using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using Steamworks;
using UnityEngine;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace Niko666.AK117_Lava
{
[BepInPlugin("Niko666.AK117_Lava", "AK117_Lava", "1.0.1")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class AK117_LavaPlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Niko666.AK117_Lava");
OtherLoader.RegisterDirectLoad(BasePath, "Niko666.AK117_Lava", "", "", "ak117lava", "");
}
}
}
namespace Niko666
{
public class AK117LavaAnimController : MonoBehaviour
{
public ClosedBoltWeapon Weapon;
public Animator Animator;
public AudioSource AudioSource;
public GameObject Magazine;
public string Fire_Node = "Fire";
public string Reload_P1_Node = "Reload_P1";
public string Reload_P2_Node = "Reload_P2";
public string Reload_Close_Node = "Reload_Close";
public string Reload_Empty_P1_Node = "Reload_Empty_P1";
public string Reload_Empty_P2_Node = "Reload_Empty_P2";
public AudioClip Reload_P1_Clip;
public AudioClip Reload_P2_Clip;
public AudioClip Reload_Close_Clip;
public AudioClip Reload_Empty_P1_Clip;
public AudioClip Reload_Empty_P2_Clip;
private Vector2 dir2 = Vector2.down;
private bool _hasPlayedFire = true;
private bool _hasPlayedReloadP1 = false;
private bool _hasPlayedReloadP2 = true;
private bool _hasPlayedReloadEmptyP1 = false;
private bool _hasPlayedReloadEmptyP2 = false;
public void Awake()
{
Animator.cullingMode = (AnimatorCullingMode)0;
}
public void Update()
{
//IL_0205: Unknown result type (might be due to invalid IL or missing references)
//IL_020b: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)((FVRInteractiveObject)Weapon).m_hand != (Object)null))
{
return;
}
if (Weapon.m_fireSelectorMode == 0)
{
((FVRFireArm)Weapon).UsesClips = false;
return;
}
if (!Weapon.Chamber.IsFull && !_hasPlayedFire && ((FVRFireArm)Weapon).Magazine.HasARound())
{
Animator.Play(Fire_Node);
_hasPlayedFire = true;
}
else if (Weapon.Chamber.IsFull)
{
_hasPlayedFire = false;
}
if (!((FVRFireArm)Weapon).Magazine.HasARound() && !Weapon.Chamber.IsFull && !_hasPlayedReloadEmptyP1)
{
((FVRFireArm)Weapon).UsesClips = true;
Magazine.SetActive(false);
_hasPlayedReloadEmptyP2 = false;
Animator.Play(Reload_Empty_P1_Node);
AudioSource.PlayOneShot(Reload_Empty_P1_Clip, 0.15f);
_hasPlayedReloadEmptyP1 = true;
}
else if (((FVRFireArm)Weapon).Magazine.HasARound() && !_hasPlayedReloadEmptyP2)
{
((FVRFireArm)Weapon).UsesClips = false;
Magazine.SetActive(true);
_hasPlayedReloadEmptyP1 = false;
Animator.Play(Reload_Empty_P2_Node);
AudioSource.PlayOneShot(Reload_Empty_P2_Clip, 0.15f);
Weapon.Bolt.ImpartFiringImpulse();
_hasPlayedReloadEmptyP2 = true;
}
if (((FVRFireArm)Weapon).Magazine.HasARound() && Weapon.Chamber.IsFull && ((!((FVRInteractiveObject)Weapon).m_hand.IsInStreamlinedMode && Vector2.Angle(((FVRInteractiveObject)Weapon).m_hand.Input.TouchpadAxes, dir2) <= 45f && ((Vector2)(ref ((FVRInteractiveObject)Weapon).m_hand.Input.TouchpadAxes)).magnitude > 0.4f && ((FVRInteractiveObject)Weapon).m_hand.Input.TouchpadPressed) || (((FVRInteractiveObject)Weapon).m_hand.IsInStreamlinedMode && ((FVRInteractiveObject)Weapon).m_hand.Input.AXButtonDown)))
{
if (!_hasPlayedReloadP1 && _hasPlayedReloadP2 && !AudioSource.isPlaying && !((FVRFireArm)Weapon).Magazine.IsFull())
{
((FVRFireArm)Weapon).UsesClips = true;
Magazine.SetActive(false);
_hasPlayedReloadP2 = false;
Animator.Play(Reload_P1_Node);
AudioSource.PlayOneShot(Reload_P1_Clip, 0.15f);
_hasPlayedReloadP1 = true;
}
else if (_hasPlayedReloadP1 && !_hasPlayedReloadP2 && !AudioSource.isPlaying)
{
((FVRFireArm)Weapon).UsesClips = false;
Magazine.SetActive(false);
Animator.Play(Reload_Close_Node);
AudioSource.PlayOneShot(Reload_Close_Clip, 0.15f);
_hasPlayedReloadP1 = false;
_hasPlayedReloadP2 = true;
}
}
else if (!_hasPlayedReloadP2 && _hasPlayedReloadP1 && ((FVRFireArm)Weapon).Magazine.IsFull())
{
((FVRFireArm)Weapon).UsesClips = false;
Magazine.SetActive(true);
_hasPlayedReloadP1 = false;
Animator.Play(Reload_P2_Node);
AudioSource.PlayOneShot(Reload_P2_Clip, 0.15f);
_hasPlayedReloadP2 = true;
}
}
}
public class ARX51BarrelSystem : MonoBehaviour
{
public ClosedBoltWeapon Weapon;
public GameObject SpinningBarrels;
public AudioSource SpinnySounds;
public float SpinRate;
public ? DirectionOfSpin;
public float DecelerationRate = 0.5f;
private float currentSpinSpeed = 0f;
private bool TriggerPulled = false;
public int BurstAmount = 4;
private int _shotsSoFar = 0;
private bool wasLoaded;
public float DefForwardSpeed;
public float DefRearwardSpeed;
public float DefStiffness;
public float FastForwardSpeed;
public float FastRearwardSpeed;
public float FastStiffness;
public void FixedUpdate()
{
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Expected I4, but got Unknown
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)Weapon != (Object)null) || !((Object)(object)((FVRInteractiveObject)Weapon).m_hand != (Object)null))
{
return;
}
float triggerFloat = Weapon.m_triggerFloat;
if (triggerFloat >= Weapon.TriggerResetThreshold && Weapon.Chamber.IsFull)
{
if (!TriggerPulled)
{
TriggerPulled = true;
}
currentSpinSpeed = SpinRate;
SpinnySounds.Play();
}
else if (TriggerPulled)
{
TriggerPulled = false;
}
if (!TriggerPulled && currentSpinSpeed > 0f)
{
currentSpinSpeed -= DecelerationRate * Time.deltaTime;
if (currentSpinSpeed < 0f)
{
currentSpinSpeed = 0f;
}
}
if (currentSpinSpeed > 0f && (Object)(object)SpinningBarrels != (Object)null)
{
Vector3 zero = Vector3.zero;
int num = (int)DirectionOfSpin;
if (num >= 0 && num <= 2)
{
((Vector3)(ref zero))[num] = currentSpinSpeed * Time.deltaTime;
SpinningBarrels.transform.Rotate(zero);
}
else
{
Debug.LogWarning((object)"Invalid DirectionOfSpin value!");
}
}
if (wasLoaded && !Weapon.Chamber.IsFull)
{
_shotsSoFar++;
}
wasLoaded = Weapon.Chamber.IsFull;
if (Weapon.m_triggerFloat <= Weapon.TriggerResetThreshold)
{
_shotsSoFar = 0;
if ((Object)(object)((FVRFireArm)Weapon).Magazine != (Object)null && !((FVRFireArm)Weapon).Magazine.HasARound())
{
Weapon.Bolt.Speed_Forward = 0f;
Weapon.Bolt.Speed_Rearward = 0f;
Weapon.Bolt.SpringStiffness = 0f;
}
if (Weapon.Chamber.IsFull)
{
Weapon.Bolt.Speed_Forward = FastForwardSpeed;
Weapon.Bolt.Speed_Rearward = FastRearwardSpeed;
Weapon.Bolt.SpringStiffness = FastStiffness;
}
}
else
{
Weapon.Bolt.Speed_Forward = FastForwardSpeed;
Weapon.Bolt.Speed_Rearward = FastRearwardSpeed;
Weapon.Bolt.SpringStiffness = FastStiffness;
if (_shotsSoFar >= BurstAmount)
{
Weapon.Bolt.Speed_Forward = DefForwardSpeed;
Weapon.Bolt.Speed_Rearward = DefRearwardSpeed;
Weapon.Bolt.SpringStiffness = DefStiffness;
}
if (Weapon.m_triggerFloat <= Weapon.TriggerResetThreshold)
{
_shotsSoFar = 0;
}
}
}
}
public class AnimationSwitch : FVRInteractiveObject
{
public string Insp_P1_Node = "Insp_P1";
public string Insp_P2_Node = "Insp_P2";
public ClosedBoltWeapon Weapon;
public Animator Animator;
public AudioEvent Insp_P1_Clip;
public AudioEvent Insp_P2_Clip;
private bool _hasPlayedInsp = false;
private int CurrentSelector;
public void Start()
{
((FVRInteractiveObject)this).Start();
}
public override void SimpleInteraction(FVRViveHand hand)
{
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
((FVRInteractiveObject)this).SimpleInteraction(hand);
if (!_hasPlayedInsp)
{
CurrentSelector = Weapon.m_fireSelectorMode;
Weapon.m_fireSelectorMode = 0;
Animator.Play(Insp_P1_Node);
SM.PlayCoreSound((FVRPooledAudioType)10, Insp_P1_Clip, ((Component)this).transform.position);
_hasPlayedInsp = true;
}
else
{
Weapon.m_fireSelectorMode = CurrentSelector;
Animator.Play(Insp_P2_Node);
SM.PlayCoreSound((FVRPooledAudioType)10, Insp_P2_Clip, ((Component)this).transform.position);
_hasPlayedInsp = false;
}
}
}
public class AudioRecoilForDiffModes : MonoBehaviour
{
public ClosedBoltWeapon Weapon;
public int FireSelectorPosition1;
public int FireSelectorPosition2;
public FVRFireArmRecoilProfile Recoil1;
public FVRFireArmRecoilProfile Recoil2;
public FVRFirearmAudioSet AudioSet1;
public FVRFirearmAudioSet AudioSet2;
public bool _hasSetStartAudio = false;
public bool _hasSetStopAudio = false;
public void Update()
{
if (!((Object)(object)((FVRInteractiveObject)Weapon).m_hand != (Object)null))
{
return;
}
if (Weapon.m_fireSelectorMode == FireSelectorPosition1)
{
_hasSetStartAudio = false;
if (!_hasSetStopAudio)
{
((FVRFireArm)Weapon).RecoilProfile = Recoil1;
((FVRFireArm)Weapon).AudioClipSet = AudioSet1;
}
_hasSetStopAudio = true;
}
else if (Weapon.m_fireSelectorMode == FireSelectorPosition2)
{
_hasSetStopAudio = false;
if (!_hasSetStartAudio)
{
((FVRFireArm)Weapon).RecoilProfile = Recoil2;
((FVRFireArm)Weapon).AudioClipSet = AudioSet2;
}
_hasSetStartAudio = true;
}
}
}
}
namespace OpenScripts2
{
public class AutomaticDeleteStripperClip : OpenScripts2_BasePlugin
{
public FVRFireArmClip Clip;
public GameObject ClipGeo;
[Tooltip("Delay in Seconds. If equal to 0, all rounds will be loaded at the same time.")]
public float DelayBetweenRounds = 0f;
public bool DoesAutoEject = false;
private bool _loadingRounds = false;
public void Update()
{
if (!_loadingRounds && (Object)(object)Clip.FireArm != (Object)null)
{
ClipGeo.SetActive(false);
if (DelayBetweenRounds != 0f)
{
((MonoBehaviour)this).StartCoroutine(LoadRoundsOneByOne());
}
else
{
LoadAllRounds();
}
}
}
private IEnumerator LoadRoundsOneByOne()
{
_loadingRounds = true;
while (Clip.HasARound() && (Object)(object)Clip.FireArm != (Object)null && (Object)(object)Clip.FireArm.Magazine != (Object)null && !Clip.FireArm.Magazine.IsFull())
{
Clip.LoadOneRoundFromClipToMag();
yield return (object)new WaitForSeconds(DelayBetweenRounds);
}
_loadingRounds = false;
if (DoesAutoEject)
{
Clip.FireArm.EjectClip();
}
}
private void LoadAllRounds()
{
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)Clip.FireArm == (Object)null || (Object)(object)Clip.FireArm.Magazine == (Object)null || Clip.FireArm.Magazine.IsFull() || !Clip.HasARound())
{
return;
}
for (int i = 0; i < Clip.m_numRounds; i++)
{
if (Clip.FireArm.Magazine.IsFull())
{
break;
}
if (!Clip.HasARound())
{
break;
}
FireArmRoundClass val = Clip.RemoveRoundReturnClass();
Clip.FireArm.Magazine.AddRound(val, false, true);
}
if (DoesAutoEject)
{
Clip.FireArm.EjectClip();
}
Object.Destroy((Object)(object)Clip);
}
}
}
namespace Niko666
{
public class ConsumeMultipleAmmoPerShot : MonoBehaviour
{
public ClosedBoltWeapon Weapon;
public FVRFireArmChamber Chamber;
public int FireSelectorPosition;
public int AmountToConsume;
[HideInInspector]
public bool _hasConsumedAmmo = false;
public void Update()
{
if ((Object)(object)((FVRInteractiveObject)Weapon).m_hand != (Object)null && Weapon.m_fireSelectorMode == FireSelectorPosition && !Chamber.IsFull)
{
if (!_hasConsumedAmmo && (Object)(object)((FVRFireArm)Weapon).Magazine != (Object)null && ((FVRFireArm)Weapon).Magazine.HasARound())
{
for (int i = 1; i < AmountToConsume; i++)
{
((FVRFireArm)Weapon).Magazine.RemoveRound();
}
}
_hasConsumedAmmo = true;
}
if ((Object)(object)((FVRInteractiveObject)Weapon).m_hand != (Object)null && Chamber.IsFull && !Chamber.IsSpent)
{
_hasConsumedAmmo = false;
}
}
}
public class MuzzlePointForDiffModes : MonoBehaviour
{
public ClosedBoltWeapon Weapon;
public int FireSelectorPosition1;
public int FireSelectorPosition2;
public Transform Muzzle1;
public Transform Muzzle2;
public void Update()
{
if ((Object)(object)((FVRInteractiveObject)Weapon).m_hand != (Object)null)
{
if (Weapon.m_fireSelectorMode == FireSelectorPosition1)
{
((FVRFireArm)Weapon).MuzzlePos = Muzzle1;
((FVRFireArm)Weapon).CurrentMuzzle = Muzzle1;
}
if (Weapon.m_fireSelectorMode == FireSelectorPosition2)
{
((FVRFireArm)Weapon).MuzzlePos = Muzzle2;
((FVRFireArm)Weapon).CurrentMuzzle = Muzzle2;
}
}
}
}
public class PistolRotateToChamber : FVRInteractiveObject
{
public Handgun Weapon;
public Transform RotPiece;
public AudioEvent HandleCrank;
private float m_curRot;
private Vector3 lastHandForward = Vector3.zero;
public override void BeginInteraction(FVRViveHand hand)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
((FVRInteractiveObject)this).BeginInteraction(hand);
lastHandForward = Vector3.ProjectOnPlane(((HandInput)(ref base.m_hand.Input)).Up, ((Component)this).transform.right);
}
public override void EndInteraction(FVRViveHand hand)
{
((FVRInteractiveObject)this).EndInteraction(hand);
}
public override void FVRFixedUpdate()
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_0175: Unknown result type (might be due to invalid IL or missing references)
//IL_0176: Unknown result type (might be due to invalid IL or missing references)
if (((FVRInteractiveObject)this).IsHeld)
{
float curRot = m_curRot;
Vector3 val = Vector3.ProjectOnPlane(((HandInput)(ref base.m_hand.Input)).Up, -((Component)this).transform.right);
Vector3 val2 = Vector3.ProjectOnPlane(lastHandForward, -((Component)this).transform.right);
float num = Mathf.Atan2(Vector3.Dot(-((Component)this).transform.right, Vector3.Cross(val, val2)), Vector3.Dot(val, val2)) * 57.29578f;
if (num > 0f)
{
m_curRot -= num;
}
if (curRot > -45f && m_curRot <= -45f)
{
SM.PlayCoreSound((FVRPooledAudioType)10, HandleCrank, ((Component)this).transform.position);
}
if (m_curRot <= -90f)
{
RotPiece.localEulerAngles = new Vector3(0f, 0f, 0f);
Weapon.Slide.KnockToRear();
SM.PlayCoreSound((FVRPooledAudioType)10, HandleCrank, ((Component)this).transform.position);
m_curRot = 0f;
base.m_hand.EndInteractionIfHeld((FVRInteractiveObject)(object)this);
((FVRInteractiveObject)this).ForceBreakInteraction();
}
else
{
RotPiece.localEulerAngles = new Vector3(0f, 0f, m_curRot);
}
lastHandForward = val;
}
((FVRInteractiveObject)this).FVRFixedUpdate();
}
}
public class PlayAnimWhenModeChange : MonoBehaviour
{
public ClosedBoltWeapon Weapon;
public Animator Animator;
public string AnimationNode1Name = "animation1";
public string AnimationNode2Name = "animation2";
public int FireSelectorPosition1;
public int FireSelectorPosition2;
private Vector2 dir = Vector2.left;
public void Awake()
{
Animator.cullingMode = (AnimatorCullingMode)0;
}
public void Update()
{
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)((FVRInteractiveObject)Weapon).m_hand != (Object)null))
{
return;
}
if (!((FVRInteractiveObject)Weapon).m_hand.IsInStreamlinedMode && Vector2.Angle(((FVRInteractiveObject)Weapon).m_hand.Input.TouchpadAxes, dir) <= 45f && ((Vector2)(ref ((FVRInteractiveObject)Weapon).m_hand.Input.TouchpadAxes)).magnitude > 0.4f && ((FVRInteractiveObject)Weapon).m_hand.Input.TouchpadPressed)
{
if (Weapon.m_fireSelectorMode == FireSelectorPosition1)
{
Animator.Play(AnimationNode1Name);
}
else if (Weapon.m_fireSelectorMode == FireSelectorPosition2)
{
Animator.Play(AnimationNode2Name);
}
}
if (((FVRInteractiveObject)Weapon).m_hand.IsInStreamlinedMode && ((FVRInteractiveObject)Weapon).m_hand.Input.BYButtonPressed)
{
if (Weapon.m_fireSelectorMode == FireSelectorPosition1)
{
Animator.Play(AnimationNode1Name);
}
else if (Weapon.m_fireSelectorMode == FireSelectorPosition2)
{
Animator.Play(AnimationNode2Name);
}
}
}
}
public class PlayAudioWhenModeChange : MonoBehaviour
{
public ClosedBoltWeapon Weapon;
public int SemiAutoFireSelectorPosition;
public int FullAutoFireSelectorPosition;
public AudioClip FullAutoAudioClips;
public AudioClip SemiAutoAudioClips;
public AudioSource AudioSource;
private Vector2 dir = Vector2.left;
public void Update()
{
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)((FVRInteractiveObject)Weapon).m_hand != (Object)null))
{
return;
}
if (!((FVRInteractiveObject)Weapon).m_hand.IsInStreamlinedMode && Vector2.Angle(((FVRInteractiveObject)Weapon).m_hand.Input.TouchpadAxes, dir) <= 45f && ((Vector2)(ref ((FVRInteractiveObject)Weapon).m_hand.Input.TouchpadAxes)).magnitude > 0.4f && ((FVRInteractiveObject)Weapon).m_hand.Input.TouchpadPressed)
{
if (Weapon.m_fireSelectorMode == SemiAutoFireSelectorPosition)
{
AudioSource.clip = SemiAutoAudioClips;
if (!AudioSource.isPlaying)
{
AudioSource.Play();
}
}
else if (Weapon.m_fireSelectorMode == FullAutoFireSelectorPosition)
{
AudioSource.clip = FullAutoAudioClips;
if (!AudioSource.isPlaying)
{
AudioSource.Play();
}
}
}
if (!((FVRInteractiveObject)Weapon).m_hand.IsInStreamlinedMode || !((FVRInteractiveObject)Weapon).m_hand.Input.BYButtonPressed)
{
return;
}
if (Weapon.m_fireSelectorMode == SemiAutoFireSelectorPosition)
{
AudioSource.clip = SemiAutoAudioClips;
if (!AudioSource.isPlaying)
{
AudioSource.Play();
}
}
else if (Weapon.m_fireSelectorMode == FullAutoFireSelectorPosition)
{
AudioSource.clip = FullAutoAudioClips;
if (!AudioSource.isPlaying)
{
AudioSource.Play();
}
}
}
}
public class PlayAudioWhenTransform : MonoBehaviour
{
public enum dirtype
{
x,
y,
z,
w
}
public enum transformtype
{
position,
rotation,
scale,
quaternion,
quaternionPresentedEuler
}
[Header("Object Being Observed")]
public GameObject ObservedObject;
public dirtype DirectionOfObservation;
public transformtype TransformationTypeOfObservedObject;
public float StartOfObservation;
public float StopOfObservation;
[Header("Audio")]
public AudioClip AudioClipsStartOfObservation;
public AudioClip AudioClipsStopOfObservation;
public AudioSource AudioSource;
[HideInInspector]
public float observationpoint;
[HideInInspector]
public bool _isObservedObjectNotNull;
public bool _hasPlayedStartAudio = false;
public bool _hasPlayedStopAudio = false;
public void Start()
{
_isObservedObjectNotNull = (Object)(object)ObservedObject != (Object)null;
_hasPlayedStartAudio = false;
_hasPlayedStopAudio = false;
}
public void Update()
{
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
if (_isObservedObjectNotNull)
{
switch (TransformationTypeOfObservedObject)
{
case transformtype.position:
{
Vector3 localPosition = ObservedObject.transform.localPosition;
observationpoint = ((Vector3)(ref localPosition))[(int)DirectionOfObservation];
break;
}
case transformtype.rotation:
{
Vector3 localEulerAngles = ObservedObject.transform.localEulerAngles;
observationpoint = ((Vector3)(ref localEulerAngles))[(int)DirectionOfObservation];
break;
}
case transformtype.scale:
{
Vector3 localScale = ObservedObject.transform.localScale;
observationpoint = ((Vector3)(ref localScale))[(int)DirectionOfObservation];
break;
}
case transformtype.quaternion:
{
Quaternion localRotation2 = ObservedObject.transform.localRotation;
observationpoint = ((Quaternion)(ref localRotation2))[(int)DirectionOfObservation];
break;
}
case transformtype.quaternionPresentedEuler:
{
Quaternion localRotation = ObservedObject.transform.localRotation;
observationpoint = ((Quaternion)(ref localRotation))[(int)DirectionOfObservation] * 180f;
break;
}
}
}
if (observationpoint == StopOfObservation)
{
_hasPlayedStartAudio = false;
if (!_hasPlayedStopAudio)
{
AudioSource.clip = AudioClipsStopOfObservation;
if (!AudioSource.isPlaying)
{
AudioSource.PlayOneShot(AudioClipsStopOfObservation, 0.4f);
}
}
_hasPlayedStopAudio = true;
}
if (observationpoint != StartOfObservation)
{
return;
}
_hasPlayedStopAudio = false;
if (!_hasPlayedStartAudio)
{
AudioSource.clip = AudioClipsStartOfObservation;
if (!AudioSource.isPlaying)
{
AudioSource.PlayOneShot(AudioClipsStartOfObservation, 0.4f);
}
_hasPlayedStartAudio = true;
}
}
}
public class RoundClassForDiffModes : MonoBehaviour
{
public ClosedBoltWeapon Weapon;
public int FireSelectorPosition1;
public int FireSelectorPosition2;
public FireArmRoundClass RoundClass1;
public FireArmRoundClass RoundClass2;
public void Update()
{
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_0151: Unknown result type (might be due to invalid IL or missing references)
//IL_0157: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)((FVRInteractiveObject)Weapon).m_hand != (Object)null)
{
if (Weapon.m_fireSelectorMode == FireSelectorPosition1 && (Object)(object)Weapon.Chamber != (Object)null && (Object)(object)Weapon.Chamber.m_round != (Object)null && Weapon.Chamber.m_round.RoundClass != RoundClass1)
{
Weapon.Chamber.m_round = ((AnvilAsset)AM.GetRoundSelfPrefab(Weapon.Chamber.m_round.RoundType, RoundClass1)).GetGameObject().GetComponent<FVRFireArmRound>();
Weapon.Chamber.UpdateProxyDisplay();
}
if (Weapon.m_fireSelectorMode == FireSelectorPosition2 && (Object)(object)Weapon.Chamber != (Object)null && (Object)(object)Weapon.Chamber.m_round != (Object)null && Weapon.Chamber.m_round.RoundClass != RoundClass2)
{
Weapon.Chamber.m_round = ((AnvilAsset)AM.GetRoundSelfPrefab(Weapon.Chamber.m_round.RoundType, RoundClass2)).GetGameObject().GetComponent<FVRFireArmRound>();
Weapon.Chamber.UpdateProxyDisplay();
}
}
}
}
}
public enum ControlMode
{
simple = 1,
touch
}
public class VehicleControl : MonoBehaviour
{
[Serializable]
public class CarWheels
{
public ConnectWheel wheels;
}
[Serializable]
public class ConnectWheel
{
public bool frontWheelDrive = true;
public Transform frontRight;
public Transform frontLeft;
public WheelSetting frontSetting;
public bool backWheelDrive = true;
public Transform backRight;
public Transform backLeft;
public WheelSetting rearSetting;
}
[Serializable]
public class WheelSetting
{
public float Radius = 0.4f;
public float Weight = 1000f;
public float Distance = 0.2f;
}
[Serializable]
public class CarLights
{
public Light[] brakeLights;
public Light[] reverseLights;
}
[Serializable]
public class CarSounds
{
public AudioSource IdleEngine;
public AudioSource LowEngine;
public AudioSource HighEngine;
public float minPitch = 1f;
public float maxPitch = 10f;
public AudioSource nitro;
public AudioSource switchGear;
}
[Serializable]
public class CarParticles
{
public GameObject brakeParticlePerfab;
public ParticleSystem shiftParticle1;
public ParticleSystem shiftParticle2;
private GameObject[] wheelParticle = (GameObject[])(object)new GameObject[4];
}
[Serializable]
public class CarSetting
{
public bool showNormalGizmos = false;
public Transform carSteer;
public HitGround[] hitGround;
public List<Transform> cameraSwitchView;
public float springs = 25000f;
public float dampers = 1500f;
public float carPower = 120f;
public float shiftPower = 150f;
public float brakePower = 8000f;
public Vector3 shiftCentre = new Vector3(0f, -0.8f, 0f);
public float maxSteerAngle = 25f;
public float shiftDownRPM = 1500f;
public float shiftUpRPM = 2500f;
public float idleRPM = 500f;
public float stiffness = 2f;
public bool automaticGear = true;
public float[] gears = new float[6] { -10f, 9f, 6f, 4.5f, 3f, 2.5f };
public float LimitBackwardSpeed = 60f;
public float LimitForwardSpeed = 220f;
}
[Serializable]
public class HitGround
{
public string tag = "street";
public bool grounded = false;
public AudioClip brakeSound;
public AudioClip groundSound;
public Color brakeColor;
}
private class WheelComponent
{
public Transform wheel;
public WheelCollider collider;
public Vector3 startPos;
public float rotation = 0f;
public float rotation2 = 0f;
public float maxSteer;
public bool drive;
public float pos_y = 0f;
public WheelSetting settings;
}
public ControlMode controlMode = ControlMode.simple;
public bool activeControl = false;
public CarWheels carWheels;
public CarLights carLights;
public CarSounds carSounds;
public CarParticles carParticles;
public CarSetting carSetting;
[HideInInspector]
public float steer = 0f;
[HideInInspector]
public float accel = 0f;
[HideInInspector]
public bool brake;
private bool shifmotor;
[HideInInspector]
public float curTorque = 100f;
[HideInInspector]
public float powerShift = 100f;
[HideInInspector]
public bool shift;
private float torque = 100f;
[HideInInspector]
public float speed = 0f;
private float lastSpeed = -10f;
private bool shifting = false;
private float[] efficiencyTable = new float[22]
{
0.6f, 0.65f, 0.7f, 0.75f, 0.8f, 0.85f, 0.9f, 1f, 1f, 0.95f,
0.8f, 0.7f, 0.6f, 0.5f, 0.45f, 0.4f, 0.36f, 0.33f, 0.3f, 0.2f,
0.1f, 0.05f
};
private float efficiencyTableStep = 250f;
private float Pitch;
private float PitchDelay;
private float shiftTime = 0f;
private float shiftDelay = 0f;
[HideInInspector]
public int currentGear = 0;
[HideInInspector]
public bool NeutralGear = true;
[HideInInspector]
public float motorRPM = 0f;
[HideInInspector]
public bool Backward = false;
[HideInInspector]
public float accelFwd = 0f;
[HideInInspector]
public float accelBack = 0f;
[HideInInspector]
public float steerAmount = 0f;
private float wantedRPM = 0f;
private float w_rotate;
private float slip;
private float slip2 = 0f;
private GameObject[] Particle = (GameObject[])(object)new GameObject[4];
private Vector3 steerCurAngle;
private Rigidbody myRigidbody;
private WheelComponent[] wheels;
public bool isOn = true;
public bool isForciblyOff = false;
private WheelComponent SetWheelComponent(Transform wheel, float maxSteer, bool drive, float pos_y, WheelSetting setting)
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Expected O, but got Unknown
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
WheelComponent wheelComponent = new WheelComponent();
GameObject val = new GameObject(((Object)wheel).name + "WheelCollider");
val.transform.parent = ((Component)this).transform;
val.transform.position = wheel.position;
val.transform.eulerAngles = ((Component)this).transform.eulerAngles;
pos_y = val.transform.localPosition.y;
WheelCollider val2 = (WheelCollider)val.AddComponent(typeof(WheelCollider));
wheelComponent.wheel = wheel;
wheelComponent.collider = val.GetComponent<WheelCollider>();
wheelComponent.drive = drive;
wheelComponent.pos_y = pos_y;
wheelComponent.maxSteer = maxSteer;
wheelComponent.startPos = val.transform.localPosition;
wheelComponent.settings = setting;
return wheelComponent;
}
private void Awake()
{
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_019e: Unknown result type (might be due to invalid IL or missing references)
//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
//IL_0223: Unknown result type (might be due to invalid IL or missing references)
//IL_0228: Unknown result type (might be due to invalid IL or missing references)
//IL_0250: Unknown result type (might be due to invalid IL or missing references)
//IL_027f: Unknown result type (might be due to invalid IL or missing references)
//IL_0284: Unknown result type (might be due to invalid IL or missing references)
//IL_02be: Unknown result type (might be due to invalid IL or missing references)
//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
//IL_02cc: Unknown result type (might be due to invalid IL or missing references)
//IL_02fa: Unknown result type (might be due to invalid IL or missing references)
if (carSetting.automaticGear)
{
NeutralGear = false;
}
myRigidbody = ((Component)((Component)this).transform).GetComponent<Rigidbody>();
wheels = new WheelComponent[4];
wheels[0] = SetWheelComponent(carWheels.wheels.frontRight, carSetting.maxSteerAngle, carWheels.wheels.frontWheelDrive, carWheels.wheels.frontRight.position.y, carWheels.wheels.frontSetting);
wheels[1] = SetWheelComponent(carWheels.wheels.frontLeft, carSetting.maxSteerAngle, carWheels.wheels.frontWheelDrive, carWheels.wheels.frontLeft.position.y, carWheels.wheels.frontSetting);
wheels[2] = SetWheelComponent(carWheels.wheels.backRight, 0f, carWheels.wheels.backWheelDrive, carWheels.wheels.backRight.position.y, carWheels.wheels.rearSetting);
wheels[3] = SetWheelComponent(carWheels.wheels.backLeft, 0f, carWheels.wheels.backWheelDrive, carWheels.wheels.backLeft.position.y, carWheels.wheels.rearSetting);
if (Object.op_Implicit((Object)(object)carSetting.carSteer))
{
steerCurAngle = carSetting.carSteer.localEulerAngles;
}
WheelComponent[] array = wheels;
foreach (WheelComponent wheelComponent in array)
{
WheelCollider collider = wheelComponent.collider;
collider.suspensionDistance = wheelComponent.settings.Distance;
JointSpring suspensionSpring = collider.suspensionSpring;
suspensionSpring.spring = carSetting.springs;
suspensionSpring.damper = carSetting.dampers;
collider.suspensionSpring = suspensionSpring;
collider.radius = wheelComponent.settings.Radius;
collider.mass = wheelComponent.settings.Weight;
WheelFrictionCurve val = collider.forwardFriction;
((WheelFrictionCurve)(ref val)).asymptoteValue = 5000f;
((WheelFrictionCurve)(ref val)).extremumSlip = 2f;
((WheelFrictionCurve)(ref val)).asymptoteSlip = 20f;
((WheelFrictionCurve)(ref val)).stiffness = carSetting.stiffness;
collider.forwardFriction = val;
val = collider.sidewaysFriction;
((WheelFrictionCurve)(ref val)).asymptoteValue = 7500f;
((WheelFrictionCurve)(ref val)).asymptoteSlip = 2f;
((WheelFrictionCurve)(ref val)).stiffness = carSetting.stiffness;
collider.sidewaysFriction = val;
}
}
public void TurnOnEngine(bool forcibly)
{
if (!isForciblyOff)
{
isOn = true;
}
else if (forcibly)
{
isForciblyOff = false;
isOn = true;
}
}
public void TurnOffEngine(bool forcibly)
{
isForciblyOff = forcibly;
isOn = false;
}
public void ShiftTo(int newGear)
{
((Component)carSounds.switchGear).GetComponent<AudioSource>().Play();
currentGear = newGear;
if (currentGear == 0)
{
NeutralGear = true;
}
else
{
NeutralGear = false;
}
if (currentGear == -1)
{
currentGear = 0;
}
}
public void ShiftUp(bool ignoreDelay)
{
float timeSinceLevelLoad = Time.timeSinceLevelLoad;
if ((timeSinceLevelLoad < shiftDelay && !ignoreDelay) || currentGear >= carSetting.gears.Length - 1)
{
return;
}
((Component)carSounds.switchGear).GetComponent<AudioSource>().Play();
if (!carSetting.automaticGear)
{
if (currentGear == 0)
{
if (NeutralGear)
{
currentGear++;
NeutralGear = false;
}
else
{
NeutralGear = true;
}
}
else
{
currentGear++;
}
}
else
{
currentGear++;
}
shiftDelay = timeSinceLevelLoad + 1f;
shiftTime = 1.5f;
}
public void ShiftDown(bool ignoreDelay)
{
float timeSinceLevelLoad = Time.timeSinceLevelLoad;
if ((timeSinceLevelLoad < shiftDelay && !ignoreDelay) || (currentGear <= 0 && !NeutralGear))
{
return;
}
((Component)carSounds.switchGear).GetComponent<AudioSource>().Play();
if (!carSetting.automaticGear)
{
if (currentGear == 1)
{
if (!NeutralGear)
{
currentGear--;
NeutralGear = true;
}
}
else if (currentGear == 0)
{
NeutralGear = false;
}
else
{
currentGear--;
}
}
else
{
currentGear--;
}
shiftDelay = timeSinceLevelLoad + 0.1f;
shiftTime = 2f;
}
private void OnCollisionEnter(Collision collision)
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)((Component)collision.transform.root).GetComponent<VehicleControl>()))
{
VehicleControl component = ((Component)collision.transform.root).GetComponent<VehicleControl>();
Vector3 relativeVelocity = collision.relativeVelocity;
component.slip2 = Mathf.Clamp(((Vector3)(ref relativeVelocity)).magnitude, 0f, 10f);
myRigidbody.angularVelocity = new Vector3((0f - myRigidbody.angularVelocity.x) * 0.5f, myRigidbody.angularVelocity.y * 0.5f, (0f - myRigidbody.angularVelocity.z) * 0.5f);
myRigidbody.velocity = new Vector3(myRigidbody.velocity.x, myRigidbody.velocity.y * 0.5f, myRigidbody.velocity.z);
}
}
private void OnCollisionStay(Collision collision)
{
if (Object.op_Implicit((Object)(object)((Component)collision.transform.root).GetComponent<VehicleControl>()))
{
((Component)collision.transform.root).GetComponent<VehicleControl>().slip2 = 5f;
}
}
private void Update()
{
}
private void FixedUpdate()
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_0704: Unknown result type (might be due to invalid IL or missing references)
//IL_0709: Unknown result type (might be due to invalid IL or missing references)
//IL_0751: Unknown result type (might be due to invalid IL or missing references)
//IL_075a: Unknown result type (might be due to invalid IL or missing references)
//IL_075f: Unknown result type (might be due to invalid IL or missing references)
//IL_079b: Unknown result type (might be due to invalid IL or missing references)
//IL_0acf: Unknown result type (might be due to invalid IL or missing references)
//IL_0ae0: Unknown result type (might be due to invalid IL or missing references)
//IL_0ae5: Unknown result type (might be due to invalid IL or missing references)
//IL_0fca: Unknown result type (might be due to invalid IL or missing references)
//IL_0fd4: Unknown result type (might be due to invalid IL or missing references)
//IL_0ee6: Unknown result type (might be due to invalid IL or missing references)
//IL_0eed: Unknown result type (might be due to invalid IL or missing references)
//IL_0ef2: Unknown result type (might be due to invalid IL or missing references)
//IL_0f0c: Unknown result type (might be due to invalid IL or missing references)
//IL_0f17: Unknown result type (might be due to invalid IL or missing references)
//IL_0f1c: Unknown result type (might be due to invalid IL or missing references)
//IL_0f25: Unknown result type (might be due to invalid IL or missing references)
//IL_0fec: Unknown result type (might be due to invalid IL or missing references)
//IL_0b3b: Unknown result type (might be due to invalid IL or missing references)
//IL_0b40: Unknown result type (might be due to invalid IL or missing references)
//IL_0d23: Unknown result type (might be due to invalid IL or missing references)
if (!isOn)
{
accel = 0f;
}
Vector3 velocity = myRigidbody.velocity;
speed = ((Vector3)(ref velocity)).magnitude * 2.7f;
if (speed < lastSpeed - 10f && slip < 10f)
{
slip = lastSpeed / 15f;
}
lastSpeed = speed;
if (slip2 != 0f)
{
slip2 = Mathf.MoveTowards(slip2, 0f, 0.1f);
}
myRigidbody.centerOfMass = carSetting.shiftCentre;
if (!carWheels.wheels.frontWheelDrive && !carWheels.wheels.backWheelDrive)
{
accel = 0f;
}
if (Object.op_Implicit((Object)(object)carSetting.carSteer))
{
carSetting.carSteer.localEulerAngles = new Vector3(steerCurAngle.x, steerCurAngle.y, steerCurAngle.z + steer * -120f);
}
if (carSetting.automaticGear && currentGear == 1 && accel < 0f)
{
if (speed < 5f)
{
ShiftDown(ignoreDelay: false);
}
}
else if (carSetting.automaticGear && currentGear == 0 && accel > 0f)
{
if (speed < 5f)
{
ShiftUp(ignoreDelay: false);
}
}
else if (carSetting.automaticGear && motorRPM > carSetting.shiftUpRPM && accel > 0f && speed > 10f && !brake)
{
ShiftUp(ignoreDelay: false);
}
else if (carSetting.automaticGear && motorRPM < carSetting.shiftDownRPM && currentGear > 1)
{
ShiftDown(ignoreDelay: false);
}
if (speed < 1f)
{
Backward = true;
}
if (currentGear != 0 || !Backward)
{
Backward = false;
}
Light[] brakeLights = carLights.brakeLights;
foreach (Light val in brakeLights)
{
if (brake || accel < 0f || speed < 1f)
{
val.intensity = Mathf.MoveTowards(val.intensity, 8f, 0.5f);
}
else
{
val.intensity = Mathf.MoveTowards(val.intensity, 0f, 0.5f);
}
((Behaviour)val).enabled = val.intensity != 0f;
}
Light[] reverseLights = carLights.reverseLights;
foreach (Light val2 in reverseLights)
{
if (speed > 2f && currentGear == 0)
{
val2.intensity = Mathf.MoveTowards(val2.intensity, 8f, 0.5f);
}
else
{
val2.intensity = Mathf.MoveTowards(val2.intensity, 0f, 0.5f);
}
((Behaviour)val2).enabled = val2.intensity != 0f;
}
wantedRPM = 5500f * accel * 0.1f + wantedRPM * 0.9f;
float num = 0f;
int num2 = 0;
bool flag = false;
int num3 = 0;
WheelComponent[] array = wheels;
WheelHit val4 = default(WheelHit);
foreach (WheelComponent wheelComponent in array)
{
WheelCollider collider = wheelComponent.collider;
if (wheelComponent.drive)
{
num = ((!NeutralGear && brake && currentGear < 2) ? (num + accel * carSetting.idleRPM) : (NeutralGear ? (num + carSetting.idleRPM * accel) : (num + collider.rpm)));
num2++;
}
if (brake || accel < 0f)
{
if (accel < 0f || (brake && (wheelComponent == wheels[2] || wheelComponent == wheels[3])))
{
if (brake && accel > 0f)
{
slip = Mathf.Lerp(slip, 5f, accel * 0.01f);
}
else if (speed > 1f)
{
slip = Mathf.Lerp(slip, 1f, 0.002f);
}
else
{
slip = Mathf.Lerp(slip, 1f, 0.02f);
}
wantedRPM = 0f;
collider.brakeTorque = carSetting.brakePower;
wheelComponent.rotation = w_rotate;
}
}
else
{
float brakeTorque;
if (accel == 0f || NeutralGear)
{
float num5 = (collider.brakeTorque = 1000f);
brakeTorque = num5;
}
else
{
float num5 = (collider.brakeTorque = 0f);
brakeTorque = num5;
}
collider.brakeTorque = brakeTorque;
slip = ((!(speed > 0f)) ? (slip = Mathf.Lerp(slip, 0.01f, 0.02f)) : ((!(speed > 100f)) ? (slip = Mathf.Lerp(slip, 1.5f, 0.02f)) : (slip = Mathf.Lerp(slip, 1f + Mathf.Abs(steer), 0.02f))));
w_rotate = wheelComponent.rotation;
}
WheelFrictionCurve val3 = collider.forwardFriction;
((WheelFrictionCurve)(ref val3)).asymptoteValue = 5000f;
((WheelFrictionCurve)(ref val3)).extremumSlip = 2f;
((WheelFrictionCurve)(ref val3)).asymptoteSlip = 20f;
((WheelFrictionCurve)(ref val3)).stiffness = carSetting.stiffness / (slip + slip2);
collider.forwardFriction = val3;
val3 = collider.sidewaysFriction;
((WheelFrictionCurve)(ref val3)).stiffness = carSetting.stiffness / (slip + slip2);
((WheelFrictionCurve)(ref val3)).extremumSlip = 0.2f + Mathf.Abs(steer);
collider.sidewaysFriction = val3;
if (shift && currentGear > 1 && speed > 50f && shifmotor && Mathf.Abs(steer) < 0.2f)
{
if (powerShift == 0f)
{
shifmotor = false;
}
powerShift = Mathf.MoveTowards(powerShift, 0f, Time.deltaTime * 10f);
carSounds.nitro.volume = Mathf.Lerp(carSounds.nitro.volume, 1f, Time.deltaTime * 10f);
if (!carSounds.nitro.isPlaying)
{
((Component)carSounds.nitro).GetComponent<AudioSource>().Play();
}
curTorque = ((!(powerShift > 0f)) ? carSetting.carPower : carSetting.shiftPower);
carParticles.shiftParticle1.emissionRate = Mathf.Lerp(carParticles.shiftParticle1.emissionRate, (float)((powerShift > 0f) ? 50 : 0), Time.deltaTime * 10f);
carParticles.shiftParticle2.emissionRate = Mathf.Lerp(carParticles.shiftParticle2.emissionRate, (float)((powerShift > 0f) ? 50 : 0), Time.deltaTime * 10f);
}
else
{
if (powerShift > 20f)
{
shifmotor = true;
}
carSounds.nitro.volume = Mathf.MoveTowards(carSounds.nitro.volume, 0f, Time.deltaTime * 2f);
if (carSounds.nitro.volume == 0f)
{
carSounds.nitro.Stop();
}
powerShift = Mathf.MoveTowards(powerShift, 100f, Time.deltaTime * 5f);
curTorque = carSetting.carPower;
carParticles.shiftParticle1.emissionRate = Mathf.Lerp(carParticles.shiftParticle1.emissionRate, 0f, Time.deltaTime * 10f);
carParticles.shiftParticle2.emissionRate = Mathf.Lerp(carParticles.shiftParticle2.emissionRate, 0f, Time.deltaTime * 10f);
}
wheelComponent.rotation = Mathf.Repeat(wheelComponent.rotation + Time.deltaTime * collider.rpm * 360f / 60f, 360f);
wheelComponent.rotation2 = Mathf.Lerp(wheelComponent.rotation2, collider.steerAngle, 0.1f);
wheelComponent.wheel.localRotation = Quaternion.Euler(wheelComponent.rotation, wheelComponent.rotation2, 0f);
Vector3 localPosition = wheelComponent.wheel.localPosition;
if (collider.GetGroundHit(ref val4))
{
if (Object.op_Implicit((Object)(object)carParticles.brakeParticlePerfab))
{
if ((Object)(object)Particle[num3] == (Object)null)
{
Particle[num3] = Object.Instantiate<GameObject>(carParticles.brakeParticlePerfab, wheelComponent.wheel.position, Quaternion.identity);
((Object)Particle[num3]).name = "WheelParticle";
Particle[num3].transform.parent = ((Component)this).transform;
Particle[num3].AddComponent<AudioSource>();
Particle[num3].GetComponent<AudioSource>().maxDistance = 50f;
Particle[num3].GetComponent<AudioSource>().spatialBlend = 1f;
Particle[num3].GetComponent<AudioSource>().dopplerLevel = 5f;
Particle[num3].GetComponent<AudioSource>().rolloffMode = (AudioRolloffMode)2;
}
ParticleSystem component = Particle[num3].GetComponent<ParticleSystem>();
bool flag2 = false;
for (int l = 0; l < carSetting.hitGround.Length; l++)
{
if (((Component)((WheelHit)(ref val4)).collider).CompareTag(carSetting.hitGround[l].tag))
{
flag2 = carSetting.hitGround[l].grounded;
if ((brake || Mathf.Abs(((WheelHit)(ref val4)).sidewaysSlip) > 0.5f) && speed > 1f)
{
Particle[num3].GetComponent<AudioSource>().clip = carSetting.hitGround[l].brakeSound;
}
else if ((Object)(object)Particle[num3].GetComponent<AudioSource>().clip != (Object)(object)carSetting.hitGround[l].groundSound && !Particle[num3].GetComponent<AudioSource>().isPlaying)
{
Particle[num3].GetComponent<AudioSource>().clip = carSetting.hitGround[l].groundSound;
}
Particle[num3].GetComponent<ParticleSystem>().startColor = carSetting.hitGround[l].brakeColor;
}
}
if (flag2 && speed > 5f && !brake)
{
component.enableEmission = true;
Particle[num3].GetComponent<AudioSource>().volume = 0.5f;
if (!Particle[num3].GetComponent<AudioSource>().isPlaying)
{
Particle[num3].GetComponent<AudioSource>().Play();
}
}
else if ((brake || Mathf.Abs(((WheelHit)(ref val4)).sidewaysSlip) > 0.6f) && speed > 1f)
{
if (accel < 0f || ((brake || Mathf.Abs(((WheelHit)(ref val4)).sidewaysSlip) > 0.6f) && (wheelComponent == wheels[2] || wheelComponent == wheels[3])))
{
if (!Particle[num3].GetComponent<AudioSource>().isPlaying)
{
Particle[num3].GetComponent<AudioSource>().Play();
}
component.enableEmission = true;
Particle[num3].GetComponent<AudioSource>().volume = 10f;
}
}
else
{
component.enableEmission = false;
Particle[num3].GetComponent<AudioSource>().volume = Mathf.Lerp(Particle[num3].GetComponent<AudioSource>().volume, 0f, Time.deltaTime * 10f);
}
}
localPosition.y -= Vector3.Dot(wheelComponent.wheel.position - ((WheelHit)(ref val4)).point, ((Component)this).transform.TransformDirection(0f, 1f, 0f) / ((Component)this).transform.lossyScale.x) - collider.radius;
localPosition.y = Mathf.Clamp(localPosition.y, -10f, wheelComponent.pos_y);
flag = flag || wheelComponent.drive;
}
else
{
if ((Object)(object)Particle[num3] != (Object)null)
{
ParticleSystem component2 = Particle[num3].GetComponent<ParticleSystem>();
component2.enableEmission = false;
}
localPosition.y = wheelComponent.startPos.y - wheelComponent.settings.Distance;
myRigidbody.AddForce(Vector3.down * 5000f);
}
num3++;
wheelComponent.wheel.localPosition = localPosition;
}
if (num2 > 1)
{
num /= (float)num2;
}
motorRPM = 0.95f * motorRPM + 0.05f * Mathf.Abs(num * carSetting.gears[currentGear]);
if (motorRPM > 5500f)
{
motorRPM = 5200f;
}
int num7 = (int)(motorRPM / efficiencyTableStep);
if (num7 >= efficiencyTable.Length)
{
num7 = efficiencyTable.Length - 1;
}
if (num7 < 0)
{
num7 = 0;
}
float num8 = curTorque * carSetting.gears[currentGear] * efficiencyTable[num7];
WheelComponent[] array2 = wheels;
foreach (WheelComponent wheelComponent2 in array2)
{
WheelCollider collider2 = wheelComponent2.collider;
if (wheelComponent2.drive)
{
if (Mathf.Abs(collider2.rpm) > Mathf.Abs(wantedRPM))
{
collider2.motorTorque = 0f;
}
else
{
float motorTorque = collider2.motorTorque;
if (!brake && accel != 0f && !NeutralGear)
{
if ((speed < carSetting.LimitForwardSpeed && currentGear > 0) || (speed < carSetting.LimitBackwardSpeed && currentGear == 0))
{
collider2.motorTorque = motorTorque * 0.9f + num8 * 1f;
}
else
{
collider2.motorTorque = 0f;
collider2.brakeTorque = 2000f;
}
}
else
{
collider2.motorTorque = 0f;
}
}
}
if (brake || slip2 > 2f)
{
collider2.steerAngle = Mathf.Lerp(collider2.steerAngle, steer * wheelComponent2.maxSteer, 0.02f);
continue;
}
float num9 = Mathf.Clamp(speed / carSetting.maxSteerAngle, 1f, carSetting.maxSteerAngle);
collider2.steerAngle = steer * (wheelComponent2.maxSteer / num9);
}
Pitch = Mathf.Clamp(1.2f + (motorRPM - carSetting.idleRPM) / (carSetting.shiftUpRPM - carSetting.idleRPM), 1f, 10f);
shiftTime = Mathf.MoveTowards(shiftTime, 0f, 0.1f);
if (Pitch == 1f)
{
carSounds.IdleEngine.volume = Mathf.Lerp(carSounds.IdleEngine.volume, 1f, 0.1f);
carSounds.LowEngine.volume = Mathf.Lerp(carSounds.LowEngine.volume, 0.5f, 0.1f);
carSounds.HighEngine.volume = Mathf.Lerp(carSounds.HighEngine.volume, 0f, 0.1f);
}
else
{
carSounds.IdleEngine.volume = Mathf.Lerp(carSounds.IdleEngine.volume, 1.8f - Pitch, 0.1f);
if ((Pitch > PitchDelay || accel > 0f) && shiftTime == 0f)
{
carSounds.LowEngine.volume = Mathf.Lerp(carSounds.LowEngine.volume, 0f, 0.2f);
carSounds.HighEngine.volume = Mathf.Lerp(carSounds.HighEngine.volume, 1f, 0.1f);
}
else
{
carSounds.LowEngine.volume = Mathf.Lerp(carSounds.LowEngine.volume, 0.5f, 0.1f);
carSounds.HighEngine.volume = Mathf.Lerp(carSounds.HighEngine.volume, 0f, 0.2f);
}
carSounds.HighEngine.pitch = Pitch;
carSounds.LowEngine.pitch = Pitch;
PitchDelay = Pitch;
}
if (!isOn)
{
carSounds.IdleEngine.volume = 0f;
carSounds.LowEngine.volume = 0f;
carSounds.HighEngine.volume = 0f;
}
}
private void OnDrawGizmos()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
if (carSetting.showNormalGizmos && !Application.isPlaying)
{
Matrix4x4 matrix = Matrix4x4.TRS(((Component)this).transform.position, ((Component)this).transform.rotation, ((Component)this).transform.lossyScale);
Gizmos.matrix = matrix;
Gizmos.color = new Color(1f, 0f, 0f, 0.5f);
Gizmos.DrawCube(Vector3.up / 1.5f, new Vector3(2.5f, 2f, 6f));
Gizmos.DrawSphere(carSetting.shiftCentre / ((Component)this).transform.lossyScale.x, 0.2f);
}
}
}
public class EnableOnSpecificUser : MonoBehaviour
{
public enum action
{
Enable,
Disable,
ModifyFirearm
}
public action Action;
public List<CSteamID> listofUsers;
[Header("Object Enable")]
public GameObject objectToEnable;
[Header("Firearm Modify")]
public Handgun Handgun;
public bool HasMagReleaseButton;
}