using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyCompany("NGA")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Persistent player progression! Raid, stash loot, and deploy with seemless scene/loadout saving.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NGA.VaultGunSharer")]
[assembly: AssemblyTitle("BepInEx Plugin Title")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string id = null, string name = null, string version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string id = null, string name = null, string version = null)
{
}
}
}
namespace NGA
{
[BepInPlugin("NGA.VaultGunSharer", "VaultGunSharer", "1.0.0")]
[BepInProcess("h3vr.exe")]
public class VaultGunSharer : BaseUnityPlugin
{
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"VaultGunSharer starting work!");
string pluginPath = Paths.PluginPath;
((BaseUnityPlugin)this).Logger.LogInfo((object)("pluginsPath: " + pluginPath));
string[] directories = Directory.GetDirectories(pluginPath);
string[] array = directories;
foreach (string text in array)
{
string[] files = Directory.GetFiles(text, "gun_shared_*.json");
if (files.Length != 0)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)("pluginFolder: " + text));
}
string[] array2 = files;
foreach (string text2 in array2)
{
string json = File.ReadAllText(text2);
string jsonValue = GetJsonValue(json, "ReferencePath");
((BaseUnityPlugin)this).Logger.LogInfo((object)("referencePath: " + jsonValue));
string[] array3 = jsonValue.Split(new char[1] { '\\' });
if (array3.Length < 5)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"SKIPPED ERROR on ABOVE");
continue;
}
string text3 = array3[4];
((BaseUnityPlugin)this).Logger.LogInfo((object)("subfolderName: " + text3));
string text4 = "\\My Games\\H3VR\\Vault\\Objects\\" + text3;
((BaseUnityPlugin)this).Logger.LogInfo((object)("ConfigsPath: " + text4));
string text5 = Environment.GetFolderPath(Environment.SpecialFolder.Personal) + text4;
((BaseUnityPlugin)this).Logger.LogInfo((object)("fullConfigsPath: " + text5));
string fileName = Path.GetFileName(text2);
((BaseUnityPlugin)this).Logger.LogInfo((object)("jsonFileName: " + fileName));
string text6 = text2;
((BaseUnityPlugin)this).Logger.LogInfo((object)("jsonFullFilePath: " + text6));
string text7 = Path.Combine(text5, fileName);
((BaseUnityPlugin)this).Logger.LogInfo((object)("destinationFilePath: " + text7));
if (Directory.Exists(text5))
{
File.Copy(text6, text7, overwrite: true);
((BaseUnityPlugin)this).Logger.LogInfo((object)("Copied " + text6 + " to " + text7));
continue;
}
Directory.CreateDirectory(text5);
((BaseUnityPlugin)this).Logger.LogInfo((object)("Created new directory and file " + text5));
File.Copy(text6, text7, overwrite: true);
((BaseUnityPlugin)this).Logger.LogInfo((object)("Then Copied " + text6 + " to " + text7));
}
}
((BaseUnityPlugin)this).Logger.LogInfo((object)"VaultGunSharer ended work!");
}
private string GetJsonValue(string json, string key)
{
int num = json.IndexOf("\"" + key + "\": ") + key.Length + 4;
int num2 = json.IndexOf(',', num);
if (num2 == -1)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Error, bad file, couldn't find comma.");
num2 = json.IndexOf('}', num);
}
return json.Substring(num, num2 - num - 1).Trim(new char[1] { '"' });
}
}
}