Decompiled source of Modmas 2024 v5.0.1
Modmas2023QuickBeltSlotPatch.dll
Decompiled 6 days agousing System; using System.Collections; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Security; using System.Security.Permissions; using BepInEx; using FistVR; using Microsoft.CodeAnalysis; using On.FistVR; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("Modmas2023QuickBeltSlotPatch")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Modmas2023QuickBeltSlotPatch")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("100db80a-981d-45c2-91ad-527e9e635a25")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Cityrobo { [BepInPlugin("h3vr.cityrobo.Modmas2023QuickBeltSlotPatch", "Modmas2023 QuickBeltSlot Patch", "1.0.0")] public class Modmas2023QuickBeltSlotPatch : BaseUnityPlugin { public void Awake() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown FVRInteractiveObject.Start += new hook_Start(FVRInteractiveObject_Start); } public void OnDestroy() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown FVRInteractiveObject.Start -= new hook_Start(FVRInteractiveObject_Start); } private void FVRInteractiveObject_Start(orig_Start orig, FVRInteractiveObject self) { orig.Invoke(self); FVRPhysicalObject val = (FVRPhysicalObject)(object)((self is FVRPhysicalObject) ? self : null); if (val != null && val.Slots != null && val.Slots.Length != 0) { ((MonoBehaviour)val).StartCoroutine(FurtherDelayedRegister(val)); } } private IEnumerator FurtherDelayedRegister(FVRPhysicalObject physicalObject) { yield return (object)new WaitForSeconds(0.5f); if (!physicalObject.Slots.All(GM.CurrentPlayerBody.QBSlots_Added.Contains)) { physicalObject.RegisterQuickbeltSlots(); } } } }
Modmas2024_SosigResources.dll
Decompiled 6 days agousing System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using FistVR; using HarmonyLib; using OtherLoader; using UnityEngine; using UnityEngine.UI; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace Modmas2024.Modmas2024_SosigResources; [BepInPlugin("Modmas2024.Modmas2024_SosigResources", "Modmas2024_SosigResources", "1.0.0")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class Modmas2024_SosigResourcesPlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Modmas2024.Modmas2024_SosigResources"); OtherLoader.RegisterDirectLoad(BasePath, "Modmas2024.Modmas2024_SosigResources", "", "", "modmas2024_sosigresources", ""); } } public class ScopeEditingPanel : MonoBehaviour { public Text selectedItemText; public Text baseMagnificationText; public Text baseFOVText; public Text reticleFOVText; public Text lensDistortionText; public Text stockZPositionText; private bool isEditingScopes = true; private int selectedFirearmIndex; private int selectedScopeIndex; private List<PIPScope> scopesInScene = new List<PIPScope>(); private List<FVRFireArm> firearmsInScene = new List<FVRFireArm>(); public void UpdateScopePanel() { //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) PIPScope val = scopesInScene[selectedScopeIndex]; FVRFireArm val2 = firearmsInScene[selectedFirearmIndex]; if (isEditingScopes) { selectedItemText.text = ((FVRPhysicalObject)((Component)((Component)val).transform.root).GetComponent<FVRFireArmAttachment>()).ObjectWrapper.DisplayName; baseMagnificationText.text = "Base Magnification: " + val.baseMagnification; baseFOVText.text = "Base FOV: " + val.baseFOV; reticleFOVText.text = "Reticle FOV: " + val.reticle.reticleFOV; lensDistortionText.text = "Lens Distortion: " + val.distortion; } else if (!isEditingScopes) { selectedItemText.text = ((FVRPhysicalObject)val2).ObjectWrapper.DisplayName; stockZPositionText.text = ((Component)val2.StockPos).transform.position.z.ToString(); } } public void GrabFirearmsInScene() { firearmsInScene.Clear(); firearmsInScene.AddRange(Object.FindObjectsOfType<FVRFireArm>()); selectedFirearmIndex = 0; } public void GrabScopesInScene() { scopesInScene.Clear(); scopesInScene.AddRange(Object.FindObjectsOfType<PIPScope>()); selectedScopeIndex = 0; } public void IndexForward() { if (isEditingScopes) { if (selectedScopeIndex == scopesInScene.Count) { selectedScopeIndex = 0; } else { selectedScopeIndex++; } } else if (!isEditingScopes) { if (selectedFirearmIndex == firearmsInScene.Count) { selectedFirearmIndex = 0; } else { selectedFirearmIndex++; } } UpdateScopePanel(); } public void IndexBackward() { if (isEditingScopes) { if (selectedScopeIndex == 0) { selectedScopeIndex = scopesInScene.Count; } else { selectedScopeIndex--; } } else if (!isEditingScopes) { if (selectedFirearmIndex == 0) { selectedFirearmIndex = firearmsInScene.Count; } else { selectedFirearmIndex--; } } UpdateScopePanel(); } public void IndexRefresh() { GrabFirearmsInScene(); GrabScopesInScene(); UpdateScopePanel(); } }
Modmas2024Base.dll
Decompiled 6 days agousing System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using Atlas; using BepInEx; using BepInEx.Logging; using FistVR; using HarmonyLib; using OtherLoader; using UnityEngine; using UnityEngine.UI; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] public class SceneLoaderObject : FVRPhysicalObject { [Header("Scene Loading")] public string sceneToLoad = ""; private static readonly Collider[] Colliders = (Collider[])(object)new Collider[32]; private Rigidbody _rb; public override void Awake() { ((FVRPhysicalObject)this).Awake(); _rb = ((Component)this).GetComponent<Rigidbody>(); } public override void UpdateInteraction(FVRViveHand hand) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) ((FVRPhysicalObject)this).UpdateInteraction(hand); int num = Physics.OverlapSphereNonAlloc(GM.CurrentPlayerBody.Head.position + Vector3.up * -0.1f, 0.1f, Colliders, -1, (QueryTriggerInteraction)1); bool flag = false; for (int i = 0; i < num; i++) { if ((Object)(object)Colliders[i].attachedRigidbody == (Object)(object)_rb) { flag = true; } } if (flag) { LoadMap(); } } public void LoadMap() { AtlasPlugin.LoadCustomScene(sceneToLoad); } } namespace Modmas2024.Modmas2024Base; [BepInPlugin("Modmas2024.Modmas2024Base", "Modmas2024Base", "5.0.0")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class Modmas2024BasePlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Modmas2024.Modmas2024Base"); OtherLoader.RegisterDirectLoad(BasePath, "Modmas2024.Modmas2024Base", "", "", "modmas 2024 base", ""); OtherLoader.RegisterDirectLoad(BasePath, "Modmas2024.Modmas2024Base", "", "", "sirtatoesnote", ""); } } public class ScopeEditingPanel : MonoBehaviour { public Text selectedItemText; public Text baseMagnificationText; public Text baseFOVText; public Text reticleFOVText; public Text lensDistortionText; public Text stockZPositionText; private bool isEditingScopes = true; private int selectedFirearmIndex; private int selectedScopeIndex; private List<PIPScope> scopesInScene = new List<PIPScope>(); private List<FVRFireArm> firearmsInScene = new List<FVRFireArm>(); public void UpdateScopePanel() { //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) PIPScope val = scopesInScene[selectedScopeIndex]; FVRFireArm val2 = firearmsInScene[selectedFirearmIndex]; if (isEditingScopes) { selectedItemText.text = ((FVRPhysicalObject)((Component)((Component)val).transform.root).GetComponent<FVRFireArmAttachment>()).ObjectWrapper.DisplayName; baseMagnificationText.text = "Base Magnification: " + val.baseMagnification; baseFOVText.text = "Base FOV: " + val.baseFOV; reticleFOVText.text = "Reticle FOV: " + val.reticle.reticleFOV; lensDistortionText.text = "Lens Distortion: " + val.distortion; } else if (!isEditingScopes) { selectedItemText.text = ((FVRPhysicalObject)val2).ObjectWrapper.DisplayName; stockZPositionText.text = ((Component)val2.StockPos).transform.position.z.ToString(); } } public void GrabFirearmsInScene() { firearmsInScene.Clear(); firearmsInScene.AddRange(Object.FindObjectsOfType<FVRFireArm>()); selectedFirearmIndex = 0; } public void GrabScopesInScene() { scopesInScene.Clear(); scopesInScene.AddRange(Object.FindObjectsOfType<PIPScope>()); selectedScopeIndex = 0; } public void IndexForward() { if (isEditingScopes) { if (selectedScopeIndex == scopesInScene.Count) { selectedScopeIndex = 0; } else { selectedScopeIndex++; } } else if (!isEditingScopes) { if (selectedFirearmIndex == firearmsInScene.Count) { selectedFirearmIndex = 0; } else { selectedFirearmIndex++; } } UpdateScopePanel(); } public void IndexBackward() { if (isEditingScopes) { if (selectedScopeIndex == 0) { selectedScopeIndex = scopesInScene.Count; } else { selectedScopeIndex--; } } else if (!isEditingScopes) { if (selectedFirearmIndex == 0) { selectedFirearmIndex = firearmsInScene.Count; } else { selectedFirearmIndex--; } } UpdateScopePanel(); } public void IndexRefresh() { GrabFirearmsInScene(); GrabScopesInScene(); UpdateScopePanel(); } }
Modmas2024Map.dll
Decompiled 6 days ago
The result has been truncated due to the large size, download it to view full contents!
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using System.Text; using System.Xml; using System.Xml.Serialization; using Atlas; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Logging; using BossFight.src; using FistVR; using HarmonyLib; using OtherLoader; using Sodalite.Api; using Sodalite.Utilities; using UnityEditor; using UnityEngine; using UnityEngine.AI; using UnityEngine.Profiling; using UnityEngine.Rendering; using UnityEngine.SceneManagement; using UnityEngine.UI; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] public class Modmas2024_BountyBoard : MonoBehaviour { private void Start() { } private void Update() { } } public class FlickerLight : MonoBehaviour { public float MinLightIntensity = 0.5f; public float MaxLightIntensity = 2.3f; public float AccelerateTime = 0.15f; private float _targetIntensity = 1f; private float _lastIntensity = 1f; private float _timePassed = 0f; private Light _lt; private const double Tolerance = 0.0001; private void Start() { _lt = ((Component)this).GetComponent<Light>(); _lastIntensity = _lt.intensity; FixedUpdate(); } private void FixedUpdate() { _timePassed += Time.deltaTime; _lt.intensity = Mathf.Lerp(_lastIntensity, _targetIntensity, _timePassed / AccelerateTime); if ((double)Mathf.Abs(_lt.intensity - _targetIntensity) < 0.0001) { _lastIntensity = _lt.intensity; _targetIntensity = Random.Range(MinLightIntensity, MaxLightIntensity); _timePassed = 0f; } } } [RequireComponent(typeof(MeshRenderer))] public class UVOffset : MonoBehaviour { public float scrollSpeed = 0.5f; public bool scrollY = true; private MeshRenderer renderer; private void Start() { renderer = ((Component)this).GetComponent<MeshRenderer>(); } private void Update() { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) float num = Time.time * scrollSpeed; ((Renderer)renderer).material.SetTextureOffset("_MainTex", (!scrollY) ? new Vector2(0f, num) : new Vector2(num, 0f)); } } namespace Modmas2024.Modmas2024Map { [BepInPlugin("Modmas2024.Modmas2024Map", "Modmas2024Map", "5.0.1")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("nrgill28.Atlas", "1.0.1")] public class Modmas2024MapPlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Modmas2024.Modmas2024Map"); AtlasPlugin.RegisterScene(Path.Combine(BasePath, "modmas2024newmap")); } } } namespace Modmas2023.Modmas_2023 { public class Nuke : MonoBehaviour, IFVRDamageable { [Header("Nuke-Specific Parameters")] [SerializeField] private float health = 10000f; [SerializeField] private GameObject mesh; [Header("Explosion parameters")] [SerializeField] private AudioEvent explosionSound; [Tooltip("What material the bomb is set to during the explosion.")] [SerializeField] private Material explosionMaterial; [SerializeField] private float expansionSpeed = 10f; [SerializeField] private GameObject[] enableOnExplode; [SerializeField] private GameObject[] disableOnExplode; private bool hasExploded; private IEnumerator expansionCoroutine; private float bombScale = 1f; public void Start() { expansionCoroutine = bombExpansion(); } public void Damage(Damage d) { health -= d.Dam_TotalKinetic; if ((health <= 0f || d.Dam_EMP > 0f) && !hasExploded) { hasExploded = true; Detonate(); } } private void Detonate() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) SM.PlayCoreSound((FVRPooledAudioType)5, explosionSound, ((Component)this).transform.position); ScreenShake.TriggerShake(new ShakeProfile(3.5f, 0.4f), new VignetteProfile(3.4f, 1f, 0.35f, Color.black)); if (enableOnExplode.Length > 0) { GameObject[] array = enableOnExplode; foreach (GameObject val in array) { val.SetActive(true); } } if (disableOnExplode.Length > 0) { GameObject[] array2 = disableOnExplode; foreach (GameObject val2 in array2) { val2.SetActive(false); } } if ((Object)(object)mesh.GetComponent<MeshRenderer>() != (Object)null && (Object)(object)explosionMaterial != (Object)null) { ((Renderer)mesh.GetComponent<MeshRenderer>()).material = explosionMaterial; ((MonoBehaviour)this).StartCoroutine(expansionCoroutine); } Scene activeScene = SceneManager.GetActiveScene(); SteamVR_LoadLevel.Begin(((Scene)(ref activeScene)).name, false, 0.1f, 0f, 0f, 0f, 1f); } private IEnumerator bombExpansion() { while (true) { bombScale += expansionSpeed * Time.deltaTime; mesh.transform.localScale = new Vector3(bombScale, bombScale, bombScale); yield return null; } } } } namespace Modmas2023 { public class FollowTarget : MonoBehaviour { [Header("Only fill if the target is not the main camera or player head")] public Transform target; private bool attached; private Vector3 playerOffset; private void Update() { //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) if (!attached) { if ((Object)(object)target == (Object)null) { if ((Object)(object)GM.CurrentPlayerBody != (Object)null) { if ((Object)(object)GM.CurrentPlayerBody.Head != (Object)null) { target = GM.CurrentPlayerBody.Head; playerOffset = target.position - ((Component)this).transform.position; attached = true; } else { Debug.Log((object)"FollowTarget needs a target to be assigned"); attached = false; } } } else { playerOffset = target.position - ((Component)this).transform.position; attached = true; } } else { ((Component)this).transform.position = target.position - playerOffset; } } } } public class FollowTargetDebug : MonoBehaviour { private bool check; private void OnLevelWasLoaded() { Debug.Log((object)("OnLevelWasLoaded, player head exists: " + GM.CurrentPlayerBody != null)); } private void Awake() { Debug.Log((object)("OnAwake, player head exists: " + GM.CurrentPlayerBody != null)); } private void Start() { Debug.Log((object)("Start, player head exists: " + GM.CurrentPlayerBody != null)); } private void Update() { if (!check) { Debug.Log((object)("Update, player head exists: " + GM.CurrentPlayerBody != null)); } check = true; } } public class OBJExporter : ScriptableWizard { public bool onlySelectedObjects = false; public bool applyPosition = true; public bool applyRotation = true; public bool applyScale = true; public bool generateMaterials = true; public bool exportTextures = true; public bool splitObjects = true; public bool autoMarkTexReadable = false; public bool objNameAddIdNum = false; private string versionString = "v2.0"; private string lastExportFolder; private bool StaticBatchingEnabled() { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Expected O, but got Unknown PlayerSettings[] array = Resources.FindObjectsOfTypeAll<PlayerSettings>(); if (array == null) { return false; } SerializedObject val = new SerializedObject((Object[])(object)array); SerializedProperty val2 = val.FindProperty("m_BuildTargetBatching"); for (int i = 0; i < val2.arraySize; i++) { SerializedProperty arrayElementAtIndex = val2.GetArrayElementAtIndex(i); if (arrayElementAtIndex == null) { continue; } IEnumerator enumerator = arrayElementAtIndex.GetEnumerator(); if (enumerator == null) { continue; } while (enumerator.MoveNext()) { SerializedProperty val3 = (SerializedProperty)enumerator.Current; if (val3 != null && val3.name == "m_StaticBatching") { return val3.boolValue; } } } return false; } private void OnWizardUpdate() { ((ScriptableWizard)this).helpString = "Aaro4130's OBJ Exporter " + versionString; } private Vector3 RotateAroundPoint(Vector3 point, Vector3 pivot, Quaternion angle) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) return angle * (point - pivot) + pivot; } private Vector3 MultiplyVec3s(Vector3 v1, Vector3 v2) { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) return new Vector3(v1.x * v2.x, v1.y * v2.y, v1.z * v2.z); } private void OnWizardCreate() { if (StaticBatchingEnabled() && Application.isPlaying) { EditorUtility.DisplayDialog("Error", "Static batching is enabled. This will cause the export file to look like a mess, as well as be a large filesize. Disable this option, and restart the player, before continuing.", "OK"); return; } if (autoMarkTexReadable) { int num = EditorUtility.DisplayDialogComplex("Warning", "This will convert all textures to Advanced type with the read/write option set. This is not reversible and will permanently affect your project. Continue?", "Yes", "No", "Cancel"); if (num > 0) { return; } } string @string = EditorPrefs.GetString("a4_OBJExport_lastPath", ""); string string2 = EditorPrefs.GetString("a4_OBJExport_lastFile", "unityexport.obj"); string text = EditorUtility.SaveFilePanel("Export OBJ", @string, string2, "obj"); if (text.Length > 0) { FileInfo fileInfo = new FileInfo(text); EditorPrefs.SetString("a4_OBJExport_lastFile", fileInfo.Name); EditorPrefs.SetString("a4_OBJExport_lastPath", fileInfo.Directory.FullName); Export(text); } } private void Export(string exportPath) { //IL_02ed: Unknown result type (might be due to invalid IL or missing references) //IL_02f2: Unknown result type (might be due to invalid IL or missing references) //IL_0307: Unknown result type (might be due to invalid IL or missing references) //IL_030c: Unknown result type (might be due to invalid IL or missing references) //IL_0343: Unknown result type (might be due to invalid IL or missing references) //IL_0348: Unknown result type (might be due to invalid IL or missing references) //IL_034b: Unknown result type (might be due to invalid IL or missing references) //IL_034d: Unknown result type (might be due to invalid IL or missing references) //IL_035c: Unknown result type (might be due to invalid IL or missing references) //IL_036a: Unknown result type (might be due to invalid IL or missing references) //IL_036f: Unknown result type (might be due to invalid IL or missing references) //IL_0374: Unknown result type (might be due to invalid IL or missing references) //IL_0384: Unknown result type (might be due to invalid IL or missing references) //IL_0386: Unknown result type (might be due to invalid IL or missing references) //IL_0397: Unknown result type (might be due to invalid IL or missing references) //IL_039c: Unknown result type (might be due to invalid IL or missing references) //IL_03a1: Unknown result type (might be due to invalid IL or missing references) //IL_0463: Unknown result type (might be due to invalid IL or missing references) //IL_0468: Unknown result type (might be due to invalid IL or missing references) //IL_046b: Unknown result type (might be due to invalid IL or missing references) //IL_046d: Unknown result type (might be due to invalid IL or missing references) //IL_03b0: Unknown result type (might be due to invalid IL or missing references) //IL_03be: Unknown result type (might be due to invalid IL or missing references) //IL_03c3: Unknown result type (might be due to invalid IL or missing references) //IL_03c8: Unknown result type (might be due to invalid IL or missing references) //IL_047c: Unknown result type (might be due to invalid IL or missing references) //IL_048a: Unknown result type (might be due to invalid IL or missing references) //IL_048f: Unknown result type (might be due to invalid IL or missing references) //IL_0493: Unknown result type (might be due to invalid IL or missing references) //IL_0498: Unknown result type (might be due to invalid IL or missing references) //IL_049d: Unknown result type (might be due to invalid IL or missing references) //IL_04ad: Unknown result type (might be due to invalid IL or missing references) //IL_04af: Unknown result type (might be due to invalid IL or missing references) //IL_04c0: Unknown result type (might be due to invalid IL or missing references) //IL_04c5: Unknown result type (might be due to invalid IL or missing references) //IL_04ca: Unknown result type (might be due to invalid IL or missing references) //IL_0565: Unknown result type (might be due to invalid IL or missing references) //IL_056a: Unknown result type (might be due to invalid IL or missing references) Dictionary<string, bool> dictionary = new Dictionary<string, bool>(); FileInfo fileInfo = new FileInfo(exportPath); lastExportFolder = fileInfo.Directory.FullName; string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(exportPath); EditorUtility.DisplayProgressBar("Exporting OBJ", "Please wait.. Starting export.", 0f); MeshFilter[] array; if (onlySelectedObjects) { List<MeshFilter> list = new List<MeshFilter>(); GameObject[] gameObjects = Selection.gameObjects; foreach (GameObject val in gameObjects) { MeshFilter component = val.GetComponent<MeshFilter>(); if ((Object)(object)component != (Object)null) { list.Add(component); } } array = list.ToArray(); } else { array = Object.FindObjectsOfType(typeof(MeshFilter)) as MeshFilter[]; } if (Application.isPlaying) { MeshFilter[] array2 = array; foreach (MeshFilter val2 in array2) { MeshRenderer component2 = ((Component)val2).gameObject.GetComponent<MeshRenderer>(); if ((Object)(object)component2 != (Object)null && ((Renderer)component2).isPartOfStaticBatch) { EditorUtility.ClearProgressBar(); EditorUtility.DisplayDialog("Error", "Static batched object detected. Static batching is not compatible with this exporter. Please disable it before starting the player.", "OK"); return; } } } StringBuilder stringBuilder = new StringBuilder(); StringBuilder stringBuilder2 = new StringBuilder(); stringBuilder.AppendLine("# Export of " + Application.loadedLevelName); stringBuilder.AppendLine("# from Aaro4130 OBJ Exporter " + versionString); if (generateMaterials) { stringBuilder.AppendLine("mtllib " + fileNameWithoutExtension + ".mtl"); } float num = array.Length + 1; int num2 = 0; for (int k = 0; k < array.Length; k++) { string name = ((Object)((Component)array[k]).gameObject).name; float num3 = (float)(k + 1) / num; EditorUtility.DisplayProgressBar("Exporting objects... (" + Mathf.Round(num3 * 100f) + "%)", "Exporting object " + name, num3); MeshFilter val3 = array[k]; MeshRenderer component3 = ((Component)array[k]).gameObject.GetComponent<MeshRenderer>(); if (splitObjects) { string text = name; if (objNameAddIdNum) { text = text + "_" + k; } stringBuilder.AppendLine("g " + text); } if ((Object)(object)component3 != (Object)null && generateMaterials) { Material[] sharedMaterials = ((Renderer)component3).sharedMaterials; foreach (Material val4 in sharedMaterials) { if (!dictionary.ContainsKey(((Object)val4).name)) { dictionary[((Object)val4).name] = true; stringBuilder2.Append(MaterialToString(val4)); stringBuilder2.AppendLine(); } } } Mesh sharedMesh = val3.sharedMesh; int num4 = (int)Mathf.Clamp(((Component)val3).gameObject.transform.lossyScale.x * ((Component)val3).gameObject.transform.lossyScale.z, -1f, 1f); Vector3[] vertices = sharedMesh.vertices; foreach (Vector3 val5 in vertices) { Vector3 val6 = val5; if (applyScale) { val6 = MultiplyVec3s(val6, ((Component)val3).gameObject.transform.lossyScale); } if (applyRotation) { val6 = RotateAroundPoint(val6, Vector3.zero, ((Component)val3).gameObject.transform.rotation); } if (applyPosition) { val6 += ((Component)val3).gameObject.transform.position; } val6.x *= -1f; stringBuilder.AppendLine("v " + val6.x + " " + val6.y + " " + val6.z); } Vector3[] normals = sharedMesh.normals; foreach (Vector3 val7 in normals) { Vector3 val8 = val7; if (applyScale) { Vector3 v = val8; Vector3 lossyScale = ((Component)val3).gameObject.transform.lossyScale; val8 = MultiplyVec3s(v, ((Vector3)(ref lossyScale)).normalized); } if (applyRotation) { val8 = RotateAroundPoint(val8, Vector3.zero, ((Component)val3).gameObject.transform.rotation); } val8.x *= -1f; stringBuilder.AppendLine("vn " + val8.x + " " + val8.y + " " + val8.z); } Vector2[] uv = sharedMesh.uv; for (int num5 = 0; num5 < uv.Length; num5++) { Vector2 val9 = uv[num5]; stringBuilder.AppendLine("vt " + val9.x + " " + val9.y); } for (int num6 = 0; num6 < sharedMesh.subMeshCount; num6++) { if ((Object)(object)component3 != (Object)null && num6 < ((Renderer)component3).sharedMaterials.Length) { string name2 = ((Object)((Renderer)component3).sharedMaterials[num6]).name; stringBuilder.AppendLine("usemtl " + name2); } else { stringBuilder.AppendLine("usemtl " + name + "_sm" + num6); } int[] triangles = sharedMesh.GetTriangles(num6); for (int num7 = 0; num7 < triangles.Length; num7 += 3) { int index = triangles[num7] + 1 + num2; int index2 = triangles[num7 + 1] + 1 + num2; int index3 = triangles[num7 + 2] + 1 + num2; if (num4 < 0) { stringBuilder.AppendLine("f " + ConstructOBJString(index) + " " + ConstructOBJString(index2) + " " + ConstructOBJString(index3)); } else { stringBuilder.AppendLine("f " + ConstructOBJString(index3) + " " + ConstructOBJString(index2) + " " + ConstructOBJString(index)); } } } num2 += sharedMesh.vertices.Length; } File.WriteAllText(exportPath, stringBuilder.ToString()); if (generateMaterials) { File.WriteAllText(fileInfo.Directory.FullName + "\\" + fileNameWithoutExtension + ".mtl", stringBuilder2.ToString()); } EditorUtility.ClearProgressBar(); } private string TryExportTexture(string propertyName, Material m) { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Expected O, but got Unknown if (m.HasProperty(propertyName)) { Texture texture = m.GetTexture(propertyName); if ((Object)(object)texture != (Object)null) { return ExportTexture((Texture2D)texture); } } return "false"; } private string ExportTexture(Texture2D t) { //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown try { if (autoMarkTexReadable) { string assetPath = AssetDatabase.GetAssetPath((Object)(object)t); AssetImporter atPath = AssetImporter.GetAtPath(assetPath); TextureImporter val = (TextureImporter)(object)((atPath is TextureImporter) ? atPath : null); if ((Object)(object)val != (Object)null) { val.textureType = (TextureImporterType)0; if (!val.isReadable) { val.isReadable = true; AssetDatabase.ImportAsset(assetPath); AssetDatabase.Refresh(); } } } string text = lastExportFolder + "\\" + ((Object)t).name + ".png"; Texture2D val2 = new Texture2D(((Texture)t).width, ((Texture)t).height, (TextureFormat)5, false); val2.SetPixels(t.GetPixels()); File.WriteAllBytes(text, val2.EncodeToPNG()); return text; } catch (Exception) { Debug.Log((object)("Could not export texture : " + ((Object)t).name + ". is it readable?")); return "null"; } } private string ConstructOBJString(int index) { string text = index.ToString(); return text + "/" + text + "/" + text; } private string MaterialToString(Material m) { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) StringBuilder stringBuilder = new StringBuilder(); stringBuilder.AppendLine("newmtl " + ((Object)m).name); if (m.HasProperty("_Color")) { stringBuilder.AppendLine("Kd " + m.color.r + " " + m.color.g + " " + m.color.b); if (m.color.a < 1f) { stringBuilder.AppendLine("Tr " + (1f - m.color.a)); stringBuilder.AppendLine("d " + m.color.a); } } if (m.HasProperty("_SpecColor")) { Color color = m.GetColor("_SpecColor"); stringBuilder.AppendLine("Ks " + color.r + " " + color.g + " " + color.b); } if (exportTextures) { string text = TryExportTexture("_MainTex", m); if (text != "false") { stringBuilder.AppendLine("map_Kd " + text); } text = TryExportTexture("_SpecMap", m); if (text != "false") { stringBuilder.AppendLine("map_Ks " + text); } text = TryExportTexture("_BumpMap", m); if (text != "false") { stringBuilder.AppendLine("map_Bump " + text); } } stringBuilder.AppendLine("illum 2"); return stringBuilder.ToString(); } [MenuItem("File/Export/Wavefront OBJ")] private static void CreateWizard() { ScriptableWizard.DisplayWizard("Export OBJ", typeof(OBJExporter), "Export"); } } public class TSR_Course : MonoBehaviour { [Header("Target Setter/Resetter Setup")] [Tooltip("Array of targets")] public TSR_Target[] targets; [Tooltip("Whether this button and its targets is enabled or disabled whenever the map starts")] public bool isTargetsEnabledAtStart; [Tooltip("Game Object thats enabled whenever the targets are turned on")] public GameObject enabledVis; [Tooltip("Game Object thats enabled whenever the targets are turned off")] public GameObject disabledVis; [HideInInspector] public bool isTargetsActive; private FVRObject mainObject; [HideInInspector] public List<GameObject> allTargets = new List<GameObject>(); [HideInInspector] public bool buttonPressed; private void Start() { //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < targets.Length; i++) { for (int num = ((Component)targets[i]).transform.childCount - 1; num >= 0; num--) { Object.Destroy((Object)(object)((Component)((Component)targets[i]).transform.GetChild(num)).gameObject); } } if (isTargetsEnabledAtStart) { for (int j = 0; j < targets.Length; j++) { if (targets[j].itemID != null && (Object)(object)targets[j].targetPrefab == (Object)null) { if (IM.OD.TryGetValue(targets[j].itemID, out mainObject)) { GameObject val = Object.Instantiate<GameObject>(((AnvilAsset)mainObject).GetGameObject(), ((Component)targets[j]).transform.position, ((Component)targets[j]).transform.rotation); allTargets.Add(val); if (targets[j].isPhysicsLocked) { val.GetComponent<Rigidbody>().isKinematic = true; } } continue; } if ((Object)(object)targets[j].targetPrefab != (Object)null && targets[j].itemID == null) { GameObject val2 = Object.Instantiate<GameObject>(targets[j].targetPrefab, ((Component)targets[j]).transform.position, ((Component)targets[j]).transform.rotation); allTargets.Add(val2); if (targets[j].isPhysicsLocked) { val2.GetComponent<Rigidbody>().isKinematic = true; } continue; } return; } isTargetsActive = true; enabledVis.SetActive(true); disabledVis.SetActive(false); } else if (!isTargetsEnabledAtStart) { isTargetsActive = false; enabledVis.SetActive(false); disabledVis.SetActive(true); } } public void ResetTargets() { //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) if (!isTargetsActive || !isTargetsActive) { return; } for (int i = 0; i < allTargets.Count; i++) { if ((Object)(object)allTargets[i] != (Object)null) { Object.Destroy((Object)(object)allTargets[i]); } } allTargets.Clear(); for (int j = 0; j < targets.Length; j++) { if (targets[j].itemID != null && (Object)(object)targets[j].targetPrefab == (Object)null) { if (IM.OD.TryGetValue(targets[j].itemID, out mainObject)) { GameObject val = Object.Instantiate<GameObject>(((AnvilAsset)mainObject).GetGameObject(), ((Component)targets[j]).transform.position, ((Component)targets[j]).transform.rotation); allTargets.Add(val); if (targets[j].isPhysicsLocked) { val.GetComponent<Rigidbody>().isKinematic = true; } } continue; } if ((Object)(object)targets[j].targetPrefab != (Object)null && targets[j].itemID == null) { GameObject val2 = Object.Instantiate<GameObject>(targets[j].targetPrefab, ((Component)targets[j]).transform.position, ((Component)targets[j]).transform.rotation); allTargets.Add(val2); if (targets[j].isPhysicsLocked) { val2.GetComponent<Rigidbody>().isKinematic = true; } continue; } break; } } public void SpawnTargets() { //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) if (!isTargetsActive) { for (int i = 0; i < targets.Length; i++) { if (targets[i].itemID != null && (Object)(object)targets[i].targetPrefab == (Object)null) { if (IM.OD.TryGetValue(targets[i].itemID, out mainObject)) { GameObject val = Object.Instantiate<GameObject>(((AnvilAsset)mainObject).GetGameObject(), ((Component)targets[i]).transform.position, ((Component)targets[i]).transform.rotation); allTargets.Add(val); if (targets[i].isPhysicsLocked && (Object)(object)val.GetComponent<Rigidbody>() != (Object)null) { val.GetComponent<Rigidbody>().isKinematic = true; } } continue; } if ((Object)(object)targets[i].targetPrefab != (Object)null && targets[i].itemID == null) { GameObject val2 = Object.Instantiate<GameObject>(targets[i].targetPrefab, ((Component)targets[i]).transform.position, ((Component)targets[i]).transform.rotation); allTargets.Add(val2); if (targets[i].isPhysicsLocked && (Object)(object)val2.GetComponent<Rigidbody>() != (Object)null) { val2.GetComponent<Rigidbody>().isKinematic = true; } continue; } return; } enabledVis.SetActive(true); disabledVis.SetActive(false); isTargetsActive = true; } else { if (!isTargetsActive) { return; } for (int j = 0; j < allTargets.Count; j++) { if ((Object)(object)allTargets[j] != (Object)null) { Object.Destroy((Object)(object)allTargets[j]); } } allTargets.Clear(); enabledVis.SetActive(false); disabledVis.SetActive(true); isTargetsActive = false; } } private void OnTriggerEnter(Collider collider) { if (!buttonPressed && ((Component)collider).gameObject.tag == "GameController") { SpawnTargets(); buttonPressed = true; } } private void OnTriggerExit(Collider collider) { if (((Component)collider).gameObject.tag == "GameController") { buttonPressed = false; } } private void OnDrawGizmos() { //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_016e: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) if (targets == null) { return; } for (int i = 0; i < targets.Length; i++) { if ((Object)(object)targets[i].targetPrefab != (Object)null && !string.IsNullOrEmpty(targets[i].itemID)) { Gizmos.color = Color.red; Gizmos.DrawSphere(((Component)targets[i]).transform.position, 0.1f); Debug.LogWarning((object)("Target " + i + " has both filled at the same time!")); } else if (!string.IsNullOrEmpty(targets[i].itemID)) { Gizmos.color = Color.yellow; Gizmos.DrawSphere(((Component)targets[i]).transform.position, 0.1f); } else if ((Object)(object)targets[i].targetPrefab != (Object)null) { Gizmos.color = Color.cyan; Gizmos.DrawSphere(((Component)targets[i]).transform.position, 0.1f); } else { Gizmos.color = Color.gray; Gizmos.DrawWireSphere(((Component)targets[i]).transform.position, 0.1f); Debug.LogWarning((object)("Target " + i + " is empty!")); } if (targets[i].isPhysicsLocked) { Gizmos.color = Color.green; Gizmos.DrawWireSphere(((Component)targets[i]).transform.position, 0.11f); } } } } public class TSR_ExternalButton : MonoBehaviour { public TSR_Course mainButton; public bool isResetButton; public AudioSource resetAudio; [Tooltip("Game Object thats enabled whenever the targets are turned on")] public GameObject enabledVis; [Tooltip("Game Object thats enabled whenever the targets are turned off")] public GameObject disabledVis; [HideInInspector] public bool buttonPressed; private void FixedUpdate() { if (!((Object)(object)enabledVis == (Object)null) && !((Object)(object)disabledVis == (Object)null)) { if (mainButton.isTargetsActive) { enabledVis.SetActive(true); disabledVis.SetActive(false); } else { enabledVis.SetActive(false); disabledVis.SetActive(true); } } } private void OnTriggerEnter(Collider collider) { if (!buttonPressed && ((Component)collider).gameObject.tag == "GameController") { if (isResetButton) { mainButton.ResetTargets(); resetAudio.Play(); } else { mainButton.SpawnTargets(); } buttonPressed = true; } } private void OnTriggerExit(Collider collider) { if (((Component)collider).gameObject.tag == "GameController") { buttonPressed = false; } } } public class TSR_Target : MonoBehaviour { [Header("Target Setup")] [Tooltip("Spawn this object ID at this transform (dont use both of these at the same time)")] public string itemID; [Tooltip("Spawn a custom prefab at this transform (dont use both of these at the same time)")] public GameObject targetPrefab; [Tooltip("Makes sure the object that is spawned is unable to be affected by physics (by checking for rigidbodies and making them kinematic)")] public bool isPhysicsLocked; } public class ArenaStart : MonoBehaviour { [SerializeField] private GameObject flip; [SerializeField] private GameObject flop; [SerializeField] private GameObject gate; [SerializeField] private bool isEnd; [SerializeField] private Transform gateUpPos; [SerializeField] private Transform gateDownPos; [SerializeField] private float gateMoveSpeed = 1f; [SerializeField] private Collider startTrigger; [SerializeField] private Collider endTrigger; [SerializeField] private AudioSource beginHorn; public void OnTriggerEnter(Collider other) { if (((Component)other).gameObject.tag == "GameController") { Debug.Log((object)"player entered me!"); flip.SetActive(true); Debug.Log((object)"flip"); if (isEnd) { ((MonoBehaviour)this).StartCoroutine(MoveGateUp()); startTrigger.enabled = true; endTrigger.enabled = false; Debug.Log((object)"Triggers flipped"); } else { ((MonoBehaviour)this).StartCoroutine(MoveGateDown()); startTrigger.enabled = false; endTrigger.enabled = true; beginHorn.Play(); Debug.Log((object)"Triggers flopped"); } flop.SetActive(false); Debug.Log((object)"flop"); } } private IEnumerator MoveGateUp() { Debug.Log((object)"Starting to move gate up"); while (Vector3.Distance(gate.transform.position, gateUpPos.position) > 0.01f) { gate.GetComponent<Rigidbody>().MovePosition(Vector3.MoveTowards(gate.transform.position, gateUpPos.position, gateMoveSpeed * Time.fixedDeltaTime)); yield return null; } } private IEnumerator MoveGateDown() { Debug.Log((object)"Starting to move gate down"); while (Vector3.Distance(gate.transform.position, gateDownPos.position) > 0.01f) { gate.GetComponent<Rigidbody>().MovePosition(Vector3.MoveTowards(gate.transform.position, gateDownPos.position, gateMoveSpeed * Time.fixedDeltaTime)); yield return null; } } } public class AutoLoadSceneOnStart : MonoBehaviour { private VaultFile FileToSpawn = new VaultFile(); public string FileName; private string SceneVaultFileName; public string PluginDictionaryString; public float timer = 1f; private bool sceneSpawned = false; public GameObject treeGifts; private IEnumerator Start() { while (LoaderStatus.GetLoaderProgress() != 1f) { yield return null; } PreloadSceneFile(); if (BossCombatant.isDefeated) { treeGifts.SetActive(true); } } public void PreloadSceneFile() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown PluginInfo value = new PluginInfo(); Chainloader.PluginInfos.TryGetValue(PluginDictionaryString, out value); string directoryName = Path.GetDirectoryName(value.Location); Load<VaultFile>(Path.Combine(directoryName, FileName), FileToSpawn); ((MonoBehaviour)this).StartCoroutine(LoadVaultFile()); } public void Load<T>(string path, T objectToOverwrite) { string empty = string.Empty; Debug.Log((object)path); JsonUtility.FromJsonOverwrite(File.ReadAllText(path), (object)objectToOverwrite); } private IEnumerator LoadVaultFile() { yield return (object)new WaitForSeconds(timer); string text = default(string); VaultSystem.SpawnObjects((VaultFileDisplayMode)2, FileToSpawn, ref text, (Transform)null, Vector3.zero); } } public class BeginBoss : MonoBehaviour { public GameObject bossPrefab; public GameObject spawnedBoss; public bool isBossActive; public bool isBossStarted; public void OnTriggerEnter(Collider other) { if (((Component)other).gameObject.tag == "GameController" && !isBossActive) { BossStart(); } } public void BossStart() { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) isBossActive = true; GameObject val = Object.Instantiate<GameObject>(bossPrefab, bossPrefab.transform.position, bossPrefab.transform.rotation); val.SetActive(true); spawnedBoss = val; } public void BossBegin() { isBossStarted = true; spawnedBoss.GetComponent<BossManager>().playerDistanceCheck = true; } public void BossEnd() { Object.Destroy((Object)(object)spawnedBoss); isBossActive = false; isBossStarted = false; } private void PlayerDeathMethod() { BossEnd(); } private void OnEnable() { PlayerDeathTracker.OnPlayerDeathEvent += PlayerDeathMethod; } private void OnDisable() { PlayerDeathTracker.OnPlayerDeathEvent -= PlayerDeathMethod; } } public class BinaryExplosive : MonoBehaviour, IFVRDamageable { public FVRPhysicalObject BaseObj; public float Durability; public GameObject[] SpawnOnDet; public bool IsDebug = false; public float _damageTaken; public void FixedUpdate() { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) if (!(_damageTaken >= Durability)) { return; } for (int i = 0; i < SpawnOnDet.Length; i++) { GameObject val = Object.Instantiate<GameObject>(SpawnOnDet[i], SpawnOnDet[i].transform.position, SpawnOnDet[i].transform.rotation); val.SetActive(true); Explosion component = val.GetComponent<Explosion>(); if ((Object)(object)component != (Object)null) { component.IFF = GM.CurrentPlayerBody.GetPlayerIFF(); } ExplosionSound component2 = val.GetComponent<ExplosionSound>(); if ((Object)(object)component2 != (Object)null) { component2.IFF = GM.CurrentPlayerBody.GetPlayerIFF(); } GrenadeExplosion component3 = val.GetComponent<GrenadeExplosion>(); if ((Object)(object)component3 != (Object)null) { component3.IFF = GM.CurrentPlayerBody.GetPlayerIFF(); } } if ((Object)(object)BaseObj != (Object)null) { if (((FVRInteractiveObject)BaseObj).IsHeld) { FVRViveHand hand = ((FVRInteractiveObject)BaseObj).m_hand; hand.ForceSetInteractable((FVRInteractiveObject)null); ((FVRInteractiveObject)BaseObj).EndInteraction(hand); } Object.Destroy((Object)(object)((Component)BaseObj).gameObject); } Object.Destroy((Object)(object)((Component)this).gameObject); } public void Damage(Damage d) { _damageTaken += d.Dam_TotalKinetic; if (IsDebug) { Debug.Log((object)("Damange taken: " + d.Dam_TotalKinetic)); Debug.Log((object)("Total Damange taken: " + _damageTaken)); } } } public class CSL_SosigManager : MonoBehaviour { [HideInInspector] public List<Sosig> activeSosigs; public CSL_SosigSpawner[] civvieSpawners; private IEnumerator Start() { while (LoaderStatus.GetLoaderProgress() != 1f) { yield return null; } yield return (object)new WaitForSeconds(5f); SpawnCivvies(); Debug.Log((object)"SOSIG SPAWN HERE"); } private void Update() { UpdateAllSosigs(); } public void SpawnCivvies() { for (int i = 0; i < civvieSpawners.Length; i++) { civvieSpawners[i].SpawnSosig(); } } public void UpdateAllSosigs() { CSL_SosigSpawner[] array = civvieSpawners; foreach (CSL_SosigSpawner cSL_SosigSpawner in array) { cSL_SosigSpawner.UpdateSosig(); } } public void ClearSosigs() { for (int i = 0; i < activeSosigs.Count; i++) { activeSosigs[i].DeSpawnSosig(); } activeSosigs.Clear(); } } public class CSL_SosigSpawner : MonoBehaviour { private Sosig mySosig; public CSL_SosigManager sosigManager; public int id; public SosigOrder spawnState = (SosigOrder)6; public int IFF; public bool SpawnActive; public SosigSpeechSet speechSetOverride; public Transform[] pathPoints; private List<Vector3> pathpos = new List<Vector3>(); private List<Vector3> pathrot = new List<Vector3>(); private void Start() { //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) List<int> list = new List<int>(); for (int i = 0; i < pathPoints.Length; i++) { list.Add(i); } for (int j = 0; j < list.Count; j++) { int index = Random.Range(j, list.Count); int value = list[j]; list[j] = list[index]; list[index] = value; } foreach (int item in list) { Transform val = pathPoints[item]; pathpos.Add(val.position); pathrot.Add(val.eulerAngles); } } public void SpawnSosig() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) SpawnOptions val = new SpawnOptions(); val.SpawnState = spawnState; val.SpawnActivated = SpawnActive; val.EquipmentMode = (EquipmentSlots)7; val.SpawnWithFullAmmo = true; val.IFF = IFF; val.SosigTargetPosition = ((Component)this).transform.position; val.SosigTargetRotation = ((Component)this).transform.eulerAngles; SpawnOptions val2 = val; Sosig val3 = SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[(SosigEnemyID)id], val2, ((Component)this).transform.position, ((Component)this).transform.rotation); ((Component)val3).GetComponent<NavMeshAgent>().obstacleAvoidanceType = (ObstacleAvoidanceType)1; val3.Speech = speechSetOverride; sosigManager.activeSosigs.Add(val3); val3.IgnoresNeedForWeapons = true; mySosig = val3; mySosig.CommandPathTo(pathpos, pathrot, 1f, Vector2.one * 4f, 2f, (SosigMoveSpeed)3, (PathLoopType)4, (List<Sosig>)null, 0.2f, 1f, false, 50f); UpdateSosig(); } public void UpdateSosig() { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Invalid comparison between Unknown and I4 if ((Object)(object)mySosig != (Object)null && mySosig.CanSpeakState() && (int)mySosig.CurrentOrder == 10) { mySosig.Speak_State(speechSetOverride.OnWander); } } private void OnDrawGizmos() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) Gizmos.color = new Color(0.8f, 0.2f, 0.2f, 0.5f); Gizmos.DrawSphere(((Component)this).transform.position, 0.1f); Gizmos.DrawLine(((Component)this).transform.position, ((Component)this).transform.position + ((Component)this).transform.forward * 0.25f); } } public class CustomSosigEnableTrigger : MonoBehaviour { public CustomSosigSpawner[] spawners; public bool sosigsSpawned; public void OnTriggerEnter(Collider other) { if (((Component)other).gameObject.tag == "GameController" && !sosigsSpawned) { for (int i = 0; i < spawners.Length; i++) { ((Component)spawners[i]).gameObject.SetActive(true); } sosigsSpawned = true; } } } public class CustomSosigSpawner : MonoBehaviour { private Sosig mySosig; public int id; public SosigOrder spawnState = (SosigOrder)6; public int IFF; public bool SpawnActive; public SosigSpeechSet speechSetOverride; public void OnEnable() { SpawnSosig(); } public void SpawnSosig() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) SpawnOptions val = new SpawnOptions(); val.SpawnState = spawnState; val.SpawnActivated = SpawnActive; val.EquipmentMode = (EquipmentSlots)7; val.SpawnWithFullAmmo = true; val.IFF = IFF; val.SosigTargetPosition = ((Component)this).transform.position; val.SosigTargetRotation = ((Component)this).transform.eulerAngles; SpawnOptions val2 = val; Sosig val3 = SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[(SosigEnemyID)id], val2, ((Component)this).transform.position, ((Component)this).transform.rotation); ((Component)val3).GetComponent<NavMeshAgent>().obstacleAvoidanceType = (ObstacleAvoidanceType)1; val3.Speech = speechSetOverride; } private void OnDrawGizmos() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) Gizmos.color = new Color(0.8f, 0.2f, 0.2f, 0.5f); Gizmos.DrawSphere(((Component)this).transform.position, 0.1f); Gizmos.DrawLine(((Component)this).transform.position, ((Component)this).transform.position + ((Component)this).transform.forward * 0.25f); } } public class DelayedObjectSpawnPoint : MonoBehaviour { public string ObjectId = ""; public bool SpawnOnStart = true; private IEnumerator Start() { if (SpawnOnStart) { while (LoaderStatus.GetLoaderProgress() != 1f) { yield return null; } yield return (object)new WaitForSeconds(5f); Spawn(); } } public void Spawn() { ((MonoBehaviour)this).StartCoroutine(SpawnAsync()); } private IEnumerator SpawnAsync() { if (IM.OD.TryGetValue(ObjectId, out var obj)) { AnvilCallback<GameObject> callback = ((AnvilAsset)obj).GetGameObjectAsync(); yield return callback; Object.Instantiate<GameObject>(callback.Result, ((Component)this).transform.position, ((Component)this).transform.rotation).SetActive(true); } } private void OnDrawGizmos() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) Gizmos.color = new Color(0f, 0f, 0.6f, 0.5f); Gizmos.DrawSphere(((Component)this).transform.position, 0.1f); Gizmos.DrawLine(((Component)this).transform.position, ((Component)this).transform.position + ((Component)this).transform.forward * 0.25f); } } public class FlipFlopLights : MonoBehaviour { public GameObject[] lights; public bool flopped; public void FlipFlop() { if (!flopped) { for (int i = 0; i < lights.Length; i++) { lights[i].SetActive(false); } flopped = true; } else if (flopped) { for (int j = 0; j < lights.Length; j++) { lights[j].SetActive(true); } flopped = false; } } } public class LinkedBinaryExplosive : MonoBehaviour, IFVRDamageable { public BinaryExplosive binaryExplosive; public void Damage(Damage d) { binaryExplosive._damageTaken += d.Dam_TotalKinetic; } } public class ModmasArena : MonoBehaviour { private List<Sosig> spawnedSosigs = new List<Sosig>(); private bool canSpawn; private float spawnTimer; [SerializeField] private SosigSpeechSet speechSetOverride; [SerializeField] private Transform[] spawnPoints; [SerializeField] private int maxSosigs; [SerializeField] private int[] sosigID; [SerializeField] private SosigOrder spawnState = (SosigOrder)6; [SerializeField] private int sosigIFF; [SerializeField] private bool SpawnActive; [SerializeField] private float SpawnDelay; private Vector3 playerPos; private void Update() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Invalid comparison between Unknown and I4 if (!canSpawn) { return; } playerPos = GM.CurrentPlayerRoot.position - Vector3.down; if (spawnedSosigs.Count <= maxSosigs && spawnTimer <= Time.time) { SpawnSosig(SodaliteUtils.GetRandom<Transform>((IList<Transform>)spawnPoints), SodaliteUtils.GetRandom<int>((IList<int>)sosigID)); spawnTimer = SpawnDelay + Time.time; } for (int i = 0; i < spawnedSosigs.Count; i++) { spawnedSosigs[i].UpdateAssaultPoint(playerPos); if ((int)spawnedSosigs[i].BodyState == 3) { spawnedSosigs[i].ClearSosig(); spawnedSosigs.Remove(spawnedSosigs[i]); } } } private void SpawnSosig(Transform sp, int id) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) SpawnOptions val = new SpawnOptions(); val.SpawnState = spawnState; val.SpawnActivated = SpawnActive; val.EquipmentMode = (EquipmentSlots)7; val.SpawnWithFullAmmo = true; val.IFF = sosigIFF; val.SosigTargetPosition = sp.position; val.SosigTargetRotation = sp.eulerAngles; SpawnOptions val2 = val; Sosig val3 = SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[(SosigEnemyID)id], val2, sp.position, sp.rotation); if ((Object)(object)speechSetOverride != (Object)null) { val3.Speech = speechSetOverride; } spawnedSosigs.Add(val3); } public void OnTriggerEnter(Collider other) { if (((Component)other).gameObject.tag == "GameController") { canSpawn = true; } } public void OnTriggerExit(Collider other) { if (!(((Component)other).gameObject.tag == "GameController")) { return; } canSpawn = false; if (spawnedSosigs.Count <= 0) { return; } foreach (Sosig spawnedSosig in spawnedSosigs) { spawnedSosig.ClearSosig(); } spawnedSosigs.Clear(); } private void OnDrawGizmos() { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) Transform[] array = spawnPoints; foreach (Transform val in array) { Gizmos.color = new Color(0.8f, 0.2f, 0.2f, 0.5f); Gizmos.DrawSphere(val.position, 0.1f); Gizmos.DrawLine(val.position, val.position + val.forward * 0.25f); } } private void PlayerDeathMethod() { canSpawn = false; if (spawnedSosigs.Count <= 0) { return; } foreach (Sosig spawnedSosig in spawnedSosigs) { spawnedSosig.ClearSosig(); } spawnedSosigs.Clear(); } private void OnEnable() { PlayerDeathTracker.OnPlayerDeathEvent += PlayerDeathMethod; } private void OnDisable() { PlayerDeathTracker.OnPlayerDeathEvent -= PlayerDeathMethod; } } public class PlayerDeathTracker : MonoBehaviour { public delegate void OnPlayerDeath(); public static PlayerDeathTracker instance; private bool hasDied = false; public static event OnPlayerDeath OnPlayerDeathEvent; private void Awake() { instance = this; } private void Update() { if ((Object)(object)GM.CurrentPlayerBody == (Object)null) { return; } if (GM.CurrentPlayerBody.Health <= 0f) { if (PlayerDeathTracker.OnPlayerDeathEvent != null) { hasDied = true; PlayerDeathTracker.OnPlayerDeathEvent(); } } else if (hasDied && GM.CurrentPlayerBody.Health > 0f) { hasDied = false; } } } public class SlideOutOfGround : MonoBehaviour { public GameObject cover; public Transform coverUpPos; public Transform coverDownPos; public float coverMoveSpeed; public void OnEnable() { ((MonoBehaviour)this).StartCoroutine(MoveCoverUp()); } public void OnDisable() { ((MonoBehaviour)this).StartCoroutine(MoveCoverDown()); } private IEnumerator MoveCoverUp() { while (Vector3.Distance(cover.transform.position, coverUpPos.position) > 0.01f) { cover.GetComponent<Rigidbody>().MovePosition(Vector3.MoveTowards(cover.transform.position, coverUpPos.position, coverMoveSpeed * Time.fixedDeltaTime)); yield return null; } } private IEnumerator MoveCoverDown() { while (Vector3.Distance(cover.transform.position, coverDownPos.position) > 0.01f) { cover.GetComponent<Rigidbody>().MovePosition(Vector3.MoveTowards(cover.transform.position, coverDownPos.position, coverMoveSpeed * Time.fixedDeltaTime)); yield return null; } } } public class SpawnVaultFile : MonoBehaviour { private VaultFile FileToSpawn = new VaultFile(); public string FileName; private string SceneVaultFileName; public string PluginDictionaryString; public float timer = 1f; public void OnEnable() { PreloadSceneFile(); } public void PreloadSceneFile() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown PluginInfo value = new PluginInfo(); Chainloader.PluginInfos.TryGetValue(PluginDictionaryString, out value); string directoryName = Path.GetDirectoryName(value.Location); Load<VaultFile>(Path.Combine(directoryName, FileName), FileToSpawn); ((MonoBehaviour)this).StartCoroutine(LoadVaultFile()); } public void Load<T>(string path, T objectToOverwrite) { string empty = string.Empty; Debug.Log((object)path); JsonUtility.FromJsonOverwrite(File.ReadAllText(path), (object)objectToOverwrite); } private IEnumerator LoadVaultFile() { yield return (object)new WaitForSeconds(timer); string text = default(string); VaultSystem.SpawnObjects((VaultFileDisplayMode)0, FileToSpawn, ref text, ((Component)this).transform, Vector3.zero); } } public class StartBoss : MonoBehaviour { public BeginBoss bossBegin; public void OnTriggerEnter(Collider other) { if (((Component)other).gameObject.tag == "GameController" && !bossBegin.isBossStarted) { bossBegin.BossBegin(); } } } public class StopBoss : MonoBehaviour { public BeginBoss bossBegin; public void OnTriggerEnter(Collider other) { if (((Component)other).gameObject.tag == "GameController" && bossBegin.isBossActive) { bossBegin.BossEnd(); } } } public class ToggleSnowQuality : MonoBehaviour { public ParticleSystem[] hQSnowSystems; public ParticleSystem[] lQSnowSystems; public bool isSnowCheap; public void OnTriggerEnter(Collider other) { if (((Component)other).gameObject.tag == "GameController" && isSnowCheap) { for (int i = 0; i < lQSnowSystems.Length; i++) { ((Component)lQSnowSystems[i]).gameObject.SetActive(false); } } } public void OnTriggerExit(Collider other) { if (((Component)other).gameObject.tag == "GameController" && isSnowCheap) { for (int i = 0; i < lQSnowSystems.Length; i++) { ((Component)lQSnowSystems[i]).gameObject.SetActive(true); } } } public void FlipFlop() { if (!isSnowCheap) { for (int i = 0; i < hQSnowSystems.Length; i++) { ((Component)hQSnowSystems[i]).gameObject.SetActive(false); } for (int j = 0; j < lQSnowSystems.Length; j++) { ((Component)lQSnowSystems[j]).gameObject.SetActive(true); } isSnowCheap = true; } else if (isSnowCheap) { for (int k = 0; k < hQSnowSystems.Length; k++) { ((Component)hQSnowSystems[k]).gameObject.SetActive(true); } for (int l = 0; l < lQSnowSystems.Length; l++) { ((Component)lQSnowSystems[l]).gameObject.SetActive(false); } isSnowCheap = false; } } } public class ToggleSosigs : MonoBehaviour { public CSL_SosigManager manager; public bool flopped; public void FlipFlop() { if (!flopped) { manager.ClearSosigs(); flopped = true; } else if (flopped) { manager.SpawnCivvies(); flopped = false; } } } public class CuttableMesh { private MeshRenderer inputMeshRenderer; private bool hasUvs; private bool hasUv1s; private bool hasColours; private List<CuttableSubMesh> subMeshes; public CuttableMesh(Mesh inputMesh) { Init(inputMesh, ((Object)inputMesh).name); } public CuttableMesh(MeshRenderer input) { inputMeshRenderer = input; MeshFilter component = ((Component)input).GetComponent<MeshFilter>(); Mesh sharedMesh = component.sharedMesh; Init(sharedMesh, ((Object)input).name); } public CuttableMesh(CuttableMesh inputMesh, List<CuttableSubMesh> newSubMeshes) { inputMeshRenderer = inputMesh.inputMeshRenderer; hasUvs = inputMesh.hasUvs; hasUv1s = inputMesh.hasUv1s; hasColours = inputMesh.hasColours; subMeshes = new List<CuttableSubMesh>(); subMeshes.AddRange(newSubMeshes); } private void Init(Mesh inputMesh, string debugName) { subMeshes = new List<CuttableSubMesh>(); if (inputMesh.isReadable) { Vector3[] vertices = inputMesh.vertices; Vector3[] normals = inputMesh.normals; Vector2[] uv = inputMesh.uv; Vector2[] uv2 = inputMesh.uv2; Color32[] colors = inputMesh.colors32; hasUvs = uv != null && uv.Length > 0; hasUv1s = uv2 != null && uv2.Length > 0; hasColours = colors != null && colors.Length > 0; for (int i = 0; i < inputMesh.subMeshCount; i++) { int[] indices = inputMesh.GetIndices(i); CuttableSubMesh item = new CuttableSubMesh(indices, vertices, normals, colors, uv, uv2); subMeshes.Add(item); } } else { Debug.LogError((object)("CuttableMesh's input mesh is not readable: " + debugName), (Object)(object)inputMesh); } } public void Add(CuttableMesh other) { if (subMeshes.Count != other.subMeshes.Count) { throw new Exception("Mismatched submesh count"); } for (int i = 0; i < subMeshes.Count; i++) { subMeshes[i].Add(other.subMeshes[i]); } } public int NumSubMeshes() { return subMeshes.Count; } public bool HasUvs() { return hasUvs; } public bool HasColours() { return hasColours; } public List<CuttableSubMesh> GetSubMeshes() { return subMeshes; } public CuttableSubMesh GetSubMesh(int index) { return subMeshes[index]; } public Transform GetTransform() { if ((Object)(object)inputMeshRenderer != (Object)null) { return ((Component)inputMeshRenderer).transform; } return null; } public MeshRenderer ConvertToRenderer(string newObjectName) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) Mesh val = CreateMesh(); if (val.vertexCount == 0) { return null; } GameObject val2 = new GameObject(newObjectName); val2.transform.SetParent(((Component)inputMeshRenderer).transform); val2.transform.localPosition = Vector3.zero; val2.transform.localRotation = Quaternion.identity; val2.transform.localScale = Vector3.one; MeshFilter val3 = val2.AddComponent<MeshFilter>(); val3.mesh = val; MeshRenderer val4 = val2.AddComponent<MeshRenderer>(); ((Renderer)val4).shadowCastingMode = ((Renderer)inputMeshRenderer).shadowCastingMode; ((Renderer)val4).reflectionProbeUsage = ((Renderer)inputMeshRenderer).reflectionProbeUsage; ((Renderer)val4).lightProbeUsage = ((Renderer)inputMeshRenderer).lightProbeUsage; ((Renderer)val4).sharedMaterials = ((Renderer)inputMeshRenderer).sharedMaterials; return val4; } public Mesh CreateMesh() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown Mesh val = new Mesh(); int num = 0; for (int i = 0; i < subMeshes.Count; i++) { num += subMeshes[i].NumIndices(); } List<Vector3> list = new List<Vector3>(); List<Vector3> list2 = new List<Vector3>(); List<Color32> list3 = ((!hasColours) ? null : new List<Color32>()); List<Vector2> list4 = ((!hasUvs) ? null : new List<Vector2>()); List<Vector2> list5 = ((!hasUv1s) ? null : new List<Vector2>()); List<int> list6 = new List<int>(); foreach (CuttableSubMesh subMesh in subMeshes) { list6.Add(list.Count); subMesh.AddTo(list, list2, list3, list4, list5); } val.vertices = list.ToArray(); val.normals = list2.ToArray(); val.colors32 = ((!hasColours) ? null : list3.ToArray()); val.uv = ((!hasUvs) ? null : list4.ToArray()); val.uv2 = ((!hasUv1s) ? null : list5.ToArray()); val.subMeshCount = subMeshes.Count; for (int j = 0; j < subMeshes.Count; j++) { CuttableSubMesh cuttableSubMesh = subMeshes[j]; int num2 = list6[j]; int[] array = cuttableSubMesh.GenIndices(); for (int k = 0; k < array.Length; k++) { array[k] += num2; } val.SetTriangles(array, j, true); } return val; } } public class CuttableSubMesh { private List<Vector3> vertices; private List<Vector3> normals; private List<Color32> colours; private List<Vector2> uvs; private List<Vector2> uv1s; public CuttableSubMesh(bool hasNormals, bool hasColours, bool hasUvs, bool hasUv1) { vertices = new List<Vector3>(); if (hasNormals) { normals = new List<Vector3>(); } if (hasColours) { colours = new List<Color32>(); } if (hasUvs) { uvs = new List<Vector2>(); } if (hasUv1) { uv1s = new List<Vector2>(); } } public CuttableSubMesh(int[] indices, Vector3[] inputVertices, Vector3[] inputNormals, Color32[] inputColours, Vector2[] inputUvs, Vector2[] inputUv1) { //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) vertices = new List<Vector3>(); if (inputNormals != null && inputNormals.Length > 0) { normals = new List<Vector3>(); } if (inputColours != null && inputColours.Length > 0) { colours = new List<Color32>(); } if (inputUvs != null && inputUvs.Length > 0) { uvs = new List<Vector2>(); } if (inputUv1 != null && inputUv1.Length > 0) { uv1s = new List<Vector2>(); } foreach (int num in indices) { vertices.Add(inputVertices[num]); if (normals != null) { normals.Add(inputNormals[num]); } if (colours != null) { colours.Add(inputColours[num]); } if (uvs != null) { uvs.Add(inputUvs[num]); } if (uv1s != null) { uv1s.Add(inputUv1[num]); } } } public void Add(CuttableSubMesh other) { for (int i = 0; i < other.vertices.Count; i++) { CopyVertex(i, other); } } public int NumVertices() { return vertices.Count; } public Vector3 GetVertex(int index) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) return vertices[index]; } public bool HasNormals() { return normals != null; } public bool HasColours() { return colours != null; } public bool HasUvs() { return uvs != null; } public bool HasUv1() { return uv1s != null; } public void CopyVertex(int srcIndex, CuttableSubMesh srcMesh) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) vertices.Add(srcMesh.vertices[srcIndex]); if (normals != null) { normals.Add(srcMesh.normals[srcIndex]); } if (colours != null) { colours.Add(srcMesh.colours[srcIndex]); } if (uvs != null) { uvs.Add(srcMesh.uvs[srcIndex]); } if (uv1s != null) { uv1s.Add(srcMesh.uv1s[srcIndex]); } } public void AddInterpolatedVertex(int i0, int i1, float weight, CuttableSubMesh srcMesh) { //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) Vector3 vertex = srcMesh.GetVertex(i0); Vector3 vertex2 = srcMesh.GetVertex(i1); vertices.Add(Vector3.Lerp(vertex, vertex2, weight)); if (normals != null) { List<Vector3> list = normals; Vector3 val = Vector3.Lerp(srcMesh.normals[i0], srcMesh.normals[i1], weight); list.Add(((Vector3)(ref val)).normalized); } if (colours != null) { colours.Add(Color32.Lerp(srcMesh.colours[i0], srcMesh.colours[i1], weight)); } if (uvs != null) { uvs.Add(Vector2.Lerp(srcMesh.uvs[i0], srcMesh.uvs[i1], weight)); } if (uv1s != null) { uv1s.Add(Vector2.Lerp(srcMesh.uv1s[i0], srcMesh.uv1s[i1], weight)); } } public void AddTo(List<Vector3> destVertices, List<Vector3> destNormals, List<Color32> destColours, List<Vector2> destUvs, List<Vector2> destUv1s) { destVertices.AddRange(vertices); if (normals != null) { destNormals.AddRange(normals); } if (colours != null) { destColours.AddRange(colours); } if (uvs != null) { destUvs.AddRange(uvs); } if (uv1s != null) { destUv1s.AddRange(uv1s); } } public int NumIndices() { return vertices.Count; } public int[] GenIndices() { int[] array = new int[vertices.Count]; for (int i = 0; i < array.Length; i++) { array[i] = i; } return array; } } public enum VertexClassification { Front = 1, Back = 2, OnPlane = 4 } public class MeshCutter { private CuttableMesh inputMesh; private List<CuttableSubMesh> outputFrontSubMeshes; private List<CuttableSubMesh> outputBackSubMeshes; public void Cut(CuttableMesh input, Plane worldCutPlane) { //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) inputMesh = input; outputFrontSubMeshes = new List<CuttableSubMesh>(); outputBackSubMeshes = new List<CuttableSubMesh>(); Transform transform = inputMesh.GetTransform(); Plane cutPlane = default(Plane); if ((Object)(object)transform != (Object)null) { Vector3 val = transform.InverseTransformPoint(ClosestPointOnPlane(worldCutPlane, Vector3.zero)); Vector3 val2 = transform.InverseTransformDirection(((Plane)(ref worldCutPlane)).normal); ((Plane)(ref cutPlane))..ctor(val2, val); } else { cutPlane = worldCutPlane; } foreach (CuttableSubMesh subMesh in input.GetSubMeshes()) { Cut(subMesh, cutPlane); } } private static Vector3 ClosestPointOnPlane(Plane plane, Vector3 point) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) float distanceToPoint = ((Plane)(ref plane)).GetDistanceToPoint(point); if (((Plane)(ref plane)).GetSide(point)) { return point - ((Plane)(ref plane)).normal * distanceToPoint; } return point + ((Plane)(ref plane)).normal * distanceToPoint; } public CuttableMesh GetFrontOutput() { return new CuttableMesh(inputMesh, outputFrontSubMeshes); } public CuttableMesh GetBackOutput() { return new CuttableMesh(inputMesh, outputBackSubMeshes); } private void Cut(CuttableSubMesh inputSubMesh, Plane cutPlane) { //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_02be: Unknown result type (might be due to invalid IL or missing references) //IL_02c0: Unknown result type (might be due to invalid IL or missing references) //IL_02c2: Unknown result type (might be due to invalid IL or missing references) //IL_02c7: Unknown result type (might be due to invalid IL or missing references) //IL_02c9: Unknown result type (might be due to invalid IL or missing references) //IL_02cb: Unknown result type (might be due to invalid IL or missing references) //IL_02cd: Unknown result type (might be due to invalid IL or missing references) //IL_02d2: Unknown result type (might be due to invalid IL or missing references) //IL_02d4: Unknown result type (might be due to invalid IL or missing references) //IL_02d6: Unknown result type (might be due to invalid IL or missing references) //IL_02d8: Unknown result type (might be due to invalid IL or missing references) //IL_02dd: Unknown result type (might be due to invalid IL or missing references) //IL_02df: Unknown result type (might be due to invalid IL or missing references) //IL_02e3: Unknown result type (might be due to invalid IL or missing references) //IL_01c8: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_021d: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Unknown result type (might be due to invalid IL or missing references) //IL_029d: Unknown result type (might be due to invalid IL or missing references) //IL_0284: Unknown result type (might be due to invalid IL or missing references) //IL_0261: Unknown result type (might be due to invalid IL or missing references) //IL_0248: Unknown result type (might be due to invalid IL or missing references) bool hasNormals = inputSubMesh.HasNormals(); bool hasColours = inputSubMesh.HasColours(); bool hasUvs = inputSubMesh.HasUvs(); bool hasUv = inputSubMesh.HasUv1(); CuttableSubMesh cuttableSubMesh = new CuttableSubMesh(hasNormals, hasColours, hasUvs, hasUv); CuttableSubMesh cuttableSubMesh2 = new CuttableSubMesh(hasNormals, hasColours, hasUvs, hasUv); for (int i = 0; i < inputSubMesh.NumVertices(); i += 3) { int num = i; int num2 = i + 1; int num3 = i + 2; Vector3 vertex = inputSubMesh.GetVertex(num); Vector3 vertex2 = inputSubMesh.GetVertex(num2); Vector3 vertex3 = inputSubMesh.GetVertex(num3); VertexClassification vertexClassification = Classify(vertex, cutPlane); VertexClassification vertexClassification2 = Classify(vertex2, cutPlane); VertexClassification vertexClassification3 = Classify(vertex3, cutPlane); int numFront = 0; int numBehind = 0; CountSides(vertexClassification, ref numFront, ref numBehind); CountSides(vertexClassification2, ref numFront, ref numBehind); CountSides(vertexClassification3, ref numFront, ref numBehind); if (numFront > 0 && numBehind == 0) { KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh); } else if (numFront == 0 && numBehind > 0) { KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh2); } else if (numFront == 2 && numBehind == 1) { if (vertexClassification == VertexClassification.Back) { SplitA(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh); } else if (vertexClassification2 == VertexClassification.Back) { SplitA(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh); } else { SplitA(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh); } } else if (numFront == 1 && numBehind == 2) { if (vertexClassification == VertexClassification.Front) { SplitA(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2); } else if (vertexClassification2 == VertexClassification.Front) { SplitA(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2); } else { SplitA(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2); } } else if (numFront == 1 && numBehind == 1) { if (vertexClassification == VertexClassification.OnPlane) { if (vertexClassification3 == VertexClassification.Front) { SplitB(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2); } else { SplitBFlipped(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2); } continue; } switch (vertexClassification2) { case VertexClassification.OnPlane: if (vertexClassification == VertexClassification.Front) { SplitB(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2); } else { SplitBFlipped(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2); } break; case VertexClassification.Front: SplitB(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2); break; default: SplitBFlipped(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2); break; } } else if (numFront == 0 && numBehind == 0) { Vector3 val = vertex2 - vertex; Vector3 val2 = vertex3 - vertex; Vector3 val3 = Vector3.Cross(val, val2); if (Vector3.Dot(val3, ((Plane)(ref cutPlane)).normal) > 0f) { KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh2); } else { KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh); } } } outputFrontSubMeshes.Add(cuttableSubMesh); outputBackSubMeshes.Add(cuttableSubMesh2); } private VertexClassification Classify(Vector3 vertex, Plane cutPlane) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) Vector3 val = default(Vector3); ((Vector3)(ref val))..ctor(vertex.x, vertex.y, vertex.z); float distanceToPoint = ((Plane)(ref cutPlane)).GetDistanceToPoint(val); double num = 9.999999747378752E-06; if ((double)distanceToPoint > 0.0 - num && (double)distanceToPoint < num) { return VertexClassification.OnPlane; } if (distanceToPoint > 0f) { return VertexClassification.Front; } return VertexClassification.Back; } private void CountSides(VertexClassification c, ref int numFront, ref int numBehind) { switch (c) { case VertexClassification.Front: numFront++; break; case VertexClassification.Back: numBehind++; break; } } private void KeepTriangle(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, CuttableSubMesh destSubMesh) { destSubMesh.CopyVertex(i0, inputSubMesh); destSubMesh.CopyVertex(i1, inputSubMesh); destSubMesh.CopyVertex(i2, inputSubMesh); } private void SplitA(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh) { //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) Vector3 vertex = inputSubMesh.GetVertex(i0); Vector3 vertex2 = inputSubMesh.GetVertex(i1); Vector3 vertex3 = inputSubMesh.GetVertex(i2); CalcIntersection(vertex, vertex2, cutPlane, out var weight); CalcIntersection(vertex3, vertex, cutPlane, out var weight2); frontSubMesh.CopyVertex(i0, inputSubMesh); frontSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh); frontSubMesh.AddInterpolatedVertex(i2, i0, weight2, inputSubMesh); backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh); backSubMesh.CopyVertex(i1, inputSubMesh); backSubMesh.CopyVertex(i2, inputSubMesh); backSubMesh.CopyVertex(i2, inputSubMesh); backSubMesh.AddInterpolatedVertex(i2, i0, weight2, inputSubMesh); backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh); } private void SplitB(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh) { //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) Vector3 vertex = inputSubMesh.GetVertex(i0); Vector3 vertex2 = inputSubMesh.GetVertex(i2); CalcIntersection(vertex2, vertex, cutPlane, out var weight); frontSubMesh.CopyVertex(i0, inputSubMesh); frontSubMesh.CopyVertex(i1, inputSubMesh); frontSubMesh.AddInterpolatedVertex(i2, i0, weight, inputSubMesh); backSubMesh.CopyVertex(i1, inputSubMesh); backSubMesh.CopyVertex(i2, inputSubMesh); backSubMesh.AddInterpolatedVertex(i2, i0, weight, inputSubMesh); } private void SplitBFlipped(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh) { //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) Vector3 vertex = inputSubMesh.GetVertex(i0); Vector3 vertex2 = inputSubMesh.GetVertex(i1); CalcIntersection(vertex, vertex2, cutPlane, out var weight); frontSubMesh.CopyVertex(i0, inputSubMesh); frontSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh); frontSubMesh.CopyVertex(i2, inputSubMesh); backSubMesh.CopyVertex(i1, inputSubMesh); backSubMesh.CopyVertex(i2, inputSubMesh); backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh); } private Vector3 CalcIntersection(Vector3 v0, Vector3 v1, Plane plane, out float weight) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) Vector3 val = v1 - v0; float magnitude = ((Vector3)(ref val)).magnitude; Ray val2 = default(Ray); ((Ray)(ref val2))..ctor(v0, val / magnitude); float num = default(float); ((Plane)(ref plane)).Raycast(val2, ref num); Vector3 result = ((Ray)(ref val2)).origin + ((Ray)(ref val2)).direction * num; weight = num / magnitude; return result; } } public class TOD_Animation : MonoBehaviour { [Tooltip("How much to move the clouds when the camera moves.")] [TOD_Min(0f)] public float CameraMovement = 1f; [Tooltip("Wind direction in degrees.")] [TOD_Range(0f, 360f)] public float WindDegrees = 0f; [Tooltip("Speed of the wind that is acting on the clouds.")] [TOD_Min(0f)] public float WindSpeed = 1f; private TOD_Sky sky; public Vector3 CloudUV { get; set; } public Vector3 OffsetUV { get { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) Vector3 val = ((Component)this).transform.position * (CameraMovement * 0.0001f); Quaternion rotation = ((Component)this).transform.rotation; Quaternion val2 = Quaternion.Euler(0f, 0f - ((Quaternion)(ref rotation)).eulerAngles.y, 0f); return val2 * val; } } protected void Start() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) sky = ((Component)this).GetComponent<TOD_Sky>(); CloudUV = new Vector3(Random.value, Random.value, Random.value); } protected void Update() { //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) float num = Mathf.Sin((float)Math.PI / 180f * WindDegrees); float num2 = Mathf.Cos((float)Math.PI / 180f * WindDegrees); float num3 = 0.001f * Time.deltaTime; float num4 = WindSpeed * num3; float x = CloudUV.x; float y = CloudUV.y; float z = CloudUV.z; y += num3 * 0.1f; x -= num4 * num; z -= num4 * num2; x -= Mathf.Floor(x); y -= Mathf.Floor(y); z -= Mathf.Floor(z); CloudUV = new Vector3(x, y, z); sky.Components.BillboardTransform.localRotation = Quaternion.Euler(0f, y * 360f, 0f); } } [AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)] public class TOD_MinAttribute : PropertyAttribute { public float min; public TOD_MinAttribute(float min) { this.min = min; } } [AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)] public class TOD_MaxAttribute : PropertyAttribute { public float max; public TOD_MaxAttribute(float max) { this.max = max; } } [AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)] public class TOD_RangeAttribute : PropertyAttribute { public float min; public float max; public TOD_RangeAttribute(float min, float max) { this.min = min; this.max = max; } } public class TOD_Billboard : MonoBehaviour { public float Altitude = 0f; public float Azimuth = 0f; public float Distance = 1f; public float Size = 1f; private T GetComponentInParents<T>() where T : Component { Transform val = ((Component)this).transform; T component = ((Component)val).GetComponent<T>(); while ((Object)(object)component == (Object)null && (Object)(object)val.parent != (Object)null) { val = val.parent; component = ((Component)val).GetComponent<T>(); } return component; } protected void OnValidate() { //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) TOD_Sky componentInParents = GetComponentInParents<TOD_Sky>(); if (!((Object)(object)componentInParents == (Object)null)) { float theta = (90f - Altitude) * ((float)Math.PI / 180f); float phi = Azimuth * ((float)Math.PI / 180f); Vector3 val = componentInParents.OrbitalToUnity(Distance, theta, phi); if (((Component)this).transform.localPosition != val) { ((Component)this).transform.localPosition = val; } float num = 2f * Mathf.Tan((float)Math.PI / 90f * Size); Vector3 val2 = default(Vector3); ((Vector3)(ref val2))..ctor(num, num, num); if (((Component)this).transform.localScale != val2) { ((Component)this).transform.localScale = val2; } ((Component)this).transform.LookAt(((Component)componentInParents).transform.position, Vector3.up); } } } [ExecuteInEditMode] [RequireComponent(typeof(Camera))] [AddComponentMenu("Time of Day/Camera Main Script")] public class TOD_Camera : MonoBehaviour { public TOD_Sky sky; public bool DomePosToCamera = true; public Vector3 DomePosOffset = Vector3.zero; public bool DomeScaleToFarClip = true; public float DomeScaleFactor = 0.95f; private Camera cameraComponent = null; private Transform cameraTransform = null; public bool HDR => Object.op_Implicit((Object)(object)cameraComponent) && cameraComponent.allowHDR; public float NearClipPlane => (!Object.op_Implicit((Object)(object)cameraComponent)) ? 0.1f : cameraComponent.nearClipPlane; public float FarClipPlane => (!Object.op_Implicit((Object)(object)cameraComponent)) ? 1000f : cameraComponent.farClipPlane; public Color BackgroundColor => (!Object.op_Implicit((Object)(object)cameraComponent)) ? Color.black : cameraComponent.backgroundColor; protected void OnValidate() { DomeScaleFactor = Mathf.Clamp(DomeScaleFactor, 0.01f, 1f); } protected void OnEnable() { cameraComponent = ((Component)this).GetComponent<Camera>(); cameraTransform = ((Component)this).GetComponent<Transform>(); if (!Object.op_Implicit((Object)(object)sky)) { sky = FindSky(fallback: true); } } protected void Update() { //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Invalid comparison between Unknown and I4 //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)sky)) { sky = FindSky(); } if (Object.op_Implicit((Object)(object)sky) && sky.Initialized) { sky.Components.Camera = this; if ((int)cameraComponent.clearFlags != 2) { cameraComponent.clearFlags = (CameraClearFlags)2; } if (cameraComponent.backgroundColor != Color.clear) { cameraComponent.backgroundColor = Color.clear; } if ((Object)(object)RenderSettings.skybox != (Object)(object)sky.Resources.Skybox) { RenderSettings.skybox = sky.Resources.Skybox; DynamicGI.UpdateEnvironment(); } } } protected void OnPreCull() { if (!Object.op_Implicit((Object)(object)sky)) { sky = FindSky(); } if (Object.op_Implicit((Object)(object)sky) && sky.Initialized) { if (DomeScaleToFarClip) { DoDomeScaleToFarClip(); } if (DomePosToCamera) { DoDomePosToCamera(); } } } private TOD_Sky FindSky(bool fallback = false) { if (Object.op_Implicit((Object)(object)TOD_Sky.Instance)) { return TOD_Sky.Instance; } if (fallback) { return Object.FindObjectOfType(typeof(TOD_Sky)) as TOD_Sky; } return null; } public void DoDomeScaleToFarClip() { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) float num = DomeScaleFactor * cameraComponent.farClipPlane; Vector3 val = default(Vector3); ((Vector3)(ref val))..ctor(num, num, num); if (sky.Components.DomeTransform.localScale != val) { sky.Components.DomeTransform.localScale = val; } } public void DoDomePosToCamera() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) Vector3 val = cameraTransform.position + cameraTransform.rotation * DomePosOffset; if (sky.Components.DomeTransform.position != val) { sky.Components.DomeTransform.
Packer.BossFight.dll
Decompiled 6 days agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using FistVR; using Microsoft.CodeAnalysis; using Sodalite.Api; using UnityEngine; using UnityEngine.AI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyCompany("Packer")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("A script library for creating a simplistic Boss Fight in H3VR")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+b167bc7f18a21d746c634550470bb1f4c7a5056a")] [assembly: AssemblyProduct("Packer.BossFight")] [assembly: AssemblyTitle("Boss Fight")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } public class PlayerDeathTracker : MonoBehaviour { public delegate void OnPlayerDeath(); public static PlayerDeathTracker instance; private bool hasDied = false; public static event OnPlayerDeath OnPlayerDeathEvent; private void Awake() { instance = this; } private void Update() { if ((Object)(object)GM.CurrentPlayerBody == (Object)null) { return; } if (GM.CurrentPlayerBody.Health <= 0f) { if (PlayerDeathTracker.OnPlayerDeathEvent != null) { hasDied = true; PlayerDeathTracker.OnPlayerDeathEvent(); } } else if (hasDied && GM.CurrentPlayerBody.Health > 0f) { hasDied = false; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string id = null, string name = null, string version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string id = null, string name = null, string version = null) { } } } namespace Packer { [BepInPlugin("Packer.BossFight", "BossFight", "1.0.0")] [BepInProcess("h3vr.exe")] public class BossFightPlugin : BaseUnityPlugin { internal static ManualLogSource Logger { get; private set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; } } } namespace BossFight.src { public class BossBody : MonoBehaviour, IFVRDamageable { public void Damage(Damage dam) { BossCombatant.instance.Damage(dam); } } public class BossCombatant : MonoBehaviour { [Serializable] public class StageEffects { public string name; public GameObject[] activate; public GameObject[] deactivate; public bool audioOverwrites = false; public AudioClip[] audioClips; public void SetEffects(bool value) { for (int i = 0; i < activate.Length; i++) { if (Object.op_Implicit((Object)(object)activate[i])) { activate[i].SetActive(value); } } for (int j = 0; j < deactivate.Length; j++) { if (Object.op_Implicit((Object)(object)deactivate[j])) { deactivate[j].SetActive(!value); } } if (value && audioClips != null && audioClips.Length != 0) { AudioClip val = audioClips[Random.Range(0, audioClips.Length)]; if ((Object)(object)val != (Object)null) { instance.PlayAudioClip(audioClips[Random.Range(0, audioClips.Length)], audioOverwrites); } } } } public static BossCombatant instance; public static bool isDefeated = false; [Header("--Boss--")] [Header("Movement")] public float headTurnSpeed = 2f; public float handRotateSpeed = 45f; public float moveSpeed = 5f; public float locationPauseTime = 15f; public float damagedTimeout = 3f; public float phaseDamagedTimeout = 10f; private float phaseTimeout = 0f; [Header("Navigation")] public Transform[] moveToLocations; public int moveTarget = 0; [Tooltip("Location move to on introduction or victory")] public Transform centerLocation; [Header("Boss State")] [HideInInspector] public bool wounded = false; [HideInInspector] public int damagedPhase = 0; public float damageThreshold = 10000f; [SerializeField] private float currentDamage = 0f; [Header("Boss Body")] public Rigidbody rb; public Transform[] bossEyes; public Transform[] bossHands; private Vector3[] eyeDefault = (Vector3[])(object)new Vector3[2]; public GameObject bossProjectile; private FVRFireArm[] bossWeapons = (FVRFireArm[])(object)new FVRFireArm[2]; private float[] bossWeaponCooldown = new float[2]; [Tooltip("Time between shots randomly between X and Y")] public Vector2 bossFireDelayMinMax = new Vector2(8f, 12f); public Vector2 bossFireDelayMinMaxPhase2 = new Vector2(8f, 12f); [Header("Animation")] public Animator bossAnimator; public SkinnedMeshRenderer bossHeadSkin; public SkinnedMeshRenderer[] bossHandsSkin; public Transform headSosigSpawnPoint; public Sosig headSosig; public int blendShapeIndex = 0; private float[] spectrumData = new float[1024]; public float sensitivity = 100f; public int frequencyBand = 0; public int blendMin = 0; public int blendMax = 1; private float introScale = 0.01f; public StageEffects[] effects = new StageEffects[7]; public int headSosigID = 0; [Header("--Audio--")] public static bool firstTry = true; public AudioSource voiceSource; public AudioSource gunSource; [Header("Introduction Stage")] public AudioClip introductionGreetings; [Tooltip("Lines the boss will say when spawned")] public AudioClip[] introductionMonologue; [Tooltip("Lines the boss will say when the player has to try again after spawning")] public AudioClip[] introductionSecondMonologue; [Tooltip("If Boss is shot during the introduction")] public AudioClip[] introductionInterupted; private float audioClipLength = 0f; [Header("Combat Stage")] [Header("Boss")] [Tooltip("When the boss takes damage")] public AudioClip[] bossDamaged; [Tooltip("When the boss takes enough damage to complete phase")] public AudioClip[] bossPhaseDamaged; [Tooltip("When the boss shoot dah wepon")] public AudioClip[] bossShoot; [Tooltip("The voice lines that play waiting for the player to deliver the final blow")] public AudioClip[] bossDefeatedWaiting; public float bossDefeatedDelay = 10f; [Tooltip("Plays when the boss is destroyed")] public AudioClip[] bossFinalBlow; private float endDialogueTimeout = 10f; private float rampSpeed = 0f; private AudioReverbFilter reverb; private Vector3 facePlayerVector = Vector3.zero; private float sequenceTime = 0f; public void Awake() { instance = this; reverb = ((Component)voiceSource).GetComponent<AudioReverbFilter>(); } private void Start() { //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) rb = ((Component)this).GetComponent<Rigidbody>(); for (int i = 0; i < eyeDefault.Length; i++) { _ = ref eyeDefault[i]; if ((Object)(object)bossEyes[i] != (Object)null) { eyeDefault[i] = bossEyes[i].localEulerAngles; } } } private void OnEnable() { if ((Object)(object)reverb != (Object)null) { ((Behaviour)reverb).enabled = true; } if ((Object)(object)BossManager.instance != (Object)null && BossManager.instance.stage != 0) { SetStage(BossStage.Idle); } SosigTracker.OnSosigDeath += CurrentSceneSettingsOnSosigKillEvent; } private void OnDisable() { if ((Object)(object)reverb != (Object)null) { ((Behaviour)reverb).enabled = false; } SetStage(BossStage.Idle); SosigTracker.OnSosigDeath -= CurrentSceneSettingsOnSosigKillEvent; } private void FixedUpdate() { //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)BossManager.instance.playerHead == (Object)null && (Object)(object)GM.CurrentPlayerBody != (Object)null) { BossManager.instance.playerHead = GM.CurrentPlayerBody.Head; } if (!((Object)(object)BossManager.instance.playerHead == (Object)null)) { if (BossManager.instance.stage == BossStage.BossDefeated) { facePlayerVector = Vector3.Normalize(BossManager.instance.playerHead.position - ((Component)this).transform.position) + Vector3.down * 0.75f; } else { facePlayerVector = Vector3.Normalize(BossManager.instance.playerHead.position - ((Component)this).transform.position); } Update_PhaseManager(); Update_Movement(); Update_Hands(); Update_VoiceLines(); Update_Eyes(); UpdateSosigHead(); if (BossManager.instance.stage == BossStage.BossDefeated && Time.time >= endDialogueTimeout) { endDialogueTimeout = Time.time + 10f; PlayAudioClip(bossDefeatedWaiting[Random.Range(0, bossDefeatedWaiting.Length)], forceStopAudio: true, gronch: true); } } } private void SetStage(BossStage stage) { //IL_0281: Unknown result type (might be due to invalid IL or missing references) //IL_03f8: Unknown result type (might be due to invalid IL or missing references) //IL_03fe: Invalid comparison between Unknown and I4 //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) if (stage == BossStage.Combat) { stage = BossStage.BossCombat; } BossManager.instance.stage = stage; effects[(int)stage].SetEffects(value: true); switch (stage) { case BossStage.Idle: { damagedPhase = 0; currentDamage = 0f; wounded = false; voiceSource.Stop(); for (int i = 0; i < bossWeapons.Length; i++) { if ((Object)(object)bossWeapons[i] != (Object)null) { Object.Destroy((Object)(object)((Component)bossWeapons[i]).gameObject); } } if ((Object)(object)headSosig != (Object)null) { headSosig.ClearSosig(); } sequenceTime = 0f; phaseTimeout = 0f; rb.MovePosition(((Component)this).transform.parent.position); rb.MoveRotation(Quaternion.identity); SosigManager.instance.ClearAllSosigs(); break; } case BossStage.Introduction: break; case BossStage.BossCombat: { if (damagedPhase == 0) { bossAnimator.Play("Idle", 0); } else { bossAnimator.Play("DefendToIdle", 0); } for (int l = 0; l < bossWeaponCooldown.Length; l++) { if (damagedPhase == 0) { bossWeaponCooldown[l] = Time.time + Random.Range(bossFireDelayMinMax.x, bossFireDelayMinMax.y); } else { bossWeaponCooldown[l] = Time.time + Random.Range(bossFireDelayMinMaxPhase2.x, bossFireDelayMinMaxPhase2.y); } } break; } case BossStage.BossDamaged: phaseTimeout = Time.time + phaseDamagedTimeout; bossAnimator.Play("Defend", 0); break; case BossStage.BossDefeated: { phaseTimeout = Time.time + bossDefeatedDelay; SosigManager.instance.ClearAllSosigs(); headSosig = SpawnHeadSosig(); headSosig.SetIFF(-3); SosigTracker.instance.sosigs.Add(headSosig); ((Component)headSosig).transform.parent = headSosigSpawnPoint; headSosig.CurrentOrder = (SosigOrder)0; for (int j = 0; j < headSosig.Links.Count; j++) { if ((Object)(object)headSosig.Links[j] != (Object)null && (Object)(object)headSosig.Links[j].R != (Object)null) { headSosig.Links[j].R.isKinematic = true; } } break; } case BossStage.BossDestroyed: SetStage(BossStage.Completed); PlayAudioClip(bossFinalBlow[Random.Range(0, bossFinalBlow.Length)], forceStopAudio: true); if (Object.op_Implicit((Object)(object)headSosig)) { for (int k = 0; k < headSosig.Links.Count; k++) { if ((Object)(object)headSosig.Links[k] != (Object)null && (Object)(object)headSosig.Links[k].R != (Object)null) { headSosig.Links[k].R.isKinematic = false; } } } SosigManager.instance.ClearAllSosigs(); break; case BossStage.Completed: isDefeated = true; if ((Object)(object)headSosig != (Object)null && (int)headSosig.BodyState != 3) { ((MonoBehaviour)this).StartCoroutine(BrainSosigExplode(headSosig)); } break; } } private void UpdateSosigHead() { //IL_0036: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)headSosig == (Object)null)) { ((Behaviour)headSosig.Agent).enabled = false; ((Component)headSosig).transform.position = headSosigSpawnPoint.position; } } private void Update_PhaseManager() { //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_01ad: Unknown result type (might be due to invalid IL or missing references) //IL_01e8: Unknown result type (might be due to invalid IL or missing references) switch (BossManager.instance.stage) { default: ((Component)this).transform.localScale = Vector3.one * introScale; break; case BossStage.Introduction: introScale = Mathf.Clamp01(introScale + Time.deltaTime); ((Component)this).transform.localScale = new Vector3(introScale, introScale, introScale); if (Time.time >= sequenceTime) { SetStage(BossStage.BossCombat); } break; case BossStage.BossCombat: { RandomizeNextMoveToLocation(); for (int j = 0; j < bossHandsSkin.Length; j++) { if ((Object)(object)bossWeapons[j] != (Object)null) { bossHandsSkin[j].SetBlendShapeWeight(0, 100f); } else { bossHandsSkin[j].SetBlendShapeWeight(0, 0f); } } for (int k = 0; k < bossWeapons.Length; k++) { if (!Object.op_Implicit((Object)(object)bossWeapons[k]) || !(Time.time >= bossWeaponCooldown[k])) { continue; } bossWeaponCooldown[k] = Time.time + Random.Range(bossFireDelayMinMax.x, bossFireDelayMinMax.y); if (Object.op_Implicit((Object)(object)bossProjectile)) { GameObject val = Object.Instantiate<GameObject>(bossProjectile, bossWeapons[k].MuzzlePos.position, bossWeapons[k].MuzzlePos.rotation); val.SetActive(true); BallisticProjectile component = val.GetComponent<BallisticProjectile>(); if (Object.op_Implicit((Object)(object)component)) { component.Fire(((Component)bossWeapons[k]).transform.forward, bossWeapons[k]); } if (bossShoot != null && bossShoot.Length != 0) { gunSource.PlayOneShot(bossShoot[Random.Range(0, bossShoot.Length)]); } } } break; } case BossStage.BossDamaged: { RandomizeNextMoveToLocation(); for (int i = 0; i < bossHandsSkin.Length; i++) { bossHandsSkin[i].SetBlendShapeWeight(0, 0f); } if (Time.time >= phaseTimeout) { SetStage(BossStage.Combat); } break; } case BossStage.BossDefeated: break; case BossStage.BossDestroyed: break; case BossStage.Completed: break; } } private void RandomizeNextMoveToLocation() { if (Time.time >= sequenceTime) { rampSpeed = 0f; int num = moveTarget; while (num == moveTarget) { moveTarget = Random.Range(0, moveToLocations.Length); } sequenceTime = locationPauseTime + Time.time; } } public void Begin() { SetStage(BossStage.Introduction); float delayed = PlayAudioClip(introductionGreetings, forceStopAudio: true); ((MonoBehaviour)this).StartCoroutine(IntroductionSpeech(delayed)); } private IEnumerator IntroductionSpeech(float delayed) { AudioClip selectedClip; if (firstTry) { firstTry = false; selectedClip = introductionMonologue[Random.Range(0, introductionMonologue.Length)]; } else { selectedClip = introductionSecondMonologue[Random.Range(0, introductionSecondMonologue.Length)]; } sequenceTime = Time.time + delayed + 1f; yield return (object)new WaitForSeconds(delayed); sequenceTime = Time.time + PlayAudioClip(selectedClip, forceStopAudio: true); } private IEnumerator Defeated() { bossAnimator.Play("Defeated", 0); SetStage(BossStage.BossDefeated); yield return (object)new WaitForSeconds(bossDefeatedDelay); } private void CurrentSceneSettingsOnSosigKillEvent(Sosig s) { //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Invalid comparison between Unknown and I4 if (!((Object)(object)s == (Object)(object)headSosig) || !((Object)(object)headSosig != (Object)null)) { return; } for (int i = 0; i < headSosig.Links.Count; i++) { if ((Object)(object)headSosig.Links[i] != (Object)null && (Object)(object)headSosig.Links[i].R != (Object)null) { headSosig.Links[i].R.isKinematic = false; } } if ((int)s.BodyState != 3) { ((MonoBehaviour)this).StartCoroutine(BrainSosigExplode(s)); } } private IEnumerator BrainSosigExplode(Sosig sosig) { yield return (object)new WaitForSeconds(1.5f); if ((Object)(object)sosig != (Object)null) { sosig.ClearSosig(); } } public void Damage(Damage dam) { switch (BossManager.instance.stage) { case BossStage.Introduction: sequenceTime = Time.time + PlayAudioClip(introductionInterupted[Random.Range(0, introductionInterupted.Length)], forceStopAudio: true); break; case BossStage.BossDefeated: if (Time.time < phaseTimeout) { return; } SetStage(BossStage.BossDestroyed); break; } if (BossManager.instance.stage != BossStage.BossCombat || !(currentDamage < damageThreshold)) { return; } if (dam.Dam_TotalKinetic != 0f) { currentDamage += dam.Dam_TotalKinetic; } else { currentDamage += 500f; } if (currentDamage >= damageThreshold) { damagedPhase++; currentDamage = 0f; if (damagedPhase < 3) { SetStage(BossStage.BossDamaged); audioClipLength += PlayAudioClip(bossPhaseDamaged[Random.Range(0, bossPhaseDamaged.Length)], forceStopAudio: true) + 2f; } else { ((MonoBehaviour)this).StartCoroutine(Defeated()); } for (int i = 0; i < bossWeapons.Length; i++) { if ((Object)(object)bossWeapons[i] != (Object)null) { Object.Destroy((Object)(object)((Component)bossWeapons[i]).gameObject); } } } else { sequenceTime = Time.time + damagedTimeout; PlayAudioClip(bossDamaged[Random.Range(0, bossDamaged.Length)]); } } private void Update_Movement() { //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) if (moveTarget >= moveToLocations.Length || moveTarget < 0) { moveTarget = 0; } switch (BossManager.instance.stage) { case BossStage.Idle: case BossStage.BossDestroyed: case BossStage.Completed: break; case BossStage.BossCombat: case BossStage.BossDamaged: rb.MoveRotation(Quaternion.Slerp(((Component)this).transform.rotation, Quaternion.LookRotation(facePlayerVector, Vector3.up), headTurnSpeed * Time.deltaTime)); rampSpeed = Mathf.Clamp(rampSpeed + Time.deltaTime, 0f, 1f); rb.MovePosition(Vector3.Lerp(rb.position, moveToLocations[moveTarget].position, rampSpeed * moveSpeed * Time.deltaTime)); break; case BossStage.Introduction: case BossStage.BossDefeated: rb.MoveRotation(Quaternion.Slerp(((Component)this).transform.rotation, Quaternion.LookRotation(facePlayerVector, Vector3.up), headTurnSpeed * Time.deltaTime)); if (BossManager.instance.stage == BossStage.Introduction) { rb.MovePosition(Vector3.Lerp(rb.position, centerLocation.position, moveSpeed * Time.deltaTime)); } break; } } private void Update_Hands() { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < bossWeapons.Length; i++) { if (!((Object)(object)bossWeapons[i] == (Object)null)) { bossHands[i].LookAt(BossManager.instance.playerHead.position + Vector3.down); } } if (BossManager.instance.stage != BossStage.BossCombat) { return; } for (int j = 0; j < bossWeapons.Length; j++) { if ((Object)(object)bossWeapons[j] == (Object)null && (j == 0 || damagedPhase == 2)) { bossWeapons[j] = SpawnObjectAtPlace(GetWeapon(), bossHands[j].position, bossHands[j].rotation).GetComponent<FVRFireArm>(); ((Component)bossWeapons[j]).transform.localScale = Vector3.one * 8f; ((FVRPhysicalObject)bossWeapons[j]).SetIsKinematicLocked(true); ((Component)bossWeapons[j]).transform.localScale = Vector3.one * 10f; } if (Object.op_Implicit((Object)(object)bossWeapons[j])) { ((FVRPhysicalObject)bossWeapons[j]).RootRigidbody.MovePosition(bossHands[j].position); ((FVRPhysicalObject)bossWeapons[j]).RootRigidbody.MoveRotation(bossHands[j].rotation); } } } public float PlayAudioClip(AudioClip clip, bool forceStopAudio = false, bool gronch = false) { if (forceStopAudio) { voiceSource.Stop(); } else if (audioClipLength > Time.time) { return Time.time - audioClipLength; } if (gronch) { voiceSource.pitch = 1.15f; ((Behaviour)reverb).enabled = false; } else { voiceSource.pitch = 1f; ((Behaviour)reverb).enabled = true; } audioClipLength = clip.length + Time.time; voiceSource.clip = clip; voiceSource.Play(); return clip.length; } public Sosig SpawnHeadSosig() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Expected O, but got Unknown //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) SpawnOptions spawnOptions = new SpawnOptions { SpawnState = (SosigOrder)10, SpawnActivated = true, EquipmentMode = (EquipmentSlots)7, SpawnWithFullAmmo = true }; SosigManager.SosigWave sosigWave = new SosigManager.SosigWave(); sosigWave.waveSize = 1; sosigWave.sosigEnemyIDs = new int[1]; SosigManager.SosigWave sosigWave2 = sosigWave; sosigWave2.sosigEnemyIDs[0] = headSosigID; return SosigManager.instance.CreateSosig(spawnOptions, headSosigSpawnPoint.position, headSosigSpawnPoint.rotation, sosigWave2); } public FVRObject GetWeapon(string objectID = "M1911Classic") { IM.OD.TryGetValue(objectID, out var value); return value; } public static FVRObject GetLowestCapacityAmmoObject(FVRObject o, List<OTagEra> eras = null, int Min = -1, int Max = -1, List<OTagSet> sets = null) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Invalid comparison between Unknown and I4 //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)o == (Object)null) { return null; } if ((int)o.MagazineType > 0) { List<FVRObject> list = new List<FVRObject>(ManagerSingleton<IM>.Instance.odicTagCategory[(ObjectCategory)2]); for (int num = list.Count - 1; num >= 0; num--) { if (list[num].MagazineType != o.MagazineType) { list.RemoveAt(num); } } if (list.Count == 0) { return null; } list = GetLowestCapacity(list, Min); return list[Random.Range(0, list.Count)]; } return null; } public static List<FVRObject> GetLowestCapacity(List<FVRObject> ammo, int minCapacity) { List<FVRObject> list = new List<FVRObject>(); int num = int.MaxValue; for (int i = 0; i < ammo.Count; i++) { if (ammo[i].MagazineCapacity < num && ammo[i].MagazineCapacity >= minCapacity) { num = ammo[i].MagazineCapacity; } } for (int j = 0; j < ammo.Count; j++) { if (ammo[j].MagazineCapacity == num) { list.Add(ammo[j]); } } return list; } public GameObject SpawnObjectAtPlace(FVRObject obj, Vector3 pos, Quaternion rotation) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Invalid comparison between Unknown and I4 //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) GameObject val = Object.Instantiate<GameObject>(((AnvilAsset)obj).GetGameObject(), pos, rotation); FVRFireArmMagazine component = val.GetComponent<FVRFireArmMagazine>(); if ((Object)(object)component != (Object)null && (int)component.RoundType != 997) { component.ReloadMagWithTypeUpToPercentage(AM.GetDefaultRoundClass(component.RoundType), 1f); } return val; } private void Update_VoiceLines() { if (!voiceSource.isPlaying) { for (int i = blendMin; i < blendMax + 1; i++) { bossHeadSkin.SetBlendShapeWeight(i, 0f); } return; } voiceSource.GetSpectrumData(spectrumData, 0, (FFTWindow)4); for (int j = 0; j < spectrumData.Length && j < blendMax + 1; j++) { bossHeadSkin.SetBlendShapeWeight(j, Mathf.Clamp(spectrumData[(frequencyBand + j) * 100] * sensitivity, 0f, 100f)); } } private void Update_Eyes() { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < bossEyes.Length; i++) { if (!((Object)(object)bossEyes[i] == (Object)null)) { if (Vector3.Dot(bossEyes[i].forward, facePlayerVector) > 0.25f) { bossEyes[i].LookAt(BossManager.instance.playerHead.position); } else { bossEyes[i].localRotation = Quaternion.RotateTowards(bossEyes[i].localRotation, Quaternion.Euler(eyeDefault[i]), 45f * Time.deltaTime); } } } } } public class BossManager : MonoBehaviour { public static BossManager instance; [Header("Gameplay")] public BossStage stage = BossStage.Idle; public int currentPhase = 0; public float triggerDistance = 30f; public Transform debugPlayer; public Transform playerHead; [Header("Debug")] public bool playerDistanceCheck = true; private void Awake() { instance = this; if ((Object)(object)debugPlayer != (Object)null) { playerHead = debugPlayer; } else { playerHead = GM.CurrentPlayerBody.Head; } } private void OnEnable() { } private void OnDestroy() { for (int i = 0; i < SosigManager.instance.sosigs.Count; i++) { SosigManager.instance.sosigs[i].ClearSosig(); } SosigManager.instance.sosigs.Clear(); } private void Update() { switch (stage) { case BossStage.Introduction: break; case BossStage.BossCombat: break; case BossStage.BossDamaged: break; case BossStage.BossDefeated: break; case BossStage.BossDestroyed: break; case BossStage.Idle: if (playerDistanceCheck && PlayerInDistance()) { BossCombatant.instance.Begin(); } break; case BossStage.Completed: break; } } private bool PlayerInDistance() { //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)playerHead == (Object)null && (Object)(object)GM.CurrentPlayerBody != (Object)null) { playerHead = GM.CurrentPlayerBody.Head; } if ((Object)(object)playerHead == (Object)null) { return false; } return Vector3.Distance(playerHead.position, ((Component)this).transform.position) <= triggerDistance; } private void OnDrawGizmos() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) if (playerDistanceCheck) { Gizmos.color = Color.blue; Gizmos.DrawWireSphere(((Component)this).transform.position, triggerDistance); } } } public enum BossStage { Idle = 0, Introduction = 1, BossCombat = 2, BossDamaged = 3, BossDefeated = 4, BossDestroyed = 5, Completed = 6, Combat = 69 } internal class Hooks { } public class SosigManager : MonoBehaviour { [Serializable] public class SosigWave { public int waveSize = 4; public int[] sosigEnemyIDs; } public static SosigManager instance; [Header("Sosigs")] public SosigWave[] sosigWaves = new SosigWave[3]; public const float spawnOffset = 25f; public Transform[] spawnLocations = (Transform[])(object)new Transform[4]; public float spawnRadius = 2.5f; public ObstacleAvoidanceType avoidanceQuailty = (ObstacleAvoidanceType)1; private int lastSpawn = 0; [HideInInspector] public List<Sosig> sosigs = new List<Sosig>(); public float sosigExplodeTime = 5f; public SosigSpeechSet sosigSpeech; public readonly SpawnOptions _spawnOptions = new SpawnOptions { SpawnState = (SosigOrder)10, SpawnActivated = true, EquipmentMode = (EquipmentSlots)7, SpawnWithFullAmmo = true, IFF = 1 }; private void Awake() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected O, but got Unknown instance = this; if ((Object)(object)sosigSpeech == (Object)null) { sosigSpeech = new SosigSpeechSet(); } } private void OnEnable() { SosigTracker.OnSosigDeath += OnSosigDeathEvent; } private void OnDisable() { SosigTracker.OnSosigDeath -= OnSosigDeathEvent; } private void OnSosigDeathEvent(Sosig s) { if ((Object)(object)BossCombatant.instance.headSosig != (Object)(object)s) { ((MonoBehaviour)this).StartCoroutine(ClearSosig(s)); } } private void Start() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) NavMeshHit val = default(NavMeshHit); for (int i = 0; i < spawnLocations.Length; i++) { if (NavMesh.SamplePosition(spawnLocations[i].position, ref val, spawnRadius, -1)) { spawnLocations[i].position = ((NavMeshHit)(ref val)).position; } } } private void Update() { if ((Object)(object)BossManager.instance.playerHead == (Object)null && (Object)(object)GM.CurrentPlayerBody != (Object)null && (Object)(object)GM.CurrentPlayerBody.Head != (Object)null) { BossManager.instance.playerHead = GM.CurrentPlayerBody.Head; } SpawnSosigWaveUpdate(); } private void SpawnSosigWaveUpdate() { //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) if (sosigs.Count < sosigWaves[BossManager.instance.currentPhase].waveSize && (BossManager.instance.stage == BossStage.BossCombat || BossManager.instance.stage == BossStage.Combat || BossManager.instance.stage == BossStage.BossDamaged)) { Quaternion rotation = Quaternion.Euler(spawnLocations[lastSpawn].position - BossManager.instance.playerHead.position); Sosig val = CreateSosig(_spawnOptions, spawnLocations[lastSpawn].position, rotation, sosigWaves[BossManager.instance.currentPhase]); SosigTracker.instance.sosigs.Add(val); val.Speech = sosigSpeech; sosigs.Add(val); val.m_pathToPoint = BossManager.instance.playerHead.position; List<Vector3> list = new List<Vector3> { val.m_pathToPoint, spawnLocations[lastSpawn].position }; List<Vector3> list2 = new List<Vector3>(); Quaternion rotation2 = BossManager.instance.playerHead.rotation; list2.Add(((Quaternion)(ref rotation2)).eulerAngles); list2.Add(((Quaternion)(ref rotation)).eulerAngles); List<Vector3> list3 = list2; val.CommandPathTo(list, list3, 1f, Vector2.one * 4f, 2f, (SosigMoveSpeed)3, (PathLoopType)4, (List<Sosig>)null, 0.2f, 1f, true, 75f); lastSpawn = ((lastSpawn < 3) ? (lastSpawn + 1) : 0); } } public Sosig CreateSosig(SpawnOptions spawnOptions, Vector3 position, Quaternion rotation, SosigWave pool) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Invalid comparison between Unknown and I4 //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) SosigEnemyID val = (SosigEnemyID)pool.sosigEnemyIDs[Random.Range(0, pool.sosigEnemyIDs.Length)]; if ((int)val == -1) { Debug.LogError((object)"Boss Fight - ERROR Missing SosigEnemyID"); return null; } Vector3 val2 = default(Vector3); ((Vector3)(ref val2))..ctor(Random.Range(0f - spawnRadius, spawnRadius), 0f, Random.Range(0f - spawnRadius, spawnRadius)); val2 += position; Sosig val3 = SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[val], spawnOptions, position, rotation); NavMeshAgent component = ((Component)val3).GetComponent<NavMeshAgent>(); component.obstacleAvoidanceType = avoidanceQuailty; component.stoppingDistance = 1f; return val3; } public void ClearAllSosigs() { for (int i = 0; i < sosigs.Count; i++) { ((MonoBehaviour)this).StartCoroutine(ClearSosig(sosigs[i])); } sosigs.Clear(); } public IEnumerator ClearSosig(Sosig sosig) { yield return (object)new WaitForSeconds(sosigExplodeTime); if ((Object)(object)sosig != (Object)null) { if (sosigs.Contains(sosig)) { sosigs.Remove(sosig); } sosig.ClearSosig(); } } private void OnDrawGizmos() { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) if (spawnLocations != null) { for (int i = 0; i < spawnLocations.Length; i++) { Gizmos.color = Color.grey; Gizmos.DrawWireCube(spawnLocations[i].position, new Vector3(1f, 0.1f, 1f) * spawnRadius); } } } } public class SosigTracker : MonoBehaviour { public delegate void SosigOnDeath(Sosig s); public static SosigTracker instance; public List<Sosig> sosigs = new List<Sosig>(); private float updateTime = 0f; public static event SosigOnDeath OnSosigDeath; private void Awake() { instance = this; } private void Update() { //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Invalid comparison between Unknown and I4 if (Time.time < updateTime) { return; } updateTime = Time.time + 0.166f; for (int num = sosigs.Count - 1; num >= 0; num--) { if (!((Object)(object)sosigs[num] == (Object)null) && (int)sosigs[num].BodyState == 3) { SosigTracker.OnSosigDeath(sosigs[num]); sosigs.RemoveAt(num); } } } } }