SafehouseProgression
[NEW: Quickswap scene IDs. FIXED: Modded maps.] Persistent player progression: raid, stash, and redeploy with seamless scene & loadout saving. Set any map as your Safehouse.
By NGA
Last updated | a year ago |
Total downloads | 24006 |
Total rating | 15 |
Categories | Tweaks |
Dependency string | NGA-SafehouseProgression-1.1.3 |
Dependants | 5 other packages depend on this package |
This mod requires the following mods to function
NGA-VaultSaveCompatibility
[Beta] Skips over broken/deleted mods when loading a Vault save-file. Made for Safehouse Progression to avoid losing loadouts and houses.
Preferred version: 0.1.0NGA-SceneSaveEverywhere
Enables Anton's scene saving EVERYWHERE. All vanilla maps, TnH, modded maps, and Wurst-modded maps! Works with Safehouse Progression :)
Preferred version: 0.1.0README
Safehouse Progression
>>[TUTORIAL_VIDEO: Set custom safehouse Scene ID]<<
>>[TUTORIAL_VIDEO: How to Play]<<
Please provide feedback after reading "Known Bugs".
>>[Feedback form]<<
Latest Update
1.1.0 (ALPHA!)
- Enables saving your safehouse in ANY map (including mods) if you download
SceneSaveEverywhere
mod! - Set one of the 'Scene IDs' from the maps below to swap your safehouse, see "Changing_Variables" below for instructions; one safehouse is saved per map
- Tutorial: >>TUTORIAL_VIDEO: Set Scene ID
Vanilla Scene IDs:
"Grillhouse_2Story", "IndoorRange",
"GP_Hangar", "SniperRange", "ArizonaTargets", "WarehouseRange_Rebuilt",
"Friendly45_New", "ArizonaTargets_Night", "BreachAndClear_TestScene1",
"ProvingGround", "ObstacleCourseScene1", "NewSnowGlobe", "Wurstwurld1",
"MF2_MainScene", "Boomskee", "Testing3_LaserSword","MeatGrinder",
"OmnisequencerTesting3","WinterWasteland","Cappocolosseum",
"SamplerPlatter
Buttons
Extract-to-Safehouse
- Saves your current quickbelt loadout to a Vault file.
- Spawns you in your safehouse
GP_Hangar
map, and loads your safehouse scene config vault file. - Automatically equips you with the raid-extracted loadout.
- Removes items from Vault file to avoid item duplication.
Leave-the-Safehouse
- Saves your current quickbelt loadout to a Vault file. This will be your Deployment Loadout.
- Saves the current safehouse scene,
GP_Hangar
map, to a vault file. - Spawns you in
MainMenu3
.
Deployment-Loadout
- Equips the deployment loadout you saved when you pressed
Leave-the-Safehouse
- Removes items from Vault file to avoid item duplication.
Config Variables
Change Safehouse Map
>>TUTORIAL_VIDEO: Set Scene ID
- Bring up your wrist menu, then click
Mod Settings
, and then clickConfig Mods
- Find the SafehouseProgression mod in the list, click blue "Settings" button next to its name
- Insert the Scene ID for the level you wish to become your new safehouse. Get Scene ID's from: https://h3vr.fandom.com/wiki/Category:Sandbox
- Requirements:
- Map must support Scene Saving. You can check by seeing if you can save a scene from the "Save Scene" wrist menu in that map.
- Only one safehouse per map.
- Safehouses in different maps are independent, so you never lose your progress.
- Vanilla Scene IDs:
"Grillhouse_2Story", "IndoorRange", "GP_Hangar", "SniperRange", "ArizonaTargets", "WarehouseRange_Rebuilt", "Friendly45_New", "ArizonaTargets_Night", "BreachAndClear_TestScene1", "ProvingGround", "ObstacleCourseScene1", "NewSnowGlobe", "Wurstwurld1", "MF2_MainScene", "Boomskee", "Testing3_LaserSword","MeatGrinder", "OmnisequencerTesting3","WinterWasteland","Cappocolosseum", "SamplerPlatter
- Mod Maps Scene IDs: Open your logs and look for any that say "Trying to save in scene:" or "Arrived in scene:"
- Load inside your desired scene
- Click
Leave-the-Safehouse
- Click
Enter-the-Safehouse
- You're now done!
Example Usage:
-You finish a TnH raid, you found a ModulAR.
-You pressExtract-to-Safehouse
on your wrist menu and appear within the map GP_Hangar.
-Automatically, your raid-extracted quickbelt and your customized GP_Hangar home are loaded.
-You hang the ModulAR on the wall.
-You grab your meta SVT-40.
-You pressLeave-the-Safehouse
and land on the MainMenu.
-You start another TnH round in a different map.
-You pressDeployment-Loadout
, and automatically your SVT-40 loadout is equipped. You die.
-You pressExtract-to-Safehouse
in the Main Menu, the flare gun and ModulAR still hang on the wall of GP_Hangar.
Automatic Backup of Safehouse
There's a 50% chance that after you press "Leave-the-Safehouse" a back-up scene save file of your safehouse will be created. You can find it in the 'Save/Load Scene' wrist menus with the format "SCENENAME_BU_DATE&TIME":
Known Bugs
- You may lose specific items in your loadout or safehouse when extracting or deploying. This is expected, reach out to the authors of the missing mods to ask for a "Vault Saving Fix".
- Go report new ones here: >>[Feedback form]<<
Planned Features
- [✓] Wrist menu button "Safehouse"
- [✓] Buttons for entering/leaving Safehouse and equipping loadout.
- [✓] Remove buggy
Deployment-Loadout
in 3rd Party Mod Maps - [✓] Fix bug for losing safehouse or loadout with broken mods
- [✓] Config variable: Safehouse can be any map, not just
GP_Hangar
- [✓] Config variable: Keep backups of saved Safehouse scenes
Versions
1.1.3
- Fixes issue where immediately after starting the game, you couldn't load into a Modded Atlas Map Safehouse.
- Added way in Mod Config Panel to quickly switch between 3 pre-selected safehouses.
1.1.2
- New video tutorial for how to set custom safehouse.
1.1.1
- Removes left-over code from unrelated FarForeGrip mod which broke people's grips and printed bad logs.
1.1.0 (ALPHA!)
- Enables saving your safehouse in ANY map (including mods) if you download
SceneSaveEverywhere
mod! - Set one of the 'Scene IDs' from the maps below to swap your safehouse, see "Changing_Variables" below for instructions; one safehouse is saved per map
1.0.0
- Change which map hosts your Safehouse with config variable in Sodalite Panel
- Adds "Confirm ??" stage to Wrist Menu buttons selection (Quality of Life)
- Automatic Backup system, saves Safehouse scene 50% of the time you leave it
0.3.0
- Can select which map to set as Safehouse through Sodalite Panel config in-game.
- Each map only allows 1 safehouse.
0.2.0
- Added dependency mod VaultSaveCompatibility which fixes issues with losing safehouses and loadouts.
0.1.1
- Removed double-loading bug when entering Safehouse, causing default scene to load alongside your Safehouse.
- Deploying equipment in 3rd party maps seems to work fine now.
0.1.0
- All buttons in new Wrist-Menu "Safehouse" work as described above
- Only 1 safe file per quickbelt/scene, so it may be corrupted and lost. Use Scene Saving to save another backup file if you'd hate to lose something.