using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyCompany("NGA")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Persistent player progression! Raid, stash loot, and deploy with seemless scene/loadout saving.")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("NGA.RedHot")]
[assembly: AssemblyTitle("BepInEx Plugin Title")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string id = null, string name = null, string version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string id = null, string name = null, string version = null)
{
}
}
}
namespace NGA
{
[BepInPlugin("NGA.RedHot", "RedHot", "0.1.0")]
[BepInDependency("nrgill28.Sodalite", "1.4.1")]
[BepInProcess("h3vr.exe")]
public class RedHot : BaseUnityPlugin
{
[HarmonyPatch(typeof(Suppressor))]
[HarmonyPatch("ShotEffect")]
private class SuppressorShotEffectHook
{
private static Color colour = Color.red;
private static void Prefix(Suppressor __instance)
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Expected O, but got Unknown
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
foreach (Transform item in ((Component)__instance).transform)
{
Transform val = item;
if (((Component)val).gameObject.activeSelf && (Object)(object)((Component)val).GetComponent<MeshRenderer>() != (Object)null)
{
Renderer component = (Renderer)(object)((Component)val).GetComponent<MeshRenderer>();
if ((Object)(object)component != (Object)null)
{
Material material = component.material;
Color color = material.GetColor("_Color");
color.g -= 0.01f;
color.b -= 0.01f;
color.g = Mathf.Clamp(color.g, 0.5f, 1f);
color.b = Mathf.Clamp(color.b, 0.5f, 1f);
material.SetColor("_Color", color);
material.SetColor("_Tint", color);
}
}
}
}
}
[HarmonyPatch(typeof(Suppressor))]
[HarmonyPatch("FVRUpdate")]
private class SuppressorFVRUpdateHook
{
private static void Prefix(Suppressor __instance)
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Expected O, but got Unknown
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
//IL_01f4: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Expected O, but got Unknown
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
foreach (Transform item in ((Component)__instance).transform)
{
Transform val = item;
if (!((Component)val).gameObject.activeSelf || !((Object)(object)((Component)val).GetComponent<MeshRenderer>() != (Object)null))
{
continue;
}
Renderer component = (Renderer)(object)((Component)val).GetComponent<MeshRenderer>();
if (!((Object)(object)component != (Object)null))
{
continue;
}
Material material = component.material;
Color color = material.GetColor("_Color");
if ((double)color.g < 0.7 && Object.op_Implicit((Object)(object)((FVRFireArmAttachment)__instance).curMount) && Object.op_Implicit((Object)(object)((FVRFireArmAttachment)__instance).curMount.Parent) && ((FVRFireArmAttachment)__instance).curMount.Parent is FVRFireArm)
{
FVRFireArm val2 = (FVRFireArm)((FVRFireArmAttachment)__instance).curMount.Parent;
for (int i = 0; i < val2.GasOutEffects.Length; i++)
{
if (val2.GasOutEffects[i].FollowsMuzzle)
{
val2.GasOutEffects[i].GasPerEvent.y = val2.GasOutEffects[i].GasPerEvent.x;
((Component)val2.GasOutEffects[i].PSystem).transform.position = val2.GetMuzzle().position;
val2.GasOutEffects[i].PSystem.Emit(1);
}
}
}
color.g += 0.01f * Time.deltaTime;
color.b += 0.01f * Time.deltaTime;
color.g = Mathf.Clamp(color.g, 0.5f, 1f);
color.b = Mathf.Clamp(color.b, 0.5f, 1f);
material.SetColor("_Color", color);
material.SetColor("_Tint", color);
}
}
}
private static ConfigEntry<bool> config_enable_vanilla;
private static ConfigEntry<bool> config_enable_tnh;
private static ConfigEntry<bool> config_enable_modded;
private static ConfigEntry<string> config_exclude_ids;
private static ConfigEntry<string> config_include_ids;
internal static ManualLogSource Logger { get; private set; }
private void Awake()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
Harmony val = new Harmony("NGA.RedHot");
Logger.LogMessage((object)"New harmony");
SetUpConfigFields();
Logger.LogMessage((object)"Setted the fields");
val.PatchAll();
Logger.LogMessage((object)"Hello, world! Sent from NGA.RedHot 0.0.1");
}
private void SetUpConfigFields()
{
}
}
}