Decompiled source of ModmasMap 2023 v1.1.0

Modmas2023DigitalMap.dll

Decompiled a year ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using LuxWater;
using OtherLoader;
using Sodalite.Api;
using Sodalite.Utilities;
using UnityEditor;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Events;
using UnityEngine.Profiling;
using UnityEngine.Rendering;
using UnityEngine.UI;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace LuxWater.Demo
{
	public class LuxWater_ExtendedFlycam : MonoBehaviour
	{
		public float cameraSensitivity = 90f;

		public float climbSpeed = 4f;

		public float normalMoveSpeed = 10f;

		public float slowMoveFactor = 0.25f;

		public float fastMoveFactor = 3f;

		private float rotationX = 0f;

		private float rotationY = 0f;

		private bool isOrtho = false;

		private Camera cam;

		private void Start()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			rotationX = ((Component)this).transform.eulerAngles.y;
			cam = ((Component)this).GetComponent<Camera>();
			if ((Object)(object)cam != (Object)null)
			{
				isOrtho = cam.orthographic;
			}
		}

		private void Update()
		{
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0126: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_0147: Unknown result type (might be due to invalid IL or missing references)
			//IL_014d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_02fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0303: Unknown result type (might be due to invalid IL or missing references)
			//IL_0308: Unknown result type (might be due to invalid IL or missing references)
			//IL_0188: Unknown result type (might be due to invalid IL or missing references)
			//IL_0193: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01db: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0202: Unknown result type (might be due to invalid IL or missing references)
			//IL_0207: Unknown result type (might be due to invalid IL or missing references)
			//IL_0327: Unknown result type (might be due to invalid IL or missing references)
			//IL_0332: Unknown result type (might be due to invalid IL or missing references)
			//IL_033d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0343: Unknown result type (might be due to invalid IL or missing references)
			//IL_0348: Unknown result type (might be due to invalid IL or missing references)
			//IL_0256: Unknown result type (might be due to invalid IL or missing references)
			//IL_0261: Unknown result type (might be due to invalid IL or missing references)
			//IL_026c: Unknown result type (might be due to invalid IL or missing references)
			//IL_027b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0281: Unknown result type (might be due to invalid IL or missing references)
			//IL_0286: Unknown result type (might be due to invalid IL or missing references)
			//IL_0298: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_02bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c8: Unknown result type (might be due to invalid IL or missing references)
			float deltaTime = Time.deltaTime;
			rotationX += Input.GetAxis("Mouse X") * cameraSensitivity * deltaTime;
			rotationY += Input.GetAxis("Mouse Y") * cameraSensitivity * deltaTime;
			rotationY = Mathf.Clamp(rotationY, -90f, 90f);
			Quaternion val = Quaternion.AngleAxis(rotationX, Vector3.up);
			val *= Quaternion.AngleAxis(rotationY, Vector3.left);
			((Component)this).transform.localRotation = Quaternion.Slerp(((Component)this).transform.localRotation, val, deltaTime * 6f);
			if (Input.GetKey((KeyCode)304) || Input.GetKey((KeyCode)303))
			{
				Transform transform = ((Component)this).transform;
				transform.position += ((Component)this).transform.forward * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Vertical") * deltaTime;
				Transform transform2 = ((Component)this).transform;
				transform2.position += ((Component)this).transform.right * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Horizontal") * deltaTime;
			}
			else if (Input.GetKey((KeyCode)306) || Input.GetKey((KeyCode)305))
			{
				Transform transform3 = ((Component)this).transform;
				transform3.position += ((Component)this).transform.forward * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Vertical") * deltaTime;
				Transform transform4 = ((Component)this).transform;
				transform4.position += ((Component)this).transform.right * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Horizontal") * deltaTime;
			}
			else
			{
				if (isOrtho)
				{
					Camera obj = cam;
					obj.orthographicSize *= 1f - Input.GetAxis("Vertical") * deltaTime;
				}
				else
				{
					Transform transform5 = ((Component)this).transform;
					transform5.position += ((Component)this).transform.forward * normalMoveSpeed * Input.GetAxis("Vertical") * deltaTime;
				}
				Transform transform6 = ((Component)this).transform;
				transform6.position += ((Component)this).transform.right * normalMoveSpeed * Input.GetAxis("Horizontal") * deltaTime;
			}
			if (Input.GetKey((KeyCode)113))
			{
				Transform transform7 = ((Component)this).transform;
				transform7.position -= ((Component)this).transform.up * climbSpeed * deltaTime;
			}
			if (Input.GetKey((KeyCode)101))
			{
				Transform transform8 = ((Component)this).transform;
				transform8.position += ((Component)this).transform.up * climbSpeed * deltaTime;
			}
		}
	}
}
public class LuxWater_SetToGerstnerHeight : MonoBehaviour
{
	public Material WaterMaterial;

	public Vector3 Damping = new Vector3(0.3f, 1f, 0.3f);

	public float TimeOffset = 0f;

	public bool UpdateWaterMaterialPerFrame = false;

	[Space(8f)]
	public bool AddCircleAnim = false;

	public float Radius = 6f;

	public float Speed = 1f;

	[Space(8f)]
	public Transform[] ManagedWaterProjectors;

	[Header("Debug")]
	public float MaxDisp;

	private Transform trans;

	private LuxWaterUtils.GersterWavesDescription Description;

	private bool ObjectIsVisible = false;

	private Vector3 Offset = Vector3.zero;

	private void Start()
	{
		trans = ((Component)this).transform;
		LuxWaterUtils.GetGersterWavesDescription(ref Description, WaterMaterial);
	}

	private void OnBecameVisible()
	{
		ObjectIsVisible = true;
	}

	private void OnBecameInvisible()
	{
		ObjectIsVisible = false;
	}

	private void LateUpdate()
	{
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_0058: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_012a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		//IL_013c: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_0116: Unknown result type (might be due to invalid IL or missing references)
		if ((!ObjectIsVisible && !AddCircleAnim) || (Object)(object)WaterMaterial == (Object)null)
		{
			return;
		}
		if (UpdateWaterMaterialPerFrame)
		{
			LuxWaterUtils.GetGersterWavesDescription(ref Description, WaterMaterial);
		}
		Vector3 position = trans.position;
		position -= Offset;
		if (AddCircleAnim)
		{
			position.x += Mathf.Sin(Time.time * Speed) * Time.deltaTime * Radius;
			position.z += Mathf.Cos(Time.time * Speed) * Time.deltaTime * Radius;
		}
		int num = ManagedWaterProjectors.Length;
		if (num > 0)
		{
			for (int i = 0; i != num; i++)
			{
				Vector3 position2 = ManagedWaterProjectors[i].position;
				position2.x = position.x;
				position2.z = position.z;
				ManagedWaterProjectors[i].position = position2;
			}
		}
		Offset = LuxWaterUtils.GetGestnerDisplacement(position, Description, TimeOffset);
		float magnitude = ((Vector3)(ref Offset)).magnitude;
		if (magnitude > MaxDisp)
		{
			MaxDisp = magnitude;
		}
		ref Vector3 offset = ref Offset;
		offset.x += Offset.x * Damping.x;
		ref Vector3 offset2 = ref Offset;
		offset2.y += Offset.y * Damping.y;
		ref Vector3 offset3 = ref Offset;
		offset3.z += Offset.z * Damping.z;
		trans.position = position + Offset;
	}
}
public class LuxWater_WaterVolumeListener : MonoBehaviour
{
	private void OnEnable()
	{
		LuxWater_WaterVolume.OnEnterWaterVolume += Enter;
		LuxWater_WaterVolume.OnExitWaterVolume += Exit;
	}

	private void OnDisable()
	{
		LuxWater_WaterVolume.OnEnterWaterVolume -= Enter;
		LuxWater_WaterVolume.OnExitWaterVolume -= Exit;
	}

	private void Enter()
	{
		Debug.Log((object)"Entered.");
	}

	private void Exit()
	{
		Debug.Log((object)"Exited.");
	}
}
namespace LuxWater
{
	[ExecuteInEditMode]
	[RequireComponent(typeof(Camera))]
	public class LuxWater_CameraDepthMode : MonoBehaviour
	{
		public bool GrabDepthTexture = false;

		private Camera cam;

		private Material CopyDepthMat;

		private RenderTextureFormat format;

		private Dictionary<Camera, CommandBuffer> m_cmdBuffer = new Dictionary<Camera, CommandBuffer>();

		private bool CamCallBackAdded = false;

		[HideInInspector]
		public bool ShowShaderWarning = true;

		private void OnEnable()
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Invalid comparison between Unknown and I4
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Expected O, but got Unknown
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Expected O, but got Unknown
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Expected O, but got Unknown
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			cam = ((Component)this).GetComponent<Camera>();
			Camera obj = cam;
			obj.depthTextureMode = (DepthTextureMode)(obj.depthTextureMode | 1);
			if ((int)SystemInfo.graphicsDeviceType == 16)
			{
				Camera.onPreCull = (CameraCallback)Delegate.Combine((Delegate?)(object)Camera.onPreCull, (Delegate?)new CameraCallback(OnPrecull));
				CamCallBackAdded = true;
				CopyDepthMat = new Material(Shader.Find("Hidden/Lux Water/CopyDepth"));
				format = (RenderTextureFormat)14;
				if (!SystemInfo.SupportsRenderTextureFormat(format))
				{
					format = (RenderTextureFormat)15;
				}
				if (!SystemInfo.SupportsRenderTextureFormat(format))
				{
					format = (RenderTextureFormat)2;
				}
			}
		}

		private void OnDisable()
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected O, but got Unknown
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Expected O, but got Unknown
			if (CamCallBackAdded)
			{
				Camera.onPreCull = (CameraCallback)Delegate.Remove((Delegate?)(object)Camera.onPreCull, (Delegate?)new CameraCallback(OnPrecull));
				foreach (KeyValuePair<Camera, CommandBuffer> item in m_cmdBuffer)
				{
					if ((Object)(object)item.Key != (Object)null)
					{
						item.Key.RemoveCommandBuffer((CameraEvent)7, item.Value);
					}
				}
				m_cmdBuffer.Clear();
			}
			ShowShaderWarning = true;
		}

		private void OnPrecull(Camera camera)
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Invalid comparison between Unknown and I4
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Invalid comparison between Unknown and I4
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Expected O, but got Unknown
			if (!GrabDepthTexture)
			{
				return;
			}
			RenderingPath actualRenderingPath = cam.actualRenderingPath;
			if ((int)actualRenderingPath == 3 && (int)SystemInfo.graphicsDeviceType == 16)
			{
				if (!m_cmdBuffer.TryGetValue(camera, out var value))
				{
					value = new CommandBuffer();
					value.name = "Lux Water Grab Depth";
					camera.AddCommandBuffer((CameraEvent)14, value);
					m_cmdBuffer[camera] = value;
				}
				value.Clear();
				int pixelWidth = camera.pixelWidth;
				int pixelHeight = camera.pixelHeight;
				int num = Shader.PropertyToID("_Lux_GrabbedDepth");
				value.GetTemporaryRT(num, pixelWidth, pixelHeight, 0, (FilterMode)0, format, (RenderTextureReadWrite)1);
				value.Blit(RenderTargetIdentifier.op_Implicit((BuiltinRenderTextureType)1), RenderTargetIdentifier.op_Implicit(num), CopyDepthMat, 0);
				value.ReleaseTemporaryRT(num);
				return;
			}
			GrabDepthTexture = false;
			foreach (KeyValuePair<Camera, CommandBuffer> item in m_cmdBuffer)
			{
				if ((Object)(object)item.Key != (Object)null)
				{
					item.Key.RemoveCommandBuffer((CameraEvent)7, item.Value);
				}
			}
			m_cmdBuffer.Clear();
			ShowShaderWarning = true;
		}
	}
	public class LuxWater_HelpBtn : PropertyAttribute
	{
		public string URL;

		public LuxWater_HelpBtn(string URL)
		{
			this.URL = URL;
		}
	}
	[CustomPropertyDrawer(typeof(LuxWater_HelpBtn))]
	public class LuxWater_HelpBtnDrawer : DecoratorDrawer
	{
		private static string baseURL = "https://docs.google.com/document/d/1NDtUpVBgd3UYEI8LRNI4teFF3qm38h-u3Az-ozaaOX0/view#heading=";

		private LuxWater_HelpBtn help => (LuxWater_HelpBtn)(object)((DecoratorDrawer)this).attribute;

		public override float GetHeight()
		{
			return ((DecoratorDrawer)this).GetHeight() + 2f;
		}

		public override void OnGUI(Rect position)
		{
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Expected O, but got Unknown
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Expected O, but got Unknown
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			Color blue = default(Color);
			((Color)(ref blue))..ctor(0.3f, 0.47f, 1f, 1f);
			if (!EditorGUIUtility.isProSkin)
			{
				blue = Color.blue;
			}
			GUIStyle val = new GUIStyle(EditorStyles.miniButton);
			val.padding = new RectOffset(0, 0, 2, 2);
			val.normal.background = null;
			val.normal.textColor = blue;
			val.onNormal.textColor = blue;
			val.active.textColor = blue;
			val.onActive.textColor = blue;
			val.focused.textColor = blue;
			val.onFocused.textColor = blue;
			((Rect)(ref position)).x = ((Rect)(ref position)).x + ((Rect)(ref position)).width - 30f;
			((Rect)(ref position)).width = 30f;
			if (GUI.Button(position, "Help", val))
			{
				Application.OpenURL(baseURL + help.URL);
			}
		}
	}
	public class LuxWater_InfiniteOcean : MonoBehaviour
	{
		[Space(6f)]
		[LuxWater_HelpBtn("h.c1utuz9up55r")]
		public Camera MainCam;

		public float GridSize = 10f;

		private Transform trans;

		private Transform camTrans;

		private void OnEnable()
		{
			trans = ((Component)this).GetComponent<Transform>();
		}

		private void LateUpdate()
		{
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)MainCam == (Object)null)
			{
				Camera main = Camera.main;
				if ((Object)(object)main == (Object)null)
				{
					return;
				}
				MainCam = main;
			}
			if ((Object)(object)camTrans == (Object)null)
			{
				camTrans = ((Component)MainCam).transform;
			}
			Vector3 position = camTrans.position;
			Vector3 position2 = trans.position;
			Vector3 lossyScale = trans.lossyScale;
			Vector2 val = default(Vector2);
			((Vector2)(ref val))..ctor(GridSize * lossyScale.x, GridSize * lossyScale.z);
			float num = (float)Math.Round(position.x / val.x);
			float num2 = val.x * num;
			num = (float)Math.Round(position.z / val.y);
			float num3 = val.y * num;
			position2.x = num2 + position2.x % val.x;
			position2.z = num3 + position2.z % val.y;
			trans.position = position2;
		}
	}
	[ExecuteInEditMode]
	public class LuxWater_PlanarReflection : MonoBehaviour
	{
		public enum ReflectionResolution
		{
			Full = 1,
			Half = 2,
			Quarter = 4,
			Eighth = 8
		}

		public enum NumberOfShadowCascades
		{
			One = 1,
			Two = 2,
			Four = 4
		}

		[Space(6f)]
		[LuxWater_HelpBtn("h.5c3jy4qfh163")]
		public bool UpdateSceneView = true;

		[Space(5f)]
		public bool isMaster = false;

		public Material[] WaterMaterials;

		[Space(5f)]
		public LayerMask reflectionMask = LayerMask.op_Implicit(-1);

		public ReflectionResolution Resolution = ReflectionResolution.Half;

		public Color clearColor = Color.black;

		public bool reflectSkybox = true;

		[Space(5f)]
		public bool disablePixelLights = false;

		[Space(5f)]
		public bool renderShadows = true;

		public float shadowDistance = 0f;

		public NumberOfShadowCascades ShadowCascades = NumberOfShadowCascades.One;

		[Space(5f)]
		public float WaterSurfaceOffset = 0f;

		public float clipPlaneOffset = 0.07f;

		private string reflectionSampler = "_LuxWater_ReflectionTex";

		private Vector3 m_Oldpos;

		private Camera m_ReflectionCamera;

		private Material m_SharedMaterial;

		private Dictionary<Camera, bool> m_HelperCameras;

		private RenderTexture m_reflectionMap;

		private void OnEnable()
		{
			((Component)this).gameObject.layer = LayerMask.NameToLayer("Water");
			Renderer component = ((Component)this).GetComponent<Renderer>();
			if ((Object)(object)component != (Object)null)
			{
				m_SharedMaterial = ((Component)this).GetComponent<Renderer>().sharedMaterial;
			}
		}

		private void OnDisable()
		{
			if ((Object)(object)m_ReflectionCamera != (Object)null)
			{
				Object.DestroyImmediate((Object)(object)m_ReflectionCamera.targetTexture);
				Object.DestroyImmediate((Object)(object)m_ReflectionCamera);
			}
			if (m_HelperCameras != null)
			{
				m_HelperCameras.Clear();
			}
		}

		private Camera CreateReflectionCameraFor(Camera cam)
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Expected O, but got Unknown
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			string text = ((Object)((Component)this).gameObject).name + "Reflection" + ((Object)cam).name;
			GameObject val = GameObject.Find(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				val = new GameObject(text, new Type[1] { typeof(Camera) });
				((Object)val).hideFlags = (HideFlags)61;
			}
			if (!Object.op_Implicit((Object)(object)val.GetComponent(typeof(Camera))))
			{
				val.AddComponent(typeof(Camera));
			}
			Camera component = val.GetComponent<Camera>();
			component.backgroundColor = clearColor;
			component.clearFlags = (CameraClearFlags)(reflectSkybox ? 1 : 2);
			SetStandardCameraParameter(component, reflectionMask);
			if (!Object.op_Implicit((Object)(object)component.targetTexture))
			{
				component.targetTexture = CreateTextureFor(cam);
			}
			return component;
		}

		private void SetStandardCameraParameter(Camera cam, LayerMask mask)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			cam.cullingMask = LayerMask.op_Implicit(mask) & ~(1 << LayerMask.NameToLayer("Water"));
			cam.backgroundColor = Color.black;
			((Behaviour)cam).enabled = false;
		}

		private RenderTexture CreateTextureFor(Camera cam)
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			int num = Mathf.FloorToInt((float)(cam.pixelWidth / (int)Resolution));
			int num2 = Mathf.FloorToInt((float)(cam.pixelHeight / (int)Resolution));
			RenderTexture val = new RenderTexture(num, num2, 24);
			((Object)val).hideFlags = (HideFlags)52;
			return val;
		}

		public void RenderHelpCameras(Camera currentCam)
		{
			if (m_HelperCameras == null)
			{
				m_HelperCameras = new Dictionary<Camera, bool>();
			}
			if (!m_HelperCameras.ContainsKey(currentCam))
			{
				m_HelperCameras.Add(currentCam, value: false);
			}
			if (((Object.op_Implicit((Object)(object)SceneView.currentDrawingSceneView) && (Object)(object)SceneView.currentDrawingSceneView.camera == (Object)(object)Camera.current) || !m_HelperCameras[currentCam]) && !((Object)currentCam).name.Contains("Reflection Probes"))
			{
				if (!Object.op_Implicit((Object)(object)m_ReflectionCamera))
				{
					m_ReflectionCamera = CreateReflectionCameraFor(currentCam);
				}
				RenderReflectionFor(currentCam, m_ReflectionCamera);
				m_HelperCameras[currentCam] = true;
			}
		}

		public void LateUpdate()
		{
			if (m_HelperCameras != null)
			{
				m_HelperCameras.Clear();
			}
		}

		public void WaterTileBeingRendered(Transform tr, Camera currentCam)
		{
			RenderHelpCameras(currentCam);
			if (Object.op_Implicit((Object)(object)m_ReflectionCamera) && Object.op_Implicit((Object)(object)m_SharedMaterial))
			{
				m_SharedMaterial.SetTexture(reflectionSampler, (Texture)(object)m_ReflectionCamera.targetTexture);
			}
		}

		public void OnWillRenderObject()
		{
			WaterTileBeingRendered(((Component)this).transform, Camera.current);
		}

		private void RenderReflectionFor(Camera cam, Camera reflectCamera)
		{
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_013a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0162: Unknown result type (might be due to invalid IL or missing references)
			//IL_0167: Unknown result type (might be due to invalid IL or missing references)
			//IL_016c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0171: Unknown result type (might be due to invalid IL or missing references)
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0191: Unknown result type (might be due to invalid IL or missing references)
			//IL_0193: Unknown result type (might be due to invalid IL or missing references)
			//IL_0195: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_020b: Unknown result type (might be due to invalid IL or missing references)
			//IL_020d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0214: Unknown result type (might be due to invalid IL or missing references)
			//IL_0219: Unknown result type (might be due to invalid IL or missing references)
			//IL_021c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0221: Unknown result type (might be due to invalid IL or missing references)
			//IL_0223: Unknown result type (might be due to invalid IL or missing references)
			//IL_0225: Unknown result type (might be due to invalid IL or missing references)
			//IL_0227: Unknown result type (might be due to invalid IL or missing references)
			//IL_022c: Unknown result type (might be due to invalid IL or missing references)
			//IL_022f: Unknown result type (might be due to invalid IL or missing references)
			//IL_023c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0249: Unknown result type (might be due to invalid IL or missing references)
			//IL_024e: Unknown result type (might be due to invalid IL or missing references)
			//IL_026c: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)reflectCamera) || (Object.op_Implicit((Object)(object)m_SharedMaterial) && !m_SharedMaterial.HasProperty(reflectionSampler)))
			{
				return;
			}
			int num = Mathf.FloorToInt((float)(cam.pixelWidth / (int)Resolution));
			int num2 = Mathf.FloorToInt((float)(cam.pixelHeight / (int)Resolution));
			if (((Texture)reflectCamera.targetTexture).width != num || ((Texture)reflectCamera.targetTexture).height != num2)
			{
				Object.DestroyImmediate((Object)(object)reflectCamera.targetTexture);
				reflectCamera.targetTexture = CreateTextureFor(cam);
			}
			reflectCamera.cullingMask = LayerMask.op_Implicit(reflectionMask) & ~(1 << LayerMask.NameToLayer("Water"));
			SaneCameraSettings(reflectCamera);
			reflectCamera.backgroundColor = clearColor;
			reflectCamera.clearFlags = (CameraClearFlags)(reflectSkybox ? 1 : 2);
			GL.invertCulling = true;
			Transform transform = ((Component)this).transform;
			Vector3 eulerAngles = ((Component)cam).transform.eulerAngles;
			((Component)reflectCamera).transform.eulerAngles = new Vector3(0f - eulerAngles.x, eulerAngles.y, eulerAngles.z);
			((Component)reflectCamera).transform.position = ((Component)cam).transform.position;
			reflectCamera.orthographic = cam.orthographic;
			reflectCamera.orthographicSize = cam.orthographicSize;
			Vector3 position = ((Component)transform).transform.position;
			position.y = transform.position.y + WaterSurfaceOffset;
			Vector3 up = ((Component)transform).transform.up;
			float num3 = 0f - Vector3.Dot(up, position) - clipPlaneOffset;
			Vector4 plane = default(Vector4);
			((Vector4)(ref plane))..ctor(up.x, up.y, up.z, num3);
			Matrix4x4 val = Matrix4x4.zero;
			val = CalculateReflectionMatrix(val, plane);
			m_Oldpos = ((Component)cam).transform.position;
			Vector3 position2 = ((Matrix4x4)(ref val)).MultiplyPoint(m_Oldpos);
			reflectCamera.worldToCameraMatrix = cam.worldToCameraMatrix * val;
			Vector4 clipPlane = CameraSpacePlane(reflectCamera, position, up, 1f);
			Matrix4x4 projectionMatrix = cam.projectionMatrix;
			projectionMatrix = CalculateObliqueMatrix(projectionMatrix, clipPlane);
			reflectCamera.projectionMatrix = projectionMatrix;
			((Component)reflectCamera).transform.position = position2;
			Vector3 eulerAngles2 = ((Component)cam).transform.eulerAngles;
			((Component)reflectCamera).transform.eulerAngles = new Vector3(0f - eulerAngles2.x, eulerAngles2.y, eulerAngles2.z);
			int pixelLightCount = QualitySettings.pixelLightCount;
			if (disablePixelLights)
			{
				QualitySettings.pixelLightCount = 0;
			}
			float num4 = QualitySettings.shadowDistance;
			int shadowCascades = QualitySettings.shadowCascades;
			if (!renderShadows)
			{
				QualitySettings.shadowDistance = 0f;
			}
			else if (shadowDistance > 0f)
			{
				QualitySettings.shadowDistance = shadowDistance;
			}
			QualitySettings.shadowCascades = (int)ShadowCascades;
			reflectCamera.Render();
			GL.invertCulling = false;
			if (disablePixelLights)
			{
				QualitySettings.pixelLightCount = pixelLightCount;
			}
			if (!renderShadows || shadowDistance > 0f)
			{
				QualitySettings.shadowDistance = num4;
			}
			QualitySettings.shadowCascades = shadowCascades;
			if (isMaster)
			{
				for (int i = 0; i < WaterMaterials.Length; i++)
				{
					WaterMaterials[i].SetTexture(reflectionSampler, (Texture)(object)reflectCamera.targetTexture);
				}
			}
		}

		private void SaneCameraSettings(Camera helperCam)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			helperCam.depthTextureMode = (DepthTextureMode)0;
			helperCam.backgroundColor = Color.black;
			helperCam.clearFlags = (CameraClearFlags)2;
			helperCam.renderingPath = (RenderingPath)1;
		}

		private static Matrix4x4 CalculateObliqueMatrix(Matrix4x4 projection, Vector4 clipPlane)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			Vector4 val = ((Matrix4x4)(ref projection)).inverse * new Vector4(Sgn(clipPlane.x), Sgn(clipPlane.y), 1f, 1f);
			Vector4 val2 = clipPlane * (2f / Vector4.Dot(clipPlane, val));
			((Matrix4x4)(ref projection))[2] = val2.x - ((Matrix4x4)(ref projection))[3];
			((Matrix4x4)(ref projection))[6] = val2.y - ((Matrix4x4)(ref projection))[7];
			((Matrix4x4)(ref projection))[10] = val2.z - ((Matrix4x4)(ref projection))[11];
			((Matrix4x4)(ref projection))[14] = val2.w - ((Matrix4x4)(ref projection))[15];
			return projection;
		}

		private static Matrix4x4 CalculateReflectionMatrix(Matrix4x4 reflectionMat, Vector4 plane)
		{
			//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
			reflectionMat.m00 = 1f - 2f * ((Vector4)(ref plane))[0] * ((Vector4)(ref plane))[0];
			reflectionMat.m01 = -2f * ((Vector4)(ref plane))[0] * ((Vector4)(ref plane))[1];
			reflectionMat.m02 = -2f * ((Vector4)(ref plane))[0] * ((Vector4)(ref plane))[2];
			reflectionMat.m03 = -2f * ((Vector4)(ref plane))[3] * ((Vector4)(ref plane))[0];
			reflectionMat.m10 = -2f * ((Vector4)(ref plane))[1] * ((Vector4)(ref plane))[0];
			reflectionMat.m11 = 1f - 2f * ((Vector4)(ref plane))[1] * ((Vector4)(ref plane))[1];
			reflectionMat.m12 = -2f * ((Vector4)(ref plane))[1] * ((Vector4)(ref plane))[2];
			reflectionMat.m13 = -2f * ((Vector4)(ref plane))[3] * ((Vector4)(ref plane))[1];
			reflectionMat.m20 = -2f * ((Vector4)(ref plane))[2] * ((Vector4)(ref plane))[0];
			reflectionMat.m21 = -2f * ((Vector4)(ref plane))[2] * ((Vector4)(ref plane))[1];
			reflectionMat.m22 = 1f - 2f * ((Vector4)(ref plane))[2] * ((Vector4)(ref plane))[2];
			reflectionMat.m23 = -2f * ((Vector4)(ref plane))[3] * ((Vector4)(ref plane))[2];
			reflectionMat.m30 = 0f;
			reflectionMat.m31 = 0f;
			reflectionMat.m32 = 0f;
			reflectionMat.m33 = 1f;
			return reflectionMat;
		}

		private static float Sgn(float a)
		{
			if (a > 0f)
			{
				return 1f;
			}
			if (a < 0f)
			{
				return -1f;
			}
			return 0f;
		}

		private Vector4 CameraSpacePlane(Camera cam, Vector3 pos, Vector3 normal, float sideSign)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = pos + normal * clipPlaneOffset;
			Matrix4x4 worldToCameraMatrix = cam.worldToCameraMatrix;
			Vector3 val2 = ((Matrix4x4)(ref worldToCameraMatrix)).MultiplyPoint(val);
			Vector3 val3 = ((Matrix4x4)(ref worldToCameraMatrix)).MultiplyVector(normal);
			Vector3 val4 = ((Vector3)(ref val3)).normalized * sideSign;
			return new Vector4(val4.x, val4.y, val4.z, 0f - Vector3.Dot(val2, val4));
		}
	}
	[ExecuteInEditMode]
	public class LuxWater_PlanarWaterTile : MonoBehaviour
	{
		[Space(6f)]
		[LuxWater_HelpBtn("h.nu6w5ylbucb7")]
		public LuxWater_PlanarReflection reflection;

		public void OnEnable()
		{
			AcquireComponents();
		}

		private void AcquireComponents()
		{
			if (!Object.op_Implicit((Object)(object)reflection))
			{
				if (Object.op_Implicit((Object)(object)((Component)this).transform.parent))
				{
					reflection = ((Component)((Component)this).transform.parent).GetComponent<LuxWater_PlanarReflection>();
				}
				else
				{
					reflection = ((Component)((Component)this).transform).GetComponent<LuxWater_PlanarReflection>();
				}
			}
		}

		public void Update()
		{
			AcquireComponents();
		}

		public void OnWillRenderObject()
		{
			if (Object.op_Implicit((Object)(object)reflection))
			{
				reflection.WaterTileBeingRendered(((Component)this).transform, Camera.current);
			}
		}
	}
	public class LuxWater_Projector : MonoBehaviour
	{
		public enum ProjectorType
		{
			FoamProjector,
			NormalProjector
		}

		[Space(8f)]
		public ProjectorType Type = ProjectorType.FoamProjector;

		[NonSerialized]
		public static List<LuxWater_Projector> FoamProjectors = new List<LuxWater_Projector>();

		[NonSerialized]
		public static List<LuxWater_Projector> NormalProjectors = new List<LuxWater_Projector>();

		[NonSerialized]
		public Renderer m_Rend;

		[NonSerialized]
		public Material m_Mat;

		private bool added = false;

		private Vector3 origPos;

		private void Update()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			Vector3 position = ((Component)this).transform.position;
			position.y = origPos.y;
		}

		private void OnEnable()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			origPos = ((Component)this).transform.position;
			Renderer component = ((Component)this).GetComponent<Renderer>();
			if ((Object)(object)component != (Object)null)
			{
				m_Rend = ((Component)this).GetComponent<Renderer>();
				m_Mat = m_Rend.sharedMaterials[0];
				m_Rend.enabled = false;
				if (Type == ProjectorType.FoamProjector)
				{
					FoamProjectors.Add(this);
				}
				else
				{
					NormalProjectors.Add(this);
				}
				added = true;
			}
		}

		private void OnDisable()
		{
			if (added)
			{
				if (Type == ProjectorType.FoamProjector)
				{
					FoamProjectors.Remove(this);
				}
				else
				{
					NormalProjectors.Remove(this);
				}
				m_Rend.enabled = true;
			}
		}
	}
	[RequireComponent(typeof(Camera))]
	[ExecuteInEditMode]
	public class LuxWater_ProjectorRenderer : MonoBehaviour
	{
		public enum BufferResolution
		{
			Full = 1,
			Half = 2,
			Quarter = 4,
			Eighth = 8
		}

		[Space(8f)]
		public BufferResolution FoamBufferResolution = BufferResolution.Full;

		public BufferResolution NormalBufferResolution = BufferResolution.Full;

		[Space(2f)]
		[Header("Debug")]
		[Space(4f)]
		public bool DebugFoamBuffer = false;

		public bool DebugNormalBuffer = false;

		public bool DebugStats = false;

		private int drawnFoamProjectors = 0;

		private int drawnNormalProjectors = 0;

		private static CommandBuffer cb_Foam;

		private static CommandBuffer cb_Normals;

		private Camera cam;

		private Transform camTransform;

		private RenderTexture ProjectedFoam;

		private RenderTexture ProjectedNormals;

		private Texture2D defaultBump;

		private Bounds tempBounds;

		private int _LuxWater_FoamOverlayPID;

		private int _LuxWater_NormalOverlayPID;

		private Plane[] frustumPlanes = (Plane[])(object)new Plane[6];

		private Material DebugMat;

		private Material DebugNormalMat;

		private void OnEnable()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Expected O, but got Unknown
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			_LuxWater_FoamOverlayPID = Shader.PropertyToID("_LuxWater_FoamOverlay");
			_LuxWater_NormalOverlayPID = Shader.PropertyToID("_LuxWater_NormalOverlay");
			cb_Foam = new CommandBuffer();
			cb_Foam.name = "Lux Water: Foam Overlay Buffer";
			cb_Normals = new CommandBuffer();
			cb_Normals.name = "Lux Water: Normal Overlay Buffer";
		}

		private void OnDisable()
		{
			if ((Object)(object)ProjectedFoam != (Object)null)
			{
				Object.DestroyImmediate((Object)(object)ProjectedFoam);
			}
			if ((Object)(object)ProjectedNormals != (Object)null)
			{
				Object.DestroyImmediate((Object)(object)ProjectedNormals);
			}
			if ((Object)(object)defaultBump != (Object)null)
			{
				Object.DestroyImmediate((Object)(object)defaultBump);
			}
			if ((Object)(object)DebugMat != (Object)null)
			{
				Object.DestroyImmediate((Object)(object)DebugMat);
			}
			if (cb_Foam != null && cb_Foam.sizeInBytes > 0)
			{
				cb_Foam.Clear();
				cb_Foam.Dispose();
			}
			if (cb_Normals != null && cb_Normals.sizeInBytes > 0)
			{
				cb_Normals.Clear();
				cb_Normals.Dispose();
			}
			Shader.DisableKeyword("USINGWATERPROJECTORS");
		}

		private void OnPreCull()
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Expected O, but got Unknown
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0137: Unknown result type (might be due to invalid IL or missing references)
			//IL_013c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0143: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Unknown result type (might be due to invalid IL or missing references)
			//IL_014a: Unknown result type (might be due to invalid IL or missing references)
			//IL_014b: Unknown result type (might be due to invalid IL or missing references)
			//IL_014d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			//IL_0174: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c0: Expected O, but got Unknown
			//IL_01fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0203: Unknown result type (might be due to invalid IL or missing references)
			//IL_021e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0243: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f6: Expected O, but got Unknown
			//IL_0278: Unknown result type (might be due to invalid IL or missing references)
			//IL_027d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0289: Unknown result type (might be due to invalid IL or missing references)
			//IL_0325: Unknown result type (might be due to invalid IL or missing references)
			//IL_032f: Expected O, but got Unknown
			//IL_037b: Unknown result type (might be due to invalid IL or missing references)
			//IL_03a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_035b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0365: Expected O, but got Unknown
			//IL_03d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_03da: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e6: Unknown result type (might be due to invalid IL or missing references)
			if (!Application.isPlaying)
			{
				if ((Object)(object)defaultBump == (Object)null)
				{
					defaultBump = new Texture2D(1, 1, (TextureFormat)4, false);
					Texture2D obj = defaultBump;
					Color val = default(Color);
					((Color)(ref val))..ctor(0.5f, 0.5f, 1f, 0.5f);
					obj.SetPixel(0, 0, ((Color)(ref val)).gamma);
					defaultBump.Apply(false);
				}
				Shader.SetGlobalTexture(_LuxWater_NormalOverlayPID, (Texture)(object)defaultBump);
				Shader.SetGlobalTexture(_LuxWater_FoamOverlayPID, (Texture)(object)Texture2D.blackTexture);
				return;
			}
			cam = ((Component)this).GetComponent<Camera>();
			if ((Object)(object)SceneView.currentDrawingSceneView != (Object)null && (Object)(object)SceneView.currentDrawingSceneView.camera == (Object)(object)cam)
			{
				return;
			}
			int count = LuxWater_Projector.FoamProjectors.Count;
			int count2 = LuxWater_Projector.NormalProjectors.Count;
			if (count + count2 == 0)
			{
				if (cb_Foam != null)
				{
					cb_Foam.Clear();
				}
				if (cb_Normals != null)
				{
					cb_Normals.Clear();
				}
				Shader.DisableKeyword("USINGWATERPROJECTORS");
				return;
			}
			Shader.EnableKeyword("USINGWATERPROJECTORS");
			Matrix4x4 projectionMatrix = cam.projectionMatrix;
			Matrix4x4 worldToCameraMatrix = cam.worldToCameraMatrix;
			Matrix4x4 worldToProjectMatrix = projectionMatrix * worldToCameraMatrix;
			int pixelWidth = cam.pixelWidth;
			int pixelHeight = cam.pixelHeight;
			GeomUtil.CalculateFrustumPlanes(frustumPlanes, worldToProjectMatrix);
			int num = Mathf.FloorToInt((float)(pixelWidth / (int)FoamBufferResolution));
			int num2 = Mathf.FloorToInt((float)(pixelHeight / (int)FoamBufferResolution));
			if (!Object.op_Implicit((Object)(object)ProjectedFoam))
			{
				ProjectedFoam = new RenderTexture(num, num2, 0, (RenderTextureFormat)0, (RenderTextureReadWrite)1);
			}
			else if (((Texture)ProjectedFoam).width != num)
			{
				Object.DestroyImmediate((Object)(object)ProjectedFoam);
				ProjectedFoam = new RenderTexture(num, num2, 0, (RenderTextureFormat)0, (RenderTextureReadWrite)1);
			}
			GL.PushMatrix();
			GL.modelview = worldToCameraMatrix;
			GL.LoadProjectionMatrix(projectionMatrix);
			cb_Foam.Clear();
			cb_Foam.SetRenderTarget(RenderTargetIdentifier.op_Implicit((Texture)(object)ProjectedFoam));
			cb_Foam.ClearRenderTarget(true, true, new Color(0f, 0f, 0f, 0f), 1f);
			drawnFoamProjectors = 0;
			for (int i = 0; i < count; i++)
			{
				LuxWater_Projector luxWater_Projector = LuxWater_Projector.FoamProjectors[i];
				tempBounds = luxWater_Projector.m_Rend.bounds;
				if (GeometryUtility.TestPlanesAABB(frustumPlanes, tempBounds))
				{
					cb_Foam.DrawRenderer(luxWater_Projector.m_Rend, luxWater_Projector.m_Mat);
					drawnFoamProjectors++;
				}
			}
			Graphics.ExecuteCommandBuffer(cb_Foam);
			Shader.SetGlobalTexture(_LuxWater_FoamOverlayPID, (Texture)(object)ProjectedFoam);
			num = Mathf.FloorToInt((float)(pixelWidth / (int)NormalBufferResolution));
			num2 = Mathf.FloorToInt((float)(pixelHeight / (int)NormalBufferResolution));
			if (!Object.op_Implicit((Object)(object)ProjectedNormals))
			{
				ProjectedNormals = new RenderTexture(num, num2, 0, (RenderTextureFormat)2, (RenderTextureReadWrite)1);
			}
			else if (((Texture)ProjectedNormals).width != num)
			{
				Object.DestroyImmediate((Object)(object)ProjectedNormals);
				ProjectedNormals = new RenderTexture(num, num2, 0, (RenderTextureFormat)2, (RenderTextureReadWrite)1);
			}
			cb_Normals.Clear();
			cb_Normals.SetRenderTarget(RenderTargetIdentifier.op_Implicit((Texture)(object)ProjectedNormals));
			cb_Normals.ClearRenderTarget(true, true, new Color(0f, 0f, 0f, 0f), 1f);
			drawnNormalProjectors = 0;
			for (int j = 0; j < count2; j++)
			{
				LuxWater_Projector luxWater_Projector2 = LuxWater_Projector.NormalProjectors[j];
				tempBounds = luxWater_Projector2.m_Rend.bounds;
				if (GeometryUtility.TestPlanesAABB(frustumPlanes, tempBounds))
				{
					cb_Normals.DrawRenderer(luxWater_Projector2.m_Rend, luxWater_Projector2.m_Mat);
					drawnNormalProjectors++;
				}
			}
			Graphics.ExecuteCommandBuffer(cb_Normals);
			Shader.SetGlobalTexture(_LuxWater_NormalOverlayPID, (Texture)(object)ProjectedNormals);
			GL.PopMatrix();
		}

		private void OnDrawGizmos()
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Expected O, but got Unknown
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Expected O, but got Unknown
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0126: Unknown result type (might be due to invalid IL or missing references)
			Camera component = ((Component)this).GetComponent<Camera>();
			int num = 0;
			int num2 = (int)(component.aspect * 128f);
			if ((Object)(object)DebugMat == (Object)null)
			{
				DebugMat = new Material(Shader.Find("Hidden/LuxWater_Debug"));
			}
			if ((Object)(object)DebugNormalMat == (Object)null)
			{
				DebugNormalMat = new Material(Shader.Find("Hidden/LuxWater_DebugNormals"));
			}
			if (DebugFoamBuffer)
			{
				if ((Object)(object)ProjectedFoam == (Object)null)
				{
					return;
				}
				GL.PushMatrix();
				GL.LoadPixelMatrix(0f, (float)Screen.width, (float)Screen.height, 0f);
				Graphics.DrawTexture(new Rect((float)num, 0f, (float)num2, 128f), (Texture)(object)ProjectedFoam, DebugMat);
				GL.PopMatrix();
				num = num2;
			}
			if (DebugNormalBuffer && !((Object)(object)ProjectedNormals == (Object)null))
			{
				GL.PushMatrix();
				GL.LoadPixelMatrix(0f, (float)Screen.width, (float)Screen.height, 0f);
				Graphics.DrawTexture(new Rect((float)num, 0f, (float)num2, 128f), (Texture)(object)ProjectedNormals, DebugNormalMat);
				GL.PopMatrix();
			}
		}

		private void OnGUI()
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			if (DebugStats)
			{
				int count = LuxWater_Projector.FoamProjectors.Count;
				int count2 = LuxWater_Projector.NormalProjectors.Count;
				TextAnchor alignment = GUI.skin.label.alignment;
				GUI.skin.label.alignment = (TextAnchor)3;
				GUI.Label(new Rect(10f, 0f, 300f, 40f), "Foam Projectors   [Registered] " + count + "  [Drawn] " + drawnFoamProjectors);
				GUI.Label(new Rect(10f, 18f, 300f, 40f), "Normal Projectors [Registered] " + count2 + "  [Drawn] " + drawnNormalProjectors);
				GUI.skin.label.alignment = alignment;
			}
		}
	}
	public static class GeomUtil
	{
		private static Action<Plane[], Matrix4x4> _calculateFrustumPlanes_Imp;

		public static void CalculateFrustumPlanes(Plane[] planes, Matrix4x4 worldToProjectMatrix)
		{
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			if (_calculateFrustumPlanes_Imp == null)
			{
				MethodInfo method = typeof(GeometryUtility).GetMethod("Internal_ExtractPlanes", BindingFlags.Static | BindingFlags.NonPublic, null, new Type[2]
				{
					typeof(Plane[]),
					typeof(Matrix4x4)
				}, null);
				if ((object)method == null)
				{
					throw new Exception("Failed to reflect internal method. Your Unity version may not contain the presumed named method in GeometryUtility.");
				}
				_calculateFrustumPlanes_Imp = Delegate.CreateDelegate(typeof(Action<Plane[], Matrix4x4>), method) as Action<Plane[], Matrix4x4>;
				if (_calculateFrustumPlanes_Imp == null)
				{
					throw new Exception("Failed to reflect internal method. Your Unity version may not contain the presumed named method in GeometryUtility.");
				}
			}
			_calculateFrustumPlanes_Imp(planes, worldToProjectMatrix);
		}
	}
	[RequireComponent(typeof(Camera))]
	public class LuxWater_UnderWaterBlur : MonoBehaviour
	{
		[Space(6f)]
		[LuxWater_HelpBtn("h.3a2840a53u5j")]
		public float blurSpread = 0.6f;

		public int blurDownSample = 4;

		public int blurIterations = 4;

		private Vector2[] m_offsets = (Vector2[])(object)new Vector2[4];

		private Material blurMaterial;

		private Material blitMaterial;

		private LuxWater_UnderWaterRendering waterrendermanager;

		private bool doBlur = false;

		private bool initBlur = true;

		private void OnEnable()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Expected O, but got Unknown
			blurMaterial = new Material(Shader.Find("Hidden/Lux Water/BlurEffectConeTap"));
			blitMaterial = new Material(Shader.Find("Hidden/Lux Water/UnderWaterPost"));
			((MonoBehaviour)this).Invoke("GetWaterrendermanagerInstance", 0f);
		}

		private void OnDisable()
		{
			if (Object.op_Implicit((Object)(object)blurMaterial))
			{
				Object.DestroyImmediate((Object)(object)blurMaterial);
			}
			if (Object.op_Implicit((Object)(object)blitMaterial))
			{
				Object.DestroyImmediate((Object)(object)blitMaterial);
			}
		}

		private void GetWaterrendermanagerInstance()
		{
			waterrendermanager = LuxWater_UnderWaterRendering.instance;
		}

		private void OnRenderImage(RenderTexture src, RenderTexture dest)
		{
			if ((Object)(object)waterrendermanager == (Object)null)
			{
				Graphics.Blit((Texture)(object)src, dest);
				return;
			}
			doBlur = waterrendermanager.activeWaterVolume > -1;
			if (doBlur || initBlur)
			{
				initBlur = false;
				int num = ((Texture)src).width / blurDownSample;
				int num2 = ((Texture)src).height / blurDownSample;
				RenderTexture val = RenderTexture.GetTemporary(num, num2, 0, (RenderTextureFormat)9);
				DownSample(src, val);
				for (int i = 0; i < blurIterations; i++)
				{
					RenderTexture temporary = RenderTexture.GetTemporary(num, num2, 0, (RenderTextureFormat)9);
					FourTapCone(val, temporary, i);
					RenderTexture.ReleaseTemporary(val);
					val = temporary;
				}
				Shader.SetGlobalTexture("_UnderWaterTex", (Texture)(object)val);
				Graphics.Blit((Texture)(object)src, dest, blitMaterial, 1);
				RenderTexture.ReleaseTemporary(val);
			}
			else
			{
				Graphics.Blit((Texture)(object)src, dest);
			}
		}

		private void FourTapCone(RenderTexture source, RenderTexture dest, int iteration)
		{
			float num = 0.5f + (float)iteration * blurSpread;
			m_offsets[0].x = 0f - num;
			m_offsets[0].y = 0f - num;
			m_offsets[1].x = 0f - num;
			m_offsets[1].y = num;
			m_offsets[2].x = num;
			m_offsets[2].y = num;
			m_offsets[3].x = num;
			m_offsets[3].y = 0f - num;
			if (iteration == 0)
			{
				Graphics.BlitMultiTap((Texture)(object)source, dest, blurMaterial, m_offsets);
			}
			else
			{
				Graphics.BlitMultiTap((Texture)(object)source, dest, blurMaterial, m_offsets);
			}
		}

		private void DownSample(RenderTexture source, RenderTexture dest)
		{
			float num = 1f;
			m_offsets[0].x = 0f - num;
			m_offsets[0].y = 0f - num;
			m_offsets[1].x = 0f - num;
			m_offsets[1].y = num;
			m_offsets[2].x = num;
			m_offsets[2].y = num;
			m_offsets[3].x = num;
			m_offsets[3].y = 0f - num;
			Graphics.BlitMultiTap((Texture)(object)source, dest, blurMaterial, m_offsets);
		}
	}
	[RequireComponent(typeof(Camera))]
	public class LuxWater_UnderWaterRendering : MonoBehaviour
	{
		public static LuxWater_UnderWaterRendering instance;

		[Space(6f)]
		[LuxWater_HelpBtn("h.d0q6uguuxpy")]
		public Transform Sun;

		[Space(4f)]
		public bool FindSunOnEnable = false;

		public string SunGoName = "";

		public string SunTagName = "";

		private Light SunLight;

		[Space(2f)]
		[Header("Deep Water Lighting")]
		[Space(4f)]
		public bool EnableDeepwaterLighting = false;

		public float DefaultWaterSurfacePosition = 0f;

		public float DirectionalLightingFadeRange = 64f;

		public float FogLightingFadeRange = 64f;

		[Space(2f)]
		[Header("Advanced Deferred Fog")]
		[Space(4f)]
		public bool EnableAdvancedDeferredFog = false;

		public float FogDepthShift = 1f;

		public float FogEdgeBlending = 0.125f;

		[NonSerialized]
		[Space(8f)]
		public int activeWaterVolume = -1;

		[NonSerialized]
		public List<Camera> activeWaterVolumeCameras = new List<Camera>();

		[NonSerialized]
		public float activeGridSize = 0f;

		[NonSerialized]
		public float WaterSurfacePos = 0f;

		[NonSerialized]
		[Space(8f)]
		public List<int> RegisteredWaterVolumesIDs = new List<int>();

		[NonSerialized]
		public List<LuxWater_WaterVolume> RegisteredWaterVolumes = new List<LuxWater_WaterVolume>();

		private List<Mesh> WaterMeshes = new List<Mesh>();

		private List<Transform> WaterTransforms = new List<Transform>();

		private List<Material> WaterMaterials = new List<Material>();

		private List<bool> WaterIsOnScreen = new List<bool>();

		private List<bool> WaterUsesSlidingVolume = new List<bool>();

		private RenderTexture UnderWaterMask;

		[Space(2f)]
		[Header("Managed transparent Materials")]
		[Space(4f)]
		public List<Material> m_aboveWatersurface = new List<Material>();

		public List<Material> m_belowWatersurface = new List<Material>();

		[Space(2f)]
		[Header("Optimize")]
		[Space(4f)]
		public ShaderVariantCollection PrewarmedShaders;

		public int ListCapacity = 10;

		[Space(2f)]
		[Header("Debug")]
		[Space(4f)]
		public bool enableDebug = false;

		[Space(8f)]
		private Material mat;

		private Material blurMaterial;

		private Material blitMaterial;

		private Camera cam;

		private bool UnderwaterIsSetUp = false;

		private Transform camTransform;

		private Matrix4x4 frustumCornersArray = Matrix4x4.identity;

		private SphericalHarmonicsL2 ambientProbe;

		private Vector3[] directions = (Vector3[])(object)new Vector3[1]
		{
			new Vector3(0f, 1f, 0f)
		};

		private Color[] AmbientLightingSamples = (Color[])(object)new Color[1];

		private bool DoUnderWaterRendering = false;

		private Matrix4x4 camProj;

		private Vector3[] frustumCorners = (Vector3[])(object)new Vector3[4];

		private float Projection;

		private bool islinear = false;

		private Matrix4x4 WatervolumeMatrix;

		private int UnderWaterMaskPID;

		private int Lux_FrustumCornersWSPID;

		private int Lux_CameraWSPID;

		private int GerstnerEnabledPID;

		private int LuxWaterMask_GerstnerVertexIntensityPID;

		private int GerstnerVertexIntensityPID;

		private int LuxWaterMask_GAmplitudePID;

		private int GAmplitudePID;

		private int LuxWaterMask_GFinalFrequencyPID;

		private int GFinalFrequencyPID;

		private int LuxWaterMask_GSteepnessPID;

		private int GSteepnessPID;

		private int LuxWaterMask_GFinalSpeedPID;

		private int GFinalSpeedPID;

		private int LuxWaterMask_GDirectionABPID;

		private int GDirectionABPID;

		private int LuxWaterMask_GDirectionCDPID;

		private int GDirectionCDPID;

		private int LuxWaterMask_GerstnerSecondaryWaves;

		private int GerstnerSecondaryWaves;

		private int Lux_UnderWaterAmbientSkyLightPID;

		private int Lux_UnderWaterSunColorPID;

		private int Lux_UnderWaterSunDirPID;

		private int Lux_UnderWaterSunDirViewSpacePID;

		private int Lux_EdgeLengthPID;

		private int Lux_CausticsEnabledPID;

		private int Lux_CausticModePID;

		private int Lux_UnderWaterFogColorPID;

		private int Lux_UnderWaterFogDensityPID;

		private int Lux_UnderWaterFogAbsorptionCancellationPID;

		private int Lux_UnderWaterAbsorptionHeightPID;

		private int Lux_UnderWaterAbsorptionMaxHeightPID;

		private int Lux_MaxDirLightDepthPID;

		private int Lux_MaxFogLightDepthPID;

		private int Lux_UnderWaterAbsorptionDepthPID;

		private int Lux_UnderWaterAbsorptionColorStrengthPID;

		private int Lux_UnderWaterAbsorptionStrengthPID;

		private int Lux_UnderWaterUnderwaterScatteringPowerPID;

		private int Lux_UnderWaterUnderwaterScatteringIntensityPID;

		private int Lux_UnderWaterUnderwaterScatteringColorPID;

		private int Lux_UnderWaterUnderwaterScatteringOcclusionPID;

		private int Lux_UnderWaterCausticsPID;

		private int Lux_UnderWaterDeferredFogParams;

		private int CausticTexPID;

		private void OnEnable()
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Expected O, but got Unknown
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Expected O, but got Unknown
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Expected O, but got Unknown
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_03fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0400: Invalid comparison between Unknown and I4
			if ((Object)(object)instance != (Object)null)
			{
				Object.Destroy((Object)(object)this);
			}
			else
			{
				instance = this;
			}
			mat = new Material(Shader.Find("Hidden/Lux Water/WaterMask"));
			blurMaterial = new Material(Shader.Find("Hidden/Lux Water/BlurEffectConeTap"));
			blitMaterial = new Material(Shader.Find("Hidden/Lux Water/UnderWaterPost"));
			if ((Object)(object)cam == (Object)null)
			{
				cam = ((Component)this).GetComponent<Camera>();
			}
			Camera obj = cam;
			obj.depthTextureMode = (DepthTextureMode)(obj.depthTextureMode | 1);
			camTransform = ((Component)cam).transform;
			if (FindSunOnEnable)
			{
				if (SunGoName != "")
				{
					Sun = GameObject.Find(SunGoName).transform;
				}
				else if (SunTagName != "")
				{
					Sun = GameObject.FindWithTag(SunTagName).transform;
				}
			}
			if (SystemInfo.usesReversedZBuffer)
			{
				Projection = -1f;
			}
			else
			{
				Projection = 1f;
			}
			UnderWaterMaskPID = Shader.PropertyToID("_UnderWaterMask");
			Lux_FrustumCornersWSPID = Shader.PropertyToID("_Lux_FrustumCornersWS");
			Lux_CameraWSPID = Shader.PropertyToID("_Lux_CameraWS");
			GerstnerEnabledPID = Shader.PropertyToID("_GerstnerEnabled");
			LuxWaterMask_GerstnerVertexIntensityPID = Shader.PropertyToID("_LuxWaterMask_GerstnerVertexIntensity");
			GerstnerVertexIntensityPID = Shader.PropertyToID("_GerstnerVertexIntensity");
			LuxWaterMask_GAmplitudePID = Shader.PropertyToID("_LuxWaterMask_GAmplitude");
			GAmplitudePID = Shader.PropertyToID("_GAmplitude");
			LuxWaterMask_GFinalFrequencyPID = Shader.PropertyToID("_LuxWaterMask_GFinalFrequency");
			GFinalFrequencyPID = Shader.PropertyToID("_GFinalFrequency");
			LuxWaterMask_GSteepnessPID = Shader.PropertyToID("_LuxWaterMask_GSteepness");
			GSteepnessPID = Shader.PropertyToID("_GSteepness");
			LuxWaterMask_GFinalSpeedPID = Shader.PropertyToID("_LuxWaterMask_GFinalSpeed");
			GFinalSpeedPID = Shader.PropertyToID("_GFinalSpeed");
			LuxWaterMask_GDirectionABPID = Shader.PropertyToID("_LuxWaterMask_GDirectionAB");
			GDirectionABPID = Shader.PropertyToID("_GDirectionAB");
			LuxWaterMask_GDirectionCDPID = Shader.PropertyToID("_LuxWaterMask_GDirectionCD");
			GDirectionCDPID = Shader.PropertyToID("_GDirectionCD");
			LuxWaterMask_GerstnerSecondaryWaves = Shader.PropertyToID("_LuxWaterMask_GerstnerSecondaryWaves");
			GerstnerSecondaryWaves = Shader.PropertyToID("_GerstnerSecondaryWaves");
			Lux_UnderWaterAmbientSkyLightPID = Shader.PropertyToID("_Lux_UnderWaterAmbientSkyLight");
			Lux_UnderWaterSunColorPID = Shader.PropertyToID("_Lux_UnderWaterSunColor");
			Lux_UnderWaterSunDirPID = Shader.PropertyToID("_Lux_UnderWaterSunDir");
			Lux_UnderWaterSunDirViewSpacePID = Shader.PropertyToID("_Lux_UnderWaterSunDirViewSpace");
			Lux_EdgeLengthPID = Shader.PropertyToID("_LuxWater_EdgeLength");
			Lux_MaxDirLightDepthPID = Shader.PropertyToID("_MaxDirLightDepth");
			Lux_MaxFogLightDepthPID = Shader.PropertyToID("_MaxFogLightDepth");
			Lux_CausticsEnabledPID = Shader.PropertyToID("_CausticsEnabled");
			Lux_CausticModePID = Shader.PropertyToID("_CausticMode");
			Lux_UnderWaterFogColorPID = Shader.PropertyToID("_Lux_UnderWaterFogColor");
			Lux_UnderWaterFogDensityPID = Shader.PropertyToID("_Lux_UnderWaterFogDensity");
			Lux_UnderWaterFogAbsorptionCancellationPID = Shader.PropertyToID("_Lux_UnderWaterFogAbsorptionCancellation");
			Lux_UnderWaterAbsorptionHeightPID = Shader.PropertyToID("_Lux_UnderWaterAbsorptionHeight");
			Lux_UnderWaterAbsorptionMaxHeightPID = Shader.PropertyToID("_Lux_UnderWaterAbsorptionMaxHeight");
			Lux_UnderWaterAbsorptionDepthPID = Shader.PropertyToID("_Lux_UnderWaterAbsorptionDepth");
			Lux_UnderWaterAbsorptionColorStrengthPID = Shader.PropertyToID("_Lux_UnderWaterAbsorptionColorStrength");
			Lux_UnderWaterAbsorptionStrengthPID = Shader.PropertyToID("_Lux_UnderWaterAbsorptionStrength");
			Lux_UnderWaterUnderwaterScatteringPowerPID = Shader.PropertyToID("_Lux_UnderWaterUnderwaterScatteringPower");
			Lux_UnderWaterUnderwaterScatteringIntensityPID = Shader.PropertyToID("_Lux_UnderWaterUnderwaterScatteringIntensity");
			Lux_UnderWaterUnderwaterScatteringColorPID = Shader.PropertyToID("_Lux_UnderWaterUnderwaterScatteringColor");
			Lux_UnderWaterUnderwaterScatteringOcclusionPID = Shader.PropertyToID("_Lux_UnderwaterScatteringOcclusion");
			Lux_UnderWaterCausticsPID = Shader.PropertyToID("_Lux_UnderWaterCaustics");
			Lux_UnderWaterDeferredFogParams = Shader.PropertyToID("_LuxUnderWaterDeferredFogParams");
			CausticTexPID = Shader.PropertyToID("_CausticTex");
			islinear = (int)QualitySettings.desiredColorSpace == 1;
			if ((Object)(object)PrewarmedShaders != (Object)null && !PrewarmedShaders.isWarmedUp)
			{
				PrewarmedShaders.WarmUp();
			}
			if ((Object)(object)Sun != (Object)null)
			{
				SunLight = ((Component)Sun).GetComponent<Light>();
			}
			RegisteredWaterVolumesIDs.Capacity = ListCapacity;
			RegisteredWaterVolumes.Capacity = ListCapacity;
			WaterMeshes.Capacity = ListCapacity;
			WaterTransforms.Capacity = ListCapacity;
			WaterMaterials.Capacity = ListCapacity;
			WaterIsOnScreen.Capacity = ListCapacity;
			WaterUsesSlidingVolume.Capacity = ListCapacity;
			activeWaterVolumeCameras.Capacity = 2;
			SetDeepwaterLighting();
			SetDeferredFogParams();
		}

		private void CleanUp()
		{
			instance = null;
			if ((Object)(object)UnderWaterMask != (Object)null)
			{
				UnderWaterMask.Release();
				Object.Destroy((Object)(object)UnderWaterMask);
			}
			if (Object.op_Implicit((Object)(object)mat))
			{
				Object.Destroy((Object)(object)mat);
			}
			if (Object.op_Implicit((Object)(object)blurMaterial))
			{
				Object.Destroy((Object)(object)blurMaterial);
			}
			if (Object.op_Implicit((Object)(object)blitMaterial))
			{
				Object.Destroy((Object)(object)blitMaterial);
			}
			Shader.DisableKeyword("LUXWATER_DEEPWATERLIGHTING");
			Shader.DisableKeyword("LUXWATER_DEFERREDFOG");
		}

		private void OnDisable()
		{
			CleanUp();
		}

		private void OnDestroy()
		{
			CleanUp();
		}

		private void OnValidate()
		{
			SetDeepwaterLighting();
			SetDeferredFogParams();
		}

		public void SetDeferredFogParams()
		{
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			if (EnableAdvancedDeferredFog)
			{
				Shader.EnableKeyword("LUXWATER_DEFERREDFOG");
				Vector4 val = default(Vector4);
				((Vector4)(ref val))..ctor((float)(DoUnderWaterRendering ? 1 : 0), FogDepthShift, FogEdgeBlending, 0f);
				Shader.SetGlobalVector(Lux_UnderWaterDeferredFogParams, val);
			}
			else
			{
				Shader.DisableKeyword("LUXWATER_DEFERREDFOG");
			}
		}

		public void SetDeepwaterLighting()
		{
			if (EnableDeepwaterLighting)
			{
				Shader.EnableKeyword("LUXWATER_DEEPWATERLIGHTING");
				if (activeWaterVolume != -1)
				{
					Shader.SetGlobalFloat("_Lux_UnderWaterWaterSurfacePos", WaterSurfacePos);
				}
				else
				{
					Shader.SetGlobalFloat("_Lux_UnderWaterWaterSurfacePos", DefaultWaterSurfacePosition);
				}
				Shader.SetGlobalFloat("_Lux_UnderWaterDirLightingDepth", DirectionalLightingFadeRange);
				Shader.SetGlobalFloat("_Lux_UnderWaterFogLightingDepth", FogLightingFadeRange);
			}
			else
			{
				Shader.DisableKeyword("LUXWATER_DEEPWATERLIGHTING");
			}
		}

		public void RegisterWaterVolume(LuxWater_WaterVolume item, int ID, bool visible, bool SlidingVolume)
		{
			RegisteredWaterVolumesIDs.Add(ID);
			RegisteredWaterVolumes.Add(item);
			WaterMeshes.Add(item.WaterVolumeMesh);
			WaterMaterials.Add(((Component)((Component)item).transform).GetComponent<Renderer>().sharedMaterial);
			WaterTransforms.Add(((Component)item).transform);
			WaterIsOnScreen.Add(visible);
			WaterUsesSlidingVolume.Add(SlidingVolume);
			int num = WaterMaterials.Count - 1;
			Shader.SetGlobalTexture(Lux_UnderWaterCausticsPID, WaterMaterials[num].GetTexture(CausticTexPID));
			SetGerstnerWaves(num);
		}

		public void DeRegisterWaterVolume(LuxWater_WaterVolume item, int ID)
		{
			int num = RegisteredWaterVolumesIDs.IndexOf(ID);
			if (activeWaterVolume == num)
			{
				activeWaterVolume = -1;
			}
			RegisteredWaterVolumesIDs.RemoveAt(num);
			RegisteredWaterVolumes.RemoveAt(num);
			WaterMeshes.RemoveAt(num);
			WaterMaterials.RemoveAt(num);
			WaterTransforms.RemoveAt(num);
			WaterIsOnScreen.RemoveAt(num);
			WaterUsesSlidingVolume.RemoveAt(num);
		}

		public void SetWaterVisible(int ID)
		{
			int index = RegisteredWaterVolumesIDs.IndexOf(ID);
			WaterIsOnScreen[index] = true;
		}

		public void SetWaterInvisible(int ID)
		{
			int index = RegisteredWaterVolumesIDs.IndexOf(ID);
			WaterIsOnScreen[index] = false;
		}

		public void EnteredWaterVolume(LuxWater_WaterVolume item, int ID, Camera triggerCam, float GridSize)
		{
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			DoUnderWaterRendering = true;
			int num = RegisteredWaterVolumesIDs.IndexOf(ID);
			if (num != activeWaterVolume)
			{
				activeWaterVolume = num;
				activeGridSize = GridSize;
				WaterSurfacePos = WaterTransforms[activeWaterVolume].position.y;
				for (int i = 0; i < m_aboveWatersurface.Count; i++)
				{
					m_aboveWatersurface[i].renderQueue = 2997;
				}
				for (int j = 0; j < m_belowWatersurface.Count; j++)
				{
					m_belowWatersurface[j].renderQueue = 3001;
				}
			}
			if (!activeWaterVolumeCameras.Contains(triggerCam))
			{
				activeWaterVolumeCameras.Add(triggerCam);
			}
		}

		public void LeftWaterVolume(LuxWater_WaterVolume item, int ID, Camera triggerCam)
		{
			DoUnderWaterRendering = false;
			int num = RegisteredWaterVolumesIDs.IndexOf(ID);
			if (activeWaterVolume == num)
			{
				activeWaterVolume = -1;
				for (int i = 0; i < m_aboveWatersurface.Count; i++)
				{
					m_aboveWatersurface[i].renderQueue = 3000;
				}
				for (int j = 0; j < m_belowWatersurface.Count; j++)
				{
					m_belowWatersurface[j].renderQueue = 2997;
				}
			}
			if (activeWaterVolumeCameras.Contains(triggerCam))
			{
				activeWaterVolumeCameras.Remove(triggerCam);
			}
		}

		private void OnPreCull()
		{
			SetDeferredFogParams();
			RenderWaterMask(cam, SecondaryCameraRendering: false);
		}

		[ImageEffectOpaque]
		private void OnRenderImage(RenderTexture src, RenderTexture dest)
		{
			RenderUnderWater(src, dest, cam, SecondaryCameraRendering: false);
		}

		public void SetGerstnerWaves(int index)
		{
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_0141: Unknown result type (might be due to invalid IL or missing references)
			//IL_0169: Unknown result type (might be due to invalid IL or missing references)
			if (WaterMaterials[index].GetFloat(GerstnerEnabledPID) == 1f)
			{
				mat.EnableKeyword("GERSTNERENABLED");
				mat.SetVector(LuxWaterMask_GerstnerVertexIntensityPID, WaterMaterials[index].GetVector(GerstnerVertexIntensityPID));
				mat.SetVector(LuxWaterMask_GAmplitudePID, WaterMaterials[index].GetVector(GAmplitudePID));
				mat.SetVector(LuxWaterMask_GFinalFrequencyPID, WaterMaterials[index].GetVector(GFinalFrequencyPID));
				mat.SetVector(LuxWaterMask_GSteepnessPID, WaterMaterials[index].GetVector(GSteepnessPID));
				mat.SetVector(LuxWaterMask_GFinalSpeedPID, WaterMaterials[index].GetVector(GFinalSpeedPID));
				mat.SetVector(LuxWaterMask_GDirectionABPID, WaterMaterials[index].GetVector(GDirectionABPID));
				mat.SetVector(LuxWaterMask_GDirectionCDPID, WaterMaterials[index].GetVector(GDirectionCDPID));
				mat.SetVector(LuxWaterMask_GerstnerSecondaryWaves, WaterMaterials[index].GetVector(GerstnerSecondaryWaves));
			}
			else
			{
				mat.DisableKeyword("GERSTNERENABLED");
			}
		}

		public void RenderWaterMask(Camera currentCamera, bool SecondaryCameraRendering)
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Expected O, but got Unknown
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			//IL_012f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0134: Unknown result type (might be due to invalid IL or missing references)
			//IL_0147: Unknown result type (might be due to invalid IL or missing references)
			//IL_014c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0151: Unknown result type (might be due to invalid IL or missing references)
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			//IL_0169: Unknown result type (might be due to invalid IL or missing references)
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Unknown result type (might be due to invalid IL or missing references)
			//IL_0177: Unknown result type (might be due to invalid IL or missing references)
			//IL_0188: Unknown result type (might be due to invalid IL or missing references)
			//IL_0189: Unknown result type (might be due to invalid IL or missing references)
			//IL_019a: Unknown result type (might be due to invalid IL or missing references)
			//IL_019b: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_01be: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0265: Unknown result type (might be due to invalid IL or missing references)
			//IL_026f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0231: Unknown result type (might be due to invalid IL or missing references)
			//IL_023b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0240: Unknown result type (might be due to invalid IL or missing references)
			//IL_0244: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Expected O, but got Unknown
			//IL_0335: Unknown result type (might be due to invalid IL or missing references)
			//IL_0346: Unknown result type (might be due to invalid IL or missing references)
			//IL_034b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0351: Unknown result type (might be due to invalid IL or missing references)
			//IL_0366: Unknown result type (might be due to invalid IL or missing references)
			//IL_036b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0398: Unknown result type (might be due to invalid IL or missing references)
			//IL_03db: Unknown result type (might be due to invalid IL or missing references)
			//IL_043f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0444: Unknown result type (might be due to invalid IL or missing references)
			//IL_0462: Unknown result type (might be due to invalid IL or missing references)
			//IL_0467: Unknown result type (might be due to invalid IL or missing references)
			//IL_0470: Unknown result type (might be due to invalid IL or missing references)
			//IL_0475: Unknown result type (might be due to invalid IL or missing references)
			//IL_0484: Unknown result type (might be due to invalid IL or missing references)
			//IL_0489: Unknown result type (might be due to invalid IL or missing references)
			//IL_052f: Unknown result type (might be due to invalid IL or missing references)
			//IL_058c: Unknown result type (might be due to invalid IL or missing references)
			//IL_05aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_05c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_05e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0604: Unknown result type (might be due to invalid IL or missing references)
			//IL_0622: Unknown result type (might be due to invalid IL or missing references)
			//IL_0640: Unknown result type (might be due to invalid IL or missing references)
			//IL_065e: Unknown result type (might be due to invalid IL or missing references)
			//IL_074c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0805: Unknown result type (might be due to invalid IL or missing references)
			Shader.SetGlobalFloat("_Lux_Time", Time.timeSinceLevelLoad);
			currentCamera.depthTextureMode = (DepthTextureMode)(currentCamera.depthTextureMode | 1);
			camTransform = ((Component)currentCamera).transform;
			Profiler.BeginSample("Create UnderWaterMask Tex");
			if (!Object.op_Implicit((Object)(object)UnderWaterMask))
			{
				UnderWaterMask = new RenderTexture(currentCamera.pixelWidth, currentCamera.pixelHeight, 24, (RenderTextureFormat)0, (RenderTextureReadWrite)1);
			}
			else if (((Texture)UnderWaterMask).width != currentCamera.pixelWidth && !SecondaryCameraRendering)
			{
				UnderWaterMask = new RenderTexture(currentCamera.pixelWidth, currentCamera.pixelHeight, 24, (RenderTextureFormat)0, (RenderTextureReadWrite)1);
			}
			Shader.SetGlobalTexture(UnderWaterMaskPID, (Texture)(object)UnderWaterMask);
			Graphics.SetRenderTarget(UnderWaterMask);
			Profiler.EndSample();
			Profiler.BeginSample("Set up Frustum Corners");
			currentCamera.CalculateFrustumCorners(new Rect(0f, 0f, 1f, 1f), currentCamera.farClipPlane, currentCamera.stereoActiveEye, frustumCorners);
			Vector3 val = camTransform.TransformVector(frustumCorners[0]);
			Vector3 val2 = camTransform.TransformVector(frustumCorners[1]);
			Vector3 val3 = camTransform.TransformVector(frustumCorners[2]);
			Vector3 val4 = camTransform.TransformVector(frustumCorners[3]);
			((Matrix4x4)(ref frustumCornersArray)).SetRow(0, Vector4.op_Implicit(val));
			((Matrix4x4)(ref frustumCornersArray)).SetRow(1, Vector4.op_Implicit(val4));
			((Matrix4x4)(ref frustumCornersArray)).SetRow(2, Vector4.op_Implicit(val2));
			((Matrix4x4)(ref frustumCornersArray)).SetRow(3, Vector4.op_Implicit(val3));
			Shader.SetGlobalMatrix(Lux_FrustumCornersWSPID, frustumCornersArray);
			Shader.SetGlobalVector(Lux_CameraWSPID, Vector4.op_Implicit(camTransform.position));
			Profiler.EndSample();
			Profiler.BeginSample("Set up ambient lighting");
			ambientProbe = RenderSettings.ambientProbe;
			((SphericalHarmonicsL2)(ref ambientProbe)).Evaluate(directions, AmbientLightingSamples);
			if (islinear)
			{
				int lux_UnderWaterAmbientSkyLightPID = Lux_UnderWaterAmbientSkyLightPID;
				Color val5 = AmbientLightingSamples[0] * RenderSettings.ambientIntensity;
				Shader.SetGlobalColor(lux_UnderWaterAmbientSkyLightPID, ((Color)(ref val5)).linear);
			}
			else
			{
				Shader.SetGlobalColor(Lux_UnderWaterAmbientSkyLightPID, AmbientLightingSamples[0] * RenderSettings.ambientIntensity);
			}
			Profiler.EndSample();
			if (activeWaterVolumeCameras.Contains(currentCamera) || !EnableAdvancedDeferredFog)
			{
			}
			if (activeWaterVolume > -1)
			{
				Shader.EnableKeyword("LUXWATERENABLED");
				if (!EnableDeepwaterLighting)
				{
					Shader.SetGlobalFloat("_Lux_UnderWaterDirLightingDepth", WaterMaterials[activeWaterVolume].GetFloat(Lux_MaxDirLightDepthPID));
					Shader.SetGlobalFloat("_Lux_UnderWaterFogLightingDepth", WaterMaterials[activeWaterVolume].GetFloat(Lux_MaxFogLightDepthPID));
				}
				Shader.SetGlobalFloat("_Lux_UnderWaterWaterSurfacePos", WaterSurfacePos);
			}
			else
			{
				Shader.DisableKeyword("LUXWATERENABLED");
			}
			GL.PushMatrix();
			GL.Clear(true, true, Color.black, 1f);
			camProj = currentCamera.projectionMatrix;
			GL.LoadProjectionMatrix(camProj);
			Shader.SetGlobalVector("_WorldSpaceCameraPos", Vector4.op_Implicit(camTransform.position));
			Shader.SetGlobalVector("_ProjectionParams", new Vector4(Projection, currentCamera.nearClipPlane, currentCamera.farClipPlane, 1f / currentCamera.farClipPlane));
			Shader.SetGlobalVector("_ScreenParams", new Vector4((float)currentCamera.pixelWidth, (float)currentCamera.pixelHeight, 1f + 1f / (float)currentCamera.pixelWidth, 1f + 1f / (float)currentCamera.pixelHeight));
			Vector2 val6 = default(Vector2);
			for (int i = 0; i < RegisteredWaterVolumes.Count; i++)
			{
				if ((!WaterIsOnScreen[i] && i != activeWaterVolume) || (!EnableAdvancedDeferredFog && i != activeWaterVolume))
				{
					continue;
				}
				WatervolumeMatrix = WaterTransforms[i].localToWorldMatrix;
				if (WaterUsesSlidingVolume[i])
				{
					Vector3 position = camTransform.position;
					Vector4 column = ((Matrix4x4)(ref WatervolumeMatrix)).GetColumn(3);
					Vector3 lossyScale = WaterTransforms[i].lossyScale;
					((Vector2)(ref val6))..ctor(activeGridSize * lossyScale.x, activeGridSize * lossyScale.z);
					float num = (float)Math.Round(position.x / val6.x);
					float num2 = val6.x * num;
					num = (float)Math.Round(position.z / val6.y);
					float num3 = val6.y * num;
					column.x = num2 + column.x % val6.x;
					column.z = num3 + column.z % val6.y;
					((Matrix4x4)(ref WatervolumeMatrix)).SetColumn(3, column);
				}
				Material val7 = WaterMaterials[i];
				Profiler.BeginSample("Set up Gerstner");
				if (val7.GetFloat(GerstnerEnabledPID) == 1f)
				{
					mat.EnableKeyword("GERSTNERENABLED");
					mat.SetVector(LuxWaterMask_GerstnerVertexIntensityPID, val7.GetVector(GerstnerVertexIntensityPID));
					mat.SetVector(LuxWaterMask_GAmplitudePID, val7.GetVector(GAmplitudePID));
					mat.SetVector(LuxWaterMask_GFinalFrequencyPID, val7.GetVector(GFinalFrequencyPID));
					mat.SetVector(LuxWaterMask_GSteepnessPID, val7.GetVector(GSteepnessPID));
					mat.SetVector(LuxWaterMask_GFinalSpeedPID, val7.GetVector(GFinalSpeedPID));
					mat.SetVector(LuxWaterMask_GDirectionABPID, val7.GetVector(GDirectionABPID));
					mat.SetVector(LuxWaterMask_GDirectionCDPID, val7.GetVector(GDirectionCDPID));
					mat.SetVector(LuxWaterMask_GerstnerSecondaryWaves, val7.GetVector(GerstnerSecondaryWaves));
				}
				else
				{
					mat.DisableKeyword("GERSTNERENABLED");
				}
				Profiler.EndSample();
				Profiler.BeginSample("Draw Water Mask");
				bool flag = val7.HasProperty(Lux_EdgeLengthPID) && SystemInfo.graphicsShaderLevel >= 46;
				if (flag)
				{
					mat.SetFloat(Lux_EdgeLengthPID, val7.GetFloat(Lux_EdgeLengthPID));
				}
				Profiler.BeginSample("Draw Water Volume");
				if (i == activeWaterVolume && activeWaterVolumeCameras.Contains(currentCamera))
				{
					if (WaterUsesSlidingVolume[i] && flag)
					{
						mat.SetPass(5);
					}
					else
					{
						mat.SetPass(0);
					}
					Graphics.DrawMeshNow(WaterMeshes[i], WatervolumeMatrix, 0);
				}
				Profiler.EndSample();
				if ((i == activeWaterVolume && activeWaterVolumeCameras.Contains(currentCamera)) || EnableAdvancedDeferredFog)
				{
					if (flag)
					{
						if (i == activeWaterVolume)
						{
							mat.SetPass(3);
						}
						else
						{
							mat.SetPass(4);
						}
					}
					else if (i == activeWaterVolume)
					{
						mat.SetPass(1);
					}
					else
					{
						mat.SetPass(2);
					}
					Graphics.DrawMeshNow(WaterMeshes[i], WatervolumeMatrix, 1);
				}
				Profiler.EndSample();
			}
			GL.PopMatrix();
		}

		public void RenderUnderWater(RenderTexture src, RenderTexture dest, Camera currentCamera, bool SecondaryCameraRendering)
		{
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_03a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0372: Unknown result type (might be due to invalid IL or missing references)
			//IL_0377: Unknown result type (might be due to invalid IL or missing references)
			//IL_037a: Unknown result type (might be due to invalid IL or missing references)
			//IL_04d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_04f5: Unknown result type (might be due to invalid IL or missing references)
			if (activeWaterVolumeCameras.Contains(currentCamera))
			{
				if (DoUnderWaterRendering && activeWaterVolume > -1)
				{
					if (!UnderwaterIsSetUp)
					{
						if (Object.op_Implicit((Object)(object)Sun))
						{
							Vector3 val = -Sun.forward;
							Color val2 = SunLight.color * SunLight.intensity;
							if (islinear)
							{
								val2 = ((Color)(ref val2)).linear;
							}
							Shader.SetGlobalColor(Lux_UnderWaterSunColorPID, val2 * Mathf.Clamp01(Vector3.Dot(val, Vector3.up)));
							Shader.SetGlobalVector(Lux_UnderWaterSunDirPID, Vector4.op_Implicit(-val));
							Shader.SetGlobalVector(Lux_UnderWaterSunDirViewSpacePID, Vector4.op_Implicit(currentCamera.WorldToViewportPoint(((Component)currentCamera).transform.position - val * 1000f)));
						}
						if (WaterMaterials[activeWaterVolume].GetFloat(Lux_CausticsEnabledPID) == 1f)
						{
							blitMaterial.EnableKeyword("GEOM_TYPE_FROND");
							if (WaterMaterials[activeWaterVolume].GetFloat(Lux_CausticModePID) == 1f)
							{
								blitMaterial.EnableKeyword("GEOM_TYPE_LEAF");
							}
							else
							{
								blitMaterial.DisableKeyword("GEOM_TYPE_LEAF");
							}
						}
						else
						{
							blitMaterial.DisableKeyword("GEOM_TYPE_FROND");
						}
						if (islinear)
						{
							int lux_UnderWaterFogColorPID = Lux_UnderWaterFogColorPID;
							Color color = WaterMaterials[activeWaterVolume].GetColor("_Color");
							Shader.SetGlobalColor(lux_UnderWaterFogColorPID, ((Color)(ref color)).linear);
						}
						else
						{
							Shader.SetGlobalColor(Lux_UnderWaterFogColorPID, WaterMaterials[activeWaterVolume].GetColor("_Color"));
						}
						Shader.SetGlobalFloat(Lux_UnderWaterFogDensityPID, WaterMaterials[activeWaterVolume].GetFloat("_Density"));
						Shader.SetGlobalFloat(Lux_UnderWaterFogAbsorptionCancellationPID, WaterMaterials[activeWaterVolume].GetFloat("_FogAbsorptionCancellation"));
						Shader.SetGlobalFloat(Lux_UnderWaterAbsorptionHeightPID, WaterMaterials[activeWaterVolume].GetFloat("_AbsorptionHeight"));
						Shader.SetGlobalFloat(Lux_UnderWaterAbsorptionMaxHeightPID, WaterMaterials[activeWaterVolume].GetFloat("_AbsorptionMaxHeight"));
						Shader.SetGlobalFloat(Lux_UnderWaterAbsorptionDepthPID, WaterMaterials[activeWaterVolume].GetFloat("_AbsorptionDepth"));
						Shader.SetGlobalFloat(Lux_UnderWaterAbsorptionColorStrengthPID, WaterMaterials[activeWaterVolume].GetFloat("_AbsorptionColorStrength"));
						Shader.SetGlobalFloat(Lux_UnderWaterAbsorptionStrengthPID, WaterMaterials[activeWaterVolume].GetFloat("_AbsorptionStrength"));
						Shader.SetGlobalFloat(Lux_UnderWaterUnderwaterScatteringPowerPID, WaterMaterials[activeWaterVolume].GetFloat("_ScatteringPower"));
						Shader.SetGlobalFloat(Lux_UnderWaterUnderwaterScatteringIntensityPID, WaterMaterials[activeWaterVolume].GetFloat("_UnderwaterScatteringIntensity"));
						if (islinear)
						{
							int lux_UnderWaterUnderwaterScatteringColorPID = Lux_UnderWaterUnderwaterScatteringColorPID;
							Color color2 = WaterMaterials[activeWaterVolume].GetColor("_TranslucencyColor");
							Shader.SetGlobalColor(lux_UnderWaterUnderwaterScatteringColorPID, ((Color)(ref color2)).linear);
						}
						else
						{
							Shader.SetGlobalColor(Lux_UnderWaterUnderwaterScatteringColorPID, WaterMaterials[activeWaterVolume].GetColor("_TranslucencyColor"));
						}
						Shader.SetGlobalFloat(Lux_UnderWaterUnderwaterScatteringOcclusionPID, WaterMaterials[activeWaterVolume].GetFloat("_ScatterOcclusion"));
						Shader.SetGlobalTexture(Lux_UnderWaterCausticsPID, WaterMaterials[activeWaterVolume].GetTexture(CausticTexPID));
						Shader.SetGlobalFloat("_Lux_UnderWaterCausticsTiling", WaterMaterials[activeWaterVolume].GetFloat("_CausticsTiling"));
						Shader.SetGlobalFloat("_Lux_UnderWaterCausticsScale", WaterMaterials[activeWaterVolume].GetFloat("_CausticsScale"));
						Shader.SetGlobalFloat("_Lux_UnderWaterCausticsSpeed", WaterMaterials[activeWaterVolume].GetFloat("_CausticsSpeed"));
						Shader.SetGlobalFloat("_Lux_UnderWaterCausticsTiling", WaterMaterials[activeWaterVolume].GetFloat("_CausticsTiling"));
						Shader.SetGlobalFloat("_Lux_UnderWaterCausticsSelfDistortion", WaterMaterials[activeWaterVolume].GetFloat("_CausticsSelfDistortion"));
						Shader.SetGlobalVector("_Lux_UnderWaterFinalBumpSpeed01", WaterMaterials[activeWaterVolume].GetVector("_FinalBumpSpeed01"));
						Shader.SetGlobalVector("_Lux_UnderWaterFogDepthAtten", WaterMaterials[activeWaterVolume].GetVector("_DepthAtten"));
					}
					Graphics.Blit((Texture)(object)src, dest, blitMaterial, 0);
				}
				else
				{
					Graphics.Blit((Texture)(object)src, dest);
				}
			}
			else
			{
				Graphics.Blit((Texture)(object)src, dest);
			}
		}

		private void OnDrawGizmos()
		{
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			if (enableDebug && !((Object)(object)cam == (Object)null) && !((Object)(object)UnderWaterMask == (Object)null))
			{
				int num = (int)(cam.aspect * 128f);
				GL.PushMatrix();
				GL.LoadPixelMatrix(0f, (float)Screen.width, (float)Screen.height, 0f);
				Graphics.DrawTexture(new Rect(0f, 0f, (float)num, 128f), (Texture)(object)UnderWaterMask);
				GL.PopMatrix();
			}
		}

		private void OnGUI()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			if (enableDebug)
			{
				TextAnchor alignment = GUI.skin.label.alignment;
				GUI.skin.label.alignment = (TextAnchor)3;
				if (activeWaterVolume == -1)
				{
					GUI.Label(new Rect(10f, 0f, 160f, 40f), "Active water volume: none\nRegistered volumes: " + RegisteredWaterVolumes.Count);
				}
				else
				{
					GUI.Label(new Rect(10f, 0f, 400f, 40f), "Active water volume: " + ((Object)((Component)((Component)RegisteredWaterVolumes[activeWaterVolume]).transform).gameObject).name + "\nRegistered volumes: " + RegisteredWaterVolumes.Count);
				}
				GUI.skin.label.alignment = alignment;
			}
		}
	}
	[RequireComponent(typeof(Camera))]
	public class LuxWater_UnderwaterRenderingSlave : MonoBehaviour
	{
		private LuxWater_UnderWaterRendering waterrendermanager;

		private bool readyToGo = false;

		public Camera cam;

		private void OnEnable()
		{
			cam = ((Component)this).GetComponent<Camera>();
			((MonoBehaviour)this).Invoke("GetWaterrendermanager", 0f);
		}

		private void GetWaterrendermanager()
		{
			LuxWater_UnderWaterRendering instance = LuxWater_UnderWaterRendering.instance;
			if ((Object)(object)instance != (Object)null)
			{
				waterrendermanager = instance;
				readyToGo = true;
			}
		}

		private void OnPreCull()
		{
			if (readyToGo)
			{
				waterrendermanager.RenderWaterMask(cam, SecondaryCameraRendering: true);
			}
		}

		[ImageEffectOpaque]
		private void OnRenderImage(RenderTexture src, RenderTexture dest)
		{
			if (readyToGo)
			{
				waterrendermanager.RenderUnderWater(src, dest, cam, SecondaryCameraRendering: true);
			}
			else
			{
				Graphics.Blit((Texture)(object)src, dest);
			}
		}
	}
	public class LuxWater_WaterVolume : MonoBehaviour
	{
		public delegate void TriggerEnter();

		public delegate void TriggerExit();

		[Space(6f)]
		[LuxWater_HelpBtn("h.86taxuhovssb")]
		public Mesh WaterVolumeMesh;

		[Space(8f)]
		public bool SlidingVolume = false;

		public float GridSize = 10f;

		private LuxWater_UnderWaterRendering waterrendermanager;

		private bool readyToGo = false;

		private int ID;

		public static event TriggerEnter OnEnterWaterVolume;

		public static event TriggerExit OnExitWaterVolume;

		private void OnEnable()
		{
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)WaterVolumeMesh == (Object)null)
			{
				Debug.Log((object)"No WaterVolumeMesh assigned.");
				return;
			}
			ID = ((Object)this).GetInstanceID();
			((MonoBehaviour)this).Invoke("Register", 0f);
			Renderer component = ((Component)this).GetComponent<Renderer>();
			component.shadowCastingMode = (ShadowCastingMode)0;
			Material sharedMaterial = component.sharedMaterial;
			sharedMaterial.EnableKeyword("USINGWATERVOLUME");
			sharedMaterial.SetFloat("_WaterSurfaceYPos", ((Component)this).transform.position.y);
		}

		private void OnDisable()
		{
			if (Object.op_Implicit((Object)(object)waterrendermanager))
			{
				waterrendermanager.DeRegisterWaterVolume(this, ID);
			}
			readyToGo = false;
			((Component)this).GetComponent<Renderer>().sharedMaterial.DisableKeyword("USINGWATERVOLUME");
		}

		private void Register()
		{
			LuxWater_UnderWaterRendering instance = LuxWater_UnderWaterRendering.instance;
			if ((Object)(object)instance != (Object)null)
			{
				waterrendermanager = LuxWater_UnderWaterRendering.instance;
				bool isVisible = ((Component)this).GetComponent<Renderer>().isVisible;
				waterrendermanager.RegisterWaterVolume(this, ID, isVisible, SlidingVolume);
				readyToGo = true;
			}
			else
			{
				((MonoBehaviour)this).Invoke("Register", 0f);
			}
		}

		private void OnBecameVisible()
		{
			if (readyToGo)
			{
				waterrendermanager.SetWaterVisible(ID);
			}
		}

		private void OnBecameInvisible()
		{
			if (readyToGo)
			{
				waterrendermanager.SetWaterInvisible(ID);
			}
		}

		private void OnTriggerEnter(Collider other)
		{
			LuxWater_WaterVolumeTrigger component = ((Component)other).GetComponent<LuxWater_WaterVolumeTrigger>();
			if ((Object)(object)component != (Object)null && (Object)(object)waterrendermanager != (Object)null && readyToGo && component.active)
			{
				waterrendermanager.EnteredWaterVolume(this, ID, component.cam, GridSize);
				if (LuxWater_WaterVolume.OnEnterWaterVolume != null)
				{
					LuxWater_WaterVolume.OnEnterWaterVolume();
				}
			}

ModmasMap_2023.dll

Decompiled a year ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using System.Text;
using Atlas;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityEngine.Windows.Speech;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
public class CameraRange : MonoBehaviour
{
	public float minDistance = 0.02f;

	public float maxDistance = 2000f;

	private Camera[] cameras;

	private GameObject[] dndObjects;

	private void Start()
	{
		((MonoBehaviour)this).Invoke("DelayedStart", 5f);
	}

	private void DelayedStart()
	{
		Debug.Log((object)"Attempting to find cameras");
		dndObjects = GetDontDestroyOnLoadObjects();
		cameras = Object.FindObjectsOfType<Camera>();
		for (int i = 0; i < cameras.Length; i++)
		{
			Debug.Log((object)("Camera " + i + " default Near/Far values: " + cameras[i].nearClipPlane + " / " + cameras[i].farClipPlane));
			cameras[i].nearClipPlane = minDistance;
			cameras[i].farClipPlane = maxDistance;
		}
		if (dndObjects == null)
		{
			return;
		}
		for (int j = 0; j < dndObjects.Length; j++)
		{
			Camera component = dndObjects[j].GetComponent<Camera>();
			if ((Object)(object)component != (Object)null)
			{
				Debug.Log((object)("Camera " + j + " default Near/Far values: " + component.nearClipPlane + " / " + component.farClipPlane));
				component.nearClipPlane = minDistance;
				component.farClipPlane = maxDistance;
			}
		}
	}

	public static GameObject[] GetDontDestroyOnLoadObjects()
	{
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Expected O, but got Unknown
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		GameObject val = null;
		try
		{
			val = new GameObject();
			Object.DontDestroyOnLoad((Object)(object)val);
			Scene scene = val.scene;
			Object.DestroyImmediate((Object)(object)val);
			val = null;
			return ((Scene)(ref scene)).GetRootGameObjects();
		}
		finally
		{
			if ((Object)(object)val != (Object)null)
			{
				Object.DestroyImmediate((Object)(object)val);
			}
		}
	}
}
public class NonVerbalPuller : MonoBehaviour
{
	public TrapThrower House;

	public LayerMask CheckForAim;

	public float FillTime;

	public float FillMultiplier;

	public float FillAmount;

	public Image fillBar;

	private float m_fillDelayTimer = 0f;

	public AudioClip pullConfirmation;

	private void Start()
	{
	}

	private void Update()
	{
		//IL_008e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_0138: Unknown result type (might be due to invalid IL or missing references)
		//IL_0143: Unknown result type (might be due to invalid IL or missing references)
		//IL_0150: Unknown result type (might be due to invalid IL or missing references)
		if (House.isPlaying)
		{
			fillBar.fillAmount = FillAmount;
			if (m_fillDelayTimer <= 0f)
			{
				FVRFireArm val = null;
				bool flag = false;
				if ((Object)(object)GM.CurrentMovementManager.Hands[1].CurrentInteractable != (Object)null)
				{
					Component component = ((Component)GM.CurrentMovementManager.Hands[1].CurrentInteractable).GetComponent(typeof(FVRFireArm));
					val = (FVRFireArm)(object)((component is FVRFireArm) ? component : null);
					RaycastHit val2 = default(RaycastHit);
					if ((Object)(object)val != (Object)null && Physics.Raycast(val.MuzzlePos.position, val.MuzzlePos.forward, ref val2, 100f, LayerMask.op_Implicit(CheckForAim)) && ((Object)((Component)((RaycastHit)(ref val2)).collider).gameObject).name == "Non-Verbal Puller")
					{
						flag = true;
					}
				}
				if ((Object)(object)GM.CurrentMovementManager.Hands[0].CurrentInteractable != (Object)null)
				{
					Component component2 = ((Component)GM.CurrentMovementManager.Hands[0].CurrentInteractable).GetComponent(typeof(FVRFireArm));
					val = (FVRFireArm)(object)((component2 is FVRFireArm) ? component2 : null);
					RaycastHit val3 = default(RaycastHit);
					if ((Object)(object)val != (Object)null && Physics.Raycast(val.MuzzlePos.position, val.MuzzlePos.forward, ref val3, 100f, LayerMask.op_Implicit(CheckForAim)) && ((Object)((Component)((RaycastHit)(ref val3)).collider).gameObject).name == "Non-Verbal Puller")
					{
						flag = true;
					}
				}
				if (!flag)
				{
					if (FillAmount > 0f)
					{
						FillAmount -= Time.deltaTime * FillMultiplier;
					}
					else
					{
						FillAmount = 0f;
					}
				}
				else if (flag)
				{
					FillAmount += Time.deltaTime * FillMultiplier;
				}
			}
			else if (m_fillDelayTimer >= 0f)
			{
				m_fillDelayTimer -= Time.deltaTime;
			}
		}
		if (FillAmount >= 1f)
		{
			filled();
		}
	}

	public void filled()
	{
		House.LaunchSoundSource.PlayOneShot(pullConfirmation, 0.4f);
		m_fillDelayTimer = 2f;
		fillBar.fillAmount = 0f;
		FillAmount = 0f;
		((MonoBehaviour)House).StartCoroutine(House.TickToThrow(House.timeToFire));
	}
}
public class NonverbalSkeetPuller : MonoBehaviour
{
	public SkeetRange House;

	public LayerMask CheckForAim;

	public float FillTime;

	public float FillMultiplier;

	public float FillAmount;

	public Image fillBar;

	private float m_fillDelayTimer = 0f;

	public AudioClip pullConfirmation;

	private void Update()
	{
		//IL_009e: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_0148: Unknown result type (might be due to invalid IL or missing references)
		//IL_0153: Unknown result type (might be due to invalid IL or missing references)
		//IL_0160: Unknown result type (might be due to invalid IL or missing references)
		if (House.isPlaying || House.isPracticing)
		{
			fillBar.fillAmount = FillAmount;
			if (m_fillDelayTimer <= 0f)
			{
				FVRFireArm val = null;
				bool flag = false;
				if ((Object)(object)GM.CurrentMovementManager.Hands[1].CurrentInteractable != (Object)null)
				{
					Component component = ((Component)GM.CurrentMovementManager.Hands[1].CurrentInteractable).GetComponent(typeof(FVRFireArm));
					val = (FVRFireArm)(object)((component is FVRFireArm) ? component : null);
					RaycastHit val2 = default(RaycastHit);
					if ((Object)(object)val != (Object)null && Physics.Raycast(val.MuzzlePos.position, val.MuzzlePos.forward, ref val2, 100f, LayerMask.op_Implicit(CheckForAim)) && ((Object)((Component)((RaycastHit)(ref val2)).collider).gameObject).name == "Non-Verbal Puller")
					{
						flag = true;
					}
				}
				if ((Object)(object)GM.CurrentMovementManager.Hands[0].CurrentInteractable != (Object)null)
				{
					Component component2 = ((Component)GM.CurrentMovementManager.Hands[0].CurrentInteractable).GetComponent(typeof(FVRFireArm));
					val = (FVRFireArm)(object)((component2 is FVRFireArm) ? component2 : null);
					RaycastHit val3 = default(RaycastHit);
					if ((Object)(object)val != (Object)null && Physics.Raycast(val.MuzzlePos.position, val.MuzzlePos.forward, ref val3, 100f, LayerMask.op_Implicit(CheckForAim)) && ((Object)((Component)((RaycastHit)(ref val3)).collider).gameObject).name == "Non-Verbal Puller")
					{
						flag = true;
					}
				}
				if (!flag)
				{
					if (FillAmount > 0f)
					{
						FillAmount -= Time.deltaTime * FillMultiplier;
					}
					else
					{
						FillAmount = 0f;
					}
				}
				else if (flag)
				{
					FillAmount += Time.deltaTime * FillMultiplier;
				}
			}
			else if (m_fillDelayTimer >= 0f)
			{
				m_fillDelayTimer -= Time.deltaTime;
			}
		}
		if (FillAmount >= 1f)
		{
			filled();
		}
	}

	public void filled()
	{
		House.LoudSpeaker.PlayOneShot(pullConfirmation, 0.4f);
		m_fillDelayTimer = 2f;
		fillBar.fillAmount = 0f;
		FillAmount = 0f;
		((MonoBehaviour)House).StartCoroutine(House.TickToThrow(House.timeToFire));
	}
}
public class PlayerMarker : MonoBehaviour
{
	public GameObject OutsideMesh;

	public void OnTriggerEnter(Collider other)
	{
		if (((Component)other).gameObject.layer == 15)
		{
			OutsideMesh.SetActive(false);
		}
	}

	public void OnTriggerExit(Collider other)
	{
		if (((Component)other).gameObject.layer == 15)
		{
			OutsideMesh.SetActive(true);
		}
	}
}
public class SkeetFieldCollider : MonoBehaviour
{
	public SkeetRange House;

	public void OnTriggerEnter(Collider other)
	{
		Debug.Log((object)((Object)(object)((Component)((Component)other).transform.root).GetComponent<FVRPhysicalObject>() != (Object)null));
		if ((Object)(object)((Component)((Component)other).transform.root).GetComponent<FVRPhysicalObject>() != (Object)null && ((Component)((Component)other).transform.root).GetComponent<FVRPhysicalObject>().ObjectWrapper.ItemID == House.Things[House.m_currentThingToThrow].ItemID)
		{
			House.TargetReachedGround(((Component)((Component)other).transform.root).gameObject);
		}
	}
}
public class SkeetRange : MonoBehaviour
{
	public enum WhereToThrowFrom
	{
		high,
		low,
		both
	}

	public bool isInSequence = false;

	public bool isPlaying = false;

	public int ThrowCount = 0;

	public int currentThrows = 0;

	public int currentScore = 0;

	private int lastScore = 0;

	public FVRObject[] Things;

	public int m_currentThingToThrow = 0;

	[Tooltip("Material to apply to thrown targets for easier visibility")]
	public Material thingMaterial;

	public List<UberShatterable> targets;

	public List<WhereToThrowFrom> Sequence;

	private WhereToThrowFrom currentThrowPos;

	public SkeetTablet Tablet;

	[Header("Throw Positions")]
	public Transform HighHouseTrap;

	public Transform LowHouseTrap;

	public Transform CrossPoint;

	[Header("Audio Things")]
	public List<AudioClip> StationChangingVoiceLines;

	public List<AudioClip> FinalOption;

	public AudioSource HighHouseSource;

	public AudioSource LowHouseSource;

	public AudioClip ThrowSound;

	public AudioSource LoudSpeaker;

	public AudioClip StartSound;

	public AudioClip FinishSound;

	public string[] wordsToRecognize;

	[Header("Throwing Modifiers")]
	public float timeToFire = 0.3f;

	public float velocityRange = 1f;

	public float m_VelocityBase = 18f;

	public float AngularRangeX;

	public float AngularRangeY = 1f;

	public float rigidbodyDrag = 1f;

	public float UpwardForce = 1f;

	private GravityMode gravityType;

	[Header("Marker")]
	public GameObject Marker;

	public List<Transform> MarkerLocations;

	[Header("Debug")]
	public bool isDebug = false;

	public WhereToThrowFrom debugThrowLocation;

	[Header("Practice Stuff")]
	private WhereToThrowFrom PRL;

	public bool isPracticing = false;

	private void Start()
	{
		HighHouseTrap.LookAt(CrossPoint);
		LowHouseTrap.LookAt(CrossPoint);
	}

	private void M_Recognizer_OnPhraseRecognized(PhraseRecognizedEventArgs args)
	{
	}

	public void Recognized(float TimeTooken)
	{
		if (!isInSequence)
		{
			float num = timeToFire;
			num -= TimeTooken;
			((MonoBehaviour)this).StartCoroutine(TickToThrow(num));
		}
	}

	public void RecognizedPractice(float TimeTooken)
	{
		float num = timeToFire;
		num -= TimeTooken;
		((MonoBehaviour)this).StartCoroutine(PacticeTickToThrow(num));
	}

	private void Update()
	{
		if (isDebug)
		{
			((MonoBehaviour)this).StartCoroutine(TickToThrow(0f));
		}
		if (!isPlaying)
		{
			return;
		}
		if (lastScore != currentScore)
		{
			Tablet.Score.text = currentScore.ToString();
			lastScore = currentScore;
		}
		if (isInSequence && targets.Count == 0)
		{
			SequenceUpdate();
		}
		foreach (UberShatterable target in targets)
		{
			if ((Object)(object)target == (Object)null || target.HasShattered())
			{
				currentScore++;
				targets.Remove(target);
				break;
			}
		}
	}

	public IEnumerator TickToThrow(float time)
	{
		if (time > 0f)
		{
			yield return (object)new WaitForSeconds(time);
			TimeIsUp();
		}
		else if (time <= 0f)
		{
			TimeIsUp();
		}
		yield return null;
	}

	public void TimeIsUp()
	{
		if (isPlaying && !isDebug)
		{
			ThrowThing(currentThrowPos);
		}
		else if (isDebug)
		{
			ThrowThing(debugThrowLocation);
		}
	}

	private void ThrowThing(WhereToThrowFrom pos)
	{
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_006e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0084: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
		//IL_0182: Unknown result type (might be due to invalid IL or missing references)
		//IL_018d: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0211: Unknown result type (might be due to invalid IL or missing references)
		//IL_021b: Unknown result type (might be due to invalid IL or missing references)
		//IL_02db: Unknown result type (might be due to invalid IL or missing references)
		//IL_02e6: Unknown result type (might be due to invalid IL or missing references)
		//IL_0320: Unknown result type (might be due to invalid IL or missing references)
		//IL_0336: Unknown result type (might be due to invalid IL or missing references)
		//IL_0354: Unknown result type (might be due to invalid IL or missing references)
		//IL_036a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0374: Unknown result type (might be due to invalid IL or missing references)
		//IL_040a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0415: Unknown result type (might be due to invalid IL or missing references)
		//IL_0451: Unknown result type (might be due to invalid IL or missing references)
		//IL_0469: Unknown result type (might be due to invalid IL or missing references)
		//IL_0487: Unknown result type (might be due to invalid IL or missing references)
		//IL_049f: Unknown result type (might be due to invalid IL or missing references)
		//IL_04a9: Unknown result type (might be due to invalid IL or missing references)
		GameObject val = null;
		isInSequence = true;
		switch (pos)
		{
		case WhereToThrowFrom.high:
		{
			val = Object.Instantiate<GameObject>(((AnvilAsset)Things[m_currentThingToThrow]).GetGameObject(), HighHouseTrap.position, HighHouseTrap.rotation);
			val.transform.Rotate(new Vector3(Random.Range(0f - AngularRangeX, AngularRangeX), Random.Range(0f - AngularRangeY, AngularRangeY), 0f));
			val.GetComponent<Rigidbody>().velocity = val.transform.forward * (m_VelocityBase + Random.Range(0f - velocityRange, velocityRange));
			val.GetComponent<Rigidbody>().angularVelocity = val.transform.up * 10f;
			val.GetComponent<Rigidbody>().drag = rigidbodyDrag;
			val.AddComponent<KillAfter>().DieTime = 12f;
			HighHouseSource.pitch = Random.Range(0.97f, 1.03f);
			HighHouseSource.PlayOneShot(ThrowSound, 0.4f);
			HighHouseSource.pitch = 1f;
			UberShatterable component3 = val.GetComponent<UberShatterable>();
			targets.Add(component3);
			currentThrows++;
			ThrowCount++;
			break;
		}
		case WhereToThrowFrom.low:
		{
			val = Object.Instantiate<GameObject>(((AnvilAsset)Things[m_currentThingToThrow]).GetGameObject(), LowHouseTrap.position, LowHouseTrap.rotation);
			val.transform.Rotate(new Vector3(Random.Range(0f - AngularRangeX, AngularRangeX), Random.Range(0f - AngularRangeY, AngularRangeY), 0f));
			val.GetComponent<Rigidbody>().velocity = val.transform.forward * (m_VelocityBase + Random.Range(0f - velocityRange, velocityRange));
			val.GetComponent<Rigidbody>().angularVelocity = val.transform.up * 10f;
			val.GetComponent<Rigidbody>().drag = rigidbodyDrag;
			val.AddComponent<KillAfter>().DieTime = 12f;
			LowHouseSource.pitch = Random.Range(0.97f, 1.03f);
			LowHouseSource.PlayOneShot(ThrowSound, 0.4f);
			HighHouseSource.pitch = 1f;
			UberShatterable component4 = val.GetComponent<UberShatterable>();
			targets.Add(component4);
			currentThrows++;
			ThrowCount++;
			break;
		}
		case WhereToThrowFrom.both:
		{
			val = Object.Instantiate<GameObject>(((AnvilAsset)Things[m_currentThingToThrow]).GetGameObject(), HighHouseTrap.position, HighHouseTrap.rotation);
			val.transform.Rotate(new Vector3(Random.Range(0f - AngularRangeX, AngularRangeX), Random.Range(0f - AngularRangeY, AngularRangeY), 0f));
			val.GetComponent<Rigidbody>().velocity = val.transform.forward * (m_VelocityBase + Random.Range(0f - velocityRange, velocityRange));
			val.GetComponent<Rigidbody>().angularVelocity = val.transform.up * 10f;
			val.GetComponent<Rigidbody>().drag = rigidbodyDrag;
			val.AddComponent<KillAfter>().DieTime = 12f;
			HighHouseSource.pitch = Random.Range(0.97f, 1.03f);
			HighHouseSource.PlayOneShot(ThrowSound, 0.4f);
			HighHouseSource.pitch = 1f;
			UberShatterable component = val.GetComponent<UberShatterable>();
			targets.Add(component);
			GameObject val2 = Object.Instantiate<GameObject>(((AnvilAsset)Things[m_currentThingToThrow]).GetGameObject(), LowHouseTrap.position, LowHouseTrap.rotation);
			val2.transform.Rotate(new Vector3(Random.Range(0f - AngularRangeX, AngularRangeX), Random.Range(0f - AngularRangeY, AngularRangeY), 0f));
			val2.GetComponent<Rigidbody>().velocity = val2.transform.forward * (m_VelocityBase + Random.Range(0f - velocityRange, velocityRange));
			val2.GetComponent<Rigidbody>().angularVelocity = val2.transform.up * 10f;
			val2.GetComponent<Rigidbody>().drag = rigidbodyDrag;
			val2.AddComponent<KillAfter>().DieTime = 12f;
			if ((Object)(object)thingMaterial != (Object)null)
			{
				((Renderer)val2.GetComponentInChildren<MeshRenderer>()).material = thingMaterial;
			}
			LowHouseSource.pitch = Random.Range(0.97f, 1.03f);
			LowHouseSource.PlayOneShot(ThrowSound, 0.4f);
			HighHouseSource.pitch = 1f;
			UberShatterable component2 = val2.GetComponent<UberShatterable>();
			targets.Add(component2);
			currentThrows++;
			ThrowCount++;
			ThrowCount++;
			break;
		}
		}
		if ((Object)(object)thingMaterial != (Object)null)
		{
			((Renderer)val.GetComponentInChildren<MeshRenderer>()).material = thingMaterial;
		}
		isInSequence = true;
		Tablet.ThrowCount.text = ThrowCount.ToString();
	}

	public void SequenceUpdate()
	{
		isInSequence = false;
		if (currentThrows < Sequence.Count - 1)
		{
			currentThrowPos = Sequence[currentThrows];
			NextStation();
		}
		else if (currentThrows == 24 && currentScore == 24)
		{
			currentThrowPos = Sequence[Sequence.Count - 1];
		}
		else
		{
			FinishGame();
		}
	}

	public void StartGame()
	{
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		TrapThrower.I.StartStopRecognizer(start: true);
		gravityType = GM.Options.SimulationOptions.ObjectGravityMode;
		GM.Options.SimulationOptions.ObjectGravityMode = (GravityMode)1;
		isPlaying = true;
		Marker.SetActive(true);
		Marker.transform.SetPositionAndRotation(MarkerLocations[0].position, MarkerLocations[0].rotation);
		ThrowCount = 0;
		currentThrows = 0;
		currentScore = 0;
		LoudSpeaker.PlayOneShot(StartSound, 0.4f);
		Tablet.Score.text = currentScore.ToString();
		Tablet.ThrowCount.text = currentThrows.ToString();
		Tablet.GameScreenMainMenu.SetActive(false);
		currentThrowPos = WhereToThrowFrom.high;
	}

	public void FinishGame()
	{
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		Marker.SetActive(false);
		isPlaying = false;
		TrapThrower.I.StartStopRecognizer(start: false);
		Tablet.GameScreenMainMenu.SetActive(true);
		Tablet.addScore(currentScore);
		LoudSpeaker.PlayOneShot(FinishSound, 0.4f);
		GM.Options.SimulationOptions.ObjectGravityMode = gravityType;
	}

	public int chooseVoiceLIne()
	{
		return Random.Range(0, StationChangingVoiceLines.Count - 1);
	}

	public void NextStation()
	{
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_009d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_0104: Unknown result type (might be due to invalid IL or missing references)
		//IL_0115: Unknown result type (might be due to invalid IL or missing references)
		//IL_016b: Unknown result type (might be due to invalid IL or missing references)
		//IL_017c: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_0239: Unknown result type (might be due to invalid IL or missing references)
		//IL_024a: Unknown result type (might be due to invalid IL or missing references)
		//IL_02a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_02b1: Unknown result type (might be due to invalid IL or missing references)
		if (currentThrows != 0)
		{
			if (ThrowCount == 4)
			{
				Marker.transform.SetPositionAndRotation(MarkerLocations[1].position, MarkerLocations[1].rotation);
				LoudSpeaker.PlayOneShot(StationChangingVoiceLines[chooseVoiceLIne()], 1f);
			}
			else if (ThrowCount == 8)
			{
				Marker.transform.SetPositionAndRotation(MarkerLocations[2].position, MarkerLocations[2].rotation);
				LoudSpeaker.PlayOneShot(StationChangingVoiceLines[chooseVoiceLIne()], 1f);
			}
			else if (ThrowCount == 10)
			{
				Marker.transform.SetPositionAndRotation(MarkerLocations[3].position, MarkerLocations[3].rotation);
				LoudSpeaker.PlayOneShot(StationChangingVoiceLines[chooseVoiceLIne()], 1f);
			}
			else if (ThrowCount == 12)
			{
				Marker.transform.SetPositionAndRotation(MarkerLocations[4].position, MarkerLocations[4].rotation);
				LoudSpeaker.PlayOneShot(StationChangingVoiceLines[chooseVoiceLIne()], 1f);
			}
			else if (ThrowCount == 14)
			{
				Marker.transform.SetPositionAndRotation(MarkerLocations[5].position, MarkerLocations[5].rotation);
				LoudSpeaker.PlayOneShot(StationChangingVoiceLines[chooseVoiceLIne()], 1f);
			}
			else if (ThrowCount == 18)
			{
				Marker.transform.SetPositionAndRotation(MarkerLocations[6].position, MarkerLocations[6].rotation);
				LoudSpeaker.PlayOneShot(StationChangingVoiceLines[chooseVoiceLIne()], 1f);
			}
			else if (ThrowCount == 22)
			{
				Marker.transform.SetPositionAndRotation(MarkerLocations[7].position, MarkerLocations[7].rotation);
				LoudSpeaker.PlayOneShot(StationChangingVoiceLines[chooseVoiceLIne()], 1f);
			}
			else if (ThrowCount == 24)
			{
				LoudSpeaker.PlayOneShot(FinalOption[chooseVoiceLIne()], 1f);
			}
		}
	}

	public void TargetReachedGround(GameObject target)
	{
		UberShatterable component = target.GetComponent<UberShatterable>();
		if ((Object)(object)component != (Object)null && targets.Contains(component))
		{
			targets.Remove(component);
		}
	}

	public void StartPractice()
	{
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		isPracticing = true;
		TrapThrower.I.StartStopRecognizer(start: true);
		Tablet.changeTab(Tablet.PracticeTab);
		gravityType = GM.Options.SimulationOptions.ObjectGravityMode;
		GM.Options.SimulationOptions.ObjectGravityMode = (GravityMode)1;
		isInSequence = true;
		isInSequence = false;
	}

	public void StopPractice()
	{
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		isPracticing = false;
		Tablet.changeTab(Tablet.MainMenu);
		TrapThrower.I.StartStopRecognizer(start: false);
		GM.Options.SimulationOptions.ObjectGravityMode = gravityType;
	}

	public void ChangePracticeThrowPosition(WhereToThrowFrom pos)
	{
		PRL = pos;
		switch (pos)
		{
		case WhereToThrowFrom.high:
			Tablet.CurrentThrowPos.text = "Currently throwing from the high house";
			break;
		case WhereToThrowFrom.low:
			Tablet.CurrentThrowPos.text = "Currently throwing from the low house";
			break;
		case WhereToThrowFrom.both:
			Tablet.CurrentThrowPos.text = "Currently throwing from both houses";
			break;
		}
	}

	public IEnumerator PacticeTickToThrow(float time)
	{
		if (time > 0f)
		{
			yield return (object)new WaitForSeconds(time);
			PracticeThrow(PRL);
		}
		else if (time <= 0f)
		{
			PracticeThrow(PRL);
		}
		yield return null;
	}

	public void PracticeThrow(WhereToThrowFrom pos)
	{
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_014c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0157: Unknown result type (might be due to invalid IL or missing references)
		//IL_0191: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_01db: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
		//IL_0276: Unknown result type (might be due to invalid IL or missing references)
		//IL_0281: Unknown result type (might be due to invalid IL or missing references)
		//IL_02bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_02ef: Unknown result type (might be due to invalid IL or missing references)
		//IL_0305: Unknown result type (might be due to invalid IL or missing references)
		//IL_030f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0392: Unknown result type (might be due to invalid IL or missing references)
		//IL_039d: Unknown result type (might be due to invalid IL or missing references)
		//IL_03d7: Unknown result type (might be due to invalid IL or missing references)
		//IL_03ed: Unknown result type (might be due to invalid IL or missing references)
		//IL_040b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0421: Unknown result type (might be due to invalid IL or missing references)
		//IL_042b: Unknown result type (might be due to invalid IL or missing references)
		GameObject val = null;
		switch (pos)
		{
		case WhereToThrowFrom.high:
			val = Object.Instantiate<GameObject>(((AnvilAsset)Things[m_currentThingToThrow]).GetGameObject(), HighHouseTrap.position, HighHouseTrap.rotation);
			val.transform.Rotate(new Vector3(Random.Range(0f - AngularRangeX, AngularRangeX), Random.Range(0f - AngularRangeY, AngularRangeY), 0f));
			val.GetComponent<Rigidbody>().velocity = val.transform.forward * (m_VelocityBase + Random.Range(0f - velocityRange, velocityRange));
			val.GetComponent<Rigidbody>().angularVelocity = val.transform.up * 10f;
			val.GetComponent<Rigidbody>().drag = rigidbodyDrag;
			val.AddComponent<KillAfter>().DieTime = 12f;
			HighHouseSource.pitch = Random.Range(0.97f, 1.03f);
			HighHouseSource.PlayOneShot(ThrowSound, 0.4f);
			HighHouseSource.pitch = 1f;
			break;
		case WhereToThrowFrom.low:
			val = Object.Instantiate<GameObject>(((AnvilAsset)Things[m_currentThingToThrow]).GetGameObject(), LowHouseTrap.position, LowHouseTrap.rotation);
			val.transform.Rotate(new Vector3(Random.Range(0f - AngularRangeX, AngularRangeX), Random.Range(0f - AngularRangeY, AngularRangeY), 0f));
			val.GetComponent<Rigidbody>().velocity = val.transform.forward * (m_VelocityBase + Random.Range(0f - velocityRange, velocityRange));
			val.GetComponent<Rigidbody>().angularVelocity = val.transform.up * 10f;
			val.GetComponent<Rigidbody>().drag = rigidbodyDrag;
			val.AddComponent<KillAfter>().DieTime = 12f;
			LowHouseSource.pitch = Random.Range(0.97f, 1.03f);
			LowHouseSource.PlayOneShot(ThrowSound, 0.4f);
			HighHouseSource.pitch = 1f;
			break;
		case WhereToThrowFrom.both:
		{
			val = Object.Instantiate<GameObject>(((AnvilAsset)Things[m_currentThingToThrow]).GetGameObject(), HighHouseTrap.position, HighHouseTrap.rotation);
			val.transform.Rotate(new Vector3(Random.Range(0f - AngularRangeX, AngularRangeX), Random.Range(0f - AngularRangeY, AngularRangeY), 0f));
			val.GetComponent<Rigidbody>().velocity = val.transform.forward * (m_VelocityBase + Random.Range(0f - velocityRange, velocityRange));
			val.GetComponent<Rigidbody>().angularVelocity = val.transform.up * 10f;
			val.GetComponent<Rigidbody>().drag = rigidbodyDrag;
			val.AddComponent<KillAfter>().DieTime = 12f;
			HighHouseSource.pitch = Random.Range(0.97f, 1.03f);
			HighHouseSource.PlayOneShot(ThrowSound, 0.4f);
			HighHouseSource.pitch = 1f;
			GameObject val2 = Object.Instantiate<GameObject>(((AnvilAsset)Things[m_currentThingToThrow]).GetGameObject(), LowHouseTrap.position, LowHouseTrap.rotation);
			val2.transform.Rotate(new Vector3(Random.Range(0f - AngularRangeX, AngularRangeX), Random.Range(0f - AngularRangeY, AngularRangeY), 0f));
			val2.GetComponent<Rigidbody>().velocity = val2.transform.forward * (m_VelocityBase + Random.Range(0f - velocityRange, velocityRange));
			val2.GetComponent<Rigidbody>().angularVelocity = val2.transform.up * 10f;
			val2.GetComponent<Rigidbody>().drag = rigidbodyDrag;
			val2.AddComponent<KillAfter>().DieTime = 12f;
			if ((Object)(object)thingMaterial != (Object)null)
			{
				((Renderer)val2.GetComponentInChildren<MeshRenderer>()).material = thingMaterial;
			}
			LowHouseSource.pitch = Random.Range(0.97f, 1.03f);
			LowHouseSource.PlayOneShot(ThrowSound, 0.4f);
			HighHouseSource.pitch = 1f;
			break;
		}
		}
		if ((Object)(object)thingMaterial != (Object)null)
		{
			((Renderer)val.GetComponentInChildren<MeshRenderer>()).material = thingMaterial;
		}
	}
}
public class SkeetTablet : MonoBehaviour
{
	public SkeetRange range;

	public Text Score;

	public Text ThrowCount;

	public GameObject MainMenu;

	public GameObject ActiveGameScreen;

	public GameObject GameScreenMainMenu;

	public List<GameObject> tabs;

	public List<string> Previous10Scores;

	public Text ScoreDisplay;

	[Header("practice stuff")]
	public GameObject PracticeTab;

	public Text CurrentThrowPos;

	private void Start()
	{
	}

	private void Update()
	{
	}

	public void startSequence()
	{
		foreach (GameObject tab in tabs)
		{
			if ((Object)(object)tab != (Object)(object)ActiveGameScreen)
			{
				tab.SetActive(false);
			}
			else if ((Object)(object)tab == (Object)(object)ActiveGameScreen)
			{
				tab.SetActive(true);
			}
		}
		range.StartGame();
	}

	public void changeTab(GameObject tablet)
	{
		foreach (GameObject tab in tabs)
		{
			if ((Object)(object)tab != (Object)(object)tablet)
			{
				tab.SetActive(false);
			}
			else
			{
				tab.SetActive(true);
			}
		}
	}

	public void addScore(int score)
	{
		for (int num = 9; num > 0; num--)
		{
			Previous10Scores[num] = Previous10Scores[num - 1];
		}
		Previous10Scores[0] = score.ToString();
		ScoreDisplay.text = ListToText(Previous10Scores);
	}

	private string ListToText(List<string> list)
	{
		string text = "";
		foreach (string item in list)
		{
			text = text + item.ToString() + "\n";
		}
		return text;
	}
}
public class SkeetTabletButton : MonoBehaviour
{
	public int arrayPositionOfSpawnable;

	public SkeetRange House;

	public SkeetTablet tablet;

	public GameObject TabToChangeTo;

	[Header("What location will this button make the clay throw from. requires the House to be filled out")]
	public SkeetRange.WhereToThrowFrom practiceThrowLocation;

	public void changeThrowingItem()
	{
		House.m_currentThingToThrow = arrayPositionOfSpawnable;
	}

	public void changeTab()
	{
		tablet.changeTab(TabToChangeTo);
	}

	public void changePracticeThrowLocation()
	{
		House.ChangePracticeThrowPosition(practiceThrowLocation);
	}
}
public class TrapCollider : MonoBehaviour
{
	public TrapThrower House;

	public GameObject OutsideMesh;

	private bool isPlayerin = false;

	public void OnTriggerEnter(Collider other)
	{
		if (((Component)other).gameObject.layer == 15)
		{
			OutsideMesh.SetActive(false);
			House.isPlayerInCollider = true;
		}
	}

	public void OnTriggerExit(Collider other)
	{
		if (((Component)other).gameObject.layer == 15)
		{
			OutsideMesh.SetActive(true);
			House.isPlayerInCollider = false;
		}
	}
}
public class TrapField : MonoBehaviour
{
	public TrapThrower House;

	public void OnTriggerEnter(Collider other)
	{
		Debug.Log((object)((Object)(object)((Component)((Component)other).transform.root).GetComponent<FVRPhysicalObject>() != (Object)null));
		if ((Object)(object)((Component)((Component)other).transform.root).GetComponent<FVRPhysicalObject>() != (Object)null && ((Component)((Component)other).transform.root).GetComponent<FVRPhysicalObject>().ObjectWrapper.ItemID == House.Things[House.m_currentThingToThrow].ItemID)
		{
			House.TargetReachedGround(((Component)((Component)other).transform.root).gameObject);
		}
	}
}
public class TrapTablet : MonoBehaviour
{
	public TrapThrower House;

	public Text Score;

	public Text ThrowCount;

	public GameObject MainMenu;

	public GameObject ActiveGameScreen;

	public GameObject GameScreenMainMenu;

	public List<GameObject> tabs;

	public List<string> Previous10Scores;

	public Text ScoreDisplay;

	private void Update()
	{
		if (House.currentThrows >= 25)
		{
			House.FinishGame();
		}
	}

	public void startSequence()
	{
		foreach (GameObject tab in tabs)
		{
			if ((Object)(object)tab != (Object)(object)ActiveGameScreen)
			{
				tab.SetActive(false);
			}
			else if ((Object)(object)tab == (Object)(object)ActiveGameScreen)
			{
				tab.SetActive(true);
			}
		}
		House.StartGame();
	}

	public void changeTab(GameObject tablet)
	{
		foreach (GameObject tab in tabs)
		{
			if ((Object)(object)tab != (Object)(object)tablet)
			{
				tab.SetActive(false);
			}
			else
			{
				tab.SetActive(true);
			}
		}
	}

	public void addScore(int score)
	{
		for (int num = 9; num > 0; num--)
		{
			Previous10Scores[num] = Previous10Scores[num - 1];
		}
		Previous10Scores[0] = score.ToString();
		ScoreDisplay.text = ListToText(Previous10Scores);
	}

	private string ListToText(List<string> list)
	{
		string text = "";
		foreach (string item in list)
		{
			text = text + item.ToString() + "\n";
		}
		return text;
	}
}
public class TrapTabletButton : MonoBehaviour
{
	public int arrayPositionOfSpawnable;

	public TrapThrower House;

	public TrapTablet tablet;

	public GameObject TabToChangeTo;

	public void changeThrowingItem()
	{
		House.m_currentThingToThrow = arrayPositionOfSpawnable;
	}

	public void changeTab()
	{
		tablet.changeTab(TabToChangeTo);
	}
}
public class TrapThrower : MonoBehaviour
{
	public enum ShotgunGames
	{
		TRAP,
		SKEET,
		WOBBLETRAP
	}

	public string[] wordsToRecognize;

	public bool isPlaying = false;

	public TrapTablet Tablet;

	public ShotgunGames GameType;

	public Transform LaunchPos1;

	public Transform LaunchPos2;

	public FVRObject[] Things;

	public int m_currentThingToThrow = 0;

	[Tooltip("Material to apply to thrown targets for easier visibility")]
	public Material thingMaterial;

	public AudioSource LoudSpeaker;

	public AudioSource LaunchSoundSource;

	public AudioClip LaunchSound;

	public float velocityRange = 1f;

	public float m_VelocityBase = 18f;

	public float AngularRangeX;

	public float AngulatRangeY = 5f;

	public KeywordRecognizer m_Recognizer;

	public static TrapThrower I;

	public float timeToFire = 1f;

	public List<UberShatterable> targets;

	public int currentScore = 0;

	private int lastScore = 0;

	public int currentThrows = 0;

	public bool waitingForFinish = false;

	public AudioClip StartBuzzer;

	public AudioClip FinishBuzzer;

	public List<AudioClip> FiveThrowVoiceLines;

	[Header("Tutorial stuff")]
	public bool isTutorial = false;

	public bool isPlayerInCollider = false;

	public GameObject PlaceMarker;

	public List<Transform> TRAPcolliderPoints;

	public List<AudioClip> EnterTheCollisionBox;

	public bool isdebug = false;

	public float debugTime = 1f;

	public float rigidbodyDrag = 1f;

	public float UpwardForce = 1f;

	private GravityMode gravityType;

	public SkeetRange SkeetRange;

	private bool isKeywordListenerUsed = false;

	private void Start()
	{
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Expected O, but got Unknown
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Expected O, but got Unknown
		I = this;
		m_Recognizer = new KeywordRecognizer(wordsToRecognize, (ConfidenceLevel)2);
		if (m_Recognizer != null)
		{
			((PhraseRecognizer)m_Recognizer).OnPhraseRecognized += new PhraseRecognizedDelegate(M_Recognizer_OnPhraseRecognized);
		}
	}

	public void StartStopRecognizer(bool start)
	{
		if (m_Recognizer == null)
		{
			return;
		}
		if (start && !isKeywordListenerUsed)
		{
			if (!((PhraseRecognizer)m_Recognizer).IsRunning)
			{
				((PhraseRecognizer)m_Recognizer).Start();
			}
			isKeywordListenerUsed = true;
		}
		else if (!start)
		{
			if (((PhraseRecognizer)m_Recognizer).IsRunning)
			{
				((PhraseRecognizer)m_Recognizer).Stop();
			}
			isKeywordListenerUsed = false;
		}
		else if (start && isKeywordListenerUsed)
		{
			Debug.Log((object)"Keyword Listener is already in use. Please report how you got this message to Arpy");
		}
	}

	private void M_Recognizer_OnPhraseRecognized(PhraseRecognizedEventArgs args)
	{
		if (SkeetRange.isPlaying)
		{
			SkeetRange skeetRange = SkeetRange;
			TimeSpan phraseDuration = args.phraseDuration;
			skeetRange.Recognized(phraseDuration.Seconds);
			return;
		}
		if (SkeetRange.isPracticing)
		{
			SkeetRange skeetRange2 = SkeetRange;
			TimeSpan phraseDuration2 = args.phraseDuration;
			skeetRange2.RecognizedPractice(phraseDuration2.Seconds);
			return;
		}
		Debug.Log((object)"recognized");
		float num = timeToFire;
		float num2 = num;
		TimeSpan phraseDuration3 = args.phraseDuration;
		num = num2 - (float)phraseDuration3.Seconds;
		((MonoBehaviour)this).StartCoroutine(TickToThrow(num));
	}

	private void Update()
	{
		//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
		if (isdebug)
		{
			((MonoBehaviour)this).StartCoroutine(TickToThrow(debugTime));
		}
		if (lastScore != currentScore)
		{
			Tablet.Score.text = currentScore.ToString();
			lastScore = currentScore;
		}
		if (isPlaying)
		{
		}
		foreach (UberShatterable target in targets)
		{
			if ((Object)(object)target == (Object)null || target.HasShattered())
			{
				currentScore++;
				targets.Remove(target);
				break;
			}
			if ((int)gravityType == 0)
			{
				((Component)target).gameObject.GetComponent<Rigidbody>().AddForce(Vector3.up * UpwardForce, (ForceMode)0);
			}
		}
	}

	private void ThrowThing()
	{
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
		GameObject val = Object.Instantiate<GameObject>(((AnvilAsset)Things[m_currentThingToThrow]).GetGameObject(), Vector3.Lerp(LaunchPos1.position, LaunchPos2.position, Random.Range(0f, 1f)), LaunchPos1.rotation);
		val.transform.Rotate(new Vector3(Random.Range(0f - AngularRangeX, AngularRangeX), Random.Range(0f - AngulatRangeY, AngulatRangeY), 0f));
		val.GetComponent<Rigidbody>().velocity = val.transform.forward * (m_VelocityBase + Random.Range(0f - velocityRange, velocityRange));
		val.GetComponent<Rigidbody>().angularVelocity = val.transform.up * 10f;
		val.GetComponent<Rigidbody>().drag = rigidbodyDrag;
		val.AddComponent<KillAfter>().DieTime = 12f;
		if ((Object)(object)thingMaterial != (Object)null)
		{
			((Renderer)val.GetComponentInChildren<MeshRenderer>()).material = thingMaterial;
		}
		LaunchSoundSource.pitch = Random.Range(0.97f, 1.03f);
		LaunchSoundSource.PlayOneShot(LaunchSound, 0.4f);
		UberShatterable component = val.GetComponent<UberShatterable>();
		targets.Add(component);
		currentThrows++;
		NextStation();
		Tablet.ThrowCount.text = currentThrows.ToString();
	}

	public void TimeIsUp()
	{
		if (isPlaying && !isdebug)
		{
			if (!isTutorial && GameType == ShotgunGames.TRAP)
			{
				ThrowThing();
			}
		}
		else if (isdebug)
		{
			ThrowThing();
		}
	}

	public IEnumerator TickToThrow(float time)
	{
		if (time > 0f)
		{
			yield return (object)new WaitForSeconds(time);
			TimeIsUp();
		}
		else if (time <= 0f)
		{
			TimeIsUp();
		}
		yield return null;
	}

	public void TargetReachedGround(GameObject target)
	{
		UberShatterable component = target.GetComponent<UberShatterable>();
		if ((Object)(object)component != (Object)null && targets.Contains(component))
		{
			targets.Remove(component);
		}
	}

	public void StartGame()
	{
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
		gravityType = GM.Options.SimulationOptions.ObjectGravityMode;
		isPlaying = true;
		currentScore = 0;
		Tablet.Score.text = currentScore.ToString();
		currentThrows = 0;
		Tablet.ThrowCount.text = currentThrows.ToString();
		Tablet.GameScreenMainMenu.SetActive(false);
		LoudSpeaker.pitch = Random.Range(0.97f, 1.03f);
		PlaceMarker.SetActive(true);
		PlaceMarker.transform.SetPositionAndRotation(TRAPcolliderPoints[0].position, TRAPcolliderPoints[0].rotation);
		LoudSpeaker.PlayOneShot(StartBuzzer, 0.4f);
		StartStopRecognizer(start: true);
	}

	public void FinishGame()
	{
		PlaceMarker.SetActive(false);
		isPlaying = false;
		StartStopRecognizer(start: false);
		Tablet.GameScreenMainMenu.SetActive(true);
		Tablet.addScore(currentScore);
		LoudSpeaker.PlayOneShot(FinishBuzzer, 0.3f);
		currentThrows = 0;
	}

	public int chooseVoiceLIne()
	{
		return Random.Range(0, FiveThrowVoiceLines.Count - 1);
	}

	public void NextStation()
	{
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_0145: Unknown result type (might be due to invalid IL or missing references)
		//IL_0156: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
		if (GameType == ShotgunGames.TRAP && currentThrows != 0)
		{
			if (currentThrows == 5)
			{
				PlaceMarker.transform.SetPositionAndRotation(TRAPcolliderPoints[1].position, TRAPcolliderPoints[1].rotation);
				LoudSpeaker.pitch = Random.Range(0.97f, 1.03f);
				LoudSpeaker.PlayOneShot(FiveThrowVoiceLines[chooseVoiceLIne()], 1f);
			}
			else if (currentThrows == 10)
			{
				PlaceMarker.transform.SetPositionAndRotation(TRAPcolliderPoints[2].position, TRAPcolliderPoints[2].rotation);
				LoudSpeaker.pitch = Random.Range(0.97f, 1.03f);
				LoudSpeaker.PlayOneShot(FiveThrowVoiceLines[chooseVoiceLIne()], 1f);
			}
			else if (currentThrows == 15)
			{
				PlaceMarker.transform.SetPositionAndRotation(TRAPcolliderPoints[3].position, TRAPcolliderPoints[3].rotation);
				LoudSpeaker.pitch = Random.Range(0.97f, 1.03f);
				LoudSpeaker.PlayOneShot(FiveThrowVoiceLines[chooseVoiceLIne()], 1f);
			}
			else if (currentThrows == 20)
			{
				PlaceMarker.transform.SetPositionAndRotation(TRAPcolliderPoints[4].position, TRAPcolliderPoints[4].rotation);
				LoudSpeaker.pitch = Random.Range(0.97f, 1.03f);
				LoudSpeaker.PlayOneShot(FiveThrowVoiceLines[chooseVoiceLIne()], 1f);
			}
		}
	}
}
namespace Modmas2023.ModmasMap_2023
{
	[BepInPlugin("Modmas2023.ModmasMap_2023", "ModmasMap_2023", "1.0.5")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("nrgill28.Atlas", "1.0.1")]
	public class ModmasMap_2023Plugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			AtlasPlugin.RegisterScene(Path.Combine(BasePath, "maptest3"));
		}
	}
}
namespace Modmas2023.Modmas_2023
{
	public class Nuke : MonoBehaviour, IFVRDamageable
	{
		[Header("Nuke-Specific Parameters")]
		[SerializeField]
		private float health = 10000f;

		[SerializeField]
		private GameObject mesh;

		[Header("Explosion parameters")]
		[SerializeField]
		private AudioEvent explosionSound;

		[Tooltip("What material the bomb is set to during the explosion.")]
		[SerializeField]
		private Material explosionMaterial;

		[SerializeField]
		private float expansionSpeed = 10f;

		[SerializeField]
		private GameObject[] enableOnExplode;

		[SerializeField]
		private GameObject[] disableOnExplode;

		private bool hasExploded;

		private IEnumerator expansionCoroutine;

		private float bombScale = 1f;

		public void Start()
		{
			expansionCoroutine = bombExpansion();
		}

		public void Damage(Damage d)
		{
			health -= d.Dam_TotalKinetic;
			if ((health <= 0f || d.Dam_EMP > 0f) && !hasExploded)
			{
				hasExploded = true;
				Detonate();
			}
		}

		private void Detonate()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			SM.PlayCoreSound((FVRPooledAudioType)5, explosionSound, ((Component)this).transform.position);
			ScreenShake.TriggerShake(new ShakeProfile(3.5f, 0.4f), new VignetteProfile(3.4f, 1f, 0.35f, Color.black));
			if (enableOnExplode.Length > 0)
			{
				GameObject[] array = enableOnExplode;
				foreach (GameObject val in array)
				{
					val.SetActive(true);
				}
			}
			if (disableOnExplode.Length > 0)
			{
				GameObject[] array2 = disableOnExplode;
				foreach (GameObject val2 in array2)
				{
					val2.SetActive(false);
				}
			}
			if ((Object)(object)mesh.GetComponent<MeshRenderer>() != (Object)null && (Object)(object)explosionMaterial != (Object)null)
			{
				((Renderer)mesh.GetComponent<MeshRenderer>()).material = explosionMaterial;
				((MonoBehaviour)this).StartCoroutine(expansionCoroutine);
			}
			Scene activeScene = SceneManager.GetActiveScene();
			SteamVR_LoadLevel.Begin(((Scene)(ref activeScene)).name, false, 0.1f, 0f, 0f, 0f, 1f);
		}

		private IEnumerator bombExpansion()
		{
			while (true)
			{
				bombScale += expansionSpeed * Time.deltaTime;
				mesh.transform.localScale = new Vector3(bombScale, bombScale, bombScale);
				yield return null;
			}
		}
	}
}
namespace Modmas2023
{
	public class FollowTarget : MonoBehaviour
	{
		[Header("Only fill if the target is not the main camera or player head")]
		public Transform target;

		private bool attached;

		private Vector3 playerOffset;

		private void Update()
		{
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			if (!attached)
			{
				if ((Object)(object)target == (Object)null)
				{
					if ((Object)(object)GM.CurrentPlayerBody != (Object)null)
					{
						if ((Object)(object)GM.CurrentPlayerBody.Head != (Object)null)
						{
							target = GM.CurrentPlayerBody.Head;
							playerOffset = target.position - ((Component)this).transform.position;
							attached = true;
						}
						else
						{
							Debug.Log((object)"FollowTarget needs a target to be assigned");
							attached = false;
						}
					}
				}
				else
				{
					playerOffset = target.position - ((Component)this).transform.position;
					attached = true;
				}
			}
			else
			{
				((Component)this).transform.position = target.position - playerOffset;
			}
		}
	}
}
public class FollowTargetDebug : MonoBehaviour
{
	private bool check;

	private void OnLevelWasLoaded()
	{
		Debug.Log((object)("OnLevelWasLoaded, player head exists: " + GM.CurrentPlayerBody != null));
	}

	private void Awake()
	{
		Debug.Log((object)("OnAwake, player head exists: " + GM.CurrentPlayerBody != null));
	}

	private void Start()
	{
		Debug.Log((object)("Start, player head exists: " + GM.CurrentPlayerBody != null));
	}

	private void Update()
	{
		if (!check)
		{
			Debug.Log((object)("Update, player head exists: " + GM.CurrentPlayerBody != null));
		}
		check = true;
	}
}
[ExecuteInEditMode]
[AddComponentMenu("Post Process/Post Process")]
[RequireComponent(typeof(Camera))]
public class PostProcess : MonoBehaviour
{
	private enum Pass
	{
		Compose,
		Mip,
		Threshold,
		Blur,
		ZoomBlur
	}

	public Shader PostProcessShader;

	[Header("Bloom:")]
	[Range(0f, 3f)]
	public float BloomThreshold = 1f;

	[Range(0f, 1f)]
	public float BloomExtra = 0.1f;

	[Range(0f, 10f)]
	public float BloomAmount = 4f;

	[Range(1f, 8f)]
	public float BloomSpread = 6f;

	[Header("God Rays")]
	public Light _sunLight;

	[Range(0f, 1f)]
	public float GodRayGlow = 0.1f;

	[Range(0f, 5f)]
	public float GodRayAmount = 1f;

	[Range(0f, 1f)]
	public float GodRayLength = 1f;

	public int GodRaySteps = 10;

	private Material _postProcessMaterial;

	private RenderTexture _bloomThresholdTexture;

	private RenderTexture _bloomThresholdTextureMip1;

	private RenderTexture _bloomThresholdTextureMip2;

	private RenderTexture _bloomBlurX;

	private RenderTexture _bloomBlurY;

	private RenderTexture _godrayBlur1;

	private RenderTexture _godrayBlur2;

	private Camera _thisCamera;

	private bool _initialized = false;

	private void OnActivate()
	{
		OnEnable();
	}

	private void Start()
	{
		OnEnable();
	}

	private void OnEnable()
	{
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Expected O, but got Unknown
		if (_initialized)
		{
			return;
		}
		_thisCamera = ((Component)this).GetComponent<Camera>();
		_thisCamera.depthTextureMode = (DepthTextureMode)1;
		if ((Object)(object)PostProcessShader == (Object)null)
		{
			PostProcessShader = Shader.Find("Hidden/PostProcess");
		}
		if ((Object)(object)PostProcessShader == (Object)null)
		{
			Debug.Log((object)"#ERROR# Hidden/PostProcess Shader not found");
			return;
		}
		if ((Object)(object)_postProcessMaterial != (Object)null)
		{
			_postProcessMaterial = null;
		}
		_postProcessMaterial = new Material(PostProcessShader);
		((Object)_postProcessMaterial).hideFlags = (HideFlags)61;
		_initialized = true;
	}

	private void CleanUpTextures()
	{
		if (Object.op_Implicit((Object)(object)_bloomThresholdTexture))
		{
			RenderTexture.ReleaseTemporary(_bloomThresholdTexture);
			_bloomThresholdTexture = null;
		}
		if (Object.op_Implicit((Object)(object)_bloomThresholdTextureMip1))
		{
			RenderTexture.ReleaseTemporary(_bloomThresholdTextureMip1);
			_bloomThresholdTextureMip1 = null;
		}
		if (Object.op_Implicit((Object)(object)_bloomThresholdTextureMip2))
		{
			RenderTexture.ReleaseTemporary(_bloomThresholdTextureMip2);
			_bloomThresholdTextureMip2 = null;
		}
		if (Object.op_Implicit((Object)(object)_bloomBlurX))
		{
			RenderTexture.ReleaseTemporary(_bloomBlurX);
			_bloomBlurX = null;
		}
		if (Object.op_Implicit((Object)(object)_bloomBlurY))
		{
			RenderTexture.ReleaseTemporary(_bloomBlurY);
			_bloomBlurY = null;
		}
		if (Object.op_Implicit((Object)(object)_godrayBlur1))
		{
			RenderTexture.ReleaseTemporary(_godrayBlur1);
			_godrayBlur1 = null;
		}
		if (Object.op_Implicit((Object)(object)_godrayBlur2))
		{
			RenderTexture.ReleaseTemporary(_godrayBlur2);
			_godrayBlur2 = null;
		}
	}

	private void OnDisable()
	{
		CleanUpTextures();
		_initialized = false;
	}

	private void OnRenderImage(RenderTexture source, RenderTexture destination)
	{
		//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
		//IL_0145: Unknown result type (might be due to invalid IL or missing references)
		//IL_014a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0124: Unknown result type (might be due to invalid IL or missing references)
		//IL_0129: Unknown result type (might be due to invalid IL or missing references)
		//IL_0172: Unknown result type (might be due to invalid IL or missing references)
		//IL_0177: Unknown result type (might be due to invalid IL or missing references)
		//IL_017c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0180: Unknown result type (might be due to invalid IL or missing references)
		//IL_0185: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b7: Unknown result type (might be due to invalid IL or missing references)
		//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f4: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_0220: Unknown result type (might be due to invalid IL or missing references)
		//IL_0225: Unknown result type (might be due to invalid IL or missing references)
		//IL_022a: Unknown result type (might be due to invalid IL or missing references)
		//IL_022e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0233: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_0357: Unknown result type (might be due to invalid IL or missing references)
		//IL_035c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0401: Unknown result type (might be due to invalid IL or missing references)
		//IL_0406: Unknown result type (might be due to invalid IL or missing references)
		//IL_043d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0442: Unknown result type (might be due to invalid IL or missing references)
		//IL_04a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_04a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_04dc: Unknown result type (might be due to invalid IL or missing references)
		//IL_04e1: Unknown result type (might be due to invalid IL or missing references)
		//IL_0525: Unknown result type (might be due to invalid IL or missing references)
		//IL_0530: Unknown result type (might be due to invalid IL or missing references)
		//IL_0535: Unknown result type (might be due to invalid IL or missing references)
		//IL_0550: Unknown result type (might be due to invalid IL or missing references)
		//IL_0560: Unknown result type (might be due to invalid IL or missing references)
		//IL_056a: Unknown result type (might be due to invalid IL or missing references)
		//IL_056f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0574: Unknown result type (might be due to invalid IL or missing references)
		//IL_0579: Unknown result type (might be due to invalid IL or missing references)
		//IL_05a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_05a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_0643: Unknown result type (might be due to invalid IL or missing references)
		//IL_0653: Unknown result type (might be due to invalid IL or missing references)
		//IL_065e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0665: Unknown result type (might be due to invalid IL or missing references)
		//IL_066a: Unknown result type (might be due to invalid IL or missing references)
		//IL_06e9: Unknown result type (might be due to invalid IL or missing references)
		int width = ((Texture)source).width;
		int height = ((Texture)source).height;
		Vector2 val = default(Vector2);
		((Vector2)(ref val))..ctor((float)((Texture)source).width, (float)((Texture)source).height);
		Vector2 val2 = default(Vector2);
		((Vector2)(ref val2))..ctor((float)(((Texture)source).width / 2), (float)(((Texture)source).height / 2));
		Vector2 val3 = default(Vector2);
		((Vector2)(ref val3))..ctor((float)(((Texture)source).width / 4), (float)(((Texture)source).height / 4));
		Vector2 val4 = default(Vector2);
		((Vector2)(ref val4))..ctor((float)(((Texture)source).width / 8), (float)(((Texture)source).height / 8));
		_postProcessMaterial.SetFloat("_BloomThreshold", BloomThreshold);
		_postProcessMaterial.SetFloat("_BloomExtra", BloomExtra);
		_postProcessMaterial.SetFloat("_ScreenX", val2.x);
		_postProcessMaterial.SetFloat("_ScreenY", val2.y);
		_postProcessMaterial.SetVector("_OneOverScreenSize", Vector4.op_Implicit(new Vector2(1f / val2.x, 1f / val2.y)));
		if (Object.op_Implicit((Object)(object)_sunLight))
		{
			_postProcessMaterial.SetVector("_SunDir", Vector4.op_Implicit(((Component)_sunLight).transform.forward));
		}
		else
		{
			_postProcessMaterial.SetVector("_SunDir", Vector4.op_Implicit(Vector3.zero));
		}
		Material postProcessMaterial = _postProcessMaterial;
		Ray val5 = _thisCamera.ScreenPointToRay(new Vector3(0f, (float)height, 0f));
		postProcessMaterial.SetVector("_ViewDirTL", Vector4.op_Implicit(((Ray)(ref val5)).direction));
		Material postProcessMaterial2 = _postProcessMaterial;
		Ray val6 = _thisCamera.ScreenPointToRay(new Vector3((float)width, (float)height, 0f));
		postProcessMaterial2.SetVector("_ViewDirTR", Vector4.op_Implicit(((Ray)(ref val6)).direction));
		Material postProcessMaterial3 = _postProcessMaterial;
		Ray val7 = _thisCamera.ScreenPointToRay(new Vector3(0f, 0f, 0f));
		postProcessMaterial3.SetVector("_ViewDirBL", Vector4.op_Implicit(((Ray)(ref val7)).direction));
		Material postProcessMaterial4 = _postProcessMaterial;
		Ray val8 = _thisCamera.ScreenPointToRay(new Vector3((float)width, 0f, 0f));
		postProcessMaterial4.SetVector("_ViewDirBR", Vector4.op_Implicit(((Ray)(ref val8)).direction));
		_bloomThresholdTexture = RenderTexture.GetTemporary((int)val2.x, (int)val2.y, 0, (RenderTextureFormat)2);
		Graphics.Blit((Texture)(object)source, _bloomThresholdTexture, _postProcessMaterial, 2);
		_postProcessMaterial.SetFloat("_ScreenX", val3.x);
		_postProcessMaterial.SetFloat("_ScreenY", val3.y);
		_postProcessMaterial.SetVector("_OneOverScreenSize", Vector4.op_Implicit(new Vector2(1f / val3.x, 1f / val3.y)));
		_bloomThresholdTextureMip1 = RenderTexture.GetTemporary((int)val3.x, (int)val3.y, 0, (RenderTextureFormat)2);
		Graphics.Blit((Texture)(object)_bloomThresholdTexture, _bloomThresholdTextureMip1, _postProcessMaterial, 1);
		_postProcessMaterial.SetFloat("_ScreenX", val4.x);
		_postProcessMaterial.SetFloat("_ScreenY", val4.y);
		_postProcessMaterial.SetVector("_OneOverScreenSize", Vector4.op_Implicit(new Vector2(1f / val4.x, 1f / val4.y)));
		_bloomThresholdTextureMip2 = RenderTexture.GetTemporary((int)val4.x, (int)val4.y, 0, (RenderTextureFormat)2);
		Graphics.Blit((Texture)(object)_bloomThresholdTextureMip1, _bloomThresholdTextureMip2, _postProcessMaterial, 1);
		_bloomBlurX = RenderTexture.GetTemporary((int)val4.x, (int)val4.y, 0, (RenderTextureFormat)9);
		_bloomBlurY = RenderTexture.GetTemporary((int)val4.x, (int)val4.y, 0, (RenderTextureFormat)9);
		_postProcessMaterial.SetFloat("_BlurSpread", 1f);
		_postProcessMaterial.SetVector("_BlurDir", Vector4.op_Implicit(new Vector2(1f, 0f)));
		Graphics.Blit((Texture)(object)_bloomThresholdTextureMip1, _bloomBlurX, _postProcessMaterial, 3);
		_postProcessMaterial.SetVector("_BlurDir", Vector4.op_Implicit(new Vector2(0f, 1f)));
		Graphics.Blit((Texture)(object)_bloomBlurX, _bloomBlurY, _postProcessMaterial, 3);
		Graphics.Blit((Texture)(object)_bloomBlurY, _bloomThresholdTextureMip2);
		_postProcessMaterial.SetFloat("_BlurSpread", BloomSpread);
		_postProcessMaterial.SetVector("_BlurDir", Vector4.op_Implicit(new Vector2(1f, 0f)));
		Graphics.Blit((Texture)(object)_bloomBlurY, _bloomBlurX, _postProcessMaterial, 3);
		_postProcessMaterial.SetVector("_BlurDir", Vector4.op_Implicit(new Vector2(0f, 1f)));
		Graphics.Blit((Texture)(object)_bloomBlurX, _bloomBlurY, _postProcessMaterial, 3);
		if (Object.op_Implicit((Object)(object)_sunLight))
		{
			_postProcessMaterial.SetMatrix("_CameraVPMatrix", _thisCamera.worldToCameraMatrix * _thisCamera.projectionMatrix);
			Vector3 val9 = _thisCamera.WorldToScreenPoint(((Component)_thisCamera).transform.position - ((Component)_sunLight).transform.forward * 10000f);
			_postProcessMaterial.SetVector("_GodRayScreenPos", Vector4.op_Implicit(new Vector3(val9.x / (float)width, val9.y / (float)height, val9.z)));
			_godrayBlur1 = RenderTexture.GetTemporary((int)val3.x, (int)val3.y, 0, (RenderTextureFormat)2);
			_godrayBlur2 = RenderTexture.GetTemporary((int)val3.x, (int)val3.y, 0, (RenderTextureFormat)2);
			float num = 1f;
			_postProcessMaterial.SetInt("_GodRaySteps", GodRaySteps);
			_postProcessMaterial.SetFloat("_GodRayLength", GodRayLength);
			_postProcessMaterial.SetFloat("_GodRayFalloff", 1f);
			_postProcessMaterial.SetVector("_GodrayGlow", Color.op_Implicit(_sunLight.color * _sunLight.intensity * GodRayGlow * num));
			_postProcessMaterial.SetTexture("_GodRayTex", (Texture)(object)_bloomThresholdTextureMip1);
			Graphics.Blit((Texture)(object)source, _godrayBlur1, _postProcessMaterial, 4);
			_postProcessMaterial.SetFloat("_GodRayLength", GodRayLength / (float)GodRaySteps * 3f);
			_postProcessMaterial.SetFloat("_GodRayFalloff", 1f / (float)GodRaySteps);
			_postProcessMaterial.SetVector("_GodrayGlow", Vector4.zero);
			_postProcessMaterial.SetTexture("_GodRayTex", (Texture)(object)_godrayBlur1);
			Graphics.Blit((Texture)(object)source, _godrayBlur2, _postProcessMaterial, 4);
			_postProcessMaterial.SetTexture("_GodRayTex", (Texture)(object)_godrayBlur2);
			_postProcessMaterial.SetTexture("_GodRayTexAlt", (Texture)(object)_godrayBlur1);
		}
		else
		{
			_postProcessMaterial.SetTexture("_GodRayTex", (Texture)(object)Texture2D.blackTexture);
		}
		_postProcessMaterial.SetTexture("_BloomTex", (Texture)(object)_bloomBlurY);
		_postProcessMaterial.SetTexture("_BloomTex2", (Texture)(object)_bloomThresholdTextureMip2);
		_postProcessMaterial.SetFloat("_BloomAmount", BloomAmount);
		_postProcessMaterial.SetFloat("_GodRayAmount", GodRayAmount);
		Graphics.Blit((Texture)(object)source, destination, _postProcessMaterial, 0);
		CleanUpTextures();
	}
}
[ExecuteInEditMode]
public class MatchEditorCamera : MonoBehaviour
{
	private Camera myCamera;

	public bool matchCameraDurringPlay = true;

	public float swimAmount = 0.5f;

	public float swimSpeed = 0.5f;

	public float smoothing = 10f;

	public float speed = 5f;

	private Vector3 targetPos = Vector3.zero;

	private Quaternion targetRotation = Quaternion.identity;

	private Vector3 mousePos = Vector3.zero;

	private float targetFov = 60f;

	private Transform targetTransform;

	private SceneView sceneView;

	private CallbackFunction cbf_UpdateCamera;

	private void Start()
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		myCamera = ((Component)this).GetComponent<Camera>();
		if (Application.isPlaying && matchCameraDurringPlay)
		{
			targetTransform = new GameObject().transform;
			((Object)targetTransform).name = "CameraTargetTransform";
			targetTransform.position = ((Component)myCamera).transform.position;
			targetTransform.rotation = ((Component)myCamera).transform.rotation;
		}
	}

	private void UpdateCamera()
	{
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0079: Unknown result type (might be due to invalid IL or missing references)
		//IL_008f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_0141: Unknown result type (might be due to invalid IL or missing references)
		//IL_015e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0163: Unknown result type (might be due to invalid IL or missing references)
		//IL_0168: Unknown result type (might be due to invalid IL or missing references)
		//IL_0179: Unknown result type (might be due to invalid IL or missing references)
		//IL_017f: Unknown result type (might be due to invalid IL or missing references)
		//IL_018f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0194: Unknown result type (might be due to invalid IL or missing references)
		//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_01af: Unknown result type (might be due to invalid IL or missing references)
		//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
		if ((!Application.isPlaying || matchCameraDurringPlay) && (Object)(object)myCamera != (Object)null)
		{
			myCamera.ResetProjectionMatrix();
			if ((Object)(object)SceneView.currentDrawingSceneView != (Object)null)
			{
				sceneView = SceneView.currentDrawingSceneView;
			}
			if ((Object)(object)sceneView != (Object)null)
			{
				targetRotation = ((Component)sceneView.camera).transform.rotation;
				targetPos = ((Component)sceneView.camera).transform.position;
				targetFov = sceneView.camera.fieldOfView;
				float num = Mathf.Sin(Time.fixedTime * 2.17f * swimSpeed) + Mathf.Sin(Time.fixedTime * 0.73f * swimSpeed);
				float num2 = Mathf.Sin(Time.fixedTime * 2.73f * swimSpeed) + Mathf.Sin(Time.fixedTime * 1.17f * swimSpeed);
				float num3 = Mathf.Sin(Time.fixedTime * 3.17f * swimSpeed) + Mathf.Sin(Time.fixedTime * 1.31f * swimSpeed);
				targetRotation *= Quaternion.Euler(num * swimAmount, num2 * swimAmount, num3 * swimAmount);
				Transform transform = ((Component)myCamera).transform;
				transform.position += (targetPos - ((Component)myCamera).transform.position) * Mathf.Clamp01(1f / smoothing);
				((Component)myCamera).transform.rotation = Quaternion.Slerp(((Component)myCamera).transform.rotation, targetRotation, Mathf.Clamp01(1f / smoothing));
				myCamera.fieldOfView = targetFov;
			}
		}
	}

	private void OnEnable()
	{
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Expected O, but got Unknown
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Expected O, but got Unknown
		cbf_UpdateCamera = new CallbackFunction(UpdateCamera);
		EditorApplication.update = (CallbackFunction)Delegate.Combine((Delegate?)(object)EditorApplication.update, (Delegate?)(object)cbf_UpdateCamera);
	}

	private void OnDisable()
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Expected O, but got Unknown
		EditorApplication.update = (CallbackFunction)Delegate.Remove((Delegate?)(object)EditorApplication.update, (Delegate?)(object)cbf_UpdateCamera);
	}

	private void Update()
	{
		if (Application.isPlaying && matchCameraDurringPlay)
		{
		}
	}
}
public class OBJExporter : ScriptableWizard
{
	public bool onlySelectedObjects = false;

	public bool applyPosition = true;

	public bool applyRotation = true;

	public bool applyScale = true;

	public bool generateMaterials = true;

	public bool exportTextures = true;

	public bool splitObjects = true;

	public bool autoMarkTexReadable = false;

	public bool objNameAddIdNum = false;

	private string versionString = "v2.0";

	private string lastExportFolder;

	private bool StaticBatchingEnabled()
	{
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Expected O, but got Unknown
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Expected O, but got Unknown
		PlayerSettings[] array = Resources.FindObjectsOfTypeAll<PlayerSettings>();
		if (array == null)
		{
			return false;
		}
		SerializedObject val = new SerializedObject((Object[])(object)array);
		SerializedProperty val2 = val.FindProperty("m_BuildTargetBatching");
		for (int i = 0; i < val2.arraySize; i++)
		{
			SerializedProperty arrayElementAtIndex = val2.GetArrayElementAtIndex(i);
			if (arrayElementAtIndex == null)
			{
				continue;
			}
			IEnumerator enumerator = arrayElementAtIndex.GetEnumerator();
			if (enumerator == null)
			{
				continue;
			}
			while (enumerator.MoveNext())
			{
				SerializedProperty val3 = (SerializedProperty)enumerator.Current;
				if (val3 != null && val3.name == "m_StaticBatching")
				{
					return val3.boolValue;
				}
			}
		}
		return false;
	}

	private void OnWizardUpdate()
	{
		((ScriptableWizard)this).helpString = "Aaro4130's OBJ Exporter " + versionString;
	}

	private Vector3 RotateAroundPoint(Vector3 point, Vector3 pivot, Quaternion angle)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		return angle * (point - pivot) + pivot;
	}

	private Vector3 MultiplyVec3s(Vector3 v1, Vector3 v2)
	{
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		return new Vector3(v1.x * v2.x, v1.y * v2.y, v1.z * v2.z);
	}

	private void OnWizardCreate()
	{
		if (StaticBatchingEnabled() && Application.isPlaying)
		{
			EditorUtility.DisplayDialog("Error", "Static batching is enabled. This will cause the export file to look like a mess, as well as be a large filesize. Disable this option, and restart the player, before continuing.", "OK");
			return;
		}
		if (autoMarkTexReadable)
		{
			int num = EditorUtility.DisplayDialogComplex("Warning", "This will convert all textures to Advanced type with the read/write option set. This is not reversible and will permanently affect your project. Continue?", "Yes", "No", "Cancel");
			if (num > 0)
			{
				return;
			}
		}
		string @string = EditorPrefs.GetString("a4_OBJExport_lastPath", "");
		string string2 = EditorPrefs.GetString("a4_OBJExport_lastFile", "unityexport.obj");
		string text = EditorUtility.SaveFilePanel("Export OBJ", @string, string2, "obj");
		if (text.Length > 0)
		{
			FileInfo fileInfo = new FileInfo(text);
			EditorPrefs.SetString("a4_OBJExport_lastFile", fileInfo.Name);
			EditorPrefs.SetString("a4_OBJExport_lastPath", fileInfo.Directory.FullName);
			Export(text);
		}
	}

	private void Export(string exportPath)
	{
		//IL_02ed: Unknown result type (might be due to invalid IL or missing references)
		//IL_02f2: Unknown result type (might be due to invalid IL or missing references)
		//IL_0307: Unknown result type (might be due to invalid IL or missing references)
		//IL_030c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0343: Unknown result type (might be due to invalid IL or missing references)
		//IL_0348: Unknown result type (might be due to invalid IL or missing references)
		//IL_034b: Unknown result type (might be due to invalid IL or missing references)
		//IL_034d: Unknown result type (might be due to invalid IL or missing references)
		//IL_035c: Unknown result type (might be due to invalid IL or missing references)
		//IL_036a: Unknown result type (might be due to invalid IL or missing references)
		//IL_036f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0374: Unknown result type (might be due to invalid IL or missing references)
		//IL_0384: Unknown result type (might be due to invalid IL or missing references)
		//IL_0386: Unknown result type (might be due to invalid IL or missing references)
		//IL_0397: Unknown result type (might be due to invalid IL or missing references)
		//IL_039c: Unknown result type (might be due to invalid IL or missing references)
		//IL_03a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_0463: Unknown result type (might be due to invalid IL or missing references)
		//IL_0468: Unknown result type (might be due to invalid IL or missing references)
		//IL_046b: Unknown result type (might be due to invalid IL or missing references)
		//IL_046d: Unknown result type (might be due to invalid IL or missing references)
		//IL_03b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_03be: Unknown result type (might be due to invalid IL or missing references)
		//IL_03c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_03c8: Unknown result type (might be due to invalid IL or missing references)
		//IL_047c: Unknown result type (might be due to invalid IL or missing references)
		//IL_048a: Unknown result type (might be due to invalid IL or missing references)
		//IL_048f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0493: Unknown result type (might be due to invalid IL or missing references)
		//IL_0498: Unknown result type (might be due to invalid IL or missing references)
		//IL_049d: Unknown result type (might be due to invalid IL or missing references)
		//IL_04ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_04af: Unknown result type (might be due to invalid IL or missing references)
		//IL_04c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_04c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_04ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_0565: Unknown result type (might be due to invalid IL or missing references)
		//IL_056a: Unknown result type (might be due to invalid IL or missing references)
		Dictionary<string, bool> dictionary = new Dictionary<string, bool>();
		FileInfo fileInfo = new FileInfo(exportPath);
		lastExportFolder = fileInfo.Directory.FullName;
		string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(exportPath);
		EditorUtility.DisplayProgressBar("Exporting OBJ", "Please wait.. Starting export.", 0f);
		MeshFilter[] array;
		if (onlySelectedObjects)
		{
			List<MeshFilter> list = new List<MeshFilter>();
			GameObject[] gameObjects = Selection.gameObjects;
			foreach (GameObject val in gameObjects)
			{
				MeshFilter component = val.GetComponent<MeshFilter>();
				if ((Object)(object)component != (Object)null)
				{
					list.Add(component);
				}
			}
			array = list.ToArray();
		}
		else
		{
			array = Object.FindObjectsOfType(typeof(MeshFilter)) as MeshFilter[];
		}
		if (Application.isPlaying)
		{
			MeshFilter[] array2 = array;
			foreach (MeshFilter val2 in array2)
			{
				MeshRenderer component2 = ((Component)val2).gameObject.GetComponent<MeshRenderer>();
				if ((Object)(object)component2 != (Object)null && ((Renderer)component2).isPartOfStaticBatch)
				{
					EditorUtility.ClearProgressBar();
					EditorUtility.DisplayDialog("Error", "Static batched object detected. Static batching is not compatible with this exporter. Please disable it before starting the player.", "OK");
					return;
				}
			}
		}
		StringBuilder stringBuilder = new StringBuilder();
		StringBuilder stringBuilder2 = new StringBuilder();
		stringBuilder.AppendLine("# Export of " + Application.loadedLevelName);
		stringBuilder.AppendLine("# from Aaro4130 OBJ Exporter " + versionString);
		if (generateMaterials)
		{
			stringBuilder.AppendLine("mtllib " + fileNameWithoutExtension + ".mtl");
		}
		float num = array.Length + 1;
		int num2 = 0;
		for (int k = 0; k < array.Length; k++)
		{
			string name = ((Object)((Component)array[k]).gameObject).name;
			float num3 = (float)(k + 1) / num;
			EditorUtility.DisplayProgressBar("Exporting objects... (" + Mathf.Round(num3 * 100f) + "%)", "Exporting object " + name, num3);
			MeshFilter val3 = array[k];
			MeshRenderer component3 = ((Component)array[k]).gameObject.GetComponent<MeshRenderer>();
			if (splitObjects)
			{
				string text = name;
				if (objNameAddIdNum)
				{
					text = text + "_" + k;
				}
				stringBuilder.AppendLine("g " + text);
			}
			if ((Object)(object)component3 != (Object)null && generateMaterials)
			{
				Material[] sharedMaterials = ((Renderer)component3).sharedMaterials;
				foreach (Material val4 in sharedMaterials)
				{
					if (!dictionary.ContainsKey(((Object)val4).name))
					{
						dictionary[((Object)val4).name] = true;
						stringBuilder2.Append(MaterialToString(val4));
						stringBuilder2.AppendLine();
					}
				}
			}
			Mesh sharedMesh = val3.sharedMesh;
			int num4 = (int)Mathf.Clamp(((Component)val3).gameObject.transform.lossyScale.x * ((Component)val3).gameObject.transform.lossyScale.z, -1f, 1f);
			Vector3[] vertices = sharedMesh.vertices;
			foreach (Vector3 val5 in vertices)
			{
				Vector3 val6 = val5;
				if (applyScale)
				{
					val6 = MultiplyVec3s(val6, ((Component)val3).gameObject.transform.lossyScale);
				}
				if (applyRotation)
				{
					val6 = RotateAroundPoint(val6, Vector3.zero, ((Component)val3).gameObject.transform.rotation);
				}
				if (applyPosition)
				{
					val6 += ((Component)val3).gameObject.transform.position;
				}
				val6.x *= -1f;
				stringBuilder.AppendLine("v " + val6.x + " " + val6.y + " " + val6.z);
			}
			Vector3[] normals = sharedMesh.normals;
			foreach (Vector3 val7 in normals)
			{
				Vector3 val8 = val7;
				if (applyScale)
				{
					Vector3 v = val8;
					Vector3 lossyScale = ((Component)val3).gameObject.transform.lossyScale;
					val8 = MultiplyVec3s(v, ((Vector3)(ref lossyScale)).normalized);
				}
				if (applyRotation)
				{
					val8 = RotateAroundPoint(val8, Vector3.zero, ((Component)val3).gameObject.transform.rotation);
				}
				val8.x *= -1f;
				stringBuilder.AppendLine("vn " + val8.x + " " + val8.y + " " + val8.z);
			}
			Vector2[] uv = sharedMesh.uv;
			for (int num5 = 0; num5 < uv.Length; num5++)
			{
				Vector2 val9 = uv[num5];
				stringBuilder.AppendLine("vt " + val9.x + " " + val9.y);
			}
			for (int num6 = 0; num6 < sharedMesh.subMeshCount; num6++)
			{
				if ((Object)(object)component3 != (Object)null && num6 < ((Renderer)component3).sharedMaterials.Length)
				{
					string name2 = ((Object)((Renderer)component3).sharedMaterials[num6]).name;
					stringBuilder.AppendLine("usemtl " + name2);
				}
				else
				{
					stringBuilder.AppendLine("usemtl " + name + "_sm" + num6);
				}
				int[] triangles = sharedMesh.GetTriangles(num6);
				for (int num7 = 0; num7 < triangles.Length; num7 += 3)
				{
					int index = triangles[num7] + 1 + num2;
					int index2 = triangles[num7 + 1] + 1 + num2;
					int index3 = triangles[num7 + 2] + 1 + num2;
					if (num4 < 0)
					{
						stringBuilder.AppendLine("f " + ConstructOBJString(index) + " " + ConstructOBJString(index2) + " " + ConstructOBJString(index3));
					}
					else
					{
						stringBuilder.AppendLine("f " + ConstructOBJString(index3) + " " + ConstructOBJString(index2) + " " + ConstructOBJString(index));
					}
				}
			}
			num2 += sharedMesh.vertices.Length;
		}
		File.WriteAllText(exportPath, stringBuilder.ToString());
		if (generateMaterials)
		{
			File.WriteAllText(fileInfo.Directory.FullName + "\\" + fileNameWithoutExtension + ".mtl", stringBuilder2.ToString());
		}
		EditorUtility.ClearProgressBar();
	}

	private string TryExportTexture(string propertyName, Material m)
	{
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Expected O, but got Unknown
		if (m.HasProperty(propertyName))
		{
			Texture texture = m.GetTexture(propertyName);
			if ((Object)(object)texture != (Object)null)
			{
				return ExportTexture((Texture2D)texture);
			}
		}
		return "false";
	}

	private string ExportTexture(Texture2D t)
	{
		//IL_0080: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Expected O, but got Unknown
		try
		{
			if (autoMarkTexReadable)
			{
				string assetPath = AssetDatabase.GetAssetPath((Object)(object)t);
				AssetImporter atPath = AssetImporter.GetAtPath(assetPath);
				TextureImporter val = (TextureImporter)(object)((atPath is TextureImporter) ? atPath : null);
				if ((Object)(object)val != (Object)null)
				{
					val.textureType = (TextureImporterType)0;
					if (!val.isReadable)
					{
						val.isReadable = true;
						AssetDatabase.ImportAsset(assetPath);
						AssetDatabase.Refresh();
					}
				}
			}
			string text = lastExportFolder + "\\" + ((Object)t).name + ".png";
			Texture2D val2 = new Texture2D(((Texture)t).width, ((Texture)t).height, (TextureFormat)5, false);
			val2.SetPixels(t.GetPixels());
			File.WriteAllBytes(text, val2.EncodeToPNG());
			return text;
		}
		catch (Exception)
		{
			Debug.Log((object)("Could not export texture : " + ((Object)t).name + ". is it readable?"));
			return "null";
		}
	}

	private string ConstructOBJString(int index)
	{
		string text = index.ToString();
		return text + "/" + text + "/" + text;
	}

	private string MaterialToString(Material m)
	{
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_008e: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_0140: Unknown result type (might be due to invalid IL or missing references)
		//IL_0145: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_0103: Unknown result type (might be due to invalid IL or missing references)
		//IL_0108: Unknown result type (might be due to invalid IL or missing references)
		StringBuilder stringBuilder = new StringBuilder();
		stringBuilder.AppendLine("newmtl " + ((Object)m).name);
		if (m.HasProperty("_Color"))
		{
			stringBuilder.AppendLine("Kd " + m.color.r + " " + m.color.g + " " + m.color.b);
			if (m.color.a < 1f)
			{
				stringBuilder.AppendLine("Tr " + (1f - m.color.a));
				stringBuilder.AppendLine("d " + m.color.a);
			}
		}
		if (m.HasProperty("_SpecColor"))
		{
			Color color = m.GetColor("_SpecColor");
			stringBuilder.AppendLine("Ks " + color.r + " " + color.g + " " + color.b);
		}
		if (exportTextures)
		{
			string text = TryExportTexture("_MainTex", m);
			if (text != "false")
			{
				stringBuilder.AppendLine("map_Kd " + text);
			}
			text = TryExportTexture("_SpecMap", m);
			if (text != "false")
			{
				stringBuilder.AppendLine("map_Ks " + text);
			}
			text = TryExportTexture("_BumpMap", m);
			if (text != "false")
			{
				stringBuilder.AppendLine("map_Bump " + text);
			}
		}
		stringBuilder.AppendLine("illum 2");
		return stringBuilder.ToString();
	}

	[MenuItem("File/Export/Wavefront OBJ")]
	private static void CreateWizard()
	{
		ScriptableWizard.DisplayWizard("Export OBJ", typeof(OBJExporter), "Export");
	}
}
public class CuttableMesh
{
	private MeshRenderer inputMeshRenderer;

	private bool hasUvs;

	private bool hasUv1s;

	private bool hasColours;

	private List<CuttableSubMesh> subMeshes;

	public CuttableMesh(Mesh inputMesh)
	{
		Init(inputMesh, ((Object)inputMesh).name);
	}

	public CuttableMesh(MeshRenderer input)
	{
		inputMeshRenderer = input;
		MeshFilter component = ((Component)input).GetComponent<MeshFilter>();
		Mesh sharedMesh = component.sharedMesh;
		Init(sharedMesh, ((Object)input).name);
	}

	public CuttableMesh(CuttableMesh inputMesh, List<CuttableSubMesh> newSubMeshes)
	{
		inputMeshRenderer = inputMesh.inputMeshRenderer;
		hasUvs = inputMesh.hasUvs;
		hasUv1s = inputMesh.hasUv1s;
		hasColours = inputMesh.hasColours;
		subMeshes = new List<CuttableSubMesh>();
		subMeshes.AddRange(newSubMeshes);
	}

	private void Init(Mesh inputMesh, string debugName)
	{
		subMeshes = new List<CuttableSubMesh>();
		if (inputMesh.isReadable)
		{
			Vector3[] vertices = inputMesh.vertices;
			Vector3[] normals = inputMesh.normals;
			Vector2[] uv = inputMesh.uv;
			Vector2[] uv2 = inputMesh.uv2;
			Color32[] colors = inputMesh.colors32;
			hasUvs = uv != null && uv.Length > 0;
			hasUv1s = uv2 != null && uv2.Length > 0;
			hasColours = colors != null && colors.Length > 0;
			for (int i = 0; i < inputMesh.subMeshCount; i++)
			{
				int[] indices = inputMesh.GetIndices(i);
				CuttableSubMesh item = new CuttableSubMesh(indices, vertices, normals, colors, uv, uv2);
				subMeshes.Add(item);
			}
		}
		else
		{
			Debug.LogError((object)("CuttableMesh's input mesh is not readable: " + debugName), (Object)(object)inputMesh);
		}
	}

	public void Add(CuttableMesh other)
	{
		if (subMeshes.Count != other.subMeshes.Count)
		{
			throw new Exception("Mismatched submesh count");
		}
		for (int i = 0; i < subMeshes.Count; i++)
		{
			subMeshes[i].Add(other.subMeshes[i]);
		}
	}

	public int NumSubMeshes()
	{
		return subMeshes.Count;
	}

	public bool HasUvs()
	{
		return hasUvs;
	}

	public bool HasColours()
	{
		return hasColours;
	}

	public List<CuttableSubMesh> GetSubMeshes()
	{
		return subMeshes;
	}

	public CuttableSubMesh GetSubMesh(int index)
	{
		return subMeshes[index];
	}

	public Transform GetTransform()
	{
		if ((Object)(object)inputMeshRenderer != (Object)null)
		{
			return ((Component)inputMeshRenderer).transform;
		}
		return null;
	}

	public MeshRenderer ConvertToRenderer(string newObjectName)
	{
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Expected O, but got Unknown
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_0097: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
		Mesh val = CreateMesh();
		if (val.vertexCount == 0)
		{
			return null;
		}
		GameObject val2 = new GameObject(newObjectName);
		val2.transform.SetParent(((Component)inputMeshRenderer).transform);
		val2.transform.localPosition = Vector3.zero;
		val2.transform.localRotation = Quaternion.identity;
		val2.transform.localScale = Vector3.one;
		MeshFilter val3 = val2.AddComponent<MeshFilter>();
		val3.mesh = val;
		MeshRenderer val4 = val2.AddComponent<MeshRenderer>();
		((Renderer)val4).shadowCastingMode = ((Renderer)inputMeshRenderer).shadowCastingMode;
		((Renderer)val4).reflectionProbeUsage = ((Renderer)inputMeshRenderer).reflectionProbeUsage;
		((Renderer)val4).lightProbeUsage = ((Renderer)inputMeshRenderer).lightProbeUsage;
		((Renderer)val4).sharedMaterials = ((Renderer)inputMeshRenderer).sharedMaterials;
		return val4;
	}

	public Mesh CreateMesh()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Expected O, but got Unknown
		Mesh val = new Mesh();
		int num = 0;
		for (int i = 0; i < subMeshes.Count; i++)
		{
			num += subMeshes[i].NumIndices();
		}
		List<Vector3> list = new List<Vector3>();
		List<Vector3> list2 = new List<Vector3>();
		List<Color32> list3 = ((!hasColours) ? null : new List<Color32>());
		List<Vector2> list4 = ((!hasUvs) ? null : new List<Vector2>());
		List<Vector2> list5 = ((!hasUv1s) ? null : new List<Vector2>());
		List<int> list6 = new List<int>();
		foreach (CuttableSubMesh subMesh in subMeshes)
		{
			list6.Add(list.Count);
			subMesh.AddTo(list, list2, list3, list4, list5);
		}
		val.vertices = list.ToArray();
		val.normals = list2.ToArray();
		val.colors32 = ((!hasColours) ? null : list3.ToArray());
		val.uv = ((!hasUvs) ? null : list4.ToArray());
		val.uv2 = ((!hasUv1s) ? null : list5.ToArray());
		val.subMeshCount = subMeshes.Count;
		for (int j = 0; j < subMeshes.Count; j++)
		{
			CuttableSubMesh cuttableSubMesh = subMeshes[j];
			int num2 = list6[j];
			int[] array = cuttableSubMesh.GenIndices();
			for (int k = 0; k < array.Length; k++)
			{
				array[k] += num2;
			}
			val.SetTriangles(array, j, true);
		}
		return val;
	}
}
public class CuttableSubMesh
{
	private List<Vector3> vertices;

	private List<Vector3> normals;

	private List<Color32> colours;

	private List<Vector2> uvs;

	private List<Vector2> uv1s;

	public CuttableSubMesh(bool hasNormals, bool hasColours, bool hasUvs, bool hasUv1)
	{
		vertices = new List<Vector3>();
		if (hasNormals)
		{
			normals = new List<Vector3>();
		}
		if (hasColours)
		{
			colours = new List<Color32>();
		}
		if (hasUvs)
		{
			uvs = new List<Vector2>();
		}
		if (hasUv1)
		{
			uv1s = new List<Vector2>();
		}
	}

	public CuttableSubMesh(int[] indices, Vector3[] inputVertices, Vector3[] inputNormals, Color32[] inputColours, Vector2[] inputUvs, Vector2[] inputUv1)
	{
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0124: Unknown result type (might be due to invalid IL or missing references)
		vertices = new List<Vector3>();
		if (inputNormals != null && inputNormals.Length > 0)
		{
			normals = new List<Vector3>();
		}
		if (inputColours != null && inputColours.Length > 0)
		{
			colours = new List<Color32>();
		}
		if (inputUvs != null && inputUvs.Length > 0)
		{
			uvs = new List<Vector2>();
		}
		if (inputUv1 != null && inputUv1.Length > 0)
		{
			uv1s = new List<Vector2>();
		}
		foreach (int num in indices)
		{
			vertices.Add(inputVertices[num]);
			if (normals != null)
			{
				normals.Add(inputNormals[num]);
			}
			if (colours != null)
			{
				colours.Add(inputColours[num]);
			}
			if (uvs != null)
			{
				uvs.Add(inputUvs[num]);
			}
			if (uv1s != null)
			{
				uv1s.Add(inputUv1[num]);
			}
		}
	}

	public void Add(CuttableSubMesh other)
	{
		for (int i = 0; i < other.vertices.Count; i++)
		{
			CopyVertex(i, other);
		}
	}

	public int NumVertices()
	{
		return vertices.Count;
	}

	public Vector3 GetVertex(int index)
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		return vertices[index];
	}

	public bool HasNormals()
	{
		return normals != null;
	}

	public bool HasColours()
	{
		return colours != null;
	}

	public bool HasUvs()
	{
		return uvs != null;
	}

	public bool HasUv1()
	{
		return uv1s != null;
	}

	public void CopyVertex(int srcIndex, CuttableSubMesh srcMesh)
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Unknown result type (might be due to invalid IL or missing references)
		vertices.Add(srcMesh.vertices[srcIndex]);
		if (normals != null)
		{
			normals.Add(srcMesh.normals[srcIndex]);
		}
		if (colours != null)
		{
			colours.Add(srcMesh.colours[srcIndex]);
		}
		if (uvs != null)
		{
			uvs.Add(srcMesh.uvs[srcIndex]);
		}
		if (uv1s != null)
		{
			uv1s.Add(srcMesh.uv1s[srcIndex]);
		}
	}

	public void AddInterpolatedVertex(int i0, int i1, float weight, CuttableSubMesh srcMesh)
	{
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		Vector3 vertex = srcMesh.GetVertex(i0);
		Vector3 vertex2 = srcMesh.GetVertex(i1);
		vertices.Add(Vector3.Lerp(vertex, vertex2, weight));
		if (normals != null)
		{
			List<Vector3> list = normals;
			Vector3 val = Vector3.Lerp(srcMesh.normals[i0], srcMesh.normals[i1], weight);
			list.Add(((Vector3)(ref val)).normalized);
		}
		if (colours != null)
		{
			colours.Add(Color32.Lerp(srcMesh.colours[i0], srcMesh.colours[i1], weight));
		}
		if (uvs != null)
		{
			uvs.Add(Vector2.Lerp(srcMesh.uvs[i0], srcMesh.uvs[i1], weight));
		}
		if (uv1s != null)
		{
			uv1s.Add(Vector2.Lerp(srcMesh.uv1s[i0], srcMesh.uv1s[i1], weight));
		}
	}

	public void AddTo(List<Vector3> destVertices, List<Vector3> destNormals, List<Color32> destColours, List<Vector2> destUvs, List<Vector2> destUv1s)
	{
		destVertices.AddRange(vertices);
		if (normals != null)
		{
			destNormals.AddRange(normals);
		}
		if (colours != null)
		{
			destColours.AddRange(colours);
		}
		if (uvs != null)
		{
			destUvs.AddRange(uvs);
		}
		if (uv1s != null)
		{
			destUv1s.AddRange(uv1s);
		}
	}

	public int NumIndices()
	{
		return vertices.Count;
	}

	public int[] GenIndices()
	{
		int[] array = new int[vertices.Count];
		for (int i = 0; i < array.Length; i++)
		{
			array[i] = i;
		}
		return array;
	}
}
public enum VertexClassification
{
	Front = 1,
	Back = 2,
	OnPlane = 4
}
public class MeshCutter
{
	private CuttableMesh inputMesh;

	private List<CuttableSubMesh> outputFrontSubMeshes;

	private List<CuttableSubMesh> outputBackSubMeshes;

	public void Cut(CuttableMesh input, Plane worldCutPlane)
	{
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		inputMesh = input;
		outputFrontSubMeshes = new List<CuttableSubMesh>();
		outputBackSubMeshes = new List<CuttableSubMesh>();
		Transform transform = inputMesh.GetTransform();
		Plane cutPlane = default(Plane);
		if ((Object)(object)transform != (Object)null)
		{
			Vector3 val = transform.InverseTransformPoint(ClosestPointOnPlane(worldCutPlane, Vector3.zero));