using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyCompany("NGA")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Persistent player progression! Raid, stash loot, and deploy with seemless scene/loadout saving.")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("NGA.ThirdLaw")]
[assembly: AssemblyTitle("BepInEx Plugin Title")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string id = null, string name = null, string version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string id = null, string name = null, string version = null)
{
}
}
}
namespace NGA
{
[BepInPlugin("NGA.ThirdLaw", "ThirdLaw", "0.1.0")]
[BepInDependency("nrgill28.Sodalite", "1.4.1")]
[BepInProcess("h3vr.exe")]
public class ThirdLaw : BaseUnityPlugin
{
[HarmonyPatch(typeof(FVRFireArm))]
[HarmonyPatch("LoadMag")]
private class FVRFireArmLoadMagHook
{
private static void Postfix(FVRFireArm __instance, FVRFireArmMagazine mag)
{
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
if (config_enable_mag_stuff.Value)
{
Rigidbody component = ((Component)__instance).GetComponent<Rigidbody>();
if (Object.op_Implicit((Object)(object)component))
{
float value = config_force_mag_insert.Value;
Vector3 val = ((Component)__instance).transform.TransformDirection(Vector3.up) * value;
component.AddForce(val, (ForceMode)0);
float value2 = config_torque_mag_insert.Value;
Vector3 val2 = ((Component)__instance).transform.TransformDirection(Vector3.forward) * value2;
component.AddTorque(val2, (ForceMode)0);
}
else
{
Logger.LogMessage((object)"No parent rigidbody insert.");
}
}
}
}
[HarmonyPatch(typeof(FVRFireArm))]
[HarmonyPatch("EjectMag")]
private class FVRFireArmEjectMagHook
{
private static void Postfix(FVRFireArm __instance, bool PhysicalRelease = false)
{
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
if (config_enable_mag_stuff.Value)
{
Rigidbody component = ((Component)__instance).GetComponent<Rigidbody>();
if (Object.op_Implicit((Object)(object)component))
{
float value = config_force_mag_eject.Value;
Vector3 val = ((Component)__instance).transform.TransformDirection(Vector3.up) * value;
component.AddForce(val, (ForceMode)0);
float value2 = config_torque_mag_eject.Value;
Vector3 val2 = ((Component)__instance).transform.TransformDirection(Vector3.forward) * value2;
component.AddTorque(val2, (ForceMode)0);
}
else
{
Logger.LogMessage((object)"No parent rigidbody eject.");
}
}
}
}
[HarmonyPatch(typeof(HandgunSlide))]
[HarmonyPatch("SlideEvent_ArriveAtFore")]
private class HandgunSlideSlideEvent_ArriveAtForeHook
{
private static void Postfix(HandgunSlide __instance)
{
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
if (config_enable_pistol_slide_stuff.Value)
{
Rigidbody component = ((Component)((Component)__instance.Handgun).transform).GetComponent<Rigidbody>();
if (Object.op_Implicit((Object)(object)component))
{
float value = config_pistol_torque_slide_fore.Value;
Vector3 val = ((Component)__instance).transform.TransformDirection(Vector3.right) * value;
component.AddTorque(val, (ForceMode)0);
}
else
{
Logger.LogMessage((object)"No parent rigidbody handgun slide fore.");
}
}
}
}
[HarmonyPatch(typeof(HandgunSlide))]
[HarmonyPatch("SlideEvent_SmackRear")]
private class HandgunSlideSlideEvent_SmackRearHook
{
private static void Postfix(HandgunSlide __instance)
{
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
if (config_enable_pistol_slide_stuff.Value)
{
Rigidbody component = ((Component)((Component)__instance.Handgun).transform).GetComponent<Rigidbody>();
if (Object.op_Implicit((Object)(object)component))
{
float value = config_pistol_torque_slide_rear.Value;
Vector3 val = ((Component)__instance).transform.TransformDirection(Vector3.right) * (0f - value);
component.AddTorque(val, (ForceMode)0);
}
else
{
Logger.LogMessage((object)"No parent rigidbody handgun slide rear.");
}
}
}
}
[HarmonyPatch(typeof(ClosedBoltHandle))]
[HarmonyPatch("Event_ArriveAtFore")]
private class ClosedBoltEvent_ArriveAtForeHook
{
private static void Postfix(ClosedBoltHandle __instance)
{
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
if (config_enable_big_slide_stuff.Value)
{
Rigidbody component = ((Component)((Component)__instance.Weapon).transform).GetComponent<Rigidbody>();
if (Object.op_Implicit((Object)(object)component))
{
float value = config_big_torque_slide_fore.Value;
Vector3 val = ((Component)__instance).transform.TransformDirection(Vector3.right) * value;
component.AddTorque(val, (ForceMode)0);
}
else
{
Logger.LogMessage((object)"No parent rigidbody handgun slide fore.");
}
}
}
}
[HarmonyPatch(typeof(ClosedBoltHandle))]
[HarmonyPatch("Event_HitLockPosition")]
private class ClosedBoltEvent_HitLockPositionHook
{
private static void Postfix(ClosedBoltHandle __instance)
{
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
if (config_enable_big_slide_stuff.Value)
{
Rigidbody component = ((Component)((Component)__instance.Weapon).transform).GetComponent<Rigidbody>();
if (Object.op_Implicit((Object)(object)component))
{
float value = config_big_torque_slide_fore.Value;
Vector3 val = ((Component)__instance).transform.TransformDirection(Vector3.right) * value;
component.AddTorque(val, (ForceMode)0);
}
else
{
Logger.LogMessage((object)"No parent rigidbody handgun slide fore.");
}
}
}
}
[HarmonyPatch(typeof(ClosedBoltHandle))]
[HarmonyPatch("Event_SmackRear")]
private class ClosedBoltHandleEvent_SmackRearHook
{
private static void Postfix(ClosedBoltHandle __instance)
{
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
if (config_enable_big_slide_stuff.Value)
{
Rigidbody component = ((Component)((Component)__instance.Weapon).transform).GetComponent<Rigidbody>();
if (Object.op_Implicit((Object)(object)component))
{
float value = config_big_torque_slide_rear.Value;
Vector3 val = ((Component)__instance).transform.TransformDirection(Vector3.right) * (0f - value);
component.AddTorque(val, (ForceMode)0);
}
else
{
Logger.LogMessage((object)"No parent rigidbody handgun slide rear.");
}
}
}
}
[HarmonyPatch(typeof(ClosedBolt))]
[HarmonyPatch("BoltEvent_ArriveAtFore")]
private class ClosedBoltBoltEvent_ArriveAtFore
{
private static void Postfix(ClosedBolt __instance)
{
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
if (config_enable_big_slide_stuff.Value && !(__instance.Weapon.m_timeSinceFiredShot < 0.1f))
{
Rigidbody component = ((Component)((Component)__instance.Weapon).transform).GetComponent<Rigidbody>();
if (Object.op_Implicit((Object)(object)component))
{
float value = config_big_torque_slide_fore.Value;
Vector3 val = ((Component)__instance).transform.TransformDirection(Vector3.right) * value;
component.AddTorque(val, (ForceMode)0);
}
else
{
Logger.LogMessage((object)"No parent rigidbody handgun slide fore.");
}
}
}
}
[HarmonyPatch(typeof(ClosedBolt))]
[HarmonyPatch("BoltEvent_BoltCaught")]
private class ClosedBoltBoltEvent_BoltCaught
{
private static void Postfix(ClosedBolt __instance)
{
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
if (config_enable_big_slide_stuff.Value && !(__instance.Weapon.m_timeSinceFiredShot < 0.1f))
{
Rigidbody component = ((Component)((Component)__instance.Weapon).transform).GetComponent<Rigidbody>();
if (Object.op_Implicit((Object)(object)component))
{
float value = config_big_torque_slide_fore.Value;
Vector3 val = ((Component)__instance).transform.TransformDirection(Vector3.right) * value;
component.AddTorque(val, (ForceMode)0);
}
else
{
Logger.LogMessage((object)"No parent rigidbody handgun slide fore.");
}
}
}
}
[HarmonyPatch(typeof(ClosedBolt))]
[HarmonyPatch("BoltEvent_SmackRear")]
private class ClosedBoltBoltEvent_SmackRear
{
private static void Postfix(ClosedBolt __instance)
{
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
if (config_enable_big_slide_stuff.Value && !(__instance.Weapon.m_timeSinceFiredShot < 0.1f))
{
Rigidbody component = ((Component)((Component)__instance.Weapon).transform).GetComponent<Rigidbody>();
if (Object.op_Implicit((Object)(object)component))
{
float value = config_big_torque_slide_rear.Value;
Vector3 val = ((Component)__instance).transform.TransformDirection(Vector3.right) * (0f - value);
component.AddTorque(val, (ForceMode)0);
}
else
{
Logger.LogMessage((object)"No parent rigidbody handgun slide rear.");
}
}
}
}
private static ConfigEntry<bool> config_enable_mag_stuff;
private static ConfigEntry<bool> config_enable_pistol_slide_stuff;
private static ConfigEntry<bool> config_enable_big_slide_stuff;
private static ConfigEntry<float> config_force_mag_insert;
private static ConfigEntry<float> config_torque_mag_insert;
private static ConfigEntry<float> config_force_mag_eject;
private static ConfigEntry<float> config_torque_mag_eject;
private static ConfigEntry<float> config_pistol_torque_slide_fore;
private static ConfigEntry<float> config_pistol_torque_slide_rear;
private static ConfigEntry<float> config_big_torque_slide_fore;
private static ConfigEntry<float> config_big_torque_slide_rear;
internal static ManualLogSource Logger { get; private set; }
private void Awake()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
Harmony val = new Harmony("NGA.ThirdLaw");
Logger.LogMessage((object)"New harmony");
SetUpConfigFields();
Logger.LogMessage((object)"Setted the fields");
val.PatchAll();
Logger.LogMessage((object)"Hello, world! Sent from NGA.ThirdLaw 0.0.1");
}
private void SetUpConfigFields()
{
config_enable_mag_stuff = ((BaseUnityPlugin)this).Config.Bind<bool>("Overall", "Enable Magazine Reactions", true, "Whether mag insertion/release causes gun movements.");
config_enable_pistol_slide_stuff = ((BaseUnityPlugin)this).Config.Bind<bool>("Overall", "Enable Pistol Slide Reactions", true, "Whether pistol slide manipulation causes gun movements.");
config_enable_big_slide_stuff = ((BaseUnityPlugin)this).Config.Bind<bool>("Overall", "Enable Rifles+ Reactions", true, "Whether bolt handle manipulation causes gun movements.");
config_force_mag_insert = ((BaseUnityPlugin)this).Config.Bind<float>("Magazine", "Force Mag Insert Up", 10f, "How strong an upward force is put on mag INSERT.");
config_torque_mag_insert = ((BaseUnityPlugin)this).Config.Bind<float>("Magazine", "Force Mag Insert Torque", 1f, "How strong an forward-axis rotation force is put on mag INSERT.");
config_force_mag_eject = ((BaseUnityPlugin)this).Config.Bind<float>("Magazine", "Force Mag Eject Up", 10f, "How strong an upward force is put on mag EJECT.");
config_torque_mag_eject = ((BaseUnityPlugin)this).Config.Bind<float>("Magazine", "Torque Mag Eject Sideways", 2.5f, "How strong an forward-axis rotation force is put on mag EJECT.");
config_pistol_torque_slide_fore = ((BaseUnityPlugin)this).Config.Bind<float>("Handles", "Pistol Torque Slide Reach Fore", 1f, "How strong an trigger-axis rotation force when slide reaches fore.");
config_pistol_torque_slide_rear = ((BaseUnityPlugin)this).Config.Bind<float>("Handles", "Pistol Torque Slide Reach Back", 1f, "How strong an trigger-axis rotation force when slide reaches rear.");
config_big_torque_slide_fore = ((BaseUnityPlugin)this).Config.Bind<float>("Handles", "Rifles+ Torque Bolt Reach Fore", 20f, "How strong an trigger-axis rotation force when bolt handle reaches fore.");
config_big_torque_slide_rear = ((BaseUnityPlugin)this).Config.Bind<float>("Handles", "Rifles+ Torque Bolt Reach Back", 10f, "How strong an trigger-axis rotation force when bolt handle reaches rear.");
}
}
}