Decompiled source of Modmas 2024 Week 2 v1.0.1
Tarkov_9x39.dll
Decompiled 3 weeks agousing System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using OtherLoader; using UnityEngine; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace NotWolfie.Tarkov_9x39; [BepInPlugin("NotWolfie.Tarkov_9x39", "Tarkov_9x39", "1.0.0")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class Tarkov_9x39Plugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "NotWolfie.Tarkov_9x39"); OtherLoader.RegisterDirectLoad(BasePath, "NotWolfie.Tarkov_9x39", "", "9x39", "", ""); } } public enum ControlMode { simple = 1, touch } public class VehicleControl : MonoBehaviour { [Serializable] public class CarWheels { public ConnectWheel wheels; } [Serializable] public class ConnectWheel { public bool frontWheelDrive = true; public Transform frontRight; public Transform frontLeft; public WheelSetting frontSetting; public bool backWheelDrive = true; public Transform backRight; public Transform backLeft; public WheelSetting rearSetting; } [Serializable] public class WheelSetting { public float Radius = 0.4f; public float Weight = 1000f; public float Distance = 0.2f; } [Serializable] public class CarLights { public Light[] brakeLights; public Light[] reverseLights; } [Serializable] public class CarSounds { public AudioSource IdleEngine; public AudioSource LowEngine; public AudioSource HighEngine; public float minPitch = 1f; public float maxPitch = 10f; public AudioSource nitro; public AudioSource switchGear; } [Serializable] public class CarParticles { public GameObject brakeParticlePerfab; public ParticleSystem shiftParticle1; public ParticleSystem shiftParticle2; private GameObject[] wheelParticle = (GameObject[])(object)new GameObject[4]; } [Serializable] public class CarSetting { public bool showNormalGizmos = false; public Transform carSteer; public HitGround[] hitGround; public List<Transform> cameraSwitchView; public float springs = 25000f; public float dampers = 1500f; public float carPower = 120f; public float shiftPower = 150f; public float brakePower = 8000f; public Vector3 shiftCentre = new Vector3(0f, -0.8f, 0f); public float maxSteerAngle = 25f; public float shiftDownRPM = 1500f; public float shiftUpRPM = 2500f; public float idleRPM = 500f; public float stiffness = 2f; public bool automaticGear = true; public float[] gears = new float[6] { -10f, 9f, 6f, 4.5f, 3f, 2.5f }; public float LimitBackwardSpeed = 60f; public float LimitForwardSpeed = 220f; } [Serializable] public class HitGround { public string tag = "street"; public bool grounded = false; public AudioClip brakeSound; public AudioClip groundSound; public Color brakeColor; } private class WheelComponent { public Transform wheel; public WheelCollider collider; public Vector3 startPos; public float rotation = 0f; public float rotation2 = 0f; public float maxSteer; public bool drive; public float pos_y = 0f; public WheelSetting settings; } public ControlMode controlMode = ControlMode.simple; public bool activeControl = false; public CarWheels carWheels; public CarLights carLights; public CarSounds carSounds; public CarParticles carParticles; public CarSetting carSetting; [HideInInspector] public float steer = 0f; [HideInInspector] public float accel = 0f; [HideInInspector] public bool brake; private bool shifmotor; [HideInInspector] public float curTorque = 100f; [HideInInspector] public float powerShift = 100f; [HideInInspector] public bool shift; private float torque = 100f; [HideInInspector] public float speed = 0f; private float lastSpeed = -10f; private bool shifting = false; private float[] efficiencyTable = new float[22] { 0.6f, 0.65f, 0.7f, 0.75f, 0.8f, 0.85f, 0.9f, 1f, 1f, 0.95f, 0.8f, 0.7f, 0.6f, 0.5f, 0.45f, 0.4f, 0.36f, 0.33f, 0.3f, 0.2f, 0.1f, 0.05f }; private float efficiencyTableStep = 250f; private float Pitch; private float PitchDelay; private float shiftTime = 0f; private float shiftDelay = 0f; [HideInInspector] public int currentGear = 0; [HideInInspector] public bool NeutralGear = true; [HideInInspector] public float motorRPM = 0f; [HideInInspector] public bool Backward = false; [HideInInspector] public float accelFwd = 0f; [HideInInspector] public float accelBack = 0f; [HideInInspector] public float steerAmount = 0f; private float wantedRPM = 0f; private float w_rotate; private float slip; private float slip2 = 0f; private GameObject[] Particle = (GameObject[])(object)new GameObject[4]; private Vector3 steerCurAngle; private Rigidbody myRigidbody; private WheelComponent[] wheels; public bool isOn = true; public bool isForciblyOff = false; private WheelComponent SetWheelComponent(Transform wheel, float maxSteer, bool drive, float pos_y, WheelSetting setting) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Expected O, but got Unknown //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) WheelComponent wheelComponent = new WheelComponent(); GameObject val = new GameObject(((Object)wheel).name + "WheelCollider"); val.transform.parent = ((Component)this).transform; val.transform.position = wheel.position; val.transform.eulerAngles = ((Component)this).transform.eulerAngles; pos_y = val.transform.localPosition.y; WheelCollider val2 = (WheelCollider)val.AddComponent(typeof(WheelCollider)); wheelComponent.wheel = wheel; wheelComponent.collider = val.GetComponent<WheelCollider>(); wheelComponent.drive = drive; wheelComponent.pos_y = pos_y; wheelComponent.maxSteer = maxSteer; wheelComponent.startPos = val.transform.localPosition; wheelComponent.settings = setting; return wheelComponent; } private void Awake() { //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_0228: Unknown result type (might be due to invalid IL or missing references) //IL_0250: Unknown result type (might be due to invalid IL or missing references) //IL_027f: Unknown result type (might be due to invalid IL or missing references) //IL_0284: Unknown result type (might be due to invalid IL or missing references) //IL_02be: Unknown result type (might be due to invalid IL or missing references) //IL_02c7: Unknown result type (might be due to invalid IL or missing references) //IL_02cc: Unknown result type (might be due to invalid IL or missing references) //IL_02fa: Unknown result type (might be due to invalid IL or missing references) if (carSetting.automaticGear) { NeutralGear = false; } myRigidbody = ((Component)((Component)this).transform).GetComponent<Rigidbody>(); wheels = new WheelComponent[4]; wheels[0] = SetWheelComponent(carWheels.wheels.frontRight, carSetting.maxSteerAngle, carWheels.wheels.frontWheelDrive, carWheels.wheels.frontRight.position.y, carWheels.wheels.frontSetting); wheels[1] = SetWheelComponent(carWheels.wheels.frontLeft, carSetting.maxSteerAngle, carWheels.wheels.frontWheelDrive, carWheels.wheels.frontLeft.position.y, carWheels.wheels.frontSetting); wheels[2] = SetWheelComponent(carWheels.wheels.backRight, 0f, carWheels.wheels.backWheelDrive, carWheels.wheels.backRight.position.y, carWheels.wheels.rearSetting); wheels[3] = SetWheelComponent(carWheels.wheels.backLeft, 0f, carWheels.wheels.backWheelDrive, carWheels.wheels.backLeft.position.y, carWheels.wheels.rearSetting); if (Object.op_Implicit((Object)(object)carSetting.carSteer)) { steerCurAngle = carSetting.carSteer.localEulerAngles; } WheelComponent[] array = wheels; foreach (WheelComponent wheelComponent in array) { WheelCollider collider = wheelComponent.collider; collider.suspensionDistance = wheelComponent.settings.Distance; JointSpring suspensionSpring = collider.suspensionSpring; suspensionSpring.spring = carSetting.springs; suspensionSpring.damper = carSetting.dampers; collider.suspensionSpring = suspensionSpring; collider.radius = wheelComponent.settings.Radius; collider.mass = wheelComponent.settings.Weight; WheelFrictionCurve val = collider.forwardFriction; ((WheelFrictionCurve)(ref val)).asymptoteValue = 5000f; ((WheelFrictionCurve)(ref val)).extremumSlip = 2f; ((WheelFrictionCurve)(ref val)).asymptoteSlip = 20f; ((WheelFrictionCurve)(ref val)).stiffness = carSetting.stiffness; collider.forwardFriction = val; val = collider.sidewaysFriction; ((WheelFrictionCurve)(ref val)).asymptoteValue = 7500f; ((WheelFrictionCurve)(ref val)).asymptoteSlip = 2f; ((WheelFrictionCurve)(ref val)).stiffness = carSetting.stiffness; collider.sidewaysFriction = val; } } public void TurnOnEngine(bool forcibly) { if (!isForciblyOff) { isOn = true; } else if (forcibly) { isForciblyOff = false; isOn = true; } } public void TurnOffEngine(bool forcibly) { isForciblyOff = forcibly; isOn = false; } public void ShiftTo(int newGear) { ((Component)carSounds.switchGear).GetComponent<AudioSource>().Play(); currentGear = newGear; if (currentGear == 0) { NeutralGear = true; } else { NeutralGear = false; } if (currentGear == -1) { currentGear = 0; } } public void ShiftUp(bool ignoreDelay) { float timeSinceLevelLoad = Time.timeSinceLevelLoad; if ((timeSinceLevelLoad < shiftDelay && !ignoreDelay) || currentGear >= carSetting.gears.Length - 1) { return; } ((Component)carSounds.switchGear).GetComponent<AudioSource>().Play(); if (!carSetting.automaticGear) { if (currentGear == 0) { if (NeutralGear) { currentGear++; NeutralGear = false; } else { NeutralGear = true; } } else { currentGear++; } } else { currentGear++; } shiftDelay = timeSinceLevelLoad + 1f; shiftTime = 1.5f; } public void ShiftDown(bool ignoreDelay) { float timeSinceLevelLoad = Time.timeSinceLevelLoad; if ((timeSinceLevelLoad < shiftDelay && !ignoreDelay) || (currentGear <= 0 && !NeutralGear)) { return; } ((Component)carSounds.switchGear).GetComponent<AudioSource>().Play(); if (!carSetting.automaticGear) { if (currentGear == 1) { if (!NeutralGear) { currentGear--; NeutralGear = true; } } else if (currentGear == 0) { NeutralGear = false; } else { currentGear--; } } else { currentGear--; } shiftDelay = timeSinceLevelLoad + 0.1f; shiftTime = 2f; } private void OnCollisionEnter(Collision collision) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)((Component)collision.transform.root).GetComponent<VehicleControl>())) { VehicleControl component = ((Component)collision.transform.root).GetComponent<VehicleControl>(); Vector3 relativeVelocity = collision.relativeVelocity; component.slip2 = Mathf.Clamp(((Vector3)(ref relativeVelocity)).magnitude, 0f, 10f); myRigidbody.angularVelocity = new Vector3((0f - myRigidbody.angularVelocity.x) * 0.5f, myRigidbody.angularVelocity.y * 0.5f, (0f - myRigidbody.angularVelocity.z) * 0.5f); myRigidbody.velocity = new Vector3(myRigidbody.velocity.x, myRigidbody.velocity.y * 0.5f, myRigidbody.velocity.z); } } private void OnCollisionStay(Collision collision) { if (Object.op_Implicit((Object)(object)((Component)collision.transform.root).GetComponent<VehicleControl>())) { ((Component)collision.transform.root).GetComponent<VehicleControl>().slip2 = 5f; } } private void Update() { } private void FixedUpdate() { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_0704: Unknown result type (might be due to invalid IL or missing references) //IL_0709: Unknown result type (might be due to invalid IL or missing references) //IL_0751: Unknown result type (might be due to invalid IL or missing references) //IL_075a: Unknown result type (might be due to invalid IL or missing references) //IL_075f: Unknown result type (might be due to invalid IL or missing references) //IL_079b: Unknown result type (might be due to invalid IL or missing references) //IL_0acf: Unknown result type (might be due to invalid IL or missing references) //IL_0ae0: Unknown result type (might be due to invalid IL or missing references) //IL_0ae5: Unknown result type (might be due to invalid IL or missing references) //IL_0fca: Unknown result type (might be due to invalid IL or missing references) //IL_0fd4: Unknown result type (might be due to invalid IL or missing references) //IL_0ee6: Unknown result type (might be due to invalid IL or missing references) //IL_0eed: Unknown result type (might be due to invalid IL or missing references) //IL_0ef2: Unknown result type (might be due to invalid IL or missing references) //IL_0f0c: Unknown result type (might be due to invalid IL or missing references) //IL_0f17: Unknown result type (might be due to invalid IL or missing references) //IL_0f1c: Unknown result type (might be due to invalid IL or missing references) //IL_0f25: Unknown result type (might be due to invalid IL or missing references) //IL_0fec: Unknown result type (might be due to invalid IL or missing references) //IL_0b3b: Unknown result type (might be due to invalid IL or missing references) //IL_0b40: Unknown result type (might be due to invalid IL or missing references) //IL_0d23: Unknown result type (might be due to invalid IL or missing references) if (!isOn) { accel = 0f; } Vector3 velocity = myRigidbody.velocity; speed = ((Vector3)(ref velocity)).magnitude * 2.7f; if (speed < lastSpeed - 10f && slip < 10f) { slip = lastSpeed / 15f; } lastSpeed = speed; if (slip2 != 0f) { slip2 = Mathf.MoveTowards(slip2, 0f, 0.1f); } myRigidbody.centerOfMass = carSetting.shiftCentre; if (!carWheels.wheels.frontWheelDrive && !carWheels.wheels.backWheelDrive) { accel = 0f; } if (Object.op_Implicit((Object)(object)carSetting.carSteer)) { carSetting.carSteer.localEulerAngles = new Vector3(steerCurAngle.x, steerCurAngle.y, steerCurAngle.z + steer * -120f); } if (carSetting.automaticGear && currentGear == 1 && accel < 0f) { if (speed < 5f) { ShiftDown(ignoreDelay: false); } } else if (carSetting.automaticGear && currentGear == 0 && accel > 0f) { if (speed < 5f) { ShiftUp(ignoreDelay: false); } } else if (carSetting.automaticGear && motorRPM > carSetting.shiftUpRPM && accel > 0f && speed > 10f && !brake) { ShiftUp(ignoreDelay: false); } else if (carSetting.automaticGear && motorRPM < carSetting.shiftDownRPM && currentGear > 1) { ShiftDown(ignoreDelay: false); } if (speed < 1f) { Backward = true; } if (currentGear != 0 || !Backward) { Backward = false; } Light[] brakeLights = carLights.brakeLights; foreach (Light val in brakeLights) { if (brake || accel < 0f || speed < 1f) { val.intensity = Mathf.MoveTowards(val.intensity, 8f, 0.5f); } else { val.intensity = Mathf.MoveTowards(val.intensity, 0f, 0.5f); } ((Behaviour)val).enabled = val.intensity != 0f; } Light[] reverseLights = carLights.reverseLights; foreach (Light val2 in reverseLights) { if (speed > 2f && currentGear == 0) { val2.intensity = Mathf.MoveTowards(val2.intensity, 8f, 0.5f); } else { val2.intensity = Mathf.MoveTowards(val2.intensity, 0f, 0.5f); } ((Behaviour)val2).enabled = val2.intensity != 0f; } wantedRPM = 5500f * accel * 0.1f + wantedRPM * 0.9f; float num = 0f; int num2 = 0; bool flag = false; int num3 = 0; WheelComponent[] array = wheels; WheelHit val4 = default(WheelHit); foreach (WheelComponent wheelComponent in array) { WheelCollider collider = wheelComponent.collider; if (wheelComponent.drive) { num = ((!NeutralGear && brake && currentGear < 2) ? (num + accel * carSetting.idleRPM) : (NeutralGear ? (num + carSetting.idleRPM * accel) : (num + collider.rpm))); num2++; } if (brake || accel < 0f) { if (accel < 0f || (brake && (wheelComponent == wheels[2] || wheelComponent == wheels[3]))) { if (brake && accel > 0f) { slip = Mathf.Lerp(slip, 5f, accel * 0.01f); } else if (speed > 1f) { slip = Mathf.Lerp(slip, 1f, 0.002f); } else { slip = Mathf.Lerp(slip, 1f, 0.02f); } wantedRPM = 0f; collider.brakeTorque = carSetting.brakePower; wheelComponent.rotation = w_rotate; } } else { float brakeTorque; if (accel == 0f || NeutralGear) { float num5 = (collider.brakeTorque = 1000f); brakeTorque = num5; } else { float num5 = (collider.brakeTorque = 0f); brakeTorque = num5; } collider.brakeTorque = brakeTorque; slip = ((!(speed > 0f)) ? (slip = Mathf.Lerp(slip, 0.01f, 0.02f)) : ((!(speed > 100f)) ? (slip = Mathf.Lerp(slip, 1.5f, 0.02f)) : (slip = Mathf.Lerp(slip, 1f + Mathf.Abs(steer), 0.02f)))); w_rotate = wheelComponent.rotation; } WheelFrictionCurve val3 = collider.forwardFriction; ((WheelFrictionCurve)(ref val3)).asymptoteValue = 5000f; ((WheelFrictionCurve)(ref val3)).extremumSlip = 2f; ((WheelFrictionCurve)(ref val3)).asymptoteSlip = 20f; ((WheelFrictionCurve)(ref val3)).stiffness = carSetting.stiffness / (slip + slip2); collider.forwardFriction = val3; val3 = collider.sidewaysFriction; ((WheelFrictionCurve)(ref val3)).stiffness = carSetting.stiffness / (slip + slip2); ((WheelFrictionCurve)(ref val3)).extremumSlip = 0.2f + Mathf.Abs(steer); collider.sidewaysFriction = val3; if (shift && currentGear > 1 && speed > 50f && shifmotor && Mathf.Abs(steer) < 0.2f) { if (powerShift == 0f) { shifmotor = false; } powerShift = Mathf.MoveTowards(powerShift, 0f, Time.deltaTime * 10f); carSounds.nitro.volume = Mathf.Lerp(carSounds.nitro.volume, 1f, Time.deltaTime * 10f); if (!carSounds.nitro.isPlaying) { ((Component)carSounds.nitro).GetComponent<AudioSource>().Play(); } curTorque = ((!(powerShift > 0f)) ? carSetting.carPower : carSetting.shiftPower); carParticles.shiftParticle1.emissionRate = Mathf.Lerp(carParticles.shiftParticle1.emissionRate, (float)((powerShift > 0f) ? 50 : 0), Time.deltaTime * 10f); carParticles.shiftParticle2.emissionRate = Mathf.Lerp(carParticles.shiftParticle2.emissionRate, (float)((powerShift > 0f) ? 50 : 0), Time.deltaTime * 10f); } else { if (powerShift > 20f) { shifmotor = true; } carSounds.nitro.volume = Mathf.MoveTowards(carSounds.nitro.volume, 0f, Time.deltaTime * 2f); if (carSounds.nitro.volume == 0f) { carSounds.nitro.Stop(); } powerShift = Mathf.MoveTowards(powerShift, 100f, Time.deltaTime * 5f); curTorque = carSetting.carPower; carParticles.shiftParticle1.emissionRate = Mathf.Lerp(carParticles.shiftParticle1.emissionRate, 0f, Time.deltaTime * 10f); carParticles.shiftParticle2.emissionRate = Mathf.Lerp(carParticles.shiftParticle2.emissionRate, 0f, Time.deltaTime * 10f); } wheelComponent.rotation = Mathf.Repeat(wheelComponent.rotation + Time.deltaTime * collider.rpm * 360f / 60f, 360f); wheelComponent.rotation2 = Mathf.Lerp(wheelComponent.rotation2, collider.steerAngle, 0.1f); wheelComponent.wheel.localRotation = Quaternion.Euler(wheelComponent.rotation, wheelComponent.rotation2, 0f); Vector3 localPosition = wheelComponent.wheel.localPosition; if (collider.GetGroundHit(ref val4)) { if (Object.op_Implicit((Object)(object)carParticles.brakeParticlePerfab)) { if ((Object)(object)Particle[num3] == (Object)null) { Particle[num3] = Object.Instantiate<GameObject>(carParticles.brakeParticlePerfab, wheelComponent.wheel.position, Quaternion.identity); ((Object)Particle[num3]).name = "WheelParticle"; Particle[num3].transform.parent = ((Component)this).transform; Particle[num3].AddComponent<AudioSource>(); Particle[num3].GetComponent<AudioSource>().maxDistance = 50f; Particle[num3].GetComponent<AudioSource>().spatialBlend = 1f; Particle[num3].GetComponent<AudioSource>().dopplerLevel = 5f; Particle[num3].GetComponent<AudioSource>().rolloffMode = (AudioRolloffMode)2; } ParticleSystem component = Particle[num3].GetComponent<ParticleSystem>(); bool flag2 = false; for (int l = 0; l < carSetting.hitGround.Length; l++) { if (((Component)((WheelHit)(ref val4)).collider).CompareTag(carSetting.hitGround[l].tag)) { flag2 = carSetting.hitGround[l].grounded; if ((brake || Mathf.Abs(((WheelHit)(ref val4)).sidewaysSlip) > 0.5f) && speed > 1f) { Particle[num3].GetComponent<AudioSource>().clip = carSetting.hitGround[l].brakeSound; } else if ((Object)(object)Particle[num3].GetComponent<AudioSource>().clip != (Object)(object)carSetting.hitGround[l].groundSound && !Particle[num3].GetComponent<AudioSource>().isPlaying) { Particle[num3].GetComponent<AudioSource>().clip = carSetting.hitGround[l].groundSound; } Particle[num3].GetComponent<ParticleSystem>().startColor = carSetting.hitGround[l].brakeColor; } } if (flag2 && speed > 5f && !brake) { component.enableEmission = true; Particle[num3].GetComponent<AudioSource>().volume = 0.5f; if (!Particle[num3].GetComponent<AudioSource>().isPlaying) { Particle[num3].GetComponent<AudioSource>().Play(); } } else if ((brake || Mathf.Abs(((WheelHit)(ref val4)).sidewaysSlip) > 0.6f) && speed > 1f) { if (accel < 0f || ((brake || Mathf.Abs(((WheelHit)(ref val4)).sidewaysSlip) > 0.6f) && (wheelComponent == wheels[2] || wheelComponent == wheels[3]))) { if (!Particle[num3].GetComponent<AudioSource>().isPlaying) { Particle[num3].GetComponent<AudioSource>().Play(); } component.enableEmission = true; Particle[num3].GetComponent<AudioSource>().volume = 10f; } } else { component.enableEmission = false; Particle[num3].GetComponent<AudioSource>().volume = Mathf.Lerp(Particle[num3].GetComponent<AudioSource>().volume, 0f, Time.deltaTime * 10f); } } localPosition.y -= Vector3.Dot(wheelComponent.wheel.position - ((WheelHit)(ref val4)).point, ((Component)this).transform.TransformDirection(0f, 1f, 0f) / ((Component)this).transform.lossyScale.x) - collider.radius; localPosition.y = Mathf.Clamp(localPosition.y, -10f, wheelComponent.pos_y); flag = flag || wheelComponent.drive; } else { if ((Object)(object)Particle[num3] != (Object)null) { ParticleSystem component2 = Particle[num3].GetComponent<ParticleSystem>(); component2.enableEmission = false; } localPosition.y = wheelComponent.startPos.y - wheelComponent.settings.Distance; myRigidbody.AddForce(Vector3.down * 5000f); } num3++; wheelComponent.wheel.localPosition = localPosition; } if (num2 > 1) { num /= (float)num2; } motorRPM = 0.95f * motorRPM + 0.05f * Mathf.Abs(num * carSetting.gears[currentGear]); if (motorRPM > 5500f) { motorRPM = 5200f; } int num7 = (int)(motorRPM / efficiencyTableStep); if (num7 >= efficiencyTable.Length) { num7 = efficiencyTable.Length - 1; } if (num7 < 0) { num7 = 0; } float num8 = curTorque * carSetting.gears[currentGear] * efficiencyTable[num7]; WheelComponent[] array2 = wheels; foreach (WheelComponent wheelComponent2 in array2) { WheelCollider collider2 = wheelComponent2.collider; if (wheelComponent2.drive) { if (Mathf.Abs(collider2.rpm) > Mathf.Abs(wantedRPM)) { collider2.motorTorque = 0f; } else { float motorTorque = collider2.motorTorque; if (!brake && accel != 0f && !NeutralGear) { if ((speed < carSetting.LimitForwardSpeed && currentGear > 0) || (speed < carSetting.LimitBackwardSpeed && currentGear == 0)) { collider2.motorTorque = motorTorque * 0.9f + num8 * 1f; } else { collider2.motorTorque = 0f; collider2.brakeTorque = 2000f; } } else { collider2.motorTorque = 0f; } } } if (brake || slip2 > 2f) { collider2.steerAngle = Mathf.Lerp(collider2.steerAngle, steer * wheelComponent2.maxSteer, 0.02f); continue; } float num9 = Mathf.Clamp(speed / carSetting.maxSteerAngle, 1f, carSetting.maxSteerAngle); collider2.steerAngle = steer * (wheelComponent2.maxSteer / num9); } Pitch = Mathf.Clamp(1.2f + (motorRPM - carSetting.idleRPM) / (carSetting.shiftUpRPM - carSetting.idleRPM), 1f, 10f); shiftTime = Mathf.MoveTowards(shiftTime, 0f, 0.1f); if (Pitch == 1f) { carSounds.IdleEngine.volume = Mathf.Lerp(carSounds.IdleEngine.volume, 1f, 0.1f); carSounds.LowEngine.volume = Mathf.Lerp(carSounds.LowEngine.volume, 0.5f, 0.1f); carSounds.HighEngine.volume = Mathf.Lerp(carSounds.HighEngine.volume, 0f, 0.1f); } else { carSounds.IdleEngine.volume = Mathf.Lerp(carSounds.IdleEngine.volume, 1.8f - Pitch, 0.1f); if ((Pitch > PitchDelay || accel > 0f) && shiftTime == 0f) { carSounds.LowEngine.volume = Mathf.Lerp(carSounds.LowEngine.volume, 0f, 0.2f); carSounds.HighEngine.volume = Mathf.Lerp(carSounds.HighEngine.volume, 1f, 0.1f); } else { carSounds.LowEngine.volume = Mathf.Lerp(carSounds.LowEngine.volume, 0.5f, 0.1f); carSounds.HighEngine.volume = Mathf.Lerp(carSounds.HighEngine.volume, 0f, 0.2f); } carSounds.HighEngine.pitch = Pitch; carSounds.LowEngine.pitch = Pitch; PitchDelay = Pitch; } if (!isOn) { carSounds.IdleEngine.volume = 0f; carSounds.LowEngine.volume = 0f; carSounds.HighEngine.volume = 0f; } } private void OnDrawGizmos() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) if (carSetting.showNormalGizmos && !Application.isPlaying) { Matrix4x4 matrix = Matrix4x4.TRS(((Component)this).transform.position, ((Component)this).transform.rotation, ((Component)this).transform.lossyScale); Gizmos.matrix = matrix; Gizmos.color = new Color(1f, 0f, 0f, 0.5f); Gizmos.DrawCube(Vector3.up / 1.5f, new Vector3(2.5f, 2f, 6f)); Gizmos.DrawSphere(carSetting.shiftCentre / ((Component)this).transform.lossyScale.x, 0.2f); } } }
NO74_MKII_StickyGrenade.dll
Decompiled 3 weeks ago
The result has been truncated due to the large size, download it to view full contents!
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using FistVR; using HarmonyLib; using OtherLoader; using ToxicGasFramework; using UnityEngine; using UnityEngine.AI; using UnityEngine.PostProcessing; using UnityEngine.Rendering; using UnityEngine.UI; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace JerryComponent { public class Scale16muzzle : MonoBehaviour { public Suppressor muzzledevice; public GameObject muzzleinterface; public bool scaled = false; public bool magscaled = false; public bool clipscaled = false; public FVRFireArm firearm; public Vector3 scaleoriginal; public Vector3 magscaleoriginal; public Vector3 clipscaleoriginal; public FVRPhysicalObjectSize size; private void Start() { } private void Update() { //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_0238: Unknown result type (might be due to invalid IL or missing references) //IL_028f: Unknown result type (might be due to invalid IL or missing references) //IL_02b7: Unknown result type (might be due to invalid IL or missing references) //IL_0273: Unknown result type (might be due to invalid IL or missing references) //IL_0278: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)firearm == (Object)null || (Object)(object)((FVRFireArmAttachment)muzzledevice).curMount == (Object)null || (Object)(object)((FVRFireArmAttachment)muzzledevice).curMount.Parent == (Object)null || (Object)(object)firearm.Magazine == (Object)null || (Object)(object)firearm.Clip == (Object)null) { } if ((Object)(object)firearm != (Object)null && !scaled) { scaleoriginal = ((Component)firearm).gameObject.transform.localScale; size = ((FVRPhysicalObject)firearm).Size; scaled = true; } if ((Object)(object)firearm != (Object)null && !magscaled && (Object)(object)firearm.Magazine != (Object)null) { magscaleoriginal = ((Component)firearm.Magazine).gameObject.transform.localScale; magscaled = true; } if ((Object)(object)firearm != (Object)null && !clipscaled && (Object)(object)firearm.Clip != (Object)null) { clipscaleoriginal = ((Component)firearm.Clip).gameObject.transform.localScale; clipscaled = true; } if ((Object)(object)((FVRFireArmAttachment)muzzledevice).curMount != (Object)null && ((FVRFireArmAttachment)muzzledevice).curMount.AttachmentsList.Count > 0) { firearm = ((Component)((FVRFireArmAttachment)muzzledevice).curMount.Parent).GetComponent<FVRFireArm>(); if ((Object)(object)firearm.Magazine == (Object)null) { magscaled = false; } if ((Object)(object)firearm.Clip == (Object)null) { clipscaled = false; } if (1f - 5f * (muzzledevice.CatchRot / 360f) / 6f <= 0f) { ((FVRPhysicalObject)firearm).Size = (FVRPhysicalObjectSize)0; } if (1f - 5f * (muzzledevice.CatchRot / 360f) / 6f > 0f) { ((FVRPhysicalObject)firearm).Size = size; } ((Component)firearm).gameObject.transform.localScale = scaleoriginal * (1f - 5f * (muzzledevice.CatchRot / 360f) / 6f); } if ((Object)(object)((FVRFireArmAttachment)muzzledevice).curMount != (Object)null && ((FVRFireArmAttachment)muzzledevice).curMount.AttachmentsList.Count < 1) { firearm = null; scaled = false; } } } public class SlingHoster : MonoBehaviour { public FVRPhysicalObject mainobj; public WaggleJoint joint1; public GameObject geo1; public GameObject geo2; public WaggleJoint joint2; private void Start() { } private void Update() { //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)mainobj.m_quickbeltSlot != (Object)null && !((FVRInteractiveObject)mainobj).m_isHeld) { ((Behaviour)joint1).enabled = true; ((Behaviour)joint2).enabled = true; return; } ((Behaviour)joint1).enabled = false; ((Behaviour)joint2).enabled = false; geo1.transform.localEulerAngles = new Vector3(270f, 0f, 0f); geo2.transform.localEulerAngles = new Vector3(270f, 0f, 0f); } } public class meleewithhealth : MonoBehaviour { public meleewithhealth nextmwh; public FVRPhysicalObject melee; public bool spawnblade = false; public GameObject brokenBlade; public Transform bladeBreakPos; public float totalHealth = 100f; public GameObject Prefab; public bool havenext = true; public GameObject nextPrefab; public float damX; public float damY; public float damZ; private bool broke = false; public void Awake() { } public void OnCollisionEnter(Collision col) { totalHealth -= Random.Range(1f, 2f); } private void Update() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) if (Prefab.activeInHierarchy) { melee.MP.BaseDamageBCP = new Vector3(damX, damY, damZ); melee.MP.HighDamageBCP = new Vector3(damX, damY, damZ); } if (totalHealth > 0f) { Prefab.SetActive(true); nextPrefab.SetActive(false); ((Behaviour)nextmwh).enabled = false; } else if (totalHealth < 0f) { totalHealth = 0f; } else if (totalHealth == 0f) { if (havenext) { Prefab.SetActive(false); nextPrefab.SetActive(true); ((Behaviour)nextmwh).enabled = true; } if (spawnblade && !broke) { Object.Instantiate<GameObject>(brokenBlade, ((Component)bladeBreakPos).transform.position, ((Component)bladeBreakPos).transform.rotation); broke = true; } ((Behaviour)this).enabled = false; } } } public class Syringe : FVRFireArmAttachment { public enum CartridgeState { Whole, BitOpen, Jammed } public List<Renderer> Rends; public CartridgeState CState; public int numPowderChunksLeft = 20; public AudioEvent AudEvent_Bite; public AudioEvent AudEvent_Tap; public Transform PowderSpawnPoint; public GameObject PowderPrefab; public GameObject BitPart; public AudioEvent AudEvent_Spit; public GameObject Splode; [NonSerialized] public bool m_isDestroyed; [NonSerialized] public float m_tickDownToSpit = 0.2f; [NonSerialized] public bool m_tickingDownToSpit; [NonSerialized] public float timeSinceSpawn = 1f; public PowerupType put; public PowerUpIntensity pui; public PowerUpDuration pud; public AudioEvent AudEvent_DIng; public FVRPhysicalObject PenObject; public bool isAlreadyInHeadRange = false; public bool isUsed = false; public KillAfter ka; public void SetRenderer(CartridgeState s) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Invalid comparison between Unknown and I4 for (int i = 0; i < Rends.Count; i++) { if ((int)s == i) { Rends[i].enabled = true; } else { Rends[i].enabled = false; } } } public override void Awake() { //IL_0009: Unknown result type (might be due to invalid IL or missing references) ((FVRFireArmAttachment)this).Awake(); SetRenderer(CState); } public override void UpdateInteraction(FVRViveHand hand) { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) ((FVRFireArmAttachment)this).UpdateInteraction(hand); if (((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin) { float num = Vector3.Angle(-((Component)this).transform.forward, Vector3.up); } if ((int)CState == 0) { Vector3 val = ((Component)GM.CurrentPlayerBody.Head).transform.position + ((Component)GM.CurrentPlayerBody.Head).transform.up * -0.2f; if (Vector3.Distance(((Component)this).transform.position, val) < 0.15f) { SM.PlayGenericSound(AudEvent_Bite, ((Component)this).transform.position); CState = (CartridgeState)1; SetRenderer(CState); m_tickingDownToSpit = true; m_tickDownToSpit = Random.Range(0.3f, 0.6f); } } } public override void FVRUpdate() { //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Invalid comparison between Unknown and I4 //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) ((FVRPhysicalObject)this).FVRUpdate(); if (timeSinceSpawn < 1f) { timeSinceSpawn += Time.deltaTime; } if (m_tickingDownToSpit) { m_tickDownToSpit -= Time.deltaTime; if (m_tickDownToSpit <= 0f) { m_tickingDownToSpit = false; Vector3 val = ((Component)GM.CurrentPlayerBody.Head).transform.position + ((Component)GM.CurrentPlayerBody.Head).transform.up * -0.2f; SM.PlayGenericSound(AudEvent_Spit, val); GameObject val2 = Object.Instantiate<GameObject>(BitPart, val, Random.rotation); Rigidbody component = val2.GetComponent<Rigidbody>(); component.velocity = GM.CurrentPlayerBody.Head.forward * Random.Range(2f, 4f) + Random.onUnitSphere; component.angularVelocity = Random.onUnitSphere * Random.Range(1f, 5f); } } if ((int)CState == 1) { float num = Vector3.Angle(-((Component)this).transform.forward, Vector3.up); if (num > 120f && numPowderChunksLeft > 0 && timeSinceSpawn > 0.04f) { numPowderChunksLeft--; timeSinceSpawn = 0f; Object.Instantiate<GameObject>(PowderPrefab, PowderSpawnPoint.position, Random.rotation); } } } private void Update() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Invalid comparison between Unknown and I4 float num = Vector3.Distance(((Component)this).transform.position, ((Component)GM.CurrentPlayerBody.Head).transform.position + Vector3.up * -0.1f); if ((double)num >= 0.19) { isAlreadyInHeadRange = false; } if ((double)num < 0.15) { if (!isAlreadyInHeadRange && (int)CState == 1 && !isUsed) { PowerUp(((FVRInteractiveObject)PenObject).m_hand); Console.Write("Yummy"); isUsed = true; } isAlreadyInHeadRange = true; } } public void PowerUp(FVRViveHand hand) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) SM.PlayCoreSound((FVRPooledAudioType)10, AudEvent_DIng, ((Component)this).transform.position); GM.CurrentSceneSettings.OnPowerupUse(put); GM.CurrentPlayerBody.ActivatePower(put, pui, pud, false, false, -1f); ((Behaviour)ka).enabled = true; } } public class Syringe2 : FVRFireArmAttachment { public enum CartridgeState { Whole, BitOpen, Jammed } public List<Renderer> Rends; public CartridgeState CState; public int numPowderChunksLeft = 20; public AudioEvent AudEvent_Bite; public AudioEvent AudEvent_Tap; public Transform PowderSpawnPoint; public GameObject PowderPrefab; public GameObject BitPart; public AudioEvent AudEvent_Spit; public GameObject Splode; [NonSerialized] public bool m_isDestroyed; [NonSerialized] public float m_tickDownToSpit = 0.2f; [NonSerialized] public bool m_tickingDownToSpit; [NonSerialized] public float timeSinceSpawn = 1f; public PowerupType put; public PowerUpIntensity pui; public PowerUpDuration pud; public AudioEvent AudEvent_DIng; public FVRPhysicalObject PenObject; public bool isAlreadyInHeadRange = false; public bool isUsed = false; public KillAfter ka; public Transform needletip; public void SetRenderer(CartridgeState s) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Invalid comparison between Unknown and I4 for (int i = 0; i < Rends.Count; i++) { if ((int)s == i) { Rends[i].enabled = true; } else { Rends[i].enabled = false; } } } public override void Awake() { //IL_0009: Unknown result type (might be due to invalid IL or missing references) ((FVRFireArmAttachment)this).Awake(); SetRenderer(CState); } public override void UpdateInteraction(FVRViveHand hand) { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) ((FVRFireArmAttachment)this).UpdateInteraction(hand); if (((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin) { float num = Vector3.Angle(-((Component)this).transform.forward, Vector3.up); } if ((int)CState == 0) { Vector3 val = ((Component)GM.CurrentPlayerBody.Head).transform.position + ((Component)GM.CurrentPlayerBody.Head).transform.up * -0.2f; if (Vector3.Distance(((Component)this).transform.position, val) < 0.15f) { SM.PlayGenericSound(AudEvent_Bite, ((Component)this).transform.position); CState = (CartridgeState)1; SetRenderer(CState); m_tickingDownToSpit = true; m_tickDownToSpit = Random.Range(0.3f, 0.6f); } } } public override void FVRUpdate() { //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Invalid comparison between Unknown and I4 //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) ((FVRPhysicalObject)this).FVRUpdate(); if (timeSinceSpawn < 1f) { timeSinceSpawn += Time.deltaTime; } if (m_tickingDownToSpit) { m_tickDownToSpit -= Time.deltaTime; if (m_tickDownToSpit <= 0f) { m_tickingDownToSpit = false; Vector3 val = ((Component)GM.CurrentPlayerBody.Head).transform.position + ((Component)GM.CurrentPlayerBody.Head).transform.up * -0.2f; SM.PlayGenericSound(AudEvent_Spit, val); GameObject val2 = Object.Instantiate<GameObject>(BitPart, val, Random.rotation); Rigidbody component = val2.GetComponent<Rigidbody>(); component.velocity = GM.CurrentPlayerBody.Head.forward * Random.Range(2f, 4f) + Random.onUnitSphere; component.angularVelocity = Random.onUnitSphere * Random.Range(1f, 5f); } } if ((int)CState == 1) { float num = Vector3.Angle(-((Component)this).transform.forward, Vector3.up); if (num > 120f && numPowderChunksLeft > 0 && timeSinceSpawn > 0.04f) { numPowderChunksLeft--; timeSinceSpawn = 0f; Object.Instantiate<GameObject>(PowderPrefab, PowderSpawnPoint.position, Random.rotation); } } } private void Update() { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Invalid comparison between Unknown and I4 //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Invalid comparison between Unknown and I4 if ((Object)(object)((FVRInteractiveObject)PenObject).m_hand != (Object)null && ((Object)((FVRInteractiveObject)PenObject).m_hand).name == "Controller (left)") { float num = Vector3.Distance(needletip.position, ((Component)GM.CurrentPlayerBody.RightHand).transform.position); if ((double)num >= 0.07500000298023224) { isAlreadyInHeadRange = false; } if ((double)num < 0.05000000074505806) { if (!isAlreadyInHeadRange && (int)CState == 1 && !isUsed) { PowerUp(((FVRInteractiveObject)PenObject).m_hand); Console.Write("Oof"); isUsed = true; } isAlreadyInHeadRange = true; } } if (!((Object)(object)((FVRInteractiveObject)PenObject).m_hand != (Object)null) || !(((Object)((FVRInteractiveObject)PenObject).m_hand).name == "Controller (right)")) { return; } float num2 = Vector3.Distance(needletip.position, ((Component)GM.CurrentPlayerBody.LeftHand).transform.position); if ((double)num2 >= 0.07500000298023224) { isAlreadyInHeadRange = false; } if ((double)num2 < 0.07500000298023224) { if (!isAlreadyInHeadRange && (int)CState == 1 && !isUsed) { PowerUp(((FVRInteractiveObject)PenObject).m_hand); Console.Write("Oof"); isUsed = true; } isAlreadyInHeadRange = true; } } public void PowerUp(FVRViveHand hand) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) SM.PlayCoreSound((FVRPooledAudioType)10, AudEvent_DIng, ((Component)this).transform.position); GM.CurrentSceneSettings.OnPowerupUse(put); GM.CurrentPlayerBody.ActivatePower(put, pui, pud, false, false, -1f); ((Behaviour)ka).enabled = true; } } public class gunpodtrigger : MonoBehaviour { public FVRInteractiveObject obj; public GameObject trigger; private void Start() { } private void Update() { //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)obj.m_hand != (Object)null) { if (obj.m_hand.Input.TriggerPressed) { trigger.transform.localEulerAngles = new Vector3(90f, 0f, 0f); } else { trigger.transform.localEulerAngles = new Vector3(0f, 0f, 0f); } } else { trigger.transform.localEulerAngles = new Vector3(0f, 0f, 0f); } } } public class AttachableClosedBoltWeaponBoltRelease : MonoBehaviour { public AttachableClosedBolt bolt; public AttachableClosedBoltWeapon weapon; public bool buttonpressed = false; public void Update() { if ((Object)(object)((FVRInteractiveObject)((AttachableFirearm)weapon).Interface).m_hand != (Object)null && ((FVRInteractiveObject)((AttachableFirearm)weapon).Interface).m_hand.IsInStreamlinedMode) { if (((FVRInteractiveObject)((AttachableFirearm)weapon).Interface).m_hand.Input.BYButtonPressed) { if (bolt.m_isBoltLocked) { weapon.IsBoltReleaseButtonHeld = true; } else if (!bolt.m_isBoltLocked && !buttonpressed) { weapon.ToggleFireSelector(); buttonpressed = true; } } else if (!((FVRInteractiveObject)((AttachableFirearm)weapon).Interface).m_hand.Input.BYButtonPressed) { if (bolt.m_isBoltLocked) { weapon.IsBoltReleaseButtonHeld = false; } buttonpressed = false; } } if (weapon.HasBoltReleaseButton && weapon.IsBoltReleaseButtonHeld) { bolt.ReleaseBolt(); } } } public class control_component : MonoBehaviour { public GameObject Comp; public GameObject Comp2; public GameObject Rot; private void Start() { } private void Update() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) if (Rot.transform.localEulerAngles.x >= 45f) { Comp.SetActive(false); Comp2.SetActive(true); } else { Comp.SetActive(true); Comp2.SetActive(false); } } } public class controll_component : MonoBehaviour { public GameObject Comp; public GameObject Rot; private void Start() { } private void Update() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) if (Rot.transform.localEulerAngles.y > 10f && Rot.transform.localEulerAngles.y < -10f) { Comp.SetActive(false); } else { Comp.SetActive(true); } } } public class M112C4 : MonoBehaviour { public GameObject C4explosion; public GameObject C4explode; public Transform exppos; public GameObject MainObj; public bool shouldIgoBoom = false; public GameObject fuze; public StickyObj stkobj; public Transform mainpos; private void Start() { } private void Update() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) ((Component)this).gameObject.transform.position = ((Component)mainpos).transform.position; ((Component)this).gameObject.transform.eulerAngles = ((Component)mainpos).transform.eulerAngles; if (!((Object)(object)fuze == (Object)null) && (Object)(object)fuze != (Object)null) { stkobj.fuzed = true; } if (shouldIgoBoom) { Object.Instantiate<GameObject>(C4explode, ((Component)exppos).transform.position, ((Component)exppos).transform.rotation); Object.Instantiate<GameObject>(C4explosion, ((Component)exppos).transform.position, ((Component)exppos).transform.rotation); Object.Destroy((Object)(object)MainObj); Object.Destroy((Object)(object)((Component)this).gameObject); shouldIgoBoom = false; } } } public class M114Fuze : MonoBehaviour { public GameObject clickbase; public GameObject safety; public GameObject ring; public GameObject ringpos; public bool pulledring = false; public Transform mainpos; public GameObject fuzeinsertrot; public GameObject FuzeExplosion; public GameObject FuzeExplode; public Transform exppos; public M112C4 C4; public GameObject fakepoint; public GameObject aud; public bool immaBlowUP = false; public GameObject mainobj; public Collider col; public Collider grabcol; public Rigidbody mainrig; public FVRPhysicalObject mainphys; public bool imstickedin = false; private void Start() { aud.SetActive(false); fakepoint.SetActive(false); } private void OnTriggerEnter(Collider other) { if (!imstickedin && (Object)(object)mainphys.m_quickbeltSlot == (Object)null && (Object)(object)((Component)other).gameObject.GetComponent<M112C4>() != (Object)null) { C4 = ((Component)other).gameObject.GetComponent<M112C4>(); imstickedin = true; } } private void Update() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_024a: Unknown result type (might be due to invalid IL or missing references) //IL_026a: Unknown result type (might be due to invalid IL or missing references) //IL_028a: Unknown result type (might be due to invalid IL or missing references) //IL_02ae: Unknown result type (might be due to invalid IL or missing references) //IL_02f8: Unknown result type (might be due to invalid IL or missing references) //IL_02fd: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_03cb: Unknown result type (might be due to invalid IL or missing references) //IL_03db: Unknown result type (might be due to invalid IL or missing references) //IL_03f7: Unknown result type (might be due to invalid IL or missing references) //IL_0407: Unknown result type (might be due to invalid IL or missing references) //IL_032d: Unknown result type (might be due to invalid IL or missing references) //IL_033d: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)clickbase == (Object)null) { } if (safety.transform.localEulerAngles.x > 50f && (Object)(object)clickbase != (Object)null) { Object.Destroy((Object)(object)clickbase); } ((Component)this).gameObject.transform.position = mainpos.position; ((Component)this).gameObject.transform.eulerAngles = mainpos.eulerAngles; if (!imstickedin && safety.transform.localEulerAngles.x > 45f) { if (!pulledring) { Object.Instantiate<GameObject>(ring, ringpos.transform.position, ringpos.transform.rotation); pulledring = true; } if (immaBlowUP && (Object)(object)mainphys.m_quickbeltSlot == (Object)null) { Object.Instantiate<GameObject>(FuzeExplode, ((Component)exppos).transform.position, ((Component)exppos).transform.rotation); Object.Instantiate<GameObject>(FuzeExplosion, ((Component)exppos).transform.position, ((Component)exppos).transform.rotation); Object.Destroy((Object)(object)mainobj); Object.Destroy((Object)(object)((Component)this).gameObject); immaBlowUP = false; } } if ((Object)(object)C4 != (Object)null && imstickedin) { col.enabled = false; grabcol.enabled = false; ((FVRInteractiveObject)mainphys).EndInteractionDistance = 0f; ((FVRInteractiveObject)mainphys).EndInteractionIfDistant = true; mainphys.DistantGrabbable = false; ((FVRInteractiveObject)mainphys).ForceBreakInteraction(); ((FVRInteractiveObject)mainphys).m_hand = null; fakepoint.SetActive(true); fakepoint.transform.SetParent(((Component)C4).transform); fakepoint.transform.localEulerAngles = new Vector3(0f, 0f, 0f); mainobj.transform.position = fakepoint.transform.position; mainobj.transform.eulerAngles = fakepoint.transform.eulerAngles; fuzeinsertrot.transform.localEulerAngles = new Vector3(90f, 0f, 0f); C4.fuze = ((Component)this).gameObject; mainrig.useGravity = false; mainphys.UsesGravity = false; aud.SetActive(true); if (safety.transform.localEulerAngles.x > 45f) { if (!pulledring) { Object.Instantiate<GameObject>(ring, ringpos.transform.position, ringpos.transform.rotation); pulledring = true; } if (immaBlowUP && (Object)(object)mainphys.m_quickbeltSlot == (Object)null) { C4.shouldIgoBoom = true; Object.Destroy((Object)(object)mainobj); Object.Destroy((Object)(object)((Component)this).gameObject); } } } else if (imstickedin && (Object)(object)C4 == (Object)null) { Object.Instantiate<GameObject>(FuzeExplode, ((Component)exppos).transform.position, ((Component)exppos).transform.rotation); Object.Instantiate<GameObject>(FuzeExplosion, ((Component)exppos).transform.position, ((Component)exppos).transform.rotation); Object.Destroy((Object)(object)mainobj); Object.Destroy((Object)(object)((Component)this).gameObject); } } } public class M57Ignitor : MonoBehaviour { public List<M114Fuze> C4s; public GameObject Rotpiece; public GameObject Trigger; public GameObject triggerpiece; public float Timer = 0f; public int clickedtimes = 0; public bool Firstclick = false; public bool Secondclick = false; public bool clicked = false; public GameObject mainobj; private void Start() { } private void OnTriggerEnter(Collider other) { if ((Object)(object)((Component)other).gameObject.GetComponent<M114Fuze>() != (Object)null) { C4s.Add(((Component)other).gameObject.GetComponent<M114Fuze>()); } } private void OnTriggerExit(Collider other) { if ((Object)(object)((Component)other).gameObject.GetComponent<M114Fuze>() != (Object)null) { C4s.Remove(((Component)other).gameObject.GetComponent<M114Fuze>()); } } private void Update() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_01d8: Unknown result type (might be due to invalid IL or missing references) //IL_01dd: Unknown result type (might be due to invalid IL or missing references) ((Component)this).gameObject.transform.position = mainobj.transform.position; ((Component)this).gameObject.transform.eulerAngles = mainobj.transform.eulerAngles; if (Rotpiece.transform.localEulerAngles.x > 20f && Rotpiece.transform.localEulerAngles.x < 30f) { Trigger.transform.localEulerAngles = new Vector3(90f, 0f, 0f); } else if (Rotpiece.transform.localEulerAngles.x < 20f || Rotpiece.transform.localEulerAngles.x > 30f) { Trigger.transform.localEulerAngles = new Vector3(0f, 0f, 0f); } if (triggerpiece.transform.localEulerAngles.z < 5f) { clicked = false; Secondclick = false; } else if (triggerpiece.transform.localEulerAngles.z > 20f && !clicked) { clickedtimes++; clicked = true; } if (clickedtimes >= 2) { if (C4s.Capacity >= 1) { for (int i = 0; i < C4s.Count; i++) { if (C4s[i].safety.transform.localEulerAngles.x > 45f) { C4s[i].immaBlowUP = true; } } } clickedtimes = 0; } if (clickedtimes > 0) { Timer += Time.deltaTime; if (Timer > 1f) { Timer = 0f; clickedtimes = 0; } } if (clickedtimes != 0) { return; } for (int j = 0; j < C4s.Count; j++) { if ((Object)(object)C4s[j] == (Object)null) { C4s.Remove(C4s[j]); } } } } public class StickyObj : MonoBehaviour { public Rigidbody thisrig; public GameObject mainobj; public Transform mainpos; public Rigidbody mainrig; public Collider col; public Collider grabcol; public GameObject phys; public bool fuzed = false; public GameObject fakepoint; public FVRPhysicalObject mainphys; public GameObject[] objs; private void Start() { fakepoint.SetActive(false); } private void OnCollisionEnter(Collision collision) { if (fuzed) { fakepoint.SetActive(true); fakepoint.transform.SetParent(((Component)collision.collider).gameObject.transform); ((FVRInteractiveObject)mainphys).m_hand = null; } } private void Update() { //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)fakepoint == (Object)null) { for (int i = 0; i < objs.Length; i++) { Object.Destroy((Object)(object)objs[i]); } Object.Destroy((Object)(object)mainobj); Object.Destroy((Object)(object)((Component)this).gameObject); } ((Component)this).gameObject.transform.position = ((Component)mainpos).transform.position; ((Component)this).gameObject.transform.eulerAngles = ((Component)mainpos).transform.eulerAngles; if (fakepoint.activeInHierarchy) { ((FVRInteractiveObject)mainphys).EndInteractionDistance = 0f; ((FVRInteractiveObject)mainphys).EndInteractionIfDistant = true; mainphys.DistantGrabbable = false; ((FVRInteractiveObject)mainphys).ForceBreakInteraction(); mainobj.transform.position = fakepoint.transform.position; mainobj.transform.eulerAngles = fakepoint.transform.eulerAngles; mainrig.useGravity = false; mainphys.UsesGravity = false; col.enabled = false; } else if (!fakepoint.activeInHierarchy) { mainrig.useGravity = true; mainphys.UsesGravity = true; if (!fuzed) { phys.SetActive(true); col.enabled = false; } else if (fuzed) { phys.SetActive(false); col.enabled = true; grabcol.enabled = false; mainphys.DistantGrabbable = false; } } } } } public class CameraController : MonoBehaviour { public GameObject mTarget; public Vector3 mDistance; public float mSpeed = 5f; private void Update() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) ((Component)((Component)this).GetComponent<Camera>()).transform.LookAt(mTarget.transform.position); ((Component)((Component)this).GetComponent<Camera>()).transform.position = ((Component)((Component)this).GetComponent<Camera>()).transform.position + mSpeed * Time.deltaTime * (mTarget.transform.position + mDistance - ((Component)((Component)this).GetComponent<Camera>()).transform.position); } } public class IdleUpdate : StateMachineBehaviour { private float mIdleRayCast = 0.5f; public override void OnStateEnter(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex) { ((Component)animator).GetComponent<MecFootPlacer>().DisablePlant((AvatarIKGoal)0, 2f); ((Component)animator).GetComponent<MecFootPlacer>().DisablePlant((AvatarIKGoal)1, 2f); } public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { FootPlacementData footPlacementData = ((Component)animator).GetComponents<FootPlacementData>()[0]; FootPlacementData footPlacementData2 = ((Component)animator).GetComponents<FootPlacementData>()[1]; if ((Object)(object)footPlacementData != (Object)null) { if (((AnimatorStateInfo)(ref stateInfo)).normalizedTime > 0.25f) { footPlacementData.mExtraRayDistanceCheck = mIdleRayCast; } else { footPlacementData.mExtraRayDistanceCheck = 0f; } } if ((Object)(object)footPlacementData2 != (Object)null) { if (((AnimatorStateInfo)(ref stateInfo)).normalizedTime > 0.25f) { footPlacementData2.mExtraRayDistanceCheck = mIdleRayCast; } else { footPlacementData2.mExtraRayDistanceCheck = 0f; } } } } public class InputController : MonoBehaviour { public float Speed = 4f; public float TurnSpeed = 1f; public Camera mCam; protected Vector3 mLeftVec = new Vector3(-1f, 0f, 0f); protected Vector3 mFwdVec = new Vector3(0f, 0f, 1f); protected Vector3 mGOFwdVec = new Vector3(0f, 0f, 1f); protected Animator mAnim; protected float mTimePassed = 0f; protected int mMove = Animator.StringToHash("move"); protected int mSpeed = Animator.StringToHash("speed"); protected bool mMecFPActive = true; protected GUIStyle mStyle; private void Start() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown //IL_0037: Unknown result type (might be due to invalid IL or missing references) mStyle = new GUIStyle(); mAnim = ((Component)this).GetComponent<Animator>(); mStyle.normal.textColor = new Color(0.5f, 0f, 0.75f, 1f); mStyle.fontSize = 20; } private void OnGUI() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) GUI.Label(new Rect(0f, 0f, 100f, 100f), "Use W, A, S, D to move around\nPress R to activate/deactivate Mec Foot Placer\nHold L to run", mStyle); } private void Update() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0191: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01ae: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01b5: Unknown result type (might be due to invalid IL or missing references) //IL_038b: Unknown result type (might be due to invalid IL or missing references) //IL_0390: Unknown result type (might be due to invalid IL or missing references) //IL_0392: Unknown result type (might be due to invalid IL or missing references) //IL_0397: Unknown result type (might be due to invalid IL or missing references) //IL_03bd: Unknown result type (might be due to invalid IL or missing references) //IL_03c2: Unknown result type (might be due to invalid IL or missing references) //IL_03f3: Unknown result type (might be due to invalid IL or missing references) Animator obj = mAnim; AnimatorStateInfo currentAnimatorStateInfo = mAnim.GetCurrentAnimatorStateInfo(0); float normalizedTime = ((AnimatorStateInfo)(ref currentAnimatorStateInfo)).normalizedTime; AnimatorStateInfo currentAnimatorStateInfo2 = mAnim.GetCurrentAnimatorStateInfo(0); obj.SetFloat("time", normalizedTime - Mathf.Floor(((AnimatorStateInfo)(ref currentAnimatorStateInfo2)).normalizedTime)); if (!Input.anyKey) { float @float = mAnim.GetFloat(mSpeed); @float -= 1.5f * Time.deltaTime; if (@float < 0f) { @float = 0f; mAnim.SetBool(mMove, false); } mAnim.SetFloat(mSpeed, @float); return; } bool flag = false; Vector3 val = ((Component)mCam).transform.rotation * mFwdVec; val.y = 0f; Vector3 val2 = ((Component)mCam).transform.rotation * mLeftVec; val2.y = 0f; mGOFwdVec = ((Component)this).gameObject.transform.rotation * new Vector3(0f, 0f, 1f); Vector3 val3 = default(Vector3); ((Vector3)(ref val3))..ctor(0f, 0f, 0f); float num = 1f; float num2 = 0f; if (Input.GetKey((KeyCode)97)) { val3 += val2; flag = true; } if (Input.GetKey((KeyCode)100)) { val3 -= val2; flag = true; } if (Input.GetKey((KeyCode)119)) { val3 += val; flag = true; } if (Input.GetKey((KeyCode)115)) { val3 -= val; flag = true; } if (Input.GetKey((KeyCode)108)) { float float2 = mAnim.GetFloat(mSpeed); if (flag) { float2 += Time.deltaTime; if (float2 > 1f) { float2 = 1f; } } else { float2 -= 2f * Time.deltaTime; if (float2 < 0f) { float2 = 0f; } } mAnim.SetFloat(mSpeed, float2); } else { float float3 = mAnim.GetFloat(mSpeed); float3 -= Time.deltaTime; if (float3 < 0f) { float3 = 0f; } mAnim.SetFloat(mSpeed, float3); } if (Input.GetKey((KeyCode)281) && mTimePassed > 0.1f) { Time.timeScale -= 0.1f; if (Time.timeScale < 0f) { Time.timeScale = 0f; } mTimePassed = 0f; Debug.Log((object)Time.timeScale); } if (Input.GetKey((KeyCode)280) && mTimePassed > 0.1f) { Time.timeScale += 0.1f; mTimePassed = 0f; Debug.Log((object)Time.timeScale); } if (Input.GetKeyDown((KeyCode)114)) { mMecFPActive = !mMecFPActive; ((Component)this).GetComponent<MecFootPlacer>().SetActive((AvatarIKGoal)0, mMecFPActive); ((Component)this).GetComponent<MecFootPlacer>().SetActive((AvatarIKGoal)1, mMecFPActive); } if (flag) { num = Vector3.Cross(mGOFwdVec, val3).y; if (num != 0f) { num /= Mathf.Abs(num); } num2 = Vector3.Angle(mGOFwdVec, val3); num2 *= TurnSpeed * Time.deltaTime; ((Component)this).gameObject.transform.Rotate(new Vector3(0f, num, 0f), num2, (Space)0); mAnim.SetBool(mMove, true); } else if (mAnim.GetFloat("speed") <= 0f) { mAnim.SetBool(mMove, false); } mTimePassed += Time.deltaTime; } } public class LocomotionUpdate : StateMachineBehaviour { public override void OnStateEnter(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex) { ((Component)animator).GetComponent<MecFootPlacer>().EnablePlant((AvatarIKGoal)0, 2f); ((Component)animator).GetComponent<MecFootPlacer>().EnablePlant((AvatarIKGoal)1, 2f); } public override void OnStateUpdate(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex) { float @float = animator.GetFloat("speed"); float num = ((AnimatorStateInfo)(ref animatorStateInfo)).normalizedTime - Mathf.Floor(((AnimatorStateInfo)(ref animatorStateInfo)).normalizedTime); float num2 = 0.5f - 0.25f * @float; FootPlacementData[] components = ((Component)animator).GetComponents<FootPlacementData>(); FootPlacementData footPlacementData = null; for (byte b = 0; b < components.Length; b++) { switch (components[b].mFootID) { case FootPlacementData.LimbID.LEFT_FOOT: footPlacementData = components[b]; if ((double)num > 0.5 && num < 0.5f + num2) { footPlacementData.mExtraRayDistanceCheck = 0.7f; } else { footPlacementData.mExtraRayDistanceCheck = -0.2f; } break; case FootPlacementData.LimbID.RIGHT_FOOT: footPlacementData = components[b]; if (num < num2) { footPlacementData.mExtraRayDistanceCheck = 0.7f; } else { footPlacementData.mExtraRayDistanceCheck = -0.2f; } break; case FootPlacementData.LimbID.LEFT_HAND: footPlacementData = components[b]; break; case FootPlacementData.LimbID.RIGHT_HAND: footPlacementData = components[b]; break; } footPlacementData.mTransitionTime = 0.15f - 0.1f * @float; } } } public class PelvisSet : StateMachineBehaviour { public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { ((Component)animator).GetComponent<MecFootPlacer>().mAdjustPelvisVertically = true; } } public class PelvisUnset : StateMachineBehaviour { public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { ((Component)animator).GetComponent<MecFootPlacer>().mAdjustPelvisVertically = false; } } public class FootPlacementData : MonoBehaviour { public enum LimbID { LEFT_FOOT, RIGHT_FOOT, LEFT_HAND, RIGHT_HAND } public enum Target { FOOT, TOE, HEEL } public LimbID mFootID = LimbID.LEFT_FOOT; public bool mPlantFoot = true; public Vector3 mForwardVector = new Vector3(0f, 0f, 1f); public Vector3 mIKHintOffset = new Vector3(0f, 0f, 0f); public Vector3 mUpVector = new Vector3(0f, 1f, 0f); public float mFootOffsetDist = 0.5f; public float mFootLength = 0.22f; public float mFootHalfWidth = 0.05f; public float mFootHeight = 0.1f; public float mFootRotationLimit = 45f; public float mTransitionTime = 0.2f; public float mExtraRayDistanceCheck = 0f; public bool mSetExtraRaydistanceCheckAutomatically = false; public float mErrorThreshold = 0.05f; public float mExtraRayDistanceCheckMin = 0f; public float mExtraRayDistanceCheckMax = 2f; protected bool mFootPlantIsOnTransition = false; protected float mFootPlantBlendSpeed; protected Vector3 mTargetPos = new Vector3(0f, 0f, 0f); protected Vector3 mTargetToePos = new Vector3(0f, 0f, 0f); protected Vector3 mTargetHeelPos = new Vector3(0f, 0f, 0f); protected Vector3 mRotatedFwdVec; protected Vector3 mRotatedIKHintOffset; protected float mTargetFootWeight = 0f; protected float mCurrentFootWeight = 0f; protected float mGoalBlendSpeed = 0f; protected float mPlantBlendFactor = 0f; private Vector3 mFootPlantedPos; private Quaternion mFootPlantedRot; private bool mFootPlanted = false; private Vector3 mPreviousFootPos = Vector3.zero; public void SetTargetPos(Target target, Vector3 target_pos) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) switch (target) { case Target.FOOT: mTargetPos = target_pos; break; case Target.TOE: mTargetToePos = target_pos; break; case Target.HEEL: mTargetHeelPos = target_pos; break; } } public Vector3 GetTargetPos(Target target) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) return (Vector3)(target switch { Target.FOOT => mTargetPos, Target.TOE => mTargetToePos, Target.HEEL => mTargetHeelPos, _ => Vector3.zero, }); } public void CalculateRotatedFwdVec() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) AvatarIKGoal val = (AvatarIKGoal)0; switch (mFootID) { case LimbID.RIGHT_FOOT: val = (AvatarIKGoal)1; break; case LimbID.LEFT_HAND: val = (AvatarIKGoal)2; break; case LimbID.RIGHT_HAND: val = (AvatarIKGoal)3; break; } float num = 0f; Quaternion iKRotation = ((Component)this).GetComponent<Animator>().GetIKRotation(val); num = ((Quaternion)(ref iKRotation)).eulerAngles.y * (float)Math.PI / 180f; Quaternion val2 = default(Quaternion); ((Quaternion)(ref val2))..ctor(0f, Mathf.Sin(num * 0.5f), 0f, Mathf.Cos(num * 0.5f)); if (mFootPlanted && mPlantFoot) { num = ((Quaternion)(ref mFootPlantedRot)).eulerAngles.y * (float)Math.PI / 180f; val2 = Quaternion.Slerp(val2, new Quaternion(0f, Mathf.Sin(num * 0.5f), 0f, Mathf.Cos(num * 0.5f)), mPlantBlendFactor); } mRotatedFwdVec = val2 * ((Vector3)(ref mForwardVector)).normalized; } public Vector3 GetRotatedFwdVec() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) return mRotatedFwdVec; } public void CalculateRotatedIKHint() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) Quaternion rotation = ((Component)this).transform.rotation; float num = ((Quaternion)(ref rotation)).eulerAngles.y * (float)Math.PI / 180f; Quaternion val = default(Quaternion); ((Quaternion)(ref val))..ctor(0f, Mathf.Sin(num * 0.5f), 0f, Mathf.Cos(num * 0.5f)); mRotatedIKHintOffset = val * mIKHintOffset; } public Vector3 GetRotatedIKHint() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) return mRotatedIKHintOffset; } public void SetTargetFootWeight(float weight) { mTargetFootWeight = weight; } public float GetTargetFootWeight() { return mTargetFootWeight; } public void SetCurrentFootWeight(float weight) { mCurrentFootWeight = weight; } public float GetCurrentFootWeight() { return mCurrentFootWeight; } public void SetGoalBlendSpeed(float speed) { mGoalBlendSpeed = speed; } public float GetGoalBlendSpeed() { return mGoalBlendSpeed; } public float GetPlantBlendFactor() { return mPlantBlendFactor; } public void SetPlantBlendFactor(float factor) { mPlantBlendFactor = factor; } public void EnablePlantBlend(float blend_speed) { mFootPlantBlendSpeed = Mathf.Abs(blend_speed); mFootPlantIsOnTransition = true; } public void DisablePlantBlend(float blend_speed) { mFootPlantBlendSpeed = 0f - Mathf.Abs(blend_speed); mFootPlantIsOnTransition = true; } public float GetFootPlantBlendSpeed() { return mFootPlantBlendSpeed; } public void PlantBlendTransitionEnded() { mFootPlantIsOnTransition = false; } public bool IsPlantOnTransition() { return mFootPlantIsOnTransition; } public void SetFootPlanted(bool planted) { mFootPlanted = planted; } public bool GetFootPlanted() { return mFootPlanted; } public void SetPlantedPos(Vector3 planted_pos) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) mFootPlantedPos = planted_pos; } public Vector3 GetPlantedPos() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) return mFootPlantedPos; } public void SetPlantedRot(Quaternion planted_rot) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) mFootPlantedRot = planted_rot; } public Quaternion GetPlantedRot() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) return mFootPlantedRot; } private void Start() { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) Animator component = ((Component)this).GetComponent<Animator>(); if (!((Object)(object)component == (Object)null)) { HumanBodyBones val = (HumanBodyBones)5; switch (mFootID) { case LimbID.RIGHT_FOOT: val = (HumanBodyBones)6; break; case LimbID.RIGHT_HAND: val = (HumanBodyBones)18; break; case LimbID.LEFT_HAND: val = (HumanBodyBones)17; break; } mPreviousFootPos = component.GetBoneTransform(val).position; } } protected bool IsErrorHigh(HumanBodyBones bone, Vector3 current_position, Vector3 previous_pos) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) Vector3 val = previous_pos - current_position; float magnitude = ((Vector3)(ref val)).magnitude; float num = mErrorThreshold; if (Time.deltaTime < 0.033f) { num = mErrorThreshold * 30f * Time.deltaTime; } if (magnitude > num) { return true; } return false; } private void OnAnimatorIK() { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) if (!mSetExtraRaydistanceCheckAutomatically) { return; } Animator component = ((Component)this).GetComponent<Animator>(); if (!((Object)(object)component == (Object)null)) { HumanBodyBones val = (HumanBodyBones)5; switch (mFootID) { case LimbID.RIGHT_FOOT: val = (HumanBodyBones)6; break; case LimbID.RIGHT_HAND: val = (HumanBodyBones)18; break; case LimbID.LEFT_HAND: val = (HumanBodyBones)17; break; } if (IsErrorHigh(val, component.GetBoneTransform(val).position, mPreviousFootPos)) { mExtraRayDistanceCheck = mExtraRayDistanceCheckMin; } else { mExtraRayDistanceCheck = mExtraRayDistanceCheckMax; } mPreviousFootPos = component.GetBoneTransform(val).position; } } } public class MecFootPlacer : MonoBehaviour { public bool mAdjustPelvisVertically = false; public bool mDampPelvis = false; public float mMaxLegLength = 1f; public float mMinLegLength = 0.2f; public float mPelvisAdjustmentSpeed = 1f; public string[] mLayersToIgnore; protected FootPlacementData mLeftFoot = null; protected FootPlacementData mRightFoot = null; protected FootPlacementData mLeftHand = null; protected FootPlacementData mRightHand = null; protected Animator mAnim; protected LayerMask mLayerMask = LayerMask.op_Implicit(-1); private const float mEpsilon = 0.005f; private float mCurrentRootVertError = 0f; private float mTargetRootVertError = 0f; private float mCurrentPelvisSpeed = 0f; private Vector3 mLeftFootContact_Ontransition_Disable; private Vector3 mLeftToeContact_Ontransition_Disable; private Vector3 mLeftHeelContact_Ontransition_Disable; private Vector3 mRightFootContact_Ontransition_Disable; private Vector3 mRightToeContact_Ontransition_Disable; private Vector3 mRightHeelContact_Ontransition_Disable; private Vector3 mLeftHandContact_Ontransition_Disable; private Vector3 mLeftHandToeContact_Ontransition_Disable; private Vector3 mLeftHandHeelContact_Ontransition_Disable; private Vector3 mRightHandContact_Ontransition_Disable; private Vector3 mRightHandToeContact_Ontransition_Disable; private Vector3 mRightHandHeelContact_Ontransition_Disable; private bool mRootPosLeftRightFoot = false; private bool mLeftFootActive = true; private bool mRightFootActive = true; private bool mLeftHandActive = true; private bool mRightHandActive = true; public void SetActive(AvatarIKGoal foot_id, bool active) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Invalid comparison between Unknown and I4 //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Invalid comparison between Unknown and I4 //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Invalid comparison between Unknown and I4 //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) if ((int)foot_id == 0) { if ((Object)(object)mLeftFoot == (Object)null) { return; } if (active && !mLeftFootActive) { ResetIKParams(foot_id); } mLeftFootActive = active; } if ((int)foot_id == 1) { if ((Object)(object)mRightFoot == (Object)null) { return; } if (active && !mRightFootActive) { ResetIKParams(foot_id); } mRightFootActive = active; } if ((int)foot_id == 2) { if ((Object)(object)mRightHand == (Object)null) { return; } if (active && !mLeftHandActive) { ResetIKParams(foot_id); } mLeftHandActive = active; } if ((int)foot_id == 3 && !((Object)(object)mRightHand == (Object)null)) { if (active && !mRightHandActive) { ResetIKParams(foot_id); } mRightHandActive = active; } } public bool IsActive(AvatarIKGoal foot_id) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Invalid comparison between Unknown and I4 //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Invalid comparison between Unknown and I4 //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Invalid comparison between Unknown and I4 if ((int)foot_id == 0) { return mLeftFootActive; } if ((int)foot_id == 1) { return mRightFootActive; } if ((int)foot_id == 2) { return mLeftHandActive; } if ((int)foot_id == 3) { return mRightHandActive; } return false; } public void SetLayerMask(LayerMask layer_mask) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) mLayerMask = layer_mask; } public LayerMask GetLayerMask() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) return mLayerMask; } public float GetPlantBlendWeight(AvatarIKGoal foot_id) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected I4, but got Unknown FootPlacementData footPlacementData; switch ((int)foot_id) { case 0: footPlacementData = mLeftFoot; break; case 1: footPlacementData = mRightFoot; break; case 2: footPlacementData = mLeftHand; break; case 3: footPlacementData = mRightHand; break; default: return -1f; } return footPlacementData.GetPlantBlendFactor(); } public void SetPlantBlendWeight(AvatarIKGoal foot_id, float weight) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected I4, but got Unknown FootPlacementData footPlacementData; switch ((int)foot_id) { default: return; case 0: footPlacementData = mLeftFoot; break; case 1: footPlacementData = mRightFoot; break; case 2: footPlacementData = mLeftHand; break; case 3: footPlacementData = mRightHand; break; } footPlacementData.SetPlantBlendFactor(weight); } public void EnablePlant(AvatarIKGoal foot_id, float blend_speed) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected I4, but got Unknown FootPlacementData footPlacementData; switch ((int)foot_id) { default: return; case 0: footPlacementData = mLeftFoot; break; case 1: footPlacementData = mRightFoot; break; case 2: footPlacementData = mLeftHand; break; case 3: footPlacementData = mRightHand; break; } footPlacementData.EnablePlantBlend(blend_speed); } public void DisablePlant(AvatarIKGoal foot_id, float blend_speed) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected I4, but got Unknown FootPlacementData footPlacementData; switch ((int)foot_id) { default: return; case 0: footPlacementData = mLeftFoot; break; case 1: footPlacementData = mRightFoot; break; case 2: footPlacementData = mLeftHand; break; case 3: footPlacementData = mRightHand; break; } footPlacementData.DisablePlantBlend(blend_speed); } private void ResetIKParams(AvatarIKGoal foot_id) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Invalid comparison between Unknown and I4 //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_01c8: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Invalid comparison between Unknown and I4 //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Unknown result type (might be due to invalid IL or missing references) //IL_01b8: Unknown result type (might be due to invalid IL or missing references) //IL_01bd: Unknown result type (might be due to invalid IL or missing references) //IL_01c2: Unknown result type (might be due to invalid IL or missing references) //IL_02ad: Unknown result type (might be due to invalid IL or missing references) //IL_02af: Invalid comparison between Unknown and I4 //IL_01dd: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_0220: Unknown result type (might be due to invalid IL or missing references) //IL_0221: Unknown result type (might be due to invalid IL or missing references) //IL_022d: Unknown result type (might be due to invalid IL or missing references) //IL_023d: Unknown result type (might be due to invalid IL or missing references) //IL_0248: Unknown result type (might be due to invalid IL or missing references) //IL_0258: Unknown result type (might be due to invalid IL or missing references) //IL_025d: Unknown result type (might be due to invalid IL or missing references) //IL_0262: Unknown result type (might be due to invalid IL or missing references) //IL_0268: Unknown result type (might be due to invalid IL or missing references) //IL_027d: Unknown result type (might be due to invalid IL or missing references) //IL_0288: Unknown result type (might be due to invalid IL or missing references) //IL_028d: Unknown result type (might be due to invalid IL or missing references) //IL_029d: Unknown result type (might be due to invalid IL or missing references) //IL_02a2: Unknown result type (might be due to invalid IL or missing references) //IL_02a7: Unknown result type (might be due to invalid IL or missing references) //IL_02c2: Unknown result type (might be due to invalid IL or missing references) //IL_02c7: Unknown result type (might be due to invalid IL or missing references) //IL_0305: Unknown result type (might be due to invalid IL or missing references) //IL_0306: Unknown result type (might be due to invalid IL or missing references) //IL_0312: Unknown result type (might be due to invalid IL or missing references) //IL_0322: Unknown result type (might be due to invalid IL or missing references) //IL_032d: Unknown result type (might be due to invalid IL or missing references) //IL_033d: Unknown result type (might be due to invalid IL or missing references) //IL_0342: Unknown result type (might be due to invalid IL or missing references) //IL_0347: Unknown result type (might be due to invalid IL or missing references) //IL_034d: Unknown result type (might be due to invalid IL or missing references) //IL_0362: Unknown result type (might be due to invalid IL or missing references) //IL_036d: Unknown result type (might be due to invalid IL or missing references) //IL_0372: Unknown result type (might be due to invalid IL or missing references) //IL_0382: Unknown result type (might be due to invalid IL or missing references) //IL_0387: Unknown result type (might be due to invalid IL or missing references) //IL_038c: Unknown result type (might be due to invalid IL or missing references) if ((int)foot_id == 0) { Vector3 position = mAnim.GetBoneTransform((HumanBodyBones)5).position; mLeftFoot.SetTargetFootWeight(0f); mLeftFoot.SetCurrentFootWeight(0f); mLeftFoot.SetGoalBlendSpeed(0f); mLeftFoot.SetFootPlanted(planted: false); mLeftFootContact_Ontransition_Disable = position; mLeftToeContact_Ontransition_Disable = mLeftFoot.mUpVector * mLeftFoot.mFootOffsetDist + mLeftFoot.GetRotatedFwdVec() * mLeftFoot.mFootLength; mLeftHeelContact_Ontransition_Disable = position + new Quaternion(0f, 0.7071f, 0f, 0.7071f) * mLeftFoot.GetRotatedFwdVec() * mLeftFoot.mFootHalfWidth; } if ((int)foot_id == 1) { Vector3 position2 = mAnim.GetBoneTransform((HumanBodyBones)6).position; mRightFoot.SetTargetFootWeight(0f); mRightFoot.SetCurrentFootWeight(0f); mRightFoot.SetGoalBlendSpeed(0f); mRightFoot.SetFootPlanted(planted: false); mRightFootContact_Ontransition_Disable = position2; mRightToeContact_Ontransition_Disable = mRightFoot.mUpVector * mRightFoot.mFootOffsetDist + mRightFoot.GetRotatedFwdVec() * mRightFoot.mFootLength; mRightHeelContact_Ontransition_Disable = position2 + new Quaternion(0f, 0.7017f, 0f, 0.7071f) * mRightFoot.GetRotatedFwdVec() * mRightFoot.mFootHalfWidth; } if ((int)foot_id == 2) { Vector3 position3 = mAnim.GetBoneTransform((HumanBodyBones)17).position; mLeftHand.SetTargetFootWeight(0f); mLeftHand.SetCurrentFootWeight(0f); mLeftHand.SetGoalBlendSpeed(0f); mLeftHand.SetFootPlanted(planted: false); mLeftHandContact_Ontransition_Disable = position3; mLeftHandToeContact_Ontransition_Disable = mLeftHand.mUpVector * mLeftHand.mFootOffsetDist + mLeftHand.GetRotatedFwdVec() * mLeftHand.mFootLength; mLeftHandHeelContact_Ontransition_Disable = position3 + new Quaternion(0f, 0.7017f, 0f, 0.7071f) * mLeftHand.GetRotatedFwdVec() * mLeftHand.mFootHalfWidth; } if ((int)foot_id == 3) { Vector3 position4 = mAnim.GetBoneTransform((HumanBodyBones)18).position; mRightHand.SetTargetFootWeight(0f); mRightHand.SetCurrentFootWeight(0f); mRightHand.SetGoalBlendSpeed(0f); mRightHand.SetFootPlanted(planted: false); mRightHandContact_Ontransition_Disable = position4; mRightHandToeContact_Ontransition_Disable = mRightHand.mUpVector * mRightHand.mFootOffsetDist + mRightHand.GetRotatedFwdVec() * mRightHand.mFootLength; mRightHandHeelContact_Ontransition_Disable = position4 + new Quaternion(0f, 0.7017f, 0f, 0.7071f) * mRightHand.GetRotatedFwdVec() * mRightHand.mFootHalfWidth; } } protected void SetIKWeight(AvatarIKGoal foot_id, float target_weight, float transition_time) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected I4, but got Unknown switch ((int)foot_id) { case 0: if (Mathf.Abs(target_weight - mLeftFoot.GetTargetFootWeight()) > 0.005f) { if (transition_time != 0f) { mLeftFoot.SetGoalBlendSpeed((target_weight - mLeftFoot.GetCurrentFootWeight()) / transition_time); } else { mLeftFoot.SetGoalBlendSpeed(0.1f); mLeftFoot.SetCurrentFootWeight(target_weight); } } mLeftFoot.SetTargetFootWeight(target_weight); break; case 1: if (Mathf.Abs(target_weight - mRightFoot.GetTargetFootWeight()) > 0.005f) { if (transition_time != 0f) { mRightFoot.SetGoalBlendSpeed((target_weight - mRightFoot.GetCurrentFootWeight()) / transition_time); } else { mRightFoot.SetGoalBlendSpeed(0.1f); mRightFoot.SetCurrentFootWeight(target_weight); } } mRightFoot.SetTargetFootWeight(target_weight); break; case 2: if (Mathf.Abs(target_weight - mLeftHand.GetTargetFootWeight()) > 0.005f) { if (transition_time != 0f) { mLeftHand.SetGoalBlendSpeed((target_weight - mLeftHand.GetCurrentFootWeight()) / transition_time); } else { mLeftHand.SetGoalBlendSpeed(0.1f); mLeftHand.SetCurrentFootWeight(target_weight); } } mLeftHand.SetTargetFootWeight(target_weight); break; case 3: if (Mathf.Abs(target_weight - mRightHand.GetTargetFootWeight()) > 0.005f) { if (transition_time != 0f) { mRightHand.SetGoalBlendSpeed((target_weight - mRightHand.GetCurrentFootWeight()) / transition_time); } else { mRightHand.SetGoalBlendSpeed(0.1f); mRightHand.SetCurrentFootWeight(target_weight); } } mRightHand.SetTargetFootWeight(target_weight); break; } } protected void CalculateIKGoalWeights(AvatarIKGoal foot_id) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected I4, but got Unknown FootPlacementData footPlacementData; switch ((int)foot_id) { default: return; case 0: footPlacementData = mLeftFoot; break; case 1: footPlacementData = mRightFoot; break; case 2: footPlacementData = mLeftHand; break; case 3: footPlacementData = mRightHand; break; } float num = Mathf.Sign(footPlacementData.GetTargetFootWeight() - footPlacementData.GetCurrentFootWeight()); footPlacementData.SetCurrentFootWeight(footPlacementData.GetCurrentFootWeight() + footPlacementData.GetGoalBlendSpeed() * Time.deltaTime); if (num * Mathf.Sign(footPlacementData.GetTargetFootWeight() - footPlacementData.GetCurrentFootWeight()) < 1f || Mathf.Abs(footPlacementData.GetCurrentFootWeight() - footPlacementData.GetTargetFootWeight()) < 0.005f) { footPlacementData.SetCurrentFootWeight(footPlacementData.GetTargetFootWeight()); } else if (footPlacementData.GetCurrentFootWeight() > 1f || footPlacementData.GetCurrentFootWeight() < 0f) { footPlacementData.SetCurrentFootWeight(Mathf.Clamp(footPlacementData.GetTargetFootWeight(), 0f, 1f)); } } protected void CheckForLimits(AvatarIKGoal foot_id) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected I4, but got Unknown //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) FootPlacementData footPlacementData; switch ((int)foot_id) { default: return; case 0: footPlacementData = mLeftFoot; break; case 1: footPlacementData = mRightFoot; break; case 2: footPlacementData = mLeftHand; break; case 3: footPlacementData = mRightHand; break; } Vector3 zero = Vector3.zero; Vector3 rotatedFwdVec = footPlacementData.GetRotatedFwdVec(); if (Vector3.Angle(rotatedFwdVec, footPlacementData.GetTargetPos(FootPlacementData.Target.TOE)) > footPlacementData.mFootRotationLimit) { zero = footPlacementData.mUpVector * footPlacementData.mFootLength * Mathf.Tan(footPlacementData.mFootRotationLimit * ((float)Math.PI / 180f)); if (Vector3.Angle(footPlacementData.mUpVector, footPlacementData.GetTargetPos(FootPlacementData.Target.TOE)) > 90f) { zero = -zero; } footPlacementData.SetTargetPos(FootPlacementData.Target.TOE, rotatedFwdVec * footPlacementData.mFootLength + zero); } Quaternion val = default(Quaternion); ((Quaternion)(ref val))..ctor(0f, 0.7071f, 0f, 0.7071f); if (Vector3.Angle(val * rotatedFwdVec, footPlacementData.GetTargetPos(FootPlacementData.Target.HEEL)) > footPlacementData.mFootRotationLimit) { zero = footPlacementData.mUpVector * footPlacementData.mFootHalfWidth * Mathf.Tan(footPlacementData.mFootRotationLimit * ((float)Math.PI / 180f)); if (Vector3.Angle(footPlacementData.mUpVector, footPlacementData.GetTargetPos(FootPlacementData.Target.HEEL)) > 90f) { zero = -zero; } footPlacementData.SetTargetPos(FootPlacementData.Target.HEEL, val * rotatedFwdVec * footPlacementData.mFootHalfWidth + zero); } } protected void UpdateFootPlantBlendWeights(AvatarIKGoal foot_id) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected I4, but got Unknown FootPlacementData footPlacementData; switch ((int)foot_id) { default: return; case 0: footPlacementData = mLeftFoot; break; case 1: footPlacementData = mRightFoot; break; case 2: footPlacementData = mLeftHand; break; case 3: footPlacementData = mRightHand; break; } if (!footPlacementData.IsPlantOnTransition()) { return; } footPlacementData.SetPlantBlendFactor(footPlacementData.GetPlantBlendFactor() + footPlacementData.GetFootPlantBlendSpeed() * Time.deltaTime); if (footPlacementData.GetFootPlantBlendSpeed() > 0f) { if (footPlacementData.GetPlantBlendFactor() > 1f) { footPlacementData.SetPlantBlendFactor(1f); footPlacementData.PlantBlendTransitionEnded(); } } else if (footPlacementData.GetPlantBlendFactor() < 0f) { footPlacementData.SetPlantBlendFactor(0f); footPlacementData.PlantBlendTransitionEnded(); } } protected void FindContactPoints(AvatarIKGoal foot_id) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Expected I4, but got Unknown //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_01c3: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01ea: Expected I4, but got Unknown //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_01f0: Unknown result type (might be due to invalid IL or missing references) //IL_01f5: Unknown result type (might be due to invalid IL or missing references) //IL_01fc: Unknown result type (might be due to invalid IL or missing references) //IL_0201: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_0214: Unknown result type (might be due to invalid IL or missing references) //IL_0219: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Expected I4, but got Unknown //IL_022c: Unknown result type (might be due to invalid IL or missing references) //IL_022d: Unknown result type (might be due to invalid IL or missing references) //IL_0234: Unknown result type (might be due to invalid IL or missing references) //IL_021f: Unknown result type (might be due to invalid IL or missing references) //IL_0224: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0241: Unknown result type (might be due to invalid IL or missing references) //IL_0243: Unknown result type (might be due to invalid IL or missing references) //IL_024e: Unknown result type (might be due to invalid IL or missing references) //IL_0253: Unknown result type (might be due to invalid IL or missing references) //IL_0259: Unknown result type (might be due to invalid IL or missing references) //IL_0264: Unknown result type (might be due to invalid IL or missing references) //IL_0269: Unknown result type (might be due to invalid IL or missing references) //IL_026f: Unknown result type (might be due to invalid IL or missing references) //IL_0274: Unknown result type (might be due to invalid IL or missing references) //IL_0290: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_03cd: Unknown result type (might be due to invalid IL or missing references) //IL_03e3: Expected I4, but got Unknown //IL_03e9: Unknown result type (might be due to invalid IL or missing references) //IL_03ee: Unknown result type (might be due to invalid IL or missing references) //IL_03f5: Unknown result type (might be due to invalid IL or missing references) //IL_03fa: Unknown result type (might be due to invalid IL or missing references) //IL_0401: Unknown result type (might be due to invalid IL or missing references) //IL_0406: Unknown result type (might be due to invalid IL or missing references) //IL_040d: Unknown result type (might be due to invalid IL or missing references) //IL_0412: Unknown result type (might be due to invalid IL or missing references) //IL_02ae: Unknown result type (might be due to invalid IL or missing references) //IL_02b3: Unknown result type (might be due to invalid IL or missing references) //IL_0426: Unknown result type (might be due to invalid IL or missing references) //IL_0431: Unknown result type (might be due to invalid IL or missing references) //IL_0436: Unknown result type (might be due to invalid IL or missing references) //IL_043d: Unknown result type (might be due to invalid IL or missing references) //IL_0418: Unknown result type (might be due to invalid IL or missing references) //IL_041d: Unknown result type (might be due to invalid IL or missing references) //IL_034f: Unknown result type (might be due to invalid IL or missing references) //IL_0353: Unknown result type (might be due to invalid IL or missing references) //IL_0358: Unknown result type (might be due to invalid IL or missing references) //IL_0363: Unknown result type (might be due to invalid IL or missing references) //IL_0379: Expected I4, but got Unknown //IL_0463: Unknown result type (might be due to invalid IL or missing references) //IL_0465: Unknown result type (might be due to invalid IL or missing references) //IL_0470: Unknown result type (might be due to invalid IL or missing references) //IL_0475: Unknown result type (might be due to invalid IL or missing references) //IL_047a: Unknown result type (might be due to invalid IL or missing references) //IL_047d: Unknown result type (might be due to invalid IL or missing references) //IL_0482: Unknown result type (might be due to invalid IL or missing references) //IL_0487: Unknown result type (might be due to invalid IL or missing references) //IL_048b: Unknown result type (might be due to invalid IL or missing references) //IL_0496: Unknown result type (might be due to invalid IL or missing references) //IL_049b: Unknown result type (might be due to invalid IL or missing references) //IL_04a1: Unknown result type (might be due to invalid IL or missing references) //IL_04a6: Unknown result type (might be due to invalid IL or missing references) //IL_04c2: Unknown result type (might be due to invalid IL or missing references) //IL_0381: Unknown result type (might be due to invalid IL or missing references) //IL_0386: Unknown result type (might be due to invalid IL or missing references) //IL_0393: Unknown result type (might be due to invalid IL or missing references) //IL_0398: Unknown result type (might be due to invalid IL or missing references) //IL_03a5: Unknown result type (might be due to invalid IL or missing references) //IL_03aa: Unknown result type (might be due to invalid IL or missing references) //IL_03b7: Unknown result type (might be due to invalid IL or missing references) //IL_03bc: Unknown result type (might be due to invalid IL or missing references) //IL_02cd: Unknown result type (might be due to invalid IL or missing references) //IL_02d3: Unknown result type (might be due to invalid IL or missing references) //IL_02de: Unknown result type (might be due to invalid IL or missing references) //IL_02e3: Unknown result type (might be due to invalid IL or missing references) //IL_02e9: Unknown result type (might be due to invalid IL or missing references) //IL_02f4: Unknown result type (might be due to invalid IL or missing references) //IL_02f9: Unknown result type (might be due to invalid IL or missing references) //IL_02ff: Unknown result type (might be due to invalid IL or missing references) //IL_0304: Unknown result type (might be due to invalid IL or missing references) //IL_0320: Unknown result type (might be due to invalid IL or missing references) //IL_061a: Unknown result type (might be due to invalid IL or missing references) //IL_0630: Expected I4, but got Unknown //IL_0335: Unknown result type (might be due to invalid IL or missing references) //IL_0339: Unknown result type (might be due to invalid IL or missing references) //IL_0344: Unknown result type (might be due to invalid IL or m
LegoWeaponSet.dll
Decompiled 3 weeks agousing System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using OtherLoader; using UnityEngine; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] public class SimplePositionToggle : MonoBehaviour { public Transform targetObject; public GameObject objectToToggle; private Vector3 originalPosition; private void Start() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) originalPosition = targetObject.position; } private void Update() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) if (targetObject.position != originalPosition) { if (objectToToggle.activeSelf) { objectToToggle.SetActive(false); } } else if (!objectToToggle.activeSelf) { objectToToggle.SetActive(true); } } } namespace Volks.LegoWeaponSet; [BepInPlugin("Volks.LegoWeaponSet", "LegoWeaponSet", "1.0.0")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class LegoWeaponSetPlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volks.LegoWeaponSet"); OtherLoader.RegisterDirectLoad(BasePath, "Volks.LegoWeaponSet", "", "", "modmas2024_item14", ""); } }
Modul_UZI_Modmas.dll
Decompiled 3 weeks agousing System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using FistVR; using HarmonyLib; using OtherLoader; using Sodalite.Api; using UnityEngine; using UnityEngine.UI; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace MeatKit { public class HideInNormalInspectorAttribute : PropertyAttribute { } } namespace NotWolfie.Modul_UZI_Modmas { [BepInPlugin("NotWolfie.Modul_UZI_Modmas", "Modul_UZI_Modmas", "1.0.0")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] [BepInDependency("h3vr.cityrobo.ModularWorkshopManager", "1.0.0")] [BepInDependency("nrgill28.Sodalite", "1.4.1")] public class Modul_UZI_ModmasPlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "NotWolfie.Modul_UZI_Modmas"); OtherLoader.RegisterDirectLoad(BasePath, "NotWolfie.Modul_UZI_Modmas", "", "", "modmas2024_item19", ""); GameAPI.PreloadAllAssets(Path.Combine(BasePath, "mw_modul_uzi_modmas")); } } } namespace H3VRUtils.Vehicles { public class ButtonIgnition : FVRInteractiveObject { public VehicleControl vehicle; public VehicleAudioSet audioSet; public float ignitionTime; private float m_it; public float failChance; public Random rand; public void Start() { rand = new Random(); } public void BeginInteraction(FVRViveHand hand) { m_it = ignitionTime; if (!vehicle.isOn) { if (vehicle.isForciblyOff) { } } else { vehicle.TurnOffEngine(forcibly: false); } } public void UpdateInteraction(FVRViveHand hand) { m_it -= Time.fixedDeltaTime; if (m_it <= 0f) { float num = (float)rand.Next(0, 10000) / 100f; if (!(num <= failChance)) { vehicle.TurnOnEngine(forcibly: false); } } } } } namespace H3VRUtils.Vehicles.Core { public class DamagingArea : MonoBehaviour { public VehicleControl vehicle; public float damageMult = 15f; public float sharpyness = 50f; } } namespace H3VRUtils.Vehicles { [Serializable] public class DriveShiftNode { public Vector3 localposition; public Vector3 rotation; public int left = -1; public int up = -1; public int right = -1; public int down = -1; public int gear = 0; } public class DriveShift : FVRInteractiveObject { public VehicleControl vehicle; public Text gearText; public int currentNode; public List<DriveShiftNode> driveShiftNodes; public VehicleAudioSet audioSet; public void Update() { if (vehicle.carSetting.automaticGear) { if (vehicle.currentGear > 0 && vehicle.speed > 1f) { gearText.text = vehicle.currentGear.ToString(); } else if (vehicle.speed > 1f) { gearText.text = "R"; } else { gearText.text = "N"; } } else if (vehicle.NeutralGear) { gearText.text = "N"; } else if (vehicle.currentGear != 0) { gearText.text = vehicle.currentGear.ToString(); } else { gearText.text = "R"; } } public void UpdateInteraction(FVRViveHand hand) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_025e: Unknown result type (might be due to invalid IL or missing references) //IL_027f: Unknown result type (might be due to invalid IL or missing references) bool flag = false; if (Vector2.Angle(hand.Input.TouchpadAxes, Vector2.left) <= 45f && hand.Input.TouchpadDown && ((Vector2)(ref hand.Input.TouchpadAxes)).magnitude > 0.2f && driveShiftNodes[currentNode].left != -1) { flag = true; currentNode = driveShiftNodes[currentNode].left; } if (Vector2.Angle(hand.Input.TouchpadAxes, Vector2.up) <= 45f && hand.Input.TouchpadDown && ((Vector2)(ref hand.Input.TouchpadAxes)).magnitude > 0.2f && driveShiftNodes[currentNode].up != -1) { flag = true; currentNode = driveShiftNodes[currentNode].up; } if (Vector2.Angle(hand.Input.TouchpadAxes, Vector2.right) <= 45f && hand.Input.TouchpadDown && ((Vector2)(ref hand.Input.TouchpadAxes)).magnitude > 0.2f && driveShiftNodes[currentNode].right != -1) { flag = true; currentNode = driveShiftNodes[currentNode].right; } if (Vector2.Angle(hand.Input.TouchpadAxes, Vector2.down) <= 45f && hand.Input.TouchpadDown && ((Vector2)(ref hand.Input.TouchpadAxes)).magnitude > 0.2f && driveShiftNodes[currentNode].down != -1) { flag = true; currentNode = driveShiftNodes[currentNode].down; } if (flag) { vehicle.ShiftTo(driveShiftNodes[currentNode].gear); ((Component)this).transform.localPosition = driveShiftNodes[currentNode].localposition; ((Component)this).transform.localEulerAngles = driveShiftNodes[currentNode].rotation; } } } internal class EngineDamagable : VehicleDamagable { public GameObject particleSystemCentre; public GameObject explosionCentre; public float SmokeParticleHPThreshold; public float explosionStrength = 200f; public GameObject particleSmokePrefab; public GameObject particleFirePrefab; public GameObject explosionPrefab; public GameObject fixedMesh; public GameObject damagedMesh; public GameObject destroyedMesh; private ParticleSystem particleSmoke; private ParticleSystem particleFire; public void Start() { GameObject val = Object.Instantiate<GameObject>(particleSmokePrefab, particleSystemCentre.transform); particleSmoke = val.GetComponent<ParticleSystem>(); particleSmoke.Stop(); GameObject val2 = Object.Instantiate<GameObject>(particleFirePrefab, particleSystemCentre.transform); particleFire = val2.GetComponent<ParticleSystem>(); particleFire.Stop(); } public override void onHealthChange() { if (HPLessThanPercent(SmokeParticleHPThreshold)) { if (!particleSmoke.IsAlive()) { particleSmoke.Play(); } } else { particleSmoke.Stop(); } if (health < 0f) { fixedMesh.SetActive(false); damagedMesh.SetActive(false); destroyedMesh.SetActive(true); } else if (HPLessThanPercent(SmokeParticleHPThreshold)) { fixedMesh.SetActive(false); damagedMesh.SetActive(true); destroyedMesh.SetActive(false); } else { fixedMesh.SetActive(true); damagedMesh.SetActive(false); destroyedMesh.SetActive(false); } } public override void onDeath() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) particleFire.Play(); if ((Object)(object)explosionPrefab != (Object)null) { Object.Instantiate<GameObject>(explosionPrefab, explosionCentre.transform.position, explosionCentre.transform.rotation); } } public override void whileDead() { } public override void whileUndead() { } public override void Heal(float heal) { base.Heal(heal); } public override void HealPercent(float percentHeal) { base.HealPercent(percentHeal); } public override void onUndeath() { particleFire.Stop(); } public override void Damage() { } } internal class EnterVehicle : FVRInteractiveObject { public VehicleSeat vehicleSeat; } internal class ForkliftLift : FVRInteractiveObject { public Vector3 rotUpwards; public Vector3 rotRegular; public Vector3 rotDownwards; public GameObject lift; public float liftSpeed; public float minLiftY; public float maxLiftY; public void UpdateInteraction(FVRViveHand hand) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) Vector3 position = lift.transform.position; ((Component)this).transform.localEulerAngles = rotRegular; if (Vector2.Angle(hand.Input.TouchpadAxes, Vector2.up) <= 45f && hand.Input.TouchpadPressed && ((Vector2)(ref hand.Input.TouchpadAxes)).magnitude > 0.2f) { position.y += liftSpeed / 50f; ((Component)this).transform.localEulerAngles = rotUpwards; } if (Vector2.Angle(hand.Input.TouchpadAxes, Vector2.down) <= 45f && hand.Input.TouchpadPressed && ((Vector2)(ref hand.Input.TouchpadAxes)).magnitude > 0.2f) { position.y -= liftSpeed / 50f; ((Component)this).transform.localEulerAngles = rotDownwards; } if (position.y > maxLiftY) { position.y = maxLiftY; } else if (position.y < minLiftY) { position.y = minLiftY; } lift.transform.position = position; } } public class FuelNeedle : MonoBehaviour { public FuelTank tank; public GameObject needle; public bool isImperial; public Vector3 needleNoFuel; public Vector3 needleMaxFuel; public void Update() { //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) float num = tank.currentFuel; if (isImperial) { num *= 0.6213712f; } float num2 = Mathf.InverseLerp(0f, tank.maxFuel, num); needle.transform.localEulerAngles = Vector3.Lerp(needleNoFuel, needleMaxFuel, num2); } } public class FuelTank : VehicleDamagable { public float currentFuel; public float maxFuel; public float fuelUsagePer1000Rpm = 0.01f; public float leakMult; public GameObject explosionEffect; public bool BlowsOnDeath; public AudioSource leakSound; private new void FixedUpdate() { base.FixedUpdate(); float num = vehicle.motorRPM / 1000f; float num2 = num * (fuelUsagePer1000Rpm / 3000f); currentFuel -= num2; float num3 = Mathf.InverseLerp(maxHealth, 0f, health); currentFuel -= num3 * leakMult / 50f; if ((Object)(object)leakSound != (Object)null) { leakSound.volume = num3; } } public override void onDeath() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) base.onDeath(); if (BlowsOnDeath) { Object.Instantiate<GameObject>(explosionEffect, ((Component)this).transform.position, ((Component)this).transform.rotation); } } public float AddFuel(float fuelAdded) { currentFuel += fuelAdded; float num = maxFuel - currentFuel; if (num <= 0f) { return 0f; } return num; } } } namespace H3VRUtils { internal class LockGun : MonoBehaviour { public FVRPhysicalObject Firearm; public GameObject LockPos; public void Update() { } } } namespace H3VRUtils.Vehicles { public class ParkingBrakeClick : FVRInteractiveObject { public VehicleControl vehicle; public Vector3 positionOff; public Vector3 positionOn; public Vector3 rotationOff; public Vector3 rotationOn; public bool isOn; public VehicleAudioSet audioSet; } public class SpedometerNeedle : MonoBehaviour { public VehicleControl vehicle; public GameObject needle; public bool isImperial; public float maxSpeed; public Vector3 needleNoSpeed; public Vector3 needleMaxSpeed; public void Update() { //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) float num = Mathf.Abs(vehicle.speed); if (isImperial) { num *= 0.6213712f; } float num2 = Mathf.InverseLerp(0f, maxSpeed, num); needle.transform.localEulerAngles = Vector3.Lerp(needleNoSpeed, needleMaxSpeed, num2); } } internal class SteeringWheel : FVRInteractiveObject { public VehicleControl vehicle; public float resetLerpSpeed; public float maxRot; public bool isBraking; public bool reverseRot; [Header("Debug Values")] public Text rotText; public float rot; public float rh; public float lr; public float inlerp; public float lerp; public float rotAmt; public VehicleAudioSet audioSet; public void BeginInteraction(FVRViveHand hand) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) Transform child = ((Component)this).transform.GetChild(0); child.parent = null; Vector3 localEulerAngles = ((Component)this).transform.localEulerAngles; ((Component)this).transform.LookAt(((Component)hand).transform); ((Component)this).transform.localEulerAngles = new Vector3(localEulerAngles.x, ((Component)this).transform.localEulerAngles.y, localEulerAngles.z); child.parent = ((Component)this).transform; } public void EndInteraction(FVRViveHand hand) { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) Transform child = ((Component)this).transform.GetChild(0); child.parent = null; ((Component)this).transform.localEulerAngles = new Vector3(((Component)this).transform.localEulerAngles.x, 0f, ((Component)this).transform.localEulerAngles.z); child.parent = ((Component)this).transform; } public void UpdateInteraction(FVRViveHand hand) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) Vector3 localEulerAngles = ((Component)this).transform.localEulerAngles; ((Component)this).transform.LookAt(((Component)hand).transform); Vector3 localEulerAngles2 = ((Component)this).transform.localEulerAngles; rot = Mathf.DeltaAngle((float)Math.Round(localEulerAngles2.y), (float)Math.Round(localEulerAngles.y)); rotAmt += rot; if (rotAmt >= maxRot) { rotAmt = maxRot; ((Component)this).transform.localEulerAngles = localEulerAngles; } else if (rotAmt <= 0f - maxRot) { rotAmt = 0f - maxRot; ((Component)this).transform.localEulerAngles = localEulerAngles; } else { ((Component)this).transform.localEulerAngles = new Vector3(localEulerAngles.x, localEulerAngles2.y, localEulerAngles.z); } rh = localEulerAngles2.y; lr = localEulerAngles.y; SetRot(); if (Vector2.Angle(hand.Input.TouchpadAxes, -Vector2.up) <= 45f && hand.Input.TouchpadDown && ((Vector2)(ref hand.Input.TouchpadAxes)).magnitude > 0.3f) { isBraking = !isBraking; } float triggerFloat = hand.Input.TriggerFloat; if (isBraking) { vehicle.accel = 0f - triggerFloat; } else { vehicle.accel = triggerFloat; } } private void FixedUpdate() { //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)base.m_hand != (Object)null) { float num = resetLerpSpeed; if (rotAmt > 0f) { num = 0f - num; } if (rotAmt > num || rotAmt < 0f - num) { rotAmt += num; ((Component)this).transform.localEulerAngles = new Vector3(((Component)this).transform.localEulerAngles.x, ((Component)this).transform.localEulerAngles.y + num, ((Component)this).transform.localEulerAngles.z); vehicle.accel = 0f; SetRot(); } } } private void SetRot() { if (rotAmt > 0f) { inlerp = Mathf.InverseLerp(0f, maxRot, rotAmt); lerp = 0f - Mathf.Lerp(0f, 1f, inlerp); } else { inlerp = Mathf.InverseLerp(0f, 0f - maxRot, rotAmt); lerp = Mathf.Lerp(0f, 1f, inlerp); } if (reverseRot) { lerp = 0f - lerp; } vehicle.steer = lerp; } } [CreateAssetMenu(fileName = "New Vehicle Audio Set", menuName = "Vehicles/AudioSet", order = 0)] public class VehicleAudioSet : ScriptableObject { private static AudioEvent defaultAE; public AudioEvent VehicleStart; public AudioEvent VehicleIdle; public AudioEvent VehicleStop; public AudioEvent HandbrakeUp; public AudioEvent HandbrakeDown; public AudioEvent ShiftDownGear; public AudioEvent RevLoop; public AudioEvent ShiftUpGear; public AudioEvent Brake; public AudioEvent BrakeLong; public AudioEvent PedalSwitchSound; static VehicleAudioSet() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) AudioEvent val = new AudioEvent(); val.PitchRange = new Vector2(0.98f, 1.04f); val.VolumeRange = new Vector2(0.98f, 1.04f); val.ClipLengthRange = new Vector2(1f, 1f); defaultAE = val; } } } public enum ControlMode { simple = 1, touch } public class VehicleControl : MonoBehaviour { [Serializable] public class CarWheels { public ConnectWheel wheels; } [Serializable] public class ConnectWheel { public bool frontWheelDrive = true; public Transform frontRight; public Transform frontLeft; public WheelSetting frontSetting; public bool backWheelDrive = true; public Transform backRight; public Transform backLeft; public WheelSetting rearSetting; } [Serializable] public class WheelSetting { public float Radius = 0.4f; public float Weight = 1000f; public float Distance = 0.2f; } [Serializable] public class CarLights { public Light[] brakeLights; public Light[] reverseLights; } [Serializable] public class CarSounds { public AudioSource IdleEngine; public AudioSource LowEngine; public AudioSource HighEngine; public float minPitch = 1f; public float maxPitch = 10f; public AudioSource nitro; public AudioSource switchGear; } [Serializable] public class CarParticles { public GameObject brakeParticlePerfab; public ParticleSystem shiftParticle1; public ParticleSystem shiftParticle2; private GameObject[] wheelParticle = (GameObject[])(object)new GameObject[4]; } [Serializable] public class CarSetting { public bool showNormalGizmos = false; public Transform carSteer; public HitGround[] hitGround; public List<Transform> cameraSwitchView; public float springs = 25000f; public float dampers = 1500f; public float carPower = 120f; public float shiftPower = 150f; public float brakePower = 8000f; public Vector3 shiftCentre = new Vector3(0f, -0.8f, 0f); public float maxSteerAngle = 25f; public float shiftDownRPM = 1500f; public float shiftUpRPM = 2500f; public float idleRPM = 500f; public float stiffness = 2f; public bool automaticGear = true; public float[] gears = new float[6] { -10f, 9f, 6f, 4.5f, 3f, 2.5f }; public float LimitBackwardSpeed = 60f; public float LimitForwardSpeed = 220f; } [Serializable] public class HitGround { public string tag = "street"; public bool grounded = false; public AudioClip brakeSound; public AudioClip groundSound; public Color brakeColor; } private class WheelComponent { public Transform wheel; public WheelCollider collider; public Vector3 startPos; public float rotation = 0f; public float rotation2 = 0f; public float maxSteer; public bool drive; public float pos_y = 0f; public WheelSetting settings; } public ControlMode controlMode = ControlMode.simple; public bool activeControl = false; public CarWheels carWheels; public CarLights carLights; public CarSounds carSounds; public CarParticles carParticles; public CarSetting carSetting; [HideInInspector] public float steer = 0f; [HideInInspector] public float accel = 0f; [HideInInspector] public bool brake; private bool shifmotor; [HideInInspector] public float curTorque = 100f; [HideInInspector] public float powerShift = 100f; [HideInInspector] public bool shift; private float torque = 100f; [HideInInspector] public float speed = 0f; private float lastSpeed = -10f; private bool shifting = false; private float[] efficiencyTable = new float[22] { 0.6f, 0.65f, 0.7f, 0.75f, 0.8f, 0.85f, 0.9f, 1f, 1f, 0.95f, 0.8f, 0.7f, 0.6f, 0.5f, 0.45f, 0.4f, 0.36f, 0.33f, 0.3f, 0.2f, 0.1f, 0.05f }; private float efficiencyTableStep = 250f; private float Pitch; private float PitchDelay; private float shiftTime = 0f; private float shiftDelay = 0f; [HideInInspector] public int currentGear = 0; [HideInInspector] public bool NeutralGear = true; [HideInInspector] public float motorRPM = 0f; [HideInInspector] public bool Backward = false; [HideInInspector] public float accelFwd = 0f; [HideInInspector] public float accelBack = 0f; [HideInInspector] public float steerAmount = 0f; private float wantedRPM = 0f; private float w_rotate; private float slip; private float slip2 = 0f; private GameObject[] Particle = (GameObject[])(object)new GameObject[4]; private Vector3 steerCurAngle; private Rigidbody myRigidbody; private WheelComponent[] wheels; public bool isOn = true; public bool isForciblyOff = false; private WheelComponent SetWheelComponent(Transform wheel, float maxSteer, bool drive, float pos_y, WheelSetting setting) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Expected O, but got Unknown //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) WheelComponent wheelComponent = new WheelComponent(); GameObject val = new GameObject(((Object)wheel).name + "WheelCollider"); val.transform.parent = ((Component)this).transform; val.transform.position = wheel.position; val.transform.eulerAngles = ((Component)this).transform.eulerAngles; pos_y = val.transform.localPosition.y; WheelCollider val2 = (WheelCollider)val.AddComponent(typeof(WheelCollider)); wheelComponent.wheel = wheel; wheelComponent.collider = val.GetComponent<WheelCollider>(); wheelComponent.drive = drive; wheelComponent.pos_y = pos_y; wheelComponent.maxSteer = maxSteer; wheelComponent.startPos = val.transform.localPosition; wheelComponent.settings = setting; return wheelComponent; } private void Awake() { //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_0228: Unknown result type (might be due to invalid IL or missing references) //IL_0250: Unknown result type (might be due to invalid IL or missing references) //IL_027f: Unknown result type (might be due to invalid IL or missing references) //IL_0284: Unknown result type (might be due to invalid IL or missing references) //IL_02be: Unknown result type (might be due to invalid IL or missing references) //IL_02c7: Unknown result type (might be due to invalid IL or missing references) //IL_02cc: Unknown result type (might be due to invalid IL or missing references) //IL_02fa: Unknown result type (might be due to invalid IL or missing references) if (carSetting.automaticGear) { NeutralGear = false; } myRigidbody = ((Component)((Component)this).transform).GetComponent<Rigidbody>(); wheels = new WheelComponent[4]; wheels[0] = SetWheelComponent(carWheels.wheels.frontRight, carSetting.maxSteerAngle, carWheels.wheels.frontWheelDrive, carWheels.wheels.frontRight.position.y, carWheels.wheels.frontSetting); wheels[1] = SetWheelComponent(carWheels.wheels.frontLeft, carSetting.maxSteerAngle, carWheels.wheels.frontWheelDrive, carWheels.wheels.frontLeft.position.y, carWheels.wheels.frontSetting); wheels[2] = SetWheelComponent(carWheels.wheels.backRight, 0f, carWheels.wheels.backWheelDrive, carWheels.wheels.backRight.position.y, carWheels.wheels.rearSetting); wheels[3] = SetWheelComponent(carWheels.wheels.backLeft, 0f, carWheels.wheels.backWheelDrive, carWheels.wheels.backLeft.position.y, carWheels.wheels.rearSetting); if (Object.op_Implicit((Object)(object)carSetting.carSteer)) { steerCurAngle = carSetting.carSteer.localEulerAngles; } WheelComponent[] array = wheels; foreach (WheelComponent wheelComponent in array) { WheelCollider collider = wheelComponent.collider; collider.suspensionDistance = wheelComponent.settings.Distance; JointSpring suspensionSpring = collider.suspensionSpring; suspensionSpring.spring = carSetting.springs; suspensionSpring.damper = carSetting.dampers; collider.suspensionSpring = suspensionSpring; collider.radius = wheelComponent.settings.Radius; collider.mass = wheelComponent.settings.Weight; WheelFrictionCurve val = collider.forwardFriction; ((WheelFrictionCurve)(ref val)).asymptoteValue = 5000f; ((WheelFrictionCurve)(ref val)).extremumSlip = 2f; ((WheelFrictionCurve)(ref val)).asymptoteSlip = 20f; ((WheelFrictionCurve)(ref val)).stiffness = carSetting.stiffness; collider.forwardFriction = val; val = collider.sidewaysFriction; ((WheelFrictionCurve)(ref val)).asymptoteValue = 7500f; ((WheelFrictionCurve)(ref val)).asymptoteSlip = 2f; ((WheelFrictionCurve)(ref val)).stiffness = carSetting.stiffness; collider.sidewaysFriction = val; } } public void TurnOnEngine(bool forcibly) { if (!isForciblyOff) { isOn = true; } else if (forcibly) { isForciblyOff = false; isOn = true; } } public void TurnOffEngine(bool forcibly) { isForciblyOff = forcibly; isOn = false; } public void ShiftTo(int newGear) { ((Component)carSounds.switchGear).GetComponent<AudioSource>().Play(); currentGear = newGear; if (currentGear == 0) { NeutralGear = true; } else { NeutralGear = false; } if (currentGear == -1) { currentGear = 0; } } public void ShiftUp(bool ignoreDelay) { float timeSinceLevelLoad = Time.timeSinceLevelLoad; if ((timeSinceLevelLoad < shiftDelay && !ignoreDelay) || currentGear >= carSetting.gears.Length - 1) { return; } ((Component)carSounds.switchGear).GetComponent<AudioSource>().Play(); if (!carSetting.automaticGear) { if (currentGear == 0) { if (NeutralGear) { currentGear++; NeutralGear = false; } else { NeutralGear = true; } } else { currentGear++; } } else { currentGear++; } shiftDelay = timeSinceLevelLoad + 1f; shiftTime = 1.5f; } public void ShiftDown(bool ignoreDelay) { float timeSinceLevelLoad = Time.timeSinceLevelLoad; if ((timeSinceLevelLoad < shiftDelay && !ignoreDelay) || (currentGear <= 0 && !NeutralGear)) { return; } ((Component)carSounds.switchGear).GetComponent<AudioSource>().Play(); if (!carSetting.automaticGear) { if (currentGear == 1) { if (!NeutralGear) { currentGear--; NeutralGear = true; } } else if (currentGear == 0) { NeutralGear = false; } else { currentGear--; } } else { currentGear--; } shiftDelay = timeSinceLevelLoad + 0.1f; shiftTime = 2f; } private void OnCollisionEnter(Collision collision) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)((Component)collision.transform.root).GetComponent<VehicleControl>())) { VehicleControl component = ((Component)collision.transform.root).GetComponent<VehicleControl>(); Vector3 relativeVelocity = collision.relativeVelocity; component.slip2 = Mathf.Clamp(((Vector3)(ref relativeVelocity)).magnitude, 0f, 10f); myRigidbody.angularVelocity = new Vector3((0f - myRigidbody.angularVelocity.x) * 0.5f, myRigidbody.angularVelocity.y * 0.5f, (0f - myRigidbody.angularVelocity.z) * 0.5f); myRigidbody.velocity = new Vector3(myRigidbody.velocity.x, myRigidbody.velocity.y * 0.5f, myRigidbody.velocity.z); } } private void OnCollisionStay(Collision collision) { if (Object.op_Implicit((Object)(object)((Component)collision.transform.root).GetComponent<VehicleControl>())) { ((Component)collision.transform.root).GetComponent<VehicleControl>().slip2 = 5f; } } private void Update() { } private void FixedUpdate() { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_0704: Unknown result type (might be due to invalid IL or missing references) //IL_0709: Unknown result type (might be due to invalid IL or missing references) //IL_0751: Unknown result type (might be due to invalid IL or missing references) //IL_075a: Unknown result type (might be due to invalid IL or missing references) //IL_075f: Unknown result type (might be due to invalid IL or missing references) //IL_079b: Unknown result type (might be due to invalid IL or missing references) //IL_0acf: Unknown result type (might be due to invalid IL or missing references) //IL_0ae0: Unknown result type (might be due to invalid IL or missing references) //IL_0ae5: Unknown result type (might be due to invalid IL or missing references) //IL_0fca: Unknown result type (might be due to invalid IL or missing references) //IL_0fd4: Unknown result type (might be due to invalid IL or missing references) //IL_0ee6: Unknown result type (might be due to invalid IL or missing references) //IL_0eed: Unknown result type (might be due to invalid IL or missing references) //IL_0ef2: Unknown result type (might be due to invalid IL or missing references) //IL_0f0c: Unknown result type (might be due to invalid IL or missing references) //IL_0f17: Unknown result type (might be due to invalid IL or missing references) //IL_0f1c: Unknown result type (might be due to invalid IL or missing references) //IL_0f25: Unknown result type (might be due to invalid IL or missing references) //IL_0fec: Unknown result type (might be due to invalid IL or missing references) //IL_0b3b: Unknown result type (might be due to invalid IL or missing references) //IL_0b40: Unknown result type (might be due to invalid IL or missing references) //IL_0d23: Unknown result type (might be due to invalid IL or missing references) if (!isOn) { accel = 0f; } Vector3 velocity = myRigidbody.velocity; speed = ((Vector3)(ref velocity)).magnitude * 2.7f; if (speed < lastSpeed - 10f && slip < 10f) { slip = lastSpeed / 15f; } lastSpeed = speed; if (slip2 != 0f) { slip2 = Mathf.MoveTowards(slip2, 0f, 0.1f); } myRigidbody.centerOfMass = carSetting.shiftCentre; if (!carWheels.wheels.frontWheelDrive && !carWheels.wheels.backWheelDrive) { accel = 0f; } if (Object.op_Implicit((Object)(object)carSetting.carSteer)) { carSetting.carSteer.localEulerAngles = new Vector3(steerCurAngle.x, steerCurAngle.y, steerCurAngle.z + steer * -120f); } if (carSetting.automaticGear && currentGear == 1 && accel < 0f) { if (speed < 5f) { ShiftDown(ignoreDelay: false); } } else if (carSetting.automaticGear && currentGear == 0 && accel > 0f) { if (speed < 5f) { ShiftUp(ignoreDelay: false); } } else if (carSetting.automaticGear && motorRPM > carSetting.shiftUpRPM && accel > 0f && speed > 10f && !brake) { ShiftUp(ignoreDelay: false); } else if (carSetting.automaticGear && motorRPM < carSetting.shiftDownRPM && currentGear > 1) { ShiftDown(ignoreDelay: false); } if (speed < 1f) { Backward = true; } if (currentGear != 0 || !Backward) { Backward = false; } Light[] brakeLights = carLights.brakeLights; foreach (Light val in brakeLights) { if (brake || accel < 0f || speed < 1f) { val.intensity = Mathf.MoveTowards(val.intensity, 8f, 0.5f); } else { val.intensity = Mathf.MoveTowards(val.intensity, 0f, 0.5f); } ((Behaviour)val).enabled = val.intensity != 0f; } Light[] reverseLights = carLights.reverseLights; foreach (Light val2 in reverseLights) { if (speed > 2f && currentGear == 0) { val2.intensity = Mathf.MoveTowards(val2.intensity, 8f, 0.5f); } else { val2.intensity = Mathf.MoveTowards(val2.intensity, 0f, 0.5f); } ((Behaviour)val2).enabled = val2.intensity != 0f; } wantedRPM = 5500f * accel * 0.1f + wantedRPM * 0.9f; float num = 0f; int num2 = 0; bool flag = false; int num3 = 0; WheelComponent[] array = wheels; WheelHit val4 = default(WheelHit); foreach (WheelComponent wheelComponent in array) { WheelCollider collider = wheelComponent.collider; if (wheelComponent.drive) { num = ((!NeutralGear && brake && currentGear < 2) ? (num + accel * carSetting.idleRPM) : (NeutralGear ? (num + carSetting.idleRPM * accel) : (num + collider.rpm))); num2++; } if (brake || accel < 0f) { if (accel < 0f || (brake && (wheelComponent == wheels[2] || wheelComponent == wheels[3]))) { if (brake && accel > 0f) { slip = Mathf.Lerp(slip, 5f, accel * 0.01f); } else if (speed > 1f) { slip = Mathf.Lerp(slip, 1f, 0.002f); } else { slip = Mathf.Lerp(slip, 1f, 0.02f); } wantedRPM = 0f; collider.brakeTorque = carSetting.brakePower; wheelComponent.rotation = w_rotate; } } else { float brakeTorque; if (accel == 0f || NeutralGear) { float num5 = (collider.brakeTorque = 1000f); brakeTorque = num5; } else { float num5 = (collider.brakeTorque = 0f); brakeTorque = num5; } collider.brakeTorque = brakeTorque; slip = ((!(speed > 0f)) ? (slip = Mathf.Lerp(slip, 0.01f, 0.02f)) : ((!(speed > 100f)) ? (slip = Mathf.Lerp(slip, 1.5f, 0.02f)) : (slip = Mathf.Lerp(slip, 1f + Mathf.Abs(steer), 0.02f)))); w_rotate = wheelComponent.rotation; } WheelFrictionCurve val3 = collider.forwardFriction; ((WheelFrictionCurve)(ref val3)).asymptoteValue = 5000f; ((WheelFrictionCurve)(ref val3)).extremumSlip = 2f; ((WheelFrictionCurve)(ref val3)).asymptoteSlip = 20f; ((WheelFrictionCurve)(ref val3)).stiffness = carSetting.stiffness / (slip + slip2); collider.forwardFriction = val3; val3 = collider.sidewaysFriction; ((WheelFrictionCurve)(ref val3)).stiffness = carSetting.stiffness / (slip + slip2); ((WheelFrictionCurve)(ref val3)).extremumSlip = 0.2f + Mathf.Abs(steer); collider.sidewaysFriction = val3; if (shift && currentGear > 1 && speed > 50f && shifmotor && Mathf.Abs(steer) < 0.2f) { if (powerShift == 0f) { shifmotor = false; } powerShift = Mathf.MoveTowards(powerShift, 0f, Time.deltaTime * 10f); carSounds.nitro.volume = Mathf.Lerp(carSounds.nitro.volume, 1f, Time.deltaTime * 10f); if (!carSounds.nitro.isPlaying) { ((Component)carSounds.nitro).GetComponent<AudioSource>().Play(); } curTorque = ((!(powerShift > 0f)) ? carSetting.carPower : carSetting.shiftPower); carParticles.shiftParticle1.emissionRate = Mathf.Lerp(carParticles.shiftParticle1.emissionRate, (float)((powerShift > 0f) ? 50 : 0), Time.deltaTime * 10f); carParticles.shiftParticle2.emissionRate = Mathf.Lerp(carParticles.shiftParticle2.emissionRate, (float)((powerShift > 0f) ? 50 : 0), Time.deltaTime * 10f); } else { if (powerShift > 20f) { shifmotor = true; } carSounds.nitro.volume = Mathf.MoveTowards(carSounds.nitro.volume, 0f, Time.deltaTime * 2f); if (carSounds.nitro.volume == 0f) { carSounds.nitro.Stop(); } powerShift = Mathf.MoveTowards(powerShift, 100f, Time.deltaTime * 5f); curTorque = carSetting.carPower; carParticles.shiftParticle1.emissionRate = Mathf.Lerp(carParticles.shiftParticle1.emissionRate, 0f, Time.deltaTime * 10f); carParticles.shiftParticle2.emissionRate = Mathf.Lerp(carParticles.shiftParticle2.emissionRate, 0f, Time.deltaTime * 10f); } wheelComponent.rotation = Mathf.Repeat(wheelComponent.rotation + Time.deltaTime * collider.rpm * 360f / 60f, 360f); wheelComponent.rotation2 = Mathf.Lerp(wheelComponent.rotation2, collider.steerAngle, 0.1f); wheelComponent.wheel.localRotation = Quaternion.Euler(wheelComponent.rotation, wheelComponent.rotation2, 0f); Vector3 localPosition = wheelComponent.wheel.localPosition; if (collider.GetGroundHit(ref val4)) { if (Object.op_Implicit((Object)(object)carParticles.brakeParticlePerfab)) { if ((Object)(object)Particle[num3] == (Object)null) { Particle[num3] = Object.Instantiate<GameObject>(carParticles.brakeParticlePerfab, wheelComponent.wheel.position, Quaternion.identity); ((Object)Particle[num3]).name = "WheelParticle"; Particle[num3].transform.parent = ((Component)this).transform; Particle[num3].AddComponent<AudioSource>(); Particle[num3].GetComponent<AudioSource>().maxDistance = 50f; Particle[num3].GetComponent<AudioSource>().spatialBlend = 1f; Particle[num3].GetComponent<AudioSource>().dopplerLevel = 5f; Particle[num3].GetComponent<AudioSource>().rolloffMode = (AudioRolloffMode)2; } ParticleSystem component = Particle[num3].GetComponent<ParticleSystem>(); bool flag2 = false; for (int l = 0; l < carSetting.hitGround.Length; l++) { if (((Component)((WheelHit)(ref val4)).collider).CompareTag(carSetting.hitGround[l].tag)) { flag2 = carSetting.hitGround[l].grounded; if ((brake || Mathf.Abs(((WheelHit)(ref val4)).sidewaysSlip) > 0.5f) && speed > 1f) { Particle[num3].GetComponent<AudioSource>().clip = carSetting.hitGround[l].brakeSound; } else if ((Object)(object)Particle[num3].GetComponent<AudioSource>().clip != (Object)(object)carSetting.hitGround[l].groundSound && !Particle[num3].GetComponent<AudioSource>().isPlaying) { Particle[num3].GetComponent<AudioSource>().clip = carSetting.hitGround[l].groundSound; } Particle[num3].GetComponent<ParticleSystem>().startColor = carSetting.hitGround[l].brakeColor; } } if (flag2 && speed > 5f && !brake) { component.enableEmission = true; Particle[num3].GetComponent<AudioSource>().volume = 0.5f; if (!Particle[num3].GetComponent<AudioSource>().isPlaying) { Particle[num3].GetComponent<AudioSource>().Play(); } } else if ((brake || Mathf.Abs(((WheelHit)(ref val4)).sidewaysSlip) > 0.6f) && speed > 1f) { if (accel < 0f || ((brake || Mathf.Abs(((WheelHit)(ref val4)).sidewaysSlip) > 0.6f) && (wheelComponent == wheels[2] || wheelComponent == wheels[3]))) { if (!Particle[num3].GetComponent<AudioSource>().isPlaying) { Particle[num3].GetComponent<AudioSource>().Play(); } component.enableEmission = true; Particle[num3].GetComponent<AudioSource>().volume = 10f; } } else { component.enableEmission = false; Particle[num3].GetComponent<AudioSource>().volume = Mathf.Lerp(Particle[num3].GetComponent<AudioSource>().volume, 0f, Time.deltaTime * 10f); } } localPosition.y -= Vector3.Dot(wheelComponent.wheel.position - ((WheelHit)(ref val4)).point, ((Component)this).transform.TransformDirection(0f, 1f, 0f) / ((Component)this).transform.lossyScale.x) - collider.radius; localPosition.y = Mathf.Clamp(localPosition.y, -10f, wheelComponent.pos_y); flag = flag || wheelComponent.drive; } else { if ((Object)(object)Particle[num3] != (Object)null) { ParticleSystem component2 = Particle[num3].GetComponent<ParticleSystem>(); component2.enableEmission = false; } localPosition.y = wheelComponent.startPos.y - wheelComponent.settings.Distance; myRigidbody.AddForce(Vector3.down * 5000f); } num3++; wheelComponent.wheel.localPosition = localPosition; } if (num2 > 1) { num /= (float)num2; } motorRPM = 0.95f * motorRPM + 0.05f * Mathf.Abs(num * carSetting.gears[currentGear]); if (motorRPM > 5500f) { motorRPM = 5200f; } int num7 = (int)(motorRPM / efficiencyTableStep); if (num7 >= efficiencyTable.Length) { num7 = efficiencyTable.Length - 1; } if (num7 < 0) { num7 = 0; } float num8 = curTorque * carSetting.gears[currentGear] * efficiencyTable[num7]; WheelComponent[] array2 = wheels; foreach (WheelComponent wheelComponent2 in array2) { WheelCollider collider2 = wheelComponent2.collider; if (wheelComponent2.drive) { if (Mathf.Abs(collider2.rpm) > Mathf.Abs(wantedRPM)) { collider2.motorTorque = 0f; } else { float motorTorque = collider2.motorTorque; if (!brake && accel != 0f && !NeutralGear) { if ((speed < carSetting.LimitForwardSpeed && currentGear > 0) || (speed < carSetting.LimitBackwardSpeed && currentGear == 0)) { collider2.motorTorque = motorTorque * 0.9f + num8 * 1f; } else { collider2.motorTorque = 0f; collider2.brakeTorque = 2000f; } } else { collider2.motorTorque = 0f; } } } if (brake || slip2 > 2f) { collider2.steerAngle = Mathf.Lerp(collider2.steerAngle, steer * wheelComponent2.maxSteer, 0.02f); continue; } float num9 = Mathf.Clamp(speed / carSetting.maxSteerAngle, 1f, carSetting.maxSteerAngle); collider2.steerAngle = steer * (wheelComponent2.maxSteer / num9); } Pitch = Mathf.Clamp(1.2f + (motorRPM - carSetting.idleRPM) / (carSetting.shiftUpRPM - carSetting.idleRPM), 1f, 10f); shiftTime = Mathf.MoveTowards(shiftTime, 0f, 0.1f); if (Pitch == 1f) { carSounds.IdleEngine.volume = Mathf.Lerp(carSounds.IdleEngine.volume, 1f, 0.1f); carSounds.LowEngine.volume = Mathf.Lerp(carSounds.LowEngine.volume, 0.5f, 0.1f); carSounds.HighEngine.volume = Mathf.Lerp(carSounds.HighEngine.volume, 0f, 0.1f); } else { carSounds.IdleEngine.volume = Mathf.Lerp(carSounds.IdleEngine.volume, 1.8f - Pitch, 0.1f); if ((Pitch > PitchDelay || accel > 0f) && shiftTime == 0f) { carSounds.LowEngine.volume = Mathf.Lerp(carSounds.LowEngine.volume, 0f, 0.2f); carSounds.HighEngine.volume = Mathf.Lerp(carSounds.HighEngine.volume, 1f, 0.1f); } else { carSounds.LowEngine.volume = Mathf.Lerp(carSounds.LowEngine.volume, 0.5f, 0.1f); carSounds.HighEngine.volume = Mathf.Lerp(carSounds.HighEngine.volume, 0f, 0.2f); } carSounds.HighEngine.pitch = Pitch; carSounds.LowEngine.pitch = Pitch; PitchDelay = Pitch; } if (!isOn) { carSounds.IdleEngine.volume = 0f; carSounds.LowEngine.volume = 0f; carSounds.HighEngine.volume = 0f; } } private void OnDrawGizmos() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) if (carSetting.showNormalGizmos && !Application.isPlaying) { Matrix4x4 matrix = Matrix4x4.TRS(((Component)this).transform.position, ((Component)this).transform.rotation, ((Component)this).transform.lossyScale); Gizmos.matrix = matrix; Gizmos.color = new Color(1f, 0f, 0f, 0.5f); Gizmos.DrawCube(Vector3.up / 1.5f, new Vector3(2.5f, 2f, 6f)); Gizmos.DrawSphere(carSetting.shiftCentre / ((Component)this).transform.lossyScale.x, 0.2f); } } } namespace H3VRUtils.Vehicles { [Serializable] public class VehicleDamagableMult { public float projectileMult = 1f; public float meleeMult = 1f; public float explosionMult = 1f; public float piercingMult = 1f; public float cuttingMult = 1f; public float thermalMult = 1f; public float bluntMult = 1f; public float totalKineticMult = 1f; } public class VehicleDamagable : MonoBehaviour { public float health; public float maxHealth; public float minHealth; public VehicleDamagableMult dmgMult; public VehicleControl vehicle; public bool dead; private float prevhealth; public virtual void FixedUpdate() { if (health < 0f) { if (!dead) { onDeath(); dead = true; } whileDead(); } else { if (dead) { onUndeath(); dead = false; } whileUndead(); } if (health < minHealth) { health = minHealth; } if (health != prevhealth) { onHealthChange(); } prevhealth = health; } public virtual void onHealthChange() { } public bool HPLessThan(float num) { if (health < num) { return true; } return false; } public bool HPLessThanPercent(float num) { if (health < num * maxHealth) { return true; } return false; } public virtual void onDeath() { } public virtual void whileDead() { } public virtual void whileUndead() { } public virtual void onUndeath() { } public virtual void HealPercent(float percentHeal) { Heal(percentHeal * maxHealth); Debug.Log((object)("percenthealing for " + percentHeal)); } public virtual void Heal(float heal) { health += heal; Debug.Log((object)("Healed for " + heal)); } public virtual void Damage() { } public float getDamage() { return 0f; } } public class VehicleRepairTool : MonoBehaviour { public float percentHeal; private void OnCollisionEnter(Collision collision) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) Vector3 relativeVelocity = collision.relativeVelocity; if (!(((Vector3)(ref relativeVelocity)).magnitude < 2f)) { VehicleDamagable component = collision.gameObject.GetComponent<VehicleDamagable>(); if ((Object)(object)component != (Object)null) { component.HealPercent(percentHeal); } } } } internal class VehicleSeat : MonoBehaviour { public FVRViveHand hand; public GameObject SitPos; public GameObject EjectPos; public void Update() { //IL_002e: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)hand != (Object)null) { ((Component)hand.MovementManager).transform.position = SitPos.transform.position; } } } }
Hotchkiss_M1922_MODMAS.dll
Decompiled 3 weeks agousing System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using OtherLoader; using UnityEngine; using UnityEngine.UI; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] [RequireComponent(typeof(ParticleSystem))] public class CFX_AutoStopLoopedEffect : MonoBehaviour { public float effectDuration = 2.5f; private float d; private void OnEnable() { d = effectDuration; } private void Update() { if (!(d > 0f)) { return; } d -= Time.deltaTime; if (d <= 0f) { ((Component)this).GetComponent<ParticleSystem>().Stop(true); CFX_Demo_Translate component = ((Component)this).gameObject.GetComponent<CFX_Demo_Translate>(); if ((Object)(object)component != (Object)null) { ((Behaviour)component).enabled = false; } } } } public class CFX_Demo_RandomDir : MonoBehaviour { public Vector3 min = new Vector3(0f, 0f, 0f); public Vector3 max = new Vector3(0f, 360f, 0f); private void Awake() { //IL_0058: Unknown result type (might be due to invalid IL or missing references) ((Component)this).transform.eulerAngles = new Vector3(Random.Range(min.x, max.x), Random.Range(min.y, max.y), Random.Range(min.z, max.z)); } } public class CFX_Demo_RotateCamera : MonoBehaviour { public static bool rotating = true; public float speed = 30f; public Transform rotationCenter; private void Update() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) if (rotating) { ((Component)this).transform.RotateAround(rotationCenter.position, Vector3.up, speed * Time.deltaTime); } } } public class CFX_Demo_Translate : MonoBehaviour { public float speed = 30f; public Vector3 rotation = Vector3.forward; public Vector3 axis = Vector3.forward; public bool gravity; private Vector3 dir; private void Start() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) dir = new Vector3(Random.Range(0f, 360f), Random.Range(0f, 360f), Random.Range(0f, 360f)); ((Vector3)(ref dir)).Scale(rotation); ((Component)this).transform.localEulerAngles = dir; } private void Update() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) ((Component)this).transform.Translate(axis * speed * Time.deltaTime, (Space)1); } } public class WFX_Demo : MonoBehaviour { public float cameraSpeed = 10f; public bool orderedSpawns = true; public float step = 1f; public float range = 5f; private float order = -5f; public GameObject walls; public GameObject bulletholes; public GameObject[] ParticleExamples; private int exampleIndex; private string randomSpawnsDelay = "0.5"; private bool randomSpawns; private bool slowMo; private bool rotateCam = true; public Material wood; public Material concrete; public Material metal; public Material checker; public Material woodWall; public Material concreteWall; public Material metalWall; public Material checkerWall; private string groundTextureStr = "Checker"; private List<string> groundTextures = new List<string>(new string[4] { "Concrete", "Wood", "Metal", "Checker" }); public GameObject m4; public GameObject m4fps; private bool rotate_m4 = true; private void OnMouseDown() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) RaycastHit val = default(RaycastHit); if (((Component)this).GetComponent<Collider>().Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), ref val, 9999f)) { GameObject val2 = spawnParticle(); if (!((Object)val2).name.StartsWith("WFX_MF")) { val2.transform.position = ((RaycastHit)(ref val)).point + val2.transform.position; } } } public GameObject spawnParticle() { //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) GameObject val = Object.Instantiate<GameObject>(ParticleExamples[exampleIndex]); if (((Object)val).name.StartsWith("WFX_MF")) { val.transform.parent = ParticleExamples[exampleIndex].transform.parent; val.transform.localPosition = ParticleExamples[exampleIndex].transform.localPosition; val.transform.localRotation = ParticleExamples[exampleIndex].transform.localRotation; } else if (((Object)val).name.Contains("Hole")) { val.transform.parent = bulletholes.transform; } SetActiveCrossVersions(val, active: true); return val; } private void SetActiveCrossVersions(GameObject obj, bool active) { obj.SetActive(active); for (int i = 0; i < obj.transform.childCount; i++) { ((Component)obj.transform.GetChild(i)).gameObject.SetActive(active); } } private void OnGUI() { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_02a3: Unknown result type (might be due to invalid IL or missing references) //IL_02ef: Unknown result type (might be due to invalid IL or missing references) //IL_02f4: Unknown result type (might be due to invalid IL or missing references) //IL_0321: Unknown result type (might be due to invalid IL or missing references) //IL_0326: Unknown result type (might be due to invalid IL or missing references) //IL_033a: Unknown result type (might be due to invalid IL or missing references) //IL_033f: Unknown result type (might be due to invalid IL or missing references) //IL_03e5: Unknown result type (might be due to invalid IL or missing references) GUILayout.BeginArea(new Rect(5f, 20f, (float)(Screen.width - 10), 60f)); GUILayout.BeginHorizontal((GUILayoutOption[])(object)new GUILayoutOption[0]); GUILayout.Label("Effect: " + ((Object)ParticleExamples[exampleIndex]).name, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(280f) }); if (GUILayout.Button("<", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(30f) })) { prevParticle(); } if (GUILayout.Button(">", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(30f) })) { nextParticle(); } GUILayout.FlexibleSpace(); GUILayout.Label("Click on the ground to spawn the selected effect", (GUILayoutOption[])(object)new GUILayoutOption[0]); GUILayout.FlexibleSpace(); if (GUILayout.Button((!rotateCam) ? "Rotate Camera" : "Pause Camera", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(110f) })) { rotateCam = !rotateCam; } if (GUILayout.Button((!((Component)this).GetComponent<Renderer>().enabled) ? "Show Ground" : "Hide Ground", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(90f) })) { ((Component)this).GetComponent<Renderer>().enabled = !((Component)this).GetComponent<Renderer>().enabled; } if (GUILayout.Button((!slowMo) ? "Slow Motion" : "Normal Speed", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(100f) })) { slowMo = !slowMo; if (slowMo) { Time.timeScale = 0.33f; } else { Time.timeScale = 1f; } } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal((GUILayoutOption[])(object)new GUILayoutOption[0]); GUILayout.Label("Ground texture: " + groundTextureStr, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(160f) }); if (GUILayout.Button("<", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(30f) })) { prevTexture(); } if (GUILayout.Button(">", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(30f) })) { nextTexture(); } GUILayout.EndHorizontal(); GUILayout.EndArea(); if (!m4.GetComponent<Renderer>().enabled) { return; } GUILayout.BeginArea(new Rect(5f, (float)(Screen.height - 100), (float)(Screen.width - 10), 90f)); rotate_m4 = GUILayout.Toggle(rotate_m4, "AutoRotate Weapon", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(250f) }); GUI.enabled = !rotate_m4; float x = m4.transform.localEulerAngles.x; x = ((!(x > 90f)) ? x : (x - 180f)); float y = m4.transform.localEulerAngles.y; float z = m4.transform.localEulerAngles.z; x = GUILayout.HorizontalSlider(x, 0f, 179f, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(256f) }); y = GUILayout.HorizontalSlider(y, 0f, 359f, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(256f) }); z = GUILayout.HorizontalSlider(z, 0f, 359f, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(256f) }); if (GUI.changed) { if (x > 90f) { x += 180f; } m4.transform.localEulerAngles = new Vector3(x, y, z); Debug.Log((object)x); } GUILayout.EndArea(); } private IEnumerator RandomSpawnsCoroutine() { while (true) { GameObject particles = spawnParticle(); if (orderedSpawns) { particles.transform.position = ((Component)this).transform.position + new Vector3(order, particles.transform.position.y, 0f); order -= step; if (order < 0f - range) { order = range; } } else { particles.transform.position = ((Component)this).transform.position + new Vector3(Random.Range(0f - range, range), 0f, Random.Range(0f - range, range)) + new Vector3(0f, particles.transform.position.y, 0f); } yield return (object)new WaitForSeconds(float.Parse(randomSpawnsDelay)); } } private void Update() { //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) if (Input.GetKeyDown((KeyCode)276)) { prevParticle(); } else if (Input.GetKeyDown((KeyCode)275)) { nextParticle(); } if (rotateCam) { ((Component)Camera.main).transform.RotateAround(Vector3.zero, Vector3.up, cameraSpeed * Time.deltaTime); } if (rotate_m4) { m4.transform.Rotate(new Vector3(0f, 40f, 0f) * Time.deltaTime, (Space)0); } } private void prevTexture() { int num = groundTextures.IndexOf(groundTextureStr); num--; if (num < 0) { num = groundTextures.Count - 1; } groundTextureStr = groundTextures[num]; selectMaterial(); } private void nextTexture() { int num = groundTextures.IndexOf(groundTextureStr); num++; if (num >= groundTextures.Count) { num = 0; } groundTextureStr = groundTextures[num]; selectMaterial(); } private void selectMaterial() { switch (groundTextureStr) { case "Concrete": ((Component)this).GetComponent<Renderer>().material = concrete; ((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = concreteWall; ((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = concreteWall; break; case "Wood": ((Component)this).GetComponent<Renderer>().material = wood; ((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = woodWall; ((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = woodWall; break; case "Metal": ((Component)this).GetComponent<Renderer>().material = metal; ((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = metalWall; ((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = metalWall; break; case "Checker": ((Component)this).GetComponent<Renderer>().material = checker; ((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = checkerWall; ((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = checkerWall; break; } } private void prevParticle() { exampleIndex--; if (exampleIndex < 0) { exampleIndex = ParticleExamples.Length - 1; } showHideStuff(); } private void nextParticle() { exampleIndex++; if (exampleIndex >= ParticleExamples.Length) { exampleIndex = 0; } showHideStuff(); } private void showHideStuff() { if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_MF Spr")) { m4.GetComponent<Renderer>().enabled = true; } else { m4.GetComponent<Renderer>().enabled = false; } if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_MF FPS")) { m4fps.GetComponent<Renderer>().enabled = true; } else { m4fps.GetComponent<Renderer>().enabled = false; } if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_BImpact")) { SetActiveCrossVersions(walls, active: true); Renderer[] componentsInChildren = bulletholes.GetComponentsInChildren<Renderer>(); Renderer[] array = componentsInChildren; foreach (Renderer val in array) { val.enabled = true; } } else { SetActiveCrossVersions(walls, active: false); Renderer[] componentsInChildren2 = bulletholes.GetComponentsInChildren<Renderer>(); Renderer[] array2 = componentsInChildren2; foreach (Renderer val2 in array2) { val2.enabled = false; } } if (((Object)ParticleExamples[exampleIndex]).name.Contains("Wood")) { groundTextureStr = "Wood"; selectMaterial(); } else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Concrete")) { groundTextureStr = "Concrete"; selectMaterial(); } else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Metal")) { groundTextureStr = "Metal"; selectMaterial(); } else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Dirt") || ((Object)ParticleExamples[exampleIndex]).name.Contains("Sand") || ((Object)ParticleExamples[exampleIndex]).name.Contains("SoftBody")) { groundTextureStr = "Checker"; selectMaterial(); } else if (((Object)ParticleExamples[exampleIndex]).name == "WFX_Explosion") { groundTextureStr = "Checker"; selectMaterial(); } } } public class WFX_Demo_DeleteAfterDelay : MonoBehaviour { public float delay = 1f; private void Update() { delay -= Time.deltaTime; if (delay < 0f) { Object.Destroy((Object)(object)((Component)this).gameObject); } } } public class WFX_Demo_New : MonoBehaviour { public Renderer groundRenderer; public Collider groundCollider; [Space] [Space] public Image slowMoBtn; public Text slowMoLabel; public Image camRotBtn; public Text camRotLabel; public Image groundBtn; public Text groundLabel; [Space] public Text EffectLabel; public Text EffectIndexLabel; public GameObject[] AdditionalEffects; public GameObject ground; public GameObject walls; public GameObject bulletholes; public GameObject m4; public GameObject m4fps; public Material wood; public Material concrete; public Material metal; public Material checker; public Material woodWall; public Material concreteWall; public Material metalWall; public Material checkerWall; private string groundTextureStr = "Checker"; private List<string> groundTextures = new List<string>(new string[4] { "Concrete", "Wood", "Metal", "Checker" }); private GameObject[] ParticleExamples; private int exampleIndex; private bool slowMo; private Vector3 defaultCamPosition; private Quaternion defaultCamRotation; private List<GameObject> onScreenParticles = new List<GameObject>(); private void Awake() { //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) List<GameObject> list = new List<GameObject>(); int childCount = ((Component)this).transform.childCount; for (int i = 0; i < childCount; i++) { GameObject gameObject = ((Component)((Component)this).transform.GetChild(i)).gameObject; list.Add(gameObject); } list.AddRange(AdditionalEffects); ParticleExamples = list.ToArray(); defaultCamPosition = ((Component)Camera.main).transform.position; defaultCamRotation = ((Component)Camera.main).transform.rotation; ((MonoBehaviour)this).StartCoroutine("CheckForDeletedParticles"); UpdateUI(); } private void Update() { //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) if (Input.GetKeyDown((KeyCode)276)) { prevParticle(); } else if (Input.GetKeyDown((KeyCode)275)) { nextParticle(); } else if (Input.GetKeyDown((KeyCode)127)) { destroyParticles(); } if (Input.GetMouseButtonDown(0)) { RaycastHit val = default(RaycastHit); if (groundCollider.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), ref val, 9999f)) { GameObject val2 = spawnParticle(); if (!((Object)val2).name.StartsWith("WFX_MF")) { val2.transform.position = ((RaycastHit)(ref val)).point + val2.transform.position; } } } float axis = Input.GetAxis("Mouse ScrollWheel"); if (axis != 0f) { ((Component)Camera.main).transform.Translate(Vector3.forward * ((!(axis < 0f)) ? 1f : (-1f)), (Space)1); } if (Input.GetMouseButtonDown(2)) { ((Component)Camera.main).transform.position = defaultCamPosition; ((Component)Camera.main).transform.rotation = defaultCamRotation; } } public void OnToggleGround() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) Color white = Color.white; groundRenderer.enabled = !groundRenderer.enabled; white.a = ((!groundRenderer.enabled) ? 0.33f : 1f); ((Graphic)groundBtn).color = white; ((Graphic)groundLabel).color = white; } public void OnToggleCamera() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) Color white = Color.white; CFX_Demo_RotateCamera.rotating = !CFX_Demo_RotateCamera.rotating; white.a = ((!CFX_Demo_RotateCamera.rotating) ? 0.33f : 1f); ((Graphic)camRotBtn).color = white; ((Graphic)camRotLabel).color = white; } public void OnToggleSlowMo() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) Color white = Color.white; slowMo = !slowMo; if (slowMo) { Time.timeScale = 0.33f; white.a = 1f; } else { Time.timeScale = 1f; white.a = 0.33f; } ((Graphic)slowMoBtn).color = white; ((Graphic)slowMoLabel).color = white; } public void OnPreviousEffect() { prevParticle(); } public void OnNextEffect() { nextParticle(); } private void UpdateUI() { EffectLabel.text = ((Object)ParticleExamples[exampleIndex]).name; EffectIndexLabel.text = string.Format("{0}/{1}", (exampleIndex + 1).ToString("00"), ParticleExamples.Length.ToString("00")); } public GameObject spawnParticle() { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) GameObject val = Object.Instantiate<GameObject>(ParticleExamples[exampleIndex]); val.transform.position = new Vector3(0f, val.transform.position.y, 0f); val.SetActive(true); if (((Object)val).name.StartsWith("WFX_MF")) { val.transform.parent = ParticleExamples[exampleIndex].transform.parent; val.transform.localPosition = ParticleExamples[exampleIndex].transform.localPosition; val.transform.localRotation = ParticleExamples[exampleIndex].transform.localRotation; } else if (((Object)val).name.Contains("Hole")) { val.transform.parent = bulletholes.transform; } ParticleSystem component = val.GetComponent<ParticleSystem>(); if ((Object)(object)component != (Object)null) { MainModule main = component.main; if (((MainModule)(ref main)).loop) { ((Component)component).gameObject.AddComponent<CFX_AutoStopLoopedEffect>(); ((Component)component).gameObject.AddComponent<CFX_AutoDestructShuriken>(); } } onScreenParticles.Add(val); return val; } private IEnumerator CheckForDeletedParticles() { while (true) { yield return (object)new WaitForSeconds(5f); for (int num = onScreenParticles.Count - 1; num >= 0; num--) { if ((Object)(object)onScreenParticles[num] == (Object)null) { onScreenParticles.RemoveAt(num); } } } } private void prevParticle() { exampleIndex--; if (exampleIndex < 0) { exampleIndex = ParticleExamples.Length - 1; } UpdateUI(); showHideStuff(); } private void nextParticle() { exampleIndex++; if (exampleIndex >= ParticleExamples.Length) { exampleIndex = 0; } UpdateUI(); showHideStuff(); } private void destroyParticles() { for (int num = onScreenParticles.Count - 1; num >= 0; num--) { if ((Object)(object)onScreenParticles[num] != (Object)null) { Object.Destroy((Object)(object)onScreenParticles[num]); } onScreenParticles.RemoveAt(num); } } private void prevTexture() { int num = groundTextures.IndexOf(groundTextureStr); num--; if (num < 0) { num = groundTextures.Count - 1; } groundTextureStr = groundTextures[num]; selectMaterial(); } private void nextTexture() { int num = groundTextures.IndexOf(groundTextureStr); num++; if (num >= groundTextures.Count) { num = 0; } groundTextureStr = groundTextures[num]; selectMaterial(); } private void selectMaterial() { switch (groundTextureStr) { case "Concrete": ground.GetComponent<Renderer>().material = concrete; ((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = concreteWall; ((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = concreteWall; break; case "Wood": ground.GetComponent<Renderer>().material = wood; ((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = woodWall; ((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = woodWall; break; case "Metal": ground.GetComponent<Renderer>().material = metal; ((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = metalWall; ((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = metalWall; break; case "Checker": ground.GetComponent<Renderer>().material = checker; ((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = checkerWall; ((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = checkerWall; break; } } private void showHideStuff() { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_MF Spr")) { m4.GetComponent<Renderer>().enabled = true; ((Component)Camera.main).transform.position = new Vector3(-2.482457f, 3.263842f, -0.004924395f); ((Component)Camera.main).transform.eulerAngles = new Vector3(20f, 90f, 0f); } else { m4.GetComponent<Renderer>().enabled = false; } if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_MF FPS")) { m4fps.GetComponent<Renderer>().enabled = true; } else { m4fps.GetComponent<Renderer>().enabled = false; } if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_BImpact")) { walls.SetActive(true); Renderer[] componentsInChildren = bulletholes.GetComponentsInChildren<Renderer>(); Renderer[] array = componentsInChildren; foreach (Renderer val in array) { val.enabled = true; } } else { walls.SetActive(false); Renderer[] componentsInChildren2 = bulletholes.GetComponentsInChildren<Renderer>(); Renderer[] array2 = componentsInChildren2; foreach (Renderer val2 in array2) { val2.enabled = false; } } if (((Object)ParticleExamples[exampleIndex]).name.Contains("Wood")) { groundTextureStr = "Wood"; selectMaterial(); } else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Concrete")) { groundTextureStr = "Concrete"; selectMaterial(); } else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Metal")) { groundTextureStr = "Metal"; selectMaterial(); } else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Dirt") || ((Object)ParticleExamples[exampleIndex]).name.Contains("Sand") || ((Object)ParticleExamples[exampleIndex]).name.Contains("SoftBody")) { groundTextureStr = "Checker"; selectMaterial(); } else if (((Object)ParticleExamples[exampleIndex]).name == "WFX_Explosion") { groundTextureStr = "Checker"; selectMaterial(); } } } public class WFX_Demo_RandomDir : MonoBehaviour { public Vector3 min = new Vector3(0f, 0f, 0f); public Vector3 max = new Vector3(0f, 360f, 0f); private void Awake() { //IL_0058: Unknown result type (might be due to invalid IL or missing references) ((Component)this).transform.eulerAngles = new Vector3(Random.Range(min.x, max.x), Random.Range(min.y, max.y), Random.Range(min.z, max.z)); } } public class WFX_Demo_Wall : MonoBehaviour { public WFX_Demo_New demo; private void OnMouseDown() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) RaycastHit val = default(RaycastHit); if (((Component)this).GetComponent<Collider>().Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), ref val, 9999f)) { GameObject val2 = demo.spawnParticle(); val2.transform.position = ((RaycastHit)(ref val)).point; val2.transform.rotation = Quaternion.FromToRotation(Vector3.forward, ((RaycastHit)(ref val)).normal); } } } [RequireComponent(typeof(ParticleSystem))] public class CFX_AutoDestructShuriken : MonoBehaviour { public bool OnlyDeactivate; private void OnEnable() { ((MonoBehaviour)this).StartCoroutine("CheckIfAlive"); } private IEnumerator CheckIfAlive() { do { yield return (object)new WaitForSeconds(0.5f); } while (((Component)this).GetComponent<ParticleSystem>().IsAlive(true)); if (OnlyDeactivate) { ((Component)this).gameObject.SetActive(false); } else { Object.Destroy((Object)(object)((Component)this).gameObject); } } } [RequireComponent(typeof(Light))] public class CFX_LightIntensityFade : MonoBehaviour { public float duration = 1f; public float delay = 0f; public float finalIntensity = 0f; private float baseIntensity; public bool autodestruct; private float p_lifetime = 0f; private float p_delay; private void Start() { baseIntensity = ((Component)this).GetComponent<Light>().intensity; } private void OnEnable() { p_lifetime = 0f; p_delay = delay; if (delay > 0f) { ((Behaviour)((Component)this).GetComponent<Light>()).enabled = false; } } private void Update() { if (p_delay > 0f) { p_delay -= Time.deltaTime; if (p_delay <= 0f) { ((Behaviour)((Component)this).GetComponent<Light>()).enabled = true; } } else if (p_lifetime / duration < 1f) { ((Component)this).GetComponent<Light>().intensity = Mathf.Lerp(baseIntensity, finalIntensity, p_lifetime / duration); p_lifetime += Time.deltaTime; } else if (autodestruct) { Object.Destroy((Object)(object)((Component)this).gameObject); } } } [RequireComponent(typeof(MeshFilter))] public class WFX_BulletHoleDecal : MonoBehaviour { private static Vector2[] quadUVs = (Vector2[])(object)new Vector2[4] { new Vector2(0f, 0f), new Vector2(0f, 1f), new Vector2(1f, 0f), new Vector2(1f, 1f) }; public float lifetime = 10f; public float fadeoutpercent = 80f; public Vector2 frames; public bool randomRotation = false; public bool deactivate = false; private float life; private float fadeout; private Color color; private float orgAlpha; private void Awake() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) color = ((Component)this).GetComponent<Renderer>().material.GetColor("_TintColor"); orgAlpha = color.a; } private void OnEnable() { //IL_014d: Unknown result type (might be due to invalid IL or missing references) int num = Random.Range(0, (int)(frames.x * frames.y)); int num2 = (int)((float)num % frames.x); int num3 = (int)((float)num / frames.y); Vector2[] array = (Vector2[])(object)new Vector2[4]; for (int i = 0; i < 4; i++) { array[i].x = (quadUVs[i].x + (float)num2) * (1f / frames.x); array[i].y = (quadUVs[i].y + (float)num3) * (1f / frames.y); } ((Component)this).GetComponent<MeshFilter>().mesh.uv = array; if (randomRotation) { ((Component)this).transform.Rotate(0f, 0f, Random.Range(0f, 360f), (Space)1); } life = lifetime; fadeout = life * (fadeoutpercent / 100f); color.a = orgAlpha; ((Component)this).GetComponent<Renderer>().material.SetColor("_TintColor", color); ((MonoBehaviour)this).StopAllCoroutines(); ((MonoBehaviour)this).StartCoroutine("holeUpdate"); } private IEnumerator holeUpdate() { while (life > 0f) { life -= Time.deltaTime; if (life <= fadeout) { color.a = Mathf.Lerp(0f, orgAlpha, life / fadeout); ((Component)this).GetComponent<Renderer>().material.SetColor("_TintColor", color); } yield return null; } } } [RequireComponent(typeof(Light))] public class WFX_LightFlicker : MonoBehaviour { public float time = 0.05f; private float timer; private void Start() { timer = time; ((MonoBehaviour)this).StartCoroutine("Flicker"); } private IEnumerator Flicker() { while (true) { ((Behaviour)((Component)this).GetComponent<Light>()).enabled = !((Behaviour)((Component)this).GetComponent<Light>()).enabled; do { timer -= Time.deltaTime; yield return null; } while (timer > 0f); timer = time; } } } public class CFX_SpawnSystem : MonoBehaviour { private static CFX_SpawnSystem instance; public GameObject[] objectsToPreload = (GameObject[])(object)new GameObject[0]; public int[] objectsToPreloadTimes = new int[0]; public bool hideObjectsInHierarchy = false; public bool spawnAsChildren = true; public bool onlyGetInactiveObjects = false; public bool instantiateIfNeeded = false; private bool allObjectsLoaded; private Dictionary<int, List<GameObject>> instantiatedObjects = new Dictionary<int, List<GameObject>>(); private Dictionary<int, int> poolCursors = new Dictionary<int, int>(); public static bool AllObjectsLoaded => instance.allObjectsLoaded; public static GameObject GetNextObject(GameObject sourceObj, bool activateObject = true) { int instanceID = ((Object)sourceObj).GetInstanceID(); if (!instance.poolCursors.ContainsKey(instanceID)) { Debug.LogError((object)("[CFX_SpawnSystem.GetNextObject()] Object hasn't been preloaded: " + ((Object)sourceObj).name + " (ID:" + instanceID + ")\n"), (Object)(object)instance); return null; } int num = instance.poolCursors[instanceID]; GameObject val = null; if (instance.onlyGetInactiveObjects) { int num2 = num; while (true) { val = instance.instantiatedObjects[instanceID][num]; instance.increasePoolCursor(instanceID); num = instance.poolCursors[instanceID]; if ((Object)(object)val != (Object)null && !val.activeSelf) { break; } if (num == num2) { if (instance.instantiateIfNeeded) { Debug.Log((object)("[CFX_SpawnSystem.GetNextObject()] A new instance has been created for \"" + ((Object)sourceObj).name + "\" because no active instance were found in the pool.\n"), (Object)(object)instance); PreloadObject(sourceObj); List<GameObject> list = instance.instantiatedObjects[instanceID]; val = list[list.Count - 1]; break; } Debug.LogWarning((object)("[CFX_SpawnSystem.GetNextObject()] There are no active instances available in the pool for \"" + ((Object)sourceObj).name + "\"\nYou may need to increase the preloaded object count for this prefab?"), (Object)(object)instance); return null; } } } else { val = instance.instantiatedObjects[instanceID][num]; instance.increasePoolCursor(instanceID); } if (activateObject && (Object)(object)val != (Object)null) { val.SetActive(true); } return val; } public static void PreloadObject(GameObject sourceObj, int poolSize = 1) { instance.addObjectToPool(sourceObj, poolSize); } public static void UnloadObjects(GameObject sourceObj) { instance.removeObjectsFromPool(sourceObj); } private void addObjectToPool(GameObject sourceObject, int number) { int instanceID = ((Object)sourceObject).GetInstanceID(); if (!instantiatedObjects.ContainsKey(instanceID)) { instantiatedObjects.Add(instanceID, new List<GameObject>()); poolCursors.Add(instanceID, 0); } for (int i = 0; i < number; i++) { GameObject val = Object.Instantiate<GameObject>(sourceObject); val.SetActive(false); CFX_AutoDestructShuriken[] componentsInChildren = val.GetComponentsInChildren<CFX_AutoDestructShuriken>(true); CFX_AutoDestructShuriken[] array = componentsInChildren; foreach (CFX_AutoDestructShuriken cFX_AutoDestructShuriken in array) { cFX_AutoDestructShuriken.OnlyDeactivate = true; } CFX_LightIntensityFade[] componentsInChildren2 = val.GetComponentsInChildren<CFX_LightIntensityFade>(true); CFX_LightIntensityFade[] array2 = componentsInChildren2; foreach (CFX_LightIntensityFade cFX_LightIntensityFade in array2) { cFX_LightIntensityFade.autodestruct = false; } instantiatedObjects[instanceID].Add(val); if (hideObjectsInHierarchy) { ((Object)val).hideFlags = (HideFlags)1; } if (spawnAsChildren) { val.transform.parent = ((Component)this).transform; } } } private void removeObjectsFromPool(GameObject sourceObject) { int instanceID = ((Object)sourceObject).GetInstanceID(); if (!instantiatedObjects.ContainsKey(instanceID)) { Debug.LogWarning((object)("[CFX_SpawnSystem.removeObjectsFromPool()] There aren't any preloaded object for: " + ((Object)sourceObject).name + " (ID:" + instanceID + ")\n"), (Object)(object)((Component)this).gameObject); return; } for (int num = instantiatedObjects[instanceID].Count - 1; num >= 0; num--) { GameObject val = instantiatedObjects[instanceID][num]; instantiatedObjects[instanceID].RemoveAt(num); Object.Destroy((Object)(object)val); } instantiatedObjects.Remove(instanceID); poolCursors.Remove(instanceID); } private void increasePoolCursor(int uniqueId) { instance.poolCursors[uniqueId]++; if (instance.poolCursors[uniqueId] >= instance.instantiatedObjects[uniqueId].Count) { instance.poolCursors[uniqueId] = 0; } } private void Awake() { if ((Object)(object)instance != (Object)null) { Debug.LogWarning((object)"CFX_SpawnSystem: There should only be one instance of CFX_SpawnSystem per Scene!\n", (Object)(object)((Component)this).gameObject); } instance = this; } private void Start() { allObjectsLoaded = false; for (int i = 0; i < objectsToPreload.Length; i++) { PreloadObject(objectsToPreload[i], objectsToPreloadTimes[i]); } allObjectsLoaded = true; } } namespace Billiam_J_McGoonigan.Hotchkiss_M1922_MODMAS; [BepInPlugin("Billiam_J_McGoonigan.Hotchkiss_M1922_MODMAS", "Hotchkiss_M1922_MODMAS", "1.0.0")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class Hotchkiss_M1922_MODMASPlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Billiam_J_McGoonigan.Hotchkiss_M1922_MODMAS"); OtherLoader.RegisterDirectLoad(BasePath, "Billiam_J_McGoonigan.Hotchkiss_M1922_MODMAS", "", "", "modmasitem31", ""); } } public enum ControlMode { simple = 1, touch } public class VehicleControl : MonoBehaviour { [Serializable] public class CarWheels { public ConnectWheel wheels; } [Serializable] public class ConnectWheel { public bool frontWheelDrive = true; public Transform frontRight; public Transform frontLeft; public WheelSetting frontSetting; public bool backWheelDrive = true; public Transform backRight; public Transform backLeft; public WheelSetting rearSetting; } [Serializable] public class WheelSetting { public float Radius = 0.4f; public float Weight = 1000f; public float Distance = 0.2f; } [Serializable] public class CarLights { public Light[] brakeLights; public Light[] reverseLights; } [Serializable] public class CarSounds { public AudioSource IdleEngine; public AudioSource LowEngine; public AudioSource HighEngine; public float minPitch = 1f; public float maxPitch = 10f; public AudioSource nitro; public AudioSource switchGear; } [Serializable] public class CarParticles { public GameObject brakeParticlePerfab; public ParticleSystem shiftParticle1; public ParticleSystem shiftParticle2; private GameObject[] wheelParticle = (GameObject[])(object)new GameObject[4]; } [Serializable] public class CarSetting { public bool showNormalGizmos = false; public Transform carSteer; public HitGround[] hitGround; public List<Transform> cameraSwitchView; public float springs = 25000f; public float dampers = 1500f; public float carPower = 120f; public float shiftPower = 150f; public float brakePower = 8000f; public Vector3 shiftCentre = new Vector3(0f, -0.8f, 0f); public float maxSteerAngle = 25f; public float shiftDownRPM = 1500f; public float shiftUpRPM = 2500f; public float idleRPM = 500f; public float stiffness = 2f; public bool automaticGear = true; public float[] gears = new float[6] { -10f, 9f, 6f, 4.5f, 3f, 2.5f }; public float LimitBackwardSpeed = 60f; public float LimitForwardSpeed = 220f; } [Serializable] public class HitGround { public string tag = "street"; public bool grounded = false; public AudioClip brakeSound; public AudioClip groundSound; public Color brakeColor; } private class WheelComponent { public Transform wheel; public WheelCollider collider; public Vector3 startPos; public float rotation = 0f; public float rotation2 = 0f; public float maxSteer; public bool drive; public float pos_y = 0f; public WheelSetting settings; } public ControlMode controlMode = ControlMode.simple; public bool activeControl = false; public CarWheels carWheels; public CarLights carLights; public CarSounds carSounds; public CarParticles carParticles; public CarSetting carSetting; [HideInInspector] public float steer = 0f; [HideInInspector] public float accel = 0f; [HideInInspector] public bool brake; private bool shifmotor; [HideInInspector] public float curTorque = 100f; [HideInInspector] public float powerShift = 100f; [HideInInspector] public bool shift; private float torque = 100f; [HideInInspector] public float speed = 0f; private float lastSpeed = -10f; private bool shifting = false; private float[] efficiencyTable = new float[22] { 0.6f, 0.65f, 0.7f, 0.75f, 0.8f, 0.85f, 0.9f, 1f, 1f, 0.95f, 0.8f, 0.7f, 0.6f, 0.5f, 0.45f, 0.4f, 0.36f, 0.33f, 0.3f, 0.2f, 0.1f, 0.05f }; private float efficiencyTableStep = 250f; private float Pitch; private float PitchDelay; private float shiftTime = 0f; private float shiftDelay = 0f; [HideInInspector] public int currentGear = 0; [HideInInspector] public bool NeutralGear = true; [HideInInspector] public float motorRPM = 0f; [HideInInspector] public bool Backward = false; [HideInInspector] public float accelFwd = 0f; [HideInInspector] public float accelBack = 0f; [HideInInspector] public float steerAmount = 0f; private float wantedRPM = 0f; private float w_rotate; private float slip; private float slip2 = 0f; private GameObject[] Particle = (GameObject[])(object)new GameObject[4]; private Vector3 steerCurAngle; private Rigidbody myRigidbody; private WheelComponent[] wheels; public bool isOn = true; public bool isForciblyOff = false; private WheelComponent SetWheelComponent(Transform wheel, float maxSteer, bool drive, float pos_y, WheelSetting setting) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Expected O, but got Unknown //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) WheelComponent wheelComponent = new WheelComponent(); GameObject val = new GameObject(((Object)wheel).name + "WheelCollider"); val.transform.parent = ((Component)this).transform; val.transform.position = wheel.position; val.transform.eulerAngles = ((Component)this).transform.eulerAngles; pos_y = val.transform.localPosition.y; WheelCollider val2 = (WheelCollider)val.AddComponent(typeof(WheelCollider)); wheelComponent.wheel = wheel; wheelComponent.collider = val.GetComponent<WheelCollider>(); wheelComponent.drive = drive; wheelComponent.pos_y = pos_y; wheelComponent.maxSteer = maxSteer; wheelComponent.startPos = val.transform.localPosition; wheelComponent.settings = setting; return wheelComponent; } private void Awake() { //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_0228: Unknown result type (might be due to invalid IL or missing references) //IL_0250: Unknown result type (might be due to invalid IL or missing references) //IL_027f: Unknown result type (might be due to invalid IL or missing references) //IL_0284: Unknown result type (might be due to invalid IL or missing references) //IL_02be: Unknown result type (might be due to invalid IL or missing references) //IL_02c7: Unknown result type (might be due to invalid IL or missing references) //IL_02cc: Unknown result type (might be due to invalid IL or missing references) //IL_02fa: Unknown result type (might be due to invalid IL or missing references) if (carSetting.automaticGear) { NeutralGear = false; } myRigidbody = ((Component)((Component)this).transform).GetComponent<Rigidbody>(); wheels = new WheelComponent[4]; wheels[0] = SetWheelComponent(carWheels.wheels.frontRight, carSetting.maxSteerAngle, carWheels.wheels.frontWheelDrive, carWheels.wheels.frontRight.position.y, carWheels.wheels.frontSetting); wheels[1] = SetWheelComponent(carWheels.wheels.frontLeft, carSetting.maxSteerAngle, carWheels.wheels.frontWheelDrive, carWheels.wheels.frontLeft.position.y, carWheels.wheels.frontSetting); wheels[2] = SetWheelComponent(carWheels.wheels.backRight, 0f, carWheels.wheels.backWheelDrive, carWheels.wheels.backRight.position.y, carWheels.wheels.rearSetting); wheels[3] = SetWheelComponent(carWheels.wheels.backLeft, 0f, carWheels.wheels.backWheelDrive, carWheels.wheels.backLeft.position.y, carWheels.wheels.rearSetting); if (Object.op_Implicit((Object)(object)carSetting.carSteer)) { steerCurAngle = carSetting.carSteer.localEulerAngles; } WheelComponent[] array = wheels; foreach (WheelComponent wheelComponent in array) { WheelCollider collider = wheelComponent.collider; collider.suspensionDistance = wheelComponent.settings.Distance; JointSpring suspensionSpring = collider.suspensionSpring; suspensionSpring.spring = carSetting.springs; suspensionSpring.damper = carSetting.dampers; collider.suspensionSpring = suspensionSpring; collider.radius = wheelComponent.settings.Radius; collider.mass = wheelComponent.settings.Weight; WheelFrictionCurve val = collider.forwardFriction; ((WheelFrictionCurve)(ref val)).asymptoteValue = 5000f; ((WheelFrictionCurve)(ref val)).extremumSlip = 2f; ((WheelFrictionCurve)(ref val)).asymptoteSlip = 20f; ((WheelFrictionCurve)(ref val)).stiffness = carSetting.stiffness; collider.forwardFriction = val; val = collider.sidewaysFriction; ((WheelFrictionCurve)(ref val)).asymptoteValue = 7500f; ((WheelFrictionCurve)(ref val)).asymptoteSlip = 2f; ((WheelFrictionCurve)(ref val)).stiffness = carSetting.stiffness; collider.sidewaysFriction = val; } } public void TurnOnEngine(bool forcibly) { if (!isForciblyOff) { isOn = true; } else if (forcibly) { isForciblyOff = false; isOn = true; } } public void TurnOffEngine(bool forcibly) { isForciblyOff = forcibly; isOn = false; } public void ShiftTo(int newGear) { ((Component)carSounds.switchGear).GetComponent<AudioSource>().Play(); currentGear = newGear; if (currentGear == 0) { NeutralGear = true; } else { NeutralGear = false; } if (currentGear == -1) { currentGear = 0; } } public void ShiftUp(bool ignoreDelay) { float timeSinceLevelLoad = Time.timeSinceLevelLoad; if ((timeSinceLevelLoad < shiftDelay && !ignoreDelay) || currentGear >= carSetting.gears.Length - 1) { return; } ((Component)carSounds.switchGear).GetComponent<AudioSource>().Play(); if (!carSetting.automaticGear) { if (currentGear == 0) { if (NeutralGear) { currentGear++; NeutralGear = false; } else { NeutralGear = true; } } else { currentGear++; } } else { currentGear++; } shiftDelay = timeSinceLevelLoad + 1f; shiftTime = 1.5f; } public void ShiftDown(bool ignoreDelay) { float timeSinceLevelLoad = Time.timeSinceLevelLoad; if ((timeSinceLevelLoad < shiftDelay && !ignoreDelay) || (currentGear <= 0 && !NeutralGear)) { return; } ((Component)carSounds.switchGear).GetComponent<AudioSource>().Play(); if (!carSetting.automaticGear) { if (currentGear == 1) { if (!NeutralGear) { currentGear--; NeutralGear = true; } } else if (currentGear == 0) { NeutralGear = false; } else { currentGear--; } } else { currentGear--; } shiftDelay = timeSinceLevelLoad + 0.1f; shiftTime = 2f; } private void OnCollisionEnter(Collision collision) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)((Component)collision.transform.root).GetComponent<VehicleControl>())) { VehicleControl component = ((Component)collision.transform.root).GetComponent<VehicleControl>(); Vector3 relativeVelocity = collision.relativeVelocity; component.slip2 = Mathf.Clamp(((Vector3)(ref relativeVelocity)).magnitude, 0f, 10f); myRigidbody.angularVelocity = new Vector3((0f - myRigidbody.angularVelocity.x) * 0.5f, myRigidbody.angularVelocity.y * 0.5f, (0f - myRigidbody.angularVelocity.z) * 0.5f); myRigidbody.velocity = new Vector3(myRigidbody.velocity.x, myRigidbody.velocity.y * 0.5f, myRigidbody.velocity.z); } } private void OnCollisionStay(Collision collision) { if (Object.op_Implicit((Object)(object)((Component)collision.transform.root).GetComponent<VehicleControl>())) { ((Component)collision.transform.root).GetComponent<VehicleControl>().slip2 = 5f; } } private void Update() { } private void FixedUpdate() { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_0704: Unknown result type (might be due to invalid IL or missing references) //IL_0709: Unknown result type (might be due to invalid IL or missing references) //IL_0751: Unknown result type (might be due to invalid IL or missing references) //IL_075a: Unknown result type (might be due to invalid IL or missing references) //IL_075f: Unknown result type (might be due to invalid IL or missing references) //IL_079b: Unknown result type (might be due to invalid IL or missing references) //IL_0acf: Unknown result type (might be due to invalid IL or missing references) //IL_0ae0: Unknown result type (might be due to invalid IL or missing references) //IL_0ae5: Unknown result type (might be due to invalid IL or missing references) //IL_0fca: Unknown result type (might be due to invalid IL or missing references) //IL_0fd4: Unknown result type (might be due to invalid IL or missing references) //IL_0ee6: Unknown result type (might be due to invalid IL or missing references) //IL_0eed: Unknown result type (might be due to invalid IL or missing references) //IL_0ef2: Unknown result type (might be due to invalid IL or missing references) //IL_0f0c: Unknown result type (might be due to invalid IL or missing references) //IL_0f17: Unknown result type (might be due to invalid IL or missing references) //IL_0f1c: Unknown result type (might be due to invalid IL or missing references) //IL_0f25: Unknown result type (might be due to invalid IL or missing references) //IL_0fec: Unknown result type (might be due to invalid IL or missing references) //IL_0b3b: Unknown result type (might be due to invalid IL or missing references) //IL_0b40: Unknown result type (might be due to invalid IL or missing references) //IL_0d23: Unknown result type (might be due to invalid IL or missing references) if (!isOn) { accel = 0f; } Vector3 velocity = myRigidbody.velocity; speed = ((Vector3)(ref velocity)).magnitude * 2.7f; if (speed < lastSpeed - 10f && slip < 10f) { slip = lastSpeed / 15f; } lastSpeed = speed; if (slip2 != 0f) { slip2 = Mathf.MoveTowards(slip2, 0f, 0.1f); } myRigidbody.centerOfMass = carSetting.shiftCentre; if (!carWheels.wheels.frontWheelDrive && !carWheels.wheels.backWheelDrive) { accel = 0f; } if (Object.op_Implicit((Object)(object)carSetting.carSteer)) { carSetting.carSteer.localEulerAngles = new Vector3(steerCurAngle.x, steerCurAngle.y, steerCurAngle.z + steer * -120f); } if (carSetting.automaticGear && currentGear == 1 && accel < 0f) { if (speed < 5f) { ShiftDown(ignoreDelay: false); } } else if (carSetting.automaticGear && currentGear == 0 && accel > 0f) { if (speed < 5f) { ShiftUp(ignoreDelay: false); } } else if (carSetting.automaticGear && motorRPM > carSetting.shiftUpRPM && accel > 0f && speed > 10f && !brake) { ShiftUp(ignoreDelay: false); } else if (carSetting.automaticGear && motorRPM < carSetting.shiftDownRPM && currentGear > 1) { ShiftDown(ignoreDelay: false); } if (speed < 1f) { Backward = true; } if (currentGear != 0 || !Backward) { Backward = false; } Light[] brakeLights = carLights.brakeLights; foreach (Light val in brakeLights) { if (brake || accel < 0f || speed < 1f) { val.intensity = Mathf.MoveTowards(val.intensity, 8f, 0.5f); } else { val.intensity = Mathf.MoveTowards(val.intensity, 0f, 0.5f); } ((Behaviour)val).enabled = val.intensity != 0f; } Light[] reverseLights = carLights.reverseLights; foreach (Light val2 in reverseLights) { if (speed > 2f && currentGear == 0) { val2.intensity = Mathf.MoveTowards(val2.intensity, 8f, 0.5f); } else { val2.intensity = Mathf.MoveTowards(val2.intensity, 0f, 0.5f); } ((Behaviour)val2).enabled = val2.intensity != 0f; } wantedRPM = 5500f * accel * 0.1f + wantedRPM * 0.9f; float num = 0f; int num2 = 0; bool flag = false; int num3 = 0; WheelComponent[] array = wheels; WheelHit val4 = default(WheelHit); foreach (WheelComponent wheelComponent in array) { WheelCollider collider = wheelComponent.collider; if (wheelComponent.drive) { num = ((!NeutralGear && brake && currentGear < 2) ? (num + accel * carSetting.idleRPM) : (NeutralGear ? (num + carSetting.idleRPM * accel) : (num + collider.rpm))); num2++; } if (brake || accel < 0f) { if (accel < 0f || (brake && (wheelComponent == wheels[2] || wheelComponent == wheels[3]))) { if (brake && accel > 0f) { slip = Mathf.Lerp(slip, 5f, accel * 0.01f); } else if (speed > 1f) { slip = Mathf.Lerp(slip, 1f, 0.002f); } else { slip = Mathf.Lerp(slip, 1f, 0.02f); } wantedRPM = 0f; collider.brakeTorque = carSetting.brakePower; wheelComponent.rotation = w_rotate; } } else { float brakeTorque; if (accel == 0f || NeutralGear) { float num5 = (collider.brakeTorque = 1000f); brakeTorque = num5; } else { float num5 = (collider.brakeTorque = 0f); brakeTorque = num5; } collider.brakeTorque = brakeTorque; slip = ((!(speed > 0f)) ? (slip = Mathf.Lerp(slip, 0.01f, 0.02f)) : ((!(speed > 100f)) ? (slip = Mathf.Lerp(slip, 1.5f, 0.02f)) : (slip = Mathf.Lerp(slip, 1f + Mathf.Abs(steer), 0.02f)))); w_rotate = wheelComponent.rotation; } WheelFrictionCurve val3 = collider.forwardFriction; ((WheelFrictionCurve)(ref val3)).asymptoteValue = 5000f; ((WheelFrictionCurve)(ref val3)).extremumSlip = 2f; ((WheelFrictionCurve)(ref val3)).asymptoteSlip = 20f; ((WheelFrictionCurve)(ref val3)).stiffness = carSetting.stiffness / (slip + slip2); collider.forwardFriction = val3; val3 = collider.sidewaysFriction; ((WheelFrictionCurve)(ref val3)).stiffness = carSetting.stiffness / (slip + slip2); ((WheelFrictionCurve)(ref val3)).extremumSlip = 0.2f + Mathf.Abs(steer); collider.sidewaysFriction = val3; if (shift && currentGear > 1 && speed > 50f && shifmotor && Mathf.Abs(steer) < 0.2f) { if (powerShift == 0f) { shifmotor = false; } powerShift = Mathf.MoveTowards(powerShift, 0f, Time.deltaTime * 10f); carSounds.nitro.volume = Mathf.Lerp(carSounds.nitro.volume, 1f, Time.deltaTime * 10f); if (!carSounds.nitro.isPlaying) { ((Component)carSounds.nitro).GetComponent<AudioSource>().Play(); } curTorque = ((!(powerShift > 0f)) ? carSetting.carPower : carSetting.shiftPower); carParticles.shiftParticle1.emissionRate = Mathf.Lerp(carParticles.shiftParticle1.emissionRate, (float)((powerShift > 0f) ? 50 : 0), Time.deltaTime * 10f); carParticles.shiftParticle2.emissionRate = Mathf.Lerp(carParticles.shiftParticle2.emissionRate, (float)((powerShift > 0f) ? 50 : 0), Time.deltaTime * 10f); } else { if (powerShift > 20f) { shifmotor = true; } carSounds.nitro.volume = Mathf.MoveTowards(carSounds.nitro.volume, 0f, Time.deltaTime * 2f); if (carSounds.nitro.volume == 0f) { carSounds.nitro.Stop(); } powerShift = Mathf.MoveTowards(powerShift, 100f, Time.deltaTime * 5f); curTorque = carSetting.carPower; carParticles.shiftParticle1.emissionRate = Mathf.Lerp(carParticles.shiftParticle1.emissionRate, 0f, Time.deltaTime * 10f); carParticles.shiftParticle2.emissionRate = Mathf.Lerp(carParticles.shiftParticle2.emissionRate, 0f, Time.deltaTime * 10f); } wheelComponent.rotation = Mathf.Repeat(wheelComponent.rotation + Time.deltaTime * collider.rpm * 360f / 60f, 360f); wheelComponent.rotation2 = Mathf.Lerp(wheelComponent.rotation2, collider.steerAngle, 0.1f); wheelComponent.wheel.localRotation = Quaternion.Euler(wheelComponent.rotation, wheelComponent.rotation2, 0f); Vector3 localPosition = wheelComponent.wheel.localPosition; if (collider.GetGroundHit(ref val4)) { if (Object.op_Implicit((Object)(object)carParticles.brakeParticlePerfab)) { if ((Object)(object)Particle[num3] == (Object)null) { Particle[num3] = Object.Instantiate<GameObject>(carParticles.brakeParticlePerfab, wheelComponent.wheel.position, Quaternion.identity); ((Object)Particle[num3]).name = "WheelParticle"; Particle[num3].transform.parent = ((Component)this).transform; Particle[num3].AddComponent<AudioSource>(); Particle[num3].GetComponent<AudioSource>().maxDistance = 50f; Particle[num3].GetComponent<AudioSource>().spatialBlend = 1f; Particle[num3].GetComponent<AudioSource>().dopplerLevel = 5f; Particle[num3].GetComponent<AudioSource>().rolloffMode = (AudioRolloffMode)2; } ParticleSystem component = Particle[num3].GetComponent<ParticleSystem>(); bool flag2 = false; for (int l = 0; l < carSetting.hitGround.Length; l++) { if (((Component)((WheelHit)(ref val4)).collider).CompareTag(carSetting.hitGround[l].tag)) { flag2 = carSetting.hitGround[l].grounded; if ((brake || Mathf.Abs(((WheelHit)(ref val4)).sidewaysSlip) > 0.5f) && speed > 1f) { Particle[num3].GetComponent<AudioSource>().clip = carSetting.hitGround[l].brakeSound; } else if ((Object)(object)Particle[num3].GetComponent<AudioSource>().clip != (Object)(object)carSetting.hitGround[l].groundSound && !Particle[num3].GetComponent<AudioSource>().isPlaying) { Particle[num3].GetComponent<AudioSource>().clip = carSetting.hitGround[l].groundSound; } Particle[num3].GetComponent<ParticleSystem>().startColor = carSetting.hitGround[l].brakeColor; } } if (flag2 && speed > 5f && !brake) { component.enableEmission = true; Particle[num3].GetComponent<AudioSource>().volume = 0.5f; if (!Particle[num3].GetComponent<AudioSource>().isPlaying) { Particle[num3].GetComponent<AudioSource>().Play(); } } else if ((brake || Mathf.Abs(((WheelHit)(ref val4)).sidewaysSlip) > 0.6f) && speed > 1f) { if (accel < 0f || ((brake || Mathf.Abs(((WheelHit)(ref val4)).sidewaysSlip) > 0.6f) && (wheelComponent == wheels[2] || wheelComponent == wheels[3]))) { if (!Particle[num3].GetComponent<AudioSource>().isPlaying) { Particle[num3].GetComponent<AudioSource>().Play(); } component.enableEmission = true; Particle[num3].GetComponent<AudioSource>().volume = 10f; } } else { component.enableEmission = false; Particle[num3].GetComponent<AudioSource>().volume = Mathf.Lerp(Particle[num3].GetComponent<AudioSource>().volume, 0f, Time.deltaTime * 10f); } } localPosition.y -= Vector3.Dot(wheelComponent.wheel.position - ((WheelHit)(ref val4)).point, ((Component)this).transform.TransformDirection(0f, 1f, 0f) / ((Component)this).transform.lossyScale.x) - collider.radius; localPosition.y = Mathf.Clamp(localPosition.y, -10f, wheelComponent.pos_y); flag = flag || wheelComponent.drive; } else { if ((Object)(object)Particle[num3] != (Object)null) { ParticleSystem component2 = Particle[num3].GetComponent<ParticleSystem>(); component2.enableEmission = false; } localPosition.y = wheelComponent.startPos.y - wheelComponent.settings.Distance; myRigidbody.AddForce(Vector3.down * 5000f); } num3++; wheelComponent.wheel.localPosition = localPosition; } if (num2 > 1) { num /= (float)num2; } motorRPM = 0.95f * motorRPM + 0.05f * Mathf.Abs(num * carSetting.gears[currentGear]); if (motorRPM > 5500f) { motorRPM = 5200f; } int num7 = (int)(motorRPM / efficiencyTableStep); if (num7 >= efficiencyTable.Length) { num7 = efficiencyTable.Length - 1; } if (num7 < 0) { num7 = 0; } float num8 = curTorque * carSetting.gears[currentGear] * efficiencyTable[num7]; WheelComponent[] array2 = wheels; foreach (WheelComponent wheelComponent2 in array2) { WheelCollider collider2 = wheelComponent2.collider; if (wheelComponent2.drive) { if (Mathf.Abs(collider2.rpm) > Mathf.Abs(wantedRPM)) { collider2.motorTorque = 0f; } else { float motorTorque = collider2.motorTorque; if (!brake && accel != 0f && !NeutralGear) { if ((speed < carSetting.LimitForwardSpeed && currentGear > 0) || (speed < carSetting.LimitBackwardSpeed && currentGear == 0)) { collider2.motorTorque = motorTorque * 0.9f + num8 * 1f; } else { collider2.motorTorque = 0f; collider2.brakeTorque = 2000f; } } else { collider2.motorTorque = 0f; } } } if (brake || slip2 > 2f) { collider2.steerAngle = Mathf.Lerp(collider2.steerAngle, steer * wheelComponent2.maxSteer, 0.02f); continue; } float num9 = Mathf.Clamp(speed / carSetting.maxSteerAngle, 1f, carSetting.maxSteerAngle); collider2.steerAngle = steer * (wheelComponent2.maxSteer / num9); } Pitch = Mathf.Clamp(1.2f + (motorRPM - carSetting.idleRPM) / (carSetting.shiftUpRPM - carSetting.idleRPM), 1f, 10f); shiftTime = Mathf.MoveTowards(shiftTime, 0f, 0.1f); if (Pitch == 1f) { carSounds.IdleEngine.volume = Mathf.Lerp(carSounds.IdleEngine.volume, 1f, 0.1f); carSounds.LowEngine.volume = Mathf.Lerp(carSounds.LowEngine.volume, 0.5f, 0.1f); carSounds.HighEngine.volume = Mathf.Lerp(carSounds.HighEngine.volume, 0f, 0.1f); } else { carSounds.IdleEngine.volume = Mathf.Lerp(carSounds.IdleEngine.volume, 1.8f - Pitch, 0.1f); if ((Pitch > PitchDelay || accel > 0f) && shiftTime == 0f) { carSounds.LowEngine.volume = Mathf.Lerp(carSounds.LowEngine.volume, 0f, 0.2f); carSounds.HighEngine.volume = Mathf.Lerp(carSounds.HighEngine.volume, 1f, 0.1f); } else { carSounds.LowEngine.volume = Mathf.Lerp(carSounds.LowEngine.volume, 0.5f, 0.1f); carSounds.HighEngine.volume = Mathf.Lerp(carSounds.HighEngine.volume, 0f, 0.2f); } carSounds.HighEngine.pitch = Pitch; carSounds.LowEngine.pitch = Pitch; PitchDelay = Pitch; } if (!isOn) { carSounds.IdleEngine.volume = 0f; carSounds.LowEngine.volume = 0f; carSounds.HighEngine.volume = 0f; } } private void OnDrawGizmos() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) if (carSetting.showNormalGizmos && !Application.isPlaying) { Matrix4x4 matrix = Matrix4x4.TRS(((Component)this).transform.position, ((Component)this).transform.rotation, ((Component)this).transform.lossyScale); Gizmos.matrix = matrix; Gizmos.color = new Color(1f, 0f, 0f, 0.5f); Gizmos.DrawCube(Vector3.up / 1.5f, new Vector3(2.5f, 2f, 6f)); Gizmos.DrawSphere(carSetting.shiftCentre / ((Component)this).transform.lossyScale.x, 0.2f); } } }
Meloncorp_M1891_MkIV_Pistol.dll
Decompiled 3 weeks agousing System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using FistVR; using OtherLoader; using UnityEditor; using UnityEngine; using UnityEngine.UI; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] [RequireComponent(typeof(ParticleSystem))] public class CFX_AutoStopLoopedEffect : MonoBehaviour { public float effectDuration = 2.5f; private float d; private void OnEnable() { d = effectDuration; } private void Update() { if (!(d > 0f)) { return; } d -= Time.deltaTime; if (d <= 0f) { ((Component)this).GetComponent<ParticleSystem>().Stop(true); CFX_Demo_Translate component = ((Component)this).gameObject.GetComponent<CFX_Demo_Translate>(); if ((Object)(object)component != (Object)null) { ((Behaviour)component).enabled = false; } } } } public class CFX_Demo_RandomDir : MonoBehaviour { public Vector3 min = new Vector3(0f, 0f, 0f); public Vector3 max = new Vector3(0f, 360f, 0f); private void Awake() { //IL_0058: Unknown result type (might be due to invalid IL or missing references) ((Component)this).transform.eulerAngles = new Vector3(Random.Range(min.x, max.x), Random.Range(min.y, max.y), Random.Range(min.z, max.z)); } } public class CFX_Demo_RotateCamera : MonoBehaviour { public static bool rotating = true; public float speed = 30f; public Transform rotationCenter; private void Update() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) if (rotating) { ((Component)this).transform.RotateAround(rotationCenter.position, Vector3.up, speed * Time.deltaTime); } } } public class CFX_Demo_Translate : MonoBehaviour { public float speed = 30f; public Vector3 rotation = Vector3.forward; public Vector3 axis = Vector3.forward; public bool gravity; private Vector3 dir; private void Start() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) dir = new Vector3(Random.Range(0f, 360f), Random.Range(0f, 360f), Random.Range(0f, 360f)); ((Vector3)(ref dir)).Scale(rotation); ((Component)this).transform.localEulerAngles = dir; } private void Update() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) ((Component)this).transform.Translate(axis * speed * Time.deltaTime, (Space)1); } } public class WFX_Demo : MonoBehaviour { public float cameraSpeed = 10f; public bool orderedSpawns = true; public float step = 1f; public float range = 5f; private float order = -5f; public GameObject walls; public GameObject bulletholes; public GameObject[] ParticleExamples; private int exampleIndex; private string randomSpawnsDelay = "0.5"; private bool randomSpawns; private bool slowMo; private bool rotateCam = true; public Material wood; public Material concrete; public Material metal; public Material checker; public Material woodWall; public Material concreteWall; public Material metalWall; public Material checkerWall; private string groundTextureStr = "Checker"; private List<string> groundTextures = new List<string>(new string[4] { "Concrete", "Wood", "Metal", "Checker" }); public GameObject m4; public GameObject m4fps; private bool rotate_m4 = true; private void OnMouseDown() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) RaycastHit val = default(RaycastHit); if (((Component)this).GetComponent<Collider>().Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), ref val, 9999f)) { GameObject val2 = spawnParticle(); if (!((Object)val2).name.StartsWith("WFX_MF")) { val2.transform.position = ((RaycastHit)(ref val)).point + val2.transform.position; } } } public GameObject spawnParticle() { //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) GameObject val = Object.Instantiate<GameObject>(ParticleExamples[exampleIndex]); if (((Object)val).name.StartsWith("WFX_MF")) { val.transform.parent = ParticleExamples[exampleIndex].transform.parent; val.transform.localPosition = ParticleExamples[exampleIndex].transform.localPosition; val.transform.localRotation = ParticleExamples[exampleIndex].transform.localRotation; } else if (((Object)val).name.Contains("Hole")) { val.transform.parent = bulletholes.transform; } SetActiveCrossVersions(val, active: true); return val; } private void SetActiveCrossVersions(GameObject obj, bool active) { obj.SetActive(active); for (int i = 0; i < obj.transform.childCount; i++) { ((Component)obj.transform.GetChild(i)).gameObject.SetActive(active); } } private void OnGUI() { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_02a3: Unknown result type (might be due to invalid IL or missing references) //IL_02ef: Unknown result type (might be due to invalid IL or missing references) //IL_02f4: Unknown result type (might be due to invalid IL or missing references) //IL_0321: Unknown result type (might be due to invalid IL or missing references) //IL_0326: Unknown result type (might be due to invalid IL or missing references) //IL_033a: Unknown result type (might be due to invalid IL or missing references) //IL_033f: Unknown result type (might be due to invalid IL or missing references) //IL_03e5: Unknown result type (might be due to invalid IL or missing references) GUILayout.BeginArea(new Rect(5f, 20f, (float)(Screen.width - 10), 60f)); GUILayout.BeginHorizontal((GUILayoutOption[])(object)new GUILayoutOption[0]); GUILayout.Label("Effect: " + ((Object)ParticleExamples[exampleIndex]).name, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(280f) }); if (GUILayout.Button("<", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(30f) })) { prevParticle(); } if (GUILayout.Button(">", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(30f) })) { nextParticle(); } GUILayout.FlexibleSpace(); GUILayout.Label("Click on the ground to spawn the selected effect", (GUILayoutOption[])(object)new GUILayoutOption[0]); GUILayout.FlexibleSpace(); if (GUILayout.Button((!rotateCam) ? "Rotate Camera" : "Pause Camera", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(110f) })) { rotateCam = !rotateCam; } if (GUILayout.Button((!((Component)this).GetComponent<Renderer>().enabled) ? "Show Ground" : "Hide Ground", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(90f) })) { ((Component)this).GetComponent<Renderer>().enabled = !((Component)this).GetComponent<Renderer>().enabled; } if (GUILayout.Button((!slowMo) ? "Slow Motion" : "Normal Speed", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(100f) })) { slowMo = !slowMo; if (slowMo) { Time.timeScale = 0.33f; } else { Time.timeScale = 1f; } } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal((GUILayoutOption[])(object)new GUILayoutOption[0]); GUILayout.Label("Ground texture: " + groundTextureStr, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(160f) }); if (GUILayout.Button("<", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(30f) })) { prevTexture(); } if (GUILayout.Button(">", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(30f) })) { nextTexture(); } GUILayout.EndHorizontal(); GUILayout.EndArea(); if (!m4.GetComponent<Renderer>().enabled) { return; } GUILayout.BeginArea(new Rect(5f, (float)(Screen.height - 100), (float)(Screen.width - 10), 90f)); rotate_m4 = GUILayout.Toggle(rotate_m4, "AutoRotate Weapon", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(250f) }); GUI.enabled = !rotate_m4; float x = m4.transform.localEulerAngles.x; x = ((!(x > 90f)) ? x : (x - 180f)); float y = m4.transform.localEulerAngles.y; float z = m4.transform.localEulerAngles.z; x = GUILayout.HorizontalSlider(x, 0f, 179f, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(256f) }); y = GUILayout.HorizontalSlider(y, 0f, 359f, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(256f) }); z = GUILayout.HorizontalSlider(z, 0f, 359f, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(256f) }); if (GUI.changed) { if (x > 90f) { x += 180f; } m4.transform.localEulerAngles = new Vector3(x, y, z); Debug.Log((object)x); } GUILayout.EndArea(); } private IEnumerator RandomSpawnsCoroutine() { while (true) { GameObject particles = spawnParticle(); if (orderedSpawns) { particles.transform.position = ((Component)this).transform.position + new Vector3(order, particles.transform.position.y, 0f); order -= step; if (order < 0f - range) { order = range; } } else { particles.transform.position = ((Component)this).transform.position + new Vector3(Random.Range(0f - range, range), 0f, Random.Range(0f - range, range)) + new Vector3(0f, particles.transform.position.y, 0f); } yield return (object)new WaitForSeconds(float.Parse(randomSpawnsDelay)); } } private void Update() { //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) if (Input.GetKeyDown((KeyCode)276)) { prevParticle(); } else if (Input.GetKeyDown((KeyCode)275)) { nextParticle(); } if (rotateCam) { ((Component)Camera.main).transform.RotateAround(Vector3.zero, Vector3.up, cameraSpeed * Time.deltaTime); } if (rotate_m4) { m4.transform.Rotate(new Vector3(0f, 40f, 0f) * Time.deltaTime, (Space)0); } } private void prevTexture() { int num = groundTextures.IndexOf(groundTextureStr); num--; if (num < 0) { num = groundTextures.Count - 1; } groundTextureStr = groundTextures[num]; selectMaterial(); } private void nextTexture() { int num = groundTextures.IndexOf(groundTextureStr); num++; if (num >= groundTextures.Count) { num = 0; } groundTextureStr = groundTextures[num]; selectMaterial(); } private void selectMaterial() { switch (groundTextureStr) { case "Concrete": ((Component)this).GetComponent<Renderer>().material = concrete; ((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = concreteWall; ((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = concreteWall; break; case "Wood": ((Component)this).GetComponent<Renderer>().material = wood; ((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = woodWall; ((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = woodWall; break; case "Metal": ((Component)this).GetComponent<Renderer>().material = metal; ((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = metalWall; ((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = metalWall; break; case "Checker": ((Component)this).GetComponent<Renderer>().material = checker; ((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = checkerWall; ((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = checkerWall; break; } } private void prevParticle() { exampleIndex--; if (exampleIndex < 0) { exampleIndex = ParticleExamples.Length - 1; } showHideStuff(); } private void nextParticle() { exampleIndex++; if (exampleIndex >= ParticleExamples.Length) { exampleIndex = 0; } showHideStuff(); } private void showHideStuff() { if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_MF Spr")) { m4.GetComponent<Renderer>().enabled = true; } else { m4.GetComponent<Renderer>().enabled = false; } if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_MF FPS")) { m4fps.GetComponent<Renderer>().enabled = true; } else { m4fps.GetComponent<Renderer>().enabled = false; } if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_BImpact")) { SetActiveCrossVersions(walls, active: true); Renderer[] componentsInChildren = bulletholes.GetComponentsInChildren<Renderer>(); Renderer[] array = componentsInChildren; foreach (Renderer val in array) { val.enabled = true; } } else { SetActiveCrossVersions(walls, active: false); Renderer[] componentsInChildren2 = bulletholes.GetComponentsInChildren<Renderer>(); Renderer[] array2 = componentsInChildren2; foreach (Renderer val2 in array2) { val2.enabled = false; } } if (((Object)ParticleExamples[exampleIndex]).name.Contains("Wood")) { groundTextureStr = "Wood"; selectMaterial(); } else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Concrete")) { groundTextureStr = "Concrete"; selectMaterial(); } else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Metal")) { groundTextureStr = "Metal"; selectMaterial(); } else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Dirt") || ((Object)ParticleExamples[exampleIndex]).name.Contains("Sand") || ((Object)ParticleExamples[exampleIndex]).name.Contains("SoftBody")) { groundTextureStr = "Checker"; selectMaterial(); } else if (((Object)ParticleExamples[exampleIndex]).name == "WFX_Explosion") { groundTextureStr = "Checker"; selectMaterial(); } } } public class WFX_Demo_DeleteAfterDelay : MonoBehaviour { public float delay = 1f; private void Update() { delay -= Time.deltaTime; if (delay < 0f) { Object.Destroy((Object)(object)((Component)this).gameObject); } } } public class WFX_Demo_New : MonoBehaviour { public Renderer groundRenderer; public Collider groundCollider; [Space] [Space] public Image slowMoBtn; public Text slowMoLabel; public Image camRotBtn; public Text camRotLabel; public Image groundBtn; public Text groundLabel; [Space] public Text EffectLabel; public Text EffectIndexLabel; public GameObject[] AdditionalEffects; public GameObject ground; public GameObject walls; public GameObject bulletholes; public GameObject m4; public GameObject m4fps; public Material wood; public Material concrete; public Material metal; public Material checker; public Material woodWall; public Material concreteWall; public Material metalWall; public Material checkerWall; private string groundTextureStr = "Checker"; private List<string> groundTextures = new List<string>(new string[4] { "Concrete", "Wood", "Metal", "Checker" }); private GameObject[] ParticleExamples; private int exampleIndex; private bool slowMo; private Vector3 defaultCamPosition; private Quaternion defaultCamRotation; private List<GameObject> onScreenParticles = new List<GameObject>(); private void Awake() { //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) List<GameObject> list = new List<GameObject>(); int childCount = ((Component)this).transform.childCount; for (int i = 0; i < childCount; i++) { GameObject gameObject = ((Component)((Component)this).transform.GetChild(i)).gameObject; list.Add(gameObject); } list.AddRange(AdditionalEffects); ParticleExamples = list.ToArray(); defaultCamPosition = ((Component)Camera.main).transform.position; defaultCamRotation = ((Component)Camera.main).transform.rotation; ((MonoBehaviour)this).StartCoroutine("CheckForDeletedParticles"); UpdateUI(); } private void Update() { //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) if (Input.GetKeyDown((KeyCode)276)) { prevParticle(); } else if (Input.GetKeyDown((KeyCode)275)) { nextParticle(); } else if (Input.GetKeyDown((KeyCode)127)) { destroyParticles(); } if (Input.GetMouseButtonDown(0)) { RaycastHit val = default(RaycastHit); if (groundCollider.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), ref val, 9999f)) { GameObject val2 = spawnParticle(); if (!((Object)val2).name.StartsWith("WFX_MF")) { val2.transform.position = ((RaycastHit)(ref val)).point + val2.transform.position; } } } float axis = Input.GetAxis("Mouse ScrollWheel"); if (axis != 0f) { ((Component)Camera.main).transform.Translate(Vector3.forward * ((!(axis < 0f)) ? 1f : (-1f)), (Space)1); } if (Input.GetMouseButtonDown(2)) { ((Component)Camera.main).transform.position = defaultCamPosition; ((Component)Camera.main).transform.rotation = defaultCamRotation; } } public void OnToggleGround() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) Color white = Color.white; groundRenderer.enabled = !groundRenderer.enabled; white.a = ((!groundRenderer.enabled) ? 0.33f : 1f); ((Graphic)groundBtn).color = white; ((Graphic)groundLabel).color = white; } public void OnToggleCamera() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) Color white = Color.white; CFX_Demo_RotateCamera.rotating = !CFX_Demo_RotateCamera.rotating; white.a = ((!CFX_Demo_RotateCamera.rotating) ? 0.33f : 1f); ((Graphic)camRotBtn).color = white; ((Graphic)camRotLabel).color = white; } public void OnToggleSlowMo() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) Color white = Color.white; slowMo = !slowMo; if (slowMo) { Time.timeScale = 0.33f; white.a = 1f; } else { Time.timeScale = 1f; white.a = 0.33f; } ((Graphic)slowMoBtn).color = white; ((Graphic)slowMoLabel).color = white; } public void OnPreviousEffect() { prevParticle(); } public void OnNextEffect() { nextParticle(); } private void UpdateUI() { EffectLabel.text = ((Object)ParticleExamples[exampleIndex]).name; EffectIndexLabel.text = string.Format("{0}/{1}", (exampleIndex + 1).ToString("00"), ParticleExamples.Length.ToString("00")); } public GameObject spawnParticle() { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) GameObject val = Object.Instantiate<GameObject>(ParticleExamples[exampleIndex]); val.transform.position = new Vector3(0f, val.transform.position.y, 0f); val.SetActive(true); if (((Object)val).name.StartsWith("WFX_MF")) { val.transform.parent = ParticleExamples[exampleIndex].transform.parent; val.transform.localPosition = ParticleExamples[exampleIndex].transform.localPosition; val.transform.localRotation = ParticleExamples[exampleIndex].transform.localRotation; } else if (((Object)val).name.Contains("Hole")) { val.transform.parent = bulletholes.transform; } ParticleSystem component = val.GetComponent<ParticleSystem>(); if ((Object)(object)component != (Object)null) { MainModule main = component.main; if (((MainModule)(ref main)).loop) { ((Component)component).gameObject.AddComponent<CFX_AutoStopLoopedEffect>(); ((Component)component).gameObject.AddComponent<CFX_AutoDestructShuriken>(); } } onScreenParticles.Add(val); return val; } private IEnumerator CheckForDeletedParticles() { while (true) { yield return (object)new WaitForSeconds(5f); for (int num = onScreenParticles.Count - 1; num >= 0; num--) { if ((Object)(object)onScreenParticles[num] == (Object)null) { onScreenParticles.RemoveAt(num); } } } } private void prevParticle() { exampleIndex--; if (exampleIndex < 0) { exampleIndex = ParticleExamples.Length - 1; } UpdateUI(); showHideStuff(); } private void nextParticle() { exampleIndex++; if (exampleIndex >= ParticleExamples.Length) { exampleIndex = 0; } UpdateUI(); showHideStuff(); } private void destroyParticles() { for (int num = onScreenParticles.Count - 1; num >= 0; num--) { if ((Object)(object)onScreenParticles[num] != (Object)null) { Object.Destroy((Object)(object)onScreenParticles[num]); } onScreenParticles.RemoveAt(num); } } private void prevTexture() { int num = groundTextures.IndexOf(groundTextureStr); num--; if (num < 0) { num = groundTextures.Count - 1; } groundTextureStr = groundTextures[num]; selectMaterial(); } private void nextTexture() { int num = groundTextures.IndexOf(groundTextureStr); num++; if (num >= groundTextures.Count) { num = 0; } groundTextureStr = groundTextures[num]; selectMaterial(); } private void selectMaterial() { switch (groundTextureStr) { case "Concrete": ground.GetComponent<Renderer>().material = concrete; ((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = concreteWall; ((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = concreteWall; break; case "Wood": ground.GetComponent<Renderer>().material = wood; ((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = woodWall; ((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = woodWall; break; case "Metal": ground.GetComponent<Renderer>().material = metal; ((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = metalWall; ((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = metalWall; break; case "Checker": ground.GetComponent<Renderer>().material = checker; ((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = checkerWall; ((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = checkerWall; break; } } private void showHideStuff() { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_MF Spr")) { m4.GetComponent<Renderer>().enabled = true; ((Component)Camera.main).transform.position = new Vector3(-2.482457f, 3.263842f, -0.004924395f); ((Component)Camera.main).transform.eulerAngles = new Vector3(20f, 90f, 0f); } else { m4.GetComponent<Renderer>().enabled = false; } if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_MF FPS")) { m4fps.GetComponent<Renderer>().enabled = true; } else { m4fps.GetComponent<Renderer>().enabled = false; } if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_BImpact")) { walls.SetActive(true); Renderer[] componentsInChildren = bulletholes.GetComponentsInChildren<Renderer>(); Renderer[] array = componentsInChildren; foreach (Renderer val in array) { val.enabled = true; } } else { walls.SetActive(false); Renderer[] componentsInChildren2 = bulletholes.GetComponentsInChildren<Renderer>(); Renderer[] array2 = componentsInChildren2; foreach (Renderer val2 in array2) { val2.enabled = false; } } if (((Object)ParticleExamples[exampleIndex]).name.Contains("Wood")) { groundTextureStr = "Wood"; selectMaterial(); } else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Concrete")) { groundTextureStr = "Concrete"; selectMaterial(); } else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Metal")) { groundTextureStr = "Metal"; selectMaterial(); } else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Dirt") || ((Object)ParticleExamples[exampleIndex]).name.Contains("Sand") || ((Object)ParticleExamples[exampleIndex]).name.Contains("SoftBody")) { groundTextureStr = "Checker"; selectMaterial(); } else if (((Object)ParticleExamples[exampleIndex]).name == "WFX_Explosion") { groundTextureStr = "Checker"; selectMaterial(); } } } public class WFX_Demo_RandomDir : MonoBehaviour { public Vector3 min = new Vector3(0f, 0f, 0f); public Vector3 max = new Vector3(0f, 360f, 0f); private void Awake() { //IL_0058: Unknown result type (might be due to invalid IL or missing references) ((Component)this).transform.eulerAngles = new Vector3(Random.Range(min.x, max.x), Random.Range(min.y, max.y), Random.Range(min.z, max.z)); } } public class WFX_Demo_Wall : MonoBehaviour { public WFX_Demo_New demo; private void OnMouseDown() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) RaycastHit val = default(RaycastHit); if (((Component)this).GetComponent<Collider>().Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), ref val, 9999f)) { GameObject val2 = demo.spawnParticle(); val2.transform.position = ((RaycastHit)(ref val)).point; val2.transform.rotation = Quaternion.FromToRotation(Vector3.forward, ((RaycastHit)(ref val)).normal); } } } [RequireComponent(typeof(ParticleSystem))] public class CFX_AutoDestructShuriken : MonoBehaviour { public bool OnlyDeactivate; private void OnEnable() { ((MonoBehaviour)this).StartCoroutine("CheckIfAlive"); } private IEnumerator CheckIfAlive() { do { yield return (object)new WaitForSeconds(0.5f); } while (((Component)this).GetComponent<ParticleSystem>().IsAlive(true)); if (OnlyDeactivate) { ((Component)this).gameObject.SetActive(false); } else { Object.Destroy((Object)(object)((Component)this).gameObject); } } } [RequireComponent(typeof(Light))] public class CFX_LightIntensityFade : MonoBehaviour { public float duration = 1f; public float delay = 0f; public float finalIntensity = 0f; private float baseIntensity; public bool autodestruct; private float p_lifetime = 0f; private float p_delay; private void Start() { baseIntensity = ((Component)this).GetComponent<Light>().intensity; } private void OnEnable() { p_lifetime = 0f; p_delay = delay; if (delay > 0f) { ((Behaviour)((Component)this).GetComponent<Light>()).enabled = false; } } private void Update() { if (p_delay > 0f) { p_delay -= Time.deltaTime; if (p_delay <= 0f) { ((Behaviour)((Component)this).GetComponent<Light>()).enabled = true; } } else if (p_lifetime / duration < 1f) { ((Component)this).GetComponent<Light>().intensity = Mathf.Lerp(baseIntensity, finalIntensity, p_lifetime / duration); p_lifetime += Time.deltaTime; } else if (autodestruct) { Object.Destroy((Object)(object)((Component)this).gameObject); } } } [RequireComponent(typeof(MeshFilter))] public class WFX_BulletHoleDecal : MonoBehaviour { private static Vector2[] quadUVs = (Vector2[])(object)new Vector2[4] { new Vector2(0f, 0f), new Vector2(0f, 1f), new Vector2(1f, 0f), new Vector2(1f, 1f) }; public float lifetime = 10f; public float fadeoutpercent = 80f; public Vector2 frames; public bool randomRotation = false; public bool deactivate = false; private float life; private float fadeout; private Color color; private float orgAlpha; private void Awake() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) color = ((Component)this).GetComponent<Renderer>().material.GetColor("_TintColor"); orgAlpha = color.a; } private void OnEnable() { //IL_014d: Unknown result type (might be due to invalid IL or missing references) int num = Random.Range(0, (int)(frames.x * frames.y)); int num2 = (int)((float)num % frames.x); int num3 = (int)((float)num / frames.y); Vector2[] array = (Vector2[])(object)new Vector2[4]; for (int i = 0; i < 4; i++) { array[i].x = (quadUVs[i].x + (float)num2) * (1f / frames.x); array[i].y = (quadUVs[i].y + (float)num3) * (1f / frames.y); } ((Component)this).GetComponent<MeshFilter>().mesh.uv = array; if (randomRotation) { ((Component)this).transform.Rotate(0f, 0f, Random.Range(0f, 360f), (Space)1); } life = lifetime; fadeout = life * (fadeoutpercent / 100f); color.a = orgAlpha; ((Component)this).GetComponent<Renderer>().material.SetColor("_TintColor", color); ((MonoBehaviour)this).StopAllCoroutines(); ((MonoBehaviour)this).StartCoroutine("holeUpdate"); } private IEnumerator holeUpdate() { while (life > 0f) { life -= Time.deltaTime; if (life <= fadeout) { color.a = Mathf.Lerp(0f, orgAlpha, life / fadeout); ((Component)this).GetComponent<Renderer>().material.SetColor("_TintColor", color); } yield return null; } } } [RequireComponent(typeof(Light))] public class WFX_LightFlicker : MonoBehaviour { public float time = 0.05f; private float timer; private void Start() { timer = time; ((MonoBehaviour)this).StartCoroutine("Flicker"); } private IEnumerator Flicker() { while (true) { ((Behaviour)((Component)this).GetComponent<Light>()).enabled = !((Behaviour)((Component)this).GetComponent<Light>()).enabled; do { timer -= Time.deltaTime; yield return null; } while (timer > 0f); timer = time; } } } public class MagazineHelper : EditorWindow { public FVRFireArmMagazine Magazine; public GameObject firstCartridge; public int numberOfCartridges = 1; public bool mirrorX; public float cartridgeOffsetY = 0f; public float cartridgeOffsetZ = 0f; public bool generateFollowerPoints; public bool useFollowerOffsets = false; public bool invertFollowerOffsets = false; public GameObject follower; public float followerOffsetY = 0f; public float followerOffsetZ = 0f; private GameObject cartridge_root; private GameObject[] CartridgeObjectList; private MeshFilter[] CartridgeMeshFilterList; private MeshRenderer[] CartridgeMeshRendererList; private float cartridge_currentX; private float cartridge_currentY; private float cartridge_currentZ; private bool ready1 = true; private bool ready2 = true; private GameObject follower_root; private GameObject[] FollowerObjectList; private float follower_currentX; private float follower_currentY; private float follower_currentZ; [MenuItem("Window/Magazine Helper")] public static void ShowWindow() { EditorWindow.GetWindow(typeof(MagazineHelper)); } private void OnGUI() { //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Expected O, but got Unknown //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Expected O, but got Unknown //IL_0191: Unknown result type (might be due to invalid IL or missing references) //IL_019b: Expected O, but got Unknown GUILayout.Label("Cartridge Settings", EditorStyles.boldLabel, (GUILayoutOption[])(object)new GUILayoutOption[0]); EditorGUIUtility.labelWidth = 300f; Magazine = (FVRFireArmMagazine)EditorGUILayout.ObjectField("Magazine", (Object)(object)Magazine, typeof(FVRFireArmMagazine), true, (GUILayoutOption[])(object)new GUILayoutOption[0]); if ((Object)(object)Magazine == (Object)null) { EditorGUILayout.HelpBox("Please add Magazine!", (MessageType)3); ready1 = false; } firstCartridge = (GameObject)EditorGUILayout.ObjectField("First Cartridge", (Object)(object)firstCartridge, typeof(GameObject), true, (GUILayoutOption[])(object)new GUILayoutOption[0]); if ((Object)(object)firstCartridge == (Object)null) { EditorGUILayout.HelpBox("Please add Reference Cartridge!", (MessageType)3); ready1 = false; } numberOfCartridges = EditorGUILayout.IntField("Number of Cartridges", numberOfCartridges, (GUILayoutOption[])(object)new GUILayoutOption[0]); if (numberOfCartridges <= 0) { numberOfCartridges = 1; } mirrorX = EditorGUILayout.Toggle("Is double stacked Magazine (mirror X axis)", mirrorX, (GUILayoutOption[])(object)new GUILayoutOption[0]); cartridgeOffsetY = EditorGUILayout.Slider("Cartridge Offset Y", cartridgeOffsetY, -0.1f, 0.1f, (GUILayoutOption[])(object)new GUILayoutOption[0]); cartridgeOffsetZ = EditorGUILayout.Slider("Cartridge Offset Z", cartridgeOffsetZ, -0.1f, 0.1f, (GUILayoutOption[])(object)new GUILayoutOption[0]); generateFollowerPoints = EditorGUILayout.BeginToggleGroup("Generate Follower Points", generateFollowerPoints); follower = (GameObject)EditorGUILayout.ObjectField("Follower", (Object)(object)follower, typeof(GameObject), true, (GUILayoutOption[])(object)new GUILayoutOption[0]); if ((Object)(object)follower == (Object)null && generateFollowerPoints) { EditorGUILayout.HelpBox("Please add Follower!", (MessageType)3); ready2 = false; } useFollowerOffsets = EditorGUILayout.Toggle("Use Follower Offsets", useFollowerOffsets, (GUILayoutOption[])(object)new GUILayoutOption[0]); if (!useFollowerOffsets) { invertFollowerOffsets = EditorGUILayout.Toggle("Invert Follower Offsets", invertFollowerOffsets, (GUILayoutOption[])(object)new GUILayoutOption[0]); } else { invertFollowerOffsets = false; } if (useFollowerOffsets) { followerOffsetY = EditorGUILayout.Slider("Follower Offset Y", followerOffsetY, -0.1f, 0.1f, (GUILayoutOption[])(object)new GUILayoutOption[0]); followerOffsetZ = EditorGUILayout.Slider("Follower Offset Z", followerOffsetZ, -0.1f, 0.1f, (GUILayoutOption[])(object)new GUILayoutOption[0]); } else if (invertFollowerOffsets) { followerOffsetY = 0f - cartridgeOffsetY; followerOffsetZ = 0f - cartridgeOffsetZ; } else { followerOffsetY = cartridgeOffsetY; followerOffsetZ = cartridgeOffsetZ; } EditorGUILayout.EndToggleGroup(); if (ready1 && !generateFollowerPoints) { if (GUILayout.Button("Add Cartridges", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.ExpandWidth(true) })) { AddCartridges(); } if (GUILayout.Button("Clear Cartridges", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.ExpandWidth(true) })) { ClearCartridges(all: true); } } else if (ready1 && ready2) { if (GUILayout.Button("Add Cartridges and FollowerPoints", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.ExpandWidth(true) })) { AddCartridges(); AddFollowerPoints(); } if (GUILayout.Button("Clear Cartridges and FollowerPoints", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.ExpandWidth(true) })) { ClearCartridges(all: true); ClearFollowerPoints(all: true); } if (GUILayout.Button("Remove FollowerPoint Visuals", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.ExpandWidth(true) })) { RemoveFollowerPointVisuals(); } } ready1 = true; ready2 = true; } private void AddCartridges() { //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Expected O, but got Unknown //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_0248: Unknown result type (might be due to invalid IL or missing references) ClearCartridges(); CartridgeObjectList = (GameObject[])(object)new GameObject[numberOfCartridges]; CartridgeMeshFilterList = (MeshFilter[])(object)new MeshFilter[numberOfCartridges]; CartridgeMeshRendererList = (MeshRenderer[])(object)new MeshRenderer[numberOfCartridges]; CartridgeObjectList[0] = firstCartridge; CartridgeMeshFilterList[0] = firstCartridge.GetComponent<MeshFilter>(); CartridgeMeshRendererList[0] = firstCartridge.GetComponent<MeshRenderer>(); cartridge_currentX = firstCartridge.transform.localPosition.x; cartridge_currentY = firstCartridge.transform.localPosition.y; cartridge_currentZ = firstCartridge.transform.localPosition.z; if ((Object)(object)cartridge_root == (Object)null) { cartridge_root = new GameObject(); ((Object)cartridge_root).name = "Cartridge Root"; cartridge_root.transform.parent = firstCartridge.transform.parent; cartridge_root.transform.localPosition = new Vector3(0f, 0f, 0f); cartridge_root.transform.localEulerAngles = new Vector3(0f, 0f, 0f); cartridge_root.transform.localScale = new Vector3(1f, 1f, 1f); } Vector3 localPosition = default(Vector3); for (int i = 2; i <= numberOfCartridges; i++) { if (mirrorX) { cartridge_currentX = 0f - cartridge_currentX; } cartridge_currentY += cartridgeOffsetY; cartridge_currentZ += cartridgeOffsetZ; ((Vector3)(ref localPosition))..ctor(cartridge_currentX, cartridge_currentY, cartridge_currentZ); GameObject val = Object.Instantiate<GameObject>(firstCartridge, cartridge_root.transform); ((Object)val).name = ((Object)firstCartridge).name + " (" + i + ")"; val.transform.localPosition = localPosition; val.transform.localRotation = firstCartridge.transform.localRotation; CartridgeObjectList[i - 1] = val; CartridgeMeshFilterList[i - 1] = val.GetComponent<MeshFilter>(); CartridgeMeshRendererList[i - 1] = val.GetComponent<MeshRenderer>(); } Magazine.DisplayBullets = CartridgeObjectList; Magazine.DisplayMeshFilters = CartridgeMeshFilterList; Magazine.DisplayRenderers = (Renderer[])(object)CartridgeMeshRendererList; } private void ClearCartridges(bool all = false) { if ((Object)(object)cartridge_root != (Object)null) { int childCount = cartridge_root.transform.childCount; for (int num = childCount - 1; num >= 0; num--) { Object.DestroyImmediate((Object)(object)((Component)cartridge_root.transform.GetChild(num)).gameObject); } if (all) { Object.DestroyImmediate((Object)(object)cartridge_root); } } } private void AddFollowerPoints() { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Expected O, but got Unknown //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01e8: Unknown result type (might be due to invalid IL or missing references) ClearFollowerPoints(); FollowerObjectList = (GameObject[])(object)new GameObject[numberOfCartridges]; FollowerObjectList[0] = follower; follower_currentX = follower.transform.localPosition.x; follower_currentY = follower.transform.localPosition.y; follower_currentZ = follower.transform.localPosition.z; if ((Object)(object)follower_root == (Object)null) { follower_root = new GameObject(); ((Object)follower_root).name = "Follower Root"; follower_root.transform.parent = follower.transform.parent; follower_root.transform.localPosition = new Vector3(0f, 0f, 0f); follower_root.transform.localEulerAngles = new Vector3(0f, 0f, 0f); follower_root.transform.localScale = new Vector3(1f, 1f, 1f); } Vector3 localPosition = default(Vector3); for (int i = 2; i <= numberOfCartridges; i++) { follower_currentY += followerOffsetY; follower_currentZ += followerOffsetZ; ((Vector3)(ref localPosition))..ctor(follower_currentX, follower_currentY, follower_currentZ); GameObject val = Object.Instantiate<GameObject>(follower, follower_root.transform); ((Object)val).name = ((Object)follower).name + " (" + i + ")"; val.transform.localPosition = localPosition; val.transform.localRotation = follower.transform.localRotation; FollowerObjectList[i - 1] = val; } } private void ClearFollowerPoints(bool all = false) { if ((Object)(object)follower_root != (Object)null) { int childCount = follower_root.transform.childCount; for (int num = childCount - 1; num >= 0; num--) { Object.DestroyImmediate((Object)(object)((Component)follower_root.transform.GetChild(num)).gameObject); } if (all) { Object.DestroyImmediate((Object)(object)follower_root); } } } private void RemoveFollowerPointVisuals() { if ((Object)(object)follower_root == (Object)null) { return; } GameObject[] followerObjectList = FollowerObjectList; foreach (GameObject val in followerObjectList) { if ((Object)(object)val != (Object)(object)follower) { MeshRenderer component = val.GetComponent<MeshRenderer>(); Object.DestroyImmediate((Object)(object)component); MeshFilter component2 = val.GetComponent<MeshFilter>(); } } } } [BepInPlugin("Muzzle.Meloncorp_M1891_MkIV_Pistol", "Meloncorp_M1891_MkIV_Pistol", "1.0.0")] [BepInProcess("h3vr.exe")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class Meloncorp_M1891_MkIV_PistolPlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); private void Awake() { LoadAssets(); } private void LoadAssets() { OtherLoader.RegisterDirectLoad(BasePath, "Muzzle.Meloncorp_M1891_MkIV_Pistol", "", "", "mkiv pistol", ""); } } [RequireComponent(typeof(MeshFilter))] [RequireComponent(typeof(MeshRenderer))] public class MeshCombiner : MonoBehaviour { private const int Mesh16BitBufferVertexLimit = 65535; [SerializeField] private bool createMultiMaterialMesh = false; [SerializeField] private bool combineInactiveChildren = false; [SerializeField] private bool deactivateCombinedChildren = true; [SerializeField] private bool deactivateCombinedChildrenMeshRenderers = false; [SerializeField] private bool generateUVMap = false; [SerializeField] private bool destroyCombinedChildren = false; [SerializeField] private string folderPath = "Prefabs/CombinedMeshes"; [SerializeField] [Tooltip("MeshFilters with Meshes which we don't want to combine into one Mesh.")] private MeshFilter[] meshFiltersToSkip = (MeshFilter[])(object)new MeshFilter[0]; public bool CreateMultiMaterialMesh { get { return createMultiMaterialMesh; } set { createMultiMaterialMesh = value; } } public bool CombineInactiveChildren { get { return combineInactiveChildren; } set { combineInactiveChildren = value; } } public bool DeactivateCombinedChildren { get { return deactivateCombinedChildren; } set { deactivateCombinedChildren = value; CheckDeactivateCombinedChildren(); } } public bool DeactivateCombinedChildrenMeshRenderers { get { return deactivateCombinedChildrenMeshRenderers; } set { deactivateCombinedChildrenMeshRenderers = value; CheckDeactivateCombinedChildren(); } } public bool GenerateUVMap { get { return generateUVMap; } set { generateUVMap = value; } } public bool DestroyCombinedChildren { get { return destroyCombinedChildren; } set { destroyCombinedChildren = value; CheckDestroyCombinedChildren(); } } public string FolderPath { get { return folderPath; } set { folderPath = value; } } private void CheckDeactivateCombinedChildren() { if (deactivateCombinedChildren || deactivateCombinedChildrenMeshRenderers) { destroyCombinedChildren = false; } } private void CheckDestroyCombinedChildren() { if (destroyCombinedChildren) { deactivateCombinedChildren = false; deactivateCombinedChildrenMeshRenderers = false; } } public void CombineMeshes(bool showCreatedMeshInfo) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) Vector3 localScale = ((Component)this).transform.localScale; int siblingIndex = ((Component)this).transform.GetSiblingIndex(); Transform parent = ((Component)this).transform.parent; ((Component)this).transform.parent = null; Quaternion rotation = ((Component)this).transform.rotation; Vector3 position = ((Component)this).transform.position; Vector3 localScale2 = ((Component)this).transform.localScale; ((Component)this).transform.rotation = Quaternion.identity; ((Component)this).transform.position = Vector3.zero; ((Component)this).transform.localScale = Vector3.one; if (!createMultiMaterialMesh) { CombineMeshesWithSingleMaterial(showCreatedMeshInfo); } else { CombineMeshesWithMutliMaterial(showCreatedMeshInfo); } ((Component)this).transform.rotation = rotation; ((Component)this).transform.position = position; ((Component)this).transform.localScale = localScale2; ((Component)this).transform.parent = parent; ((Component)this).transform.SetSiblingIndex(siblingIndex); ((Component)this).transform.localScale = localScale; } private MeshFilter[] GetMeshFiltersToCombine() { MeshFilter[] meshFilters = ((Component)this).GetComponentsInChildren<MeshFilter>(combineInactiveChildren); meshFiltersToSkip = meshFiltersToSkip.Where((MeshFilter meshFilter) => (Object)(object)meshFilter != (Object)(object)meshFilters[0]).ToArray(); meshFiltersToSkip = meshFiltersToSkip.Where((MeshFilter meshFilter) => (Object)(object)meshFilter != (Object)null).ToArray(); for (int i = 0; i < meshFiltersToSkip.Length; i++) { meshFilters = meshFilters.Where((MeshFilter meshFilter) => (Object)(object)meshFilter != (Object)(object)meshFiltersToSkip[i]).ToArray(); } return meshFilters; } private void CombineMeshesWithSingleMaterial(bool showCreatedMeshInfo) { //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Expected O, but got Unknown MeshFilter[] meshFiltersToCombine = GetMeshFiltersToCombine(); CombineInstance[] array = (CombineInstance[])(object)new CombineInstance[meshFiltersToCombine.Length - 1]; long num = 0L; for (int i = 0; i < meshFiltersToCombine.Length - 1; i++) { ((CombineInstance)(ref array[i])).subMeshIndex = 0; ((CombineInstance)(ref array[i])).mesh = meshFiltersToCombine[i + 1].sharedMesh; ((CombineInstance)(ref array[i])).transform = ((Component)meshFiltersToCombine[i + 1]).transform.localToWorldMatrix; num += ((CombineInstance)(ref array[i])).mesh.vertices.Length; } MeshRenderer[] componentsInChildren = ((Component)this).GetComponentsInChildren<MeshRenderer>(combineInactiveChildren); if (componentsInChildren.Length >= 2) { ((Renderer)componentsInChildren[0]).sharedMaterials = (Material[])(object)new Material[1]; ((Renderer)componentsInChildren[0]).sharedMaterial = ((Renderer)componentsInChildren[1]).sharedMaterial; } else { ((Renderer)componentsInChildren[0]).sharedMaterials = (Material[])(object)new Material[0]; } Mesh val = new Mesh(); ((Object)val).name = ((Object)this).name; if (num <= 65535) { val.CombineMeshes(array); GenerateUV(val); meshFiltersToCombine[0].sharedMesh = val; DeactivateCombinedGameObjects(meshFiltersToCombine); if (showCreatedMeshInfo) { Debug.Log((object)("<color=#00cc00><b>Mesh \"" + ((Object)this).name + "\" was created from " + array.Length + " children meshes and has " + num + " vertices.</b></color>")); } } else if (showCreatedMeshInfo) { Debug.Log((object)("<color=red><b>The mesh vertex limit is 65535! The created mesh had " + num + " vertices. Upgrade Unity version to 2017.3 or higher to avoid this limit (some old devices, like Android with Mali-400 GPU, do not support over 65535 vertices).</b></color>")); } } private void CombineMeshesWithMutliMaterial(bool showCreatedMeshInfo) { //IL_01f4: Unknown result type (might be due to invalid IL or missing references) //IL_01fb: Expected O, but got Unknown //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Expected O, but got Unknown //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01bf: Unknown result type (might be due to invalid IL or missing references) //IL_01cb: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) MeshFilter[] meshFiltersToCombine = GetMeshFiltersToCombine(); MeshRenderer[] array = (MeshRenderer[])(object)new MeshRenderer[meshFiltersToCombine.Length]; array[0] = ((Component)this).GetComponent<MeshRenderer>(); List<Material> list = new List<Material>(); for (int i = 0; i < meshFiltersToCombine.Length - 1; i++) { array[i + 1] = ((Component)meshFiltersToCombine[i + 1]).GetComponent<MeshRenderer>(); if (!((Object)(object)array[i + 1] != (Object)null)) { continue; } Material[] sharedMaterials = ((Renderer)array[i + 1]).sharedMaterials; for (int j = 0; j < sharedMaterials.Length; j++) { if (!list.Contains(sharedMaterials[j])) { list.Add(sharedMaterials[j]); } } } List<CombineInstance> list2 = new List<CombineInstance>(); long num = 0L; for (int k = 0; k < list.Count; k++) { List<CombineInstance> list3 = new List<CombineInstance>(); for (int l = 0; l < meshFiltersToCombine.Length - 1; l++) { if (!((Object)(object)array[l + 1] != (Object)null)) { continue; } Material[] sharedMaterials2 = ((Renderer)array[l + 1]).sharedMaterials; for (int m = 0; m < sharedMaterials2.Length; m++) { if ((Object)(object)list[k] == (Object)(object)sharedMaterials2[m]) { CombineInstance item = default(CombineInstance); ((CombineInstance)(ref item)).subMeshIndex = m; ((CombineInstance)(ref item)).mesh = meshFiltersToCombine[l + 1].sharedMesh; ((CombineInstance)(ref item)).transform = ((Component)meshFiltersToCombine[l + 1]).transform.localToWorldMatrix; list3.Add(item); num += ((CombineInstance)(ref item)).mesh.vertices.Length; } } } Mesh val = new Mesh(); if (num <= 65535) { val.CombineMeshes(list3.ToArray(), true); } CombineInstance item2 = default(CombineInstance); ((CombineInstance)(ref item2)).subMeshIndex = 0; ((CombineInstance)(ref item2)).mesh = val; ((CombineInstance)(ref item2)).transform = Matrix4x4.identity; list2.Add(item2); } ((Renderer)array[0]).sharedMaterials = list.ToArray(); Mesh val2 = new Mesh(); ((Object)val2).name = ((Object)this).name; if (num <= 65535) { val2.CombineMeshes(list2.ToArray(), false); GenerateUV(val2); meshFiltersToCombine[0].sharedMesh = val2; DeactivateCombinedGameObjects(meshFiltersToCombine); if (showCreatedMeshInfo) { Debug.Log((object)("<color=#00cc00><b>Mesh \"" + ((Object)this).name + "\" was created from " + (meshFiltersToCombine.Length - 1) + " children meshes and has " + list2.Count + " submeshes, and " + num + " vertices.</b></color>")); } } else if (showCreatedMeshInfo) { Debug.Log((object)("<color=red><b>The mesh vertex limit is 65535! The created mesh had " + num + " vertices. Upgrade Unity version to 2017.3 or higher to avoid this limit (some old devices, like Android with Mali-400 GPU, do not support over 65535 vertices).</b></color>")); } } private void DeactivateCombinedGameObjects(MeshFilter[] meshFilters) { for (int i = 0; i < meshFilters.Length - 1; i++) { if (!destroyCombinedChildren) { if (deactivateCombinedChildren) { ((Component)meshFilters[i + 1]).gameObject.SetActive(false); } if (deactivateCombinedChildrenMeshRenderers) { MeshRenderer component = ((Component)meshFilters[i + 1]).gameObject.GetComponent<MeshRenderer>(); if ((Object)(object)component != (Object)null) { ((Renderer)component).enabled = false; } } } else { Object.DestroyImmediate((Object)(object)((Component)meshFilters[i + 1]).gameObject); } } } private void GenerateUV(Mesh combinedMesh) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) if (generateUVMap) { UnwrapParam val = default(UnwrapParam); UnwrapParam.SetDefaults(ref val); Unwrapping.GenerateSecondaryUVSet(combinedMesh, val); } } } [ExecuteInEditMode] public class PostEffectScript : MonoBehaviour { public Material mat; private void OnRenderImage(RenderTexture src, RenderTexture dest) { Graphics.Blit((Texture)(object)src, dest, mat); } } [ExecuteInEditMode] public class NightVisionPostEffect : MonoBehaviour { public Material nightVisionMat; public Material bloom; public bool renderNightVision = true; public bool renderBloom = true; [Range(1f, 16f)] public int iterations = 1; private const int BoxDownPrefilterPass = 0; private const int BoxDownPass = 1; private const int BoxUpPass = 2; private const int ApplyBloomPass = 3; private RenderTexture[] textures = (RenderTexture[])(object)new RenderTexture[16]; private void OnRenderImage(RenderTexture src, RenderTexture dest) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) int num = ((Texture)src).width / 2; int num2 = ((Texture)src).height / 2; RenderTextureFormat format = src.format; RenderTexture val = RenderTexture.GetTemporary(num, num2, 0, format); if (renderNightVision) { Graphics.Blit((Texture)(object)src, val, nightVisionMat); } else { val = src; } if (!renderBloom) { Graphics.Blit((Texture)(object)val, dest); RenderTexture.ReleaseTemporary(val); return; } RenderTexture val2 = (textures[0] = RenderTexture.GetTemporary(num, num2, 0, format)); Graphics.Blit((Texture)(object)val, val2, bloom, 0); RenderTexture val3 = val2; for (int i = 1; i < iterations; i++) { num /= 2; num2 /= 2; if (num2 < 2) { break; } val2 = (textures[i] = RenderTexture.GetTemporary(num, num2, 0, format)); Graphics.Blit((Texture)(object)val3, val2, bloom, 1); val3 = val2; } for (int num3 = iterations - 2; num3 >= 0; num3--) { val2 = textures[num3]; textures[num3] = null; Graphics.Blit((Texture)(object)val3, val2, bloom, 2); RenderTexture.ReleaseTemporary(val3); val3 = val2; } bloom.SetTexture("_SourceTex", (Texture)(object)val); Graphics.Blit((Texture)(object)val3, dest, bloom, 3); RenderTexture.ReleaseTemporary(val3); RenderTexture.ReleaseTemporary(val); } }
VZ25SMG.dll
Decompiled 3 weeks agousing System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using OtherLoader; using UnityEngine; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] public class SimplePositionToggle : MonoBehaviour { public Transform targetObject; public GameObject objectToToggle; private Vector3 originalPosition; private void Start() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) originalPosition = targetObject.position; } private void Update() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) if (targetObject.position != originalPosition) { if (objectToToggle.activeSelf) { objectToToggle.SetActive(false); } } else if (!objectToToggle.activeSelf) { objectToToggle.SetActive(true); } } } namespace Volks.VZ25SMG; [BepInPlugin("Volks.VZ25SMG", "VZ25SMG", "1.0.1")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class VZ25SMGPlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volks.VZ25SMG"); OtherLoader.RegisterDirectLoad(BasePath, "Volks.VZ25SMG", "", "", "modmas2024_item58", ""); } }
9A91_VSK94_Modmas.dll
Decompiled 3 weeks agousing System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using FistVR; using HarmonyLib; using OtherLoader; using UnityEngine; using UnityEngine.UI; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace MeatKit { public class HideInNormalInspectorAttribute : PropertyAttribute { } } namespace NotWolfie.9A91_VSK94_Modmas { [BepInPlugin("NotWolfie.9A91_VSK94_Modmas", "9A91_VSK94_Modmas", "1.0.0")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class 9A91_VSK94_ModmasPlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "NotWolfie.9A91_VSK94_Modmas"); OtherLoader.RegisterDirectLoad(BasePath, "NotWolfie.9A91_VSK94_Modmas", "", "", "modmas2024_item21", ""); } } } namespace H3VRUtils.Vehicles { public class ButtonIgnition : FVRInteractiveObject { public VehicleControl vehicle; public VehicleAudioSet audioSet; public float ignitionTime; private float m_it; public float failChance; public Random rand; public void Start() { rand = new Random(); } public void BeginInteraction(FVRViveHand hand) { m_it = ignitionTime; if (!vehicle.isOn) { if (vehicle.isForciblyOff) { } } else { vehicle.TurnOffEngine(forcibly: false); } } public void UpdateInteraction(FVRViveHand hand) { m_it -= Time.fixedDeltaTime; if (m_it <= 0f) { float num = (float)rand.Next(0, 10000) / 100f; if (!(num <= failChance)) { vehicle.TurnOnEngine(forcibly: false); } } } } } namespace H3VRUtils.Vehicles.Core { public class DamagingArea : MonoBehaviour { public VehicleControl vehicle; public float damageMult = 15f; public float sharpyness = 50f; } } namespace H3VRUtils.Vehicles { [Serializable] public class DriveShiftNode { public Vector3 localposition; public Vector3 rotation; public int left = -1; public int up = -1; public int right = -1; public int down = -1; public int gear = 0; } public class DriveShift : FVRInteractiveObject { public VehicleControl vehicle; public Text gearText; public int currentNode; public List<DriveShiftNode> driveShiftNodes; public VehicleAudioSet audioSet; public void Update() { if (vehicle.carSetting.automaticGear) { if (vehicle.currentGear > 0 && vehicle.speed > 1f) { gearText.text = vehicle.currentGear.ToString(); } else if (vehicle.speed > 1f) { gearText.text = "R"; } else { gearText.text = "N"; } } else if (vehicle.NeutralGear) { gearText.text = "N"; } else if (vehicle.currentGear != 0) { gearText.text = vehicle.currentGear.ToString(); } else { gearText.text = "R"; } } public void UpdateInteraction(FVRViveHand hand) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_025e: Unknown result type (might be due to invalid IL or missing references) //IL_027f: Unknown result type (might be due to invalid IL or missing references) bool flag = false; if (Vector2.Angle(hand.Input.TouchpadAxes, Vector2.left) <= 45f && hand.Input.TouchpadDown && ((Vector2)(ref hand.Input.TouchpadAxes)).magnitude > 0.2f && driveShiftNodes[currentNode].left != -1) { flag = true; currentNode = driveShiftNodes[currentNode].left; } if (Vector2.Angle(hand.Input.TouchpadAxes, Vector2.up) <= 45f && hand.Input.TouchpadDown && ((Vector2)(ref hand.Input.TouchpadAxes)).magnitude > 0.2f && driveShiftNodes[currentNode].up != -1) { flag = true; currentNode = driveShiftNodes[currentNode].up; } if (Vector2.Angle(hand.Input.TouchpadAxes, Vector2.right) <= 45f && hand.Input.TouchpadDown && ((Vector2)(ref hand.Input.TouchpadAxes)).magnitude > 0.2f && driveShiftNodes[currentNode].right != -1) { flag = true; currentNode = driveShiftNodes[currentNode].right; } if (Vector2.Angle(hand.Input.TouchpadAxes, Vector2.down) <= 45f && hand.Input.TouchpadDown && ((Vector2)(ref hand.Input.TouchpadAxes)).magnitude > 0.2f && driveShiftNodes[currentNode].down != -1) { flag = true; currentNode = driveShiftNodes[currentNode].down; } if (flag) { vehicle.ShiftTo(driveShiftNodes[currentNode].gear); ((Component)this).transform.localPosition = driveShiftNodes[currentNode].localposition; ((Component)this).transform.localEulerAngles = driveShiftNodes[currentNode].rotation; } } } internal class EngineDamagable : VehicleDamagable { public GameObject particleSystemCentre; public GameObject explosionCentre; public float SmokeParticleHPThreshold; public float explosionStrength = 200f; public GameObject particleSmokePrefab; public GameObject particleFirePrefab; public GameObject explosionPrefab; public GameObject fixedMesh; public GameObject damagedMesh; public GameObject destroyedMesh; private ParticleSystem particleSmoke; private ParticleSystem particleFire; public void Start() { GameObject val = Object.Instantiate<GameObject>(particleSmokePrefab, particleSystemCentre.transform); particleSmoke = val.GetComponent<ParticleSystem>(); particleSmoke.Stop(); GameObject val2 = Object.Instantiate<GameObject>(particleFirePrefab, particleSystemCentre.transform); particleFire = val2.GetComponent<ParticleSystem>(); particleFire.Stop(); } public override void onHealthChange() { if (HPLessThanPercent(SmokeParticleHPThreshold)) { if (!particleSmoke.IsAlive()) { particleSmoke.Play(); } } else { particleSmoke.Stop(); } if (health < 0f) { fixedMesh.SetActive(false); damagedMesh.SetActive(false); destroyedMesh.SetActive(true); } else if (HPLessThanPercent(SmokeParticleHPThreshold)) { fixedMesh.SetActive(false); damagedMesh.SetActive(true); destroyedMesh.SetActive(false); } else { fixedMesh.SetActive(true); damagedMesh.SetActive(false); destroyedMesh.SetActive(false); } } public override void onDeath() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) particleFire.Play(); if ((Object)(object)explosionPrefab != (Object)null) { Object.Instantiate<GameObject>(explosionPrefab, explosionCentre.transform.position, explosionCentre.transform.rotation); } } public override void whileDead() { } public override void whileUndead() { } public override void Heal(float heal) { base.Heal(heal); } public override void HealPercent(float percentHeal) { base.HealPercent(percentHeal); } public override void onUndeath() { particleFire.Stop(); } public override void Damage() { } } internal class EnterVehicle : FVRInteractiveObject { public VehicleSeat vehicleSeat; } internal class ForkliftLift : FVRInteractiveObject { public Vector3 rotUpwards; public Vector3 rotRegular; public Vector3 rotDownwards; public GameObject lift; public float liftSpeed; public float minLiftY; public float maxLiftY; public void UpdateInteraction(FVRViveHand hand) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) Vector3 position = lift.transform.position; ((Component)this).transform.localEulerAngles = rotRegular; if (Vector2.Angle(hand.Input.TouchpadAxes, Vector2.up) <= 45f && hand.Input.TouchpadPressed && ((Vector2)(ref hand.Input.TouchpadAxes)).magnitude > 0.2f) { position.y += liftSpeed / 50f; ((Component)this).transform.localEulerAngles = rotUpwards; } if (Vector2.Angle(hand.Input.TouchpadAxes, Vector2.down) <= 45f && hand.Input.TouchpadPressed && ((Vector2)(ref hand.Input.TouchpadAxes)).magnitude > 0.2f) { position.y -= liftSpeed / 50f; ((Component)this).transform.localEulerAngles = rotDownwards; } if (position.y > maxLiftY) { position.y = maxLiftY; } else if (position.y < minLiftY) { position.y = minLiftY; } lift.transform.position = position; } } public class FuelNeedle : MonoBehaviour { public FuelTank tank; public GameObject needle; public bool isImperial; public Vector3 needleNoFuel; public Vector3 needleMaxFuel; public void Update() { //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) float num = tank.currentFuel; if (isImperial) { num *= 0.6213712f; } float num2 = Mathf.InverseLerp(0f, tank.maxFuel, num); needle.transform.localEulerAngles = Vector3.Lerp(needleNoFuel, needleMaxFuel, num2); } } public class FuelTank : VehicleDamagable { public float currentFuel; public float maxFuel; public float fuelUsagePer1000Rpm = 0.01f; public float leakMult; public GameObject explosionEffect; public bool BlowsOnDeath; public AudioSource leakSound; private new void FixedUpdate() { base.FixedUpdate(); float num = vehicle.motorRPM / 1000f; float num2 = num * (fuelUsagePer1000Rpm / 3000f); currentFuel -= num2; float num3 = Mathf.InverseLerp(maxHealth, 0f, health); currentFuel -= num3 * leakMult / 50f; if ((Object)(object)leakSound != (Object)null) { leakSound.volume = num3; } } public override void onDeath() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) base.onDeath(); if (BlowsOnDeath) { Object.Instantiate<GameObject>(explosionEffect, ((Component)this).transform.position, ((Component)this).transform.rotation); } } public float AddFuel(float fuelAdded) { currentFuel += fuelAdded; float num = maxFuel - currentFuel; if (num <= 0f) { return 0f; } return num; } } } namespace H3VRUtils { internal class LockGun : MonoBehaviour { public FVRPhysicalObject Firearm; public GameObject LockPos; public void Update() { } } } namespace H3VRUtils.Vehicles { public class ParkingBrakeClick : FVRInteractiveObject { public VehicleControl vehicle; public Vector3 positionOff; public Vector3 positionOn; public Vector3 rotationOff; public Vector3 rotationOn; public bool isOn; public VehicleAudioSet audioSet; } public class SpedometerNeedle : MonoBehaviour { public VehicleControl vehicle; public GameObject needle; public bool isImperial; public float maxSpeed; public Vector3 needleNoSpeed; public Vector3 needleMaxSpeed; public void Update() { //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) float num = Mathf.Abs(vehicle.speed); if (isImperial) { num *= 0.6213712f; } float num2 = Mathf.InverseLerp(0f, maxSpeed, num); needle.transform.localEulerAngles = Vector3.Lerp(needleNoSpeed, needleMaxSpeed, num2); } } internal class SteeringWheel : FVRInteractiveObject { public VehicleControl vehicle; public float resetLerpSpeed; public float maxRot; public bool isBraking; public bool reverseRot; [Header("Debug Values")] public Text rotText; public float rot; public float rh; public float lr; public float inlerp; public float lerp; public float rotAmt; public VehicleAudioSet audioSet; public void BeginInteraction(FVRViveHand hand) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) Transform child = ((Component)this).transform.GetChild(0); child.parent = null; Vector3 localEulerAngles = ((Component)this).transform.localEulerAngles; ((Component)this).transform.LookAt(((Component)hand).transform); ((Component)this).transform.localEulerAngles = new Vector3(localEulerAngles.x, ((Component)this).transform.localEulerAngles.y, localEulerAngles.z); child.parent = ((Component)this).transform; } public void EndInteraction(FVRViveHand hand) { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) Transform child = ((Component)this).transform.GetChild(0); child.parent = null; ((Component)this).transform.localEulerAngles = new Vector3(((Component)this).transform.localEulerAngles.x, 0f, ((Component)this).transform.localEulerAngles.z); child.parent = ((Component)this).transform; } public void UpdateInteraction(FVRViveHand hand) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) Vector3 localEulerAngles = ((Component)this).transform.localEulerAngles; ((Component)this).transform.LookAt(((Component)hand).transform); Vector3 localEulerAngles2 = ((Component)this).transform.localEulerAngles; rot = Mathf.DeltaAngle((float)Math.Round(localEulerAngles2.y), (float)Math.Round(localEulerAngles.y)); rotAmt += rot; if (rotAmt >= maxRot) { rotAmt = maxRot; ((Component)this).transform.localEulerAngles = localEulerAngles; } else if (rotAmt <= 0f - maxRot) { rotAmt = 0f - maxRot; ((Component)this).transform.localEulerAngles = localEulerAngles; } else { ((Component)this).transform.localEulerAngles = new Vector3(localEulerAngles.x, localEulerAngles2.y, localEulerAngles.z); } rh = localEulerAngles2.y; lr = localEulerAngles.y; SetRot(); if (Vector2.Angle(hand.Input.TouchpadAxes, -Vector2.up) <= 45f && hand.Input.TouchpadDown && ((Vector2)(ref hand.Input.TouchpadAxes)).magnitude > 0.3f) { isBraking = !isBraking; } float triggerFloat = hand.Input.TriggerFloat; if (isBraking) { vehicle.accel = 0f - triggerFloat; } else { vehicle.accel = triggerFloat; } } private void FixedUpdate() { //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)base.m_hand != (Object)null) { float num = resetLerpSpeed; if (rotAmt > 0f) { num = 0f - num; } if (rotAmt > num || rotAmt < 0f - num) { rotAmt += num; ((Component)this).transform.localEulerAngles = new Vector3(((Component)this).transform.localEulerAngles.x, ((Component)this).transform.localEulerAngles.y + num, ((Component)this).transform.localEulerAngles.z); vehicle.accel = 0f; SetRot(); } } } private void SetRot() { if (rotAmt > 0f) { inlerp = Mathf.InverseLerp(0f, maxRot, rotAmt); lerp = 0f - Mathf.Lerp(0f, 1f, inlerp); } else { inlerp = Mathf.InverseLerp(0f, 0f - maxRot, rotAmt); lerp = Mathf.Lerp(0f, 1f, inlerp); } if (reverseRot) { lerp = 0f - lerp; } vehicle.steer = lerp; } } [CreateAssetMenu(fileName = "New Vehicle Audio Set", menuName = "Vehicles/AudioSet", order = 0)] public class VehicleAudioSet : ScriptableObject { private static AudioEvent defaultAE; public AudioEvent VehicleStart; public AudioEvent VehicleIdle; public AudioEvent VehicleStop; public AudioEvent HandbrakeUp; public AudioEvent HandbrakeDown; public AudioEvent ShiftDownGear; public AudioEvent RevLoop; public AudioEvent ShiftUpGear; public AudioEvent Brake; public AudioEvent BrakeLong; public AudioEvent PedalSwitchSound; static VehicleAudioSet() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Expected O, but got Unknown //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) AudioEvent val = new AudioEvent(); val.PitchRange = new Vector2(0.98f, 1.04f); val.VolumeRange = new Vector2(0.98f, 1.04f); val.ClipLengthRange = new Vector2(1f, 1f); defaultAE = val; } } } public enum ControlMode { simple = 1, touch } public class VehicleControl : MonoBehaviour { [Serializable] public class CarWheels { public ConnectWheel wheels; } [Serializable] public class ConnectWheel { public bool frontWheelDrive = true; public Transform frontRight; public Transform frontLeft; public WheelSetting frontSetting; public bool backWheelDrive = true; public Transform backRight; public Transform backLeft; public WheelSetting rearSetting; } [Serializable] public class WheelSetting { public float Radius = 0.4f; public float Weight = 1000f; public float Distance = 0.2f; } [Serializable] public class CarLights { public Light[] brakeLights; public Light[] reverseLights; } [Serializable] public class CarSounds { public AudioSource IdleEngine; public AudioSource LowEngine; public AudioSource HighEngine; public float minPitch = 1f; public float maxPitch = 10f; public AudioSource nitro; public AudioSource switchGear; } [Serializable] public class CarParticles { public GameObject brakeParticlePerfab; public ParticleSystem shiftParticle1; public ParticleSystem shiftParticle2; private GameObject[] wheelParticle = (GameObject[])(object)new GameObject[4]; } [Serializable] public class CarSetting { public bool showNormalGizmos = false; public Transform carSteer; public HitGround[] hitGround; public List<Transform> cameraSwitchView; public float springs = 25000f; public float dampers = 1500f; public float carPower = 120f; public float shiftPower = 150f; public float brakePower = 8000f; public Vector3 shiftCentre = new Vector3(0f, -0.8f, 0f); public float maxSteerAngle = 25f; public float shiftDownRPM = 1500f; public float shiftUpRPM = 2500f; public float idleRPM = 500f; public float stiffness = 2f; public bool automaticGear = true; public float[] gears = new float[6] { -10f, 9f, 6f, 4.5f, 3f, 2.5f }; public float LimitBackwardSpeed = 60f; public float LimitForwardSpeed = 220f; } [Serializable] public class HitGround { public string tag = "street"; public bool grounded = false; public AudioClip brakeSound; public AudioClip groundSound; public Color brakeColor; } private class WheelComponent { public Transform wheel; public WheelCollider collider; public Vector3 startPos; public float rotation = 0f; public float rotation2 = 0f; public float maxSteer; public bool drive; public float pos_y = 0f; public WheelSetting settings; } public ControlMode controlMode = ControlMode.simple; public bool activeControl = false; public CarWheels carWheels; public CarLights carLights; public CarSounds carSounds; public CarParticles carParticles; public CarSetting carSetting; [HideInInspector] public float steer = 0f; [HideInInspector] public float accel = 0f; [HideInInspector] public bool brake; private bool shifmotor; [HideInInspector] public float curTorque = 100f; [HideInInspector] public float powerShift = 100f; [HideInInspector] public bool shift; private float torque = 100f; [HideInInspector] public float speed = 0f; private float lastSpeed = -10f; private bool shifting = false; private float[] efficiencyTable = new float[22] { 0.6f, 0.65f, 0.7f, 0.75f, 0.8f, 0.85f, 0.9f, 1f, 1f, 0.95f, 0.8f, 0.7f, 0.6f, 0.5f, 0.45f, 0.4f, 0.36f, 0.33f, 0.3f, 0.2f, 0.1f, 0.05f }; private float efficiencyTableStep = 250f; private float Pitch; private float PitchDelay; private float shiftTime = 0f; private float shiftDelay = 0f; [HideInInspector] public int currentGear = 0; [HideInInspector] public bool NeutralGear = true; [HideInInspector] public float motorRPM = 0f; [HideInInspector] public bool Backward = false; [HideInInspector] public float accelFwd = 0f; [HideInInspector] public float accelBack = 0f; [HideInInspector] public float steerAmount = 0f; private float wantedRPM = 0f; private float w_rotate; private float slip; private float slip2 = 0f; private GameObject[] Particle = (GameObject[])(object)new GameObject[4]; private Vector3 steerCurAngle; private Rigidbody myRigidbody; private WheelComponent[] wheels; public bool isOn = true; public bool isForciblyOff = false; private WheelComponent SetWheelComponent(Transform wheel, float maxSteer, bool drive, float pos_y, WheelSetting setting) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Expected O, but got Unknown //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) WheelComponent wheelComponent = new WheelComponent(); GameObject val = new GameObject(((Object)wheel).name + "WheelCollider"); val.transform.parent = ((Component)this).transform; val.transform.position = wheel.position; val.transform.eulerAngles = ((Component)this).transform.eulerAngles; pos_y = val.transform.localPosition.y; WheelCollider val2 = (WheelCollider)val.AddComponent(typeof(WheelCollider)); wheelComponent.wheel = wheel; wheelComponent.collider = val.GetComponent<WheelCollider>(); wheelComponent.drive = drive; wheelComponent.pos_y = pos_y; wheelComponent.maxSteer = maxSteer; wheelComponent.startPos = val.transform.localPosition; wheelComponent.settings = setting; return wheelComponent; } private void Awake() { //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_0228: Unknown result type (might be due to invalid IL or missing references) //IL_0250: Unknown result type (might be due to invalid IL or missing references) //IL_027f: Unknown result type (might be due to invalid IL or missing references) //IL_0284: Unknown result type (might be due to invalid IL or missing references) //IL_02be: Unknown result type (might be due to invalid IL or missing references) //IL_02c7: Unknown result type (might be due to invalid IL or missing references) //IL_02cc: Unknown result type (might be due to invalid IL or missing references) //IL_02fa: Unknown result type (might be due to invalid IL or missing references) if (carSetting.automaticGear) { NeutralGear = false; } myRigidbody = ((Component)((Component)this).transform).GetComponent<Rigidbody>(); wheels = new WheelComponent[4]; wheels[0] = SetWheelComponent(carWheels.wheels.frontRight, carSetting.maxSteerAngle, carWheels.wheels.frontWheelDrive, carWheels.wheels.frontRight.position.y, carWheels.wheels.frontSetting); wheels[1] = SetWheelComponent(carWheels.wheels.frontLeft, carSetting.maxSteerAngle, carWheels.wheels.frontWheelDrive, carWheels.wheels.frontLeft.position.y, carWheels.wheels.frontSetting); wheels[2] = SetWheelComponent(carWheels.wheels.backRight, 0f, carWheels.wheels.backWheelDrive, carWheels.wheels.backRight.position.y, carWheels.wheels.rearSetting); wheels[3] = SetWheelComponent(carWheels.wheels.backLeft, 0f, carWheels.wheels.backWheelDrive, carWheels.wheels.backLeft.position.y, carWheels.wheels.rearSetting); if (Object.op_Implicit((Object)(object)carSetting.carSteer)) { steerCurAngle = carSetting.carSteer.localEulerAngles; } WheelComponent[] array = wheels; foreach (WheelComponent wheelComponent in array) { WheelCollider collider = wheelComponent.collider; collider.suspensionDistance = wheelComponent.settings.Distance; JointSpring suspensionSpring = collider.suspensionSpring; suspensionSpring.spring = carSetting.springs; suspensionSpring.damper = carSetting.dampers; collider.suspensionSpring = suspensionSpring; collider.radius = wheelComponent.settings.Radius; collider.mass = wheelComponent.settings.Weight; WheelFrictionCurve val = collider.forwardFriction; ((WheelFrictionCurve)(ref val)).asymptoteValue = 5000f; ((WheelFrictionCurve)(ref val)).extremumSlip = 2f; ((WheelFrictionCurve)(ref val)).asymptoteSlip = 20f; ((WheelFrictionCurve)(ref val)).stiffness = carSetting.stiffness; collider.forwardFriction = val; val = collider.sidewaysFriction; ((WheelFrictionCurve)(ref val)).asymptoteValue = 7500f; ((WheelFrictionCurve)(ref val)).asymptoteSlip = 2f; ((WheelFrictionCurve)(ref val)).stiffness = carSetting.stiffness; collider.sidewaysFriction = val; } } public void TurnOnEngine(bool forcibly) { if (!isForciblyOff) { isOn = true; } else if (forcibly) { isForciblyOff = false; isOn = true; } } public void TurnOffEngine(bool forcibly) { isForciblyOff = forcibly; isOn = false; } public void ShiftTo(int newGear) { ((Component)carSounds.switchGear).GetComponent<AudioSource>().Play(); currentGear = newGear; if (currentGear == 0) { NeutralGear = true; } else { NeutralGear = false; } if (currentGear == -1) { currentGear = 0; } } public void ShiftUp(bool ignoreDelay) { float timeSinceLevelLoad = Time.timeSinceLevelLoad; if ((timeSinceLevelLoad < shiftDelay && !ignoreDelay) || currentGear >= carSetting.gears.Length - 1) { return; } ((Component)carSounds.switchGear).GetComponent<AudioSource>().Play(); if (!carSetting.automaticGear) { if (currentGear == 0) { if (NeutralGear) { currentGear++; NeutralGear = false; } else { NeutralGear = true; } } else { currentGear++; } } else { currentGear++; } shiftDelay = timeSinceLevelLoad + 1f; shiftTime = 1.5f; } public void ShiftDown(bool ignoreDelay) { float timeSinceLevelLoad = Time.timeSinceLevelLoad; if ((timeSinceLevelLoad < shiftDelay && !ignoreDelay) || (currentGear <= 0 && !NeutralGear)) { return; } ((Component)carSounds.switchGear).GetComponent<AudioSource>().Play(); if (!carSetting.automaticGear) { if (currentGear == 1) { if (!NeutralGear) { currentGear--; NeutralGear = true; } } else if (currentGear == 0) { NeutralGear = false; } else { currentGear--; } } else { currentGear--; } shiftDelay = timeSinceLevelLoad + 0.1f; shiftTime = 2f; } private void OnCollisionEnter(Collision collision) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)((Component)collision.transform.root).GetComponent<VehicleControl>())) { VehicleControl component = ((Component)collision.transform.root).GetComponent<VehicleControl>(); Vector3 relativeVelocity = collision.relativeVelocity; component.slip2 = Mathf.Clamp(((Vector3)(ref relativeVelocity)).magnitude, 0f, 10f); myRigidbody.angularVelocity = new Vector3((0f - myRigidbody.angularVelocity.x) * 0.5f, myRigidbody.angularVelocity.y * 0.5f, (0f - myRigidbody.angularVelocity.z) * 0.5f); myRigidbody.velocity = new Vector3(myRigidbody.velocity.x, myRigidbody.velocity.y * 0.5f, myRigidbody.velocity.z); } } private void OnCollisionStay(Collision collision) { if (Object.op_Implicit((Object)(object)((Component)collision.transform.root).GetComponent<VehicleControl>())) { ((Component)collision.transform.root).GetComponent<VehicleControl>().slip2 = 5f; } } private void Update() { } private void FixedUpdate() { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_0704: Unknown result type (might be due to invalid IL or missing references) //IL_0709: Unknown result type (might be due to invalid IL or missing references) //IL_0751: Unknown result type (might be due to invalid IL or missing references) //IL_075a: Unknown result type (might be due to invalid IL or missing references) //IL_075f: Unknown result type (might be due to invalid IL or missing references) //IL_079b: Unknown result type (might be due to invalid IL or missing references) //IL_0acf: Unknown result type (might be due to invalid IL or missing references) //IL_0ae0: Unknown result type (might be due to invalid IL or missing references) //IL_0ae5: Unknown result type (might be due to invalid IL or missing references) //IL_0fca: Unknown result type (might be due to invalid IL or missing references) //IL_0fd4: Unknown result type (might be due to invalid IL or missing references) //IL_0ee6: Unknown result type (might be due to invalid IL or missing references) //IL_0eed: Unknown result type (might be due to invalid IL or missing references) //IL_0ef2: Unknown result type (might be due to invalid IL or missing references) //IL_0f0c: Unknown result type (might be due to invalid IL or missing references) //IL_0f17: Unknown result type (might be due to invalid IL or missing references) //IL_0f1c: Unknown result type (might be due to invalid IL or missing references) //IL_0f25: Unknown result type (might be due to invalid IL or missing references) //IL_0fec: Unknown result type (might be due to invalid IL or missing references) //IL_0b3b: Unknown result type (might be due to invalid IL or missing references) //IL_0b40: Unknown result type (might be due to invalid IL or missing references) //IL_0d23: Unknown result type (might be due to invalid IL or missing references) if (!isOn) { accel = 0f; } Vector3 velocity = myRigidbody.velocity; speed = ((Vector3)(ref velocity)).magnitude * 2.7f; if (speed < lastSpeed - 10f && slip < 10f) { slip = lastSpeed / 15f; } lastSpeed = speed; if (slip2 != 0f) { slip2 = Mathf.MoveTowards(slip2, 0f, 0.1f); } myRigidbody.centerOfMass = carSetting.shiftCentre; if (!carWheels.wheels.frontWheelDrive && !carWheels.wheels.backWheelDrive) { accel = 0f; } if (Object.op_Implicit((Object)(object)carSetting.carSteer)) { carSetting.carSteer.localEulerAngles = new Vector3(steerCurAngle.x, steerCurAngle.y, steerCurAngle.z + steer * -120f); } if (carSetting.automaticGear && currentGear == 1 && accel < 0f) { if (speed < 5f) { ShiftDown(ignoreDelay: false); } } else if (carSetting.automaticGear && currentGear == 0 && accel > 0f) { if (speed < 5f) { ShiftUp(ignoreDelay: false); } } else if (carSetting.automaticGear && motorRPM > carSetting.shiftUpRPM && accel > 0f && speed > 10f && !brake) { ShiftUp(ignoreDelay: false); } else if (carSetting.automaticGear && motorRPM < carSetting.shiftDownRPM && currentGear > 1) { ShiftDown(ignoreDelay: false); } if (speed < 1f) { Backward = true; } if (currentGear != 0 || !Backward) { Backward = false; } Light[] brakeLights = carLights.brakeLights; foreach (Light val in brakeLights) { if (brake || accel < 0f || speed < 1f) { val.intensity = Mathf.MoveTowards(val.intensity, 8f, 0.5f); } else { val.intensity = Mathf.MoveTowards(val.intensity, 0f, 0.5f); } ((Behaviour)val).enabled = val.intensity != 0f; } Light[] reverseLights = carLights.reverseLights; foreach (Light val2 in reverseLights) { if (speed > 2f && currentGear == 0) { val2.intensity = Mathf.MoveTowards(val2.intensity, 8f, 0.5f); } else { val2.intensity = Mathf.MoveTowards(val2.intensity, 0f, 0.5f); } ((Behaviour)val2).enabled = val2.intensity != 0f; } wantedRPM = 5500f * accel * 0.1f + wantedRPM * 0.9f; float num = 0f; int num2 = 0; bool flag = false; int num3 = 0; WheelComponent[] array = wheels; WheelHit val4 = default(WheelHit); foreach (WheelComponent wheelComponent in array) { WheelCollider collider = wheelComponent.collider; if (wheelComponent.drive) { num = ((!NeutralGear && brake && currentGear < 2) ? (num + accel * carSetting.idleRPM) : (NeutralGear ? (num + carSetting.idleRPM * accel) : (num + collider.rpm))); num2++; } if (brake || accel < 0f) { if (accel < 0f || (brake && (wheelComponent == wheels[2] || wheelComponent == wheels[3]))) { if (brake && accel > 0f) { slip = Mathf.Lerp(slip, 5f, accel * 0.01f); } else if (speed > 1f) { slip = Mathf.Lerp(slip, 1f, 0.002f); } else { slip = Mathf.Lerp(slip, 1f, 0.02f); } wantedRPM = 0f; collider.brakeTorque = carSetting.brakePower; wheelComponent.rotation = w_rotate; } } else { float brakeTorque; if (accel == 0f || NeutralGear) { float num5 = (collider.brakeTorque = 1000f); brakeTorque = num5; } else { float num5 = (collider.brakeTorque = 0f); brakeTorque = num5; } collider.brakeTorque = brakeTorque; slip = ((!(speed > 0f)) ? (slip = Mathf.Lerp(slip, 0.01f, 0.02f)) : ((!(speed > 100f)) ? (slip = Mathf.Lerp(slip, 1.5f, 0.02f)) : (slip = Mathf.Lerp(slip, 1f + Mathf.Abs(steer), 0.02f)))); w_rotate = wheelComponent.rotation; } WheelFrictionCurve val3 = collider.forwardFriction; ((WheelFrictionCurve)(ref val3)).asymptoteValue = 5000f; ((WheelFrictionCurve)(ref val3)).extremumSlip = 2f; ((WheelFrictionCurve)(ref val3)).asymptoteSlip = 20f; ((WheelFrictionCurve)(ref val3)).stiffness = carSetting.stiffness / (slip + slip2); collider.forwardFriction = val3; val3 = collider.sidewaysFriction; ((WheelFrictionCurve)(ref val3)).stiffness = carSetting.stiffness / (slip + slip2); ((WheelFrictionCurve)(ref val3)).extremumSlip = 0.2f + Mathf.Abs(steer); collider.sidewaysFriction = val3; if (shift && currentGear > 1 && speed > 50f && shifmotor && Mathf.Abs(steer) < 0.2f) { if (powerShift == 0f) { shifmotor = false; } powerShift = Mathf.MoveTowards(powerShift, 0f, Time.deltaTime * 10f); carSounds.nitro.volume = Mathf.Lerp(carSounds.nitro.volume, 1f, Time.deltaTime * 10f); if (!carSounds.nitro.isPlaying) { ((Component)carSounds.nitro).GetComponent<AudioSource>().Play(); } curTorque = ((!(powerShift > 0f)) ? carSetting.carPower : carSetting.shiftPower); carParticles.shiftParticle1.emissionRate = Mathf.Lerp(carParticles.shiftParticle1.emissionRate, (float)((powerShift > 0f) ? 50 : 0), Time.deltaTime * 10f); carParticles.shiftParticle2.emissionRate = Mathf.Lerp(carParticles.shiftParticle2.emissionRate, (float)((powerShift > 0f) ? 50 : 0), Time.deltaTime * 10f); } else { if (powerShift > 20f) { shifmotor = true; } carSounds.nitro.volume = Mathf.MoveTowards(carSounds.nitro.volume, 0f, Time.deltaTime * 2f); if (carSounds.nitro.volume == 0f) { carSounds.nitro.Stop(); } powerShift = Mathf.MoveTowards(powerShift, 100f, Time.deltaTime * 5f); curTorque = carSetting.carPower; carParticles.shiftParticle1.emissionRate = Mathf.Lerp(carParticles.shiftParticle1.emissionRate, 0f, Time.deltaTime * 10f); carParticles.shiftParticle2.emissionRate = Mathf.Lerp(carParticles.shiftParticle2.emissionRate, 0f, Time.deltaTime * 10f); } wheelComponent.rotation = Mathf.Repeat(wheelComponent.rotation + Time.deltaTime * collider.rpm * 360f / 60f, 360f); wheelComponent.rotation2 = Mathf.Lerp(wheelComponent.rotation2, collider.steerAngle, 0.1f); wheelComponent.wheel.localRotation = Quaternion.Euler(wheelComponent.rotation, wheelComponent.rotation2, 0f); Vector3 localPosition = wheelComponent.wheel.localPosition; if (collider.GetGroundHit(ref val4)) { if (Object.op_Implicit((Object)(object)carParticles.brakeParticlePerfab)) { if ((Object)(object)Particle[num3] == (Object)null) { Particle[num3] = Object.Instantiate<GameObject>(carParticles.brakeParticlePerfab, wheelComponent.wheel.position, Quaternion.identity); ((Object)Particle[num3]).name = "WheelParticle"; Particle[num3].transform.parent = ((Component)this).transform; Particle[num3].AddComponent<AudioSource>(); Particle[num3].GetComponent<AudioSource>().maxDistance = 50f; Particle[num3].GetComponent<AudioSource>().spatialBlend = 1f; Particle[num3].GetComponent<AudioSource>().dopplerLevel = 5f; Particle[num3].GetComponent<AudioSource>().rolloffMode = (AudioRolloffMode)2; } ParticleSystem component = Particle[num3].GetComponent<ParticleSystem>(); bool flag2 = false; for (int l = 0; l < carSetting.hitGround.Length; l++) { if (((Component)((WheelHit)(ref val4)).collider).CompareTag(carSetting.hitGround[l].tag)) { flag2 = carSetting.hitGround[l].grounded; if ((brake || Mathf.Abs(((WheelHit)(ref val4)).sidewaysSlip) > 0.5f) && speed > 1f) { Particle[num3].GetComponent<AudioSource>().clip = carSetting.hitGround[l].brakeSound; } else if ((Object)(object)Particle[num3].GetComponent<AudioSource>().clip != (Object)(object)carSetting.hitGround[l].groundSound && !Particle[num3].GetComponent<AudioSource>().isPlaying) { Particle[num3].GetComponent<AudioSource>().clip = carSetting.hitGround[l].groundSound; } Particle[num3].GetComponent<ParticleSystem>().startColor = carSetting.hitGround[l].brakeColor; } } if (flag2 && speed > 5f && !brake) { component.enableEmission = true; Particle[num3].GetComponent<AudioSource>().volume = 0.5f; if (!Particle[num3].GetComponent<AudioSource>().isPlaying) { Particle[num3].GetComponent<AudioSource>().Play(); } } else if ((brake || Mathf.Abs(((WheelHit)(ref val4)).sidewaysSlip) > 0.6f) && speed > 1f) { if (accel < 0f || ((brake || Mathf.Abs(((WheelHit)(ref val4)).sidewaysSlip) > 0.6f) && (wheelComponent == wheels[2] || wheelComponent == wheels[3]))) { if (!Particle[num3].GetComponent<AudioSource>().isPlaying) { Particle[num3].GetComponent<AudioSource>().Play(); } component.enableEmission = true; Particle[num3].GetComponent<AudioSource>().volume = 10f; } } else { component.enableEmission = false; Particle[num3].GetComponent<AudioSource>().volume = Mathf.Lerp(Particle[num3].GetComponent<AudioSource>().volume, 0f, Time.deltaTime * 10f); } } localPosition.y -= Vector3.Dot(wheelComponent.wheel.position - ((WheelHit)(ref val4)).point, ((Component)this).transform.TransformDirection(0f, 1f, 0f) / ((Component)this).transform.lossyScale.x) - collider.radius; localPosition.y = Mathf.Clamp(localPosition.y, -10f, wheelComponent.pos_y); flag = flag || wheelComponent.drive; } else { if ((Object)(object)Particle[num3] != (Object)null) { ParticleSystem component2 = Particle[num3].GetComponent<ParticleSystem>(); component2.enableEmission = false; } localPosition.y = wheelComponent.startPos.y - wheelComponent.settings.Distance; myRigidbody.AddForce(Vector3.down * 5000f); } num3++; wheelComponent.wheel.localPosition = localPosition; } if (num2 > 1) { num /= (float)num2; } motorRPM = 0.95f * motorRPM + 0.05f * Mathf.Abs(num * carSetting.gears[currentGear]); if (motorRPM > 5500f) { motorRPM = 5200f; } int num7 = (int)(motorRPM / efficiencyTableStep); if (num7 >= efficiencyTable.Length) { num7 = efficiencyTable.Length - 1; } if (num7 < 0) { num7 = 0; } float num8 = curTorque * carSetting.gears[currentGear] * efficiencyTable[num7]; WheelComponent[] array2 = wheels; foreach (WheelComponent wheelComponent2 in array2) { WheelCollider collider2 = wheelComponent2.collider; if (wheelComponent2.drive) { if (Mathf.Abs(collider2.rpm) > Mathf.Abs(wantedRPM)) { collider2.motorTorque = 0f; } else { float motorTorque = collider2.motorTorque; if (!brake && accel != 0f && !NeutralGear) { if ((speed < carSetting.LimitForwardSpeed && currentGear > 0) || (speed < carSetting.LimitBackwardSpeed && currentGear == 0)) { collider2.motorTorque = motorTorque * 0.9f + num8 * 1f; } else { collider2.motorTorque = 0f; collider2.brakeTorque = 2000f; } } else { collider2.motorTorque = 0f; } } } if (brake || slip2 > 2f) { collider2.steerAngle = Mathf.Lerp(collider2.steerAngle, steer * wheelComponent2.maxSteer, 0.02f); continue; } float num9 = Mathf.Clamp(speed / carSetting.maxSteerAngle, 1f, carSetting.maxSteerAngle); collider2.steerAngle = steer * (wheelComponent2.maxSteer / num9); } Pitch = Mathf.Clamp(1.2f + (motorRPM - carSetting.idleRPM) / (carSetting.shiftUpRPM - carSetting.idleRPM), 1f, 10f); shiftTime = Mathf.MoveTowards(shiftTime, 0f, 0.1f); if (Pitch == 1f) { carSounds.IdleEngine.volume = Mathf.Lerp(carSounds.IdleEngine.volume, 1f, 0.1f); carSounds.LowEngine.volume = Mathf.Lerp(carSounds.LowEngine.volume, 0.5f, 0.1f); carSounds.HighEngine.volume = Mathf.Lerp(carSounds.HighEngine.volume, 0f, 0.1f); } else { carSounds.IdleEngine.volume = Mathf.Lerp(carSounds.IdleEngine.volume, 1.8f - Pitch, 0.1f); if ((Pitch > PitchDelay || accel > 0f) && shiftTime == 0f) { carSounds.LowEngine.volume = Mathf.Lerp(carSounds.LowEngine.volume, 0f, 0.2f); carSounds.HighEngine.volume = Mathf.Lerp(carSounds.HighEngine.volume, 1f, 0.1f); } else { carSounds.LowEngine.volume = Mathf.Lerp(carSounds.LowEngine.volume, 0.5f, 0.1f); carSounds.HighEngine.volume = Mathf.Lerp(carSounds.HighEngine.volume, 0f, 0.2f); } carSounds.HighEngine.pitch = Pitch; carSounds.LowEngine.pitch = Pitch; PitchDelay = Pitch; } if (!isOn) { carSounds.IdleEngine.volume = 0f; carSounds.LowEngine.volume = 0f; carSounds.HighEngine.volume = 0f; } } private void OnDrawGizmos() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) if (carSetting.showNormalGizmos && !Application.isPlaying) { Matrix4x4 matrix = Matrix4x4.TRS(((Component)this).transform.position, ((Component)this).transform.rotation, ((Component)this).transform.lossyScale); Gizmos.matrix = matrix; Gizmos.color = new Color(1f, 0f, 0f, 0.5f); Gizmos.DrawCube(Vector3.up / 1.5f, new Vector3(2.5f, 2f, 6f)); Gizmos.DrawSphere(carSetting.shiftCentre / ((Component)this).transform.lossyScale.x, 0.2f); } } } namespace H3VRUtils.Vehicles { [Serializable] public class VehicleDamagableMult { public float projectileMult = 1f; public float meleeMult = 1f; public float explosionMult = 1f; public float piercingMult = 1f; public float cuttingMult = 1f; public float thermalMult = 1f; public float bluntMult = 1f; public float totalKineticMult = 1f; } public class VehicleDamagable : MonoBehaviour { public float health; public float maxHealth; public float minHealth; public VehicleDamagableMult dmgMult; public VehicleControl vehicle; public bool dead; private float prevhealth; public virtual void FixedUpdate() { if (health < 0f) { if (!dead) { onDeath(); dead = true; } whileDead(); } else { if (dead) { onUndeath(); dead = false; } whileUndead(); } if (health < minHealth) { health = minHealth; } if (health != prevhealth) { onHealthChange(); } prevhealth = health; } public virtual void onHealthChange() { } public bool HPLessThan(float num) { if (health < num) { return true; } return false; } public bool HPLessThanPercent(float num) { if (health < num * maxHealth) { return true; } return false; } public virtual void onDeath() { } public virtual void whileDead() { } public virtual void whileUndead() { } public virtual void onUndeath() { } public virtual void HealPercent(float percentHeal) { Heal(percentHeal * maxHealth); Debug.Log((object)("percenthealing for " + percentHeal)); } public virtual void Heal(float heal) { health += heal; Debug.Log((object)("Healed for " + heal)); } public virtual void Damage() { } public float getDamage() { return 0f; } } public class VehicleRepairTool : MonoBehaviour { public float percentHeal; private void OnCollisionEnter(Collision collision) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) Vector3 relativeVelocity = collision.relativeVelocity; if (!(((Vector3)(ref relativeVelocity)).magnitude < 2f)) { VehicleDamagable component = collision.gameObject.GetComponent<VehicleDamagable>(); if ((Object)(object)component != (Object)null) { component.HealPercent(percentHeal); } } } } internal class VehicleSeat : MonoBehaviour { public FVRViveHand hand; public GameObject SitPos; public GameObject EjectPos; public void Update() { //IL_002e: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)hand != (Object)null) { ((Component)hand.MovementManager).transform.position = SitPos.transform.position; } } } }
Modmas2024_Item52.dll
Decompiled 3 weeks agousing System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using FistVR; using OtherLoader; using UnityEngine; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace Modmas2024.Modmas2024_Item52; [BepInPlugin("Modmas2024.Modmas2024_Item52", "Modmas2024_Item52", "0.0.1")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class Modmas2024_Item52Plugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { OtherLoader.RegisterDirectLoad(BasePath, "Modmas2024.Modmas2024_Item52", "", "", "modmas2024_item52", ""); } } public class ProjectileExtractor : MonoBehaviour { public FVRFireArmRound Round; public BallisticProjectile Projectile; [ContextMenu("Extract")] public void Extract() { if ((Object)(object)Round != (Object)null && (Object)(object)Projectile == (Object)null) { Projectile = Object.Instantiate<GameObject>(Round.BallisticProjectilePrefab).GetComponent<BallisticProjectile>(); } if ((Object)(object)Projectile.ExtraDisplay != (Object)null) { Object.Instantiate<GameObject>(Projectile.ExtraDisplay); } foreach (Submunition submunition in Projectile.Submunitions) { foreach (GameObject prefab in submunition.Prefabs) { Object.Instantiate<GameObject>(prefab); } } } }
Story_LongshotMF.dll
Decompiled 3 weeks agousing System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using FistVR; using HarmonyLib; using OtherLoader; using UnityEngine; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] public class FlickerLight : MonoBehaviour { public float MinLightIntensity = 0.5f; public float MaxLightIntensity = 2.3f; public float AccelerateTime = 0.15f; private float _targetIntensity = 1f; private float _lastIntensity = 1f; private float _timePassed = 0f; private Light _lt; private const double Tolerance = 0.0001; private void Start() { _lt = ((Component)this).GetComponent<Light>(); _lastIntensity = _lt.intensity; FixedUpdate(); } private void FixedUpdate() { _timePassed += Time.deltaTime; _lt.intensity = Mathf.Lerp(_lastIntensity, _targetIntensity, _timePassed / AccelerateTime); if ((double)Mathf.Abs(_lt.intensity - _targetIntensity) < 0.0001) { _lastIntensity = _lt.intensity; _targetIntensity = Random.Range(MinLightIntensity, MaxLightIntensity); _timePassed = 0f; } } } [RequireComponent(typeof(MeshRenderer))] public class UVOffset : MonoBehaviour { public float scrollSpeed = 0.5f; public bool scrollY = true; private MeshRenderer renderer; private void Start() { renderer = ((Component)this).GetComponent<MeshRenderer>(); } private void Update() { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) float num = Time.time * scrollSpeed; ((Renderer)renderer).material.SetTextureOffset("_MainTex", (!scrollY) ? new Vector2(0f, num) : new Vector2(num, 0f)); } } namespace Storymods.Story_LongshotMF; [BepInPlugin("Storymods.Story_LongshotMF", "Story_LongshotMF", "1.0.0")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class Story_LongshotMFPlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Storymods.Story_LongshotMF"); OtherLoader.RegisterDirectLoad(BasePath, "Storymods.Story_LongshotMF", "", "", "modmas2024_item41", ""); } } public class Cabernade : MonoBehaviour { public GameObject caberUnexploded; public GameObject caberExploded; public bool isCaberKablooey; public void OnCollisionEnter(Collision col) { if (!isCaberKablooey) { CaberBlowUp(); } } public void CaberBlowUp() { caberUnexploded.SetActive(false); caberExploded.SetActive(true); isCaberKablooey = true; } } public class SosigRangeEditor : MonoBehaviour { public GameObject sosigParent; public float modifierNumber = 1f; public bool doesHavePerfectFOV = false; private void Start() { sosigParent = ((Component)((Component)this).transform.root).gameObject; Sosig component = ((Component)((Component)this).transform).GetComponent<Sosig>(); component.MaxSightRange *= modifierNumber; if (doesHavePerfectFOV) { component.MaxFOV = 360f; } else { component.MaxFOV *= modifierNumber; } } }
Zbroyar_Z_008.dll
Decompiled 3 weeks agousing System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using FistVR; using HarmonyLib; using OtherLoader; using UnityEngine; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace MeatKit { public class HideInNormalInspectorAttribute : PropertyAttribute { } } namespace localpcnerd.Zbroyar_Z_008 { [BepInPlugin("localpcnerd.Zbroyar_Z_008", "Zbroyar_Z_008", "1.0.0")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class Zbroyar_Z_008Plugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "localpcnerd.Zbroyar_Z_008"); OtherLoader.RegisterDirectLoad(BasePath, "localpcnerd.Zbroyar_Z_008", "", "", "modmas2024_item64", ""); } } } public class LockBoltOnSafe : OpenBoltSecondarySelectorSwitch { public OpenBoltReceiverBolt OBRB; public OpenBoltReceiver OBR; public void Update() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) if ((int)OBR.FireSelector_Modes[OBR.m_fireSelectorMode].ModeType == 0) { ((FVRInteractiveObject)OBRB).ForceBreakInteraction(); } } } public class Powerfist : FVRPhysicalObject { [Header("Fist Properties")] public PunchArea punchArea; public float velocityThreshold; public Animator anim; public override void UpdateInteraction(FVRViveHand hand) { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) ((FVRPhysicalObject)this).UpdateInteraction(hand); float triggerFloat = hand.Input.TriggerFloat; anim.SetFloat("Blend", triggerFloat); if (triggerFloat > 0.7f) { Vector3 velocity = ((FVRPhysicalObject)this).RootRigidbody.velocity; if (((Vector3)(ref velocity)).magnitude >= velocityThreshold) { hand.Buzz(hand.Buzzer.Buzz_GunShot); punchArea.canPunch = true; return; } } punchArea.canPunch = false; } } public class PunchArea : MonoBehaviour { [HideInInspector] public bool canPunch; public GameObject spawnOnPunch; public Transform SOPPos; public void OnTriggerEnter(Collider other) { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) Rigidbody componentInParent = ((Component)other).GetComponentInParent<Rigidbody>(); if (canPunch && Object.op_Implicit((Object)(object)componentInParent)) { Object.Instantiate<GameObject>(spawnOnPunch, SOPPos.position, SOPPos.rotation); } } } public class Ripper : FVRPhysicalObject { [Header("Ripper")] public AudioSource SawAudio; public AudioSource StartingAudio; public AudioClip AudClip_Start; public AudioClip AudClip_Idle; public AudioClip AudClip_Buzzing; public AudioClip AudClip_Hitting; private bool m_isRunning; private float m_currentCableLength; private float m_lastCableLength; private float m_motorSpeed; private float triggerAmount; private float m_sawingIntesity; public bool UsesBladeSolidBits = true; public Renderer BladeSolid; public Renderer BladeBits; [Tooltip("Alternative to BladeSolidBits, repeatedly toggles between set of blade objects to emulate movement. When saw is off, defaults to index 0 object.")] public bool CycleBladeObjects; public GameObject[] BladeObjects; [Tooltip("Time each object is enabled, lower to cycle faster.")] public float BladeObjectSwitchInterval; private Material m_matBladeSolid; private Material m_matBladeBits; public Collider[] BladeCols; private HashSet<Collider> m_bladeCols = new HashSet<Collider>(); public ParticleSystem Sparks; private EmitParams emitParams; public Transform BladePoint1; public Transform BladePoint2; private List<IFVRDamageable> DamageablesToDo; private HashSet<IFVRDamageable> DamageablesToDoHS; private List<Vector3> DamageableHitPoints; private List<Vector3> DamageableHitNormals; private float TimeSinceDamageDealing = 0.2f; public ParticleSystem EngineSmoke; public bool UsesEngineRot = true; public Transform EngineRot; public float PerceptibleEventVolume = 50f; public float PerceptibleEventRange = 30f; private float m_timeTilPerceptibleEventTick = 0.2f; private float timeSinceCollision = 1f; private int framesTilFlash; private float bladeObjectCycleTime; private int bladeIndex = 0; private float timeSinceTryTurnOff; public override void Awake() { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) ((FVRPhysicalObject)this).Awake(); emitParams = default(EmitParams); if (UsesBladeSolidBits) { m_matBladeSolid = BladeSolid.materials[0]; m_matBladeBits = BladeBits.material; } for (int i = 0; i < BladeCols.Length; i++) { m_bladeCols.Add(BladeCols[i]); } DamageablesToDo = new List<IFVRDamageable>(); DamageablesToDoHS = new HashSet<IFVRDamageable>(); DamageableHitPoints = new List<Vector3>(); DamageableHitNormals = new List<Vector3>(); } public override void Start() { ((FVRInteractiveObject)this).Start(); } public override void UpdateInteraction(FVRViveHand hand) { ((FVRPhysicalObject)this).UpdateInteraction(hand); if (((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && !base.IsAltHeld) { triggerAmount = hand.Input.TriggerFloat; if (((hand.IsInStreamlinedMode && hand.Input.BYButtonDown && m_isRunning) || (!hand.IsInStreamlinedMode && hand.Input.TouchpadDown && m_isRunning)) && timeSinceTryTurnOff <= 0f) { timeSinceTryTurnOff = 0.2f; Debug.Log((object)"attempting to shut off ripper"); m_motorSpeed = 0f; m_isRunning = false; } if (((hand.IsInStreamlinedMode && hand.Input.BYButtonDown && !m_isRunning) || (!hand.IsInStreamlinedMode && hand.Input.TouchpadDown && !m_isRunning)) && timeSinceTryTurnOff <= 0f) { timeSinceTryTurnOff = 0.2f; Debug.Log((object)"turning on ripper"); m_isRunning = true; m_currentCableLength = 0f; SetCableLength(8f); } } } public void OnCollisionStay(Collision col) { //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_0190: Unknown result type (might be due to invalid IL or missing references) //IL_019b: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_01c3: Unknown result type (might be due to invalid IL or missing references) //IL_01c8: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Unknown result type (might be due to invalid IL or missing references) //IL_01ce: Unknown result type (might be due to invalid IL or missing references) //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_01d7: Unknown result type (might be due to invalid IL or missing references) //IL_01dc: Unknown result type (might be due to invalid IL or missing references) //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_01df: Unknown result type (might be due to invalid IL or missing references) //IL_01e1: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Unknown result type (might be due to invalid IL or missing references) //IL_01ee: Unknown result type (might be due to invalid IL or missing references) //IL_01f7: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Unknown result type (might be due to invalid IL or missing references) //IL_0207: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Unknown result type (might be due to invalid IL or missing references) //IL_0220: Unknown result type (might be due to invalid IL or missing references) //IL_0222: Unknown result type (might be due to invalid IL or missing references) //IL_0224: Unknown result type (might be due to invalid IL or missing references) //IL_022e: Unknown result type (might be due to invalid IL or missing references) //IL_0233: Unknown result type (might be due to invalid IL or missing references) //IL_0238: Unknown result type (might be due to invalid IL or missing references) //IL_023a: Unknown result type (might be due to invalid IL or missing references) //IL_023c: Unknown result type (might be due to invalid IL or missing references) //IL_0243: Unknown result type (might be due to invalid IL or missing references) //IL_0248: Unknown result type (might be due to invalid IL or missing references) //IL_024d: Unknown result type (might be due to invalid IL or missing references) //IL_0255: Unknown result type (might be due to invalid IL or missing references) //IL_0263: Unknown result type (might be due to invalid IL or missing references) //IL_0288: Unknown result type (might be due to invalid IL or missing references) //IL_0296: Unknown result type (might be due to invalid IL or missing references) //IL_02aa: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) if (!m_isRunning || !(m_sawingIntesity > 0.1f)) { return; } int num = 0; for (int i = 0; i < col.contacts.Length; i++) { if (!m_bladeCols.Contains(((ContactPoint)(ref col.contacts[i])).thisCollider)) { continue; } IFVRDamageable component = ((Component)((Component)((ContactPoint)(ref col.contacts[i])).otherCollider).transform).gameObject.GetComponent<IFVRDamageable>(); if (component != null && DamageablesToDoHS.Add(component)) { DamageablesToDo.Add(component); DamageableHitPoints.Add(((ContactPoint)(ref col.contacts[i])).point); DamageableHitNormals.Add(((ContactPoint)(ref col.contacts[i])).normal); } if (component == null && (Object)(object)((ContactPoint)(ref col.contacts[i])).otherCollider.attachedRigidbody != (Object)null) { component = ((Component)((ContactPoint)(ref col.contacts[i])).otherCollider.attachedRigidbody).gameObject.GetComponent<IFVRDamageable>(); if (DamageablesToDoHS.Add(component)) { DamageablesToDo.Add(component); DamageableHitPoints.Add(((ContactPoint)(ref col.contacts[i])).point); DamageableHitNormals.Add(((ContactPoint)(ref col.contacts[i])).normal); } } if (num < 2) { timeSinceCollision = 0f; num++; Vector3 closestValidPoint = ((FVRInteractiveObject)this).GetClosestValidPoint(BladePoint1.position, BladePoint2.position, ((ContactPoint)(ref col.contacts[i])).point); Vector3 val = ((ContactPoint)(ref col.contacts[i])).point - closestValidPoint; val = Vector3.ClampMagnitude(val, 0.04f); Vector3 val2 = closestValidPoint + val; ((EmitParams)(ref emitParams)).position = val2; Vector3 val3 = Vector3.Cross(((Vector3)(ref val)).normalized, ((Component)this).transform.right) * Random.Range(1f, 10f); val3 += Random.onUnitSphere * 3f; val3 += val * 2f; ((EmitParams)(ref emitParams)).velocity = val3; Sparks.Emit(emitParams, 1); if (framesTilFlash <= 0) { framesTilFlash = Random.Range(3, 7); FXM.InitiateMuzzleFlash(val2, ((ContactPoint)(ref col.contacts[i])).normal, Random.Range(0.25f, 2f), Color.white, Random.Range(0.5f, 1f)); } } } } public override void FVRUpdate() { //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Expected O, but got Unknown //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Expected O, but got Unknown //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_023c: Unknown result type (might be due to invalid IL or missing references) //IL_0241: Unknown result type (might be due to invalid IL or missing references) //IL_0260: Unknown result type (might be due to invalid IL or missing references) //IL_0265: Unknown result type (might be due to invalid IL or missing references) //IL_02c4: Unknown result type (might be due to invalid IL or missing references) //IL_02c9: Unknown result type (might be due to invalid IL or missing references) //IL_02cd: Unknown result type (might be due to invalid IL or missing references) //IL_02d2: Unknown result type (might be due to invalid IL or missing references) //IL_02f6: Unknown result type (might be due to invalid IL or missing references) //IL_069c: Unknown result type (might be due to invalid IL or missing references) //IL_06a1: Unknown result type (might be due to invalid IL or missing references) //IL_057b: Unknown result type (might be due to invalid IL or missing references) //IL_0580: Unknown result type (might be due to invalid IL or missing references) //IL_059f: Unknown result type (might be due to invalid IL or missing references) //IL_05a4: Unknown result type (might be due to invalid IL or missing references) //IL_04b1: Unknown result type (might be due to invalid IL or missing references) //IL_04b6: Unknown result type (might be due to invalid IL or missing references) //IL_04d6: Unknown result type (might be due to invalid IL or missing references) //IL_04db: Unknown result type (might be due to invalid IL or missing references) //IL_0713: Unknown result type (might be due to invalid IL or missing references) //IL_05d5: Unknown result type (might be due to invalid IL or missing references) //IL_05da: Unknown result type (might be due to invalid IL or missing references) //IL_05de: Unknown result type (might be due to invalid IL or missing references) //IL_05e3: Unknown result type (might be due to invalid IL or missing references) //IL_062f: Unknown result type (might be due to invalid IL or missing references) ((FVRPhysicalObject)this).FVRUpdate(); if (framesTilFlash > 0) { framesTilFlash--; } if (timeSinceCollision < 1f) { timeSinceCollision += Time.deltaTime; } timeSinceTryTurnOff -= Time.deltaTime; if (TimeSinceDamageDealing > 0f) { TimeSinceDamageDealing -= Time.deltaTime; } else { Damage val = new Damage(); Vector3 velocity = ((FVRPhysicalObject)this).RootRigidbody.velocity; val.Dam_Blunt = 100f * Mathf.Clamp(((Vector3)(ref velocity)).magnitude, 1f, 3f); Vector3 velocity2 = ((FVRPhysicalObject)this).RootRigidbody.velocity; val.Dam_Cutting = 250f * Mathf.Clamp(((Vector3)(ref velocity2)).magnitude, 1f, 2f); val.Dam_TotalKinetic = val.Dam_Cutting + val.Dam_Blunt; val.Class = (DamageClass)3; for (int i = 0; i < DamageablesToDo.Count; i++) { if ((Object)(MonoBehaviour)DamageablesToDo[i] != (Object)null) { val.hitNormal = DamageableHitNormals[i]; val.point = DamageableHitPoints[i]; val.strikeDir = -val.hitNormal; DamageablesToDo[i].Damage(val); } } DamageablesToDo.Clear(); DamageablesToDoHS.Clear(); DamageableHitPoints.Clear(); DamageableHitNormals.Clear(); TimeSinceDamageDealing = 0.1f; } if (!m_isRunning) { SawAudio.volume = m_motorSpeed * 0.7f; StartingAudio.volume = m_motorSpeed; if (m_motorSpeed <= 0f && StartingAudio.isPlaying) { StartingAudio.Stop(); } if (UsesBladeSolidBits) { m_matBladeSolid.SetVector("_MainTexVelocity", Vector4.op_Implicit(new Vector2(0f, 0f))); m_matBladeBits.SetVector("_MainTexVelocity", Vector4.op_Implicit(new Vector2(0f, 0f))); } if (CycleBladeObjects) { GameObject[] bladeObjects = BladeObjects; foreach (GameObject val2 in bladeObjects) { val2.SetActive(false); } BladeObjects[0].SetActive(true); } EmissionModule emission = EngineSmoke.emission; MinMaxCurve rate = ((EmissionModule)(ref emission)).rate; ((MinMaxCurve)(ref rate)).mode = (ParticleSystemCurveMode)0; ((MinMaxCurve)(ref rate)).constantMax = 0f; ((MinMaxCurve)(ref rate)).constantMin = 0f; ((EmissionModule)(ref emission)).rate = rate; } else { if (bladeObjectCycleTime < BladeObjectSwitchInterval) { bladeObjectCycleTime += Time.deltaTime; } else { CycleBladeObjectArray(); } if (!SawAudio.isPlaying) { SawAudio.Play(); } triggerAmount += Random.Range(-0.05f, 0.05f); if (((FVRInteractiveObject)this).IsHeld) { m_sawingIntesity = Mathf.Lerp(m_sawingIntesity, triggerAmount, Time.deltaTime * 5f); } else { m_sawingIntesity = Mathf.Lerp(m_sawingIntesity, 0f, Time.deltaTime * 2f); } if (m_sawingIntesity > 0.1f) { SawAudio.volume = (0.8f + m_sawingIntesity * 0.5f) * 0.3f; SawAudio.pitch = 0.6f + m_sawingIntesity * 0.7f; if ((double)timeSinceCollision < 0.2) { if ((Object)(object)SawAudio.clip != (Object)(object)AudClip_Hitting) { SawAudio.clip = AudClip_Hitting; } } else if ((Object)(object)SawAudio.clip != (Object)(object)AudClip_Buzzing) { SawAudio.clip = AudClip_Buzzing; } if (UsesBladeSolidBits) { m_matBladeSolid.SetVector("_MainTexVelocity", Vector4.op_Implicit(new Vector2(m_sawingIntesity, 0f))); m_matBladeBits.SetVector("_MainTexVelocity", Vector4.op_Implicit(new Vector2(m_sawingIntesity, 0f))); } if (CycleBladeObjects) { bladeObjectCycleTime /= 3f; } } else { SawAudio.volume = 0.25f; SawAudio.pitch = 1f; if ((Object)(object)SawAudio.clip != (Object)(object)AudClip_Idle) { SawAudio.clip = AudClip_Idle; } if (UsesBladeSolidBits) { m_matBladeSolid.SetVector("_MainTexVelocity", Vector4.op_Implicit(new Vector2(0.01f, 0f))); m_matBladeBits.SetVector("_MainTexVelocity", Vector4.op_Implicit(new Vector2(0.01f, 0f))); } if (CycleBladeObjects) { bladeObjectCycleTime *= 3f; } } EmissionModule emission2 = EngineSmoke.emission; MinMaxCurve rate2 = ((EmissionModule)(ref emission2)).rate; ((MinMaxCurve)(ref rate2)).mode = (ParticleSystemCurveMode)0; ((MinMaxCurve)(ref rate2)).constantMax = m_motorSpeed * 2f + m_sawingIntesity * 20f; ((MinMaxCurve)(ref rate2)).constantMin = m_motorSpeed * 2f + m_sawingIntesity * 20f; ((EmissionModule)(ref emission2)).rate = rate2; } if (m_motorSpeed >= 1f) { m_isRunning = true; } else { m_motorSpeed -= Time.deltaTime * 3f; m_motorSpeed = Mathf.Clamp(m_motorSpeed, 0f, 1f); } if (UsesEngineRot) { float x = EngineRot.localEulerAngles.x; x = ((m_sawingIntesity > 0f) ? (x + Time.deltaTime * (360f + m_sawingIntesity * 1200f)) : (x + Time.deltaTime * (360f * m_motorSpeed))); x = Mathf.Repeat(x, 360f); EngineRot.localEulerAngles = new Vector3(x, 0f, 0f); } if (m_isRunning) { m_timeTilPerceptibleEventTick -= Time.deltaTime; if (m_timeTilPerceptibleEventTick <= 0f) { m_timeTilPerceptibleEventTick = Random.Range(0.2f, 0.3f); } } } public override void FVRFixedUpdate() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) ((FVRPhysicalObject)this).FVRFixedUpdate(); if (m_isRunning) { float num = 0.1f; num += m_sawingIntesity * 0.3f; Rigidbody rootRigidbody = ((FVRPhysicalObject)this).RootRigidbody; rootRigidbody.velocity += Random.onUnitSphere * num; Rigidbody rootRigidbody2 = ((FVRPhysicalObject)this).RootRigidbody; rootRigidbody2.angularVelocity += Random.onUnitSphere * num; } } public void SetCableLength(float f) { Debug.Log((object)"SetCableLength called"); if (!m_isRunning && f > m_currentCableLength) { if (!StartingAudio.isPlaying) { StartingAudio.Play(); } m_motorSpeed += (f - m_currentCableLength) * 1.5f; } m_currentCableLength = f; } public void CycleBladeObjectArray() { bladeObjectCycleTime = 0f; if ((Object)(object)BladeObjects[bladeIndex] != (Object)null) { BladeObjects[bladeIndex].SetActive(false); } bladeIndex++; if (bladeIndex >= BladeObjects.Length) { bladeIndex = 0; } if ((Object)(object)BladeObjects[bladeIndex] != (Object)null) { BladeObjects[bladeIndex].SetActive(true); } } }
M99AMR.dll
Decompiled 3 weeks agousing System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using OtherLoader; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace Volks.M99AMR; [BepInPlugin("Volks.M99AMR", "M99AMR", "1.0.0")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class M99AMRPlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volks.M99AMR"); OtherLoader.RegisterDirectLoad(BasePath, "Volks.M99AMR", "", "", "modmas2024_item67", ""); } }
BSAWelgunSMG.dll
Decompiled 3 weeks agousing System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using OtherLoader; using UnityEngine; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] public class SimplePositionToggle : MonoBehaviour { public Transform targetObject; public GameObject objectToToggle; private Vector3 originalPosition; private void Start() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) originalPosition = targetObject.position; } private void Update() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) if (targetObject.position != originalPosition) { if (objectToToggle.activeSelf) { objectToToggle.SetActive(false); } } else if (!objectToToggle.activeSelf) { objectToToggle.SetActive(true); } } } namespace Volks.BSAWelgunSMG; [BepInPlugin("Volks.BSAWelgunSMG", "BSAWelgunSMG", "1.0.0")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class BSAWelgunSMGPlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volks.BSAWelgunSMG"); OtherLoader.RegisterDirectLoad(BasePath, "Volks.BSAWelgunSMG", "", "", "modmas2024_item57", ""); } }
LICC_LWS.dll
Decompiled 3 weeks agousing System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using OtherLoader; using Sodalite.Api; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace FraDirahra.LICC_LWS; [BepInPlugin("FraDirahra.LICC_LWS", "LICC_LWS", "1.0.0")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] [BepInDependency("h3vr.cityrobo.ModularWorkshopManager", "1.0.0")] [BepInDependency("nrgill28.Sodalite", "1.4.1")] public class LICC_LWSPlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "FraDirahra.LICC_LWS"); OtherLoader.RegisterDirectLoad(BasePath, "FraDirahra.LICC_LWS", "", "", "264round", ""); OtherLoader.RegisterDirectLoad(BasePath, "FraDirahra.LICC_LWS", "", "", "licc", ""); GameAPI.PreloadAllAssets(Path.Combine(BasePath, "mw_licc_lws")); } }