using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyCompany("NGA")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Persistent player progression! Raid, stash loot, and deploy with seemless scene/loadout saving.")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("NGA.FarForeGrip")]
[assembly: AssemblyTitle("BepInEx Plugin Title")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string id = null, string name = null, string version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string id = null, string name = null, string version = null)
{
}
}
}
namespace NGA
{
[BepInPlugin("NGA.FarForeGrip", "FarForeGrip", "0.1.0")]
[BepInDependency("nrgill28.Sodalite", "1.4.1")]
[BepInProcess("h3vr.exe")]
public class FarForeGrip : BaseUnityPlugin
{
[HarmonyPatch(typeof(FVRViveHand))]
[HarmonyPatch("Update")]
private class FVRViveHandUpdateHook
{
private static void Postfix(FVRViveHand __instance)
{
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_0146: Unknown result type (might be due to invalid IL or missing references)
//IL_0172: Unknown result type (might be due to invalid IL or missing references)
//IL_0189: Unknown result type (might be due to invalid IL or missing references)
//IL_0190: Unknown result type (might be due to invalid IL or missing references)
//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
if (!__instance.Input.IsGrabDown || !((Object)(object)__instance.CurrentInteractable == (Object)null) || !((Object)(object)__instance.ClosestPossibleInteractable == (Object)null))
{
return;
}
GameObject gameObject = ((Component)Object.FindObjectOfType<FVRPlayerBody>()).gameObject;
if ((Object)(object)gameObject == (Object)null)
{
Logger.LogMessage((object)"Player null!!!!!!!!!!!!!!!!!!!!");
return;
}
FVRViveHand component = ((Component)gameObject.transform.Find("Controller (left)")).GetComponent<FVRViveHand>();
FVRViveHand component2 = ((Component)gameObject.transform.Find("Controller (right)")).GetComponent<FVRViveHand>();
FVRViveHand val = null;
if ((Object)(object)component == (Object)(object)__instance)
{
val = component2;
}
if ((Object)(object)component2 == (Object)(object)__instance)
{
val = component;
}
if (!((Object)(object)val == (Object)null) && (Object)(object)val.CurrentInteractable != (Object)null && val.CurrentInteractable is FVRFireArm && (Object)(object)((FVRFireArm)val.CurrentInteractable).Foregrip.GetComponent<FVRAlternateGrip>() != (Object)null && (Object)(object)((FVRFireArm)val.CurrentInteractable).Foregrip.GetComponent<Collider>() != (Object)null)
{
Transform component3 = ((FVRFireArm)val.CurrentInteractable).Foregrip.GetComponent<Transform>();
float num = Vector3.Distance(((Component)__instance).transform.position, component3.position);
if (num < config_grab_distance.Value)
{
__instance.CurrentInteractable = (FVRInteractiveObject)(object)((FVRFireArm)val.CurrentInteractable).Foregrip.GetComponent<FVRAlternateGrip>();
__instance.m_state = (HandState)1;
__instance.CurrentInteractable.BeginInteraction(__instance);
__instance.Buzz(__instance.Buzzer.Buzz_BeginInteraction);
}
else
{
Logger.LogMessage((object)"Too far!!");
}
}
}
}
private static ConfigEntry<float> config_grab_distance;
internal static ManualLogSource Logger { get; private set; }
private void Awake()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
Harmony val = new Harmony("NGA.FarForeGrip");
Logger.LogMessage((object)"New harmony");
SetUpConfigFields();
Logger.LogMessage((object)"Setted the fields");
val.PatchAll();
Logger.LogMessage((object)"Hello, world! Sent from NGA.FarForeGrip 0.0.1");
}
private void SetUpConfigFields()
{
config_grab_distance = ((BaseUnityPlugin)this).Config.Bind<float>("Far ForeGrip", "Grab Distance from Foregrip Center", 0.15f, "0.15 = 15cm. How far from center of foregrip will far-grip trigger.");
}
}
}