Decompiled source of Modmas 2024 Week 4 v1.0.1

Storymods_Domebreaker.dll

Decompiled a week ago
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
public class FlickerLight : MonoBehaviour
{
	public float MinLightIntensity = 0.5f;

	public float MaxLightIntensity = 2.3f;

	public float AccelerateTime = 0.15f;

	private float _targetIntensity = 1f;

	private float _lastIntensity = 1f;

	private float _timePassed = 0f;

	private Light _lt;

	private const double Tolerance = 0.0001;

	private void Start()
	{
		_lt = ((Component)this).GetComponent<Light>();
		_lastIntensity = _lt.intensity;
		FixedUpdate();
	}

	private void FixedUpdate()
	{
		_timePassed += Time.deltaTime;
		_lt.intensity = Mathf.Lerp(_lastIntensity, _targetIntensity, _timePassed / AccelerateTime);
		if ((double)Mathf.Abs(_lt.intensity - _targetIntensity) < 0.0001)
		{
			_lastIntensity = _lt.intensity;
			_targetIntensity = Random.Range(MinLightIntensity, MaxLightIntensity);
			_timePassed = 0f;
		}
	}
}
[RequireComponent(typeof(MeshRenderer))]
public class UVOffset : MonoBehaviour
{
	public float scrollSpeed = 0.5f;

	public bool scrollY = true;

	private MeshRenderer renderer;

	private void Start()
	{
		renderer = ((Component)this).GetComponent<MeshRenderer>();
	}

	private void Update()
	{
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		float num = Time.time * scrollSpeed;
		((Renderer)renderer).material.SetTextureOffset("_MainTex", (!scrollY) ? new Vector2(0f, num) : new Vector2(num, 0f));
	}
}
namespace Storymods.Storymods_Domebreaker;

[BepInPlugin("Storymods.Storymods_Domebreaker", "Storymods_Domebreaker", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class Storymods_DomebreakerPlugin : BaseUnityPlugin
{
	private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

	internal static ManualLogSource Logger;

	private void Awake()
	{
		Logger = ((BaseUnityPlugin)this).Logger;
		LoadAssets();
	}

	private void LoadAssets()
	{
		Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Storymods.Storymods_Domebreaker");
		OtherLoader.RegisterDirectLoad(BasePath, "Storymods.Storymods_Domebreaker", "", "", "modmas2024_item46", "");
	}
}
public class Cabernade : MonoBehaviour
{
	public GameObject caberUnexploded;

	public GameObject caberExploded;

	public bool isCaberKablooey;

	public void OnCollisionEnter(Collision col)
	{
		if (!isCaberKablooey)
		{
			CaberBlowUp();
		}
	}

	public void CaberBlowUp()
	{
		caberUnexploded.SetActive(false);
		caberExploded.SetActive(true);
		isCaberKablooey = true;
	}
}
public class SosigRangeEditor : MonoBehaviour
{
	public GameObject sosigParent;

	public float modifierNumber = 1f;

	public bool doesHavePerfectFOV = false;

	private void Start()
	{
		sosigParent = ((Component)((Component)this).transform.root).gameObject;
		Sosig component = ((Component)((Component)this).transform).GetComponent<Sosig>();
		component.MaxSightRange *= modifierNumber;
		if (doesHavePerfectFOV)
		{
			component.MaxFOV = 360f;
		}
		else
		{
			component.MaxFOV *= modifierNumber;
		}
	}
}

Modmas2024_Item53.dll

Decompiled a week ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OpenScripts2;
using OtherLoader;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.VR;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace Modmas2024.Modmas2024_Item53
{
	[BepInPlugin("Modmas2024.Modmas2024_Item53", "Modmas2024_Item53", "0.0.1")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("h3vr.otherloader", "1.3.0")]
	public class Modmas2024_Item53Plugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			OtherLoader.RegisterDirectLoad(BasePath, "Modmas2024.Modmas2024_Item53", "", "", "modmas2024_item53", "");
		}
	}
}
public class ProjectileExtractor : MonoBehaviour
{
	public FVRFireArmRound Round;

	public BallisticProjectile Projectile;

	[ContextMenu("Extract")]
	public void Extract()
	{
		if ((Object)(object)Round != (Object)null && (Object)(object)Projectile == (Object)null)
		{
			Projectile = Object.Instantiate<GameObject>(Round.BallisticProjectilePrefab).GetComponent<BallisticProjectile>();
		}
		if ((Object)(object)Projectile.ExtraDisplay != (Object)null)
		{
			Object.Instantiate<GameObject>(Projectile.ExtraDisplay);
		}
		foreach (Submunition submunition in Projectile.Submunitions)
		{
			foreach (GameObject prefab in submunition.Prefabs)
			{
				Object.Instantiate<GameObject>(prefab);
			}
		}
	}
}
namespace CityroboHelperScripts
{
	public class MagazineGizmos : MonoBehaviour
	{
		public float GizmoSize;

		public void OnDrawGizmos()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			Gizmos.color = Color.yellow;
			Gizmos.DrawSphere(((Component)this).transform.position, GizmoSize);
		}
	}
}
namespace Cityrobo
{
	public class FatmanBoltHandle : FVRInteractiveObject
	{
		public enum BoltPos
		{
			ForwardLocked,
			Forward,
			ForwardToMid,
			Locked,
			LockedToRear,
			Rear
		}

		[Header("Fatman Bolt  Handle")]
		public OpenBoltReceiver Fatman;

		public float Speed_Forward;

		public float Speed_Held;

		public BoltPos CurPos;

		public BoltPos LastPos;

		public Transform Point_Bolt_Forward;

		public Transform Point_Bolt_LockPoint;

		public Transform Point_Bolt_Rear;

		public Transform BoltClosedAngle;

		public Transform BoltMaxAngle;

		public Transform Needle;

		public float NeedleOff;

		public float NeedleOn;

		public Axis NeedleAxis;

		public float NeedleJerk = 10f;

		public float NeedleSpeed = 360f;

		public Transform Ejector;

		public Axis EjectorAxis;

		public float EjectorOff;

		public float EjectorOn;

		public float EjectorLerp;

		public FireArmRoundClass MirvRoundClass = (FireArmRoundClass)53;

		private float _currentNeedleRotation;

		private float _currentNeedleTarget;

		private Collider _ejectorCollider;

		private float m_handZOffset;

		private float m_boltZ_current;

		private float m_boltZ_heldTarget;

		private float m_boltZ_forward;

		private float m_boltZ_lock;

		private float m_boltZ_rear;

		private bool m_isHandleLocked;

		private float _maxAngle;

		private float _currentAngle;

		private static bool _harmonyPatchApplied = false;

		private static readonly Dictionary<OpenBoltReceiver, FatmanBoltHandle> _existingFatmans = new Dictionary<OpenBoltReceiver, FatmanBoltHandle>();

		public override void Awake()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).Awake();
			m_boltZ_current = ((Component)this).transform.localPosition.z;
			m_boltZ_forward = Point_Bolt_Forward.localPosition.z;
			m_boltZ_lock = Point_Bolt_LockPoint.localPosition.z;
			m_boltZ_rear = Point_Bolt_Rear.localPosition.z;
			_maxAngle = SignedAngleBetween(BoltClosedAngle.up, BoltMaxAngle.up, ((Component)this).transform.forward);
			_existingFatmans.Add(Fatman, this);
			Fatman.Bolt.m_doesFiringPinStrikeOnArrivalAtFore = false;
			_currentNeedleRotation = NeedleOff;
			_currentNeedleTarget = NeedleOff;
			_ejectorCollider = ((Component)Ejector).GetComponent<Collider>();
			((MonoBehaviour)this).StartCoroutine(NeedleCoroutine());
			if (!Application.isEditor && !_harmonyPatchApplied)
			{
				_harmonyPatchApplied = true;
				Harmony.CreateAndPatchAll(typeof(FatmanBoltHandle), (string)null);
			}
		}

		public override void OnDestroy()
		{
			((FVRInteractiveObject)this).OnDestroy();
			_existingFatmans.Remove(Fatman);
		}

		private IEnumerator NeedleCoroutine()
		{
			while (true)
			{
				float randomJerk = ((!m_isHandleLocked) ? 0f : Random.Range(0f - NeedleJerk, NeedleJerk));
				float currentAngle = _currentNeedleRotation;
				float needleTarget = Mathf.MoveTowards(currentAngle, _currentNeedleTarget + randomJerk, NeedleSpeed * Time.deltaTime);
				((Component)Needle).transform.localRotation = Quaternion.Euler(OpenScripts2_BasePlugin.GetVectorFromAxis(NeedleAxis) * needleTarget);
				_currentNeedleRotation = needleTarget;
				yield return null;
			}
		}

		public override void BeginInteraction(FVRViveHand hand)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).BeginInteraction(hand);
			m_handZOffset = ((Component)this).transform.InverseTransformPoint(((HandInput)(ref hand.Input)).Pos).z;
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			((FVRInteractiveObject)this).UpdateInteraction(hand);
		}

		public override void EndInteraction(FVRViveHand hand)
		{
			((FVRInteractiveObject)this).EndInteraction(hand);
		}

		public override void FVRUpdate()
		{
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Invalid comparison between Unknown and I4
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_013a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0140: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0194: Unknown result type (might be due to invalid IL or missing references)
			//IL_019a: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b8: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).FVRUpdate();
			UpdateHandle();
			float num = Mathf.InverseLerp(m_boltZ_forward, m_boltZ_rear, m_boltZ_current);
			if (!m_isHandleLocked)
			{
				Fatman.Bolt.ChargingHandleHeld(num);
			}
			if ((int)Fatman.Bolt.CurPos == 2 && CurPos == BoltPos.ForwardLocked)
			{
				LockHandle();
				Fatman.Bolt.ChargingHandleReleased();
				Fatman.Bolt.m_doesFiringPinStrikeOnArrivalAtFore = true;
			}
			else if ((int)Fatman.Bolt.CurPos == 0 && CurPos == BoltPos.ForwardLocked)
			{
				UnlockHandle();
			}
			float num2 = Mathf.InverseLerp(Fatman.Bolt.m_boltZ_forward, Fatman.Bolt.m_boltZ_rear, Fatman.Bolt.m_boltZ_current);
			float num3 = Mathf.InverseLerp(0f, EjectorLerp, num2);
			float num4 = Mathf.Lerp(EjectorOff, EjectorOn, num3);
			if (Fatman.Chamber.IsFull && Fatman.Chamber.GetRound().RoundClass != MirvRoundClass)
			{
				_ejectorCollider.enabled = false;
				UnityEngineExtensions.ModifyLocalRotationAxisValue(Ejector, EjectorAxis, num4);
			}
			else if (Fatman.Chamber.IsFull && Fatman.Chamber.GetRound().RoundClass == MirvRoundClass)
			{
				_ejectorCollider.enabled = false;
				UnityEngineExtensions.ModifyLocalRotationAxisValue(Ejector, EjectorAxis, EjectorOff);
			}
			else
			{
				_ejectorCollider.enabled = true;
				UnityEngineExtensions.ModifyLocalRotationAxisValue(Ejector, EjectorAxis, num4);
			}
		}

		public float GetBoltLerpBetweenLockAndFore()
		{
			return Mathf.InverseLerp(m_boltZ_lock, m_boltZ_forward, m_boltZ_current);
		}

		public float GetBoltLerpBetweenRearAndFore()
		{
			return Mathf.InverseLerp(m_boltZ_rear, m_boltZ_forward, m_boltZ_current);
		}

		public void LockHandle()
		{
			m_isHandleLocked = true;
			_currentNeedleTarget = NeedleOn;
		}

		public void UnlockHandle()
		{
			m_isHandleLocked = false;
			_currentNeedleTarget = NeedleOff;
		}

		private float SignedAngleBetween(Vector3 a, Vector3 b, Vector3 n)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			float num = Vector3.Angle(a, b);
			float num2 = Mathf.Sign(Vector3.Dot(n, Vector3.Cross(a, b)));
			return num * num2;
		}

		public void UpdateHandle()
		{
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01df: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_012d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Unknown result type (might be due to invalid IL or missing references)
			//IL_0182: Unknown result type (might be due to invalid IL or missing references)
			float boltZ_current = m_boltZ_current;
			float boltZ_current2 = m_boltZ_current;
			boltZ_current = Mathf.MoveTowards(boltZ_current, m_boltZ_forward, Speed_Forward * Time.deltaTime);
			if (((FVRInteractiveObject)this).IsHeld && !m_isHandleLocked)
			{
				Vector3 closestValidPoint = ((FVRInteractiveObject)this).GetClosestValidPoint(Point_Bolt_Forward.position, Point_Bolt_Rear.position, ((HandInput)(ref base.m_hand.Input)).Pos + -((Component)this).transform.forward * m_handZOffset * ((Component)Fatman).transform.localScale.x);
				m_boltZ_heldTarget = ((Component)Fatman).transform.InverseTransformPoint(closestValidPoint).z;
				boltZ_current2 = m_boltZ_heldTarget;
				boltZ_current = Mathf.MoveTowards(m_boltZ_current, boltZ_current2, Speed_Held * Time.deltaTime);
				if (Mathf.Abs(m_boltZ_forward - m_boltZ_current) < 0.001f)
				{
					float num = SignedAngleBetween(BoltClosedAngle.up, Vector3.ProjectOnPlane(((HandInput)(ref base.m_hand.Input)).Pos - ((Component)this).transform.position, ((Component)this).transform.forward), ((Component)this).transform.forward);
					_currentAngle = Mathf.Clamp(num, _maxAngle, 0f);
					((Component)this).transform.localEulerAngles = new Vector3(0f, 0f, _currentAngle);
				}
			}
			if (Mathf.Abs(boltZ_current - m_boltZ_current) > Mathf.Epsilon && _currentAngle <= _maxAngle)
			{
				m_boltZ_current = boltZ_current;
				((Component)this).transform.localPosition = new Vector3(((Component)this).transform.localPosition.x, ((Component)this).transform.localPosition.y, m_boltZ_current);
			}
			BoltPos curPos = CurPos;
			curPos = ((Mathf.Abs(m_boltZ_current - m_boltZ_forward) < 0.001f) ? ((!Mathf.Approximately(_currentAngle, 0f)) ? BoltPos.Forward : BoltPos.ForwardLocked) : ((Mathf.Abs(m_boltZ_current - m_boltZ_lock) < 0.001f) ? BoltPos.Locked : ((Mathf.Abs(m_boltZ_current - m_boltZ_rear) < 0.001f) ? BoltPos.Rear : ((!(m_boltZ_current > m_boltZ_lock)) ? BoltPos.LockedToRear : BoltPos.ForwardToMid))));
			int curPos2 = (int)CurPos;
			CurPos = (BoltPos)Mathf.Clamp((int)curPos, curPos2 - 1, curPos2 + 1);
			if (CurPos == BoltPos.ForwardLocked && LastPos > BoltPos.ForwardLocked)
			{
				HandleEvent_Locked();
			}
			else if (CurPos == BoltPos.Forward && LastPos == BoltPos.ForwardLocked)
			{
				HandleEvent_Unlocked();
			}
			else if (CurPos == BoltPos.Forward && LastPos > BoltPos.Forward)
			{
				HandleEvent_ArriveAtFore();
			}
			else if (CurPos == BoltPos.Rear && LastPos != BoltPos.Rear)
			{
				HandleEvent_SmackRear();
			}
			LastPos = CurPos;
		}

		private void HandleEvent_Locked()
		{
			((FVRFireArm)Fatman).PlayAudioEvent((FirearmAudioEventType)13, 1f);
		}

		private void HandleEvent_Unlocked()
		{
			((FVRFireArm)Fatman).PlayAudioEvent((FirearmAudioEventType)12, 1f);
		}

		private void HandleEvent_ArriveAtFore()
		{
			((FVRFireArm)Fatman).PlayAudioEvent((FirearmAudioEventType)11, 1f);
		}

		private void HandleEvent_SmackRear()
		{
			((FVRFireArm)Fatman).PlayAudioEvent((FirearmAudioEventType)10, 1f);
		}

		[HarmonyPatch(typeof(OpenBoltReceiverBolt), "UpdateBolt")]
		[HarmonyPostfix]
		private static void OpenBoltReceiverBolt_UpdateBolt_Patch(OpenBoltReceiverBolt __instance)
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			if (_existingFatmans.TryGetValue(__instance.Receiver, out var _))
			{
				if ((int)__instance.CurPos == 0)
				{
					__instance.Receiver.Chamber.IsAccessible = true;
				}
				else
				{
					__instance.Receiver.Chamber.IsAccessible = true;
				}
			}
		}

		[HarmonyPatch(typeof(OpenBoltReceiverBolt), "BoltEvent_EjectRound")]
		[HarmonyPrefix]
		private static bool OpenBoltReceiver_BoltEvent_EjectRound_Patch(OpenBoltReceiverBolt __instance)
		{
			if (_existingFatmans.TryGetValue(__instance.Receiver, out var _))
			{
				return false;
			}
			return true;
		}

		[HarmonyPatch(typeof(OpenBoltReceiver), "Fire")]
		[HarmonyPostfix]
		private static void OpenBoltReceiver_Fire_Patch(OpenBoltReceiver __instance, ref bool __result)
		{
			if (_existingFatmans.TryGetValue(__instance, out var _) && __result)
			{
				if (GM.CurrentPlayerBody.IsInfiniteAmmo)
				{
					__instance.Chamber.IsSpent = false;
					__instance.Chamber.UpdateProxyDisplay();
				}
				else
				{
					__instance.EjectExtractedRound();
				}
				__instance.Bolt.m_doesFiringPinStrikeOnArrivalAtFore = false;
			}
		}
	}
	[ExecuteInEditMode]
	public class HolographicText : MonoBehaviour
	{
		public Transform VirtualQuad;

		public float Scale = 1f;

		public bool SizeCompensation = true;

		private Material _material;

		private void Awake()
		{
			_material = ((Graphic)((Component)this).GetComponent<Text>()).material;
		}

		private void OnWillRenderObject()
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = ((Component)this).transform.InverseTransformPoint(((Component)VirtualQuad).transform.position);
			_material.SetVector("_Offset", Vector4.op_Implicit(val));
			_material.SetFloat("_Scale", Scale);
			_material.SetFloat("_SizeCompensation", SizeCompensation ? 1f : 0f);
		}
	}
	public class ScopeCamera : MonoBehaviour
	{
		public Material PostMaterial;

		public GameObject Reticule;

		public Camera ScopeCam;

		public float Magnification = 5f;

		public int Resolution = 512;

		public float AngleBlurStrength = 0.5f;

		public float CutoffSoftness = 0.05f;

		public float AngularOccludeSensitivity = 0.5f;

		public float ReticuleScale = 1f;

		public bool MagnificationEnabledAtStart;

		[Range(0f, 1f)]
		public float LensSpaceDistortion = 0.075f;

		[Range(0f, 5f)]
		public float LensChromaticDistortion = 0.075f;

		private Renderer m_renderer;

		private MaterialPropertyBlock m_block;

		private Vector3 m_reticuleSize = new Vector3(0.1f, 0.1f, 0.1f);

		private RenderTexture m_mainTex;

		private RenderTexture m_blurTex;

		private bool m_magnifcationEnabled;

		public bool MagnificationEnabled
		{
			get
			{
				return m_magnifcationEnabled;
			}
			set
			{
				if (m_magnifcationEnabled == value)
				{
					return;
				}
				m_magnifcationEnabled = value;
				if (m_magnifcationEnabled)
				{
					if ((Object)(object)Reticule != (Object)null)
					{
						Reticule.SetActive(true);
					}
				}
				else if ((Object)(object)Reticule != (Object)null)
				{
					Reticule.SetActive(false);
				}
				if (!m_magnifcationEnabled && (Object)(object)m_mainTex != (Object)null)
				{
					ClearToBlack(m_mainTex);
					ClearToBlack(m_blurTex);
				}
			}
		}

		private void ClearToBlack(RenderTexture tex)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)tex != (Object)null)
			{
				RenderTexture.active = tex;
				GL.Clear(false, true, Color.black);
				RenderTexture.active = null;
			}
		}

		private void OnEnable()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Expected O, but got Unknown
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Expected O, but got Unknown
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			RenderTexture val = new RenderTexture(Resolution, Resolution, 24, (RenderTextureFormat)9, (RenderTextureReadWrite)2);
			((Texture)val).wrapMode = (TextureWrapMode)1;
			m_mainTex = val;
			m_blurTex = new RenderTexture(Resolution, Resolution, 0, m_mainTex.format, (RenderTextureReadWrite)2);
			m_mainTex.Create();
			m_blurTex.Create();
			((Behaviour)ScopeCam).enabled = false;
			ScopeCam.allowHDR = true;
			ScopeCam.allowMSAA = false;
			m_renderer = ((Component)this).GetComponent<Renderer>();
			m_block = new MaterialPropertyBlock();
			if ((Object)(object)Reticule != (Object)null)
			{
				m_reticuleSize = Reticule.transform.localScale;
			}
			MagnificationEnabled = MagnificationEnabledAtStart;
		}

		private void OnWillRenderObject()
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Unknown result type (might be due to invalid IL or missing references)
			//IL_013f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0144: Unknown result type (might be due to invalid IL or missing references)
			//IL_014b: Unknown result type (might be due to invalid IL or missing references)
			//IL_014c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0151: Unknown result type (might be due to invalid IL or missing references)
			//IL_0217: Unknown result type (might be due to invalid IL or missing references)
			//IL_021c: Unknown result type (might be due to invalid IL or missing references)
			//IL_021e: Unknown result type (might be due to invalid IL or missing references)
			//IL_022a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0234: Unknown result type (might be due to invalid IL or missing references)
			//IL_0239: Unknown result type (might be due to invalid IL or missing references)
			//IL_023e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0240: Unknown result type (might be due to invalid IL or missing references)
			//IL_024c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0256: Unknown result type (might be due to invalid IL or missing references)
			//IL_025b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0260: Unknown result type (might be due to invalid IL or missing references)
			//IL_0262: Unknown result type (might be due to invalid IL or missing references)
			//IL_026a: Unknown result type (might be due to invalid IL or missing references)
			//IL_026f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0274: Unknown result type (might be due to invalid IL or missing references)
			//IL_0276: Unknown result type (might be due to invalid IL or missing references)
			//IL_027e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0283: Unknown result type (might be due to invalid IL or missing references)
			//IL_0288: Unknown result type (might be due to invalid IL or missing references)
			//IL_0290: Unknown result type (might be due to invalid IL or missing references)
			//IL_0295: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0360: Unknown result type (might be due to invalid IL or missing references)
			//IL_0365: Unknown result type (might be due to invalid IL or missing references)
			//IL_0367: Unknown result type (might be due to invalid IL or missing references)
			//IL_036c: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_02cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_02dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_02fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0301: Unknown result type (might be due to invalid IL or missing references)
			//IL_0306: Unknown result type (might be due to invalid IL or missing references)
			//IL_030a: Unknown result type (might be due to invalid IL or missing references)
			//IL_030c: Unknown result type (might be due to invalid IL or missing references)
			//IL_031b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0322: Unknown result type (might be due to invalid IL or missing references)
			//IL_0324: Unknown result type (might be due to invalid IL or missing references)
			//IL_0329: Unknown result type (might be due to invalid IL or missing references)
			//IL_032e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0333: Unknown result type (might be due to invalid IL or missing references)
			//IL_0340: Unknown result type (might be due to invalid IL or missing references)
			//IL_04e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_04e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0502: Unknown result type (might be due to invalid IL or missing references)
			//IL_0507: Unknown result type (might be due to invalid IL or missing references)
			//IL_0522: Unknown result type (might be due to invalid IL or missing references)
			//IL_0527: Unknown result type (might be due to invalid IL or missing references)
			//IL_0540: Unknown result type (might be due to invalid IL or missing references)
			//IL_054b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0550: Unknown result type (might be due to invalid IL or missing references)
			//IL_0555: Unknown result type (might be due to invalid IL or missing references)
			//IL_03f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_03fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0415: Unknown result type (might be due to invalid IL or missing references)
			//IL_0435: Unknown result type (might be due to invalid IL or missing references)
			//IL_043a: Unknown result type (might be due to invalid IL or missing references)
			//IL_044f: Unknown result type (might be due to invalid IL or missing references)
			//IL_045a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0464: Unknown result type (might be due to invalid IL or missing references)
			//IL_0469: Unknown result type (might be due to invalid IL or missing references)
			//IL_0495: Unknown result type (might be due to invalid IL or missing references)
			//IL_04a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_04aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_04af: Unknown result type (might be due to invalid IL or missing references)
			//IL_03bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_03c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_03d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_03d7: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)Camera.current == (Object)(object)ScopeCam || !MagnificationEnabled)
			{
				return;
			}
			Bounds bounds = m_renderer.bounds;
			Vector3 min = ((Bounds)(ref bounds)).min;
			Bounds bounds2 = m_renderer.bounds;
			Vector3 max = ((Bounds)(ref bounds2)).max;
			min = ((Component)m_renderer).transform.position - ((Component)Camera.current).transform.right * ((Component)m_renderer).transform.localScale.x - ((Component)Camera.current).transform.up * ((Component)m_renderer).transform.localScale.x;
			max = ((Component)m_renderer).transform.position + ((Component)Camera.current).transform.right * ((Component)m_renderer).transform.localScale.x + ((Component)Camera.current).transform.up * ((Component)m_renderer).transform.localScale.x;
			Vector3 val = Camera.current.WorldToViewportPoint(min);
			Vector3 val2 = Camera.current.WorldToViewportPoint(max);
			float num = Mathf.Abs(Mathf.Clamp01(val2.x) - Mathf.Clamp01(val.x));
			float num2 = Mathf.Abs(Mathf.Clamp01(val2.y) - Mathf.Clamp01(val.y));
			float num3 = Mathf.Sqrt(num * num + num2 * num2);
			ScopeCam.fieldOfView = Camera.current.fieldOfView * num3 / (Magnification * (float)Math.PI * 0.5f);
			Vector3 val3;
			if (!Camera.current.stereoEnabled)
			{
				val3 = ((Component)Camera.current).transform.position;
				m_block.SetFloat("_EyeIndex", 0f);
			}
			else
			{
				Vector3 position = GM.CurrentPlayerBody.Head.position;
				Vector3 val4 = position + GM.CurrentPlayerBody.Head.right * -0.022f;
				Vector3 val5 = position + GM.CurrentPlayerBody.Head.right * 0.022f;
				Vector3 val6 = val4 - ((Component)this).transform.position;
				Vector3 val7 = val5 - ((Component)this).transform.position;
				float num4 = Vector3.Angle(((Component)this).transform.forward, val6);
				float num5 = Vector3.Angle(((Component)this).transform.forward, val7);
				VRNode val8 = ((!(num5 < num4)) ? ((VRNode)1) : ((VRNode)0));
				val3 = Quaternion.Inverse(InputTracking.GetLocalRotation(val8)) * InputTracking.GetLocalPosition(val8);
				Matrix4x4 cameraToWorldMatrix = Camera.current.cameraToWorldMatrix;
				Vector3 val9 = Quaternion.Inverse(InputTracking.GetLocalRotation((VRNode)3)) * InputTracking.GetLocalPosition((VRNode)3);
				val3 = ((Matrix4x4)(ref cameraToWorldMatrix)).MultiplyPoint(val3) + (((Component)Camera.current).transform.position - ((Matrix4x4)(ref cameraToWorldMatrix)).MultiplyPoint(val9));
				m_block.SetFloat("_EyeIndex", (float)(((int)val8 != 0) ? 1 : 0));
			}
			Vector3 val10 = ((Component)ScopeCam).transform.position - val3;
			if (((Vector3)(ref val10)).magnitude >= Mathf.Epsilon)
			{
				ScopeCam.targetTexture = m_mainTex;
				if ((Object)(object)Reticule != (Object)null)
				{
					Transform transform = Reticule.transform;
					transform.position = ((Component)ScopeCam).transform.position + ((Component)this).transform.forward * 0.1f;
				}
				ScopeCam.Render();
				PostMaterial.SetVector("_CamPos", Vector4.op_Implicit(val3));
				PostMaterial.SetMatrix("_ScopeVisualToWorld", ((Component)this).transform.localToWorldMatrix);
				PostMaterial.SetVector("_Forward", Vector4.op_Implicit(((Component)ScopeCam).transform.forward));
				PostMaterial.SetVector("_Offset", Vector4.op_Implicit(Vector2.right * AngleBlurStrength * 0.01f));
				Graphics.Blit((Texture)(object)m_mainTex, m_blurTex, PostMaterial);
				PostMaterial.SetVector("_Offset", Vector4.op_Implicit(Vector2.up * AngleBlurStrength * 0.01f));
				Graphics.Blit((Texture)(object)m_blurTex, m_mainTex, PostMaterial);
			}
			m_block.SetVector("_TubeCenter", Vector4.op_Implicit(((Component)this).transform.position));
			m_block.SetVector("_TubeForward", Vector4.op_Implicit(((Component)this).transform.forward));
			m_block.SetFloat("_TubeRadius", ((Component)this).transform.localScale.x);
			Vector3 val11 = ((Component)ScopeCam).transform.position - ((Component)this).transform.position;
			float magnitude = ((Vector3)(ref val11)).magnitude;
			magnitude *= Mathf.Lerp(1f, Magnification, AngularOccludeSensitivity);
			m_block.SetFloat("_TubeLength", magnitude);
			m_block.SetFloat("_CutoffSoftness", CutoffSoftness);
			m_block.SetFloat("_LensDistortion", 1f - LensSpaceDistortion);
			m_block.SetFloat("_Chroma", LensChromaticDistortion);
			m_block.SetTexture("_MainTex", (Texture)(object)m_mainTex);
			m_renderer.SetPropertyBlock(m_block);
		}

		public void PointTowards(Vector3 p)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = p - ((Component)ScopeCam).transform.position;
			val = Vector3.ProjectOnPlane(val, ((Component)this).transform.right);
			((Component)ScopeCam).transform.rotation = Quaternion.LookRotation(val, ((Component)this).transform.up);
		}

		private void RenderScopeTex(VRNode node, RenderTexture tex)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_014c: Unknown result type (might be due to invalid IL or missing references)
			//IL_016c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0171: Unknown result type (might be due to invalid IL or missing references)
			//IL_0186: Unknown result type (might be due to invalid IL or missing references)
			//IL_0191: Unknown result type (might be due to invalid IL or missing references)
			//IL_019b: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = Quaternion.Inverse(InputTracking.GetLocalRotation(node)) * InputTracking.GetLocalPosition(node);
			Matrix4x4 cameraToWorldMatrix = Camera.current.cameraToWorldMatrix;
			Vector3 val2 = Quaternion.Inverse(InputTracking.GetLocalRotation((VRNode)3)) * InputTracking.GetLocalPosition((VRNode)3);
			val = ((Matrix4x4)(ref cameraToWorldMatrix)).MultiplyPoint(val) + (((Component)Camera.current).transform.position - ((Matrix4x4)(ref cameraToWorldMatrix)).MultiplyPoint(val2));
			Vector3 val3 = ((Component)ScopeCam).transform.position - val;
			if (!(((Vector3)(ref val3)).magnitude < Mathf.Epsilon))
			{
				Quaternion val4 = Quaternion.LookRotation(((Vector3)(ref val3)).normalized, ((Component)this).transform.up);
				ScopeCam.targetTexture = tex;
				if ((Object)(object)Reticule != (Object)null)
				{
					Transform transform = Reticule.transform;
					transform.position = ((Component)ScopeCam).transform.position + ((Component)this).transform.forward * 0.1f;
					transform.rotation = ((Component)this).transform.rotation;
				}
				ScopeCam.Render();
				PostMaterial.SetVector("_CamPos", Vector4.op_Implicit(val));
				PostMaterial.SetMatrix("_ScopeVisualToWorld", ((Component)this).transform.localToWorldMatrix);
				PostMaterial.SetVector("_Forward", Vector4.op_Implicit(((Component)ScopeCam).transform.forward));
				PostMaterial.SetVector("_Offset", Vector4.op_Implicit(Vector2.right * AngleBlurStrength * 0.01f));
				Graphics.Blit((Texture)(object)tex, m_blurTex, PostMaterial);
				PostMaterial.SetVector("_Offset", Vector4.op_Implicit(Vector2.up * AngleBlurStrength * 0.01f));
				Graphics.Blit((Texture)(object)m_blurTex, tex, PostMaterial);
			}
		}

		private void OnDisable()
		{
			Object.DestroyImmediate((Object)(object)m_mainTex);
			Object.DestroyImmediate((Object)(object)m_blurTex);
		}
	}
}

QBZ03Rifles.dll

Decompiled a week ago
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using OtherLoader;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
public class SimplePositionToggle : MonoBehaviour
{
	public Transform targetObject;

	public GameObject objectToToggle;

	private Vector3 originalPosition;

	private void Start()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		originalPosition = targetObject.position;
	}

	private void Update()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		if (targetObject.position != originalPosition)
		{
			if (objectToToggle.activeSelf)
			{
				objectToToggle.SetActive(false);
			}
		}
		else if (!objectToToggle.activeSelf)
		{
			objectToToggle.SetActive(true);
		}
	}
}
namespace Volks.QBZ03Rifles;

[BepInPlugin("Volks.QBZ03Rifles", "QBZ03Rifles", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class QBZ03RiflesPlugin : BaseUnityPlugin
{
	private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

	internal static ManualLogSource Logger;

	private void Awake()
	{
		Logger = ((BaseUnityPlugin)this).Logger;
		LoadAssets();
	}

	private void LoadAssets()
	{
		Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volks.QBZ03Rifles");
		OtherLoader.RegisterDirectLoad(BasePath, "Volks.QBZ03Rifles", "", "", "modmas2024_item56", "");
	}
}

ModulKVDRifles.dll

Decompiled a week ago
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using OtherLoader;
using Sodalite.Api;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace Volks.ModulKVDRifles;

[BepInPlugin("Volks.ModulKVDRifles", "ModulKVDRifles", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
[BepInDependency("h3vr.cityrobo.ModularWorkshopManager", "1.0.0")]
[BepInDependency("nrgill28.Sodalite", "1.4.2")]
public class ModulKVDRiflesPlugin : BaseUnityPlugin
{
	private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

	internal static ManualLogSource Logger;

	private void Awake()
	{
		Logger = ((BaseUnityPlugin)this).Logger;
		LoadAssets();
	}

	private void LoadAssets()
	{
		Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volks.ModulKVDRifles");
		OtherLoader.RegisterDirectLoad(BasePath, "Volks.ModulKVDRifles", "", "", "modmas2024_item66", "");
		GameAPI.PreloadAllAssets(Path.Combine(BasePath, "mw_modulkvdrifles"));
	}
}

AndrewsMachineCarbine.dll

Decompiled a week ago
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using OtherLoader;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
public class SimplePositionToggle : MonoBehaviour
{
	public Transform targetObject;

	public GameObject objectToToggle;

	private Vector3 originalPosition;

	private void Start()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		originalPosition = targetObject.position;
	}

	private void Update()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		if (targetObject.position != originalPosition)
		{
			if (objectToToggle.activeSelf)
			{
				objectToToggle.SetActive(false);
			}
		}
		else if (!objectToToggle.activeSelf)
		{
			objectToToggle.SetActive(true);
		}
	}
}
namespace Volks.AndrewsMachineCarbine;

[BepInPlugin("Volks.AndrewsMachineCarbine", "AndrewsMachineCarbine", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class AndrewsMachineCarbinePlugin : BaseUnityPlugin
{
	private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

	internal static ManualLogSource Logger;

	private void Awake()
	{
		Logger = ((BaseUnityPlugin)this).Logger;
		LoadAssets();
	}

	private void LoadAssets()
	{
		Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volks.AndrewsMachineCarbine");
		OtherLoader.RegisterDirectLoad(BasePath, "Volks.AndrewsMachineCarbine", "", "", "modmas2024_item59", "");
	}
}

Shortstop.dll

Decompiled a week ago
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
public class FlickerLight : MonoBehaviour
{
	public float MinLightIntensity = 0.5f;

	public float MaxLightIntensity = 2.3f;

	public float AccelerateTime = 0.15f;

	private float _targetIntensity = 1f;

	private float _lastIntensity = 1f;

	private float _timePassed = 0f;

	private Light _lt;

	private const double Tolerance = 0.0001;

	private void Start()
	{
		_lt = ((Component)this).GetComponent<Light>();
		_lastIntensity = _lt.intensity;
		FixedUpdate();
	}

	private void FixedUpdate()
	{
		_timePassed += Time.deltaTime;
		_lt.intensity = Mathf.Lerp(_lastIntensity, _targetIntensity, _timePassed / AccelerateTime);
		if ((double)Mathf.Abs(_lt.intensity - _targetIntensity) < 0.0001)
		{
			_lastIntensity = _lt.intensity;
			_targetIntensity = Random.Range(MinLightIntensity, MaxLightIntensity);
			_timePassed = 0f;
		}
	}
}
[RequireComponent(typeof(MeshRenderer))]
public class UVOffset : MonoBehaviour
{
	public float scrollSpeed = 0.5f;

	public bool scrollY = true;

	private MeshRenderer renderer;

	private void Start()
	{
		renderer = ((Component)this).GetComponent<MeshRenderer>();
	}

	private void Update()
	{
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		float num = Time.time * scrollSpeed;
		((Renderer)renderer).material.SetTextureOffset("_MainTex", (!scrollY) ? new Vector2(0f, num) : new Vector2(num, 0f));
	}
}
namespace Storymods.Shortstop;

[BepInPlugin("Storymods.Shortstop", "Shortstop", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class ShortstopPlugin : BaseUnityPlugin
{
	private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

	internal static ManualLogSource Logger;

	private void Awake()
	{
		Logger = ((BaseUnityPlugin)this).Logger;
		LoadAssets();
	}

	private void LoadAssets()
	{
		Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Storymods.Shortstop");
		OtherLoader.RegisterDirectLoad(BasePath, "Storymods.Shortstop", "", "", "modmas2024_item39", "");
	}
}
public class Cabernade : MonoBehaviour
{
	public GameObject caberUnexploded;

	public GameObject caberExploded;

	public bool isCaberKablooey;

	public void OnCollisionEnter(Collision col)
	{
		if (!isCaberKablooey)
		{
			CaberBlowUp();
		}
	}

	public void CaberBlowUp()
	{
		caberUnexploded.SetActive(false);
		caberExploded.SetActive(true);
		isCaberKablooey = true;
	}
}
public class SosigRangeEditor : MonoBehaviour
{
	public GameObject sosigParent;

	public float modifierNumber = 1f;

	public bool doesHavePerfectFOV = false;

	private void Start()
	{
		sosigParent = ((Component)((Component)this).transform.root).gameObject;
		Sosig component = ((Component)((Component)this).transform).GetComponent<Sosig>();
		component.MaxSightRange *= modifierNumber;
		if (doesHavePerfectFOV)
		{
			component.MaxFOV = 360f;
		}
		else
		{
			component.MaxFOV *= modifierNumber;
		}
	}
}

Storymods_a730_Whippersnapper.dll

Decompiled a week ago
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
public class FlickerLight : MonoBehaviour
{
	public float MinLightIntensity = 0.5f;

	public float MaxLightIntensity = 2.3f;

	public float AccelerateTime = 0.15f;

	private float _targetIntensity = 1f;

	private float _lastIntensity = 1f;

	private float _timePassed = 0f;

	private Light _lt;

	private const double Tolerance = 0.0001;

	private void Start()
	{
		_lt = ((Component)this).GetComponent<Light>();
		_lastIntensity = _lt.intensity;
		FixedUpdate();
	}

	private void FixedUpdate()
	{
		_timePassed += Time.deltaTime;
		_lt.intensity = Mathf.Lerp(_lastIntensity, _targetIntensity, _timePassed / AccelerateTime);
		if ((double)Mathf.Abs(_lt.intensity - _targetIntensity) < 0.0001)
		{
			_lastIntensity = _lt.intensity;
			_targetIntensity = Random.Range(MinLightIntensity, MaxLightIntensity);
			_timePassed = 0f;
		}
	}
}
[RequireComponent(typeof(MeshRenderer))]
public class UVOffset : MonoBehaviour
{
	public float scrollSpeed = 0.5f;

	public bool scrollY = true;

	private MeshRenderer renderer;

	private void Start()
	{
		renderer = ((Component)this).GetComponent<MeshRenderer>();
	}

	private void Update()
	{
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		float num = Time.time * scrollSpeed;
		((Renderer)renderer).material.SetTextureOffset("_MainTex", (!scrollY) ? new Vector2(0f, num) : new Vector2(num, 0f));
	}
}
namespace Storymods.Storymods_a730_Whippersnapper;

[BepInPlugin("Storymods.Storymods_a730_Whippersnapper", "Storymods_a730_Whippersnapper", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class Storymods_a730_WhippersnapperPlugin : BaseUnityPlugin
{
	private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

	internal static ManualLogSource Logger;

	private void Awake()
	{
		Logger = ((BaseUnityPlugin)this).Logger;
		LoadAssets();
	}

	private void LoadAssets()
	{
		Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Storymods.Storymods_a730_Whippersnapper");
		OtherLoader.RegisterDirectLoad(BasePath, "Storymods.Storymods_a730_Whippersnapper", "", "", "storymods_a730_whippersnapper", "");
	}
}
public class Cabernade : MonoBehaviour
{
	public GameObject caberUnexploded;

	public GameObject caberExploded;

	public bool isCaberKablooey;

	public void OnCollisionEnter(Collision col)
	{
		if (!isCaberKablooey)
		{
			CaberBlowUp();
		}
	}

	public void CaberBlowUp()
	{
		caberUnexploded.SetActive(false);
		caberExploded.SetActive(true);
		isCaberKablooey = true;
	}
}
public class SosigRangeEditor : MonoBehaviour
{
	public GameObject sosigParent;

	public float modifierNumber = 1f;

	public bool doesHavePerfectFOV = false;

	private void Start()
	{
		sosigParent = ((Component)((Component)this).transform.root).gameObject;
		Sosig component = ((Component)((Component)this).transform).GetComponent<Sosig>();
		component.MaxSightRange *= modifierNumber;
		if (doesHavePerfectFOV)
		{
			component.MaxFOV = 360f;
		}
		else
		{
			component.MaxFOV *= modifierNumber;
		}
	}
}

Deep_Rock_Galactic_Bulldog_Heavy_Revolver.dll

Decompiled a week ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using FistVR;
using HarmonyLib;
using OpenScripts2;
using OtherLoader;
using ProBuilder2.Common;
using ProBuilder2.MeshOperations;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[Serializable]
[CreateAssetMenu(fileName = "New SlaughtomaticMaterialProfile", menuName = "Okkim/Slaughtomatic Material Profile", order = 1)]
public class SlaughtomaticMaterialProfile : ScriptableObject
{
	private int materialWeightSum = 0;

	public List<MaterialProfileEntry> materialProfileEntries;

	[ContextMenu("ListPercentages")]
	public void ListPercentages()
	{
		Debug.Log((object)("Material weight sum = " + materialWeightSum));
		int num = 0;
		foreach (MaterialProfileEntry materialProfileEntry in materialProfileEntries)
		{
			float num2 = (float)materialProfileEntry.weight / (float)materialWeightSum;
			Debug.Log((object)("Material " + num + " = " + ((Object)materialProfileEntry.material).name + ", weight = " + materialProfileEntry.weight + ", chance to drop = " + (num2 * 100f).ToString("F4") + "%"));
			num++;
		}
	}

	private void OnValidate()
	{
		materialWeightSum = 0;
		foreach (MaterialProfileEntry materialProfileEntry in materialProfileEntries)
		{
			if (materialProfileEntry != null)
			{
				materialWeightSum += materialProfileEntry.weight;
			}
		}
	}
}
[Serializable]
public class MaterialProfileEntry
{
	public Material material;

	[Tooltip("The higher the value, the more often it shows up in-game")]
	public int weight = 1;

	public bool isRare;
}
namespace Okkim.Deep_Rock_Galactic_Bulldog_Heavy_Revolver;

public class BulldogRevolver : RevolvingShotgun
{
	[Header("Bulldog Params")]
	public BreakOpenTrigger breakOpenTrigger;

	public Transform CylinderEjectPoint;

	[Header("Ejection Params")]
	public float ejectVerticalThreshold;

	public float ejectZRotThreshold;

	[HideInInspector]
	public bool isHingeOpen;

	public override void Awake()
	{
		((RevolvingShotgun)this).Awake();
		if ((Object)(object)breakOpenTrigger == (Object)null)
		{
			Debug.LogError((object)"breakOpenTrigger is unassigned!");
		}
	}

	public override void FVRUpdate()
	{
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_0087: Unknown result type (might be due to invalid IL or missing references)
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00af: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
		//IL_010d: Unknown result type (might be due to invalid IL or missing references)
		((RevolvingShotgun)this).FVRUpdate();
		if (breakOpenTrigger.TurnOnObjectsOnOpen.Length > 0)
		{
			isHingeOpen = (breakOpenTrigger.TurnOnObjectsOnOpen[0].activeSelf ? true : false);
		}
		if (!base.CylinderLoaded || !isHingeOpen || !(Vector3.Angle(Vector3.up, ((Component)base.CyclinderMountPoint).transform.forward) < ejectVerticalThreshold) || !(((Component)base.CyclinderMountPoint).transform.eulerAngles.z > ejectZRotThreshold) || !(((Component)base.CyclinderMountPoint).transform.eulerAngles.z < 360f - ejectZRotThreshold))
		{
			return;
		}
		for (int i = 0; i < base.Chambers.Length; i++)
		{
			if (base.Chambers[i].IsSpent)
			{
				Speedloader val = ((RevolvingShotgun)this).EjectCylinder();
				((Component)val).transform.position = CylinderEjectPoint.position;
				((Component)val).transform.rotation = CylinderEjectPoint.rotation;
				break;
			}
		}
	}
}
[BepInPlugin("okkim.drgbulldog", "Deep Rock Galactic Bulldog Heavy Revolver", "1.0.0")]
[BepInProcess("h3vr.exe")]
internal class BulldogRevolverPatches : BaseUnityPlugin
{
	private void Awake()
	{
		Harmony.CreateAndPatchAll(typeof(BulldogRevolverPatches), (string)null);
	}

	[HarmonyPatch(typeof(RevolvingShotgun), "Fire")]
	[HarmonyPrefix]
	public static bool RevolvingShotgun_Fire_Patch(RevolvingShotgun __instance)
	{
		if (__instance is BulldogRevolver)
		{
			BulldogRevolver bulldogRevolver = __instance as BulldogRevolver;
			if (bulldogRevolver.isHingeOpen)
			{
				((RevolvingShotgun)bulldogRevolver).Chambers[((RevolvingShotgun)bulldogRevolver).CurChamber].IsSpent = false;
				((RevolvingShotgun)bulldogRevolver).Chambers[((RevolvingShotgun)bulldogRevolver).CurChamber].UpdateProxyDisplay();
				return false;
			}
		}
		return true;
	}
}
[RequireComponent(typeof(ParticleSystem))]
public class CFX_AutoDestructShuriken : MonoBehaviour
{
	public bool OnlyDeactivate;

	private void OnEnable()
	{
		((MonoBehaviour)this).StartCoroutine("CheckIfAlive");
	}

	private IEnumerator CheckIfAlive()
	{
		do
		{
			yield return (object)new WaitForSeconds(0.5f);
		}
		while (((Component)this).GetComponent<ParticleSystem>().IsAlive(true));
		if (OnlyDeactivate)
		{
			((Component)this).gameObject.SetActive(false);
		}
		else
		{
			Object.Destroy((Object)(object)((Component)this).gameObject);
		}
	}
}
[RequireComponent(typeof(Light))]
public class CFX_LightIntensityFade : MonoBehaviour
{
	public float duration = 1f;

	public float delay = 0f;

	public float finalIntensity = 0f;

	private float baseIntensity;

	public bool autodestruct;

	private float p_lifetime = 0f;

	private float p_delay;

	private void Start()
	{
		baseIntensity = ((Component)this).GetComponent<Light>().intensity;
	}

	private void OnEnable()
	{
		p_lifetime = 0f;
		p_delay = delay;
		if (delay > 0f)
		{
			((Behaviour)((Component)this).GetComponent<Light>()).enabled = false;
		}
	}

	private void Update()
	{
		if (p_delay > 0f)
		{
			p_delay -= Time.deltaTime;
			if (p_delay <= 0f)
			{
				((Behaviour)((Component)this).GetComponent<Light>()).enabled = true;
			}
		}
		else if (p_lifetime / duration < 1f)
		{
			((Component)this).GetComponent<Light>().intensity = Mathf.Lerp(baseIntensity, finalIntensity, p_lifetime / duration);
			p_lifetime += Time.deltaTime;
		}
		else if (autodestruct)
		{
			Object.Destroy((Object)(object)((Component)this).gameObject);
		}
	}
}
[RequireComponent(typeof(MeshFilter))]
public class WFX_BulletHoleDecal : MonoBehaviour
{
	private static Vector2[] quadUVs = (Vector2[])(object)new Vector2[4]
	{
		new Vector2(0f, 0f),
		new Vector2(0f, 1f),
		new Vector2(1f, 0f),
		new Vector2(1f, 1f)
	};

	public float lifetime = 10f;

	public float fadeoutpercent = 80f;

	public Vector2 frames;

	public bool randomRotation = false;

	public bool deactivate = false;

	private float life;

	private float fadeout;

	private Color color;

	private float orgAlpha;

	private void Awake()
	{
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		color = ((Component)this).GetComponent<Renderer>().material.GetColor("_TintColor");
		orgAlpha = color.a;
	}

	private void OnEnable()
	{
		//IL_014d: Unknown result type (might be due to invalid IL or missing references)
		int num = Random.Range(0, (int)(frames.x * frames.y));
		int num2 = (int)((float)num % frames.x);
		int num3 = (int)((float)num / frames.y);
		Vector2[] array = (Vector2[])(object)new Vector2[4];
		for (int i = 0; i < 4; i++)
		{
			array[i].x = (quadUVs[i].x + (float)num2) * (1f / frames.x);
			array[i].y = (quadUVs[i].y + (float)num3) * (1f / frames.y);
		}
		((Component)this).GetComponent<MeshFilter>().mesh.uv = array;
		if (randomRotation)
		{
			((Component)this).transform.Rotate(0f, 0f, Random.Range(0f, 360f), (Space)1);
		}
		life = lifetime;
		fadeout = life * (fadeoutpercent / 100f);
		color.a = orgAlpha;
		((Component)this).GetComponent<Renderer>().material.SetColor("_TintColor", color);
		((MonoBehaviour)this).StopAllCoroutines();
		((MonoBehaviour)this).StartCoroutine("holeUpdate");
	}

	private IEnumerator holeUpdate()
	{
		while (life > 0f)
		{
			life -= Time.deltaTime;
			if (life <= fadeout)
			{
				color.a = Mathf.Lerp(0f, orgAlpha, life / fadeout);
				((Component)this).GetComponent<Renderer>().material.SetColor("_TintColor", color);
			}
			yield return null;
		}
	}
}
[RequireComponent(typeof(Light))]
public class WFX_LightFlicker : MonoBehaviour
{
	public float time = 0.05f;

	private float timer;

	private void Start()
	{
		timer = time;
		((MonoBehaviour)this).StartCoroutine("Flicker");
	}

	private IEnumerator Flicker()
	{
		while (true)
		{
			((Behaviour)((Component)this).GetComponent<Light>()).enabled = !((Behaviour)((Component)this).GetComponent<Light>()).enabled;
			do
			{
				timer -= Time.deltaTime;
				yield return null;
			}
			while (timer > 0f);
			timer = time;
		}
	}
}
[BepInPlugin("Okkim.Deep_Rock_Galactic_Bulldog_Heavy_Revolver", "Deep_Rock_Galactic_Bulldog_Heavy_Revolver", "1.0.0")]
[BepInProcess("h3vr.exe")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class Deep_Rock_Galactic_Bulldog_Heavy_RevolverPlugin : BaseUnityPlugin
{
	private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

	private void Awake()
	{
		LoadAssets();
	}

	private void LoadAssets()
	{
		OtherLoader.RegisterDirectLoad(BasePath, "Okkim.Deep_Rock_Galactic_Bulldog_Heavy_Revolver", "", "", "modmas2024_item12", "");
	}
}
public class FollowTargetDebug : MonoBehaviour
{
	public bool check;

	private void OnLevelWasLoaded()
	{
		Debug.Log((object)("OnLevelWasLoaded, player head exists: " + GM.CurrentPlayerBody != null));
	}

	private void Awake()
	{
		Debug.Log((object)"OnAwake, player head exists: ");
	}

	private void Start()
	{
		Debug.Log((object)"Start, player head exists: ");
	}

	private void Update()
	{
		if (!check)
		{
			Debug.Log((object)"Update, player head exists: ");
		}
		check = true;
	}
}
public class ExtrudeRandomEdges : MonoBehaviour
{
	private pb_Object pb;

	private pb_Face lastExtrudedFace = null;

	public float distance = 1f;

	private void Start()
	{
		pb = pb_ShapeGenerator.PlaneGenerator(1f, 1f, 0, 0, (Axis)2, false);
		pb.SetFaceMaterial(pb.faces, pb_Constant.DefaultMaterial);
		lastExtrudedFace = pb.faces[0];
	}

	private void OnGUI()
	{
		if (GUILayout.Button("Extrude Random Edge", (GUILayoutOption[])(object)new GUILayoutOption[0]))
		{
			ExtrudeEdge();
		}
	}

	private void ExtrudeEdge()
	{
		//IL_0096: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00df: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0106: Unknown result type (might be due to invalid IL or missing references)
		//IL_0122: Unknown result type (might be due to invalid IL or missing references)
		//IL_0124: Unknown result type (might be due to invalid IL or missing references)
		//IL_016c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0174: Unknown result type (might be due to invalid IL or missing references)
		pb_Face sourceFace = lastExtrudedFace;
		List<pb_WingedEdge> wingedEdges = pb_WingedEdge.GetWingedEdges(pb, false);
		IEnumerable<pb_WingedEdge> source = wingedEdges.Where((pb_WingedEdge x) => x.face == sourceFace);
		List<pb_Edge> list = (from x in source
			where x.opposite == null
			select x into y
			select y.edge.local).ToList();
		int index = Random.Range(0, list.Count);
		pb_Edge val = list[index];
		Vector3 val2 = (pb.vertices[val.x] + pb.vertices[val.y]) * 0.5f - pb_Math.Average<int>((IList<int>)sourceFace.distinctIndices, (Func<int, Vector3>)((int x) => pb.vertices[x]), (IList<int>)null);
		((Vector3)(ref val2)).Normalize();
		pb_Edge[] selectedEdges = default(pb_Edge[]);
		pbMeshOps.Extrude(pb, (pb_Edge[])(object)new pb_Edge[1] { val }, 0f, false, true, ref selectedEdges);
		lastExtrudedFace = pb.faces.Last();
		pb.SetSelectedEdges((IEnumerable<pb_Edge>)selectedEdges);
		pb_Object_Utility.TranslateVertices(pb, pb.SelectedTriangles, val2 * distance);
		pb.ToMesh();
		pb.Refresh((RefreshMask)255);
	}
}
public class HighlightNearestFace : MonoBehaviour
{
	public float travel = 50f;

	public float speed = 0.2f;

	private pb_Object target;

	private pb_Face nearest = null;

	private void Start()
	{
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		target = pb_ShapeGenerator.PlaneGenerator(travel, travel, 25, 25, (Axis)2, false);
		target.SetFaceMaterial(target.faces, pb_Constant.DefaultMaterial);
		((Component)target).transform.position = new Vector3(travel * 0.5f, 0f, travel * 0.5f);
		target.ToMesh();
		target.Refresh((RefreshMask)255);
		Camera main = Camera.main;
		((Component)main).transform.position = new Vector3(25f, 40f, 0f);
		((Component)main).transform.localRotation = Quaternion.Euler(new Vector3(65f, 0f, 0f));
	}

	private void Update()
	{
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_0080: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
		//IL_013d: Unknown result type (might be due to invalid IL or missing references)
		float num = Time.time * speed;
		Vector3 position = default(Vector3);
		((Vector3)(ref position))..ctor(Mathf.PerlinNoise(num, num) * travel, 2f, Mathf.PerlinNoise(num + 1f, num + 1f) * travel);
		((Component)this).transform.position = position;
		if ((Object)(object)target == (Object)null)
		{
			Debug.LogWarning((object)"Missing the ProBuilder Mesh target!");
			return;
		}
		Vector3 val = ((Component)target).transform.InverseTransformPoint(((Component)this).transform.position);
		if (nearest != null)
		{
			target.SetFaceColor(nearest, Color.white);
		}
		int num2 = target.faces.Length;
		float num3 = float.PositiveInfinity;
		nearest = target.faces[0];
		for (int i = 0; i < num2; i++)
		{
			float num4 = Vector3.Distance(val, FaceCenter(target, target.faces[i]));
			if (num4 < num3)
			{
				num3 = num4;
				nearest = target.faces[i];
			}
		}
		target.SetFaceColor(nearest, Color.blue);
		target.RefreshColors();
	}

	private Vector3 FaceCenter(pb_Object pb, pb_Face face)
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		Vector3[] vertices = pb.vertices;
		Vector3 zero = Vector3.zero;
		int[] distinctIndices = face.distinctIndices;
		foreach (int num in distinctIndices)
		{
			zero.x += vertices[num].x;
			zero.y += vertices[num].y;
			zero.z += vertices[num].z;
		}
		float num2 = face.distinctIndices.Length;
		zero.x /= num2;
		zero.y /= num2;
		zero.z /= num2;
		return zero;
	}
}

Bryson_Series_Modmas.dll

Decompiled a week ago
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using Sodalite.Api;
using UnityEngine;
using UnityEngine.UI;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace MeatKit
{
	public class HideInNormalInspectorAttribute : PropertyAttribute
	{
	}
}
namespace NotWolfie.Bryson_Series_Modmas
{
	[BepInPlugin("NotWolfie.Bryson_Series_Modmas", "Bryson_Series_Modmas", "1.0.0")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("h3vr.otherloader", "1.3.0")]
	[BepInDependency("h3vr.cityrobo.ModularWorkshopManager", "1.0.0")]
	[BepInDependency("nrgill28.Sodalite", "1.4.1")]
	public class Bryson_Series_ModmasPlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "NotWolfie.Bryson_Series_Modmas");
			OtherLoader.RegisterDirectLoad(BasePath, "NotWolfie.Bryson_Series_Modmas", "", "", "modmas2024_item63", "");
			GameAPI.PreloadAllAssets(Path.Combine(BasePath, "mw_bryson_series_modmas"));
		}
	}
}
namespace H3VRUtils.Vehicles
{
	public class ButtonIgnition : FVRInteractiveObject
	{
		public VehicleControl vehicle;

		public VehicleAudioSet audioSet;

		public float ignitionTime;

		private float m_it;

		public float failChance;

		public Random rand;

		public void Start()
		{
			rand = new Random();
		}

		public void BeginInteraction(FVRViveHand hand)
		{
			m_it = ignitionTime;
			if (!vehicle.isOn)
			{
				if (vehicle.isForciblyOff)
				{
				}
			}
			else
			{
				vehicle.TurnOffEngine(forcibly: false);
			}
		}

		public void UpdateInteraction(FVRViveHand hand)
		{
			m_it -= Time.fixedDeltaTime;
			if (m_it <= 0f)
			{
				float num = (float)rand.Next(0, 10000) / 100f;
				if (!(num <= failChance))
				{
					vehicle.TurnOnEngine(forcibly: false);
				}
			}
		}
	}
}
namespace H3VRUtils.Vehicles.Core
{
	public class DamagingArea : MonoBehaviour
	{
		public VehicleControl vehicle;

		public float damageMult = 15f;

		public float sharpyness = 50f;
	}
}
namespace H3VRUtils.Vehicles
{
	[Serializable]
	public class DriveShiftNode
	{
		public Vector3 localposition;

		public Vector3 rotation;

		public int left = -1;

		public int up = -1;

		public int right = -1;

		public int down = -1;

		public int gear = 0;
	}
	public class DriveShift : FVRInteractiveObject
	{
		public VehicleControl vehicle;

		public Text gearText;

		public int currentNode;

		public List<DriveShiftNode> driveShiftNodes;

		public VehicleAudioSet audioSet;

		public void Update()
		{
			if (vehicle.carSetting.automaticGear)
			{
				if (vehicle.currentGear > 0 && vehicle.speed > 1f)
				{
					gearText.text = vehicle.currentGear.ToString();
				}
				else if (vehicle.speed > 1f)
				{
					gearText.text = "R";
				}
				else
				{
					gearText.text = "N";
				}
			}
			else if (vehicle.NeutralGear)
			{
				gearText.text = "N";
			}
			else if (vehicle.currentGear != 0)
			{
				gearText.text = vehicle.currentGear.ToString();
			}
			else
			{
				gearText.text = "R";
			}
		}

		public void UpdateInteraction(FVRViveHand hand)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			//IL_019e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_025e: Unknown result type (might be due to invalid IL or missing references)
			//IL_027f: Unknown result type (might be due to invalid IL or missing references)
			bool flag = false;
			if (Vector2.Angle(hand.Input.TouchpadAxes, Vector2.left) <= 45f && hand.Input.TouchpadDown && ((Vector2)(ref hand.Input.TouchpadAxes)).magnitude > 0.2f && driveShiftNodes[currentNode].left != -1)
			{
				flag = true;
				currentNode = driveShiftNodes[currentNode].left;
			}
			if (Vector2.Angle(hand.Input.TouchpadAxes, Vector2.up) <= 45f && hand.Input.TouchpadDown && ((Vector2)(ref hand.Input.TouchpadAxes)).magnitude > 0.2f && driveShiftNodes[currentNode].up != -1)
			{
				flag = true;
				currentNode = driveShiftNodes[currentNode].up;
			}
			if (Vector2.Angle(hand.Input.TouchpadAxes, Vector2.right) <= 45f && hand.Input.TouchpadDown && ((Vector2)(ref hand.Input.TouchpadAxes)).magnitude > 0.2f && driveShiftNodes[currentNode].right != -1)
			{
				flag = true;
				currentNode = driveShiftNodes[currentNode].right;
			}
			if (Vector2.Angle(hand.Input.TouchpadAxes, Vector2.down) <= 45f && hand.Input.TouchpadDown && ((Vector2)(ref hand.Input.TouchpadAxes)).magnitude > 0.2f && driveShiftNodes[currentNode].down != -1)
			{
				flag = true;
				currentNode = driveShiftNodes[currentNode].down;
			}
			if (flag)
			{
				vehicle.ShiftTo(driveShiftNodes[currentNode].gear);
				((Component)this).transform.localPosition = driveShiftNodes[currentNode].localposition;
				((Component)this).transform.localEulerAngles = driveShiftNodes[currentNode].rotation;
			}
		}
	}
	internal class EngineDamagable : VehicleDamagable
	{
		public GameObject particleSystemCentre;

		public GameObject explosionCentre;

		public float SmokeParticleHPThreshold;

		public float explosionStrength = 200f;

		public GameObject particleSmokePrefab;

		public GameObject particleFirePrefab;

		public GameObject explosionPrefab;

		public GameObject fixedMesh;

		public GameObject damagedMesh;

		public GameObject destroyedMesh;

		private ParticleSystem particleSmoke;

		private ParticleSystem particleFire;

		public void Start()
		{
			GameObject val = Object.Instantiate<GameObject>(particleSmokePrefab, particleSystemCentre.transform);
			particleSmoke = val.GetComponent<ParticleSystem>();
			particleSmoke.Stop();
			GameObject val2 = Object.Instantiate<GameObject>(particleFirePrefab, particleSystemCentre.transform);
			particleFire = val2.GetComponent<ParticleSystem>();
			particleFire.Stop();
		}

		public override void onHealthChange()
		{
			if (HPLessThanPercent(SmokeParticleHPThreshold))
			{
				if (!particleSmoke.IsAlive())
				{
					particleSmoke.Play();
				}
			}
			else
			{
				particleSmoke.Stop();
			}
			if (health < 0f)
			{
				fixedMesh.SetActive(false);
				damagedMesh.SetActive(false);
				destroyedMesh.SetActive(true);
			}
			else if (HPLessThanPercent(SmokeParticleHPThreshold))
			{
				fixedMesh.SetActive(false);
				damagedMesh.SetActive(true);
				destroyedMesh.SetActive(false);
			}
			else
			{
				fixedMesh.SetActive(true);
				damagedMesh.SetActive(false);
				destroyedMesh.SetActive(false);
			}
		}

		public override void onDeath()
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			particleFire.Play();
			if ((Object)(object)explosionPrefab != (Object)null)
			{
				Object.Instantiate<GameObject>(explosionPrefab, explosionCentre.transform.position, explosionCentre.transform.rotation);
			}
		}

		public override void whileDead()
		{
		}

		public override void whileUndead()
		{
		}

		public override void Heal(float heal)
		{
			base.Heal(heal);
		}

		public override void HealPercent(float percentHeal)
		{
			base.HealPercent(percentHeal);
		}

		public override void onUndeath()
		{
			particleFire.Stop();
		}

		public override void Damage()
		{
		}
	}
	internal class EnterVehicle : FVRInteractiveObject
	{
		public VehicleSeat vehicleSeat;
	}
	internal class ForkliftLift : FVRInteractiveObject
	{
		public Vector3 rotUpwards;

		public Vector3 rotRegular;

		public Vector3 rotDownwards;

		public GameObject lift;

		public float liftSpeed;

		public float minLiftY;

		public float maxLiftY;

		public void UpdateInteraction(FVRViveHand hand)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0161: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			Vector3 position = lift.transform.position;
			((Component)this).transform.localEulerAngles = rotRegular;
			if (Vector2.Angle(hand.Input.TouchpadAxes, Vector2.up) <= 45f && hand.Input.TouchpadPressed && ((Vector2)(ref hand.Input.TouchpadAxes)).magnitude > 0.2f)
			{
				position.y += liftSpeed / 50f;
				((Component)this).transform.localEulerAngles = rotUpwards;
			}
			if (Vector2.Angle(hand.Input.TouchpadAxes, Vector2.down) <= 45f && hand.Input.TouchpadPressed && ((Vector2)(ref hand.Input.TouchpadAxes)).magnitude > 0.2f)
			{
				position.y -= liftSpeed / 50f;
				((Component)this).transform.localEulerAngles = rotDownwards;
			}
			if (position.y > maxLiftY)
			{
				position.y = maxLiftY;
			}
			else if (position.y < minLiftY)
			{
				position.y = minLiftY;
			}
			lift.transform.position = position;
		}
	}
	public class FuelNeedle : MonoBehaviour
	{
		public FuelTank tank;

		public GameObject needle;

		public bool isImperial;

		public Vector3 needleNoFuel;

		public Vector3 needleMaxFuel;

		public void Update()
		{
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			float num = tank.currentFuel;
			if (isImperial)
			{
				num *= 0.6213712f;
			}
			float num2 = Mathf.InverseLerp(0f, tank.maxFuel, num);
			needle.transform.localEulerAngles = Vector3.Lerp(needleNoFuel, needleMaxFuel, num2);
		}
	}
	public class FuelTank : VehicleDamagable
	{
		public float currentFuel;

		public float maxFuel;

		public float fuelUsagePer1000Rpm = 0.01f;

		public float leakMult;

		public GameObject explosionEffect;

		public bool BlowsOnDeath;

		public AudioSource leakSound;

		private new void FixedUpdate()
		{
			base.FixedUpdate();
			float num = vehicle.motorRPM / 1000f;
			float num2 = num * (fuelUsagePer1000Rpm / 3000f);
			currentFuel -= num2;
			float num3 = Mathf.InverseLerp(maxHealth, 0f, health);
			currentFuel -= num3 * leakMult / 50f;
			if ((Object)(object)leakSound != (Object)null)
			{
				leakSound.volume = num3;
			}
		}

		public override void onDeath()
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			base.onDeath();
			if (BlowsOnDeath)
			{
				Object.Instantiate<GameObject>(explosionEffect, ((Component)this).transform.position, ((Component)this).transform.rotation);
			}
		}

		public float AddFuel(float fuelAdded)
		{
			currentFuel += fuelAdded;
			float num = maxFuel - currentFuel;
			if (num <= 0f)
			{
				return 0f;
			}
			return num;
		}
	}
}
namespace H3VRUtils
{
	internal class LockGun : MonoBehaviour
	{
		public FVRPhysicalObject Firearm;

		public GameObject LockPos;

		public void Update()
		{
		}
	}
}
namespace H3VRUtils.Vehicles
{
	public class ParkingBrakeClick : FVRInteractiveObject
	{
		public VehicleControl vehicle;

		public Vector3 positionOff;

		public Vector3 positionOn;

		public Vector3 rotationOff;

		public Vector3 rotationOn;

		public bool isOn;

		public VehicleAudioSet audioSet;
	}
	public class SpedometerNeedle : MonoBehaviour
	{
		public VehicleControl vehicle;

		public GameObject needle;

		public bool isImperial;

		public float maxSpeed;

		public Vector3 needleNoSpeed;

		public Vector3 needleMaxSpeed;

		public void Update()
		{
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			float num = Mathf.Abs(vehicle.speed);
			if (isImperial)
			{
				num *= 0.6213712f;
			}
			float num2 = Mathf.InverseLerp(0f, maxSpeed, num);
			needle.transform.localEulerAngles = Vector3.Lerp(needleNoSpeed, needleMaxSpeed, num2);
		}
	}
	internal class SteeringWheel : FVRInteractiveObject
	{
		public VehicleControl vehicle;

		public float resetLerpSpeed;

		public float maxRot;

		public bool isBraking;

		public bool reverseRot;

		[Header("Debug Values")]
		public Text rotText;

		public float rot;

		public float rh;

		public float lr;

		public float inlerp;

		public float lerp;

		public float rotAmt;

		public VehicleAudioSet audioSet;

		public void BeginInteraction(FVRViveHand hand)
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			Transform child = ((Component)this).transform.GetChild(0);
			child.parent = null;
			Vector3 localEulerAngles = ((Component)this).transform.localEulerAngles;
			((Component)this).transform.LookAt(((Component)hand).transform);
			((Component)this).transform.localEulerAngles = new Vector3(localEulerAngles.x, ((Component)this).transform.localEulerAngles.y, localEulerAngles.z);
			child.parent = ((Component)this).transform;
		}

		public void EndInteraction(FVRViveHand hand)
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			Transform child = ((Component)this).transform.GetChild(0);
			child.parent = null;
			((Component)this).transform.localEulerAngles = new Vector3(((Component)this).transform.localEulerAngles.x, 0f, ((Component)this).transform.localEulerAngles.z);
			child.parent = ((Component)this).transform;
		}

		public void UpdateInteraction(FVRViveHand hand)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			Vector3 localEulerAngles = ((Component)this).transform.localEulerAngles;
			((Component)this).transform.LookAt(((Component)hand).transform);
			Vector3 localEulerAngles2 = ((Component)this).transform.localEulerAngles;
			rot = Mathf.DeltaAngle((float)Math.Round(localEulerAngles2.y), (float)Math.Round(localEulerAngles.y));
			rotAmt += rot;
			if (rotAmt >= maxRot)
			{
				rotAmt = maxRot;
				((Component)this).transform.localEulerAngles = localEulerAngles;
			}
			else if (rotAmt <= 0f - maxRot)
			{
				rotAmt = 0f - maxRot;
				((Component)this).transform.localEulerAngles = localEulerAngles;
			}
			else
			{
				((Component)this).transform.localEulerAngles = new Vector3(localEulerAngles.x, localEulerAngles2.y, localEulerAngles.z);
			}
			rh = localEulerAngles2.y;
			lr = localEulerAngles.y;
			SetRot();
			if (Vector2.Angle(hand.Input.TouchpadAxes, -Vector2.up) <= 45f && hand.Input.TouchpadDown && ((Vector2)(ref hand.Input.TouchpadAxes)).magnitude > 0.3f)
			{
				isBraking = !isBraking;
			}
			float triggerFloat = hand.Input.TriggerFloat;
			if (isBraking)
			{
				vehicle.accel = 0f - triggerFloat;
			}
			else
			{
				vehicle.accel = triggerFloat;
			}
		}

		private void FixedUpdate()
		{
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)base.m_hand != (Object)null)
			{
				float num = resetLerpSpeed;
				if (rotAmt > 0f)
				{
					num = 0f - num;
				}
				if (rotAmt > num || rotAmt < 0f - num)
				{
					rotAmt += num;
					((Component)this).transform.localEulerAngles = new Vector3(((Component)this).transform.localEulerAngles.x, ((Component)this).transform.localEulerAngles.y + num, ((Component)this).transform.localEulerAngles.z);
					vehicle.accel = 0f;
					SetRot();
				}
			}
		}

		private void SetRot()
		{
			if (rotAmt > 0f)
			{
				inlerp = Mathf.InverseLerp(0f, maxRot, rotAmt);
				lerp = 0f - Mathf.Lerp(0f, 1f, inlerp);
			}
			else
			{
				inlerp = Mathf.InverseLerp(0f, 0f - maxRot, rotAmt);
				lerp = Mathf.Lerp(0f, 1f, inlerp);
			}
			if (reverseRot)
			{
				lerp = 0f - lerp;
			}
			vehicle.steer = lerp;
		}
	}
	[CreateAssetMenu(fileName = "New Vehicle Audio Set", menuName = "Vehicles/AudioSet", order = 0)]
	public class VehicleAudioSet : ScriptableObject
	{
		private static AudioEvent defaultAE;

		public AudioEvent VehicleStart;

		public AudioEvent VehicleIdle;

		public AudioEvent VehicleStop;

		public AudioEvent HandbrakeUp;

		public AudioEvent HandbrakeDown;

		public AudioEvent ShiftDownGear;

		public AudioEvent RevLoop;

		public AudioEvent ShiftUpGear;

		public AudioEvent Brake;

		public AudioEvent BrakeLong;

		public AudioEvent PedalSwitchSound;

		static VehicleAudioSet()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			AudioEvent val = new AudioEvent();
			val.PitchRange = new Vector2(0.98f, 1.04f);
			val.VolumeRange = new Vector2(0.98f, 1.04f);
			val.ClipLengthRange = new Vector2(1f, 1f);
			defaultAE = val;
		}
	}
}
public enum ControlMode
{
	simple = 1,
	touch
}
public class VehicleControl : MonoBehaviour
{
	[Serializable]
	public class CarWheels
	{
		public ConnectWheel wheels;
	}

	[Serializable]
	public class ConnectWheel
	{
		public bool frontWheelDrive = true;

		public Transform frontRight;

		public Transform frontLeft;

		public WheelSetting frontSetting;

		public bool backWheelDrive = true;

		public Transform backRight;

		public Transform backLeft;

		public WheelSetting rearSetting;
	}

	[Serializable]
	public class WheelSetting
	{
		public float Radius = 0.4f;

		public float Weight = 1000f;

		public float Distance = 0.2f;
	}

	[Serializable]
	public class CarLights
	{
		public Light[] brakeLights;

		public Light[] reverseLights;
	}

	[Serializable]
	public class CarSounds
	{
		public AudioSource IdleEngine;

		public AudioSource LowEngine;

		public AudioSource HighEngine;

		public float minPitch = 1f;

		public float maxPitch = 10f;

		public AudioSource nitro;

		public AudioSource switchGear;
	}

	[Serializable]
	public class CarParticles
	{
		public GameObject brakeParticlePerfab;

		public ParticleSystem shiftParticle1;

		public ParticleSystem shiftParticle2;

		private GameObject[] wheelParticle = (GameObject[])(object)new GameObject[4];
	}

	[Serializable]
	public class CarSetting
	{
		public bool showNormalGizmos = false;

		public Transform carSteer;

		public HitGround[] hitGround;

		public List<Transform> cameraSwitchView;

		public float springs = 25000f;

		public float dampers = 1500f;

		public float carPower = 120f;

		public float shiftPower = 150f;

		public float brakePower = 8000f;

		public Vector3 shiftCentre = new Vector3(0f, -0.8f, 0f);

		public float maxSteerAngle = 25f;

		public float shiftDownRPM = 1500f;

		public float shiftUpRPM = 2500f;

		public float idleRPM = 500f;

		public float stiffness = 2f;

		public bool automaticGear = true;

		public float[] gears = new float[6] { -10f, 9f, 6f, 4.5f, 3f, 2.5f };

		public float LimitBackwardSpeed = 60f;

		public float LimitForwardSpeed = 220f;
	}

	[Serializable]
	public class HitGround
	{
		public string tag = "street";

		public bool grounded = false;

		public AudioClip brakeSound;

		public AudioClip groundSound;

		public Color brakeColor;
	}

	private class WheelComponent
	{
		public Transform wheel;

		public WheelCollider collider;

		public Vector3 startPos;

		public float rotation = 0f;

		public float rotation2 = 0f;

		public float maxSteer;

		public bool drive;

		public float pos_y = 0f;

		public WheelSetting settings;
	}

	public ControlMode controlMode = ControlMode.simple;

	public bool activeControl = false;

	public CarWheels carWheels;

	public CarLights carLights;

	public CarSounds carSounds;

	public CarParticles carParticles;

	public CarSetting carSetting;

	[HideInInspector]
	public float steer = 0f;

	[HideInInspector]
	public float accel = 0f;

	[HideInInspector]
	public bool brake;

	private bool shifmotor;

	[HideInInspector]
	public float curTorque = 100f;

	[HideInInspector]
	public float powerShift = 100f;

	[HideInInspector]
	public bool shift;

	private float torque = 100f;

	[HideInInspector]
	public float speed = 0f;

	private float lastSpeed = -10f;

	private bool shifting = false;

	private float[] efficiencyTable = new float[22]
	{
		0.6f, 0.65f, 0.7f, 0.75f, 0.8f, 0.85f, 0.9f, 1f, 1f, 0.95f,
		0.8f, 0.7f, 0.6f, 0.5f, 0.45f, 0.4f, 0.36f, 0.33f, 0.3f, 0.2f,
		0.1f, 0.05f
	};

	private float efficiencyTableStep = 250f;

	private float Pitch;

	private float PitchDelay;

	private float shiftTime = 0f;

	private float shiftDelay = 0f;

	[HideInInspector]
	public int currentGear = 0;

	[HideInInspector]
	public bool NeutralGear = true;

	[HideInInspector]
	public float motorRPM = 0f;

	[HideInInspector]
	public bool Backward = false;

	[HideInInspector]
	public float accelFwd = 0f;

	[HideInInspector]
	public float accelBack = 0f;

	[HideInInspector]
	public float steerAmount = 0f;

	private float wantedRPM = 0f;

	private float w_rotate;

	private float slip;

	private float slip2 = 0f;

	private GameObject[] Particle = (GameObject[])(object)new GameObject[4];

	private Vector3 steerCurAngle;

	private Rigidbody myRigidbody;

	private WheelComponent[] wheels;

	public bool isOn = true;

	public bool isForciblyOff = false;

	private WheelComponent SetWheelComponent(Transform wheel, float maxSteer, bool drive, float pos_y, WheelSetting setting)
	{
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Expected O, but got Unknown
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0080: Expected O, but got Unknown
		//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
		WheelComponent wheelComponent = new WheelComponent();
		GameObject val = new GameObject(((Object)wheel).name + "WheelCollider");
		val.transform.parent = ((Component)this).transform;
		val.transform.position = wheel.position;
		val.transform.eulerAngles = ((Component)this).transform.eulerAngles;
		pos_y = val.transform.localPosition.y;
		WheelCollider val2 = (WheelCollider)val.AddComponent(typeof(WheelCollider));
		wheelComponent.wheel = wheel;
		wheelComponent.collider = val.GetComponent<WheelCollider>();
		wheelComponent.drive = drive;
		wheelComponent.pos_y = pos_y;
		wheelComponent.maxSteer = maxSteer;
		wheelComponent.startPos = val.transform.localPosition;
		wheelComponent.settings = setting;
		return wheelComponent;
	}

	private void Awake()
	{
		//IL_0078: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_013e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0143: Unknown result type (might be due to invalid IL or missing references)
		//IL_019e: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
		//IL_0223: Unknown result type (might be due to invalid IL or missing references)
		//IL_0228: Unknown result type (might be due to invalid IL or missing references)
		//IL_0250: Unknown result type (might be due to invalid IL or missing references)
		//IL_027f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0284: Unknown result type (might be due to invalid IL or missing references)
		//IL_02be: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_02cc: Unknown result type (might be due to invalid IL or missing references)
		//IL_02fa: Unknown result type (might be due to invalid IL or missing references)
		if (carSetting.automaticGear)
		{
			NeutralGear = false;
		}
		myRigidbody = ((Component)((Component)this).transform).GetComponent<Rigidbody>();
		wheels = new WheelComponent[4];
		wheels[0] = SetWheelComponent(carWheels.wheels.frontRight, carSetting.maxSteerAngle, carWheels.wheels.frontWheelDrive, carWheels.wheels.frontRight.position.y, carWheels.wheels.frontSetting);
		wheels[1] = SetWheelComponent(carWheels.wheels.frontLeft, carSetting.maxSteerAngle, carWheels.wheels.frontWheelDrive, carWheels.wheels.frontLeft.position.y, carWheels.wheels.frontSetting);
		wheels[2] = SetWheelComponent(carWheels.wheels.backRight, 0f, carWheels.wheels.backWheelDrive, carWheels.wheels.backRight.position.y, carWheels.wheels.rearSetting);
		wheels[3] = SetWheelComponent(carWheels.wheels.backLeft, 0f, carWheels.wheels.backWheelDrive, carWheels.wheels.backLeft.position.y, carWheels.wheels.rearSetting);
		if (Object.op_Implicit((Object)(object)carSetting.carSteer))
		{
			steerCurAngle = carSetting.carSteer.localEulerAngles;
		}
		WheelComponent[] array = wheels;
		foreach (WheelComponent wheelComponent in array)
		{
			WheelCollider collider = wheelComponent.collider;
			collider.suspensionDistance = wheelComponent.settings.Distance;
			JointSpring suspensionSpring = collider.suspensionSpring;
			suspensionSpring.spring = carSetting.springs;
			suspensionSpring.damper = carSetting.dampers;
			collider.suspensionSpring = suspensionSpring;
			collider.radius = wheelComponent.settings.Radius;
			collider.mass = wheelComponent.settings.Weight;
			WheelFrictionCurve val = collider.forwardFriction;
			((WheelFrictionCurve)(ref val)).asymptoteValue = 5000f;
			((WheelFrictionCurve)(ref val)).extremumSlip = 2f;
			((WheelFrictionCurve)(ref val)).asymptoteSlip = 20f;
			((WheelFrictionCurve)(ref val)).stiffness = carSetting.stiffness;
			collider.forwardFriction = val;
			val = collider.sidewaysFriction;
			((WheelFrictionCurve)(ref val)).asymptoteValue = 7500f;
			((WheelFrictionCurve)(ref val)).asymptoteSlip = 2f;
			((WheelFrictionCurve)(ref val)).stiffness = carSetting.stiffness;
			collider.sidewaysFriction = val;
		}
	}

	public void TurnOnEngine(bool forcibly)
	{
		if (!isForciblyOff)
		{
			isOn = true;
		}
		else if (forcibly)
		{
			isForciblyOff = false;
			isOn = true;
		}
	}

	public void TurnOffEngine(bool forcibly)
	{
		isForciblyOff = forcibly;
		isOn = false;
	}

	public void ShiftTo(int newGear)
	{
		((Component)carSounds.switchGear).GetComponent<AudioSource>().Play();
		currentGear = newGear;
		if (currentGear == 0)
		{
			NeutralGear = true;
		}
		else
		{
			NeutralGear = false;
		}
		if (currentGear == -1)
		{
			currentGear = 0;
		}
	}

	public void ShiftUp(bool ignoreDelay)
	{
		float timeSinceLevelLoad = Time.timeSinceLevelLoad;
		if ((timeSinceLevelLoad < shiftDelay && !ignoreDelay) || currentGear >= carSetting.gears.Length - 1)
		{
			return;
		}
		((Component)carSounds.switchGear).GetComponent<AudioSource>().Play();
		if (!carSetting.automaticGear)
		{
			if (currentGear == 0)
			{
				if (NeutralGear)
				{
					currentGear++;
					NeutralGear = false;
				}
				else
				{
					NeutralGear = true;
				}
			}
			else
			{
				currentGear++;
			}
		}
		else
		{
			currentGear++;
		}
		shiftDelay = timeSinceLevelLoad + 1f;
		shiftTime = 1.5f;
	}

	public void ShiftDown(bool ignoreDelay)
	{
		float timeSinceLevelLoad = Time.timeSinceLevelLoad;
		if ((timeSinceLevelLoad < shiftDelay && !ignoreDelay) || (currentGear <= 0 && !NeutralGear))
		{
			return;
		}
		((Component)carSounds.switchGear).GetComponent<AudioSource>().Play();
		if (!carSetting.automaticGear)
		{
			if (currentGear == 1)
			{
				if (!NeutralGear)
				{
					currentGear--;
					NeutralGear = true;
				}
			}
			else if (currentGear == 0)
			{
				NeutralGear = false;
			}
			else
			{
				currentGear--;
			}
		}
		else
		{
			currentGear--;
		}
		shiftDelay = timeSinceLevelLoad + 0.1f;
		shiftTime = 2f;
	}

	private void OnCollisionEnter(Collision collision)
	{
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0079: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
		if (Object.op_Implicit((Object)(object)((Component)collision.transform.root).GetComponent<VehicleControl>()))
		{
			VehicleControl component = ((Component)collision.transform.root).GetComponent<VehicleControl>();
			Vector3 relativeVelocity = collision.relativeVelocity;
			component.slip2 = Mathf.Clamp(((Vector3)(ref relativeVelocity)).magnitude, 0f, 10f);
			myRigidbody.angularVelocity = new Vector3((0f - myRigidbody.angularVelocity.x) * 0.5f, myRigidbody.angularVelocity.y * 0.5f, (0f - myRigidbody.angularVelocity.z) * 0.5f);
			myRigidbody.velocity = new Vector3(myRigidbody.velocity.x, myRigidbody.velocity.y * 0.5f, myRigidbody.velocity.z);
		}
	}

	private void OnCollisionStay(Collision collision)
	{
		if (Object.op_Implicit((Object)(object)((Component)collision.transform.root).GetComponent<VehicleControl>()))
		{
			((Component)collision.transform.root).GetComponent<VehicleControl>().slip2 = 5f;
		}
	}

	private void Update()
	{
	}

	private void FixedUpdate()
	{
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_0143: Unknown result type (might be due to invalid IL or missing references)
		//IL_0704: Unknown result type (might be due to invalid IL or missing references)
		//IL_0709: Unknown result type (might be due to invalid IL or missing references)
		//IL_0751: Unknown result type (might be due to invalid IL or missing references)
		//IL_075a: Unknown result type (might be due to invalid IL or missing references)
		//IL_075f: Unknown result type (might be due to invalid IL or missing references)
		//IL_079b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0acf: Unknown result type (might be due to invalid IL or missing references)
		//IL_0ae0: Unknown result type (might be due to invalid IL or missing references)
		//IL_0ae5: Unknown result type (might be due to invalid IL or missing references)
		//IL_0fca: Unknown result type (might be due to invalid IL or missing references)
		//IL_0fd4: Unknown result type (might be due to invalid IL or missing references)
		//IL_0ee6: Unknown result type (might be due to invalid IL or missing references)
		//IL_0eed: Unknown result type (might be due to invalid IL or missing references)
		//IL_0ef2: Unknown result type (might be due to invalid IL or missing references)
		//IL_0f0c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0f17: Unknown result type (might be due to invalid IL or missing references)
		//IL_0f1c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0f25: Unknown result type (might be due to invalid IL or missing references)
		//IL_0fec: Unknown result type (might be due to invalid IL or missing references)
		//IL_0b3b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0b40: Unknown result type (might be due to invalid IL or missing references)
		//IL_0d23: Unknown result type (might be due to invalid IL or missing references)
		if (!isOn)
		{
			accel = 0f;
		}
		Vector3 velocity = myRigidbody.velocity;
		speed = ((Vector3)(ref velocity)).magnitude * 2.7f;
		if (speed < lastSpeed - 10f && slip < 10f)
		{
			slip = lastSpeed / 15f;
		}
		lastSpeed = speed;
		if (slip2 != 0f)
		{
			slip2 = Mathf.MoveTowards(slip2, 0f, 0.1f);
		}
		myRigidbody.centerOfMass = carSetting.shiftCentre;
		if (!carWheels.wheels.frontWheelDrive && !carWheels.wheels.backWheelDrive)
		{
			accel = 0f;
		}
		if (Object.op_Implicit((Object)(object)carSetting.carSteer))
		{
			carSetting.carSteer.localEulerAngles = new Vector3(steerCurAngle.x, steerCurAngle.y, steerCurAngle.z + steer * -120f);
		}
		if (carSetting.automaticGear && currentGear == 1 && accel < 0f)
		{
			if (speed < 5f)
			{
				ShiftDown(ignoreDelay: false);
			}
		}
		else if (carSetting.automaticGear && currentGear == 0 && accel > 0f)
		{
			if (speed < 5f)
			{
				ShiftUp(ignoreDelay: false);
			}
		}
		else if (carSetting.automaticGear && motorRPM > carSetting.shiftUpRPM && accel > 0f && speed > 10f && !brake)
		{
			ShiftUp(ignoreDelay: false);
		}
		else if (carSetting.automaticGear && motorRPM < carSetting.shiftDownRPM && currentGear > 1)
		{
			ShiftDown(ignoreDelay: false);
		}
		if (speed < 1f)
		{
			Backward = true;
		}
		if (currentGear != 0 || !Backward)
		{
			Backward = false;
		}
		Light[] brakeLights = carLights.brakeLights;
		foreach (Light val in brakeLights)
		{
			if (brake || accel < 0f || speed < 1f)
			{
				val.intensity = Mathf.MoveTowards(val.intensity, 8f, 0.5f);
			}
			else
			{
				val.intensity = Mathf.MoveTowards(val.intensity, 0f, 0.5f);
			}
			((Behaviour)val).enabled = val.intensity != 0f;
		}
		Light[] reverseLights = carLights.reverseLights;
		foreach (Light val2 in reverseLights)
		{
			if (speed > 2f && currentGear == 0)
			{
				val2.intensity = Mathf.MoveTowards(val2.intensity, 8f, 0.5f);
			}
			else
			{
				val2.intensity = Mathf.MoveTowards(val2.intensity, 0f, 0.5f);
			}
			((Behaviour)val2).enabled = val2.intensity != 0f;
		}
		wantedRPM = 5500f * accel * 0.1f + wantedRPM * 0.9f;
		float num = 0f;
		int num2 = 0;
		bool flag = false;
		int num3 = 0;
		WheelComponent[] array = wheels;
		WheelHit val4 = default(WheelHit);
		foreach (WheelComponent wheelComponent in array)
		{
			WheelCollider collider = wheelComponent.collider;
			if (wheelComponent.drive)
			{
				num = ((!NeutralGear && brake && currentGear < 2) ? (num + accel * carSetting.idleRPM) : (NeutralGear ? (num + carSetting.idleRPM * accel) : (num + collider.rpm)));
				num2++;
			}
			if (brake || accel < 0f)
			{
				if (accel < 0f || (brake && (wheelComponent == wheels[2] || wheelComponent == wheels[3])))
				{
					if (brake && accel > 0f)
					{
						slip = Mathf.Lerp(slip, 5f, accel * 0.01f);
					}
					else if (speed > 1f)
					{
						slip = Mathf.Lerp(slip, 1f, 0.002f);
					}
					else
					{
						slip = Mathf.Lerp(slip, 1f, 0.02f);
					}
					wantedRPM = 0f;
					collider.brakeTorque = carSetting.brakePower;
					wheelComponent.rotation = w_rotate;
				}
			}
			else
			{
				float brakeTorque;
				if (accel == 0f || NeutralGear)
				{
					float num5 = (collider.brakeTorque = 1000f);
					brakeTorque = num5;
				}
				else
				{
					float num5 = (collider.brakeTorque = 0f);
					brakeTorque = num5;
				}
				collider.brakeTorque = brakeTorque;
				slip = ((!(speed > 0f)) ? (slip = Mathf.Lerp(slip, 0.01f, 0.02f)) : ((!(speed > 100f)) ? (slip = Mathf.Lerp(slip, 1.5f, 0.02f)) : (slip = Mathf.Lerp(slip, 1f + Mathf.Abs(steer), 0.02f))));
				w_rotate = wheelComponent.rotation;
			}
			WheelFrictionCurve val3 = collider.forwardFriction;
			((WheelFrictionCurve)(ref val3)).asymptoteValue = 5000f;
			((WheelFrictionCurve)(ref val3)).extremumSlip = 2f;
			((WheelFrictionCurve)(ref val3)).asymptoteSlip = 20f;
			((WheelFrictionCurve)(ref val3)).stiffness = carSetting.stiffness / (slip + slip2);
			collider.forwardFriction = val3;
			val3 = collider.sidewaysFriction;
			((WheelFrictionCurve)(ref val3)).stiffness = carSetting.stiffness / (slip + slip2);
			((WheelFrictionCurve)(ref val3)).extremumSlip = 0.2f + Mathf.Abs(steer);
			collider.sidewaysFriction = val3;
			if (shift && currentGear > 1 && speed > 50f && shifmotor && Mathf.Abs(steer) < 0.2f)
			{
				if (powerShift == 0f)
				{
					shifmotor = false;
				}
				powerShift = Mathf.MoveTowards(powerShift, 0f, Time.deltaTime * 10f);
				carSounds.nitro.volume = Mathf.Lerp(carSounds.nitro.volume, 1f, Time.deltaTime * 10f);
				if (!carSounds.nitro.isPlaying)
				{
					((Component)carSounds.nitro).GetComponent<AudioSource>().Play();
				}
				curTorque = ((!(powerShift > 0f)) ? carSetting.carPower : carSetting.shiftPower);
				carParticles.shiftParticle1.emissionRate = Mathf.Lerp(carParticles.shiftParticle1.emissionRate, (float)((powerShift > 0f) ? 50 : 0), Time.deltaTime * 10f);
				carParticles.shiftParticle2.emissionRate = Mathf.Lerp(carParticles.shiftParticle2.emissionRate, (float)((powerShift > 0f) ? 50 : 0), Time.deltaTime * 10f);
			}
			else
			{
				if (powerShift > 20f)
				{
					shifmotor = true;
				}
				carSounds.nitro.volume = Mathf.MoveTowards(carSounds.nitro.volume, 0f, Time.deltaTime * 2f);
				if (carSounds.nitro.volume == 0f)
				{
					carSounds.nitro.Stop();
				}
				powerShift = Mathf.MoveTowards(powerShift, 100f, Time.deltaTime * 5f);
				curTorque = carSetting.carPower;
				carParticles.shiftParticle1.emissionRate = Mathf.Lerp(carParticles.shiftParticle1.emissionRate, 0f, Time.deltaTime * 10f);
				carParticles.shiftParticle2.emissionRate = Mathf.Lerp(carParticles.shiftParticle2.emissionRate, 0f, Time.deltaTime * 10f);
			}
			wheelComponent.rotation = Mathf.Repeat(wheelComponent.rotation + Time.deltaTime * collider.rpm * 360f / 60f, 360f);
			wheelComponent.rotation2 = Mathf.Lerp(wheelComponent.rotation2, collider.steerAngle, 0.1f);
			wheelComponent.wheel.localRotation = Quaternion.Euler(wheelComponent.rotation, wheelComponent.rotation2, 0f);
			Vector3 localPosition = wheelComponent.wheel.localPosition;
			if (collider.GetGroundHit(ref val4))
			{
				if (Object.op_Implicit((Object)(object)carParticles.brakeParticlePerfab))
				{
					if ((Object)(object)Particle[num3] == (Object)null)
					{
						Particle[num3] = Object.Instantiate<GameObject>(carParticles.brakeParticlePerfab, wheelComponent.wheel.position, Quaternion.identity);
						((Object)Particle[num3]).name = "WheelParticle";
						Particle[num3].transform.parent = ((Component)this).transform;
						Particle[num3].AddComponent<AudioSource>();
						Particle[num3].GetComponent<AudioSource>().maxDistance = 50f;
						Particle[num3].GetComponent<AudioSource>().spatialBlend = 1f;
						Particle[num3].GetComponent<AudioSource>().dopplerLevel = 5f;
						Particle[num3].GetComponent<AudioSource>().rolloffMode = (AudioRolloffMode)2;
					}
					ParticleSystem component = Particle[num3].GetComponent<ParticleSystem>();
					bool flag2 = false;
					for (int l = 0; l < carSetting.hitGround.Length; l++)
					{
						if (((Component)((WheelHit)(ref val4)).collider).CompareTag(carSetting.hitGround[l].tag))
						{
							flag2 = carSetting.hitGround[l].grounded;
							if ((brake || Mathf.Abs(((WheelHit)(ref val4)).sidewaysSlip) > 0.5f) && speed > 1f)
							{
								Particle[num3].GetComponent<AudioSource>().clip = carSetting.hitGround[l].brakeSound;
							}
							else if ((Object)(object)Particle[num3].GetComponent<AudioSource>().clip != (Object)(object)carSetting.hitGround[l].groundSound && !Particle[num3].GetComponent<AudioSource>().isPlaying)
							{
								Particle[num3].GetComponent<AudioSource>().clip = carSetting.hitGround[l].groundSound;
							}
							Particle[num3].GetComponent<ParticleSystem>().startColor = carSetting.hitGround[l].brakeColor;
						}
					}
					if (flag2 && speed > 5f && !brake)
					{
						component.enableEmission = true;
						Particle[num3].GetComponent<AudioSource>().volume = 0.5f;
						if (!Particle[num3].GetComponent<AudioSource>().isPlaying)
						{
							Particle[num3].GetComponent<AudioSource>().Play();
						}
					}
					else if ((brake || Mathf.Abs(((WheelHit)(ref val4)).sidewaysSlip) > 0.6f) && speed > 1f)
					{
						if (accel < 0f || ((brake || Mathf.Abs(((WheelHit)(ref val4)).sidewaysSlip) > 0.6f) && (wheelComponent == wheels[2] || wheelComponent == wheels[3])))
						{
							if (!Particle[num3].GetComponent<AudioSource>().isPlaying)
							{
								Particle[num3].GetComponent<AudioSource>().Play();
							}
							component.enableEmission = true;
							Particle[num3].GetComponent<AudioSource>().volume = 10f;
						}
					}
					else
					{
						component.enableEmission = false;
						Particle[num3].GetComponent<AudioSource>().volume = Mathf.Lerp(Particle[num3].GetComponent<AudioSource>().volume, 0f, Time.deltaTime * 10f);
					}
				}
				localPosition.y -= Vector3.Dot(wheelComponent.wheel.position - ((WheelHit)(ref val4)).point, ((Component)this).transform.TransformDirection(0f, 1f, 0f) / ((Component)this).transform.lossyScale.x) - collider.radius;
				localPosition.y = Mathf.Clamp(localPosition.y, -10f, wheelComponent.pos_y);
				flag = flag || wheelComponent.drive;
			}
			else
			{
				if ((Object)(object)Particle[num3] != (Object)null)
				{
					ParticleSystem component2 = Particle[num3].GetComponent<ParticleSystem>();
					component2.enableEmission = false;
				}
				localPosition.y = wheelComponent.startPos.y - wheelComponent.settings.Distance;
				myRigidbody.AddForce(Vector3.down * 5000f);
			}
			num3++;
			wheelComponent.wheel.localPosition = localPosition;
		}
		if (num2 > 1)
		{
			num /= (float)num2;
		}
		motorRPM = 0.95f * motorRPM + 0.05f * Mathf.Abs(num * carSetting.gears[currentGear]);
		if (motorRPM > 5500f)
		{
			motorRPM = 5200f;
		}
		int num7 = (int)(motorRPM / efficiencyTableStep);
		if (num7 >= efficiencyTable.Length)
		{
			num7 = efficiencyTable.Length - 1;
		}
		if (num7 < 0)
		{
			num7 = 0;
		}
		float num8 = curTorque * carSetting.gears[currentGear] * efficiencyTable[num7];
		WheelComponent[] array2 = wheels;
		foreach (WheelComponent wheelComponent2 in array2)
		{
			WheelCollider collider2 = wheelComponent2.collider;
			if (wheelComponent2.drive)
			{
				if (Mathf.Abs(collider2.rpm) > Mathf.Abs(wantedRPM))
				{
					collider2.motorTorque = 0f;
				}
				else
				{
					float motorTorque = collider2.motorTorque;
					if (!brake && accel != 0f && !NeutralGear)
					{
						if ((speed < carSetting.LimitForwardSpeed && currentGear > 0) || (speed < carSetting.LimitBackwardSpeed && currentGear == 0))
						{
							collider2.motorTorque = motorTorque * 0.9f + num8 * 1f;
						}
						else
						{
							collider2.motorTorque = 0f;
							collider2.brakeTorque = 2000f;
						}
					}
					else
					{
						collider2.motorTorque = 0f;
					}
				}
			}
			if (brake || slip2 > 2f)
			{
				collider2.steerAngle = Mathf.Lerp(collider2.steerAngle, steer * wheelComponent2.maxSteer, 0.02f);
				continue;
			}
			float num9 = Mathf.Clamp(speed / carSetting.maxSteerAngle, 1f, carSetting.maxSteerAngle);
			collider2.steerAngle = steer * (wheelComponent2.maxSteer / num9);
		}
		Pitch = Mathf.Clamp(1.2f + (motorRPM - carSetting.idleRPM) / (carSetting.shiftUpRPM - carSetting.idleRPM), 1f, 10f);
		shiftTime = Mathf.MoveTowards(shiftTime, 0f, 0.1f);
		if (Pitch == 1f)
		{
			carSounds.IdleEngine.volume = Mathf.Lerp(carSounds.IdleEngine.volume, 1f, 0.1f);
			carSounds.LowEngine.volume = Mathf.Lerp(carSounds.LowEngine.volume, 0.5f, 0.1f);
			carSounds.HighEngine.volume = Mathf.Lerp(carSounds.HighEngine.volume, 0f, 0.1f);
		}
		else
		{
			carSounds.IdleEngine.volume = Mathf.Lerp(carSounds.IdleEngine.volume, 1.8f - Pitch, 0.1f);
			if ((Pitch > PitchDelay || accel > 0f) && shiftTime == 0f)
			{
				carSounds.LowEngine.volume = Mathf.Lerp(carSounds.LowEngine.volume, 0f, 0.2f);
				carSounds.HighEngine.volume = Mathf.Lerp(carSounds.HighEngine.volume, 1f, 0.1f);
			}
			else
			{
				carSounds.LowEngine.volume = Mathf.Lerp(carSounds.LowEngine.volume, 0.5f, 0.1f);
				carSounds.HighEngine.volume = Mathf.Lerp(carSounds.HighEngine.volume, 0f, 0.2f);
			}
			carSounds.HighEngine.pitch = Pitch;
			carSounds.LowEngine.pitch = Pitch;
			PitchDelay = Pitch;
		}
		if (!isOn)
		{
			carSounds.IdleEngine.volume = 0f;
			carSounds.LowEngine.volume = 0f;
			carSounds.HighEngine.volume = 0f;
		}
	}

	private void OnDrawGizmos()
	{
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
		if (carSetting.showNormalGizmos && !Application.isPlaying)
		{
			Matrix4x4 matrix = Matrix4x4.TRS(((Component)this).transform.position, ((Component)this).transform.rotation, ((Component)this).transform.lossyScale);
			Gizmos.matrix = matrix;
			Gizmos.color = new Color(1f, 0f, 0f, 0.5f);
			Gizmos.DrawCube(Vector3.up / 1.5f, new Vector3(2.5f, 2f, 6f));
			Gizmos.DrawSphere(carSetting.shiftCentre / ((Component)this).transform.lossyScale.x, 0.2f);
		}
	}
}
namespace H3VRUtils.Vehicles
{
	[Serializable]
	public class VehicleDamagableMult
	{
		public float projectileMult = 1f;

		public float meleeMult = 1f;

		public float explosionMult = 1f;

		public float piercingMult = 1f;

		public float cuttingMult = 1f;

		public float thermalMult = 1f;

		public float bluntMult = 1f;

		public float totalKineticMult = 1f;
	}
	public class VehicleDamagable : MonoBehaviour
	{
		public float health;

		public float maxHealth;

		public float minHealth;

		public VehicleDamagableMult dmgMult;

		public VehicleControl vehicle;

		public bool dead;

		private float prevhealth;

		public virtual void FixedUpdate()
		{
			if (health < 0f)
			{
				if (!dead)
				{
					onDeath();
					dead = true;
				}
				whileDead();
			}
			else
			{
				if (dead)
				{
					onUndeath();
					dead = false;
				}
				whileUndead();
			}
			if (health < minHealth)
			{
				health = minHealth;
			}
			if (health != prevhealth)
			{
				onHealthChange();
			}
			prevhealth = health;
		}

		public virtual void onHealthChange()
		{
		}

		public bool HPLessThan(float num)
		{
			if (health < num)
			{
				return true;
			}
			return false;
		}

		public bool HPLessThanPercent(float num)
		{
			if (health < num * maxHealth)
			{
				return true;
			}
			return false;
		}

		public virtual void onDeath()
		{
		}

		public virtual void whileDead()
		{
		}

		public virtual void whileUndead()
		{
		}

		public virtual void onUndeath()
		{
		}

		public virtual void HealPercent(float percentHeal)
		{
			Heal(percentHeal * maxHealth);
			Debug.Log((object)("percenthealing for " + percentHeal));
		}

		public virtual void Heal(float heal)
		{
			health += heal;
			Debug.Log((object)("Healed for " + heal));
		}

		public virtual void Damage()
		{
		}

		public float getDamage()
		{
			return 0f;
		}
	}
	public class VehicleRepairTool : MonoBehaviour
	{
		public float percentHeal;

		private void OnCollisionEnter(Collision collision)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			Vector3 relativeVelocity = collision.relativeVelocity;
			if (!(((Vector3)(ref relativeVelocity)).magnitude < 2f))
			{
				VehicleDamagable component = collision.gameObject.GetComponent<VehicleDamagable>();
				if ((Object)(object)component != (Object)null)
				{
					component.HealPercent(percentHeal);
				}
			}
		}
	}
	internal class VehicleSeat : MonoBehaviour
	{
		public FVRViveHand hand;

		public GameObject SitPos;

		public GameObject EjectPos;

		public void Update()
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)hand != (Object)null)
			{
				((Component)hand.MovementManager).transform.position = SitPos.transform.position;
			}
		}
	}
}

MG15.dll

Decompiled a week ago
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace MeatKit
{
	public class HideInNormalInspectorAttribute : PropertyAttribute
	{
	}
}
namespace localpcnerd.MG15
{
	[BepInPlugin("localpcnerd.MG15", "MG15", "1.0.0")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("h3vr.otherloader", "1.3.0")]
	public class MG15Plugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "localpcnerd.MG15");
			OtherLoader.RegisterDirectLoad(BasePath, "localpcnerd.MG15", "", "", "modmas2024_item45", "");
		}
	}
}
public class LockBoltOnSafe : OpenBoltSecondarySelectorSwitch
{
	public OpenBoltReceiverBolt OBRB;

	public OpenBoltReceiver OBR;

	public void Update()
	{
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		if ((int)OBR.FireSelector_Modes[OBR.m_fireSelectorMode].ModeType == 0)
		{
			((FVRInteractiveObject)OBRB).ForceBreakInteraction();
		}
	}
}
public class Powerfist : FVRPhysicalObject
{
	[Header("Fist Properties")]
	public PunchArea punchArea;

	public float velocityThreshold;

	public Animator anim;

	public override void UpdateInteraction(FVRViveHand hand)
	{
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		((FVRPhysicalObject)this).UpdateInteraction(hand);
		float triggerFloat = hand.Input.TriggerFloat;
		anim.SetFloat("Blend", triggerFloat);
		if (triggerFloat > 0.7f)
		{
			Vector3 velocity = ((FVRPhysicalObject)this).RootRigidbody.velocity;
			if (((Vector3)(ref velocity)).magnitude >= velocityThreshold)
			{
				hand.Buzz(hand.Buzzer.Buzz_GunShot);
				punchArea.canPunch = true;
				return;
			}
		}
		punchArea.canPunch = false;
	}
}
public class PunchArea : MonoBehaviour
{
	[HideInInspector]
	public bool canPunch;

	public GameObject spawnOnPunch;

	public Transform SOPPos;

	public void OnTriggerEnter(Collider other)
	{
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		Rigidbody componentInParent = ((Component)other).GetComponentInParent<Rigidbody>();
		if (canPunch && Object.op_Implicit((Object)(object)componentInParent))
		{
			Object.Instantiate<GameObject>(spawnOnPunch, SOPPos.position, SOPPos.rotation);
		}
	}
}
public class Ripper : FVRPhysicalObject
{
	[Header("Ripper")]
	public AudioSource SawAudio;

	public AudioSource StartingAudio;

	public AudioClip AudClip_Start;

	public AudioClip AudClip_Idle;

	public AudioClip AudClip_Buzzing;

	public AudioClip AudClip_Hitting;

	private bool m_isRunning;

	private float m_currentCableLength;

	private float m_lastCableLength;

	private float m_motorSpeed;

	private float triggerAmount;

	private float m_sawingIntesity;

	public bool UsesBladeSolidBits = true;

	public Renderer BladeSolid;

	public Renderer BladeBits;

	[Tooltip("Alternative to BladeSolidBits, repeatedly toggles between set of blade objects to emulate movement. When saw is off, defaults to index 0 object.")]
	public bool CycleBladeObjects;

	public GameObject[] BladeObjects;

	[Tooltip("Time each object is enabled, lower to cycle faster.")]
	public float BladeObjectSwitchInterval;

	private Material m_matBladeSolid;

	private Material m_matBladeBits;

	public Collider[] BladeCols;

	private HashSet<Collider> m_bladeCols = new HashSet<Collider>();

	public ParticleSystem Sparks;

	private EmitParams emitParams;

	public Transform BladePoint1;

	public Transform BladePoint2;

	private List<IFVRDamageable> DamageablesToDo;

	private HashSet<IFVRDamageable> DamageablesToDoHS;

	private List<Vector3> DamageableHitPoints;

	private List<Vector3> DamageableHitNormals;

	private float TimeSinceDamageDealing = 0.2f;

	public ParticleSystem EngineSmoke;

	public bool UsesEngineRot = true;

	public Transform EngineRot;

	public float PerceptibleEventVolume = 50f;

	public float PerceptibleEventRange = 30f;

	private float m_timeTilPerceptibleEventTick = 0.2f;

	private float timeSinceCollision = 1f;

	private int framesTilFlash;

	private float bladeObjectCycleTime;

	private int bladeIndex = 0;

	private float timeSinceTryTurnOff;

	public override void Awake()
	{
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		((FVRPhysicalObject)this).Awake();
		emitParams = default(EmitParams);
		if (UsesBladeSolidBits)
		{
			m_matBladeSolid = BladeSolid.materials[0];
			m_matBladeBits = BladeBits.material;
		}
		for (int i = 0; i < BladeCols.Length; i++)
		{
			m_bladeCols.Add(BladeCols[i]);
		}
		DamageablesToDo = new List<IFVRDamageable>();
		DamageablesToDoHS = new HashSet<IFVRDamageable>();
		DamageableHitPoints = new List<Vector3>();
		DamageableHitNormals = new List<Vector3>();
	}

	public override void Start()
	{
		((FVRInteractiveObject)this).Start();
	}

	public override void UpdateInteraction(FVRViveHand hand)
	{
		((FVRPhysicalObject)this).UpdateInteraction(hand);
		if (((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && !base.IsAltHeld)
		{
			triggerAmount = hand.Input.TriggerFloat;
			if (((hand.IsInStreamlinedMode && hand.Input.BYButtonDown && m_isRunning) || (!hand.IsInStreamlinedMode && hand.Input.TouchpadDown && m_isRunning)) && timeSinceTryTurnOff <= 0f)
			{
				timeSinceTryTurnOff = 0.2f;
				Debug.Log((object)"attempting to shut off ripper");
				m_motorSpeed = 0f;
				m_isRunning = false;
			}
			if (((hand.IsInStreamlinedMode && hand.Input.BYButtonDown && !m_isRunning) || (!hand.IsInStreamlinedMode && hand.Input.TouchpadDown && !m_isRunning)) && timeSinceTryTurnOff <= 0f)
			{
				timeSinceTryTurnOff = 0.2f;
				Debug.Log((object)"turning on ripper");
				m_isRunning = true;
				m_currentCableLength = 0f;
				SetCableLength(8f);
			}
		}
	}

	public void OnCollisionStay(Collision col)
	{
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_0190: Unknown result type (might be due to invalid IL or missing references)
		//IL_019b: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
		//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
		//IL_01de: Unknown result type (might be due to invalid IL or missing references)
		//IL_01df: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f7: Unknown result type (might be due to invalid IL or missing references)
		//IL_0202: Unknown result type (might be due to invalid IL or missing references)
		//IL_0207: Unknown result type (might be due to invalid IL or missing references)
		//IL_021b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0220: Unknown result type (might be due to invalid IL or missing references)
		//IL_0222: Unknown result type (might be due to invalid IL or missing references)
		//IL_0224: Unknown result type (might be due to invalid IL or missing references)
		//IL_022e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0233: Unknown result type (might be due to invalid IL or missing references)
		//IL_0238: Unknown result type (might be due to invalid IL or missing references)
		//IL_023a: Unknown result type (might be due to invalid IL or missing references)
		//IL_023c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0243: Unknown result type (might be due to invalid IL or missing references)
		//IL_0248: Unknown result type (might be due to invalid IL or missing references)
		//IL_024d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0255: Unknown result type (might be due to invalid IL or missing references)
		//IL_0263: Unknown result type (might be due to invalid IL or missing references)
		//IL_0288: Unknown result type (might be due to invalid IL or missing references)
		//IL_0296: Unknown result type (might be due to invalid IL or missing references)
		//IL_02aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_014a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0166: Unknown result type (might be due to invalid IL or missing references)
		if (!m_isRunning || !(m_sawingIntesity > 0.1f))
		{
			return;
		}
		int num = 0;
		for (int i = 0; i < col.contacts.Length; i++)
		{
			if (!m_bladeCols.Contains(((ContactPoint)(ref col.contacts[i])).thisCollider))
			{
				continue;
			}
			IFVRDamageable component = ((Component)((Component)((ContactPoint)(ref col.contacts[i])).otherCollider).transform).gameObject.GetComponent<IFVRDamageable>();
			if (component != null && DamageablesToDoHS.Add(component))
			{
				DamageablesToDo.Add(component);
				DamageableHitPoints.Add(((ContactPoint)(ref col.contacts[i])).point);
				DamageableHitNormals.Add(((ContactPoint)(ref col.contacts[i])).normal);
			}
			if (component == null && (Object)(object)((ContactPoint)(ref col.contacts[i])).otherCollider.attachedRigidbody != (Object)null)
			{
				component = ((Component)((ContactPoint)(ref col.contacts[i])).otherCollider.attachedRigidbody).gameObject.GetComponent<IFVRDamageable>();
				if (DamageablesToDoHS.Add(component))
				{
					DamageablesToDo.Add(component);
					DamageableHitPoints.Add(((ContactPoint)(ref col.contacts[i])).point);
					DamageableHitNormals.Add(((ContactPoint)(ref col.contacts[i])).normal);
				}
			}
			if (num < 2)
			{
				timeSinceCollision = 0f;
				num++;
				Vector3 closestValidPoint = ((FVRInteractiveObject)this).GetClosestValidPoint(BladePoint1.position, BladePoint2.position, ((ContactPoint)(ref col.contacts[i])).point);
				Vector3 val = ((ContactPoint)(ref col.contacts[i])).point - closestValidPoint;
				val = Vector3.ClampMagnitude(val, 0.04f);
				Vector3 val2 = closestValidPoint + val;
				((EmitParams)(ref emitParams)).position = val2;
				Vector3 val3 = Vector3.Cross(((Vector3)(ref val)).normalized, ((Component)this).transform.right) * Random.Range(1f, 10f);
				val3 += Random.onUnitSphere * 3f;
				val3 += val * 2f;
				((EmitParams)(ref emitParams)).velocity = val3;
				Sparks.Emit(emitParams, 1);
				if (framesTilFlash <= 0)
				{
					framesTilFlash = Random.Range(3, 7);
					FXM.InitiateMuzzleFlash(val2, ((ContactPoint)(ref col.contacts[i])).normal, Random.Range(0.25f, 2f), Color.white, Random.Range(0.5f, 1f));
				}
			}
		}
	}

	public override void FVRUpdate()
	{
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Expected O, but got Unknown
		//IL_0095: Unknown result type (might be due to invalid IL or missing references)
		//IL_009a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
		//IL_0113: Unknown result type (might be due to invalid IL or missing references)
		//IL_011e: Expected O, but got Unknown
		//IL_012c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0131: Unknown result type (might be due to invalid IL or missing references)
		//IL_013e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0143: Unknown result type (might be due to invalid IL or missing references)
		//IL_014a: Unknown result type (might be due to invalid IL or missing references)
		//IL_014f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0154: Unknown result type (might be due to invalid IL or missing references)
		//IL_023c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0241: Unknown result type (might be due to invalid IL or missing references)
		//IL_0260: Unknown result type (might be due to invalid IL or missing references)
		//IL_0265: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c4: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
		//IL_02cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_02f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_069c: Unknown result type (might be due to invalid IL or missing references)
		//IL_06a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_057b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0580: Unknown result type (might be due to invalid IL or missing references)
		//IL_059f: Unknown result type (might be due to invalid IL or missing references)
		//IL_05a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_04b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_04b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_04d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_04db: Unknown result type (might be due to invalid IL or missing references)
		//IL_0713: Unknown result type (might be due to invalid IL or missing references)
		//IL_05d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_05da: Unknown result type (might be due to invalid IL or missing references)
		//IL_05de: Unknown result type (might be due to invalid IL or missing references)
		//IL_05e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_062f: Unknown result type (might be due to invalid IL or missing references)
		((FVRPhysicalObject)this).FVRUpdate();
		if (framesTilFlash > 0)
		{
			framesTilFlash--;
		}
		if (timeSinceCollision < 1f)
		{
			timeSinceCollision += Time.deltaTime;
		}
		timeSinceTryTurnOff -= Time.deltaTime;
		if (TimeSinceDamageDealing > 0f)
		{
			TimeSinceDamageDealing -= Time.deltaTime;
		}
		else
		{
			Damage val = new Damage();
			Vector3 velocity = ((FVRPhysicalObject)this).RootRigidbody.velocity;
			val.Dam_Blunt = 100f * Mathf.Clamp(((Vector3)(ref velocity)).magnitude, 1f, 3f);
			Vector3 velocity2 = ((FVRPhysicalObject)this).RootRigidbody.velocity;
			val.Dam_Cutting = 250f * Mathf.Clamp(((Vector3)(ref velocity2)).magnitude, 1f, 2f);
			val.Dam_TotalKinetic = val.Dam_Cutting + val.Dam_Blunt;
			val.Class = (DamageClass)3;
			for (int i = 0; i < DamageablesToDo.Count; i++)
			{
				if ((Object)(MonoBehaviour)DamageablesToDo[i] != (Object)null)
				{
					val.hitNormal = DamageableHitNormals[i];
					val.point = DamageableHitPoints[i];
					val.strikeDir = -val.hitNormal;
					DamageablesToDo[i].Damage(val);
				}
			}
			DamageablesToDo.Clear();
			DamageablesToDoHS.Clear();
			DamageableHitPoints.Clear();
			DamageableHitNormals.Clear();
			TimeSinceDamageDealing = 0.1f;
		}
		if (!m_isRunning)
		{
			SawAudio.volume = m_motorSpeed * 0.7f;
			StartingAudio.volume = m_motorSpeed;
			if (m_motorSpeed <= 0f && StartingAudio.isPlaying)
			{
				StartingAudio.Stop();
			}
			if (UsesBladeSolidBits)
			{
				m_matBladeSolid.SetVector("_MainTexVelocity", Vector4.op_Implicit(new Vector2(0f, 0f)));
				m_matBladeBits.SetVector("_MainTexVelocity", Vector4.op_Implicit(new Vector2(0f, 0f)));
			}
			if (CycleBladeObjects)
			{
				GameObject[] bladeObjects = BladeObjects;
				foreach (GameObject val2 in bladeObjects)
				{
					val2.SetActive(false);
				}
				BladeObjects[0].SetActive(true);
			}
			EmissionModule emission = EngineSmoke.emission;
			MinMaxCurve rate = ((EmissionModule)(ref emission)).rate;
			((MinMaxCurve)(ref rate)).mode = (ParticleSystemCurveMode)0;
			((MinMaxCurve)(ref rate)).constantMax = 0f;
			((MinMaxCurve)(ref rate)).constantMin = 0f;
			((EmissionModule)(ref emission)).rate = rate;
		}
		else
		{
			if (bladeObjectCycleTime < BladeObjectSwitchInterval)
			{
				bladeObjectCycleTime += Time.deltaTime;
			}
			else
			{
				CycleBladeObjectArray();
			}
			if (!SawAudio.isPlaying)
			{
				SawAudio.Play();
			}
			triggerAmount += Random.Range(-0.05f, 0.05f);
			if (((FVRInteractiveObject)this).IsHeld)
			{
				m_sawingIntesity = Mathf.Lerp(m_sawingIntesity, triggerAmount, Time.deltaTime * 5f);
			}
			else
			{
				m_sawingIntesity = Mathf.Lerp(m_sawingIntesity, 0f, Time.deltaTime * 2f);
			}
			if (m_sawingIntesity > 0.1f)
			{
				SawAudio.volume = (0.8f + m_sawingIntesity * 0.5f) * 0.3f;
				SawAudio.pitch = 0.6f + m_sawingIntesity * 0.7f;
				if ((double)timeSinceCollision < 0.2)
				{
					if ((Object)(object)SawAudio.clip != (Object)(object)AudClip_Hitting)
					{
						SawAudio.clip = AudClip_Hitting;
					}
				}
				else if ((Object)(object)SawAudio.clip != (Object)(object)AudClip_Buzzing)
				{
					SawAudio.clip = AudClip_Buzzing;
				}
				if (UsesBladeSolidBits)
				{
					m_matBladeSolid.SetVector("_MainTexVelocity", Vector4.op_Implicit(new Vector2(m_sawingIntesity, 0f)));
					m_matBladeBits.SetVector("_MainTexVelocity", Vector4.op_Implicit(new Vector2(m_sawingIntesity, 0f)));
				}
				if (CycleBladeObjects)
				{
					bladeObjectCycleTime /= 3f;
				}
			}
			else
			{
				SawAudio.volume = 0.25f;
				SawAudio.pitch = 1f;
				if ((Object)(object)SawAudio.clip != (Object)(object)AudClip_Idle)
				{
					SawAudio.clip = AudClip_Idle;
				}
				if (UsesBladeSolidBits)
				{
					m_matBladeSolid.SetVector("_MainTexVelocity", Vector4.op_Implicit(new Vector2(0.01f, 0f)));
					m_matBladeBits.SetVector("_MainTexVelocity", Vector4.op_Implicit(new Vector2(0.01f, 0f)));
				}
				if (CycleBladeObjects)
				{
					bladeObjectCycleTime *= 3f;
				}
			}
			EmissionModule emission2 = EngineSmoke.emission;
			MinMaxCurve rate2 = ((EmissionModule)(ref emission2)).rate;
			((MinMaxCurve)(ref rate2)).mode = (ParticleSystemCurveMode)0;
			((MinMaxCurve)(ref rate2)).constantMax = m_motorSpeed * 2f + m_sawingIntesity * 20f;
			((MinMaxCurve)(ref rate2)).constantMin = m_motorSpeed * 2f + m_sawingIntesity * 20f;
			((EmissionModule)(ref emission2)).rate = rate2;
		}
		if (m_motorSpeed >= 1f)
		{
			m_isRunning = true;
		}
		else
		{
			m_motorSpeed -= Time.deltaTime * 3f;
			m_motorSpeed = Mathf.Clamp(m_motorSpeed, 0f, 1f);
		}
		if (UsesEngineRot)
		{
			float x = EngineRot.localEulerAngles.x;
			x = ((m_sawingIntesity > 0f) ? (x + Time.deltaTime * (360f + m_sawingIntesity * 1200f)) : (x + Time.deltaTime * (360f * m_motorSpeed)));
			x = Mathf.Repeat(x, 360f);
			EngineRot.localEulerAngles = new Vector3(x, 0f, 0f);
		}
		if (m_isRunning)
		{
			m_timeTilPerceptibleEventTick -= Time.deltaTime;
			if (m_timeTilPerceptibleEventTick <= 0f)
			{
				m_timeTilPerceptibleEventTick = Random.Range(0.2f, 0.3f);
			}
		}
	}

	public override void FVRFixedUpdate()
	{
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		((FVRPhysicalObject)this).FVRFixedUpdate();
		if (m_isRunning)
		{
			float num = 0.1f;
			num += m_sawingIntesity * 0.3f;
			Rigidbody rootRigidbody = ((FVRPhysicalObject)this).RootRigidbody;
			rootRigidbody.velocity += Random.onUnitSphere * num;
			Rigidbody rootRigidbody2 = ((FVRPhysicalObject)this).RootRigidbody;
			rootRigidbody2.angularVelocity += Random.onUnitSphere * num;
		}
	}

	public void SetCableLength(float f)
	{
		Debug.Log((object)"SetCableLength called");
		if (!m_isRunning && f > m_currentCableLength)
		{
			if (!StartingAudio.isPlaying)
			{
				StartingAudio.Play();
			}
			m_motorSpeed += (f - m_currentCableLength) * 1.5f;
		}
		m_currentCableLength = f;
	}

	public void CycleBladeObjectArray()
	{
		bladeObjectCycleTime = 0f;
		if ((Object)(object)BladeObjects[bladeIndex] != (Object)null)
		{
			BladeObjects[bladeIndex].SetActive(false);
		}
		bladeIndex++;
		if (bladeIndex >= BladeObjects.Length)
		{
			bladeIndex = 0;
		}
		if ((Object)(object)BladeObjects[bladeIndex] != (Object)null)
		{
			BladeObjects[bladeIndex].SetActive(true);
		}
	}
}

BiC_RPG.dll

Decompiled a week ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using OtherLoader;
using UnityEngine;
using UnityEngine.UI;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[RequireComponent(typeof(ParticleSystem))]
public class CFX_AutoStopLoopedEffect : MonoBehaviour
{
	public float effectDuration = 2.5f;

	private float d;

	private void OnEnable()
	{
		d = effectDuration;
	}

	private void Update()
	{
		if (!(d > 0f))
		{
			return;
		}
		d -= Time.deltaTime;
		if (d <= 0f)
		{
			((Component)this).GetComponent<ParticleSystem>().Stop(true);
			CFX_Demo_Translate component = ((Component)this).gameObject.GetComponent<CFX_Demo_Translate>();
			if ((Object)(object)component != (Object)null)
			{
				((Behaviour)component).enabled = false;
			}
		}
	}
}
public class CFX_Demo_RandomDir : MonoBehaviour
{
	public Vector3 min = new Vector3(0f, 0f, 0f);

	public Vector3 max = new Vector3(0f, 360f, 0f);

	private void Awake()
	{
		//IL_0058: Unknown result type (might be due to invalid IL or missing references)
		((Component)this).transform.eulerAngles = new Vector3(Random.Range(min.x, max.x), Random.Range(min.y, max.y), Random.Range(min.z, max.z));
	}
}
public class CFX_Demo_RotateCamera : MonoBehaviour
{
	public static bool rotating = true;

	public float speed = 30f;

	public Transform rotationCenter;

	private void Update()
	{
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		if (rotating)
		{
			((Component)this).transform.RotateAround(rotationCenter.position, Vector3.up, speed * Time.deltaTime);
		}
	}
}
public class CFX_Demo_Translate : MonoBehaviour
{
	public float speed = 30f;

	public Vector3 rotation = Vector3.forward;

	public Vector3 axis = Vector3.forward;

	public bool gravity;

	private Vector3 dir;

	private void Start()
	{
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		dir = new Vector3(Random.Range(0f, 360f), Random.Range(0f, 360f), Random.Range(0f, 360f));
		((Vector3)(ref dir)).Scale(rotation);
		((Component)this).transform.localEulerAngles = dir;
	}

	private void Update()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		((Component)this).transform.Translate(axis * speed * Time.deltaTime, (Space)1);
	}
}
public class WFX_Demo : MonoBehaviour
{
	public float cameraSpeed = 10f;

	public bool orderedSpawns = true;

	public float step = 1f;

	public float range = 5f;

	private float order = -5f;

	public GameObject walls;

	public GameObject bulletholes;

	public GameObject[] ParticleExamples;

	private int exampleIndex;

	private string randomSpawnsDelay = "0.5";

	private bool randomSpawns;

	private bool slowMo;

	private bool rotateCam = true;

	public Material wood;

	public Material concrete;

	public Material metal;

	public Material checker;

	public Material woodWall;

	public Material concreteWall;

	public Material metalWall;

	public Material checkerWall;

	private string groundTextureStr = "Checker";

	private List<string> groundTextures = new List<string>(new string[4] { "Concrete", "Wood", "Metal", "Checker" });

	public GameObject m4;

	public GameObject m4fps;

	private bool rotate_m4 = true;

	private void OnMouseDown()
	{
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		RaycastHit val = default(RaycastHit);
		if (((Component)this).GetComponent<Collider>().Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), ref val, 9999f))
		{
			GameObject val2 = spawnParticle();
			if (!((Object)val2).name.StartsWith("WFX_MF"))
			{
				val2.transform.position = ((RaycastHit)(ref val)).point + val2.transform.position;
			}
		}
	}

	public GameObject spawnParticle()
	{
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		GameObject val = Object.Instantiate<GameObject>(ParticleExamples[exampleIndex]);
		if (((Object)val).name.StartsWith("WFX_MF"))
		{
			val.transform.parent = ParticleExamples[exampleIndex].transform.parent;
			val.transform.localPosition = ParticleExamples[exampleIndex].transform.localPosition;
			val.transform.localRotation = ParticleExamples[exampleIndex].transform.localRotation;
		}
		else if (((Object)val).name.Contains("Hole"))
		{
			val.transform.parent = bulletholes.transform;
		}
		SetActiveCrossVersions(val, active: true);
		return val;
	}

	private void SetActiveCrossVersions(GameObject obj, bool active)
	{
		obj.SetActive(active);
		for (int i = 0; i < obj.transform.childCount; i++)
		{
			((Component)obj.transform.GetChild(i)).gameObject.SetActive(active);
		}
	}

	private void OnGUI()
	{
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_02a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_02ef: Unknown result type (might be due to invalid IL or missing references)
		//IL_02f4: Unknown result type (might be due to invalid IL or missing references)
		//IL_0321: Unknown result type (might be due to invalid IL or missing references)
		//IL_0326: Unknown result type (might be due to invalid IL or missing references)
		//IL_033a: Unknown result type (might be due to invalid IL or missing references)
		//IL_033f: Unknown result type (might be due to invalid IL or missing references)
		//IL_03e5: Unknown result type (might be due to invalid IL or missing references)
		GUILayout.BeginArea(new Rect(5f, 20f, (float)(Screen.width - 10), 60f));
		GUILayout.BeginHorizontal((GUILayoutOption[])(object)new GUILayoutOption[0]);
		GUILayout.Label("Effect: " + ((Object)ParticleExamples[exampleIndex]).name, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(280f) });
		if (GUILayout.Button("<", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(30f) }))
		{
			prevParticle();
		}
		if (GUILayout.Button(">", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(30f) }))
		{
			nextParticle();
		}
		GUILayout.FlexibleSpace();
		GUILayout.Label("Click on the ground to spawn the selected effect", (GUILayoutOption[])(object)new GUILayoutOption[0]);
		GUILayout.FlexibleSpace();
		if (GUILayout.Button((!rotateCam) ? "Rotate Camera" : "Pause Camera", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(110f) }))
		{
			rotateCam = !rotateCam;
		}
		if (GUILayout.Button((!((Component)this).GetComponent<Renderer>().enabled) ? "Show Ground" : "Hide Ground", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(90f) }))
		{
			((Component)this).GetComponent<Renderer>().enabled = !((Component)this).GetComponent<Renderer>().enabled;
		}
		if (GUILayout.Button((!slowMo) ? "Slow Motion" : "Normal Speed", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(100f) }))
		{
			slowMo = !slowMo;
			if (slowMo)
			{
				Time.timeScale = 0.33f;
			}
			else
			{
				Time.timeScale = 1f;
			}
		}
		GUILayout.EndHorizontal();
		GUILayout.BeginHorizontal((GUILayoutOption[])(object)new GUILayoutOption[0]);
		GUILayout.Label("Ground texture: " + groundTextureStr, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(160f) });
		if (GUILayout.Button("<", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(30f) }))
		{
			prevTexture();
		}
		if (GUILayout.Button(">", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(30f) }))
		{
			nextTexture();
		}
		GUILayout.EndHorizontal();
		GUILayout.EndArea();
		if (!m4.GetComponent<Renderer>().enabled)
		{
			return;
		}
		GUILayout.BeginArea(new Rect(5f, (float)(Screen.height - 100), (float)(Screen.width - 10), 90f));
		rotate_m4 = GUILayout.Toggle(rotate_m4, "AutoRotate Weapon", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(250f) });
		GUI.enabled = !rotate_m4;
		float x = m4.transform.localEulerAngles.x;
		x = ((!(x > 90f)) ? x : (x - 180f));
		float y = m4.transform.localEulerAngles.y;
		float z = m4.transform.localEulerAngles.z;
		x = GUILayout.HorizontalSlider(x, 0f, 179f, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(256f) });
		y = GUILayout.HorizontalSlider(y, 0f, 359f, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(256f) });
		z = GUILayout.HorizontalSlider(z, 0f, 359f, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(256f) });
		if (GUI.changed)
		{
			if (x > 90f)
			{
				x += 180f;
			}
			m4.transform.localEulerAngles = new Vector3(x, y, z);
			Debug.Log((object)x);
		}
		GUILayout.EndArea();
	}

	private IEnumerator RandomSpawnsCoroutine()
	{
		while (true)
		{
			GameObject particles = spawnParticle();
			if (orderedSpawns)
			{
				particles.transform.position = ((Component)this).transform.position + new Vector3(order, particles.transform.position.y, 0f);
				order -= step;
				if (order < 0f - range)
				{
					order = range;
				}
			}
			else
			{
				particles.transform.position = ((Component)this).transform.position + new Vector3(Random.Range(0f - range, range), 0f, Random.Range(0f - range, range)) + new Vector3(0f, particles.transform.position.y, 0f);
			}
			yield return (object)new WaitForSeconds(float.Parse(randomSpawnsDelay));
		}
	}

	private void Update()
	{
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Unknown result type (might be due to invalid IL or missing references)
		if (Input.GetKeyDown((KeyCode)276))
		{
			prevParticle();
		}
		else if (Input.GetKeyDown((KeyCode)275))
		{
			nextParticle();
		}
		if (rotateCam)
		{
			((Component)Camera.main).transform.RotateAround(Vector3.zero, Vector3.up, cameraSpeed * Time.deltaTime);
		}
		if (rotate_m4)
		{
			m4.transform.Rotate(new Vector3(0f, 40f, 0f) * Time.deltaTime, (Space)0);
		}
	}

	private void prevTexture()
	{
		int num = groundTextures.IndexOf(groundTextureStr);
		num--;
		if (num < 0)
		{
			num = groundTextures.Count - 1;
		}
		groundTextureStr = groundTextures[num];
		selectMaterial();
	}

	private void nextTexture()
	{
		int num = groundTextures.IndexOf(groundTextureStr);
		num++;
		if (num >= groundTextures.Count)
		{
			num = 0;
		}
		groundTextureStr = groundTextures[num];
		selectMaterial();
	}

	private void selectMaterial()
	{
		switch (groundTextureStr)
		{
		case "Concrete":
			((Component)this).GetComponent<Renderer>().material = concrete;
			((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = concreteWall;
			((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = concreteWall;
			break;
		case "Wood":
			((Component)this).GetComponent<Renderer>().material = wood;
			((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = woodWall;
			((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = woodWall;
			break;
		case "Metal":
			((Component)this).GetComponent<Renderer>().material = metal;
			((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = metalWall;
			((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = metalWall;
			break;
		case "Checker":
			((Component)this).GetComponent<Renderer>().material = checker;
			((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = checkerWall;
			((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = checkerWall;
			break;
		}
	}

	private void prevParticle()
	{
		exampleIndex--;
		if (exampleIndex < 0)
		{
			exampleIndex = ParticleExamples.Length - 1;
		}
		showHideStuff();
	}

	private void nextParticle()
	{
		exampleIndex++;
		if (exampleIndex >= ParticleExamples.Length)
		{
			exampleIndex = 0;
		}
		showHideStuff();
	}

	private void showHideStuff()
	{
		if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_MF Spr"))
		{
			m4.GetComponent<Renderer>().enabled = true;
		}
		else
		{
			m4.GetComponent<Renderer>().enabled = false;
		}
		if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_MF FPS"))
		{
			m4fps.GetComponent<Renderer>().enabled = true;
		}
		else
		{
			m4fps.GetComponent<Renderer>().enabled = false;
		}
		if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_BImpact"))
		{
			SetActiveCrossVersions(walls, active: true);
			Renderer[] componentsInChildren = bulletholes.GetComponentsInChildren<Renderer>();
			Renderer[] array = componentsInChildren;
			foreach (Renderer val in array)
			{
				val.enabled = true;
			}
		}
		else
		{
			SetActiveCrossVersions(walls, active: false);
			Renderer[] componentsInChildren2 = bulletholes.GetComponentsInChildren<Renderer>();
			Renderer[] array2 = componentsInChildren2;
			foreach (Renderer val2 in array2)
			{
				val2.enabled = false;
			}
		}
		if (((Object)ParticleExamples[exampleIndex]).name.Contains("Wood"))
		{
			groundTextureStr = "Wood";
			selectMaterial();
		}
		else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Concrete"))
		{
			groundTextureStr = "Concrete";
			selectMaterial();
		}
		else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Metal"))
		{
			groundTextureStr = "Metal";
			selectMaterial();
		}
		else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Dirt") || ((Object)ParticleExamples[exampleIndex]).name.Contains("Sand") || ((Object)ParticleExamples[exampleIndex]).name.Contains("SoftBody"))
		{
			groundTextureStr = "Checker";
			selectMaterial();
		}
		else if (((Object)ParticleExamples[exampleIndex]).name == "WFX_Explosion")
		{
			groundTextureStr = "Checker";
			selectMaterial();
		}
	}
}
public class WFX_Demo_DeleteAfterDelay : MonoBehaviour
{
	public float delay = 1f;

	private void Update()
	{
		delay -= Time.deltaTime;
		if (delay < 0f)
		{
			Object.Destroy((Object)(object)((Component)this).gameObject);
		}
	}
}
public class WFX_Demo_New : MonoBehaviour
{
	public Renderer groundRenderer;

	public Collider groundCollider;

	[Space]
	[Space]
	public Image slowMoBtn;

	public Text slowMoLabel;

	public Image camRotBtn;

	public Text camRotLabel;

	public Image groundBtn;

	public Text groundLabel;

	[Space]
	public Text EffectLabel;

	public Text EffectIndexLabel;

	public GameObject[] AdditionalEffects;

	public GameObject ground;

	public GameObject walls;

	public GameObject bulletholes;

	public GameObject m4;

	public GameObject m4fps;

	public Material wood;

	public Material concrete;

	public Material metal;

	public Material checker;

	public Material woodWall;

	public Material concreteWall;

	public Material metalWall;

	public Material checkerWall;

	private string groundTextureStr = "Checker";

	private List<string> groundTextures = new List<string>(new string[4] { "Concrete", "Wood", "Metal", "Checker" });

	private GameObject[] ParticleExamples;

	private int exampleIndex;

	private bool slowMo;

	private Vector3 defaultCamPosition;

	private Quaternion defaultCamRotation;

	private List<GameObject> onScreenParticles = new List<GameObject>();

	private void Awake()
	{
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_0078: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		List<GameObject> list = new List<GameObject>();
		int childCount = ((Component)this).transform.childCount;
		for (int i = 0; i < childCount; i++)
		{
			GameObject gameObject = ((Component)((Component)this).transform.GetChild(i)).gameObject;
			list.Add(gameObject);
		}
		list.AddRange(AdditionalEffects);
		ParticleExamples = list.ToArray();
		defaultCamPosition = ((Component)Camera.main).transform.position;
		defaultCamRotation = ((Component)Camera.main).transform.rotation;
		((MonoBehaviour)this).StartCoroutine("CheckForDeletedParticles");
		UpdateUI();
	}

	private void Update()
	{
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_012b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0140: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0108: Unknown result type (might be due to invalid IL or missing references)
		if (Input.GetKeyDown((KeyCode)276))
		{
			prevParticle();
		}
		else if (Input.GetKeyDown((KeyCode)275))
		{
			nextParticle();
		}
		else if (Input.GetKeyDown((KeyCode)127))
		{
			destroyParticles();
		}
		if (Input.GetMouseButtonDown(0))
		{
			RaycastHit val = default(RaycastHit);
			if (groundCollider.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), ref val, 9999f))
			{
				GameObject val2 = spawnParticle();
				if (!((Object)val2).name.StartsWith("WFX_MF"))
				{
					val2.transform.position = ((RaycastHit)(ref val)).point + val2.transform.position;
				}
			}
		}
		float axis = Input.GetAxis("Mouse ScrollWheel");
		if (axis != 0f)
		{
			((Component)Camera.main).transform.Translate(Vector3.forward * ((!(axis < 0f)) ? 1f : (-1f)), (Space)1);
		}
		if (Input.GetMouseButtonDown(2))
		{
			((Component)Camera.main).transform.position = defaultCamPosition;
			((Component)Camera.main).transform.rotation = defaultCamRotation;
		}
	}

	public void OnToggleGround()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0058: Unknown result type (might be due to invalid IL or missing references)
		Color white = Color.white;
		groundRenderer.enabled = !groundRenderer.enabled;
		white.a = ((!groundRenderer.enabled) ? 0.33f : 1f);
		((Graphic)groundBtn).color = white;
		((Graphic)groundLabel).color = white;
	}

	public void OnToggleCamera()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		Color white = Color.white;
		CFX_Demo_RotateCamera.rotating = !CFX_Demo_RotateCamera.rotating;
		white.a = ((!CFX_Demo_RotateCamera.rotating) ? 0.33f : 1f);
		((Graphic)camRotBtn).color = white;
		((Graphic)camRotLabel).color = white;
	}

	public void OnToggleSlowMo()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		Color white = Color.white;
		slowMo = !slowMo;
		if (slowMo)
		{
			Time.timeScale = 0.33f;
			white.a = 1f;
		}
		else
		{
			Time.timeScale = 1f;
			white.a = 0.33f;
		}
		((Graphic)slowMoBtn).color = white;
		((Graphic)slowMoLabel).color = white;
	}

	public void OnPreviousEffect()
	{
		prevParticle();
	}

	public void OnNextEffect()
	{
		nextParticle();
	}

	private void UpdateUI()
	{
		EffectLabel.text = ((Object)ParticleExamples[exampleIndex]).name;
		EffectIndexLabel.text = string.Format("{0}/{1}", (exampleIndex + 1).ToString("00"), ParticleExamples.Length.ToString("00"));
	}

	public GameObject spawnParticle()
	{
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_0098: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0111: Unknown result type (might be due to invalid IL or missing references)
		GameObject val = Object.Instantiate<GameObject>(ParticleExamples[exampleIndex]);
		val.transform.position = new Vector3(0f, val.transform.position.y, 0f);
		val.SetActive(true);
		if (((Object)val).name.StartsWith("WFX_MF"))
		{
			val.transform.parent = ParticleExamples[exampleIndex].transform.parent;
			val.transform.localPosition = ParticleExamples[exampleIndex].transform.localPosition;
			val.transform.localRotation = ParticleExamples[exampleIndex].transform.localRotation;
		}
		else if (((Object)val).name.Contains("Hole"))
		{
			val.transform.parent = bulletholes.transform;
		}
		ParticleSystem component = val.GetComponent<ParticleSystem>();
		if ((Object)(object)component != (Object)null)
		{
			MainModule main = component.main;
			if (((MainModule)(ref main)).loop)
			{
				((Component)component).gameObject.AddComponent<CFX_AutoStopLoopedEffect>();
				((Component)component).gameObject.AddComponent<CFX_AutoDestructShuriken>();
			}
		}
		onScreenParticles.Add(val);
		return val;
	}

	private IEnumerator CheckForDeletedParticles()
	{
		while (true)
		{
			yield return (object)new WaitForSeconds(5f);
			for (int num = onScreenParticles.Count - 1; num >= 0; num--)
			{
				if ((Object)(object)onScreenParticles[num] == (Object)null)
				{
					onScreenParticles.RemoveAt(num);
				}
			}
		}
	}

	private void prevParticle()
	{
		exampleIndex--;
		if (exampleIndex < 0)
		{
			exampleIndex = ParticleExamples.Length - 1;
		}
		UpdateUI();
		showHideStuff();
	}

	private void nextParticle()
	{
		exampleIndex++;
		if (exampleIndex >= ParticleExamples.Length)
		{
			exampleIndex = 0;
		}
		UpdateUI();
		showHideStuff();
	}

	private void destroyParticles()
	{
		for (int num = onScreenParticles.Count - 1; num >= 0; num--)
		{
			if ((Object)(object)onScreenParticles[num] != (Object)null)
			{
				Object.Destroy((Object)(object)onScreenParticles[num]);
			}
			onScreenParticles.RemoveAt(num);
		}
	}

	private void prevTexture()
	{
		int num = groundTextures.IndexOf(groundTextureStr);
		num--;
		if (num < 0)
		{
			num = groundTextures.Count - 1;
		}
		groundTextureStr = groundTextures[num];
		selectMaterial();
	}

	private void nextTexture()
	{
		int num = groundTextures.IndexOf(groundTextureStr);
		num++;
		if (num >= groundTextures.Count)
		{
			num = 0;
		}
		groundTextureStr = groundTextures[num];
		selectMaterial();
	}

	private void selectMaterial()
	{
		switch (groundTextureStr)
		{
		case "Concrete":
			ground.GetComponent<Renderer>().material = concrete;
			((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = concreteWall;
			((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = concreteWall;
			break;
		case "Wood":
			ground.GetComponent<Renderer>().material = wood;
			((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = woodWall;
			((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = woodWall;
			break;
		case "Metal":
			ground.GetComponent<Renderer>().material = metal;
			((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = metalWall;
			((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = metalWall;
			break;
		case "Checker":
			ground.GetComponent<Renderer>().material = checker;
			((Component)walls.transform.GetChild(0)).GetComponent<Renderer>().material = checkerWall;
			((Component)walls.transform.GetChild(1)).GetComponent<Renderer>().material = checkerWall;
			break;
		}
	}

	private void showHideStuff()
	{
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_MF Spr"))
		{
			m4.GetComponent<Renderer>().enabled = true;
			((Component)Camera.main).transform.position = new Vector3(-2.482457f, 3.263842f, -0.004924395f);
			((Component)Camera.main).transform.eulerAngles = new Vector3(20f, 90f, 0f);
		}
		else
		{
			m4.GetComponent<Renderer>().enabled = false;
		}
		if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_MF FPS"))
		{
			m4fps.GetComponent<Renderer>().enabled = true;
		}
		else
		{
			m4fps.GetComponent<Renderer>().enabled = false;
		}
		if (((Object)ParticleExamples[exampleIndex]).name.StartsWith("WFX_BImpact"))
		{
			walls.SetActive(true);
			Renderer[] componentsInChildren = bulletholes.GetComponentsInChildren<Renderer>();
			Renderer[] array = componentsInChildren;
			foreach (Renderer val in array)
			{
				val.enabled = true;
			}
		}
		else
		{
			walls.SetActive(false);
			Renderer[] componentsInChildren2 = bulletholes.GetComponentsInChildren<Renderer>();
			Renderer[] array2 = componentsInChildren2;
			foreach (Renderer val2 in array2)
			{
				val2.enabled = false;
			}
		}
		if (((Object)ParticleExamples[exampleIndex]).name.Contains("Wood"))
		{
			groundTextureStr = "Wood";
			selectMaterial();
		}
		else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Concrete"))
		{
			groundTextureStr = "Concrete";
			selectMaterial();
		}
		else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Metal"))
		{
			groundTextureStr = "Metal";
			selectMaterial();
		}
		else if (((Object)ParticleExamples[exampleIndex]).name.Contains("Dirt") || ((Object)ParticleExamples[exampleIndex]).name.Contains("Sand") || ((Object)ParticleExamples[exampleIndex]).name.Contains("SoftBody"))
		{
			groundTextureStr = "Checker";
			selectMaterial();
		}
		else if (((Object)ParticleExamples[exampleIndex]).name == "WFX_Explosion")
		{
			groundTextureStr = "Checker";
			selectMaterial();
		}
	}
}
public class WFX_Demo_RandomDir : MonoBehaviour
{
	public Vector3 min = new Vector3(0f, 0f, 0f);

	public Vector3 max = new Vector3(0f, 360f, 0f);

	private void Awake()
	{
		//IL_0058: Unknown result type (might be due to invalid IL or missing references)
		((Component)this).transform.eulerAngles = new Vector3(Random.Range(min.x, max.x), Random.Range(min.y, max.y), Random.Range(min.z, max.z));
	}
}
public class WFX_Demo_Wall : MonoBehaviour
{
	public WFX_Demo_New demo;

	private void OnMouseDown()
	{
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		RaycastHit val = default(RaycastHit);
		if (((Component)this).GetComponent<Collider>().Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), ref val, 9999f))
		{
			GameObject val2 = demo.spawnParticle();
			val2.transform.position = ((RaycastHit)(ref val)).point;
			val2.transform.rotation = Quaternion.FromToRotation(Vector3.forward, ((RaycastHit)(ref val)).normal);
		}
	}
}
[RequireComponent(typeof(ParticleSystem))]
public class CFX_AutoDestructShuriken : MonoBehaviour
{
	public bool OnlyDeactivate;

	private void OnEnable()
	{
		((MonoBehaviour)this).StartCoroutine("CheckIfAlive");
	}

	private IEnumerator CheckIfAlive()
	{
		do
		{
			yield return (object)new WaitForSeconds(0.5f);
		}
		while (((Component)this).GetComponent<ParticleSystem>().IsAlive(true));
		if (OnlyDeactivate)
		{
			((Component)this).gameObject.SetActive(false);
		}
		else
		{
			Object.Destroy((Object)(object)((Component)this).gameObject);
		}
	}
}
[RequireComponent(typeof(Light))]
public class CFX_LightIntensityFade : MonoBehaviour
{
	public float duration = 1f;

	public float delay = 0f;

	public float finalIntensity = 0f;

	private float baseIntensity;

	public bool autodestruct;

	private float p_lifetime = 0f;

	private float p_delay;

	private void Start()
	{
		baseIntensity = ((Component)this).GetComponent<Light>().intensity;
	}

	private void OnEnable()
	{
		p_lifetime = 0f;
		p_delay = delay;
		if (delay > 0f)
		{
			((Behaviour)((Component)this).GetComponent<Light>()).enabled = false;
		}
	}

	private void Update()
	{
		if (p_delay > 0f)
		{
			p_delay -= Time.deltaTime;
			if (p_delay <= 0f)
			{
				((Behaviour)((Component)this).GetComponent<Light>()).enabled = true;
			}
		}
		else if (p_lifetime / duration < 1f)
		{
			((Component)this).GetComponent<Light>().intensity = Mathf.Lerp(baseIntensity, finalIntensity, p_lifetime / duration);
			p_lifetime += Time.deltaTime;
		}
		else if (autodestruct)
		{
			Object.Destroy((Object)(object)((Component)this).gameObject);
		}
	}
}
[RequireComponent(typeof(MeshFilter))]
public class WFX_BulletHoleDecal : MonoBehaviour
{
	private static Vector2[] quadUVs = (Vector2[])(object)new Vector2[4]
	{
		new Vector2(0f, 0f),
		new Vector2(0f, 1f),
		new Vector2(1f, 0f),
		new Vector2(1f, 1f)
	};

	public float lifetime = 10f;

	public float fadeoutpercent = 80f;

	public Vector2 frames;

	public bool randomRotation = false;

	public bool deactivate = false;

	private float life;

	private float fadeout;

	private Color color;

	private float orgAlpha;

	private void Awake()
	{
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		color = ((Component)this).GetComponent<Renderer>().material.GetColor("_TintColor");
		orgAlpha = color.a;
	}

	private void OnEnable()
	{
		//IL_014d: Unknown result type (might be due to invalid IL or missing references)
		int num = Random.Range(0, (int)(frames.x * frames.y));
		int num2 = (int)((float)num % frames.x);
		int num3 = (int)((float)num / frames.y);
		Vector2[] array = (Vector2[])(object)new Vector2[4];
		for (int i = 0; i < 4; i++)
		{
			array[i].x = (quadUVs[i].x + (float)num2) * (1f / frames.x);
			array[i].y = (quadUVs[i].y + (float)num3) * (1f / frames.y);
		}
		((Component)this).GetComponent<MeshFilter>().mesh.uv = array;
		if (randomRotation)
		{
			((Component)this).transform.Rotate(0f, 0f, Random.Range(0f, 360f), (Space)1);
		}
		life = lifetime;
		fadeout = life * (fadeoutpercent / 100f);
		color.a = orgAlpha;
		((Component)this).GetComponent<Renderer>().material.SetColor("_TintColor", color);
		((MonoBehaviour)this).StopAllCoroutines();
		((MonoBehaviour)this).StartCoroutine("holeUpdate");
	}

	private IEnumerator holeUpdate()
	{
		while (life > 0f)
		{
			life -= Time.deltaTime;
			if (life <= fadeout)
			{
				color.a = Mathf.Lerp(0f, orgAlpha, life / fadeout);
				((Component)this).GetComponent<Renderer>().material.SetColor("_TintColor", color);
			}
			yield return null;
		}
	}
}
[RequireComponent(typeof(Light))]
public class WFX_LightFlicker : MonoBehaviour
{
	public float time = 0.05f;

	private float timer;

	private void Start()
	{
		timer = time;
		((MonoBehaviour)this).StartCoroutine("Flicker");
	}

	private IEnumerator Flicker()
	{
		while (true)
		{
			((Behaviour)((Component)this).GetComponent<Light>()).enabled = !((Behaviour)((Component)this).GetComponent<Light>()).enabled;
			do
			{
				timer -= Time.deltaTime;
				yield return null;
			}
			while (timer > 0f);
			timer = time;
		}
	}
}
public class CFX_SpawnSystem : MonoBehaviour
{
	private static CFX_SpawnSystem instance;

	public GameObject[] objectsToPreload = (GameObject[])(object)new GameObject[0];

	public int[] objectsToPreloadTimes = new int[0];

	public bool hideObjectsInHierarchy = false;

	public bool spawnAsChildren = true;

	public bool onlyGetInactiveObjects = false;

	public bool instantiateIfNeeded = false;

	private bool allObjectsLoaded;

	private Dictionary<int, List<GameObject>> instantiatedObjects = new Dictionary<int, List<GameObject>>();

	private Dictionary<int, int> poolCursors = new Dictionary<int, int>();

	public static bool AllObjectsLoaded => instance.allObjectsLoaded;

	public static GameObject GetNextObject(GameObject sourceObj, bool activateObject = true)
	{
		int instanceID = ((Object)sourceObj).GetInstanceID();
		if (!instance.poolCursors.ContainsKey(instanceID))
		{
			Debug.LogError((object)("[CFX_SpawnSystem.GetNextObject()] Object hasn't been preloaded: " + ((Object)sourceObj).name + " (ID:" + instanceID + ")\n"), (Object)(object)instance);
			return null;
		}
		int num = instance.poolCursors[instanceID];
		GameObject val = null;
		if (instance.onlyGetInactiveObjects)
		{
			int num2 = num;
			while (true)
			{
				val = instance.instantiatedObjects[instanceID][num];
				instance.increasePoolCursor(instanceID);
				num = instance.poolCursors[instanceID];
				if ((Object)(object)val != (Object)null && !val.activeSelf)
				{
					break;
				}
				if (num == num2)
				{
					if (instance.instantiateIfNeeded)
					{
						Debug.Log((object)("[CFX_SpawnSystem.GetNextObject()] A new instance has been created for \"" + ((Object)sourceObj).name + "\" because no active instance were found in the pool.\n"), (Object)(object)instance);
						PreloadObject(sourceObj);
						List<GameObject> list = instance.instantiatedObjects[instanceID];
						val = list[list.Count - 1];
						break;
					}
					Debug.LogWarning((object)("[CFX_SpawnSystem.GetNextObject()] There are no active instances available in the pool for \"" + ((Object)sourceObj).name + "\"\nYou may need to increase the preloaded object count for this prefab?"), (Object)(object)instance);
					return null;
				}
			}
		}
		else
		{
			val = instance.instantiatedObjects[instanceID][num];
			instance.increasePoolCursor(instanceID);
		}
		if (activateObject && (Object)(object)val != (Object)null)
		{
			val.SetActive(true);
		}
		return val;
	}

	public static void PreloadObject(GameObject sourceObj, int poolSize = 1)
	{
		instance.addObjectToPool(sourceObj, poolSize);
	}

	public static void UnloadObjects(GameObject sourceObj)
	{
		instance.removeObjectsFromPool(sourceObj);
	}

	private void addObjectToPool(GameObject sourceObject, int number)
	{
		int instanceID = ((Object)sourceObject).GetInstanceID();
		if (!instantiatedObjects.ContainsKey(instanceID))
		{
			instantiatedObjects.Add(instanceID, new List<GameObject>());
			poolCursors.Add(instanceID, 0);
		}
		for (int i = 0; i < number; i++)
		{
			GameObject val = Object.Instantiate<GameObject>(sourceObject);
			val.SetActive(false);
			CFX_AutoDestructShuriken[] componentsInChildren = val.GetComponentsInChildren<CFX_AutoDestructShuriken>(true);
			CFX_AutoDestructShuriken[] array = componentsInChildren;
			foreach (CFX_AutoDestructShuriken cFX_AutoDestructShuriken in array)
			{
				cFX_AutoDestructShuriken.OnlyDeactivate = true;
			}
			CFX_LightIntensityFade[] componentsInChildren2 = val.GetComponentsInChildren<CFX_LightIntensityFade>(true);
			CFX_LightIntensityFade[] array2 = componentsInChildren2;
			foreach (CFX_LightIntensityFade cFX_LightIntensityFade in array2)
			{
				cFX_LightIntensityFade.autodestruct = false;
			}
			instantiatedObjects[instanceID].Add(val);
			if (hideObjectsInHierarchy)
			{
				((Object)val).hideFlags = (HideFlags)1;
			}
			if (spawnAsChildren)
			{
				val.transform.parent = ((Component)this).transform;
			}
		}
	}

	private void removeObjectsFromPool(GameObject sourceObject)
	{
		int instanceID = ((Object)sourceObject).GetInstanceID();
		if (!instantiatedObjects.ContainsKey(instanceID))
		{
			Debug.LogWarning((object)("[CFX_SpawnSystem.removeObjectsFromPool()] There aren't any preloaded object for: " + ((Object)sourceObject).name + " (ID:" + instanceID + ")\n"), (Object)(object)((Component)this).gameObject);
			return;
		}
		for (int num = instantiatedObjects[instanceID].Count - 1; num >= 0; num--)
		{
			GameObject val = instantiatedObjects[instanceID][num];
			instantiatedObjects[instanceID].RemoveAt(num);
			Object.Destroy((Object)(object)val);
		}
		instantiatedObjects.Remove(instanceID);
		poolCursors.Remove(instanceID);
	}

	private void increasePoolCursor(int uniqueId)
	{
		instance.poolCursors[uniqueId]++;
		if (instance.poolCursors[uniqueId] >= instance.instantiatedObjects[uniqueId].Count)
		{
			instance.poolCursors[uniqueId] = 0;
		}
	}

	private void Awake()
	{
		if ((Object)(object)instance != (Object)null)
		{
			Debug.LogWarning((object)"CFX_SpawnSystem: There should only be one instance of CFX_SpawnSystem per Scene!\n", (Object)(object)((Component)this).gameObject);
		}
		instance = this;
	}

	private void Start()
	{
		allObjectsLoaded = false;
		for (int i = 0; i < objectsToPreload.Length; i++)
		{
			PreloadObject(objectsToPreload[i], objectsToPreloadTimes[i]);
		}
		allObjectsLoaded = true;
	}
}
namespace Billiam_J_McGoonigan.BiC_RPG;

[BepInPlugin("Billiam_J_McGoonigan.BiC_RPG", "BiC_RPG", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class BiC_RPGPlugin : BaseUnityPlugin
{
	private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

	internal static ManualLogSource Logger;

	private void Awake()
	{
		Logger = ((BaseUnityPlugin)this).Logger;
		LoadAssets();
	}

	private void LoadAssets()
	{
		Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Billiam_J_McGoonigan.BiC_RPG");
		OtherLoader.RegisterDirectLoad(BasePath, "Billiam_J_McGoonigan.BiC_RPG", "", "", "modmasitem32", "");
	}
}
public enum ControlMode
{
	simple = 1,
	touch
}
public class VehicleControl : MonoBehaviour
{
	[Serializable]
	public class CarWheels
	{
		public ConnectWheel wheels;
	}

	[Serializable]
	public class ConnectWheel
	{
		public bool frontWheelDrive = true;

		public Transform frontRight;

		public Transform frontLeft;

		public WheelSetting frontSetting;

		public bool backWheelDrive = true;

		public Transform backRight;

		public Transform backLeft;

		public WheelSetting rearSetting;
	}

	[Serializable]
	public class WheelSetting
	{
		public float Radius = 0.4f;

		public float Weight = 1000f;

		public float Distance = 0.2f;
	}

	[Serializable]
	public class CarLights
	{
		public Light[] brakeLights;

		public Light[] reverseLights;
	}

	[Serializable]
	public class CarSounds
	{
		public AudioSource IdleEngine;

		public AudioSource LowEngine;

		public AudioSource HighEngine;

		public float minPitch = 1f;

		public float maxPitch = 10f;

		public AudioSource nitro;

		public AudioSource switchGear;
	}

	[Serializable]
	public class CarParticles
	{
		public GameObject brakeParticlePerfab;

		public ParticleSystem shiftParticle1;

		public ParticleSystem shiftParticle2;

		private GameObject[] wheelParticle = (GameObject[])(object)new GameObject[4];
	}

	[Serializable]
	public class CarSetting
	{
		public bool showNormalGizmos = false;

		public Transform carSteer;

		public HitGround[] hitGround;

		public List<Transform> cameraSwitchView;

		public float springs = 25000f;

		public float dampers = 1500f;

		public float carPower = 120f;

		public float shiftPower = 150f;

		public float brakePower = 8000f;

		public Vector3 shiftCentre = new Vector3(0f, -0.8f, 0f);

		public float maxSteerAngle = 25f;

		public float shiftDownRPM = 1500f;

		public float shiftUpRPM = 2500f;

		public float idleRPM = 500f;

		public float stiffness = 2f;

		public bool automaticGear = true;

		public float[] gears = new float[6] { -10f, 9f, 6f, 4.5f, 3f, 2.5f };

		public float LimitBackwardSpeed = 60f;

		public float LimitForwardSpeed = 220f;
	}

	[Serializable]
	public class HitGround
	{
		public string tag = "street";

		public bool grounded = false;

		public AudioClip brakeSound;

		public AudioClip groundSound;

		public Color brakeColor;
	}

	private class WheelComponent
	{
		public Transform wheel;

		public WheelCollider collider;

		public Vector3 startPos;

		public float rotation = 0f;

		public float rotation2 = 0f;

		public float maxSteer;

		public bool drive;

		public float pos_y = 0f;

		public WheelSetting settings;
	}

	public ControlMode controlMode = ControlMode.simple;

	public bool activeControl = false;

	public CarWheels carWheels;

	public CarLights carLights;

	public CarSounds carSounds;

	public CarParticles carParticles;

	public CarSetting carSetting;

	[HideInInspector]
	public float steer = 0f;

	[HideInInspector]
	public float accel = 0f;

	[HideInInspector]
	public bool brake;

	private bool shifmotor;

	[HideInInspector]
	public float curTorque = 100f;

	[HideInInspector]
	public float powerShift = 100f;

	[HideInInspector]
	public bool shift;

	private float torque = 100f;

	[HideInInspector]
	public float speed = 0f;

	private float lastSpeed = -10f;

	private bool shifting = false;

	private float[] efficiencyTable = new float[22]
	{
		0.6f, 0.65f, 0.7f, 0.75f, 0.8f, 0.85f, 0.9f, 1f, 1f, 0.95f,
		0.8f, 0.7f, 0.6f, 0.5f, 0.45f, 0.4f, 0.36f, 0.33f, 0.3f, 0.2f,
		0.1f, 0.05f
	};

	private float efficiencyTableStep = 250f;

	private float Pitch;

	private float PitchDelay;

	private float shiftTime = 0f;

	private float shiftDelay = 0f;

	[HideInInspector]
	public int currentGear = 0;

	[HideInInspector]
	public bool NeutralGear = true;

	[HideInInspector]
	public float motorRPM = 0f;

	[HideInInspector]
	public bool Backward = false;

	[HideInInspector]
	public float accelFwd = 0f;

	[HideInInspector]
	public float accelBack = 0f;

	[HideInInspector]
	public float steerAmount = 0f;

	private float wantedRPM = 0f;

	private float w_rotate;

	private float slip;

	private float slip2 = 0f;

	private GameObject[] Particle = (GameObject[])(object)new GameObject[4];

	private Vector3 steerCurAngle;

	private Rigidbody myRigidbody;

	private WheelComponent[] wheels;

	public bool isOn = true;

	public bool isForciblyOff = false;

	private WheelComponent SetWheelComponent(Transform wheel, float maxSteer, bool drive, float pos_y, WheelSetting setting)
	{
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Expected O, but got Unknown
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0080: Expected O, but got Unknown
		//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
		WheelComponent wheelComponent = new WheelComponent();
		GameObject val = new GameObject(((Object)wheel).name + "WheelCollider");
		val.transform.parent = ((Component)this).transform;
		val.transform.position = wheel.position;
		val.transform.eulerAngles = ((Component)this).transform.eulerAngles;
		pos_y = val.transform.localPosition.y;
		WheelCollider val2 = (WheelCollider)val.AddComponent(typeof(WheelCollider));
		wheelComponent.wheel = wheel;
		wheelComponent.collider = val.GetComponent<WheelCollider>();
		wheelComponent.drive = drive;
		wheelComponent.pos_y = pos_y;
		wheelComponent.maxSteer = maxSteer;
		wheelComponent.startPos = val.transform.localPosition;
		wheelComponent.settings = setting;
		return wheelComponent;
	}

	private void Awake()
	{
		//IL_0078: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_013e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0143: Unknown result type (might be due to invalid IL or missing references)
		//IL_019e: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
		//IL_0223: Unknown result type (might be due to invalid IL or missing references)
		//IL_0228: Unknown result type (might be due to invalid IL or missing references)
		//IL_0250: Unknown result type (might be due to invalid IL or missing references)
		//IL_027f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0284: Unknown result type (might be due to invalid IL or missing references)
		//IL_02be: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_02cc: Unknown result type (might be due to invalid IL or missing references)
		//IL_02fa: Unknown result type (might be due to invalid IL or missing references)
		if (carSetting.automaticGear)
		{
			NeutralGear = false;
		}
		myRigidbody = ((Component)((Component)this).transform).GetComponent<Rigidbody>();
		wheels = new WheelComponent[4];
		wheels[0] = SetWheelComponent(carWheels.wheels.frontRight, carSetting.maxSteerAngle, carWheels.wheels.frontWheelDrive, carWheels.wheels.frontRight.position.y, carWheels.wheels.frontSetting);
		wheels[1] = SetWheelComponent(carWheels.wheels.frontLeft, carSetting.maxSteerAngle, carWheels.wheels.frontWheelDrive, carWheels.wheels.frontLeft.position.y, carWheels.wheels.frontSetting);
		wheels[2] = SetWheelComponent(carWheels.wheels.backRight, 0f, carWheels.wheels.backWheelDrive, carWheels.wheels.backRight.position.y, carWheels.wheels.rearSetting);
		wheels[3] = SetWheelComponent(carWheels.wheels.backLeft, 0f, carWheels.wheels.backWheelDrive, carWheels.wheels.backLeft.position.y, carWheels.wheels.rearSetting);
		if (Object.op_Implicit((Object)(object)carSetting.carSteer))
		{
			steerCurAngle = carSetting.carSteer.localEulerAngles;
		}
		WheelComponent[] array = wheels;
		foreach (WheelComponent wheelComponent in array)
		{
			WheelCollider collider = wheelComponent.collider;
			collider.suspensionDistance = wheelComponent.settings.Distance;
			JointSpring suspensionSpring = collider.suspensionSpring;
			suspensionSpring.spring = carSetting.springs;
			suspensionSpring.damper = carSetting.dampers;
			collider.suspensionSpring = suspensionSpring;
			collider.radius = wheelComponent.settings.Radius;
			collider.mass = wheelComponent.settings.Weight;
			WheelFrictionCurve val = collider.forwardFriction;
			((WheelFrictionCurve)(ref val)).asymptoteValue = 5000f;
			((WheelFrictionCurve)(ref val)).extremumSlip = 2f;
			((WheelFrictionCurve)(ref val)).asymptoteSlip = 20f;
			((WheelFrictionCurve)(ref val)).stiffness = carSetting.stiffness;
			collider.forwardFriction = val;
			val = collider.sidewaysFriction;
			((WheelFrictionCurve)(ref val)).asymptoteValue = 7500f;
			((WheelFrictionCurve)(ref val)).asymptoteSlip = 2f;
			((WheelFrictionCurve)(ref val)).stiffness = carSetting.stiffness;
			collider.sidewaysFriction = val;
		}
	}

	public void TurnOnEngine(bool forcibly)
	{
		if (!isForciblyOff)
		{
			isOn = true;
		}
		else if (forcibly)
		{
			isForciblyOff = false;
			isOn = true;
		}
	}

	public void TurnOffEngine(bool forcibly)
	{
		isForciblyOff = forcibly;
		isOn = false;
	}

	public void ShiftTo(int newGear)
	{
		((Component)carSounds.switchGear).GetComponent<AudioSource>().Play();
		currentGear = newGear;
		if (currentGear == 0)
		{
			NeutralGear = true;
		}
		else
		{
			NeutralGear = false;
		}
		if (currentGear == -1)
		{
			currentGear = 0;
		}
	}

	public void ShiftUp(bool ignoreDelay)
	{
		float timeSinceLevelLoad = Time.timeSinceLevelLoad;
		if ((timeSinceLevelLoad < shiftDelay && !ignoreDelay) || currentGear >= carSetting.gears.Length - 1)
		{
			return;
		}
		((Component)carSounds.switchGear).GetComponent<AudioSource>().Play();
		if (!carSetting.automaticGear)
		{
			if (currentGear == 0)
			{
				if (NeutralGear)
				{
					currentGear++;
					NeutralGear = false;
				}
				else
				{
					NeutralGear = true;
				}
			}
			else
			{
				currentGear++;
			}
		}
		else
		{
			currentGear++;
		}
		shiftDelay = timeSinceLevelLoad + 1f;
		shiftTime = 1.5f;
	}

	public void ShiftDown(bool ignoreDelay)
	{
		float timeSinceLevelLoad = Time.timeSinceLevelLoad;
		if ((timeSinceLevelLoad < shiftDelay && !ignoreDelay) || (currentGear <= 0 && !NeutralGear))
		{
			return;
		}
		((Component)carSounds.switchGear).GetComponent<AudioSource>().Play();
		if (!carSetting.automaticGear)
		{
			if (currentGear == 1)
			{
				if (!NeutralGear)
				{
					currentGear--;
					NeutralGear = true;
				}
			}
			else if (currentGear == 0)
			{
				NeutralGear = false;
			}
			else
			{
				currentGear--;
			}
		}
		else
		{
			currentGear--;
		}
		shiftDelay = timeSinceLevelLoad + 0.1f;
		shiftTime = 2f;
	}

	private void OnCollisionEnter(Collision collision)
	{
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0079: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
		if (Object.op_Implicit((Object)(object)((Component)collision.transform.root).GetComponent<VehicleControl>()))
		{
			VehicleControl component = ((Component)collision.transform.root).GetComponent<VehicleControl>();
			Vector3 relativeVelocity = collision.relativeVelocity;
			component.slip2 = Mathf.Clamp(((Vector3)(ref relativeVelocity)).magnitude, 0f, 10f);
			myRigidbody.angularVelocity = new Vector3((0f - myRigidbody.angularVelocity.x) * 0.5f, myRigidbody.angularVelocity.y * 0.5f, (0f - myRigidbody.angularVelocity.z) * 0.5f);
			myRigidbody.velocity = new Vector3(myRigidbody.velocity.x, myRigidbody.velocity.y * 0.5f, myRigidbody.velocity.z);
		}
	}

	private void OnCollisionStay(Collision collision)
	{
		if (Object.op_Implicit((Object)(object)((Component)collision.transform.root).GetComponent<VehicleControl>()))
		{
			((Component)collision.transform.root).GetComponent<VehicleControl>().slip2 = 5f;
		}
	}

	private void Update()
	{
	}

	private void FixedUpdate()
	{
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_0143: Unknown result type (might be due to invalid IL or missing references)
		//IL_0704: Unknown result type (might be due to invalid IL or missing references)
		//IL_0709: Unknown result type (might be due to invalid IL or missing references)
		//IL_0751: Unknown result type (might be due to invalid IL or missing references)
		//IL_075a: Unknown result type (might be due to invalid IL or missing references)
		//IL_075f: Unknown result type (might be due to invalid IL or missing references)
		//IL_079b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0acf: Unknown result type (might be due to invalid IL or missing references)
		//IL_0ae0: Unknown result type (might be due to invalid IL or missing references)
		//IL_0ae5: Unknown result type (might be due to invalid IL or missing references)
		//IL_0fca: Unknown result type (might be due to invalid IL or missing references)
		//IL_0fd4: Unknown result type (might be due to invalid IL or missing references)
		//IL_0ee6: Unknown result type (might be due to invalid IL or missing references)
		//IL_0eed: Unknown result type (might be due to invalid IL or missing references)
		//IL_0ef2: Unknown result type (might be due to invalid IL or missing references)
		//IL_0f0c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0f17: Unknown result type (might be due to invalid IL or missing references)
		//IL_0f1c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0f25: Unknown result type (might be due to invalid IL or missing references)
		//IL_0fec: Unknown result type (might be due to invalid IL or missing references)
		//IL_0b3b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0b40: Unknown result type (might be due to invalid IL or missing references)
		//IL_0d23: Unknown result type (might be due to invalid IL or missing references)
		if (!isOn)
		{
			accel = 0f;
		}
		Vector3 velocity = myRigidbody.velocity;
		speed = ((Vector3)(ref velocity)).magnitude * 2.7f;
		if (speed < lastSpeed - 10f && slip < 10f)
		{
			slip = lastSpeed / 15f;
		}
		lastSpeed = speed;
		if (slip2 != 0f)
		{
			slip2 = Mathf.MoveTowards(slip2, 0f, 0.1f);
		}
		myRigidbody.centerOfMass = carSetting.shiftCentre;
		if (!carWheels.wheels.frontWheelDrive && !carWheels.wheels.backWheelDrive)
		{
			accel = 0f;
		}
		if (Object.op_Implicit((Object)(object)carSetting.carSteer))
		{
			carSetting.carSteer.localEulerAngles = new Vector3(steerCurAngle.x, steerCurAngle.y, steerCurAngle.z + steer * -120f);
		}
		if (carSetting.automaticGear && currentGear == 1 && accel < 0f)
		{
			if (speed < 5f)
			{
				ShiftDown(ignoreDelay: false);
			}
		}
		else if (carSetting.automaticGear && currentGear == 0 && accel > 0f)
		{
			if (speed < 5f)
			{
				ShiftUp(ignoreDelay: false);
			}
		}
		else if (carSetting.automaticGear && motorRPM > carSetting.shiftUpRPM && accel > 0f && speed > 10f && !brake)
		{
			ShiftUp(ignoreDelay: false);
		}
		else if (carSetting.automaticGear && motorRPM < carSetting.shiftDownRPM && currentGear > 1)
		{
			ShiftDown(ignoreDelay: false);
		}
		if (speed < 1f)
		{
			Backward = true;
		}
		if (currentGear != 0 || !Backward)
		{
			Backward = false;
		}
		Light[] brakeLights = carLights.brakeLights;
		foreach (Light val in brakeLights)
		{
			if (brake || accel < 0f || speed < 1f)
			{
				val.intensity = Mathf.MoveTowards(val.intensity, 8f, 0.5f);
			}
			else
			{
				val.intensity = Mathf.MoveTowards(val.intensity, 0f, 0.5f);
			}
			((Behaviour)val).enabled = val.intensity != 0f;
		}
		Light[] reverseLights = carLights.reverseLights;
		foreach (Light val2 in reverseLights)
		{
			if (speed > 2f && currentGear == 0)
			{
				val2.intensity = Mathf.MoveTowards(val2.intensity, 8f, 0.5f);
			}
			else
			{
				val2.intensity = Mathf.MoveTowards(val2.intensity, 0f, 0.5f);
			}
			((Behaviour)val2).enabled = val2.intensity != 0f;
		}
		wantedRPM = 5500f * accel * 0.1f + wantedRPM * 0.9f;
		float num = 0f;
		int num2 = 0;
		bool flag = false;
		int num3 = 0;
		WheelComponent[] array = wheels;
		WheelHit val4 = default(WheelHit);
		foreach (WheelComponent wheelComponent in array)
		{
			WheelCollider collider = wheelComponent.collider;
			if (wheelComponent.drive)
			{
				num = ((!NeutralGear && brake && currentGear < 2) ? (num + accel * carSetting.idleRPM) : (NeutralGear ? (num + carSetting.idleRPM * accel) : (num + collider.rpm)));
				num2++;
			}
			if (brake || accel < 0f)
			{
				if (accel < 0f || (brake && (wheelComponent == wheels[2] || wheelComponent == wheels[3])))
				{
					if (brake && accel > 0f)
					{
						slip = Mathf.Lerp(slip, 5f, accel * 0.01f);
					}
					else if (speed > 1f)
					{
						slip = Mathf.Lerp(slip, 1f, 0.002f);
					}
					else
					{
						slip = Mathf.Lerp(slip, 1f, 0.02f);
					}
					wantedRPM = 0f;
					collider.brakeTorque = carSetting.brakePower;
					wheelComponent.rotation = w_rotate;
				}
			}
			else
			{
				float brakeTorque;
				if (accel == 0f || NeutralGear)
				{
					float num5 = (collider.brakeTorque = 1000f);
					brakeTorque = num5;
				}
				else
				{
					float num5 = (collider.brakeTorque = 0f);
					brakeTorque = num5;
				}
				collider.brakeTorque = brakeTorque;
				slip = ((!(speed > 0f)) ? (slip = Mathf.Lerp(slip, 0.01f, 0.02f)) : ((!(speed > 100f)) ? (slip = Mathf.Lerp(slip, 1.5f, 0.02f)) : (slip = Mathf.Lerp(slip, 1f + Mathf.Abs(steer), 0.02f))));
				w_rotate = wheelComponent.rotation;
			}
			WheelFrictionCurve val3 = collider.forwardFriction;
			((WheelFrictionCurve)(ref val3)).asymptoteValue = 5000f;
			((WheelFrictionCurve)(ref val3)).extremumSlip = 2f;
			((WheelFrictionCurve)(ref val3)).asymptoteSlip = 20f;
			((WheelFrictionCurve)(ref val3)).stiffness = carSetting.stiffness / (slip + slip2);
			collider.forwardFriction = val3;
			val3 = collider.sidewaysFriction;
			((WheelFrictionCurve)(ref val3)).stiffness = carSetting.stiffness / (slip + slip2);
			((WheelFrictionCurve)(ref val3)).extremumSlip = 0.2f + Mathf.Abs(steer);
			collider.sidewaysFriction = val3;
			if (shift && currentGear > 1 && speed > 50f && shifmotor && Mathf.Abs(steer) < 0.2f)
			{
				if (powerShift == 0f)
				{
					shifmotor = false;
				}
				powerShift = Mathf.MoveTowards(powerShift, 0f, Time.deltaTime * 10f);
				carSounds.nitro.volume = Mathf.Lerp(carSounds.nitro.volume, 1f, Time.deltaTime * 10f);
				if (!carSounds.nitro.isPlaying)
				{
					((Component)carSounds.nitro).GetComponent<AudioSource>().Play();
				}
				curTorque = ((!(powerShift > 0f)) ? carSetting.carPower : carSetting.shiftPower);
				carParticles.shiftParticle1.emissionRate = Mathf.Lerp(carParticles.shiftParticle1.emissionRate, (float)((powerShift > 0f) ? 50 : 0), Time.deltaTime * 10f);
				carParticles.shiftParticle2.emissionRate = Mathf.Lerp(carParticles.shiftParticle2.emissionRate, (float)((powerShift > 0f) ? 50 : 0), Time.deltaTime * 10f);
			}
			else
			{
				if (powerShift > 20f)
				{
					shifmotor = true;
				}
				carSounds.nitro.volume = Mathf.MoveTowards(carSounds.nitro.volume, 0f, Time.deltaTime * 2f);
				if (carSounds.nitro.volume == 0f)
				{
					carSounds.nitro.Stop();
				}
				powerShift = Mathf.MoveTowards(powerShift, 100f, Time.deltaTime * 5f);
				curTorque = carSetting.carPower;
				carParticles.shiftParticle1.emissionRate = Mathf.Lerp(carParticles.shiftParticle1.emissionRate, 0f, Time.deltaTime * 10f);
				carParticles.shiftParticle2.emissionRate = Mathf.Lerp(carParticles.shiftParticle2.emissionRate, 0f, Time.deltaTime * 10f);
			}
			wheelComponent.rotation = Mathf.Repeat(wheelComponent.rotation + Time.deltaTime * collider.rpm * 360f / 60f, 360f);
			wheelComponent.rotation2 = Mathf.Lerp(wheelComponent.rotation2, collider.steerAngle, 0.1f);
			wheelComponent.wheel.localRotation = Quaternion.Euler(wheelComponent.rotation, wheelComponent.rotation2, 0f);
			Vector3 localPosition = wheelComponent.wheel.localPosition;
			if (collider.GetGroundHit(ref val4))
			{
				if (Object.op_Implicit((Object)(object)carParticles.brakeParticlePerfab))
				{
					if ((Object)(object)Particle[num3] == (Object)null)
					{
						Particle[num3] = Object.Instantiate<GameObject>(carParticles.brakeParticlePerfab, wheelComponent.wheel.position, Quaternion.identity);
						((Object)Particle[num3]).name = "WheelParticle";
						Particle[num3].transform.parent = ((Component)this).transform;
						Particle[num3].AddComponent<AudioSource>();
						Particle[num3].GetComponent<AudioSource>().maxDistance = 50f;
						Particle[num3].GetComponent<AudioSource>().spatialBlend = 1f;
						Particle[num3].GetComponent<AudioSource>().dopplerLevel = 5f;
						Particle[num3].GetComponent<AudioSource>().rolloffMode = (AudioRolloffMode)2;
					}
					ParticleSystem component = Particle[num3].GetComponent<ParticleSystem>();
					bool flag2 = false;
					for (int l = 0; l < carSetting.hitGround.Length; l++)
					{
						if (((Component)((WheelHit)(ref val4)).collider).CompareTag(carSetting.hitGround[l].tag))
						{
							flag2 = carSetting.hitGround[l].grounded;
							if ((brake || Mathf.Abs(((WheelHit)(ref val4)).sidewaysSlip) > 0.5f) && speed > 1f)
							{
								Particle[num3].GetComponent<AudioSource>().clip = carSetting.hitGround[l].brakeSound;
							}
							else if ((Object)(object)Particle[num3].GetComponent<AudioSource>().clip != (Object)(object)carSetting.hitGround[l].groundSound && !Particle[num3].GetComponent<AudioSource>().isPlaying)
							{
								Particle[num3].GetComponent<AudioSource>().clip = carSetting.hitGround[l].groundSound;
							}
							Particle[num3].GetComponent<ParticleSystem>().startColor = carSetting.hitGround[l].brakeColor;
						}
					}
					if (flag2 && speed > 5f && !brake)
					{
						component.enableEmission = true;
						Particle[num3].GetComponent<AudioSource>().volume = 0.5f;
						if (!Particle[num3].GetComponent<AudioSource>().isPlaying)
						{
							Particle[num3].GetComponent<AudioSource>().Play();
						}
					}
					else if ((brake || Mathf.Abs(((WheelHit)(ref val4)).sidewaysSlip) > 0.6f) && speed > 1f)
					{
						if (accel < 0f || ((brake || Mathf.Abs(((WheelHit)(ref val4)).sidewaysSlip) > 0.6f) && (wheelComponent == wheels[2] || wheelComponent == wheels[3])))
						{
							if (!Particle[num3].GetComponent<AudioSource>().isPlaying)
							{
								Particle[num3].GetComponent<AudioSource>().Play();
							}
							component.enableEmission = true;
							Particle[num3].GetComponent<AudioSource>().volume = 10f;
						}
					}
					else
					{
						component.enableEmission = false;
						Particle[num3].GetComponent<AudioSource>().volume = Mathf.Lerp(Particle[num3].GetComponent<AudioSource>().volume, 0f, Time.deltaTime * 10f);
					}
				}
				localPosition.y -= Vector3.Dot(wheelComponent.wheel.position - ((WheelHit)(ref val4)).point, ((Component)this).transform.TransformDirection(0f, 1f, 0f) / ((Component)this).transform.lossyScale.x) - collider.radius;
				localPosition.y = Mathf.Clamp(localPosition.y, -10f, wheelComponent.pos_y);
				flag = flag || wheelComponent.drive;
			}
			else
			{
				if ((Object)(object)Particle[num3] != (Object)null)
				{
					ParticleSystem component2 = Particle[num3].GetComponent<ParticleSystem>();
					component2.enableEmission = false;
				}
				localPosition.y = wheelComponent.startPos.y - wheelComponent.settings.Distance;
				myRigidbody.AddForce(Vector3.down * 5000f);
			}
			num3++;
			wheelComponent.wheel.localPosition = localPosition;
		}
		if (num2 > 1)
		{
			num /= (float)num2;
		}
		motorRPM = 0.95f * motorRPM + 0.05f * Mathf.Abs(num * carSetting.gears[currentGear]);
		if (motorRPM > 5500f)
		{
			motorRPM = 5200f;
		}
		int num7 = (int)(motorRPM / efficiencyTableStep);
		if (num7 >= efficiencyTable.Length)
		{
			num7 = efficiencyTable.Length - 1;
		}
		if (num7 < 0)
		{
			num7 = 0;
		}
		float num8 = curTorque * carSetting.gears[currentGear] * efficiencyTable[num7];
		WheelComponent[] array2 = wheels;
		foreach (WheelComponent wheelComponent2 in array2)
		{
			WheelCollider collider2 = wheelComponent2.collider;
			if (wheelComponent2.drive)
			{
				if (Mathf.Abs(collider2.rpm) > Mathf.Abs(wantedRPM))
				{
					collider2.motorTorque = 0f;
				}
				else
				{
					float motorTorque = collider2.motorTorque;
					if (!brake && accel != 0f && !NeutralGear)
					{
						if ((speed < carSetting.LimitForwardSpeed && currentGear > 0) || (speed < carSetting.LimitBackwardSpeed && currentGear == 0))
						{
							collider2.motorTorque = motorTorque * 0.9f + num8 * 1f;
						}
						else
						{
							collider2.motorTorque = 0f;
							collider2.brakeTorque = 2000f;
						}
					}
					else
					{
						collider2.motorTorque = 0f;
					}
				}
			}
			if (brake || slip2 > 2f)
			{
				collider2.steerAngle = Mathf.Lerp(collider2.steerAngle, steer * wheelComponent2.maxSteer, 0.02f);
				continue;
			}
			float num9 = Mathf.Clamp(speed / carSetting.maxSteerAngle, 1f, carSetting.maxSteerAngle);
			collider2.steerAngle = steer * (wheelComponent2.maxSteer / num9);
		}
		Pitch = Mathf.Clamp(1.2f + (motorRPM - carSetting.idleRPM) / (carSetting.shiftUpRPM - carSetting.idleRPM), 1f, 10f);
		shiftTime = Mathf.MoveTowards(shiftTime, 0f, 0.1f);
		if (Pitch == 1f)
		{
			carSounds.IdleEngine.volume = Mathf.Lerp(carSounds.IdleEngine.volume, 1f, 0.1f);
			carSounds.LowEngine.volume = Mathf.Lerp(carSounds.LowEngine.volume, 0.5f, 0.1f);
			carSounds.HighEngine.volume = Mathf.Lerp(carSounds.HighEngine.volume, 0f, 0.1f);
		}
		else
		{
			carSounds.IdleEngine.volume = Mathf.Lerp(carSounds.IdleEngine.volume, 1.8f - Pitch, 0.1f);
			if ((Pitch > PitchDelay || accel > 0f) && shiftTime == 0f)
			{
				carSounds.LowEngine.volume = Mathf.Lerp(carSounds.LowEngine.volume, 0f, 0.2f);
				carSounds.HighEngine.volume = Mathf.Lerp(carSounds.HighEngine.volume, 1f, 0.1f);
			}
			else
			{
				carSounds.LowEngine.volume = Mathf.Lerp(carSounds.LowEngine.volume, 0.5f, 0.1f);
				carSounds.HighEngine.volume = Mathf.Lerp(carSounds.HighEngine.volume, 0f, 0.2f);
			}
			carSounds.HighEngine.pitch = Pitch;
			carSounds.LowEngine.pitch = Pitch;
			PitchDelay = Pitch;
		}
		if (!isOn)
		{
			carSounds.IdleEngine.volume = 0f;
			carSounds.LowEngine.volume = 0f;
			carSounds.HighEngine.volume = 0f;
		}
	}

	private void OnDrawGizmos()
	{
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
		if (carSetting.showNormalGizmos && !Application.isPlaying)
		{
			Matrix4x4 matrix = Matrix4x4.TRS(((Component)this).transform.position, ((Component)this).transform.rotation, ((Component)this).transform.lossyScale);
			Gizmos.matrix = matrix;
			Gizmos.color = new Color(1f, 0f, 0f, 0.5f);
			Gizmos.DrawCube(Vector3.up / 1.5f, new Vector3(2.5f, 2f, 6f));
			Gizmos.DrawSphere(carSetting.shiftCentre / ((Component)this).transform.lossyScale.x, 0.2f);
		}
	}
}

Storymods_BrainBlaster.dll

Decompiled a week ago
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
public class FlickerLight : MonoBehaviour
{
	public float MinLightIntensity = 0.5f;

	public float MaxLightIntensity = 2.3f;

	public float AccelerateTime = 0.15f;

	private float _targetIntensity = 1f;

	private float _lastIntensity = 1f;

	private float _timePassed = 0f;

	private Light _lt;

	private const double Tolerance = 0.0001;

	private void Start()
	{
		_lt = ((Component)this).GetComponent<Light>();
		_lastIntensity = _lt.intensity;
		FixedUpdate();
	}

	private void FixedUpdate()
	{
		_timePassed += Time.deltaTime;
		_lt.intensity = Mathf.Lerp(_lastIntensity, _targetIntensity, _timePassed / AccelerateTime);
		if ((double)Mathf.Abs(_lt.intensity - _targetIntensity) < 0.0001)
		{
			_lastIntensity = _lt.intensity;
			_targetIntensity = Random.Range(MinLightIntensity, MaxLightIntensity);
			_timePassed = 0f;
		}
	}
}
[RequireComponent(typeof(MeshRenderer))]
public class UVOffset : MonoBehaviour
{
	public float scrollSpeed = 0.5f;

	public bool scrollY = true;

	private MeshRenderer renderer;

	private void Start()
	{
		renderer = ((Component)this).GetComponent<MeshRenderer>();
	}

	private void Update()
	{
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		float num = Time.time * scrollSpeed;
		((Renderer)renderer).material.SetTextureOffset("_MainTex", (!scrollY) ? new Vector2(0f, num) : new Vector2(num, 0f));
	}
}
namespace Storymods.Storymods_BrainBlaster;

[BepInPlugin("Storymods.Storymods_BrainBlaster", "Storymods_BrainBlaster", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class Storymods_BrainBlasterPlugin : BaseUnityPlugin
{
	private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

	internal static ManualLogSource Logger;

	private void Awake()
	{
		Logger = ((BaseUnityPlugin)this).Logger;
		LoadAssets();
	}

	private void LoadAssets()
	{
		Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Storymods.Storymods_BrainBlaster");
		OtherLoader.RegisterDirectLoad(BasePath, "Storymods.Storymods_BrainBlaster", "", "", "modmas2024_item44", "");
	}
}
public class Cabernade : MonoBehaviour
{
	public GameObject caberUnexploded;

	public GameObject caberExploded;

	public bool isCaberKablooey;

	public void OnCollisionEnter(Collision col)
	{
		if (!isCaberKablooey)
		{
			CaberBlowUp();
		}
	}

	public void CaberBlowUp()
	{
		caberUnexploded.SetActive(false);
		caberExploded.SetActive(true);
		isCaberKablooey = true;
	}
}
public class SosigRangeEditor : MonoBehaviour
{
	public GameObject sosigParent;

	public float modifierNumber = 1f;

	public bool doesHavePerfectFOV = false;

	private void Start()
	{
		sosigParent = ((Component)((Component)this).transform.root).gameObject;
		Sosig component = ((Component)((Component)this).transform).GetComponent<Sosig>();
		component.MaxSightRange *= modifierNumber;
		if (doesHavePerfectFOV)
		{
			component.MaxFOV = 360f;
		}
		else
		{
			component.MaxFOV *= modifierNumber;
		}
	}
}