using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyCompany("NGA")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Persistent player progression! Raid, stash loot, and deploy with seemless scene/loadout saving.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NGA.SafehouseStarterPacks")]
[assembly: AssemblyTitle("BepInEx Plugin Title")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string id = null, string name = null, string version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string id = null, string name = null, string version = null)
{
}
}
}
namespace NGA
{
[BepInPlugin("NGA.SafehouseStarterPacks", "SafehouseStarterPacks", "1.0.0")]
[BepInProcess("h3vr.exe")]
public class SafehouseStarterPacks : BaseUnityPlugin
{
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Safehouse Starter Packs is loaded!");
string text = "\\My Games\\H3VR\\Vault\\SceneConfigs\\gp_hangar";
string text2 = Paths.PluginPath + "\\NGA-SafehouseStarterPacks";
string text3 = Environment.GetFolderPath(Environment.SpecialFolder.Personal) + text;
((BaseUnityPlugin)this).Logger.LogInfo((object)text3);
string[] files = Directory.GetFiles(text2, "*_gp_hangar_VFS.json");
string[] array = files;
foreach (string text4 in array)
{
string fileName = Path.GetFileName(text4);
string text5 = text4;
string text6 = Path.Combine(text3, fileName);
((BaseUnityPlugin)this).Logger.LogInfo((object)(text2 + text5));
if (Directory.Exists(text3))
{
File.Copy(text5, text6, overwrite: true);
((BaseUnityPlugin)this).Logger.LogInfo((object)("Copied " + text6 + " to " + text5));
}
else
{
Directory.CreateDirectory(text3);
((BaseUnityPlugin)this).Logger.LogInfo((object)("Created new dir " + text3));
}
}
((BaseUnityPlugin)this).Logger.LogInfo((object)"All done!");
}
}
}