SosigIntegrityConfigs
[FIX: Explosion can use ketchup] Customization for Sosig link integrity, explosion FX, and despawn timing.
By NGA
Last updated | 6 months ago |
Total downloads | 5708 |
Total rating | 2 |
Categories | Tweaks |
Dependency string | NGA-SosigIntegrityConfigs-1.2.0 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function
README
SosigIntegrityConfigs (Sponsored Research)
Please provide feedback after reading "Known Bugs".
>>[Feedback form]<<
>>[WATCH_TUTORIAL_VIDEO_HERE]<<
Config Variables
Known Bugs
- Go report new ones here: >>[Feedback form]<<
Planned Features
- [✓] One more round of polish after sponsor feedback.
- [_] Use tech developed to introduce a Sosig Breakable Armor system
Versions
1.2.0
- Fix: Link explosion will produce ketchup if you set up color value correctly (#ff0000)
1.1.0
- New: Bodypart specific Link integrity. Default 100 is what vanilla uses.
- Fix: Damage threshold % now works as intended.
1.1.0
- Feedback implemented: When ClearSosig is called, sponsor wanted the sosig to die after X amount of time, not just exploding/despawn.
1.0.0
- Feedback implemented: New config that disables Sosigs exploding ONLY if they're destroyed by Game Manager, while still being able to explode if shot by player. Works with SupplyRun and TnH.
0.1.0
- Release with all sponsor requested features.
- Debugging logs enabled, will be removed after polish.