NGA-SafehouseProgression icon

SafehouseProgression

[NEW: Quickswap scene IDs. FIXED: Modded maps.] Persistent player progression: raid, stash, and redeploy with seamless scene & loadout saving. Set any map as your Safehouse.

By NGA
Last updated 10 months ago
Total downloads 23504
Total rating 15 
Categories Tweaks
Dependency string NGA-SafehouseProgression-1.1.3
Dependants 5 other packages depend on this package

This mod requires the following mods to function

nrgill28-Sodalite-1.4.1 icon
nrgill28-Sodalite

Modding API and tools for H3VR code plugins

Preferred version: 1.4.1
nrgill28-Atlas-1.0.2 icon
nrgill28-Atlas

The next generation of mapping tools for H3VR

Preferred version: 1.0.2
NGA-VaultSaveCompatibility-0.1.0 icon
NGA-VaultSaveCompatibility

[Beta] Skips over broken/deleted mods when loading a Vault save-file. Made for Safehouse Progression to avoid losing loadouts and houses.

Preferred version: 0.1.0
NGA-SceneSaveEverywhere-0.1.0 icon
NGA-SceneSaveEverywhere

Enables Anton's scene saving EVERYWHERE. All vanilla maps, TnH, modded maps, and Wurst-modded maps! Works with Safehouse Progression :)

Preferred version: 0.1.0

README

Safehouse Progression

>>[TUTORIAL_VIDEO: Set custom safehouse Scene ID]<<

>>[TUTORIAL_VIDEO: How to Play]<<

Please provide feedback after reading "Known Bugs".
>>[Feedback form]<<

Latest Update

1.1.0 (ALPHA!)

  • Enables saving your safehouse in ANY map (including mods) if you download SceneSaveEverywhere mod!
  • Set one of the 'Scene IDs' from the maps below to swap your safehouse, see "Changing_Variables" below for instructions; one safehouse is saved per map

Vanilla Scene IDs:

"Grillhouse_2Story", "IndoorRange",
"GP_Hangar", "SniperRange", "ArizonaTargets", "WarehouseRange_Rebuilt",  
"Friendly45_New", "ArizonaTargets_Night", "BreachAndClear_TestScene1",  
"ProvingGround", "ObstacleCourseScene1", "NewSnowGlobe", "Wurstwurld1",  
"MF2_MainScene", "Boomskee", "Testing3_LaserSword","MeatGrinder",  
"OmnisequencerTesting3","WinterWasteland","Cappocolosseum",  
"SamplerPlatter  

Buttons

Extract-to-Safehouse

  • Saves your current quickbelt loadout to a Vault file.
  • Spawns you in your safehouse GP_Hangar map, and loads your safehouse scene config vault file.
  • Automatically equips you with the raid-extracted loadout.
  • Removes items from Vault file to avoid item duplication.

Leave-the-Safehouse

  • Saves your current quickbelt loadout to a Vault file. This will be your Deployment Loadout.
  • Saves the current safehouse scene, GP_Hangar map, to a vault file.
  • Spawns you in MainMenu3.

Deployment-Loadout

  • Equips the deployment loadout you saved when you pressed Leave-the-Safehouse
  • Removes items from Vault file to avoid item duplication.

Config Variables

Change Safehouse Map
>>TUTORIAL_VIDEO: Set Scene ID

  1. Bring up your wrist menu, then click Mod Settings, and then click Config Mods
  2. Find the SafehouseProgression mod in the list, click blue "Settings" button next to its name
  3. Insert the Scene ID for the level you wish to become your new safehouse. Get Scene ID's from: https://h3vr.fandom.com/wiki/Category:Sandbox
  • Requirements:
    • Map must support Scene Saving. You can check by seeing if you can save a scene from the "Save Scene" wrist menu in that map.
    • Only one safehouse per map.
    • Safehouses in different maps are independent, so you never lose your progress.
  • Vanilla Scene IDs:
    "Grillhouse_2Story", "IndoorRange",
    "GP_Hangar", "SniperRange", "ArizonaTargets", "WarehouseRange_Rebuilt",  
    "Friendly45_New", "ArizonaTargets_Night", "BreachAndClear_TestScene1",  
    "ProvingGround", "ObstacleCourseScene1", "NewSnowGlobe", "Wurstwurld1",  
    "MF2_MainScene", "Boomskee", "Testing3_LaserSword","MeatGrinder",  
    "OmnisequencerTesting3","WinterWasteland","Cappocolosseum",  
    "SamplerPlatter  
    
  • Mod Maps Scene IDs: Open your logs and look for any that say "Trying to save in scene:" or "Arrived in scene:"
  1. Load inside your desired scene
  2. Click Leave-the-Safehouse
  3. Click Enter-the-Safehouse
  4. You're now done!

Example Usage:

>>[Tutorial_GIF]<<

-You finish a TnH raid, you found a ModulAR.
-You press Extract-to-Safehouse on your wrist menu and appear within the map GP_Hangar.
-Automatically, your raid-extracted quickbelt and your customized GP_Hangar home are loaded.
-You hang the ModulAR on the wall.
-You grab your meta SVT-40.
-You press Leave-the-Safehouse and land on the MainMenu.
-You start another TnH round in a different map.
-You press Deployment-Loadout, and automatically your SVT-40 loadout is equipped. You die.
-You press Extract-to-Safehouse in the Main Menu, the flare gun and ModulAR still hang on the wall of GP_Hangar.

Automatic Backup of Safehouse

There's a 50% chance that after you press "Leave-the-Safehouse" a back-up scene save file of your safehouse will be created. You can find it in the 'Save/Load Scene' wrist menus with the format "SCENENAME_BU_DATE&TIME":

Known Bugs

  • You may lose specific items in your loadout or safehouse when extracting or deploying. This is expected, reach out to the authors of the missing mods to ask for a "Vault Saving Fix".
  • Go report new ones here: >>[Feedback form]<<

Planned Features

  • [✓] Wrist menu button "Safehouse"
  • [✓] Buttons for entering/leaving Safehouse and equipping loadout.
  • [✓] Remove buggy Deployment-Loadout in 3rd Party Mod Maps
  • [✓] Fix bug for losing safehouse or loadout with broken mods
  • [✓] Config variable: Safehouse can be any map, not just GP_Hangar
  • [✓] Config variable: Keep backups of saved Safehouse scenes

Versions

1.1.3

  • Fixes issue where immediately after starting the game, you couldn't load into a Modded Atlas Map Safehouse.
  • Added way in Mod Config Panel to quickly switch between 3 pre-selected safehouses.

1.1.2

  • New video tutorial for how to set custom safehouse.

1.1.1

  • Removes left-over code from unrelated FarForeGrip mod which broke people's grips and printed bad logs.

1.1.0 (ALPHA!)

  • Enables saving your safehouse in ANY map (including mods) if you download SceneSaveEverywhere mod!
  • Set one of the 'Scene IDs' from the maps below to swap your safehouse, see "Changing_Variables" below for instructions; one safehouse is saved per map

1.0.0

  • Change which map hosts your Safehouse with config variable in Sodalite Panel
  • Adds "Confirm ??" stage to Wrist Menu buttons selection (Quality of Life)
  • Automatic Backup system, saves Safehouse scene 50% of the time you leave it

0.3.0

  • Can select which map to set as Safehouse through Sodalite Panel config in-game.
  • Each map only allows 1 safehouse.

0.2.0

0.1.1

  • Removed double-loading bug when entering Safehouse, causing default scene to load alongside your Safehouse.
  • Deploying equipment in 3rd party maps seems to work fine now.

0.1.0

  • All buttons in new Wrist-Menu "Safehouse" work as described above
  • Only 1 safe file per quickbelt/scene, so it may be corrupted and lost. Use Scene Saving to save another backup file if you'd hate to lose something.