Last updated | 3 years ago |
Total downloads | 16907 |
Total rating | 6 |
Categories | Maps |
Dependency string | Marcel-TNH_Supermarket_Night-1.5.0 |
Dependants | 5 other packages depend on this package |
This mod requires the following mods to function
README
Supermarket Night
My very first map, set in a supermarket in a dark Supermarket only lit with emergency lights.
Features 11 supply and 7 hold points.
Let me know if you have any issues/ideas.
Thanks and have fun playing
Dependencies:
Deli 0.4.1 Wurstmod 2.2.1
Changelog:
Version 1.5: -massive performance improvement -more glowing bits -not a single mesh collider anymore
Version 1.4: -Moved to Deli 0.3 -Added missing colliders -Improved lighting a bit -combined some meshes for better performance
Version 1.3: -added a bit more cover -reworked emissive maps, more glowy bits -completely reworked the frozen section -overhauled layout in some other areas -Added 2 new supply and 1 new hold point -properly rotated the defender orientations, blame jedi
Version 1.2.1 Hotfix: -fixed a stuck encryption -fixed game crashes when switching from funky to normal and vice versa -fixed sosig pathing during one of the holds -MOAR FUNKY (funky only)
Version 1.2 Changelog:
-removed one supply point -fixed the bathroom/storeroom, walls now work like walls should -Added reverb environments -Fixed floating barriers during holds -Fixed shrunk shelves (How did noone notice these?) -Reduced number of colliders by a few hundred -Holds FINALLY work like they should -Spawn locations are now a bit safer, I hope -Added a few objects to add cover, nothing much tho tbh -MORE FUNKY (funky only)