Decompiled source of Dannys Backpacks v0.1.0

Dannys_Backpacks.dll

Decompiled a day ago
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
public class EquipMesh : MonoBehaviour
{
	public GameObject EquippedMesh;

	public GameObject UnequippedMesh;

	public FVRPhysicalObject item;

	private void Update()
	{
		if (Object.op_Implicit((Object)(object)item.QuickbeltSlot))
		{
			EquippedMesh.SetActive(true);
			UnequippedMesh.SetActive(false);
		}
		else
		{
			EquippedMesh.SetActive(false);
			UnequippedMesh.SetActive(true);
		}
	}
}
public class MaterialProx : MonoBehaviour
{
	public MeshRenderer PackMesh;

	public Material OpaqueMat;

	public Material FadeMat;

	private void OnTriggerEnter(Collider collider)
	{
		if (((Component)collider).gameObject.tag == "GameController")
		{
			((Renderer)PackMesh).sharedMaterial = FadeMat;
		}
	}

	private void OnTriggerExit(Collider collider)
	{
		if (((Component)collider).gameObject.tag == "GameController")
		{
			((Renderer)PackMesh).sharedMaterial = OpaqueMat;
		}
	}
}
namespace MommyMercy.Dannys_Backpacks;

[BepInPlugin("MommyMercy.Dannys_Backpacks", "Dannys_Backpacks", "0.1.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class Dannys_BackpacksPlugin : BaseUnityPlugin
{
	private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

	internal static ManualLogSource Logger;

	private void Awake()
	{
		Logger = ((BaseUnityPlugin)this).Logger;
		LoadAssets();
	}

	private void LoadAssets()
	{
		Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "MommyMercy.Dannys_Backpacks");
		OtherLoader.RegisterDirectLoad(BasePath, "MommyMercy.Dannys_Backpacks", "", "", "dannysbackpacks", "");
	}
}