using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using Atlas;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using ProBuilder2.Common;
using ProBuilder2.MeshOperations;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
public class LookCamera : MonoBehaviour
{
public float speedNormal = 10f;
public float speedFast = 50f;
public float mouseSensitivityX = 5f;
public float mouseSensitivityY = 5f;
private float rotY = 0f;
private void Start()
{
if (Object.op_Implicit((Object)(object)((Component)this).GetComponent<Rigidbody>()))
{
((Component)this).GetComponent<Rigidbody>().freezeRotation = true;
}
}
private void Update()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
if (Input.GetMouseButton(1))
{
float num = ((Component)this).transform.localEulerAngles.y + Input.GetAxis("Mouse X") * mouseSensitivityX;
rotY += Input.GetAxis("Mouse Y") * mouseSensitivityY;
rotY = Mathf.Clamp(rotY, -89.5f, 89.5f);
((Component)this).transform.localEulerAngles = new Vector3(0f - rotY, num, 0f);
}
if (Input.GetKey((KeyCode)117))
{
((Component)this).gameObject.transform.localPosition = new Vector3(0f, 3500f, 0f);
}
}
}
public class SkyboxChanger : MonoBehaviour
{
public Material[] Skyboxes;
private Dropdown _dropdown;
public void Awake()
{
_dropdown = ((Component)this).GetComponent<Dropdown>();
}
public void ChangeSkybox()
{
RenderSettings.skybox = Skyboxes[_dropdown.value];
}
}
namespace Prometheuz.SR_Brutalist;
[BepInPlugin("Prometheuz.SR_Brutalist", "SR_Brutalist", "0.1.2")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("nrgill28.Atlas", "1.0.1")]
public class SR_BrutalistPlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Prometheuz.SR_Brutalist");
AtlasPlugin.RegisterScene(Path.Combine(BasePath, "brutalistsr"));
}
}
[RequireComponent(typeof(MeshFilter))]
[RequireComponent(typeof(MeshRenderer))]
public class MeshCombiner : MonoBehaviour
{
private const int Mesh16BitBufferVertexLimit = 65535;
[SerializeField]
private bool createMultiMaterialMesh = false;
[SerializeField]
private bool combineInactiveChildren = false;
[SerializeField]
private bool deactivateCombinedChildren = true;
[SerializeField]
private bool deactivateCombinedChildrenMeshRenderers = false;
[SerializeField]
private bool generateUVMap = false;
[SerializeField]
private bool destroyCombinedChildren = false;
[SerializeField]
private string folderPath = "Prefabs/CombinedMeshes";
[SerializeField]
[Tooltip("MeshFilters with Meshes which we don't want to combine into one Mesh.")]
private MeshFilter[] meshFiltersToSkip = (MeshFilter[])(object)new MeshFilter[0];
public bool CreateMultiMaterialMesh
{
get
{
return createMultiMaterialMesh;
}
set
{
createMultiMaterialMesh = value;
}
}
public bool CombineInactiveChildren
{
get
{
return combineInactiveChildren;
}
set
{
combineInactiveChildren = value;
}
}
public bool DeactivateCombinedChildren
{
get
{
return deactivateCombinedChildren;
}
set
{
deactivateCombinedChildren = value;
CheckDeactivateCombinedChildren();
}
}
public bool DeactivateCombinedChildrenMeshRenderers
{
get
{
return deactivateCombinedChildrenMeshRenderers;
}
set
{
deactivateCombinedChildrenMeshRenderers = value;
CheckDeactivateCombinedChildren();
}
}
public bool GenerateUVMap
{
get
{
return generateUVMap;
}
set
{
generateUVMap = value;
}
}
public bool DestroyCombinedChildren
{
get
{
return destroyCombinedChildren;
}
set
{
destroyCombinedChildren = value;
CheckDestroyCombinedChildren();
}
}
public string FolderPath
{
get
{
return folderPath;
}
set
{
folderPath = value;
}
}
private void CheckDeactivateCombinedChildren()
{
if (deactivateCombinedChildren || deactivateCombinedChildrenMeshRenderers)
{
destroyCombinedChildren = false;
}
}
private void CheckDestroyCombinedChildren()
{
if (destroyCombinedChildren)
{
deactivateCombinedChildren = false;
deactivateCombinedChildrenMeshRenderers = false;
}
}
public void CombineMeshes(bool showCreatedMeshInfo)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
Vector3 localScale = ((Component)this).transform.localScale;
int siblingIndex = ((Component)this).transform.GetSiblingIndex();
Transform parent = ((Component)this).transform.parent;
((Component)this).transform.parent = null;
Quaternion rotation = ((Component)this).transform.rotation;
Vector3 position = ((Component)this).transform.position;
Vector3 localScale2 = ((Component)this).transform.localScale;
((Component)this).transform.rotation = Quaternion.identity;
((Component)this).transform.position = Vector3.zero;
((Component)this).transform.localScale = Vector3.one;
if (!createMultiMaterialMesh)
{
CombineMeshesWithSingleMaterial(showCreatedMeshInfo);
}
else
{
CombineMeshesWithMutliMaterial(showCreatedMeshInfo);
}
((Component)this).transform.rotation = rotation;
((Component)this).transform.position = position;
((Component)this).transform.localScale = localScale2;
((Component)this).transform.parent = parent;
((Component)this).transform.SetSiblingIndex(siblingIndex);
((Component)this).transform.localScale = localScale;
}
private MeshFilter[] GetMeshFiltersToCombine()
{
MeshFilter[] meshFilters = ((Component)this).GetComponentsInChildren<MeshFilter>(combineInactiveChildren);
meshFiltersToSkip = meshFiltersToSkip.Where((MeshFilter meshFilter) => (Object)(object)meshFilter != (Object)(object)meshFilters[0]).ToArray();
meshFiltersToSkip = meshFiltersToSkip.Where((MeshFilter meshFilter) => (Object)(object)meshFilter != (Object)null).ToArray();
for (int i = 0; i < meshFiltersToSkip.Length; i++)
{
meshFilters = meshFilters.Where((MeshFilter meshFilter) => (Object)(object)meshFilter != (Object)(object)meshFiltersToSkip[i]).ToArray();
}
return meshFilters;
}
private void CombineMeshesWithSingleMaterial(bool showCreatedMeshInfo)
{
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Expected O, but got Unknown
MeshFilter[] meshFiltersToCombine = GetMeshFiltersToCombine();
CombineInstance[] array = (CombineInstance[])(object)new CombineInstance[meshFiltersToCombine.Length - 1];
long num = 0L;
for (int i = 0; i < meshFiltersToCombine.Length - 1; i++)
{
((CombineInstance)(ref array[i])).subMeshIndex = 0;
((CombineInstance)(ref array[i])).mesh = meshFiltersToCombine[i + 1].sharedMesh;
((CombineInstance)(ref array[i])).transform = ((Component)meshFiltersToCombine[i + 1]).transform.localToWorldMatrix;
num += ((CombineInstance)(ref array[i])).mesh.vertices.Length;
}
MeshRenderer[] componentsInChildren = ((Component)this).GetComponentsInChildren<MeshRenderer>(combineInactiveChildren);
if (componentsInChildren.Length >= 2)
{
((Renderer)componentsInChildren[0]).sharedMaterials = (Material[])(object)new Material[1];
((Renderer)componentsInChildren[0]).sharedMaterial = ((Renderer)componentsInChildren[1]).sharedMaterial;
}
else
{
((Renderer)componentsInChildren[0]).sharedMaterials = (Material[])(object)new Material[0];
}
Mesh val = new Mesh();
((Object)val).name = ((Object)this).name;
if (num <= 65535)
{
val.CombineMeshes(array);
GenerateUV(val);
meshFiltersToCombine[0].sharedMesh = val;
DeactivateCombinedGameObjects(meshFiltersToCombine);
if (showCreatedMeshInfo)
{
Debug.Log((object)("<color=#00cc00><b>Mesh \"" + ((Object)this).name + "\" was created from " + array.Length + " children meshes and has " + num + " vertices.</b></color>"));
}
}
else if (showCreatedMeshInfo)
{
Debug.Log((object)("<color=red><b>The mesh vertex limit is 65535! The created mesh had " + num + " vertices. Upgrade Unity version to 2017.3 or higher to avoid this limit (some old devices, like Android with Mali-400 GPU, do not support over 65535 vertices).</b></color>"));
}
}
private void CombineMeshesWithMutliMaterial(bool showCreatedMeshInfo)
{
//IL_01f4: Unknown result type (might be due to invalid IL or missing references)
//IL_01fb: Expected O, but got Unknown
//IL_017f: Unknown result type (might be due to invalid IL or missing references)
//IL_0186: Expected O, but got Unknown
//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
MeshFilter[] meshFiltersToCombine = GetMeshFiltersToCombine();
MeshRenderer[] array = (MeshRenderer[])(object)new MeshRenderer[meshFiltersToCombine.Length];
array[0] = ((Component)this).GetComponent<MeshRenderer>();
List<Material> list = new List<Material>();
for (int i = 0; i < meshFiltersToCombine.Length - 1; i++)
{
array[i + 1] = ((Component)meshFiltersToCombine[i + 1]).GetComponent<MeshRenderer>();
if (!((Object)(object)array[i + 1] != (Object)null))
{
continue;
}
Material[] sharedMaterials = ((Renderer)array[i + 1]).sharedMaterials;
for (int j = 0; j < sharedMaterials.Length; j++)
{
if (!list.Contains(sharedMaterials[j]))
{
list.Add(sharedMaterials[j]);
}
}
}
List<CombineInstance> list2 = new List<CombineInstance>();
long num = 0L;
for (int k = 0; k < list.Count; k++)
{
List<CombineInstance> list3 = new List<CombineInstance>();
for (int l = 0; l < meshFiltersToCombine.Length - 1; l++)
{
if (!((Object)(object)array[l + 1] != (Object)null))
{
continue;
}
Material[] sharedMaterials2 = ((Renderer)array[l + 1]).sharedMaterials;
for (int m = 0; m < sharedMaterials2.Length; m++)
{
if ((Object)(object)list[k] == (Object)(object)sharedMaterials2[m])
{
CombineInstance item = default(CombineInstance);
((CombineInstance)(ref item)).subMeshIndex = m;
((CombineInstance)(ref item)).mesh = meshFiltersToCombine[l + 1].sharedMesh;
((CombineInstance)(ref item)).transform = ((Component)meshFiltersToCombine[l + 1]).transform.localToWorldMatrix;
list3.Add(item);
num += ((CombineInstance)(ref item)).mesh.vertices.Length;
}
}
}
Mesh val = new Mesh();
if (num <= 65535)
{
val.CombineMeshes(list3.ToArray(), true);
}
CombineInstance item2 = default(CombineInstance);
((CombineInstance)(ref item2)).subMeshIndex = 0;
((CombineInstance)(ref item2)).mesh = val;
((CombineInstance)(ref item2)).transform = Matrix4x4.identity;
list2.Add(item2);
}
((Renderer)array[0]).sharedMaterials = list.ToArray();
Mesh val2 = new Mesh();
((Object)val2).name = ((Object)this).name;
if (num <= 65535)
{
val2.CombineMeshes(list2.ToArray(), false);
GenerateUV(val2);
meshFiltersToCombine[0].sharedMesh = val2;
DeactivateCombinedGameObjects(meshFiltersToCombine);
if (showCreatedMeshInfo)
{
Debug.Log((object)("<color=#00cc00><b>Mesh \"" + ((Object)this).name + "\" was created from " + (meshFiltersToCombine.Length - 1) + " children meshes and has " + list2.Count + " submeshes, and " + num + " vertices.</b></color>"));
}
}
else if (showCreatedMeshInfo)
{
Debug.Log((object)("<color=red><b>The mesh vertex limit is 65535! The created mesh had " + num + " vertices. Upgrade Unity version to 2017.3 or higher to avoid this limit (some old devices, like Android with Mali-400 GPU, do not support over 65535 vertices).</b></color>"));
}
}
private void DeactivateCombinedGameObjects(MeshFilter[] meshFilters)
{
for (int i = 0; i < meshFilters.Length - 1; i++)
{
if (!destroyCombinedChildren)
{
if (deactivateCombinedChildren)
{
((Component)meshFilters[i + 1]).gameObject.SetActive(false);
}
if (deactivateCombinedChildrenMeshRenderers)
{
MeshRenderer component = ((Component)meshFilters[i + 1]).gameObject.GetComponent<MeshRenderer>();
if ((Object)(object)component != (Object)null)
{
((Renderer)component).enabled = false;
}
}
}
else
{
Object.DestroyImmediate((Object)(object)((Component)meshFilters[i + 1]).gameObject);
}
}
}
private void GenerateUV(Mesh combinedMesh)
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
if (generateUVMap)
{
UnwrapParam val = default(UnwrapParam);
UnwrapParam.SetDefaults(ref val);
Unwrapping.GenerateSecondaryUVSet(combinedMesh, val);
}
}
}
public class ExtrudeRandomEdges : MonoBehaviour
{
private pb_Object pb;
private pb_Face lastExtrudedFace = null;
public float distance = 1f;
private void Start()
{
pb = pb_ShapeGenerator.PlaneGenerator(1f, 1f, 0, 0, (Axis)2, false);
pb.SetFaceMaterial(pb.faces, pb_Constant.DefaultMaterial);
lastExtrudedFace = pb.faces[0];
}
private void OnGUI()
{
if (GUILayout.Button("Extrude Random Edge", (GUILayoutOption[])(object)new GUILayoutOption[0]))
{
ExtrudeEdge();
}
}
private void ExtrudeEdge()
{
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_016c: Unknown result type (might be due to invalid IL or missing references)
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
pb_Face sourceFace = lastExtrudedFace;
List<pb_WingedEdge> wingedEdges = pb_WingedEdge.GetWingedEdges(pb, false);
IEnumerable<pb_WingedEdge> source = wingedEdges.Where((pb_WingedEdge x) => x.face == sourceFace);
List<pb_Edge> list = (from x in source
where x.opposite == null
select x into y
select y.edge.local).ToList();
int index = Random.Range(0, list.Count);
pb_Edge val = list[index];
Vector3 val2 = (pb.vertices[val.x] + pb.vertices[val.y]) * 0.5f - pb_Math.Average<int>((IList<int>)sourceFace.distinctIndices, (Func<int, Vector3>)((int x) => pb.vertices[x]), (IList<int>)null);
((Vector3)(ref val2)).Normalize();
pb_Edge[] selectedEdges = default(pb_Edge[]);
pbMeshOps.Extrude(pb, (pb_Edge[])(object)new pb_Edge[1] { val }, 0f, false, true, ref selectedEdges);
lastExtrudedFace = pb.faces.Last();
pb.SetSelectedEdges((IEnumerable<pb_Edge>)selectedEdges);
pb_Object_Utility.TranslateVertices(pb, pb.SelectedTriangles, val2 * distance);
pb.ToMesh();
pb.Refresh((RefreshMask)255);
}
}
public class HighlightNearestFace : MonoBehaviour
{
public float travel = 50f;
public float speed = 0.2f;
private pb_Object target;
private pb_Face nearest = null;
private void Start()
{
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
target = pb_ShapeGenerator.PlaneGenerator(travel, travel, 25, 25, (Axis)2, false);
target.SetFaceMaterial(target.faces, pb_Constant.DefaultMaterial);
((Component)target).transform.position = new Vector3(travel * 0.5f, 0f, travel * 0.5f);
target.ToMesh();
target.Refresh((RefreshMask)255);
Camera main = Camera.main;
((Component)main).transform.position = new Vector3(25f, 40f, 0f);
((Component)main).transform.localRotation = Quaternion.Euler(new Vector3(65f, 0f, 0f));
}
private void Update()
{
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
float num = Time.time * speed;
Vector3 position = default(Vector3);
((Vector3)(ref position))..ctor(Mathf.PerlinNoise(num, num) * travel, 2f, Mathf.PerlinNoise(num + 1f, num + 1f) * travel);
((Component)this).transform.position = position;
if ((Object)(object)target == (Object)null)
{
Debug.LogWarning((object)"Missing the ProBuilder Mesh target!");
return;
}
Vector3 val = ((Component)target).transform.InverseTransformPoint(((Component)this).transform.position);
if (nearest != null)
{
target.SetFaceColor(nearest, Color.white);
}
int num2 = target.faces.Length;
float num3 = float.PositiveInfinity;
nearest = target.faces[0];
for (int i = 0; i < num2; i++)
{
float num4 = Vector3.Distance(val, FaceCenter(target, target.faces[i]));
if (num4 < num3)
{
num3 = num4;
nearest = target.faces[i];
}
}
target.SetFaceColor(nearest, Color.blue);
target.RefreshColors();
}
private Vector3 FaceCenter(pb_Object pb, pb_Face face)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
Vector3[] vertices = pb.vertices;
Vector3 zero = Vector3.zero;
int[] distinctIndices = face.distinctIndices;
foreach (int num in distinctIndices)
{
zero.x += vertices[num].x;
zero.y += vertices[num].y;
zero.z += vertices[num].z;
}
float num2 = face.distinctIndices.Length;
zero.x /= num2;
zero.y /= num2;
zero.z /= num2;
return zero;
}
}
public class CuttableMesh
{
private MeshRenderer inputMeshRenderer;
private bool hasUvs;
private bool hasUv1s;
private bool hasColours;
private List<CuttableSubMesh> subMeshes;
public CuttableMesh(Mesh inputMesh)
{
Init(inputMesh, ((Object)inputMesh).name);
}
public CuttableMesh(MeshRenderer input)
{
inputMeshRenderer = input;
MeshFilter component = ((Component)input).GetComponent<MeshFilter>();
Mesh sharedMesh = component.sharedMesh;
Init(sharedMesh, ((Object)input).name);
}
public CuttableMesh(CuttableMesh inputMesh, List<CuttableSubMesh> newSubMeshes)
{
inputMeshRenderer = inputMesh.inputMeshRenderer;
hasUvs = inputMesh.hasUvs;
hasUv1s = inputMesh.hasUv1s;
hasColours = inputMesh.hasColours;
subMeshes = new List<CuttableSubMesh>();
subMeshes.AddRange(newSubMeshes);
}
private void Init(Mesh inputMesh, string debugName)
{
subMeshes = new List<CuttableSubMesh>();
if (inputMesh.isReadable)
{
Vector3[] vertices = inputMesh.vertices;
Vector3[] normals = inputMesh.normals;
Vector2[] uv = inputMesh.uv;
Vector2[] uv2 = inputMesh.uv2;
Color32[] colors = inputMesh.colors32;
hasUvs = uv != null && uv.Length > 0;
hasUv1s = uv2 != null && uv2.Length > 0;
hasColours = colors != null && colors.Length > 0;
for (int i = 0; i < inputMesh.subMeshCount; i++)
{
int[] indices = inputMesh.GetIndices(i);
CuttableSubMesh item = new CuttableSubMesh(indices, vertices, normals, colors, uv, uv2);
subMeshes.Add(item);
}
}
else
{
Debug.LogError((object)("CuttableMesh's input mesh is not readable: " + debugName), (Object)(object)inputMesh);
}
}
public void Add(CuttableMesh other)
{
if (subMeshes.Count != other.subMeshes.Count)
{
throw new Exception("Mismatched submesh count");
}
for (int i = 0; i < subMeshes.Count; i++)
{
subMeshes[i].Add(other.subMeshes[i]);
}
}
public int NumSubMeshes()
{
return subMeshes.Count;
}
public bool HasUvs()
{
return hasUvs;
}
public bool HasColours()
{
return hasColours;
}
public List<CuttableSubMesh> GetSubMeshes()
{
return subMeshes;
}
public CuttableSubMesh GetSubMesh(int index)
{
return subMeshes[index];
}
public Transform GetTransform()
{
if ((Object)(object)inputMeshRenderer != (Object)null)
{
return ((Component)inputMeshRenderer).transform;
}
return null;
}
public MeshRenderer ConvertToRenderer(string newObjectName)
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
Mesh val = CreateMesh();
if (val.vertexCount == 0)
{
return null;
}
GameObject val2 = new GameObject(newObjectName);
val2.transform.SetParent(((Component)inputMeshRenderer).transform);
val2.transform.localPosition = Vector3.zero;
val2.transform.localRotation = Quaternion.identity;
val2.transform.localScale = Vector3.one;
MeshFilter val3 = val2.AddComponent<MeshFilter>();
val3.mesh = val;
MeshRenderer val4 = val2.AddComponent<MeshRenderer>();
((Renderer)val4).shadowCastingMode = ((Renderer)inputMeshRenderer).shadowCastingMode;
((Renderer)val4).reflectionProbeUsage = ((Renderer)inputMeshRenderer).reflectionProbeUsage;
((Renderer)val4).lightProbeUsage = ((Renderer)inputMeshRenderer).lightProbeUsage;
((Renderer)val4).sharedMaterials = ((Renderer)inputMeshRenderer).sharedMaterials;
return val4;
}
public Mesh CreateMesh()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
Mesh val = new Mesh();
int num = 0;
for (int i = 0; i < subMeshes.Count; i++)
{
num += subMeshes[i].NumIndices();
}
List<Vector3> list = new List<Vector3>();
List<Vector3> list2 = new List<Vector3>();
List<Color32> list3 = ((!hasColours) ? null : new List<Color32>());
List<Vector2> list4 = ((!hasUvs) ? null : new List<Vector2>());
List<Vector2> list5 = ((!hasUv1s) ? null : new List<Vector2>());
List<int> list6 = new List<int>();
foreach (CuttableSubMesh subMesh in subMeshes)
{
list6.Add(list.Count);
subMesh.AddTo(list, list2, list3, list4, list5);
}
val.vertices = list.ToArray();
val.normals = list2.ToArray();
val.colors32 = ((!hasColours) ? null : list3.ToArray());
val.uv = ((!hasUvs) ? null : list4.ToArray());
val.uv2 = ((!hasUv1s) ? null : list5.ToArray());
val.subMeshCount = subMeshes.Count;
for (int j = 0; j < subMeshes.Count; j++)
{
CuttableSubMesh cuttableSubMesh = subMeshes[j];
int num2 = list6[j];
int[] array = cuttableSubMesh.GenIndices();
for (int k = 0; k < array.Length; k++)
{
array[k] += num2;
}
val.SetTriangles(array, j, true);
}
return val;
}
}
public class CuttableSubMesh
{
private List<Vector3> vertices;
private List<Vector3> normals;
private List<Color32> colours;
private List<Vector2> uvs;
private List<Vector2> uv1s;
public CuttableSubMesh(bool hasNormals, bool hasColours, bool hasUvs, bool hasUv1)
{
vertices = new List<Vector3>();
if (hasNormals)
{
normals = new List<Vector3>();
}
if (hasColours)
{
colours = new List<Color32>();
}
if (hasUvs)
{
uvs = new List<Vector2>();
}
if (hasUv1)
{
uv1s = new List<Vector2>();
}
}
public CuttableSubMesh(int[] indices, Vector3[] inputVertices, Vector3[] inputNormals, Color32[] inputColours, Vector2[] inputUvs, Vector2[] inputUv1)
{
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
vertices = new List<Vector3>();
if (inputNormals != null && inputNormals.Length > 0)
{
normals = new List<Vector3>();
}
if (inputColours != null && inputColours.Length > 0)
{
colours = new List<Color32>();
}
if (inputUvs != null && inputUvs.Length > 0)
{
uvs = new List<Vector2>();
}
if (inputUv1 != null && inputUv1.Length > 0)
{
uv1s = new List<Vector2>();
}
foreach (int num in indices)
{
vertices.Add(inputVertices[num]);
if (normals != null)
{
normals.Add(inputNormals[num]);
}
if (colours != null)
{
colours.Add(inputColours[num]);
}
if (uvs != null)
{
uvs.Add(inputUvs[num]);
}
if (uv1s != null)
{
uv1s.Add(inputUv1[num]);
}
}
}
public void Add(CuttableSubMesh other)
{
for (int i = 0; i < other.vertices.Count; i++)
{
CopyVertex(i, other);
}
}
public int NumVertices()
{
return vertices.Count;
}
public Vector3 GetVertex(int index)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
return vertices[index];
}
public bool HasNormals()
{
return normals != null;
}
public bool HasColours()
{
return colours != null;
}
public bool HasUvs()
{
return uvs != null;
}
public bool HasUv1()
{
return uv1s != null;
}
public void CopyVertex(int srcIndex, CuttableSubMesh srcMesh)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
vertices.Add(srcMesh.vertices[srcIndex]);
if (normals != null)
{
normals.Add(srcMesh.normals[srcIndex]);
}
if (colours != null)
{
colours.Add(srcMesh.colours[srcIndex]);
}
if (uvs != null)
{
uvs.Add(srcMesh.uvs[srcIndex]);
}
if (uv1s != null)
{
uv1s.Add(srcMesh.uv1s[srcIndex]);
}
}
public void AddInterpolatedVertex(int i0, int i1, float weight, CuttableSubMesh srcMesh)
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
Vector3 vertex = srcMesh.GetVertex(i0);
Vector3 vertex2 = srcMesh.GetVertex(i1);
vertices.Add(Vector3.Lerp(vertex, vertex2, weight));
if (normals != null)
{
List<Vector3> list = normals;
Vector3 val = Vector3.Lerp(srcMesh.normals[i0], srcMesh.normals[i1], weight);
list.Add(((Vector3)(ref val)).normalized);
}
if (colours != null)
{
colours.Add(Color32.Lerp(srcMesh.colours[i0], srcMesh.colours[i1], weight));
}
if (uvs != null)
{
uvs.Add(Vector2.Lerp(srcMesh.uvs[i0], srcMesh.uvs[i1], weight));
}
if (uv1s != null)
{
uv1s.Add(Vector2.Lerp(srcMesh.uv1s[i0], srcMesh.uv1s[i1], weight));
}
}
public void AddTo(List<Vector3> destVertices, List<Vector3> destNormals, List<Color32> destColours, List<Vector2> destUvs, List<Vector2> destUv1s)
{
destVertices.AddRange(vertices);
if (normals != null)
{
destNormals.AddRange(normals);
}
if (colours != null)
{
destColours.AddRange(colours);
}
if (uvs != null)
{
destUvs.AddRange(uvs);
}
if (uv1s != null)
{
destUv1s.AddRange(uv1s);
}
}
public int NumIndices()
{
return vertices.Count;
}
public int[] GenIndices()
{
int[] array = new int[vertices.Count];
for (int i = 0; i < array.Length; i++)
{
array[i] = i;
}
return array;
}
}
public enum VertexClassification
{
Front = 1,
Back = 2,
OnPlane = 4
}
public class MeshCutter
{
private CuttableMesh inputMesh;
private List<CuttableSubMesh> outputFrontSubMeshes;
private List<CuttableSubMesh> outputBackSubMeshes;
public void Cut(CuttableMesh input, Plane worldCutPlane)
{
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
inputMesh = input;
outputFrontSubMeshes = new List<CuttableSubMesh>();
outputBackSubMeshes = new List<CuttableSubMesh>();
Transform transform = inputMesh.GetTransform();
Plane cutPlane = default(Plane);
if ((Object)(object)transform != (Object)null)
{
Vector3 val = transform.InverseTransformPoint(ClosestPointOnPlane(worldCutPlane, Vector3.zero));
Vector3 val2 = transform.InverseTransformDirection(((Plane)(ref worldCutPlane)).normal);
((Plane)(ref cutPlane))..ctor(val2, val);
}
else
{
cutPlane = worldCutPlane;
}
foreach (CuttableSubMesh subMesh in input.GetSubMeshes())
{
Cut(subMesh, cutPlane);
}
}
private static Vector3 ClosestPointOnPlane(Plane plane, Vector3 point)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
float distanceToPoint = ((Plane)(ref plane)).GetDistanceToPoint(point);
if (((Plane)(ref plane)).GetSide(point))
{
return point - ((Plane)(ref plane)).normal * distanceToPoint;
}
return point + ((Plane)(ref plane)).normal * distanceToPoint;
}
public CuttableMesh GetFrontOutput()
{
return new CuttableMesh(inputMesh, outputFrontSubMeshes);
}
public CuttableMesh GetBackOutput()
{
return new CuttableMesh(inputMesh, outputBackSubMeshes);
}
private void Cut(CuttableSubMesh inputSubMesh, Plane cutPlane)
{
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
//IL_015b: Unknown result type (might be due to invalid IL or missing references)
//IL_0142: Unknown result type (might be due to invalid IL or missing references)
//IL_02be: Unknown result type (might be due to invalid IL or missing references)
//IL_02c0: Unknown result type (might be due to invalid IL or missing references)
//IL_02c2: Unknown result type (might be due to invalid IL or missing references)
//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
//IL_02cb: Unknown result type (might be due to invalid IL or missing references)
//IL_02cd: Unknown result type (might be due to invalid IL or missing references)
//IL_02d2: Unknown result type (might be due to invalid IL or missing references)
//IL_02d4: Unknown result type (might be due to invalid IL or missing references)
//IL_02d6: Unknown result type (might be due to invalid IL or missing references)
//IL_02d8: Unknown result type (might be due to invalid IL or missing references)
//IL_02dd: Unknown result type (might be due to invalid IL or missing references)
//IL_02df: Unknown result type (might be due to invalid IL or missing references)
//IL_02e3: Unknown result type (might be due to invalid IL or missing references)
//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
//IL_01af: Unknown result type (might be due to invalid IL or missing references)
//IL_021d: Unknown result type (might be due to invalid IL or missing references)
//IL_0204: Unknown result type (might be due to invalid IL or missing references)
//IL_029d: Unknown result type (might be due to invalid IL or missing references)
//IL_0284: Unknown result type (might be due to invalid IL or missing references)
//IL_0261: Unknown result type (might be due to invalid IL or missing references)
//IL_0248: Unknown result type (might be due to invalid IL or missing references)
bool hasNormals = inputSubMesh.HasNormals();
bool hasColours = inputSubMesh.HasColours();
bool hasUvs = inputSubMesh.HasUvs();
bool hasUv = inputSubMesh.HasUv1();
CuttableSubMesh cuttableSubMesh = new CuttableSubMesh(hasNormals, hasColours, hasUvs, hasUv);
CuttableSubMesh cuttableSubMesh2 = new CuttableSubMesh(hasNormals, hasColours, hasUvs, hasUv);
for (int i = 0; i < inputSubMesh.NumVertices(); i += 3)
{
int num = i;
int num2 = i + 1;
int num3 = i + 2;
Vector3 vertex = inputSubMesh.GetVertex(num);
Vector3 vertex2 = inputSubMesh.GetVertex(num2);
Vector3 vertex3 = inputSubMesh.GetVertex(num3);
VertexClassification vertexClassification = Classify(vertex, cutPlane);
VertexClassification vertexClassification2 = Classify(vertex2, cutPlane);
VertexClassification vertexClassification3 = Classify(vertex3, cutPlane);
int numFront = 0;
int numBehind = 0;
CountSides(vertexClassification, ref numFront, ref numBehind);
CountSides(vertexClassification2, ref numFront, ref numBehind);
CountSides(vertexClassification3, ref numFront, ref numBehind);
if (numFront > 0 && numBehind == 0)
{
KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh);
}
else if (numFront == 0 && numBehind > 0)
{
KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh2);
}
else if (numFront == 2 && numBehind == 1)
{
if (vertexClassification == VertexClassification.Back)
{
SplitA(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh);
}
else if (vertexClassification2 == VertexClassification.Back)
{
SplitA(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh);
}
else
{
SplitA(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh);
}
}
else if (numFront == 1 && numBehind == 2)
{
if (vertexClassification == VertexClassification.Front)
{
SplitA(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
else if (vertexClassification2 == VertexClassification.Front)
{
SplitA(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
else
{
SplitA(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
}
else if (numFront == 1 && numBehind == 1)
{
if (vertexClassification == VertexClassification.OnPlane)
{
if (vertexClassification3 == VertexClassification.Front)
{
SplitB(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
else
{
SplitBFlipped(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
continue;
}
switch (vertexClassification2)
{
case VertexClassification.OnPlane:
if (vertexClassification == VertexClassification.Front)
{
SplitB(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
else
{
SplitBFlipped(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
}
break;
case VertexClassification.Front:
SplitB(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
break;
default:
SplitBFlipped(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
break;
}
}
else if (numFront == 0 && numBehind == 0)
{
Vector3 val = vertex2 - vertex;
Vector3 val2 = vertex3 - vertex;
Vector3 val3 = Vector3.Cross(val, val2);
if (Vector3.Dot(val3, ((Plane)(ref cutPlane)).normal) > 0f)
{
KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh2);
}
else
{
KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh);
}
}
}
outputFrontSubMeshes.Add(cuttableSubMesh);
outputBackSubMeshes.Add(cuttableSubMesh2);
}
private VertexClassification Classify(Vector3 vertex, Plane cutPlane)
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = default(Vector3);
((Vector3)(ref val))..ctor(vertex.x, vertex.y, vertex.z);
float distanceToPoint = ((Plane)(ref cutPlane)).GetDistanceToPoint(val);
double num = 9.999999747378752E-06;
if ((double)distanceToPoint > 0.0 - num && (double)distanceToPoint < num)
{
return VertexClassification.OnPlane;
}
if (distanceToPoint > 0f)
{
return VertexClassification.Front;
}
return VertexClassification.Back;
}
private void CountSides(VertexClassification c, ref int numFront, ref int numBehind)
{
switch (c)
{
case VertexClassification.Front:
numFront++;
break;
case VertexClassification.Back:
numBehind++;
break;
}
}
private void KeepTriangle(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, CuttableSubMesh destSubMesh)
{
destSubMesh.CopyVertex(i0, inputSubMesh);
destSubMesh.CopyVertex(i1, inputSubMesh);
destSubMesh.CopyVertex(i2, inputSubMesh);
}
private void SplitA(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh)
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
Vector3 vertex = inputSubMesh.GetVertex(i0);
Vector3 vertex2 = inputSubMesh.GetVertex(i1);
Vector3 vertex3 = inputSubMesh.GetVertex(i2);
CalcIntersection(vertex, vertex2, cutPlane, out var weight);
CalcIntersection(vertex3, vertex, cutPlane, out var weight2);
frontSubMesh.CopyVertex(i0, inputSubMesh);
frontSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
frontSubMesh.AddInterpolatedVertex(i2, i0, weight2, inputSubMesh);
backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
backSubMesh.CopyVertex(i1, inputSubMesh);
backSubMesh.CopyVertex(i2, inputSubMesh);
backSubMesh.CopyVertex(i2, inputSubMesh);
backSubMesh.AddInterpolatedVertex(i2, i0, weight2, inputSubMesh);
backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
}
private void SplitB(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh)
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
Vector3 vertex = inputSubMesh.GetVertex(i0);
Vector3 vertex2 = inputSubMesh.GetVertex(i2);
CalcIntersection(vertex2, vertex, cutPlane, out var weight);
frontSubMesh.CopyVertex(i0, inputSubMesh);
frontSubMesh.CopyVertex(i1, inputSubMesh);
frontSubMesh.AddInterpolatedVertex(i2, i0, weight, inputSubMesh);
backSubMesh.CopyVertex(i1, inputSubMesh);
backSubMesh.CopyVertex(i2, inputSubMesh);
backSubMesh.AddInterpolatedVertex(i2, i0, weight, inputSubMesh);
}
private void SplitBFlipped(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh)
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
Vector3 vertex = inputSubMesh.GetVertex(i0);
Vector3 vertex2 = inputSubMesh.GetVertex(i1);
CalcIntersection(vertex, vertex2, cutPlane, out var weight);
frontSubMesh.CopyVertex(i0, inputSubMesh);
frontSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
frontSubMesh.CopyVertex(i2, inputSubMesh);
backSubMesh.CopyVertex(i1, inputSubMesh);
backSubMesh.CopyVertex(i2, inputSubMesh);
backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
}
private Vector3 CalcIntersection(Vector3 v0, Vector3 v1, Plane plane, out float weight)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = v1 - v0;
float magnitude = ((Vector3)(ref val)).magnitude;
Ray val2 = default(Ray);
((Ray)(ref val2))..ctor(v0, val / magnitude);
float num = default(float);
((Plane)(ref plane)).Raycast(val2, ref num);
Vector3 result = ((Ray)(ref val2)).origin + ((Ray)(ref val2)).direction * num;
weight = num / magnitude;
return result;
}
}