Date uploaded | a month ago |
Version | 1.7.3 |
Download link | JerryAr-PKM_2-1.7.3.zip |
Downloads | 3021 |
Dependency string | JerryAr-PKM_2-1.7.3 |
This mod requires the following mods to function
WFIOST-H3VRUtilities
H3VR Utilities is a dependency mod that is required for many custom items.
Preferred version: 8.11.0README
PKM 2.0
The gun come with half disintegratable belts, heat effect, and several togglable(?) parts: Click the barrel, stock, bottom of the pistol grip to chage model.
When fully changed to PKP models, a foldable dove tail will appear, and be aware that you can grab the topcover only when dove tail flipped open.
How to reload?
1.Using beltbox:
First grab your belt box and put it near the box holder frame, once it's attached to the gun, drag the beltbox and rotate 35 degrees then pull out the belt to reload like a normal MG.
After firing all the bullets, open the topcover, grab the lifter and lift it to release the empty belt segment, then grab the belt box and rotate -35 degrees and it will eject.
2.Using APinc Belt:
Just open the topcover and put the belt in, when belt is empty it will automatically eject.
3.Using AmmoBackPack
This bulky backpack holds 2000rnd of tracer. Like the APinc Belt, put the piece direct onto the gun, and put the backpack on your backpackslot, but be aware of emeny fire ----If the backpack received enough damage it will break and stop working! Also, if you put the PKM too far away from the ammobackpack, the belt will be ripped off from the receiver.
CHANGELOG
Change Log
1.0.0 Added PKM in Support------>Machinegun.
1.0.1 Added heat effect,and texture adjusting.
1.0.2 Tweaked overheating effect and textures, empty belts won't wiggleing on the floor anymore(hopefully).
1.1.0 Whole model changed! With togglable(?) parts.
1.1.1 Fixed belt display issue.
1.2.0 More togglable part! (including 2 pistol grips, 5 stocks, 3 barrels, 9 attachmentmount in total, a bipod and a fore grip).
1.2.1 Fixed colliders and changed firing sound.
1.2.2 You can grab the pic rail front as foregrip now, also fixed incorrect belt display.
1.2.3 Added animation to reload process to make it more realistic.
1.2.4 Texture update.
1.3.0 Added physic bipod and PKM belt as another mag type.
1.3.1 HandPosOverRide point changed.
1.3.2 Added belt grab pos for playerbody hands.
1.4.0 Added the function to change PKM/PKP into bullpup.
1.4.1 Improved reloading animation.(Now PKM/PKP only support right hand reload)
1.4.2 Firing sound changed.
1.4.3 Changed belt box reloading logic.
1.5.0 Removed several changable parts and the bullpup function to raise performance to playable level.
1.5.1 Removed incorrect grabing point.
1.6.0 Completely remade the belt system so now the belt can be grabbed and put back into the beltbox.
1.6.1 Added bullet lifter to cut off the empty belts.
1.6.2 Fixed incorrect bullet lifter mesh.
1.6.3 Fixed beltDD issue.
1.6.4 Fixed broken attachment mount.
1.6.5 Added a foldable dove tail to PKP mode.
1.6.6 Added a 1p78 optic for the PKP dove tail.
1.6.7 Fixed incorrect reticle on 1p78 and added 1p29.
1.6.8 Improved some scripts.
1.6.9 Fixed backfaces.
1.7.0 Added 2000rnd AmmoBackPack and new icons.
1.7.1 Tweaked AmmoBackPack damage resistance and now when ammo belt isn't being hold or attached to PKM, it will be locked to the backpack.
1.7.2 Some script changes to fit further game update.
1.7.3 Fixed glitchy ammo backpack belt.
1.8.0 Top cover now can be slapped off.
1.8.1 Some small tweak on top cover.