Decompiled source of ScopeSwitch v1.2.0
ScopeSwitch.dll
Decompiled 11 months ago
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using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using FistVR; using HarmonyLib; using OpenScripts2; using OtherLoader; using TheNext; using UnityEditor; using UnityEngine; using Valve.VR; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace JerryComponent { public class EnableIfDisabled : MonoBehaviour { public FVRFireArmRound Bullet; public GameObject Obj; public GameObject Renderer; private void Start() { } private void Update() { if (Bullet.IsSpent) { Obj.SetActive(true); } if (Bullet.IsChambered) { Renderer.SetActive(true); } if (!Bullet.IsChambered) { Renderer.SetActive(false); } } } public class BuletSearcher : MonoBehaviour { private BallisticProjectile boolet; public GameObject booletcam; private GameObject bullet; private bool spawned = false; private GameObject bc; private RaycastHit hit; private Ray ray; public LayerMask mask; private float timeb = 1f; private void Awake() { } private void Start() { } private void Update() { //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) timeb += Time.deltaTime; boolet = Object.FindObjectOfType<BallisticProjectile>(); if ((Object)(object)boolet != (Object)null) { bullet = ((Component)boolet).gameObject; } if ((Object)(object)boolet == (Object)null) { } if ((Object)(object)bullet != (Object)null && !spawned) { if (timeb >= 1f) { ray = new Ray(bullet.transform.position, bullet.transform.forward); if (Physics.Raycast(ray, ref hit, 2000f, LayerMask.op_Implicit(mask)) && ((Object)((Component)((RaycastHit)(ref hit)).collider).gameObject).name == "Geo_Head") { Time.timeScale = Mathf.Clamp(0.0001f, 0.0001f, 1f); Time.fixedDeltaTime = Time.timeScale / SteamVR.instance.hmd_DisplayFrequency; bc = Object.Instantiate<GameObject>(booletcam, bullet.transform.localPosition, Quaternion.identity); bc.transform.parent = bullet.transform; bc.transform.localEulerAngles = new Vector3(0f, 0f, 0f); timeb = 0f; } } if (!(timeb < 1f)) { } } if (spawned) { } if ((Object)(object)bc == (Object)null) { spawned = false; } if ((Object)(object)bc != (Object)null) { spawned = true; } } } public class BulletSearcher : MonoBehaviour { public GameObject BulletCamPrefab; public LayerMask RaycastHitMask; public float Range = 2000f; [HideInInspector] public static GameObject SpawnedBulletCamera; public void Awake() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown OpenScripts2_BasePlugin.ProjectileFiredEvent += new ProjectileFired(ProjectileFiredEvent); } public void OnDestroy() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown OpenScripts2_BasePlugin.ProjectileFiredEvent -= new ProjectileFired(ProjectileFiredEvent); } private void ProjectileFiredEvent(FVRFireArm fireArm, BallisticProjectile projectile) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)SpawnedBulletCamera == (Object)null)) { return; } Ray val = default(Ray); ((Ray)(ref val))..ctor(((Component)projectile).transform.position, ((Component)projectile).transform.forward); RaycastHit val2 = default(RaycastHit); if (Physics.Raycast(val, ref val2, Range, LayerMask.op_Implicit(RaycastHitMask))) { if (((Object)((Component)((RaycastHit)(ref val2)).collider).gameObject).name == "Geo_Head") { SpawnedBulletCamera = Object.Instantiate<GameObject>(BulletCamPrefab, ((Component)projectile).transform.position, Quaternion.identity); SpawnedBulletCamera.transform.SetParent(((Component)projectile).transform); SpawnedBulletCamera.transform.localEulerAngles = new Vector3(0f, 0f, 0f); } else { Debug.Log((object)"Head Not Hit!"); } } else { Debug.Log((object)"Missed Sosig entirely!"); } } private Vector3 GetZeroDirection(FVRFireArm fvrfireArm, BallisticProjectile projectile, float distance) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) FireArmRoundType roundType = fvrfireArm.RoundType; float num = 0f; if (AM.SRoundDisplayDataDic.ContainsKey(roundType)) { FVRFireArmRoundDisplayData val = AM.SRoundDisplayDataDic[roundType]; num = val.BulletDropCurve.Evaluate(distance * 0.001f); } Vector3 val2 = fvrfireArm.MuzzlePos.position + fvrfireArm.GetMuzzle().forward * distance + Vector3.up * num; return val2 - ((Component)projectile).transform.position; } } public class CameraAutoOn : MonoBehaviour { public GameObject CameraGameObject; public float MinimumTimeScale; public RotateOverTime RotateOverTimeComponent; private Vector3 _lastBulletPosition; private float _currentTimeScale; private float _speed; private static readonly float s_fixedDeltaTime; static CameraAutoOn() { s_fixedDeltaTime = -1f; s_fixedDeltaTime = Time.fixedDeltaTime; } public void Awake() { ChangeTimeScale(MinimumTimeScale); CameraGameObject.SetActive(true); } private void OnTriggerEnter(Collider other) { ResetAndDestroy(); } private void OnTriggerExit(Collider other) { ResetAndDestroy(); } private void OnTriggerStay(Collider other) { ResetAndDestroy(); } public void ResetAndDestroy() { CameraGameObject.SetActive(false); ChangeTimeScale(1f); BulletSearcher.SpawnedBulletCamera = null; Object.Destroy((Object)(object)this); } public float Speed() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) Vector3 position = ((Component)this).transform.position; _speed = Vector3.Magnitude(position - _lastBulletPosition) / Time.fixedDeltaTime; _lastBulletPosition = position; return _speed; } public void Update() { _currentTimeScale = (MinimumTimeScale += Time.fixedDeltaTime); if (_currentTimeScale > 1f) { _currentTimeScale = 1f; } RotateOverTimeComponent.angularVelocity.y = 1f / MinimumTimeScale * (1f - _currentTimeScale); ChangeTimeScale(_currentTimeScale); } public void OnDestroy() { CameraGameObject.SetActive(false); ChangeTimeScale(1f); BulletSearcher.SpawnedBulletCamera = null; } private void ChangeTimeScale(float scale) { Time.timeScale = Mathf.Clamp(scale, MinimumTimeScale, 1f); Time.fixedDeltaTime = Time.timeScale * s_fixedDeltaTime; _currentTimeScale = scale; } } } [ExecuteInEditMode] [RequireComponent(typeof(Camera))] public class DeferredNightVisionEffect : MonoBehaviour { [SerializeField] [Tooltip("The main color of the NV effect")] public Color m_NVColor = new Color(0f, 1f, 0.1724138f, 0f); [SerializeField] [Tooltip("The color that the NV effect will 'bleach' towards (white = default)")] public Color m_TargetBleachColor = new Color(1f, 1f, 1f, 0f); [Range(0f, 0.1f)] [Tooltip("How much base lighting does the NV effect pick up")] public float m_baseLightingContribution = 0.025f; [Range(0f, 128f)] [Tooltip("The higher this value, the more bright areas will get 'bleached out'")] public float m_LightSensitivityMultiplier = 100f; private Material m_Material; private Shader m_Shader; [Tooltip("Do we want to apply a vignette to the edges of the screen?")] public bool useVignetting = true; public Shader NightVisionShader => m_Shader; private void DestroyMaterial(Material mat) { if (Object.op_Implicit((Object)(object)mat)) { Object.DestroyImmediate((Object)(object)mat); mat = null; } } private void CreateMaterials() { if ((Object)(object)m_Shader == (Object)null) { m_Shader = Shader.Find("Custom/DeferredNightVisionShader"); } if ((Object)(object)m_Material == (Object)null && (Object)(object)m_Shader != (Object)null && m_Shader.isSupported) { m_Material = CreateMaterial(m_Shader); } } private Material CreateMaterial(Shader shader) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Expected O, but got Unknown if (!Object.op_Implicit((Object)(object)shader)) { return null; } Material val = new Material(shader); ((Object)val).hideFlags = (HideFlags)61; return val; } private void OnDisable() { DestroyMaterial(m_Material); m_Material = null; m_Shader = null; } [ContextMenu("UpdateShaderValues")] public void UpdateShaderValues() { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)m_Material == (Object)null)) { m_Material.SetVector("_NVColor", Color.op_Implicit(m_NVColor)); m_Material.SetVector("_TargetWhiteColor", Color.op_Implicit(m_TargetBleachColor)); m_Material.SetFloat("_BaseLightingContribution", m_baseLightingContribution); m_Material.SetFloat("_LightSensitivityMultiplier", m_LightSensitivityMultiplier); m_Material.shaderKeywords = null; if (useVignetting) { Shader.EnableKeyword("USE_VIGNETTE"); } else { Shader.DisableKeyword("USE_VIGNETTE"); } } } private void OnEnable() { CreateMaterials(); UpdateShaderValues(); } public void ReloadShaders() { OnDisable(); } private void OnRenderImage(RenderTexture source, RenderTexture destination) { UpdateShaderValues(); CreateMaterials(); Graphics.Blit((Texture)(object)source, destination, m_Material); } } namespace JerryComponent { public class guitarreset : MonoBehaviour { public AudioSource song; public GameObject rot; private bool is45 = false; private void Start() { } private void over45() { if (is45) { song.Stop(); } is45 = false; } private void under45() { if (!is45) { song.Play(); song.Pause(); } is45 = true; } private void Update() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) if (rot.transform.localEulerAngles.x > 45f) { over45(); } if (rot.transform.localEulerAngles.x < 45f) { under45(); } } } public class guitarscript : MonoBehaviour { public GameObject reset; public AudioSource song; public GameObject resetvolume; private bool slaponce; private void Start() { } private void OnTriggerEnter(Collider other) { slaponce = true; } private void Update() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_01bb: Unknown result type (might be due to invalid IL or missing references) //IL_01c0: Unknown result type (might be due to invalid IL or missing references) //IL_01fb: Unknown result type (might be due to invalid IL or missing references) if (reset.transform.localEulerAngles.x > 15f) { resetvolume.SetActive(true); resetvolume.transform.localEulerAngles = new Vector3(0f, 0f, 0f); if (resetvolume.transform.localEulerAngles.x > 25f) { resetvolume.transform.localEulerAngles = new Vector3(25f, 0f, 0f); resetvolume.SetActive(false); } } if (reset.transform.localEulerAngles.x < 15f) { resetvolume.SetActive(false); resetvolume.transform.localEulerAngles = new Vector3(0f, 0f, 0f); } if (reset.transform.localEulerAngles.x < 25f) { song.UnPause(); } if (reset.transform.localEulerAngles.x > 25f) { reset.transform.localEulerAngles = new Vector3(25f, 0f, 0f); } if (reset.transform.localEulerAngles.x >= 25f) { song.Pause(); } song.volume = 1f - resetvolume.transform.localEulerAngles.x * 0.04f; if (slaponce) { reset.transform.localEulerAngles = new Vector3(0f, 0f, 0f); slaponce = false; } } } public class guitarslap : MonoBehaviour { public GameObject slide; public AudioSource asa1; public AudioSource asa2; private void Start() { } private void Update() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) asa1.pitch = slide.transform.localPosition.z; asa2.pitch = slide.transform.localPosition.z; } } public class guitarslap2 : MonoBehaviour { public int start = 0; public SphereCollider cols; public int[] notes1; public int[] notes2; public int[] notes3; public int[] notes4; public AudioEvent[] clips; public GameObject foregrip; public GameObject hold1; public GameObject hold2; public GameObject hold3; public GameObject hold4; public Transform pos; private void Start() { } private void OnTriggerEnter(Collider col) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_01d6: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Unknown result type (might be due to invalid IL or missing references) //IL_02a2: Unknown result type (might be due to invalid IL or missing references) //IL_02a7: Unknown result type (might be due to invalid IL or missing references) //IL_025a: Unknown result type (might be due to invalid IL or missing references) //IL_027e: Unknown result type (might be due to invalid IL or missing references) //IL_0326: Unknown result type (might be due to invalid IL or missing references) //IL_032b: Unknown result type (might be due to invalid IL or missing references) //IL_02de: Unknown result type (might be due to invalid IL or missing references) //IL_0302: Unknown result type (might be due to invalid IL or missing references) //IL_0362: Unknown result type (might be due to invalid IL or missing references) //IL_0386: Unknown result type (might be due to invalid IL or missing references) col = (Collider)(object)cols; if (hold1.transform.localEulerAngles.x < 45f && hold2.transform.localEulerAngles.x < 45f && hold3.transform.localEulerAngles.x < 45f && hold4.transform.localEulerAngles.x < 45f) { SM.PlayGenericSound(clips[0], pos.localPosition); start = 0; } if ((hold1.transform.localEulerAngles.x > 45f && notes1[start] == 0) || (hold2.transform.localEulerAngles.x > 45f && notes2[start] == 0) || (hold3.transform.localEulerAngles.x > 45f && notes3[start] == 0) || (hold4.transform.localEulerAngles.x > 45f && notes4[start] == 0)) { start = 0; } if (hold1.transform.localEulerAngles.x > 45f) { foregrip.transform.localPosition = new Vector3(0f, 0f, (float)notes1[start]); SM.PlayGenericSound(clips[notes1[start]], pos.localPosition); start++; } if (hold2.transform.localEulerAngles.x > 45f) { foregrip.transform.localPosition = new Vector3(0f, 0f, (float)notes2[start]); SM.PlayGenericSound(clips[notes2[start]], pos.localPosition); start++; } if (hold3.transform.localEulerAngles.x > 45f) { foregrip.transform.localPosition = new Vector3(0f, 0f, (float)notes3[start]); SM.PlayGenericSound(clips[notes3[start]], pos.localPosition); start++; } if (hold4.transform.localEulerAngles.x > 45f) { foregrip.transform.localPosition = new Vector3(0f, 0f, (float)notes4[start]); SM.PlayGenericSound(clips[notes4[start]], pos.localPosition); start++; } } private void FixedUpdate() { } private void Update() { } } public class LebelHandle : MonoBehaviour { public Mac11_Stock fakeboltt; public BoltActionRifle_Handle realbolt; public GameObject rot; public GameObject fakebolt; public FVRAlternateGrip foregrip; private GameObject _player = null; private FVRViveHand leftHand = null; private FVRViveHand rightHand = null; public bool istransfterd = true; private void Awake() { _player = ((Component)Object.FindObjectOfType<FVRPlayerBody>()).gameObject; } private void Start() { leftHand = ((Component)_player.transform.Find("Controller (left)")).GetComponent<FVRViveHand>(); rightHand = ((Component)_player.transform.Find("Controller (right)")).GetComponent<FVRViveHand>(); } private void BoltTransfer() { if (!istransfterd) { ((FVRInteractiveObject)fakeboltt).EndInteraction(rightHand); rightHand.ForceSetInteractable((FVRInteractiveObject)(object)realbolt); ((FVRInteractiveObject)realbolt).BeginInteraction(rightHand); istransfterd = true; } if (!istransfterd) { } } private void Update() { if (!fakebolt.activeInHierarchy) { BoltTransfer(); } if (fakebolt.activeInHierarchy) { istransfterd = false; } if (!((Object)(object)_player == (Object)null) && !((Object)(object)leftHand == (Object)null) && !((Object)(object)rightHand == (Object)null)) { } } } } namespace JerryAr.ScopeSwitch { [BepInPlugin("JerryAr.ScopeSwitch", "ScopeSwitch", "1.2.0")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class ScopeSwitchPlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "JerryAr.ScopeSwitch"); OtherLoader.RegisterDirectLoad(BasePath, "JerryAr.ScopeSwitch", "", "", "scopeswitch", ""); } } } namespace Cityrobo { public class MovingForegrip : AttachableForegrip { public enum EDegreesOfFreedom { Linear, Planar, Spacial } [Header("Moving Foregrip Config")] [Tooltip("One degree means linear movement, two degrees means movement on a plane, three degrees free spacial movement.")] public EDegreesOfFreedom DegreesOfFreedom; public Axis LimitingAxis; public Vector2 XLimits = new Vector2(float.NegativeInfinity, float.PositiveInfinity); public Vector2 YLimits = new Vector2(float.NegativeInfinity, float.PositiveInfinity); public Vector2 ZLimits = new Vector2(float.NegativeInfinity, float.PositiveInfinity); public Transform SecondaryPiece; public bool CanRotate; public float RotationStep = 45f; private Vector3 _lastPos; private Vector3 _lastHandPos; private Vector3 _startPos; private Vector3 _lowerLimit; private Vector3 _upperLimit; public const string POSITION_FLAGDIC_KEY = "MovingFireArmAttachmentInterface Position"; public const string ROTATION_FLAGDIC_KEY = "MovingFireArmAttachmentInterface Rotation"; public const string SECONDARY_POSITION_FLAGDIC_KEY = "MovingFireArmAttachmentInterface Secondary Position"; public override void Awake() { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) ((FVRFireArmAttachmentInterface)this).Awake(); _lowerLimit = new Vector3(XLimits.x, YLimits.x, ZLimits.x); _upperLimit = new Vector3(XLimits.y, YLimits.y, ZLimits.y); _startPos = ((Component)((AnvilAsset)((FVRPhysicalObject)((FVRFireArmAttachmentInterface)this).Attachment).ObjectWrapper).GetGameObject().GetComponent<FVRFireArmAttachment>().AttachmentInterface).transform.localPosition; } public override void BeginInteraction(FVRViveHand hand) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) _lastPos = ((Component)this).transform.position; _lastHandPos = hand.Input.FilteredPos; ((AttachableForegrip)this).BeginInteraction(hand); } public override void PassHandInput(FVRViveHand hand, FVRInteractiveObject o) { //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) ((AttachableForegrip)this).PassHandInput(hand, o); if (hand.Input.TriggerFloat > 0f) { Vector3 val = (hand.Input.FilteredPos - _lastHandPos) * hand.Input.TriggerFloat; Vector3 val2 = (((Component)this).transform.position - _lastPos) * hand.Input.TriggerFloat; Vector3 newPosRaw = ((Component)this).transform.position + val - val2; switch (DegreesOfFreedom) { case EDegreesOfFreedom.Linear: OneDegreeOfFreedom(newPosRaw); break; case EDegreesOfFreedom.Planar: TwoDegreesOfFreedom(newPosRaw); break; case EDegreesOfFreedom.Spacial: ThreeDegreesOfFreedom(newPosRaw); break; } } else if (OpenScripts2_BasePlugin.TouchpadDirDown(hand, Vector2.up)) { ((Component)this).transform.localPosition = _startPos; } else if (CanRotate && OpenScripts2_BasePlugin.TouchpadDirDown(hand, Vector2.left)) { ((Component)this).transform.Rotate(0f, 0f, RotationStep); } else if (CanRotate && OpenScripts2_BasePlugin.TouchpadDirDown(hand, Vector2.right)) { ((Component)this).transform.Rotate(0f, 0f, 0f - RotationStep); } _lastPos = ((Component)this).transform.position; _lastHandPos = hand.Input.FilteredPos; } private void OneDegreeOfFreedom(Vector3 newPosRaw) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) Vector3 val = UnityEngineExtensions.ApproximateInfiniteComponent(UnityEngineExtensions.GetCombinedAxisVector(_lowerLimit, LimitingAxis, ((Component)this).transform.localPosition), 100f); Vector3 val2 = UnityEngineExtensions.ApproximateInfiniteComponent(UnityEngineExtensions.GetCombinedAxisVector(_upperLimit, LimitingAxis, ((Component)this).transform.localPosition), 100f); Vector3 closestValidPoint = ((FVRInteractiveObject)this).GetClosestValidPoint(val, val2, ((Component)this).transform.parent.InverseTransformPoint(newPosRaw)); ((Component)this).transform.localPosition = closestValidPoint; } private void TwoDegreesOfFreedom(Vector3 newPosRaw) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) Vector3 val = UnityEngineExtensions.ProjectOnPlaneThroughPoint(newPosRaw, ((Component)this).transform.position, UnityEngineExtensions.GetLocalDirAxis(((Component)this).transform.parent, LimitingAxis)); Vector3 localPosition = UnityEngineExtensions.Clamp(((Component)this).transform.parent.InverseTransformPoint(val), _lowerLimit, _upperLimit); ((Component)this).transform.localPosition = localPosition; } private void ThreeDegreesOfFreedom(Vector3 newPosRaw) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) ((Component)this).transform.localPosition = UnityEngineExtensions.Clamp(((Component)this).transform.parent.InverseTransformPoint(newPosRaw), _lowerLimit, _upperLimit); } [ContextMenu("Copy existing Interface's values")] public void CopyAttachment() { AttachableForegrip[] components = ((Component)this).GetComponents<AttachableForegrip>(); AttachableForegrip val = components.Single((AttachableForegrip c) => (Object)(object)c != (Object)(object)this); ((FVRFireArmAttachmentInterface)val).Attachment.AttachmentInterface = (FVRFireArmAttachmentInterface)(object)this; UniversalCopy.CopyComponent<AttachableForegrip>((Component)(object)this, val); } } public class MovingForegripnoneatt : FVRAlternateGrip { public enum EDegreesOfFreedom { Linear, Planar, Spacial } [Header("Moving Foregrip Config")] [Tooltip("One degree means linear movement, two degrees means movement on a plane, three degrees free spacial movement.")] public EDegreesOfFreedom DegreesOfFreedom; public Axis LimitingAxis; public Vector2 XLimits = new Vector2(float.NegativeInfinity, float.PositiveInfinity); public Vector2 YLimits = new Vector2(float.NegativeInfinity, float.PositiveInfinity); public Vector2 ZLimits = new Vector2(float.NegativeInfinity, float.PositiveInfinity); public Transform SecondaryPiece; public bool CanRotate; public float RotationStep = 45f; private Vector3 _lastPos; private Vector3 _lastHandPos; private Vector3 _startPos; private Vector3 _lowerLimit; private Vector3 _upperLimit; public const string POSITION_FLAGDIC_KEY = "MovingFireArmAttachmentInterface Position"; public const string ROTATION_FLAGDIC_KEY = "MovingFireArmAttachmentInterface Rotation"; public const string SECONDARY_POSITION_FLAGDIC_KEY = "MovingFireArmAttachmentInterface Secondary Position"; public override void Awake() { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) ((FVRAlternateGrip)this).Awake(); _lowerLimit = new Vector3(XLimits.x, YLimits.x, ZLimits.x); _upperLimit = new Vector3(XLimits.y, YLimits.y, ZLimits.y); } public override void BeginInteraction(FVRViveHand hand) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) _lastPos = ((Component)this).transform.position; _lastHandPos = hand.Input.FilteredPos; ((FVRAlternateGrip)this).BeginInteraction(hand); } public override void PassHandInput(FVRViveHand hand, FVRInteractiveObject o) { //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) ((FVRAlternateGrip)this).PassHandInput(hand, o); if (hand.Input.TriggerFloat > 0f) { Vector3 val = (hand.Input.FilteredPos - _lastHandPos) * hand.Input.TriggerFloat; Vector3 val2 = (((Component)this).transform.position - _lastPos) * hand.Input.TriggerFloat; Vector3 newPosRaw = ((Component)this).transform.position + val - val2; switch (DegreesOfFreedom) { case EDegreesOfFreedom.Linear: OneDegreeOfFreedom(newPosRaw); break; case EDegreesOfFreedom.Planar: TwoDegreesOfFreedom(newPosRaw); break; case EDegreesOfFreedom.Spacial: ThreeDegreesOfFreedom(newPosRaw); break; } } else if (OpenScripts2_BasePlugin.TouchpadDirDown(hand, Vector2.up)) { ((Component)this).transform.localPosition = _startPos; } else if (CanRotate && OpenScripts2_BasePlugin.TouchpadDirDown(hand, Vector2.left)) { ((Component)this).transform.Rotate(0f, 0f, RotationStep); } else if (CanRotate && OpenScripts2_BasePlugin.TouchpadDirDown(hand, Vector2.right)) { ((Component)this).transform.Rotate(0f, 0f, 0f - RotationStep); } _lastPos = ((Component)this).transform.position; _lastHandPos = hand.Input.FilteredPos; } private void OneDegreeOfFreedom(Vector3 newPosRaw) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) Vector3 val = UnityEngineExtensions.ApproximateInfiniteComponent(UnityEngineExtensions.GetCombinedAxisVector(_lowerLimit, LimitingAxis, ((Component)this).transform.localPosition), 100f); Vector3 val2 = UnityEngineExtensions.ApproximateInfiniteComponent(UnityEngineExtensions.GetCombinedAxisVector(_upperLimit, LimitingAxis, ((Component)this).transform.localPosition), 100f); Vector3 closestValidPoint = ((FVRInteractiveObject)this).GetClosestValidPoint(val, val2, ((Component)this).transform.parent.InverseTransformPoint(newPosRaw)); ((Component)this).transform.localPosition = closestValidPoint; } private void TwoDegreesOfFreedom(Vector3 newPosRaw) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) Vector3 val = UnityEngineExtensions.ProjectOnPlaneThroughPoint(newPosRaw, ((Component)this).transform.position, UnityEngineExtensions.GetLocalDirAxis(((Component)this).transform.parent, LimitingAxis)); Vector3 localPosition = UnityEngineExtensions.Clamp(((Component)this).transform.parent.InverseTransformPoint(val), _lowerLimit, _upperLimit); ((Component)this).transform.localPosition = localPosition; } private void ThreeDegreesOfFreedom(Vector3 newPosRaw) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) ((Component)this).transform.localPosition = UnityEngineExtensions.Clamp(((Component)this).transform.parent.InverseTransformPoint(newPosRaw), _lowerLimit, _upperLimit); } } } namespace JerryComponent { public class AutoGrabMagWell : MonoBehaviour { public GameObject rot; public FVRFireArm gun; public FVRFoldingStockYAxis fold; private GameObject _player = null; private FVRViveHand leftHand = null; private FVRViveHand rightHand = null; public bool leftGrab; public bool rightGrab; private void Awake() { _player = ((Component)Object.FindObjectOfType<FVRPlayerBody>()).gameObject; } private void Start() { leftHand = ((Component)_player.transform.Find("Controller (left)")).GetComponent<FVRViveHand>(); rightHand = ((Component)_player.transform.Find("Controller (right)")).GetComponent<FVRViveHand>(); } private void Update() { //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)gun.Magazine)) { if (gun.Magazine.IsBeltBox && rightHand.Input.IsGrabbing && rot.transform.localEulerAngles.y < 45f) { if ((Object)(object)rightHand.CurrentInteractable != (Object)null) { rightGrab = false; return; } rightHand.ForceSetInteractable((FVRInteractiveObject)(object)fold); ((FVRInteractiveObject)fold).BeginInteraction(rightHand); rightGrab = true; } else if (gun.Magazine.IsBeltBox && !rightHand.Input.IsGrabbing && rot.transform.localEulerAngles.y < 45f) { gun.EjectMag(false); } else if (gun.Magazine.IsBeltBox && rot.transform.localEulerAngles.y != 45f) { } } else if (Object.op_Implicit((Object)(object)gun.Magazine)) { } } } public class BeltChange : MonoBehaviour { public OpenBoltReceiver gun2; public FVRFirearmBeltDisplayData data1; public FVRFirearmBeltDisplayData data2; public GameObject rot; public Transform _Magpos; public Transform _Boxpos; private void Start() { } private void Update() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) if (rot.transform.localEulerAngles.x < 45f) { ((FVRFireArm)gun2).BeltDD = data1; } if (rot.transform.localEulerAngles.x >= 45f) { ((FVRFireArm)gun2).BeltDD = data2; } ((FVRFireArm)gun2).BeltBoxMountPos = _Boxpos; ((FVRFireArm)gun2).MagazineMountPos = _Magpos; } } public class Control_Enable : MonoBehaviour { public GameObject objToRead; public GameObject objToAffect; private void Start() { } private void Update() { if (objToRead.activeInHierarchy) { objToAffect.SetActive(true); } else { objToAffect.SetActive(false); } } } public class MagMani : MonoBehaviour { public OpenBoltReceiver gun; public GameObject magmount; public GameObject well; public GameObject latch; public GameObject belt; public Collider col; public GameObject beltFollower; public Collider col2; private void Start() { } private void Update() { //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0190: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_01c3: Unknown result type (might be due to invalid IL or missing references) //IL_0251: Unknown result type (might be due to invalid IL or missing references) //IL_0298: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)((FVRFireArm)gun).Magazine)) { if ((float)((FVRFireArm)gun).Magazine.m_numRounds == 0f) { col.enabled = true; if (magmount.transform.localEulerAngles.z < 5f) { ((FVRFireArm)gun).EjectMag(true); } else if (!(magmount.transform.localEulerAngles.z >= 5f)) { } } else if ((float)((FVRFireArm)gun).Magazine.m_numRounds > 0f && magmount.transform.localEulerAngles.z == 45f) { col.enabled = false; } } else if (!Object.op_Implicit((Object)(object)((FVRFireArm)gun).Magazine) && magmount.transform.localEulerAngles.z < 5f) { well.transform.localEulerAngles = new Vector3(0f, 0f, 20f); ((Component)this).transform.localEulerAngles = new Vector3(0f, 0f, 0f); } else if (Object.op_Implicit((Object)(object)((FVRFireArm)gun).Magazine) && magmount.transform.localEulerAngles.z < 5f) { well.transform.localEulerAngles = new Vector3(0f, 0f, 0f); } if (((FVRFireArm)gun).HasBelt) { belt.SetActive(true); } else if (!((FVRFireArm)gun).HasBelt) { belt.SetActive(false); } if (Object.op_Implicit((Object)(object)((FVRFireArm)gun).Magazine)) { col2.enabled = false; beltFollower.transform.localPosition = ((Component)((FVRFireArm)gun).Magazine.Follower).transform.localPosition; } if (!Object.op_Implicit((Object)(object)((FVRFireArm)gun).Magazine)) { col2.enabled = true; beltFollower.transform.localPosition = new Vector3(0f, 0f, 0f); } } } } public class MagPosChange : MonoBehaviour { private void Start() { } private void Update() { } } namespace JerryComponent { public class MagRotate : MonoBehaviour { public GameObject rot; public FVRFireArm gun; public FVRFoldingStockYAxis fold; private GameObject _player = null; private FVRViveHand leftHand = null; private FVRViveHand rightHand = null; public bool leftGrab; public bool rightGrab; private void Awake() { _player = ((Component)Object.FindObjectOfType<FVRPlayerBody>()).gameObject; } private void Start() { leftHand = ((Component)_player.transform.Find("Controller (left)")).GetComponent<FVRViveHand>(); rightHand = ((Component)_player.transform.Find("Controller (right)")).GetComponent<FVRViveHand>(); } private void Update() { //IL_021b: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_01cb: Unknown result type (might be due to invalid IL or missing references) //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_019b: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)gun.Magazine)) { if (rightHand.Input.IsGrabbing && rot.transform.localEulerAngles.y < 30f) { if ((Object)(object)rightHand.CurrentInteractable != (Object)null) { rightGrab = false; } else { rightHand.ForceSetInteractable((FVRInteractiveObject)(object)fold); ((FVRInteractiveObject)fold).BeginInteraction(rightHand); rightGrab = true; } } if (leftHand.Input.IsGrabbing && rot.transform.localEulerAngles.y < 30f) { if ((Object)(object)leftHand.CurrentInteractable != (Object)null) { leftGrab = false; return; } leftHand.ForceSetInteractable((FVRInteractiveObject)(object)fold); ((FVRInteractiveObject)fold).BeginInteraction(leftHand); leftGrab = true; } else if (!rightHand.Input.IsGrabbing && rot.transform.localEulerAngles.y < 30f) { gun.EjectMag(false); } else if (!leftHand.Input.IsGrabbing && rot.transform.localEulerAngles.y < 30f) { gun.EjectMag(false); } else if (rot.transform.localEulerAngles.y != 30f) { } } else if (!Object.op_Implicit((Object)(object)gun.Magazine)) { rot.transform.localEulerAngles = new Vector3(0f, 0f, 0f); } } } public class DisableInterfaceAndcolliders : MonoBehaviour { public Handgun gun; public GameObject safetyrot; public FVRFireArmAttachmentMount maglatch; public FVRFireArmAttachmentMount barrel; public FVRFireArmAttachmentMount spring; public FVRFireArmAttachmentMount slide; public FVRFireArmAttachmentMount trigger; public FVRFireArmAttachmentMount triggerguard; public FVRFireArmAttachmentMount safety; public FVRFireArmAttachmentMount lever; public FVRFireArmAttachmentMount hammer; public FVRFireArmAttachmentMount hammerstop; public FVRFireArmAttachmentMount sliderelease; public Collider safetycol; public Collider springcol; public Collider slidecol; private void Start() { } private void Update() { //IL_0200: Unknown result type (might be due to invalid IL or missing references) if (!maglatch.HasAttachmentsOnIt()) { ((FVRFireArm)gun).EjectMag(false); } else if (!maglatch.HasAttachmentsOnIt()) { } if (barrel.HasAttachmentsOnIt()) { springcol.enabled = true; } else if (!barrel.HasAttachmentsOnIt()) { springcol.enabled = false; } if (barrel.HasAttachmentsOnIt() && spring.HasAttachmentsOnIt() && lever.HasAttachmentsOnIt() && hammer.HasAttachmentsOnIt() && hammerstop.HasAttachmentsOnIt() && sliderelease.HasAttachmentsOnIt()) { slidecol.enabled = true; } else if (!barrel.HasAttachmentsOnIt() || !spring.HasAttachmentsOnIt() || !lever.HasAttachmentsOnIt() || !hammer.HasAttachmentsOnIt() || !hammerstop.HasAttachmentsOnIt() || !sliderelease.HasAttachmentsOnIt()) { slidecol.enabled = false; } if (slide.HasAttachmentsOnIt()) { safetycol.enabled = true; } else if (!slide.HasAttachmentsOnIt()) { safetycol.enabled = false; } if (!slide.HasAttachmentsOnIt() || !trigger.HasAttachmentsOnIt() || !triggerguard.HasAttachmentsOnIt() || !safety.HasAttachmentsOnIt()) { gun.m_isSafetyEngaged = true; safetyrot.transform.localEulerAngles = new Vector3(0f, 0f, 0f); } else if (slide.HasAttachmentsOnIt() && trigger.HasAttachmentsOnIt() && triggerguard.HasAttachmentsOnIt() && !safety.HasAttachmentsOnIt()) { } } } } public class BearControl : MonoBehaviour { public CapsuleCollider bearCollider; public Collider planeCollider; public Collider terrianCollider; private Vector3 prevPos; private Vector3 v = Vector3.zero; private bool cached = false; private float g = -5f; private void Start() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) prevPos = ((Component)bearCollider).transform.position; } private void FixedUpdate() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) Ray val = Camera.main.ScreenPointToRay(Input.mousePosition); Rigidbody component = ((Component)this).GetComponent<Rigidbody>(); if (component.useGravity) { Transform transform = ((Component)bearCollider).transform; transform.position += v; } else { v = Vector3.zero; RaycastHit val2 = default(RaycastHit); if (planeCollider.Raycast(val, ref val2, 100f)) { Vector3 point = ((RaycastHit)(ref val2)).point; point.y = ((!(point.y < -0.04f)) ? point.y : (-0.04f)); ((Component)bearCollider).transform.position = point; v = ((Component)bearCollider).transform.position - prevPos; } } prevPos = ((Component)bearCollider).transform.position; } private void Update() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) Ray val = Camera.main.ScreenPointToRay(Input.mousePosition); Rigidbody component = ((Component)this).GetComponent<Rigidbody>(); RaycastHit val2 = default(RaycastHit); if (Input.GetMouseButton(0) && ((Collider)bearCollider).Raycast(val, ref val2, 100f)) { cached = true; component.useGravity = false; } if (Input.GetMouseButtonUp(0)) { cached = false; component.useGravity = true; } } public void ButtonDown() { Application.LoadLevel(0); } public void OnCollisionEnter(Collision other) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) v = Vector3.zero; } public void OnCollisionStay(Collision other) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) v = Vector3.zero; } } public class BodyController : MonoBehaviour { public Transform windObj; private Animator animator; private Vector3 velocity; private Rigidbody rig; public float MoveSpeed = 5f; private void Start() { animator = ((Component)this).GetComponent<Animator>(); rig = ((Component)this).GetComponent<Rigidbody>(); } private void Update() { //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01df: Unknown result type (might be due to invalid IL or missing references) //IL_01f1: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_01fb: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Unknown result type (might be due to invalid IL or missing references) //IL_0213: Unknown result type (might be due to invalid IL or missing references) //IL_0218: Unknown result type (might be due to invalid IL or missing references) //IL_0224: Unknown result type (might be due to invalid IL or missing references) //IL_022a: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_0246: Unknown result type (might be due to invalid IL or missing references) //IL_024b: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)animator == (Object)null) { return; } if (Input.GetButton("Jump")) { animator.SetBool("Jump", true); } else { animator.SetBool("Jump", false); } if (Input.GetKeyDown((KeyCode)49)) { animator.SetInteger("Action", 1); } if (Input.GetKeyDown((KeyCode)50)) { animator.SetInteger("Action", 2); } if (Input.GetKey((KeyCode)113)) { windObj.Rotate(Vector3.up, 1f); } if (Input.GetKey((KeyCode)101)) { windObj.Rotate(Vector3.up, -1f); } AnimatorStateInfo currentAnimatorStateInfo = animator.GetCurrentAnimatorStateInfo(0); if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsTag("spActions")) { animator.SetInteger("Action", 0); } float axis = Input.GetAxis("Horizontal"); float axis2 = Input.GetAxis("Vertical"); float num = Mathf.Sqrt(axis * axis + axis2 * axis2); if (num > 1f) { num = 1f; } animator.SetFloat("Speed", num); if (num > 0.1f) { rig.useGravity = true; velocity = new Vector3(0f, 0f, num); float num2 = Mathf.Atan(axis / axis2); num2 *= 57.29578f; if (axis2 < 0f) { num2 -= 180f; } Vector3 zero = Vector3.zero; CharacterController component = ((Component)this).GetComponent<CharacterController>(); ((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, num2, 0f)), Time.deltaTime * 10f); velocity = ((Component)this).transform.TransformDirection(velocity); velocity *= MoveSpeed * Time.deltaTime; Transform transform = ((Component)this).transform; transform.position += velocity; Transform obj = windObj; obj.position += velocity; } } public void ButtonDown() { Application.LoadLevel(0); } } public class Demo02Camera : MonoBehaviour { public Transform follow; public float followHeight = 1.3f; public float distanceAway = 5f; public float distanceUp = 2f; public float smooth = 1f; public bool Inverse = false; private Vector3 targetPosition; private Vector3 followPosition; private Vector3 forward; private float rotateSpeed = 2f; public Vector3 cameraRot; private Vector3 cameraPitch; private Quaternion rotSpeed; private float[] distanseArray = new float[4] { 0.8f, 0.6f, 0.4f, 0.2f }; private void Start() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) cameraPitch = Vector3.zero; cameraRot = Vector3.zero; forward = Vector3.forward; followPosition = Vector3.zero; Application.targetFrameRate = 10; } private void LateUpdate() { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) followPosition.y = followHeight; float num = distanceAway; targetPosition = follow.position + Vector3.up * distanceUp + (float)(Inverse ? 1 : (-1)) * forward * num; ((Component)this).transform.position = Vector3.Lerp(((Component)this).transform.position, targetPosition, Time.deltaTime * smooth); ((Component)this).transform.LookAt(follow.position + followPosition); } } public class Attach : MonoBehaviour { public Transform ropeEnd; public Transform bear; public Vector3 offset; private void LateUpdate() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) bear.position = ropeEnd.position + offset; } } public class RopeController : MonoBehaviour { public SphereCollider ropeCollider; public Collider planeCollider; private Ray mouseRay; private bool cached = false; private Vector3 pos = Vector3.zero; private Vector3 prevPos = Vector3.zero; private void Start() { } private void Update() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) Ray val = (mouseRay = Camera.main.ScreenPointToRay(Input.mousePosition)); Vector3 zero = Vector3.zero; RaycastHit val2 = default(RaycastHit); if (Input.GetMouseButton(0) && ((Collider)ropeCollider).Raycast(val, ref val2, 100f)) { zero = ((RaycastHit)(ref val2)).point - ((Component)this).transform.position; cached = true; } if (Input.GetMouseButtonUp(0)) { cached = false; prevPos = Vector3.zero; pos = Vector3.zero; } if (cached && planeCollider.Raycast(val, ref val2, 100f)) { prevPos = pos; pos = ((RaycastHit)(ref val2)).point; if (prevPos != Vector3.zero) { Transform transform = ((Component)this).transform; transform.position += pos - prevPos; } } } private void OnDrawGizmos() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) Gizmos.color = Color.red; Gizmos.DrawLine(((Component)Camera.main).transform.position, pos); } } public class DynamicalSetup : MonoBehaviour { private PhysicalBoneManager manager; private PhysicalBone hairRoot; private BoneAttribute attribute; private GameObject sphere; private SphereCollider sphereCollider; private GameObject wind; private PhysicalBoneCollider spherePhyCollider; private void Start() { } private void Update() { if ((Object)(object)manager == (Object)null) { manager = ((Component)this).gameObject.AddComponent<PhysicalBoneManager>(); hairRoot = GameObject.FindGameObjectWithTag("HairTest").AddComponent<PhysicalBone>(); hairRoot.Initialize(); manager.addBoneRoot(hairRoot); hairRoot.stiffness = 10f; hairRoot.airFriction = 14f; hairRoot.radius = 0.04f; attribute = hairRoot.getBoneAttribute("hairPlait_L"); if (attribute == null) { attribute = new BoneAttribute(); } attribute.freezed = true; hairRoot.setBoneAttribute("hairPlait_L", attribute); sphere = GameObject.FindGameObjectWithTag("Sphere"); sphereCollider = sphere.AddComponent<SphereCollider>(); sphereCollider.radius = 0.5f; spherePhyCollider = sphere.AddComponent<PhysicalBoneCollider>(); manager.addGlobalCollider(spherePhyCollider); wind = GameObject.FindGameObjectWithTag("Wind"); wind.AddComponent<PhysicalBoneWindZone>(); } } } namespace TheNext { [Serializable] public class BoneAttribute { public bool freezed = false; public bool useIndividualAttribute = false; public bool useIndividualVelocityScale = false; public Vector3 velocityScale = Vector3.one; public float mass = 1f; public float stiffness = 20f; public float airFriction = 5f; public bool useIndividualRadius = false; public float radius = 0.1f; public bool rotationLimit = false; public Vector3 rotationAxis = Vector3.zero; public float maxRotationAngle = 180f; } public enum AxisEnum { x, xReverse, y, yReverse, z, zReverse } [ExecuteInEditMode] public class PhysicalBone : MonoBehaviour { private const int MAX_BONE_COUNT = 500; private PhysicalBoneBase[] softBones = new PhysicalBoneBase[500]; [SerializeField] private Transform[] boneTransform = (Transform[])(object)new Transform[500]; [SerializeField] private BoneAttribute[] boneAttribute = new BoneAttribute[500]; private Vector3[] prevBonePos = (Vector3[])(object)new Vector3[500]; private int boneCount = 0; public Vector3 globalVelocityScale = new Vector3(1f, 1f, 1f); public float gravity = 9.8f; public float mass = 1f; public bool smoothTweening = true; public bool highStiffnessTweenFix = false; [Range(0f, 1f)] public float energyDecay = 0.99f; public float stiffness = 10f; public float airFriction = 5f; public float radius = 0.1f; public float radiusScale = 1f; public bool rotationLimit = false; public float maxRotationAngle = 180f; public Vector3 rotationAxis = new Vector3(0f, 0f, 0f); public Vector3 boneAxisValue = new Vector3(0f, 1f, 0f); public AxisEnum boneAxis = AxisEnum.y; public AxisEnum prevBoneAxis = AxisEnum.y; public bool selfCollision = false; public bool useGlobalColliders = true; public bool colliderFriction = true; private Vector3 globalPos; private int maxDeep = 0; public List<PhysicalBoneCollider> localColliders = new List<PhysicalBoneCollider>(); private int colliderCount = 0; public void Initialize() { if (maxDeep == 0) { boneCount = 0; maxDeep = setupBone(((Component)this).transform, 0); } } private void Start() { if (maxDeep == 0) { boneCount = 0; maxDeep = setupBone(((Component)this).transform, 0); int num = 0; } } private int setupBone(Transform tf, int deep) { //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) if (tf.childCount == 0) { return deep; } if (boneCount >= 500) { throw new UnityException("Warning: The bone count can't greater than " + 500 + " :" + ((Object)((Component)this).gameObject).name); } Vector3 val = Vector3.zero; for (int i = 0; i < tf.childCount; i++) { if ((Object)(object)tf.GetChild(i) != (Object)null) { val += tf.GetChild(i).position; } } int childCount = tf.childCount; if (childCount == 0) { val = Vector3.zero; softBones[boneCount] = null; return deep; } val /= (float)childCount; deep++; boneTransform[boneCount] = tf; if (boneAttribute[boneCount] == null) { boneAttribute[boneCount] = new BoneAttribute(); } softBones[boneCount] = new PhysicalBoneBase(tf, boneAttribute[boneCount], val, deep, boneCount); boneCount++; int num = 0; for (int j = 0; j < tf.childCount; j++) { if ((Object)(object)tf.GetChild(j) != (Object)null) { int num2 = setupBone(tf.GetChild(j), deep); if (num2 > num) { num = num2; } } } return num; } public void DoSimpleUpdate(Vector3 globalPos, float dt) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_0182: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) this.globalPos = globalPos; Vector3 fixMotion = Vector3.zero; int i = 0; int num = 0; for (; i < boneCount; i++) { if (softBones[i] != null && !boneAttribute[i].freezed) { if (highStiffnessTweenFix && num == 0) { fixMotion = boneTransform[i].position - prevBonePos[i]; num = 1; } Vector3 val = (boneAttribute[i].rotationLimit ? boneAttribute[i].rotationAxis : ((!rotationLimit) ? Vector3.zero : rotationAxis)); float maxAngle = (boneAttribute[i].rotationLimit ? boneAttribute[i].maxRotationAngle : ((!rotationLimit) ? 360f : maxRotationAngle)); Vector3 val2 = ((!boneAttribute[i].useIndividualVelocityScale) ? globalVelocityScale : boneAttribute[i].velocityScale); if (smoothTweening) { softBones[i].smoothUpdate(((Component)this).transform.TransformDirection(((Vector3)(ref val)).normalized), maxAngle, boneAxisValue, globalPos, val2, fixMotion, dt); } else { softBones[i].simpleUpdate(((Component)this).transform.TransformDirection(((Vector3)(ref val)).normalized), maxAngle, boneAxisValue, globalPos, val2); } } } } public void DoUpdate(Vector3 force, List<PhysicalBoneCollider> globalColliders, float loop, Vector3 globalPos, float dt) { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_029e: Unknown result type (might be due to invalid IL or missing references) //IL_02a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_016e: Unknown result type (might be due to invalid IL or missing references) //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0438: Unknown result type (might be due to invalid IL or missing references) //IL_043d: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_0332: Unknown result type (might be due to invalid IL or missing references) //IL_02f4: Unknown result type (might be due to invalid IL or missing references) //IL_0306: Unknown result type (might be due to invalid IL or missing references) //IL_030b: Unknown result type (might be due to invalid IL or missing references) //IL_0310: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Unknown result type (might be due to invalid IL or missing references) //IL_0225: Unknown result type (might be due to invalid IL or missing references) //IL_022a: Unknown result type (might be due to invalid IL or missing references) //IL_0232: Unknown result type (might be due to invalid IL or missing references) //IL_0237: Unknown result type (might be due to invalid IL or missing references) //IL_0238: Unknown result type (might be due to invalid IL or missing references) //IL_0352: Unknown result type (might be due to invalid IL or missing references) //IL_0348: Unknown result type (might be due to invalid IL or missing references) //IL_0357: Unknown result type (might be due to invalid IL or missing references) //IL_0265: Unknown result type (might be due to invalid IL or missing references) //IL_0274: Unknown result type (might be due to invalid IL or missing references) //IL_03c3: Unknown result type (might be due to invalid IL or missing references) //IL_03b8: Unknown result type (might be due to invalid IL or missing references) //IL_03c8: Unknown result type (might be due to invalid IL or missing references) //IL_03db: Unknown result type (might be due to invalid IL or missing references) //IL_03e0: Unknown result type (might be due to invalid IL or missing references) //IL_03e8: Unknown result type (might be due to invalid IL or missing references) //IL_03ed: Unknown result type (might be due to invalid IL or missing references) //IL_03ef: Unknown result type (might be due to invalid IL or missing references) //IL_03f1: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < localColliders.Count; i++) { PhysicalBoneCollider physicalBoneCollider = localColliders[i]; if (Object.op_Implicit((Object)(object)physicalBoneCollider) && ((Behaviour)physicalBoneCollider).isActiveAndEnabled) { physicalBoneCollider.DoUpdate(); } } this.globalPos = globalPos; if (boneAxis != prevBoneAxis) { if (boneAxis == AxisEnum.x) { boneAxisValue = Vector3.right; } else if (boneAxis == AxisEnum.xReverse) { boneAxisValue = Vector3.left; } else if (boneAxis == AxisEnum.y) { boneAxisValue = Vector3.up; } else if (boneAxis == AxisEnum.yReverse) { boneAxisValue = Vector3.down; } else if (boneAxis == AxisEnum.z) { boneAxisValue = Vector3.forward; } else if (boneAxis == AxisEnum.zReverse) { boneAxisValue = Vector3.back; } prevBoneAxis = boneAxis; } for (int j = 0; j < boneCount; j++) { if (softBones[j] != null && !boneAttribute[j].freezed) { Vector3 val = (boneAttribute[j].rotationLimit ? boneAttribute[j].rotationAxis : ((!rotationLimit) ? Vector3.zero : rotationAxis)); float maxAngle = (boneAttribute[j].rotationLimit ? boneAttribute[j].maxRotationAngle : ((!rotationLimit) ? 360f : maxRotationAngle)); Vector3 val2 = ((!boneAttribute[j].useIndividualVelocityScale) ? globalVelocityScale : boneAttribute[j].velocityScale); softBones[j].DoUpdate(gravity, energyDecay, mass, stiffness, airFriction, radius, radiusScale, ((Component)this).transform.TransformDirection(((Vector3)(ref val)).normalized), maxAngle, boneAxisValue, force, val2, selfCollision, softBones, colliderFriction, (!useGlobalColliders) ? null : globalColliders, localColliders, loop, globalPos, softBones[0].transform.position, dt); } } if (!smoothTweening) { return; } Vector3 fixMotion = Vector3.zero; int k = 0; int num = 0; for (; k < boneCount; k++) { if (softBones[k] != null && !boneAttribute[k].freezed) { if (highStiffnessTweenFix && num == 0) { fixMotion = boneTransform[k].position - prevBonePos[k]; num = 1; } Vector3 val3 = (boneAttribute[k].rotationLimit ? boneAttribute[k].rotationAxis : ((!rotationLimit) ? Vector3.zero : rotationAxis)); float maxAngle2 = (boneAttribute[k].rotationLimit ? boneAttribute[k].maxRotationAngle : ((!rotationLimit) ? 360f : maxRotationAngle)); Vector3 val4 = ((!boneAttribute[k].useIndividualVelocityScale) ? globalVelocityScale : boneAttribute[k].velocityScale); softBones[k].preSmoothUpdate(((Component)this).transform.TransformDirection(((Vector3)(ref val3)).normalized), maxAngle2, boneAxisValue, val4, globalPos, fixMotion); } } if (highStiffnessTweenFix) { for (int l = 0; l < boneCount; l++) { ref Vector3 reference = ref prevBonePos[l]; reference = boneTransform[l].position; } } } public bool setBoneAttribute(string boneName, BoneAttribute attr) { if (attr == null) { return false; } for (int i = 0; i < boneTransform.Length; i++) { if ((Object)(object)boneTransform[i] == (Object)null) { return false; } if (((Object)boneTransform[i]).name == boneName) { boneAttribute[i] = attr; return true; } } return false; } public BoneAttribute getBoneAttribute(string boneName) { for (int i = 0; i < boneTransform.Length; i++) { if ((Object)(object)boneTransform[i] == (Object)null) { return null; } if (((Object)boneTransform[i]).name == boneName) { return boneAttribute[i]; } } return null; } public void addLocalCollider(PhysicalBoneCollider collider) { localColliders.Add(collider); } public void removeLocalCollider(PhysicalBoneCollider collider) { localColliders.Remove(collider); } private void OnDrawGizmos() { //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_018d: Unknown result type (might be due to invalid IL or missing references) //IL_01ad: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01b2: Unknown result type (might be due to invalid IL or missing references) //IL_01b4: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_01c6: Unknown result type (might be due to invalid IL or missing references) //IL_01d8: Unknown result type (might be due to invalid IL or missing references) //IL_01dd: Unknown result type (might be due to invalid IL or missing references) //IL_020c: Unknown result type (might be due to invalid IL or missing references) //IL_0216: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Unknown result type (might be due to invalid IL or missing references) //IL_021d: Unknown result type (might be due to invalid IL or missing references) //IL_021f: Unknown result type (might be due to invalid IL or missing references) //IL_0221: Unknown result type (might be due to invalid IL or missing references) //IL_0226: Unknown result type (might be due to invalid IL or missing references) //IL_0228: Unknown result type (might be due to invalid IL or missing references) //IL_022a: Unknown result type (might be due to invalid IL or missing references) if (softBones == null) { return; } for (int i = 0; i < boneCount; i++) { if (softBones[i] == null) { continue; } float num = radiusScale * ((!boneAttribute[i].useIndividualRadius) ? radius : boneAttribute[i].radius); if (Application.isPlaying && !boneAttribute[i].freezed) { Vector3 val = globalPos; Vector3 val2 = ((!boneAttribute[i].useIndividualVelocityScale) ? globalVelocityScale : boneAttribute[i].velocityScale); val.x *= val2.x; val.y *= val2.y; val.z *= val2.z; Vector3 val3 = softBones[i].bonePos - val + globalPos; Gizmos.color = ((softBones[i].contactColliderCount != 0) ? Color.green : Color.red); Gizmos.DrawWireSphere(val3, radiusScale * ((!softBones[i].attribute.useIndividualRadius) ? radius : softBones[i].attribute.radius)); Vector3 val4 = (boneAttribute[i].rotationLimit ? boneAttribute[i].rotationAxis : ((!rotationLimit) ? Vector3.zero : rotationAxis)); if (val4 != Vector3.zero) { Gizmos.color = Color.yellow; Vector3 val5 = ((Component)this).transform.TransformDirection(((Vector3)(ref val4)).normalized) * ((!boneAttribute[i].useIndividualAttribute) ? radius : boneAttribute[i].radius) * 10f; Gizmos.DrawLine(val3 - val5, val3 + val5); } } else { drawChildGizmo(boneTransform[i], num, boneAttribute[i]); } } } private void drawChildGizmo(Transform tf, float radius, BoneAttribute attri) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) if (tf.childCount <= 0) { return; } Vector3 val = Vector3.zero; for (int i = 0; i < tf.childCount; i++) { val += tf.GetChild(i).position; } val /= (float)tf.childCount; Gizmos.color = ((!attri.freezed) ? Color.red : Color.gray); Gizmos.DrawWireSphere(val, radius); if (!attri.freezed) { Gizmos.color = Color.yellow; Vector3 val2 = (attri.rotationLimit ? attri.rotationAxis : ((!rotationLimit) ? Vector3.zero : rotationAxis)); if (val2 != Vector3.zero) { Vector3 val3 = ((Component)this).transform.TransformDirection(((Vector3)(ref val2)).normalized) * 0.1f; Gizmos.DrawLine(val - val3, val + val3); } } } } [CustomEditor(typeof(PhysicalBone))] public class PhysicalBoneInspector : Editor { public override void OnInspectorGUI() { EditorGUILayout.PropertyField(((Editor)this).serializedObject.FindProperty("boneAxis"), (GUILayoutOption[])(object)new GUILayoutOption[0]); EditorGUILayout.PropertyField(((Editor)this).serializedObject.FindProperty("globalVelocityScale"), (GUILayoutOption[])(object)new GUILayoutOption[0]); EditorGUILayout.PropertyField(((Editor)this).serializedObject.FindProperty("gravity"), (GUILayoutOption[])(object)new GUILayoutOption[0]); EditorGUILayout.PropertyField(((Editor)this).serializedObject.FindProperty("mass"), (GUILayoutOption[])(object)new GUILayoutOption[0]); SerializedProperty val = ((Editor)this).serializedObject.FindProperty("smoothTweening"); EditorGUILayout.PropertyField(val, (GUILayoutOption[])(object)new GUILayoutOption[0]); EditorGUI.BeginDisabledGroup(!val.boolValue); EditorGUI.indentLevel += 1; SerializedProperty val2 = ((Editor)this).serializedObject.FindProperty("highStiffnessTweenFix"); EditorGUILayout.PropertyField(val2, (GUILayoutOption[])(object)new GUILayoutOption[0]); EditorGUI.indentLevel -= 1; EditorGUI.EndDisabledGroup(); EditorGUILayout.PropertyField(((Editor)this).serializedObject.FindProperty("energyDecay"), (GUILayoutOption[])(object)new GUILayoutOption[0]); EditorGUILayout.PropertyField(((Editor)this).serializedObject.FindProperty("stiffness"), (GUILayoutOption[])(object)new GUILayoutOption[0]); EditorGUILayout.PropertyField(((Editor)this).serializedObject.FindProperty("airFriction"), (GUILayoutOption[])(object)new GUILayoutOption[0]); EditorGUILayout.PropertyField(((Editor)this).serializedObject.FindProperty("radius"), (GUILayoutOption[])(object)new GUILayoutOption[0]); EditorGUILayout.PropertyField(((Editor)this).serializedObject.FindProperty("radiusScale"), (GUILayoutOption[])(object)new GUILayoutOption[0]); SerializedProperty val3 = ((Editor)this).serializedObject.FindProperty("rotationLimit"); EditorGUILayout.PropertyField(val3, (GUILayoutOption[])(object)new GUILayoutOption[0]); EditorGUI.BeginDisabledGroup(!val3.boolValue); EditorGUI.indentLevel += 1; EditorGUILayout.PropertyField(((Editor)this).serializedObject.FindProperty("rotationAxis"), (GUILayoutOption[])(object)new GUILayoutOption[0]); EditorGUILayout.PropertyField(((Editor)this).serializedObject.FindProperty("maxRotationAngle"), (GUILayoutOption[])(object)new GUILayoutOption[0]); EditorGUI.indentLevel -= 1; EditorGUI.EndDisabledGroup(); DrawAttributeList(((Editor)this).serializedObject.FindProperty("boneAttribute"), ((Editor)this).serializedObject.FindProperty("boneTransform")); EditorGUILayout.PropertyField(((Editor)this).serializedObject.FindProperty("selfCollision"), (GUILayoutOption[])(object)new GUILayoutOption[0]); EditorGUILayout.PropertyField(((Editor)this).serializedObject.FindProperty("useGlobalColliders"), (GUILayoutOption[])(object)new GUILayoutOption[0]); EditorGUILayout.PropertyField(((Editor)this).serializedObject.FindProperty("colliderFriction"), (GUILayoutOption[])(object)new GUILayoutOption[0]); EditorGUILayout.PropertyField(((Editor)this).serializedObject.FindProperty("localColliders"), true, (GUILayoutOption[])(object)new GUILayoutOption[0]); ((Editor)this).serializedObject.ApplyModifiedProperties(); } private void DrawAttributeList(SerializedProperty alist, SerializedProperty tlist) { //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Expected O, but got Unknown EditorGUILayout.P