using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Sodalite;
using Sodalite.Api;
using Sodalite.ModPanel;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyCompany("NGA")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Persistent player progression! Raid, stash loot, and deploy with seemless scene/loadout saving.")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("NGA.PauseButton")]
[assembly: AssemblyTitle("BepInEx Plugin Title")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string id = null, string name = null, string version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string id = null, string name = null, string version = null)
{
}
}
}
namespace NGA
{
[BepInPlugin("NGA.PauseButton", "PauseButton", "0.0.1")]
[BepInDependency("nrgill28.Sodalite", "1.4.1")]
[BepInProcess("h3vr.exe")]
public class PauseButton : BaseUnityPlugin
{
[HarmonyPatch(typeof(FVRWristMenu2))]
[HarmonyPatch("Awake")]
private class WristMenuAwakeHook
{
private static void Postfix(FVRWristMenu2 __instance)
{
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Expected O, but got Unknown
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Expected O, but got Unknown
if ((Object)(object)__instance == (Object)null)
{
Logger.LogMessage((object)"FVRWristMenu2 is null!?");
}
bool flag = false;
string text = "Pause/Play";
foreach (WristMenuButton button in WristMenuAPI.Buttons)
{
if (button.Text == text)
{
flag = true;
break;
}
}
if (!flag)
{
WristMenuAPI.Buttons.Add(new WristMenuButton(text, int.MaxValue, new ButtonClickEvent(TogglePause)));
}
}
}
[HarmonyPatch(typeof(FVRViveHand))]
[HarmonyPatch("EnableWristMenu")]
private class FVRViveHandEnableWristMenuHook
{
private static void Postfix(FVRViveHand __instance)
{
if (!game_paused_now)
{
SlowDownTime(WristSlow.Value);
}
}
}
[HarmonyPatch(typeof(FVRViveHand))]
[HarmonyPatch("DisableWristMenu")]
private class FVRViveHandDisableWristMenuHook
{
private static void Postfix(FVRViveHand __instance)
{
if (!game_paused_now)
{
SpeedUpTime();
}
}
}
private static ConfigEntry<bool> GameEnabled;
private static ConfigEntry<float> WristSlow;
private static bool game_paused_now = false;
public static float technically_not_zero = 1E-10f;
private static readonly float s_fixedDeltaTime = Time.fixedDeltaTime;
private FVRSceneSettings _currentSceneSettingsPtr = null;
internal static ManualLogSource Logger { get; private set; }
private void Awake()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
Harmony val = new Harmony("NGA.PauseButton");
Logger.LogMessage((object)"New harmony");
SetUpConfigFields();
Logger.LogMessage((object)"Setted the fields");
val.PatchAll();
Logger.LogMessage((object)"Hello, world! Sent from NGA.PauseButton 0.0.1");
}
public void Update()
{
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Expected O, but got Unknown
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Expected O, but got Unknown
if ((Object)(object)GM.CurrentSceneSettings != (Object)null && (Object)(object)GM.CurrentSceneSettings != (Object)(object)_currentSceneSettingsPtr)
{
_currentSceneSettingsPtr = GM.CurrentSceneSettings;
GM.CurrentSceneSettings.PlayerDeathEvent -= new PlayerDeath(DisablePauseOnDeath);
GM.CurrentSceneSettings.PlayerDeathEvent += new PlayerDeath(DisablePauseOnDeath);
}
}
private void SetUpConfigFields()
{
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Expected O, but got Unknown
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
GameEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Overall", "ON/OFF", true, "Disables all code execution by this mod.");
WristSlow = ((BaseUnityPlugin)this).Config.Bind<float>("Overall", "Slow-down Percent in Menu", 1f, new ConfigDescription("How much time slows down when wrist menu is active. Set 1 for off.", (AcceptableValueBase)new AcceptableValueFloatRangeStep(0.05f, 1f, 0.05f), new object[0]));
}
private static bool CheckSkip()
{
return !GameEnabled.Value;
}
public static void TogglePause(object sender, ButtonClickEventArgs args)
{
if (game_paused_now)
{
SpeedUpTime();
game_paused_now = false;
}
else
{
SlowDownTime();
game_paused_now = true;
}
}
private void DisablePauseOnDeath(bool killedSelf = false)
{
SpeedUpTime();
}
public static void SpeedUpTime()
{
ChangeTimeScale(1f);
}
public static void SlowDownTime(float f = 0f)
{
ChangeTimeScale(f);
}
public static void ChangeTimeScale(float scale)
{
Time.timeScale = Mathf.Clamp(scale, technically_not_zero, 1f);
Time.fixedDeltaTime = Time.timeScale * s_fixedDeltaTime;
}
}
}