JerryAr-PKM_2 icon

PKM 2

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By JerryAr
Last updated a week ago
Total downloads 85949
Total rating 21 
Categories Items Weapons Mods Wearables
Dependency string JerryAr-PKM_2-1.8.1
Dependants 10 other packages depend on this package

This mod requires the following mods to function

devyndamonster-OtherLoader-1.3.0 icon
devyndamonster-OtherLoader

A whole new loader

Preferred version: 1.3.0
WFIOST-H3VRUtilities-8.11.0 icon
WFIOST-H3VRUtilities

H3VR Utilities is a dependency mod that is required for many custom items.

Preferred version: 8.11.0
cityrobo-OpenScripts2-2.1.1 icon
cityrobo-OpenScripts2

OpenScripts2: Return of the Impossible!

Preferred version: 2.1.1

README

PKM 2.0

The gun come with half disintegratable belts, heat effect, and several togglable(?) parts: Click the barrel, stock, bottom of the pistol grip to chage model.

When fully changed to PKP models, a foldable dove tail will appear, and be aware that you can grab the topcover only when dove tail flipped open.

How to reload?

1.Using beltbox:

First grab your belt box and put it near the box holder frame, once it's attached to the gun, drag the beltbox and rotate 35 degrees then pull out the belt to reload like a normal MG.

After firing all the bullets, open the topcover, grab the lifter and lift it to release the empty belt segment, then grab the belt box and rotate -35 degrees and it will eject.

2.Using APinc Belt:

Just open the topcover and put the belt in, when belt is empty it will automatically eject.

3.Using AmmoBackPack

This bulky backpack holds 2000rnd of tracer. Like the APinc Belt, put the piece direct onto the gun, and put the backpack on your backpackslot, but be aware of emeny fire ----If the backpack received enough damage it will break and stop working! Also, if you put the PKM too far away from the ammobackpack, the belt will be ripped off from the receiver.