSet;
public float ignitionTime;
private float m_it;
public float failChance;
public Random rand;
public void Start()
{
rand = new Random();
}
public override void BeginInteraction(FVRViveHand hand)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
m_it = ignitionTime;
if (vehicle.isOn)
{
SM.PlayGenericSound(audioSet.VehicleStop, ((Component)this).transform.position);
m_it = 999999f;
vehicle.TurnOffEngine(forcibly: false);
}
}
public override void UpdateInteraction(FVRViveHand hand)
{
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
((FVRInteractiveObject)this).UpdateInteraction(hand);
m_it -= Time.fixedDeltaTime;
if (m_it <= 0f)
{
vehicle.TurnOnEngine(forcibly: false);
SM.PlayGenericSound(audioSet.VehicleStart, ((Component)this).transform.position);
m_it = 999999f;
}
}
}
internal class CarFollow : MonoBehaviour
{
public VehicleControl _carControl;
public Transform _setPos;
private FVRMovementManager _playerMovement;
private void Awake()
{
_playerMovement = Object.FindObjectOfType<FVRMovementManager>();
}
private void Update()
{
if (_carControl.isOn)
{
PlayerForwardFollowSet();
}
}
private void PlayerForwardFollowSet()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
((Component)_playerMovement).transform.rotation = Quaternion.RotateTowards(((Component)_playerMovement).transform.rotation, ((Component)_setPos).transform.rotation, 5f);
}
}
[Serializable]
public class DriveShiftNode
{
public Vector3 localposition;
public Vector3 rotation;
public int left = -1;
public int up = -1;
public int right = -1;
public int down = -1;
public int gear = 0;
}
public class DriveShift : FVRInteractiveObject
{
public VehicleControl vehicle;
public Text gearText;
public int currentNode;
public List<DriveShiftNode> driveShiftNodes;
public VehicleAudioSet audioSet;
public void Update()
{
if (vehicle.carSetting.automaticGear)
{
if (vehicle.currentGear > 0 && vehicle.speed > 1f)
{
gearText.text = vehicle.currentGear.ToString();
}
else if (vehicle.speed > 1f)
{
gearText.text = "R";
}
else
{
gearText.text = "N";
}
}
else if (vehicle.NeutralGear)
{
gearText.text = "N";
}
else if (vehicle.currentGear != 0)
{
gearText.text = vehicle.currentGear.ToString();
}
else
{
gearText.text = "R";
}
}
private void Start()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
vehicle.ShiftTo(driveShiftNodes[currentNode].gear);
((Component)this).transform.localPosition = driveShiftNodes[currentNode].localposition;
((Component)this).transform.localEulerAngles = driveShiftNodes[currentNode].rotation;
}
public override void UpdateInteraction(FVRViveHand hand)
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
//IL_019e: Unknown result type (might be due to invalid IL or missing references)
//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
//IL_025e: Unknown result type (might be due to invalid IL or missing references)
//IL_027f: Unknown result type (might be due to invalid IL or missing references)
bool flag = false;
if (Vector2.Angle(hand.Input.TouchpadAxes, Vector2.left) <= 45f && hand.Input.TouchpadDown && ((Vector2)(ref hand.Input.TouchpadAxes)).magnitude > 0.2f && driveShiftNodes[currentNode].left != -1)
{
flag = true;
currentNode = driveShiftNodes[currentNode].left;
}
if (Vector2.Angle(hand.Input.TouchpadAxes, Vector2.up) <= 45f && hand.Input.TouchpadDown && ((Vector2)(ref hand.Input.TouchpadAxes)).magnitude > 0.2f && driveShiftNodes[currentNode].up != -1)
{
flag = true;
currentNode = driveShiftNodes[currentNode].up;
}
if (Vector2.Angle(hand.Input.TouchpadAxes, Vector2.right) <= 45f && hand.Input.TouchpadDown && ((Vector2)(ref hand.Input.TouchpadAxes)).magnitude > 0.2f && driveShiftNodes[currentNode].right != -1)
{
flag = true;
currentNode = driveShiftNodes[currentNode].right;
}
if (Vector2.Angle(hand.Input.TouchpadAxes, Vector2.down) <= 45f && hand.Input.TouchpadDown && ((Vector2)(ref hand.Input.TouchpadAxes)).magnitude > 0.2f && driveShiftNodes[currentNode].down != -1)
{
flag = true;
currentNode = driveShiftNodes[currentNode].down;
}
if (flag)
{
vehicle.ShiftTo(driveShiftNodes[currentNode].gear);
((Component)this).transform.localPosition = driveShiftNodes[currentNode].localposition;
((Component)this).transform.localEulerAngles = driveShiftNodes[currentNode].rotation;
}
}
}
public class IfInWater : MonoBehaviour
{
public GameObject floatScr;
public FVRPhysicalObject obj;
private void Start()
{
}
private void Update()
{
if (obj.IsInWater)
{
floatScr.SetActive(true);
}
else if (!obj.IsInWater)
{
floatScr.SetActive(false);
}
}
}
public class IsFloating : MonoBehaviour
{
public FVRPhysicalObject floatObj;
public Rigidbody floatObjRB;
public Transform floatDir;
public float ForceF;
private void Start()
{
}
private void Update()
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
if (floatObj.IsInWater)
{
floatObjRB.AddForce(floatDir.forward * Time.deltaTime * ForceF, (ForceMode)0);
}
else if (floatObj.IsInWater)
{
}
}
}
public class ParkingBrakeClick : FVRInteractiveObject
{
public VehicleControl vehicle;
public Vector3 positionOff;
public Vector3 positionOn;
public Vector3 rotationOff;
public Vector3 rotationOn;
public bool isOn;
public VehicleAudioSet audioSet;
public override void SimpleInteraction(FVRViveHand hand)
{
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
((FVRInteractiveObject)this).SimpleInteraction(hand);
isOn = !isOn;
if (isOn)
{
SM.PlayGenericSound(audioSet.HandbrakeUp, ((Component)this).transform.position);
((Component)this).transform.localPosition = positionOn;
((Component)this).transform.localEulerAngles = rotationOn;
vehicle.brake = true;
}
else
{
SM.PlayGenericSound(audioSet.HandbrakeDown, ((Component)this).transform.position);
((Component)this).transform.localPosition = positionOff;
((Component)this).transform.localEulerAngles = rotationOff;
vehicle.brake = false;
}
}
}
public class Propeller : MonoBehaviour
{
public VehicleControl Vehicle;
public Rigidbody Prop;
public Transform ForceDir;
public bool propon;
public bool isRev;
public float ForceP = 400000f;
public GameObject PropRot;
private void Start()
{
}
public void PropellerON()
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
if (isRev)
{
Prop.AddForce(ForceDir.forward * Time.deltaTime * ForceP, (ForceMode)0);
}
else if (!isRev)
{
Prop.AddForce(ForceDir.forward * Time.deltaTime * (0f - ForceP), (ForceMode)0);
}
}
private void Update()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
if (PropRot.transform.localEulerAngles.x >= 45f)
{
PropellerON();
}
else if (!(PropRot.transform.localEulerAngles.x < 45f))
{
}
if (Vehicle.currentGear == 0)
{
isRev = true;
}
else if (Vehicle.currentGear == 1)
{
isRev = false;
}
}
}
internal class SteeringWheel : FVRInteractiveObject
{
public VehicleControl vehicle;
public float resetLerpSpeed;
public float maxRot;
public bool reverseRot;
[Header("Debug Values")]
public Text rotText;
public float rot;
public float rh;
public float lr;
public float inlerp;
public float lerp;
public float rotAmt;
public VehicleAudioSet audioSet;
public override void BeginInteraction(FVRViveHand hand)
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
((FVRInteractiveObject)this).BeginInteraction(hand);
Transform child = ((Component)this).transform.GetChild(0);
child.parent = null;
Vector3 localEulerAngles = ((Component)this).transform.localEulerAngles;
((Component)this).transform.LookAt(((Component)hand).transform);
((Component)this).transform.localEulerAngles = new Vector3(localEulerAngles.x, ((Component)this).transform.localEulerAngles.y, localEulerAngles.z);
child.parent = ((Component)this).transform;
}
public override void EndInteraction(FVRViveHand hand)
{
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
((FVRInteractiveObject)this).EndInteraction(hand);
Transform child = ((Component)this).transform.GetChild(0);
child.parent = null;
((Component)this).transform.localEulerAngles = new Vector3(((Component)this).transform.localEulerAngles.x, 0f, ((Component)this).transform.localEulerAngles.z);
child.parent = ((Component)this).transform;
}
public override void UpdateInteraction(FVRViveHand hand)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
((FVRInteractiveObject)this).UpdateInteraction(hand);
Vector3 localEulerAngles = ((Component)this).transform.localEulerAngles;
((Component)this).transform.LookAt(((Component)hand).transform);
Vector3 localEulerAngles2 = ((Component)this).transform.localEulerAngles;
rot = Mathf.DeltaAngle((float)Math.Round(localEulerAngles2.y), (float)Math.Round(localEulerAngles.y));
rotAmt += rot;
if (rotAmt >= maxRot)
{
rotAmt = maxRot;
((Component)this).transform.localEulerAngles = localEulerAngles;
}
else if (rotAmt <= 0f - maxRot)
{
rotAmt = 0f - maxRot;
((Component)this).transform.localEulerAngles = localEulerAngles;
}
else
{
((Component)this).transform.localEulerAngles = new Vector3(localEulerAngles.x, localEulerAngles2.y, localEulerAngles.z);
}
rh = localEulerAngles2.y;
lr = localEulerAngles.y;
SetRot();
bool flag = false;
if (hand.Input.TouchpadPressed && ((Vector2)(ref hand.Input.TouchpadAxes)).magnitude > 0.25f)
{
flag = true;
}
if (flag)
{
vehicle.accel = 0f - (float)Math.Pow(((Vector2)(ref hand.Input.TouchpadAxes)).magnitude, 2.0);
vehicle.brake = true;
}
else
{
vehicle.accel = (float)Math.Pow(hand.Input.TriggerFloat, 2.0);
vehicle.brake = false;
}
}
private void FixedUpdate()
{
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)base.m_hand == (Object)null)
{
float num = resetLerpSpeed;
if (rotAmt > 0f)
{
num = 0f - num;
}
if (rotAmt > num || rotAmt < 0f - num)
{
rotAmt += num;
((Component)this).transform.localEulerAngles = new Vector3(((Component)this).transform.localEulerAngles.x, ((Component)this).transform.localEulerAngles.y - num, ((Component)this).transform.localEulerAngles.z);
vehicle.accel = 0f;
SetRot();
}
}
}
private void SetRot()
{
bool flag = rotAmt <= 0f;
lerp = Mathf.Abs(rotAmt) / maxRot;
lerp *= -1f;
if (flag)
{
lerp *= -1f;
}
if (reverseRot)
{
lerp = 0f - lerp;
}
if ((Object)(object)rotText != (Object)null)
{
rotText.text = lerp.ToString();
}
vehicle.steer = lerp;
}
}
public class VehicleControl : MonoBehaviour
{
public enum ControlMode
{
simple = 1,
touch
}
[Serializable]
public class CarWheels
{
public ConnectWheel wheels;
}
[Serializable]
public class ConnectWheel
{
public bool frontWheelDrive = true;
public Transform frontRight;
public Transform frontLeft;
public Transform frontRight2;
public Transform frontLeft2;
public WheelSetting frontSetting;
public bool backWheelDrive = true;
public Transform backRight;
public Transform backLeft;
public Transform backRight2;
public Transform backLeft2;
public WheelSetting rearSetting;
}
[Serializable]
public class WheelSetting
{
public float Radius = 0.4f;
public float Weight = 1000f;
public float Distance = 0.2f;
}
[Serializable]
public class CarLights
{
public Light[] brakeLights;
public Light[] reverseLights;
}
[Serializable]
public class CarSounds
{
public AudioSource IdleEngine;
public AudioSource LowEngine;
public AudioSource HighEngine;
public float minPitch = 1f;
public float maxPitch = 10f;
public AudioSource nitro;
public AudioSource switchGear;
}
[Serializable]
public class CarParticles
{
public GameObject brakeParticlePerfab;
public ParticleSystem shiftParticle1;
public ParticleSystem shiftParticle2;
private GameObject[] wheelParticle = (GameObject[])(object)new GameObject[8];
}
[Serializable]
public class CarSetting
{
public bool showNormalGizmos = false;
public Transform carSteer;
public HitGround[] hitGround;
public List<Transform> cameraSwitchView;
public float springs = 25000f;
public float dampers = 1500f;
public float carPower = 120f;
public float shiftPower = 150f;
public float brakePower = 8000f;
public Vector3 shiftCentre = new Vector3(0f, -0.8f, 0f);
public float maxSteerAngle = 25f;
public float shiftDownRPM = 1500f;
public float shiftUpRPM = 2500f;
public float idleRPM = 500f;
public float stiffness = 2f;
public bool automaticGear = true;
public float[] gears = new float[6] { -10f, 9f, 6f, 4.5f, 3f, 2.5f };
public float LimitBackwardSpeed = 60f;
public float LimitForwardSpeed = 220f;
}
[Serializable]
public class HitGround
{
public string tag = "street";
public bool grounded = false;
public AudioClip brakeSound;
public AudioClip groundSound;
public Color brakeColor;
}
private class WheelComponent
{
public Transform wheel;
public WheelCollider collider;
public Vector3 startPos;
public float rotation = 0f;
public float rotation2 = 0f;
public float maxSteer;
public bool drive;
public float pos_y = 0f;
public WheelSetting settings;
}
public ControlMode controlMode = ControlMode.simple;
public bool activeControl = false;
public CarWheels carWheels;
public CarLights carLights;
public CarSounds carSounds;
public CarParticles carParticles;
public CarSetting carSetting;
[HideInInspector]
public float steer = 0f;
[HideInInspector]
public float accel = 0f;
[HideInInspector]
public bool brake;
private bool shifmotor;
[HideInInspector]
public float curTorque = 100f;
[HideInInspector]
public float powerShift = 100f;
[HideInInspector]
public bool shift;
private float torque = 100f;
[HideInInspector]
public float speed = 0f;
private float lastSpeed = -10f;
private bool shifting = false;
private float[] efficiencyTable = new float[22]
{
0.6f, 0.65f, 0.7f, 0.75f, 0.8f, 0.85f, 0.9f, 1f, 1f, 0.95f,
0.8f, 0.7f, 0.6f, 0.5f, 0.45f, 0.4f, 0.36f, 0.33f, 0.3f, 0.2f,
0.1f, 0.05f
};
private float efficiencyTableStep = 250f;
private float Pitch;
private float PitchDelay;
private float shiftTime = 0f;
private float shiftDelay = 0f;
[HideInInspector]
public int currentGear = 0;
[HideInInspector]
public bool NeutralGear = true;
[HideInInspector]
public float motorRPM = 0f;
[HideInInspector]
public bool Backward = false;
[HideInInspector]
public float accelFwd = 0f;
[HideInInspector]
public float accelBack = 0f;
[HideInInspector]
public float steerAmount = 0f;
private float wantedRPM = 0f;
private float w_rotate;
private float slip;
private float slip2 = 0f;
private GameObject[] Particle = (GameObject[])(object)new GameObject[8];
private Vector3 steerCurAngle;
private Rigidbody myRigidbody;
private WheelComponent[] wheels;
public bool isOn = true;
public bool isForciblyOff = false;
public Rigidbody GetRigidbody()
{
return myRigidbody;
}
private WheelComponent SetWheelComponent(Transform wheel, float maxSteer, bool drive, float pos_y, WheelSetting setting)
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Expected O, but got Unknown
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
WheelComponent wheelComponent = new WheelComponent();
GameObject val = new GameObject(((Object)wheel).name + "WheelCollider");
val.transform.parent = ((Component)this).transform;
val.transform.position = wheel.position;
val.transform.eulerAngles = ((Component)this).transform.eulerAngles;
pos_y = val.transform.localPosition.y;
WheelCollider val2 = (WheelCollider)val.AddComponent(typeof(WheelCollider));
wheelComponent.wheel = wheel;
wheelComponent.collider = val.GetComponent<WheelCollider>();
wheelComponent.drive = drive;
wheelComponent.pos_y = pos_y;
wheelComponent.maxSteer = maxSteer;
wheelComponent.startPos = val.transform.localPosition;
wheelComponent.settings = setting;
return wheelComponent;
}
private void Awake()
{
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
//IL_01af: Unknown result type (might be due to invalid IL or missing references)
//IL_020a: Unknown result type (might be due to invalid IL or missing references)
//IL_020f: Unknown result type (might be due to invalid IL or missing references)
//IL_026b: Unknown result type (might be due to invalid IL or missing references)
//IL_0270: Unknown result type (might be due to invalid IL or missing references)
//IL_02cc: Unknown result type (might be due to invalid IL or missing references)
//IL_02d1: Unknown result type (might be due to invalid IL or missing references)
//IL_032d: Unknown result type (might be due to invalid IL or missing references)
//IL_0332: Unknown result type (might be due to invalid IL or missing references)
//IL_0372: Unknown result type (might be due to invalid IL or missing references)
//IL_0377: Unknown result type (might be due to invalid IL or missing references)
//IL_03b3: Unknown result type (might be due to invalid IL or missing references)
//IL_03b8: Unknown result type (might be due to invalid IL or missing references)
//IL_03e0: Unknown result type (might be due to invalid IL or missing references)
//IL_040f: Unknown result type (might be due to invalid IL or missing references)
//IL_0414: Unknown result type (might be due to invalid IL or missing references)
//IL_044e: Unknown result type (might be due to invalid IL or missing references)
//IL_0457: Unknown result type (might be due to invalid IL or missing references)
//IL_045c: Unknown result type (might be due to invalid IL or missing references)
//IL_048a: Unknown result type (might be due to invalid IL or missing references)
if (carSetting.automaticGear)
{
NeutralGear = false;
}
myRigidbody = ((Component)((Component)this).transform).GetComponent<Rigidbody>();
wheels = new WheelComponent[8];
wheels[0] = SetWheelComponent(carWheels.wheels.frontRight, carSetting.maxSteerAngle, carWheels.wheels.frontWheelDrive, carWheels.wheels.frontRight.position.y, carWheels.wheels.frontSetting);
wheels[1] = SetWheelComponent(carWheels.wheels.frontLeft, carSetting.maxSteerAngle, carWheels.wheels.frontWheelDrive, carWheels.wheels.frontLeft.position.y, carWheels.wheels.frontSetting);
wheels[4] = SetWheelComponent(carWheels.wheels.frontRight2, carSetting.maxSteerAngle, carWheels.wheels.frontWheelDrive, carWheels.wheels.frontRight2.position.y, carWheels.wheels.frontSetting);
wheels[5] = SetWheelComponent(carWheels.wheels.frontLeft2, carSetting.maxSteerAngle, carWheels.wheels.frontWheelDrive, carWheels.wheels.frontLeft2.position.y, carWheels.wheels.frontSetting);
wheels[2] = SetWheelComponent(carWheels.wheels.backRight, 0f, carWheels.wheels.backWheelDrive, carWheels.wheels.backRight.position.y, carWheels.wheels.rearSetting);
wheels[3] = SetWheelComponent(carWheels.wheels.backLeft, 0f, carWheels.wheels.backWheelDrive, carWheels.wheels.backLeft.position.y, carWheels.wheels.rearSetting);
wheels[6] = SetWheelComponent(carWheels.wheels.backRight2, 0f, carWheels.wheels.backWheelDrive, carWheels.wheels.backRight2.position.y, carWheels.wheels.rearSetting);
wheels[7] = SetWheelComponent(carWheels.wheels.backLeft2, 0f, carWheels.wheels.backWheelDrive, carWheels.wheels.backLeft2.position.y, carWheels.wheels.rearSetting);
if (Object.op_Implicit((Object)(object)carSetting.carSteer))
{
steerCurAngle = carSetting.carSteer.localEulerAngles;
}
WheelComponent[] array = wheels;
foreach (WheelComponent wheelComponent in array)
{
WheelCollider collider = wheelComponent.collider;
collider.suspensionDistance = wheelComponent.settings.Distance;
JointSpring suspensionSpring = collider.suspensionSpring;
suspensionSpring.spring = carSetting.springs;
suspensionSpring.damper = carSetting.dampers;
collider.suspensionSpring = suspensionSpring;
collider.radius = wheelComponent.settings.Radius;
collider.mass = wheelComponent.settings.Weight;
WheelFrictionCurve val = collider.forwardFriction;
((WheelFrictionCurve)(ref val)).asymptoteValue = 5000f;
((WheelFrictionCurve)(ref val)).extremumSlip = 2f;
((WheelFrictionCurve)(ref val)).asymptoteSlip = 20f;
((WheelFrictionCurve)(ref val)).stiffness = carSetting.stiffness;
collider.forwardFriction = val;
val = collider.sidewaysFriction;
((WheelFrictionCurve)(ref val)).asymptoteValue = 7500f;
((WheelFrictionCurve)(ref val)).asymptoteSlip = 2f;
((WheelFrictionCurve)(ref val)).stiffness = carSetting.stiffness;
collider.sidewaysFriction = val;
}
}
public void TurnOnEngine(bool forcibly)
{
if (!isForciblyOff)
{
isOn = true;
}
else if (forcibly)
{
isForciblyOff = false;
isOn = true;
}
}
public void TurnOffEngine(bool forcibly)
{
isForciblyOff = forcibly;
isOn = false;
}
public void ShiftTo(int newGear)
{
((Component)carSounds.switchGear).GetComponent<AudioSource>().Play();
currentGear = newGear;
if (currentGear == 0)
{
NeutralGear = true;
}
else
{
NeutralGear = false;
}
if (currentGear == -1)
{
currentGear = 0;
}
}
public void ShiftUp(bool ignoreDelay)
{
float timeSinceLevelLoad = Time.timeSinceLevelLoad;
if ((timeSinceLevelLoad < shiftDelay && !ignoreDelay) || currentGear >= carSetting.gears.Length - 1)
{
return;
}
((Component)carSounds.switchGear).GetComponent<AudioSource>().Play();
if (!carSetting.automaticGear)
{
if (currentGear == 0)
{
if (NeutralGear)
{
currentGear++;
NeutralGear = false;
}
else
{
NeutralGear = true;
}
}
else
{
currentGear++;
}
}
else
{
currentGear++;
}
shiftDelay = timeSinceLevelLoad + 1f;
shiftTime = 1.5f;
}
public void ShiftDown(bool ignoreDelay)
{
float timeSinceLevelLoad = Time.timeSinceLevelLoad;
if ((timeSinceLevelLoad < shiftDelay && !ignoreDelay) || (currentGear <= 0 && !NeutralGear))
{
return;
}
((Component)carSounds.switchGear).GetComponent<AudioSource>().Play();
if (!carSetting.automaticGear)
{
if (currentGear == 1)
{
if (!NeutralGear)
{
currentGear--;
NeutralGear = true;
}
}
else if (currentGear == 0)
{
NeutralGear = false;
}
else
{
currentGear--;
}
}
else
{
currentGear--;
}
shiftDelay = timeSinceLevelLoad + 0.1f;
shiftTime = 2f;
}
private void OnCollisionEnter(Collision collision)
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)((Component)collision.transform.root).GetComponent<VehicleControl>()))
{
VehicleControl component = ((Component)collision.transform.root).GetComponent<VehicleControl>();
Vector3 relativeVelocity = collision.relativeVelocity;
component.slip2 = Mathf.Clamp(((Vector3)(ref relativeVelocity)).magnitude, 0f, 10f);
myRigidbody.angularVelocity = new Vector3((0f - myRigidbody.angularVelocity.x) * 0.5f, myRigidbody.angularVelocity.y * 0.5f, (0f - myRigidbody.angularVelocity.z) * 0.5f);
myRigidbody.velocity = new Vector3(myRigidbody.velocity.x, myRigidbody.velocity.y * 0.5f, myRigidbody.velocity.z);
}
}
private void OnCollisionStay(Collision collision)
{
if (Object.op_Implicit((Object)(object)((Component)collision.transform.root).GetComponent<VehicleControl>()))
{
((Component)collision.transform.root).GetComponent<VehicleControl>().slip2 = 5f;
}
}
private void Update()
{
}
private void FixedUpdate()
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_0722: Unknown result type (might be due to invalid IL or missing references)
//IL_0727: Unknown result type (might be due to invalid IL or missing references)
//IL_076f: Unknown result type (might be due to invalid IL or missing references)
//IL_0778: Unknown result type (might be due to invalid IL or missing references)
//IL_077d: Unknown result type (might be due to invalid IL or missing references)
//IL_07b9: Unknown result type (might be due to invalid IL or missing references)
//IL_0aed: Unknown result type (might be due to invalid IL or missing references)
//IL_0afe: Unknown result type (might be due to invalid IL or missing references)
//IL_0b03: Unknown result type (might be due to invalid IL or missing references)
//IL_1006: Unknown result type (might be due to invalid IL or missing references)
//IL_1010: Unknown result type (might be due to invalid IL or missing references)
//IL_0f22: Unknown result type (might be due to invalid IL or missing references)
//IL_0f29: Unknown result type (might be due to invalid IL or missing references)
//IL_0f2e: Unknown result type (might be due to invalid IL or missing references)
//IL_0f48: Unknown result type (might be due to invalid IL or missing references)
//IL_0f53: Unknown result type (might be due to invalid IL or missing references)
//IL_0f58: Unknown result type (might be due to invalid IL or missing references)
//IL_0f61: Unknown result type (might be due to invalid IL or missing references)
//IL_1028: Unknown result type (might be due to invalid IL or missing references)
//IL_0b59: Unknown result type (might be due to invalid IL or missing references)
//IL_0b5e: Unknown result type (might be due to invalid IL or missing references)
//IL_0d41: Unknown result type (might be due to invalid IL or missing references)
if (!isOn)
{
accel = 0f;
}
Vector3 velocity = myRigidbody.velocity;
speed = ((Vector3)(ref velocity)).magnitude * 2.7f;
if (speed < lastSpeed - 10f && slip < 10f)
{
slip = lastSpeed / 15f;
}
lastSpeed = speed;
if (slip2 != 0f)
{
slip2 = Mathf.MoveTowards(slip2, 0f, 0.1f);
}
myRigidbody.centerOfMass = carSetting.shiftCentre;
if (!carWheels.wheels.frontWheelDrive && !carWheels.wheels.backWheelDrive)
{
accel = 0f;
}
if (Object.op_Implicit((Object)(object)carSetting.carSteer))
{
carSetting.carSteer.localEulerAngles = new Vector3(steerCurAngle.x, steerCurAngle.y, steerCurAngle.z + steer * -510f);
}
if (carSetting.automaticGear && currentGear == 1 && accel < 0f)
{
if (speed < 5f)
{
ShiftDown(ignoreDelay: false);
}
}
else if (carSetting.automaticGear && currentGear == 0 && accel > 0f)
{
if (speed < 5f)
{
ShiftUp(ignoreDelay: false);
}
}
else if (carSetting.automaticGear && motorRPM > carSetting.shiftUpRPM && accel > 0f && speed > 10f && !brake)
{
ShiftUp(ignoreDelay: false);
}
else if (carSetting.automaticGear && motorRPM < carSetting.shiftDownRPM && currentGear > 1)
{
ShiftDown(ignoreDelay: false);
}
if (speed < 1f)
{
Backward = true;
}
if (currentGear != 0 || !Backward)
{
Backward = false;
}
Light[] brakeLights = carLights.brakeLights;
foreach (Light val in brakeLights)
{
if (brake || accel < 0f || speed < 1f)
{
val.intensity = Mathf.MoveTowards(val.intensity, 8f, 0.5f);
}
else
{
val.intensity = Mathf.MoveTowards(val.intensity, 0f, 0.5f);
}
((Behaviour)val).enabled = val.intensity != 0f;
}
Light[] reverseLights = carLights.reverseLights;
foreach (Light val2 in reverseLights)
{
if (speed > 2f && currentGear == 0)
{
val2.intensity = Mathf.MoveTowards(val2.intensity, 8f, 0.5f);
}
else
{
val2.intensity = Mathf.MoveTowards(val2.intensity, 0f, 0.5f);
}
((Behaviour)val2).enabled = val2.intensity != 0f;
}
wantedRPM = 5500f * accel * 0.1f + wantedRPM * 0.9f;
float num = 0f;
int num2 = 0;
bool flag = false;
int num3 = 0;
WheelComponent[] array = wheels;
WheelHit val4 = default(WheelHit);
foreach (WheelComponent wheelComponent in array)
{
WheelCollider collider = wheelComponent.collider;
if (wheelComponent.drive)
{
num = ((!NeutralGear && brake && currentGear < 2) ? (num + accel * carSetting.idleRPM) : (NeutralGear ? (num + carSetting.idleRPM * accel) : (num + collider.rpm)));
num2++;
}
if (brake || accel < 0f)
{
if (accel < 0f || (brake && (wheelComponent == wheels[2] || wheelComponent == wheels[3] || wheelComponent == wheels[6] || wheelComponent == wheels[7])))
{
if (brake && accel > 0f)
{
slip = Mathf.Lerp(slip, 5f, accel * 0.01f);
}
else if (speed > 1f)
{
slip = Mathf.Lerp(slip, 1f, 0.002f);
}
else
{
slip = Mathf.Lerp(slip, 1f, 0.02f);
}
wantedRPM = 0f;
collider.brakeTorque = carSetting.brakePower;
wheelComponent.rotation = w_rotate;
}
}
else
{
float brakeTorque;
if (accel == 0f || NeutralGear)
{
float num5 = (collider.brakeTorque = 1000f);
brakeTorque = num5;
}
else
{
float num5 = (collider.brakeTorque = 0f);
brakeTorque = num5;
}
collider.brakeTorque = brakeTorque;
slip = ((!(speed > 0f)) ? (slip = Mathf.Lerp(slip, 0.01f, 0.02f)) : ((!(speed > 100f)) ? (slip = Mathf.Lerp(slip, 1.5f, 0.02f)) : (slip = Mathf.Lerp(slip, 1f + Mathf.Abs(steer), 0.02f))));
w_rotate = wheelComponent.rotation;
}
WheelFrictionCurve val3 = collider.forwardFriction;
((WheelFrictionCurve)(ref val3)).asymptoteValue = 5000f;
((WheelFrictionCurve)(ref val3)).extremumSlip = 2f;
((WheelFrictionCurve)(ref val3)).asymptoteSlip = 20f;
((WheelFrictionCurve)(ref val3)).stiffness = carSetting.stiffness / (slip + slip2);
collider.forwardFriction = val3;
val3 = collider.sidewaysFriction;
((WheelFrictionCurve)(ref val3)).stiffness = carSetting.stiffness / (slip + slip2);
((WheelFrictionCurve)(ref val3)).extremumSlip = 0.2f + Mathf.Abs(steer);
collider.sidewaysFriction = val3;
if (shift && currentGear > 1 && speed > 50f && shifmotor && Mathf.Abs(steer) < 0.2f)
{
if (powerShift == 0f)
{
shifmotor = false;
}
powerShift = Mathf.MoveTowards(powerShift, 0f, Time.deltaTime * 10f);
carSounds.nitro.volume = Mathf.Lerp(carSounds.nitro.volume, 1f, Time.deltaTime * 10f);
if (!carSounds.nitro.isPlaying)
{
((Component)carSounds.nitro).GetComponent<AudioSource>().Play();
}
curTorque = ((!(powerShift > 0f)) ? carSetting.carPower : carSetting.shiftPower);
carParticles.shiftParticle1.emissionRate = Mathf.Lerp(carParticles.shiftParticle1.emissionRate, (float)((powerShift > 0f) ? 50 : 0), Time.deltaTime * 10f);
carParticles.shiftParticle2.emissionRate = Mathf.Lerp(carParticles.shiftParticle2.emissionRate, (float)((powerShift > 0f) ? 50 : 0), Time.deltaTime * 10f);
}
else
{
if (powerShift > 20f)
{
shifmotor = true;
}
carSounds.nitro.volume = Mathf.MoveTowards(carSounds.nitro.volume, 0f, Time.deltaTime * 2f);
if (carSounds.nitro.volume == 0f)
{
carSounds.nitro.Stop();
}
powerShift = Mathf.MoveTowards(powerShift, 100f, Time.deltaTime * 5f);
curTorque = carSetting.carPower;
carParticles.shiftParticle1.emissionRate = Mathf.Lerp(carParticles.shiftParticle1.emissionRate, 0f, Time.deltaTime * 10f);
carParticles.shiftParticle2.emissionRate = Mathf.Lerp(carParticles.shiftParticle2.emissionRate, 0f, Time.deltaTime * 10f);
}
wheelComponent.rotation = Mathf.Repeat(wheelComponent.rotation + Time.deltaTime * collider.rpm * 360f / 60f, 360f);
wheelComponent.rotation2 = Mathf.Lerp(wheelComponent.rotation2, collider.steerAngle, 0.1f);
wheelComponent.wheel.localRotation = Quaternion.Euler(wheelComponent.rotation, wheelComponent.rotation2, 0f);
Vector3 localPosition = wheelComponent.wheel.localPosition;
if (collider.GetGroundHit(ref val4))
{
if (Object.op_Implicit((Object)(object)carParticles.brakeParticlePerfab))
{
if ((Object)(object)Particle[num3] == (Object)null)
{
Particle[num3] = Object.Instantiate<GameObject>(carParticles.brakeParticlePerfab, wheelComponent.wheel.position, Quaternion.identity);
((Object)Particle[num3]).name = "WheelParticle";
Particle[num3].transform.parent = ((Component)this).transform;
Particle[num3].AddComponent<AudioSource>();
Particle[num3].GetComponent<AudioSource>().maxDistance = 50f;
Particle[num3].GetComponent<AudioSource>().spatialBlend = 1f;
Particle[num3].GetComponent<AudioSource>().dopplerLevel = 5f;
Particle[num3].GetComponent<AudioSource>().rolloffMode = (AudioRolloffMode)2;
}
ParticleSystem component = Particle[num3].GetComponent<ParticleSystem>();
bool flag2 = false;
for (int l = 0; l < carSetting.hitGround.Length; l++)
{
if (((Component)((WheelHit)(ref val4)).collider).CompareTag(carSetting.hitGround[l].tag))
{
flag2 = carSetting.hitGround[l].grounded;
if ((brake || Mathf.Abs(((WheelHit)(ref val4)).sidewaysSlip) > 0.5f) && speed > 1f)
{
Particle[num3].GetComponent<AudioSource>().clip = carSetting.hitGround[l].brakeSound;
}
else if ((Object)(object)Particle[num3].GetComponent<AudioSource>().clip != (Object)(object)carSetting.hitGround[l].groundSound && !Particle[num3].GetComponent<AudioSource>().isPlaying)
{
Particle[num3].GetComponent<AudioSource>().clip = carSetting.hitGround[l].groundSound;
}
Particle[num3].GetComponent<ParticleSystem>().startColor = carSetting.hitGround[l].brakeColor;
}
}
if (flag2 && speed > 5f && !brake)
{
component.enableEmission = true;
Particle[num3].GetComponent<AudioSource>().volume = 0.5f;
if (!Particle[num3].GetComponent<AudioSource>().isPlaying)
{
Particle[num3].GetComponent<AudioSource>().Play();
}
}
else if ((brake || Mathf.Abs(((WheelHit)(ref val4)).sidewaysSlip) > 0.6f) && speed > 1f)
{
if (accel < 0f || ((brake || Mathf.Abs(((WheelHit)(ref val4)).sidewaysSlip) > 0.6f) && (wheelComponent == wheels[2] || wheelComponent == wheels[3] || wheelComponent == wheels[6] || wheelComponent == wheels[7])))
{
if (!Particle[num3].GetComponent<AudioSource>().isPlaying)
{
Particle[num3].GetComponent<AudioSource>().Play();
}
component.enableEmission = true;
Particle[num3].GetComponent<AudioSource>().volume = 10f;
}
}
else
{
component.enableEmission = false;
Particle[num3].GetComponent<AudioSource>().volume = Mathf.Lerp(Particle[num3].GetComponent<AudioSource>().volume, 0f, Time.deltaTime * 10f);
}
}
localPosition.y -= Vector3.Dot(wheelComponent.wheel.position - ((WheelHit)(ref val4)).point, ((Component)this).transform.TransformDirection(0f, 1f, 0f) / ((Component)this).transform.lossyScale.x) - collider.radius;
localPosition.y = Mathf.Clamp(localPosition.y, -10f, wheelComponent.pos_y);
flag = flag || wheelComponent.drive;
}
else
{
if ((Object)(object)Particle[num3] != (Object)null)
{
ParticleSystem component2 = Particle[num3].GetComponent<ParticleSystem>();
component2.enableEmission = false;
}
localPosition.y = wheelComponent.startPos.y - wheelComponent.settings.Distance;
myRigidbody.AddForce(Vector3.down * 5000f);
}
num3++;
wheelComponent.wheel.localPosition = localPosition;
}
if (num2 > 1)
{
num /= (float)num2;
}
motorRPM = 0.95f * motorRPM + 0.05f * Mathf.Abs(num * carSetting.gears[currentGear]);
if (motorRPM > 5500f)
{
motorRPM = 5200f;
}
int num7 = (int)(motorRPM / efficiencyTableStep);
if (num7 >= efficiencyTable.Length)
{
num7 = efficiencyTable.Length - 1;
}
if (num7 < 0)
{
num7 = 0;
}
float num8 = curTorque * carSetting.gears[currentGear] * efficiencyTable[num7];
WheelComponent[] array2 = wheels;
foreach (WheelComponent wheelComponent2 in array2)
{
WheelCollider collider2 = wheelComponent2.collider;
if (wheelComponent2.drive)
{
if (Mathf.Abs(collider2.rpm) > Mathf.Abs(wantedRPM))
{
collider2.motorTorque = 0f;
}
else
{
float motorTorque = collider2.motorTorque;
if (!brake && accel != 0f && !NeutralGear)
{
if ((speed < carSetting.LimitForwardSpeed && currentGear > 0) || (speed < carSetting.LimitBackwardSpeed && currentGear == 0))
{
collider2.motorTorque = motorTorque * 0.9f + num8 * 1f;
}
else
{
collider2.motorTorque = 0f;
collider2.brakeTorque = 2000f;
}
}
else
{
collider2.motorTorque = 0f;
}
}
}
if (brake || slip2 > 2f)
{
collider2.steerAngle = Mathf.Lerp(collider2.steerAngle, steer * wheelComponent2.maxSteer, 0.02f);
continue;
}
float num9 = Mathf.Clamp(speed / carSetting.maxSteerAngle, 1f, carSetting.maxSteerAngle);
collider2.steerAngle = steer * (wheelComponent2.maxSteer / num9);
}
Pitch = Mathf.Clamp(1.2f + (motorRPM - carSetting.idleRPM) / (carSetting.shiftUpRPM - carSetting.idleRPM), carSounds.minPitch, carSounds.maxPitch);
shiftTime = Mathf.MoveTowards(shiftTime, 0f, 0.1f);
if (Pitch == 1f)
{
carSounds.IdleEngine.volume = Mathf.Lerp(carSounds.IdleEngine.volume, 1f, 0.1f);
carSounds.LowEngine.volume = Mathf.Lerp(carSounds.LowEngine.volume, 0.5f, 0.1f);
carSounds.HighEngine.volume = Mathf.Lerp(carSounds.HighEngine.volume, 0f, 0.1f);
}
else
{
carSounds.IdleEngine.volume = Mathf.Lerp(carSounds.IdleEngine.volume, 1.8f - Pitch, 0.1f);
if ((Pitch > PitchDelay || accel > 0f) && shiftTime == 0f)
{
carSounds.LowEngine.volume = Mathf.Lerp(carSounds.LowEngine.volume, 0f, 0.2f);
carSounds.HighEngine.volume = Mathf.Lerp(carSounds.HighEngine.volume, 1f, 0.1f);
}
else
{
carSounds.LowEngine.volume = Mathf.Lerp(carSounds.LowEngine.volume, 0.5f, 0.1f);
carSounds.HighEngine.volume = Mathf.Lerp(carSounds.HighEngine.volume, 0f, 0.2f);
}
carSounds.HighEngine.pitch = Pitch;
carSounds.LowEngine.pitch = Pitch;
PitchDelay = Pitch;
}
if (!isOn)
{
carSounds.IdleEngine.volume = 0f;
carSounds.LowEngine.volume = 0f;
carSounds.HighEngine.volume = 0f;
}
}
private void OnDrawGizmos()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
if (carSetting.showNormalGizmos && !Application.isPlaying)
{
Matrix4x4 matrix = Matrix4x4.TRS(((Component)this).transform.position, ((Component)this).transform.rotation, ((Component)this).transform.lossyScale);
Gizmos.matrix = matrix;
Gizmos.color = new Color(1f, 0f, 0f, 0.5f);
Gizmos.DrawCube(Vector3.up / 1.5f, new Vector3(2.5f, 2f, 6f));
Gizmos.DrawSphere(carSetting.shiftCentre / ((Component)this).transform.lossyScale.x, 0.2f);
}
}
}
public class enginestartsound : MonoBehaviour
{
public GameObject button;
public GameObject sound;
public VehicleControl vehicle;
private void Start()
{
}
private void Update()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
if (button.transform.localEulerAngles.x >= 45f && !vehicle.isOn)
{
sound.SetActive(true);
}
else if (button.transform.localEulerAngles.x < 45f || vehicle.isOn)
{
sound.SetActive(false);
}
}
}
public class Bikehandle : MonoBehaviour
{
public GameObject fakebikeh;
public GameObject realbikeh;
public ConstantForce forceR;
public ConstantForce forceF;
public float forcesize;
private void Update()
{
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
//IL_0157: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
//IL_01c2: Unknown result type (might be due to invalid IL or missing references)
//IL_0175: Unknown result type (might be due to invalid IL or missing references)
//IL_017a: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
fakebikeh.transform.localEulerAngles = new Vector3(0f, realbikeh.transform.localEulerAngles.y, 0f);
if (fakebikeh.transform.localEulerAngles.y >= 2.5f && fakebikeh.transform.localEulerAngles.y <= 35f)
{
forceF.relativeForce = new Vector3(forcesize, 0f, 0f);
forceR.relativeForce = new Vector3(forcesize, 0f, 0f);
}
if (fakebikeh.transform.localEulerAngles.y <= 357.5f && fakebikeh.transform.localEulerAngles.y >= 325f)
{
forceF.relativeForce = new Vector3(0f - forcesize, 0f, 0f);
forceR.relativeForce = new Vector3(0f - forcesize, 0f, 0f);
}
if (fakebikeh.transform.localEulerAngles.y < 2.5f || fakebikeh.transform.localEulerAngles.y > 357.5f)
{
forceF.relativeForce = new Vector3(0f, 0f, 0f);
forceR.relativeForce = new Vector3(0f, 0f, 0f);
}
}
}
public class moveGC : MonoBehaviour
{
public VehicleControl vc;
public GameObject trackinghead;
private float move;
private void Update()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_018c: Unknown result type (might be due to invalid IL or missing references)
//IL_0191: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
//IL_015e: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
if (vc.isOn)
{
if (trackinghead.transform.localPosition.x > 0.15f)
{
move = trackinghead.transform.localPosition.x;
vc.carSetting.shiftCentre = new Vector3(move, 0.25f, 0.3f);
if (move > 0.2f)
{
move = 0.2f;
}
}
if (trackinghead.transform.localPosition.x < -0.15f)
{
move = trackinghead.transform.localPosition.x;
vc.carSetting.shiftCentre = new Vector3(move, 0.25f, 0.3f);
if (move < -0.2f)
{
move = -0.2f;
}
}
}
if (!vc.isOn || (trackinghead.transform.localPosition.x > -0.15f && trackinghead.transform.localPosition.x < 0.15f))
{
vc.carSetting.shiftCentre = new Vector3(0f, 0.25f, 0.3f);
}
}
}
public class speedlimit : MonoBehaviour
{
public HingeJoint joint;
public float limit;
public VehicleControl vehicle;
public GameObject needle;
public bool isImperial;
public float maxSpeed;
public Vector3 needleNoSpeed;
public Vector3 needleMaxSpeed;
public void Update()
{
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
float num = Mathf.Abs(vehicle.speed);
if (isImperial)
{
num *= 0.6213712f;
}
float num2 = Mathf.InverseLerp(0f, maxSpeed, num);
needle.transform.localEulerAngles = Vector3.Lerp(needleNoSpeed, needleMaxSpeed, num2);
JointLimits limits = joint.limits;
((JointLimits)(ref limits)).min = needle.transform.localEulerAngles.x - limit;
((JointLimits)(ref limits)).max = limit - needle.transform.localEulerAngles.x;
joint.limits = limits;
}
}
public class FireRope : MonoBehaviour
{
public ClosedBoltWeapon gun;
public GameObject trigger;
private void Start()
{
}
private void Update()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
if (trigger.transform.localPosition.z >= 0.1f)
{
gun.Fire();
}
else if (!(trigger.transform.localPosition.z < 0.1f))
{
}
}
}
public class AircraftSeat : FVRInteractiveObject
{
public static Dictionary<FVRViveHand, AircraftSeat> currentSeat = new Dictionary<FVRViveHand, AircraftSeat>();
public FVRViveHand hand;
public GameObject SitPos;
public GameObject EjectPos;
public Transform _setPos;
private FVRMovementManager _playerMovement;
public bool isplayerrotated = false;
public override void SimpleInteraction(FVRViveHand hand)
{
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
((FVRInteractiveObject)this).SimpleInteraction(hand);
if (hand.IsThisTheRightHand)
{
hand = hand.OtherHand;
}
if ((Object)(object)this.hand == (Object)null)
{
if (currentSeat.ContainsKey(hand))
{
currentSeat[hand].RemoveHand();
}
currentSeat.Add(hand, this);
this.hand = hand;
hand.MovementManager.TeleportToPoint(SitPos.transform.position, false, SitPos.transform.localEulerAngles);
}
else if ((Object)(object)hand == (Object)(object)this.hand)
{
RemoveHand();
if ((Object)(object)EjectPos != (Object)null)
{
((Component)hand.MovementManager).transform.position = EjectPos.transform.position;
}
}
}
private void Awake()
{
_playerMovement = Object.FindObjectOfType<FVRMovementManager>();
}
public void Update()
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)hand != (Object)null)
{
if (Vector3.Distance(((Component)hand.MovementManager).transform.position, ((Component)this).transform.position) > 25f)
{
RemoveHand();
}
((Component)hand.MovementManager).transform.position = SitPos.transform.position;
Vector3 eulerAngles = ((Component)hand.MovementManager).transform.eulerAngles;
((Component)hand.MovementManager).transform.eulerAngles = Vector3.Lerp(((Component)hand.MovementManager).transform.eulerAngles, eulerAngles, 0.2f * Time.deltaTime);
PlayerForwardFollowSet();
isplayerrotated = true;
if (GM.CurrentPlayerBody.GetPlayerHealth() <= 0f)
{
RemoveHand();
}
if (((Component)hand.MovementManager).transform.position.y < GM.CurrentSceneSettings.CatchHeight)
{
RemoveHand();
}
}
}
private void PlayerForwardFollowSet()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
((Component)_playerMovement).transform.rotation = Quaternion.RotateTowards(((Component)_playerMovement).transform.rotation, ((Component)_setPos).transform.rotation, 5f);
}
public void RemoveHand()
{
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
if (currentSeat.ContainsKey(hand))
{
currentSeat.Remove(hand);
}
hand = null;
if (isplayerrotated)
{
((Component)_playerMovement).transform.eulerAngles = new Vector3(0f, 0f, 0f);
isplayerrotated = false;
}
}
}
public class CarSteer : FVRPhysicalObject
{
public VehicleControl vehicle;
public VehicleAudioSet audioSet;
public GameObject steerwheel;
public float steerr;
public Text rotText;
public float rot;
public float rh;
public float lr;
public float inlerp;
public float lerp;
public float rotAmt;
public float resetLerpSpeed;
public float maxRot;
public bool reverseRot;
public DriveShift driveshift;
public override void BeginInteraction(FVRViveHand hand)
{
((FVRPhysicalObject)this).BeginInteraction(hand);
}
public override void EndInteraction(FVRViveHand hand)
{
((FVRPhysicalObject)this).EndInteraction(hand);
}
public override void UpdateInteraction(FVRViveHand hand)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
((FVRPhysicalObject)this).UpdateInteraction(hand);
rotAmt = steerwheel.transform.localEulerAngles.y;
SetRot();
bool flag = false;
if (hand.Input.TouchpadPressed && ((Vector2)(ref hand.Input.TouchpadAxes)).magnitude > 0.25f)
{
flag = true;
}
if (flag)
{
vehicle.accel = 0f - (float)Math.Pow(((Vector2)(ref hand.Input.TouchpadAxes)).magnitude, 2.0);
vehicle.brake = true;
}
else if (driveshift.currentNode == 1)
{
vehicle.accel = (float)Math.Pow(hand.Input.TriggerFloat, 2.0);
vehicle.brake = false;
}
else if (driveshift.currentNode == 0)
{
vehicle.accel = (float)Math.Pow(hand.Input.TriggerFloat, 0.5);
vehicle.brake = false;
}
}
private void FixedUpdate()
{
}
private void SetRot()
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
if (rotAmt > 510f)
{
steerwheel.transform.localEulerAngles = new Vector3(0f, 510f, 0f);
}
if (rotAmt < -510f)
{
steerwheel.transform.localEulerAngles = new Vector3(0f, -510f, 0f);
}
bool flag = rotAmt <= 0f;
lerp = Mathf.Abs(rotAmt) / maxRot;
lerp *= -1f;
if (flag)
{
lerp *= -1f;
}
if (reverseRot)
{
lerp = 0f - lerp;
}
vehicle.steer = lerp;
}
}
public class FireRopeOB : MonoBehaviour
{
public OpenBoltReceiver gun;
public GameObject trigger;
private void Start()
{
}
private void Update()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
if (trigger.transform.localPosition.z >= 0.1f)
{
gun.Fire();
}
else if (!(trigger.transform.localPosition.z < 0.1f))
{
}
}
}
public class MGMount : MonoBehaviour
{
public ClosedBoltWeapon gun;
public GameObject mgSpace;
public GameObject mgX;
public GameObject mgY;
public GameObject mgObj;
private float mgMoveX;
private float mgMoveY;
private GameObject player;
public GameObject trigger;
private void OnTriggerStay(Collider other)
{
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
if (((Object)((Component)other).gameObject).name == "Rcol")
{
mgObj.transform.position = ((Component)other).gameObject.transform.position;
mgMoveX = mgObj.transform.localPosition.x;
mgMoveY = mgObj.transform.localPosition.y;
if (mgMoveX > 1f)
{
mgMoveX = 1f;
}
if (mgMoveX < 0f)
{
mgMoveX = 0f;
}
if (mgMoveY > 1f)
{
mgMoveY = 1f;
}
if (mgMoveY < 0f)
{
mgMoveY = 0f;
}
mgX.transform.localEulerAngles = new Vector3(0f, (1f - mgMoveX) * 40f, 0f);
mgY.transform.localEulerAngles = new Vector3(mgMoveY * 40f, 0f, 0f);
}
}
private void OnTriggerExit(Collider other)
{
if (((Object)((Component)other).gameObject).name == "Rcol")
{
((Component)other).gameObject.transform.parent = player.transform;
}
}
private void Start()
{
}
private void Update()
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
player = GameObject.Find("[CameraRig]Fixed");
if ((Object)(object)player == (Object)null || trigger.transform.localEulerAngles.x < 2f || trigger.transform.localEulerAngles.x > 88f)
{
}
if (trigger.transform.localEulerAngles.x > 2f && trigger.transform.localEulerAngles.x < 88f)
{
gun.Fire();
}
}
}
}
namespace JerryAr.LadaVaz
{
[BepInPlugin("JerryAr.LadaVaz", "LadaVaz", "1.3.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class LadaVazPlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "JerryAr.LadaVaz");
OtherLoader.RegisterDirectLoad(BasePath, "JerryAr.LadaVaz", "", "", "ladavaz", "");
}
}
}
namespace JerryComponent
{
internal class BikeSteer : FVRPhysicalObject
{
public VehicleControl vehicle;
public VehicleAudioSet audioSet;
public GameObject steerwheel;
public float steerr;
public Text rotText;
public float rot;
public float rh;
public float lr;
public float inlerp;
public float lerp;
public float rotAmt;
public float resetLerpSpeed;
public float maxRot;
public bool reverseRot;
public DriveShift driveshift;
public override void BeginInteraction(FVRViveHand hand)
{
((FVRPhysicalObject)this).BeginInteraction(hand);
}
public override void EndInteraction(FVRViveHand hand)
{
((FVRPhysicalObject)this).EndInteraction(hand);
}
public override void UpdateInteraction(FVRViveHand hand)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
((FVRPhysicalObject)this).UpdateInteraction(hand);
rotAmt = steerwheel.transform.localEulerAngles.y;
SetRot();
bool flag = false;
if (hand.Input.TouchpadPressed && ((Vector2)(ref hand.Input.TouchpadAxes)).magnitude > 0.25f)
{
flag = true;
}
if (flag)
{
vehicle.accel = 0f - (float)Math.Pow(((Vector2)(ref hand.Input.TouchpadAxes)).magnitude, 2.0);
vehicle.brake = true;
}
else if (driveshift.currentNode == 1)
{
vehicle.accel = (float)Math.Pow(hand.Input.TriggerFloat, 2.0);
vehicle.brake = false;
}
else if (driveshift.currentNode == 0)
{
vehicle.accel = (float)Math.Pow(hand.Input.TriggerFloat, 0.5);
vehicle.brake = false;
}
}
private void FixedUpdate()
{
if ((Object)(object)((FVRInteractiveObject)this).m_hand == (Object)null)
{
float num = resetLerpSpeed;
if (rotAmt > 0f)
{
num = 0f - num;
}
if (rotAmt > num || rotAmt < 0f - num)
{
rotAmt += num;
vehicle.accel = 0f;
SetRot();
}
}
}
private void SetRot()
{
bool flag = rotAmt > 180f;
if (!flag)
{
lerp = Mathf.Abs(rotAmt) / maxRot;
lerp *= -1f;
}
else if (flag)
{
lerp = Mathf.Abs(360f - rotAmt) / maxRot;
}
if (reverseRot)
{
lerp = 0f - lerp;
}
if ((Object)(object)rotText != (Object)null)
{
rotText.text = lerp.ToString();
}
vehicle.steer = lerp;
}
}
public class RandomMusic : MonoBehaviour
{
public GameObject toggle;
public GameObject[] _BGMs;
public GameObject _Selected;
public AudioSource _BGMnow;
public Random Rand;
public int _MaxNum;
private bool playmusic;
private bool musicpicked = false;
public void Awake()
{
}
private void RandomPick()
{
if (playmusic && !musicpicked)
{
Rand = new Random();
Rand.Next(_MaxNum);
_Selected = _BGMs[Rand.Next(_MaxNum)];
_Selected.SetActive(true);
musicpicked = true;
}
}
private void Start()
{
}
private void Update()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
if (toggle.transform.localEulerAngles.x >= 45f)
{
playmusic = true;
RandomPick();
ref AudioSource bGMnow = ref _BGMnow;
Component component = _Selected.GetComponent(typeof(AudioSource));
bGMnow = (AudioSource)(object)((component is AudioSource) ? component : null);
if ((!_BGMnow.isPlaying || !musicpicked) && !_BGMnow.isPlaying && musicpicked)
{
_Selected.SetActive(false);
musicpicked = false;
RandomPick();
}
}
if (toggle.transform.localEulerAngles.x < 45f)
{
_Selected.SetActive(false);
playmusic = false;
musicpicked = false;
}
}
}
public class control_component : MonoBehaviour
{
public GameObject Comp;
public GameObject Comp2;
public GameObject Rot;
private void Start()
{
}
private void Update()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
if (Rot.transform.localEulerAngles.x >= 45f)
{
Comp.SetActive(false);
Comp2.SetActive(true);
}
else
{
Comp.SetActive(true);
Comp2.SetActive(false);
}
}
}
public class seatanimation : MonoBehaviour
{
public bool is_seated = false;
public GameObject seatbody;
public GameObject seatgeo;
public GameObject normalbody;
private Collider seat;
private GameObject sitpos;
public GameObject head;
public GameObject headrot;
public GameObject headGEO;
public GameObject lockpos;
public GameObject lowerbody;
public GameObject helmetreal;
public GameObject helmetseat;
public GameObject leftfootsit;
public GameObject rightfootsit;
public GameObject hands;
public GameObject handsbase;
public GameObject handL;
public GameObject handR;
public GameObject handLGeo;
public GameObject handRGeo;
public GameObject handLpos;
public GameObject handRpos;
public GameObject rootreal;
public GameObject rootreallock;
public GameObject rootgeo;
public GameObject rootgeolock;
public GameObject sensor;
private void Start()
{
}
private void OnTriggerStay(Collider other)
{
if (((Object)((Component)other).gameObject).name == "VehicleSeat")
{
is_seated = true;
seat = other;
sitpos = ((Component)seat).gameObject;
}
if (!(((Object)((Component)other).gameObject).name != "VehicleSeat"))
{
}
}
private void OnTriggerExit(Collider other)
{
if (((Object)((Component)other).gameObject).name == "VehicleSeat")
{
is_seated = false;
}
if (!(((Object)((Component)other).gameObject).name != "VehicleSeat"))
{
}
}
private void FixedUpdate()
{
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
//IL_015b: Unknown result type (might be due to invalid IL or missing references)
//IL_0238: Unknown result type (might be due to invalid IL or missing references)
//IL_024d: Unknown result type (might be due to invalid IL or missing references)
//IL_0252: Unknown result type (might be due to invalid IL or missing references)
//IL_0275: Unknown result type (might be due to invalid IL or missing references)
//IL_027a: Unknown result type (might be due to invalid IL or missing references)
//IL_029d: Unknown result type (might be due to invalid IL or missing references)
//IL_02a2: Unknown result type (might be due to invalid IL or missing references)
//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
//IL_02cc: Unknown result type (might be due to invalid IL or missing references)
//IL_02f1: Unknown result type (might be due to invalid IL or missing references)
//IL_02f6: Unknown result type (might be due to invalid IL or missing references)
//IL_031b: Unknown result type (might be due to invalid IL or missing references)
//IL_0320: Unknown result type (might be due to invalid IL or missing references)
//IL_0345: Unknown result type (might be due to invalid IL or missing references)
//IL_034a: Unknown result type (might be due to invalid IL or missing references)
//IL_036f: Unknown result type (might be due to invalid IL or missing references)
//IL_0374: Unknown result type (might be due to invalid IL or missing references)
//IL_0399: Unknown result type (might be due to invalid IL or missing references)
//IL_039e: Unknown result type (might be due to invalid IL or missing references)
//IL_03c7: Unknown result type (might be due to invalid IL or missing references)
//IL_03e7: Unknown result type (might be due to invalid IL or missing references)
//IL_0407: Unknown result type (might be due to invalid IL or missing references)
//IL_040c: Unknown result type (might be due to invalid IL or missing references)
//IL_0420: Unknown result type (might be due to invalid IL or missing references)
//IL_0425: Unknown result type (might be due to invalid IL or missing references)
//IL_0439: Unknown result type (might be due to invalid IL or missing references)
//IL_043e: Unknown result type (might be due to invalid IL or missing references)
//IL_0447: Unknown result type (might be due to invalid IL or missing references)
//IL_0462: Unknown result type (might be due to invalid IL or missing references)
//IL_047d: Unknown result type (might be due to invalid IL or missing references)
//IL_049d: Unknown result type (might be due to invalid IL or missing references)
//IL_04a2: Unknown result type (might be due to invalid IL or missing references)
//IL_04b6: Unknown result type (might be due to invalid IL or missing references)
//IL_04bb: Unknown result type (might be due to invalid IL or missing references)
//IL_04cf: Unknown result type (might be due to invalid IL or missing references)
//IL_04d4: Unknown result type (might be due to invalid IL or missing references)
//IL_04dd: Unknown result type (might be due to invalid IL or missing references)
//IL_04fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0502: Unknown result type (might be due to invalid IL or missing references)
//IL_0516: Unknown result type (might be due to invalid IL or missing references)
//IL_051b: Unknown result type (might be due to invalid IL or missing references)
//IL_052f: Unknown result type (might be due to invalid IL or missing references)
//IL_0534: Unknown result type (might be due to invalid IL or missing references)
//IL_053d: Unknown result type (might be due to invalid IL or missing references)
//IL_0563: Unknown result type (might be due to invalid IL or missing references)
//IL_0589: Unknown result type (might be due to invalid IL or missing references)
//IL_0613: Unknown result type (might be due to invalid IL or missing references)
//IL_0637: Unknown result type (might be due to invalid IL or missing references)
//IL_06ac: Unknown result type (might be due to invalid IL or missing references)
//IL_06d0: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)sitpos == (Object)null || (Object)(object)seat == (Object)null)
{
}
seatbody.transform.position = head.transform.position;
handL.transform.position = handLpos.transform.position;
handR.transform.position = handRpos.transform.position;
handL.transform.eulerAngles = handLpos.transform.eulerAngles;
handR.transform.eulerAngles = handRpos.transform.eulerAngles;
handLGeo.transform.position = handL.transform.position;
handRGeo.transform.position = handR.transform.position;
rootreal.transform.localPosition = rootreallock.transform.localPosition;
rootgeo.transform.localPosition = rootgeolock.transform.localPosition;
sensor.transform.position = seatbody.transform.position;
if (is_seated)
{
sitpos = ((Component)seat).gameObject;
seatgeo.SetActive(true);
normalbody.SetActive(false);
helmetreal.SetActive(false);
helmetseat.SetActive(true);
seatbody.transform.parent = sitpos.transform;
handL.transform.parent = sitpos.transform;
handR.transform.parent = sitpos.transform;
hands.transform.parent = sitpos.transform;
hands.transform.localPosition = new Vector3(0f, 375f, 0f);
float num = Mathf.Clamp(seatbody.transform.localPosition.x, -10f, 10f);
float num2 = Mathf.Clamp(seatbody.transform.localPosition.y, 400f, 435f);
float num3 = Mathf.Clamp(seatbody.transform.localPosition.z, -75f, -55f);
float num4 = Mathf.Clamp(handL.transform.localPosition.x, -50f, 45f);
float num5 = Mathf.Clamp(handL.transform.localPosition.y, 300f, 460f);
float num6 = Mathf.Clamp(handL.transform.localPosition.z, -80f, 10f);
float num7 = Mathf.Clamp(handR.transform.localPosition.x, -45f, 50f);
float num8 = Mathf.Clamp(handR.transform.localPosition.y, 300f, 460f);
float num9 = Mathf.Clamp(handR.transform.localPosition.z, -80f, 10f);
seatbody.transform.localPosition = new Vector3(num, num2, num3);
headGEO.transform.eulerAngles = headrot.transform.eulerAngles;
lockpos.transform.eulerAngles = new Vector3(sitpos.transform.eulerAngles.x, headrot.transform.eulerAngles.y, sitpos.transform.eulerAngles.z);
handL.transform.localPosition = new Vector3(num4, num5, num6);
handR.transform.localPosition = new Vector3(num7, num8, num9);
seatbody.transform.eulerAngles = new Vector3(sitpos.transform.eulerAngles.x, sitpos.transform.eulerAngles.y, sitpos.transform.eulerAngles.z);
lowerbody.transform.eulerAngles = new Vector3(sitpos.transform.eulerAngles.x, sitpos.transform.eulerAngles.y, sitpos.transform.eulerAngles.z);
rightfootsit.transform.position = sitpos.transform.GetChild(1).position;
leftfootsit.transform.position = sitpos.transform.GetChild(0).position;
}
if (!is_seated)
{
seat = null;
sitpos = null;
seatgeo.SetActive(false);
normalbody.SetActive(true);
helmetreal.SetActive(true);
helmetseat.SetActive(false);
seatbody.transform.parent = head.transform;
seatbody.transform.localEulerAngles = new Vector3(0f, 0f, 0f);
seatbody.transform.localPosition = new Vector3(0f, 0f, 0f);
handL.transform.parent = hands.transform;
handR.transform.parent = hands.transform;
hands.transform.parent = handsbase.transform;
hands.transform.localEulerAngles = new Vector3(0f, 0f, 0f);
hands.transform.localPosition = new Vector3(0f, 0f, 0f);
}
}
}
public class seatdetect : MonoBehaviour
{
public AircraftSeat seat;
public bool isHead = false;
public seatanimation sa = null;
public GameObject head = null;
private void OnTriggerEnter(Collider other)
{
if (((Object)((Component)other).gameObject).name == "HeadSensor")
{
isHead = true;
head = ((Component)other).gameObject;
sa = head.GetComponent<seatanimation>();
}
}
private void Update()
{
if (seat.isplayerrotated && isHead && (Object)(object)head != (Object)null && (Object)(object)sa != (Object)null)
{
sa.is_seated = true;
}
if (!seat.isplayerrotated)
{
isHead = false;
sa.is_seated = false;
head = null;
sa = null;
}
if (!((Object)(object)head == (Object)null) && !((Object)(object)sa == (Object)null))
{
}
}
}
}